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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ULIAN</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-07T11:59:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_stomper&amp;diff=528313</id>
		<title>Zombie stomper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_stomper&amp;diff=528313"/>
		<updated>2020-09-07T14:53:54Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: /* Skill Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|simulevel=84&lt;br /&gt;
|naturallevel=84&lt;br /&gt;
|weaponlevel=88&lt;br /&gt;
|defenselevel=80&lt;br /&gt;
|level=84&lt;br /&gt;
|MinCap=460&lt;br /&gt;
|MaxCap=625&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Bits of rotting flesh drop off this large rotting biped.  The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet.  The whole horrid mess is covered in a thick layer of mud.  A look of combined rage and puzzlement adorns what&#039;s left of its face.  Perhaps dinner is late?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Loot and Equipment===&lt;br /&gt;
It is wearing the {{cloot|a|tatters of a mud-soaked togball uniform}}, some {{cloot|i|rotting leather boots}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Years ago, Boar Clan had a different [[togball]] field than the slick modern one used today.  Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground.  Details are shrouded in mystery, but the players became cursed to wander the field as undead.  The field itself fell into swampy disrepair.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
NOTE!: Random [[Enraged tusky]] incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you&#039;re REALLY paying attention.&lt;br /&gt;
====Pre 3.0====&lt;br /&gt;
At 550 shield, 543 evasion, and 483 MO I can&#039;t dance with four without dancing badger.&lt;br /&gt;
&lt;br /&gt;
====DR 3.0 Caps====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion:&#039;&#039;&#039; &amp;lt;600 soft cap. Does not move off dabbbling. 688 hard cap&lt;br /&gt;
              - soft capped at 567. - 6 June 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039;  &amp;gt;729 w/snipe&lt;br /&gt;
&lt;br /&gt;
Weapons are not moving past dabbling at 555.&lt;br /&gt;
&lt;br /&gt;
Able to handle 4 easily with approximately 550 parry and 500 evasion after buffs with 80 reflex (87 with buffs).&lt;br /&gt;
&lt;br /&gt;
Hitting fine with approximately 400s in weapons with 78 agility (88 with buffs) and 520+ masteries.&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=523718</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=523718"/>
		<updated>2020-07-11T14:45:46Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Added bold to primary sigils available in societies like Remedies products has.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Artificing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Sigils listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the components column are sold in enchanting societies.&lt;br /&gt;
&lt;br /&gt;
==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|radiant trinket (crafted)|radiant trinket}} || Apprentice || 01 - extremely easy || toy || &#039;&#039;&#039;abolition&#039;&#039;&#039; + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|mana trinket (crafted)|mana trinket}} || Apprentice || 02 - very easy || toy || &#039;&#039;&#039;abolition&#039;&#039;&#039; + any + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|flash trinket (crafted)|flash trinket}} || Apprentice || 02 - very easy || toy || &#039;&#039;&#039;induction&#039;&#039;&#039; + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|cambrinth retuner (crafted)|cambrinth retuner}} || Apprentice || 02 - very easy || [[Cambrinth Retune]] ||  &#039;&#039;&#039;congruence&#039;&#039;&#039; + (finished rod) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|celestial beacon (crafted)|celestial beacon}} || Apprentice || 02 - very easy || [[Celestial Beacon]] || &#039;&#039;&#039;abolition&#039;&#039;&#039; + (any gem) || Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|wind trinket (crafted)|wind trinket}} || Apprentice || 03 - easy || toy ||&#039;&#039;&#039;rarefaction&#039;&#039;&#039; + (bead, totem, figurine, etc.) ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple devourer (crafted)|simple devourer}} || Apprentice || 03 - easy || [[Devourer]]||&#039;&#039;&#039;abolition&#039;&#039;&#039; + metamorphosis + (pearl) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Eluned&#039;s Scry (crafted)|Eluned&#039;s Scry}} || Apprentice || 03 - easy || [[Eluned%27s Scry]] || &#039;&#039;&#039;abolition&#039;&#039;&#039; + &#039;&#039;&#039;permutation&#039;&#039;&#039; + (bone) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|earth trinket (crafted)|earth trinket}} || Apprentice || 04 - simple || toy || &#039;&#039;&#039;permutation&#039;&#039;&#039; + (bead, totem, figurine, etc.) ||Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Garden&#039;s Vision (crafted)|Garden&#039;s Vision}} || Apprentice || 04 - simple || [[Garden%27s Vision]]&amp;lt;br/&amp;gt;Works on limited gems only || &#039;&#039;&#039;abolition&#039;&#039;&#039;+antipode+(amethyst or sapphire ) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|fire trinket (crafted)|fire trinket}} || Journeyman || 05 - basic || toy ||  &#039;&#039;&#039;induction&#039;&#039;&#039; + paradox + (bead, totem, figurine, etc.) ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Mirkik sokis (crafted)|Mirkik sokis}} || Journeyman || 05 - basic || [[Mirkik sokis]] || &#039;&#039;&#039;induction&#039;&#039;&#039; + &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + (high value gem)||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|water trinket (crafted)|water trinket}} || Journeyman || 06 - somewhat challenging || toy || &#039;&#039;&#039;abolition&#039;&#039;&#039; + ascension + (bead, totem, figurine, etc.)|| Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|aura device (crafted)|aura device}} || Journeyman || 06 - somewhat challenging || [[Lunar Aura Device]] ||  &#039;&#039;&#039;abolition&#039;&#039;&#039; + paradox + (bead, totem, figurine, etc.) ||Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|magic gem (crafted)|magic gem}} || Journeyman || 06 - somewhat challenging || || &#039;&#039;&#039;permutation&#039;&#039;&#039; + unity + (gem) ||   Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|nemmiro stone (crafted)|nemmiro stone}} || Journeyman || 07 - challenging || {{ilink|i|nemmiro stone}} || &#039;&#039;&#039;abolition&#039;&#039;&#039; + any + any + (pebble)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|shatter sigil (crafted)|shatter sigil}} || Journeyman || 07 - challenging || removes enchantments/flares from items || &#039;&#039;&#039;abolition&#039;&#039;&#039; + decay + antipode + (ingot)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|mining stone (crafted)|mining stone}} || Journeyman || 07 - challenging || Absorbs mining (+lumberjacking?) accidents || &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + integration + antipode + (pebble) ||  Martial Artificing &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple gwethsmasher (crafted)|simple gwethsmasher}} || Journeyman || 07 - challenging || [[Gwethsmasher]]&amp;lt;br/&amp;gt;(released 6/23/19) || &#039;&#039;&#039;abolition&#039;&#039;&#039; + metamorphosis + (bead, totem, figurine, etc.)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Charisma)|Ring of Glory}} - &#039;&#039;Charisma&#039;&#039; || Journeyman || 08 - complicated || ||  &#039;&#039;&#039;permutation&#039;&#039;&#039;+ paradox+ clarification+ (ring) ||   Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Stamina)|Ring of Glory}} - &#039;&#039;Stamina&#039;&#039; || Journeyman || 08 - complicated || || &#039;&#039;&#039;abolition&#039;&#039;&#039; + integration + nurture + (ring) ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Astoshe&#039;s Eclipse (crafted)|Astoshe&#039;s Eclipse}} || Journeyman || 08 - complicated || [[Astoshe%27s Eclipse]] || &#039;&#039;&#039;congruence&#039;&#039;&#039; + unity + (ring) ||    Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Wisdom)|Ring of Glory}} - &#039;&#039;Wisdom&#039;&#039; || Master || 09 - intricate || || &#039;&#039;&#039;induction&#039;&#039;&#039;+ metamorphosis+ evolution+ (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Intelligence)|Ring of Glory}} - &#039;&#039;Intelligence&#039;&#039; || Master || 09 - intricate || ||  &#039;&#039;&#039;abolition&#039;&#039;&#039; + paradox + nurture + (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|unleashed gwethsmasher (crafted)|unleashed gwethsmasher}} || Master || 10 - difficult || [[Gwethsmasher]]&amp;lt;br/&amp;gt;(released 6/23/19) || &#039;&#039;&#039;abolition&#039;&#039;&#039; + metamorphosis + (bead, totem, figurine, etc.)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Discipline)|Ring of Glory}} - &#039;&#039;Discipline&#039;&#039; || Master || 10 - difficult || || &#039;&#039;&#039;permutation&#039;&#039;&#039;+ nurture+ decay+ (ring)|| Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Reflex)|Ring of Glory}} - &#039;&#039;Reflex&#039;&#039; || Master || 10 - difficult || ||  &#039;&#039;&#039;congruence&#039;&#039;&#039;+ metamorphosis+ evolution+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Agility)|Ring of Glory}} - &#039;&#039;Agility&#039;&#039; || Master || 11 - very difficult || || &#039;&#039;&#039;rarefaction&#039;&#039;&#039;+ nurture+ integration+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Strength)|Ring of Glory}} - &#039;&#039;Strength&#039;&#039; || Master || 11 - very difficult || || &#039;&#039;&#039;induction&#039;&#039;&#039; + antipode + evolution + (ring) || Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
