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		<id>https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=414842</id>
		<title>Crossing Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=414842"/>
		<updated>2015-06-27T08:01:38Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Update moonie path - the gate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:TJOLOLO|TJOLOLO]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a travel script for the city of Crossing. Enjoy!&lt;br /&gt;
&lt;br /&gt;
- Blood Warrior Tjololo&lt;br /&gt;
&lt;br /&gt;
To use this script type .{scriptname} {destination}&lt;br /&gt;
&amp;lt;br /&amp;gt;example -- to go to the bank type  .go bank&lt;br /&gt;
&lt;br /&gt;
A few things to consider:&lt;br /&gt;
 Most locations start and end outside area, not in the building&lt;br /&gt;
 You can start in the bank lobby&lt;br /&gt;
 Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
&lt;br /&gt;
List of possible destinations and starting area:&lt;br /&gt;
 westgate(wg, west) eastgate(eg, east) northeast(neg, negate) northgate(ng)&lt;br /&gt;
 empath ranger paladin cleric bard barbarian trader warriormage(warmage) moonmage(moon) guard(guardhouse)&lt;br /&gt;
 bank tannery forge(catrox) leather(randal)&lt;br /&gt;
 market, brook, academy, hospital, ruins(favors) temple(altar)&lt;br /&gt;
 home - require some modificaiton&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/1/2015&#039;&#039;&#039;&lt;br /&gt;
* Release day&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This script will take you around Crossing&lt;br /&gt;
#   BloodWarriorTjololo@yahoo.com&lt;br /&gt;
#   aim: BloodWarriorTjololo&lt;br /&gt;
#&lt;br /&gt;
# Script inspired by Kraelyst travel script&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
echo&lt;br /&gt;
echo  ** Crossing Script **&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
# If you want a path to your home &lt;br /&gt;
# modify the script in the following&lt;br /&gt;
# follow step 1-8:&lt;br /&gt;
&lt;br /&gt;
# Step 1:&lt;br /&gt;
# modify this setvariable for your own home &lt;br /&gt;
#  homeName: replace &#039;stack hut&#039; &lt;br /&gt;
#  with the name of your home to open and close) &lt;br /&gt;
setvariable homeName stack hut&lt;br /&gt;
&lt;br /&gt;
# Step 2:&lt;br /&gt;
#  homeLocationOutside: replace &#039;stacked stone hut&#039;&lt;br /&gt;
#  with the exact match to your home from outside&lt;br /&gt;
setvariable homeLocationOutside stacked stone hut&lt;br /&gt;
&lt;br /&gt;
# Step 3:&lt;br /&gt;
#  homelocationInside: replace [Tjololo&#039;s Home]&lt;br /&gt;
#  with the room name of your home&lt;br /&gt;
setvariable homelocationInside [Tjololo&#039;s Home]&lt;br /&gt;
&lt;br /&gt;
put stand&lt;br /&gt;
pause&lt;br /&gt;
IF_1 GOTO %1&lt;br /&gt;
GOTO NODESTINATION&lt;br /&gt;
&lt;br /&gt;
#=====================================================&lt;br /&gt;
#&lt;br /&gt;
# modify this path for your own home (from your home to bank)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
# Get outside your home&lt;br /&gt;
homeinside2outside:&lt;br /&gt;
# Step 5:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock door&lt;br /&gt;
put open door&lt;br /&gt;
pause 1&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
put close %homeName&lt;br /&gt;
put lock %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home go bank&lt;br /&gt;
homeoutside2bank:&lt;br /&gt;
# Step 6:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
# From the bank to outside your home&lt;br /&gt;
bank2home:&lt;br /&gt;
# Step 7:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside the bank to your home&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home to inside&lt;br /&gt;
homeoutside2inside:&lt;br /&gt;
# Step 8:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to inside.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock %homeName&lt;br /&gt;
put open %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
put go %homeName&lt;br /&gt;
nextroom&lt;br /&gt;
put close door&lt;br /&gt;
put lock door&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
#==========================================&lt;br /&gt;
#&lt;br /&gt;
# No need for any modificaiton below. &lt;br /&gt;
# You&#039;re all set!&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo **** You have arrived at your destination: %1 ***&lt;br /&gt;
echo&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
LABELERROR:&lt;br /&gt;
NODESTINATION:&lt;br /&gt;
echo =================================================&lt;br /&gt;
echo | No destination specified&lt;br /&gt;
echo | To use this script type .{scriptname} {destination}&lt;br /&gt;
echo | example -- to go to the bank type  .go bank&lt;br /&gt;
echo =================================================&lt;br /&gt;
NOSTART:&lt;br /&gt;
echo | List of possible destinations and starting area:&lt;br /&gt;
echo | gates: westgate(wg, west) eastgate(eg, east) &lt;br /&gt;
echo |  northeast(neg, negate) northgate(ng)&lt;br /&gt;
echo |&lt;br /&gt;
echo | guilds: empath ranger paladin cleric bard barbarian trader &lt;br /&gt;
echo |  warriormage(warmage) *moonmage(moon) guard(guardhouse)&lt;br /&gt;
echo |&lt;br /&gt;
echo | places:&lt;br /&gt;
echo |  bank tannery forge(catrox) leather(randal)&lt;br /&gt;
echo |  market, brook, academy, hospital, ruins(favors)&lt;br /&gt;
echo |  *temple(altar)&lt;br /&gt;
echo |  home - require some modificaiton&lt;br /&gt;
echo |&lt;br /&gt;
echo | (*) location inside. The rest are outside.&lt;br /&gt;
echo | Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# The bank, the academy, and the empath guild are the three main node&lt;br /&gt;
# All other location must travel to one of the three location mentioned above&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ban:&lt;br /&gt;
bank:&lt;br /&gt;
MATCH END The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
hospital:&lt;br /&gt;
hospita:&lt;br /&gt;
hospit:&lt;br /&gt;
hospi:&lt;br /&gt;
hosp:&lt;br /&gt;
hos:&lt;br /&gt;
emp:&lt;br /&gt;
empa:&lt;br /&gt;
empat:&lt;br /&gt;
empath:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH END The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
academy:&lt;br /&gt;
academ:&lt;br /&gt;
acade:&lt;br /&gt;
acad:&lt;br /&gt;
aca:&lt;br /&gt;
asemath:&lt;br /&gt;
asemat:&lt;br /&gt;
asema:&lt;br /&gt;
asem:&lt;br /&gt;
ase:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH END A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to bank&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
hom:&lt;br /&gt;
home:&lt;br /&gt;
MATCH bank2home The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END %homelocationInside&lt;br /&gt;
MATCH homeoutside2inside %homeLocationOutside&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
market:&lt;br /&gt;
marke:&lt;br /&gt;
mark:&lt;br /&gt;
mar:&lt;br /&gt;
MATCH bank2market The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Market Plaza, Foyer]&lt;br /&gt;
MATCH END [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
eastgate:&lt;br /&gt;
eastgat:&lt;br /&gt;
eastga:&lt;br /&gt;
eastg:&lt;br /&gt;
east:&lt;br /&gt;
eas:&lt;br /&gt;
eg:&lt;br /&gt;
egate:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH END [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmag:&lt;br /&gt;
moonma:&lt;br /&gt;
moonm:&lt;br /&gt;
moon:&lt;br /&gt;
moo:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Observatory, First Level]&lt;br /&gt;
MATCH END Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH eg2moonmage [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH eg2moonmage2 [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forge:&lt;br /&gt;
forg:&lt;br /&gt;
for:&lt;br /&gt;
catrox:&lt;br /&gt;
catro:&lt;br /&gt;
catr:&lt;br /&gt;
cat:&lt;br /&gt;
MATCH bank2forge The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
temple:&lt;br /&gt;
templ:&lt;br /&gt;
temp:&lt;br /&gt;
tem:&lt;br /&gt;
altar:&lt;br /&gt;
alta:&lt;br /&gt;
alt:&lt;br /&gt;
MATCH bank2altar The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH bank2altar2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
# These areas are closer to empath guild&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
northeast:&lt;br /&gt;
northeas:&lt;br /&gt;
northea:&lt;br /&gt;
northe:&lt;br /&gt;
neg:&lt;br /&gt;
negate:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH END [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
northgate:&lt;br /&gt;
northgat:&lt;br /&gt;
northg:&lt;br /&gt;
north:&lt;br /&gt;
nort:&lt;br /&gt;
nor:&lt;br /&gt;
ng:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2northgate The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [North Gate, Gate]&lt;br /&gt;
MATCH END forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
paladin:&lt;br /&gt;
paladi:&lt;br /&gt;
palad:&lt;br /&gt;
pala:&lt;br /&gt;
pal:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2paladin The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
barbarian:&lt;br /&gt;
barbaria:&lt;br /&gt;
barbari:&lt;br /&gt;
barbar:&lt;br /&gt;
barbar:&lt;br /&gt;
barba:&lt;br /&gt;
barb:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2barbarian The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormag:&lt;br /&gt;
warriorma:&lt;br /&gt;
warriorm:&lt;br /&gt;
warrior:&lt;br /&gt;
warrio:&lt;br /&gt;
warri:&lt;br /&gt;
warr:&lt;br /&gt;
war:&lt;br /&gt;
warmage:&lt;br /&gt;
warma:&lt;br /&gt;
warm:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
MATCH neg2warmage [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH neg2warmage2 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to thee academy&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ran:&lt;br /&gt;
rang:&lt;br /&gt;
range:&lt;br /&gt;
ranger:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2ranger A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END tall wooden figure whose gaze seems &lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
tannery:&lt;br /&gt;
tanner:&lt;br /&gt;
tanne:&lt;br /&gt;
tann:&lt;br /&gt;
tan:&lt;br /&gt;
falkner:&lt;br /&gt;
falkne:&lt;br /&gt;
falkn:&lt;br /&gt;
falk:&lt;br /&gt;
fal:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2tannery A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
westgate:&lt;br /&gt;
westgat:&lt;br /&gt;
westga:&lt;br /&gt;
westg:&lt;br /&gt;
west:&lt;br /&gt;
wes:&lt;br /&gt;
wg:&lt;br /&gt;
wgate:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Western Gate]&lt;br /&gt;
MATCH END Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
cleric:&lt;br /&gt;
cleri:&lt;br /&gt;
cler:&lt;br /&gt;
cle:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2cleric A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
bard:&lt;br /&gt;
bar:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bard A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
trader:&lt;br /&gt;
trade:&lt;br /&gt;
trad:&lt;br /&gt;
tra:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
guardhouse:&lt;br /&gt;
guardhous:&lt;br /&gt;
guardho:&lt;br /&gt;
guard:&lt;br /&gt;
guar:&lt;br /&gt;
gua:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH trader2guard This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
brook:&lt;br /&gt;
broo:&lt;br /&gt;
bro:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2brook2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
leather:&lt;br /&gt;
leathe:&lt;br /&gt;
leath:&lt;br /&gt;
leat:&lt;br /&gt;
lea:&lt;br /&gt;
randal:&lt;br /&gt;
randa:&lt;br /&gt;
rand:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH brook2leather This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
favors:&lt;br /&gt;
favor:&lt;br /&gt;
favo:&lt;br /&gt;
fav:&lt;br /&gt;
ruins:&lt;br /&gt;
ruin:&lt;br /&gt;
rui:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH wg2favor [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2favor2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHECKLOCATION1:&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
MATCH homeinside2outside %homelocationInside&lt;br /&gt;
MATCH homeoutside2bank %homeLocationOutside&lt;br /&gt;
MATCH entergate [Market Plaza, Foyer]&lt;br /&gt;
MATCH market2bank [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH eg2bank [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH entergate [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH moonmage2eg [Observatory, First Level]&lt;br /&gt;
MATCH moonmage2eg2 Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH forge2bank Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH altar2bank [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH altar2bank2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH moveout [First Provincial Bank, Lobby]&lt;br /&gt;
&lt;br /&gt;
MATCH neg2empath [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH entergate [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH northgate2empath [North Gate, Gate]&lt;br /&gt;
