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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TRIMACK</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TRIMACK"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/TRIMACK"/>
	<updated>2026-04-16T10:13:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Grey_samite_case&amp;diff=559394</id>
		<title>Item:Grey samite case</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Grey_samite_case&amp;diff=559394"/>
		<updated>2021-06-19T19:55:45Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Dyed a muted hue, the container has a subtle shimmer from its silver threads.&lt;br /&gt;
|MTag=samite&lt;br /&gt;
|CTag=grey,gray,silver&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=10,625&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Reinforced_canvas_case_crafted_to_resemble_a_treasure_chest&amp;diff=559393</id>
		<title>Item:Reinforced canvas case crafted to resemble a treasure chest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Reinforced_canvas_case_crafted_to_resemble_a_treasure_chest&amp;diff=559393"/>
		<updated>2021-06-19T19:54:09Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Narrow strips of mahogany leather help create a sturdy frame for this belt-worn container, while also giving it a rugged air suitable for excursions.&lt;br /&gt;
|MTag=canvas,leather&lt;br /&gt;
|CTag=mahogany&lt;br /&gt;
|STag=treasure chest&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5000&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Aged_mistwood_case&amp;diff=559391</id>
		<title>Item:Aged mistwood case</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Aged_mistwood_case&amp;diff=559391"/>
		<updated>2021-06-19T19:52:25Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Lacquered and polished for a high gloss, the dark wood has an intrinsic pattern featuring subtle veins of green and silver.  Pale violet and grey silks form a braided shoulder strap that complements the bright silver clasp.&lt;br /&gt;
|MTag=mistwood,wood,silk,silver&lt;br /&gt;
|CTag=violet,grey,gray,silver,green&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=12500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1,000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electroweave&amp;diff=551516</id>
		<title>Electroweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electroweave&amp;diff=551516"/>
		<updated>2021-04-09T20:04:10Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Crafting Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=c|45|18|70|25|85|?, ?, ?, ?3.5?, ?||-|r=c}}&lt;br /&gt;
{{Cat|Materials,Fabric}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electroweave&amp;diff=551515</id>
		<title>Electroweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electroweave&amp;diff=551515"/>
		<updated>2021-04-09T20:02:40Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{stub}}  ==Crafting Properties== {{CraftProp|t=c|45|18|70|25|85|?, ?, ?, ?, 3.5||-|r=c}} {{Cat|Materials,Fabric}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=c|45|18|70|25|85|?, ?, ?, ?, 3.5||-|r=c}}&lt;br /&gt;
{{Cat|Materials,Fabric}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mixing_stick&amp;diff=542923</id>
		<title>Mixing stick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mixing_stick&amp;diff=542923"/>
		<updated>2020-12-21T00:59:30Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;For the item used to mix crucibles, see [[Stirring Rod]]s.&#039;&#039;&lt;br /&gt;
{{RTOC}}&#039;&#039;&#039;Mixing sticks&#039;&#039;&#039; are crafting tools used in the various techniques in the [[Alchemy craft]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Mixing sticks can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Mixing sticks use thermal resistance to derive their effectiveness.&amp;lt;br /&amp;gt;&lt;br /&gt;
(Low carbon steel was used for the durability cap, and covellite was used for speed cap.) &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Speed Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Store Bought || - || 5 || 7 - appreciably susceptible || 4 - very ineffective || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flat mixing stick (crafted)|flat mixing stick}} || 05 - Basic || 6 x density || ? || ? || 11 - rather reinforced || 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|tapered mixing stick (crafted)|tapered mixing stick}} || 06 - Somewhat Challenging || 6 x density || ?  || ? || 9 - average construction || 6 - sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|round mixing stick (crafted)|round mixing stick}} || 08 - Complicated || 6 x density || ? || ? || 13 - highly protected || 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|grooved mixing stick (crafted)|grooved mixing stick}} || 10 - Difficult || 6 x density || ?  || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|forked mixing stick (crafted)|forked mixing stick}} || 11 - Very Difficult || 5 x density || ?  || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|mixing stick|c=alchemy}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=542556</id>
		<title>Prospect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=542556"/>
		<updated>2020-12-13T03:46:47Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands}}&lt;br /&gt;
The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|PROSPECT}}         - Survey the area for metal and stone resources&lt;br /&gt;
:{{tt|PROSPECT CAREFUL}} - Attempt to locate additional resources in an area&lt;br /&gt;
:{{tt|PROSPECT DANGER}}  - Attempt to reduce the danger present in a geologically unstable area.&lt;br /&gt;
&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
&lt;br /&gt;
==Prospect Careful==&lt;br /&gt;
: Typically it is only possible to find additional resources in a single room one time.  Successive attempts to locate more resources are seldom if ever successful.&lt;br /&gt;
&lt;br /&gt;
==Prospect Danger==&lt;br /&gt;
: It is possible to trigger a prospecting danger before it becomes visible with room messaging.  It appears that the dangerous condition appears in the room, and a short time later the messaging appears.  Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-room Danger Messages&#039;&#039;&#039;&lt;br /&gt;
*A bitter smell seeps into the air.&lt;br /&gt;
*The ground rumbles ominously.&lt;br /&gt;
*The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
:{{com|Mine}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=542555</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=542555"/>
		<updated>2020-12-13T01:53:30Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==Hollow Eve Festival==&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
* [[Andreshlew Holy Shrine]]&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blacksmithing_products&amp;diff=542117</id>
		<title>Blacksmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blacksmithing_products&amp;diff=542117"/>
		<updated>2020-12-06T21:17:04Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Forged Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Blacksmithing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mining Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|curved shovel (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Apprentice || 03 - Easy || Durability || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stout pickaxe (crafted)|stout &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Apprentice || 04 - Simple || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|square shovel (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 05 - Basic || Balanced || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|narrow pickaxe (crafted)|narrow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 05 - Basic || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|tapered shovel (crafted)|tapered &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 06 - Somewhat Challenging || Speed || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|slender pickaxe (crafted)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 07 - Challenging || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|sturdy shovel (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Journeyman || 08 - Complicated || Durability || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|flat-headed pickaxe (crafted)|flat-headed &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Journeyman || 08 - Complicated || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wide shovel (crafted)|wide &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shovel}} || Master || 09 - Intricate || Speed || || Basic Forging Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|weighted pickaxe (crafted)|weighted &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pickaxe}} || Master || 10 - Difficult || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forging Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|diagonal-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; diagonal-peen mallet}} || Apprentice || 02 - Very Easy || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|diagonal-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; diagonal-peen hammer}} || Apprentice || 03 - Easy || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight tongs (crafted)|straight &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Apprentice || 04 - Simple || Balanced || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|cross-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; cross-peen hammer}} || Apprentice || 04 - Simple || Balanced || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|curved tongs (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Journeyman || 05 - Basic || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|flat-bladed tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flat-bladed tongs}} || Journeyman || 05 - Basic || Speed || {{com|adjust}} to make shovel || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|angular tongs (crafted)|angular &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tongs}} || Journeyman || 06 - Somewhat Challenging || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight-peen hammer}} || Journeyman || 06 - Somewhat Challenging || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|straight-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight-peen mallet}} || Journeyman || 07 - Challenging || Durability || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|bolt tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bolt tongs}} || Journeyman || 07 - Challenging || Durability || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ball-peen hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ball-peen hammer}} || Journeyman || 08 - Complicated || Speed || || Basic Forging Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|segmented tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; segmented tongs}} || Master || 09 - Intricate || Durability || Shoulder worn || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|box-jaw tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; box-jaw tongs}} || Master || 10 - Difficult || Speed || || Proficient Forging Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|articulated tongs (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; articulated tongs}} || Master || 11 - Very Difficult || Speed || Shoulder worn&amp;lt;br/&amp;gt;{{com|adjust}} to make shovel || Expert Tool Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|ball-peen mallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ball-peen mallet}} || Master || 12 - Extremely Difficult || Speed || || Basic Forging Design || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|short drawknife (crafted)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Apprentice || 03 - Easy || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|short chisels (crafted)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Apprentice || 03 - Easy || Durability || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|long drawknife (crafted)|long &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Apprentice || 04 - Simple || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|straight wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight wood saw}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|straight bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight bone saw}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thin rasp (crafted)|thin &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Apprentice || 04 - Simple || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|square rifflers (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Apprentice || 04 - Simple || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|long chisels (crafted)|long &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Apprentice || 04 - Simple || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|flat shaper (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shaper}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|plain pliers (crafted)|plain &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|squat rifflers (crafted)|squat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Journeyman || 05 - Basic || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thin metal tinker&#039;s tools (crafted) |thin &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Journeyman || 05 - Basic || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rough wood shaper (crafted)|rough &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; wood shaper}} || Journeyman || 06 - Somewhat Challenging || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sturdy drawknife (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Journeyman || 06 - Somewhat Challenging || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved wood saw}} || Journeyman || 06 - Somewhat Challenging || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved bone saw}} || Journeyman || 06 - Somewhat Challenging || Balanced || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved pliers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 06 - Somewhat Challenging || Balanced || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|coarse rasp (crafted)|coarse &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Journeyman || 06 - Somewhat Challenging || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sturdy chisels (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Journeyman || 06 - Somewhat Challenging || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved metal tinker&#039;s tools (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Journeyman || 06 - Somewhat Challenging || Balanced|| Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|curved rifflers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Journeyman || 07 - Challenging || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|reinforced chisels (crafted)|reinforced &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Journeyman || 07 - Challenging || Durability || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sharpened drawknife (crafted)|sharpened &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; drawknife}} || Journeyman || 08 - Complicated || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|slender wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; slender wood saw}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|slender bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; slender bone saw}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rough pliers (crafted)|rough &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Journeyman || 08 - Complicated || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|textured rasp (crafted)|textured &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Journeyman || 08 - Complicated || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|beveled wood shaper (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; beveled wood shaper}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thick pliers (crafted)|thick &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Master || 09 - Intricate || Durability || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|flat rasp (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|elongated rifflers (crafted)|elongated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || Master || 09 - Intricate || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sharpened chisels (crafted)|sharpened &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || Master || 09 - Intricate || Speed || Basic Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|thick metal tinker&#039;s tools (crafted)|thick &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Master || 09 - Intricate || Durability || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tapered wood saw}} || Master || 10 - Difficult || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tapered bone saw}} || Master || 10 - Difficult || Durability || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|hooked pliers (crafted)|hooked &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pliers}} || Master || 10 - Difficult || Speed || Basic Engineering Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|tapered rasp (crafted)|tapered &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rasp}} || Master || 10 - Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|jagged wood shaper (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jagged wood shaper}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|serrated wood saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; serrated wood saw}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|serrated bone saw (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; serrated bone saw}} || Master || 11 - Very Difficult || Speed || Proficient Engineering Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|precise metal tinker&#039;s tools (crafted)|precise &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tinker&#039;s tools}} || Master || 11 - Very Difficult || || Proficient Engineering Design || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|hide scraper (crafted)|hide scraper}} || Apprentice || 04 - Simple ||  || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|stout yardstick (crafted)|stout &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; yardstick}} || Apprentice || 04 - Simple ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|smooth knitting needles (crafted)|smooth knitting needles}} || Apprentice || 04 - Simple || || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|plain sewing needles (crafted)|plain sewing needles}} || Journeyman || 05 - Basic ||  || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|straight scissors (crafted)|straight &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 05 - Basic ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|curved hide scraper (crafted)|curved hide scraper}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|pointed awl (crafted)|pointed &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|flat yardstick (crafted)|flat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; yardstick}} || Journeyman || 06 - Somewhat Challenging ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|tapered knitting needles (crafted)|tapered knitting needles}} || Journeyman || 06 - Somewhat Challenging ||  || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|curved scissors (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 06 - Somewhat Challenging ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ribbed sewing needles (crafted)|ribbed sewing needles}} || Journeyman || 07 - Challenging ||  || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|narrow awl (crafted)|narrow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Journeyman || 08 - Complicated ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|squat knitting needles (crafted)|squat knitting needles}} || Journeyman || 08 - Complicated ||  || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|knobby sewing needles (crafted)|knobby sewing needles}} || Journeyman || 08 - Complicated || Durability || Basic Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rectangular yardstick (crafted)|rectangular yardstick}} || Journeyman || 08 - Complicated || Speed || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|bent scissors (crafted)|bent &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scissors}} || Journeyman || 08 - Complicated || Balanced  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|serrated hide scraper (crafted)|serrated hide scraper}} || Master || 09 - Intricate || Speed || Proficient Outfitting Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|compact awl (crafted)|compact &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Master || 09 - Intricate || Speed || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|polished knitting needles (crafted)|polished &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; knitting needles}} || Master || 09 - Intricate || Speed || Basic Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|slender awl (crafted)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; awl}} || Master || 10 - Difficult ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|detailed yardstick (crafted)|detailed yardstick}} || Master || 10 - Difficult ||  || Basic Outfitting Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|serrated scissors (crafted)|serrated scissors}} || Master || 10 - Difficult ||  || Proficient Outfitting Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|thin sewing needles (crafted)|thin sewing needles}} || Master || 11 - Very Difficult ||  || Basic Outfitting Design || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alchemy Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty[[#Notations|*]] || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|small brazier (crafted)|small &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brazier}} || Apprentice || 04 - Simple || ?? || Container Forging || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|tapered pestle (crafted)|tapered pestle}} || Journeyman || 05 - Basic || Durability || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat mixing stick (crafted)|flat mixing stick}} || Journeyman || 05 - Basic || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|square wire sieve (crafted)|square wire sieve}} || Journeyman || 06 - Somewhat Challenging || ?? || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|tapered mixing stick (crafted)|tapered mixing stick}} || Journeyman || 06 - Somewhat Challenging || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat pestle (crafted)|flat pestle}} || Journeyman || 07 - Challenging || Balanced || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|brazier (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brazier}} || Journeyman || 08 - Complicated || ?? || Container Forging  || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|triangular wire sieve (crafted)|triangular wire sieve}} || Journeyman || 08 - Complicated || Balanced || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|round mixing stick (crafted)|round mixing stick}} || Journeyman || 08 - Complicated || ?? || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|round pestle (crafted)|round pestle}} || Master || 09 - Intricate || Durability || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|grooved pestle (crafted)|grooved pestle}} || Master || 10 - Difficult || Speed || Proficient Alchemy Design  || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oblong wire sieve (crafted)|oblong wire sieve}} || Master || 10 - Difficult || Durability || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|grooved mixing stick (crafted)|grooved mixing stick}} || Master || 10 - Difficult || Speed || Basic Alchemy Design  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|trapezoidal wire sieve (crafted)|trapezoidal wire sieve}} || Master || 12 - Extremely Difficult || ?? || Proficient Alchemy Design  || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forged Items==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|shallow cup (metal)|shallow &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; cup}} || Apprentice || 01 - Extremely Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|slender rod (metal)|slender &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rod}} || Apprentice || 01 - Extremely Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|tall mug (metal)|tall &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mug}} || Apprentice || 02 - Very Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|short mug (metal)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mug}} || Apprentice || 02 - Very Easy || Utility Forging || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|soft keyblank (crafted)|soft &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; keyblank}} || Apprentice || 02 - Very Easy || Utility Forging || 2 || Can be made into lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|w|horseshoe (crafted)|horseshoe}} || Apprentice || 02 - Very Easy || Utility Forging || 4 || Is a weapon&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|scratcher (crafted)|scratcher}} || Apprentice || 03 - Easy || Utility Forging || 3 || Various verbs&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|barbells (crafted)|barbells}} || Apprentice || 03 - Easy || Utility Forging || 80 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|w|large horseshoe (crafted)|large &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; horseshoe}} || Apprentice || 03 - Easy || Utility Forging || 12 || Is a weapon&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|small flask (crafted)|small &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flask}} || Apprentice || 04 - Simple || Utility Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|ankle band (metal)|ankle band}} || Apprentice || 04 - Simple || Decorative Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|lockpick case (metal)|lockpick case}} || Apprentice || 04 - Simple || Container Forging || 12 || Holds 16 lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|origami case (metal)|origami case}} || Apprentice || 04 - Simple || Container Forging || 12 || 5x4x1, 30 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|bolt box (metal)|bolt box}} || Apprentice || 04 - Simple || Container Forging || 10 || Thigh worn, 6x2x2, 200 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|talisman case (metal)|talisman case}} || Journeyman || 05 - Basic || Container Forging || 5 || Belt worn, 3x2x2, 200 stone capacity&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|flask (crafted)|flask}} || Journeyman || 05 - Basic || Utility Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|oil latern (crafted)|oil lantern}} || Journeyman || 05 - Basic || Utility Forging || 6 || Can be filled with oil and used as