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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TIMGSMITH2</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TIMGSMITH2"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/TIMGSMITH2"/>
	<updated>2026-04-28T18:04:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dusty_ihean_mysanda_secured_to_a_crude_leather_strap&amp;diff=658009</id>
		<title>Item:Dusty ihean mysanda secured to a crude leather strap</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dusty_ihean_mysanda_secured_to_a_crude_leather_strap&amp;diff=658009"/>
		<updated>2024-12-09T12:14:16Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added actual command for selecting skill and note about locking skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mysanda&lt;br /&gt;
|look=The mysanda is a brilliant faceted crystal orb cradled within an intricate spiderweb of fine metal filaments.  In contrast, the rugged leather strip attached to it is rather dusty and tattered.&lt;br /&gt;
|MTag=crystal, leather, metal&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|type=magic&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=150,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The ihean mysanda is a curious device, but functions similarly to other mysandas.  It stores, temporarily, one thing and returns it later.  There can be some inefficiency in the process, however, resulting in loss.&lt;br /&gt;
&lt;br /&gt;
The ihean mysanda is unattuned to an individual.  The first to RUB or HUG it will permanently bond to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
You could TURN the ihean mysanda to change its attuned skill.  It is currently attuned to the Shield Usage skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can RUB the ihean mysanda to transfer a portion of your field experience in the Shield Usage skill into the device.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can HUG the ihean mysanda to transfer all of your field experience in the Shield Usage skill into the device.&amp;lt;br/&amp;gt;&lt;br /&gt;
The mysanda has a 40% inefficiency in its conversion, applied when rubbing or hugging.&amp;lt;br/&amp;gt;&lt;br /&gt;
There are approximately 20 uses remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*IMPORTANT NOTE:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Command to change skill: &amp;quot;TURN MYSANDA TO &amp;lt;SKILL&amp;gt;&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Rubbing or Hugging the ihean mysanda will permanently lock it to the selected skill.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Jundara.png&amp;diff=657802</id>
		<title>File:Jundara.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Jundara.png&amp;diff=657802"/>
		<updated>2024-12-05T18:31:24Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657801</id>
		<title>Jundara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657801"/>
		<updated>2024-12-05T18:22:15Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Jundara&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=jundara.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
You see Panacea Jundara, Battlefront Medic, a Prydaen Empath.&lt;br /&gt;
&lt;br /&gt;
She has an oval face, cat-slitted blue eyes and a narrow nose.  Her deep purple-streaked white mane is shoulder length and thick, and is worn loose.  She has creamy white fur with white points and sable rosettes, a slender tail and an athletic figure.&lt;br /&gt;
She is tall for a Prydaen.&lt;br /&gt;
She appears to be a mouse-catcher.&lt;br /&gt;
&lt;br /&gt;
She is wearing a diamond and platinum locket embossed with a small triquetra symbol, a blood-red cloak with a deep hood, an elegant corseted black silk gown with vela&#039;tohr flora trimmed in marblesilk, a magnificent billowing robe of starfire velvet trimmed in crimson moonsilver, a polished birchwood raaho with a dazzling display of inlaid metallic symbols, a scarlet leather weapon belt adorned with marblesilk braids and blue gold accents, some white silk stockings with black embroidery at the ankles and a pair of black velvet boots trimmed with soft rabbit fur.&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Twin sister of [[Istercal]]&lt;br /&gt;
* Married to [[Nevali]]&lt;br /&gt;
* Apprentice of [[Zentarias]] and [[Guretin]]&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657800</id>
		<title>Jundara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657800"/>
		<updated>2024-12-05T18:05:28Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Jundara&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=jundara.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
You see Panacea Jundara, Battlefront Medic, a Prydaen Empath.&lt;br /&gt;
&lt;br /&gt;
She has an oval face, cat-slitted blue eyes and a narrow nose.  Her deep purple-streaked white mane is shoulder length and thick, and is worn loose.  She has creamy white fur with white points and sable rosettes, a slender tail and an athletic figure.&lt;br /&gt;
She is tall for a Prydaen.&lt;br /&gt;
She appears to be a mouse-catcher.&lt;br /&gt;
&lt;br /&gt;
She is wearing a diamond and platinum locket embossed with a small triquetra symbol, a blood-red cloak with a deep hood, an elegant corseted black silk gown with vela&#039;tohr flora trimmed in marblesilk, a magnificent billowing robe of starfire velvet trimmed in crimson moonsilver, a polished birchwood raaho with a dazzling display of inlaid metallic symbols, a scarlet leather weapon belt adorned with marblesilk braids and blue gold accents, some white silk stockings with black embroidery at the ankles and a pair of black velvet boots trimmed with soft rabbit fur.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657799</id>
		<title>Jundara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jundara&amp;diff=657799"/>
		<updated>2024-12-05T18:04:51Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;{{PC |name=Jundara |status=a |race=Prydaen |gender=Female |guild=Empath |instance=Prime |toc=y |Image File=jundara.png }} You see Panacea Jundara, Battlefront Medic, a Prydaen Empath.    She has an oval face, cat-slitted blue eyes and a narrow nose.  Her deep purple-streaked white mane is shoulder length and thick, and is worn loose.  She has creamy white fur with white points and sable rosettes, a slender tail and an athletic figure.  She is tall for a Prydaen.  She app...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Jundara&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=jundara.png&lt;br /&gt;
}}&lt;br /&gt;
You see Panacea Jundara, Battlefront Medic, a Prydaen Empath.&lt;br /&gt;
&lt;br /&gt;
She has an oval face, cat-slitted blue eyes and a narrow nose.  Her deep purple-streaked white mane is shoulder length and thick, and is worn loose.  She has creamy white fur with white points and sable rosettes, a slender tail and an athletic figure.&lt;br /&gt;
She is tall for a Prydaen.&lt;br /&gt;
She appears to be a mouse-catcher.&lt;br /&gt;
&lt;br /&gt;
She is wearing a diamond and platinum locket embossed with a small triquetra symbol, a blood-red cloak with a deep hood, an elegant corseted black silk gown with vela&#039;tohr flora trimmed in marblesilk, a magnificent billowing robe of starfire velvet trimmed in crimson moonsilver, a polished birchwood raaho with a dazzling display of inlaid metallic symbols, a scarlet leather weapon belt adorned with marblesilk braids and blue gold accents, some white silk stockings with black embroidery at the ankles and a pair of black velvet boots trimmed with soft rabbit fur.&lt;br /&gt;
&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=657798</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=657798"/>
		<updated>2024-12-05T17:59:00Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Istercal&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=istercalprayer.png&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Holy Scholar Istercal Rirenvorupi&#039;&#039;&#039;, Divine Emmissary of Alamhif, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
He has a square face, cat-slitted sapphire eyes and a small nose.  His silver mane is very long and thick, and worn tousled.  He has silver fur with silvered black marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an iron pilgrim&#039;s badge forged into a crossed spear and greatsword, a blue gold prayer bead chain engraved with detailed symbols of the Triquetra, a sturdy belt dangling thirty-nine cambrinth disks, an anloral magpie pin, a magpie earring, an enameled-iron black fox pin with bright amber eyes, a pilgrim&#039;s supply satchel embroidered with a religious scene, a firestorm damask cassock with long bishop sleeves and a heavy gold anklet embossed with detailed cambrinth images of the Immortals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Twin brother of [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Istercalprayer.png&amp;diff=657797</id>
		<title>File:Istercalprayer.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Istercalprayer.png&amp;diff=657797"/>
		<updated>2024-12-05T17:57:58Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=657796</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=657796"/>
		<updated>2024-12-05T17:51:03Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Istercal&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=istercal-pic.png&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Holy Scholar Istercal Rirenvorupi&#039;&#039;&#039;, Divine Emmissary of Alamhif, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
He has a square face, cat-slitted sapphire eyes and a small nose.  His silver mane is very long and thick, and worn tousled.  He has silver fur with silvered black marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an iron pilgrim&#039;s badge forged into a crossed spear and greatsword, a blue gold prayer bead chain engraved with detailed symbols of the Triquetra, a sturdy belt dangling thirty-nine cambrinth disks, an anloral magpie pin, a magpie earring, an enameled-iron black fox pin with bright amber eyes, a pilgrim&#039;s supply satchel embroidered with a religious scene, a firestorm damask cassock with long bishop sleeves and a heavy gold anklet embossed with detailed cambrinth images of the Immortals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Twin brother of [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Magnificent_billowing_robe_of_starfire_velvet_trimmed_in_crimson_moonsilver&amp;diff=657302</id>
		<title>Item:Magnificent billowing robe of starfire velvet trimmed in crimson moonsilver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Magnificent_billowing_robe_of_starfire_velvet_trimmed_in_crimson_moonsilver&amp;diff=657302"/>
		<updated>2024-11-30T15:07:07Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=robe&lt;br /&gt;
|look=Swirling layers of luxurious midnight-purple are designed to envelop the body, flowing unfettered from the shoulders to trail along the ground when worn.  Minuscule ruby chips woven into the fabric glimmer beautifully when struck by light, creating the illusion of falling stars shooting across an eerie moonlit sky.  Deep pockets blend seamlessly into each side of the garment, only revealed by the softly glowing crimson moonsilver threads outlining their openings.&lt;br /&gt;
|MTag=moonsilver, starfire velvet, ruby&lt;br /&gt;
|CTag=midnight-purple, crimson&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Limited Treasures (7)&lt;br /&gt;
|cost=9,375,000&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tiny_mechanical_Zeharca_horse&amp;diff=655763</id>
		<title>Item:Tiny mechanical Zeharca horse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tiny_mechanical_Zeharca_horse&amp;diff=655763"/>
		<updated>2024-11-20T19:24:17Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=horse&lt;br /&gt;
|look=The Zeharca horse is two fingers tall with a mahogany and gold-colored, brindle-striped coat.  It has a red mane and tail. The mare has dark splotches on both flanks and white legs below the knees.&lt;br /&gt;
A marvel of craftsmanship, the horse is wound by means of a shiny metal key.  It looks to be in really good condition.&lt;br /&gt;
|CTag=mahogany, gold, red, white&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=toy&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=6&lt;br /&gt;
|appcost=100000&lt;br /&gt;
|rarity=raffle&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Hollow&#039;s Eve 450/Raffles&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;TURN my horse&lt;br /&gt;
You turn the small key on the side of your Zeharca horse, tightening the springs inside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;TURN my horse&lt;br /&gt;
You turn the small key on the side of your Zeharca horse, tightening the springs inside.  You can hear the springs inside creaking ominously.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PULL my horse&lt;br /&gt;
You tug on one of the Zeharca horse&#039;s front legs, and it canters carefully up your arm to your shoulder.  Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of your outstretched palm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;PUSH my horse&lt;br /&gt;
You push down on the Zeharca horse, forcing its belly to brush your palm and slowing it to a tentative walk.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tiny_mechanical_Zeharca_horse&amp;diff=655762</id>
		<title>Item:Tiny mechanical Zeharca horse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tiny_mechanical_Zeharca_horse&amp;diff=655762"/>
		<updated>2024-11-20T19:16:08Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;{{Item |noun=horse |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=horse&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tranquil_sea_turtle_with_a_glossy_kelpzyte_shell&amp;diff=655670</id>
		<title>Item:Tranquil sea turtle with a glossy kelpzyte shell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tranquil_sea_turtle_with_a_glossy_kelpzyte_shell&amp;diff=655670"/>
		<updated>2024-11-18T12:34:19Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=turtle&lt;br /&gt;
|look=The placid creature&#039;s long flippers and round body are composed ut of bright green spun glitter.  A rigid brown metal protects the turtle&#039;s body, its surface streaked with variations of auburn, mahogany, umber, and chocolate.&lt;br /&gt;
|MTag=cambrinth, kelpzyte&lt;br /&gt;
|CTag=green, auburn, mahogany, umber, chocolate&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=ritual focus&lt;br /&gt;
|metal=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Finest Box of Gems (4)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tranquil_sea_turtle_with_a_glossy_shell&amp;diff=655669</id>
		<title>Item:Tranquil sea turtle with a glossy shell</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tranquil_sea_turtle_with_a_glossy_shell&amp;diff=655669"/>
		<updated>2024-11-18T12:31:22Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=turtle&lt;br /&gt;
|look=The placid creature&#039;s long flippers and round body are composed ut of bright green spun glitter.  A rigid brown metal protects the turtle&#039;s body, its surface streaked with variations of auburn, mahogany, umber, and chocolate.&lt;br /&gt;
|MTag=cambrinth, kelpzyte&lt;br /&gt;
|CTag=green, auburn, mahogany, umber, chocolate&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=ritual focus&lt;br /&gt;
|metal=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Finest Box of Gems (4)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_dergatine_witch%27s_hat_covered_in_intricate_spiderwebs&amp;diff=654883</id>
		<title>Item:Heavy dergatine witch&#039;s hat covered in intricate spiderwebs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_dergatine_witch%27s_hat_covered_in_intricate_spiderwebs&amp;diff=654883"/>
		<updated>2024-11-12T18:02:58Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added boost time, color tags, and noun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hat&lt;br /&gt;
