<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TRICKYSLIPPY</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TRICKYSLIPPY"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/TRICKYSLIPPY"/>
	<updated>2026-04-22T07:16:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=663424</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=663424"/>
		<updated>2025-04-03T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=r&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Candy Pirate Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has a bestial face with an undulating scar across the cheek, a pair of squircle-shaped demonbone spectacles over cold cat-slitted crystal blue eyes and a slim animite septum ring threaded through an amaranth riftstone piercing the septum of a deeply scarred nose.  His silver mane is long and thick, and is worn in a tousled arrangement of upswept locks held in place by some chitinous blade spider barbs fashioned into a crown.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Thin bone shards of various sizes jaggedly perforate the flesh of each brow, transitioning as they turn back under the eye to small silver rings that dangle tiny bone beads and skulls across his cheekbones.&amp;lt;br&amp;gt;&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
A radiant dragonfire amber dragonfly with fluttering opalescent wings buzzes around Akeiro, glowing with inexhaustible energy.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a charcoal grey felt tricorn hat with a garnet-red cockade, a charcoal grey silk eyepatch with garnet-red silk ties, an intricate windsteel earcuff dangling a dragonfire amber spider, an oceanic orichalcum ouroboros, a white seasilk shirt with a ruffled neckline, a cambrinth wildling spider inlaid with vortices of moonsilver, a heavily faceted blood ruby rose, a burly desert rat, a grey stuffed parrot with a bright red crown, a massive sunbleached drake skull etched with spidery expansive mandalas, a garnet-red seasilk frock coat with charcoal grey silk lapels and frontings, a white seasilk shirt with a ruffled neckline, a hammered band of blue gold flecked with Eu&#039;s promise crystals, a pair of lava samite knee pants trimmed with charcoal grey silk and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Warrior_Mages&amp;diff=647585</id>
		<title>Praxium matchup guides: vs Warrior Mages</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Praxium_matchup_guides:_vs_Warrior_Mages&amp;diff=647585"/>
		<updated>2024-06-24T14:30:27Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is this guide for?==&lt;br /&gt;
This guide serves as an attempt to break down the PvP matchup against Warrior Mages at a thorough, general level, while keeping the majority of tactics on the bottom shelf. It is intentionally guild agnostic, makes no assumptions around MT or other optional includes, and does not attempt to be the end-all-be-all when it comes to strategy against the guild in question.&lt;br /&gt;
&lt;br /&gt;
==Where are Warrior Mages strong?==&lt;br /&gt;
&lt;br /&gt;
*Easy access to variable elemental damage&lt;br /&gt;
**TM spells&lt;br /&gt;
**Summoned elemental weapons&lt;br /&gt;
*High alpha strike damage&lt;br /&gt;
**ACM utilizing summoned elemental weapons&lt;br /&gt;
*High sustained damage over time&lt;br /&gt;
**Cyclics&lt;br /&gt;
**BG&lt;br /&gt;
**DB&lt;br /&gt;
**Lightning Bolt&lt;br /&gt;
*Native access to every debilitation stat contest&lt;br /&gt;
&lt;br /&gt;
==What are their likely builds?==&lt;br /&gt;
&lt;br /&gt;
*Stats&lt;br /&gt;
**Flexible statting, equally likely to be high Magic/ or high Mind/&lt;br /&gt;
**Magic/ variant&lt;br /&gt;
***Warrior Mages have multiple CC options tied to the Magic/ contest&lt;br /&gt;
****Arc Light for single target stun, versus /Fortitude&lt;br /&gt;
****Frostbite for AoE prone and -Stamina, versus /Fortitude&lt;br /&gt;
****Ice Patch for single target prone/immobilize, versus /Reflex&lt;br /&gt;
****Thunderclap for AoE stun, versus /Fortitude&lt;br /&gt;
****Tremor for AoE -balance and engagement control, versus /Reflex&lt;br /&gt;
***Warrior Mages have multiple debuff options tied to the Magic/ contest&lt;br /&gt;
****Anther&#039;s Call for single target -Evasion, versus /Fortitude&lt;br /&gt;
****Frostbite (see above)&lt;br /&gt;
****Tingle for single target -Agility, -Reflex, versus /Fortitude&lt;br /&gt;
***A Magic/ build allows a Warrior Mage to selectively target which defensive contest they want to challenge, with significant CC and/or debuffs tied to each contest&lt;br /&gt;
***A capped/near-capped Warrior Mage will likely aim for 140-150 base Wisdom to ensure these debilitations land.&lt;br /&gt;
**Mind/ variant&lt;br /&gt;
***These Warrior Mages are going &amp;quot;all in&amp;quot; on a single trick, removing all Wards that their opponent has in as few casts as possible.&lt;br /&gt;
****Ward Break for single target Ward strip, versus /Willpower&lt;br /&gt;
****A Ward-less opponent is incredibly squishy, regardless if the Warrior Mage is utilizing summoned elemental weapons or TM.&lt;br /&gt;
***Warrior Mages have access to a *fantastic* soft CC/debuff that counters the nigh ever present Rage of the Clans.&lt;br /&gt;
****Vertigo for single target prone, -balance, -offensive factor&lt;br /&gt;
**A secondary emphasis on Discipline&lt;br /&gt;
***Losing access to your wards (via dispels) and casting (via Sanyu Lyva or Huldah&#039;s Pall) is crippling to any magic user.&lt;br /&gt;
****A capped/near-capped Warrior Mage will  aim for 130-140 base Discipline to ensure continuity of wards and spellcasting.&lt;br /&gt;
*****They can aim for the lower end of that range if utilizing the Magic/ build, or the higher end of that range if building toward Mind/.&lt;br /&gt;
**A tertiary emphasis on Reflex or Stamina (defense) OR all-out-offense&lt;br /&gt;
***Defensive approach:&lt;br /&gt;
****Depending on what other guilds the Warrior Mage in question fight most, they will most commonly spend their reminder TDP&#039;s on either Reflexes or Stamina. Reflexes if they fight predominantly against Thieves, Traders, Rangers, or other Warrior Mages, and Barbarians. Stamina if they fight predominantly against Empaths or other Warrior Mages.&lt;br /&gt;
***All-out-offense approach:&lt;br /&gt;
****Some Warrior Mages choose to invest only in their Mental Stats in order to maximize their ability to use spells fueled by  both Magic/ and Mind/ contests. In this case, a capped/near-capped Warrior Mage will aim for 150-160 in Intelligence, Discipline, and Wisdom.&lt;br /&gt;
*Scroll spells&lt;br /&gt;
**Awaken&lt;br /&gt;
***Warrior Mages have no native access to anti-stun. Awaken is Life Mana, which is the easiest mana type for elemental magic users to sorcerously use. This also covers anti-unconscious.&lt;br /&gt;
**Redeemer&#039;s Pride&lt;br /&gt;
***Warrior Mages want to protect their wards against dispel and maintain their casting abilities. Since each of those debils target /Willpower, this is a must-include. REPR is mana native, a nice bonus. As an added benefit, it also protects against Fear (see Thieves and Barbarians).&lt;br /&gt;
**Variable third slot&lt;br /&gt;
***There are no other obvious &amp;quot;must fill&amp;quot; gaps in the Warrior Mage&#039;s toolkit. They have native access to +balance and most of the desirable PvP buffs. Common third slot spells include:&lt;br /&gt;
****Essence of Yew&lt;br /&gt;
*****Essence of Yew is a great spell in general. While it will rarely block incoming Debilitations by itself, this will weaken every incoming Debil. Couple this spell with a tertiary investment into either /Reflexes or /Fortitude, and you are much more likely to resist and/or recover quickly from these negative effects.&lt;br /&gt;
****Mental Focus&lt;br /&gt;
*****Warrior Mages have no native means of buffing their mental stats. Mental Focus buffs the primary stat in the Mind/ contest, and the secondary stat in the Magic/ contest, making it an all round good choice. Note: This spell can be cast on others. If you have a friendly Empath who can reliably buff you, go that route instead.&lt;br /&gt;
****LGV&lt;br /&gt;
*****Warrior Mages have a native shield buff, so the inclusion of LGV might sound odd. However, Aegis of Granite and Mantle of Flame are mutually exclusive ritual spells for the Warrior Mage. AEG buffs Stamina and Shield, Mantle of Flame boosts Agility and changes your brawling attacks to fire damage instead of their default damage type. Scrolling LGV lets you default to Mantle of Flame, while not giving up the Shield buff.&lt;br /&gt;
*****Note, this will let you self-buff all three of the defenses. SW -&amp;gt; Evasion. SUF -&amp;gt; Parry. LGV -&amp;gt; Shield.&lt;br /&gt;
&lt;br /&gt;
==What are they trying to do?==&lt;br /&gt;
&lt;br /&gt;
*Out-alpha their opponents&lt;br /&gt;
**Warrior Mages don&#039;t have great wards, and so rarely will win a war of attrition over time. Instead, they want to delete their opponent as fast as possible. Warrior Mages opting for alpha strike damage generally go about it two ways:&lt;br /&gt;
***Summoned elemental weapons&lt;br /&gt;
****Warrior Mages chaining ACMs with summoned elemental weapons (specifically Electric) is the highest 15 second damage application in the game.&lt;br /&gt;
****In this instance, the Warrior Mage usually attempts to close distance with Aether Cloak active, and opens with Ice Patch when they have reached pole range with their opponent.&lt;br /&gt;
****Should the elemental weapon ACM not finish off their opponent, the Warrior Mage still can SPIT OPPONENT with the pre-prepped Dragon&#039;s Breath that Aether Cloak does not prevent.&lt;br /&gt;
****These Warrior Mages largely play at melee range.&lt;br /&gt;
***&amp;quot;Wombo&amp;quot;&lt;br /&gt;
****Warrior Mages making use of &amp;quot;Wombo&amp;quot; eschew summoned elemental weapons and instead make use of a combination of Blufmor Garaen, Dragon&#039;s Breath, and Lightning Bolt. Pathway Focus Quickness  is often employed as well for quicker Lightning Bolt targeting time.&lt;br /&gt;
****These Warrior Mages still open with Ice Patch to prone their opponent, but will then TARGET their LB (often at their opponent&#039;s chest), POINT/WAVE repeatedly to expend their Blufmor Garaen, SPIT at their opponent to utilize Dragon&#039;s Breath, and finish by CASTing their Lightning Bolt.&lt;br /&gt;
****This version of Warrior Mage often also uses Tremor to maintain missile range, letting them cast with relative impunity.&lt;br /&gt;
****These Warrior Mages largely play at missile range.&lt;br /&gt;
&lt;br /&gt;
==How do you win?==&lt;br /&gt;
&lt;br /&gt;
*Recognize which type of Warrior Mage they are&lt;br /&gt;
**A summoned elemental weapon Warrior Mage fights radically different than a Wombo Warrior Mage.&lt;br /&gt;
***If fighting an elemental weapon user, try to avoid melee range, or only go to melee range to apply your damage while the Warrior Mage is hard CC&#039;d.&lt;br /&gt;
***If fighting a Wombo user, move rooms often in between trying to gain melee range and stay there.&lt;br /&gt;
**Look for Aether Cloak&lt;br /&gt;
***If Aether Cloak is active, all of your Targeted spells will fail when cast at the Warrior Mage or be reflected back at you.&lt;br /&gt;
****The tell-tale sign of an active AC are dark, pupiless eyes. However, there are multiple ways that a Warrior Mage can hide this portion of their look, with an active Veil of Ice or feature hiding clothing being the most common methods.&lt;br /&gt;
****See if they&#039;re TARGETing you with spells. If so, you are *generally* safe to do so as well. If they are not, stick to non-Targeted magic.&lt;br /&gt;
**Minimize their alpha strike&lt;br /&gt;
***Against a Wombo Warrior Mages, holding your shield in your off-hand and stancing Shield + Evasion is your best option in minimizing the incoming damage. Most of their damage, but not all, is not defense bypassing. A held shield will block some/part/all of the Blufmor Garaen and Dragon&#039;s Breath, which makes up the bulk of their offense.&lt;br /&gt;
****If they continue to rely on BG/DB damage instead of swapping to just Lightning Bolt and/or melee, you will continue to mitigate a significant portion of the damage for the rest of the fight.&lt;br /&gt;
****Note: this strategy brings an inherent risk against a Warrior Mage. Tingle is a native spell that causes you to drop what it in your hands when they succeed on a Magic vs. Fortitude contest. Be quick about picking you items back up immediately if relying on a held shield&lt;br /&gt;
***Move rooms&lt;br /&gt;
****Wombo Warrior Mages rely on targeting, which can be easily broken by moving rooms. Do so repeatedly. The more you move, the more time they waste with &amp;quot;almost there&amp;quot; Lightning Bolt targets.&lt;br /&gt;
***Wait them out&lt;br /&gt;
****If a Warrior Mage hunkers down and &amp;quot;nukes the room&amp;quot; by chain casting Tremor and AoE spells, moving rooms is a great way to make them waste mana. Be patient. Don&#039;t give in to the idea that you have to be the one to go to them.  Tremor, Fire Rain, and other spells don&#039;t &amp;quot;easily travel&amp;quot; with the Warrior Mage, so you gain the initiative by making them come to you.&lt;br /&gt;
***Target your damage&lt;br /&gt;
****Warrior Mage physical wards are interesting. The more disparate body parts you hit, the better their wards perform. Specifically targeted damage at an area of the body that is relatively easy to hit (Chest, Back, Abdomen) is the best way to apply damage through the portions of the ward that have ablated.&lt;br /&gt;
***Stat for /Reflexes&lt;br /&gt;
****Regardless of the Warrior Mage type, they usually lean heavy into spells that target the /Reflexes contest. By stacking Reflex as a tertiary stat, you completely remove (or at least reduce) their ability to debilitate you.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637961</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637961"/>
		<updated>2024-01-03T20:10:17Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Candy Pirate Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has a bestial face with an undulating scar across the cheek, a pair of squircle-shaped demonbone spectacles over cold cat-slitted crystal blue eyes and a slim animite septum ring threaded through an amaranth riftstone piercing the septum of a deeply scarred nose.  His silver mane is long and thick, and is worn in a tousled arrangement of upswept locks held in place by some chitinous blade spider barbs fashioned into a crown.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Thin bone shards of various sizes jaggedly perforate the flesh of each brow, transitioning as they turn back under the eye to small silver rings that dangle tiny bone beads and skulls across his cheekbones.&amp;lt;br&amp;gt;&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
A radiant dragonfire amber dragonfly with fluttering opalescent wings buzzes around Akeiro, glowing with inexhaustible energy.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a charcoal grey felt tricorn hat with a garnet-red cockade, a charcoal grey silk eyepatch with garnet-red silk ties, an intricate windsteel earcuff dangling a dragonfire amber spider, an oceanic orichalcum ouroboros, a white seasilk shirt with a ruffled neckline, a cambrinth wildling spider inlaid with vortices of moonsilver, a heavily faceted blood ruby rose, a burly desert rat, a grey stuffed parrot with a bright red crown, a massive sunbleached drake skull etched with spidery expansive mandalas, a garnet-red seasilk frock coat with charcoal grey silk lapels and frontings, a white seasilk shirt with a ruffled neckline, a hammered band of blue gold flecked with Eu&#039;s promise crystals, a pair of lava samite knee pants trimmed with charcoal grey silk and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637960</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637960"/>
		<updated>2024-01-03T20:09:26Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Candy Pirate Akeiro Nakohu, a Prydaen.&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&lt;br /&gt;
Akeiro has a bestial face with an undulating scar across the cheek, a pair of squircle-shaped demonbone spectacles over cold cat-slitted crystal blue eyes and a slim animite septum ring threaded through an amaranth riftstone piercing the septum of a deeply scarred nose.  His silver mane is long and thick, and is worn in a tousled arrangement of upswept locks held in place by some chitinous blade spider barbs fashioned into a crown.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&lt;br /&gt;
He is pint-sized for a Prydaen.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Thin bone shards of various sizes jaggedly perforate the flesh of each brow, transitioning as they turn back under the eye to small silver rings that dangle tiny bone beads and skulls across his cheekbones.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&lt;br /&gt;
A radiant dragonfire amber dragonfly with fluttering opalescent wings buzzes around Akeiro, glowing with inexhaustible energy.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a charcoal grey felt tricorn hat with a garnet-red cockade, a charcoal grey silk eyepatch with garnet-red silk ties, an intricate windsteel earcuff dangling a dragonfire amber spider, an oceanic orichalcum ouroboros, a white seasilk shirt with a ruffled neckline, a cambrinth wildling spider inlaid with vortices of moonsilver, a heavily faceted blood ruby rose, a burly desert rat, a grey stuffed parrot with a bright red crown, a massive sunbleached drake skull etched with spidery expansive mandalas, a garnet-red seasilk frock coat with charcoal grey silk lapels and frontings, a white seasilk shirt with a ruffled neckline, a hammered band of blue gold flecked with Eu&#039;s promise crystals, a pair of lava samite knee pants trimmed with charcoal grey silk and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637959</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637959"/>
		<updated>2024-01-03T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Candy Pirate Akeiro Nakohu, a Prydaen.&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
Akeiro has a bestial face with an undulating scar across the cheek, a pair of squircle-shaped demonbone spectacles over cold cat-slitted crystal blue eyes and a slim animite septum ring threaded through an amaranth riftstone piercing the septum of a deeply scarred nose.  His silver mane is long and thick, and is worn in a tousled arrangement of upswept locks held in place by some chitinous blade spider barbs fashioned into a crown.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&lt;br /&gt;
&lt;br /&gt;
He is pint-sized for a Prydaen.&lt;br /&gt;
&lt;br /&gt;
He appears to be young.&lt;br /&gt;
&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Thin bone shards of various sizes jaggedly perforate the flesh of each brow, transitioning as they turn back under the eye to small silver rings that dangle tiny bone beads and skulls across his cheekbones.&lt;br /&gt;
&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&lt;br /&gt;
&lt;br /&gt;