light source&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|lockpick ring (crafted)|lockpick ring}} || Journeyman || 05 - Basic || Utility Forging || 2 || Holds 25 lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|herbal case (crafted)|herbal case}} || Journeyman || 05 - Basic || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|jewelry box (crafted)|jewelry box}} || Journeyman || 05 - Basic || Container Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|flights box (metal)|flights box}} || Journeyman || 05 - Basic || Container Forging || 10 || Holds ? fletching flights only&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|razor (crafted)|razor}} || Journeyman || 05 - Basic || Utility Forging || 2 || Shaving razor&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|large flask (crafted)|large &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flask}} || Journeyman || 06 - Somewhat Challenging || Utility Forging || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|armband (metal)|armband}} || Journeyman || 06 - Somewhat Challenging || Decorative Forging || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|instrument case (crafted)|instrument case}} || Journeyman || 06 - Somewhat Challenging || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|chest (crafted)|chest}} || Journeyman || 06 - Somewhat Challenging || Container Forging || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|backtube (crafted)|backtube}} || Journeyman || 07 - Challenging || Decorative Forging || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|starchart tube (metal)|starchart tube}} || Journeyman || 07 - Challenging || Container Forging || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|clippers (crafted)|clippers}} || Journeyman || 07 - Challenging || Utility Forging || 2 || Beard clippers&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|crown (metal)|crown}} || Master || 09 - Intricate || Decorative Forging || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|mask (metal)|mask}} || Master || 10 - Difficult || Decorative Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|torque (metal)|torque}} || Master || 10 - Difficult || Decorative Forging || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; {{ilink|i|headdress (metal)|headdress}} || Master || 12 - Extremely Difficult || Decorative Forging || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Technique || Volume || Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|basic stamp (crafted)|basic &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; stamp}} || 06 - Somewhat Challenging || Maker Mark Design || 5 || Requires technique to make&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; nut || 03 - Easy || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bolt || 04 - Simple || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; gear || 01 - Extremely Easy || Utility Forging || 1 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; spangleflange || 06 - Somewhat Challenging || Utility Forging || 5 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rackensprocket || 08 - Complicated || Utility Forging || 5 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; flarmencrank || 09 - Intricate || Utility Forging || 10 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; glarmencoupler || 11 - Very Difficult || Utility Forging || 12 || No longer available&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|triple-fluted shovel (crafted)|triple-fluted shovel}} || 10 - Difficult || Expert Tool Design || 6 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|blunt forging hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; blunt forging hammer}} || 10 - Difficult || Expert Tool Design || 10 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|wedge tong (crafted)|wedge tong}} || 11 - Very Difficult || Master Tool Design || 8 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|pointed metal pliers (crafted)|pointed metal pliers}} || 10 - Difficult || Expert Tool Design || 4 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|forked mixing stick (crafted)|forked mixing stick}} || 11 - Very Difficult || Expert Tool Design || 5 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|diagonal-wire sieve (crafted)|diagonal-wire sieve}} || 12 - Extremely Difficult || Master Tool Design || 2 || [[Skyward Crafting‎‎]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There were several instructions for producting [[Mechanical Spider Parts]] for the [[Hollow Eve Festival 403]].&lt;br /&gt;
&lt;br /&gt;
==Notations==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Based on template caps, which stat these tools seem to emphasize. See [[Talk:Blacksmithing Products#Tool Foci|Talk page]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Talisman_case_(metal)&amp;diff=542116</id>
		<title>Item:Talisman case (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Talisman_case_(metal)&amp;diff=542116"/>
		<updated>2020-12-06T21:15:51Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Item |type=container |wearloc=belt |lsize=3 |wsize=2 |hsize=2 |ilsize=3 |iwsize=2 |ihsize=2 |csize=200 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Origami_case_(metal)&amp;diff=542115</id>
		<title>Item:Origami case (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Origami_case_(metal)&amp;diff=542115"/>
		<updated>2020-12-06T21:14:45Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Item |lsize=5 |wsize=4 |hsize=1 |ilsize=5 |iwsize=4 |ihsize=1 |csize=30 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=5&lt;br /&gt;
|iwsize=4&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=30&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Starchart_tube_(metal)&amp;diff=542107</id>
		<title>Item:Starchart tube (metal)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Starchart_tube_(metal)&amp;diff=542107"/>
		<updated>2020-12-06T20:48:06Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Item |noun=tube |type=container |wearloc=belt |weight=Varies by Material |appcost=Varies by Material |lsize=3 |wsize=2 |hsize=1 |ilsize=3 |iwsize=2 |ihsize=1 |csize=20 |sour...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tube&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=Varies by Material&lt;br /&gt;
|appcost=Varies by Material&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=20&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forge_wand&amp;diff=541224</id>
		<title>Forge wand</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forge_wand&amp;diff=541224"/>
		<updated>2020-11-29T18:58:35Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A portable forge wand summons a full set of [[Forging]] tools in the room of your choice for three (3) real life hours: Forge, Anvil, Grindstone, Slack Tub, Pile of Fuel, Ingot Cutter and Crucible. When a {{ilink|i|Crafting deed|crafting deed}} is {{com|tap|tapped}} in the same room as an active portable forge, a magical [[Construct|construct]] will retrieve whatever item or material was deeded.&lt;br /&gt;
&lt;br /&gt;
Forge wands can be purchased through the [[SimuCoins]] [https://store.play.net/store/purchase/dr online store], [[:Category:Microtrans_events|MicroTransaction event]] end loot and [[Auction]] items.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{{ISearch|forge wand}}&lt;br /&gt;
&lt;br /&gt;
==Charges==&lt;br /&gt;
The SimuCoin store wand has 30 charges.&lt;br /&gt;
&lt;br /&gt;
Unlimited charge wands will appear with a FOCUS to have &amp;quot;reinforced lines incapable of fracture&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wands with a limited number of charges may appear to have &amp;quot;multiple unbroken lines&amp;quot; or &amp;quot;many clusters of unbroken lines&amp;quot; or other messaging signifying how many charges remain.&lt;br /&gt;
&lt;br /&gt;
==Cooldown==&lt;br /&gt;
A wand&#039;s cooldown can be determined by FOCUSing on it and looking at the messaging about how it regenerates.  &lt;br /&gt;
* regenerating very slowly = 8 hours&lt;br /&gt;
* regenerating extremely slowly = 18 hours&lt;br /&gt;
* regenerating glacially slowly = 24 hours&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|wave}} {{tt|wand}}: With a flick of the wrist, you whisk the wand about in front of you.  A complete forge and smelting equipment pop into existence!&lt;br /&gt;
* {{com|pull}} {{tt|wand}} (when unlocked to the public): Locks the forge to the user.&lt;br /&gt;
:You focus on your wand and twirl it around in a circle.&lt;br /&gt;
:A glow settles around the equipment, locking the equipment to yourself.&lt;br /&gt;
* {{com|pull}} {{tt|wand}} (when locked to only your use): Unlocks the forge and makes it available to anyone in the room.&lt;br /&gt;
:You focus on your wand and twirl it around in a circle.&lt;br /&gt;
:The equipment shimmers as the lock dissipates.&lt;br /&gt;
*{{com|STUDY}} {{tt|wand}}: You believe this wand can be activated by waving it, and de-activated by tapping it.  It may be possible to lock the equipment for your own use by pulling the wand.  Perhaps the magically inclined could focus upon it to learn even more.&lt;br /&gt;
:You carefully examine a magma-red wand capped with a fist-sized steel anvil, but see nothing special.&lt;br /&gt;
*{{com|FOCUS}} {{tt|wand}}: You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some &amp;lt;xxxx&amp;gt; quality crafting equipment that is &amp;lt;xxxx&amp;gt; at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense reinforced lines incapable of fracture that are capable of regenerating very slowly.&lt;br /&gt;
:It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;br /&gt;
*{{com|tap}} {{tt|wand}}: Unsummons the forge.&lt;br /&gt;
*{{com|tap}} {{tt|deed}}: (While in the room with an active portable forge.):&lt;br /&gt;
:A pile of stone near the summoned crafting equipment forms into a construct of some sort.  You hand it your deed and it quickly rushes off.  After a few moments it shambles back in and drags a sled carrying a &amp;lt;deeded item&amp;gt; over to you.&amp;lt;br&amp;gt;&lt;br /&gt;
:You pick up the &amp;lt;deeded item&amp;gt;.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Forging skill]]&lt;br /&gt;
*[[Forging guide]]&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Coral-pink_wand_affixed_with_a_blue_suirite_flame&amp;diff=541162</id>
		<title>Item:Coral-pink wand affixed with a blue suirite flame</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Coral-pink_wand_affixed_with_a_blue_suirite_flame&amp;diff=541162"/>
		<updated>2020-11-29T18:23:46Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wand&lt;br /&gt;
|look=The flame is engraved with tiny images of various forging implements.&lt;br /&gt;
|MTag=suirite&lt;br /&gt;
|CTag=pink, blue&lt;br /&gt;
|type=forging, magic&lt;br /&gt;
|itype=forge wand&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=4,312,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
A [[Forge_wand|forge wand]] creates [[forging]] equipment.&lt;br /&gt;
&lt;br /&gt;
You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some masterful quality crafting equipment that is extremely effective at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense multiple unbroken lines that are capable of regenerating very slowly.&lt;br /&gt;
&lt;br /&gt;
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creates coral-pink forge equipment.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Coral-pink_wand_affixed_with_a_blue_suirite_flame&amp;diff=541161</id>
		<title>Item:Coral-pink wand affixed with a blue suirite flame</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Coral-pink_wand_affixed_with_a_blue_suirite_flame&amp;diff=541161"/>
		<updated>2020-11-29T18:23:12Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=wand&lt;br /&gt;
|look=The flame is engraved with tiny images of various forging implements.&lt;br /&gt;
|MTag=suirite&lt;br /&gt;
|CTag=pink, blue&lt;br /&gt;
|type=forging, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=4,312,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
A [[Forge_wand|forge wand]] creates [[forging]] equipment.&lt;br /&gt;
&lt;br /&gt;
You sense a whorl of elemental magic rippling through the wand.  Waving the wand would conjure some masterful quality crafting equipment that is extremely effective at increasing crafting speed into being for an extremely long time.  Tapping the wand should un-conjure the equipment and pulling the wand should lock the equipment to only allow you to put items on it.  Focusing upon the mana powering the device you sense multiple unbroken lines that are capable of regenerating very slowly.&lt;br /&gt;
&lt;br /&gt;
It becomes very clear that any unfinished crafting items left on the equipment will be destroyed when the magic ends!  If you leave the area for too long the equipment may no longer recognize the wand&#039;s magic, and you will be unable to unsummon or lock it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creates coral-pink forge equipment.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rugged_titanese_backpack_dangling_crystaline_charms&amp;diff=537918</id>
		<title>Item:Rugged titanese backpack dangling crystaline charms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rugged_titanese_backpack_dangling_crystaline_charms&amp;diff=537918"/>
		<updated>2020-11-15T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=backpack&lt;br /&gt;
|look=Though not exactly fresh from its crafter&#039;s hands, the sturdy backpack remains in practically mint condition with only patches of dust marring its surface.&lt;br /&gt;