|look=Luxuriously smooth and soft, the dergatine&#039;s low, lush pile creates a muted, diffused effect to any light that plays across its darkly colored surface.  In contrast, a wide belt of azure moonspun silk wraps around the base of the cone and is clasped by a shadowy black ka&#039;hurst buckle with a strikingly green sheen.  Silky webs stretch in every direction, from base to tip.&lt;br /&gt;
|MTag=dergatine&lt;br /&gt;
|CTag=azure, black, green&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=head&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=1875000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;analyze witch hat&lt;br /&gt;
&lt;br /&gt;
Recharge Info:&lt;br /&gt;
Using an infuser stone on the witch&#039;s hat will add 25 additional uses per stone, up to a maximum of 900.&lt;br /&gt;
You could apply an infuser stone to boost the witch&#039;s hat from 10 charges to 35.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can&#039;t tell anything else about a heavy dergatine witch&#039;s hat covered in intricate spiderwebs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;foc witch hat&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a heavy dergatine witch&#039;s hat covered in intricate spiderwebs.&lt;br /&gt;
You sense very strong, unidentifiable magic coursing through the hat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TURN HAT will give a boost to Wisdom.&lt;br /&gt;
Boost lasts about 5 minutes.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_450/Incidental_loot&amp;diff=654881</id>
		<title>Droughtman&#039;s Challenge 450/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_450/Incidental_loot&amp;diff=654881"/>
		<updated>2024-11-12T13:25:33Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: added meditation pants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|agonite sipar firestained with marauding centaurs}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}} - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}} - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}&lt;br /&gt;
* {{sloot|i|luxurious purple dreamweave meditation pants}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}&#039;&#039;&#039; - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}&#039;&#039;&#039; - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}&#039;&#039;&#039; - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}&#039;&#039;&#039; - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}} - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}} - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}&#039;&#039;&#039; - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}&#039;&#039;&#039; - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}&#039;&#039;&#039; - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}} - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}} - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}} - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}} - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}&lt;br /&gt;
* {{sloot|i|boarding pass}}&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|everdusk damite survival knife with a smokewood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}} - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}&lt;br /&gt;
* {{sloot|i|off-white potion}}&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}&lt;br /&gt;
* {{sloot|i|small abyssal black jar}} - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}} - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}} - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}} &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}&#039;&#039;&#039; - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sinuous asini ritual knife with a hexwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}&#039;&#039;&#039; - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}} &#039;&#039;&#039;}}&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
* {{sloot|n|diamond hide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|abyssal quartz|blotchy abyssal quartz}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|temptress beryl|cushion-cut temptress beryl}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Luxurious_purple_dreamweave_meditation_pants&amp;diff=654880</id>
		<title>Item:Luxurious purple dreamweave meditation pants</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Luxurious_purple_dreamweave_meditation_pants&amp;diff=654880"/>
		<updated>2024-11-12T13:23:56Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added &amp;quot;clothing&amp;quot; type and &amp;quot;verbs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pants&lt;br /&gt;
|look=Exquisitely tailored for a comfortable fit, the loosely draped pants feature silver-trimmed pockets and a wide sash belted around the waist.  The unusual fabric retains its natural deep purple hue, though the light reveals a subtly whorled sheen across its surface.&lt;br /&gt;
|MTag=dreamweave&lt;br /&gt;
|CTag=purple&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=pants&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=750,000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Extremely verby, some of them relying on their wearer&#039;s [[Brawling skill]].&lt;br /&gt;
==Verbs if you are BAD at Brawling==&lt;br /&gt;
* {{com|study}}: Looking closely at your meditation pants, you believe that you can at least WEAR, REMOVE, PUSH, PULL, NOD, GAZE, CLEAN, LEAN, TURN, RAISE, EAT, TAP, SLAP, NUDGE, POKE, THUMP and STUDY them.&lt;br /&gt;
* {{com|wear}}: You step into your meditation pants, losing your balance slightly.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; steps into her meditation pants, stumbling a bit.&lt;br /&gt;
* {{com|remove}}: You fumble with the fasteners of your meditation pants, and barely manage to step out of them.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; fumbles with the fasteners of her menditation pants and after considerable effort manages to step out of them, nearly falling in the process.&lt;br /&gt;
* {{com|push}}: You try a fast shuffle forward and end up flatfooted.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; shuffles forward and ends up flatfooted.&lt;br /&gt;
* {{com|pull}}: You try a fast shuffle backward, and almost land on your duff.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; clumsily shuffles backward, and almost lands on her duff.&lt;br /&gt;
* {{com|nod}}: You try to imitate a fancy step you saw a Barbarian use, but botch it.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; shifts her feet, though obviously not with the hoped for effect.&lt;br /&gt;
* {{com|gaze}}: You try to imitate a fancy step you saw a Barbarian use, but botch it.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; plants her foot down, though obviously not with the hoped for effect.&lt;br /&gt;
* {{com|clean}} if clean: You clean an imaginary mote of dust from your meditation pants.&lt;br /&gt;
* {{com|clean}} if dirty: You casually beat the dust of battle from your meditation pants.&lt;br /&gt;
* {{com|lean}}: You lean to one side and try to adjust the various straps on your meditation pants, but aren&#039;t sure you did it right.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; leans to one side and stares at her meditation pants with a puzzled look.&lt;br /&gt;
* {{com|turn}}: You try to execute a right pivot you&#039;ve seen, but botch it.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; shuffles her feet to the right for some reason.&lt;br /&gt;
* {{com|raise}}: You try to execute a left pivot you&#039;ve seen, but botch it.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; shuffles her feet to the left for some reason.&lt;br /&gt;
* {{com|eat}}: You try to gnaw on your meditation pants, but you can&#039;t reach them.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; ducks her head down, looking toward her meditation pants.&lt;br /&gt;
* {{com|tap}}: You drum your fingers on your thigh.&lt;br /&gt;
* {{com|slap}}: You nearly fall over trying to leap into a meditation stance.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; nearly trips over her own feet.&lt;br /&gt;
* {{com|nudge}}: You check your footing, but aren&#039;t sure how to fix it.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; moves her feet around, but appears no better off for it.&lt;br /&gt;
* {{com|poke}}: You poke at your meditation pants, trying to figure them out.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; pokes tentatively at her meditation pants.&lt;br /&gt;
* {{com|thump}}: You start to thump your meditation pants, but you think better of it.&lt;br /&gt;
&lt;br /&gt;
==Verbs if you are GOOD at Brawling==&lt;br /&gt;
* {{com|study}}: Looking closely at your meditation pants, you believe that you can at least WEAR, REMOVE, PUSH, PULL, NOD, GAZE, CLEAN, LEAN, TURN, RAISE, EAT, TAP, SLAP, NUDGE, POKE, THUMP and STUDY them.&lt;br /&gt;
* {{com|wear}}: You step into your meditation pants, pulling the waist up sharply and deftly securing them for combat.&lt;br /&gt;
* {{com|remove}} : You deftly loosen the fasteners and waist of your meditation pants, and step out of them.&lt;br /&gt;
* {{com|push}}: You spring forward, weight on your toes and ready for a fight.&lt;br /&gt;
* {{com|pull}}: You quickly slide backward, keeping your weight on your toes.&lt;br /&gt;
* {{com|nod}}: You raise your knee toward your chest and slam your foot down into an aggressive stance.&lt;br /&gt;
* {{com|gaze}}: You step into a defensive stance, gazing about for threats.&lt;br /&gt;
* {{com|clean}} if clean: You clean an imaginary mote of dust from your meditation pants.&lt;br /&gt;
* {{com|clean}} if dirty: You casually beat the dust of battle from your meditation pants.&lt;br /&gt;
* {{com|lean}}: You lean from side to side, stretching and adjusting the fit of your meditation pants.&lt;br /&gt;
* {{com|turn}}: You pivot to the right, staying on your toes.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; suddenly pivots right, clearly ready for anything.&lt;br /&gt;
* {{com|raise}}: You pivot to the left, staying on your toes.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; suddenly pivots left, clearly ready for anything.&lt;br /&gt;
* {{com|eat}}: You try to gnaw on your meditation pants, but you can&#039;t reach them.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; ducks her head down, looking toward her meditation pants.&lt;br /&gt;
* {{com|tap}}: You drum your fingers on your thigh.&lt;br /&gt;
* {{com|slap}}: You leap into a solid meditation stance.&lt;br /&gt;
* {{com|nudge}}: You check your footing, tensing your legs for action.&lt;br /&gt;
:Other person sees: &amp;lt;person&amp;gt; adjusts her footing, she looks ready to strike at any moment.&lt;br /&gt;
* {{com|poke}}: You execute a perfect switch-step and pivot to face what was behind you.&lt;br /&gt;
:Other person sees: With a blinding switch-step and pivot, &amp;lt;person&amp;gt; is suddenly facing what was behind her.&lt;br /&gt;
* {{com|thump}}: You nod slightly and lower your gaze momentarily.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clockwork_electroweave_engineer%27s_toolbelt_with_copper_mechanisms&amp;diff=654879</id>
		<title>Item:Clockwork electroweave engineer&#039;s toolbelt with copper mechanisms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clockwork_electroweave_engineer%27s_toolbelt_with_copper_mechanisms&amp;diff=654879"/>
		<updated>2024-11-12T13:21:13Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added information for toolbelt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=toolbelt&lt;br /&gt;
|look=As if charged with electricity, the toolbelt gently coruscates in luminous shades of white, blue, and green that run along a network of jagged silvery streaks inherent in the weave.  Copper tools nest in dedicated loops, their gleaming surfaces offset by the silvery veins woven into the fabric.&lt;br /&gt;
It currently does not have any items tied to it.&lt;br /&gt;
|MTag=electroweave, copper&lt;br /&gt;
|CTag=white, blue, green, silver&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=waist&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=530000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|imax=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study your toolbelt and think you could potentially PUSH, PULL, RUB, TURN, TIE (item) to toolbelt, UNTIE (item) from toolbelt, SHEATHE, and REPAIR.  You think you can tie the following items: clamps, drawknife, knife, pliers, tools.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_450/Incidental_loot&amp;diff=654878</id>
		<title>Droughtman&#039;s Challenge 450/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_450/Incidental_loot&amp;diff=654878"/>
		<updated>2024-11-12T13:11:01Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added pannier and shimmering fibers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are new.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|agonite sipar firestained with marauding centaurs}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|covellite war shield resplendent with a lion&#039;s paw holding a key}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|gleaming agonite warrior&#039;s shield studded with blood rubies}}&lt;br /&gt;
* {{sloot|s|silversteel jousting shield with glaes spikes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|diamondwood staff inlaid in green gold with a dendritic pattern}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|durable darkstone dagger displaying a dwalgim dice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|flamethorn shortbow intricately engraved with a pattern of coiled dragons}}&lt;br /&gt;
* {{sloot|w|quelium mariner&#039;s scimitar with a guard fashioned to resemble a tentacle}}&lt;br /&gt;
* {{sloot|w|sleek diacan cane capped with a cast-iron raven&#039;s head}}&lt;br /&gt;
* {{sloot|w|slender ironrot quarterstaff surmounted with a princess-cut temptress beryl}}&lt;br /&gt;
* {{sloot|w|steel stiletto with a diamondwood handle}} - &#039;&#039;SE Radiant Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|wickedly sharp bodice kris with a glittering serpentine hilt}} - &#039;&#039;SE, glitter flare&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
* {{sloot|i|black wraparound shirt with flat-stitched seams}}&lt;br /&gt;
* {{sloot|i|cardinal-red velvet robe belted with a bright golden cord}}&lt;br /&gt;
* {{sloot|i|fitted heretic black satin shirt with silversteel buttons}}&lt;br /&gt;
* {{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}}&lt;br /&gt;
* {{sloot|i|heavy blue-black kau leather overcoat with an embroidered golden wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heavy dergatine witch&#039;s hat covered in intricate spiderwebs}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|helei leather ice skates with icesteel blades}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sable bitterweave robe belted with a charcoal silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave greatcloak shrouded in a hazy layer of misiumosette}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black gold necklace dangling a knotted ball of vines}}&lt;br /&gt;
* {{sloot|i|black gold oath ring inset with a tiny hourglass capped in celery green jade}}&lt;br /&gt;
* {{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
* {{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}}&lt;br /&gt;
* {{sloot|i|ka&#039;hurst nose ring}}&lt;br /&gt;
* {{sloot|i|molten-core diamond rose displayed on an asini stem}}&lt;br /&gt;
* {{sloot|i|series of discolored bone fragments strung together with rusted wire}} - &#039;&#039;Feature changing hair jewelry&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple silver ring set with a frosted glass ghost orchid}}&lt;br /&gt;
* {{sloot|i|stud of polished glaes}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceremonial witchweft war belt adorned with hexagonal plates}}&#039;&#039;&#039; - &#039;&#039;Waist-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demonsbane leather baldric reinforced with plates of silversteel}}&#039;&#039;&#039; - &#039;&#039;Shoulder-worn hold any 10 items container&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
* {{sloot|i|huge firesilk firecat with curved asini claws}}&lt;br /&gt;
