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		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=556834</id>
		<title>Barbarian</title>
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		<updated>2021-06-05T06:27:21Z</updated>

		<summary type="html">&lt;p&gt;VESTER: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Barbarian new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: This [[Barbarian Guildhall (Crossing)|Guildhall]] is led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: This [[Barbarian Guildhall (Riverhaven)|Guildhall]] is led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: This [[Barbarian Guildhall (Steelclaw Clan)|Guildhall]] is led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: This [[Barbarian Guildhall (Ratha)|Guildhall]] is led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: This [[Barbarian Guildhall (Hibarnhvidar)|Guildhall]] is led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: This [[Barbarian Guildhall (Mer&#039;Kresh)|Guildhall]] is led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==&lt;br /&gt;
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Barbarian_Abilities.png|frameless|upright=4&lt;br /&gt;
rect 179 129 483 208 [[Avalanche_(berserk)|Avalanche (Utility)]]&lt;br /&gt;
rect 179 232 483 311 [[Anger the Earth|Anger the Earth (Debilitation)]]&lt;br /&gt;
rect 541 129 845 208 [[Dragon Form|Dragon (Augmentation)]]&lt;br /&gt;
rect 541 232 845 311 [[Focus_(meditation)|Focus (Augmentation)]]&lt;br /&gt;
rect 541 335 845 414 [[Death&#039;s Embrace|Death&#039;s Embrace (Debilitation)]]&lt;br /&gt;
rect 898 129 1202 208 [[Python Form|Python (Augmentation)]]&lt;br /&gt;
rect 898 232 1202 311 [[Tenacity|Tenacity (Warding)]]&lt;br /&gt;
rect 898 335 1202 414 [[Unyielding|Unyielding (Augmentation)]]&lt;br /&gt;
rect 1253 129 1557 208 [[Wildfire|Wildfire (Augmentation)]]&lt;br /&gt;
rect 1965 129 2269 208 [[Toad Form|Toad (Augmentation)]]&lt;br /&gt;
rect 1965 232 2269 311 [[Serpent&#039;s Hiss|Serpent&#039;s Hiss (Debilitation)]]&lt;br /&gt;
rect 2322 129 2626 208 [[Volcano_(berserk)|Volcano (Augmentation)]]&lt;br /&gt;
rect 2323 232 2627 311 [[Earthquake|Earthquake (Debilitation)]]&lt;br /&gt;
rect 2678 129 2982 208 [[Badger Form|Badger (Warding)]]&lt;br /&gt;
rect 2678 232 2982 311 [[Wail of Torment|Wail of Torment (Debilitation)]]&lt;br /&gt;
rect 3034 129 3338 208 [[Titan]]&lt;br /&gt;
rect 3034 232 3338 311 [[Strategos]]&lt;br /&gt;
rect 3034 335 3338 414 [[Juggernaut]]&lt;br /&gt;
rect 179 560 483 639 [[Buffalo Form|Buffalo (Augmentation)]]   &lt;br /&gt;
rect 179 663 483 742 [[Flame]]     &lt;br /&gt;
rect 542 560 846 639 [[Famine|Famine (Warding)]]    &lt;br /&gt;
rect 541 663 845 742 [[Power_(meditation)|Power]]     &lt;br /&gt;
rect 898 560 1202 639 [[Monkey Form|Monkey (Augmentation)]]   &lt;br /&gt;
rect 898 663 1202 742 [[Contemplation|Contemplation (Augmentation)]]    &lt;br /&gt;
rect 1254 766 1558 845 [[Screech of Madness|Screech of Madness (Debilitation)]]   &lt;br /&gt;
rect 1254 663 1558 742 [[Dispel_(meditation)|Dispel (Warding)]]    &lt;br /&gt;
rect 1254 560 1558 639 [[Cyclone_(berserk)|Cyclone (Augmentation)]] &lt;br /&gt;
rect 1609 560 1913 639 [[Swan Form|Swan (Warding)]]   &lt;br /&gt;
rect 1965 560 2269 639 [[Bear Form|Bear (Augmentation)]]   &lt;br /&gt;
rect 2323 560 2627 639 [[Tsunami_(berserk)|Tsunami (Augmentation)]]    &lt;br /&gt;
rect 2323 663 2627 742 [[Serenity_(meditation)|Serenity (Warding)]]    &lt;br /&gt;
rect 2323 766 2627 845 [[Mage&#039;s Lash|Mage&#039;s Lash (Debilitation)]]  &lt;br /&gt;
rect 2679 560 2983 639 [[Turtle Form|Turtle (Warding)]]   &lt;br /&gt;
rect 2679 663 2983 742 [[Death&#039;s Shriek|Death&#039;s Shriek (Debilitation)]]  &lt;br /&gt;
rect 3035 560 3339 639 [[Mana Torment|Mana Torment (Debilitation)]]  &lt;br /&gt;
rect 3391 560 3695 639 [[Powermonger]]     &lt;br /&gt;
rect 3391 663 3695 742 [[Yogi]]     &lt;br /&gt;
rect 3391 766 3695 845 [[Templar]]     &lt;br /&gt;
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]]&lt;br /&gt;
rect 178 1094 486 1178 [[Everild&#039;s Rage|Everild&#039;s Rage (Debilitation)]]&lt;br /&gt;
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]]&lt;br /&gt;
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]]&lt;br /&gt;
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]]&lt;br /&gt;
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]]&lt;br /&gt;
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]]&lt;br /&gt;
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]]&lt;br /&gt;
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]]&lt;br /&gt;
rect 1606 1202 1914 1282 [[Kuniyo&#039;s Strike|Kuniyo&#039;s Strike (Debilitation)]]&lt;br /&gt;
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]]&lt;br /&gt;
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]]&lt;br /&gt;
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]]&lt;br /&gt;
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]]&lt;br /&gt;
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]]&lt;br /&gt;
rect 3030 990 3338 1074 [[Duelist]]&lt;br /&gt;
rect 3030 1098 3334 1178 [[Tribalist]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.&lt;br /&gt;
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.&lt;br /&gt;
===[[:Category:Berserks|Berserks]]===&lt;br /&gt;
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time. NOTE: This appears to have changed as I currently have all seven berserks I know running at the same time. ~Rhadyn&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Forms|Forms]]===&lt;br /&gt;
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]]. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Meditations|Meditations]]===&lt;br /&gt;
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]]. Meditations have a large IF startup cost and no pulsing cost.&lt;br /&gt;
&lt;br /&gt;
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of three (3) running at the same time. However, Dispel does not count towards this limit and can be used any time. Staunch will either act as part of the three limit or can be added as a fourth meditation if three are already running.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Roars|Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Masteries|Masteries]]===&lt;br /&gt;
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect. Masteries can count towards pre-requisite skills allowing you to forget earlier abilities if you have more than one Mastery in a path.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Inner Fire Abilities===&lt;br /&gt;
You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know.&lt;br /&gt;
&lt;br /&gt;
*{{com|Ask}} &amp;lt;{{tt|guild leader}}&amp;gt; about forgetting &amp;lt;{{tt|ability}}&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Other Barbarian Abilities==&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage&#039;s Lash Roar]].&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. (Currently not available)&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 31 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Warpaint]]===&lt;br /&gt;
Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian&#039;s visage.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Barbarians have a number of verbs that they do differently:&lt;br /&gt;
* [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
