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	<updated>2026-04-07T11:59:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657539</id>
		<title>Item:Gold-speckled coralite yiamura with sharkstone spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657539"/>
		<updated>2024-12-01T08:15:21Z</updated>

		<summary type="html">&lt;p&gt;TOOONEDEE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=While similar in size and shape to a starfish, the Merelew charm possesses three arms instead of the typical five, giving it an unusual shape.  Fossilized remains of jagged shark&#039;s teeth pattern the blue-black blunted spines that protrude from the sculpted coral pink yiamura.&lt;br /&gt;
|MTag=coralite, sharkstone&lt;br /&gt;
|CTag=gold, blue, black, pink&lt;br /&gt;
|STag=yiamura&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,250,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Study===&lt;br /&gt;
You believe you could could interact with a gold-speckled coralite yiamura with sharkstone spines in the following ways:&lt;br /&gt;
:{{com|TURN}} the yiamura to adjust the appearance of the summoned observer.&amp;lt;br/&amp;gt;Current appearance: &amp;quot;a frosty observer manifested as ripples radiating across a watery globe&amp;quot;)&lt;br /&gt;
:{{com|RAISE}} the yiamura to summon an observer that will process your own actions as well as others&#039; to impart new insights and lessons for training.  You must be present with the observer to benefit.  It is stationary and thus will not follow you if you leave.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|OBSERVE}} the yiamura to gain the insights the observer gathered.  You may do this whenever you wish, though your yiamura can only store so much knowledge.&lt;br /&gt;
:{{com|POINT}} the yiamura to summon a multi-armed harvester to gather stone, metal, wood, and/or sigils from your current location.  There must be material for the harvester to manifest.  It will linger for only a few minutes for its task. Any experience is stored in the yiamura in pools separate from the observer function.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|INVOKE}} the yiamura to claim any experience stored from the gathering manifestation.&lt;br /&gt;
:{{com|ANALYZE}} the yiamura for an approximation of the stored exp from both harvesters and observers.&lt;br /&gt;
:{{com|FOCUS}} on the summoned observer or harvester.&lt;br /&gt;
:{{com|WHISTLE}} at the yiamura while at (most) waterside docks to summon a dolphin that can somewhat swiftly transport you to another dock.  You may only use this once per calendar day.  &lt;br /&gt;
:PUSH the yiamura to allow or block your observer from processing Sorcery insights. &lt;br /&gt;
:PULL the yiamura to allow or block your observer from processing Stealth insights. &lt;br /&gt;
:POKE the yiamura to allow or block your observer from processing Thievery insights.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
*a frosty observer manifested as an array of jagged icicles&lt;br /&gt;
*a frosty observer manifested as an infinitely rolling wave&lt;br /&gt;
*a frosty observer manifested as a perpetually billowing cloud&lt;br /&gt;
*a frosty observer manifested as a persistently roiling whirlpool&lt;br /&gt;
*a frosty observer manifested as ripples radiating across a watery globe&lt;br /&gt;
*a frosty observer manifested as a sequence of ceaselessly falling raindrops&lt;br /&gt;
*a frosty observer manifested as a series of swirling snowflakes&lt;br /&gt;
*a frosty observer manifested as a trio of watery orbs orbiting one another&lt;br /&gt;
*a frosty observer manifested as a twisted ouroboros of frigid air&lt;br /&gt;
*a frosty observer manifested as a vaporous cloud&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
&lt;br /&gt;
Magic, stealth, thievery, and guild skills are excluded from observation.&lt;br /&gt;
&lt;br /&gt;
As of 2024-11-22 Per GM Zadraes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magic skills can now be shared. &lt;br /&gt;
&lt;br /&gt;
Commoners, Barbs and Thieves cannot learn Attunement, TM, or Sorcery, period. &lt;br /&gt;
&lt;br /&gt;
Sorcery, Stealth and Thievery now have toggles (push/pull/poke respectively). Except as noted above, everyone (else) can opt in to gaining these.  Didn&#039;t want to force shady acts on upstanding citizens and such. The verbs are toggles, no cooldowns, can enable/disable when/as you like/as your RP changes.&amp;quot;&lt;br /&gt;
===Harvesting===&lt;br /&gt;
====Metal &amp;amp; Stone====&lt;br /&gt;