* {{sloot|i|partitioned diacan case swirled with a watery iridescence}}&lt;br /&gt;
* {{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
* {{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}&lt;br /&gt;
* {{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
* {{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided songsilk ring delicately threaded with rikar crystal spires}}&#039;&#039;&#039; - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|misshapen bloodmarrow ring crudely carved with heavy notching}}&#039;&#039;&#039; - &#039;&#039;ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|brushed gold signet ring cradling an aurora tourmaline}} - &#039;&#039;Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|golden will-o-wisp carved from opal-inlaid amber}} - &#039;&#039;Flash Glamour trinket&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with an onyx moon}}&#039;&#039;&#039; - &#039;&#039;Katamba teleport to Throne City&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a ruby moon}}&#039;&#039;&#039; - &#039;&#039;Yavash teleport to Thone city&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gold lapel pin shaped like a seven-pointed star inset with a sapphire moon}}&#039;&#039;&#039; - &#039;&#039;Xibar teleport to Throne city&#039;&#039;&lt;br /&gt;
* {{sloot|i|hammered silversteel moon}} - &#039;&#039;backtrace spell&#039;&#039;&lt;br /&gt;
* {{sloot|i|nightfire opal charm inscribed with a simple moon}} - &#039;&#039;Lunar attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|smoke ruby charm inscribed with a stylized flame}} - &#039;&#039;Elemental attuned Ritual focus&#039;&#039;&lt;br /&gt;
* {{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}}&lt;br /&gt;
* {{sloot|i|tiny toy kite strung with orange silk}} - &#039;&#039;Wind Glamour trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;Anti-locate, 30 charges&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}}&lt;br /&gt;
* {{sloot|i|boarding pass}}&lt;br /&gt;
* {{sloot|i|copper Lirum coin}}&lt;br /&gt;
* {{sloot|i|diamondwood camp stool with an embroidered goldweave seat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|everdusk damite survival knife with a smokewood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|hourglass-shaped pilgrim&#039;s badge carved from demon gaze agate}}&lt;br /&gt;
* {{sloot|i|ka&#039;hurst lockpick wristband punched with a welkin}} - &#039;&#039;wrist worn lockpick ring&#039;&#039;&lt;br /&gt;
* {{sloot|i|liquid-filled crystal sunburst displayed upon braided titanese}}&lt;br /&gt;
* {{sloot|i|maze runner&#039;s pass}}&lt;br /&gt;
* {{sloot|i|miniature Elven gold caravan with burnished spoked wheels}}&lt;br /&gt;
* {{sloot|i|off-white potion}}&lt;br /&gt;
* {{sloot|i|piece of foil|piece of twinkling foil}}&lt;br /&gt;
* {{sloot|i|small abyssal black jar}} - &#039;&#039;body paint&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sungold pilgrim&#039;s badge forged into a lion with a fiery mane of solar rays}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|veiny bloodshot eye}} - &#039;&#039;Enhances Features - Eyes&#039;&#039;&lt;br /&gt;
* {{sloot|i|viscous silver potion}} - &#039;&#039;reset stats by half&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|clockwork electroweave engineer&#039;s toolbelt with copper mechanisms}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|diamond-hide weaponsmith&#039;s toolbelt rigged with buckles of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dreamweave tailor&#039;s toolbelt strung with kaleidoscopic wildling spiders}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|hooked cultist&#039;s blade}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|jadeleaf cloth carpenter&#039;s toolbelt pyrographed with conifers}} &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|meteoric iron skinning knife bound to a cambrinth hilt}}&#039;&#039;&#039; - &#039;&#039;Ankle-worn, holds 15 mana&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sinuous asini ritual knife with a hexwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sprite bone register cover stamped with an indurium foil brazier}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|stoneskin tweed armorsmith&#039;s toolbelt reinforced with plates of Adamantia steel}}&#039;&#039;&#039; - &#039;&#039;Waist-worn tie item, holds 5 items with the nouns bellows, hammer, pliers, shovel, tongs&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sandskin alchemist&#039;s toolbelt clasped with a lirisan Life Dragon}} &#039;&#039;&#039;}}&lt;br /&gt;
* {{sloot|i|translucent imbuement rod resembling a shard of ice}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
===Bone===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fabric===&lt;br /&gt;
* {{sloot|n|dergatine|dergatine fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|zenganne|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
* {{sloot|n|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
* {{sloot|n|diamond hide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
* {{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|abyssal quartz|blotchy abyssal quartz}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|n|duskbloom sapphire|cabochon duskbloom sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|temptress beryl|cushion-cut temptress beryl}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|n|wolfsoul amber|gleaming wolfsoul amber}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sturdy_cylindrical_pannier_of_woven_diamondwood_switches&amp;diff=654877</id>
		<title>Item:Sturdy cylindrical pannier of woven diamondwood switches</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sturdy_cylindrical_pannier_of_woven_diamondwood_switches&amp;diff=654877"/>
		<updated>2024-11-12T13:07:53Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added &amp;quot;container&amp;quot; type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pannier&lt;br /&gt;
|look=A hinged lid allows the safe storage of goods, while knarn fur shoulder straps enable the container to be comfortably worn on the back.&lt;br /&gt;
|MTag=diamondwood, knarn fur, fur&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=1250000&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=10&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|clench|You clutch a sturdy cylindrical pannier greedily.}}&lt;br /&gt;
{{verb|glance|You glance nervously inside a sturdy cylindrical pannier.|||open}}&lt;br /&gt;
{{verb|pat|You absentmindedly pat a sturdy pannier.}}&lt;br /&gt;
{{verb|pull|You heft your pannier up higher from where it was resting.|||worn}}&lt;br /&gt;
{{verb|poke|You poke around in a sturdy cylindrical pannier, rearranging things.}}&lt;br /&gt;
{{verb|shake|You shake a sturdy cylindrical pannier but hear nothing inside.|||empty}}&lt;br /&gt;
{{verb|close|You quickly close a sturdy cylindrical pannier.|||open}}&lt;br /&gt;
{{verb|open|You slowly open a sturdy cylindrical pannier, glancing around suspiciously.|||closed}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=652697</id>
		<title>Empath new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_new_player_guide&amp;diff=652697"/>
		<updated>2024-10-24T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added name to mentor list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Empath specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction to Empaths==&lt;br /&gt;
Empaths are best known for their healing abilities. No other guild is able to heal the wounds of others, or even their own wounds, with the proficiency of an Empath. The official Play.net description of the Empath guild says that &amp;quot;Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their [[Empathic Shock|drawbacks]], however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.&lt;br /&gt;
&lt;br /&gt;
That doesn&#039;t mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Game play wise, Empath [[skillset]]s are Lore primary, Magic and Survival secondary, and Weapon and Armor tertiary. This means that Empaths are exceptionally suited for healing, teaching, and [[crafting]] while still having access to a great deal of magic and combat survivability. Most people choose to play an Empath do so because they want to be able to heal other people. Empaths are generally unable to directly attack creatures or other players directly (such as swinging a sword) but do have access to tools which allow them to hunt and kill creatures.&lt;br /&gt;
&lt;br /&gt;
The Empath guild circling requirements have virtually no skills that require combat, so Empaths also make good characters for people looking to stay in town, craft, socialize, or just don&#039;t like combat.&lt;br /&gt;
&lt;br /&gt;
===Making your Empath===&lt;br /&gt;
Every race has the potential to become a great Empath. However here are a few considerations in selecting the race for your Empath. Social empaths may prefer races that can train mental [[attributes]] faster, while combat empaths will want a balance. &lt;br /&gt;
&lt;br /&gt;
====Tails==== &lt;br /&gt;
The [[First Aid]] skill is a key skill for advancing in the Empath guild. Although there are other options to train first aid, such as [[anatomy charts]] in compendiums, the most effective way of training first aid still comes from keeping bleeders tended. A pet tail bleeder is a huge advantage to the combat empath, because bleeders at any other location run the risk of being hit, increasing its severity and possibly stunning the empath. A pet tail bleeder also benefits the social empath as most people do not have tail wounds, and it is possible to maintain a tail bleeder through heavy transfers of wounds. As long as self-healing is targeted (avoiding the use of [[Regenerate]] or [[Fountain of Creation]]), the tail wound can be kept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following races have tails: [[S&#039;kra Mur]], [[Prydaen]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Empath [[Attributes]]====&lt;br /&gt;
Joining the Empath guild requires 10 [[Stamina]], 9 [[Wisdom]] and 9 [[Intelligence]]. If your chosen starting race does not have these by default, the Empath Guildleaders are able to bump you up to this minimum when you join. Doing so will deduct the appropriate amount of [[Time Development Point]]s and coin at the time it is done.&lt;br /&gt;
&lt;br /&gt;
Early on it does not matter much what attributes you train. You cannot &amp;quot;break&amp;quot; a character or go wrong by spending TDPs on any attribute. Don&#039;t stress over what to spend TDPs on too much. Until you get more comfortable with the DragonRealms systems, it&#039;s best to approach a somewhat balanced approach to attributes. Training all attributes to 20 or 30 before choosing to specialize will give you a strong foundation for your character to branch off from.&lt;br /&gt;
&lt;br /&gt;
While these attributes may have other uses, these are their biggest impacts on an Empath.&lt;br /&gt;
&lt;br /&gt;
* [[Discipline]], [[Intelligence]], and [[Wisdom]] are the &amp;quot;mental&amp;quot; attributes. Most Empaths favor these in their training by raising them first or higher than other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Discipline is the biggest contributor to concentration and increases fatigue recovery. Higher discipline means an Empath can take more wounds without needing to rest. This is a very valuable attribute to train as an Empath.&lt;br /&gt;
** &#039;&#039;&#039;[[Intelligence]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Also increases the size of [[experience]] pools.&lt;br /&gt;
** &#039;&#039;&#039;[[Wisdom]]&#039;&#039;&#039;: Increases rate at which [[experience]] becomes usable ranks.&lt;br /&gt;
* &#039;&#039;&#039;[[Stamina]]&#039;&#039;&#039;: Aids transferring wounds, spell casting and [[Manipulation]] by increasing available [[concentration]]. Stamina is crucial to determining the size of a character&#039;s [[Vitality]] and [[Fatigue]] pools and recovery. Affects how much weight a character [[Encumbrance|can carry]].&lt;br /&gt;
* &#039;&#039;&#039;[[Charisma]]&#039;&#039;&#039;: Improves the amount of experience from teaching and effects [[Manipulation]] and [[Shifting]].&lt;br /&gt;
* [[Strength]], [[Agility]] and [[Reflex]] are all physical attributes which mainly effect combat and some survival skills. These tend to be low priorities to Empaths compared to the other attributes.&lt;br /&gt;
** &#039;&#039;&#039;[[Strength]]&#039;&#039;&#039;: Improves [[Encumbrance]] and how much weight a character can drag. Used in weapon, shield and other combat skills.&lt;br /&gt;
** &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;: Used to improve parry skill and ability to do fine motor tasks such as [[crafting]], [[Skinning]], or [[Locksmithing]].&lt;br /&gt;
** &#039;&#039;&#039;[[Reflex]]&#039;&#039;&#039;: Primarily used for evading and surviving in combat.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Traditionally, Empaths have often been played as cheerful, selfless healers who eschew violence. Even now, many players believe that Empaths are supposed to be that way, and those who stray from that path are flouting the guild&#039;s teachings. This belief is the result of several factors:&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of supernatural [[Empathy skill|empathy]]&#039;&#039;&#039;: In the everyday sense, when we describe someone as empathic, we mean that he understands another person&#039;s feelings by putting himself in that person&#039;s shoes -- and usually that he feels sympathetic or compassionate as a result. Supernatural empathy doesn&#039;t really have anything to do with people&#039;s feelings. It is a breaking down of the barrier that separates two beings, allowing the Empath to sense and manipulate life essences. (As an extreme example, the [[First Empaths]] could not tolerate being around other people due to their godlike empathy.)&lt;br /&gt;
#&#039;&#039;&#039;a misunderstanding of [[Empathic Shock|empathic shock]]&#039;&#039;&#039;: Empaths who directly cause injury or pain to another living being experience Empathic shock. Many people (including Empaths) misinterpret this as a punishment for violating the guild&#039;s moral teachings, similar to the way a Paladin&#039;s soul declines when he engages in dishonorable or unchivalrous deeds. Although some Empaths may choose to attach moral significance to empathic shock, it is simply an automatic physiological reaction that arises by virtue of the Empath&#039;s heightened sensitivity to the life forces around him. If you lived in a cave for a year, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like empathic shock, which is pain followed by a temporary insensitivity that is caused by over-stimulation of one&#039;s empathic senses.&lt;br /&gt;
#&#039;&#039;&#039;early guild mechanics that limited empathy to the transference of wounds&#039;&#039;&#039;: The Empathy skill used to be called &amp;quot;Transference.&amp;quot; This is paralleled by the guild&#039;s own belief that empathy should be &amp;quot;channeled only into the transference of injuries, so as to prevent it from growing too great, as it has with [the First Empaths].&amp;quot; In the wake of [[Jomay]], who was accused of spreading an empathic plague that maimed and killed hundreds, the Empaths&#039; Guild attempted to eradicate knowledge of all other empathic powers from the public record. See [[Shift Debacle]] for a summary of this history.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Because early PC Empaths were generally helpless and totally reliant on other adventurers for training, protection, and income, a lot of ideas developed about how Empaths were supposed to be treated and how they were supposed to behave. This attitude has largely waned, as Empaths now have ways to train, defend themselves, and make money that don&#039;t involve other adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In short, there is nothing wrong with going the traditional route if you want, but the guild&#039;s lore allows for a lot more flexibility in character design. As GM Armifer put it, &amp;quot;Empathy doesn&#039;t make people &#039;&#039;nice&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==How to Empath==&lt;br /&gt;