A radiant dragonfire amber dragonfly with fluttering opalescent wings buzzes around Akeiro, glowing with inexhaustible energy.&lt;br /&gt;
&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is holding a bogbirch shortbow with a morgawr leather grip in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a charcoal grey felt tricorn hat with a garnet-red cockade, a charcoal grey silk eyepatch with garnet-red silk ties, an intricate windsteel earcuff dangling a dragonfire amber spider, an oceanic orichalcum ouroboros, a white seasilk shirt with a ruffled neckline, a cambrinth wildling spider inlaid with vortices of moonsilver, a heavily faceted blood ruby rose, a burly desert rat, a grey stuffed parrot with a bright red crown, a massive sunbleached drake skull etched with spidery expansive mandalas, a garnet-red seasilk frock coat with charcoal grey silk lapels and frontings, a white seasilk shirt with a ruffled neckline, a hammered band of blue gold flecked with Eu&#039;s promise crystals, a pair of lava samite knee pants trimmed with charcoal grey silk and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637958</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=637958"/>
		<updated>2024-01-03T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Candy Pirate Akeiro Nakohu, a Prydaen.&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
Akeiro has a bestial face with an undulating scar across the cheek, a pair of squircle-shaped demonbone spectacles over cold cat-slitted crystal blue eyes and a slim animite septum ring threaded through an amaranth riftstone piercing the septum of a deeply scarred nose.  His silver mane is long and thick, and is worn in a tousled arrangement of upswept locks held in place by some chitinous blade spider barbs fashioned into a crown.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&lt;br /&gt;
&lt;br /&gt;
He is pint-sized for a Prydaen.&lt;br /&gt;
&lt;br /&gt;
He appears to be young.&lt;br /&gt;
&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Thin bone shards of various sizes jaggedly perforate the flesh of each brow, transitioning as they turn back under the eye to small silver rings that dangle tiny bone beads and skulls across his cheekbones.&lt;br /&gt;
&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&lt;br /&gt;
&lt;br /&gt;
A radiant dragonfire amber dragonfly with fluttering opalescent wings buzzes around Akeiro, glowing with inexhaustible energy.&lt;br /&gt;
&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is holding a bogbirch shortbow with a morgawr leather grip in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a charcoal grey felt tricorn hat with a garnet-red cockade, a charcoal grey silk eyepatch with garnet-red silk ties, an intricate windsteel earcuff dangling a dragonfire amber spider, an oceanic orichalcum ouroboros, a white seasilk shirt with a ruffled neckline, a cambrinth wildling spider inlaid with vortices of moonsilver, a heavily faceted blood ruby rose, a burly desert rat, a grey stuffed parrot with a bright red crown, a massive sunbleached drake skull etched with spidery expansive mandalas, a garnet-red seasilk frock coat with charcoal grey silk lapels and frontings, a white seasilk shirt with a ruffled neckline, a hammered band of blue gold flecked with Eu&#039;s promise crystals, a pair of lava samite knee pants trimmed with charcoal grey silk and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=623481</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=623481"/>
		<updated>2023-10-19T04:23:28Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Formerly a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_Grey_Dragons&amp;diff=623480</id>
		<title>The Grey Dragons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_Grey_Dragons&amp;diff=623480"/>
		<updated>2023-10-19T04:21:20Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:the_grey_dragons.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
==Background and Information==&lt;br /&gt;
Formed in 444 (January 2023), The Grey Dragons are a RP-PvP organization with regional headquarters spread throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
==Mission Statement==&lt;br /&gt;
Rangers, Empaths, Barbarians, and their Auxiliaries concerned with upholding Balance.&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Role&lt;br /&gt;
|-&lt;br /&gt;
| [[Golameth]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Illiya]]&lt;br /&gt;
| Mender&lt;br /&gt;
|-&lt;br /&gt;
| [[Natarian]]&lt;br /&gt;
| Herald&lt;br /&gt;
|-&lt;br /&gt;
| [[Nawarr]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Paven]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Strithas]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Tambellis]]&lt;br /&gt;
| Herald&lt;br /&gt;
|-&lt;br /&gt;
| [[Waydren]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Organizations,Player organizations,Unofficial organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_Grey_Dragons&amp;diff=623479</id>
		<title>The Grey Dragons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_Grey_Dragons&amp;diff=623479"/>
		<updated>2023-10-19T04:21:00Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:the_grey_dragons.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
==Background and Information==&lt;br /&gt;
Formed in 444 (January 2023), The Grey Dragons are a RP-PvP organization with regional headquarters spread throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
==Mission Statement==&lt;br /&gt;
Rangers, Empaths, Barbarians, and their Auxiliaries concerned with upholding Balance.&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Role&lt;br /&gt;
|-&lt;br /&gt;
| [[Golameth]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Illiya]]&lt;br /&gt;
| Mender&lt;br /&gt;
|-&lt;br /&gt;
| [[Natarian]]&lt;br /&gt;
| Herald&lt;br /&gt;
|-&lt;br /&gt;
| [[Nawarr]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Paven]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Selame]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Strithas]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Tambellis]]&lt;br /&gt;
| Herald&lt;br /&gt;
|-&lt;br /&gt;
| [[Waydren]]&lt;br /&gt;
| Warden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Organizations,Player organizations,Unofficial organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616792</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616792"/>
		<updated>2023-06-29T16:08:42Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Affliations, Funny stuff, Personality. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Formerly a member of [[The Bardbarians]].&lt;br /&gt;
* Currently a member of [[The Grey Dragons]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616791</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616791"/>
		<updated>2023-06-29T16:07:46Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Organized the memorial for Barbara the la&#039;tami. (https://elanthipedia.play.net/The_First_Land_Herald/444-08-36)&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616790</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=616790"/>
		<updated>2023-06-29T16:05:41Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{InTheNews|Akeiro}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=612124</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=612124"/>
		<updated>2023-04-17T06:23:22Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu [[File:Akeiro_Web.jpg|frameless|alt=Akeiro Portrait]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Akeiro_Web.jpg&amp;diff=612123</id>
		<title>File:Akeiro Web.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Akeiro_Web.jpg&amp;diff=612123"/>
		<updated>2023-04-17T06:22:21Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alanarue&amp;diff=611663</id>
		<title>Alanarue</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alanarue&amp;diff=611663"/>
		<updated>2023-03-26T02:49:16Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;						&amp;lt;div class=&amp;quot;mw-indicators&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;h2 id=&amp;quot;firstHeading&amp;quot; class=&amp;quot;firstHeading&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Alanarue &amp;quot;Rue&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Blood Channeler of Elanthia&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
									&amp;lt;div id=&amp;quot;bodyContent&amp;quot; class=&amp;quot;mw-body-content&amp;quot;&amp;gt;&lt;br /&gt;
									&amp;lt;div id=&amp;quot;siteSub&amp;quot;&amp;gt;From elanthipedia&amp;lt;/div&amp;gt;&lt;br /&gt;
								&amp;lt;div id=&amp;quot;contentSub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
												&amp;lt;div id=&amp;quot;jump-to-nav&amp;quot; class=&amp;quot;mw-jump&amp;quot;&amp;gt;&lt;br /&gt;
					Jump to:					&amp;lt;a href=&amp;quot;#mw-head&amp;quot;&amp;gt;navigation&amp;lt;/a&amp;gt;, 					&amp;lt;a href=&amp;quot;#p-search&amp;quot;&amp;gt;search&amp;lt;/a&amp;gt;&lt;br /&gt;
				&amp;lt;/div&amp;gt;&lt;br /&gt;
				&amp;lt;div id=&amp;quot;mw-content-text&amp;quot; lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;float:right; margin: 0em 0em 1em 2em; width:300px; border-spacing:2px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Alanarue Leigheas&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Image:Rue Red Wings2.png|thumb]]&lt;br /&gt;
Here Alanarue is shown in her dark red bloodlace wings and armored bodice, with manacle choker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Status &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Active&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Race &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Human&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Gender &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Female&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Guild &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Empath - Shocked&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Relatives &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; None&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Titles &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Chairmaster&amp;lt;br&amp;gt;Nap Dealer&amp;lt;br&amp;gt;Ruethless&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Associations &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[Northern_Watch]]&amp;lt;br&amp;gt;First Combat Unit - Sergeant&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Former Associations &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[Order_of_the_Black_Fox]]&amp;lt;br&amp;gt;Member&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Mentors &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; [[Dantia]]&amp;lt;br&amp;gt;[[Tichond]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Training &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt; Praxium&amp;lt;br&amp;gt;Wyvern Trials&amp;lt;br&amp;gt;Cane Nights&amp;lt;br&amp;gt;Akeiro&#039;s Instruction&amp;lt;br&amp;gt;Trials of Gorbesh Fortress&amp;lt;br&amp;gt;Duskruin Arena Champion&amp;lt;br&amp;gt;Northern Watch Spars&amp;lt;br&amp;gt;Grey Watch Spars&amp;lt;br&amp;gt;Cemetery Spars with [[Salvitoriel]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;toc&amp;quot; class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Description&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;At a Glance:&amp;lt;/b&amp;gt; Alanarue has an oval face with elegant arched eyebrows, slightly pointed ears, tilted jade eyes, a classical nose and dimples.  Her dark brown hair is short and wavy, and is worn pulled back in a bun.  She has fair skin and an athletic figure.  She is average height for a Human.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Current Outfit:&amp;lt;/b&amp;gt; The Blood Channeler of Elanthia is wearing a dazzling strand of flame opals plaited with fire-roses, a makeshift manacle choker, dark red bloodlace wings inset with tiny merlot rubies, a armored green metal and silk corset with tightly drawn gold laces, a jet-black thornweave skirt adorned with dangling dark-red night diamonds and some molten red slippers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;gallery caption=&amp;quot;Gallery of Rue Each Year&amp;quot; widths=&amp;quot;190px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
youngrue.png|thumb|&amp;lt;center&amp;gt;Rue - 15 years old&amp;lt;/center&amp;gt;&lt;br /&gt;
Rue16.png|thumb|&amp;lt;center&amp;gt;Rue - 16 years old&amp;lt;/center&amp;gt;&lt;br /&gt;
rueish.png|thumb|&amp;lt;center&amp;gt;Rue - 17 years old&amp;lt;/center&amp;gt;&lt;br /&gt;
Rue2.png|thumb|&amp;lt;center&amp;gt;Rue - 18 years old&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;190px&amp;quot; heights=&amp;quot;240px&amp;gt;&lt;br /&gt;
Dark_Rue.png|thumb|&amp;lt;center&amp;gt;Rue - 19 years old&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;History of the Rue&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Parents:&amp;lt;/b&amp;gt; Coming soon!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Education:&amp;lt;/b&amp;gt; Education coming soon!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;gallery caption=&amp;quot;Friends of Alanarue&amp;quot; widths=&amp;quot;190px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
aaiyaah2.png|thumb|&amp;lt;center&amp;gt;[[Aaiyaah]]&amp;lt;/center&amp;gt;&lt;br /&gt;
aratasa3.png|thumb|&amp;lt;center&amp;gt;[[Aratasa]]&amp;lt;/center&amp;gt;&lt;br /&gt;
damiza2.png|thumb|&amp;lt;center&amp;gt;[[Damiza]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Damoone.png|thumb|&amp;lt;center&amp;gt;[[Damoone]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Angel-Final.png|thumb|&amp;lt;center&amp;gt;[[Angel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;190px&amp;quot; heights=&amp;quot;240px&amp;gt;&lt;br /&gt;
Crobin-final.png|thumb|&amp;lt;center&amp;gt;[[Crobin]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Sen_New_Ranger.png|thumb|&amp;lt;center&amp;gt;[[Sennette]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Rhaeme.png|thumb|&amp;lt;center&amp;gt;[[Rhaeme]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Kyisha.png|thumb|&amp;lt;center&amp;gt;[[Kyisha]]&amp;lt;/center&amp;gt;&lt;br /&gt;
20220829-Midjourney-Dantia-Portrait.gif|thumb|&amp;lt;center&amp;gt;[[Dantia]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;190px&amp;quot; heights=&amp;quot;240px&amp;gt;&lt;br /&gt;
Tank.png|thumb|&amp;lt;center&amp;gt;[[Tankata]]&amp;lt;/center&amp;gt;&lt;br /&gt;
20220831-Midjourney-Madigan.png|thumb|&amp;lt;center&amp;gt;[[Madigan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
CythraThumb.jpg|thumb|&amp;lt;center&amp;gt;[[Cythra]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Eury.jpg|thumb|&amp;lt;center&amp;gt;[[Eurynomile]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Golameth|&amp;lt;center&amp;gt;[[Golameth]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Akeiro|&amp;lt;center&amp;gt;[[Akeiro]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Selame|&amp;lt;center&amp;gt;[[Selame]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Illiya|&amp;lt;center&amp;gt;[[Illiya]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Tylanni|&amp;lt;center&amp;gt;[[Tylanni]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Salvitoriel|&amp;lt;center&amp;gt;[[Salvitoriel]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=609778</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=609778"/>
		<updated>2023-02-02T22:01:54Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&amp;lt;br&amp;gt;&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=607408</id>
		<title>Ripplegate Theory</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=607408"/>
		<updated>2022-12-10T13:47:01Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=RT&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=[[Braun&#039;s Conjecture]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Instead of relying on the moons, Merelew lunar magicians demonstrated the ability to solve the unfathomably complex equations necessary for safe teleportation reliably enough to do specific feats of teleportation, called ripplegates.  This is something the Moon Mage Guild was quick to notice and exploit in an imperfect, but useful, manner.&lt;br /&gt;
&lt;br /&gt;
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons.  In practice, the magician uses Ripplegate Theory along with Braun&#039;s Conjecture to solve the enlightened math.  Afterward, the Moon Mage can cast Teleport at their &amp;quot;ripplegate&amp;quot; to return to the area with no regard to moon or moonbeams.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.&lt;br /&gt;
|messaging=&#039;&#039;&#039;PREP RT:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your efforts are aided by your enhanced understanding of the Plane of Probability.&amp;lt;br&amp;gt;&lt;br /&gt;
Opening your mind to the Plane of Probability, you allow yourself to be adrift in numbers.  Taking what you know of the Merelew theoretical math, you begin to construct the unreal geometries necessary to plot a teleportational path back here.&amp;lt;br&amp;gt;&lt;br /&gt;
You can barely comprehend the formulae you are solving, but it is enough.  Using a small trick of psychic magic, you imprint the formulae into a small &amp;quot;seed&amp;quot; within your psyche, ready to be used in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 59 sec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREP TELEPORT, then CAST RIPPLEGATE:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
Your efforts are aided by your enhanced understanding of the Plane of Probability.&amp;lt;br&amp;gt;&lt;br /&gt;
You use the seed of Enlightened Geometry crystallized within your psyche to calculate your destination.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no blackness nor light, merely a gut-wrenching sense of shifting gravity and flung movement.  Your mind strains as the numbers dance around your head, calculating a safe path in the micro-second between spaces.  Finally, after the long instant, you find yourself at...&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Only one room can be memorized at a time.&lt;br /&gt;
* To memorize a room {{com|prepare|prep}} {{tt|rt}} with [[Braun&#039;s Conjecture]] active.&lt;br /&gt;
* To return to the memorized room, {{com|CAST}} {{tt|RIPPLEGATE}} with the [[Teleport]] spell. &lt;br /&gt;
* You can teleport back as many times as you wish without needing to refresh the ripplegate. &lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=595334</id>
		<title>Player suggestions for Guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=595334"/>