Will in rapid succession mine the area for stone &amp;amp; metal, leaving it all to pick up.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby rocky structure.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like miner wielding a multitude of coralite pickaxes manifests&#039;&#039;&#039; and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* (example finding things) &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes flails its many arms around wildly yet with swift purpose, each swinging a coralite pickaxe that clangs loudly and sends dust and particulate flying.  After some time, a gabbro stone and a medium silver nugget tumble over near you.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (&#039;&#039;LOOK ROOM results when done&#039;&#039;): You also see a medium silver nugget, a gabbro pebble, a large gabbro rock, a large silver nugget, a gabbro pebble, a large silver nugget, a medium silver nugget, a gabbro stone, a huge silver nugget, a gabbro pebble, a gabbro pebble, a gabbro stone, a small gabbro rock, a gabbro stone, a small gabbro rock, a gabbro stone, a gabbro stone, a gabbro stone, a gabbro stone and a misty octopus-like miner wielding a multitude of coralite pickaxes.&lt;br /&gt;
* In testing, the room did re-spawn materials and the &#039;&#039;miner&#039;&#039; did harvest the newly spawned material as well.&lt;br /&gt;
&lt;br /&gt;
====Sigil====&lt;br /&gt;
A gold-speckled coralite yiamura with sharkstone spines cools considerably as it expels a vaporous fog that creeps over the area momentarily.  The colors of your surroundings seem to shift, and you perceive the telltale signs of sigils dancing amongst the mist that you hadn&#039;t noticed only a moment before.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have perceived a flawless (Clarity:92) rarefaction sigil comprised of broad strokes (Precision:20) in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You still need a burin and scrolls to scribe the sigil discovered. You are not able to improve or adjust the sigil found.&lt;br /&gt;
&lt;br /&gt;
====Wood====&lt;br /&gt;
Will clear the area quickly of the available wood.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby tree.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like lumberjack wielding several battle axes&#039;&#039;&#039; manifests and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like lumberjack wielding several battle axes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (example of a room once done): &#039;&#039;You also see a moabi branch, a thick moabi log, a moabi log, a moabi branch, a thick moabi log, a moabi branch, a moabi branch, a moabi limb, a moabi stick, a moabi log, a moabi limb, a moabi limb, a moabi limb and a misty octopus-like lumberjack wielding several battle axes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;/div&gt;</summary>
		<author><name>TOOONEDEE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657538</id>
		<title>Item:Gold-speckled coralite yiamura with sharkstone spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657538"/>
		<updated>2024-12-01T08:14:56Z</updated>

		<summary type="html">&lt;p&gt;TOOONEDEE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=While similar in size and shape to a starfish, the Merelew charm possesses three arms instead of the typical five, giving it an unusual shape.  Fossilized remains of jagged shark&#039;s teeth pattern the blue-black blunted spines that protrude from the sculpted coral pink yiamura.&lt;br /&gt;
|MTag=coralite, sharkstone&lt;br /&gt;
|CTag=gold, blue, black, pink&lt;br /&gt;
|STag=yiamura&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,250,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Study===&lt;br /&gt;
You believe you could could interact with a gold-speckled coralite yiamura with sharkstone spines in the following ways:&lt;br /&gt;
:{{com|TURN}} the yiamura to adjust the appearance of the summoned observer.&amp;lt;br/&amp;gt;Current appearance: &amp;quot;a frosty observer manifested as ripples radiating across a watery globe&amp;quot;)&lt;br /&gt;
:{{com|RAISE}} the yiamura to summon an observer that will process your own actions as well as others&#039; to impart new insights and lessons for training.  You must be present with the observer to benefit.  It is stationary and thus will not follow you if you leave.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|OBSERVE}} the yiamura to gain the insights the observer gathered.  You may do this whenever you wish, though your yiamura can only store so much knowledge.&lt;br /&gt;
