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	<updated>2026-05-06T04:58:19Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carving_discipline&amp;diff=687946</id>
		<title>Carving discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carving_discipline&amp;diff=687946"/>
		<updated>2026-02-07T06:06:27Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Carving discipline&#039;&#039;&#039; involves the shaping of non-metal objects into utility forms.&lt;br /&gt;
&lt;br /&gt;
The only available places to practice carving currently are the [[Crossing Engineering Society]] and the [[Riverhaven Engineering Society]].&lt;br /&gt;
==Basics==&lt;br /&gt;
The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Post:Stonecarving Guide - 11/26/2010 - 20:20:57|Apu&#039;s Guide to Stonecarving]]&lt;br /&gt;
&lt;br /&gt;
[http://wrensnesttavern.com/dreamhearts-no-nonsense-guide-to-carving-in-dragonrealms Dreamheart&#039;s No-Nonsense Guide To Carving In DragonRealms]&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
*1.This guide is not complete.&lt;br /&gt;
*2. The master carving book has a &#039;foreword&#039; not an INDEX like most other books. This needs updating. The foreword is very basic and does not address different characteristics of the stone/bone. Other crafting books do this, but this book does not. I do not know if the Apprentice or Journeyman books are different. &lt;br /&gt;
*3. A few techs are not yet live, such as &#039;lightening&#039; and &#039;reenforcing&#039;, etc. This is bad because it can still be chosen as a tech. I made this mistake, only to learn it was not live. SO, I had to pay to UNLEARN the techs so I could learn others. These techs should be removed as an option when choosing techs, but they currently are not. You can choose these, but you will not be able to use them for any purpose.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Carving techniques]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Materials/Preparation==&lt;br /&gt;
:&#039;&#039;For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Stone|stone]] and [[Crafting Materials#Bone|bone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[mining]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The hardness of the stone affects how good of a weapon it makes. &lt;br /&gt;
*The durability will affect how well it holds up to wear. &lt;br /&gt;
*Each stone has a density that affects how much items crafted from it weigh, &lt;br /&gt;
*and a value modifier that determines how much things created from it cost. &lt;br /&gt;
*A stone&#039;s workability affects how much additional skill is necessary to craft items from it. I think that is all of them.&amp;quot; -[[Kodius]]&lt;br /&gt;
&lt;br /&gt;
The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn&#039;t bad either.  Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the &#039;&#039;&#039;best&#039;&#039;&#039; material for stone weapons.  For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
&lt;br /&gt;
To harvest bone, you must {{com|arrange}} {{tt|for bone}} and then {{com|skin}} your kill.  Then the bones need to be scraped clean with a scraper, and bleached with a solution. You can apply bleaching solution more than once to speed up the curing process, but you will suffer a lack of bonus if not downright damage the bone to do so.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cured bone stacks can be counted, combined, and cut.  To break a stack to a smaller size, first &#039;&#039;mark stack at # pieces&#039;&#039;, and &#039;&#039;cut my stack with saw&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To cure bones: POUR SOLUTION ON BONE after they have been scraped clean&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Surface_polish|jar of surface polish]]&lt;br /&gt;
* [[Bone saw]]&lt;br /&gt;
* [[Bleaching solution]]&lt;br /&gt;
* [[Item:Cleaning_cloth|cleaning cloth]]&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} &#039;&#039;&amp;lt;rock/item&amp;gt;&#039;&#039; {{tt|with chisel}} (or {{com|carve}} &#039;&#039;&amp;lt;bone stack/item&amp;gt;&#039;&#039; {{tt|with bonesaw}}), until the item is complete or a problem is reached.&lt;br /&gt;
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with rasp}}.&lt;br /&gt;
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&lt;br /&gt;
* If the carving results in jagged edges, {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with rifflers}}.&lt;br /&gt;
&lt;br /&gt;
For some items, a handle such as the long or short poles must be added using {{com|assemble}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pole}}.&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
:&#039;&#039;See [[Carving Products]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carving_discipline&amp;diff=687945</id>
		<title>Carving discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carving_discipline&amp;diff=687945"/>
		<updated>2026-02-07T06:04:58Z</updated>

		<summary type="html">&lt;p&gt;TRICH: There&amp;#039;s a shard society in se shard in front of the ranger&amp;#039;s guild.  I don&amp;#039;t know how to link, and perhaps I&amp;#039;m missing something, but it&amp;#039;s there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Carving discipline&#039;&#039;&#039; involves the shaping of non-metal objects into utility forms.&lt;br /&gt;
&lt;br /&gt;
The only available places to practice carving currently are the [[Crossing Engineering Society]] and the [[Riverhaven Engineering Society]] and also the shard one?.&lt;br /&gt;
==Basics==&lt;br /&gt;
The {{com|analyze}} command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Post:Stonecarving Guide - 11/26/2010 - 20:20:57|Apu&#039;s Guide to Stonecarving]]&lt;br /&gt;
&lt;br /&gt;
[http://wrensnesttavern.com/dreamhearts-no-nonsense-guide-to-carving-in-dragonrealms Dreamheart&#039;s No-Nonsense Guide To Carving In DragonRealms]&lt;br /&gt;
&lt;br /&gt;
A few important notes:&lt;br /&gt;
*1.This guide is not complete.&lt;br /&gt;
*2. The master carving book has a &#039;foreword&#039; not an INDEX like most other books. This needs updating. The foreword is very basic and does not address different characteristics of the stone/bone. Other crafting books do this, but this book does not. I do not know if the Apprentice or Journeyman books are different. &lt;br /&gt;
*3. A few techs are not yet live, such as &#039;lightening&#039; and &#039;reenforcing&#039;, etc. This is bad because it can still be chosen as a tech. I made this mistake, only to learn it was not live. SO, I had to pay to UNLEARN the techs so I could learn others. These techs should be removed as an option when choosing techs, but they currently are not. You can choose these, but you will not be able to use them for any purpose.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Carving techniques]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Materials/Preparation==&lt;br /&gt;
:&#039;&#039;For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Stone|stone]] and [[Crafting Materials#Bone|bone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[mining]].&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;The hardness of the stone affects how good of a weapon it makes. &lt;br /&gt;
*The durability will affect how well it holds up to wear. &lt;br /&gt;
*Each stone has a density that affects how much items crafted from it weigh, &lt;br /&gt;
*and a value modifier that determines how much things created from it cost. &lt;br /&gt;
*A stone&#039;s workability affects how much additional skill is necessary to craft items from it. I think that is all of them.&amp;quot; -[[Kodius]]&lt;br /&gt;
&lt;br /&gt;
The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn&#039;t bad either.  Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the &#039;&#039;&#039;best&#039;&#039;&#039; material for stone weapons.  For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
&lt;br /&gt;
To harvest bone, you must {{com|arrange}} {{tt|for bone}} and then {{com|skin}} your kill.  Then the bones need to be scraped clean with a scraper, and bleached with a solution. You can apply bleaching solution more than once to speed up the curing process, but you will suffer a lack of bonus if not downright damage the bone to do so.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cured bone stacks can be counted, combined, and cut.  To break a stack to a smaller size, first &#039;&#039;mark stack at # pieces&#039;&#039;, and &#039;&#039;cut my stack with saw&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To cure bones: POUR SOLUTION ON BONE after they have been scraped clean&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Surface_polish|jar of surface polish]]&lt;br /&gt;
* [[Bone saw]]&lt;br /&gt;
* [[Bleaching solution]]&lt;br /&gt;
* [[Item:Cleaning_cloth|cleaning cloth]]&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
The first step is to turn your carving book to the desired chapter and page, then {{com|study}} it. After that, {{com|carve}} &#039;&#039;&amp;lt;rock/item&amp;gt;&#039;&#039; {{tt|with chisel}} (or {{com|carve}} &#039;&#039;&amp;lt;bone stack/item&amp;gt;&#039;&#039; {{tt|with bonesaw}}), until the item is complete or a problem is reached.&lt;br /&gt;
* If item develops an uneven texture or becomes no longer level, hold a rasp and {{com|scrape}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with rasp}}.&lt;br /&gt;
* If discolored areas are discovered then {{com|apply}} {{tt|polish to}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&lt;br /&gt;
* If the carving results in jagged edges, {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with rifflers}}.&lt;br /&gt;
&lt;br /&gt;
For some items, a handle such as the long or short poles must be added using {{com|assemble}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pole}}.&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
:&#039;&#039;See [[Carving Products]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap9a&amp;diff=652674</id>
		<title>Talk:RanikMap9a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap9a&amp;diff=652674"/>
		<updated>2024-10-23T01:22:14Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best elemental mana in the area is found on the &amp;quot;Rocky Pass&amp;quot; section of the area.  Pulsating infront of the fissure, shimmering infront of trail and rockslide.  In the &amp;quot;Rolling Hills&amp;quot; section, there is pulsating mana infront of the opening.  Absolute crap mana around the tar pit area.  Tested with over 125 power perception.  --[[User:Broski|Djira]] 12:23, 13 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One West Of The Barricade, There&#039;s A &amp;quot;Patch Of Rough Dirt&amp;quot;. &amp;quot;Go Dirt&amp;quot; Leads To A Minute Of Tumbling, Then Landing On The Other Side Of The Barricade.  Not Sure IF That&#039;s All It Does, Or If I Failed A Check Of Some Kind, But It&#039;s There.  --[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 20:22, 22 October 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver-banded_biconical_crystal_amulet&amp;diff=644109</id>
		<title>Item:Silver-banded biconical crystal amulet</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver-banded_biconical_crystal_amulet&amp;diff=644109"/>
		<updated>2024-04-27T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=amulet&lt;br /&gt;
|look=You look at the amulet and see some jade liquid in an upper chamber and some blue liquid lying in a lower chamber.&lt;br /&gt;
|MTag=silver,crystal&lt;br /&gt;
|CTag=siilver,jade,blue&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|turn }}: You flip your crystal amulet and the blue liquid immediately begins to form fat droplets that quickly drip down into the reservoir of jade liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You watch as the jade fluid begins its ascent back to the upper chamber, while the blue liquid slowly falls downward within the amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You watch as the blue liquid within the amulet begins to descend faster in a strand of color.  Jade drops rise to the top, waiting for the opening to the upper chamber to clear enough for it to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You watch the upper chamber of the crystal amulet slowly fill with jade liquid as the falling blue fluid begins to quicken its descent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You watch as the last drops of blue liquid drip into the lower chamber of the amulet and the remaining jade liquid rises to the top, completing its journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{com|shake }}: You shake the crystal amulet unsettling the colored liquids within.  As they calm, the colors come to rest in their correct chambers.&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=643771</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=643771"/>
		<updated>2024-04-12T15:13:49Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Switched link to correct page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that were introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There are now five new crafting-specific [[Lore]] skills, each of which control three creation disciplines.  While all five skills have been released, not every discipline has been released.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing discipline|Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
* [[Enchanting]]&lt;br /&gt;
**[[Artificing]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Identifying who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]] can only be done by the crafter of that item, who gets the message &amp;quot;You recognize this work as your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*July 2010 - [[Carving]] discipline released&lt;br /&gt;
*January 2011 - [[Blacksmithing]] discipline released&lt;br /&gt;
*July 2011 - [[Weaponsmithing]] and [[Armorsmithing]] disciplines released&lt;br /&gt;
*January 2012 - [[Tailoring]] discipline released&lt;br /&gt;
*July 2013 - [[Remedies]] discipline released&lt;br /&gt;
*June 2015 - [[Shaping]] discipline released&lt;br /&gt;
*May 2016 - [[Tinkering]] discipline released&lt;br /&gt;
*June 2019 [[Artificing]] discipline released&lt;br /&gt;
*TBD [[Reactants]] discipline released&lt;br /&gt;
*TBD [[Cooking]] discipline released&lt;br /&gt;
*TBD [[Artistry]] discipline released&lt;br /&gt;
*TBD [[Jewelry Making]] discipline released&lt;br /&gt;
*TBD [[Binding]] discipline released&lt;br /&gt;
*TBD [[Invoking]] discipline released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Artificing]] - [[Enchanting Guide]]&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]] and [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
* [[Tinkering]] - [[Tinkering guide]]&lt;br /&gt;
===Requirements for starting a craft===&lt;br /&gt;
{{com|analyze}} can be used on an in progress item to determine the next step, but there is no way to know in game what the syntax to start a craft is, so the following table is a quick reference for the first step of each type of craft after studying the crafting instructions. Full details of all crafting steps can be found in the guides above.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Craft	!! Material !! Tools !! Initial Steps&lt;br /&gt;
|-&lt;br /&gt;
| Forging || ingot || anvil&amp;lt;br /&amp;gt;hammer/mallet + tongs || put ingot on anvil&amp;lt;br /&amp;gt;pound ingot on anvil with my hammer/mallet&lt;br /&gt;
|-&lt;br /&gt;
| Carving || pebble/stone/rock/boulder || chisel || carve &amp;lt;pebble/stone/rock/boulder&amp;gt; with my chisel&lt;br /&gt;
|-&lt;br /&gt;
| Carving || bone stack || bone saw || carve stack with my saw&lt;br /&gt;
|-&lt;br /&gt;
| Shaping || lumber || drawknife || scrape lumber with my drawknife&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || lumber/animal part/shaft || shaper || shape lumber into &amp;lt;arrow/bolt&amp;gt; shaft&amp;lt;br /&amp;gt;shape &amp;lt;part&amp;gt; into arrowhead&amp;lt;br /&amp;gt;shape shaft into &amp;lt;arrow/bolt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tinkering || lumber || drawknife || scrape lumber with my drawknife&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring || cloth/leather || scissors || cut cloth/leather with my scissors&lt;br /&gt;
|-&lt;br /&gt;
| Knitting || yarn || knitting needles || knit yarn with my needles&lt;br /&gt;
|-&lt;br /&gt;
| Remedies || dried herb (external) || mortar&amp;lt;br /&amp;gt;mortar + pestle || put &amp;lt;dried herb&amp;gt; in mortar&amp;lt;br /&amp;gt;crush &amp;lt;dried herb&amp;gt; in mortar with my pestle&lt;br /&gt;
|-&lt;br /&gt;
| Remedies || crushed herb (internal) || bowl/jar/cauldron&amp;lt;br /&amp;gt;bowl/jar/cauldron + mixing stick || put &amp;lt;crushed herb&amp;gt; in bowl/jar/cauldron&amp;lt;br /&amp;gt;mix bowl/jar/cauldron with my mixing stick&lt;br /&gt;
|-&lt;br /&gt;
| Artificing || enchantable item || brazier&amp;lt;br /&amp;gt; || put &amp;lt;item&amp;gt; on brazier (x2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feedback and Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting/Feedback|crafting feedback]] page, to assist GMs in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[crafting feedback]] page to record the bug.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Product Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Crafting Speed==&lt;br /&gt;
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed.  Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Speed Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| tremendously effective || 11&lt;br /&gt;
|-&lt;br /&gt;
| extremely effective || 10&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally effective || 9&lt;br /&gt;
|-&lt;br /&gt;
| very effective || 8&lt;br /&gt;
|-&lt;br /&gt;
| rather effective || 7&lt;br /&gt;
|-&lt;br /&gt;
| sort of effective || 6&lt;br /&gt;
|-&lt;br /&gt;
| not very effective || 5&lt;br /&gt;
|-&lt;br /&gt;
| very ineffective || 4&lt;br /&gt;
|-&lt;br /&gt;
| extremely ineffective || 3&lt;br /&gt;
|-&lt;br /&gt;
| tremendously ineffective || 2&lt;br /&gt;
|-&lt;br /&gt;