|MTag=titanese, crystal&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=1,062,500&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1000&lt;br /&gt;
|source=Sleeping Dragon Corn Maze 436/End loot&lt;br /&gt;
|cost=10 Kernals&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526389</id>
		<title>Prospect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526389"/>
		<updated>2020-08-06T20:23:27Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands}}&lt;br /&gt;
The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|PROSPECT}}         - Survey the area for metal and stone resources&lt;br /&gt;
:{{tt|PROSPECT CAREFUL}} - Attempt to locate additional resources in an area&lt;br /&gt;
:{{tt|PROSPECT DANGER}}  - Attempt to reduce the danger present in a geologically unstable area.&lt;br /&gt;
&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
&lt;br /&gt;
==Prospect Careful==&lt;br /&gt;
: Typically it is only possible to find additional resources in a single room one time.  Successive attempts to locate more resources are seldom if ever successful.&lt;br /&gt;
&lt;br /&gt;
==Prospect Danger==&lt;br /&gt;
: It is possible to trigger a prospecting danger before it becomes visible with room messaging.  It appears that the dangerous condition appears in the room, and a short time later the messaging appears.  Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
:{{com|Mine}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526388</id>
		<title>Prospect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526388"/>
		<updated>2020-08-06T20:22:34Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands}}&lt;br /&gt;
&lt;br /&gt;
The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|PROSPECT}}         - Survey the area for metal and stone resources&lt;br /&gt;
:{{tt|PROSPECT CAREFUL}} - Attempt to locate additional resources in an area&lt;br /&gt;
:{{tt|PROSPECT DANGER}}  - Attempt to reduce the danger present in a geologically unstable area.&lt;br /&gt;
&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
&lt;br /&gt;
==Prospect Careful==&lt;br /&gt;
: Typically it is only possible to find additional resources in a single room one time.  Successive attempts to locate more resources are seldom if ever successful.&lt;br /&gt;
&lt;br /&gt;
==Prospect Danger==&lt;br /&gt;
: It is possible to trigger a prospecting danger before it becomes visible with room messaging.  It appears that the dangerous condition appears in the room, and a short time later the messaging appears.  Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
:{{com|Mine}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526387</id>
		<title>Prospect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prospect_command&amp;diff=526387"/>
		<updated>2020-08-06T20:21:03Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands}}&lt;br /&gt;
&lt;br /&gt;
The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|PROSPECT}}         - Survey the area for metal and stone resources&lt;br /&gt;
:{{tt|PROSPECT CAREFUL}} - Attempt to locate additional resources in an area&lt;br /&gt;
:{{tt|PROSPECT DANGER}}  - Attempt to reduce the danger present in a geologically unstable area.&lt;br /&gt;
&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
&lt;br /&gt;
==Prospect Danger==&lt;br /&gt;
: It is possible to trigger a prospecting danger before it becomes visible with room messaging.  It appears that the dangerous condition appears in the room, and a short time later the messaging appears.  Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
:{{com|Mine}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tanner_(script)&amp;diff=526070</id>
		<title>Tanner (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tanner_(script)&amp;diff=526070"/>
		<updated>2020-07-31T03:15:27Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will scrape a hide/pelt and apply a single dose of lotion to turn it into workable leather.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#/Tanner &amp;lt;hide/pelt&amp;gt; &amp;lt;Hide Container&amp;gt; &amp;lt;Finished Container&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
put get my %1 from my %2&lt;br /&gt;
match Go you get&lt;br /&gt;
match exit What were you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
put get my scraper&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
put scrape %1 with my scraper careful&lt;br /&gt;
match scrape ...wait&lt;br /&gt;
match Lotion looks as clean&lt;br /&gt;
match Scrape Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put stow scraper&lt;br /&gt;
put get lotion&lt;br /&gt;
wait&lt;br /&gt;
put pour lotion on my %1&lt;br /&gt;
pause 1&lt;br /&gt;
wait&lt;br /&gt;
put stow lotion&lt;br /&gt;
put put %1 in %3&lt;br /&gt;
pause 1&lt;br /&gt;
goto Start&lt;br /&gt;
&lt;br /&gt;
Exit:&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tanner_(script)&amp;diff=526069</id>
		<title>Tanner (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tanner_(script)&amp;diff=526069"/>
		<updated>2020-07-31T03:14:46Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Script |cat=crafting, survival, utility |fe=StormFront |auth=Sagadin }}  ==Description== This script will scrape a hide/pelt and apply a single dose of lotion to turn it int...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will scrape a hide/pelt and apply a single dose of lotion to turn it into workable leather.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#/Tanner &amp;lt;hide/pelt&amp;gt; &amp;lt;Hide Container&amp;gt; &amp;lt;Finished Container&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
put get my %1 from my %2&lt;br /&gt;
match Go you get&lt;br /&gt;
match exit What were you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
put get my scraper&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
put scrape %1 with my scraper careful&lt;br /&gt;
match scrape ...wait&lt;br /&gt;
match Lotion looks as clean&lt;br /&gt;
match Scrape Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put stow scraper&lt;br /&gt;
put get lotion&lt;br /&gt;
wait&lt;br /&gt;
put pour lotion on my %1&lt;br /&gt;
pause 1&lt;br /&gt;
wait&lt;br /&gt;
put stow lotion&lt;br /&gt;
put put hide in %3&lt;br /&gt;
pause 1&lt;br /&gt;
goto Start&lt;br /&gt;
&lt;br /&gt;
Exit:&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Woodcutting_saw&amp;diff=523220</id>
		<title>Woodcutting saw</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Woodcutting_saw&amp;diff=523220"/>
		<updated>2020-07-04T15:59:49Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;woodcutting saw&#039;&#039;&#039; is a crafting tool used in [[Shaping discipline|shaping]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
A woodcutting saw can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Speed Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|straight wood saw (crafting)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; straight bone saw}}|| 4 - Simple  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|curved wood saw (crafting)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved wood saw}}|| 6 - Somewhat Challenging ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|slender wood saw (crafting)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; slender wood saw}}|| 8 - Complicated ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|tapered wood saw (crafting)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tapered wood saw}}|| 10 - Difficult  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|serrated wood saw (crafting)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; serrated wood saw}}|| 11 - Very Difficult ||  ||  ||  || 3 - easily damaged || 9 - exceptionally effective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Cap indicates the best possible score that can be reached using normal metals. It should be noted that it is not possible to reach both caps in the same item.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|woodcutting saw}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chisels&amp;diff=523055</id>
		<title>Chisels</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chisels&amp;diff=523055"/>
		<updated>2020-07-02T01:35:14Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;chisel&#039;&#039;&#039; is a crafting tool used in [[Carving discipline|stonecarving]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Chisels can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
Chisels use material hardness to derive their effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Speed Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|short chisels (crafted)|short &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || 3 - easy || 8 x density || 10 - a bit safeguarded || 5 - not very effective || 2 - very delicate&lt;br /&gt;
 || 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|long chisels (crafted)|long &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || 4 - simple || 8 x density || 6 - somewhat unsound || 6 - sort of effective || 5 - particularly weak || 7 - rather effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|sturdy chisels (crafted)|sturdy &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || 6 - s. challenging || 8 x density || 4 - rather flimsy || 7 - rather effective || 1 - extremely weak || 8 - very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|reinforced chisels (crafted)|reinforced &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || 7 - challenging || 8 x density || 11 - rather reinforced || 4 - very ineffective || 3 - quite fragile || 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|sharpened chisels (crafted)|sharpened &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chisels}} || 9 - intricate || 8 x density || 3 - quite fragile || 8 - very effective || 1 - extremely weak || 9 - exceptionally effective&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; = Cap indicates the best possible score that can be reached using normal metals. It should be noted that it is not possible to reach both caps in the same item.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|engineering chisels}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rifflers&amp;diff=523054</id>
		<title>Rifflers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rifflers&amp;diff=523054"/>
		<updated>2020-07-02T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;Rifflers&#039;&#039;&#039; are crafting tools used in [[Carving discipline|stonecarving]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Rifflers can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
Rifflers use material hardness to derive their effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Speed Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|square rifflers (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 4 - simple || 8 x density || 10 - a bit safeguarded || 4 - not very effective || 8 - marginally vulnerable || 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|squat rifflers (crafted)|squat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 5 - basic || 8 x density || 7 - appreciably || 5 - sort of effective || 1 - extremely weak || 7 - rather effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|curved rifflers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 7 - challenging || 8 x density || 12 - quite guarded || 3 - very ineffective || 3 - quite fragile || 3 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|elongated rifflers (crafted)|elongated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 9 - intricate || 8 x density || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
Cap indicates the best possible score that can be reached using normal metals. It should be noted that it is not possible to reach both caps in the same item.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|n=y|rifflers|c=engineering}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rifflers&amp;diff=523053</id>
		<title>Rifflers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rifflers&amp;diff=523053"/>
		<updated>2020-07-02T01:27:17Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;Rifflers&#039;&#039;&#039; are crafting tools used in [[Carving discipline|stonecarving]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Rifflers can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
Rifflers use material hardness to derive their effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Speed Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|square rifflers (crafted)|square &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 4 - simple || 8 x density || 10 - a bit safeguarded || 4 - not very effective || 8 - marginally vulnerable || 5 - not very effetive&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|squat rifflers (crafted)|squat &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 5 - basic || 8 x density || 7 - appreciably || 5 - sort of effective || 1 - extremely weak || 7 - rather effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|curved rifflers (crafted)|curved &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 7 - challenging || 8 x density || 12 - quite guarded || 3 - very ineffective || 3 - quite fragile || 3 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|elongated rifflers (crafted)|elongated &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; rifflers}} || 9 - intricate || 8 x density || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