:{{com|POINT}} the yiamura to summon a multi-armed harvester to gather stone, metal, wood, and/or sigils from your current location.  There must be material for the harvester to manifest.  It will linger for only a few minutes for its task. Any experience is stored in the yiamura in pools separate from the observer function.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|INVOKE}} the yiamura to claim any experience stored from the gathering manifestation.&lt;br /&gt;
:{{com|ANALYZE}} the yiamura for an approximation of the stored exp from both harvesters and observers.&lt;br /&gt;
:{{com|FOCUS}} on the summoned observer or harvester.&lt;br /&gt;
:{{com|WHISTLE}} at the yiamura while at (most) waterside docks to summon a dolphin that can somewhat swiftly transport you to another dock.  You may only use this once per calendar day.  PUSH the yiamura to allow or block your observer from processing Sorcery insights.  PULL the yiamura to allow or block your observer from processing Stealth insights.  POKE the yiamura to allow or block your observer from processing Thievery insights.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
*a frosty observer manifested as an array of jagged icicles&lt;br /&gt;
*a frosty observer manifested as an infinitely rolling wave&lt;br /&gt;
*a frosty observer manifested as a perpetually billowing cloud&lt;br /&gt;
*a frosty observer manifested as a persistently roiling whirlpool&lt;br /&gt;
*a frosty observer manifested as ripples radiating across a watery globe&lt;br /&gt;
*a frosty observer manifested as a sequence of ceaselessly falling raindrops&lt;br /&gt;
*a frosty observer manifested as a series of swirling snowflakes&lt;br /&gt;
*a frosty observer manifested as a trio of watery orbs orbiting one another&lt;br /&gt;
*a frosty observer manifested as a twisted ouroboros of frigid air&lt;br /&gt;
*a frosty observer manifested as a vaporous cloud&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
&lt;br /&gt;
Magic, stealth, thievery, and guild skills are excluded from observation.&lt;br /&gt;
&lt;br /&gt;
As of 2024-11-22 Per GM Zadraes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magic skills can now be shared. &lt;br /&gt;
&lt;br /&gt;
Commoners, Barbs and Thieves cannot learn Attunement, TM, or Sorcery, period. &lt;br /&gt;
&lt;br /&gt;
Sorcery, Stealth and Thievery now have toggles (push/pull/poke respectively). Except as noted above, everyone (else) can opt in to gaining these.  Didn&#039;t want to force shady acts on upstanding citizens and such. The verbs are toggles, no cooldowns, can enable/disable when/as you like/as your RP changes.&amp;quot;&lt;br /&gt;
===Harvesting===&lt;br /&gt;
====Metal &amp;amp; Stone====&lt;br /&gt;
Will in rapid succession mine the area for stone &amp;amp; metal, leaving it all to pick up.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby rocky structure.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like miner wielding a multitude of coralite pickaxes manifests&#039;&#039;&#039; and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* (example finding things) &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes flails its many arms around wildly yet with swift purpose, each swinging a coralite pickaxe that clangs loudly and sends dust and particulate flying.  After some time, a gabbro stone and a medium silver nugget tumble over near you.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (&#039;&#039;LOOK ROOM results when done&#039;&#039;): You also see a medium silver nugget, a gabbro pebble, a large gabbro rock, a large silver nugget, a gabbro pebble, a large silver nugget, a medium silver nugget, a gabbro stone, a huge silver nugget, a gabbro pebble, a gabbro pebble, a gabbro stone, a small gabbro rock, a gabbro stone, a small gabbro rock, a gabbro stone, a gabbro stone, a gabbro stone, a gabbro stone and a misty octopus-like miner wielding a multitude of coralite pickaxes.&lt;br /&gt;
* In testing, the room did re-spawn materials and the &#039;&#039;miner&#039;&#039; did harvest the newly spawned material as well.&lt;br /&gt;
&lt;br /&gt;
====Sigil====&lt;br /&gt;
A gold-speckled coralite yiamura with sharkstone spines cools considerably as it expels a vaporous fog that creeps over the area momentarily.  The colors of your surroundings seem to shift, and you perceive the telltale signs of sigils dancing amongst the mist that you hadn&#039;t noticed only a moment before.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have perceived a flawless (Clarity:92) rarefaction sigil comprised of broad strokes (Precision:20) in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You still need a burin and scrolls to scribe the sigil discovered. You are not able to improve or adjust the sigil found.&lt;br /&gt;
&lt;br /&gt;
====Wood====&lt;br /&gt;