MATCH enterarchway forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH paladin2empath You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH barbarian2empath Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH warmage2neg An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
&lt;br /&gt;
MATCH ranger2academy tall wooden figure whose gaze seems &lt;br /&gt;
MATCH ranger2academy2 A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine.&lt;br /&gt;
MATCH tannery2academy A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH wg2academy [The Crossing, Western Gate]&lt;br /&gt;
MATCH entergate Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH cleric2academy Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH bard2academy unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH trader2wg This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH guard2trader The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH leather2brook A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH brook2wg This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH favor2wg [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH NOSTART You glance&lt;br /&gt;
&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
enterarchway:&lt;br /&gt;
put go arch&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
entergate:&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moveout:&lt;br /&gt;
put out&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
favor2wg:&lt;br /&gt;
move e&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
move se&lt;br /&gt;
move d&lt;br /&gt;
move d&lt;br /&gt;
move nw&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2favor:&lt;br /&gt;
put go gate&lt;br /&gt;
wg2favor2:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move se&lt;br /&gt;
move u&lt;br /&gt;
move u&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go stone&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
altar2bank:&lt;br /&gt;
put go door&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
altar2bank2:&lt;br /&gt;
move ne&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2altar:&lt;br /&gt;
move sw&lt;br /&gt;
bank2altar2:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2market:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go baz&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2empath:&lt;br /&gt;
put go arc&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2market:&lt;br /&gt;
move e&lt;br /&gt;
put go ramp&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go ramp&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2bank:&lt;br /&gt;
put go ramp&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go ramp&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bank2academy:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2ranger:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
ranger2academy:&lt;br /&gt;
move s&lt;br /&gt;
ranger2academy2:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2eg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2empath:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2neg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2bank:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2empath:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
northgate2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2northgate:&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bank:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2academy:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
paladin2empath:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2paladin:&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
cleric2academy:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2cleric:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2wg:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
nextroom&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2academy:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2wg:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2trader:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2brook:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
wg2brook2:&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2leather:&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
leather2brook:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2wg:&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
put go gate	&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
warmage2neg:&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2warmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
neg2warmage2:&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
forge2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2forge:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moonmage2eg:&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
moonmage2eg2:&lt;br /&gt;
move go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2moonmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
eg2moonmage2:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
tannery2academy:&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2tannery:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
guard2trader:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2guard:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
barbarian2empath:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2barbarian:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bard2academy:&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bard:&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riverpine_Circle&amp;diff=412959</id>
		<title>Riverpine Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riverpine_Circle&amp;diff=412959"/>
		<updated>2015-06-14T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Updated my house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=Riverpine Circle&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Crossing&lt;br /&gt;
|map=RanikMap1&lt;br /&gt;
|class=Lower,Middle&lt;br /&gt;
|type=Rural&lt;br /&gt;
|form=Free&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=City&lt;br /&gt;
|numhomes=41&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=5/9/15&lt;br /&gt;
}}&lt;br /&gt;
[[File:riverpine.png|center]]&lt;br /&gt;
&lt;br /&gt;
Riverpine Circle is one of the rare areas of The Crossing where the rapid urbanization has not overtaken the natural beauty of the land.  The area is masked from the city by majestic pines and cedars as the narrow dirt path winds its way down to follow the mighty Segoltha river.  This community blends into the nature of the land through rural settings, forsaking the modernization and high-density housing of the rest of the city.  Log cabins, cottages, and seemingly endless stretches of trees provide the perfect retreat from city life for those fortunate enough to live here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Heffie&lt;br /&gt;
| smooth stacked stone home with twining wisteria vines covered in delicate violet blooms growing along the eaves&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Kaelie&lt;br /&gt;
| cozy stacked stone house with an Elven ivy trellis along the path to the door&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Zvaigne&lt;br /&gt;
| simple oak cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Kimiyo&lt;br /&gt;
| grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Riccinmerky&lt;br /&gt;
| fir frame cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Wulftooth&lt;br /&gt;
| simple pine dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Broyn&lt;br /&gt;
| stacked stone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Satia&lt;br /&gt;
| cozy cedar frame cottage with a blooming apple blossom tree in the yard&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| missing&lt;br /&gt;
| missing house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Luthlorious&lt;br /&gt;
| cozy oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Blaydson&lt;br /&gt;
| tidy cedar plank home set with a platinum plaque intricately engraved with the crest of the Traders&#039; Guild&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Pettra&lt;br /&gt;
| sandstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Wyrmgrym&lt;br /&gt;
| cozy hickory log house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Ylzuk&lt;br /&gt;
| sturdy oak frame dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Karissa&lt;br /&gt;
| red fieldstone house decorated with bright silver bells suspended from thick red velvet&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Sinah&lt;br /&gt;
| honey-colored stacked stone cottage with a huge oak tree placed by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Jalika&lt;br /&gt;
| yew log cabin with an out-of-control herb garden running rampant in its front yard&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Tarwind&lt;br /&gt;
| rustic pine log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Chalinda&lt;br /&gt;
| honey-colored pine cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Styllian&lt;br /&gt;
| gold-veined black gabbro manor trimmed with copperwood with granite gargoyles perched on the gables&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Camillo&lt;br /&gt;
| oak plank home with a young witchclaw tree growing in front of it&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Ambroisa&lt;br /&gt;
| cozy hickory frame home with fragrant pink hoyiro roses climbing up a tall whitewashed trellis&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Drystal&lt;br /&gt;
| cozy grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Aithon&lt;br /&gt;
| sturdy oak frame cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Lycanair&lt;br /&gt;
| thatch-roofed blue-shuttered cottage with an out-of-control herb garden running rampant in its front yard&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Whyndy&lt;br /&gt;
| cedar frame house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Laschein&lt;br /&gt;
| honey-colored yew log cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Shirrasi&lt;br /&gt;
| rustic oak log cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| missing&lt;br /&gt;
| house missing&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Laretese&lt;br /&gt;
| yew-shingled stacked stone cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Gyar&lt;br /&gt;
| red fieldstone cottage with vibrant red roses and ivy twining across the arch of its door&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Macylynne&lt;br /&gt;
| oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Saranne&lt;br /&gt;
| grey fieldstone cottage set with a platinum plaque intricately engraved with the crest of the Traders&#039; Guild&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Pixieann&lt;br /&gt;
| moss-covered fieldstone hut&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Zepentaria&lt;br /&gt;
| little fir-shingled hutch with a large etrana bush covered in deep blue flowers growing beneath the window&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Tjololo&lt;br /&gt;
| stacked stone hut set with an ebonwood plaque intricately engraved with the crest of the Rangers&#039; Guild&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Cinead&lt;br /&gt;
| small birch branch bothy&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Glayden&lt;br /&gt;
| cozy oak log home&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Behem&lt;br /&gt;
| rough-hewn grey fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Chezza&lt;br /&gt;
| hickory log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| missing&lt;br /&gt;
| House missing&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=409039</id>
		<title>Script List</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=409039"/>
		<updated>2015-05-20T07:43:22Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Add Crossing Travel (script) by TJOLOLO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Scripts facilitate repetitive tasks in [[Elanthia]].  They can range anywhere from skill training scripts to elaborate [[Scripts#Travel Scripts|travel scripts]].&lt;br /&gt;
&lt;br /&gt;
Other scripts can be found at [http://scripts.whistlethis.com/index.php The DR Script Repository] and [http://www.drsecrets.com DRSecrets.com].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;  AFK Scripting is against [[DragonRealms Policy]], except in [[The Fallen]].  So just don&#039;t do it!&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Combat Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ambush (script)]] || ||Teaches up to 50 ranks, for use in [[Pale Grey Death Squirrel]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyze (script)]] || [[Lovasus]] || Teaches tactics using Analyze&lt;br /&gt;
|-&lt;br /&gt;
|[[BowCombat (script)]] || || Warrior Mage bow hunting&lt;br /&gt;
|-&lt;br /&gt;
|[[Defend (script)]] || [[Cordath]] || Defense/TM training script&lt;br /&gt;