&#039;&#039;&#039;* Components Note: the base physical component for all items in this chapter is a finished stone, bone or wood bead, totem, figurine, wand or rod.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fount colors: &lt;br /&gt;
Red = Magnitude (bonus effect)&lt;br /&gt;
Yellow = Reduced activation time&lt;br /&gt;
Grey = durability (bonus charges)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|training ritual focus (crafted)|training ritual focus}} || Apprentice || 01 - extremely easy || || &#039;&#039;&#039;rarefaction&#039;&#039;&#039;||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (lunar)|basic lunar ritual focus}} || Apprentice || 02 - very easy || || &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (elemental)|basic elemental ritual focus}} || Apprentice || 03 - easy || || &#039;&#039;&#039;permutation&#039;&#039;&#039; + any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  [[Item:basic ritual focus (life)|basic life ritual focus]] || Apprentice || 04 - simple || ||  &#039;&#039;&#039;induction&#039;&#039;&#039;+ any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (holy)|basic holy ritual focus}} || Journeyman || 05 - basic || ||  &#039;&#039;&#039;abolition&#039;&#039;&#039;+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|accurate focus (crafted)|accurate focus}} || Journeyman || 05 - basic || || &#039;&#039;&#039;permutation&#039;&#039;&#039;+ nurture + decay|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (untuned)|basic untuned ritual focus}} || Journeyman || 06 - somewhat challenging || || nurture + any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (lunar)|advanced lunar ritual focus}} || Journeyman || 06 - somewhat challenging || || paradox+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|efficient focus (crafted)|efficient focus}} || Journeyman || 06 - somewhat challenging || || &#039;&#039;&#039;induction&#039;&#039;&#039;+metamorphosis+ascension || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (elemental)|advanced elemental ritual focus}} || Journeyman || 07 - challenging || || evolution+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|lethal focus (crafted)|lethal focus}} || Journeyman || 07 - challenging || || &#039;&#039;&#039;congruence&#039;&#039;&#039;+paradox+clarification  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (life)|advanced life ritual focus}} || Journeyman || 08 - complicated || || ascension+any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|destructive focus (crafted)|destructive focus}} || Journeyman || 08 - complicated || || &#039;&#039;&#039;abolition&#039;&#039;&#039;+decay+antipode || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (holy)|advanced holy ritual focus}} || Master || 09 - intricate || || unity+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|fire focus (crafted)|fire focus}} || Master || 09 - intricate || fire flares || evolution+integration+nurture  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (AP)|advanced AP ritual focus}} || Master || 10 - difficult || || decay+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|frost focus (crafted)|frost focus}} || Master || 10 - difficult || frost flares || evolution+metamorphosis+unity|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (untuned)|advanced untuned ritual focus}} || Master || 11 - very difficult || ||&#039;&#039;&#039;abolition&#039;&#039;&#039;+any+unity || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|electric focus (crafted)|electric focus}} || Master || 11 - very difficult || electric flares ||  evolution+ascension+paradox||Advanced Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Fount]] Creation==&lt;br /&gt;
* &#039;&#039;&#039;Components Note: the base physical component to all items in this chapter is a small stone, wood or bone sphere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a rough surface|{{ilink|i|gray fragile fount with a rough surface|common material minor fount}}}} || || 01 - extremely easy  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a coarse surface|{{ilink|i|gray fragile fount with a coarse surface|common material lesser fount}}}} || || 02 - very easy  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; + &#039;&#039;&#039;abolition&#039;&#039;&#039; || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a texture surface|{{ilink|i|gray fragile fount with a texture surface|common material greater fount}}}} || || 03 - easy  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; + &#039;&#039;&#039;rarefaction&#039;&#039;&#039; || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a rough surface|{{ilink|i|gray thin fount with a rough surface|uncommon material minor fount}}}} || || 03 - easy  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + paradox || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a grooved surface|{{ilink|i|gray fragile fount with a grooved surface|common material major fount}}}} || || 04 - simple  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; + evolution || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a coarse surface|{{ilink|i|gray thin fount with a coarse surface|uncommon material lesser fount}}}} || || 05 - basic  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + nurture || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a rough surface|{{ilink|i|gray thick fount with a rough surface|rare material minor fount}}}} || || 05 - basic  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + metamorphosis + nurture || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a texture surface|{{ilink|i|gray thin fount with a texture surface|uncommon material greater fount}}}} || || 06 - somewhat challenging  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + integration || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a rough surface|{{ilink|i|gray heavy fount with a rough surface|ultra rare material minor fount}}}} || || 06 - somewhat challenging  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + decay + nurture || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a grooved surface|{{ilink|i|gray thin fount with a grooved surface|uncommon material major fount}}}} || || 07 - challenging  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + clarification || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a coarse surface|{{ilink|i|gray thick fount with a coarse surface|rare material lesser fount}}}} || || 07 - challenging  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + metamorphosis + decay || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a texture surface|{{ilink|i|gray thick fount with a texture surface|rare material greater fount}}}} || || 08 - complicated  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + metamorphosis + paradox || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a coarse surface|{{ilink|i|gray heavy fount with a coarse surface|ultra rare material lesser fount}}}} || || 08 - complicated  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + decay + decay || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a grooved surface|{{ilink|i|gray thick fount with a grooved surface|rare material major fount}}}} || || 09 - intricate  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + metamorphosis + evolution || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a texture surface|{{ilink|gray heavy fount with a texture surface|ultra rare material greater fount}}}} || || 09 - intricate  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + decay + paradox || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a grooved surface|{{ilink|i|gray heavy fount with a grooved surface|ultra rare material major fount}}}} || || 10 - difficult  || || &#039;&#039;&#039;congruence&#039;&#039;&#039; (x2) + decay + ascension || Complex Fount Creation&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty || Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|unfocused burin (crafted)|unfocused burin}} || Apprentice || 01 - extremely easy || || &#039;&#039;&#039;induction&#039;&#039;&#039;  + (burin)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|focused burin (crafted)|focused burin}} || Apprentice || 04 - simple || durability ||  &#039;&#039;&#039;induction&#039;&#039;&#039;+&#039;&#039;&#039;rarefaction&#039;&#039;&#039;+ (burin)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oval augmenting loop (crafted)|oval augmenting loop}} || Apprentice || 04 - simple || durability || &#039;&#039;&#039;permutation&#039;&#039;&#039;+clarification+ (pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|gwethdesuan (crafted)|gwethdesuan}} || Journeyman || 05 - basic || || &#039;&#039;&#039;induction&#039;&#039;&#039;+ascension+(oil-dipped gwethdesuan)  ||   Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|small enchanter&#039;s brazier (crafted)|small enchanter&#039;s brazier}} || Journeyman || 05 - basic || durability || &#039;&#039;&#039;rarefaction&#039;&#039;&#039;+&#039;&#039;&#039;congruence&#039;&#039;&#039;+(brazier) ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oblong augmenting loop (crafted)|oblong augmenting loop}} || Journeyman || 05 - basic || durability || &#039;&#039;&#039;permutation&#039;&#039;&#039;+clarification+ &#039;&#039;&#039;permutation&#039;&#039;&#039;+(pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|simple imbuement rod (crafted)|simple imbuement rod}} || Journeyman || 06 - somewhat challenging || || &#039;&#039;&#039;induction&#039;&#039;&#039;+evolution+(rod)||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|abstract burin (crafted)|abstract burin}} || Journeyman || 07 - challenging || durability || &#039;&#039;&#039;induction&#039;&#039;&#039;+&#039;&#039;&#039;rarefaction&#039;&#039;&#039;+unity+(burin) || Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|circular augmenting loop (crafted)|circular augmenting loop}} || Journeyman || 07 - challenging || durability ||  &#039;&#039;&#039;permutation&#039;&#039;&#039;+clarification+&#039;&#039;&#039;rarefaction&#039;&#039;&#039;+(pole)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|stout imbuement rod (crafted)|stout imbuement rod}} || Journeyman || 08 - complicated || || &#039;&#039;&#039;abolition&#039;&#039;&#039;+paradox+nurture+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise burin (crafted)|precise burin}} || Master || 10 - difficult || speed ||   &#039;&#039;&#039;induction&#039;&#039;&#039;+&#039;&#039;&#039;rarefaction&#039;&#039;&#039;+integration+(burin) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat augmenting loop (crafted)|flat augmenting loop}} || Master || 10 - difficult || speed ||  &#039;&#039;&#039;permutation&#039;&#039;&#039;+clarification+&#039;&#039;&#039;induction&#039;&#039;&#039;+(rod) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise imbuement rod (crafted)|precise imbuement rod}} || Master || 11 - very difficult || ||   &#039;&#039;&#039;rarefaction&#039;&#039;&#039;+antipode+metamorphosis+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|bubble wand (crafted)|bubble wand}} || Apprentice || 01 - extremely easy || toy || &#039;&#039;&#039;permutation&#039;&#039;&#039; + (wand or rod)||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|ease burden runestone (crafted)|ease burden runestone}} || Apprentice || 02 - very easy || || &#039;&#039;&#039;permutation&#039;&#039;&#039; + &#039;&#039;&#039;induction&#039;&#039;&#039; + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|seal cambrinth runestone (crafted)|seal cambrinth runestone}} || Apprentice || 03 - easy || || &#039;&#039;&#039;induction&#039;&#039;&#039; + &#039;&#039;&#039;congruence&#039;&#039;&#039; + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|burden runestone (crafted)|burden runestone}} || Apprentice || 04 - simple || || &#039;&#039;&#039;permutation&#039;&#039;&#039; + &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|manifest force runestone (crafted)|manifest force runestone}} || Journeyman || 05 - basic || || &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + &#039;&#039;&#039;induction&#039;&#039;&#039; + (carved runestone)|| Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|strange arrow runestone (crafted)|strange arrow runestone}} || Journeyman || 06 - somewhat challenging || ||  &#039;&#039;&#039;permutation&#039;&#039;&#039; + &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|gauge flow runestone (crafted)|gauge flow runestone}} || Journeyman || 07 - challenging || || &#039;&#039;&#039;abolition&#039;&#039;&#039; + &#039;&#039;&#039;induction&#039;&#039;&#039; + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|dispel runestone (crafted)|dispel runestone}} || Journeyman || 08 - complicated || ||  &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + &#039;&#039;&#039;induction&#039;&#039;&#039; + (carved runestone)||Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|lore arcana wand (crafted)|lore arcana wand}} || Journeyman || 08 - complicated || ||  &#039;&#039;&#039;induction&#039;&#039;&#039; + ascension + evolution + (wand)|| Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|lay ward runestone (crafted)|lay ward runestone}} || Master || 09 - intricate || ||  &#039;&#039;&#039;rarefaction&#039;&#039;&#039; + &#039;&#039;&#039;induction&#039;&#039;&#039; + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Guilds&amp;diff=482707</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Guilds&amp;diff=482707"/>
		<updated>2017-12-29T22:01:23Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Trader magic was released.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
In [[DragonRealms]], adventurers may choose membership in one of eleven guilds which are currently active.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]s are masters of combat who disdain magic.&lt;br /&gt;
* [[Bard]]s are talented entertainers who weave powerful magics through their enchantes.&lt;br /&gt;
* [[Cleric]]s are the messengers of the Immortals and weavers of holy magic.&lt;br /&gt;
* [[Empath]]s are the healers of flesh, capable of mending the most grievous of wounds.&lt;br /&gt;
* [[Moon Mage]]s are watchers of the heavens and manipulators of fate.&lt;br /&gt;
* [[Necromancer]]s are perverse individuals who use the bodies of the fallen to further their wishes.&lt;br /&gt;
* [[Paladin]]s are protectors of the weak and defenders of the faith.&lt;br /&gt;
* [[Ranger]]s are masterful woodsmen who are most at home in the wilderness.&lt;br /&gt;
* [[Thief|Thieves]] are guttersnipes well-versed in the arts of stealth and relieving the careless of their coin.&lt;br /&gt;
* [[Trader]]s specialize in acquiring and selling goods at a considerable profit throughout Elanthia.&lt;br /&gt;
* [[Warrior Mage]]s command the six elements and may summon familiars to do their bidding.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Commoner]]s are adventurers who have not yet chosen a guild.&lt;br /&gt;
&lt;br /&gt;
==Comparisons At a Glance==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!![[:Category:Armor skillset|Armor]]!![[:Category:Weapon skillset|Weapon]]!![[:Category:Supernatural skillset|Magic]]!![[:Category:Survival skillset|Survival]]!![[:Category:Lore skillset|Lore]]!![[Spells|Magic]]?!!Mana!!Skill!![[Free accounts|F2P]]?||New Player&amp;lt;br&amp;gt;Guide&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||tertiary||secondary||tertiary||no||||{{Skill|Expertise|expertise}}||yes||[[Barbarian new player guide|Barbarian guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||&#039;&#039;&#039;primary&#039;&#039;&#039;||secondary||tertiary||tertiary||secondary||[[:Category:Paladin spells|yes]]||holy||{{Skill|Asceticism|asceticism}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||yes||[[Paladin new player guide|Paladin guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||secondary||secondary||tertiary||&#039;&#039;&#039;primary&#039;&#039;&#039;||tertiary||[[:Category:Ranger spells|yes]]||life||{{Skill|Scouting|scouting}}||yes||[[Ranger new player guide|Ranger guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||tertiary||secondary||tertiary||&#039;&#039;&#039;primary&#039;&#039;&#039;||secondary||no||||{{Skill|Backstab|backstab}}||yes||[[Thief new player guide|Thief guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||tertiary||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||tertiary||secondary||[[:Category:Cleric spells|yes]]||holy||{{Skill|Theurgy|theurgy}}||yes||[[Cleric new player guide|Cleric guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||tertiary||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||tertiary||secondary||[[:Category:Warrior Mage spells|yes]]||elemental||{{Skill|Summoning|summoning}}||yes||[[Warrior Mage new player guide|Warrior Mage guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||tertiary||secondary||secondary||tertiary||&#039;&#039;&#039;primary&#039;&#039;&#039;||[[:Category:Bard spells|yes]]||elemental||{{Skill|Bardic