&lt;br /&gt;
Here is some recommended reading for those who are new to the guild or returning after a long break.&lt;br /&gt;
*[[Empath Healing]]: An explanation of how to heal others and yourself and the &#039;&#039;&#039;fatal consequences&#039;&#039;&#039; of Over-Healing (see: [[Empath_healing#Over-healing]] to learn about Scar Tax)&lt;br /&gt;
*[[Empathy skill]]: Includes a list of methods for training Empathy.&lt;br /&gt;
*[[Link ability]]: This ability allows Empaths to temporarily benefit from the increased skill of other adventurers. The persistent link is also required for certain advanced healing techniques. The guild does not teach this ability; you must learn it from another Empath.&lt;br /&gt;
*[[Manipulate ability]]: Using his empathic senses, the Empath can manipulate the minds of creatures, causing them to fight each other instead of the Empath. This provides the earliest method for killing creatures that are not constructs. It also allows you to train empathy in combat! Once you have about 10 ranks in effective empathy, you can learn this from another Empath.&lt;br /&gt;
*[[Perceive Health]]: At about 50 ranks (average of empathy and attunement), the Empath can begin to sense the life essences of those around them. This ability is very helpful, as you can sense even the most stealthy of beings. (However, you will not see the names of those who are in hiding, only that someone is there.) With more skill, you can see certain health details, such as disease, poison, or vitality loss. With high skill, you can sense people who are several rooms away. This teaches a small amount of empathy (less than healing or manipulation).&lt;br /&gt;
*[[Shift ability]]: This ability allows Empaths to permanently alter the appearance of other people. The guild does not teach shifting. Shifting is prohibited by the guild and is illegal in [[Zoluren]] and [[Therengia]]. Nonetheless, you can undergo a quest to learn this at 30th circle.&lt;br /&gt;
*[[Empath hunting ladder]]: Unlike living creatures and the undead, constructs are magically animated and have no life force. Therefore, Empaths can hunt them without experiencing empathic shock. To check whether something is a construct, {{com|perceive}} it. For a construct, it will say, &amp;quot;You sense that a [monster] will not cause shock if you attack it.&amp;quot; Empaths who cast [[Absolution]] can also hunt the undead without experiencing empathic shock.&lt;br /&gt;
*[[Empathic shock]]: Empathic shock is an automatic physiological reaction to inflicting injury on a living being. This article explains the lore, what causes shock, and how being shocked affects your abilities as an Empath.&lt;br /&gt;
&lt;br /&gt;
===Empath Ability Checklist===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Touch command|diagnostic link]]||Circle: 1||learned automatically||see detailed information about patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive_command#Empath_Options|perceive health self]]||Circle: 1||learned automatically||see detailed information about your own wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external wound transference]]||Circle: 1||learned automatically||transfer patient&#039;s external wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Empathic_Shock|shock transference]]||Circle: 1||learned automatically||transfer half of Empath&#039;s shock to you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|vitality transference]]||Circle: 1||learned automatically||give some of your vitality to patient&lt;br /&gt;
|-&lt;br /&gt;
|[[Link ability|link]]||Circle: 1||from a PC Empath||temporarily share skill with another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal wound transference]]||Empathy: 6||learned automatically||transfer patient&#039;s internal wounds to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|external scar transference]]||Empathy: 7||learned automatically||transfer patient&#039;s external scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Wounds_and_Scars|internal scar transference]]||Empathy: 8||learned automatically||transfer patient&#039;s internal scars to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Feats|Injured Casting (feat)]]||Circle: 2||learned automatically||reduce penalty for casting spells while injured&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|poison transference]]||Empathy: 40*||learned automatically||transfer patient&#039;s poison to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing|shock transference]]||Circle: 10||learned automatically||take shock from Shocked Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Perceive Health|perceive health]]||Empathy/Attunement: 50||learned automatically||see other life essences, even if hidden&lt;br /&gt;
|-&lt;br /&gt;
|[[Manipulate ability|manipulate]]||Empathy: 10||from a PC Empath||force other creatures to fight each other instead of you&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Transferring_Vitality.2C_Poison.2C_and_Disease|disease transference]]||Empathy: 80*||learned automatically||transfer patient&#039;s disease to your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Shift ability|shift]]||Circle: 30||quest||permanently alter another person&#039;s appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Link|persistent link]]||Empathy: 300||from a PC Empath||diagnostic link lasts as long as Empath and patient are in the same room&lt;br /&gt;
|-&lt;br /&gt;
|[[Wound Redirect|wound redirection]]||Circle: 60 (Empathy: 320)||ask [guildleader] about wound redirect||change where patient&#039;s wounds appear on your body&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity Link|Unity link]]||Circle: 70 (Empathy: 380)||ask [guildleader] about unity||instantly heal patient of all wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand of Hodierna|Hand of Hodierna]]||Circle: 80 (Empathy: 440)||ask [guildleader] about Hand of Hodierna||passively (and gradually) heal patient&#039;s wounds and scars&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath_Healing#Wound_Reduction|wound reduction]]||Empathy: 450||learned automatically||reduce severity of wounds transferred to your body&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some poisons and diseases require more skill to transfer than others. The ranks indicated here are the minimum requirements for the simplest conditions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because of the low population, Empaths in Plat receive manipulation from the guildleader at first circle.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Healer/Support Character==&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Cure Disease, Flush Poisons, Heal, Regenerate, and Fountain of Creation earlier than listed, I would take those spells sooner. See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized healing, support, and scholarly spells and feats. However, since there are more spell slots than such abilities, some combat buffs are included. If you want to emphasize combat more than was done here, see the [[Empath_new_player_guide#Suggested_Spell_and_Feat_Progression_2|suggested spell and feat progression for combat Empaths]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]] These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Ranger spells|other life mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||none||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Vitality Healing]]||restores vitality||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (warding trainer, prereq)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||39&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||42&lt;br /&gt;
|-&lt;br /&gt;
|15||||||||||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lethargy]]||pulsing fatigue damage, agility debuff (debilitation trainer, prereq)||3||Refresh||51&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||57&lt;br /&gt;
|-&lt;br /&gt;
|20||||||||||60&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gauge Flow]]||unlocks magical research* (prereq)||2||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||78&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Cure Disease]]||cures disease||1||Blood Staunching||90&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Flush Poisons]]||cures poison||1||Blood Staunching||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||114&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Heal]]||heals most severe wounds/scars (up to 4)||3||Vitality Healing||138&lt;br /&gt;
|-&lt;br /&gt;
|44||||||||||146&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Heart Link]]||protects from bleeding, poison, disease, and vitality loss||3||Mental Focus and Cure Disease or Flush Poisons||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Awaken_(spell)|Awaken]]||-stuns/unconsciousness||2||Mental Focus||178&lt;br /&gt;
|-&lt;br /&gt;
|54||||||||||186&lt;br /&gt;
|-&lt;br /&gt;
|56||||||||||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||2||Compel or Awaken||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Dispel]]||dispels one magical effect||2||two AP spells||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||300&lt;br /&gt;
|-&lt;br /&gt;
|82||||||||||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||||||||||350&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||360&lt;br /&gt;
|-&lt;br /&gt;
|94||||||||||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||380&lt;br /&gt;
|-&lt;br /&gt;
|98||||||||||390&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Circle of Sympathy]]||allows Empaths to share attunement||1||circle 40, Mental Focus and Gift of Life||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Vigor]]||+agility, +strength||2||Gift of Life||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease*||1||Cure Disease or Flush Poisons||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Team Player]]||-penalty for casting beneficial on others||1||||515&lt;br /&gt;
|-&lt;br /&gt;
|126||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||530&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Magical feats|Dedicated Cambrinth Use]]||designate how cambrinth is used (cyclics, standard, or both)||1||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Improvised Rituals]]||allows universal and realm-attuned foci||1||100 Primary Magic, 100 Arcana||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||650&lt;br /&gt;
|}&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Empaths trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
*Adaptive Curing is found only on randomly dropped spell scrolls. If you&#039;re lucky enough to find the scroll earlier, go ahead and use it.&lt;br /&gt;
*applies to the following recommended battle spells: Lay Ward, Lethargy, Awaken, Dispel, and Nissa&#039;s Binding&lt;br /&gt;
&lt;br /&gt;
==Combat Empath==&lt;br /&gt;
&lt;br /&gt;
[[Empath hunting ladder]]: creatures that Empaths can hunt without experiencing [[Empathic Shock]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two routes you can take for training a combat Empath. The first, which is most effective, relies on your magic, particularly your [[Guardian Spirit]], tactics, and Empathy to bring down creatures. To this end, you will want to focus heavily on your mentals, though you may want to wear heavier armors, which will require some strength. You will want to focus on living creatures, which you will Manipulate, and support your Guardian Spirit by casting [[Paralysis]] and [[Lethargy]] on the creature it is fighting. You will also want to engage that creature, and utilize [[Tactics]] on it for further balance and position debuffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
While in combat, you can choose between your three cyclic spells, each having advantages and disadvantages.&lt;br /&gt;
*[[Regenerate]] - This will heal you, which will help prevent any enemies from getting the better of you. This is largely a defensive option.&lt;br /&gt;
*[[Guardian Spirit]] - Your spirits strength is determined by your skill in TM, and as the spirit fights, it will train your TM. The more mana you put into the cyclic, the stronger the spirit will be. Since TM is a secondary trained skill, this represents a fairly effective way to take down creatures or other players.&lt;br /&gt;
*[[Aesandry Darlaeth]] - This is a less popular option. While the Reflex and balance and recovery pulsing is useful, this is often considered to be lackluster compared to Regenerate or Guardian Spirit. I personally find this useful when supporting other hunters, or when stepping into a new hunting grounds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The second route you can take while training a combat Empath is to find the various constructs in the land, and fight them directly with weapons. This is largely viewed as a secondary hobby for most Empaths, though training a handful of weapons can be an effective means for increasing your TDPs. Typically, an Empath won&#039;t rely on their weapons to do anything very effectively, though it might surprise someone if they&#039;re focusing on rushing you and ignoring your Guardian Spirit, and you&#039;re able to dish out some punishment with a weapon or two. That said, attacking PCs will accrue Empathic Shock, so make sure you know what you&#039;re getting into! Your spell options probably won&#039;t vary much between these two routes, though weapons will undoubtedly trail behind your magics, so you may not want to use your Guardian Spirit in constructs while training weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Stat Contests for Debilitation===&lt;br /&gt;
[[Debilitation]] spells are all spells that you cast on another target to affect them negatively in a non-damaging way while using the [[Debilitation]] skill. It can be a stun, a reduction in balance, immobilization, a hit to fatigue, taking extra damage from everything else, or removal of defenses. When using a disabler, you should keep in mind the stats it contests. It is ideal for you to consider spells that contest stats you know your opponent is weak against. The different contests involved mean that even though two spells do the same thing, one of them may be better for you personally in the situation you&#039;re in. Be aware that casting [[Nissa&#039;s Binding]] in town will upset the locals!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Debilitation Contests&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Succeeding at disabling a target is determined by a stat contest. Different spells use different types of contests to determine success, and this has an effect on what stats the caster (Attacker) and target (Defender) use to determine the spell&#039;s success level. There are numerous types of contests.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offensive Contest Types Relevant to Empaths&#039;&#039;&#039;&lt;br /&gt;
*Mind - Uses caster&#039;s Intelligence, Discipline, Wisdom to determine success&lt;br /&gt;
*Magic - Uses caster&#039;s Wisdom, Intelligence, Discipline to determine success&lt;br /&gt;
*Spirit - Uses caster&#039;s Wisdom, Charisma, Intelligence to determine success&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
- &#039;&#039;You always use all 3 stats in any contest.&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Of the Debilitation spells available to Empaths, the breakdown is as follows;&lt;br /&gt;
*Mind - [[Nissa&#039;s Binding]]&lt;br /&gt;
*Magic - [[Lethargy]]&lt;br /&gt;
*Spirit - [[Compel]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
More information on [[Contested Abilities|stat contests]] can be found here.&lt;br /&gt;
&lt;br /&gt;