|-&lt;br /&gt;
|[[Mendhunt (script)|Mendhunt (script)]] || [[Mendaleev]] || Hunting script&lt;br /&gt;
|-&lt;br /&gt;
|[[Huntbuddy (script)|Huntbuddy (script)]] || [[Mendaleev]] || Buffs hunting partner and other actions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Area !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbwall (script)]] || all || || Repeatedly tries to climb a single wall&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbcrossing (script)]] || Crossing || || Climbs Crossing walls&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Crossing Walls (script)]] || Crossing || [[User:Kraelyst|Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks &lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard (script)]] || Shard || [[User:Kraelyst|Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks - Note: Shard changed the locations of the gate climbing, and locked the gates at night.  This script may or may not be viable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard - Part 1 (script)]] || Shard || [[Rainea]] || Starts south of the Tower. Starts teaching around 100 ranks (maybe earlier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard - Part 2 (script)]] || Shard || [[Rainea]] || Starts south of the Tower. Starts teaching around 120 ranks to 350+&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Ratha (script)]] || Ratha || [[User:Kraelyst|Kraelyst]] || Trains to 200+ ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing Steal (script)]] || Crossing || [[user:tjorlando]] || Steals from 17 Shops and 3 NPCS in Crossing then pawns&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick Boxes (script)]] || all || [[Uversy]] || Picks treasure boxes in any container you specify; no limit on number of boxes in the container.  Also dumps trash found in the boxes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickbox (script)]] || all || || For the Non Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick-through Ground Boxes (script)]] || all || [[User:Kraelyst|Kraelyst]] || Picks through all boxes on the ground (up to 9 boxes of each type)&lt;br /&gt;
|-&lt;br /&gt;
|[[Novice Fourfold-Survival (script)]] || Crossing || [[Joxemburg]] || Highly Modular Script to train Climbing, Swimming, Foraging and Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Swim Goblin Brook (script)]] || Crossing || Azmag || Swimming script for the Crossing Goblin Brook, Trains to ~80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Swim Baearholt&#039;s Farmhold (script)]] || Crossing || [[Axiarra]] || Swimming script for Baearholt&#039;s Farmhold (Estate Holder only), Trains ~80 - 180 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_(script)|Swim Eluned&#039;s Temple (script)]] || Ratha || [[User:Hithrael|Hithrael]] || Swimming script for the Eluned&#039;s Temple, Trains ~65 - 140 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_Easiest_(script)|Swim Ratha&#039;s Rocky Shallows (script)]] || Ratha || [[User:Hithrael|Hithrael]] || Swimming script for the Rocky Shore at Sand Sprites.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardswim (script)]] || Shard || [[User:Gorocketgo|Rajao]] || Trains to 50ish ranks in the spring south of the kobold/boggles maze.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Travel (script)]] || [[User:Kraelyst|Kraelyst]] ||Travels to every town, clan, and village on the mainland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on Ratha.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on Aesry&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on M&#039;Riss and Mer&#039;Kresh&lt;br /&gt;
|-&lt;br /&gt;
|[[Lach (script)]] || [[User:AF|AF]] || Travel to/from Lanky Grey Lach Hunting Area From Shard&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing Travel (script)]] || [[User:TJOLOLO|TJOLOLO]] || Travel to/from Crossing guilds, gates, bank, temple, ruins, the brook, repair shops, and your home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Specific==&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Expertise (script)]] || [[User:SEGGERING|SEGGERING]] || Cycles through and completes Barbarian Analyzes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rezz (script)]] || || for genie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empath]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath Self Heal (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[CambAutohealer (script)]] || Peter Souza ||&lt;br /&gt;
|-&lt;br /&gt;
|[[ShardPerc (script)]] || [[Averalaan]] || for day or night&lt;br /&gt;
|-&lt;br /&gt;
|[[CrossingPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RathaPerc (script)]] || [[Averalaan]] || for third tier&lt;br /&gt;
|-&lt;br /&gt;
|[[KreshPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RossmanPerc (script)]] || [[Averalaan]] || Not many places with a clerk to perceive&lt;br /&gt;
|-&lt;br /&gt;
|[[HavenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[TherenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[LangPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[trans-e (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-es (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-i (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-is (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-wounds (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both internal and external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-scars (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both external and internal scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[Take (script)|Take (script)]] || [[Fuiru]] || transfers all specified external and internal wounds from a patient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Astrology (script)|Astrology (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Astral Travel (script)]] || Foresee || Automatically travel the astral plane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[trailmap (script)]] ||[[Hanryu]]|| Displays in game maps of Ranger Trails.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Thief]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Trader]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BranchTrading (script)]] || Slayton || Foraging and Turning in Branches in [[Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XingTrading (script)]] || Slayton || Trading to every outpost in [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTrade (script)]] || Slayton || Trading outpost to outpost in [[Theren]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[FirTalisman (script)]] ||[[Deke]]|| Warrior Mage, get fir talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Scripts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaults (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick Up Gems (script)]] || [[User:Kraelyst|Kraelyst]] || Picks up all gems from the ground or alternately only picks up the gems specified. May go into neverending loop if a gem name is part of a room description.&lt;br /&gt;
|-&lt;br /&gt;
|[[Get Favor Orb (script)]] || [[User:Kraelyst|Kraelyst]] || Works through entire traditional favor orb puzzle. Just stand at the altar and start script.&lt;br /&gt;
|-&lt;br /&gt;
|[[EscapeWarrens (script)]] ||[[Deke]]|| Escape Under Shard Warrens&lt;br /&gt;
|-&lt;br /&gt;
|[[Longbow Carving (script)]] || [[Marton]] || Makes a longbow, will need minor modification for your containers/knife&lt;br /&gt;
|-&lt;br /&gt;
|[[Exptracker (script)]] || [[Mendaleev]] || Tracks experience gain over time and other calculations&lt;br /&gt;
|-&lt;br /&gt;
|[[Study Compendium (script)]] || [[Axiarra]] || Studies a compendium until all charts are complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Front-End Specific==&lt;br /&gt;
===StormFront Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BagIt (script)]] || all || [[User:DekeFantle|Deke]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cast Facing (script)]] || magic-user || [[User:Mozuzaeram|Aligrant]] || Automatically determines what you are facing and casts your spell at that target.  Useful for spells that don&#039;t default to cast at what you&#039;re facing such as Halt or Tingle.&lt;br /&gt;
|-&lt;br /&gt;
|[[NPC Highlight (script)]] || all || [[User:Ysselt|Ysselt]] || Auto Highlights NPCs, Merchants, Guildleaders, Shopkeepers. StormFront.&lt;br /&gt;
|-&lt;br /&gt;
|[[Progressive Stealing (script)]] || all || Kalic and [[User:Challeirra|Challeirra]] || Steals from shops in Zoluren, Ilithi, Haven, Ratha, or Aesry. Drops items or stows/pawns/bins, works for any class, handles normal and clan justice, supports slip sneak, progresses automatically with skill. Toggles to add marking, perceive health, or power perception.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retreat (script)]] || all || [[User:DekeFantle|Deke]]|| Retreats to missile then returns you to wherever you designate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Genie Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Patient Healing (script)|Advanced Patient Healing]] || [[Empath]] || [[User:Isharon|Isharon]] || This script is an advanced script for Empaths that is designed to safely transfer wounds without over-healing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autohealer (script)|Autohealer]] || [[Empath]] || [[User:Tropicalo|Tropicalo]] || 200ish or better magics&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency Converter (script)|Currency Converter]] || all || [[User:Isharon|Isharon]] || Converts between the three Elanthian currencies and calculates the largest coins to withdraw for a given amount (in coppers).&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency Exchange Calculator (script)|Currency Exchange Calculator]] || all || [[User:Isharon|Isharon]] || Tells you how much money is needed to convert from one currency to another, including the exchange fee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forging Factor (script)|Forging Factor]] || all || [[User:Isharon|Isharon]] || Calculates your [[Forging Factor|forging factors]] for metal armor, edged weapons, and blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Crossing (script)|Health-Walk Crossing]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[The Crossing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Leth (script)|Health-Walk Leth]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[Leth Deriel]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Shard (script)|Health-Walk Shard]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[Shard]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Herb Healer (script)|Herb Healer]] || all || [[User:Isharon|Isharon]] || Treats your wounds with [[Healing herbs|herbs]]; also checks your supply for missing herbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Loot (script)|Loot]] || all || [[User:Isharon|Isharon]] || Standalone loot script that quickly loots coins, gems, treasure maps, and Diras or lets you choose items from a menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[See &#039;n Say Appraisal (script)|See &#039;n Say Appraisal]] || all || [[User:Isharon|Isharon]] || Appraises any weapon, shield, or armor and then echoes the appraisal in an IC or OOC way.&lt;br /&gt;
|-&lt;br /&gt;
|[[See &#039;n Say Comparison (script)|See &#039;n Say Comparison]] || all || [[User:Isharon|Isharon]] || Compares any two weapons, shields, or pieces of armor and then echoes the comparison in an IC way.&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language (script)|S&#039;Kra Language]] || all || [[User:Isharon|Isharon]] || Renders [[S&#039;Kra Mur Language|S&#039;Kra]] greetings and farewells in the proper form of address (q&#039;alrin, smolgan, ru&#039;atin, or pohan).&lt;br /&gt;
|-&lt;br /&gt;
|[[Teach Room (script)|Teach Room]] || all || [[User:Isharon|Isharon]] || Offers to teach your ongoing class to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tend Wounds (script)|Tend Wounds]] || all || [[User:Isharon|Isharon]] || Wound tending trigger, aliases, and script.&lt;br /&gt;
|-&lt;br /&gt;
|[[Time (script)|Time]] || all || [[User:Maje|Majebrad]] || Converts between Earth and Elanthian dates and times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Unit Converter (script)|Time Unit Converter]] || all || [[User:Isharon|Isharon]] || Converts between Earth and [[Elanthian Time|Elanthian units of time]] (as opposed to specific dates and times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===YASSE (for Avalon) Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Wearing (script)]] || all || [[User:Hithrael|Hithrael]] || Wears or removes and stows all armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbing YASSE (script)]] || all || [[User:Hithrael|Hithrael]] || Simple climb practice script that also trains vocals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage PP (script)]] || [[Moon Mage]] || [[User:Hithrael|Hithrael]] || Trains mainly [[Power_Perceive|power perception]] and a little of other magics. &lt;br /&gt;