Cap indicates the best possible score that can be reached using normal metals. It should be noted that it is not possible to reach both caps in the same item.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|n=y|rifflers|c=engineering}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yardstick&amp;diff=523052</id>
		<title>Yardstick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yardstick&amp;diff=523052"/>
		<updated>2020-07-02T01:15:26Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yardsticks are crafting tools used in the [[Tailoring discipline]] of the [[Outfitting skill]]&lt;br /&gt;
See [[Crafting Tools]] for details. &lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Yardsticks are created using [[Blacksmithing_Techniques|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Their repair falls under [[Tailoring_Techniques#Basic_Tailoring_Repair|Tailoring techniques]], with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]]. &lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
Yardsticks use hardness and weight to derive their potency (softer and lighter is better).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Tin Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|iron yardstick|Store Bought}} || - || 35 stones || 2 - very delicate || 1 - completely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|stout yardstick (crafted)|stout yardstick}} || 4 - Simple || 6 x density || 13 - highly protected || 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flat yardstick (crafted)|flat yardstick}} || 6 - Somewhat Challenging || 6 x density || 11- rather reinforced || 6 - sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|rectangular yardstick (crafted)|rectangular yardstick}} || 8 - Complicated || 6 x density || 7 - appreciably susceptible || 8 - very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|detailed yardstick (crafted)|detailed yardstick}} || 10 - Difficult || 6 x density || 3 - quite fragile || 10 - extremely effective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|yardstick}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yardstick&amp;diff=523051</id>
		<title>Yardstick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yardstick&amp;diff=523051"/>
		<updated>2020-07-02T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yardsticks are crafting tools used in the [[Tailoring discipline]] of the [[Outfitting skill]]&lt;br /&gt;
See [[Crafting Tools]] for details. &lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Yardsticks are created using [[Blacksmithing_Techniques|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Their repair falls under [[Tailoring_Techniques#Basic_Tailoring_Repair|Tailoring techniques]], with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]]. &lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
Yardsticks use hardness and weight to derive their potency (softer and lighter is better).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Tin Cap&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|iron yardstick|Store Bought}} || - || 35 stones || 2 - very delicate ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|stout yardstick (crafted)|stout yardstick}} || 4 - Simple || 6 x density || 13 - highly protected || 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flat yardstick (crafted)|flat yardstick}} || 6 - Somewhat Challenging || 6 x density || 11- rather reinforced || 6 - sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|rectangular yardstick (crafted)|rectangular yardstick}} || 8 - Complicated || 6 x density || 7 - appreciably susceptible || 8 - very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|detailed yardstick (crafted)|detailed yardstick}} || 10 - Difficult || 6 x density || 3 - quite fragile || 10 - extremely effective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|yardstick}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sewing_needles&amp;diff=523050</id>
		<title>Sewing needles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sewing_needles&amp;diff=523050"/>
		<updated>2020-07-02T01:03:40Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Needles are crafting tools used in the [[Tailoring discipline]] of the [[Outfitting skill]]&amp;lt;br /&amp;gt;&lt;br /&gt;
See [[Crafting Tools]] for details. &lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Needles are created using [[Blacksmithing_Techniques|forging techniques]] that fall under the [[Blacksmithing discipline]].&lt;br /&gt;
&lt;br /&gt;
Their repair falls under [[Tailoring_Techniques#Basic_Tailoring_Repair|Tailoring techniques]], with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]]. &lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Needles use hardness and weight to derive their potency (harder is better and lower is better)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot; | Durability Cap !! colspan=&amp;quot;2&amp;quot; | Steel&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed || Durability || Speed&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|Iron_sewing_needles|Store Bought}} || - || 12 stones || 2 - very delicate || 3 -  extremely ineffective || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|plain needles (crafted)|plain needles}} || Basic || 3 x density || || || 8 - marginally vulnerable || 4 - very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|ribbed needles (crafted)|ribbed needles}} || Challenging || 3 x density || || || 2 - very delicate || 5 - not very effective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|knobby needles (crafted)|knobby needles}} || Complicated || 3 x density || || || 9 - average construction || 3 - extremely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|thin needles (crafted)|thin needles}} || Very Difficult || 3 x density || || || 4 - rather flimsy || 9 - exceptionally effective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|sewing needles}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Definitions}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flowing_tunic_of_double_layered_grey_steelsilk&amp;diff=517378</id>
		<title>Item:Flowing tunic of double layered grey steelsilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flowing_tunic_of_double_layered_grey_steelsilk&amp;diff=517378"/>
		<updated>2020-04-21T00:34:42Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tunic&lt;br /&gt;
|look=Wide X stitches decorate the hems of the thick garment, and a tiny onyx bead accents each crisscrossing thread.  Subtly shifting patterns are dyed into the thick fabric, making the bottom just a slightly darker grey than the top.&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|appcost=31250&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flowing_tunic_of_double_layered_grey_steelsilk&amp;diff=517376</id>
		<title>Item:Flowing tunic of double layered grey steelsilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flowing_tunic_of_double_layered_grey_steelsilk&amp;diff=517376"/>
		<updated>2020-04-21T00:30:42Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Item |noun=tunic |look=Wide X stitches decorate the hems of the thick garment, and a tiny onyx bead accents each crisscrossing thread.  Subtly shifting patterns are dyed int...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tunic&lt;br /&gt;
|look=Wide X stitches decorate the hems of the thick garment, and a tiny onyx bead accents each crisscrossing thread.  Subtly shifting patterns are dyed into the thick fabric, making the bottom just a slightly darker grey than the top.&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|appcost=31250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=451356</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=451356"/>
		<updated>2016-08-18T03:04:23Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Material Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
* [[Hatchet]]: In additions to &amp;quot;axes&amp;quot; and &amp;quot;greataxes&amp;quot; any weapon with the noun being &amp;quot;hatchet&amp;quot; will also work to fell trees.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
By far, the cheapest way to store materials after lumberjacking is to stow all the wood harvested from a location, process it, combine it, and deed the entire pile.  This means an entire location can be deeded for the price a single silver lirum.  The amount of material harvested from an area is dependent on your Outdoorsmanship skill.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate (Estate Holder area)||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||||[[Wyvern Forest]]||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Refining Wood===&lt;br /&gt;
&lt;br /&gt;
Once you have wood you can turn it into lumber.  The process is really simple as follows:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – wood in left hand, wood saw in right.&lt;br /&gt;
::: {{tt|Cut my stick/branch/limb/log with my saw}}&lt;br /&gt;
:Step 2 – Repeat step 1 two more times.&lt;br /&gt;
:Step 3 – Put the saw up, get out your drawknife&lt;br /&gt;
::: {{tt|Scrape my stick/branch/limb/log with my drawknife}}&lt;br /&gt;
:Step 4 – Repeat step 3 two more times.  That completes making the lumber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447404</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447404"/>
		<updated>2016-07-06T03:06:50Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Hunting Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hunting Information===&lt;br /&gt;
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--[[User:TRIMACK|TRIMACK]] ([[User talk:TRIMACK|talk]]) 22:05, 5 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447403</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447403"/>
		<updated>2016-07-06T03:05:33Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--[[User:TRIMACK|TRIMACK]] ([[User talk:TRIMACK|talk]]) 22:05, 5 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447402</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=447402"/>
		<updated>2016-07-06T03:04:26Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.&lt;br /&gt;
&lt;br /&gt;
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem.  With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable.  I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=447381</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=447381"/>
		<updated>2016-07-04T02:46:00Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Difficulty levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Techniques ==&lt;br /&gt;
So with some experimenting and asking around and I think the Tech gain is something like&lt;br /&gt;
&lt;br /&gt;
This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tech number !! Earned at rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Callahaan|Callahaan]] 17:25, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that no new techniques are learned between 301 and 375 mech lore. --[[User:Hithrael|Hithrael]]&lt;br /&gt;
&lt;br /&gt;
Would a table like this be more helpful? I don&#039;t think I have the numbers right, but something along these lines maybe?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! 25 !! 50 !! 75 !! 100 !! 150 !! 200 !! 250 !! 300 !! 400 !! 500 !! 700 !! 900 !! 1200 !! Total&lt;br /&gt;
|-&lt;br /&gt;
| Career || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 26&lt;br /&gt;
|-&lt;br /&gt;
| Hobby || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Seggering|seggering]]&lt;br /&gt;
:I was actually looking at this a few weeks ago and thinking about updating it to something along those lines because it&#039;s not entirely clear right now. Gimme a bit to put something up with correct numbers... --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 12:52, 25 September 2014 (CDT)&lt;br /&gt;
:Done. --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 13:12, 25 September 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
&lt;br /&gt;
Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --[[User:Hithrael|Hithrael]] 16:04, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.&lt;br /&gt;
&lt;br /&gt;
Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Simple Shield Design, Armorcraft Metallurgy, Armorcraft Theory, and Armorcraft Acumen. &lt;br /&gt;
With 127 ML, 20 Agi, I can craft all simple patterns but none of the basic patterns when I do not have a corresponding tech. I can craft all basic patterns but no somewhat challenging patterns when I do have a corresponding tech. When trying to study a pattern to difficult I get &#039;comprehend all but several minor details in the text&#039; on the patterns I can make and &#039;quickly realize the design is far beyond your abilities&#039; on the ones I can&#039;t. --[[User:Khelek|Khelek]] 00:52, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
After reaching 150 mech, I can make Somewhat Challenging designs (tier 6) if I have the corresponding tech. --[[User:Khelek|Khelek]] 01:19, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
With 300 forging, armorsmithing career and the relevant techs I am getting hard work orders in the challenging tier.  I am able to achieve mastercrafted for these with workability 60 ingots &amp;amp; master-crafted, repaired, tools --[[User:Kamlio|Kamlio]] 04/2013&lt;br /&gt;
&lt;br /&gt;
401 forging unlocks &amp;quot;complicated&amp;quot; level hard WOs --[[User:TEVESHSZAT|TEVESHSZAT]] 05:38, 5 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