| completely ineffective || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Techniques&#039;&#039;&#039;||&#039;&#039;&#039;Products&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Blacksmithing techniques]]||[[Blacksmithing products]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||[[Armorsmithing techniques]]||[[Armorsmithing products]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||[[Weaponsmithing techniques]]||[[Weaponsmithing products]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||[[Tinkering techniques]]||[[Tinkering products]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||[[Shaping techniques]]||[[Shaping products]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||[[Carving techniques]]||[[Carving products]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]|| || ||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||[[Tailoring techniques]]||[[Tailoring products]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]|| || ||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||[[Remedies techniques]]||[[Remedies products]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]|| || ||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]|| || ||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||[[Artificing techniques]]||[[Artificing products]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]|| || ||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]|| || ||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
Careers and hobbies [[Post:Tuesday Tidings - 140 - Careers and Hobbies - 10/25/2022 - 16:01|can now be reset once per calendar year]], but are otherwise meant to be permanent choices. As long as your character isn&#039;t under the effects of a recent warning, you can visit your local crafting trainer and {{com|ASK}} them {{tt|ABOUT RESET}}. For 100 platinum Kronars, they&#039;ll take care of the paperwork necessary to wipe out all [[career]], [[hobby]] and [[:Category:Techniques|technique]] choices in one go.&lt;br /&gt;
&lt;br /&gt;
A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Technique slots are recalculated whenever you learn or forget a crafting technique. When you choose a hobby or career; hobby/career awarded technique slots are used first, potentially freeing up general skill awarded technique slots.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
NOTE: You can never re-choose a hobby or career, [[Post:Tuesday Tidings - 140 - Careers and Hobbies - 10/25/2022 - 16:01|short of the yearly reset]], but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks* || With Techs*&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || ? || ~601&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || ? || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || N/A || ?&lt;br /&gt;
|}*&amp;lt;small&amp;gt;These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* NOTE: It is currently impossible to mastercraft a T12 recipe with materials below 40 workability. Even with 2100 effective forging ranks, the corresponding techniques, 99 quality tools and materials, you will fail. Kodius declined to comment further.&lt;br /&gt;
&lt;br /&gt;
===Workability Difficulty Multiplier===&lt;br /&gt;
&lt;br /&gt;
Workability works as a difficulty multiplier for the template you are attempting to craft. At 0 workability, the difficulty is increased to 200%. At 100 workability, the difficulty is reduced to 40%. The difficulty described by {{com|study}}ing a crafting book assumes a 70 quality, 50 workability material per Kodius&#039; posts. The formula for the difficulty modifier applied to the template by workability has been reverse engineered as follows:&lt;br /&gt;
&lt;br /&gt;
When workability is &amp;lt; 50&lt;br /&gt;
&lt;br /&gt;
Multiplier = 100 + ((100 - workability) - 50) * 4)&lt;br /&gt;
&lt;br /&gt;
When workability is &amp;gt;= 50&lt;br /&gt;
&lt;br /&gt;
Multiplier = (((100 - workability) * 120 / 100) + 40)&lt;br /&gt;
&lt;br /&gt;
Please see the following link for a visualization of this formula.&lt;br /&gt;
https://www.desmos.com/calculator/hhrd0umcat&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.  (This is not true as of 8-2-2020.  70 quality/80 workability materials and masterfully-crafted tools consistently got 11/12 results.)&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Group Assistance==&lt;br /&gt;
Another way to improve your success is to receive assistance from people in your group.  {{tt|craft assist}} will enable a small boost to the player performing the crafting actions.  Up to 3 characters may assist the primary crafter.  {{tt|craft assist help}} will give an overview of the syntax to use the system.&lt;br /&gt;
: &#039;&#039;note that this section needs further information on amount of skill bonused, duration, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=643297</id>
		<title>Enchanting Society (Shard)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=643297"/>
		<updated>2024-03-29T01:46:53Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shard Enchanting Society&#039;&#039;&#039; is a place to practice the [[enchanting skill|enchanting]] disciplines of [[Artificing]], [[Binding]], and [[Invoking]].&lt;br /&gt;
&lt;br /&gt;
An Enchanting Trainer is on hand thru the &#039;&#039;&#039;arch&#039;&#039;&#039; off the front room to issue workorders, teach techniques, and grant a career or hobby if you choose.  The upper 2 floors of the tower contain doors (6 total) that lead to workspaces with stationary enchanter&#039;s [[brazier]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
This building can be found 1 room north then 1 room northeast from the Shard inner west gate.&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Shard&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|MapNumber=67&lt;br /&gt;
|Store Type=Crafting, Enchanting&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=5&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Shops==&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Tool Store&lt;br /&gt;
|desc=Uneven and sporadically spaced floorboards give a glimpse of the lower level as it wraps around the tower to form a charmingly quirky balcony.  Dozens of gaethzen fireflies are placed just out of reach, illuminating the space while adding to the whimsical oddness of the tower.  Attendants bustle around the shop as they pull down tools, restock, and wait upon customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|simple burin|name=1). a simple burin|note=A basic tool for scribing runes onto scrolls and onto enchanted items|451}}&lt;br /&gt;
{{ShopItem|t=i|simple augmenting loop|name=2). a simple augmenting loop|note=Allows the wielder to see additional details necessary to correct problems during enchanting.|451}}&lt;br /&gt;
{{ShopItem|t=i|rough fragile mana fount|name=3). a rough fragile mana fount|note=Used during enchanting as a focusing tool.  Designed for common materials and for reduced difficulty.|225}}&lt;br /&gt;
{{ShopItem|t=i|imbuement rod|name=4). an imbuement rod|note=Imbuement tool that everyone may use.|360}}&lt;br /&gt;
{{ShopItem|t=i|small sigil book|name=5). a small sigil book|note=A place to put sigil-scrolls for safekeeping and easier organization.|902}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=6). a pouch of aerated salts|note=Useful for cleaning and repairing crucibles.|90}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7). a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopItem|t=i|blank scrolls|name=8). blank scrolls|note=Blank scrolls upon which sigils may be scribed.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Store ===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Supply Store&lt;br /&gt;
|desc=Numerous planters line the walls of the translucent-floored tier, many of them blossoming with flowers.  Daisies and daffodils lend a splash of yellow, while dozens of tulips dazzle in shades of deep red and pink.  Clerks mill about behind a curvy counter, tidying up and restocking supplies.  You also see a large sign and a steel crate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting supplies.  You may ORDER merchandise at any time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|intricate induction sigil-scroll|name=1).  an intricate induction sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate abolution sigil-scroll|name=2).  an intricate abolution sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate congruence sigil-scroll|name=3).  an intricate congruence sigil-scroll|225}}&lt;br /&gt;
{{ShopItem|t=i|intricate permutation sigil-scroll|name=4).  an intricate permutation sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate rarefaction sigil-scroll|1,082}}&lt;br /&gt;
{{ShopItem|t=i|bone totem|name=6).  a bone totem|90}}&lt;br /&gt;
{{ShopFootnote|You may purchase items from the shopkeeper with ORDER #}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate ({{com|Buy}}):}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt bobcat rod|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt heron bead|45}}&lt;br /&gt;
{{ShopItem|t=i|basic basalt runestone|122}}&lt;br /&gt;
{{ShopItem|t=i|pine small sphere|98}}&lt;br /&gt;
{{ShopItem|t=i|redwood wand|81}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*A {{sloot|i|cheery yellow daffodil}} can be picked in this room.&lt;br /&gt;
&lt;br /&gt;
===Book Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Book Store&lt;br /&gt;
|desc=Swirls of copper, silver, and gold shimmer within the thick glass floor, distorting the view of the lower level.  Filled with an assortment of books and scrolls, glass shelves line the circular walls of the room.  Clerks bustle about as they attend to the needs of the waiting customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Enchanting instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice artificing book|name=1).  an apprentice artificing book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|451}}&lt;br /&gt;
{{ShopItem|t=i|journeyman artificing book|name=2).  a journeyman artificing book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|108,240}}&lt;br /&gt;
{{ShopItem|t=i|master artificing book|name=3).  a master artificing book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|451,000}}&lt;br /&gt;
{{ShopItem|t=i|enchanting work order logbook|name=4).  an enchanting work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[enchanter&#039;s brazier]]s: 6&lt;br /&gt;
: Quality: Exceptional quality (11/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_sigil_book&amp;diff=639605</id>
		<title>Item:Small sigil book</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_sigil_book&amp;diff=639605"/>
		<updated>2024-01-14T18:05:38Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Added Color Options For Cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=enchanting&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=6&lt;br /&gt;
|hsize=2&lt;br /&gt;
|source=Enchanting Society (Shard)&lt;br /&gt;
|cost=902 dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|rare=false&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study the book and determine it is well-suited for holding sigil-scrolls.  These scrolls can be PUT into the book.  The reader can TURN the book to the CONTENTS and READ it to see a list of all sigil-scrolls inside.  Alternatively, the reader can TURN the book to a SIGIL type and READ only the pages of that type.  The reader can then TURN the book to a PAGE number and PULL the book to remove the scroll, or READ and STUDY the book to bring the sigil into his or her mind.&lt;br /&gt;
&lt;br /&gt;
It appears you can RUB the book to change its color.&lt;br /&gt;
&lt;br /&gt;
This book looks capable of holding 20 scrolls.&lt;br /&gt;
&lt;br /&gt;
Possible Colors&lt;br /&gt;
&lt;br /&gt;
-- ash-grey, black, blood-red, blue, bone-white, copper-hued, fiery-red, gold-hued, icy-blue, pitch-black, platinum-hued, red, shadowy-black, twilight-blue, white.&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mediawiki/index.php/Main_Page&amp;diff=638966</id>
		<title>Mediawiki/index.php/Main Page</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mediawiki/index.php/Main_Page&amp;diff=638966"/>
		<updated>2024-01-09T02:15:27Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Created page with &amp;quot;Something should be here&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something should be here&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_mask&amp;diff=621387</id>
		<title>Armor:Quilted cloth mask</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_mask&amp;diff=621387"/>
		<updated>2023-08-18T04:11:20Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=mask&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=eyes&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=no&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=6&lt;br /&gt;
|appcost=56&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=56 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_aventail&amp;diff=621386</id>
		<title>Armor:Quilted cloth aventail</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_aventail&amp;diff=621386"/>
		<updated>2023-08-18T04:09:41Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=68&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=68 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_tasset&amp;diff=621385</id>
		<title>Armor:Quilted cloth tasset</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_tasset&amp;diff=621385"/>
		<updated>2023-08-18T04:07:46Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=tasset&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=abdomen&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=24&lt;br /&gt;
|appcost=306&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=306 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_shirt&amp;diff=621384</id>
		<title>Armor:Quilted cloth shirt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_shirt&amp;diff=621384"/>
		<updated>2023-08-18T04:07:05Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=shirt&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms&lt;br /&gt;
|hindrance=mild&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=102&lt;br /&gt;
|appcost=375&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=375&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_hauberk&amp;diff=621383</id>
		<title>Armor:Quilted cloth hauberk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_hauberk&amp;diff=621383"/>
		<updated>2023-08-18T04:06:43Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=noticeable&lt;br /&gt;
|stealth=minor&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=132&lt;br /&gt;
|appcost=1320&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=1320 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_shirt&amp;diff=621382</id>
		<title>Armor:Quilted cloth shirt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_shirt&amp;diff=621382"/>
		<updated>2023-08-18T04:05:06Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=shirt&lt;br /&gt;
|armorapp2023=No&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms&lt;br /&gt;
|hindrance=mild&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=102&lt;br /&gt;
|appcost=375&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=375&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_tasset&amp;diff=621381</id>
		<title>Armor:Quilted cloth tasset</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_tasset&amp;diff=621381"/>
		<updated>2023-08-18T04:03:56Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=tasset&lt;br /&gt;
|armorapp2023=No&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=abdomen&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=24&lt;br /&gt;
|appcost=306&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=306 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_vambraces&amp;diff=621380</id>
		<title>Armor:Quilted cloth vambraces</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_vambraces&amp;diff=621380"/>
		<updated>2023-08-18T04:02:50Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=vambraces&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=arms&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=36&lt;br /&gt;
|appcost=75&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=75 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_gloves&amp;diff=621379</id>
		<title>Armor:Quilted cloth gloves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_gloves&amp;diff=621379"/>
		<updated>2023-08-18T04:01:56Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=12&lt;br /&gt;
|appcost=38&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=38 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_pants&amp;diff=621378</id>
		<title>Armor:Quilted cloth pants</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_pants&amp;diff=621378"/>
		<updated>2023-08-18T04:00:07Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=pants&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=trivial&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=187&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=187 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_hood&amp;diff=621377</id>
		<title>Armor:Quilted cloth hood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Quilted_cloth_hood&amp;diff=621377"/>
		<updated>2023-08-18T03:15:43Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=hood&lt;br /&gt;
|armorapp2023=Yes&lt;br /&gt;
|look=The fabric is embroidered with an abstract pattern of whorls.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=head, neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=moderate&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=moderate&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=low&lt;br /&gt;
|cold=very high&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=27&lt;br /&gt;
|appcost=50&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=50 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=615376</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=615376"/>
		<updated>2023-06-23T21:53:34Z</updated>

		<summary type="html">&lt;p&gt;TRICH: /* Chest Wounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
All wounds and scars have 13 levels of severity. However, you cannot perceive all of these levels just by looking at your wounds. (At most, you can distinguish between 8 levels for external wounds and scars and 6 levels for internal wounds and scars.)  An Empath can see all 13 levels by establishing a diagnostic link. [[Empath]]s can also see their own wounds by using [[Perceive health|PERCEIVE HEALTH SELF]]. Non-Empaths can use the {{com|Health|health}} command to see their external wounds and the surface trauma exhibited by internal wounds of enough severity.&lt;br /&gt;