|-&lt;br /&gt;
|[[Scraping (script)]] || all || [[User:Hithrael|Hithrael]] || Scrapes and bundles skins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil Scrolls (script)]] || [[Moon Mage]] || [[User:Hithrael|Hithrael]] || Studies or lists sigil scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Boxes (script)]] || all || [[User:Hithrael|Hithrael]] || Disarms and picks boxes.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Forage (script)]] || all || [[User:Hithrael|Hithrael]] || Forages items and places them in a container, and counts the number of cycles taken to do so.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Combat Package]] || all || [[User:Hithrael|Hithrael]] || Script set under development that includes skinning and looting.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Walkto (script)]] || all || [[User:Antendren|Antendren]] || Wrapper for Yasse&#039;s automap walkto that recovers from failures.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Mine (script)]] || all || [[User:Antendren|Antendren]] || Mining script.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Hunt (script)]] || all || [[User:Antendren|Antendren]] || Uses the &amp;quot;hunt&amp;quot; command to find critters.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Remedies (script)]] || all || [[User:Yamcer|Yamcer]] || Craft remedies in a mortar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[How to Script]]&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407356</id>
		<title>Crossing Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407356"/>
		<updated>2015-05-01T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Update email and comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:TJOLOLO|TJOLOLO]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a travel script for the city of Crossing. Enjoy!&lt;br /&gt;
&lt;br /&gt;
- Blood Warrior Tjololo&lt;br /&gt;
&lt;br /&gt;
To use this script type .{scriptname} {destination}&lt;br /&gt;
&amp;lt;br /&amp;gt;example -- to go to the bank type  .go bank&lt;br /&gt;
&lt;br /&gt;
A few things to consider:&lt;br /&gt;
 Most locations start and end outside area, not in the building&lt;br /&gt;
 You can start in the bank lobby&lt;br /&gt;
 Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
&lt;br /&gt;
List of possible destinations and starting area:&lt;br /&gt;
 westgate(wg, west) eastgate(eg, east) northeast(neg, negate) northgate(ng)&lt;br /&gt;
 empath ranger paladin cleric bard barbarian trader warriormage(warmage) moonmage(moon) guard(guardhouse)&lt;br /&gt;
 bank tannery forge(catrox) leather(randal)&lt;br /&gt;
 market, brook, academy, hospital, ruins(favors) temple(altar)&lt;br /&gt;
 home - require some modificaiton&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/1/2015&#039;&#039;&#039;&lt;br /&gt;
* Release day&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This script will take you around Crossing&lt;br /&gt;
#   BloodWarriorTjololo@yahoo.com&lt;br /&gt;
#   aim: BloodWarriorTjololo&lt;br /&gt;
#&lt;br /&gt;
# Script inspired by Kraelyst travel script&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
echo&lt;br /&gt;
echo  ** Crossing Script **&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
# If you want a path to your home &lt;br /&gt;
# modify the script in the following&lt;br /&gt;
# follow step 1-8:&lt;br /&gt;
&lt;br /&gt;
# Step 1:&lt;br /&gt;
# modify this setvariable for your own home &lt;br /&gt;
#  homeName: replace &#039;stack hut&#039; &lt;br /&gt;
#  with the name of your home to open and close) &lt;br /&gt;
setvariable homeName stack hut&lt;br /&gt;
&lt;br /&gt;
# Step 2:&lt;br /&gt;
#  homeLocationOutside: replace &#039;stacked stone hut&#039;&lt;br /&gt;
#  with the exact match to your home from outside&lt;br /&gt;
setvariable homeLocationOutside stacked stone hut&lt;br /&gt;
&lt;br /&gt;
# Step 3:&lt;br /&gt;
#  homelocationInside: replace [Tjololo&#039;s Home]&lt;br /&gt;
#  with the room name of your home&lt;br /&gt;
setvariable homelocationInside [Tjololo&#039;s Home]&lt;br /&gt;
&lt;br /&gt;
put stand&lt;br /&gt;
pause&lt;br /&gt;
IF_1 GOTO %1&lt;br /&gt;
GOTO NODESTINATION&lt;br /&gt;
&lt;br /&gt;
#=====================================================&lt;br /&gt;
#&lt;br /&gt;
# modify this path for your own home (from your home to bank)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
# Get outside your home&lt;br /&gt;
homeinside2outside:&lt;br /&gt;
# Step 5:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock door&lt;br /&gt;
put open door&lt;br /&gt;
pause 1&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
put close %homeName&lt;br /&gt;
put lock %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home go bank&lt;br /&gt;
homeoutside2bank:&lt;br /&gt;
# Step 6:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
# From the bank to outside your home&lt;br /&gt;
bank2home:&lt;br /&gt;
# Step 7:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside the bank to your home&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home to inside&lt;br /&gt;
homeoutside2inside:&lt;br /&gt;
# Step 8:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to inside.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock %homeName&lt;br /&gt;
put open %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
put go %homeName&lt;br /&gt;
nextroom&lt;br /&gt;
put close door&lt;br /&gt;
put lock door&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
#==========================================&lt;br /&gt;
#&lt;br /&gt;
# No need for any modificaiton below. &lt;br /&gt;
# You&#039;re all set!&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo **** You have arrived at your destination: %1 ***&lt;br /&gt;
echo&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
LABELERROR:&lt;br /&gt;
NODESTINATION:&lt;br /&gt;
echo =================================================&lt;br /&gt;
echo | No destination specified&lt;br /&gt;
echo | To use this script type .{scriptname} {destination}&lt;br /&gt;
echo | example -- to go to the bank type  .go bank&lt;br /&gt;
echo =================================================&lt;br /&gt;
NOSTART:&lt;br /&gt;
echo | List of possible destinations and starting area:&lt;br /&gt;
echo | gates: westgate(wg, west) eastgate(eg, east) &lt;br /&gt;
echo |  northeast(neg, negate) northgate(ng)&lt;br /&gt;
echo |&lt;br /&gt;
echo | guilds: empath ranger paladin cleric bard barbarian trader &lt;br /&gt;
echo |  warriormage(warmage) *moonmage(moon) guard(guardhouse)&lt;br /&gt;
echo |&lt;br /&gt;
echo | places:&lt;br /&gt;
echo |  bank tannery forge(catrox) leather(randal)&lt;br /&gt;
echo |  market, brook, academy, hospital, ruins(favors)&lt;br /&gt;
echo |  *temple(altar)&lt;br /&gt;
echo |  home - require some modificaiton&lt;br /&gt;
echo |&lt;br /&gt;
echo | (*) location inside. The rest are outside.&lt;br /&gt;
echo | Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# The bank, the academy, and the empath guild are the three main node&lt;br /&gt;
# All other location must travel to one of the three location mentioned above&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ban:&lt;br /&gt;
bank:&lt;br /&gt;
MATCH END The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
hospital:&lt;br /&gt;
hospita:&lt;br /&gt;
hospit:&lt;br /&gt;
hospi:&lt;br /&gt;
hosp:&lt;br /&gt;
hos:&lt;br /&gt;
emp:&lt;br /&gt;
empa:&lt;br /&gt;
empat:&lt;br /&gt;
empath:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH END The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
academy:&lt;br /&gt;
academ:&lt;br /&gt;
acade:&lt;br /&gt;
acad:&lt;br /&gt;
aca:&lt;br /&gt;
asemath:&lt;br /&gt;
asemat:&lt;br /&gt;
asema:&lt;br /&gt;
asem:&lt;br /&gt;
ase:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH END A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to bank&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
hom:&lt;br /&gt;
home:&lt;br /&gt;
MATCH bank2home The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END %homelocationInside&lt;br /&gt;
MATCH homeoutside2inside %homeLocationOutside&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
market:&lt;br /&gt;
marke:&lt;br /&gt;
mark:&lt;br /&gt;
mar:&lt;br /&gt;
MATCH bank2market The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Market Plaza, Foyer]&lt;br /&gt;
MATCH END [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
eastgate:&lt;br /&gt;
eastgat:&lt;br /&gt;
eastga:&lt;br /&gt;
eastg:&lt;br /&gt;
east:&lt;br /&gt;
eas:&lt;br /&gt;
eg:&lt;br /&gt;
egate:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH END [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmag:&lt;br /&gt;
moonma:&lt;br /&gt;
moonm:&lt;br /&gt;
moon:&lt;br /&gt;
moo:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Observatory, First Level]&lt;br /&gt;
MATCH END Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH eg2moonmage [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH eg2moonmage2 [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forge:&lt;br /&gt;
forg:&lt;br /&gt;
for:&lt;br /&gt;
catrox:&lt;br /&gt;
catro:&lt;br /&gt;
catr:&lt;br /&gt;
cat:&lt;br /&gt;
MATCH bank2forge The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
temple:&lt;br /&gt;
templ:&lt;br /&gt;
temp:&lt;br /&gt;
tem:&lt;br /&gt;
altar:&lt;br /&gt;
alta:&lt;br /&gt;
alt:&lt;br /&gt;
MATCH bank2altar The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH bank2altar2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
# These areas are closer to empath guild&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
northeast:&lt;br /&gt;
northeas:&lt;br /&gt;
northea:&lt;br /&gt;
northe:&lt;br /&gt;
neg:&lt;br /&gt;
negate:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH END [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
northgate:&lt;br /&gt;
northgat:&lt;br /&gt;
northg:&lt;br /&gt;
north:&lt;br /&gt;
nort:&lt;br /&gt;
nor:&lt;br /&gt;
ng:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2northgate The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [North Gate, Gate]&lt;br /&gt;
MATCH END forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
paladin:&lt;br /&gt;
paladi:&lt;br /&gt;
palad:&lt;br /&gt;
pala:&lt;br /&gt;
pal:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2paladin The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
barbarian:&lt;br /&gt;
barbaria:&lt;br /&gt;
barbari:&lt;br /&gt;
barbar:&lt;br /&gt;
barbar:&lt;br /&gt;
barba:&lt;br /&gt;
barb:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2barbarian The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormag:&lt;br /&gt;
warriorma:&lt;br /&gt;
warriorm:&lt;br /&gt;
warrior:&lt;br /&gt;
warrio:&lt;br /&gt;
warri:&lt;br /&gt;
warr:&lt;br /&gt;
war:&lt;br /&gt;
warmage:&lt;br /&gt;
warma:&lt;br /&gt;
warm:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
MATCH neg2warmage [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH neg2warmage2 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to thee academy&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ran:&lt;br /&gt;
rang:&lt;br /&gt;
range:&lt;br /&gt;
ranger:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2ranger A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END tall wooden figure whose gaze seems &lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
tannery:&lt;br /&gt;
tanner:&lt;br /&gt;
tanne:&lt;br /&gt;
tann:&lt;br /&gt;
tan:&lt;br /&gt;
falkner:&lt;br /&gt;
falkne:&lt;br /&gt;
falkn:&lt;br /&gt;
falk:&lt;br /&gt;
fal:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2tannery A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
westgate:&lt;br /&gt;
westgat:&lt;br /&gt;
westga:&lt;br /&gt;
westg:&lt;br /&gt;
west:&lt;br /&gt;
wes:&lt;br /&gt;
wg:&lt;br /&gt;
wgate:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Western Gate]&lt;br /&gt;
MATCH END Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
cleric:&lt;br /&gt;
cleri:&lt;br /&gt;
cler:&lt;br /&gt;
cle:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2cleric A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
bard:&lt;br /&gt;
bar:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bard A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
trader:&lt;br /&gt;
trade:&lt;br /&gt;
trad:&lt;br /&gt;
tra:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
guardhouse:&lt;br /&gt;
guardhous:&lt;br /&gt;
guardho:&lt;br /&gt;
guard:&lt;br /&gt;
guar:&lt;br /&gt;
gua:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH trader2guard This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
brook:&lt;br /&gt;
broo:&lt;br /&gt;
bro:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2brook2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
leather:&lt;br /&gt;
leathe:&lt;br /&gt;
leath:&lt;br /&gt;
leat:&lt;br /&gt;
lea:&lt;br /&gt;