With 125 engineering, shaping career, and all relavent techs, I can masterfully craft level 5 items with a workability of 70.  The list on the other page indicates it should take upwards of 200 ranks... --[[User:Trimack|Trimack]] 09:45, 3 July 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
===The List===&lt;br /&gt;
No techniques in that particular area, careered&lt;br /&gt;
*Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional&lt;br /&gt;
*Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted&lt;br /&gt;
Techniques, careered&lt;br /&gt;
*Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted&lt;br /&gt;
*Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding&lt;br /&gt;
*Complicated (high)  -- Steel High C (35 work, 98 qual) -- dismal&lt;br /&gt;
No techniques, hobbied&lt;br /&gt;
*--&lt;br /&gt;
No techniques&lt;br /&gt;
*--&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=447169</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=447169"/>
		<updated>2016-06-27T04:55:07Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Material Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}  {{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
* [[Hatchet]]: In additions to &amp;quot;axes&amp;quot; and &amp;quot;greataxes&amp;quot; any weapon with the noun being &amp;quot;hatchet&amp;quot; will also work to fell trees.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
By far, the cheapest way to store materials after lumberjacking is to stow all the wood harvested from a location, process it, combine it, and deed the entire pile.  This means an entire location can be deeded for the price a single silver lirum.  A typical location nets between 15-25 lumber on average.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate (Estate Holder area)||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||||[[Wyvern Forest]]||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Refining Wood===&lt;br /&gt;
&lt;br /&gt;
Once you have wood you can turn it into lumber.  The process is really simple as follows:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – wood in left hand, wood saw in right.&lt;br /&gt;
::: {{tt|Cut my stick/branch/limb/log with my saw}}&lt;br /&gt;
:Step 2 – Repeat step 1 two more times.&lt;br /&gt;
:Step 3 – Put the saw up, get out your drawknife&lt;br /&gt;
::: {{tt|Scrape my stick/branch/limb/log with my drawknife}}&lt;br /&gt;
:Step 4 – Repeat step 3 two more times.  That completes making the lumber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=447168</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=447168"/>
		<updated>2016-06-27T04:54:40Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Material Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}  {{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
* [[Hatchet]]: In additions to &amp;quot;axes&amp;quot; and &amp;quot;greataxes&amp;quot; any weapon with the noun being &amp;quot;hatchet&amp;quot; will also work to fell trees.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
By far, the cheapest way to store materials after lumberjacking is to stow all the wood harvested from a location, process it, combine it, and deed the entire pile.  This means an entire location can be deeded for 1 for the price a single silver lirum.  A typical location nets between 15-25 lumber on average.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate (Estate Holder area)||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||||[[Wyvern Forest]]||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Refining Wood===&lt;br /&gt;
&lt;br /&gt;
Once you have wood you can turn it into lumber.  The process is really simple as follows:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – wood in left hand, wood saw in right.&lt;br /&gt;
::: {{tt|Cut my stick/branch/limb/log with my saw}}&lt;br /&gt;
:Step 2 – Repeat step 1 two more times.&lt;br /&gt;
:Step 3 – Put the saw up, get out your drawknife&lt;br /&gt;
::: {{tt|Scrape my stick/branch/limb/log with my drawknife}}&lt;br /&gt;
:Step 4 – Repeat step 3 two more times.  That completes making the lumber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447163</id>
		<title>Lumber (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447163"/>
		<updated>2016-06-27T02:20:15Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will take all of your raw lumber in a container and turn it into finished lumber.  Also, it will deed it for you if you ask it to.  In order to have the deeding work, you will need to find the relevant portion of the script and edit the containers.  To make the deeding work, simply enter anything for a 3rd variable.  If you don&#039;t want it to deed, only enter the 2 necessary variables.&lt;br /&gt;
&lt;br /&gt;
==Things that will cause problems==&lt;br /&gt;
Don&#039;t put anything &#039;stick&#039; or &#039;log&#039;ish in the same container as your raw wood... for example, a mixing stick, or an engineering log.  This will break the script.&lt;br /&gt;
&lt;br /&gt;
This script is designed to work with any number of types of wood if you&#039;re NOT deeding.  It&#039;s only designed to work with a single wood type if you are deeding.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo /Lumber &amp;lt;Raw container&amp;gt; &amp;lt;Tool Container&amp;gt; &amp;lt;bundle?&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
If_3 goto Altbegin&lt;br /&gt;
if_2 goto Begin&lt;br /&gt;
&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***********&lt;br /&gt;
Echo * Too few arguements!  Try again&lt;br /&gt;
Echo ***********&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Begin:&lt;br /&gt;
Echo *************&lt;br /&gt;
Echo * Turning all of your raw lumber in your %1 into finished lumber.&lt;br /&gt;
Echo * Using the tools from your %2&lt;br /&gt;
Echo **************&lt;br /&gt;
Goto Open&lt;br /&gt;
&lt;br /&gt;
Altbegin:&lt;br /&gt;
Echo *************&lt;br /&gt;
Echo * Turning all of your raw lumber in your %1 into finished lumber.&lt;br /&gt;
Echo * Using the tools from your %2&lt;br /&gt;
Echo * I&#039;ll be deeding your wood when I&#039;m done&lt;br /&gt;
Echo **************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
	put glan&lt;br /&gt;
	match get saw&lt;br /&gt;
	match go nothing&lt;br /&gt;
	match full right hand.&lt;br /&gt;
	match go left hand.&lt;br /&gt;
	match go empty&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Get:&lt;br /&gt;
	put rum my %1&lt;br /&gt;
	match Log log&lt;br /&gt;
	match Limb Limb&lt;br /&gt;
	match Branch branch&lt;br /&gt;
	match Stick stick&lt;br /&gt;
	match end You see&lt;br /&gt;
	match end You rummage&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	Setvariable log log&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	Setvariable log branch&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	Setvariable log limb&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	Setvariable log stick&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Getit:&lt;br /&gt;
	put get my %log from my %1&lt;br /&gt;
	goto Saw&lt;br /&gt;
&lt;br /&gt;
Saw:&lt;br /&gt;
	put get my saw from my %2&lt;br /&gt;
	match resaw You get&lt;br /&gt;
	match saw ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Resaw:	&lt;br /&gt;
	put cut my %log with my saw&lt;br /&gt;
	match resaw Roundtime&lt;br /&gt;
	match resaw ...wait&lt;br /&gt;
	match scrape Finally you complete&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
	wait 1&lt;br /&gt;
	put put saw in %2&lt;br /&gt;
	put get my drawk from my %2&lt;br /&gt;
	match rescrape You get&lt;br /&gt;
	match scrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Rescrape:&lt;br /&gt;
	put scrape my %log with my drawk&lt;br /&gt;
	match Nodrawk At last your work&lt;br /&gt;
	match rescrape Roundtime:&lt;br /&gt;
	match rescrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Nodrawk:&lt;br /&gt;
	put put my drawk in my %2&lt;br /&gt;
	pause&lt;br /&gt;
	Goto Combine&lt;br /&gt;
&lt;br /&gt;
Full:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your hands are full!  Either hold a saw or nothing and try again.&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
	Goto get&lt;br /&gt;
&lt;br /&gt;
Combine:&lt;br /&gt;
	put get my other lumber&lt;br /&gt;
	match together You pick up&lt;br /&gt;
	match lower What&lt;br /&gt;
	matchwait&lt;br /&gt;
Together:&lt;br /&gt;
	put combine my lumber with my other lumber&lt;br /&gt;
	pause&lt;br /&gt;
Lower:&lt;br /&gt;
	put lower ground left&lt;br /&gt;
	put lower ground right&lt;br /&gt;
	goto Get&lt;br /&gt;
&lt;br /&gt;
Deed:&lt;br /&gt;
	put get my lumber&lt;br /&gt;
	wait&lt;br /&gt;
	put get my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put push my lumber with my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put put my packet in my thigh pouch&lt;br /&gt;
	wait&lt;br /&gt;
	put get my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put turn my regis to conten&lt;br /&gt;
	wait&lt;br /&gt;
	put put my deed in my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put put my regis in my thigh pouch&lt;br /&gt;
	Goto RealEnd&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	If_3 Goto Deed&lt;br /&gt;
	put get my lumber&lt;br /&gt;
Realend:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your lumber is ready!&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447150</id>
		<title>Lumberjack (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447150"/>
		<updated>2016-06-26T18:11:19Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script is meant to simplify the process of lumberjacking.  Simply go to a room where there is lumber, start the script, and follow the prompts!  Also, this script is very useful in conjunction with my lumber script.  Check it out if you would like to simplify that process.&lt;br /&gt;
&lt;br /&gt;
==Explanation for use==&lt;br /&gt;
The script will simply ask you to enter &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; based on if its safe to chop more, or not.  All harvested lumber will be stowed.  If you want to specify a container other than that, it should be easy enough to find and change in the script.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Begin:&lt;br /&gt;
	put glance&lt;br /&gt;
	match watch axe&lt;br /&gt;
	match wield empty&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wield:&lt;br /&gt;
	put wield my axe&lt;br /&gt;
	Goto watch&lt;br /&gt;
&lt;br /&gt;
Watch:&lt;br /&gt;
	put watch forest&lt;br /&gt;
	match chop certain that continued lumberjacking will be quite safe.&lt;br /&gt;
	match notree no trees are available&lt;br /&gt;
	match wait Roundtime&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Chop:&lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	Echo ** If it is safe to chop, enter 1.           &lt;br /&gt;
	Echo ** If signs of danger have occured, enter 2. &lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	match Swing 1&lt;br /&gt;
	match Danger 2&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Swing:&lt;br /&gt;
	put chop tree&lt;br /&gt;
	match stick stick&lt;br /&gt;
	match log log&lt;br /&gt;
	match branch branch&lt;br /&gt;
	match limb limb&lt;br /&gt;
	match notree rotted core&lt;br /&gt;
	match notree unable to find a tree&lt;br /&gt;
	match chop Roundtime:&lt;br /&gt;
	match swing ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get stick&lt;br /&gt;
	put stow stick&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get log&lt;br /&gt;
	put stow log&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get branch&lt;br /&gt;
	put stow branch&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get limb&lt;br /&gt;
	put stow limb&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
	put watch forest danger&lt;br /&gt;
	match watch stack a pile of stones&lt;br /&gt;
	match danger unable&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wait:&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	Echo ** Waiting 30 seconds for danger to pass&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	pause 30&lt;br /&gt;
	goto Watch&lt;br /&gt;
&lt;br /&gt;
NoTree:&lt;br /&gt;
	put watch forest careful&lt;br /&gt;
	match chop marker to direct&lt;br /&gt;
	match End no additional resources&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo You&#039;ve harvested all the wood available from this room.&lt;br /&gt;
	Echo&lt;br /&gt;
	ECho&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447143</id>
		<title>Lumber (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447143"/>
		<updated>2016-06-26T03:45:02Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will take all of your raw lumber in a container and turn it into finished lumber.  Also, it will deed it for you if you ask it to.  In order to have the deeding work, you will need to find the relevant portion of the script and edit the containers.  To make the deeding work, simply enter anything for a 3rd variable.  If you don&#039;t want it to deed, only enter the 2 necessary variables.&lt;br /&gt;
&lt;br /&gt;
==Things that will cause problems==&lt;br /&gt;
Don&#039;t put anything &#039;stick&#039; or &#039;log&#039;ish in the same container as your raw wood... for example, a mixing stick, or an engineering log.  This will break the script.&lt;br /&gt;
&lt;br /&gt;
This script is designed to work with any number of types of wood if you&#039;re NOT deeding.  It&#039;s only designed to work with a single wood type if you are deeding.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo /Lumber &amp;lt;Raw container&amp;gt; &amp;lt;Tool Container&amp;gt; &amp;lt;bundle?&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo *************&lt;br /&gt;