&lt;br /&gt;
Bleeding wounds can be staunched by using [[First Aid skill]] via the {{com|tend}} command to stop or slow the bleeding.  External wounds are prioritized before internal wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Healing can be achieved by a player [[Empath]], a [[Hospitals|non-player character (NPC) Empath]], or through the use of [[Healing herbs|healing herbs]] or [[Remedies products|alchemical healing remedies]]. &lt;br /&gt;
&lt;br /&gt;
==Wound Severity Levels==&lt;br /&gt;
Listed from least severe to most severe based on what you can see as an [[Empath]] using [[Perceive_health|perceive health self]] or as a non-Empath using the {{com|health}} command:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Empath&lt;br /&gt;
! Non-Empath&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
# insignificant&lt;br /&gt;
# negligible&lt;br /&gt;
# minor&lt;br /&gt;
# more than minor&lt;br /&gt;
# harmful (bleeding wounds)&lt;br /&gt;
# very harmful&lt;br /&gt;
# damaging&lt;br /&gt;
# very damaging&lt;br /&gt;
# severe&lt;br /&gt;
# very severe&lt;br /&gt;
# devastating&lt;br /&gt;
# very devastating&lt;br /&gt;
# useless&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
# insignificant&lt;br /&gt;
# negligible&lt;br /&gt;
# minor&lt;br /&gt;
# harmful (bleeding wounds)&lt;br /&gt;
# damaging&lt;br /&gt;
# severe&lt;br /&gt;
# devastating&lt;br /&gt;
# useless&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some body parts can sustain maximum damage (13 out of 13 severity on the Empath scale) without resulting in immediate death (although there may be other consequences such as being unable to walk, dropping things in your hands, etc). However, reaching a 13 out of 13 severity wound on your head, neck, back, abdomen, or chest will result in immediate death. These body parts are considered &amp;quot;vital&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
===Head Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the head&lt;br /&gt;
| some faint scars along the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the head &lt;br /&gt;
| a few nearly invisible scars along the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the head&lt;br /&gt;
| some tiny scars across the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the head&lt;br /&gt;
|minor scars about the head&lt;br /&gt;
|a bruised head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|some moderately deep cuts about the head&lt;br /&gt;
|severe scarring about the head&lt;br /&gt;
|a deeply bruised head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|some deep slashes and cuts about the head&lt;br /&gt;
|severe scarring and ugly gashes about the head&lt;br /&gt;
|major swelling and bruising around the head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a cracked skull with deep slashes&lt;br /&gt;
|missing chunks out of the head &lt;br /&gt;
|a ghastly bloated head with bleeding from the ears&lt;br /&gt;
|a confused look with sporadic twitching of the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a crushed skull with horrendous wounds&lt;br /&gt;
|a mangled and malformed head &lt;br /&gt;
|a ghastly bloated head with bleeding from the ears&lt;br /&gt;
|a confused look with sporadic twitching of the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|A pulpy stump for a head&lt;br /&gt;
|a stump for a head&lt;br /&gt;
|a grotesquely bloated head with bleeding from the eyes and ears&lt;br /&gt;
|a blank stare&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eye Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the [right/left] eye&lt;br /&gt;
| some faint scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the [right/left] eye&lt;br /&gt;
| a few nearly invisible scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| light scratches to the [right/left] eye&lt;br /&gt;
| some tiny scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
| a black and blue [right/left] eye&lt;br /&gt;
|minor scars across the [right/left] eye&lt;br /&gt;
|some minor swelling and bruising around the [right/left] eye&lt;br /&gt;
|an occasional twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
| a bruised and swollen [right/left] eye&lt;br /&gt;
|severe scarring across the [right/left] eye&lt;br /&gt;
|a severely swollen and bruised [right/left] eye&lt;br /&gt;
|a constant twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|a bruised, swollen and bleeding [right/left] eye&lt;br /&gt;
|deeply scarred gashes across the [right/left] eye&lt;br /&gt;
|a severely swollen, bruised and crossed [right/left] eye&lt;br /&gt;
|a constant twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a bruised, swollen and slashed [right/left] eye&lt;br /&gt;
| a punctured and shriveled [right/left] eye&lt;br /&gt;
|a severely swollen, bruised and cloudy [right/left] eye&lt;br /&gt;
|a clouded [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a bruised, swollen and shattered [right/left] eye&lt;br /&gt;
| a painfully mangled and malformed [right/left] eye in a shattered eye socket&lt;br /&gt;
|a severely swollen, bruised and blind [right/left] eye&lt;br /&gt;
|a completely clouded [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a pulpy cavity for a [right/left] eye&lt;br /&gt;
|an empty [right/left] eye socket overgrown with bits of odd shaped flesh&lt;br /&gt;
|a severely swollen, bruised and blind [right/left] eye&lt;br /&gt;
|a blind [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the neck&lt;br /&gt;
| some faint scars along the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the neck&lt;br /&gt;
| a few nearly invisible scars along the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the neck&lt;br /&gt;
| some tiny scars across the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the neck&lt;br /&gt;
|minor scarring along the neck&lt;br /&gt;
|minor swelling and bruising around the neck&lt;br /&gt;
|an occasional twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the neck&lt;br /&gt;
|severe scarring along the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck&lt;br /&gt;
|a constant twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the neck&lt;br /&gt;
|severe scarring and ugly gashes about the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck&lt;br /&gt;
|a constant twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the neck&lt;br /&gt;
| severe scarring and ugly gashes about the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck with odd protrusions under the skin&lt;br /&gt;
|a partially paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered neck with gaping wounds&lt;br /&gt;
| severely scarred, mangled and malformed neck&lt;br /&gt;
|a severely swollen and deeply bruised neck with bones protruding out from the skin&lt;br /&gt;
|a severely paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely useless neck with nearly all flesh and bone torn away&lt;br /&gt;
|an ugly flesh stump for a neck with little left to support the head&lt;br /&gt;
|a severely swollen and shattered neck which appears useless to hold up the head&lt;br /&gt;
|a completely paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest Wounds===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the chest&lt;br /&gt;
| some faint scars along the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the chest&lt;br /&gt;
| a few nearly invisible scars along the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| some tiny scratches to the chest&lt;br /&gt;
| some tiny scars across the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the chest area&lt;br /&gt;
|minor scarring along the chest area&lt;br /&gt;
|minor swelling and bruising in the chest area&lt;br /&gt;
|an occasional twitching in the chest area&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the chest area&lt;br /&gt;
|severe scarring along the chest area&lt;br /&gt;
|a severely swollen and bruised chest area&lt;br /&gt;
|a constant twitching in the chest area&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the chest area&lt;br /&gt;
|severe scarring and ugly gashes about the chest area&lt;br /&gt;
|a severely swollen and bruised chest area&lt;br /&gt;
|a constant twitching in the chest area and difficulty breathing&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the chest area&lt;br /&gt;
| severe scarring and chunks of flesh missing from the chest area&lt;br /&gt;
|a severely swollen and deeply bruised chest area with odd protrusions under the skin&lt;br /&gt;
|a painful chest area and difficulty getting a breath without pain&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|shattered chest area with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed chest area&lt;br /&gt;
|a severely swollen and deeply bruised chest area with ribs protruding out from the skin&lt;br /&gt;
|a severely painful chest area with significant problems breathing&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed chest with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent chest filled with ugly chunks of scarred flesh&lt;br /&gt;
|a severely swollen chest area with a shattered rib cage&lt;br /&gt;
|an extremely painful chest while gasping for breath in short shallow bursts&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abdomen Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the abdomen&lt;br /&gt;
| some faint scars along the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the abdomen&lt;br /&gt;
| a few nearly invisible scars along the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| some tiny scratches to the abdomen&lt;br /&gt;
| some tiny scars across the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the abdomen&lt;br /&gt;
|minor scarring along the abdomen&lt;br /&gt;
|minor swelling and bruising in the abdomen&lt;br /&gt;
|an occasional twitching in the abdomen&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the abdomen&lt;br /&gt;
|severe scarring along the abdomen&lt;br /&gt;
|a severely swollen and bruised abdomen&lt;br /&gt;
|a constant twitching in the abdomen&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the abdomen&lt;br /&gt;
|severe scarring and ugly gashes about the abdomen&lt;br /&gt;
|a severely swollen and bruised abdomen&lt;br /&gt;
|a somewhat emaciated look&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the abdomen&lt;br /&gt;
| severe scarring and chunks of flesh missing from the abdomen&lt;br /&gt;
|a severely bloated and discolored abdomen with strange round lumps under the skin&lt;br /&gt;
|a definite greenish pallor and emaciated look&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|an abdomen deeply gouged with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed abdomen&lt;br /&gt;
|a severely bloated and discolored abdomen with strange round lumps under the skin&lt;br /&gt;
|a severely yellow pallor and a look of starvation&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed abdomen with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent abdomen filled with ugly chunks of scarred flesh&lt;br /&gt;
|a severely bloated and discolored abdomen which appears oddly rearranged&lt;br /&gt;
|a death pallor and extreme loss of weight&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Back Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the back&lt;br /&gt;
| some faint scars along the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the back&lt;br /&gt;
| a few nearly invisible scars along the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the back&lt;br /&gt;
| some tiny scars across the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the back&lt;br /&gt;
|minor scarring along the back&lt;br /&gt;
|minor swelling and bruising in the back&lt;br /&gt;
|an occasional twitching in the back&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the back&lt;br /&gt;
|severe scarring along the back&lt;br /&gt;
|a severely swollen and bruised back&lt;br /&gt;
|a constant twitching in the back and difficulty moving in general&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the back&lt;br /&gt;
|severe scarring and ugly gashes about the back&lt;br /&gt;
|a severely swollen and bruised back&lt;br /&gt;
|a constant twitching in the back and difficulty moving in general&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the back&lt;br /&gt;
| severe scarring and chunks of flesh missing from the back&lt;br /&gt;
|a severely swollen and deeply bruised back with odd protrusions under the skin&lt;br /&gt;
|a painful back and difficulty moving without pain&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered back with gaping wounds&lt;br /&gt;
| severely scarred, mangled and malformed back&lt;br /&gt;
|a severely swollen and deeply bruised back with ribs or vertebrae protruding out from the skin&lt;br /&gt;
|a severely painful back with significant problems moving&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed back with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent back filled with ugly chunks of scarred flesh and rearranged bone&lt;br /&gt;
|a severely swollen back with a shattered spinal cord&lt;br /&gt;
|an extremely painful and bizarrely twisted back making it nearly impossible to move&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limb Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| some faint scars along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| a few nearly invisible scars along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| some tiny scars across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|minor scarring along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|minor swelling and bruising around the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|occasional twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|severe scarring along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a constant twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|severe scarring and ugly gashes about the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a constant twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a broken [left/right] [hand/arm/leg/tail] with gaping holes&lt;br /&gt;
| severe scarring and chunks of flesh missing from the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with odd protrusions under the skin&lt;br /&gt;
|a partially paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered [left/right] [hand/arm/leg/tail] with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with bones protruding out from the skin&lt;br /&gt;
|a severely paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|an ugly stump for a [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|an ugly flesh stump for a [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and shattered [left/right] [hand/arm/leg/tail] which appears completely useless&lt;br /&gt;
|a completely paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skin / Nerve Wound===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh Skin !! Skin Scar !! Fresh Nerve !! Nerve Scar (Health) !! Nerve Scar (Look) !! Nerve Scar (Touch)&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the skin&lt;br /&gt;
| some faint scars along the scars along the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the skin&lt;br /&gt;
| a few nearly invisible scars along the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the skin&lt;br /&gt;
| some tiny scars across the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|a small skin rash&lt;br /&gt;
|loss of skin tone&lt;br /&gt;
|some minor twitching&lt;br /&gt;
|slight difficulty moving your fingers and toes&lt;br /&gt;
|slight difficulty moving [his/her] fingers and toes&lt;br /&gt;
|slight numbness in the fingers and toes&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|a large skin rash&lt;br /&gt;
|minor skin discoloration&lt;br /&gt;
|some severe twitching&lt;br /&gt;
|slight numbness in your arms and legs&lt;br /&gt;
|slight difficulty moving [his/her] arms and legs&lt;br /&gt;
|slight numbness in the arms and legs&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|a body rash&lt;br /&gt;
|severe skin discoloration&lt;br /&gt;
|difficulty controlling actions&lt;br /&gt;
|numbness in your fingers and toes&lt;br /&gt;
|difficulty moving [his/her] fingers and toes&lt;br /&gt;
|numbness in the fingers and toes&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a painful, inflamed body rash&lt;br /&gt;
| some shriveled and oddly folded skin&lt;br /&gt;
|partial paralysis of the entire body&lt;br /&gt;
|numbness in your arms and legs&lt;br /&gt;
|difficulty moving [his/her] arms and legs&lt;br /&gt;
|numbness in the arms and legs&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|boils and sores around the skin&lt;br /&gt;
| severely stiff and shriveled skin that seems to be peeling off the body&lt;br /&gt;
|severe paralysis of the entire body&lt;br /&gt;
|general numbness all over&lt;br /&gt;
|difficulty moving&lt;br /&gt;
|general numbness all over&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|open and bleeding sores all over the skin&lt;br /&gt;
|severe skin loss exposing bone and internal organs&lt;br /&gt;
|complete paralysis of the entire body&lt;br /&gt;
|general numbness all over and have difficulty thinking&lt;br /&gt;
|difficulty moving and seems slow to respond&lt;br /&gt;
|general numbness all over and have difficulty thinking&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lodged Items==&lt;br /&gt;
If hit by an [[arrow]], [[bolt|crossbow bolt]], [[throwing blade]], or other projectile, there is a chance that it may lodge into you. While lodged, you will periodically suffer [[vitality]] loss. You can remove the lodged item by using [[First Aid]] skill via the {{com|TEND}} command.&lt;br /&gt;
&lt;br /&gt;
Listed from least severe to most severe:&lt;br /&gt;
# Loosely hanging&lt;br /&gt;
# Shallowly&lt;br /&gt;
# Firmly&lt;br /&gt;
# Deeply&lt;br /&gt;
# Savagely&lt;br /&gt;
&lt;br /&gt;
==Bleeding Levels==&lt;br /&gt;
While bleeding, you continuously take [[vitality]] loss. If not stopped, you can [[death|die]] from the loss of vitality. See [[First Aid]] for approximate skill needed to {{com|tend}} bleeders without the use of magic or herbs.&lt;br /&gt;
&lt;br /&gt;
Listed from least severe to most severe:&lt;br /&gt;