randal:&lt;br /&gt;
randa:&lt;br /&gt;
rand:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH brook2leather This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
favors:&lt;br /&gt;
favor:&lt;br /&gt;
favo:&lt;br /&gt;
fav:&lt;br /&gt;
ruins:&lt;br /&gt;
ruin:&lt;br /&gt;
rui:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH wg2favor [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2favor2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHECKLOCATION1:&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
MATCH homeinside2outside %homelocationInside&lt;br /&gt;
MATCH homeoutside2bank %homeLocationOutside&lt;br /&gt;
MATCH entergate [Market Plaza, Foyer]&lt;br /&gt;
MATCH market2bank [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH eg2bank [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH entergate [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH moonmage2eg [Observatory, First Level]&lt;br /&gt;
MATCH moonmage2eg2 Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH forge2bank Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH altar2bank [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH altar2bank2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH moveout [First Provincial Bank, Lobby]&lt;br /&gt;
&lt;br /&gt;
MATCH neg2empath [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH entergate [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH northgate2empath [North Gate, Gate]&lt;br /&gt;
MATCH enterarchway forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH paladin2empath You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH barbarian2empath Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH warmage2neg An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
&lt;br /&gt;
MATCH ranger2academy tall wooden figure whose gaze seems &lt;br /&gt;
MATCH ranger2academy2 A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine.&lt;br /&gt;
MATCH tannery2academy A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH wg2academy [The Crossing, Western Gate]&lt;br /&gt;
MATCH entergate Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH cleric2academy Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH bard2academy unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH trader2wg This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH guard2trader The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH leather2brook A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH brook2wg This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH favor2wg [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH NOSTART You glance&lt;br /&gt;
&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
enterarchway:&lt;br /&gt;
put go arch&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
entergate:&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moveout:&lt;br /&gt;
put out&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
favor2wg:&lt;br /&gt;
move e&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
move se&lt;br /&gt;
move d&lt;br /&gt;
move d&lt;br /&gt;
move nw&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2favor:&lt;br /&gt;
put go gate&lt;br /&gt;
wg2favor2:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move se&lt;br /&gt;
move u&lt;br /&gt;
move u&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go stone&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
altar2bank:&lt;br /&gt;
put go door&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
altar2bank2:&lt;br /&gt;
move ne&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2altar:&lt;br /&gt;
move sw&lt;br /&gt;
bank2altar2:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2market:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go baz&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2empath:&lt;br /&gt;
put go arc&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2market:&lt;br /&gt;
move e&lt;br /&gt;
put go ramp&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go ramp&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2bank:&lt;br /&gt;
put go ramp&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go ramp&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bank2academy:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2ranger:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
ranger2academy:&lt;br /&gt;
move s&lt;br /&gt;
ranger2academy2:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2eg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2empath:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2neg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2bank:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2empath:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
northgate2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2northgate:&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bank:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2academy:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
paladin2empath:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2paladin:&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
cleric2academy:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2cleric:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2wg:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
nextroom&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2academy:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2wg:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2trader:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2brook:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
wg2brook2:&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2leather:&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
leather2brook:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2wg:&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
put go gate	&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
warmage2neg:&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2warmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
neg2warmage2:&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
forge2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2forge:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moonmage2eg:&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
moonmage2eg2:&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2moonmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
eg2moonmage2:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
tannery2academy:&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2tannery:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
guard2trader:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2guard:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
barbarian2empath:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2barbarian:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bard2academy:&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bard:&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407351</id>
		<title>Crossing Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407351"/>
		<updated>2015-05-01T14:55:44Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: edit typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:TJOLOLO|TJOLOLO]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a travel script for the city of Crossing. Enjoy!&lt;br /&gt;
&lt;br /&gt;
- Blood Warrior Tjololo&lt;br /&gt;
&lt;br /&gt;
To use this script type .{scriptname} {destination}&lt;br /&gt;
example -- to go to the bank type  .go bank&lt;br /&gt;
&lt;br /&gt;
A few things to consider:&lt;br /&gt;
 Most locations start and end outside area, not in the building&lt;br /&gt;
 You can start in the bank lobby&lt;br /&gt;
 Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
&lt;br /&gt;
List of possible destinations and starting area:&lt;br /&gt;
 westgate(wg, west) eastgate(eg, east) northeast(neg, negate) northgate(ng)&lt;br /&gt;
 empath ranger paladin cleric bard barbarian trader warriormage(warmage) moonmage(moon) guard(guardhouse)&lt;br /&gt;
 bank tannery forge(catrox) leather(randal)&lt;br /&gt;
 market, brook, academy, hospital, ruins(favors) temple(altar)&lt;br /&gt;
 home - require some modificaiton&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/1/2015&#039;&#039;&#039;&lt;br /&gt;
* Release day&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This script will take you around Crossing&lt;br /&gt;
#   BloodWarriorTjololo@aol.com&lt;br /&gt;
#   aim: BloodWarriorTjololo&lt;br /&gt;
#&lt;br /&gt;
# Script inspired by Kraelyst travel script&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
echo&lt;br /&gt;
echo  ** Crossing Script **&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
# If you want a path to your home &lt;br /&gt;
# modify the script in the following&lt;br /&gt;
# follow step 1-8:&lt;br /&gt;
&lt;br /&gt;
# Step 1:&lt;br /&gt;
# modify this setvariable for your own home &lt;br /&gt;
#  homeName: replace &#039;stack hut&#039; &lt;br /&gt;
#  with the name of your home to open and close) &lt;br /&gt;
setvariable homeName stack hut&lt;br /&gt;
&lt;br /&gt;
# Step 2:&lt;br /&gt;
#  homeLocationOutside: replace &#039;stacked stone hut&#039;&lt;br /&gt;
#  with the exact match to your home from outside&lt;br /&gt;
setvariable homeLocationOutside stacked stone hut&lt;br /&gt;
&lt;br /&gt;
# Step 3:&lt;br /&gt;
#  homelocationInside: replace [Tjololo&#039;s Home]&lt;br /&gt;
#  with the room name of your home&lt;br /&gt;
setvariable homelocationInside [Tjololo&#039;s Home]&lt;br /&gt;
&lt;br /&gt;
put stand&lt;br /&gt;
pause&lt;br /&gt;
IF_1 GOTO %1&lt;br /&gt;
GOTO NODESTINATION&lt;br /&gt;
&lt;br /&gt;
#=====================================================&lt;br /&gt;
#&lt;br /&gt;
# modify this path for your own home (from your home to bank)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
# Get outside your home&lt;br /&gt;
homeinside2outside:&lt;br /&gt;
# Step 5:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock door&lt;br /&gt;
put open door&lt;br /&gt;
pause 1&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
put close %homeName&lt;br /&gt;
put lock %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home go bank&lt;br /&gt;
homeoutside2bank:&lt;br /&gt;
# Step 6:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
# From the bank to outside your home&lt;br /&gt;
bank2home:&lt;br /&gt;
# Step 7:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside the bank to your home&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home to inside&lt;br /&gt;
homeoutside2inside:&lt;br /&gt;
# Step 8:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to inside.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock %homeName&lt;br /&gt;
put open %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
put go %homeName&lt;br /&gt;
nextroom&lt;br /&gt;
put close door&lt;br /&gt;
put lock door&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
#==========================================&lt;br /&gt;
#&lt;br /&gt;
# No need for any modificaiton below. &lt;br /&gt;
# You&#039;re all set!&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo **** You have arrived at your destination: %1 ***&lt;br /&gt;
echo&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
LABELERROR:&lt;br /&gt;
NODESTINATION:&lt;br /&gt;
echo =================================================&lt;br /&gt;
echo | No destination specified&lt;br /&gt;
echo | To use this script type .{scriptname} {destination}&lt;br /&gt;
echo | example -- to go to the bank type  .go bank&lt;br /&gt;
echo =================================================&lt;br /&gt;
NOSTART:&lt;br /&gt;
echo | List of possible destinations and starting area:&lt;br /&gt;
echo | gates: westgate(wg, west) eastgate(eg, east) &lt;br /&gt;
echo |  northeast(neg, negate) northgate(ng)&lt;br /&gt;
echo |&lt;br /&gt;
echo | guilds: empath ranger paladin cleric bard barbarian trader &lt;br /&gt;
echo |  warriormage(warmage) *moonmage(moon) guard(guardhouse)&lt;br /&gt;
echo |&lt;br /&gt;
echo | places:&lt;br /&gt;
echo |  bank tannery forge(catrox) leather(randal)&lt;br /&gt;
echo |  market, brook, academy, hospital, ruins(favors)&lt;br /&gt;
echo |  *temple(altar)&lt;br /&gt;
echo |  home - require some modificaiton&lt;br /&gt;
echo |&lt;br /&gt;
echo | (*) location inside. The rest are outside.&lt;br /&gt;
echo | Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# The bank, the academy, and the empath guild are the three main node&lt;br /&gt;
# All other location must travel to one of the three location mentioned above&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ban:&lt;br /&gt;
bank:&lt;br /&gt;
MATCH END The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
hospital:&lt;br /&gt;
hospita:&lt;br /&gt;
hospit:&lt;br /&gt;
hospi:&lt;br /&gt;
hosp:&lt;br /&gt;
hos:&lt;br /&gt;
emp:&lt;br /&gt;
empa:&lt;br /&gt;
empat:&lt;br /&gt;