		<updated>2022-09-14T02:30:31Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Empath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Barbarian==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Add darkvision to Owl form || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Allow berserks and meditations to be individually ended || 60 second hard cooldown on Famine and Volcano berserks.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Wyvern form that adds a +Expertise boost to Dragon form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Falcon form form that adds quick aim to first shot with Eagle form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Add +Offhand to Dragon form to bring in line with Oath of the Firstborn. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Remove hard cooldown timer from Mana Torment roar. || Barbarian roars&#039; poor ability to ablate vs. willpower barriers and the voice pool system already balances the roar.  Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Overall Guild Design  || Remove hard cap on number of forms and meditations that can be run simultaneously, or add masteries to expand the total number available. || Significant balance repercussions.  Will need to be evaluated by GMs.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Fix Staunch/Dispel meditations so they are truly &amp;quot;free.&amp;quot;  They currently do not check number of active meditations (i.e. they bypass the meditation limit) but then count as an active meditation themselves. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Redesign CHOKE as a Barbarian-only grappling ACM. || Need for grapple and built-in ACM cooldown should be sufficient balance.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Tenacity || Tenacity is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Tenacity should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Toad || Toad is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Toad should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Rakkor || Spell Update  || DALU - Change contest from mind/willpower to contesting /fortitude || Bards need a Debil that does not contest /willpower. DALU is the obvious choice.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Remove the ability for the Naga to turn and engage the Bard in BTN. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Change DEMA from Magic/Fort to Spirit/Fort OR Spirit/Reflex. Change the description or nature of the spell to more spirit based, like Grizzly Claws, if need be. || The current difficult position of Charm makes stat splits much more punishing for a Bard. Instead of using Magic for a potentially extremely useful Debuff, which shares no assistance from Charisma, utilize the contest Spirit, which makes use of Charisma at least in the secondary stat. &lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Completely redesign GJ. Make it a pulsing Charm vs. Willpower which attempts to dispel 1 opponent spell each pulse. Call it something completely different if needed for Lore purposes. || Will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Consolidate HODI and BOTF into 1 single spell. || Increase spell slot cost to 3.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Increase the maximum sleep duration for DALU from the current maximum of 5 seconds. || The spell does a lot, but has an incredibly long pulse timing of 16 seconds and takes 3 pulses to reach maximum effect. With diminishing returns, the sleep effect should have a longer duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Significantly increase the damage of Scream Concussive. Make it armor piercing, unable to be parried, impact damage weighted. Make it Charm vs. Reflex if needed. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool &#039;feint&#039; and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Vastly increase the Inspiration pool, or vastly increase the rate of it&#039;s natural regen. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Inform us of what Bluff Dodge actually does. If it reduces or offensive factor, at least let us know what the range is. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Attribute Rebalance || Increase the benefit Charisma over 100 gives to the abilities fueled by Mojo, such as Segue, Screams, and Bluffs. || At the moment, going from 100 Charisma to 150 Charisma results in a 10% increase to the utilization of abilities such as Screams and Playact.  Meanwhile, going from 10 Charisma to 100 Charisma results in an over 300% increase.  With such a titanic investment in Charisma, an increase in the value Charisma provides not only to the power of these skills, but to the amount they can be used should be adjusted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cleric || Rakkor || Spell Rebalance || Remove 4th pulse from capped AE cast. ||  In a post barrier review world where everyone is squishier, the top end damage of AE needs to be toned down as a first of potentially several measures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| SPICYDIAPSID || Expansion of Existing System || Expand the existing Manipulate system with additional functionality, such as also viewing anyone the Empath has a Link with as a friend. ||  Manipulate is an thematically interesting ability that could extend well for group contexts.  It would need global limits, timeouts, and learning cooldowns with the suggested expansion.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Expand the existing Manipulate system with EXTENDED, QUICK and CAREFUL options. ||  Offer an EXTENDED option what would let the manipulated creature stay linked even in a different room (possible multiple rooms away with advanced Empathy skill) with an increase to Empathy skill learned, a QUICK version for a reduced or removed RT but reduced Empathy skill and a CAREFUL option for an added bonus to success (if you are just under the natural cap to succeed) but with an increased RT.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Update PERCIEVE HEALTH to sense birds in the area; new MANIPULATE MESSANGER creating a &amp;quot;homing pigeon&amp;quot; system ||  Update the PERCIEVE HEALTH system to show different bird types (maybe specific to an area, like kestrels in Horse Clan, seagulls near the ocean, etc.), which would become the basis for a new Manipulate that the Empath could use to temporarily tame the bird to carry a piece of paper, small item, etc. when directed to a target/person.  Each bird type could have different pros &amp;amp; cons (ie. shorter distance but can carry more weight, faster but carries less weight, etc.). With enough Empathy skill, the bird would also wait for a short amount of time at the target and would return to the Empath carrying an item as well.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| [[Akeiro]] || Spell Rebalancing || Update FoC to interact with ADC, allowing a fully healed empath to store a high-mana FoC to &amp;quot;activate&amp;quot; later at a time of their choosing.|| Current FoC sees extremely limited use from high level empaths as it&#039;s rare that heal and regenerate are not stripping wounds almost as fast as they can come in, this would give this spell strong utility for setting up a one-time activated strong heal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || Rakkor || Spell Rebalance || Remove 3rd meta tier, capping accuracy and damage at second meta tier RE: Burn and IFL ||  Since the inception of Iyqaromos Fire-Lens, Burn has not been a spell in their arsenal, it has been the spell in their arsenal. In a post barrier review world where everyone is squishier, the top end damage of a full-strength IFL-empowered Burn needs to be toned down.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || SPICYDIAPSID || Spell Rebalance || Roll the effects of Shape Moonblade into Moonblade.  Leave Moonblade at 1 spell slot. || Curreny Shape Moonblade genuinely feels as though it should be a part of the base spell or that it should do something more substantial a la Empower Moonblade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC to standard duration, standard prep spell. This would allow it to stay up through a typical Paladin fight without needing to recast, and would allow more than 4 uses against a given target with a cast. || No notes.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC contest to Mind or Spirit vs. While I&#039;d prefer it to not be vs. Will, it&#039;s at least justifiable to use it if it&#039;s on a shared contest with our other options. Right now it&#039;s our only Charm contest, which has... some overlap with our Spirit contest, sorta. || No notes. Uptick in use likely, but CRC already has considerable use limitations in the form of cooldowns on use and on target.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || New Spell || As a metaspell or new spell, give us a ranged weapon buff. Ideally HT at a minimum, certainly doesn&#039;t have to be all. I can see something thematic along the lines of HT and Xbow, but tossing LT in would be nice from a balance perspective. || Revisit the reason our ranged buff got pulled post 3.x, since I think that was a thing that happened, aye?&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Remove the 100 rank cap and the degradation on Glyph of Light, making it a bog-standard 20% buff. Can scale off Conviction if desired. If removing decay is too much an ask, make it refreshable. || None needed.  Anyone who wants a 20% can get it by 400 ranks in Sorcery with a runestone, this just makes it native for people who don&#039;t wanna do sorcery for fluff reasons.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change Shatter to be a -DF, not a -Shield. Shield is rarely, if ever stanced by experienced opponents in PvP, and is rarely effective against creature. -Shield does nothing if opponent isn&#039;t stanced into Shield, for melee attacks. Changing to -DF makes it useful against any opponent. || Paladin-only effect of stripping shield to 0 should probably go, but could allow shield-strip exclusively for ranged attacks without busting anything too bad, as that invokes regular ranged DFA mechanics instead of risking one-shots or null effect like melee does.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Glyph of Bonding a dispel resistance. Options include &amp;quot;Negate any dispel at cost of Soul Pool per incoming dispel&amp;quot;, &amp;quot;Make a number of spells undispellable for a duration&amp;quot;, &amp;quot;Spell seal anyone who throws a successful dispel at you&amp;quot;, or others. GoB currently does literally nothing, but &amp;quot;Bonding&amp;quot; spells thematically fits and fills a niche. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Should only apply to native spells.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Protect Self consistent. Right now it&#039;s a mystery box that sometimes works, sometimes doesn&#039;t, and has hefty costs. Update it, or at least reveal what it does, how, etc. || Minimal concerns. Most escape/anti-CC options or other &amp;quot;emergency buttons&amp;quot; are already clear, consistent, and easily understood - see Khri Vanish, Scream Defiance, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (full credit Warbrolus) || Spell redesign || Make AG be spell duration pause + dispel protection for the last 5 native buffs cast by the Paladin. Should be mutually exclusive with Glyph of Bonding providing dispel protection. Retain the favor cost, and give it at least 90 minute duration at max cast, per normal ritual duration. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Native spells only is thematic and prevents out-of-guild shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Turn Soldier&#039;s Prayer into a two-way, signature, non-ablative anti-sorcery integrity barrier, strong enough at max cast to prevent any sorcery - including cross-realm - from being cast by or on the Paladin, barring RoF. Should also strip any active, non-Holy spell effects on the Paladin while in use. Possible this could be a Glyph of Bonding rework instead, but Soldier&#039;s Prayer needs some love. || Restricting options generally has less balance concerns, though this would certainly upset the PvP meta and its abiding love of grabbing DF/IP out-of-mana (including by Paladins.)&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || If not the above, turn Soldier&#039;s Prayer into a battle-duration, battle-prep spell, preferably with a lower mana cost. || Minimal. Even if it only costs 50, and a Paladin devotes all their prep time to using it, and is only fighting one opponent, they&#039;ll still run out of mana first due to tertiary attunement, so it wouldn&#039;t be total spell protection. It would simply make it viable to recast mid-fight.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (credit Warbrolus) || Spell redesign || Make Bond Armaments buff shield&#039;s weapon stats based on potency and shield weight, sufficient to make SLAM a viable option with shields. Ideally include an effective FOI stat, but unsure of technical feasability. || Minimal.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Make Hands of Justice an anti-stealth tool, rather than an anti-theft tool. Options include reflexively unhiding stealthers engaged with you, a Revelation-style effect letting us use Conviction instead of Perception against individuals who have struck us from stealth recently, or others. || Depends on implementation.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || New Spell || New meta spell (1 slot) that allows you to select which element SK converts physical damage to || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Provide messaging for when SK is able to be used against same target again.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Reduce time-to-track target by skill in Scouting, ultimately achieving pre-change &amp;quot;instant&amp;quot; tracking time.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Reduce Syamelyo Kuniyo spell slot cost.  || Overpriced for its utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || &amp;quot;Cast Plague&amp;quot; option for Awaken Forest to directly produce plague spawn if PLS is known.&lt;br /&gt;
  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Bear Strength a normal buff, move status protection to new battle spell, adjust slot cost.  || Unnecessary holdover from Held Mana spell system.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Give Carrion Call bonus damage/effects against corporeal undead if Plague of Scavengers is known, a la old PLS.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Carrion Call Area of Effect.  || Ranger TM spells lack variety.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Devitalize DFA (ignore evasion, only block?), target vitality directly.  || Ranger TM spells lack variety / targeting fatigue is a poor effect.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell for Essence of Yew to choose one strong SvS resistance instead of weak omni resist. || Add adaptability to jack-of-all guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell to provide Targeted Magic buff to See the Wind  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add toggle on/off to 3rd party cast messaging for Oath of the Firstborn.  Actual oath doesn&#039;t seem to matter but can be OOC for the character  || Currently based only on race.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add nerve poison to Harawep&#039;s Bonds.  || Underpowered spell, previously had poison - nerve damage is immune to SvS damage ban.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || New Spell || Boost to Parry and Shield skills.  || Improve defense of defense-heavy guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Change Beseech Wind to Refresh to long duration pulsing effect.  || Currently has no value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Quadruple duration and reduce activation time for Beseech Elanthia to Petrify.  || Currently has limited value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Dark to Sing - add passive spot, toggle off 3rd party messaging or reduce spam, remove stun/prone at end, allow use when not already in dark area.  || Overly punishing for limited utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Add &amp;quot;Perceive Nature&amp;quot; or similar ability - brief RT to sense current bonus level and nature level of the room in greater detail without requiring howling and pacing.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase Scouting experience from HUNT action.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Allow Rangers to sense when another Ranger uses Scout Awareness or a Thief uses Mark against them.  || Paladins and Thieves can sense a Scout, but Rangers can&#039;t sense a Scout or Mark.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Speed up trails.  They&#039;re currently so much slower than manually walking they aren&#039;t worth using. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Revisit trail exp.  It is almost impossible to train scouting to cap with trails. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Limited number of perma-tacks.  Spouse for sure.  Others maybe?  Scales with rangering ranks. || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Scout Guild-Go trail: respects barriers, but can always track to the nearest guild || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Guild Focus || The name SCOUTING holds the skill back.  Rename to something else (Naturalism?) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech Refresh boosts vitatily regen || potential influence on blance due to vit shield&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech seal to give same chance to keep scrolls as a raise. || Death mechnics and scrolls are a touchy subject&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || Compost to AP@0 slots || Everyone can be elanthia&#039;s janitor&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot enhances wilderness level of area || ??&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot raise life mana in area || ??&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thief|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Their current reactors are useless for PvP purposes, but are great in PvE. Rather than continue to tweak TRC and IR and unbalance them in PvE, a new spell should be added to handle the PvP gap. See submission from the &amp;quot;Design a Spell&amp;quot; contest at Simucon.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || Single-target hard CC spell (stun, immobilize, or stun/unconscious).  || Traders completely lack reliable CC outside of speculate coin, which has many limitations.  A spell-based option would be a huge boon.&lt;br /&gt;
|-  &lt;br /&gt;