Lore|bardic lore}}||yes||[[Bard new player guide|Bard guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||secondary||tertiary||tertiary||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||yes||lunar||{{Skill|Trading|trading}}||&#039;&#039;&#039;no&#039;&#039;&#039;||[[Trader new player guide|Trader guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||tertiary||tertiary||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||secondary||[[:Category:Necromancer spells|yes]]||arcane||{{Skill|Thanatology|thanatology}}||&#039;&#039;&#039;no&#039;&#039;&#039;||[[Necromancer new player guide|Necromancer guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||tertiary||tertiary||&#039;&#039;&#039;primary&#039;&#039;&#039;||secondary||secondary||[[:Category:Moon Mage spells|yes]]||lunar||{{Skill|Astrology|astrology}}||yes||[[Moon Mage new player guide|Moon Mage guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||tertiary||tertiary||secondary||secondary||&#039;&#039;&#039;primary&#039;&#039;&#039;||[[:Category:Empath spells|yes]]||life||{{Skill|Empathy|empathy}}||&#039;&#039;&#039;no&#039;&#039;&#039;||[[Empath new player guide|Empath guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commoner]]||secondary||secondary||secondary||secondary||secondary||no||||||yes||[[General new player guide|General guide]]&lt;br /&gt;
|}&lt;br /&gt;
#This skill has not been released, so its name and functionality are subject to change.&lt;br /&gt;
&lt;br /&gt;
===Skills and TDPs===&lt;br /&gt;
&lt;br /&gt;
TDP totals are for ranks only, not circling. (You get 7,660 TDPs for training one skill to 1,750 ranks.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Total&amp;lt;br&amp;gt;Skills!!Total&amp;lt;br&amp;gt;TDPs!!Primary&amp;lt;br&amp;gt;Skills!!Primary&amp;lt;br&amp;gt;TDPs!!Primary%!!Secondary&amp;lt;br&amp;gt;Skills!!Secondary&amp;lt;br&amp;gt;TDPs!!Secondary%!!Tertiary&amp;lt;br&amp;gt;Skills!!Tertiary&amp;lt;br&amp;gt;TDPs!!Tertiary%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barbarian]]&#039;&#039;&#039;||&#039;&#039;&#039;49&#039;&#039;&#039;||&#039;&#039;&#039;375,340&#039;&#039;&#039;||19||145,540||38.8%||15||114,900||30.6%||15||114,900||30.6%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;||&#039;&#039;&#039;52&#039;&#039;&#039;||&#039;&#039;&#039;398,320&#039;&#039;&#039;||7||53,620||13.5%||28||214,480||53.8%||17||130,220||32.7%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||10||76,600||18.9%||24||183,840||45.3%||19||145,540||35.8%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Thief]]&#039;&#039;&#039;||&#039;&#039;&#039;49&#039;&#039;&#039;||&#039;&#039;&#039;375,340&#039;&#039;&#039;||10||76,600||20.4%||28||214,480||57.1%||11||84,260||22.4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cleric]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||10||76,600||18.9%||28||214,480||52.8%||15||114,900||28.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Warrior Mage]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||10||76,600||18.9%||28||214,480||52.8%||15||114,900||28.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||11||84,260||20.8%||27||206,820||50.9%||15||114,900||28.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trader]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||11||84,260||20.8%||15||114,900||28.3%||27||206,820||50.9%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Necromancer]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||10||76,600||18.9%||19||145,540||35.8%||24||183,840||45.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Moon Mage]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||10||76,600||18.9%||19||145,540||35.8%||24||183,840||45.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Empath]]&#039;&#039;&#039;||&#039;&#039;&#039;53&#039;&#039;&#039;||&#039;&#039;&#039;405,980&#039;&#039;&#039;||11||84,260||20.8%||18||137,880||34.0%||24||183,840||45.3%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Commoner]]&#039;&#039;&#039;||&#039;&#039;&#039;44&#039;&#039;&#039;||&#039;&#039;&#039;337,040&#039;&#039;&#039;||0||0||0%||44||337,040||100%||0||0||0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skillsets==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
As indicated above, every guild in DragonRealms has one primary skillset, two secondary skillsets and two tertiary skillsets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The main consequence of skillset placement is to determine how quickly you can learn skills. Skills within your guild&#039;s primary skill set are learned the fastest, while skills within the tertiary skillset are learned the slowest. Skillset placement can also give you access to certain &amp;quot;perks.&amp;quot; Lastly, skillset placement is factored into each guild&#039;s circle requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more details, see [[Skillsets]].&lt;br /&gt;
{{Cat|Concepts}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=408507</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=408507"/>
		<updated>2015-05-14T17:18:52Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Updating caps based on my experience, which confirms what&amp;#039;s been added to the notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
(Nov 2014)&lt;br /&gt;
         Defence: (parry/shield/evasion) stopped training at 127&lt;br /&gt;
         Armor: stopped training at 125&lt;br /&gt;
         Weapons: (melee) stopped training at 111&lt;br /&gt;
         TM &amp;amp; Debil: stopped training at 129&lt;br /&gt;
         Skinning: (arrange all) still training at 146&lt;br /&gt;
         Tactics: Still training at 158&lt;br /&gt;
         Lockpicking: Using mainly &amp;quot;quick&amp;quot; at 133&lt;br /&gt;
&lt;br /&gt;
Defenses hard cap around 154&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth starts to slow down around 157, and hard caps at 182 ranks.&lt;br /&gt;
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.&lt;br /&gt;
&lt;br /&gt;
Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: The gargoyle appears immune to cold and fire.&lt;br /&gt;
&lt;br /&gt;
===Box Details===&lt;br /&gt;
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Unarranged skin max value:  154 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*High Quality (70) - &#039;&#039;work loose a sterling example of a stone grey hide&amp;lt;br /&amp;gt;&lt;br /&gt;
Arranged skin max value:    169 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-bristled_gremlin&amp;diff=391994</id>
		<title>Red-bristled gremlin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-bristled_gremlin&amp;diff=391994"/>
		<updated>2014-12-31T14:18:46Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Removed out of date, max cap is correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Red-bristled Gremlin&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66c|Derbycrop&#039;s Farmlands (66c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The gremlin stands waist-high to a [[Human]], though its perpetually hunched figure indicates it could possibly look one in the eye if it bothered to stand up straight.  Black leathery reptilian skin covers its entire body, reflecting little light.  Spindly legs would appear to be too thin to support its wide-shouldered frame, but its easy, predatory grace belies any implied clumsiness.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares about with squinting yellow eyes.&lt;br /&gt;
==={{ilink|i|gremlin anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The gremlin as depicted stands waist-high to a Human, though its hunched figure indicates that it might look one in the eye if it were to straighten.  Black leathery reptilian skin covers its entire body, the pigment the artist has used reflecting little light.  The creature&#039;s spindly legs seem too thin to support its wide-shouldered frame.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares from the page with squinting yellow eyes.  The author has noted in one corner that the creature has seen to cast magical flame at those it attacks.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Max cap still seems to be correct in 3.1, evasion soft capped at 360 ranks exactly [12/29/2014].&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Can cast [[casts spell::Fire Ball]] and [[casts spell::Fire Shard]].&amp;lt;br /&amp;gt;&lt;br /&gt;
A red-bristled gremlin begins jumping up and down.  &amp;quot;You burn now!  Buuuuuurrrrrrrrrrn!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A red-bristled gremlin&#039;s yellow eyes light up as it begins whispering, &amp;quot;Fire burn, fire burn,&amp;quot; to itself repeatedly.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Gremlins carry a variety of weapons and armor. Some of the items are bone, leather or cloth pieces of armor. Some carry shields. The weapons can include unarmed, hammers, cudgels, maces, scimitars, and vials of naphtha. The gremlins are known to steal weapons from each other, which can be pretty humorous to watch.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The gremlins are past the guarded gateway in the Fallow Fields. This is a [[Premium]]-only area.&lt;br /&gt;