=={{skill|Expertise}}==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing [[Expertise#Barbarian combat maneuvers|Barbarian Combos]].  &lt;br /&gt;
&lt;br /&gt;
===Barbarian Combos===&lt;br /&gt;
Barbarians have a [[Expertise#Barbarian combat maneuvers|unique form of tactical combat]] that uses [[Expertise skill|Expertise]] instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can use ANALYZE to begin a [[Expertise#Barbarian combat maneuvers|Barbarian combo]].  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |6||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |6||style=&amp;quot;background: #F2FFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039; are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.&lt;br /&gt;
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Supernatural&#039;&#039;&#039;: {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Warding|Warding}} and {{Skill|Utility|Utility}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |340||style=&amp;quot;background: #FFF2F2;&amp;quot; |440||style=&amp;quot;background: #FFF2F2;&amp;quot; |740||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,490&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |120||style=&amp;quot;background: #FFF2F2;&amp;quot; |280||style=&amp;quot;background: #FFF2F2;&amp;quot; |400||style=&amp;quot;background: #FFF2F2;&amp;quot; |650||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,300&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |570||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,090&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,960&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;9,760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |720||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,120&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;2,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |720||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |150||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,170&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;340&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;640&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,440&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |260||style=&amp;quot;background: #FFF2FF;&amp;quot; |410||style=&amp;quot;background: #FFF2FF;&amp;quot; |810&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |220||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |140||style=&amp;quot;background: #FFF2FF;&amp;quot; |290||style=&amp;quot;background: #FFF2FF;&amp;quot; |690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;450&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,860&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;410&#039;&#039;&#039;||&#039;&#039;&#039;1,420&#039;&#039;&#039;||&#039;&#039;&#039;3,860&#039;&#039;&#039;||&#039;&#039;&#039;5,790&#039;&#039;&#039;||&#039;&#039;&#039;9,700&#039;&#039;&#039;||&#039;&#039;&#039;19,700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
===Guildhall Crests===&lt;br /&gt;
*Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
*Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
*Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
*Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
*Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
*Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
===Barbarian Themed Items===&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
===Barbarians of Renown===&lt;br /&gt;
*[[Barbarians of Renown]]&lt;br /&gt;
:Barbarian skill registers:&lt;br /&gt;
::[[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
::[[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
::[[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
::[[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
::[[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
::[[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Brand|Barbarian brands]]&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[General_new_player_guide|General new player guide]]&lt;br /&gt;
*[[Barbarian_new_player_guide|Barbarian new player guide]]&lt;br /&gt;
*[[Malkien&#039;s_Barbarian_guide|Malkien&#039;s Barbarian guide]]&lt;br /&gt;
*[[Armor_and_shield_player_guide|Armor and shield player guide]]&lt;br /&gt;
===Barbarian Titles===&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
&lt;br /&gt;
==Guild Suggestions==&lt;br /&gt;
Do you have suggestions to make the Barbarian guild the best guild in the Realms? Be sure to post in the Play.net forums and also put your ideas in the Barbarian Guild Suggestions Google document located here: https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=556832</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=556832"/>
		<updated>2021-06-05T06:21:38Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Barbarian new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: This [[Barbarian Guildhall (Crossing)|Guildhall]] is led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: This [[Barbarian Guildhall (Riverhaven)|Guildhall]] is led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: This [[Barbarian Guildhall (Steelclaw Clan)|Guildhall]] is led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: This [[Barbarian Guildhall (Ratha)|Guildhall]] is led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: This [[Barbarian Guildhall (Hibarnhvidar)|Guildhall]] is led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: This [[Barbarian Guildhall (Mer&#039;Kresh)|Guildhall]] is led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==&lt;br /&gt;
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Barbarian_Abilities.png|frameless|upright=4&lt;br /&gt;
rect 179 129 483 208 [[Avalanche_(berserk)|Avalanche (Utility)]]&lt;br /&gt;
rect 179 232 483 311 [[Anger the Earth|Anger the Earth (Debilitation)]]&lt;br /&gt;
rect 541 129 845 208 [[Dragon Form|Dragon (Augmentation)]]&lt;br /&gt;
rect 541 232 845 311 [[Focus_(meditation)|Focus (Augmentation)]]&lt;br /&gt;
rect 541 335 845 414 [[Death&#039;s Embrace|Death&#039;s Embrace (Debilitation)]]&lt;br /&gt;
rect 898 129 1202 208 [[Python Form|Python (Augmentation)]]&lt;br /&gt;
rect 898 232 1202 311 [[Tenacity|Tenacity (Warding)]]&lt;br /&gt;
rect 898 335 1202 414 [[Unyielding|Unyielding (Augmentation)]]&lt;br /&gt;
rect 1253 129 1557 208 [[Wildfire|Wildfire (Augmentation)]]&lt;br /&gt;
rect 1965 129 2269 208 [[Toad Form|Toad (Augmentation)]]&lt;br /&gt;
rect 1965 232 2269 311 [[Serpent&#039;s Hiss|Serpent&#039;s Hiss (Debilitation)]]&lt;br /&gt;
rect 2322 129 2626 208 [[Volcano_(berserk)|Volcano (Augmentation)]]&lt;br /&gt;
rect 2323 232 2627 311 [[Earthquake|Earthquake (Debilitation)]]&lt;br /&gt;
rect 2678 129 2982 208 [[Badger Form|Badger (Warding)]]&lt;br /&gt;
rect 2678 232 2982 311 [[Wail of Torment|Wail of Torment (Debilitation)]]&lt;br /&gt;
rect 3034 129 3338 208 [[Titan]]&lt;br /&gt;
rect 3034 232 3338 311 [[Strategos]]&lt;br /&gt;
rect 3034 335 3338 414 [[Juggernaut]]&lt;br /&gt;
rect 179 560 483 639 [[Buffalo Form|Buffalo (Augmentation)]]   &lt;br /&gt;
rect 179 663 483 742 [[Flame]]     &lt;br /&gt;
rect 542 560 846 639 [[Famine|Famine (Warding)]]    &lt;br /&gt;
rect 541 663 845 742 [[Power_(meditation)|Power]]     &lt;br /&gt;
rect 898 560 1202 639 [[Monkey Form|Monkey (Augmentation)]]   &lt;br /&gt;
rect 898 663 1202 742 [[Contemplation|Contemplation (Augmentation)]]    &lt;br /&gt;
rect 1254 766 1558 845 [[Screech of Madness|Screech of Madness (Debilitation)]]   &lt;br /&gt;