# Tended (bleeding and [[vitality]] loss temporarily stoppped)&lt;br /&gt;
# Clotted (bleeding and [[vitality]] loss temporarily reduced)&lt;br /&gt;
# Slight&lt;br /&gt;
# Light&lt;br /&gt;
# Moderate&lt;br /&gt;
# Bad&lt;br /&gt;
# Very Bad&lt;br /&gt;
# Heavy&lt;br /&gt;
# Very Heavy&lt;br /&gt;
# Severe&lt;br /&gt;
# Very Severe&lt;br /&gt;
# Extremely Severe&lt;br /&gt;
# Profuse&lt;br /&gt;
# Very Profuse&lt;br /&gt;
# Massive&lt;br /&gt;
# Gushing&lt;br /&gt;
# Massive Stream&lt;br /&gt;
# Gushing Fountain&lt;br /&gt;
# Uncontrollable&lt;br /&gt;
# Unbelievable&lt;br /&gt;
# Beyond Measure&lt;br /&gt;
# Death Awaits&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison is probably the most common status effect an adventurer encounters. The two most common sources of poison are box traps and creatures that spit or sting, with the severity of the poison varying by box or creature difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Poison generally comes in one of three types: location specific internal poison, nerve poison which damages both the nerves and eyes, and stunning poison which is identical to nerve poison but also periodically causes stuns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once having contracted a poison, it will periodically pulse, causing damage to both vitality and the location it has poisoned, but at the same time lowering in potency. While the damage done can be mitigated by high Stamina, a lack of messaging does not necessarily indicate a lack of damage being done.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Generally speaking, poison will stack, if subsequent applications are of the same type and location. This will increase both the damage done and the length of the stuns, if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that the most severe level of poisoning, critical, appears to encompass a very wide range, possibly being a catch all term for &amp;quot;poison above x level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Disease===&lt;br /&gt;
There are a variety of diseases that occur in DragonRealms, all of which are heavily dependent on the victim&#039;s {{stat|stamina}} for severity and duration. There is a skill check to detect disease via the {{com|health}} command and [[Perceive health]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gangrene&#039;&#039;&#039;&lt;br /&gt;
: The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under {{com|health}} and {{com|look}} as an infection.&lt;br /&gt;
&lt;br /&gt;
: Gangrene will eventually fade, even if the victim still possesses wounds. A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fleshrot&#039;&#039;&#039;&lt;br /&gt;
: Fleshrot is most commonly acquired by touching certain environment items, the most notorious being the mushroom in the underground area of the farmhouse near the [[Crossing]]. It causes external wounds to open in various locations as your flesh rots away, progressively getting worse. It visually shows up as &amp;quot;skin covered with open oozing sores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consumption&#039;&#039;&#039;&lt;br /&gt;
: Consumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.&lt;br /&gt;
&lt;br /&gt;
===Acid===&lt;br /&gt;
Acid is the external companion to poison, resulting in the progressive accumulation of damage to exterior locations. Acid is almost exclusively the result of fumbled box disarming, and like poison, it has a variety of severities. Also like poison, acid will periodically pulse damage both to vitality and the location it coats.&lt;br /&gt;
&lt;br /&gt;
There is currently no way to remove acid or mitigate its effects. The best option is to have an Empath heal your wounds as they occur.&lt;br /&gt;
&lt;br /&gt;
===On Fire===&lt;br /&gt;
&lt;br /&gt;
Catching on fire is an uncommon occurrence. It can come from special mechanics during invasions and other events. Also, a special flaming arrow attack from a [[Dragon Priest sentinel]] may light characters on fire. If you do catch on fire, fall and roll to put out the flames. (This may not work for all fire mechanics.)&lt;br /&gt;
&lt;br /&gt;
===Frostbite===&lt;br /&gt;
&lt;br /&gt;
===Parasites===&lt;br /&gt;
[[Parasites]] are generally acquired from spending time in an environment which they are present. They are not always immediately visible using the {{tt|health}} or {{tt|look}} commands, possibly being a function of the viewer&#039;s {{skill|First Aid}} and/or {{skill|Perception}}, but an unexpected drop in your overall vitality and fatigue amounts will signal the acquisition of one. They cause varying degrees of vitality damage and fatigue drain over time depending on the difficulty of the parasite, and their presence slightly increases the likelihood of wounds becoming infected.&lt;br /&gt;
&lt;br /&gt;
Like projectiles, parasites are removed using the {{tt|TEND}} command, though eventually they will drop off on their own, either after sapping a certain total amount of vitality, or killing the host. If the TENDer is holding a knife (may be limited to skinning knife?), they will receive a bonus to the removal attempt.&lt;br /&gt;
&lt;br /&gt;
Each parasite acts differently in attaching to your person, however the [[green blood worm]] can be prevented from attaching by wearing armor.&lt;br /&gt;
&lt;br /&gt;
Known parasites:&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i sand pits&lt;br /&gt;
* [[green blood worm]] - Croc marsh south of the Faldesu River and croc hunting outside Throne City&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i sand pits&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road muddy rooms&lt;br /&gt;
* {{ilink|w|retch maggot}} which are spat by [[Retch Fiend]]s.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|combat,statistics}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Damage&amp;diff=613528</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Damage&amp;diff=613528"/>
		<updated>2023-06-16T17:31:38Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
All wounds and scars have 13 levels of severity. However, you cannot perceive all of these levels just by looking at your wounds. (At most, you can distinguish between 8 levels for external wounds and scars and 6 levels for internal wounds and scars.)  An Empath can see all 13 levels by establishing a diagnostic link. [[Empath]]s can also see their own wounds by using [[Perceive health|PERCEIVE HEALTH SELF]]. Non-Empaths can use the {{com|Health|health}} command to see their external wounds and the surface trauma exhibited by internal wounds of enough severity.&lt;br /&gt;
&lt;br /&gt;
Bleeding wounds can be staunched by using [[First Aid skill]] via the {{com|tend}} command to stop or slow the bleeding.  External wounds are prioritized before internal wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Healing can be achieved by a player [[Empath]], a [[Hospitals|non-player character (NPC) Empath]], or through the use of [[Healing herbs|healing herbs]] or [[Remedies products|alchemical healing remedies]]. &lt;br /&gt;
&lt;br /&gt;
==Wound Severity Levels==&lt;br /&gt;
Listed from least severe to most severe based on what you can see as an [[Empath]] using [[Perceive_health|perceive health self]] or as a non-Empath using the {{com|health}} command:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Empath&lt;br /&gt;
! Non-Empath&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
# insignificant&lt;br /&gt;
# negligible&lt;br /&gt;
# minor&lt;br /&gt;
# more than minor&lt;br /&gt;
# harmful (bleeding wounds)&lt;br /&gt;
# very harmful&lt;br /&gt;
# damaging&lt;br /&gt;
# very damaging&lt;br /&gt;
# severe&lt;br /&gt;
# very severe&lt;br /&gt;
# devastating&lt;br /&gt;
# very devastating&lt;br /&gt;
# useless&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
# insignificant&lt;br /&gt;
# negligible&lt;br /&gt;
# minor&lt;br /&gt;
# harmful (bleeding wounds)&lt;br /&gt;
# damaging&lt;br /&gt;
# severe&lt;br /&gt;
# devastating&lt;br /&gt;
# useless&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some body parts can sustain maximum damage (13 out of 13 severity on the Empath scale) without resulting in immediate death (although there may be other consequences such as being unable to walk, dropping things in your hands, etc). However, reaching a 13 out of 13 severity wound on your head, neck, back, abdomen, or chest will result in immediate death. These body parts are considered &amp;quot;vital&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
===Head Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the head&lt;br /&gt;
| some faint scars along the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the head &lt;br /&gt;
| a few nearly invisible scars along the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the head&lt;br /&gt;
| some tiny scars across the head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the head&lt;br /&gt;
|minor scars about the head&lt;br /&gt;
|a bruised head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|some moderately deep cuts about the head&lt;br /&gt;
|severe scarring about the head&lt;br /&gt;
|a deeply bruised head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|some deep slashes and cuts about the head&lt;br /&gt;
|severe scarring and ugly gashes about the head&lt;br /&gt;
|major swelling and bruising around the head&lt;br /&gt;
|an occasional twitch on the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a cracked skull with deep slashes&lt;br /&gt;
|missing chunks out of the head &lt;br /&gt;
|a ghastly bloated head with bleeding from the ears&lt;br /&gt;
|a confused look with sporadic twitching of the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a crushed skull with horrendous wounds&lt;br /&gt;
|a mangled and malformed head &lt;br /&gt;
|a ghastly bloated head with bleeding from the ears&lt;br /&gt;
|a confused look with sporadic twitching of the forehead&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|A pulpy stump for a head&lt;br /&gt;
|a stump for a head&lt;br /&gt;
|a grotesquely bloated head with bleeding from the eyes and ears&lt;br /&gt;
|a blank stare&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eye Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the [right/left] eye&lt;br /&gt;
| some faint scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the [right/left] eye&lt;br /&gt;
| a few nearly invisible scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| light scratches to the [right/left] eye&lt;br /&gt;
| some tiny scars along the [right/left] eye&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
| a black and blue [right/left] eye&lt;br /&gt;
|minor scars across the [right/left] eye&lt;br /&gt;
|some minor swelling and bruising around the [right/left] eye&lt;br /&gt;
|an occasional twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
| a bruised and swollen [right/left] eye&lt;br /&gt;
|severe scarring across the [right/left] eye&lt;br /&gt;
|a severely swollen and bruised [right/left] eye&lt;br /&gt;
|a constant twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|a bruised, swollen and bleeding [right/left] eye&lt;br /&gt;
|deeply scarred gashes across the [right/left] eye&lt;br /&gt;
|a severely swollen, bruised and crossed [right/left] eye&lt;br /&gt;
|a constant twitching in the [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a bruised, swollen and slashed [right/left] eye&lt;br /&gt;
| a punctured and shriveled [right/left] eye&lt;br /&gt;
|a severely swollen, bruised and cloudy [right/left] eye&lt;br /&gt;
|a clouded [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a bruised, swollen and shattered [right/left] eye&lt;br /&gt;
| a painfully mangled and malformed [right/left] eye in a shattered eye socket&lt;br /&gt;
|a severely swollen, bruised and blind [right/left] eye&lt;br /&gt;
|a completely clouded [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a pulpy cavity for a [right/left] eye&lt;br /&gt;
|an empty [right/left] eye socket overgrown with bits of odd shaped flesh&lt;br /&gt;
|a severely swollen, bruised and blind [right/left] eye&lt;br /&gt;
|a blind [right/left] eye&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the neck&lt;br /&gt;
| some faint scars along the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the neck&lt;br /&gt;
| a few nearly invisible scars along the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the neck&lt;br /&gt;
| some tiny scars across the neck&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the neck&lt;br /&gt;
|minor scarring along the neck&lt;br /&gt;
|minor swelling and bruising around the neck&lt;br /&gt;
|an occasional twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the neck&lt;br /&gt;
|severe scarring along the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck&lt;br /&gt;
|a constant twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the neck&lt;br /&gt;
|severe scarring and ugly gashes about the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck&lt;br /&gt;
|a constant twitching in the neck&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the neck&lt;br /&gt;
| severe scarring and ugly gashes about the neck&lt;br /&gt;
|a severely swollen and deeply bruised neck with odd protrusions under the skin&lt;br /&gt;
|a partially paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered neck with gaping wounds&lt;br /&gt;
| severely scarred, mangled and malformed neck&lt;br /&gt;
|a severely swollen and deeply bruised neck with bones protruding out from the skin&lt;br /&gt;
|a severely paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely useless neck with nearly all flesh and bone torn away&lt;br /&gt;
|an ugly flesh stump for a neck with little left to support the head&lt;br /&gt;
|a severely swollen and shattered neck which appears useless to hold up the head&lt;br /&gt;
|a completely paralyzed neck&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest Wounds===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| minor abrasions to the chest&lt;br /&gt;
| some faint scars along the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| faint scuffing to the chest&lt;br /&gt;
| a few nearly invisible scars along the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| some tiny scratches to the chest&lt;br /&gt;
| some tiny scars across the chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the chest area&lt;br /&gt;
|minor scarring along the chest area&lt;br /&gt;
|minor swelling and bruising in the chest area&lt;br /&gt;
|an occasional twitching in the chest area&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the chest area&lt;br /&gt;
|severe scarring along the chest area&lt;br /&gt;
|a severely swollen and bruised chest area&lt;br /&gt;
|a constant twitching in the chest area&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the chest area&lt;br /&gt;
|severe scarring and ugly gashes about the chest area&lt;br /&gt;
|a severely swollen and bruised chest area&lt;br /&gt;
|a constant twitching in the chest area and difficulty breathing&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the chest area&lt;br /&gt;
| severe scarring and chunks of flesh missing from the chest area&lt;br /&gt;
|a severely swollen and deeply bruised chest area with odd protrusions under the skin&lt;br /&gt;
|a painful chest area and difficulty getting a breath without pain&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|shattered chest area with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed chest area&lt;br /&gt;
|a severely swollen and deeply bruised chest area with ribs protruding out from the skin&lt;br /&gt;
|a severely painful chest area with significant problems breathing&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed chest with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent chest filled with ugly chunks of scarred flesh&lt;br /&gt;
|a severely swollen chest area with a shattered rib cage&lt;br /&gt;
|an extremely painful chest while gasping for breath in short shallow bursts&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abdomen Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the abdomen&lt;br /&gt;
| some faint scars along the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the abdomen&lt;br /&gt;
| a few nearly invisible scars along the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| some tiny scratches to the abdomen&lt;br /&gt;
| some tiny scars across the abdomen&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the abdomen&lt;br /&gt;
|minor scarring along the abdomen&lt;br /&gt;
|minor swelling and bruising in the abdomen&lt;br /&gt;
|an occasional twitching in the abdomen&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the abdomen&lt;br /&gt;
|severe scarring along the abdomen&lt;br /&gt;
|a severely swollen and bruised abdomen&lt;br /&gt;
|a constant twitching in the abdomen&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the abdomen&lt;br /&gt;
|severe scarring and ugly gashes about the abdomen&lt;br /&gt;
|a severely swollen and bruised abdomen&lt;br /&gt;
|a somewhat emaciated look&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the abdomen&lt;br /&gt;
| severe scarring and chunks of flesh missing from the abdomen&lt;br /&gt;
|a severely bloated and discolored abdomen with strange round lumps under the skin&lt;br /&gt;
|a definite greenish pallor and emaciated look&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|an abdomen deeply gouged with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed abdomen&lt;br /&gt;
|a severely bloated and discolored abdomen with strange round lumps under the skin&lt;br /&gt;
|a severely yellow pallor and a look of starvation&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed abdomen with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent abdomen filled with ugly chunks of scarred flesh&lt;br /&gt;
|a severely bloated and discolored abdomen which appears oddly rearranged&lt;br /&gt;
|a death pallor and extreme loss of weight&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Back Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the back&lt;br /&gt;
| some faint scars along the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the back&lt;br /&gt;
| a few nearly invisible scars along the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the back&lt;br /&gt;
| some tiny scars across the back&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the back&lt;br /&gt;
|minor scarring along the back&lt;br /&gt;