| Trader || Malkien || New Spell || Target magic training spell that does not consume Starlight Aura.  || Non-sorcerous training options that don&#039;t consume SLA would make young Traders much easier.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || SvS protection spell, suggested ablative barrier vs. reflex or vs. fortitude. || Traders don&#039;t have much native SvS protection.  A moderate-powered SvS barrier that contests one of the three defenses would be useful, particularly a vs. fortitude or vs. reflex barrier (no one outside Barbarians currently has a vs. reflex barrier).   &lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || Overall Guild Design || Review contests of current (and upcoming) SvS abilities to provide consistency in offensive contest selection.  || Traders only have three native debil abilities and they are all different contests (magic, spirit, and finesse).  I would personally suggest Trader spells lean hard into the charm contest to give their guild magic a unique flavor outside of bog-standard magic and mind contests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Like other unique barriers, GI continues to be troublesome to balance. A repeat hit to the same area in X number of seconds can be devastating, but those same hits spaced out over a protracted period of time are inconsequential. Rather than continue to tweak GI and unbalance it for PvE, a new spell should be added to handle the PvP gap.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || 3% damage reduction to Lightning Bolt || Lightning Bolt continues to perform slightly too well in the post barrier review reality. Pure elemental damage spells are really strong, especially with the frequency that the spell can be targeted when used by a Warrior Mage with Pathway Quickness. A minor damage tweak is needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Guilds &amp;amp; Commoners==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Update AIM functionality to both load and aim a held aimed weapon in the same manner that TARGET both preps and “aims” a targeted magic spell at a hostile. || Allows AIMed weapons to be viable in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Vitality protection added to all guild spellbook reactors in a non-stacking fashion || By adding the vitality protection to all guild spellbook reactors, this will increase build diversity and allow for additional experimentation and optimization. Note, running more than one guild spellbook reactor will not double the vitality protection, it is hard capped at 10%.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Tambellis || Spell/Ability Expansion || Add more &amp;quot;Charm&amp;quot; abilities and Spells. || At the moment, Charm (and Charisma) is in a terrible state. There are only 8 Charm based spells, and only 3 Charm based abilties. Charisma is the ONLY stat not used in any defensive contests and is the only Attacking Contest with 0 spells that are hard CC and castable (not cyclic) and not a &#039;calm&#039;, and of the 8 Charm based spells 5 are signature.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Cooldown or Diminishing Return on Spell Seal/Ward Strips || Despite being more penalizing then effects like stun and immobilize, spell seal functions like Huldah&#039;s Pall and ward/buff strip functions like Ward Break or Rend lack any form of cooldown or diminishing returns.  These effects warp the entire metagame around them, and the need to protect against them render entire builds (such as Bard charm builds or Barbarian fear builds) non-viable.  Giving them diminishing returns would go a long way towards balancing this.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Diversify Allocation of SvS Stats and Contests || The dominance of magic/mind contests and the double-dipping allowed in the mental stats for vs. willpower (by far the most common contest) stifle ability to make off-meta builds.  Combined with the spell seal/ward strip spells all being vs. willpower and the problem is compounded.  Suggest switching some contests (such as making vs. willpower Charisma/Wisdom/Discipline) and evaluating the contest of 1-2 abilities per guild should help with diversity of viable stat allocation. &lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Vanzok || Overall Game Balance || Make Defense-Ignoring abilities, including Ranged, no longer ignore, but instead penalize the defense(s) previously ignored, based on Armor skillset placement. Could also make it a Defending contest, as originally suggested by Kodius - https://elanthipedia.play.net/Post:Autostance_-_01/16/2014_-_00:32 - but not implemented. || Right now DFA is king, and backstab/shatter/Eliminate risk one-shotting people who don&#039;t know what they&#039;re doing and are stanced Shield. This would help offset both of those.&lt;br /&gt;
|}&lt;br /&gt;
 {{cat|player suggestions}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_Bardbarians&amp;diff=594379</id>
		<title>The Bardbarians</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_Bardbarians&amp;diff=594379"/>
		<updated>2022-08-23T13:47:31Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Known Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:The_bardbarians.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Background and Information==&lt;br /&gt;
The Bardbarians are an organization of Cause-driven players that engage in a variety of RP and PvP activities. They call no single area home, but often base themselves for days or weeks at a time in various Provinces based on the currently active Cause.&lt;br /&gt;
&lt;br /&gt;
==Mission Statement==&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Nickname&lt;br /&gt;
|-&lt;br /&gt;
| [[Akeiro]]&lt;br /&gt;
| Stuck in Stocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Byd]]&lt;br /&gt;
| The Gambler&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuno]]&lt;br /&gt;
| The Coin Tosser&lt;br /&gt;
|-&lt;br /&gt;
| [[Gahston]]&lt;br /&gt;
| No one Bards like Gahston&lt;br /&gt;
|-&lt;br /&gt;
| [[Golameth]]&lt;br /&gt;
| The Magebarian&lt;br /&gt;
|-&lt;br /&gt;
| [[Illiya]]&lt;br /&gt;
| Insert Clever Nickname&lt;br /&gt;
|-&lt;br /&gt;
| [[Natarian]]&lt;br /&gt;
| THE Bardbarian&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladmirr]]&lt;br /&gt;
| The Impaled&lt;br /&gt;
|-&lt;br /&gt;
| [[Waydren]]&lt;br /&gt;
| Lost in the Woods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Former Members==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background-color:grey&amp;quot;|Nickname&lt;br /&gt;
|-&lt;br /&gt;
| [[Dantia]]&lt;br /&gt;
| Now a member of the Northern Watch&lt;br /&gt;
|-&lt;br /&gt;
| [[Kalinandra]]&lt;br /&gt;
| Now a member of the Ravens&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldean]]&lt;br /&gt;
| Assisting with the Praxium&lt;br /&gt;
|-&lt;br /&gt;
| [[Madigan]]&lt;br /&gt;
| Now a member of the Northern Watch&lt;br /&gt;
|-&lt;br /&gt;
| [[Mevilan]]&lt;br /&gt;
| Missing in Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakkor]]&lt;br /&gt;
| Now serving as head of the Praxium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
History Placeholder&lt;br /&gt;
&lt;br /&gt;
==The Ravensblood War==&lt;br /&gt;
===Week 1===&lt;br /&gt;
&#039;&#039;&#039;Day 1 (1/4/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last night marked the opening of the Ravensblood War. For weeks, the Bardbarians and Ravens had been jockeying for control of the Bin. Both sides had resorted to laying down personal claim markers declaring their side to be the true owners of the far north territory. This engagement didn&#039;t happen in the land where progress forgot, though. No...it occured smack dab in the middle of The Crossing.&lt;br /&gt;
&lt;br /&gt;
Golameth, a founding member of the Bardbarians, patrolled the streets by the Empath&#039;s Guild when he spotted them. Four Ravens: Atuen, Psaero, Jondong, and Tweedum. What you need to know about Golameth is that any one of those targets is a piece of cake. Two even, they&#039;d certainly fall at his mighty Bardbarian hand. But four? He was on paths too dark to trod on his lonesome.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Golameth: Feel like a fight?&lt;br /&gt;
Me: I&#039;m patrolling the Bin. You have one brewing?&lt;br /&gt;
Golameth: Yeah, Crossing&lt;br /&gt;
Me: Give me 5.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I quickly made my way to the area outside the Empath Guild. There indeed stood the targets, and one more hidden to boot. But are Bardbarians afraid of being outnumbered? Never.&lt;br /&gt;
&lt;br /&gt;
Atuen fell first, his Halo insufficient to push attackers away. He died to the Bardbarian&#039;s signature move...the Bombo, executed by a Moon Mage.&lt;br /&gt;
&lt;br /&gt;
The Ravens were quick to make use of their superior numbers, though. Just minutes later, they found an isolated Golameth and exacted their revenge against the lone Bardbarian. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Golameth was just struck down!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More Ravens flocked (tee hee) to the cause with Raikage reinforcing their numbers. It was now six Ravens against two Bardbarians. Long odds. Scary odds. The Bardbarians reached out to one of their other founding members for assistance.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Me: Hey Nat, you awake?&lt;br /&gt;
Natarian: bagpipesnorebagpipe&lt;br /&gt;
Me: Big fight. Much killing. Bardbarians vs. Ravens&lt;br /&gt;
Natarian: On my way.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bagpipes-a-tooting, Natarian&#039;s presence steeled the resolve of the Bardbarians. Three against six? Even odds.&lt;br /&gt;
&lt;br /&gt;
Raikage fell to the Moon Mage Bombo. Tylevyn died to the Barbarian Stomp. Jondong met Crossing Bank pavement at the hands of The Bard(barian).&lt;br /&gt;
&lt;br /&gt;
Madigan and Dantia joined the engagement. While not Bardbarians, they are Top Notch (😉) friends who are always on the lookout to defend the innocent against the depredations of the Ravens. They joined. Fought. Participated.&lt;br /&gt;
&lt;br /&gt;
And then, a dramatic pause. A Banner descended on the room. Confusion erupted. Neither side could have cast that Banner with the steely-minded Bardbarians present. We threw weightless verbal barbs at each other, mostly in jest. Without warning, the Banner departed as quickly as it arrived. The battle rejoined.&lt;br /&gt;
&lt;br /&gt;
Golameth tallied his second kill with Nideaya, and Tweedum marking his third. Not to be outdone, The Moon Mage kept pace with another kill against Psaero. The Ravens withdrew once more to recoup, re-buff, and re-organize. Dantia healed all of The Bardbarians and friends. &lt;br /&gt;
&lt;br /&gt;
The lull in the combat lasted nearly twenty minutes. We began drafting a Declaration of Victory, honoring the bravery of the Ravens while simultaneously claiming the Bank as Sovereign Bardbarian Territory. Natarian was three refrains into an epic bagpipe ballad when the enemy returned.&lt;br /&gt;
&lt;br /&gt;
The Moon Mage executed precision surgery on Atuen&#039;s head, removing that unnecessary body part. Madigan got on the board with his first kill against Tylevyn, nearly exploding the warrior mage&#039;s chest. But the enemy had learned from the prior two chaotic battles. More and more, Ravens on the verge of dropping were drug away from the room by invisible hands. Something was needed to keep that from happening. The Bardbarians called in The Artillery.&lt;br /&gt;
&lt;br /&gt;
Rakkor arrived quickly, Cleric magics in tow. And while he was almost killed upon arrival when beset by four of the Ravens, he anchored targets in place and began to rain down fire from the Heavens. Raikage died to the holy flames, as did Jondong. In between, Madigan notched his second kill by dropping Jeffe.&lt;br /&gt;
&lt;br /&gt;
A quiet settled in at the bank. The enemy had retreated once more. Perhaps to regroup? Maybe calling it a night? The Bardbarians (and friends) stood victorious. We patted Golameth on the back for being the lone Bardbarian death of the night and consoled him that many fights lay ahead where he might enact his revenge.&lt;br /&gt;
&lt;br /&gt;
Thus marked the opening engagement of the Ravensblood War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 2 (1/5/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second day of the Ravensblood War started off quiet. Too quiet. Recognizing the Ravens had moved Sir Caw from the Bin to the Crossing Bank, The Bardbarians followed suit. The Moonbarian&#039;s likeness was relocated, staking claim to the Bank. &lt;br /&gt;
&lt;br /&gt;
But The Moonbarian&#039;s likeness was not content to sit idly by. No. It desired its own piece of the action. It turned its mechanical attention to Sir Caw, casting its own miniaturized version of Burn. Sir Caw didn&#039;t stand a chance.&lt;br /&gt;
The windsteel moon mage focuses a beam of light on the guard figurine, which sears it in a precise line!&lt;br /&gt;
Without any preamble, the Grey Raven guard figurine tips over with a clank and stops moving.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
No good deed goes unpunished, however. The Ravens would be quick to seek revenge. Thus a guard was stationed outside the Bank. Meradyce. A small, tiny Trader of no renown. Barely past her first circles. A novice, really. She bravely volunteered for the duty nonetheless, undeterred by the danger. &lt;br /&gt;
&lt;br /&gt;
...she died quickly. &lt;br /&gt;
&lt;br /&gt;
Raikage and Rifkinn, in a dramatic tag team of R-letters, cut Meradyce down. The Moonbarian&#039;s rescue arrived too late. One to zero, Ravens. &lt;br /&gt;
&lt;br /&gt;
With most of The Bardbarians occupied elsewhere, The Moonbarian led a valiant defense against the Ravens. Time and time again, Rifkinn and Raikage attacked. Repeatedly they were thrown back. But try as he might, The Moonbarian could not drop the aggressors. &lt;br /&gt;
&lt;br /&gt;
Madigan and Dantia, friends of The Bardbarians, arrived on the scene to assist. Dantia healed and Madigan defended. Twin pillars of protection for their beleaguered ally. Their stalwart action granted The Moonbarian a reprieve. He rested, grateful for the break to recharge his magics and renew his spells. The Ravens seemed to avail themselves of the same. (edited)&lt;br /&gt;
&lt;br /&gt;
When friends departed, the Ravens redoubled their efforts. This time, though, things played out differently. The Moonbarian, alone again, leaned more upon his Magics rather than his Weapons. Rifkinn fell first, a victim of Xibar and Yavash&#039;s presence in the daytime sky.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;You gesture at Rifkinn.&lt;br /&gt;
Three black-core beams descend from the sky and shrink into a tiny point centered on Rifkinn.&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
The beams completely incinerate the head!&lt;br /&gt;
 * Rifkinn is slain before your eyes!&lt;br /&gt;
Roundtime: 1 sec.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One to one, a draw. &lt;br /&gt;
&lt;br /&gt;
Raikage, alone now, continued his hit-and-run tactics. Again and again he attacked before fading away. Finally, though, he was caught in the open. Exposed. Vulnerable. The Moonbarian lept at the opportunity. Dazzle. Burn. Burn. Dead.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;cast raikage&lt;br /&gt;
You gesture at Raikage.&lt;br /&gt;
Three black-core beams descend from the sky and shrink into a tiny point centered on Raikage.&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
The air around Raikage solidifies into a blinding yellow luminescence, collapsing under the force of the attack in a silent cascade of glassy fragments that vanish before reaching the ground.&lt;br /&gt;
The beams completely incinerate the right arm!&lt;br /&gt;
Raikage is dealt a vicious stun!&lt;br /&gt;
Raikage&#039;s telothian parazonium falls to his feet.&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Raikage falls down!&lt;br /&gt;
Raikage&#039;s in shock and dying!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And with that, the war died down until the morrow. Two to one, Bardbarians. The Moonbarian&#039;s likeness remains at the Bank. Sir Caw remains damaged. A successful evening all around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 3 (1/6/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lull in the action presented itself on Day 3 of the Ravensblood War. Both sides seemed to be settling in, getting some training done, and gearing up for a (hopefully) bloody weekend.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians made their rounds, checking the status of things. Sir Caw remained missing from the Bank and the Bin. It wasn’t until much later that we found him just one room southwest of the Crossing Bank. Clever, Ravens. The Moonbarian’s likeness stood upright and functional at the Bank, and The Bardbarian’s mini-me was still present  at the Bin.&lt;br /&gt;
&lt;br /&gt;
With little else to do, The Bardbarians settled in for a game of chess. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;gt;observe board&lt;br /&gt;
You take a moment to observe the board&#039;s layout:&lt;br /&gt;
8  r n b q k b n r&lt;br /&gt;
7  p p p p p p p p&lt;br /&gt;
6  . . . . . . . .&lt;br /&gt;
5  . . . . . . . .&lt;br /&gt;
4  . . . . . . . .&lt;br /&gt;
3  . . . . . . . .&lt;br /&gt;
2  P P P P P P P P&lt;br /&gt;
1  R N B Q K B N R&lt;br /&gt;
   a b c d e f g h&lt;br /&gt;
Uppercase pieces are white.  Lowercase pieces are black.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Natarian chose to go second, accepting Black as his color. White fit the virtuous nature of Kaldean. The opening stages of the game saw both players vie to control the center of the board. Natarian struck deep into enemy territory, and Kaldean countered with sweeping advances up the sides. Too late, Kaldean recognized the trap he had fallen into.  His backline lay in peril. His King threatened, he mounted a last ditch defense. Alas.&lt;br /&gt;
&lt;br /&gt;
Natarian moves a katambite bishop, capturing a grazhite king!&lt;br /&gt;
&lt;br /&gt;
(Seriously, the chess set is amazing rednames. Way to go, whichever team put this together!)&lt;br /&gt;
&lt;br /&gt;
With no other opposition to be found, The Bardbarians stood down for the night.Ravens, we’ll see you soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 4 (1/7/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 5 (1/8/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After two days with no action, things picked back up on Day 5 of the Ravensblood War. Nideaya, an infamous Raven of renown, was ill content to wait for her foes to assemble on the field of battle. Instead, she hunted them while they trained. Dastardly. Despicable. Craven. Among her targets were the tiny, barely-out-of-novice-training Meradyce, and the herculean juggernaut Golameth. While Meradyce bravely ran away, Golameth stood his ground in the midst of giants and slowly succumbed to one backstab after another…his barbarian resilience eventually failing.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Driving in with exacting precision, Nideaya thrusts a scarlet glaes pasabas inlaid with Eth&#039;ral&#039;khh symbols at you. &lt;br /&gt;
You fail to evade, stepping partially into the shot. The pasabas lands a heavy strike (7/23) that pierces clean through from one side of the neck to the other (Looks like a party gag, except for being quite dead). &lt;br /&gt;
* Golameth was just struck down!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revenge.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians are fighters. Every last one of us. And aggression against one of us is aggression against all of us. Rakkor, a Bardbarian Paragon of Justice, signed up to avenge the novice Trader’s plight. He found Nideaya honing her skills for upcoming battles and rained fiery destruction down upon her.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Nideaya is revealed from concealment.&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