empath:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH END The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
academy:&lt;br /&gt;
academ:&lt;br /&gt;
acade:&lt;br /&gt;
acad:&lt;br /&gt;
aca:&lt;br /&gt;
asemath:&lt;br /&gt;
asemat:&lt;br /&gt;
asema:&lt;br /&gt;
asem:&lt;br /&gt;
ase:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH END A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to bank&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
hom:&lt;br /&gt;
home:&lt;br /&gt;
MATCH bank2home The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END %homelocationInside&lt;br /&gt;
MATCH homeoutside2inside %homeLocationOutside&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
market:&lt;br /&gt;
marke:&lt;br /&gt;
mark:&lt;br /&gt;
mar:&lt;br /&gt;
MATCH bank2market The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Market Plaza, Foyer]&lt;br /&gt;
MATCH END [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
eastgate:&lt;br /&gt;
eastgat:&lt;br /&gt;
eastga:&lt;br /&gt;
eastg:&lt;br /&gt;
east:&lt;br /&gt;
eas:&lt;br /&gt;
eg:&lt;br /&gt;
egate:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH END [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmag:&lt;br /&gt;
moonma:&lt;br /&gt;
moonm:&lt;br /&gt;
moon:&lt;br /&gt;
moo:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Observatory, First Level]&lt;br /&gt;
MATCH END Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH eg2moonmage [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH eg2moonmage2 [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forge:&lt;br /&gt;
forg:&lt;br /&gt;
for:&lt;br /&gt;
catrox:&lt;br /&gt;
catro:&lt;br /&gt;
catr:&lt;br /&gt;
cat:&lt;br /&gt;
MATCH bank2forge The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
temple:&lt;br /&gt;
templ:&lt;br /&gt;
temp:&lt;br /&gt;
tem:&lt;br /&gt;
altar:&lt;br /&gt;
alta:&lt;br /&gt;
alt:&lt;br /&gt;
MATCH bank2altar The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH bank2altar2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
# These areas are closer to empath guild&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
northeast:&lt;br /&gt;
northeas:&lt;br /&gt;
northea:&lt;br /&gt;
northe:&lt;br /&gt;
neg:&lt;br /&gt;
negate:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH END [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
northgate:&lt;br /&gt;
northgat:&lt;br /&gt;
northg:&lt;br /&gt;
north:&lt;br /&gt;
nort:&lt;br /&gt;
nor:&lt;br /&gt;
ng:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2northgate The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [North Gate, Gate]&lt;br /&gt;
MATCH END forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
paladin:&lt;br /&gt;
paladi:&lt;br /&gt;
palad:&lt;br /&gt;
pala:&lt;br /&gt;
pal:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2paladin The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
barbarian:&lt;br /&gt;
barbaria:&lt;br /&gt;
barbari:&lt;br /&gt;
barbar:&lt;br /&gt;
barbar:&lt;br /&gt;
barba:&lt;br /&gt;
barb:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2barbarian The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormag:&lt;br /&gt;
warriorma:&lt;br /&gt;
warriorm:&lt;br /&gt;
warrior:&lt;br /&gt;
warrio:&lt;br /&gt;
warri:&lt;br /&gt;
warr:&lt;br /&gt;
war:&lt;br /&gt;
warmage:&lt;br /&gt;
warma:&lt;br /&gt;
warm:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
MATCH neg2warmage [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH neg2warmage2 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to thee academy&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ran:&lt;br /&gt;
rang:&lt;br /&gt;
range:&lt;br /&gt;
ranger:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2ranger A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END tall wooden figure whose gaze seems &lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
tannery:&lt;br /&gt;
tanner:&lt;br /&gt;
tanne:&lt;br /&gt;
tann:&lt;br /&gt;
tan:&lt;br /&gt;
falkner:&lt;br /&gt;
falkne:&lt;br /&gt;
falkn:&lt;br /&gt;
falk:&lt;br /&gt;
fal:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2tannery A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
westgate:&lt;br /&gt;
westgat:&lt;br /&gt;
westga:&lt;br /&gt;
westg:&lt;br /&gt;
west:&lt;br /&gt;
wes:&lt;br /&gt;
wg:&lt;br /&gt;
wgate:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Western Gate]&lt;br /&gt;
MATCH END Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
cleric:&lt;br /&gt;
cleri:&lt;br /&gt;
cler:&lt;br /&gt;
cle:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2cleric A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
bard:&lt;br /&gt;
bar:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bard A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
trader:&lt;br /&gt;
trade:&lt;br /&gt;
trad:&lt;br /&gt;
tra:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
guardhouse:&lt;br /&gt;
guardhous:&lt;br /&gt;
guardho:&lt;br /&gt;
guard:&lt;br /&gt;
guar:&lt;br /&gt;
gua:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH trader2guard This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
brook:&lt;br /&gt;
broo:&lt;br /&gt;
bro:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2brook2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
leather:&lt;br /&gt;
leathe:&lt;br /&gt;
leath:&lt;br /&gt;
leat:&lt;br /&gt;
lea:&lt;br /&gt;
randal:&lt;br /&gt;
randa:&lt;br /&gt;
rand:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH brook2leather This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
favors:&lt;br /&gt;
favor:&lt;br /&gt;
favo:&lt;br /&gt;
fav:&lt;br /&gt;
ruins:&lt;br /&gt;
ruin:&lt;br /&gt;
rui:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH wg2favor [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2favor2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHECKLOCATION1:&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
MATCH homeinside2outside %homelocationInside&lt;br /&gt;
MATCH homeoutside2bank %homeLocationOutside&lt;br /&gt;
MATCH entergate [Market Plaza, Foyer]&lt;br /&gt;
MATCH market2bank [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH eg2bank [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH entergate [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH moonmage2eg [Observatory, First Level]&lt;br /&gt;
MATCH moonmage2eg2 Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH forge2bank Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH altar2bank [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH altar2bank2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH moveout [First Provincial Bank, Lobby]&lt;br /&gt;
&lt;br /&gt;
MATCH neg2empath [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH entergate [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH northgate2empath [North Gate, Gate]&lt;br /&gt;
MATCH enterarchway forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH paladin2empath You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH barbarian2empath Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH warmage2neg An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
&lt;br /&gt;
MATCH ranger2academy tall wooden figure whose gaze seems &lt;br /&gt;
MATCH ranger2academy2 A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine.&lt;br /&gt;
MATCH tannery2academy A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH wg2academy [The Crossing, Western Gate]&lt;br /&gt;
MATCH entergate Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH cleric2academy Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH bard2academy unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH trader2wg This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH guard2trader The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH leather2brook A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH brook2wg This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH favor2wg [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH NOSTART You glance&lt;br /&gt;
&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
enterarchway:&lt;br /&gt;
put go arch&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
entergate:&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moveout:&lt;br /&gt;
put out&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
favor2wg:&lt;br /&gt;
move e&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
move se&lt;br /&gt;
move d&lt;br /&gt;
move d&lt;br /&gt;
move nw&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2favor:&lt;br /&gt;
put go gate&lt;br /&gt;
wg2favor2:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move se&lt;br /&gt;
move u&lt;br /&gt;
move u&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go stone&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
altar2bank:&lt;br /&gt;
put go door&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
altar2bank2:&lt;br /&gt;
move ne&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2altar:&lt;br /&gt;
move sw&lt;br /&gt;
bank2altar2:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2market:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go baz&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2empath:&lt;br /&gt;
put go arc&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2market:&lt;br /&gt;
move e&lt;br /&gt;
put go ramp&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go ramp&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2bank:&lt;br /&gt;
put go ramp&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go ramp&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bank2academy:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2ranger:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
ranger2academy:&lt;br /&gt;
move s&lt;br /&gt;
ranger2academy2:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2eg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2empath:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2neg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2bank:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2empath:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
northgate2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2northgate:&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bank:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2academy:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
paladin2empath:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2paladin:&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
cleric2academy:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2cleric:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2wg:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
nextroom&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2academy:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2wg:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2trader:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2brook:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
wg2brook2:&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2leather:&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
leather2brook:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2wg:&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
put go gate	&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
warmage2neg:&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2warmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
neg2warmage2:&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
forge2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2forge:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moonmage2eg:&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
moonmage2eg2:&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2moonmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
eg2moonmage2:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
tannery2academy:&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2tannery:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
guard2trader:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2guard:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
barbarian2empath:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2barbarian:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bard2academy:&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bard:&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407344</id>
		<title>Crossing Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Travel_(script)&amp;diff=407344"/>
		<updated>2015-05-01T08:54:24Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Crossing travel script by Tjololo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:TJOLOLO|TJOLOLO]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is a travel script for the city of Crossing. Enjoy!&lt;br /&gt;
&lt;br /&gt;
- Blood Warrior Tjololo&lt;br /&gt;
&lt;br /&gt;
To use this script type .{scriptname} {destination}&lt;br /&gt;
echo | example -- to go to the bank type  .go bank&lt;br /&gt;