Echo * Turning all of your raw lumber in your %1 into finished lumber.&lt;br /&gt;
Echo * Using the tools from your %2&lt;br /&gt;
Echo * If you see a character after the colon, I&#039;ll be deeding your wood when I&#039;m done: %3&lt;br /&gt;
Echo **************&lt;br /&gt;
&lt;br /&gt;
if_2 goto Open&lt;br /&gt;
&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***********&lt;br /&gt;
Echo * Too few arguements!  Try again&lt;br /&gt;
Echo ***********&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
	put glan&lt;br /&gt;
	match get saw&lt;br /&gt;
	match go nothing&lt;br /&gt;
	match full right hand.&lt;br /&gt;
	match go left hand.&lt;br /&gt;
	match go empty&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Get:&lt;br /&gt;
	put rum my %1&lt;br /&gt;
	match Log log&lt;br /&gt;
	match Limb Limb&lt;br /&gt;
	match Branch branch&lt;br /&gt;
	match Stick stick&lt;br /&gt;
	match end You see&lt;br /&gt;
	match end You rummage&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	Setvariable log log&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	Setvariable log branch&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	Setvariable log limb&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	Setvariable log stick&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Getit:&lt;br /&gt;
	put get my %log from my %1&lt;br /&gt;
	goto Saw&lt;br /&gt;
&lt;br /&gt;
Saw:&lt;br /&gt;
	put get my saw from my %2&lt;br /&gt;
	match resaw You get&lt;br /&gt;
	match saw ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Resaw:	&lt;br /&gt;
	put cut my %log with my saw&lt;br /&gt;
	match resaw Roundtime&lt;br /&gt;
	match resaw ...wait&lt;br /&gt;
	match scrape Finally you complete&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
	wait 1&lt;br /&gt;
	put put saw in %2&lt;br /&gt;
	put get my drawk from my %2&lt;br /&gt;
	match rescrape You get&lt;br /&gt;
	match scrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Rescrape:&lt;br /&gt;
	put scrape my %log with my drawk&lt;br /&gt;
	match Nodrawk At last your work&lt;br /&gt;
	match rescrape Roundtime:&lt;br /&gt;
	match rescrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Nodrawk:&lt;br /&gt;
	put put my drawk in my %2&lt;br /&gt;
	pause&lt;br /&gt;
	Goto Combine&lt;br /&gt;
&lt;br /&gt;
Full:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your hands are full!  Either hold a saw or nothing and try again.&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
	Goto get&lt;br /&gt;
&lt;br /&gt;
Combine:&lt;br /&gt;
	put get my other lumber&lt;br /&gt;
	match together You pick up&lt;br /&gt;
	match lower What&lt;br /&gt;
	matchwait&lt;br /&gt;
Together:&lt;br /&gt;
	put combine my lumber with my other lumber&lt;br /&gt;
	pause&lt;br /&gt;
Lower:&lt;br /&gt;
	put lower ground left&lt;br /&gt;
	put lower ground right&lt;br /&gt;
	goto Get&lt;br /&gt;
&lt;br /&gt;
Deed:&lt;br /&gt;
	put get my lumber&lt;br /&gt;
	wait&lt;br /&gt;
	put get my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put push my lumber with my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put put my packet in my thigh pouch&lt;br /&gt;
	wait&lt;br /&gt;
	put get my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put turn my regis to conten&lt;br /&gt;
	wait&lt;br /&gt;
	put put my deed in my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put put my regis in my thigh pouch&lt;br /&gt;
	Goto RealEnd&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	If_3 Goto Deed&lt;br /&gt;
	put get my lumber&lt;br /&gt;
Realend:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your lumber is ready!&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447142</id>
		<title>Lumber (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447142"/>
		<updated>2016-06-26T03:43:35Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will take all of your raw lumber in a container and turn it into finished lumber.  Also, it will deed it for you if you ask it to.  In order to have the deeding work, you will need to find the relevant portion of the script and edit the containers.  To make the deeding work, simply enter anything for a 3rd variable.  If you don&#039;t want it to deed, only enter the 2 necessary variables.&lt;br /&gt;
&lt;br /&gt;
==Things that will cause problems==&lt;br /&gt;
Don&#039;t put anything &#039;stick&#039; or &#039;log&#039;ish in the same container as your raw wood... for example, a mixing stick, or an engineering log.  This will break the script.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo /Lumber &amp;lt;Raw container&amp;gt; &amp;lt;Tool Container&amp;gt; &amp;lt;bundle?&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo *************&lt;br /&gt;
Echo * Turning all of your raw lumber in your %1 into finished lumber.&lt;br /&gt;
Echo * Using the tools from your %2&lt;br /&gt;
Echo * If you see a character after the colon, I&#039;ll be deeding your wood when I&#039;m done: %3&lt;br /&gt;
Echo **************&lt;br /&gt;
&lt;br /&gt;
if_2 goto Open&lt;br /&gt;
&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***********&lt;br /&gt;
Echo * Too few arguements!  Try again&lt;br /&gt;
Echo ***********&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
	put glan&lt;br /&gt;
	match get saw&lt;br /&gt;
	match go nothing&lt;br /&gt;
	match full right hand.&lt;br /&gt;
	match go left hand.&lt;br /&gt;
	match go empty&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Get:&lt;br /&gt;
	put rum my %1&lt;br /&gt;
	match Log log&lt;br /&gt;
	match Limb Limb&lt;br /&gt;
	match Branch branch&lt;br /&gt;
	match Stick stick&lt;br /&gt;
	match end You see&lt;br /&gt;
	match end You rummage&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	Setvariable log log&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	Setvariable log branch&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	Setvariable log limb&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	Setvariable log stick&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Getit:&lt;br /&gt;
	put get my %log from my %1&lt;br /&gt;
	goto Saw&lt;br /&gt;
&lt;br /&gt;
Saw:&lt;br /&gt;
	put get my saw from my %2&lt;br /&gt;
	match resaw You get&lt;br /&gt;
	match saw ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Resaw:	&lt;br /&gt;
	put cut my %log with my saw&lt;br /&gt;
	match resaw Roundtime&lt;br /&gt;
	match resaw ...wait&lt;br /&gt;
	match scrape Finally you complete&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
	wait 1&lt;br /&gt;
	put put saw in %2&lt;br /&gt;
	put get my drawk from my %2&lt;br /&gt;
	match rescrape You get&lt;br /&gt;
	match scrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Rescrape:&lt;br /&gt;
	put scrape my %log with my drawk&lt;br /&gt;
	match Nodrawk At last your work&lt;br /&gt;
	match rescrape Roundtime:&lt;br /&gt;
	match rescrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Nodrawk:&lt;br /&gt;
	put put my drawk in my %2&lt;br /&gt;
	pause&lt;br /&gt;
	Goto Combine&lt;br /&gt;
&lt;br /&gt;
Full:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your hands are full!  Either hold a saw or nothing and try again.&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
	Goto get&lt;br /&gt;
&lt;br /&gt;
Combine:&lt;br /&gt;
	put get my other lumber&lt;br /&gt;
	match together You pick up&lt;br /&gt;
	match lower What&lt;br /&gt;
	matchwait&lt;br /&gt;
Together:&lt;br /&gt;
	put combine my lumber with my other lumber&lt;br /&gt;
	pause&lt;br /&gt;
Lower:&lt;br /&gt;
	put lower ground left&lt;br /&gt;
	put lower ground right&lt;br /&gt;
	goto Get&lt;br /&gt;
&lt;br /&gt;
Deed:&lt;br /&gt;
	put get my lumber&lt;br /&gt;
	wait&lt;br /&gt;
	put get my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put push my lumber with my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put put my packet in my thigh pouch&lt;br /&gt;
	wait&lt;br /&gt;
	put get my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put turn my regis to conten&lt;br /&gt;
	wait&lt;br /&gt;
	put put my deed in my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put put my regis in my thigh pouch&lt;br /&gt;
	Goto RealEnd&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	If_3 Goto Deed&lt;br /&gt;
	put get my lumber&lt;br /&gt;
Realend:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your lumber is ready!&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447139</id>
		<title>Lumberjack (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447139"/>
		<updated>2016-06-26T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script is meant to simplify the process of lumberjacking.  Simply go to a room where there is lumber, start the script, and follow the prompts!  Also, this script is very useful in conjunction with my lumber script.  Check it out if you would like to simplify that process.&lt;br /&gt;
&lt;br /&gt;
==Explanation for use==&lt;br /&gt;
The script will simply ask you to enter &amp;quot;1&amp;quot; or &amp;quot;2&amp;quot; based on if its safe to chop more, or not.  All harvested lumber will be stowed.  If you want to specify a container other than that, it should be easy enough to find and change in the script.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Begin:&lt;br /&gt;
	put glance&lt;br /&gt;
	match watch axe&lt;br /&gt;
	match wield nothing&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wield:&lt;br /&gt;
	put wield my axe&lt;br /&gt;
	Goto watch&lt;br /&gt;
&lt;br /&gt;
Watch:&lt;br /&gt;
	put watch forest&lt;br /&gt;
	match chop certain that continued lumberjacking will be quite safe.&lt;br /&gt;
	match notree no trees are available&lt;br /&gt;
	match wait Roundtime&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Chop:&lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	Echo ** If it is safe to chop, enter 1.           &lt;br /&gt;
	Echo ** If signs of danger have occured, enter 2. &lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	match Swing 1&lt;br /&gt;
	match Danger 2&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Swing:&lt;br /&gt;
	put chop tree&lt;br /&gt;
	match stick stick&lt;br /&gt;
	match log log&lt;br /&gt;
	match branch branch&lt;br /&gt;
	match limb limb&lt;br /&gt;
	match notree rotted core&lt;br /&gt;
	match notree unable to find a tree&lt;br /&gt;
	match chop Roundtime:&lt;br /&gt;
	match swing ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get stick&lt;br /&gt;
	put stow stick&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get log&lt;br /&gt;
	put stow log&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get branch&lt;br /&gt;
	put stow branch&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get limb&lt;br /&gt;
	put stow limb&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
	put watch forest danger&lt;br /&gt;
	match watch stack a pile of stones&lt;br /&gt;
	match danger unable&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wait:&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	Echo ** Waiting 30 seconds for danger to pass&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	pause 30&lt;br /&gt;
	goto Watch&lt;br /&gt;
&lt;br /&gt;
NoTree:&lt;br /&gt;
	put watch forest careful&lt;br /&gt;
	match chop marker to direct&lt;br /&gt;
	match End no additional resources&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo You&#039;ve harvested all the wood available from this room.&lt;br /&gt;
	Echo&lt;br /&gt;
	ECho&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447135</id>
		<title>Lumberjack (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjack_(script)&amp;diff=447135"/>
		<updated>2016-06-26T03:26:40Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Script |cat=crafting, survival, utility |fe=StormFront |auth=Sagadin }}  ==Description== This script is meant to simplify the process of lumberjacking.  Simply go to a room ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script is meant to simplify the process of lumberjacking.  Simply go to a room where there is lumber, start the script, and follow the prompts!  Also, this script is very useful in conjunction with my lumber script.  Check it out if you would like to simplify that process.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Begin:&lt;br /&gt;
	put glance&lt;br /&gt;
	match watch axe&lt;br /&gt;
	match wield nothing&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wield:&lt;br /&gt;
	put wield my axe&lt;br /&gt;
	Goto watch&lt;br /&gt;
&lt;br /&gt;
Watch:&lt;br /&gt;
	put watch forest&lt;br /&gt;
	match chop certain that continued lumberjacking will be quite safe.&lt;br /&gt;
	match notree no trees are available&lt;br /&gt;
	match wait Roundtime&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Chop:&lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	Echo ** If it is safe to chop, enter 1.           &lt;br /&gt;
	Echo ** If signs of danger have occured, enter 2. &lt;br /&gt;
	Echo ***********************************************&lt;br /&gt;
	match Swing 1&lt;br /&gt;
	match Danger 2&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Swing:&lt;br /&gt;
	put chop tree&lt;br /&gt;
	match stick stick&lt;br /&gt;
	match log log&lt;br /&gt;
	match branch branch&lt;br /&gt;
	match limb limb&lt;br /&gt;
	match notree rotted core&lt;br /&gt;
	match notree unable to find a tree&lt;br /&gt;
	match chop Roundtime:&lt;br /&gt;
	match swing ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get stick&lt;br /&gt;
	put stow stick&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get log&lt;br /&gt;
	put stow log&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get branch&lt;br /&gt;