Will clear the area quickly of the available wood.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby tree.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like lumberjack wielding several battle axes&#039;&#039;&#039; manifests and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like lumberjack wielding several battle axes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (example of a room once done): &#039;&#039;You also see a moabi branch, a thick moabi log, a moabi log, a moabi branch, a thick moabi log, a moabi branch, a moabi branch, a moabi limb, a moabi stick, a moabi log, a moabi limb, a moabi limb, a moabi limb and a misty octopus-like lumberjack wielding several battle axes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;/div&gt;</summary>
		<author><name>TOOONEDEE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657537</id>
		<title>Item:Gold-speckled coralite yiamura with sharkstone spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gold-speckled_coralite_yiamura_with_sharkstone_spines&amp;diff=657537"/>
		<updated>2024-12-01T08:14:27Z</updated>

		<summary type="html">&lt;p&gt;TOOONEDEE: Added the sorcery / stealth / thievery toggles to the study block.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=yiamura&lt;br /&gt;
|look=While similar in size and shape to a starfish, the Merelew charm possesses three arms instead of the typical five, giving it an unusual shape.  Fossilized remains of jagged shark&#039;s teeth pattern the blue-black blunted spines that protrude from the sculpted coral pink yiamura.&lt;br /&gt;
|MTag=coralite, sharkstone&lt;br /&gt;
|CTag=gold, blue, black, pink&lt;br /&gt;
|STag=yiamura&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=magic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=merelew&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=3,250,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Study===&lt;br /&gt;
You believe you could could interact with a gold-speckled coralite yiamura with sharkstone spines in the following ways:&lt;br /&gt;
:{{com|TURN}} the yiamura to adjust the appearance of the summoned observer.&amp;lt;br/&amp;gt;Current appearance: &amp;quot;a frosty observer manifested as ripples radiating across a watery globe&amp;quot;)&lt;br /&gt;
:{{com|RAISE}} the yiamura to summon an observer that will process your own actions as well as others&#039; to impart new insights and lessons for training.  You must be present with the observer to benefit.  It is stationary and thus will not follow you if you leave.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|OBSERVE}} the yiamura to gain the insights the observer gathered.  You may do this whenever you wish, though your yiamura can only store so much knowledge.&lt;br /&gt;
:{{com|POINT}} the yiamura to summon a multi-armed harvester to gather stone, metal, wood, and/or sigils from your current location.  There must be material for the harvester to manifest.  It will linger for only a few minutes for its task. Any experience is stored in the yiamura in pools separate from the observer function.  You may only use this every 2 hours.&lt;br /&gt;
:{{com|INVOKE}} the yiamura to claim any experience stored from the gathering manifestation.&lt;br /&gt;
:{{com|ANALYZE}} the yiamura for an approximation of the stored exp from both harvesters and observers.&lt;br /&gt;
:{{com|FOCUS}} on the summoned observer or harvester.&lt;br /&gt;
:{{com|WHISTLE}} at the yiamura while at (most) waterside docks to summon a dolphin that can somewhat swiftly transport you to another dock.  You may only use this once per calendar day. PUSH the yiamura to allow or block your observer from processing Sorcery insights. PULL the yiamura to allow or block your observer from processing Stealth insights. POKE the yiamura to allow or block your observer from processing Thievery insights.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
*a frosty observer manifested as an array of jagged icicles&lt;br /&gt;
*a frosty observer manifested as an infinitely rolling wave&lt;br /&gt;
*a frosty observer manifested as a perpetually billowing cloud&lt;br /&gt;
*a frosty observer manifested as a persistently roiling whirlpool&lt;br /&gt;
*a frosty observer manifested as ripples radiating across a watery globe&lt;br /&gt;
*a frosty observer manifested as a sequence of ceaselessly falling raindrops&lt;br /&gt;
*a frosty observer manifested as a series of swirling snowflakes&lt;br /&gt;
*a frosty observer manifested as a trio of watery orbs orbiting one another&lt;br /&gt;
*a frosty observer manifested as a twisted ouroboros of frigid air&lt;br /&gt;
*a frosty observer manifested as a vaporous cloud&lt;br /&gt;