A bolt of holy fire strikes Nideaya&#039;s small shield and slams into her abdomen, utterly immolating surrounding flesh and bone in a conflagration of roaring silver flame!&lt;br /&gt;
 * Nideaya is slain before your eyes!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A calm before the storm set in. The Bardbarians eyed the northern horizon. The miniature Bardbarian had been placed at the Bin nearly a week prior. Rumbles, heard faintly on the wind but with growing certainty, pointed to this night being the night of shed blood. That eve, The Bardbarians Natarian, Golameth, Kalinandra, and Waydren gathered at the Bin, checking on the status of their miniature comrade. &lt;br /&gt;
&lt;br /&gt;
But what began as a small defense quickly ballooned into the biggest gathering in Therengia. Tankata, Dantia, Madigan, Remyngton, Tichond, and more (henceforth denoted as Not-Bardbarians) saw that friends and acquaintances were staged to do what the Theren Guard and Order of the Dragon Shield had never been able to do, hold their claimed land and repulse the enemy from it. The objectives: defend the miniature Bardbarian against all encroachment, kill the enemy, remain in control of the territory, win the day.&lt;br /&gt;
&lt;br /&gt;
It was a pyrrhic victory.&lt;br /&gt;
&lt;br /&gt;
The Bardbarian placed his Bardic magics at the Bin, negating the Raven’s primary advantage of stealth. The minutes drug on. First one, then ten, fifteen, twenty. The Ravens refused to engage where fading away into the blackness of night was impossible.&lt;br /&gt;
&lt;br /&gt;
Raikage says, &amp;quot;Unfair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having secured the bin, members of The Bardbarians took up patrolling the streets of Langenfirth. This is when the Ravens struck, catching Golameth unaware. Before help could arrive, the Ravens were already up one to none, Rifkinn seizing the kill.&lt;br /&gt;
&lt;br /&gt;
The Not-Bardbarians began patrols of their own, meeting with some initial success. Tankata struck down Jondong not once, but twice, as the Raven’s barbarian re-engaged in the fight. These would be the first of many dirt naps that Jondong experienced over the course of the evening.&lt;br /&gt;
&lt;br /&gt;
To our great joy and celebration, The Bardbarian Kalinandra’s fearsome presence made itself felt on the field of battle. For too long, Kalinandra was afraid of what world-shaking consequences would occur should she unleash her Empathic magics on others. Would the Guardians step in to quell her in the same manner that they dealt with the Wind Clan? Overcoming that fear with righteous fury and an almost offhanded gesture, Kalinandra’s withering magic turned Jondong’s chest into little more than a dusty ruin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Kalinandra&#039;s hands tremble.&lt;br /&gt;
Kalinandra leans forward, her arm outstretched at Jondong for a touch.&lt;br /&gt;
Kalinandra reaches past his ka&#039;hurst shield.&lt;br /&gt;
A shockwave of transformation ripples throughout Jondong&#039;s chest, molding a pillar of dust amid withering, screaming ruin.&lt;br /&gt;
* Jondong was just struck down!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The score sat even between Bardbarians and Ravens at one each. But then, the turn.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians are not meant to hold territory. They are conquerors. Removers of claim. An offensive force instead of a defensive bastion. Out of their element when protecting a static position. And it showed. Two more Bardbarians dropped in quick succession, Golameth dying far from the Bin upon the withering blade of Cined, while The Barbarian himself experiencing the tag-team-triple-threat of Rifkinn, Cined, and Nideaya. Even one approaching heights mere mortals can scarcely dream of is brought low when outnumbered three-to-one.&lt;br /&gt;
&lt;br /&gt;
Score: the Ravens three, the Bardbarians one.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the consistent lack of organization in the defenders of the Bin proved to be their undoing. The Ravens capitalized on this confusion. The sharp staccato of silent slipping blades felled Remyngton, Tankata, Sothios, Darkgaze, and Kenamer, each in rapid succession, before their bearers vanished without a trace. Hit, kill, run. Repeat. Hit, kill, run.&lt;br /&gt;
&lt;br /&gt;
The Raven’s proved their point with the drip, drip, drip of crimson tears upon the streets of Langenfirth.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians had one last answer to the onslaught. The Moonbarian, not present for the first half of the events, singled out a single Raven as the rest of her companions withdrew. Focused moonlight shone down upon his victim, reducing Nideaya to a smoldering heap.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;You gesture at Nideaya.&lt;br /&gt;
A brilliant beam descends from the sky and shrinks into a tiny point centered on Nideaya.&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
The beam completely incinerates the right arm!&lt;br /&gt;
* Nideaya is slain before your eyes!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As stated, a pyrrhic victory. The official tally of three-to-two, Ravens marked the first engagement in the Ravensblood War where the Bardbarians the Ravens caused more damage than they received. A quiet moment of review on the objectives was needed: &lt;br /&gt;
&lt;br /&gt;
Defend the miniature Bardbarian against all encroachment, check. The Barbarian miniature remains present and undamaged at the Bin.&lt;br /&gt;
&lt;br /&gt;
Kill the enemy, check. Many people died on the enemy side, many more than the final Bardbarian tally can claim.&lt;br /&gt;
&lt;br /&gt;
Remain in control of the territory, check. The Ravens withdrew from the Bin, leaving the Bardbarians to claim the field.&lt;br /&gt;
&lt;br /&gt;
Win the day…a single failure in the midst of four goals. Not only did the final tally fall against us, many of our friends fell as well. A high cost for defending the Bin.&lt;br /&gt;
&lt;br /&gt;
A pyrrhic victory indeed. Well done, Ravens. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 6 (1/9/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With our normal scribes not in attendance last night, the last founding member of The Bardbarians offered to write up the summary of events.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Ravens kill people&lt;br /&gt;
Hot rage from Chuno stirring&lt;br /&gt;
Bardbarian go&lt;br /&gt;
&lt;br /&gt;
Empath Guild battle&lt;br /&gt;
Cold steel leaves Ravens running&lt;br /&gt;
Bardbarian fight&lt;br /&gt;
&lt;br /&gt;
Red hot scars fading&lt;br /&gt;
Touch like mountain river cold&lt;br /&gt;
An Empath heals hurts&lt;br /&gt;
&lt;br /&gt;
Bardbarian win&lt;br /&gt;
Victory like Summer wine&lt;br /&gt;
Sweet end to fighting&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We’re still waiting on additional non-haiku details for the rest of the reporting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 7 (1/10/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As seems to be the natural course in conflict, a day of heavy activity or late night action is followed by one of rest and celebration.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians gathered in front of the Empath Guild and held a bagpipe concert while officially welcoming in their two newest recruits. Madigan and Dantia (collectively, House De’Mascus) have proven stalwart allies, fast friends, and capable fighters over the past few months as The Bardbarians slowly coalesced into a formal organization. Always spoiling for a fight, we are happy to count them among our ranks.&lt;br /&gt;
&lt;br /&gt;
With no Ravens Flocking, alternative competition needed to be found. The Bardbarian himself challenged Chuno to a drinking game. Despite high hopes and much boasting, though, unconsciousness quickly took the Bard. Victory, Chuno.&lt;br /&gt;
&lt;br /&gt;
Afterward, The Bardbarians settled in for spars at the cemetery. Before leaving the Empath Guild, however, they placed a Barbarian miniature to stake their territorial claim. It now stands vigil at the site where enemy forces were routed on the prior eve.&lt;br /&gt;
&lt;br /&gt;
(16-6)&lt;br /&gt;
&lt;br /&gt;
===Week 2===&lt;br /&gt;
&#039;&#039;&#039;Day 8 (1/11/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They say that imitation is the sincerest form of flattery. At the end of Week 1, The Bardbarians took a long hard look at their strategy. We carefully examined what worked, what didn’t, and what the Ravens executed in a superior fashion.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long to find one area where the Ravens consistently outperformed The Bardbarians. Day 1, the fight at the bank. Day 2, another fight at the bank. Day 5, the fight at the bin.&lt;br /&gt;
&lt;br /&gt;
That strategy? Their unerring ability to drag off their wounded before a final blow could land. With synchronized perfection, their next-to-dead compatriots would suddenly slide out of the room, hauled away by invisible hands. “Ca caws” would cry out from the shadows with each successful rescue, the opposing killers stymied time and time again.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians cannot, will not, settle for second best. The objective for the evening made itself clear: out-drag the enemy.&lt;br /&gt;
&lt;br /&gt;
[Raikage]: &amp;quot;Bardbarians representing tonight, although they gonna need to clean the backs of their pants with all those drags to save their lives&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission successful.&lt;br /&gt;
&lt;br /&gt;
Golameth and Tylevyn got the skirmishing started off the right way, trading kills against each other. Golemeth fell to the Raven Warrior Mage first, but the Bardbarian returned the favor not long after.&lt;br /&gt;
&lt;br /&gt;
A lull followed. Of The Bardbarians present that evening, many were exhausted from the full day of perfecting their drag-away techniques. Natarian, Madigan, and Dantia headed out to rest or hunt. The call to stand down was given.&lt;br /&gt;
&lt;br /&gt;
And then the Ravens came out to play.&lt;br /&gt;
&lt;br /&gt;
Rifkinn, Raikage, and Tylevyn gave a good showing. Bolstered by the familiar surroundings of the city environment, the Raven Thieves proved nigh impossible to spot before striking from the shadows. They struck first at The Bardbarian’s newest recruit, Vladmirr. Silent blades slipping, stabbing, and cutting. Appearing and then disappearing before any retaliation could be aimed their way. &lt;br /&gt;
&lt;br /&gt;
The moment arrived. Vlad’s health dipped precipitously low. It was time for The Bardbarians to show they’d studied their enemies tactics. Execute order “drag away.”&lt;br /&gt;
&lt;br /&gt;
Success. Not just on the first opportunity, but on the next three as well. Vladmirr saved from certain doom. Flawless execution.&lt;br /&gt;
&lt;br /&gt;
On the other side, the Ravens had grown lax in the strategy they’d pioneered. Tylevyn and Rifkinn, both in mortal jeopardy, did not receive the same rescues Vladmirr enjoyed. Death visited itself on both Ravens.&lt;br /&gt;
&lt;br /&gt;
The Ravens withdrew from the field, and exhausted Bardbarians followed suit. The final accounting for the evening: Barbarians four kills, Ravens one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 9 (1/12/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action. Everyone took a break. Will make this more entertaining later. Probably recap the Vlad vs. Twee song-off. These were amazing.&lt;br /&gt;
&lt;br /&gt;
Vlad:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;I do not love Mr. Tweed&#039;s forever Ham&lt;br /&gt;
especially since they think he be da man&lt;br /&gt;
&lt;br /&gt;
I would that we not fight them in the city&lt;br /&gt;
I definitely don&#039;t like the little one, itty bitty&lt;br /&gt;
&lt;br /&gt;
I chose to lay back, plugging holes with a rag&lt;br /&gt;
Until ole Chuno decided to drag.&lt;br /&gt;
&lt;br /&gt;
I would not dance with with Raikage last night&lt;br /&gt;
Cuz he was just reveling in my plight&lt;br /&gt;
&lt;br /&gt;
Next time I&#039;ll eat that dang good Ham&lt;br /&gt;
then slap a Raven with my withered old cleric hand&lt;br /&gt;
&lt;br /&gt;
So rest up dear combatants and today stay chill&lt;br /&gt;
For tonight I&#039;m coming to kill kill kill KILL!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tweedee:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Be real, you like the tweeds for-ever ham&lt;br /&gt;
because they are not one, but two man.&lt;br /&gt;
&lt;br /&gt;
Your just the thing that&#039;s itty bitty&lt;br /&gt;
since you would not, could not, fight them in any city.&lt;br /&gt;
&lt;br /&gt;
You sit with what you say are holey clothes&lt;br /&gt;
but here you run, after throwing ragged blows!&lt;br /&gt;
&lt;br /&gt;
Do you say Chuno comes to drag you away&lt;br /&gt;
We saw your bloody nose call Chuno to save your day!&lt;br /&gt;
&lt;br /&gt;
We know Dong would dance and sway and lay you at night&lt;br /&gt;
but then morning would come for you to pay the Baron’s price.&lt;br /&gt;
&lt;br /&gt;
You could not, would not pay when they protected your land&lt;br /&gt;
Now the Raven demand 111 plats with 458 interest at hand.&lt;br /&gt;
&lt;br /&gt;
So eat the ham and hate the man&lt;br /&gt;
Grab some friends and hatch your plan!&lt;br /&gt;
&lt;br /&gt;
We are happy to let you think we lose&lt;br /&gt;
when all your doing is hatching up the deaths you choose...&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10 (1/13/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tenth day of the Ravensblood War. It was the best of times, it was the blurst of times.&lt;br /&gt;
&lt;br /&gt;
The evening began when we found a lone Jondong standing guard outside the Empath Guild. Despite our best efforts, we were unable to rouse him. Killing a sleeping individual is craven behavior, and with rumors of inbound invasions on the rise, we wanted to ensure Jondong’s safety and security.&lt;br /&gt;
&lt;br /&gt;
Thus began the adventure of first taking him to the Bathhouse (where he was too large to fit through the locker room doors), before gracefully inviting him upon Madigan’s boat for a sea voyage to Ratha. Madigan, Dantia, Kaldean, and Natarian all committed themselves to keeping their sworn enemy from coming to any harm.&lt;br /&gt;
&lt;br /&gt;
Halfway through the voyage, our guest stumbled out of his sleepy stupor. Confusion set in as he took in his surroundings.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Jondong exclaims, &amp;quot;What am i doing here!&amp;quot; [9:59 pm]&lt;br /&gt;
You say, &amp;quot;Don&#039;t worry, you&#039;re in safe hands now.&amp;quot; [9:59 pm]&lt;br /&gt;
Natarian asks, &amp;quot;Sailing?&amp;quot; [9:59 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Hoe dare you!&amp;quot; [9:59 pm]&lt;br /&gt;
You exclaim, &amp;quot;We are rescuing you!&amp;quot; [9:59 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;I do use the womans bath house!&amp;quot; [9:59 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;And i like it!&amp;quot; [9:59 pm]&lt;br /&gt;
You exclaim, &amp;quot;We took you there too!&amp;quot; [9:59 pm]&lt;br /&gt;
Natarian says, &amp;quot;You didn&#039;t fit through the door.&amp;quot; [9:59 pm]&lt;br /&gt;
Madigan says, &amp;quot;Sir, we did not want you to die and not be able to defend yourself properly. We intend to take you to a safe island.&amp;quot; [9:59 pm]&lt;br /&gt;
Natarian says to Jondong, &amp;quot;Don&#039;t worry, Madigan is going to catch us dinner.&amp;quot; [10:00 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;What island!&amp;quot; [10:00 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;This is kidnapping!&amp;quot; [10:00 pm]&lt;br /&gt;
Madigan says, &amp;quot;Ratha of course sir.&amp;quot; [10:00 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Ratha!&amp;quot; [10:00 pm]&lt;br /&gt;
You exclaim, &amp;quot;Kidnapping? No! Safeguarding!&amp;quot; [10:00 pm]&lt;br /&gt;
Dantia says to Jondong, &amp;quot;It&#039;s a very nice island.&amp;quot; [10:00 pm]&lt;br /&gt;
Dantia says, &amp;quot;Very safe.&amp;quot; [10:00 pm]&lt;br /&gt;
Madigan says, &amp;quot;You will be safe there from my zweihander.&amp;quot; [10:00 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;That place stinks, and noone pays for a good body there!&amp;quot; [10:00 pm]&lt;br /&gt;
You say, &amp;quot;You can try docks, many vessels there...men who have too long been at sea.&amp;quot; [10:01 pm]&lt;br /&gt;
Madigan slowly says, &amp;quot;Gads.&amp;quot; [10:01 pm]&lt;br /&gt;
Madigan says, &amp;quot;But, to each their own.&amp;quot; [10:01 pm]&lt;br /&gt;
Dantia asks Jondong, &amp;quot;Isn&#039;t the sea air nice?&amp;quot; [10:01 pm]&lt;br /&gt;
You say, &amp;quot;Don&#039;t worry, you&#039;re safe here.&amp;quot; [10:02 pm]&lt;br /&gt;
You say, &amp;quot;We&#039;ll protect you.&amp;quot; [10:02 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Well let it be known i did not let you ravish me for free!!&amp;quot; [10:02 pm]&lt;br /&gt;
You say, &amp;quot;This is not a murder boat.&amp;quot; [10:03 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Unguard!&amp;quot; [10:03 pm]&lt;br /&gt;
You say, &amp;quot;You&#039;re in safe hands.&amp;quot; [10:03 pm]&lt;br /&gt;
Jondong asks, &amp;quot;Ever heard the sound of two balls slap?&amp;quot; [10:03 pm]&lt;br /&gt;
Madigan says, &amp;quot;We will not hurt your sir since we have taken you into protection for the time being.&amp;quot; [10:03 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;I cant believable!&amp;quot; [10:03 pm]&lt;br /&gt;
Jondong says, &amp;quot;I will cut you B...&amp;quot; [10:04 pm]&lt;br /&gt;
Dantia says to Jondong, &amp;quot;You are feeling very invigorated. I think this trip is doing good for your complexion.&amp;quot; [10:04 pm]&lt;br /&gt;
Natarian says, &amp;quot;Sea breeze does that.&amp;quot; [10:04 pm]&lt;br /&gt;
Madigan says, &amp;quot;We also sent you to the baths in advance sir.&amp;quot; [10:04 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;I have been vadalized!&amp;quot; [10:04 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;And for free!&amp;quot; [10:05 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;This is not good!&amp;quot; [10:05 pm]&lt;br /&gt;
Natarian says, &amp;quot;Actually, there is the matter of the transport fee...&amp;quot; [10:05 pm]&lt;br /&gt;
Madigan says, &amp;quot;This is a fair point.&amp;quot; [10:05 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Ill fight for it!&amp;quot; [10:05 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;I choose you!&amp;quot; [10:05 pm]&lt;br /&gt;
Madigan says, &amp;quot;Sir, I am sworn to see you safely to Ratha.&amp;quot; [10:06 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Ungh!&amp;quot; [10:06 pm]&lt;br /&gt;
Madigan says, &amp;quot;The Code requires that I complete that task.&amp;quot; [10:06 pm]&lt;br /&gt;
Dantia asks, &amp;quot;Oh! Did you bring us a boat warming gift of a pillow?&amp;quot; [10:06 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;You have enough of my pillows!&amp;quot; [10:07 pm]&lt;br /&gt;