===Suggested Spell and Feat Progression===&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats. I would recommend getting [[Absolution]] (80 ranks in utility and arcana) and the cyclic spells ([[Guardian Spirit]], [[Aesandry Darlaeth]], and [[Regenerate]]) as early as you are able to cast them. (The cyclic spells require 200-250 ranks to begin casting with minimal mana.) See [[:Category:Empath_spells#Summary%20of%20Spell%20Information|this table]] for rank requirements. (Note: ritual spells also require about the same number of ranks in [[Arcana skill|arcana]].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly). Some people also recommend the &amp;quot;faster&amp;quot; prep feats.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heal Wounds]]||heals wounds||1||N/A||3&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heal Scars]]||heals scars||1||Heal Wounds||6&lt;br /&gt;
|-&lt;br /&gt;
|3||||||||||9&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12&lt;br /&gt;
|-&lt;br /&gt;
|5||||||||||15&lt;br /&gt;
|-&lt;br /&gt;
|6||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Lethargy]]||pulsing fatigue damage, agility debuff||3||Refresh||21&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||24&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paralysis]]||immobilizes and knocks down (to train TM in anticipation of Guardian Spirit)||2||Lethargy||27&lt;br /&gt;
|-&lt;br /&gt;
|10||||||||||30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||33&lt;br /&gt;
|-&lt;br /&gt;
|12||||||||||36&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45&lt;br /&gt;
|-&lt;br /&gt;
|16||||||||||48&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Vitality Healing]]||restores vitality (you might want it even earlier)||2||Heal Scars||51&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Blood Staunching]]||prevents blood loss (prereq)||1||Heal Scars||54&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Strange Arrow]]||puncture/electrical damage (prereq)||1||none||57&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lay Ward]]||potency barrier against spells (great for PvE)||1||Gauge Flow, Ease Burden or Strange Arrow||60&lt;br /&gt;
|-&lt;br /&gt;
|22||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Manifest Force]]||ablative physical damage barrier (great for PvP)||2||Gauge Flow, Ease Burden or Strange Arrow||72&lt;br /&gt;
|-&lt;br /&gt;
|26||[[Cure Disease]]||cures disease||1||Blood Staunching||78&lt;br /&gt;
|-&lt;br /&gt;
|28||||||||||84&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Absolution]]||allows Empath to attack the undead without shock&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||2||Cure Disease or Flush Poisons||90&lt;br /&gt;
|-&lt;br /&gt;
|32||||||||||98&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||106&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||114&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|40||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Nissa&#039;s Binding]]||puts target to sleep (AoE debilitation)||2||Compel or Awaken||138&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Magical feats|Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||146&lt;br /&gt;
|-&lt;br /&gt;
|46||[[Magical feats|Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||162&lt;br /&gt;
|-&lt;br /&gt;
|50||||||||||170&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||178&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||186&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Vigor]]||+agility, +strength||2||Gift of Life||194&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Utility Mastery]]||increases your personal cap for utility spells||1||100 Utility, 100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||210&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||218&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Magical feats|Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||226&lt;br /&gt;
|-&lt;br /&gt;
|66||[[Magical feats|Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||234&lt;br /&gt;
|-&lt;br /&gt;
|68||||||||||242&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Guardian Spirit]]||summons combat &amp;quot;pet&amp;quot; (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||250&lt;br /&gt;
|-&lt;br /&gt;
|72||||||||||260&lt;br /&gt;
|-&lt;br /&gt;
|74||||||||||270&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing (cyclic)||3||circle 20, Aggressive Stance||280&lt;br /&gt;
|-&lt;br /&gt;
|78||||||||||290&lt;br /&gt;
|-&lt;br /&gt;
|80||||||||||300&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Perseverance of Peri&#039;el]]||ablative vitality barrier (ritual)||3||circle 30, Tranquility and Iron Constitution||310&lt;br /&gt;
|-&lt;br /&gt;
|84||||||||||320&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Heal]]||heals most severe wounds/scars (up to 4)||3||Vitality Healing||330&lt;br /&gt;
|-&lt;br /&gt;
|88||||||||||340&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||350&lt;br /&gt;
|-&lt;br /&gt;
|92||||||||||360&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Dispel]]||dispels one magical effect||2||two AP spells||370&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Flush Poisons]]||cures poison||1||Blood Staunching||380&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||390&lt;br /&gt;
|-&lt;br /&gt;
|100||[[Magical feats|Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||400&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Magical feats|Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||410&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Magical feats|Targeted Mastery]]||increases your personal cap for TM spells||1||100 TM, 100 Arcana||425&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Magical feats|Debilitation Mastery]]||increases your personal cap for debilitation spells||1||100 Debilitation, 100 Arcana||440&lt;br /&gt;
|-&lt;br /&gt;
|111||[[Magical feats|Augmentation Mastery]]||increases your personal cap for augmentation spells||1||100 Augmentation, 100 Arcana||455&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Magical feats|Warding Mastery]]||increases your personal cap for warding spells||1||100 Warding, 100 Arcana||470&lt;br /&gt;
|-&lt;br /&gt;
|117||[[Magical feats|Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||485&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Magical feats|Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||500&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Magical feats|Silent Preparation]]||can learn spell preps that are easy to conceal||1||Alternate Preparation, 100 Stealth, 100 Arcana||515&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||530&lt;br /&gt;
|-&lt;br /&gt;
|129||||||||||545&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||560&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||575&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||590&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Faster Battle Preparations]]||shortens prep time for battle spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||605&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Faster Targeting]]||shortens targeting time for targeted spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||620&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Faster Rituals]]||shortens prep time for ritual spells&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;||1||100 Primary Magic, 100 Arcana||635&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells (advanced warning in PvP)||1||50 Perception, 50 Arcana||650&lt;br /&gt;
|}&lt;br /&gt;
*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]] to cast. The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&lt;br /&gt;
*applies to the following recommended battle spells: Awaken, Burden, Compel, Dispel, Lay Ward, Lethargy, and Nissa&#039;s Binding&lt;br /&gt;
*applies to the following recommended targeted spells: Strange Arrow and Paralysis&lt;br /&gt;
*applies to the following recommended ritual spells: Absolution and Perseverance of Peri&#039;el&lt;br /&gt;
&lt;br /&gt;
=Finding More Help=&lt;br /&gt;
Finding your community and additional IC (in character) and OOC (out of character) help is much more easier now.  You can join the DR [[Discord]] at any time and secure an invite to a Guild Discord or you can find any of the following characters below that have volunteered their time to assisting new and returning characters:&lt;br /&gt;
&lt;br /&gt;
;Volunteers may sign up or remove their names at will.&lt;br /&gt;
* [[Kaelie]] - Current Empath [[Mentor]]&lt;br /&gt;
&amp;lt;!--- Please keep the Mentor on top and add your name alphabetically below. --&amp;gt;&lt;br /&gt;
* [[Jundara]]&lt;br /&gt;
* [[Phierre]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Scraggly_demonbone_drum_stick&amp;diff=652369</id>
		<title>Item:Scraggly demonbone drum stick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Scraggly_demonbone_drum_stick&amp;diff=652369"/>
		<updated>2024-10-03T12:58:24Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: updated weight, measurements, value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=stick&lt;br /&gt;
|look=Chalky-black bone forming the improvised drum mallet has fractured and healed many times, distorting its appearance.&lt;br /&gt;
|MTag=demonbone&lt;br /&gt;
|CTag=black&lt;br /&gt;
|ptype=instrument&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=-&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ornamented_demonbone_drum_with_a_demonscale_drumhead&amp;diff=652368</id>
		<title>Item:Ornamented demonbone drum with a demonscale drumhead</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ornamented_demonbone_drum_with_a_demonscale_drumhead&amp;diff=652368"/>
		<updated>2024-10-03T12:56:19Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: updated weight, measurements, value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=drum&lt;br /&gt;
|look=A midnight-blue drumhead is stretched across a frame constructed from chalky-black bones placed side-to-side to form the bowl.  Green gold hieroglyphs of wide open eyes are set into the shafts of several bones.&lt;br /&gt;
|MTag=demonbone, demonscale, green gold, gold&lt;br /&gt;
|CTag=blue, black, gold, green&lt;br /&gt;
|STag=hieroglyph, eye&lt;br /&gt;
|ptype=instrument&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Translucent_bone_disc_hung_from_a_thin_darkstone_chain&amp;diff=652290</id>
		<title>Item:Translucent bone disc hung from a thin darkstone chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Translucent_bone_disc_hung_from_a_thin_darkstone_chain&amp;diff=652290"/>
		<updated>2024-10-01T15:54:25Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Found this item in a treasure... wasn&amp;#039;t listed on wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=disc&lt;br /&gt;
|look=Etched into the surface is a skeletal hand gripping the hilt of a shattered sword.  The jagged remnants of the blade point toward a serpentine dragon coiled above.&lt;br /&gt;
|MTag=bone, metal&lt;br /&gt;
|CTag=translucent&lt;br /&gt;
|STag=skeletal hand&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=157,500&lt;br /&gt;
|rarity=treasure map&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Holy_oil&amp;diff=651995</id>
		<title>Item:Holy oil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Holy_oil&amp;diff=651995"/>
		<updated>2024-09-27T13:44:26Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=oil&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=oil&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=holy&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=creation&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
[[Item:Oil|Oil]] purchased from alchemy shops such as [[Chizili&#039;s Alchemical Goods]] can be [[Bless]]ed to create holy oil.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Holy_oil&amp;diff=651994</id>
		<title>Item:Holy oil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Holy_oil&amp;diff=651994"/>
		<updated>2024-09-27T13:43:00Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=oil&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=oil&lt;br /&gt;
|STag=holy&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=creation&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
[[Item:Oil|Oil]] purchased from alchemy shops such as [[Chizili&#039;s Alchemical Goods]] can be [[Bless]]ed to create holy oil.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Jade_incense_case_carved_into_a_slumbering_dragon&amp;diff=651993</id>
		<title>Item:Jade incense case carved into a slumbering dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Jade_incense_case_carved_into_a_slumbering_dragon&amp;diff=651993"/>
		<updated>2024-09-27T13:41:36Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Attention to details brings a lifelike quality to the carved stone, each scale and spire along the massive body rendered with a master&#039;s touch.  The wings of the great beast are folded inwards, tucked close to the dragon as to not make the narrow container too awkward to carry.&lt;br /&gt;
|MTag=jade&lt;br /&gt;
|STag=dragon&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=625&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Weathered_circular_humidor_padded_with_a_thick_layer_of_kau_leather&amp;diff=651858</id>
		<title>Item:Weathered circular humidor padded with a thick layer of kau leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Weathered_circular_humidor_padded_with_a_thick_layer_of_kau_leather&amp;diff=651858"/>
		<updated>2024-09-25T18:55:46Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=humidor&lt;br /&gt;
|look=The greyed wood pairs well with the dark matte-finished leather with its flake-like grain.  A series of dials and gauges are set into one face, and numerous segmented compartments can be seen within through a ruby-tinted crystalline panel.&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,818,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=400&lt;br /&gt;
|imax=12,000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Taisidon Mystery Cruise 450 End Loot&lt;br /&gt;
|cost=2500 Tickets&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The circular humidor can be used to store 20 types of tobacco.  There&#039;s enough space within each compartment for 600 uses of that type.  You can TURN TO a compartment to PULL some tobacco from it, and you can PUT tobacco into the first available compartment if some of that type isn&#039;t already present.  Expertly balanced through careful engineering, the circular humidor will offset some of the stored tobacco&#039;s weight.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Weathered_circular_humidor_padded_with_a_thick_layer_of_kau_leather&amp;diff=651857</id>
		<title>Item:Weathered circular humidor padded with a thick layer of kau leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Weathered_circular_humidor_padded_with_a_thick_layer_of_kau_leather&amp;diff=651857"/>
		<updated>2024-09-25T18:54:50Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;{{Item |noun=humidor |look=The greyed wood pairs well with the dark matte-finished leather with its flake-like grain.  A series of dials and gauges are set into one face, and numerous segmented compartments can be seen within through a ruby-tinted crystalline panel. |ptype=container |verby=Yes |pcrystal=No |atmos=No |istone=No |wearloc=- |type=stacking |hidetype=- |rtype=- |gtype=- |weight=5 |appcost=1,818,750 |rarity=end loot |lsize=3 |wsize=3 |hsize=3 |ilsize=3 |iwsize...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=humidor&lt;br /&gt;
|look=The greyed wood pairs well with the dark matte-finished leather with its flake-like grain.  A series of dials and gauges are set into one face, and numerous segmented compartments can be seen within through a ruby-tinted crystalline panel.&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,818,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=400&lt;br /&gt;
|imax=12,000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=Taisidon Mystery Cruise 450 End Loot&lt;br /&gt;
|cost=2500 Tickets&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The circular humidor can be used to store 20 types of tobacco.  There&#039;s enough space within each compartment for 600 uses of that type.  You can TURN TO a compartment to PULL some tobacco from it, and you can PUT tobacco into the first available compartment if some of that type isn&#039;t already present.  Expertly balanced through careful engineering, the circular humidor will offset some of the stored tobacco&#039;s weight.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Origin&amp;diff=651702</id>