&lt;br /&gt;
===Learning===&lt;br /&gt;
&lt;br /&gt;
Magic, stealth, thievery, and guild skills are excluded from observation.&lt;br /&gt;
&lt;br /&gt;
As of 2024-11-22 Per GM Zadraes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magic skills can now be shared. &lt;br /&gt;
&lt;br /&gt;
Commoners, Barbs and Thieves cannot learn Attunement, TM, or Sorcery, period. &lt;br /&gt;
&lt;br /&gt;
Sorcery, Stealth and Thievery now have toggles (push/pull/poke respectively). Except as noted above, everyone (else) can opt in to gaining these.  Didn&#039;t want to force shady acts on upstanding citizens and such. The verbs are toggles, no cooldowns, can enable/disable when/as you like/as your RP changes.&amp;quot;&lt;br /&gt;
===Harvesting===&lt;br /&gt;
====Metal &amp;amp; Stone====&lt;br /&gt;
Will in rapid succession mine the area for stone &amp;amp; metal, leaving it all to pick up.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby rocky structure.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like miner wielding a multitude of coralite pickaxes manifests&#039;&#039;&#039; and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* (example finding things) &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes flails its many arms around wildly yet with swift purpose, each swinging a coralite pickaxe that clangs loudly and sends dust and particulate flying.  After some time, a gabbro stone and a medium silver nugget tumble over near you.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like miner wielding a multitude of coralite pickaxes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (&#039;&#039;LOOK ROOM results when done&#039;&#039;): You also see a medium silver nugget, a gabbro pebble, a large gabbro rock, a large silver nugget, a gabbro pebble, a large silver nugget, a medium silver nugget, a gabbro stone, a huge silver nugget, a gabbro pebble, a gabbro pebble, a gabbro stone, a small gabbro rock, a gabbro stone, a small gabbro rock, a gabbro stone, a gabbro stone, a gabbro stone, a gabbro stone and a misty octopus-like miner wielding a multitude of coralite pickaxes.&lt;br /&gt;
* In testing, the room did re-spawn materials and the &#039;&#039;miner&#039;&#039; did harvest the newly spawned material as well.&lt;br /&gt;
&lt;br /&gt;
====Sigil====&lt;br /&gt;
A gold-speckled coralite yiamura with sharkstone spines cools considerably as it expels a vaporous fog that creeps over the area momentarily.  The colors of your surroundings seem to shift, and you perceive the telltale signs of sigils dancing amongst the mist that you hadn&#039;t noticed only a moment before.&amp;lt;br/&amp;gt;&lt;br /&gt;
You have perceived a flawless (Clarity:92) rarefaction sigil comprised of broad strokes (Precision:20) in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You still need a burin and scrolls to scribe the sigil discovered. You are not able to improve or adjust the sigil found.&lt;br /&gt;
&lt;br /&gt;
====Wood====&lt;br /&gt;
Will clear the area quickly of the available wood.&lt;br /&gt;
* &#039;&#039;You grab the yiamura and direct it towards a nearby tree.  A frigid, vaporous mist seeps out and expands.  At last, &#039;&#039;&#039;a misty octopus-like lumberjack wielding several battle axes&#039;&#039;&#039; manifests and begins flailing its limbs.&#039;&#039;&lt;br /&gt;
* &#039;&#039;A misty octopus-like lumberjack wielding several battle axes stills its flailing as it observes the area, seeking another target to strike.&#039;&#039;&lt;br /&gt;
* (example of a room once done): &#039;&#039;You also see a moabi branch, a thick moabi log, a moabi log, a moabi branch, a thick moabi log, a moabi branch, a moabi branch, a moabi limb, a moabi stick, a moabi log, a moabi limb, a moabi limb, a moabi limb and a misty octopus-like lumberjack wielding several battle axes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Alteration Rules==&lt;br /&gt;
* The noun must remain &amp;quot;yiamura&amp;quot;.&lt;br /&gt;
* Must remain a starfish shape, with three arms instead of the typical five arms.&lt;br /&gt;
* Cosmetic aspects outside of noun and shape may be altered.&lt;/div&gt;</summary>
		<author><name>TOOONEDEE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scholarship_skill&amp;diff=635601</id>
		<title>Scholarship skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scholarship_skill&amp;diff=635601"/>
		<updated>2023-12-04T01:52:27Z</updated>