&lt;br /&gt;
A few things to consider:&lt;br /&gt;
 Most locations start and end outside area, not in the building&lt;br /&gt;
 You can start in the bank lobby&lt;br /&gt;
 Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
&lt;br /&gt;
List of possible destinations and starting area:&lt;br /&gt;
 westgate(wg, west) eastgate(eg, east) northeast(neg, negate) northgate(ng)&lt;br /&gt;
 empath ranger paladin cleric bard barbarian trader warriormage(warmage) moonmage(moon) guard(guardhouse)&lt;br /&gt;
 bank tannery forge(catrox) leather(randal)&lt;br /&gt;
 market, brook, academy, hospital, ruins(favors) temple(altar)&lt;br /&gt;
 home - require some modificaiton&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/1/2015&#039;&#039;&#039;&lt;br /&gt;
* Release day&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This script will take you around Crossing&lt;br /&gt;
#   BloodWarriorTjololo@aol.com&lt;br /&gt;
#   aim: BloodWarriorTjololo&lt;br /&gt;
#&lt;br /&gt;
# Script inspired by Kraelyst travel script&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
echo&lt;br /&gt;
echo  ** Crossing Script **&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
# If you want a path to your home &lt;br /&gt;
# modify the script in the following&lt;br /&gt;
# follow step 1-8:&lt;br /&gt;
&lt;br /&gt;
# Step 1:&lt;br /&gt;
# modify this setvariable for your own home &lt;br /&gt;
#  homeName: replace &#039;stack hut&#039; &lt;br /&gt;
#  with the name of your home to open and close) &lt;br /&gt;
setvariable homeName stack hut&lt;br /&gt;
&lt;br /&gt;
# Step 2:&lt;br /&gt;
#  homeLocationOutside: replace &#039;stacked stone hut&#039;&lt;br /&gt;
#  with the exact match to your home from outside&lt;br /&gt;
setvariable homeLocationOutside stacked stone hut&lt;br /&gt;
&lt;br /&gt;
# Step 3:&lt;br /&gt;
#  homelocationInside: replace [Tjololo&#039;s Home]&lt;br /&gt;
#  with the room name of your home&lt;br /&gt;
setvariable homelocationInside [Tjololo&#039;s Home]&lt;br /&gt;
&lt;br /&gt;
put stand&lt;br /&gt;
pause&lt;br /&gt;
IF_1 GOTO %1&lt;br /&gt;
GOTO NODESTINATION&lt;br /&gt;
&lt;br /&gt;
#=====================================================&lt;br /&gt;
#&lt;br /&gt;
# modify this path for your own home (from your home to bank)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
# Get outside your home&lt;br /&gt;
homeinside2outside:&lt;br /&gt;
# Step 5:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock door&lt;br /&gt;
put open door&lt;br /&gt;
pause 1&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
put close %homeName&lt;br /&gt;
put lock %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home go bank&lt;br /&gt;
homeoutside2bank:&lt;br /&gt;
# Step 6:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to outside bank&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move nw&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
# From the bank to outside your home&lt;br /&gt;
bank2home:&lt;br /&gt;
# Step 7:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside the bank to your home&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
&lt;br /&gt;
# end paste before this line&lt;br /&gt;
&lt;br /&gt;
# From outside your home to inside&lt;br /&gt;
homeoutside2inside:&lt;br /&gt;
# Step 8:&lt;br /&gt;
# Record and paste the path from &lt;br /&gt;
# outside your home to inside.&lt;br /&gt;
# note: using %homeName is optional&lt;br /&gt;
# start paste after this line&lt;br /&gt;
&lt;br /&gt;
put unlock %homeName&lt;br /&gt;
put open %homeName&lt;br /&gt;
pause 1&lt;br /&gt;
put go %homeName&lt;br /&gt;
nextroom&lt;br /&gt;
put close door&lt;br /&gt;
put lock door&lt;br /&gt;
pause 1&lt;br /&gt;
# end paste before this line&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
#==========================================&lt;br /&gt;
#&lt;br /&gt;
# No need for any modificaiton below. &lt;br /&gt;
# You&#039;re all set!&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo **** You have arrived at your destination: %1 ***&lt;br /&gt;
echo&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
LABELERROR:&lt;br /&gt;
NODESTINATION:&lt;br /&gt;
echo =================================================&lt;br /&gt;
echo | No destination specified&lt;br /&gt;
echo | To use this script type .{scriptname} {destination}&lt;br /&gt;
echo | example -- to go to the bank type  .go bank&lt;br /&gt;
echo =================================================&lt;br /&gt;
NOSTART:&lt;br /&gt;
echo | List of possible destinations and starting area:&lt;br /&gt;
echo | gates: westgate(wg, west) eastgate(eg, east) &lt;br /&gt;
echo |  northeast(neg, negate) northgate(ng)&lt;br /&gt;
echo |&lt;br /&gt;
echo | guilds: empath ranger paladin cleric bard barbarian trader &lt;br /&gt;
echo |  warriormage(warmage) *moonmage(moon) guard(guardhouse)&lt;br /&gt;
echo |&lt;br /&gt;
echo | places:&lt;br /&gt;
echo |  bank tannery forge(catrox) leather(randal)&lt;br /&gt;
echo |  market, brook, academy, hospital, ruins(favors)&lt;br /&gt;
echo |  *temple(altar)&lt;br /&gt;
echo |  home - require some modificaiton&lt;br /&gt;
echo |&lt;br /&gt;
echo | (*) location inside. The rest are outside.&lt;br /&gt;
echo | Match minmum 3 letters: i.e. ranger = range, rang, ran&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# The bank, the academy, and the empath guild are the three main node&lt;br /&gt;
# All other location must travel to one of the three location mentioned above&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ban:&lt;br /&gt;
bank:&lt;br /&gt;
MATCH END The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
hospital:&lt;br /&gt;
hospita:&lt;br /&gt;
hospit:&lt;br /&gt;
hospi:&lt;br /&gt;
hosp:&lt;br /&gt;
hos:&lt;br /&gt;
emp:&lt;br /&gt;
empa:&lt;br /&gt;
empat:&lt;br /&gt;
empath:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH END The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
academy:&lt;br /&gt;
academ:&lt;br /&gt;
acade:&lt;br /&gt;
acad:&lt;br /&gt;
aca:&lt;br /&gt;
asemath:&lt;br /&gt;
asemat:&lt;br /&gt;
asema:&lt;br /&gt;
asem:&lt;br /&gt;
ase:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH END A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to bank&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
hom:&lt;br /&gt;
home:&lt;br /&gt;
MATCH bank2home The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END %homelocationInside&lt;br /&gt;
MATCH homeoutside2inside %homeLocationOutside&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
market:&lt;br /&gt;
marke:&lt;br /&gt;
mark:&lt;br /&gt;
mar:&lt;br /&gt;
MATCH bank2market The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Market Plaza, Foyer]&lt;br /&gt;
MATCH END [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
eastgate:&lt;br /&gt;
eastgat:&lt;br /&gt;
eastga:&lt;br /&gt;
eastg:&lt;br /&gt;
east:&lt;br /&gt;
eas:&lt;br /&gt;
eg:&lt;br /&gt;
egate:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH END [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmage:&lt;br /&gt;
moonmag:&lt;br /&gt;
moonma:&lt;br /&gt;
moonm:&lt;br /&gt;
moon:&lt;br /&gt;
moo:&lt;br /&gt;
MATCH bank2eg The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Observatory, First Level]&lt;br /&gt;
MATCH END Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH eg2moonmage [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH eg2moonmage2 [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
forge:&lt;br /&gt;
forg:&lt;br /&gt;
for:&lt;br /&gt;
catrox:&lt;br /&gt;
catro:&lt;br /&gt;
catr:&lt;br /&gt;
cat:&lt;br /&gt;
MATCH bank2forge The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
temple:&lt;br /&gt;
templ:&lt;br /&gt;
temp:&lt;br /&gt;
tem:&lt;br /&gt;
altar:&lt;br /&gt;
alta:&lt;br /&gt;
alt:&lt;br /&gt;
MATCH bank2altar The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2bank The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bank A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH bank2altar2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
# These areas are closer to empath guild&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
northeast:&lt;br /&gt;
northeas:&lt;br /&gt;
northea:&lt;br /&gt;
northe:&lt;br /&gt;
neg:&lt;br /&gt;
negate:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH END [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
northgate:&lt;br /&gt;
northgat:&lt;br /&gt;
northg:&lt;br /&gt;
north:&lt;br /&gt;
nort:&lt;br /&gt;
nor:&lt;br /&gt;
ng:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2northgate The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [North Gate, Gate]&lt;br /&gt;
MATCH END forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
paladin:&lt;br /&gt;
paladi:&lt;br /&gt;
palad:&lt;br /&gt;
pala:&lt;br /&gt;
pal:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2paladin The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
barbarian:&lt;br /&gt;
barbaria:&lt;br /&gt;
barbari:&lt;br /&gt;
barbar:&lt;br /&gt;
barbar:&lt;br /&gt;
barba:&lt;br /&gt;
barb:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2barbarian The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormage:&lt;br /&gt;
warriormag:&lt;br /&gt;
warriorma:&lt;br /&gt;
warriorm:&lt;br /&gt;
warrior:&lt;br /&gt;
warrio:&lt;br /&gt;
warri:&lt;br /&gt;
warr:&lt;br /&gt;
war:&lt;br /&gt;
warmage:&lt;br /&gt;
warma:&lt;br /&gt;
warm:&lt;br /&gt;
MATCH bank2empath The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2neg The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2empath A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
MATCH neg2warmage [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH neg2warmage2 [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
# These areas are closer to thee academy&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
ran:&lt;br /&gt;
rang:&lt;br /&gt;
range:&lt;br /&gt;
ranger:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2ranger A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END tall wooden figure whose gaze seems &lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
tannery:&lt;br /&gt;
tanner:&lt;br /&gt;
tanne:&lt;br /&gt;
tann:&lt;br /&gt;
tan:&lt;br /&gt;
falkner:&lt;br /&gt;
falkne:&lt;br /&gt;
falkn:&lt;br /&gt;
falk:&lt;br /&gt;
fal:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2tannery A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
westgate:&lt;br /&gt;
westgat:&lt;br /&gt;
westga:&lt;br /&gt;
westg:&lt;br /&gt;
west:&lt;br /&gt;
wes:&lt;br /&gt;
wg:&lt;br /&gt;
wgate:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [The Crossing, Western Gate]&lt;br /&gt;
MATCH END Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
cleric:&lt;br /&gt;
cleri:&lt;br /&gt;
cler:&lt;br /&gt;
cle:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2cleric A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
bard:&lt;br /&gt;
bar:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2bard A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
trader:&lt;br /&gt;
trade:&lt;br /&gt;
trad:&lt;br /&gt;
tra:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
guardhouse:&lt;br /&gt;
guardhous:&lt;br /&gt;
guardho:&lt;br /&gt;
guard:&lt;br /&gt;
guar:&lt;br /&gt;
gua:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH wg2trader [The Crossing, Western Gate]&lt;br /&gt;
MATCH trader2guard This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
brook:&lt;br /&gt;
broo:&lt;br /&gt;
bro:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2brook2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
leather:&lt;br /&gt;
leathe:&lt;br /&gt;
leath:&lt;br /&gt;
leat:&lt;br /&gt;
lea:&lt;br /&gt;
randal:&lt;br /&gt;
randa:&lt;br /&gt;
rand:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH wg2brook [The Crossing, Western Gate]&lt;br /&gt;
MATCH brook2leather This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
favors:&lt;br /&gt;
favor:&lt;br /&gt;
favo:&lt;br /&gt;
fav:&lt;br /&gt;
ruins:&lt;br /&gt;
ruin:&lt;br /&gt;
rui:&lt;br /&gt;
MATCH bank2academy The granite and marble facade of the First Provincial Bank&lt;br /&gt;
MATCH empath2academy The whitewashed building before you is stark and functional&lt;br /&gt;
MATCH academy2wg A side entrance to the Academy, in the form of a low, bronze gate&lt;br /&gt;
MATCH END [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH wg2favor [The Crossing, Western Gate]&lt;br /&gt;
MATCH wg2favor2 Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH CHECKLOCATION1 You glance&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHECKLOCATION1:&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
MATCH homeinside2outside %homelocationInside&lt;br /&gt;
MATCH homeoutside2bank %homeLocationOutside&lt;br /&gt;
MATCH entergate [Market Plaza, Foyer]&lt;br /&gt;
MATCH market2bank [The Crossing, Mongers&#039; Square]&lt;br /&gt;
MATCH eg2bank [The Crossing, Eastern Gate]&lt;br /&gt;
MATCH entergate [Eastern Tier, Outside Gate]&lt;br /&gt;
MATCH moonmage2eg [Observatory, First Level]&lt;br /&gt;