		<title>Tales of Thealrew -- Origin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Origin&amp;diff=651702"/>
		<updated>2024-09-23T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created new page in error, found original, redirect link corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651701</id>
		<title>Book:HaoTTO</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651701"/>
		<updated>2024-09-23T11:57:04Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Changed redirect target from Tales of Thealrew -- Origin to Tales of Thealrew -- Origin (book)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tales of Thealrew -- Origin (book)]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Origin&amp;diff=651700</id>
		<title>Tales of Thealrew -- Origin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Origin&amp;diff=651700"/>
		<updated>2024-09-23T11:55:53Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Tales of Thealrew -- Origin&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;by Annelore Oseruyka of the House of the Ivory Scroll&amp;#039;&amp;#039;    Elotheans long told of a prophecy of a child blessed by the gods who would rise to do great things.  Every parent hoped their child would be the one, seeing in birthmarks, easy births, hard births and any other potentially significant &amp;quot;sign&amp;quot; the possible mark of the prophecy.    At last, a child was born with what seemed an unmistakable sign -- cat-slitted amber eyes.  Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Tales of Thealrew -- Origin&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;by Annelore Oseruyka of the House of the Ivory Scroll&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
Elotheans long told of a prophecy of a child blessed by the gods who would rise to do great things.  Every parent hoped their child would be the one, seeing in birthmarks, easy births, hard births and any other potentially significant &amp;quot;sign&amp;quot; the possible mark of the prophecy. &lt;br /&gt;
 &lt;br /&gt;
At last, a child was born with what seemed an unmistakable sign -- cat-slitted amber eyes.  The news quickly spread from village to village.  Great scholars of every field presented themselves to the child&#039;s parents, offering their services for the child&#039;s training. &lt;br /&gt;
 &lt;br /&gt;
As Thealrew (for that was the name given him) grew, his teachers were astounded with his natural talents in every area.  Whether in warfare, music, philosophy, magic or any other discipline, everything the child did, he excelled in, surpassing even the skills of his tutors. &lt;br /&gt;
 &lt;br /&gt;
When he came of age, a group consisting of the leaders of a number of local villages arrived at his parents&#039; home.  They consulted with his parents briefly; Thealrew heard their whispers, then saw his father nod at him.  He approached the group, and all sat down as his parents left the room. &lt;br /&gt;
 &lt;br /&gt;
There was an uncomfortable silence, during which Thealrew wondered what this consultation might be about.  He had grown accustomed to village elders seeking his advice on one matter or another, but never had he been approached by several from different areas at the same time.  Finally, one stood, bowing slightly to him.  Thealrew nodded back. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Your reputation has grown throughout this area.  All who know of you have acknowledged the blessing of the gods upon you, in evidence by your wisdom and maturity beyond any we have seen before.  Your counsel has always been sought and welcomed in times of need.  The people of our villages have started speaking of what greater good there could be from having such guidance routinely.&amp;quot;  He paused, glancing around the small room at the others assembled there.  They nodded, as if assenting to what he had said.   As he opened his mouth to speak, Thealrew cleared his throat, and then spoke up. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You are asking my leadership of your village?&amp;quot; Thealrew asked softly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We all are, blessed one.  We would unify under your direction. What more peaceful and noble kingdom than one which willingly --&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Kingdom?&amp;quot; he interjected.  &amp;quot;Your villages have existed in peace with each other under your individual elders for generations. Why would you wish such a change?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What greater could we do than to have such a one as you guiding all of us?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I could not do such a thing,&amp;quot; Thealrew replied, and as the others gathered there started to rise in protest, continued, &amp;quot;You say you would willingly submit to me.  But what of future generations? Who is to say what my sons may be?  Or if I have none, what then? Once established as a kingdom, would you be able to go back to individual villages, or would someone step in to try to seize power?  No, my friends,&amp;quot; he added quietly, &amp;quot;I could not risk what may come.  I thank you for such an honor.  I hope you understand.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
After some time in silence, those in the group looking at each other uncomfortably, one spoke up.  &amp;quot;It will be a disappointment to our people,&amp;quot; he said, &amp;quot;but surely they will acknowledge the wisdom of your decision.&amp;quot;  The rest nodded in agreement.&lt;br /&gt;
&lt;br /&gt;
The elders shared the midday meal with Thealrew&#039;s family before returning toward their homes, each seeming to have come to peace with the decision.  Thealrew breathed a sigh of relief as the last one left.  That night, however, uncertainty crept into his thoughts.  He felt certain what he had done was right; but what exactly was his path to be?  This, he knew, he would need to discover. &lt;br /&gt;
 &lt;br /&gt;
A few days later, he left his parents&#039; home to seek this answer. His quest took him to a nearby mountain which his village had always considered sacred.  After cleansing himself in a shrine at the base, Thealrew started his climb.  As he climbed higher, he could feel a certain quietness filling him.  At the very point where he felt it most, he stopped, and sat down to wait. &lt;br /&gt;
 &lt;br /&gt;
Visions swirled through his head.  He saw children crying, holding empty bowls.  Mothers grieved as sons left them, hands on the hilt of a blade.  Fathers wept as they hurried their families away from a burning village.  Finally, his mind cleared, and a quiet voice echoed around him. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What did you see?” &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Despair,&amp;quot; he replied in a whisper.  It had been this fate that he had feared when he had heard the elders&#039; request. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What would you see?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hope.  Peace.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Slowly, a sense of calm returned to him. &lt;br /&gt;
 &lt;br /&gt;
The voice finally concluded, &amp;quot;Then go and bring that which you would see into being.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
For a long while, he sat unmoving, absorbing this, wondering what his next step would be.  Then he rose and climbed down the mountain, returning to his parents&#039; home.  Thealrew gathered a few things -- some clothing, a sleeping mat, a bowl and cup, and his father&#039;s armor and blade.  Resolving to travel the villages of his people and lend help where needed, he bid his parents goodbye, and set out to fulfill his destiny. &lt;br /&gt;
 &lt;br /&gt;
Things were unsteady for Thealrew at first, as each village he entered hoped he would make it his home, and would encourage him to stay as long as possible, sometimes trying to grant him a position of leadership.  He never accepted, but refused with such humility that the inhabitants, though disappointed, were never offended.  Gradually a pattern emerged, and the towns grew to understand his ways, gladly accepting his presence for as long as he stayed, and making certain he was well supplied when he left. &lt;br /&gt;
 &lt;br /&gt;
Many are the tales of Thealrew&#039;s wanderings; indeed, every village seems to have at least one account of a particularly memorable visit, whether his aim was to destroy marauding bandits, revive a crop that seemed doomed to fail, or heal an elder.  Some border on the mythical, such as the tales of a raging storm which calmed as he arrived, but even these serve to tell what great reassurance his presence was to those around him.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651699</id>
		<title>Book:HaoTTO</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651699"/>
		<updated>2024-09-23T11:55:36Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Changed to redirect, created new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tales of Thealrew -- Origin]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Fate_(book)&amp;diff=651698</id>
		<title>Tales of Thealrew -- Fate (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tales_of_Thealrew_--_Fate_(book)&amp;diff=651698"/>
		<updated>2024-09-23T11:49:56Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added missing pages of book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Tales of Thealrew -- Fate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;by Annelore Oseruyka of the House of the Ivory Scroll&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Thealrew grew in fame and wisdom.  Gradually, he began restricting his travel to the twelve villages that originally sought him as a leader -- the ones closest to his parents&#039; home.  He built a home central to the area, but outside of any one town&#039;s borders.  &lt;br /&gt;
&lt;br /&gt;
Each sent materials and furnishings, glad to be able to finally give some token of thanks for the assistance he had given over the years.  While this put an end to his long wandering, he occasionally spent a day or two in each village, and any town that needed him was still able to send for him, sometimes leading to his absence for several days at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He took twelve wives, one from each of these local villages, for every town felt the need to be certain another could not lay special claim to him.  His wives each bore Thealrew twelve children.  They were all born with his mark -- cat-slitted amber eyes. &lt;br /&gt;
&lt;br /&gt;
While none of his children were universally gifted as their father was, they had special talent in a specific area, and each of his wives&#039; families considered themselves blessed to have such children in their care. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As his own children grew, Thealrew took special care in their teaching, ensuring that the gifts each one had were cultivated. He took delight in his role as father, for he knew they would ensure his legacy, and carry on his teachings.   While others may have laughed at the thought of keeping track of so many, Thealrew knew and cherished each of his children, unable to imagine life without every one of them.  His small house had grown large, as he expanded its walls to house his family and those who worked beneath his roof. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He could not avoid misfortune forever, though, and he who was so bountifully blessed by the gods was to experience an equally terrible disaster.  So it was that the day arrived in which Thealrew was leading a small town&#039;s inhabitants in a battle against rising flood waters, directing them as they erected earthen structures to contain and divert the nearby river.  A runner arrived, urging Thealrew to return home lest his family be lost. &lt;br /&gt;
&lt;br /&gt;
Knowing he would sacrifice the town if he left, he told the messenger that he could not desert those he was helping.  That evening, as the inhabitants cheered, the danger passed, and Thealrew rushed toward home with a feeling of dread gripping his heart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When he arrived, he saw only traces of where his sprawling home once was.  A sudden catastrophic flood had swept through, taking everyone by surprise.  Though the family waited on the roof, sure the waters would not rise so high, the diverted river -- for that was the source of the deadly event -- surged upward and overtook them.  A farmhand had rescued a sole surviving child, but as Thealrew held his last young daughter, she too succumbed, her injuries too severe for even her father to heal.  Thealrew sank to the ground in grief.  He was old; the days of marriage and child-rearing were behind him.  He would never see his children marry or raise grandchildren, and would never himself bear more to even try to ease the pain.  His line was over, and each joyful face forever gone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thousands came for the memorial service.  As the smoke from the single funeral pyre lifted his daughter&#039;s spirit to the gods, a strange silence descended upon the gathered crowd.  Even the birds and wind seemed to hold their peace, leaving only the sound of the flame embracing the girl&#039;s body and returning it to the dust. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For several days afterward, Thealrew lived in a makeshift shelter on the site of his home.  Fearing that exposure to the elements or wild animals would take the man the people so loved, the elders from the village in which Thealrew was born finally persuaded him to return to his parents&#039; old home which, though long empty, had been maintained by the people of the town as a reminder of his family.  Grief for his recent loss was now joined by that for his innocent childhood, before he experienced such pain.  The familiar surroundings did, however, slowly bring him some comfort, and the period of mourning finally passed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time later, Thealrew rose and decided to scale the mountain once more.  He felt a need to return to the place his journeys began to seek some peace with his loss.  This time, he saw no visions but simply felt an increasing silence overtaking him.  At the same point as so many years ago, he stopped and sat to wait. He watched the sky overhead darken as the sun set on the horizon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you seek?&amp;quot; said the voice, as soft as before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Answers,&amp;quot; he replied.  &amp;quot;I killed my own family.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They were sacrificed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are dead, regardless of the elegance or bluntness of the words describing it,&amp;quot; he snapped.  Thealrew was surprised at the anger in his response.  He paused for a moment, calming himself. &lt;br /&gt;
&lt;br /&gt;
As he started to speak again, his voice shook, the memory of the faces of his wives and children returning to him.  &amp;quot;Was there nothing I could have done?&amp;quot; he finally asked. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; the voice replied gently.  &amp;quot;You could have stopped and returned home when the messenger came.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But that would have meant the loss of the town,&amp;quot; he sighed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would you have me send you back to that day to rethink that choice?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He saw his daughter&#039;s eyes again, and her relief at seeing him right before they closed for the last time.  He wavered for a moment, but after a pause, Thealrew shook his head.  &amp;quot;No.  I cannot condemn the town, even to save my family.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a long silence.  Finally, the voice spoke. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will have children again.  To you who saw fit to place your duty to the town before your own family, we grant children eternally -- one for each that you lost. Henceforth there will always be one hundred forty-four Elotheans bearing your mark.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thealrew descended from the mountain and returned to his parents&#039; old home, finally at peace with his decision that day — and that of another day long ago.  When asked, he sometimes mentioned that there was more said that day, but would never share anything more. &lt;br /&gt;