&lt;br /&gt;
At 200 Short Bow and 50 Agility / 50 Reflex - I was hit once and took 3 capped Basilisk head arrows to kill them.  The taught me will gaining me 21/34 Short bow in 7 kills.  Assuming about 250-360 skill range. Nothing trained except MO at 359.&lt;br /&gt;
&lt;br /&gt;
Heavy swam, always engaged capped in first room alone in hunting area.&lt;br /&gt;
{{Cat|Gremlin}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=387408</id>
		<title>Baby forest gryphon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&amp;diff=387408"/>
		<updated>2014-12-07T03:00:36Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Took caps from notes and put into form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Baby Forest Gryphon&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=Raven&#039;s Point, Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a gryphon beak&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=200&lt;br /&gt;
|MaxVal=568 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=800&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings.  The creature&#039;s cat-slitted orange eyes are flecked with crimson veins around the pupil.  Though not yet strong enough to fly, the gryphon&#039;s wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Cannot be knocked down.&lt;br /&gt;
*Armor soft caps (perma 1/34) at 350 (Nov. 2014)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Careful Appraisal==&lt;br /&gt;
You are certain that it is about as strong as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are.(38)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are.(50)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.(36)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as conditioned as you are.(32)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Fledgling Forest Gryphon]]&lt;br /&gt;
*[[Young Forest Gryphon]]&lt;br /&gt;
*[[Ruby-crested Adult Forest Gryphon]]&lt;br /&gt;
*[[Silver-tipped Mature Forest Gryphon]]&lt;br /&gt;
*[[Gold-taloned Elder Forest Gryphon]]&lt;br /&gt;
{{Cat|Gryphons}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=386008</id>
		<title>Grizzled red leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=386008"/>
		<updated>2014-11-30T10:39:42Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grizzled Red Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=225&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|65 | Under the Gondola (65)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a red leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a red leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;140&lt;br /&gt;
|MaxVal=333 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in russet red fur and looking very much like a giant wolf, the red leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests it is much more than just an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it moves with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
The most difficult of the three types of leucro.&lt;br /&gt;
&lt;br /&gt;
Soft caps evasion at 225.&lt;br /&gt;
&lt;br /&gt;
A good creature to hunt if you are trying to gain enough ranks to begin hunting gryphons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Giant Black Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=385545</id>
		<title>Athletics skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athletics_skill&amp;diff=385545"/>
		<updated>2014-11-26T14:35:02Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Needs content from [[Swimming skill]] and [[Climbing skill]]}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics skill&#039;&#039;&#039; is a new skill under [[DR 3.0]] that combines [[Climbing skill|Climbing]] and [[Swimming skill|Swimming]], as well as some aspects of [[Escaping skill|Escaping]].&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Athletics Skill==&lt;br /&gt;
Ranger [[Athleticism]] spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Zoluren===&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|climbing|Stuff to climb in Zoluren}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5a|felled tree]]|on way to Knife Clan|0||&amp;gt;19|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap4|vreeland pear tree]]|Crossing, Grassland Road, Meadow (20)|0||80|between west gate and eels}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap13|Rockslide]]|NTR near Dirge (canyon where you get knocked down)|0?|&amp;gt;77||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap0|trellis]]|Jadewater Mansion, East Lawn (295)|0|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|0|||incidental feature}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Greensward (537), Swimming Hole|5|30|140|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|10|||Housing area near TGNE}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|15?|||It is a willow tree in a Birch Copse}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|rise]]|Siergelde Cliffs, High Path (371, 372)|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens|20?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|30|||high skill to drag bodies up}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|monolith]]|Eik Wood, Granite Outcroppings (137, 182)|45|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap61a|stream bank in Moss Meys]]|Leth Moss Mey area|45?|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines|50|||UP and DOWN also teach}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop|65|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing, Northeast Gate Battlements (411)|85?|225?|350?|2 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing|100|200?|350?|1 embrasure}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing|150?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|embrasures]]|Crossing, Wall Battlements (265-267)|150?|200?|350?|3 embrasures}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing|150?|200?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing|150?|200?|350?|2 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness|180||400|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing|200?|225?|350?|3 walls}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness|220||430|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Fireplace in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds, Catacombs|220|||climb mound one way, climb hole other, 350? to climb out}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing|225?|200?|350?|1 crenellation}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness|250||450|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu&#039;ehhrsk Manor|&amp;gt;250|||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft|350||500+|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap62|Ice Cave in The Gash]]|The Gash, in the cave past the crevice|||285|}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1a|Linden Tree]]|Crossing, Willow Walk||||1 north from the center of the area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap1e|Manure Pit Wall]]|Crossing Paladin Guild||||you smell like manure, can&#039;t climb up the wall)}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap7b|oak tree]]|Arthe Dale, Berry Knolls||||center of the housng area}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu&#039;ehhrsk Manor||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
{{ListItem|climbing|[[RanikMap63|Tree in Germish&#039;din]]|Oshu&#039;ehhrsk Manor Grounds||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ListHeader|swimming|Places to swim in Zoluren}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap1g|Crossing Sewers]]|Crossing|0||80|Don&#039;t wander into the thug area}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap7b|Arthe Dale Pool]]|Zoluren, Arthe Dale|0||80|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap4|Goblin Brook]]|Zoluren, Woodland Path, Brook|0||110|Teaches well until 80, but slows down to a crawl past that.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap8a|Lost Crossing Sewers]]|Crossing, Damp Passage, Dark Tunnel|0||50?|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap61a|Moss Mey Stream]]|Leth Deriel, Brynn Rill, Stream Bed|15||50|}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap7a|Drainage Ditch]]|Baerolt&#039;s Farmhold|50||150|Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap112a|Harbor]]|Ilaya Taipa|75||400+|Still locking at 210 ranks.}}&lt;br /&gt;
{{ListItem|swimming|[[RanikMap60b|Segoltha]]|Crossing|350||500+|}}&lt;br /&gt;
{{ListItem|swimming|[[Wicked Burrow Mine|Underground River]]|Wicked Burrow Mine outside Dirge|350||500+}}&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