	put stow branch&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	wait 2&lt;br /&gt;
	put get limb&lt;br /&gt;
	put stow limb&lt;br /&gt;
	goto chop&lt;br /&gt;
&lt;br /&gt;
Danger:&lt;br /&gt;
	put watch forest danger&lt;br /&gt;
	match watch stack a pile of stones&lt;br /&gt;
	match danger unable&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Wait:&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	Echo ** Waiting 30 seconds for danger to pass&lt;br /&gt;
	Echo ******************************&lt;br /&gt;
	pause 30&lt;br /&gt;
	goto Watch&lt;br /&gt;
&lt;br /&gt;
NoTree:&lt;br /&gt;
	put watch forest careful&lt;br /&gt;
	match chop marker to direct&lt;br /&gt;
	match End no additional resources&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo You&#039;ve harvested all the wood available from this room.&lt;br /&gt;
	Echo&lt;br /&gt;
	ECho&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arrowhead_(script)&amp;diff=447134</id>
		<title>Arrowhead (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arrowhead_(script)&amp;diff=447134"/>
		<updated>2016-06-26T03:23:37Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Script |cat=crafting, survival, utility |fe=StormFront |auth=Sagadin }}  ==Description== This script will create a specified number of arrowheads for you.  Very useful for a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will create a specified number of arrowheads for you.  Very useful for arrow workorders.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echo /Arrowhead &amp;lt;container&amp;gt; &amp;lt;part&amp;gt; &amp;lt;#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echo ******&lt;br /&gt;
Echo ***&lt;br /&gt;
Echo *   Making %3 Arrowhead(s) from your %2 (s)&lt;br /&gt;
Echo *** &lt;br /&gt;
Echo ******&lt;br /&gt;
&lt;br /&gt;
Begin:&lt;br /&gt;
put glance&lt;br /&gt;
counter set %3&lt;br /&gt;
match cont empty hands&lt;br /&gt;
match retry left hand&lt;br /&gt;
match retry right hand&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Retry:&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***Empty you hands and try again&lt;br /&gt;
Echo&lt;br /&gt;
&lt;br /&gt;
Cont:&lt;br /&gt;
put open my tool&lt;br /&gt;
put get my shaper&lt;br /&gt;
wait&lt;br /&gt;
1:&lt;br /&gt;
2:&lt;br /&gt;
3:&lt;br /&gt;
4:&lt;br /&gt;
5:&lt;br /&gt;
6:&lt;br /&gt;
put get my %2 from my %1&lt;br /&gt;
put shape %2 into arrowhead&lt;br /&gt;
waitfor repeatedly impact&lt;br /&gt;
put put my arrowhead in my %1&lt;br /&gt;
Goto Check&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
counter subtract 1&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***&lt;br /&gt;
Echo *   %c left to shape.&lt;br /&gt;
Echo ***&lt;br /&gt;
Echo&lt;br /&gt;
goto %c&lt;br /&gt;
&lt;br /&gt;
0:&lt;br /&gt;
put put my shaper in my %1&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***All done&lt;br /&gt;
Echo&lt;br /&gt;
Exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447132</id>
		<title>Lumber (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumber_(script)&amp;diff=447132"/>
		<updated>2016-06-26T03:16:50Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{Script |cat=crafting, survival, utility |fe=StormFront |auth=Sagadin }}  ==Description== This script will take all of your raw lumber in a container and turn it into finishe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, survival, utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=Sagadin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This script will take all of your raw lumber in a container and turn it into finished lumber.  Also, it will deed it for you if you ask it to.  In order to have the deeding work, you will need to find the relevent portion of the script and edit the containers.&lt;br /&gt;
&lt;br /&gt;
==Things that will cause problems==&lt;br /&gt;
Don&#039;t put anything &#039;stick&#039; or &#039;log&#039;ish in the same container as your raw wood... for example, a mixing stick, or an engineering log.  This will break the script.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo /Lumber &amp;lt;Raw container&amp;gt; &amp;lt;Tool Container&amp;gt; &amp;lt;bundle?&amp;gt;&lt;br /&gt;
Echo&lt;br /&gt;
Echo *************&lt;br /&gt;
Echo * Turning all of your raw lumber in your %1 into finished lumber.&lt;br /&gt;
Echo * Using the tools from your %2&lt;br /&gt;
Echo * If you see a character after the colon, I&#039;ll be deeding your wood when I&#039;m done: %3&lt;br /&gt;
Echo **************&lt;br /&gt;
&lt;br /&gt;
if_2 goto Open&lt;br /&gt;
&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo&lt;br /&gt;
Echo ***********&lt;br /&gt;
Echo * Too few arguements!  Try again&lt;br /&gt;
Echo ***********&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
	put glan&lt;br /&gt;
	match get saw&lt;br /&gt;
	match go nothing&lt;br /&gt;
	match full right hand.&lt;br /&gt;
	match go left hand.&lt;br /&gt;
	match go empty&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Get:&lt;br /&gt;
	put rum my %1&lt;br /&gt;
	match Log log&lt;br /&gt;
	match Limb Limb&lt;br /&gt;
	match Branch branch&lt;br /&gt;
	match Stick stick&lt;br /&gt;
	match end You see&lt;br /&gt;
	match end You rummage&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Log:&lt;br /&gt;
	Setvariable log log&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Branch:&lt;br /&gt;
	Setvariable log branch&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Limb:&lt;br /&gt;
	Setvariable log limb&lt;br /&gt;
	Goto getit&lt;br /&gt;
&lt;br /&gt;
Stick:&lt;br /&gt;
	Setvariable log stick&lt;br /&gt;
	Goto Getit&lt;br /&gt;
&lt;br /&gt;
Getit:&lt;br /&gt;
	put get my %log from my %1&lt;br /&gt;
	goto Saw&lt;br /&gt;
&lt;br /&gt;
Saw:&lt;br /&gt;
	put get my saw from my %2&lt;br /&gt;
	match resaw You get&lt;br /&gt;
	match saw ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Resaw:	&lt;br /&gt;
	put cut my %log with my saw&lt;br /&gt;
	match resaw Roundtime&lt;br /&gt;
	match resaw ...wait&lt;br /&gt;
	match scrape Finally you complete&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Scrape:&lt;br /&gt;
	wait 1&lt;br /&gt;
	put put saw in %2&lt;br /&gt;
	put get my drawk from my %2&lt;br /&gt;
	match rescrape You get&lt;br /&gt;
	match scrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
Rescrape:&lt;br /&gt;
	put scrape my %log with my drawk&lt;br /&gt;
	match Nodrawk At last your work&lt;br /&gt;
	match rescrape Roundtime:&lt;br /&gt;
	match rescrape ...wait&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
Nodrawk:&lt;br /&gt;
	put put my drawk in my %2&lt;br /&gt;
	pause&lt;br /&gt;
	Goto Combine&lt;br /&gt;
&lt;br /&gt;
Full:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your hands are full!  Either hold a saw or nothing and try again.&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;br /&gt;
&lt;br /&gt;
Go:&lt;br /&gt;
	Goto get&lt;br /&gt;
&lt;br /&gt;
Combine:&lt;br /&gt;
	put get my other lumber&lt;br /&gt;
	match together You pick up&lt;br /&gt;
	match lower What&lt;br /&gt;
	matchwait&lt;br /&gt;
Together:&lt;br /&gt;
	put combine my lumber with my other lumber&lt;br /&gt;
	pause&lt;br /&gt;
Lower:&lt;br /&gt;
	put lower ground left&lt;br /&gt;
	put lower ground right&lt;br /&gt;
	goto Get&lt;br /&gt;
&lt;br /&gt;
Deed:&lt;br /&gt;
	put get my lumber&lt;br /&gt;
	wait&lt;br /&gt;
	put get my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put push my lumber with my packet&lt;br /&gt;
	wait&lt;br /&gt;
	put put my packet in my thigh pouch&lt;br /&gt;
	wait&lt;br /&gt;
	put get my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put turn my regis to conten&lt;br /&gt;
	wait&lt;br /&gt;
	put put my deed in my regis&lt;br /&gt;
	wait&lt;br /&gt;
	put put my regis in my thigh pouch&lt;br /&gt;
	Goto RealEnd&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
	If_3 Goto Deed&lt;br /&gt;
	put get my lumber&lt;br /&gt;
Realend:&lt;br /&gt;
	Echo&lt;br /&gt;
	Echo Your lumber is ready!&lt;br /&gt;
	Echo&lt;br /&gt;
	Exit&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445843</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445843"/>
		<updated>2016-06-03T19:20:43Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for gems.[[has default form::Form:Gem| ]]&lt;br /&gt;
&lt;br /&gt;
Beyond the special gems listed below, the following gems are also confirmed to be present in Elanthia (list likely incomplete):&lt;br /&gt;
&lt;br /&gt;
:chrome, heliodor, tourmaline, zircon&lt;br /&gt;
&lt;br /&gt;
{{Cat|Materials}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445842</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445842"/>
		<updated>2016-06-03T19:19:20Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for gems.[[has default form::Form:Gem| ]]&lt;br /&gt;
&lt;br /&gt;
Beyond the special gems listed below, the following gems are also confirmed to be present in Elanthia (list likely incomplete):&lt;br /&gt;
&lt;br /&gt;
:chrome, heliodor, tourmaline, quartz, zircon&lt;br /&gt;
&lt;br /&gt;
{{Cat|Materials}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445841</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Gems&amp;diff=445841"/>
		<updated>2016-06-03T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for gems.[[has default form::Form:Gem| ]]&lt;br /&gt;
&lt;br /&gt;
Beyond the special gems listed below, the following gems are also confirmed to be present in Elanthia (list likely incomplete):&lt;br /&gt;
&lt;br /&gt;
:chrome, heliodor, tourmaline, quartz&lt;br /&gt;
&lt;br /&gt;
{{Cat|Materials}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sagadin&amp;diff=445526</id>
		<title>Sagadin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sagadin&amp;diff=445526"/>
		<updated>2016-05-30T02:02:40Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: Created page with &amp;quot;{{PC |name=Sagadin |status=a |race=Kaldar |gender=Male |guild=Ranger |instance=Prime }}  {{PCSkills}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Sagadin&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=444705</id>
		<title>Silver-backed bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=444705"/>
		<updated>2016-05-25T00:17:42Z</updated>

		<summary type="html">&lt;p&gt;TRIMACK: /* Skill Caps - In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Silver-backed Bear&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=352&lt;br /&gt;
|MaxArrangedVal=363&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Huge, dagger like claws and an angry muzzle covered in the caked blood are frightening, but do little to detract from the silver-backed bear&#039;s radiant coat.&lt;br /&gt;
&lt;br /&gt;
==Skill Caps - In Depth==&lt;br /&gt;
&#039;&#039;&#039;Minimums:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evasion in low 80s and Parry/Shield in mid 60&#039;s, Weapons in high 60&#039;s are NOT sufficient for safe hunting.  Min cap is likely well lower than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offenses:&#039;&#039;&#039;&lt;br /&gt;
*Teaches TM to at least 96.&lt;br /&gt;
*Teaches small edged to at least 100.&lt;br /&gt;
&#039;&#039;&#039;Defenses:&#039;&#039;&#039;&lt;br /&gt;
*Teaches evasion to at least 110&lt;br /&gt;
*Teaches parry to at least 100&lt;br /&gt;
*Teaches shield usage to at least 100&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039;*&lt;br /&gt;
Teaches skinning to at least 101.&lt;br /&gt;
*Teaches tactics to at least 101&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
NONE.  However, see Area Information regarding its favorite prey. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area Information==&lt;br /&gt;
A Silver-backed Bear will attack [[Blood_wolf_(1) | Blood Wolves]] present in the area when it enters, prioritizing the wolves over you until it has killed them all.  The bear will then engage you. It will ignore Blood Wolves that appear afterward.  The wolves will simply join the bear in attacking you. Retreating, leaving the area and then returning will reset the bear&#039;s priorities. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Attributes]]==&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Body Parts==&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a skin, part or bone.&lt;br /&gt;
Skin ({{ilink|i|bear pelt}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value:  303 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a bear pelt&lt;br /&gt;
*Arranged max value:  356 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect pelt&lt;br /&gt;
Part ({{ilink|i|bear paw}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value:  352 Kronars.  Quality (N/A) - &#039;&#039;skillfully remove a bear paw&lt;br /&gt;
*Arranged max value:  352 Kronars.  Quality (N/A) - &#039;&#039;retrieve a perfect paw&lt;br /&gt;
Bone ({{ilink|i|bear bones}}) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarranged max value: N/A&lt;br /&gt;
*Arranged max value:  363 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A silver-backed bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A silver-backed bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A silver-backed bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A silver-backed bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A silver-backed bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A silver-backed bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a silver-backed bear... which is apparently nothing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>TRIMACK</name></author>
	</entry>
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