&lt;br /&gt;
Nobody is certain what became of Thealrew.  Some say he was borne up to the gods; others, that he returned to his wanderings, to die peacefully in his sleep at a well-advanced age.  Most often, though, Elotheans say that he was granted immortality, so that he might forever care for the children he was promised, and so tend the pain of the children he could not save.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651697</id>
		<title>Book:HaoTTO</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Book:HaoTTO&amp;diff=651697"/>
		<updated>2024-09-23T11:47:43Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Tales of Thealrew -- Origin&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;by Annelore Oseruyka of the House of the Ivory Scroll&amp;#039;&amp;#039;    Elotheans long told of a prophecy of a child blessed by the gods who would rise to do great things.  Every parent hoped their child would be the one, seeing in birthmarks, easy births, hard births and any other potentially significant &amp;quot;sign&amp;quot; the possible mark of the prophecy.    At last, a child was born with what seemed an unmistakable sign -- cat-slitted amber eyes.  Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Tales of Thealrew -- Origin&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;by Annelore Oseruyka of the House of the Ivory Scroll&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
Elotheans long told of a prophecy of a child blessed by the gods who would rise to do great things.  Every parent hoped their child would be the one, seeing in birthmarks, easy births, hard births and any other potentially significant &amp;quot;sign&amp;quot; the possible mark of the prophecy. &lt;br /&gt;
 &lt;br /&gt;
At last, a child was born with what seemed an unmistakable sign -- cat-slitted amber eyes.  The news quickly spread from village to village.  Great scholars of every field presented themselves to the child&#039;s parents, offering their services for the child&#039;s training. &lt;br /&gt;
 &lt;br /&gt;
As Thealrew (for that was the name given him) grew, his teachers were astounded with his natural talents in every area.  Whether in warfare, music, philosophy, magic or any other discipline, everything the child did, he excelled in, surpassing even the skills of his tutors. &lt;br /&gt;
 &lt;br /&gt;
When he came of age, a group consisting of the leaders of a number of local villages arrived at his parents&#039; home.  They consulted with his parents briefly; Thealrew heard their whispers, then saw his father nod at him.  He approached the group, and all sat down as his parents left the room. &lt;br /&gt;
 &lt;br /&gt;
There was an uncomfortable silence, during which Thealrew wondered what this consultation might be about.  He had grown accustomed to village elders seeking his advice on one matter or another, but never had he been approached by several from different areas at the same time.  Finally, one stood, bowing slightly to him.  Thealrew nodded back. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Your reputation has grown throughout this area.  All who know of you have acknowledged the blessing of the gods upon you, in evidence by your wisdom and maturity beyond any we have seen before.  Your counsel has always been sought and welcomed in times of need.  The people of our villages have started speaking of what greater good there could be from having such guidance routinely.&amp;quot;  He paused, glancing around the small room at the others assembled there.  They nodded, as if assenting to what he had said.   As he opened his mouth to speak, Thealrew cleared his throat, and then spoke up. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You are asking my leadership of your village?&amp;quot; Thealrew asked softly. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We all are, blessed one.  We would unify under your direction. What more peaceful and noble kingdom than one which willingly --&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Kingdom?&amp;quot; he interjected.  &amp;quot;Your villages have existed in peace with each other under your individual elders for generations. Why would you wish such a change?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What greater could we do than to have such a one as you guiding all of us?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I could not do such a thing,&amp;quot; Thealrew replied, and as the others gathered there started to rise in protest, continued, &amp;quot;You say you would willingly submit to me.  But what of future generations? Who is to say what my sons may be?  Or if I have none, what then? Once established as a kingdom, would you be able to go back to individual villages, or would someone step in to try to seize power?  No, my friends,&amp;quot; he added quietly, &amp;quot;I could not risk what may come.  I thank you for such an honor.  I hope you understand.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
After some time in silence, those in the group looking at each other uncomfortably, one spoke up.  &amp;quot;It will be a disappointment to our people,&amp;quot; he said, &amp;quot;but surely they will acknowledge the wisdom of your decision.&amp;quot;  The rest nodded in agreement.&lt;br /&gt;
&lt;br /&gt;
The elders shared the midday meal with Thealrew&#039;s family before returning toward their homes, each seeming to have come to peace with the decision.  Thealrew breathed a sigh of relief as the last one left.  That night, however, uncertainty crept into his thoughts.  He felt certain what he had done was right; but what exactly was his path to be?  This, he knew, he would need to discover. &lt;br /&gt;
 &lt;br /&gt;
A few days later, he left his parents&#039; home to seek this answer. His quest took him to a nearby mountain which his village had always considered sacred.  After cleansing himself in a shrine at the base, Thealrew started his climb.  As he climbed higher, he could feel a certain quietness filling him.  At the very point where he felt it most, he stopped, and sat down to wait. &lt;br /&gt;
 &lt;br /&gt;
Visions swirled through his head.  He saw children crying, holding empty bowls.  Mothers grieved as sons left them, hands on the hilt of a blade.  Fathers wept as they hurried their families away from a burning village.  Finally, his mind cleared, and a quiet voice echoed around him. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What did you see?” &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Despair,&amp;quot; he replied in a whisper.  It had been this fate that he had feared when he had heard the elders&#039; request. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;What would you see?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hope.  Peace.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Slowly, a sense of calm returned to him. &lt;br /&gt;
 &lt;br /&gt;
The voice finally concluded, &amp;quot;Then go and bring that which you would see into being.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
For a long while, he sat unmoving, absorbing this, wondering what his next step would be.  Then he rose and climbed down the mountain, returning to his parents&#039; home.  Thealrew gathered a few things -- some clothing, a sleeping mat, a bowl and cup, and his father&#039;s armor and blade.  Resolving to travel the villages of his people and lend help where needed, he bid his parents goodbye, and set out to fulfill his destiny. &lt;br /&gt;
 &lt;br /&gt;
Things were unsteady for Thealrew at first, as each village he entered hoped he would make it his home, and would encourage him to stay as long as possible, sometimes trying to grant him a position of leadership.  He never accepted, but refused with such humility that the inhabitants, though disappointed, were never offended.  Gradually a pattern emerged, and the towns grew to understand his ways, gladly accepting his presence for as long as he stayed, and making certain he was well supplied when he left. &lt;br /&gt;
 &lt;br /&gt;
Many are the tales of Thealrew&#039;s wanderings; indeed, every village seems to have at least one account of a particularly memorable visit, whether his aim was to destroy marauding bandits, revive a crop that seemed doomed to fail, or heal an elder.  Some border on the mythical, such as the tales of a raging storm which calmed as he arrived, but even these serve to tell what great reassurance his presence was to those around him.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651386</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651386"/>
		<updated>2024-09-18T18:37:53Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Finished full update of all player shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024) &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||Tibsley||9pm||7am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Buy The Way||[[Klausette|Akharis]]||unkown||unknown||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Just Scrolls||[[Nituki|Ealaine]]||unknown||unknown||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows Boutique||[[Kattressa]]||1pm||11pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||11pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||2pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Erzo&#039;s Illicit Imports||[[Tibsley|Erzo]]||1pm||10pm||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Starkeeper Alley||[[Bradlie|Linvala]]||11am||2am||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Kythe And Cauldron||[[Rexal|Kahrl]]||3pm||11pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||Bovi||9am||3am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||12pm||8pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||3pm||1am||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Home Of The Famous Value Ape||[[Rombel]]||4pm||12am||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Shop Siobe&#039;s Shenanigans||[[Arkial|Siobe]]||3pm||10pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||9pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||12pm||1am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Vanadesse&#039;s||[[Kikilakita|Vanadesse]]||12pm||6am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||112am||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|About It! Always In Style||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||4pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kotu&#039;s Shop||[[Bovi|Kotu]]||6pm||9pm||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Brokerage||[[Menela|Theobault]]||2pm||2am||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||8am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Drackyn&#039;s Distinguished Doodads||[[Sunete|Drackyn]]||7am||12pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||Cramus||7pm||11pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11am||6pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||3pm||3am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|T.O.A.S.T.||Quiddy||6pm||11pm||Rose Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Awesome Rare Gifts||Hallbera||5pm||8pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||Gnilli||1pm||11pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||9am||4am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||Arievlyn||3pm||6pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions||Shakim||12pm||8pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||11am||12am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||11am||12am||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||3pm||6pm||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||Aethenri||11am||12am||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||2pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Hoard||Jaytaug||6pm||1am||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||3pm||8pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals And Instruments||Nyken||8am||4pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||8pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||Ralfey||8am||4am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||3pm||3am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alkavan&#039;s Assortments||Alkavan||8am||11pm||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scarlet&#039;s Oils Herbs And Spices||Alakantar||11am||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||11am||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Things And Stuff||Licsidio||unknown||unknown||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||11am||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Francium&#039;s Shop||??||12pm||3am||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||10am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||Rollonrow||9am||12am||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2pm&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Dashing Rabbit&lt;br /&gt;
|Monedero&lt;br /&gt;
|10pm&lt;br /&gt;
|10am&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651385</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651385"/>
		<updated>2024-09-18T18:06:48Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Updated Crossing and Riverhaven Shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024 update in progress) &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5pm||1am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Buy The Way||[[Klausette|Akharis]]||unkown||unknown||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Just Scrolls||[[Nituki|Ealaine]]||unknown||unknown||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows Boutique||[[Kattressa]]||1pm||11pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||11pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||2pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Erzo&#039;s Illicit Imports||[[Tibsley|Erzo]]||1pm||10pm||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Starkeeper Alley||[[Bradlie|Linvala]]||11am||2am||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Kythe And Cauldron||[[Rexal|Kahrl]]||3pm||11pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||2pm||5am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||12pm||8pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||3pm||1am||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Home Of The Famous Value Ape||[[Rombel]]||4pm||12am||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Shop Siobe&#039;s Shenanigans||[[Arkial|Siobe]]||3pm||10pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||9pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||12pm||1am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Vanadesse&#039;s||[[Kikilakita|Vanadesse]]||12pm||6am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||112am||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|About It! Always In Style||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||4pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kotu&#039;s Shop||[[Bovi|Kotu]]||6pm||9pm||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Brokerage||[[Menela|Theobault]]||2pm||2am||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||8am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Drackyn&#039;s Distinguished Doodads||[[Sunete|Drackyn]]||7am||12pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024 update in progress)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||Cramus||7pm||11pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11am||6pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||3pm||3am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|T.O.A.S.T.||Quiddy||6pm||11pm||Rose Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Awesome Rare Gifts||Hallbera||5pm||8pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||Gnilli||1pm||11pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||9am||4am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||Arievlyn||3pm||6pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions||Shakim||12pm||8pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||11am||12am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||11am||12am||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||3pm||6pm||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||Aethenri||11am||12am||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||2pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Hoard||Jaytaug||6pm||1am||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||3pm||8pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals And Instruments||Nyken||8am||4pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||8pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||Ralfey||8am||4am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||3pm||3am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alkavan&#039;s Assortments||Alkavan||8am||11pm||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scarlet&#039;s Oils Herbs And Spices||Alakantar||11am||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||12pm||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Things And Stuff||Licsidio||?||?||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||12pm||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Francium&#039;s Shop||??||12pm||3am||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||11am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||Rollonrow||9am||12am||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (09/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2pm&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Dashing Rabbit&lt;br /&gt;