MATCH moonmage2eg2 Before you stands the Observatory of the Southern Crossbow.&lt;br /&gt;
MATCH forge2bank Part of the rush here, no doubt, is generated by Catrox&#039;s Forge&lt;br /&gt;
MATCH altar2bank [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
MATCH altar2bank2 three tall towers standing guard over the orb of the Main Temple.&lt;br /&gt;
MATCH moveout [First Provincial Bank, Lobby]&lt;br /&gt;
&lt;br /&gt;
MATCH neg2empath [The Crossing, Northeast Customs]&lt;br /&gt;
MATCH entergate [Northeast Wilds, Outside Northeast Gate]&lt;br /&gt;
MATCH northgate2empath [North Gate, Gate]&lt;br /&gt;
MATCH enterarchway forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.&lt;br /&gt;
MATCH paladin2empath You stand before a pristine white building, two stories high - the Paladins&#039; Guild.&lt;br /&gt;
MATCH barbarian2empath Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians&#039; Guild.&lt;br /&gt;
MATCH warmage2neg An enormous tower of grey marble rises imposingly from the ground&lt;br /&gt;
&lt;br /&gt;
MATCH ranger2academy tall wooden figure whose gaze seems &lt;br /&gt;
MATCH ranger2academy2 A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine.&lt;br /&gt;
MATCH tannery2academy A low, shed-like building stands beneath the trees along the road here.&lt;br /&gt;
MATCH wg2academy [The Crossing, Western Gate]&lt;br /&gt;
MATCH entergate Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.&lt;br /&gt;
MATCH cleric2academy Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics&#039; Guild.&lt;br /&gt;
MATCH bard2academy unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.&lt;br /&gt;
MATCH trader2wg This is a transitional block of busy Commerce Avenue, leading between the mercantile&lt;br /&gt;
MATCH guard2trader The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House&lt;br /&gt;
MATCH leather2brook A small building, structured from logs and mud, stands on the side of the road&lt;br /&gt;
MATCH brook2wg This shallow stream would probably only come chest-high on a short Halfling.&lt;br /&gt;
MATCH favor2wg [Siergelde, Stone Grotto]&lt;br /&gt;
MATCH NOSTART You glance&lt;br /&gt;
&lt;br /&gt;
put look&lt;br /&gt;
put glance&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
enterarchway:&lt;br /&gt;
put go arch&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
entergate:&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moveout:&lt;br /&gt;
put out&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
favor2wg:&lt;br /&gt;
move e&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
move se&lt;br /&gt;
move d&lt;br /&gt;
move d&lt;br /&gt;
move nw&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2favor:&lt;br /&gt;
put go gate&lt;br /&gt;
wg2favor2:&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move se&lt;br /&gt;
move u&lt;br /&gt;
move u&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
nextroom&lt;br /&gt;
put go arc&lt;br /&gt;
nextroom&lt;br /&gt;
put go stone&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
altar2bank:&lt;br /&gt;
put go door&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
altar2bank2:&lt;br /&gt;
move ne&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2altar:&lt;br /&gt;
move sw&lt;br /&gt;
bank2altar2:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2market:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go baz&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2empath:&lt;br /&gt;
put go arc&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2market:&lt;br /&gt;
move e&lt;br /&gt;
put go ramp&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go ramp&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
market2bank:&lt;br /&gt;
put go ramp&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go ramp&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bank2academy:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2ranger:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
ranger2academy:&lt;br /&gt;
move s&lt;br /&gt;
ranger2academy2:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2eg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2empath:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2neg:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2bank:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2empath:&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
northgate2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2northgate:&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bank:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2empath:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2academy:&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
paladin2empath:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2paladin:&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
cleric2academy:&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2cleric:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2wg:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
nextroom&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2academy:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2wg:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2trader:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
wg2brook:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
wg2brook2:&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2leather:&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
leather2brook:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
nextroom&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
put go brook&lt;br /&gt;
nextroom&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
brook2wg:&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
nextroom&lt;br /&gt;
put go gate	&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
warmage2neg:&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
neg2warmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
neg2warmage2:&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
forge2bank:&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bank2forge:&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
moonmage2eg:&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
moonmage2eg2:&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
eg2moonmage:&lt;br /&gt;
put go gate&lt;br /&gt;
nextroom&lt;br /&gt;
eg2moonmage2:&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move sw&lt;br /&gt;
put go door&lt;br /&gt;
nextroom&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
tannery2academy:&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2tannery:&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
guard2trader:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
trader2guard:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
barbarian2empath:&lt;br /&gt;
move n&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
empath2barbarian:&lt;br /&gt;
move s&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
bard2academy:&lt;br /&gt;
move e&lt;br /&gt;
goto %1&lt;br /&gt;
&lt;br /&gt;
academy2bard:&lt;br /&gt;
move w&lt;br /&gt;
goto %1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riverpine_Circle&amp;diff=406432</id>
		<title>Riverpine Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riverpine_Circle&amp;diff=406432"/>
		<updated>2015-04-26T16:17:00Z</updated>

		<summary type="html">&lt;p&gt;TJOLOLO: Update my neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=Riverpine Circle&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Crossing&lt;br /&gt;
|map=RanikMap1&lt;br /&gt;
|class=Lower,Middle&lt;br /&gt;
|type=Rural&lt;br /&gt;
|form=Free&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=City&lt;br /&gt;
|numhomes=41&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=4/16/13&lt;br /&gt;
}}&lt;br /&gt;
[[File:riverpine.png|center]]&lt;br /&gt;
&lt;br /&gt;
Riverpine Circle is one of the rare areas of The Crossing where the rapid urbanization has not overtaken the natural beauty of the land.  The area is masked from the city by majestic pines and cedars as the narrow dirt path winds its way down to follow the mighty Segoltha river.  This community blends into the nature of the land through rural settings, forsaking the modernization and high-density housing of the rest of the city.  Log cabins, cottages, and seemingly endless stretches of trees provide the perfect retreat from city life for those fortunate enough to live here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Tuo&lt;br /&gt;
| red fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Kaelie&lt;br /&gt;
| stacked stone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Zvaigne&lt;br /&gt;
| simple oak cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Ancileane&lt;br /&gt;
| grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Espina&lt;br /&gt;
| fir frame cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Leddicus&lt;br /&gt;
| simple pine dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Broyn&lt;br /&gt;
| stacked stone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Windancer&lt;br /&gt;
| cozy cedar frame cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| &lt;br /&gt;
| Missing?&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Luthlorious&lt;br /&gt;
| cozy oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Collan&lt;br /&gt;
| oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Pettra&lt;br /&gt;
| sandstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Blaydson&lt;br /&gt;
| tidy cedar plank home set with a platinum plaque intricately engraved with the crest of the Traders&#039; Guild&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Ylzuk&lt;br /&gt;
| oak-shingled grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Jalika&lt;br /&gt;
| yew log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Marabella&lt;br /&gt;
| red fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Sinah&lt;br /&gt;
| honey-colored stacked stone cottage with a huge oak tree placed by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Chalinda&lt;br /&gt;
| honey-colored pine cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Styllian&lt;br /&gt;
| cedar-trimmed grey fieldstone house with a huge brass lion mounted on its ironwood door&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Nimbi&lt;br /&gt;
| rustic pine log cabin with a gargoyle-shaped cast iron lantern mounted by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Redmagrowl&lt;br /&gt;
| oak plank home&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Nekhebett&lt;br /&gt;
| sturdy oak frame cabin with a tiny pet cemetery out back&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Jacker&lt;br /&gt;
| grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Aleisha&lt;br /&gt;
| pine plank dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Jantine&lt;br /&gt;
| hickory log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Enalya&lt;br /&gt;
| cedar frame house&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Mezzik&lt;br /&gt;
| honey-colored yew log cottage&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Xinphinity&lt;br /&gt;
| red fieldstone home partially hidden behind tall trellises of obscuring vines&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Fyrusa&lt;br /&gt;
| rustic oak log cottage with an ornate pewter gargoyle knocker mounted on its ebonwood door&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Gyar&lt;br /&gt;
| red fieldstone cottage with vibrant red roses and ivy twining across the arch of its door&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Saranne&lt;br /&gt;
| grey fieldstone cottage set with a platinum plaque intricately engraved with the crest of the Traders&#039; Guild&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| &#039;&#039;claimed but not entered&#039;&#039;&lt;br /&gt;
| yew-shingled stacked stone cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Mejani&lt;br /&gt;
| oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Tjololo&lt;br /&gt;
| a stacked stone hut&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Cinead&lt;br /&gt;
| small birch branch bothy&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Pixieann&lt;br /&gt;
| fieldstone shelter&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 8&lt;br /&gt;
| Lower Class, Rural&lt;br /&gt;
| Zepentaria&lt;br /&gt;
| fir-shingled hutch &lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| &lt;br /&gt;
| Missing?&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Chezza&lt;br /&gt;
| hickory log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| &#039;&#039;claimed but not entered&#039;&#039;&lt;br /&gt;
| cozy oak log home&lt;br /&gt;
|-&lt;br /&gt;
| Riverpine Way - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
| Guretin&lt;br /&gt;
| cozy oak frame house&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TJOLOLO</name></author>
	</entry>
</feed>