|minor swelling and bruising in the back&lt;br /&gt;
|an occasional twitching in the back&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the back&lt;br /&gt;
|severe scarring along the back&lt;br /&gt;
|a severely swollen and bruised back&lt;br /&gt;
|a constant twitching in the back and difficulty moving in general&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the back&lt;br /&gt;
|severe scarring and ugly gashes about the back&lt;br /&gt;
|a severely swollen and bruised back&lt;br /&gt;
|a constant twitching in the back and difficulty moving in general&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|gaping holes in the back&lt;br /&gt;
| severe scarring and chunks of flesh missing from the back&lt;br /&gt;
|a severely swollen and deeply bruised back with odd protrusions under the skin&lt;br /&gt;
|a painful back and difficulty moving without pain&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered back with gaping wounds&lt;br /&gt;
| severely scarred, mangled and malformed back&lt;br /&gt;
|a severely swollen and deeply bruised back with ribs or vertebrae protruding out from the skin&lt;br /&gt;
|a severely painful back with significant problems moving&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|a completely destroyed back with nearly all flesh and bone torn away revealing a gaping hole&lt;br /&gt;
|a mostly non-existent back filled with ugly chunks of scarred flesh and rearranged bone&lt;br /&gt;
|a severely swollen back with a shattered spinal cord&lt;br /&gt;
|an extremely painful and bizarrely twisted back making it nearly impossible to move&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limb Wounds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh External !! External Scar !! Fresh Internal !! Internal Scar&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| some faint scars along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| a few nearly invisible scars along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| some tiny scars across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|cuts and bruises about the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|minor scarring along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|minor swelling and bruising around the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|occasional twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|deep cuts across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|severe scarring along the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a constant twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|deep slashes across the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|severe scarring and ugly gashes about the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a constant twitching in the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a broken [left/right] [hand/arm/leg/tail] with gaping holes&lt;br /&gt;
| severe scarring and chunks of flesh missing from the [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with odd protrusions under the skin&lt;br /&gt;
|a partially paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|a shattered [left/right] [hand/arm/leg/tail] with gaping wounds&lt;br /&gt;
| a severely scarred, mangled and malformed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and deeply bruised [left/right] [hand/arm/leg/tail] with bones protruding out from the skin&lt;br /&gt;
|a severely paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|an ugly stump for a [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|an ugly flesh stump for a [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|a severely swollen and shattered [left/right] [hand/arm/leg/tail] which appears completely useless&lt;br /&gt;
|a completely paralyzed [left/right] [hand/arm/leg/tail]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skin / Nerve Wound===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Severity !! Fresh Skin !! Skin Scar !! Fresh Nerve !! Nerve Scar (Health) !! Nerve Scar (Look) !! Nerve Scar (Touch)&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (look)&lt;br /&gt;
| faint scuffing to the skin&lt;br /&gt;
| some faint scars along the scars along the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Insignificant (health)&lt;br /&gt;
| minor abrasions to the skin&lt;br /&gt;
| a few nearly invisible scars along the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| Negligible (touch)&lt;br /&gt;
| light scratches&lt;br /&gt;
| slight discoloration&lt;br /&gt;
| slightly tender&lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
| minor internal scarring &lt;br /&gt;
|- &lt;br /&gt;
| Negligible (look/health)&lt;br /&gt;
| tiny scratches to the skin&lt;br /&gt;
| some tiny scars across the skin&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Minor / More than Minor&lt;br /&gt;
|a small skin rash&lt;br /&gt;
|loss of skin tone&lt;br /&gt;
|some minor twitching&lt;br /&gt;
|slight difficulty moving your fingers and toes&lt;br /&gt;
|slight difficulty moving [his/her] fingers and toes&lt;br /&gt;
|slight numbness in the fingers and toes&lt;br /&gt;
|- &lt;br /&gt;
|Harmful / Very harmful&lt;br /&gt;
|a large skin rash&lt;br /&gt;
|minor skin discoloration&lt;br /&gt;
|some severe twitching&lt;br /&gt;
|slight numbness in your arms and legs&lt;br /&gt;
|slight difficulty moving [his/her] arms and legs&lt;br /&gt;
|slight numbness in the arms and legs&lt;br /&gt;
|- &lt;br /&gt;
|Damaging / Very damaging&lt;br /&gt;
|a body rash&lt;br /&gt;
|severe skin discoloration&lt;br /&gt;
|difficulty controlling actions&lt;br /&gt;
|numbness in your fingers and toes&lt;br /&gt;
|difficulty moving [his/her] fingers and toes&lt;br /&gt;
|numbness in the fingers and toes&lt;br /&gt;
|- &lt;br /&gt;
|Severe / Very severe&lt;br /&gt;
|a painful, inflamed body rash&lt;br /&gt;
| some shriveled and oddly folded skin&lt;br /&gt;
|partial paralysis of the entire body&lt;br /&gt;
|numbness in your arms and legs&lt;br /&gt;
|difficulty moving [his/her] arms and legs&lt;br /&gt;
|numbness in the arms and legs&lt;br /&gt;
|- &lt;br /&gt;
|Devastating / Very Devastating&lt;br /&gt;
|boils and sores around the skin&lt;br /&gt;
| severely stiff and shriveled skin that seems to be peeling off the body&lt;br /&gt;
|severe paralysis of the entire body&lt;br /&gt;
|general numbness all over&lt;br /&gt;
|difficulty moving&lt;br /&gt;
|general numbness all over&lt;br /&gt;
|- &lt;br /&gt;
|Useless&lt;br /&gt;
|open and bleeding sores all over the skin&lt;br /&gt;
|severe skin loss exposing bone and internal organs&lt;br /&gt;
|complete paralysis of the entire body&lt;br /&gt;
|general numbness all over and have difficulty thinking&lt;br /&gt;
|difficulty moving and seems slow to respond&lt;br /&gt;
|general numbness all over and have difficulty thinking&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lodged Items==&lt;br /&gt;
If hit by an [[arrow]], [[bolt|crossbow bolt]], [[throwing blade]], or other projectile, there is a chance that it may lodge into you. While lodged, you will periodically suffer [[vitality]] loss. You can remove the lodged item by using [[First Aid]] skill via the {{com|TEND}} command.&lt;br /&gt;
&lt;br /&gt;
Listed from least severe to most severe:&lt;br /&gt;
# Loosely hanging&lt;br /&gt;
# Shallowly&lt;br /&gt;
# Firmly&lt;br /&gt;
# Deeply&lt;br /&gt;
# Savagely&lt;br /&gt;
&lt;br /&gt;
==Bleeding Levels==&lt;br /&gt;
While bleeding, you continuously take [[vitality]] loss. If not stopped, you can [[death|die]] from the loss of vitality. See [[First Aid]] for approximate skill needed to {{com|tend}} bleeders without the use of magic or herbs.&lt;br /&gt;
&lt;br /&gt;
Listed from least severe to most severe:&lt;br /&gt;
# Tended (bleeding and [[vitality]] loss temporarily stoppped)&lt;br /&gt;
# Clotted (bleeding and [[vitality]] loss temporarily reduced)&lt;br /&gt;
# Slight&lt;br /&gt;
# Light&lt;br /&gt;
# Moderate&lt;br /&gt;
# Bad&lt;br /&gt;
# Very Bad&lt;br /&gt;
# Heavy&lt;br /&gt;
# Very Heavy&lt;br /&gt;
# Severe&lt;br /&gt;
# Very Severe&lt;br /&gt;
# Extremely Severe&lt;br /&gt;
# Profuse&lt;br /&gt;
# Very Profuse&lt;br /&gt;
# Massive&lt;br /&gt;
# Gushing&lt;br /&gt;
# Massive Stream&lt;br /&gt;
# Gushing Fountain&lt;br /&gt;
# Uncontrollable&lt;br /&gt;
# Unbelievable&lt;br /&gt;
# Beyond Measure&lt;br /&gt;
# Death Awaits&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison is probably the most common status effect an adventurer encounters. The two most common sources of poison are box traps and creatures that spit or sting, with the severity of the poison varying by box or creature difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Poison generally comes in one of three types: location specific internal poison, nerve poison which damages both the nerves and eyes, and stunning poison which is identical to nerve poison but also periodically causes stuns.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once having contracted a poison, it will periodically pulse, causing damage to both vitality and the location it has poisoned, but at the same time lowering in potency. While the damage done can be mitigated by high Stamina, a lack of messaging does not necessarily indicate a lack of damage being done.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Generally speaking, poison will stack, if subsequent applications are of the same type and location. This will increase both the damage done and the length of the stuns, if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that the most severe level of poisoning, critical, appears to encompass a very wide range, possibly being a catch all term for &amp;quot;poison above x level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Disease===&lt;br /&gt;
There are a variety of diseases that occur in DragonRealms, all of which are heavily dependent on the victim&#039;s {{stat|stamina}} for severity and duration. There is a skill check to detect disease via the {{com|health}} command and [[Perceive health]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gangrene&#039;&#039;&#039;&lt;br /&gt;
: The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under {{com|health}} and {{com|look}} as an infection.&lt;br /&gt;
&lt;br /&gt;
: Gangrene will eventually fade, even if the victim still possesses wounds. A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fleshrot&#039;&#039;&#039;&lt;br /&gt;
: Fleshrot is most commonly acquired by touching certain environment items, the most notorious being the mushroom in the underground area of the farmhouse near the [[Crossing]]. It causes external wounds to open in various locations as your flesh rots away, progressively getting worse. It visually shows up as &amp;quot;skin covered with open oozing sores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consumption&#039;&#039;&#039;&lt;br /&gt;
: Consumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.&lt;br /&gt;
&lt;br /&gt;
===Acid===&lt;br /&gt;
Acid is the external companion to poison, resulting in the progressive accumulation of damage to exterior locations. Acid is almost exclusively the result of fumbled box disarming, and like poison, it has a variety of severities. Also like poison, acid will periodically pulse damage both to vitality and the location it coats.&lt;br /&gt;
&lt;br /&gt;
There is currently no way to remove acid or mitigate its effects. The best option is to have an Empath heal your wounds as they occur.&lt;br /&gt;
&lt;br /&gt;
===On Fire===&lt;br /&gt;
&lt;br /&gt;
Catching on fire is an uncommon occurrence. It can come from special mechanics during invasions and other events. Also, a special flaming arrow attack from a [[Dragon Priest sentinel]] may light characters on fire. If you do catch on fire, fall and roll to put out the flames. (This may not work for all fire mechanics.)&lt;br /&gt;
&lt;br /&gt;
===Frostbite===&lt;br /&gt;
&lt;br /&gt;
===Parasites===&lt;br /&gt;
[[Parasites]] are generally acquired from spending time in an environment which they are present. They are not always immediately visible using the {{tt|health}} or {{tt|look}} commands, possibly being a function of the viewer&#039;s {{skill|First Aid}} and/or {{skill|Perception}}, but an unexpected drop in your overall vitality and fatigue amounts will signal the acquisition of one. They cause varying degrees of vitality damage and fatigue drain over time depending on the difficulty of the parasite, and their presence slightly increases the likelihood of wounds becoming infected.&lt;br /&gt;
&lt;br /&gt;
Like projectiles, parasites are removed using the {{tt|TEND}} command, though eventually they will drop off on their own, either after sapping a certain total amount of vitality, or killing the host. If the TENDer is holding a knife (may be limited to skinning knife?), they will receive a bonus to the removal attempt.&lt;br /&gt;
&lt;br /&gt;
Each parasite acts differently in attaching to your person, however the [[green blood worm]] can be prevented from attaching by wearing armor.&lt;br /&gt;
&lt;br /&gt;
Known parasites:&lt;br /&gt;
* [[red sand leech]] - Muspar&#039;i sand pits&lt;br /&gt;
* [[green blood worm]] - Croc marsh south of the Faldesu River and croc hunting outside Throne City&lt;br /&gt;
* [[albino forest leech]] - Throne City boars&lt;br /&gt;
* [[black sand leech]] - Muspar&#039;i sand pits&lt;br /&gt;
* [[small red blood mite]] - Old Crank&#039;s Road muddy rooms&lt;br /&gt;
* {{ilink|w|retch maggot}} which are spat by [[Retch Fiend]]s.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|combat,statistics}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap70&amp;diff=591179</id>
		<title>Talk:RanikMap70</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap70&amp;diff=591179"/>
		<updated>2022-06-27T15:49:07Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fixed error: Need to add the rockslide and cleric devotional pool on this map, just a bit northwest of the hidden path.--[[User:Lyathe|Lyathe]] 00:49, 5 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== this altar... ==&lt;br /&gt;
&lt;br /&gt;
exam alt&lt;br /&gt;
The altar looks a bit dusty.&lt;br /&gt;
&lt;br /&gt;
Delicate engravings across the entire front apron are further enhanced with scrolled-in ends.  Intricate carved motifs, stained a myriad of bright colors, depict long flowing skirts that overlap the top spandrels of the legs and cascade downwards.&lt;br /&gt;
&lt;br /&gt;
any idea&#039;s?&lt;br /&gt;
&lt;br /&gt;
:Kerenhappuch. --[[User:Aetherie|Aetherie]] 10:46, 31 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
This Map Lists 3 Creatures To Hunt, But They Aren&#039;t Visible On The Map.  Have They Been Removed? Am I Missing Them?&lt;br /&gt;
&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 10:49, 27 June 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=589316</id>
		<title>Category talk:Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=589316"/>
		<updated>2022-06-04T04:37:53Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ToDo ==&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
To help convert to TitleReq&#039;s and move to correct namespace see: [[Titles/ToDo]] --[[User:Callek|Callek]] 06:12, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding a new Title ==&lt;br /&gt;
&lt;br /&gt;
Adding a new title is an easy process.&lt;br /&gt;
&lt;br /&gt;
* go to the Titles article for the category it is in, (such as [[Survival Titles 1]] - note that this is different from the subcategory page eg. [[:Category:Survival 1 Titles]])&lt;br /&gt;
* Edit the page&lt;br /&gt;
* You should see, in the list, something like&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:SomeTitle}}&lt;br /&gt;
|-&lt;br /&gt;
{{:SomeOtherTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Notice a pattern here?  Good, add the following&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:MyNewTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Just like the pattern allready suggests. (being sure to replace the word &amp;quot;MyNewTitle&amp;quot; with the actual title you are creating.&lt;br /&gt;
* Save the page.&lt;br /&gt;
* Scan the page for the red-link to the new title page, and select it to edit it.&lt;br /&gt;
* Use the template &amp;lt;nowiki&amp;gt;{{title}}&amp;lt;/nowiki&amp;gt; to add in the new title page, (add any special notes below the template in a &amp;lt;nowiki&amp;gt;&amp;lt;noinclude /&amp;gt;&amp;lt;/nowiki&amp;gt; section&lt;br /&gt;
* See [[Template:Title]] for more information on how to enter the title itself.&lt;br /&gt;
&lt;br /&gt;
Any questions, see [[User_talk:Callek|Callek]] or [[User_talk:Naeya|Naeya]].&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Title chart bugginess (resolved)==&lt;br /&gt;
Whatever changes people are updating the title pages with are causing the charts to not work anymore(e.g. Astrology, criminal titles).  I can&#039;t figure out exactly what is causing it though to fix it.  --[[User:Choson|Choson]] 08:29, 17 April 2009 (UTC)&lt;br /&gt;
:Its something to do with the Title: namespace.  I can&#039;t figure out how to make it pull the Tile:&#039;&#039;&#039;blahblah&#039;&#039;&#039; field, with Title in front either. [[User:Hithrael|Hithrael]] 14:55, 17 April 2009 (UTC)&lt;br /&gt;
::Help! This is still not fixed. I added all the title categories to the main page (many were missing, it&#039;s confusing to try and combine all the weapon titles, so let&#039;s seperate them the same way they&#039;re seperated in game. Unfortunately I can&#039;t get title charts to work on any of the new pages. (Forgot to sign at the time. Doing so now, a few days late.) --[[User:Kadru|Zeltaen]] 22:15, 13 July 2009 (UTC)&lt;br /&gt;
It looks like the titles that have the namespace &#039;xxx&#039; instead of &#039;title:xxx&#039; work properly.  If we create new pages for each title with the correct namespace I think that will fix the issue but then someone will have to delete all the duplicate title articles and I&#039;m not sure how to do that.  If anyone has any idea please let me know I&#039;d really like to get the title pages fixed.--[[User:Cierst|Cierst]] ([[User talk:Crazyfoolusc|talk]]) 17:41, 18 October 2009 (UTC)&lt;br /&gt;
So, uh, why do the title charts display both Title:/Title/, and /Title/, as separate entries? —[[User:ASCADAIHAN|ASCADAIHAN]] ([[User talk:ASCADAIHAN|talk]]) 15:09, 17 June 2021 (CDT)&lt;br /&gt;