rect 1254 663 1558 742 [[Dispel_(meditation)|Dispel (Warding)]]    &lt;br /&gt;
rect 1254 560 1558 639 [[Cyclone_(berserk)|Cyclone (Augmentation)]] &lt;br /&gt;
rect 1609 560 1913 639 [[Swan Form|Swan (Warding)]]   &lt;br /&gt;
rect 1965 560 2269 639 [[Bear Form|Bear (Augmentation)]]   &lt;br /&gt;
rect 2323 560 2627 639 [[Tsunami_(berserk)|Tsunami (Augmentation)]]    &lt;br /&gt;
rect 2323 663 2627 742 [[Serenity_(meditation)|Serenity (Warding)]]    &lt;br /&gt;
rect 2323 766 2627 845 [[Mage&#039;s Lash|Mage&#039;s Lash (Debilitation)]]  &lt;br /&gt;
rect 2679 560 2983 639 [[Turtle Form|Turtle (Warding)]]   &lt;br /&gt;
rect 2679 663 2983 742 [[Death&#039;s Shriek|Death&#039;s Shriek (Debilitation)]]  &lt;br /&gt;
rect 3035 560 3339 639 [[Mana Torment|Mana Torment (Debilitation)]]  &lt;br /&gt;
rect 3391 560 3695 639 [[Powermonger]]     &lt;br /&gt;
rect 3391 663 3695 742 [[Yogi]]     &lt;br /&gt;
rect 3391 766 3695 845 [[Templar]]     &lt;br /&gt;
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]]&lt;br /&gt;
rect 178 1094 486 1178 [[Everild&#039;s Rage|Everild&#039;s Rage (Debilitation)]]&lt;br /&gt;
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]]&lt;br /&gt;
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]]&lt;br /&gt;
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]]&lt;br /&gt;
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]]&lt;br /&gt;
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]]&lt;br /&gt;
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]]&lt;br /&gt;
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]]&lt;br /&gt;
rect 1606 1202 1914 1282 [[Kuniyo&#039;s Strike|Kuniyo&#039;s Strike (Debilitation)]]&lt;br /&gt;
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]]&lt;br /&gt;
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]]&lt;br /&gt;
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]]&lt;br /&gt;
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]]&lt;br /&gt;
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]]&lt;br /&gt;
rect 3030 990 3338 1074 [[Duelist]]&lt;br /&gt;
rect 3030 1098 3334 1178 [[Tribalist]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.&lt;br /&gt;
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.&lt;br /&gt;
===[[:Category:Berserks|Berserks]]===&lt;br /&gt;
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time. NOTE: This appears to have changed as I currently have all seven berserks I know running at the same time. ~Rhadyn&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Forms|Forms]]===&lt;br /&gt;
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]]. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of five (5) running at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Meditations|Meditations]]===&lt;br /&gt;
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]]. Meditations have a large IF startup cost and no pulsing cost.&lt;br /&gt;
&lt;br /&gt;
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of three (3) running at the same time. However, Dispel does not count towards this limit and can be used any time. Staunch will either act as part of the three limit or can be added as a fourth meditation if three are already running.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Roars|Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Masteries|Masteries]]===&lt;br /&gt;
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect. Masteries can count towards pre-requisite skills allowing you to forget earlier abilities if you have more than one Mastery in a path.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Inner Fire Abilities===&lt;br /&gt;
You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know.&lt;br /&gt;
&lt;br /&gt;
*{{com|Ask}} &amp;lt;{{tt|guild leader}}&amp;gt; about forgetting &amp;lt;{{tt|ability}}&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Other Barbarian Abilities==&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage&#039;s Lash Roar]].&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. (Currently not available)&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 31 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Warpaint]]===&lt;br /&gt;
Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian&#039;s visage.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Barbarians have a number of verbs that they do differently:&lt;br /&gt;
* [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
* [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
=={{skill|Expertise}}==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing [[Expertise#Barbarian combat maneuvers|Barbarian Combos]].  &lt;br /&gt;
&lt;br /&gt;
===Barbarian Combos===&lt;br /&gt;
Barbarians have a [[Expertise#Barbarian combat maneuvers|unique form of tactical combat]] that uses [[Expertise skill|Expertise]] instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can use ANALYZE to begin a [[Expertise#Barbarian combat maneuvers|Barbarian combo]].  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |6||style=&amp;quot;background: #FFF2F2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |6||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |6||style=&amp;quot;background: #F2FFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039; are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Utility|Utility}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.&lt;br /&gt;
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Supernatural&#039;&#039;&#039;: {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}} and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Expertise|Expertise}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |340||style=&amp;quot;background: #FFF2F2;&amp;quot; |440||style=&amp;quot;background: #FFF2F2;&amp;quot; |740||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,490&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |Primary Mastery||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |120||style=&amp;quot;background: #FFF2F2;&amp;quot; |280||style=&amp;quot;background: #FFF2F2;&amp;quot; |400||style=&amp;quot;background: #FFF2F2;&amp;quot; |650||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,300&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |140||style=&amp;quot;background: #FFF2F2;&amp;quot; |380||style=&amp;quot;background: #FFF2F2;&amp;quot; |560||style=&amp;quot;background: #FFF2F2;&amp;quot; |860||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,610&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3rd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |570||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |4th Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;2,090&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,060&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;4,960&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;9,760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |720||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;620&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,120&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;2,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |720||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,470&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |180||style=&amp;quot;background: #F2FFF2;&amp;quot; |270||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |820&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |60||style=&amp;quot;background: #F2FFF2;&amp;quot; |120||style=&amp;quot;background: #F2FFF2;&amp;quot; |210||style=&amp;quot;background: #F2FFF2;&amp;quot; |360||style=&amp;quot;background: #F2FFF2;&amp;quot; |760&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |150||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |500&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;840&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,320&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,170&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;4,370&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Tactics|Tactics}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;340&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;640&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,440&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Inner Fire|Inner Fire}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |260||style=&amp;quot;background: #FFF2FF;&amp;quot; |410||style=&amp;quot;background: #FFF2FF;&amp;quot; |810&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |220||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Supernatural||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |140||style=&amp;quot;background: #FFF2FF;&amp;quot; |290||style=&amp;quot;background: #FFF2FF;&amp;quot; |690&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;90&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;450&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;810&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,860&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;410&#039;&#039;&#039;||&#039;&#039;&#039;1,420&#039;&#039;&#039;||&#039;&#039;&#039;3,860&#039;&#039;&#039;||&#039;&#039;&#039;5,790&#039;&#039;&#039;||&#039;&#039;&#039;9,700&#039;&#039;&#039;||&#039;&#039;&#039;19,700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
===Guildhall Crests===&lt;br /&gt;
*Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
*Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
*Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
*Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
*Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
*Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
===Barbarian Themed Items===&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
===Barbarians of Renown===&lt;br /&gt;
*[[Barbarians of Renown]]&lt;br /&gt;
:Barbarian skill registers:&lt;br /&gt;
::[[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
::[[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
::[[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
::[[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
::[[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
::[[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Brand|Barbarian brands]]&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[General_new_player_guide|General new player guide]]&lt;br /&gt;
*[[Barbarian_new_player_guide|Barbarian new player guide]]&lt;br /&gt;
*[[Malkien&#039;s_Barbarian_guide|Malkien&#039;s Barbarian guide]]&lt;br /&gt;
*[[Armor_and_shield_player_guide|Armor and shield player guide]]&lt;br /&gt;
===Barbarian Titles===&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
&lt;br /&gt;
==Guild Suggestions==&lt;br /&gt;
Do you have suggestions to make the Barbarian guild the best guild in the Realms? Be sure to post in the Play.net forums and also put your ideas in the Barbarian Guild Suggestions Google document located here: https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=556825</id>
		<title>Avalanche (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=556825"/>
		<updated>2021-06-05T06:17:09Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Avalanche&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=utility&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=This rage quickly refills the barbarian&#039;s fatigue.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Fatigue heal&lt;br /&gt;
|effect=Pulsing&lt;br /&gt;
|messaging=&#039;&#039;&#039;Starting:&#039;&#039;&#039; The momentus rage of the avalanche replensishes your energy!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; The churning rage inside of you continues unabated.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ending:&#039;&#039;&#039; You struggle to maintain the avalanche of fury contained within!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ended:&#039;&#039;&#039; The ever-building avalanche of rage within you crashes to a sudden halt!&lt;br /&gt;
}}&lt;br /&gt;
Avalanche used to teach augmentation&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=556221</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=556221"/>
		<updated>2021-05-25T19:16:13Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=12&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blood wolf}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This page is for the Blood Wolves found near Wolf Clan, west of Crossing.  The skill caps for these wolves differs from those of the Therengia variety found at [[Blood wolf (2)]].&lt;br /&gt;
&lt;br /&gt;
===Skill Caps for wolves outside the west gate of Crossing:&amp;lt;br&amp;gt;===&lt;br /&gt;
Defensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Offensive soft caps at 75&amp;lt;br&amp;gt;&lt;br /&gt;
Shield hard cap at 78&amp;lt;br&amp;gt;&lt;br /&gt;
Parry hard cap at 79&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Debilitation still locking at 85 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Only blood wolves will spawn at the base of the rocky outcropping. Wolves and bears spawn on top of the outcropping.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance: A blood wolf gracefully trots into the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mining&amp;diff=520357</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mining&amp;diff=520357"/>
		<updated>2020-06-07T04:50:08Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;mining&#039;&#039;&#039; system is used to produce stone for [[carving discipline|stonecarving]] and metals for [[blacksmithing]], [[weaponsmithing]], and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
Eventually, gems will also be minable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mine !! Location !! Rock Types&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap10|Abandoned Mine]]||[[Stone Clan]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap124|Abandoned Tunnel]]||[[Hibarnhvidar]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap42a|Breech Tunnels]]||[[Therenborough]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap91a|Cavern of Glass]]||[[Ratha]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap32a|Dark Tunnels]]||[[Riverhaven]]||Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap109b|Forlorn Hope]]||[[M&#039;riss]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap62|Frozen Heavens]]||[[Ilithi#Obsidian_Pass|Obsidian Pass]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap9c|High Mountains]]||[[Sunfall Hub]]||Primarily Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap69a|Ice Caves]]||[[Shard]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap114a|Kradhren Caverns‎]]||[[Ain Ghazal]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap98a|Sea Caves]]||[[Aesry]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|Talas Sagamat]]||[[Fang Cove]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap13|Wicked Burrow Mine]]||[[Dirge]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Mines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Shovel]]s: These tools remove less material than pickaxes per swing, but are less likely to waste materials.&lt;br /&gt;