Dantia exclaims, &amp;quot;But none on the boat!&amp;quot; [10:07 pm]&lt;br /&gt;
Jondong exclaims, &amp;quot;Catch me if you can!&amp;quot; [10:07 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our ship arrived at the Ratha docks. Jondong experienced a forced bath as he was removed from the vessel.&lt;br /&gt;
&lt;br /&gt;
A group of sailors surround Jondong then throw him off of the ship.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[General] Your mind hears Raikage thinking, &amp;quot;Has anyone seen Jondong?&amp;quot; [10:03 pm]&lt;br /&gt;
[General] Your mind hears Natarian thinking, &amp;quot;He&#039;s safe&amp;quot; [10:03 pm]&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;We are escorting him safely out of the combat zone.&amp;quot; [10:03 pm]&lt;br /&gt;
[General] Your mind hears Raikage thinking, &amp;quot;just don&#039;t feed him after midnight and let him have his pillow&amp;quot; [10:03 pm]&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;Understood. We did take him for a bath first, but he wouldn&#039;t fit through the women&#039;s locker room door.&amp;quot; [10:04 pm]&lt;br /&gt;
[General] Your mind hears Raikage thinking, &amp;quot;gonna need a lot of soap and someone is gonna have to hold him down...he&#039;s start biting when he&#039;s afraid &amp;quot; [10:05 pm]&lt;br /&gt;
[General] Your mind hears Raikage thinking, &amp;quot;We&#039;ve been trying to get him to wash for a while now, we probably would have paid you in advance &amp;quot; [10:11 pm]&lt;br /&gt;
[General] Your mind hears Madigan thinking, &amp;quot;Jondong, we feel you are safe for the time being on Ratha. See you on the field sir.&amp;quot; [10:15 pm]&lt;br /&gt;
[General] Your mind hears Raikage thinking, &amp;quot;did you at least wash him?&amp;quot; [10:15 pm]&lt;br /&gt;
[General] Your mind hears Natarian thinking, &amp;quot;He got a wash when we chucked him in the bay&amp;quot; [10:17 pm]&lt;br /&gt;
[General] Your mind hears Raikage thinking, &amp;quot;quick and effective&amp;quot; [10:17 pm]&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;*Safely* chucked him in the bay.&amp;quot; [10:18 pm]&lt;br /&gt;
[General] Your mind hears Jondong thinking, &amp;quot;They ravaged me! now i know why its called a gang plank!&amp;quot; [10:18 pm]&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;Jondong&#039;s virtue is intact.&amp;quot; [10:18 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Jondong safely out of the conflict zone, we sailed back to The Crossing. Things…did not go well from there…&lt;br /&gt;
&lt;br /&gt;
It seems that no one but The Ravens is permitted to keep Jondong safe (or bathed). They struck back with a precision and ferocity not yet witnessed in the Ravensblood War. One Bardbarian after another fell, with Raikage being the lone Raven loss.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Dantia was just struck down! [10:43 pm]&lt;br /&gt;
* Madigan was just struck down! [10:52 pm]&lt;br /&gt;
* Raikage was just struck down! [10:53 pm]&lt;br /&gt;
* Natarian was just struck down! [11:07 pm]&lt;br /&gt;
* Madigan was just struck down! [11:07 pm]&lt;br /&gt;
* Kaldean was just struck down! [11:09 pm]&lt;br /&gt;
* Vladmirr was just struck down! [11:14 pm]&lt;br /&gt;
* Natarian was just struck down! [11:16 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was a route. A massacre. And a learning experience. “Ca caws!” chorused from the shadows as the Ravens withdrew from the field, each a subtle reminder of their superiority that eve. The Bardbarians, in turn, licked their wounds and set about devising an alternative game plan for future engagements. Their enemy was learning…they needed to adapt as well.&lt;br /&gt;
&lt;br /&gt;
Ravens seven, Bardbarians one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 11 (1/13/2022) - Day 14 (1/17/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action. Both teams had other matters to attend to.&lt;br /&gt;
&lt;br /&gt;
(20-14)&lt;br /&gt;
&lt;br /&gt;
===Week 3===&lt;br /&gt;
&#039;&#039;&#039;Day 15 (1/18/2022) - Day 16 (1/19/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action. Both teams had other matters to attend to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 17 (1/20/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a full week, the white hot action of the Ravensblood War cooled. Both sides had other pressing matters to attend to. To be clear, the reprieve was welcome. It gave The Bardbarians another chance to re-evaluate strategies used, and what to do in commonly presented situations. The Ravens continued to demonstrate superiority in a number of areas that required mitigation. A wise man once said, “A strong enemy’s primary purpose for continued existence is to make you, yourself, stronger.” The Bardbarians resolved to be stronger.&lt;br /&gt;
&lt;br /&gt;
Seven days without action is a long time. The stage was set. Strategies had been formulated. Pent up aggression boiled over into conflict around The Crossing once again.&lt;br /&gt;
&lt;br /&gt;
As seems to be the case in every engagement, a sacrificial Golameth is required to get the fighting started. Cined, Rifkinn, and Raikage lay in wait outside the Empath’s Guild in the Crossing. They cut Golameth down before he could do anything, let alone cry out for assistance.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Golameth was just struck down! [8:50 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bardbarians zero, Ravens one.&lt;br /&gt;
&lt;br /&gt;
The Bardbarians relocated to the Crossing excavation site. Rumors had begun spreading that artifacts of one Emperor Nargles, a person of much import to The Ravens, had been unearthed at the site. &lt;br /&gt;
&lt;br /&gt;
[General] Your mind hears Golameth thinking, &amp;quot;HAR HAR! the excavation site is secure from the Ravens!&amp;quot; [9:07 pm]&lt;br /&gt;
&lt;br /&gt;
Unwilling to let The Ravens get their hands on the pieces, The Bardbarians stood their ground and prepared for the next round of the fight. It wasn’t long before The Ravens obliged.&lt;br /&gt;
&lt;br /&gt;
Cined, Raikage, Rifkinn, Jondong, and Tylevyn struck first at Tankata…a friend of some members of The Bardbarians, but not a Bardbarian himself. Dantia strategically relocated Tankata out of harm’s way, before death could visit the walking tin can. The call was made to target Cined first, and he fell in a scant seventeen seconds at the hands of Golameth…revenge for the earlier death. Tylevyn became the new primary target, but was drug away before the final blow could land.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Cined was just struck down! [9:20 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bardbarians one, Ravens one.&lt;br /&gt;
&lt;br /&gt;
[General] Your mind hears Golameth thinking, &amp;quot;Crossings rejoice, the streets are clear of all clucking!&amp;quot; [9:26 pm]&lt;br /&gt;
&lt;br /&gt;
The Ravens retreated to their hidey holes to recharge their concentration and re-up their magics. Rather than heading back to the Excavation Site, however, they returned to the familiar grounds outside the Empath Guild. Suddenly they were the one claiming territory. They were the ones remaining in place. They were the ones daring us to engage.&lt;br /&gt;
&lt;br /&gt;
We did.&lt;br /&gt;
&lt;br /&gt;
Jondong fell immediately, and the rest of the Ravens scattered.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Jondong was just struck down! [9:31 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bardbarians two, Ravens one.&lt;br /&gt;
&lt;br /&gt;
Abandoning their “die in place” strategy of defending the outside of the Empath Guild, The Ravens cycled back to their more traditional tactics of hitting, running, and fading away. They systematically would pull one or two of The Bardbarians into a chase before turning, engaging, and attempting a quick kill. Time and time again their re-aggression was stymied by quick reinforcement and debilitation.&lt;br /&gt;
&lt;br /&gt;
While the majority of The Barbarians withdrew to the Excavation Site once more to re-apply their spells, Kalinandra offered to remain on guard outside the Empath Guild. Rifkinn’s final attempt at quick aggression failed as he entered an unexpected, imposed sleep at the hands of Empathic Magic. He died before he awoke, Golameth notching another kill.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Rifkinn was just struck down! [9:45 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bardbarians three, Ravens one.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[General] Your mind hears Rifkinn thinking, &amp;quot;you all wernt so cocky last time, but cherish this slight win&amp;quot; [10:04 pm]&lt;br /&gt;
[General] Your mind hears Natarian thinking, &amp;quot;We were still a bit seasick from our tour with Jondong&amp;quot; [10:05 pm] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With that, the Ravens withdrew. One might say they were spotted flying south for the upcoming winter. Sightings of Ravens around Ilithi have increased in frequency in recent weeks, pointing to a potential relocation of future conflict. With the Crossing secured, the south may soon receive aid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 18 (1/21/2022) - Day 21 (1/24/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action. Both teams had other matters to attend to.&lt;br /&gt;
&lt;br /&gt;
(23-15)&lt;br /&gt;
&lt;br /&gt;
===Week 4===&lt;br /&gt;
&#039;&#039;&#039;Day 22 (1/25/2022) - Day 28 (1/31/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No action. Both teams had other matters to attend to.&lt;br /&gt;
&lt;br /&gt;
One quick fight. Less than 10 minutes long. Tylevyn died. Nothing else to report.&lt;br /&gt;
&lt;br /&gt;
(24-15)&lt;br /&gt;
&lt;br /&gt;
===Week 5===&lt;br /&gt;
&#039;&#039;&#039;Day 29 (2/1/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For almost two weeks, the war between the Raven and the Bardbarians cooled. Ravens couldn’t be found anywhere outside of their hunting grounds, an area strictly off-limits in the ongoings. They had fully gone to ground. And while rumors of new combat opportunities circulated on the horizon, nothing had yet to materialize. &lt;br /&gt;
&lt;br /&gt;
It was not, however, without celebration. Akeiro, an empath of some renown, gave in to the Bardbarian’s recruitment efforts and joined the family. We welcome him to many a death and life-saving heal in the future.&lt;br /&gt;
&lt;br /&gt;
Atuen rescued us from the intermittent fight fasting with a public declaration and invitation to attend a Raven-run rally in Riverhaven. The Ravens, planting their flag fully in the Town Hall of Haven, trumpeted ODS’s failure from the mountaintops. “There’s a new sheriff in town,” their announcement declared. And while the primary thrust of their rabble rousing aimed itself squarely at ODS, the Bardbarians are never one to turn down an invitation from our favorite Raven friends.&lt;br /&gt;
&lt;br /&gt;
As expected, the audience hall filled quickly, well in advance of go-time. Ravens. Bardbarians. ODS. Therengian &amp;lt;s&amp;gt;hangers-on&amp;lt;/s&amp;gt; citizens. Those unaffiliated with any party but interested in the show. The stage was set.&lt;br /&gt;
&lt;br /&gt;
Curtain.&lt;br /&gt;
&lt;br /&gt;
Atuen began the meeting asking for the various groups to introduce themselves. The attempts at diplomatic dialogue were stymied, though, when the acting Speaker for ODS declared the Raven presence in Haven a violation of Therengian protocol. Emmajin, Vice Speaker of ODS, made it clear early and often that the Ravens had a limited timeframe to work with, and should relocate themselves to other environs. Minutes passed. Rather than state their case, though, the Ravens railed against “the man”, complaining early and often about the stipulations.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Bardbarians waited like stallions chomping at the bit, ready for the go ahead to engage in their favorite pastime. “Not yet, we hear them out,” came the order repeatedly.&lt;br /&gt;
&lt;br /&gt;
Enter two new characters, Stage Left. &lt;br /&gt;
&lt;br /&gt;
Middler and Tweedum made an interesting comedic duo during the proceedings. Middler, whom we assume is a Therengian-aligned hanger-on, did his level best to antagonize the Ravens, repeatedly leveling Moon Mage magics against them. The Ravens showed incredible restraint, largely ignoring the antagonistic actor, or expressing their pity at the otherwise insignificant activity.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Tylevyn says to Middler, &amp;quot;Yes, you&#039;re cute.&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But Twee’s will do what Twee’s will do. Always a passionate wildcard, Tweedum eventually opted to respond to the provoking Moon Mage with a sledgehammer instead of a scalpel. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Tweedum draws his arms together in a sinuous, flowing motion before sounding out a roar of deadly warning.&lt;br /&gt;
A spotted leopard looks frantically for an exit, but cannot find one!&lt;br /&gt;
A grey and cream muted tortoiseshell leopard looks frantically for an exit, but cannot find one!&lt;br /&gt;
A smokey grey leopard with hypnotic crimson eyes and flecks of ashes on her fur looks frantically for an exit, but cannot find one!&lt;br /&gt;
A tan lynx looks frantically for an exit, but cannot find one!&lt;br /&gt;
Remyngton looks frantically for an exit, but cannot find one!&lt;br /&gt;
Moly looks frantically for an exit, but cannot find one!&lt;br /&gt;
Kattena looks frantically for an exit, but cannot find one!&lt;br /&gt;
Crayzeke looks frantically for an exit, but cannot find one!&lt;br /&gt;
Kleis looks frantically for an exit, but cannot find one!&lt;br /&gt;
Cadderrly looks frantically for an exit, but cannot find one!&lt;br /&gt;
Kintryn looks frantically for an exit, but cannot find one!&lt;br /&gt;
Eurynomile looks frantically for an exit, but cannot find one!&lt;br /&gt;
You shrug off Tweedum&#039;s poor attempt to frighten you away.&lt;br /&gt;
Elizzibiana looks frantically for an exit, but cannot find one!&lt;br /&gt;
Senthic looks frantically for an exit, but cannot find one!&lt;br /&gt;
Kamisama looks frantically for an exit, but cannot find one!&lt;br /&gt;
Merilwen looks frantically for an exit, but cannot find one!&lt;br /&gt;
Tweedum&#039;s actions quickly stir up a ruckus in the area, as annoyed citizens quickly move out of the way.  One mentions to his friend that he&#039;s off to report Tweedum for disturbing the peace.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather than dealing with the irritant, the Ravens engaged all parties present.That was all the provocation that the Bardbarians needed. In an instant the battle was joined. The Bardbarians focused their weapons and magic on the visible targets, striking down Tylevyn.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;You take a step back and ready your zweihander behind you.&lt;br /&gt;
Dashing in, you attempt to cleave Tylevyn in half!&lt;br /&gt;
 &lt;br /&gt;
Your flame-bladed zweihander lands a powerful strike (10/23) to Tylevyn&#039;s right eye!&lt;br /&gt;
 * Tylevyn is slain before your eyes!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ravens dispersed immediately, retreating to the Crossing to lick their wounds and regroup.&lt;br /&gt;
&lt;br /&gt;
And regroup they did. As the Bardbarians casually, lazily arrived in the Crossing, the Ravens struck back. Akeiro died first, separated from the rest of his Bardbarian allies. The honed edge of tactical combat had dulled in the weeks of inactivity. The Bardbarians sluggishly pulled their fighters together, but too slowly to mount an effective defense against the chaotic, stealthy opening from the Ravens. Chuno, Madigan, and Dantia fell in rapid succession.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Cined leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
Cined manages to position his strike toward a vulnerable location.&lt;br /&gt;
Your tenacity allows you to shrug off some of the incoming assault.&lt;br /&gt;
* Moving with dominating grace, Cined thrusts a black glaes pasabas capped by a prominently placed glittering rainbow sapphire at you.  You attempt to dodge, avoiding only some of the blow.  The pasabas lands a powerful strike that shoves the pasabas clean through the mouth and out the back of the head (Say &#039;ah&#039;!).&lt;br /&gt;
* Chuno was just struck down!&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was not a rout without reply. In the chaos, as near mortally wounded Ravens were being pulled to safety time and time again, Byd’s dagger found Raikage in the back and dropped the foe. New Recruit Akeiro proved his empathic prowess by rescuing Natarian from the Raven assault, bringing The Bardbarian back from the drink of death not once, but twice before hilariously finding himself arrested and stuck in the stocks&lt;br /&gt;
&lt;br /&gt;
Enter a new character, Stage Right. &lt;br /&gt;
&lt;br /&gt;
Sephetis has long been on the Bardbarian radar as a friend to the Ravens. He has been witnessed on multiple occasions as providing direct aid to their fighters. Time and time again we’ve ignored the interloper, showing restraint in the face of the enemy. As the Bardbarians stood outside the shrine, a deathly wail echoed out from the interior. In what we can only imagine as a rookie Empath mistake, Sephetis lay dead on the floor of the shrine’s interior, dead from taking too many of his comrade’s wounds. More than half an hour later, the Bardbarians visited their own justice on the Empath, dragging him outside of the shrine and finishing him off on the streets.&lt;br /&gt;
&lt;br /&gt;
The remaining Ravens exited the shrine and flocked back south to resume their training. The tally of the evening ended slightly tilted in their favor, Bardbarians three, Ravens four (we’re not counting Seph’s overheal death). Till next we meet on the streets of battle, feathered friends!&lt;br /&gt;
&lt;br /&gt;
Curtain.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;In Haven:&lt;br /&gt;
* Tylevyn was just struck down! [9:20 pm] (Chuno)&lt;br /&gt;
&lt;br /&gt;
In Crossing:&lt;br /&gt;
* Akeiro was just struck down! [10:10 pm]&lt;br /&gt;
* Chuno was just struck down! [10:19 pm] (Cined)&lt;br /&gt;
* Madigan was just struck down! [10:19 pm]&lt;br /&gt;
* Dantia was just struck down! [10:21 pm]&lt;br /&gt;
* Raikage was just struck down! [10:22 pm] (Byd)&lt;br /&gt;
* Sephetis was just struck down! [10:23 pm] (not us…probably overhealed. Not counting this one)&lt;br /&gt;
* Sephetis was just struck down! [10:57 pm] (Byd)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(27-19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 30 (2/2/2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The well laid plans of Ravens and Men oft go awry.&lt;br /&gt;
&lt;br /&gt;