		<summary type="html">&lt;p&gt;TOOONEDEE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Scholarship is used to more effectively teach and learn from being taught. It is also used to determine how much information you can obtain from the [[Recall command]]. It may also have some other benefits especially for [[Moon Mage|Moon Mages]] and [[Bard|Bards]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following guilds have circle requirements in scholarship:&lt;br /&gt;
*[[Empath]]&lt;br /&gt;
*[[Moon Mage]]&lt;br /&gt;
*[[Warrior Mage]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Scholarship==&lt;br /&gt;
{{#ask:[[Boosts::Scholarship skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Scholarship==&lt;br /&gt;
{{#ask:[[Debuffs::Scholarship skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teaching&#039;&#039;&#039; is the art of conveying concepts and ideas to others in such way as to improve the students&#039; ability in the subject being taught.&lt;br /&gt;
&lt;br /&gt;
===Class size===&lt;br /&gt;
&lt;br /&gt;
Student size is now as many as will listen in to the class. Scholarship ranks will impact how well one teaches, but virtually anyone can teach any class regardless of skill in the topic or scholarship skill.&lt;br /&gt;
&lt;br /&gt;
===Factors That Affect Experience Gained From Classes===&lt;br /&gt;
&lt;br /&gt;
*Scholarship ranks&lt;br /&gt;
*[[Charisma (stat)|charisma]]: the bonus is linear&lt;br /&gt;
*[[Intelligence (stat)|intelligence]]: the bonus is linear&lt;br /&gt;
*[[Wisdom (stat)|wisdom]]: plays a small role; the bonus is linear&lt;br /&gt;
*whether the teacher and student belong to the same guild&lt;br /&gt;
*whether the teacher and student are of the same race&lt;br /&gt;
*The Bard spell [[Faenella&#039;s Grace]] boosts scholarship and reduces the time between teaching pulses.&lt;br /&gt;
*For purposes of experience earned for teaching a class, only one F2P character in the class will count regardless of the number of F2P characters in the class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Room-based bonuses to teaching were removed on 4/4/2015.&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 16:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&amp;quot;They were extremely inconsistent and poorly implemented anyhow, so I doubt this will have any practical ramifications, but I&#039;m including it for the sake of transparency.  (It gave bonuses based off key words in the name of rooms for example...)&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
&lt;br /&gt;
===Teaching Supernatural Skills===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Who Can Teach!!Who Can Learn&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcana skill|Arcana]]||everyone||everyone&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmentation skill|Augmentation]]||all except Commoners||all except Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Debilitation skill|Debilitation]]||all except Commoners||all except Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility skill|Utility]]||all except Barbarians and Commoners||all except Barbarians and Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Warding skill|Warding]]||all except Commoners||all except Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Attunement skill|Attunement]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Holy Magic]]||Clerics, Paladins||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Life Magic]]||Empaths, Rangers||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Elemental Magic]]||Warrior Mages, Bards||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Lunar Magic]]||Moon Mages, Traders||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Arcane Magic]]||Necromancers||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcery skill|Sorcery]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeted Magic skill|Targeted Magic]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Astrology skill|Astrology]]||Moon Mages||Moon Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]]||Empaths||Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Inner Fire]]||Barbarians||Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Inner Magic]]||Thieves||Thieves&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoning skill|Summoning]]||Warrior Mages||Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Theurgy skill|Theurgy]]||Clerics||Clerics&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanatology skill| Thanatology]]||N/A (Cannot be taught.)||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Magic users can teach each other at normal efficiency, as can Barbarians teaching Barbarians and Thieves teaching Thieves. Between magic users and non-magic users, the class is least efficient. Classes between Barbarians and Thieves are at the mid-point.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;When teaching [[Primary Magic skill|primary magic]], if the teacher and student are attuned to different frequencies of mana, the student will learn [[Sorcery skill|sorcery]] instead of primary magic. This does not trigger justice like an actual Sorcery class does.&lt;br /&gt;