* [[Pickaxe]]s: Faster to dig out an area than shovels, they also are more wasteful.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Prospecting===&lt;br /&gt;
The first step to mining is to find an appropriate area and {{com|prospect}} to determine what materials can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|prospect}}ing will also allow seeing how much material is left to be mined in a given room.&lt;br /&gt;
&lt;br /&gt;
From most to least, the remaining amount is&lt;br /&gt;
# enormous quantity remains to be found&lt;br /&gt;
# substantial quantity remains to be found.&lt;br /&gt;
# good quantity remains to be found.&lt;br /&gt;
# decent quantity remains to be found.&lt;br /&gt;
# small quantity remains to be found.&lt;br /&gt;
# scattering of resources remains to be found.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect danger}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect careful}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the geology of the area. The likelihood of finding a particular material depends on whether it is considered common, uncommon, rare, or very rare, and skill does not play a part.&lt;br /&gt;
&lt;br /&gt;
====Metals====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;9&amp;quot; | Common Metal !! colspan=&amp;quot;7&amp;quot; | Rare Metal !! colspan=&amp;quot;5&amp;quot; | Very Rare Metal !! colspan=&amp;quot;2&amp;quot; | Quest-Only&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper|Copper]] || [[Covellite|Covellite]] || [[Iron|Iron]] || [[Lead|Lead]] || [[Nickel|Nickel]] || [[Oravir|Oravir]] || [[Silver|Silver]] || [[Tin|Tin]] || [[Zinc|Zinc]] || [[Darkstone_(metal)|Darkstone]] || [[Electrum|Electrum]] || [[Yellow_gold|Gold]] || [[Lumium|Lumium]] || [[Muracite|Muracite]] || [[Niniam|Niniam]] || [[Platinum_(metal)|Platinum]] || [[Animite|Animite]] || [[Damite|Damite]] || [[Glaes|Glaes]] || [[Haralun|Haralun]] || [[Kertig|Kertig]] || [[Quelium|Quelium]] || [[Audrualm|Audrualm]]&lt;br /&gt;
|-[[&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial|| x || ||  || ||  || x || x ||  || x || || || x || x || || || || || || || || || x || x&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || x || x || x || x || x || || x || x || || || x || x  || x || x || x || x || || x || x || x || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || x || x || || x || x || x || x || x || x || || || x || x || || x || || x || || x || x || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || x || || x || || x || x || x || x || x || || || x || || || x || x || x || x || || x || x || ||&lt;br /&gt;
|}&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
====Stone====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;20&amp;quot; | Common Stone&lt;br /&gt;
|- &lt;br /&gt;
| [[Alabaster|Alabaster]]  ||  [[Andesite|Andesite]]  ||  [[Basalt|Basalt]]  ||  [[Breccia|Breccia]]  ||  [[Dolomite|Dolomite]]  ||  [[Gabbro|Gabbro]]  ||  [[Granite|Granite]]  ||  [[Jade|Jade]]  ||  [[Limestone|Limestone]]  ||  [[Marble|Marble]]  ||  [[Obsidian|Obsidian]]  ||  [[Onyx|Onyx]]  ||  [[Pumice|Pumice]]  ||  [[Quartzite|Quartzite]]  ||  [[Sandstone|Sandstone]]  ||  [[Schist|Schist]]  ||  [[Serpentine|Serpentine]]  ||  [[Soapstone|Soapstone]]  ||  [[Travertine|Travertine]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial || ||  ||  || x || x ||  ||  || || || ||  || ||  || x || x || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || || x || x || || || x || x || || || || x || || x || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || || || || || || || x || || x || || x || || x || || x || || || x &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || || || || x || x || || || || x || || || || || || x || || x || x || &lt;br /&gt;
|}&lt;br /&gt;
See [[Crafting Materials]] for more details.&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once the desired area is selected, holding either a pickaxe or shovel in either hand (other hand must be empty), simply proceed to {{com|mine}}.&lt;br /&gt;
&lt;br /&gt;
When first mining, only raw stone is produced, until a vein of metal is hit.&lt;br /&gt;
&lt;br /&gt;
===Metal Sizes===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Volume&lt;br /&gt;
|-&lt;br /&gt;
|tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|small||2&lt;br /&gt;
|-&lt;br /&gt;
|medium||3&lt;br /&gt;
|-&lt;br /&gt;
|large||4&lt;br /&gt;
|-&lt;br /&gt;
|huge||5&lt;br /&gt;
|-&lt;br /&gt;
|massive||10&lt;br /&gt;
|-&lt;br /&gt;
|enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
====Rare Materials====&lt;br /&gt;
There is always a small chance of rare materials being found in the course of mining out a vein of common metals. They will not be visible via {{tt|prospect}}, and are only found by chance. This is more likely to occur the closer the area is to being tapped out.&lt;br /&gt;
&lt;br /&gt;
Very rarely, an area may have a full blown vein of rare materials, which can be seen via {{tt|prospect}}.&lt;br /&gt;
&lt;br /&gt;
This random rare mineral drop chance only exists for paid accounts.  Several sources have confirmed that F2P accounts may find and mine rare veins, however.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the mining location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.&lt;br /&gt;
&lt;br /&gt;
===Gas===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: A bitter smell seeps into the air.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be somewhat dangerous because the hiss of foul smelling gas could choke and stifle you.&lt;br /&gt;
&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punctures a thin veneer of stone and releases a plume of corrosive gas.  You manage to avoid getting any of it in your lungs, but the underlying material appears unsalvageable.&lt;br /&gt;
:: Empties room of all remaining materials&lt;br /&gt;
* Sweet smelling air fills your nostrils following the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  As you reflect on the pleasant nature of the smell, blackness consumes your vision and your mind goes blank.&lt;br /&gt;
:: Unconsciousness for a period of time.&lt;br /&gt;
* Fetid warmth washes over you after your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; releases gas trapped beneath some stone.  The stench seems to pervade your senses, leaving you with a lingering nausea.&lt;br /&gt;
:: Penalizes the ?quality?/?quantity? of materials mined for a period of time.&lt;br /&gt;
* A sharp hiss follows the blow from your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  Your nostrils detect nothing, but moments later you feel your muscles seize up in response.  Vertigo sweeps over you and then passes, leaving you somewhat out of sorts.&lt;br /&gt;
:: Does nerve damage.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; crashes into stone and punches through with surprisingly little resistance.  Stumbling forward, you inhale a lungful of caustic fumes, burning and searing your throat in the process.  The gas seems to shoot through your veins, instantly wracking your entire body with pain.  Every muscle in your chest clenches at once and you collapse to the ground!&lt;br /&gt;