Late last night Rakkor (The Artillery) spotted Tylevyn running through the Crossing. A quick survey of the main gathering places revealed the enemy Warrior Mage hadn’t gone hunting, but had fallen asleep in the Empath Guild. The Bardbarians maintain a long history of safeguarding or relocating their inattentive enemies to secure environs. As such, The Artillery dispatched Golameth to babysit the sleepy slumberer and ensure no harm came to the Raven. Upon arrival, the Bardbarian did his level best to wake the Mage with witty repertoire. Alas. Minutes passed without reply while Golameth stood solemn vigil.&lt;br /&gt;
&lt;br /&gt;
But awake he did. Did Tylevyn express thanks for the protection? Nay! Instead, he sent circumspect messages to other Ravens: He would serve as bait while the Ca-caw Cavalry rushed to assault his benefactor.&lt;br /&gt;
&lt;br /&gt;
Jondong and Rifkinn arrived on the scene in mere moments. Jondong attempted a flying War Stomp on Golameth, but Golameth stepped aside at the last moment. Jondong landed in a sheepish heap, drawing the attention of the Bardbarian.&lt;br /&gt;
&lt;br /&gt;
Rifkinn used the distraction for his opening, appearing from the shadows with a quick slash to the back of Golameth’s leg. The cut tore through Golameth’s hamstring, dropping the Bardbarian to one knee.&lt;br /&gt;
&lt;br /&gt;
Jondong redoubled his efforts to hit the superior Barbarian, planting his feet and swinging his sword in a wicked arc in his opponent’s direction. Steel met steel as Golameth parried. Another impotent attack.&lt;br /&gt;
&lt;br /&gt;
Golameth took stock of the situation. Three versus one was long odds for any fighter. He had to change the status quo, and quickly. Bull rushing Jondong and Rifkinn to the ground, he locked eyes with Tylevyn from across the Empath Guild. The previous target of Golameth’s defense became the outlet for his rage. &lt;br /&gt;
&lt;br /&gt;
Before his opponent could react, Golameth War Stomped his way across the room. Both kicks landed on Tylevyn, stunning and staggering the Mage. In rapid succession, Golameth cleaved, crashed, and twirled his weapons against the helpless foe.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* Tylevyn was just struck down! [10:31 pm]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One opponent down, Golameth tactically repositioned his way outside the Empath Guild…right into the arms of a waiting Guard. The Crossing Guard locked manacles onto the Bardbarian and escorted Golameth away before the Ravens could enact vengeance for their fallen fowl. Stymied, The Ravens circled the Empath Guild for a few moments longer, but no further action was had.&lt;br /&gt;
&lt;br /&gt;
(28-19)&lt;br /&gt;
----&lt;br /&gt;
==The Split==&lt;br /&gt;
&#039;&#039;&#039;Year 442 (June 2022)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several of the prominent members of The Bardbarians went on sabbatical late 441, which stretched into 442. During that time, old allies sought adventures of their own. Madigan and Dantia left to re-form the Northern Watch. Kalinandra saw the plight of the Ravens, the lopsided losses they received and sought to bolster the enemy ranks.&lt;br /&gt;
&lt;br /&gt;
Those Bardbarians on sabbatical haven re-awoken and are taking stock of the situation. A trio instead of the duet holds the potential for fascinating and unpredictable events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Remainder of page under construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Cat|PvP Faction,Martial organizations,organizations,Player organizations,Unofficial organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593420</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593420"/>
		<updated>2022-08-02T20:05:51Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593419</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593419"/>
		<updated>2022-08-02T20:05:29Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593418</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=593418"/>
		<updated>2022-08-02T20:05:01Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;some fitted thornweave trousers with tapered legs accented by buttons of blackened bone&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembling wind-blown dunes, lines of wavy embroidery flow along the sides of the pant legs.  Sand spiders carved from blackened bone poke out from the dunes as if lying in wait.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a brass bucket encased in a matrix of cogs and a stout lever&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely enveloping the round vessel is a series of repeating silversteel toothed gears.  Each section rotates in sequence, seemingly churning the whirlpool of unknown substance within.  A blue-grey painted knob adorns the lever positioned at the front of the vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Finivire&amp;diff=593181</id>
		<title>Finivire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Finivire&amp;diff=593181"/>
		<updated>2022-07-31T17:32:52Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description=&#039;&#039;&#039;Finivire&#039;&#039;&#039; is a special material that is able to affect the flexing [[giant mechanical mouse|giant mechanical mice]].&lt;br /&gt;
&lt;br /&gt;
A very dense and particularly hard wood, finivire trees grow in rather dry regions and therefore soak up more of the minerals from the surrounding soils in their quest for water. This results in a very dark and mineral-rich wood, with the interior core of the tree becoming almost fossilized. Because of this, the wood is very strong and durable, and excellent for making bows.&lt;br /&gt;
|type=woods&lt;br /&gt;
|rarity=quest-only&lt;br /&gt;
|quality=anti-mechanical mouse&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=Yes&lt;br /&gt;
|alchemy=No&lt;br /&gt;
|hardness=50&lt;br /&gt;
|durability=70&lt;br /&gt;
|workability=5&lt;br /&gt;
|physical=60&lt;br /&gt;
|capacity=0&lt;br /&gt;
|stiffness=70&lt;br /&gt;
|saffinity=96&lt;br /&gt;
|laffinity=96&lt;br /&gt;
|caffinity=96&lt;br /&gt;
|value=10,406&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:TRICKYSLIPPY&amp;diff=591564</id>
		<title>User talk:TRICKYSLIPPY</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:TRICKYSLIPPY&amp;diff=591564"/>
		<updated>2022-07-12T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: Created page with &amp;quot;I am the player of Akeiro.   discord: phoofboy#9716&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the player of [[Akeiro]]. &lt;br /&gt;
&lt;br /&gt;
discord: phoofboy#9716&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=587523</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=587523"/>
		<updated>2022-04-16T06:11:16Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;a tattered length of thornweave dyed the shifting hues of the low desert sands that is loosely wound around the head and neck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Well worn, this harsh garment is fashioned to drape around the head and neck in a style often favored by desert-dwellers.  Sepias, greys, and reds blend together seamlessly to offer ease of concealment in low desert terrains.  A lifelike shale sand spider clasp adorns one corner, fastening the thornweave securely when worn.&amp;lt;br&amp;gt;&lt;br /&gt;
A length of tattered thornweave reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The desert doesn&#039;t suffer the weak to live.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a wispy cloak of pale spidersilk that seems to float over its underlayer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of sepia, red, and grey blend together to create this loose-fitting garment designed to provide comfort and concealment when traveling through the desert.  A variety of pockets and pouches line the exterior of the longcoat, each attached with thin bits of dried cordage.  A small sand spider carved out of shale is pinned to the collar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sand spider wearing a linen vest and a diminutive driftwood slingbow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Eight sharp eyes peer from atop the head of this extraordinarily large arachnid.  His eight legs, displaying sensory spines and hair, extend from under a tiny linen vest embroidered in red with an intricate pattern covering its thorax.  A full abdomen speaks to the spider being well-fed and cared for.  It has a tiny driftwood slingbow loaded with a tiny rock strewn across it&#039;s back.  The spider regards you with a steady gaze, its mandibles constantly twitching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a glinting eddy of striated light zealously cradled by a mighty sandstone spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Caged by the sprawling arms of a colossal sand spider, the bound light swirls in striped hues.  The sepia toned arachnid seems to nestle the beam within it adoringly, its multiple eyes all focused directly on its pulsing illuminations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a driftwood slingbow draped in grey linen and inlaid with a shale sand spider&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite a pocket and bands made of desiccated leather of indiscernible origin, this weapon appears to be well maintained.  The driftwood worn smooth through exhaustive use has a lifelike sand spider delicately carved from shale inlaid in its grip.  Blackened iron hinges and mechanisms finish the slingbow along with hammered iron sights.  Marked along the bottom of the wood and visible through a loose linen wrapping, completed groups of tallies have been hastily carved.&amp;lt;br&amp;gt;&lt;br /&gt;
A driftwood slingbow reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There isn&#039;t always time for warriors and unicorns.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a massive sunbleached drake skull etched with spidery expansive mandalas&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A massive drake skull has been fashioned into a makeshift container, straps of rotting leather with bits of dried flesh still clinging to it allow the skull to be worn about the shoulders, while a crude weave of rawhide cordage is nailed about the hollows of the skull, securing the contents. All over the skull geometric mandalas are etched into the skull centered on the likeness of a spider burned in between the eye sockets.  Two violet iolite stones have been inset into the drake skull&#039;s vacant eyesockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Worn at the edges from heavy use, the quiver is well constructed from chalky black demonbone panels laced with desiccated leather of indiscernible origin.  Intricate silver geometric patterns emitting a silvery-red glow surround a void black spider set within the quiver&#039;s largest panel.  Secured to the flap with a tie of raw cordage, several small bone beads dangle next to crudely scratched tally marks.&amp;lt;br&amp;gt;&lt;br /&gt;
A demonbone thigh quiver reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;For the fallen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a cambrinth wildling spider inlaid with vortices of moonsilver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tendrils of polychromatic moonsilver -- crimson, verdant, blued, and lilac -- coalesce in eddies of color throughout the abdomen.  Serving as its eyes are eight Velakan pearls of a rich aubergine hue.  A web-shaped clasp of aldamdin allows the spider to be worn.&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)|The Crimson Blight]].&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=586698</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=586698"/>
		<updated>2022-03-27T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight (Prime)]]&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=586697</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=586697"/>
		<updated>2022-03-27T23:30:33Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* First mate of [[Crimson Blight]]&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds an almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586695</id>
		<title>Crimson Blight (Prime)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586695"/>
		<updated>2022-03-27T23:29:49Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Crimson Blight}}&lt;br /&gt;
{{PrivateShip&lt;br /&gt;
  |name=The Crimson Blight&lt;br /&gt;
  |class=Galleon&lt;br /&gt;
  |rooms=8&lt;br /&gt;
  |look=&lt;br /&gt;
  |pilot=&lt;br /&gt;
  |captain=Golameth &lt;br /&gt;
  |crew=Akeiro&lt;br /&gt;
  |extras=&lt;br /&gt;
  |source=[[Droughtman&#039;s Challenge 441/Raffle|Droughtman&#039;s Challenge 441 Raffle]]&lt;br /&gt;
  |instance=DR&lt;br /&gt;
  |active=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Aft Waist&lt;br /&gt;
|desc=A crimson moonsilver-hinged gangway is inset into the starboard bulwark, allowing for a smokewood boarding plank to be ran in and out from there with ease. The ship&#039;s rigging hangs above like an intricate spider&#039;s web. You also see The Crossing Docks, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Quarterdeck&lt;br /&gt;
|desc=In the middle of the expansive felwood quarterdeck is the ship&#039;s smokewood wheel mounted on a platform traced with glowing crimson moonsilver. Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship&#039;s rigging. You also see Pilot, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship&#039;s bell and a large spoked wheel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Fore Waist&lt;br /&gt;
|desc=A smokewood mast rises amidship, standing tall from the sickly purple felwood deck amidst a maze of sheets and shrouds. Crimson moonsilver cleats are securely mounted along the top of both the starboard and port bulwark. You also see the main upper topsail, the main lower topsail, the main course and the main mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Bow&lt;br /&gt;
|desc=The felwood bowsprit stretches forward from the ship where the starboard and port gunnels meet, jagged veins of crimson moonsilver converging upon it to form bloody teardrops falling from an enormous carved eye at the tip. The metal&#039;s crimson glow gets fainter toward the central iris, where a large maelstone-studded pupil points a blackened void in whatever direction the vessel sets course. A crimson moonsilver-banded smokewood capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required. You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Hold&lt;br /&gt;
|desc=The overpowering stench of blood-soaked bilge combined with the lingering scents of pitch and molding wood fill the dark confines of the hold. A large storage chest takes up part of the deck while a cargo net hung from floor to ceiling fills most of the rest of the area. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Galley&lt;br /&gt;
|desc=Against one wall is a long felwood table with a built-in smokewood bench. A large potbelly stove traced with crimson moonsilver takes up most of one corner along with a small area a cook can work in. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|table:}}&lt;br /&gt;
: You pat a felwood table.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|bench:}}&lt;br /&gt;
: You pat a smokewood bench.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|stove:}}&lt;br /&gt;
: You pat a large potbelly stove traced with crimson moonsilver.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Captain&#039;s Cabin&lt;br /&gt;
|desc=An imposing smokewood desk inlaid with a wide crimson moonsilver eye is bolted to the ship&#039;s deck against the cabin&#039;s sanguinai covered wall and under a felwood-framed porthole. The rich scent of freshly spilled blood hangs in the room. Small though the cabin may seem, it still has enough space for a tall felwood cabinet beside a dark grey sanguinai sofa generously cushioned with extra padding. You also see a door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|porth:}}&lt;br /&gt;
: You pat a felwood-framed porthole.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|wall:}}&lt;br /&gt;
: You pat a sanguinai covered wall.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|cabinet:}}&lt;br /&gt;
: You pat a tall felwood cabinet.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|sofa:}}&lt;br /&gt;
: You pat a dark grey sanguinai sofa generously cushioned with extra padding.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|desk:}}&lt;br /&gt;
: You pat an imposing smokewood desk inlaid with a wide crimson moonsilver eye.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Awarded via [[Droughtman&#039;s Challenge 441/Raffle|raffle]] during [[Droughtman&#039;s Challenge 441]].&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586694</id>
		<title>Crimson Blight (Prime)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586694"/>
		<updated>2022-03-27T23:29:07Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Crimson Blight}}&lt;br /&gt;
{{PrivateShip&lt;br /&gt;
  |name=The Crimson Blight&lt;br /&gt;
  |class=Galleon&lt;br /&gt;
  |rooms=8&lt;br /&gt;
  |look=&lt;br /&gt;
  |pilot=&lt;br /&gt;
  |captain=Golameth &lt;br /&gt;
  |crew=Akeiro,Mortifer&lt;br /&gt;
  |extras=&lt;br /&gt;
  |source=[[Droughtman&#039;s Challenge 441/Raffle|Droughtman&#039;s Challenge 441 Raffle]]&lt;br /&gt;
  |instance=DR&lt;br /&gt;
  |active=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Aft Waist&lt;br /&gt;
|desc=A crimson moonsilver-hinged gangway is inset into the starboard bulwark, allowing for a smokewood boarding plank to be ran in and out from there with ease. The ship&#039;s rigging hangs above like an intricate spider&#039;s web. You also see The Crossing Docks, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Quarterdeck&lt;br /&gt;
|desc=In the middle of the expansive felwood quarterdeck is the ship&#039;s smokewood wheel mounted on a platform traced with glowing crimson moonsilver. Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship&#039;s rigging. You also see Pilot, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship&#039;s bell and a large spoked wheel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Fore Waist&lt;br /&gt;
|desc=A smokewood mast rises amidship, standing tall from the sickly purple felwood deck amidst a maze of sheets and shrouds. Crimson moonsilver cleats are securely mounted along the top of both the starboard and port bulwark. You also see the main upper topsail, the main lower topsail, the main course and the main mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Bow&lt;br /&gt;
|desc=The felwood bowsprit stretches forward from the ship where the starboard and port gunnels meet, jagged veins of crimson moonsilver converging upon it to form bloody teardrops falling from an enormous carved eye at the tip. The metal&#039;s crimson glow gets fainter toward the central iris, where a large maelstone-studded pupil points a blackened void in whatever direction the vessel sets course. A crimson moonsilver-banded smokewood capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required. You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Hold&lt;br /&gt;