&lt;br /&gt;
===Shard===&lt;br /&gt;
&#039;&#039;&#039;Climbing&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap68a|Corik&#039;s Wall]] || &amp;gt;600 || &amp;gt; 1100 || || Can climb ~8 walls.  Teaching well past 1100.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fang Cove===&lt;br /&gt;
&#039;&#039;&#039;Climbing&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|narrow stairs]] || || || in the shanty ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|hatch-covered ladder]] || || || in the bank ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|steps crudely crafted from gathered stones]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|palm tree/trunk]] || || || enclave ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaweed-covered ladder]] || || || to under the dock ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|steep embankment]] || || || to get out of the pool ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|winding trail]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|stone steps]] || 25-30 || || || outside gate/to shore&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|jutting rocks]] || || || going up to Fang Peak ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|rough stairway]] || 35-45 || || beach to Talas Shagamat || can climb prac at 30&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|leafy tangle]] || &amp;lt;75 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging branch]] || 80 || &amp;gt;125 || goes to secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|pale tree trunk]] || 100 || &amp;gt;125 || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|low-hanging tree]] || &amp;gt;180 || || secluded island || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|small vine-twined tree]] || 260 || || top of Fang&#039;s Peak || can climb prac at 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|pool]] || || || around the secluded island ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Under the dock]] || 50? || 100? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|shoreline]] || || || Suw Bizar area || knee deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|coral reef]] || || || Suw Bizar area || waist deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|seaward]] ||  || 80 || Suw Bizar area || neck deep&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|deep water]] || || 180 || underwater with sharks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia==&lt;br /&gt;
&#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object !! bottom cap !! top cap !! location !! notes&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap90a|Rocky Shallows]] || || || knee deep ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap90a|Lower Taph&#039;botuk]] ||  ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap90a|The Seerah]] || || || Ochre La&#039;heke || some parts submerged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forfedhar==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=382283</id>
		<title>Sand sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=382283"/>
		<updated>2014-11-11T01:34:17Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sand Sprite&lt;br /&gt;
|Image File=sand_sprite.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=136&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair.  Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Need 50 defensive average to start hunting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Need 50 overall ranks in melee weapon to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps around 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding soft caps around 75.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Tingle]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Giggling childishly the sand sprite throws the sparkling sand towards you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This is easily resisted if you are fighting them at-circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|i|kelp dress}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|coral knife}}&lt;br /&gt;
*Boxes require a minimum of roughly 40 ranks of Locksmithing, with 65 being about &amp;quot;on level.&amp;quot;  Expect an average of 1,500 lirum per box, but rare jackpot boxes are possible. Example:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Total net worth was 5 plat in coin and 35 plat in gems.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=380186</id>
		<title>Sand sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=380186"/>
		<updated>2014-11-03T22:45:13Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Updated MaxCap based on data point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sand Sprite&lt;br /&gt;
|Image File=sand_sprite.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=136&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair.  Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Need 50 defensive average to start hunting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Need 50 overall ranks in melee weapon to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps around 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding soft caps around 75.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Tingle]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Giggling childishly the sand sprite throws the sparkling sand towards you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This is easily resisted if you are fighting them at-circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|i|kelp dress}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|coral knife}}&lt;br /&gt;
*Boxes require a minimum of roughly 40 ranks of Locksmithing, with 65 being about &amp;quot;on level.&amp;quot;  Expect an average of 1,500 lirum per box, but rare jackpot boxes are possible. Example:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Total net worth was 5 plat in coin and 35 plat in gems.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=380185</id>
		<title>Sand sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=380185"/>
		<updated>2014-11-03T22:44:16Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Removed outdated hard caps, added soft cap data points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sand Sprite&lt;br /&gt;
|Image File=sand_sprite.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=136&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair.  Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Need 50 defensive average to start hunting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Need 50 overall ranks in melee weapon to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps around 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding soft caps around 75.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Tingle]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Giggling childishly the sand sprite throws the sparkling sand towards you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This is easily resisted if you are fighting them at-circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|i|kelp dress}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|coral knife}}&lt;br /&gt;
*Boxes require a minimum of roughly 40 ranks of Locksmithing, with 65 being about &amp;quot;on level.&amp;quot;  Expect an average of 1,500 lirum per box, but rare jackpot boxes are possible. Example:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Total net worth was 5 plat in coin and 35 plat in gems.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instinct_skill&amp;diff=376238</id>
		<title>Instinct skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instinct_skill&amp;diff=376238"/>
		<updated>2014-09-28T19:31:06Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Removed reference to HUNT training stalking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Scouting is a {{catskill|survival}} skill used to track creatures, players or to enter the Ranger Trail System.  The scouting skill is available exclusively to [[Ranger]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Scouting is primarily trained via the {{com|SCOUT}} command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SCOUT SYNTAX:&lt;br /&gt;
-------------&lt;br /&gt;
scout area&lt;br /&gt;
scout cover my tracks&lt;br /&gt;
scout cover &amp;lt;player&#039;s&amp;gt; tracks&lt;br /&gt;
scout cover my trail &amp;lt;direction&amp;gt;&lt;br /&gt;
scout marker&lt;br /&gt;
scout read learn&lt;br /&gt;
scout read teach&lt;br /&gt;
scout trailmarker&lt;br /&gt;
scout awareness &amp;lt;player&amp;gt;&lt;br /&gt;
-------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scouting skill will determine the difficulty of trailmarker you are able to read.  As skill progresses more difficult trails will become available, the roundtime for scouting a trailmarker will decrease as well as transit time inside the [[RTS|trail system]].  The amount of people you can lead down a trail will also increase with skill.&lt;br /&gt;