:: Can kill you.&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The ground rumbles ominously.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be rather dangerous because the ground rumblings signal a pending explosion.&lt;br /&gt;
&lt;br /&gt;
* The stone erupts under your blow!  Large rock fragments slam into your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, leaving it gouged and bent.&lt;br /&gt;
:: Damages the mining tool.&lt;br /&gt;
* You swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; towards a promising bit of stone and are rewarded with a detonation of rocky fragments!  Shards of earth rip into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; collides with nearby stone, setting off a blast that launches debris flying in all directions.  A large, oblong fragment slams into your forehead and you feel yourself toppling backwards as the world goes black!&lt;br /&gt;
:: Knocks you unconscious plus a head injury.&lt;br /&gt;
* The world seems to move in slow motion as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; slices towards a section of rock.  Little things catch your eye -- a slight instability in the rubble, a bulging section of stone that could be under pressure.  Something is not quite right.  You try to halt the swing, but it is too late.  Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the earth just so, puncturing a pressurized section of material that detonates with incredible force.  A tidal wave of shattered earth slams into you, hurling you into the air!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the rocky surface and it detonates abruptly outward!  Flying shards of stone miraculously miss striking anyone, but the remaining material appears to be damaged beyond usefulness.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be slightly dangerous because the unsound stone walls are likely to result in collapse.&lt;br /&gt;
&lt;br /&gt;
* A disconcerting rumble follows the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, but fortunately only a handful of stones shower down.  One of them clips you lightly as you try to take cover.&lt;br /&gt;
:: Causes minor injuries.&lt;br /&gt;
* Ominous rumbling reverberates somewhere in the distance after you strike the earth with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A hail of debris follows, pelting you with boulders and razor-sharp stone fragments!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* You strike a glancing blow against exposed rock with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A disproportionately large shudder resonates throughout the area, followed immediately by a huge sheaf of stone and gravel that cleaves away from the wall and rolls right over you!  You seem to be pinned in place.&lt;br /&gt;
:: Causes you to have to wait as you dig your way free.&lt;br /&gt;
* Careless of any structural hazard you might be inducing, you swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; at the nearest stone surface.  Cracks ripple outward from your blow and the entire rock facing fractures!  Spills of rock slide down from above, burying the work area completely.  It&#039;ll take awhile to dig through that!&lt;br /&gt;
:: Causes you to have to dig to reach metal again.&lt;br /&gt;
* Sparks fly as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punches through an outer layer of stone.  Unfortunately, the underlying material can no longer support its own weight and collapses in a spray of gravel and useless pieces of rock.  This area may not be suitable to mine for some time.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
*The ring of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; against stone seems unnaturally loud.  An disconcerting silence follows, but only for a moment.  The entire wall of rock fractures at your blow and comes crashing down atop you!  You feel miraculously unhurt, but realize you are entirely unable to move!&lt;br /&gt;
:: Unless someone else digs you out, you will die.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* &#039;&#039;&#039;What determines what type of rock or metal is found?&#039;&#039;&#039;&lt;br /&gt;
: The materials that can be mined are entirely determined by the type of rock in the area. For example, [[kertig]] will only be found in metamorphic or sedimentary rock.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How do I find rare materials?&#039;&#039;&#039;&lt;br /&gt;
: The material found is entirely random, within the restraints of the rock type. Neither skill nor any actions that can be taken will affect the rate of finding rare materials. However, when a room resets, it is slightly more likely to produce the same materials that were found previously in the area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Why can&#039;t I see what rock or metal can be mined in an area?&#039;&#039;&#039;&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Citizenship&amp;diff=520050</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Citizenship&amp;diff=520050"/>
		<updated>2020-06-02T07:07:52Z</updated>

		<summary type="html">&lt;p&gt;VESTER: /* How To Become a Citizen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs specifics on cancelling citizenship}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; is the state of being a member to a particular province or region.&lt;br /&gt;
&lt;br /&gt;
==How To Become a Citizen==&lt;br /&gt;
To become a citizen simply find the local citizenship office and &amp;lt;tt&amp;gt;ASK CLERK ABOUT CITIZENSHIP&amp;lt;/tt&amp;gt; and follow the directions.  Citizenship offices are typically found in town halls.&lt;br /&gt;
&lt;br /&gt;
Note: Free-to-play are not eligible for citizenship&lt;br /&gt;
&lt;br /&gt;
==Available Citizenships and Benefits==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location!!Title!!Benefits&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Aesry]]||of Aesry Surlaenis&#039;a||&lt;br /&gt;
*Recognition by the city guardians.&lt;br /&gt;
*Public ship captains will alert you when their ship is about to leave, upon request.&lt;br /&gt;
*Access to citizen only rooms in the [[Inn of the Crystal Wave]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Forfedhdar]]||of Forfedhdar||&lt;br /&gt;
*Access to additional home sites.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Ilithi]]||of Ilithi||&lt;br /&gt;
*Access to citizen-only establishments ([[Vaalrin House]]).&lt;br /&gt;
*Recognition by the guards that allow entry at night through the north, south and west gates.&lt;br /&gt;
*Night access to shops for citizens.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[M&#039;Riss]]||of M&#039;Riss||&lt;br /&gt;
*Free galley fare between [[M&#039;Riss]] and [[Mer&#039;kresh]].&lt;br /&gt;
*Access to the [[RanikMap108|Fever Point]] Pier and the [[Degan]], a ship that sails between M&#039;riss and [[Acenamacra]].&lt;br /&gt;
*Cypress medallion featuring the city&#039;s triskele crest.&lt;br /&gt;
*Citizen-only room in [[Trintah&#039;s Herbal Remedies]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Ratha]]||of Ratha||&lt;br /&gt;
*Free lift rides&lt;br /&gt;
*Access to the Golden Lyre club in the [[Hotagi&#039;rath_Theater_(shop)|Hotagi&#039;rath Theater]]&lt;br /&gt;
*Public ship captains will gweth to alert you when their ship is about to leave, upon request.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Therengia]]||of Therengia||&lt;br /&gt;