|desc=The overpowering stench of blood-soaked bilge combined with the lingering scents of pitch and molding wood fill the dark confines of the hold. A large storage chest takes up part of the deck while a cargo net hung from floor to ceiling fills most of the rest of the area. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Galley&lt;br /&gt;
|desc=Against one wall is a long felwood table with a built-in smokewood bench. A large potbelly stove traced with crimson moonsilver takes up most of one corner along with a small area a cook can work in. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|table:}}&lt;br /&gt;
: You pat a felwood table.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|bench:}}&lt;br /&gt;
: You pat a smokewood bench.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|stove:}}&lt;br /&gt;
: You pat a large potbelly stove traced with crimson moonsilver.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Captain&#039;s Cabin&lt;br /&gt;
|desc=An imposing smokewood desk inlaid with a wide crimson moonsilver eye is bolted to the ship&#039;s deck against the cabin&#039;s sanguinai covered wall and under a felwood-framed porthole. The rich scent of freshly spilled blood hangs in the room. Small though the cabin may seem, it still has enough space for a tall felwood cabinet beside a dark grey sanguinai sofa generously cushioned with extra padding. You also see a door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|porth:}}&lt;br /&gt;
: You pat a felwood-framed porthole.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|wall:}}&lt;br /&gt;
: You pat a sanguinai covered wall.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|cabinet:}}&lt;br /&gt;
: You pat a tall felwood cabinet.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|sofa:}}&lt;br /&gt;
: You pat a dark grey sanguinai sofa generously cushioned with extra padding.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|desk:}}&lt;br /&gt;
: You pat an imposing smokewood desk inlaid with a wide crimson moonsilver eye.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Awarded via [[Droughtman&#039;s Challenge 441/Raffle|raffle]] during [[Droughtman&#039;s Challenge 441]].&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586693</id>
		<title>Crimson Blight (Prime)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crimson_Blight_(Prime)&amp;diff=586693"/>
		<updated>2022-03-27T23:28:25Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Crimson Blight}}&lt;br /&gt;
{{PrivateShip&lt;br /&gt;
  |name=The Crimson Blight&lt;br /&gt;
  |class=Galleon&lt;br /&gt;
  |rooms=8&lt;br /&gt;
  |look=&lt;br /&gt;
  |pilot=&lt;br /&gt;
  |captain=Golameth &lt;br /&gt;
  |crew=Akeiro&lt;br /&gt;
  |extras=&lt;br /&gt;
  |source=[[Droughtman&#039;s Challenge 441/Raffle|Droughtman&#039;s Challenge 441 Raffle]]&lt;br /&gt;
  |instance=DR&lt;br /&gt;
  |active=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Aft Waist&lt;br /&gt;
|desc=A crimson moonsilver-hinged gangway is inset into the starboard bulwark, allowing for a smokewood boarding plank to be ran in and out from there with ease. The ship&#039;s rigging hangs above like an intricate spider&#039;s web. You also see The Crossing Docks, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Quarterdeck&lt;br /&gt;
|desc=In the middle of the expansive felwood quarterdeck is the ship&#039;s smokewood wheel mounted on a platform traced with glowing crimson moonsilver. Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship&#039;s rigging. You also see Pilot, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship&#039;s bell and a large spoked wheel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Fore Waist&lt;br /&gt;
|desc=A smokewood mast rises amidship, standing tall from the sickly purple felwood deck amidst a maze of sheets and shrouds. Crimson moonsilver cleats are securely mounted along the top of both the starboard and port bulwark. You also see the main upper topsail, the main lower topsail, the main course and the main mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Bow&lt;br /&gt;
|desc=The felwood bowsprit stretches forward from the ship where the starboard and port gunnels meet, jagged veins of crimson moonsilver converging upon it to form bloody teardrops falling from an enormous carved eye at the tip. The metal&#039;s crimson glow gets fainter toward the central iris, where a large maelstone-studded pupil points a blackened void in whatever direction the vessel sets course. A crimson moonsilver-banded smokewood capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required. You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Hold&lt;br /&gt;
|desc=The overpowering stench of blood-soaked bilge combined with the lingering scents of pitch and molding wood fill the dark confines of the hold. A large storage chest takes up part of the deck while a cargo net hung from floor to ceiling fills most of the rest of the area. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Ship&#039;s Galley&lt;br /&gt;
|desc=Against one wall is a long felwood table with a built-in smokewood bench. A large potbelly stove traced with crimson moonsilver takes up most of one corner along with a small area a cook can work in. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|table:}}&lt;br /&gt;
: You pat a felwood table.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|bench:}}&lt;br /&gt;
: You pat a smokewood bench.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|stove:}}&lt;br /&gt;
: You pat a large potbelly stove traced with crimson moonsilver.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Crimson Blight, Captain&#039;s Cabin&lt;br /&gt;
|desc=An imposing smokewood desk inlaid with a wide crimson moonsilver eye is bolted to the ship&#039;s deck against the cabin&#039;s sanguinai covered wall and under a felwood-framed porthole. The rich scent of freshly spilled blood hangs in the room. Small though the cabin may seem, it still has enough space for a tall felwood cabinet beside a dark grey sanguinai sofa generously cushioned with extra padding. You also see a door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|porth:}}&lt;br /&gt;
: You pat a felwood-framed porthole.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|wall:}}&lt;br /&gt;
: You pat a sanguinai covered wall.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|cabinet:}}&lt;br /&gt;
: You pat a tall felwood cabinet.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|sofa:}}&lt;br /&gt;
: You pat a dark grey sanguinai sofa generously cushioned with extra padding.&lt;br /&gt;
&lt;br /&gt;
{{com|pat}} {{tt|desk:}}&lt;br /&gt;
: You pat an imposing smokewood desk inlaid with a wide crimson moonsilver eye.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Awarded via [[Droughtman&#039;s Challenge 441/Raffle|raffle]] during [[Droughtman&#039;s Challenge 441]].&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584824</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584824"/>
		<updated>2022-02-18T20:12:59Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: /* Affliations, Funny stuff, Personality. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Is a member of [[The Bardbarians]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds and almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584823</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584823"/>
		<updated>2022-02-18T20:12:02Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Is a [[Bardbarian]].&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds and almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;br /&gt;
* Generally people are surprised to discover that he is an [[Empath]], even amongst close acquaintances.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584822</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584822"/>
		<updated>2022-02-18T20:09:44Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Is a Bardbarian.&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos.&lt;br /&gt;
* Was once arrested for Disturbing the Peace and sentenced to the stocks in the middle of active conflict.&lt;br /&gt;
* Holds and almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584821</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584821"/>
		<updated>2022-02-18T19:57:24Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&amp;lt;br&amp;gt;&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is pint-sized for a Prydaen.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Is a Bardbarian.&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos. &lt;br /&gt;
* Holds and almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584820</id>
		<title>Akeiro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akeiro&amp;diff=584820"/>
		<updated>2022-02-18T19:55:17Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: Created page with &amp;quot;{{PC |name=Akeiro Nakohu |status=a |race=Prydaen |gender=Spider |guild=Empath |instance=Prime |relat=none }}  ==Appearance==  You see Desert Fury Akeiro Nakohu, a Prydaen. A d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akeiro Nakohu&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Spider&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Desert Fury Akeiro Nakohu, a Prydaen.&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across his fur, swirling and eddying with every movement.&lt;br /&gt;
Akeiro has an oval face with an undulating scar across the cheek, cold cat-slitted crystal blue eyes and a deeply scarred nose.  His silver mane is long and thick, and is worn pulled back in a multitude of beaded braids.  He has glittered ghostly white fur with silvered black stripes, a long bushy tail and a sleek build.&lt;br /&gt;
He is pint-sized for a Prydaen.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has an elaborate arrangement of piercings in the flesh surrounding both of his eyes.  Long, thin spikes of iron alternate with matching rings along his eyebrows before the design turns back beneath the eyes, terminating upon the cheekbones with a cluster of smaller, semi-blunted barbs.&lt;br /&gt;
His right wrist has a tattoo of a lush symbol of growth.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a tattered length of thornweave dyed the shifting hues of the low desert sands, a slender ebony eyebrow ring with a shimmering dreamstone sand spider, a deeply hooded linen scavenger&#039;s longcoat dyed in shifting sand hues, a wispy cloak of pale spidersilk that seems to float over its underlayer, a glinting eddy of striated light zealously cradled by a mighty sandstone spider, a massive sand spider wearing a linen vest and a diminutive driftwood slingbow, a cambrinth wildling spider inlaid with vortices of moonsilver, a worn demonbone thigh quiver inlaid with a luminous crimson moonsilver mandala, a driftwood slingbow draped in grey linen and inlaid with a shale sand spider, some dense entangling brambles of rot-brown prickly punka, a massive sunbleached drake skull etched with spidery expansive mandalas, an enveloping shroud of dark thornweave, an electric blue sanowret crystal set in a covellite wildling spider, a whittled finivire slingshot with a kirmiko-wrapped grip, an absinthe emerald-eyed seordmaor skull with electroweave straps, some midnight-toned thornweave trousers with brushed silver buttons, a sleek thigh bag of black shadesatin and some simple rope sandals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
&lt;br /&gt;
Birthdate: 10th of Ka&#039;len the Sea Drake 390AV&lt;br /&gt;
Birthplace: A far away desert&amp;lt;br&amp;gt;&lt;br /&gt;
Guild: [[Empath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Diety: [[Eu]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affliations, Funny stuff, Personality.==&lt;br /&gt;
* Is a Bardbarian.&lt;br /&gt;
* Almost never lies, to the point of risking strategic advantage for being too honest. He is aware of this but makes no attempt to curb it because...&lt;br /&gt;
* He loves chaos. &lt;br /&gt;
* Holds and almost religious reverence for spiders. &lt;br /&gt;
* Apprenticed in his home hub under a desert shaman. This training involved alchemy both for creating remedies, and poisons. Shaman training also included a lot of hunting and direct physical combat. Through the process of resolving the differences between shamanism and empathy he is a scarred empath, after having been previously dark(permashocked) for many many years.&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Insulated_gloves_(crafted)&amp;diff=550962</id>
		<title>Armor:Insulated gloves (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Insulated_gloves_(crafted)&amp;diff=550962"/>
		<updated>2021-04-01T15:40:23Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=insulated gloves|noun=gloves|type=armor|mat=cloth|style=insulated cloth armor|dif=4|vol=4|tech=Accessory Cloth Armor Design|2|1|1|prot=hands}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)|trivial|none|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Electroweave (heavy)|m=Reinforced/Sealed|02|01|06|06|07|06|09|07|02|02|03|02|06|06|11|17}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (fine)|trivial|none|18}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (thin)|trivial|none|19}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)|trivial|none|20}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (thick)|trivial|none|21}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (heavy)|trivial|none|22}}&lt;br /&gt;
{{CraftL|t=sa|Cotton (fine)|trivial|none|12}}&lt;br /&gt;
{{CraftL|t=sa|Cotton (thin)|trivial|none|13}}&lt;br /&gt;
{{CraftL|t=sa|Cotton (average)|trivial|none|14}}&lt;br /&gt;
{{CraftL|t=sa|Cotton (thick)|trivial|none|15}}&lt;br /&gt;
{{CraftL|t=sa|Cotton (heavy)|trivial|none|16}}&lt;br /&gt;
{{CraftL|t=sa|Linen (fine)|trivial|none|12}}&lt;br /&gt;
{{CraftL|t=sa|Linen (thin)|trivial|none|13}}&lt;br /&gt;
{{CraftL|t=sa|Linen (average)|trivial|none|14}}&lt;br /&gt;
{{CraftL|t=sa|Linen (thick)|trivial|none|15}}&lt;br /&gt;
{{CraftL|t=sa|Linen (heavy)|trivial|none|16}}&lt;br /&gt;
{{CraftL|t=sa|Silk (fine)|insignificant|none|08}}&lt;br /&gt;
{{CraftL|t=sa|Silk (thin)|trivial|none|09}}&lt;br /&gt;
{{CraftL|t=sa|Silk (average)|trivial|none|10}}&lt;br /&gt;
{{CraftL|t=sa|Silk (thick)|trivial|none|11}}&lt;br /&gt;
{{CraftL|t=sa|Silk (heavy)|trivial|none|12}}&lt;br /&gt;
{{CraftL|t=sa|Wool (fine)|trivial|none|18}}&lt;br /&gt;
{{CraftL|t=sa|Wool (thin)|trivial|none|19}}&lt;br /&gt;
{{CraftL|t=sa|Wool (average)|trivial|none|20}}&lt;br /&gt;
{{CraftL|t=sa|Wool (thick)|trivial|none|21}}&lt;br /&gt;
{{CraftL|t=sa|Wool (heavy)|trivial|none|22}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (average)|insig|insig|quite fragile|12}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (thick)|insig|insig|quite fragile|13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[gloves]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550960</id>
		<title>Armor:Insulated pants (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550960"/>
		<updated>2021-04-01T15:36:42Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=insulated pants|noun=pants|type=armor|mat=cloth|style=insulated cloth armor|dif=5|vol=10|tech=Extremity Cloth Armor Design|9|3|1|prot= legs}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|lla|c=y}}&lt;br /&gt;
{{CraftL|t=la|Electroweave (heavy)|m=Reinforced/Sealed|03|02|06|06|07|06|09|07|02|02|03|02|06|06|11|43}}&lt;br /&gt;
{{CraftL|t=la|Silk (fine)|light|insignificant|average|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (average)|light|insignificant|quite fragile|31}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (thick)|light|insignificant|quite fragile|33}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|light|insignificant|very strong|45}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (heavy)|light|insignificant|very strong|}}&lt;br /&gt;
{{CraftL|t=sa|Imperial Weave (fine)|light|insignificant|rather reinforced|33}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550959</id>
		<title>Armor:Insulated pants (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550959"/>
		<updated>2021-04-01T15:35:09Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=insulated pants|noun=pants|type=armor|mat=cloth|style=insulated cloth armor|dif=5|vol=10|tech=Extremity Cloth Armor Design|9|3|1|prot= legs}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|lla|c=y}}&lt;br /&gt;
{{CraftL|t=la|Electroweave (heavy)|03|02|06|06|07|06|09|07|02|02|03|02|06|06|11|43}}&lt;br /&gt;
{{CraftL|t=la|Silk (fine)|light|insignificant|average|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (average)|light|insignificant|quite fragile|31}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (thick)|light|insignificant|quite fragile|33}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|light|insignificant|very strong|45}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (heavy)|light|insignificant|very strong|}}&lt;br /&gt;
{{CraftL|t=sa|Imperial Weave (fine)|light|insignificant|rather reinforced|33}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550958</id>
		<title>Armor:Insulated pants (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550958"/>
		<updated>2021-04-01T15:16:26Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=insulated pants|noun=pants|type=armor|mat=cloth|style=insulated cloth armor|dif=5|vol=10|tech=Extremity Cloth Armor Design|9|3|1|prot= legs}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|sla|c=y|co=y}}&lt;br /&gt;
{{CraftL|t=sa|Silk (fine)|light|insignificant|average|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (average)|light|insignificant|quite fragile|31}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (thick)|light|insignificant|quite fragile|33}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|light|insignificant|very strong|45}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (heavy)|light|insignificant|very strong|}}&lt;br /&gt;
{{CraftL|t=sa|Imperial Weave (fine)|light|insignificant|rather reinforced|33}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550957</id>
		<title>Armor:Insulated pants (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Insulated_pants_(crafted)&amp;diff=550957"/>
		<updated>2021-04-01T15:15:38Z</updated>

		<summary type="html">&lt;p&gt;TRICKYSLIPPY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=insulated pants|noun=pants|type=armor|mat=cloth|style=insulated cloth armor|dif=5|vol=10|tech=Extremity Cloth Armor Design|9|3|1|prot= legs}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Burlap (average)| | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Variations==&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftL|t=sa|Silk (fine)|light|insignificant|average|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Variations==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (average)|light|insignificant|quite fragile|31}}&lt;br /&gt;
{{CraftL|t=sa|Ruazin Wool (thick)|light|insignificant|quite fragile|33}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (average)|light|insignificant|very strong|45}}&lt;br /&gt;
{{CraftL|t=sa|Titanese (heavy)|light|insignificant|very strong|}}&lt;br /&gt;
{{CraftL|t=sa|Imperial Weave (fine)|light|insignificant|rather reinforced|33}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TRICKYSLIPPY</name></author>
	</entry>
</feed>