:This is now fixed.  It seemed to be an issue with pages that came over from the old wiki.  The use of [[Title:+]] with a semantic search eliminates them from the results.  --[[User:SPICYDIAPSID|SPICYDIAPSID]] ([[User talk:SPICYDIAPSID|talk]]) 18:43, 12-Jan-2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonky Title Stuff ==&lt;br /&gt;
===Pending===&lt;br /&gt;
&amp;lt;s&amp;gt;These are awaiting answers from other staff and/or Lyneya.  Will update when I hear back! [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&amp;lt;/s&amp;gt; Responses gathered and issues resolved as best we can as of 9/29/2021.  Remaining issues below with notes, will peek in again in the future for new/updated reports. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*Lunar Magic skill titles list &amp;quot;must be a Moon Mage&amp;quot; as requirement, despite the Trader magic release.&lt;br /&gt;
** Can you give me example titles to look at?  Only &amp;quot;Conjurer&amp;quot; in the PrimaryMagic category has a guild req that I see, and it&#039;s intended to be Moon Mage/War Mage only. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*** I&#039;m talking about the directly skill-based titles, the ones that exist for all skills. E.g. Elemental Magic Professional lists its requirements as &amp;quot;at least 400 ranks in Guild Magic&amp;quot; and &amp;quot;Must be a Warrior Mage, Bard&amp;quot;, while Lunar Magic Professional lists its requirements as &amp;quot;at least 400 ranks in Guild Magic&amp;quot; and &amp;quot;Must be a Moon Mage&amp;quot;. Surely the second requirement should be &amp;quot;Must be a Moon Mage, Trader&amp;quot;? [[User:ASCADAIHAN|ASCADAIHAN]] ([[User talk:ASCADAIHAN|talk]]) 21:38, 6 October 2021 (CDT)&lt;br /&gt;
*Moon Mage title &#039;Lucky&#039; is listed as requiring having made one prediction, but a newly-rolled Moon Mage still talking to the guildleader can get the title.&lt;br /&gt;
** Leaving this in Pending for now, but I don&#039;t think there&#039;s a clean way of fixing this at the moment.  You technically get credited with 1 prediction when you join the guild -- possibly math somewhere doesn&#039;t like a 0, I didn&#039;t dive too far.  Can&#039;t just change the req to 2, because then people will bug that they &amp;quot;only predicted once but it says I need two!&amp;quot;.  Could just drop the prediction req, but need to tackle moonie folks on that. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*TITLE FIND NOW does not actually access the TITLE FIND functionality, instead merely spitting out the help messaging for the TITLE verb.&lt;br /&gt;
** This one looks to be an issue with the engine&#039;s parsing, and not something we can easily work around.  Leaving this in pending for now, but it&#039;s likely we have to live with this one.  &amp;quot;Of&amp;quot; and &amp;quot;The&amp;quot; are other words that tend to be stripped. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*[[Moon Mage]] title Enchanter was removed with the release of Enchanting. Possible to get this back as a [[Lore]] title based on Enchanting ranks?&lt;br /&gt;
*RACIAL is missing when you &amp;lt;code&amp;gt;title pre list&amp;lt;/code&amp;gt; [[Hanryu|User:SAUVA]] 8:30, 1 December 2021&lt;br /&gt;
&lt;br /&gt;
===Resolved===&lt;br /&gt;
*[[Paladin]] titles that use Soulstate go by SAF, which seems odd.&lt;br /&gt;
** Other guilds may have referenced SAF -- they should all now say &#039;guild resource&#039; now as a more player-friendly term.  It&#039;s different for every guild, and has different ranges/meanings for each guild, and there&#039;s not an easy way to mass-define this clearly for TITLE FIND.  For some guilds, a negative resource (behind the scenes) is good, for others positive is good.  Soul State, Divine Outrage, Confidence, Elemental Charge, Shock, Devotion, and Ranger Bonus are some (but not all) guild resource examples.  This may just have to be a nebulous thing players piece together with trial and error over time.  Sorry! -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*[[Barbarian]] Mage Bane title says they &amp;quot;Must not know Barbarian ability - (#9).&amp;quot;&lt;br /&gt;
** Revised messaging on this one to show &amp;lt;code&amp;gt;**Unknown**&amp;lt;/code&amp;gt; before the ability #.  Mage Bane points to an old ability, currently.  A list of titles with this sort of indication would be handy for Lyneya&#039;s review/tweaks. -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*Titles that require a specific number of spells in the Air Manipulation book don&#039;t display correctly, output is &#039;Must have at least 1 spells in the Air Manipulati&#039;, example would be Elemental Soldier, Elemental Enforcer, etc.&lt;br /&gt;
** This should be fixed, as well as a few other places where &#039;at least 1 Xs&#039; might pop up. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Paladin Titles &#039;Chivalrous Shield&#039;, &#039;Chikuraga Ikamaye&#039;, &#039;Stura Arumiz&#039;, and &#039;Haalik Showldh&#039; have the requirement &#039;self&#039;?&lt;br /&gt;
** This was an issue with how Protects were messaging.  Should display properly now. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Title &#039;[[Title:Beast_Tamer|Beast Tamer]]&#039; requires skill in Unknown&lt;br /&gt;
** This was caused by trying to check the old Animal Lore skill, which was largely converted to outdoorsmanship.  I recognize the title now has two outdoorsmanship requirements, but this will be something Lyneya tackles with her review. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*More just language feedback, for Wild Archer &amp;quot;At least 350 ranks in Highest Distance Weapon&amp;quot; is such a weird way to say Ranged Weapon.&lt;br /&gt;
** It is weird!  But not wrong! [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Own a home. Stuff like Indweller and Lodger shows up on my Premium title list AND I can use it, despite req saying you can&#039;t own a home. Checked both in and out of the province where I own it, wondering if it might have worked like Dweller and Denizen (not the case).&lt;br /&gt;
** This should be fixed now. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Typo on line that considers &amp;quot;urbanity&amp;quot; where your home is located: Must have house in &#039;&#039;&#039;an&#039;&#039;&#039; location with urbanity greater than [number].&lt;br /&gt;
** This should hopefully be fixed. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Title &#039;Greedy&#039; in category &#039;Trader&#039; 2nd requirement says &#039;At least 15 ranks per circle in Empathy&#039;. As a trader, I have 0 Empathy but have access to this title&lt;br /&gt;
** This should be fixed. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*All titles in &#039;Trader&#039; category that require &#039;Trading&#039; skill, state &#039;Guild Skill&#039; instead.  I assume it&#039;s referring to &#039;Trading&#039; skill.&lt;br /&gt;
** yeah, this is true of all the guilds — MMs have &#039;Guild Skill&#039; instead of Astrology, empaths have &#039;Guild Skill&#039; instead of Empathy, and so on. Ditto &#039;Guild Magic&#039;, that&#039;s just PM. —[[User:ASCADAIHAN|ASCADAIHAN]] ([[User talk:ASCADAIHAN|talk]]) 15:09, 17 June 2021 (CDT)&lt;br /&gt;
** ^This.  The same &amp;quot;skill&amp;quot; exists for everyone, you just see a different name in EXP depending on your guild -- Lunar Magic vs Elemental Magic vs Life Magic, etc.  Same for guild skills -- Empathy vs Trading vs Summoning etc.  Because everyone can look up everyone else&#039;s titles now, we can&#039;t easily translate the actual requirement vs who is checking TITLE FIND -- it&#039;d be weird for trader titles to show they require &#039;Empathy&#039; when an Emapth is checking.  For clarity, substituting &#039;Guild Skill&#039; and &#039;Guild Magic&#039; made the most sense. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
*Some titles in &#039;Religion&#039; category, like &#039;Follower&#039;, have a requirement of &#039;Must have 4 favors in a row&#039;.  Not too clear what that means, unless 4 favors in a row for a particular god.&lt;br /&gt;
** Not a bug, and yes -- it means 4 in a row from the same god/goddess. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
* Moon Mage titles &#039;Scion&#039; and &#039;Shadebringer&#039; are not attainable by a Heritage House member who meets the skill requirements — apparently Heritage House is not valid for the &amp;quot;must have sect&amp;quot; requirement. This might could be clarified.&lt;br /&gt;
** Never mind — these are Children of Kalestraum titles! Sneaky, sneaky! [[User:ASCADAIHAN|ASCADAIHAN]] ([[User talk:ASCADAIHAN|talk]]) 07:18, 21 June 2021 (CDT)&lt;br /&gt;
*Moon Mage titles &#039;Shadow Magician&#039; and &#039;Shadow Weaver&#039; require an unknown spell (Shadow Web?)&lt;br /&gt;
** Checking with moonie folks to clarify. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; These previously used the old/planned Eclipse or Clarify Gem spells, neither of which are valid.  Per relevant GMs, these now require Shadow Web.  Additionally, TF&#039;s &amp;quot;Blackhole&amp;quot; title was updated with the same change / same reason. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*Moon Mage title &#039;Transducer&#039; requires 99 spells from the Enlightened Geometry list. Probably meant to be 9.&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; Per Moon Mage folks, this title was meant to be disabled/not usable, and a 99 spell req was how they required it.  It&#039;s been shifted to our new way of &#039;disable this title&#039; and should no longer show up in the system.&lt;br /&gt;
*There are two sets of requirements for &#039;Darkness&#039; and one has 4 requirements where the other has none.&lt;br /&gt;
** Asking Lyneya + Moonie folks for clarification here. [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 23:35, 17 June 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; This is actually an issue with trying to list thief pretend reqs for titles in the thief category -- which shouldn&#039;t be a thing.  Fix is in QC. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*[[Title:Magess]] still has a &amp;quot;must be female&amp;quot; requirement, despite the announcement that gender-based title things had been removed.&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; Magess, Magister, Magistra, and Magistress have all had their gender reqs removed. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*There are two sets of requirements for &#039;Horse Whisperer&#039; and one has 13 requirements where the other has 2.&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; The lesser Horse Whisperer has been changed to a new &#039;Horse Caller&#039; title.&lt;br /&gt;
*Ranger [[Title:Arch Hunter]] vs [[Title:Arch Huntress]] has an order of magnitude difference in Scouting required, I would have expected equal values.&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; Arch Huntress has had its guild skill req lifted to match Arch Hunter&#039;s.&lt;br /&gt;
* Ranger [[Title:Nature&#039;s Marksman]] has two different Outdoorsmanship requirements, for 50 and 200. --[[User:CRYPTODYNAMIC|CRYPTODYNAMIC]] ([[User talk:CRYPTODYNAMIC|talk]]) 17:38, 28 August 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; A holdover issue from some skills combining.  The lesser req has been dropped. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
*[[Title:Beast Tamer]] has two different Outdoorsmanship requirements.&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; Another holdover from some skills combining.  The lesser req has been dropped. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
* Ranger [[Title:Overshadower]] displays requirements for the Guild Skill and Scouting. If searched with a character other than Ranger, that guild skill is listed as well as Guild Skill. (ex. Empathy and Guild Skill)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; This should be fixed. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
* Ranger [[Title:Mountain Strife]] has a requirement for &#039;At least 500 ranks in Unknown&#039; --[[User:CRYPTODYNAMIC|CRYPTODYNAMIC]] ([[User talk:CRYPTODYNAMIC|talk]]) 10:43, 28 August 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; This should be fixed. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
* Bard [[Title:Sandstorm (Bard)]] has two different Performance requirements, for 200 and 250. --[[User:CRYPTODYNAMIC|CRYPTODYNAMIC]] ([[User talk:CRYPTODYNAMIC|talk]]) 12:05, 30 August 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; The lesser req has been dropped. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
* Paladin [[Title:Zirdzin del Ticiva]] shows up twice when using &#039;title find&#039;, both under the Paladin category. --[[User:CRYPTODYNAMIC|CRYPTODYNAMIC]] ([[User talk:CRYPTODYNAMIC|talk]]) 14:05, 1 September 2021 (CDT)&lt;br /&gt;
** &#039;&#039;&#039;9/29/2021:&#039;&#039;&#039; The duplicate has been replaced by a new Exemplar title. --[[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 15:41, 29 September 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Representing total of combination of stats ==&lt;br /&gt;
&lt;br /&gt;
Ranger Title [[Title:Trail_Runner]] has a combination of stats as a requirement, is there a way to denote that without using the &#039;&#039;other&#039;&#039; title req category?  --[[User:CALLEK|CALLEK]] ([[User talk:CALLEK|talk]]) 10:51, 16 June 2021 (CDT)&lt;br /&gt;
:Not currently based on the [[Template:TitleReq|documentation]] or poking at the code itself. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:30, 16 June 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Updates from TitleAsk==&lt;br /&gt;
With help from [[User:CRYPTODYNAMIC|CRYPTODYNAMIC]], all title pages should now been updated from TitleAsk to use Semantic Search instead.  Large category pages were broken into multiple collapsed sections to reduce vertical scroll.  This is visible on the following pages, [[:Category:Combat titles]], [[:Category:Arcane titles]], [[:Category:Event 1 titles]], [[:Category:Event 2 titles]], [[:Category:Survival titles]], [[:Category:Lore titles]] and may be used on others later.   I added subcategories to several titles and used the title difficulty field on some such as event titles and [[:Category:Custom titles]] some to denote the year of the event.&lt;br /&gt;
&lt;br /&gt;
New subcategories:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title Category!!Subcategory!!Used For&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Custom titles|Custom]] || other || Roleplaying events, raffle dispensers&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Custom titles|Custom]] || zipsy || Titles from [[Zipsy]]. &#039;&#039;diff&#039;&#039; was used to denote the year of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || baconman || Bacon Man&#039;s Birthday Bash&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || collection || Titles relating to collections.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || duskruin || Drathrok&#039;s Duskruin&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || holloweve || Hollow Eve Festival.  &#039;&#039;diff&#039;&#039; was used to denote the year of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || horf || House of the Revenant Fang&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || keep || Ulf&#039;Hara, Return to the Keep&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || cornmaze || Sleeping Dragon Corn Maze&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 1 titles|Event 1]] || taisidon || Taisidon Safari and Mystery Cruise&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 2 titles|Event 2]] || basalt || Basalt Isle Raid events&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 2 titles|Event 2]] || simucon || Simucon, Indiegogo&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Event 2 titles|Event 2]] || suhelmas || Su Helmas&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Lore titles|Lore]] || alchemy || alchemy requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Lore titles|Lore]] || enchanting || enchanting requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Lore titles|Lore]] || engineering || engineering requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Lore titles|Lore]] || forging || forging requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Premium titles|Premium]] || alae || [[ALAE]] requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Premium titles|Premium]] || home || Home-related requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Religion titles|Religion]] || consecutive || Consecutive favor requirement.&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Religion titles|Religion]] || total || Total favor requirement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--[[User:SPICYDIAPSID|SPICYDIAPSID]] ([[User talk:SPICYDIAPSID|talk]]) 18:39, 12-Jan-2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Title Calculator==&lt;br /&gt;
Does Anyone have access To The Old Title Calculator That Was Found here:  &lt;br /&gt;
http://disingenuous.net/titles.php&lt;br /&gt;
&lt;br /&gt;
Was a great resource years ago and would be a great addition here.&lt;br /&gt;
&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 23:37, 3 June 2022 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Caravan&amp;diff=587751</id>
		<title>Talk:Caravan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Caravan&amp;diff=587751"/>
		<updated>2022-04-19T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created the list of destinations within Zoluren, but as a young trader, I haven&#039;t had a chance to test out exactly where the caravans may be used to lead, nor their destinations in other provinces.  Could someone a little more experienced and traveled follow the pattern of the Zoluren list and fill out the remainder?  :-)&lt;br /&gt;
[[Kashna]] April 19, 2016 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Owned Caravans - Upkeep, Maintenance, and Logout ==&lt;br /&gt;
&lt;br /&gt;
I will likely simply test it out and hope all goes well, but this page is missing the following information:&lt;br /&gt;
&lt;br /&gt;