*Half-price barge and ferry fare.&lt;br /&gt;
*Recognition by the [[Theren Keep]] guards that allows entry at night.&lt;br /&gt;
*Citizen-only [[Telomin Hall]] (clubhouse &amp;amp; library) in [[Therenborough]].&lt;br /&gt;
*Citizen-only backroom of [[Gretchen&#039;s Hats]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Velaka]]||of Velaka||&lt;br /&gt;
*Anytime access to Palace Walk via KNOCKing on the palace gates.&lt;br /&gt;
*Reduced [[currency]] exchange fee (in [[Muspar&#039;i]]).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Zoluren]]||of Zoluren||&lt;br /&gt;
*Free ferry fare between [[Crossing]] and [[Leth Deriel]].&lt;br /&gt;
*Ability to close/open city gates (currently disabled).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
You can receive an [[:Category:Titles|AFFILIATION TITLE]] by locating the clerk adjacent to the clerk that first bestowed citizenship and by typing &amp;lt;tt&amp;gt;ASK CLERK ABOUT TITLE&amp;lt;/tt&amp;gt;.  Affiliation titles appear after the character&#039;s name and post title and look like &amp;quot;of Zoluren&amp;quot; or &amp;quot;of Therengia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Costs of Citizenship==&lt;br /&gt;
===Fees and Taxes===&lt;br /&gt;
There is a charge to becoming a citizen that is a few gold.  Additionally, every month, real life time, taxes are assessed whether you are in the game or not.  Taxes typically cost a few gold as well. &#039;&#039;Please note some of these prices seem to be lower due to premium status.  If you join and get a higher fee, please leave a note on the discussion page with the price, province and if you are premium or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Canceling/Changing Citizenship===&lt;br /&gt;
In order to change citizenship to another area the existing citizenship must first be canceled.  This is done by returning to the office of the province you &#039;&#039;currently&#039;&#039; have citizenship in and then typing &amp;lt;tt&amp;gt;CANCEL&amp;lt;/tt&amp;gt;. Note that there is a fairly long waiting period of 30(RL) days afterward, before another citizenship with any province may be acquired.  A fee is also added to your debt once you cancel.&lt;br /&gt;
&lt;br /&gt;
===Joining Fees, Upkeep Taxes, and Cancellation Fees===&lt;br /&gt;
Taxes are charged approximately every 120 days (30 real life days).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Joining Fees !! Taxes !! Cancellation Fees !! Charging Province&lt;br /&gt;
|-&lt;br /&gt;
| Aesry: || 8,000 lirums || 5,000 lirums || 10,000 lirums || Collection of Qi.&lt;br /&gt;
|-&lt;br /&gt;
| Forfedhdar: || 4,500 - 5,000 dokoras || 4,500 dokoras || 10,000 dokoras || Collection of Forfedhdar&lt;br /&gt;
|-&lt;br /&gt;
| Ilithi: || 4,500 dokoras || 4,050 dokoras || 7,000 - 9,000 dokoras || Domain of Ilithi.&lt;br /&gt;
|-&lt;br /&gt;
| M&#039;Riss: || 7,200 lirums || 4,500 lirums || 9,000 lirums || Collection of Qi.&lt;br /&gt;
|-&lt;br /&gt;
| Ratha: || 7,500 lirums || 7,000 lirums || 12,600 lirums || Collection of Qi.&lt;br /&gt;
|-&lt;br /&gt;
| Therengia: || 9,000 lirums || 3,150 lirums || 7,000 lirums || Province of Therenborough (Ibec Hall)&lt;br /&gt;
|-&lt;br /&gt;
| Velaka (Muspar&#039;i): || 4,500 lirums  || 4,500 lirums || 8,100 Lirums || Province of Therenborough (Riverhaven)&lt;br /&gt;
|-&lt;br /&gt;
| Zoluren: || 5,000 kronars || 3,500 kronars || 7,000 kronars || Principality of Zoluren.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Burden_(spell)&amp;diff=516860</id>
		<title>Burden (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Burden_(spell)&amp;diff=516860"/>
		<updated>2020-04-03T21:36:57Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Any&lt;br /&gt;
|magic=Analogous Patterns&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=With a few modifications, the same force that Ease Burden uses to help its subjects endure weight can be used to weigh him down.  When successful, Burden weaves chains of kinetic force around the subject&#039;s limbs.  While the spell is not powerful enough to actually immobilize all but the weakest or most invalid, the extra burden the spell places on the subject effectively reduces his strength.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Strength (stat)&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture at a cougar.&amp;lt;br/&amp;gt;&lt;br /&gt;
Yellow sparks flicker around a cougar&#039;s limbs as you weave chains of kinetic force around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
The cougar visibly stiffens as it fights against your spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;br /&gt;
* Can only be cast on a creature once:&lt;br /&gt;
    A ship&#039;s rat is already burdened by this spell, rendering your attempt ineffectual.&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=516576</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=516576"/>
		<updated>2020-03-28T04:14:55Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They swarm 4 deep.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Post 3.1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive and Defensive soft cap at 120.  Hard cap at 125.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Still teaches hiding at 135. Note: Can&#039;t successfully hide with 115 ranks in stealth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is a little less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Arrival Messages:&lt;br /&gt;
*A young ogre comes lumbering into sight and peers about with squinty little eyes.&lt;br /&gt;
*A young ogre lumbers into sight, glancing around.&lt;br /&gt;
&lt;br /&gt;
Death Messages:&lt;br /&gt;
&lt;br /&gt;
*A young ogre howls in pain until its eyes glaze over and it stops.&lt;br /&gt;
*A young ogre howls in pain, then pitches forward onto its face and goes still.&lt;br /&gt;
&lt;br /&gt;
Decay Message:&lt;br /&gt;
*A young ogre decays away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 8/25/18 -- Didn&#039;t die with 78 Shield, 82 Evasion, 89 Parry but they did land small hits 1-3.&lt;br /&gt;
Trains TM well at 93, difficult to hit with 89 Brawling.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=516574</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=516574"/>
		<updated>2020-03-28T03:38:51Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They swarm 4 deep.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Post 3.1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive and Defensive soft cap at 120.  Hard cap at 125.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Still teaches hiding at 135. Note: Can&#039;t successfully hide with 115 ranks in stealth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is a little less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Death Messages:&lt;br /&gt;
&lt;br /&gt;
A young ogre howls in pain until its eyes glaze over and it stops.&lt;br /&gt;
&lt;br /&gt;
A young ogre howls in pain, then pitches forward onto its face and goes still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 8/25/18 -- Didn&#039;t die with 78 Shield, 82 Evasion, 89 Parry but they did land small hits 1-3.&lt;br /&gt;
Trains TM well at 93, difficult to hit with 89 Brawling.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Sleek_diacan_brigandine_gloves_with_twisted_black_gold_cuffs&amp;diff=516573</id>