&lt;br /&gt;
===Teaching in Combat===&lt;br /&gt;
&lt;br /&gt;
As of 4/4/2015, all guilds can teach only the following skills in combat&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 03:44]]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
*[[Armor Skillset|all armor skills]]&lt;br /&gt;
*[[Weapon Skillset|all weapon skills]]&lt;br /&gt;
*[[Debilitation skill|debilitation]]&lt;br /&gt;
*[[Warding skill|warding]]&lt;br /&gt;
*[[Targeted Magic skill|targeted magic]]&lt;br /&gt;
*[[Evasion skill|evasion]]&lt;br /&gt;
*[[Tactics skill|tactics]]&lt;br /&gt;
*[[Barbarian|Barbarians]] can teach [[Expertise skill|expertise]] to fellow [[Barbarian|Barbarians]].&lt;br /&gt;
*[[Thief|Thieves]] can teach [[Backstab skill|backstab]] to fellow [[Thief|Thieves]].&lt;br /&gt;
*[[Paladin|Paladins]] can teach [[Conviction skill|conviction]] to fellow [[Paladin|Paladins]].&lt;br /&gt;
*[[Scholarship skill|scholarship]] can be learned by OBSERVING any class that can be taught during combat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;While teaching during combat only&#039;&#039;&#039;, &amp;quot;the rate of learning will depend on the lore skill set placement of the teacher.&amp;quot;&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 03:44]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is by design that [[Bard|Bards]] can no longer teach any skill in combat.&lt;br /&gt;
:&amp;quot;I was asked to even out the teaching perk to all lore primaries instead of benefiting just Bards.&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
:&amp;quot;Learning even more skills while in combat is the reverse of what we want to be encouraging.&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
&lt;br /&gt;
===Invisibility/Hiding===&lt;br /&gt;
&lt;br /&gt;
The teacher must be visible in order to teach all but the following skills:&lt;br /&gt;
*[[Backstab skill|backstab]]&lt;br /&gt;
*[[Perception skill|perception]]&lt;br /&gt;
*[[Scouting skill|scouting]]&lt;br /&gt;
*[[Stealth skill|stealth]]&lt;br /&gt;
*[[Thievery skill|thievery]]&lt;br /&gt;
&lt;br /&gt;
===Teaching and the Justice Mechanics===&lt;br /&gt;
&lt;br /&gt;
While in a [[Justice|justice]] zone:&lt;br /&gt;
*Teaching or listening to [[Thievery skill|thievery]] or [[Sorcery skill|sorcery]] will result in a charge of aiding and abetting unless both the teacher and student are in hiding.&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 16:04]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Teaching [[Sorcery skill|sorcery]] will result in a charge of [[Justice|forbidden practices]].&lt;br /&gt;
&lt;br /&gt;
==Training Scholarship==&lt;br /&gt;
&lt;br /&gt;
The following activities teach scholarship:&lt;br /&gt;
*teaching a class of any subject&lt;br /&gt;
*listening to any class&lt;br /&gt;
:*Teaching a class on scholarship is now wasteful, since any student can convert any ongoing class to his own personal scholarship class by using {{com|listen}} {{tt|to [player] observe}}&lt;br /&gt;
*reading books at a [[:Category:Libraries|library]]&lt;br /&gt;
*reading guild [[:Category:Renown scrolls|renown scrolls]]&lt;br /&gt;
*reading primers for [[Prayer Beads|bead carving]]&lt;br /&gt;
*studying [[crafting]] books&lt;br /&gt;
*studying art&lt;br /&gt;
*studying instructions for [[origami]]&lt;br /&gt;
*studying patterns for [[embroidery]]&lt;br /&gt;
*studying spellbooks&lt;br /&gt;
*studying [[anatomy charts]] (also teaches [[Empathy skill]] to Empaths and [[First Aid skill]] to all guilds)&lt;br /&gt;
*using the {{com|Recall}} command&lt;br /&gt;
*reading enchantment scolls (Moon Mages only)&lt;br /&gt;
*studying trading ledgers (Traders only)&lt;br /&gt;
*[[sigil harvesting]] (also teaches [[Arcana skill|Arcana]] and [[Outdoorsmanship skill|Outdoorsmanship]])&lt;br /&gt;
:*It is not necessary that one actually harvest a sigil; the [[Perceive command|PERCEIVE]] SIGIL command can teach scholarship twice in a given room, once each for the primary and secondary sigil when they are found.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Lore skillset,Skills}}[[page type is::skill| ]]&lt;br /&gt;
*[http://www.play.net/dr/news.asp?id=75 Teaching 2.0 on Play.net]&lt;/div&gt;</summary>
		<author><name>TOOONEDEE</name></author>
	</entry>
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