&lt;br /&gt;
Scouting may also be trained via the {{com|TRACK}} or {{com|HUNT}} commands.&lt;br /&gt;
&lt;br /&gt;
Scouting awareness works on players, creatures you hunt, and on NPC&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Training Strategy==&lt;br /&gt;
Training scouting at low levels of skill is most easily done by mixing in {{com|HUNT}} with your normal hunting routine. In addition to training scouting very well, it also trains perception.&lt;br /&gt;
&lt;br /&gt;
Once you have enough ranks to scout trailmarkers training becomes significantly easier.  Simply find two linking trailmarkers and run between the two.&lt;br /&gt;
&lt;br /&gt;
Training Scouting will teach a small amount of [[perception skill|perception]].&lt;br /&gt;
&lt;br /&gt;
==Scouting Milestones==&lt;br /&gt;
[[Scout Awareness]] - 16 Scouting&lt;br /&gt;
&lt;br /&gt;
Scout Area - 101 Scouting&lt;br /&gt;
: Scout area reveals non-cardinal exits in a wilderness room.  It will also reveal cardinal exits in room where these exits are shrouded.  Examples include a room with [[Rising Mists]] in effect and [[RanikMap68b|The Hand]] area.&lt;br /&gt;
&lt;br /&gt;
[[Personal Trail Markers]] - 175 Scouting&lt;br /&gt;
&lt;br /&gt;
[[Scout Cover my Trail]] - 200 Scouting&lt;br /&gt;
&lt;br /&gt;
Sneak down trails - 225 Hiding + 225 Stalking&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In previous years the Scouting skill was teachable to non-Rangers, but this is no longer the case.&lt;br /&gt;
*Provides the only method for accessing the [[Ranger Cache]]s.&lt;br /&gt;
*See also [[RTS|Ranger Trail System]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Survival Skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]][[guild association is::ranger| ]]&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=376230</id>
		<title>Hands of Lirisa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=376230"/>
		<updated>2014-09-27T23:38:13Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Hands of Lirisa&lt;br /&gt;
|abbrev=HOL&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=20&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=Athleticism&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Hands of Lirisa spell is named after the famous Ranger of Lanival&#039;s time, devout follower of Kuniyo.  She was a great tracker and tireless hunter, and like most Rangers, very adept at surviving the wilds.  As such, this spell enhances the caster&#039;s ability to skin creatures for a while.  Some claim they hear Lirisa&#039;s voice when they cast this, urging them on to greater deeds.&lt;br /&gt;
|effect=Skinning and Locksmithing buffs.&lt;br /&gt;
|messaging=You close yours eyes and focus on the old hero, Lirisa.&amp;lt;br /&amp;gt;&lt;br /&gt;
A sound like a soft murmuring fills your ears and a warm feeling spreads through your hands.  You suddenly feel more confident about your skinning and locksmithing abilities.&lt;br /&gt;
&lt;br /&gt;
You suddenly feel less confident about your skinning and locksmithing abilities.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{in|Skinning}} and {{in|Locksmithing}} buffs.&lt;br /&gt;
*Random easter egg additional boost (reflected in messaging).&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=376157</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=376157"/>
		<updated>2014-09-27T03:13:53Z</updated>

		<summary type="html">&lt;p&gt;ULIAN: Changed extra stance point information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Ranger|image=Small_ranger_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Armor|skill3a=Magic|skill3b=Lore&lt;br /&gt;
|abilities= Scouting, Beseech,&amp;lt;br&amp;gt;Animal Companions&lt;br /&gt;
|mana=Life}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are the wind, the hawk on the wing, the soaring spirit of the sky and the patient spirit of the earth. Our gold is sunlight, our gems are flowers, and our life...is the world&#039;s.&amp;quot;&#039;&#039; - guild leader Kalika&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rangers&#039;&#039;&#039; of [[Elanthia]] eschew the comforts and conveniences of civilization, making themselves at home in the wilderness. They stand guard over the provinces, holding back the hordes of terror that live on the flesh of the innocent. They most often stand alone, yet in the bleakest moments of battle no other sound can offer comfort like that of a whistling arrow fired from his bow.&lt;br /&gt;
&lt;br /&gt;
For these silent hunters, no fame or fortune can match the pride they take in the mastery of their own abilities or their unity with nature.&lt;br /&gt;
Most the names of the great Rangers pass into time like a cool autumn breeze. One name that still floats upon the winds of time is Lirisa, known to most these days as the Patron Saint of Rangers, appointed by Kuniyo himself. Her deadly accuracy with the bow and her skills of survival are still the perfect model for those that set out to be Rangers.&lt;br /&gt;
 &lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:RangerCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A crouching mountain lion surrounded by a thicket of thorns over a blazing sun]]Information courtesy of [http://www.play.net/dr/info/guilds/ranger.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
In a small glade just outside the walls, Guild Leader [[Kalika]] tends to the nurturing of young Rangers. (You can type DIR RANGER for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
Journeywoman [[Ievia]] hangs out outside the walls of Riverhaven to promote young Rangers (under 20th circle).&lt;br /&gt;
&lt;br /&gt;
; [[Langenfirth]]&lt;br /&gt;
[[Tolle]] greets the weary Rangers on the trek to the north through Langenfirth offering guidance and a quick word.&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
Far to the west of the urban center of Ilithi, [[Tomma]] shares her knowledge of plants and animals to those Rangers that wander the western borders.&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
Guild Leader [[Marion]], truly filled with wanderlust, moves his residence from time to time, his was last seen tending to his companion deep within the caves on the Isle of Aesry.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
Guild Leader [[Paglar]] makes his home in Boar Clan, alongside such amenities as a Ranger-friendly bank, vault, and other fun stuff.&lt;br /&gt;
&lt;br /&gt;
The Dwarven guildleader [[Roopardua]] embodies the Ranger&#039;s wanderlust, never settling in a physical guildhall.  His whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Ranger]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Rangers tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 27%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded rangers receive two free technique slots in the Tailoring discipline of the [[Outfitting skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
===[[Ranger Bonus|Bonus]]===&lt;br /&gt;
The ranger bonus grants buffs to certain survival skills if the Ranger maintains his connections with nature.  Those buffs can turn to serious debuffs if the bonus is bad.&lt;br /&gt;
&lt;br /&gt;
===[[Scouting skill|Scouting]]===&lt;br /&gt;
Rangers are adept at following [[RTS|trails]], picking up on details that the untrained would never notice. Use TRACK &amp;lt;target&amp;gt; on a person or creature in the area with you to begin tracking, and TRACK alone to follow their trail afterwards.&lt;br /&gt;
&lt;br /&gt;
Scouting is also useful for Ranger Trailmarkers.&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Rangers also have the ability to befriend and train certain animals, currently only [[Ranger_companion|wolves and raccoons]].  The exact procedure for this is not public knowledge, but you can probably find an elder Ranger to advise you.&lt;br /&gt;
&lt;br /&gt;
===Horse Wrangling===&lt;br /&gt;
See post in [[Horse#Horse_Wrangling|horses]].&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ranger_Spells|Life Magic]]===&lt;br /&gt;
Rangers have access to Life Mana and the [[:Category:Animal Abilities Spellbook|Animal Abilities]], [[:Category:Nature Manipulation Spellbook|Nature Manipulation]], and [[:Category:Wilderness Survival Spellbook|Wilderness Survival]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
Magic is your character using his brain in a very studied and precise manner to manipulate an impersonal force that exists in the world. Except for the medium that Rangers work through (the natural world and life energies), there&#039;s no fundamental difference in the structure of a Ranger spell over what the guys that wear dresses are doing.&lt;br /&gt;
&lt;br /&gt;