		<title>Armor:Sleek diacan brigandine gloves with twisted black gold cuffs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Sleek_diacan_brigandine_gloves_with_twisted_black_gold_cuffs&amp;diff=516573"/>
		<updated>2020-03-28T03:04:14Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=sleek diacan brigandine gloves with twisted black gold cuffs&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|look=Faint shadows pattern the dark black armor, interrupted only when its slight watery iridescence is revealed by chance light.&lt;br /&gt;
|MTag=diacan,&lt;br /&gt;
|CTag=black, gold,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=very good&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Electric Armor Flare enchantment.  The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Minor grade, and was modified to bonus magnitude.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
    Your gloves flare, sending a black globe of lightning towards a giant black leucro!&lt;br /&gt;
    Your globe of lightning lands a twitching strike to a giant black leucro&#039;s left hand!&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Sleek_diacan_brigandine_gloves_with_twisted_black_gold_cuffs&amp;diff=516572</id>
		<title>Armor:Sleek diacan brigandine gloves with twisted black gold cuffs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Sleek_diacan_brigandine_gloves_with_twisted_black_gold_cuffs&amp;diff=516572"/>
		<updated>2020-03-28T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=sleek diacan brigandine gloves with twisted black gold cuffs&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|look=Faint shadows pattern the dark black armor, interrupted only when its slight watery iridescence is revealed by chance light.&lt;br /&gt;
|MTag=diacan,&lt;br /&gt;
|CTag=black, gold,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=very good&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=moderate&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Electric Armor Flare enchantment.  The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Minor grade, and was modified to bonus magnitude.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
    &amp;lt;italic&amp;gt;Your gloves flare, sending a black globe of lightning towards a giant black leucro!&amp;lt;/italic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;italic&amp;gt;Your globe of lightning lands a twitching strike to a giant black leucro&#039;s left hand!&amp;lt;italic&amp;gt;&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Obsidian_worm_charm_set_upon_a_backing_of_pewter&amp;diff=516187</id>
		<title>Item:Obsidian worm charm set upon a backing of pewter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Obsidian_worm_charm_set_upon_a_backing_of_pewter&amp;diff=516187"/>
		<updated>2020-03-21T07:29:00Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=charm&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=obsidian,pewter&lt;br /&gt;
|STag=worm&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|uses=88&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=1,687&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You take the charm in your hands and focus carefully upon it.&lt;br /&gt;
: You sense a matrix formed using Elemental mana, commonly referred to as the [[Earth Glamour Trinket]] enchantment.  The enchantment appears masterfully-crafted, has excellent potency, demonstrates central complexity, and is exceptionally precise.  This enchantment is of Lesser grade, and was modified to bonus magnitude.  The matrix originally supported 88 charges, and has &#039;&#039;&amp;lt;number&amp;gt;&#039;&#039; charges remaining.&lt;br /&gt;
: You believe this item can be activated with rub, tap, shake and touch.&lt;br /&gt;
&lt;br /&gt;
Each of the following will use a charge:&lt;br /&gt;
* {{com|rub}}: You rub your thumb across the charm, causing some light shaking below your feet!&lt;br /&gt;
* {{com|shake}}: You shake the charm, causing some light shaking deep in the ground and a cloud of dust billowing behind you.&lt;br /&gt;
* {{com|touch}} &#039;&#039;as an empath&#039;&#039;: You reach out and touch an obsidian worm charm set upon a backing of pewter.&lt;br /&gt;
:* note: no charge used&lt;br /&gt;
* {{com|touch}} &#039;&#039;as other guilds&#039;&#039;: You touch the charm.  Nothing spectacular happens, but it does warm a bit in your grasp.&lt;br /&gt;
:* note: charge used&lt;br /&gt;
* {{com|tap}}:&lt;br /&gt;
: You tap an obsidian worm charm set upon a backing of pewter that you are wearing.&lt;br /&gt;
: You touch the charm, stirring up dust and some light shaking below.&lt;br /&gt;
: You feel ever so slightly more athletic.&lt;br /&gt;
:* A small, short duration bonus to [[Athletics]] ~approx. 2% of your skill for 1 minute, no cooldown&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=513642</id>
		<title>Gauge Flow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gauge_Flow&amp;diff=513642"/>
		<updated>2020-01-06T22:25:51Z</updated>

		<summary type="html">&lt;p&gt;VESTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gaf&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Any&lt;br /&gt;
|magic=Analogous Patterns&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Gauge Flow gives a magician enhanced insight into the manipulation of mana, allowing quantification of what most magicians do by practice and intuition.  While this abstract information is not useful for using modern magic, it is invaluable for conducting magical research.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=allows magical research&lt;br /&gt;
|messaging=&#039;&#039;Cleric&#039;&#039;: A distracting flurry of semi-transparent golden mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empath&#039;&#039;: A distracting flurry of blue and white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by blue graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Mage&#039;&#039;: A distracting flurry of cold white mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by white graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necromancer&#039;&#039;: A distracting flurry of oozing black mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by black graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Paladin&#039;&#039;: A distracting flurry of golden mana shot through with tiny veins of darkness momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by golden graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranger&#039;&#039;: A distracting flurry of green and blue mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by aquamarine graphs and sigils in the corners of your sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Mage&#039;&#039;: A distracting flurry of fiery mana momentarily blinds you.  As your eyes adjust, you notice local fluctuations in mana are being represented by burning graphs and sigils in the corners of your sight.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This spell is required to be in effect to perform [[magical research]] tasks. Higher potency will equate to lower research times for research projects.&lt;br /&gt;
:*At spell cap this gives a 20% reduction to research times. (E.g. a base 15 minute research project only takes 12 minutes with a capped cast.)&lt;br /&gt;
* Requires 60 [[Arcana]] to be able to learn from a scroll.&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VESTER</name></author>
	</entry>
</feed>