#  Does it cost more to have your own caravan compared to renting one?&lt;br /&gt;
#  Are there stable fees?  Does it cost a lot to stable/retrieve?&lt;br /&gt;
#  What happens if you don&#039;t stable your caravan but log out or are disconnected?&lt;br /&gt;
#  Do you stable your caravan before hunting?&lt;br /&gt;
#  Does the caravan require food/grass in the same manner as rented caravans?  Can the food be stored/given on the caravan in advance or does it work precisely the same?  (I read something about a feedbag?)&lt;br /&gt;
#  What commands are utilized to purchase these things, and from whom?  ...though the commerce minister in Crossing will speak to interiors, he won&#039;t speak about exteriors or anything else. &amp;lt;br&amp;gt; [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 10:11, 30 April 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mine Died, So Yours Wont Have To ==&lt;br /&gt;
&lt;br /&gt;
Once a caravan is starved to this point &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;look caravan&#039;&#039;&lt;br /&gt;
&#039;You tell the driver to give you an inventory report for your locksmith&#039;s caravan.&lt;br /&gt;
The driver sullenly calls out, &amp;quot;The animals are starving!  Any fool could see it!&amp;quot;&#039;&lt;br /&gt;
They can no longer move or be fed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tell caravan to follow&#039;&#039;&lt;br /&gt;
&#039;The driver calls to you, &amp;quot;These animals won&#039;t move &#039;til they eat!  Give them something to eat and we can be on our way.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;give grass to caravan&#039;&#039;&lt;br /&gt;
&#039;The driver of the locksmith&#039;s caravan stares at you, &amp;quot;You think that will help now?!&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
Which Leads To This&lt;br /&gt;
&lt;br /&gt;
&#039;The driver of your locksmith&#039;s caravan grumbles at you angrily, &amp;quot;Well, looks like the animals have starved to death!&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;look caravan&#039;&#039;&lt;br /&gt;
You tell the driver to give you an inventory report for your locksmith&#039;s caravan.&lt;br /&gt;
The driver sullenly calls out, &amp;quot;Well, I don&#039;t imagine they&#039;re very hungry at this point, what with the being dead and all.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
And Finally This:&lt;br /&gt;
&lt;br /&gt;
&#039;The caravan driver of a shadowy black locksmith&#039;s caravan with golden accents, his face red with anger, watches for a moment as vultures pick clean the bodies of the caravan animals.  Looking totally disgusted, he stomps over to you.  &amp;quot;Some great trader you turned out to be!  Not allowing me to feed these animals &#039;cause you&#039;re in a hurry!  See what it got ya?  No caravan now!  Doncha be thinking you&#039;ll get any help from me carrying any of your old cargo!&amp;quot;  The driver stomps off dragging the caravan cart behind him.&lt;br /&gt;
&lt;br /&gt;
He calls back over his shoulder, &amp;quot;I should just leave your personal items for the scavengers, but I&#039;ll get them to the guild.&amp;quot;&lt;br /&gt;
The cargo carried on the rotting caravan tumbles to the ground.  A couple workers wearing the livery of the Traders Guild happen to walk by and notice some items lying on the ground.  With a shrug they heft it to their shoulders and head off towards the nearest guild outpost.&lt;br /&gt;
&#039;&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap116&amp;diff=577820</id>
		<title>RanikMap116</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap116&amp;diff=577820"/>
		<updated>2021-12-21T20:00:10Z</updated>

		<summary type="html">&lt;p&gt;TRICH: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map116.gif&lt;br /&gt;
rect 683 11 789 84 [[RanikMap115]]&lt;br /&gt;
rect 520 206 626 235 [[RanikMap117]]&lt;br /&gt;
rect 22 30 143 47 [[RanikMap119]]&lt;br /&gt;
rect 2 62 31 117 [[RanikMap122]]&lt;br /&gt;
rect 430 95 445 110 [[Drangvold&#039;s Sundries]]&lt;br /&gt;
rect 340 95 360 110 [[Drones and Drums]]&lt;br /&gt;
rect 280 155 295 170 [[Hawst Tarshar, Herbs]]&lt;br /&gt;
rect 400 95 415 110 [[Singing Raven Inn]]&lt;br /&gt;
rect 220 485 230 500 [[Three Turnips, The]]&lt;br /&gt;
rect 60 540 360 620 [[Gor&#039;Tog District]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Outer Hibarnhvidar&lt;br /&gt;
|province=Forfedhdar&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
*[[RanikMap116a|Orphanage, The Singing Raven, The Three Turnips]]&lt;br /&gt;
*[[RanikMap116b|Barbarian &amp;amp; Trader Guilds]]&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Vandorf&#039;s House of Hides is also here (tannery/furrier)&lt;br /&gt;
&lt;br /&gt;
Relf&#039;s Pawn Shop Is In The Same Room As The Lamp Store&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clear_tessera&amp;diff=576820</id>
		<title>Item:Clear tessera</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clear_tessera&amp;diff=576820"/>
		<updated>2021-12-06T18:19:56Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tessera&lt;br /&gt;
|look=The tiny cube is almost perfectly transparent to the point of ephemerality, like crystallized thought rather than anything natural.  Upon closer inspection, you difficultly notice its surfaces engraved with even tinier script, some you know to be numerals.&lt;br /&gt;
|CTag=clear&lt;br /&gt;
|STag=script,numeral&lt;br /&gt;
|type=verby, trader style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=-&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* Your [[Starlight Aura]] &#039;&#039;&#039;must&#039;&#039;&#039; be full to be able to get one from the [[Negotiants]].  &#039;&#039;Notes: Able to retrieve one at circle 20 will a full aura as of 10/2021&#039;&#039;&lt;br /&gt;
: When checking your [[Starlight Aura]] you must get the message &#039;&#039;Your aura contains as much starlight as you can safely handle.&#039;&#039; or you will get the below message:&lt;br /&gt;
: You sense the Negotiants&#039; incurious recognition at your touch.  Your starlight aura is drawn, measured, then dismissed.&lt;br /&gt;
&lt;br /&gt;
* To get one you can stand before the [[Negotiants]] in the Crossing Trader Hall and GET NEGOTIANT:&lt;br /&gt;
: You sense the Negotiants&#039; incurious recognition at your touch.  Their delicate machinery reconfigures itself, spun glass limbs and spines opening in an embrace, and you are telekinetically pulled into the midst of the flurrying crystals!&lt;br /&gt;
&lt;br /&gt;
: Inside the airless, dark coldness that is the center, your ability to think falters into stasis.  Your starlight aura is drawn, measured, then shunted internally and processed with swift efficiency.&lt;br /&gt;
&lt;br /&gt;
: The Negotiants release you after several moments, a clear tessera now in your hand.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}: You recall the [[Negotiants]]; the impersonal benefactors and jailers, the great cornucopia and burden of the [[Trader Guild]].  They are the manifestation of the deal struck between [[House Turmar]] and the extraplanar entity known as [[Arbiter in Darkness]] -- magical power for never touching the [[Plane of Probability]].  Their name, or &#039;Tutors&#039; as some call them, is a polite term for what they truly are: ruthless guarantors poised to take away the boon as quickly as it was granted.&lt;br /&gt;
&lt;br /&gt;
: Although there have been other enchantments that emulate a thinking mind, nothing you know of comes close to the capabilities of the Negotiants.  Indisputably, the device can teach spells as well as any guildleader of magicians.  Theories abound, especially among [[Moon Mages]], about the source of such consummate spell knowledge.  Did it come preloaded?  Is it getting all that from the Arbiter?  Still more alarmingly, could it have been devising the spells it teaches?&lt;br /&gt;
&lt;br /&gt;
: This particular device is a piece of the Negotiants, allowing you to learn spells anywhere should you ask the tessera about magic.  Additionally, you can ask the tessera about DEALS for additional functionality.  Whether such a piece works by itself or communicates with the greater whole is impossible to say.&lt;br /&gt;
&lt;br /&gt;
* {{com|invoke}}: You send your clear tessera a wordless thought of acquiescence.&lt;br /&gt;
: The clear tessera instantly frosts over.  Your starlight aura is drawn and concentrated to a geometric point inside the crystal.  As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant&#039;s activation.&lt;br /&gt;
:* &#039;&#039;&#039;note: after the invoke, you can:&lt;br /&gt;
::*  {{com|ask}} {{tt|tessera about magic}} to find out which spells you can learn.&lt;br /&gt;
::*  {{com|ask}} {{tt|tessera about &amp;lt;spell name&amp;gt; spell}} to learn about a spell.&lt;br /&gt;
::*  {{com|choose}} {{tt|&amp;lt;spell name&amp;gt; spell}} to acquire a spell if you have enough slots. &lt;br /&gt;
::Note: You don&#039;t need to being holding the tessera to ask it something, but you must be holding it to invoke it or choose a spell.&lt;br /&gt;
::Invoking the tessera will drain your starlight aura and teach a moderate amount of {{skill|Trading}} and {{skill|Arcana}}.&lt;br /&gt;
* When you circle and get a new spell slot, your tessera will signal you:&lt;br /&gt;
: Your clear tessera chimes softly inside your thigh quiver.&lt;br /&gt;
&lt;br /&gt;
*  {{com|ask}} {{tt|tessera about deals}} &lt;br /&gt;
:Your head fills with the psychic backlash of the Negotiants&#039; chatter, &amp;quot;... STANCHION QUERY-CLARIFICATION TOPIC PRIME PROTOCOLS SUBHEADING DEALS REALIGN COMMUNICATION-PARADIGM...&amp;quot;, cut short when the tesserae swiftly rearrange in a series of involutions, and a silvery-voiced message ringing of glass and order echoes in your mind, &amp;quot;Additional valuations-opportunities have been arranged-brokered.&amp;quot;&lt;br /&gt;
:&amp;quot;We are authorized to provide a short term loan-future-infusion of starlight, repayable within three anlaen at the rate of twice the proffered principal.  Please note, collections-consequence-remuneration for late collection of dues will result in death-exsanguination-trepanation.  Ask us about LOAN again to agree-bind to these terms.  Repayment(s) may be made via asking us about LOAN again.&amp;quot;&lt;br /&gt;
:&amp;quot;We are also authorized to retune-logic resection-amplify your Avtalia Array to supercharge-harvest-absorb more starlight.  Increased exposure-liability in stellar emissions will amplify returns.  However, understand-disclaimer, nearby star shine will result in non-allocated dividends, which may cause saccadic flesh charring or logic rebound-repeal.  This effect will last one day.  Ask us about EXPOSURE to agree-bind to these terms.&amp;quot;&lt;br /&gt;
:&amp;quot;Additionally, we are accepting investment-reinforcement of a portion of your accrued Starlight Aura not to exceed greater than a fourth parts of your current capital in exchange for dividend-understanding of the nature of protocols-negotiations-trading.  The frequency of the availability of this deal is proportional to the amount exchanged.  Ask us about INVEST to agree-bind to these terms.&amp;quot;&lt;br /&gt;
:&amp;quot;Finally, as per the agreement, we may discuss Lunar magic with you at any time.  Ask us about MAGIC to learn more.&amp;quot;&lt;br /&gt;
:Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
*  {{com|ask}} {{tt|tessera about invest}}: Transfers Your Starlight Aura To The Tessera.  Teaches Trading And Arana.&lt;br /&gt;
:You send your clear tessera a wordless thought of acquiescence.&lt;br /&gt;
:Your head fills with the psychic backlash of the Negotiants&#039; chatter, &amp;quot;... STANCHION-INVESTMENT-EXCHANGE ACCEPTED REVEALING UNDISCLOSED INSIGHT-SECRET-TOOLS, PROPORTIONING ASSET CLASS...&amp;quot;, before you are unable to continue focusing and find the cacophony losing coherence and fading into whispers.&lt;br /&gt;
:The clear tessera instantly frosts over.  Your starlight aura is drawn and concentrated to a geometric point inside the crystal.  As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant&#039;s activation.&lt;br /&gt;
:Roundtime: 15 sec.&lt;br /&gt;
:: Seems To Only Last A Few Minutes Until This Message&lt;br /&gt;
:: You sense that your clear tessera has run out of starlight.&lt;br /&gt;
&lt;br /&gt;
* Eating the tessera will cause it to disappear.&lt;br /&gt;
: A frosty tessera flickers and vanishes.&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap112&amp;diff=562616</id>
		<title>Talk:RanikMap112</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap112&amp;diff=562616"/>
		<updated>2021-07-09T18:24:51Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Created page with &amp;quot;I&amp;#039;m not sure how to correct these maps, but there is a small mistake on this one.  From the room with the skiff, There is no &amp;#039;Northwest&amp;#039; Movement.  From the Skiff, Moving &amp;#039;Go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m not sure how to correct these maps, but there is a small mistake on this one.  From the room with the skiff, There is no &#039;Northwest&#039; Movement.  From the Skiff, Moving &#039;Go Door&#039; puts you in the room that goes Northeast and Southwest.  Not sure how to correct that on the map.  Thanks&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 13:24, 9 July 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=558549</id>
		<title>Category talk:Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=558549"/>
		<updated>2021-06-17T15:22:28Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ToDo ==&lt;br /&gt;
To help convert to TitleReq&#039;s and move to correct namespace see: [[Titles/ToDo]] --[[User:Callek|Callek]] 06:12, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
== Adding a new Title ==&lt;br /&gt;
&lt;br /&gt;
Adding a new title is an easy process.&lt;br /&gt;
&lt;br /&gt;
* go to the Titles article for the category it is in, (such as [[Survival Titles 1]] - note that this is different from the subcategory page eg. [[:Category:Survival 1 Titles]])&lt;br /&gt;
* Edit the page&lt;br /&gt;
* You should see, in the list, something like&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:SomeTitle}}&lt;br /&gt;
|-&lt;br /&gt;
{{:SomeOtherTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Notice a pattern here?  Good, add the following&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:MyNewTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Just like the pattern allready suggests. (being sure to replace the word &amp;quot;MyNewTitle&amp;quot; with the actual title you are creating.&lt;br /&gt;
* Save the page.&lt;br /&gt;
* Scan the page for the red-link to the new title page, and select it to edit it.&lt;br /&gt;
* Use the template &amp;lt;nowiki&amp;gt;{{title}}&amp;lt;/nowiki&amp;gt; to add in the new title page, (add any special notes below the template in a &amp;lt;nowiki&amp;gt;&amp;lt;noinclude /&amp;gt;&amp;lt;/nowiki&amp;gt; section&lt;br /&gt;
* See [[Template:Title]] for more information on how to enter the title itself.&lt;br /&gt;
&lt;br /&gt;
Any questions, see [[User_talk:Callek|Callek]] or [[User_talk:Naeya|Naeya]].&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Title chart bugginess==&lt;br /&gt;
Whatever changes people are updating the title pages with are causing the charts to not work anymore(e.g. Astrology, criminal titles).  I can&#039;t figure out exactly what is causing it though to fix it.  --[[User:Choson|Choson]] 08:29, 17 April 2009 (UTC)&lt;br /&gt;
:Its something to do with the Title: namespace.  I can&#039;t figure out how to make it pull the Tile:&#039;&#039;&#039;blahblah&#039;&#039;&#039; field, with Title in front either. [[User:Hithrael|Hithrael]] 14:55, 17 April 2009 (UTC)&lt;br /&gt;
::Help! This is still not fixed. I added all the title categories to the main page (many were missing, it&#039;s confusing to try and combine all the weapon titles, so let&#039;s seperate them the same way they&#039;re seperated in game. Unfortunately I can&#039;t get title charts to work on any of the new pages. (Forgot to sign at the time. Doing so now, a few days late.) --[[User:Kadru|Zeltaen]] 22:15, 13 July 2009 (UTC)&lt;br /&gt;
It looks like the titles that have the namespace &#039;xxx&#039; instead of &#039;title:xxx&#039; work properly.  If we create new pages for each title with the correct namespace I think that will fix the issue but then someone will have to delete all the duplicate title articles and I&#039;m not sure how to do that.  If anyone has any idea please let me know I&#039;d really like to get the title pages fixed.--[[User:Cierst|Cierst]] ([[User talk:Crazyfoolusc|talk]]) 17:41, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonky Title Stuff ==&lt;br /&gt;
*[[Paladin]] titles that use Soulstate go by SAF, which seems odd.&lt;br /&gt;
** Other guilds may have referenced SAF -- they should all now say &#039;guild resource&#039; now as a more player-friendly term.  It&#039;s different for every guild, and has different ranges/meanings for each guild, and there&#039;s not an easy way to mass-define this clearly for TITLE FIND.  For some guilds, a negative resource (behind the scenes) is good, for others positive is good.  Soul State, Divine Outrage, Confidence, Elemental Charge, Shock, Devotion, and Ranger Bonus are some (but not all) guild resource examples.  This may just have to be a nebulous thing players piece together with trial and error over time.  Sorry! -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*[[Barbarian]] Mage Bane title says they &amp;quot;Must not know Barbarian ability - (#9).&amp;quot;&lt;br /&gt;
** Revised messaging on this one to show &amp;lt;code&amp;gt;**Unknown**&amp;lt;/code&amp;gt; before the ability #.  Mage Bane points to an old ability, currently.  A list of titles with this sort of indication would be handy for Lyneya&#039;s review/tweaks. -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*Titles that require a specific number of spells in the Air Manipulation book don&#039;t display correctly, output is &#039;Must have at least 1 spells in the Air Manipulati&#039;, example would be Elemental Soldier, Elemental Enforcer, etc.&lt;br /&gt;
*There are two sets of requirements for &#039;Horse Whisperer&#039; and one has 13 requirements where the other has 2.&lt;br /&gt;
*Title &#039;Chikuraga Ikamaye&#039; has the requirement &#039;self&#039;?&lt;br /&gt;
*Title &#039;Beast Tamer&#039; requires skill in Unknown&lt;br /&gt;