The things that makes Ranger magic unique (and all other guilds&#039; magic unique in their places) are the medium they work through, and their confound. The Ranger confound is that they have a supernatural connection to the natural world that &amp;quot;is real&amp;quot; and can impact the outcome of spells despite whatever the Ranger intends. A spell that totally relies on this (a Ranger signature spell) would look to outsiders as normal but entirely nonsensical; a spell pattern that does nothing, because it interacts with a force that they cannot perceive or comprehend. GM [[Armifer]] on Ranger Magic [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5700]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Ranger_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 74 200 446 275 [[Compost]]&lt;br /&gt;
rect 71 344 449 425 [[Eagle&#039;s Cry]]&lt;br /&gt;
rect 74 722 449 795 [[See the Wind]]&lt;br /&gt;
rect 74 1170 449 1248 [[Athleticism]]&lt;br /&gt;
rect 560 125 936 200 [[Branch Break]]&lt;br /&gt;
rect 560 275 936 347 [[Carrion Call]]&lt;br /&gt;
rect 560 422 936 500 [[Devitalize]]&lt;br /&gt;
rect 560 575 936 650 [[Harawep&#039;s Bonds]]&lt;br /&gt;
rect 563 719 936 798 [[Instinct]]&lt;br /&gt;
rect 560 870 933 948 [[Wolf Scent]]&lt;br /&gt;
rect 560 1020 936 1098 [[Essence of Yew]]&lt;br /&gt;
rect 560 1245 939 1323 [[Hands of Lirisa]]&lt;br /&gt;
rect 560 1395 936 1476 [[Sense of the Tiger]]&lt;br /&gt;
rect 1044 125 1422 200 [[Awaken Forest]]&lt;br /&gt;
rect 1047 275 1425 350 [[Stampede]]&lt;br /&gt;
rect 1047 422 1422 497 [[Devolve]]&lt;br /&gt;
rect 1050 572 1422 650 [[Swarm]]&lt;br /&gt;
rect 1047 719 1422 795 [[Grizzly Claws]]&lt;br /&gt;
rect 1050 870 1425 948 [[Wisdom of the Pack]]&lt;br /&gt;
rect 1050 1020 1422 1098 [[Forestwalker&#039;s Boon]]&lt;br /&gt;
rect 1050 1173 1425 1248 [[Earth Meld]]&lt;br /&gt;
rect 1050 1320 1422 1398 [[Cheetah Swiftness]]&lt;br /&gt;
rect 1047 1473 1425 1548 [[Claws of the Cougar]]&lt;br /&gt;
rect 1533 350 1912 425 [[Curse of the Wilds]]&lt;br /&gt;
rect 1536 1170 1912 1245 [[Blend]]&lt;br /&gt;
rect 1536 1320 1912 1395 [[Bear Strength]]&lt;br /&gt;
rect 2026 1098 2398 1170 [[Skein of Shadows]]&lt;br /&gt;
rect 2023 1248 2398 1320 [[Memory of Nature]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;[[Spell slot progressions|Ranger spell slots]]&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Beseeches|Beseeches]]===&lt;br /&gt;
Rangers can use their soul pool to perform certain abilities called Beseeches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first and foremost thing to understand about beseeches is that they are not magical. As Armifer stated, the Ranger has a form of supernatural tie or perhaps hyperawareness to the natural state of the world around him or her.&lt;br /&gt;
&lt;br /&gt;
Through a very methodical and highly researched ritual, the Ranger can attempt to reach out to what we might consider personifications or &#039;spirits&#039; of the various natural forces.&lt;br /&gt;
&lt;br /&gt;
This differs from how magic works in several fundamental ways. The most important of these is that a beseech simply can&#039;t do anything with what isn&#039;t there. One cannot create &#039;something&#039; from &#039;nothing&#039; with a beseech, one amplifies or coaxes. For example, if you were in a place with no wind/air motion ever, then beseeching the wind simply wouldn&#039;t work because there&#039;s nothing there to beseech. Likewise, you could not beseech then sun when it&#039;s on the opposite side of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Whether these spirits or &#039;forces&#039; of nature respond is up to their personal whimsy. If they don&#039;t think the Ranger has proven his or her worth, they won&#039;t show up. If you ask for them too often, they&#039;ll spurn you. If you try to beseech for something random, you might not like the results.  GM [[Zeyurn]] on Ranger Beseeches.  [https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5702]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Stance_command|Bonus Stance Points]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain an additional [[Stance_command|stance]] point to allocate to their defenses every 60 ranks of defense.&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
&lt;br /&gt;
Rangers may use [[Recall_command|RECALL]] HERB &amp;lt;HERB|WOUND&amp;gt;. This will give some basic information about various herbs in Elanthia.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill in a stick bow and the [[Hands of Lirisa]] spell active, Rangers can fire two arrows in the same shot.&lt;br /&gt;
&lt;br /&gt;
===[[Snipe]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
&lt;br /&gt;
From GM Zeyurn:&lt;br /&gt;
 Level 30 - Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
 Level 40 - Ability to Slip worn items on and off.&lt;br /&gt;
 Level 50 - Ability to Slip into hiding and stalk a target at same time.&lt;br /&gt;
 Level 60 - Ability to Slip into hiding and sneak a direction at same time.&lt;br /&gt;
 Level 90 - Ability to Slip items from the ground to one&#039;s possession. &lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn SLIP, you must be taught by somebody who already knows SLIP (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 teaching skill). This will initially be only [[Thieves]] as the Thief GLs will teach them, but once a Ranger learns it they will be able to spread the knowledge to other Rangers.  &lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the stealing and stalking skills.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1315 Official Post]&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Sign|Sign]]===&lt;br /&gt;
&lt;br /&gt;
A limited form of sign language.  Can be done in hiding and no come unhidden.  Can be seen from any room that is directly adjacent via cardinal exits.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Verbs]]===&lt;br /&gt;
&lt;br /&gt;
A list of verbs that provide different messaging specifically for Rangers.  Also minor information on other Ranger only verbs not specifically for roleplay.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !!  Parry Abil. !! Defending !! 1st Armor !! 2nd Armor !! 1st-2nd Surv. !! 3rd Surv. !!  4th-5th Surv. !!  6th-7th Surv. !! 8th Surv. !! Scouting !! 1st Lore !! 2nd Lore !! 1st-2nd Magic !! 3rd Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 3 || 1 || 2 || 1 || 2 || 0 || 4 || 3 || 3 || 2 || 2 || 2 || 1 || 0 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 3 || 2 || 2 || 2 || 3 || 1 || 4 || 4 || 4 || 3 || 2 || 3 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 4 || 3 || 2 || 2 || 3 || 2 || 4 || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 4 || 3 || 3 || 3 || 4 || 3 || 5 || 5 || 4 || 4 || 3 || 4 || 2 || 2 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101+ || 5 || 4 || 3 || 4 || 5 || 3 || 6 || 6 || 5 || 4 || 4 || 4 || 3 || 2 || 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scouting]] is a a soft requirement (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] is a restricted skills (does not count toward Nth magic requirements).&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
From GM Audacia:&lt;br /&gt;
 Kalika = 7 different (specific) Survival skills plus Primary Magic. The 7 skills do not include any of those the other GL&#039;s check for.&lt;br /&gt;
 Tolle = Combination of all bow skills&lt;br /&gt;
 Tomma = AL and foraging&lt;br /&gt;
 Marion = 3 Stealth skills and Scouting&lt;br /&gt;
 Paglar = Circle&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1411 Official Post]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Registers|Current Register Listings]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* Hanryu&#039;s [[Ranger Abilities Chart]]&lt;br /&gt;
* [[Ranger Titles]]&lt;br /&gt;
* [[RTS|The Ranger Trail System]]&lt;br /&gt;
* Rangers have a number of verbs that they do differently:&lt;br /&gt;
** [[Dance command|&amp;lt;tt&amp;gt;DANCE&amp;lt;/tt&amp;gt;]] (when prone)&lt;br /&gt;
** [[Gaze command|&amp;lt;tt&amp;gt;GAZE&amp;lt;/tt&amp;gt;]] (compass direction)&lt;br /&gt;
** [[Hoot command|&amp;lt;tt&amp;gt;HOOT&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Howl command|&amp;lt;tt&amp;gt;HOWL&amp;lt;/tt&amp;gt;]] (when hidden)&lt;br /&gt;
** [[Leap command|&amp;lt;tt&amp;gt;LEAP&amp;lt;/tt&amp;gt;]] (when standing)&lt;br /&gt;
** [[Pace command|&amp;lt;tt&amp;gt;PACE&amp;lt;/tt&amp;gt;]] (based on urban/neutral/wild)&lt;br /&gt;
** [[Roar command|&amp;lt;tt&amp;gt;ROAR&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Ranger Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shriek command|&amp;lt;tt&amp;gt;SHRIEK&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Snarl command|&amp;lt;tt&amp;gt;SNARL&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Whistle command|&amp;lt;tt&amp;gt;WHISTLE&amp;lt;/tt&amp;gt;]] (when hidden)&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>ULIAN</name></author>
	</entry>
</feed>