*Moon Mage titles &#039;Scion&#039; and &#039;Shadebringer&#039; are not attainable by a Heritage House member.&lt;br /&gt;
*Moon Mage titles &#039;Shadow Magician&#039; and &#039;Shadow Weaver&#039; require an unknown spell (Shadow Web?)&lt;br /&gt;
*Moon Mage title &#039;Transducer&#039; requires 99 spells from the Enlightened Geometry list. Probably meant to be 9.&lt;br /&gt;
*More just language feedback, for Wild Archer &amp;quot;At least 350 ranks in Highest Distance Weapon&amp;quot; is such a weird way to say Ranged Weapon.&lt;br /&gt;
*Own a home. Stuff like Indweller and Lodger shows up on my Premium title list AND I can use it, despite req saying you can&#039;t own a home. Checked both in and out of the province where I own it, wondering if it might have worked like Dweller and Denizen (not the case).&lt;br /&gt;
*Typo on line that considers &amp;quot;urbanity&amp;quot; where your home is located: Must have house in &#039;&#039;&#039;an&#039;&#039;&#039; location with urbanity greater than [number].&lt;br /&gt;
*Ranger [[Title:Arch Hunter]] vs [[Title:Arch Huntress]] has an order of magnitude difference in Scouting required, I would have expected equal values.&lt;br /&gt;
*Title &#039;Greedy&#039; in category &#039;Trader&#039; 2nd requirement says &#039;At least 15 ranks per circle in Empathy&#039;. As a trader, I have 0 Empathy but have access to this title&lt;br /&gt;
*All titles in &#039;Trader&#039; category that require &#039;Trading&#039; skill, state &#039;Guild Skill&#039; instead.  I assume it&#039;s referring to &#039;Trading&#039; skill.&lt;br /&gt;
*Some titles in &#039;Religion&#039; category, like &#039;Follower&#039;, have a requirement of &#039;Must have 4 favors in a row&#039;.  Not too clear what that means, unless 4 favors in a row for a particular god.&lt;br /&gt;
&lt;br /&gt;
== Representing total of combination of stats ==&lt;br /&gt;
&lt;br /&gt;
Ranger Title [[Title:Trail_Runner]] has a combination of stats as a requirement, is there a way to denote that without using the &#039;&#039;other&#039;&#039; title req category?  --[[User:CALLEK|CALLEK]] ([[User talk:CALLEK|talk]]) 10:51, 16 June 2021 (CDT)&lt;br /&gt;
:Not currently based on the [[Template:TitleReq|documentation]] or poking at the code itself. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:30, 16 June 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=558548</id>
		<title>Category talk:Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Titles&amp;diff=558548"/>
		<updated>2021-06-17T15:08:36Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ToDo ==&lt;br /&gt;
To help convert to TitleReq&#039;s and move to correct namespace see: [[Titles/ToDo]] --[[User:Callek|Callek]] 06:12, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
== Adding a new Title ==&lt;br /&gt;
&lt;br /&gt;
Adding a new title is an easy process.&lt;br /&gt;
&lt;br /&gt;
* go to the Titles article for the category it is in, (such as [[Survival Titles 1]] - note that this is different from the subcategory page eg. [[:Category:Survival 1 Titles]])&lt;br /&gt;
* Edit the page&lt;br /&gt;
* You should see, in the list, something like&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:SomeTitle}}&lt;br /&gt;
|-&lt;br /&gt;
{{:SomeOtherTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Notice a pattern here?  Good, add the following&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{:MyNewTitle}}&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Just like the pattern allready suggests. (being sure to replace the word &amp;quot;MyNewTitle&amp;quot; with the actual title you are creating.&lt;br /&gt;
* Save the page.&lt;br /&gt;
* Scan the page for the red-link to the new title page, and select it to edit it.&lt;br /&gt;
* Use the template &amp;lt;nowiki&amp;gt;{{title}}&amp;lt;/nowiki&amp;gt; to add in the new title page, (add any special notes below the template in a &amp;lt;nowiki&amp;gt;&amp;lt;noinclude /&amp;gt;&amp;lt;/nowiki&amp;gt; section&lt;br /&gt;
* See [[Template:Title]] for more information on how to enter the title itself.&lt;br /&gt;
&lt;br /&gt;
Any questions, see [[User_talk:Callek|Callek]] or [[User_talk:Naeya|Naeya]].&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Title chart bugginess==&lt;br /&gt;
Whatever changes people are updating the title pages with are causing the charts to not work anymore(e.g. Astrology, criminal titles).  I can&#039;t figure out exactly what is causing it though to fix it.  --[[User:Choson|Choson]] 08:29, 17 April 2009 (UTC)&lt;br /&gt;
:Its something to do with the Title: namespace.  I can&#039;t figure out how to make it pull the Tile:&#039;&#039;&#039;blahblah&#039;&#039;&#039; field, with Title in front either. [[User:Hithrael|Hithrael]] 14:55, 17 April 2009 (UTC)&lt;br /&gt;
::Help! This is still not fixed. I added all the title categories to the main page (many were missing, it&#039;s confusing to try and combine all the weapon titles, so let&#039;s seperate them the same way they&#039;re seperated in game. Unfortunately I can&#039;t get title charts to work on any of the new pages. (Forgot to sign at the time. Doing so now, a few days late.) --[[User:Kadru|Zeltaen]] 22:15, 13 July 2009 (UTC)&lt;br /&gt;
It looks like the titles that have the namespace &#039;xxx&#039; instead of &#039;title:xxx&#039; work properly.  If we create new pages for each title with the correct namespace I think that will fix the issue but then someone will have to delete all the duplicate title articles and I&#039;m not sure how to do that.  If anyone has any idea please let me know I&#039;d really like to get the title pages fixed.--[[User:Cierst|Cierst]] ([[User talk:Crazyfoolusc|talk]]) 17:41, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonky Title Stuff ==&lt;br /&gt;
*[[Paladin]] titles that use Soulstate go by SAF, which seems odd.&lt;br /&gt;
** Other guilds may have referenced SAF -- they should all now say &#039;guild resource&#039; now as a more player-friendly term.  It&#039;s different for every guild, and has different ranges/meanings for each guild, and there&#039;s not an easy way to mass-define this clearly for TITLE FIND.  For some guilds, a negative resource (behind the scenes) is good, for others positive is good.  Soul State, Divine Outrage, Confidence, Elemental Charge, Shock, Devotion, and Ranger Bonus are some (but not all) guild resource examples.  This may just have to be a nebulous thing players piece together with trial and error over time.  Sorry! -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*[[Barbarian]] Mage Bane title says they &amp;quot;Must not know Barbarian ability - (#9).&amp;quot;&lt;br /&gt;
** Revised messaging on this one to show &amp;lt;code&amp;gt;**Unknown**&amp;lt;/code&amp;gt; before the ability #.  Mage Bane points to an old ability, currently.  A list of titles with this sort of indication would be handy for Lyneya&#039;s review/tweaks. -- [[User:DR-ZADRAES|DR-ZADRAES]] ([[User talk:DR-ZADRAES|talk]]) 05:52, 16 June 2021 (CDT)&lt;br /&gt;
*Titles that require a specific number of spells in the Air Manipulation book don&#039;t display correctly, output is &#039;Must have at least 1 spells in the Air Manipulati&#039;, example would be Elemental Soldier, Elemental Enforcer, etc.&lt;br /&gt;
*There are two sets of requirements for &#039;Horse Whisperer&#039; and one has 13 requirements where the other has 2.&lt;br /&gt;
*Title &#039;Chikuraga Ikamaye&#039; has the requirement &#039;self&#039;?&lt;br /&gt;
*Title &#039;Beast Tamer&#039; requires skill in Unknown&lt;br /&gt;
*Moon Mage titles &#039;Scion&#039; and &#039;Shadebringer&#039; are not attainable by a Heritage House member.&lt;br /&gt;
*Moon Mage titles &#039;Shadow Magician&#039; and &#039;Shadow Weaver&#039; require an unknown spell (Shadow Web?)&lt;br /&gt;
*Moon Mage title &#039;Transducer&#039; requires 99 spells from the Enlightened Geometry list. Probably meant to be 9.&lt;br /&gt;
*More just language feedback, for Wild Archer &amp;quot;At least 350 ranks in Highest Distance Weapon&amp;quot; is such a weird way to say Ranged Weapon.&lt;br /&gt;
*Own a home. Stuff like Indweller and Lodger shows up on my Premium title list AND I can use it, despite req saying you can&#039;t own a home. Checked both in and out of the province where I own it, wondering if it might have worked like Dweller and Denizen (not the case).&lt;br /&gt;
*Typo on line that considers &amp;quot;urbanity&amp;quot; where your home is located: Must have house in &#039;&#039;&#039;an&#039;&#039;&#039; location with urbanity greater than [number].&lt;br /&gt;
*Ranger [[Title:Arch Hunter]] vs [[Title:Arch Huntress]] has an order of magnitude difference in Scouting required, I would have expected equal values.&lt;br /&gt;
*Title &#039;Greedy&#039; in category &#039;Trader&#039; 2nd requirement says &#039;At least 15 ranks per circle in Empathy&#039;. As a trader, I have 0 Empathy but have access to this title&lt;br /&gt;
*All titles in &#039;Trader&#039; category that require &#039;Trading&#039; skill, state &#039;Guild Skill&#039; instead.  I assume it&#039;s referring to &#039;Trading&#039; skill.&lt;br /&gt;
&lt;br /&gt;
== Representing total of combination of stats ==&lt;br /&gt;
&lt;br /&gt;
Ranger Title [[Title:Trail_Runner]] has a combination of stats as a requirement, is there a way to denote that without using the &#039;&#039;other&#039;&#039; title req category?  --[[User:CALLEK|CALLEK]] ([[User talk:CALLEK|talk]]) 10:51, 16 June 2021 (CDT)&lt;br /&gt;
:Not currently based on the [[Template:TitleReq|documentation]] or poking at the code itself. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:30, 16 June 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:First_Aid_skill&amp;diff=550635</id>
		<title>Talk:First Aid skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:First_Aid_skill&amp;diff=550635"/>
		<updated>2021-03-30T03:22:00Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know at one point in time I saw a chart that showed how many ranks for empath / non-empath that it took for each level, if anyone has it, it might be nice to add with the bleeder levels. [[User:Hithrael|Hithrael]] 14:55, 11 May 2009 (UTC)&lt;br /&gt;
: &lt;br /&gt;
==Skill levels required to tend*==&lt;br /&gt;
*Clotted &lt;br /&gt;
*Slight - 30&lt;br /&gt;
*Light - 40&lt;br /&gt;
*Moderate - 50&lt;br /&gt;
*Bad - 60&lt;br /&gt;
*Very Bad - 75&lt;br /&gt;
*Heavy - 90&lt;br /&gt;
*Very Heavy - 105&lt;br /&gt;
*Severe - 120&lt;br /&gt;
*Very Severe - 140&lt;br /&gt;
*Extremely Severe - 160&lt;br /&gt;
*Profuse - 180&lt;br /&gt;
*Very Profuse - 205&lt;br /&gt;
*Massive - 230&lt;br /&gt;
*Gushing - 255&lt;br /&gt;
*Massive Stream - 285&lt;br /&gt;
*Gushing Fountain - 305&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
&lt;br /&gt;
For lack of a better place, have added this info here. Data sourced from my old paper files, labeled as coming from the Crossroads of Elanthia site. No other information available. I have no idea if these are even valid, or any way to verify without rolling a new character. Would love other input! Please feel free to verify/move/restructure as needed. [[User:STEFYNX|STEFYNX]] ([[User talk:STEFYNX|talk]]) 19:14, 24 May 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe the secondary pool information for first aid experience is correct.  When the changes to first aid were made oh so long ago (before a secondary pool concept even existed) it changed getting all your experience the moment you tended to breaking it up across the entire duration of the tend.  This was to prevent tending your wound, having someone unwrap it, rinse and repeat for super fast exp gains.  I believe its doled out slowly at first and comes in bigger and bigger chunks of the overall exp as the tend reaches its full duration.  I&#039;ve been gone a long time though and this might no longer be the case.  Can anyone confirm?--[[User:Georgiepoo|Foresee]] 12:41, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== notes ==&lt;br /&gt;
&lt;br /&gt;
Will add a note about external skin bleeders being untendable but want to verify that first since it&#039;s been ages since I had a bleeder there.  Also the tending difficulty section needs fleshing out with more body parts. --[[User:Farman|Farman]] 17:19, 27 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Bleeders ==&lt;br /&gt;
&lt;br /&gt;
Any thoughts of creating a list of ways to get bleeders?  I&#039;m sure there are plenty other than combat.  I know of Trothfang&#039;s Alcove in Shard&#039;s Temple, A few different boxes.  I assume there are plenty I don&#039;t know of.&lt;br /&gt;
Walking too quickly around &#039;[Himineldar Shel, Mountain Road]&#039; can cause injury leading to Bleeders&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 12:51, 28 June 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_velvet_cloak_painted_with_a_sad-eyed_puppy_holding_a_bone_in_its_mouth&amp;diff=528744</id>
		<title>Item:Black velvet cloak painted with a sad-eyed puppy holding a bone in its mouth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_velvet_cloak_painted_with_a_sad-eyed_puppy_holding_a_bone_in_its_mouth&amp;diff=528744"/>
		<updated>2020-09-16T04:22:04Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=1&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=velvet&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=puppy,dog,bone&lt;br /&gt;
|type=clothing, container&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=8,125&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:First_Aid_skill&amp;diff=522707</id>
		<title>Talk:First Aid skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:First_Aid_skill&amp;diff=522707"/>
		<updated>2020-06-28T17:51:20Z</updated>

		<summary type="html">&lt;p&gt;TRICH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know at one point in time I saw a chart that showed how many ranks for empath / non-empath that it took for each level, if anyone has it, it might be nice to add with the bleeder levels. [[User:Hithrael|Hithrael]] 14:55, 11 May 2009 (UTC)&lt;br /&gt;
: &lt;br /&gt;
==Skill levels required to tend*==&lt;br /&gt;
*Clotted &lt;br /&gt;
*Slight - 30&lt;br /&gt;
*Light - 40&lt;br /&gt;
*Moderate - 50&lt;br /&gt;
*Bad - 60&lt;br /&gt;
*Very Bad - 75&lt;br /&gt;
*Heavy - 90&lt;br /&gt;
*Very Heavy - 105&lt;br /&gt;
*Severe - 120&lt;br /&gt;
*Very Severe - 140&lt;br /&gt;
*Extremely Severe - 160&lt;br /&gt;
*Profuse - 180&lt;br /&gt;
*Very Profuse - 205&lt;br /&gt;
*Massive - 230&lt;br /&gt;
*Gushing - 255&lt;br /&gt;
*Massive Stream - 285&lt;br /&gt;
*Gushing Fountain - 305&lt;br /&gt;
*Uncontrollable&lt;br /&gt;
*Unbelievable&lt;br /&gt;
*Beyond Measure&lt;br /&gt;
*Death Awaits&lt;br /&gt;
&lt;br /&gt;
For lack of a better place, have added this info here. Data sourced from my old paper files, labeled as coming from the Crossroads of Elanthia site. No other information available. I have no idea if these are even valid, or any way to verify without rolling a new character. Would love other input! Please feel free to verify/move/restructure as needed. [[User:STEFYNX|STEFYNX]] ([[User talk:STEFYNX|talk]]) 19:14, 24 May 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe the secondary pool information for first aid experience is correct.  When the changes to first aid were made oh so long ago (before a secondary pool concept even existed) it changed getting all your experience the moment you tended to breaking it up across the entire duration of the tend.  This was to prevent tending your wound, having someone unwrap it, rinse and repeat for super fast exp gains.  I believe its doled out slowly at first and comes in bigger and bigger chunks of the overall exp as the tend reaches its full duration.  I&#039;ve been gone a long time though and this might no longer be the case.  Can anyone confirm?--[[User:Georgiepoo|Foresee]] 12:41, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== notes ==&lt;br /&gt;
&lt;br /&gt;
Will add a note about external skin bleeders being untendable but want to verify that first since it&#039;s been ages since I had a bleeder there.  Also the tending difficulty section needs fleshing out with more body parts. --[[User:Farman|Farman]] 17:19, 27 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Bleeders ==&lt;br /&gt;
&lt;br /&gt;
Any thoughts of creating a list of ways to get bleeders?  I&#039;m sure there are plenty other than combat.  I know of Trothfang&#039;s Alcove in Shard&#039;s Temple, A few different boxes.  I assume there are plenty I don&#039;t know of.&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 12:51, 28 June 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap64a&amp;diff=517879</id>
		<title>Talk:RanikMap64a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap64a&amp;diff=517879"/>
		<updated>2020-05-02T22:48:50Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Created page with &amp;quot;Recite Neath the depths of darkness I go;To &amp;#039;scape the prying eyes of light;Under Dragon&amp;#039;s Spine I crawl;To crawl out from under the Dragon&amp;#039;s shadow.  For Copy And Paste  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recite Neath the depths of darkness I go;To &#039;scape the prying eyes of light;Under Dragon&#039;s Spine I crawl;To crawl out from under the Dragon&#039;s shadow.&lt;br /&gt;
&lt;br /&gt;
For Copy And Paste&lt;br /&gt;
&lt;br /&gt;
--[[User:TRICH|TRICH]] ([[User talk:TRICH|talk]]) 17:48, 2 May 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:XingTrading_(script)&amp;diff=499394</id>
		<title>Talk:XingTrading (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:XingTrading_(script)&amp;diff=499394"/>
		<updated>2019-01-15T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fisherman%27s_hat&amp;diff=372654</id>
		<title>Item:Fisherman&#039;s hat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fisherman%27s_hat&amp;diff=372654"/>
		<updated>2014-07-20T18:28:38Z</updated>

		<summary type="html">&lt;p&gt;TRICH: Created page with &amp;quot;{{Item |noun=hat |look=You see nothing unusual. |type=clothing |wearloc=head |weight=10 |appcost=225 |source=Net and Bait |cost=340 lirums |sourcetype=sold by |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hat&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=head&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=225&lt;br /&gt;
|source=Net and Bait&lt;br /&gt;
|cost=340 lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TRICH</name></author>
	</entry>
</feed>