|Monedero&lt;br /&gt;
|10pm&lt;br /&gt;
|10am&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651383</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=651383"/>
		<updated>2024-09-18T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added new player shops and locations at Shard&amp;#039;s Crystal Plaza.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 35 Lirisa 447 (11/11/2023)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5pm||1am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||[[Klausette]]||5pm||1am||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Outland Oasis Imports||[[Nituki]]||4pm||12am||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows||[[Kattressa]]||12pm||9pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||10pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||3pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||[[Tibsley]]||9pm||6am||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dark Corner||[[Bradlie]]||12pm||10pm||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Rexal&#039;s Retail||[[Rexal]]||6pm||9pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||2pm||5am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||3pm||10pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||4pm||11pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rombel&#039;s Shop||[[Rombel]]||unknown||unknown||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Arkial&#039;s Accents And Accessories||[[Arkial]]||unknown||unknown||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||7pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||10am||11pm||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Kiki&#039;s Oddities||[[Kikilakita]]||4pm||4am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||11pm||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA Always The Best Prices.||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||5pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||[[Bovi]]||2pm||6am||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Menela&#039;s Menagerie||[[Menela]]||8pm||11pm||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||9am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Par Tea Time||[[Sunete]]||4pm||9pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 1 Ka&#039;len 450 (08/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||Cramus||7pm||11pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11am||6pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||3pm||2am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|T.O.A.S.T.||Quiddy||6pm||11pm||Rose Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Awesome&amp;quot; Rare Gifts||Hallbera||5pm||8pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||Gnilli||4pm||11pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||11am||3am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||Arievlyn||3pm||6pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions||Shakim||12pm||8pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||2pm||3am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||12pm||11pm||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||4am||7am||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||Aethenri||12pm||10pm||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||5pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Hoard||Jaytaug||6pm||1am||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||4pm||9pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals And Instruments||Nyken||8am||4pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||9pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||Ralfey||10am||4am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||4pm||1am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alkavan&#039;s Assortments||Alkavan||8am||11pm||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scarlet&#039;s Oils Herbs And Spices||Alakantar||11am||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||12pm||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Things And Stuff||Licsidio||?||?||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||12pm||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Francium&#039;s Shop||??||12pm||3am||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||11am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||Rollonrow||9am||12am||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4 Uthmor 450 (9/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a gull-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|Southern Goods and Treasures&lt;br /&gt;
|Tabrett&lt;br /&gt;
|11am&lt;br /&gt;
|2pm&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a cloud-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Stormshine Room&lt;br /&gt;
|a bolt-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wren-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|Dashing Rabbit&lt;br /&gt;
|Monedero&lt;br /&gt;
|10pm&lt;br /&gt;
|10am&lt;br /&gt;
|Observatory Room&lt;br /&gt;
|a wolf-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a raven-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a pail-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|River Room&lt;br /&gt;
|a teardrop-shaped entry&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a leaf-shaped door&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a flower-shaped archway&lt;br /&gt;
|-&lt;br /&gt;
|AVAILABLE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Treehouse Room&lt;br /&gt;
|a branch-shaped entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clear_white_bolus&amp;diff=649593</id>
		<title>Item:Clear white bolus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clear_white_bolus&amp;diff=649593"/>
		<updated>2024-08-12T17:06:00Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=clear white bolus&lt;br /&gt;
|noun=bolus&lt;br /&gt;
|look=It is a lump of unidentifiable, faintly shimmering substance.  Further study could be of use.&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|gtype=trader&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3125000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|study}} bolus (knowing Deadfall)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Still Needed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{com|study}} bolus (not knowing Starcrash)&amp;lt;br&amp;gt;&lt;br /&gt;
The white bolus is commonly used to impart the knowledge necessary to modify the appearance of pets or items summoned via compatible spells or abilities.  The white bolus is intended to alter the appearance of the falling objects created by the Starcrash spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Because you don&#039;t know the Starcrash spell, the secrets contained with the white bolus elude you.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Clear_white_bolus&amp;diff=649552</id>
		<title>Item:Clear white bolus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Clear_white_bolus&amp;diff=649552"/>
		<updated>2024-08-10T10:16:22Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;{{Item |name=clear white bolus |noun=bolus |look=It is a lump of unidentifiable, faintly shimmering substance.  Further study could be of use. |ptype=other |verby=No |pcrystal=No |atmos=No |istone=No |gtype=moon mage |metal=no |weight=5 |appcost=3125000 |rarity=incidental |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }} {{com|study}} bolus (knowing Deadfall)&amp;lt;br&amp;gt;    (Still Needed)        {{com|study}} bolus (not knowing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=clear white bolus&lt;br /&gt;
|noun=bolus&lt;br /&gt;
|look=It is a lump of unidentifiable, faintly shimmering substance.  Further study could be of use.&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|gtype=moon mage&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=3125000&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{com|study}} bolus (knowing Deadfall)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Still Needed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{com|study}} bolus (not knowing Starcrash)&amp;lt;br&amp;gt;&lt;br /&gt;
The white bolus is commonly used to impart the knowledge necessary to modify the appearance of pets or items summoned via compatible spells or abilities.  The white bolus is intended to alter the appearance of the falling objects created by the Starcrash spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Because you don&#039;t know the Starcrash spell, the secrets contained with the white bolus elude you.&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&amp;diff=649409</id>
		<title>Order of the Black Fox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&amp;diff=649409"/>
		<updated>2024-08-06T16:40:43Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Added name to list of members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Black Fox&lt;br /&gt;
|province=[[Zoluren]]&lt;br /&gt;
|city=[[Leth Deriel]]&lt;br /&gt;
|activemembers=30&lt;br /&gt;
|website=&lt;br /&gt;
|twitter=BlackFoxOrder&lt;br /&gt;
|speaker=[[Xionara]]&lt;br /&gt;
|vicespeaker=[[Ysindre]]&lt;br /&gt;
|treasurer=[[Lycette]]&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Sanzia, Lycette, Levinas, Leayne, Jaelia, Anuril, Timorias}}&lt;br /&gt;
|members={{Mem|Malign, Nereyda, Talvor, Grayaiche, Amberyll, Raewynne, Zakarii, Sonatina, Bralinson, Tranta, Phaetyl, Algonem, Seydin, Keeler, Huebald, Zalan, Caledric, Smavandree, Xanarra, Hamuk, Elore, Istercal}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:OBFsmall.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Black Fox ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Zoluren]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ask any member for an application!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: No Necromancers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Xionara]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Ysindre]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;:  [[Sanzia]], [[Lycette]], [[Levinas]], [[Leayne]], [[Jaelia]], [[Anuril]], [[Timorias]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.&lt;br /&gt;
&lt;br /&gt;
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, &amp;quot;The History of the Order of the Black Fox&amp;quot; which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.&lt;br /&gt;
&lt;br /&gt;
[[Order of the Black Fox/History|History of the Order of the Black Fox]]&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
1. Promote activities to help people learn and understand the traditions and history of the lands.&lt;br /&gt;
&lt;br /&gt;
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.&lt;br /&gt;
&lt;br /&gt;
3. Leaders will hold the group&#039;s priority as a whole over any one or few persons.&lt;br /&gt;
&lt;br /&gt;
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)&lt;br /&gt;
&lt;br /&gt;
5. The Order will remain neutral.  Issues will be discussed and considered from all guilds and races in that fashion.  You are free to participate in whatever military action you support.  This Order is not interested in changing anyone&#039;s personal opinions, rather celebrating the diversity of opinions and culture across the Realm.&lt;br /&gt;
&lt;br /&gt;
All within the laws of the province of Zoluren.&lt;br /&gt;
&lt;br /&gt;
==Official Charter and Bylaws==&lt;br /&gt;
&lt;br /&gt;
SECTION 1 - Reason for Founding&lt;br /&gt;
&lt;br /&gt;
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place Black Fox Hollow after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions from evil. Their children were sent to Therengia to learn the ways and teachings of Elanthia. When they returned as adults, they found their Sylvan home much changed. So they banded together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for leadership, guidance and a sense of family and support.&lt;br /&gt;
&lt;br /&gt;
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, &amp;quot;The History of the Order of the Black Fox&amp;quot;. Unfortunately, over time, this book has been misplaced. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks.&lt;br /&gt;
&lt;br /&gt;
SECTION 2 - Purpose&lt;br /&gt;
&lt;br /&gt;
The primary purpose Of the Order of the Black Fox is to guide those newly arrived in Elanthia in understanding the customs, culture, and history of the various races and peoples of our lands so they might understand and follow the traditions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Projects such as the restoration of public buildings and monuments damaged by war and the passage of time are supported by the Order, as well as efforts to document and preserve the history of the Realms.&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox strives to be an extended family and to provide care and support for all who abide by the laws and traditions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
In keeping with this, the order is also dedicated to helping the various people&#039;s of Elanthia remember and honor their cultural traditions and history. It is our belief that by sharing these in an atmosphere of mutual respect, we will come to understand and respect each other better.&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox is a group to which those in conflict may turn for mediation and peaceful resolution.&lt;br /&gt;
&lt;br /&gt;
The Order will offer both its members&#039; services and its own premises to any who request assistance, providing secure and neutral ground on which the disputants may meet to discuss and attempt to resolve their differences, end conflicts and secure treaties of any kind.&lt;br /&gt;
&lt;br /&gt;
SECTION 3 - Goals&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Fox strives to:&lt;br /&gt;
&lt;br /&gt;
1. Promote activities designed to help people learn and understand the traditions and history of the lands as well as sharing the traditions and history of their own diverse backgrounds and cultures.&lt;br /&gt;
2. Offer a sane and safe haven as well as mediators to resolve conflict without violence if at all possible.&lt;br /&gt;
3. Inspire the citizens of Elanthia to find enjoyment and gratification beyond the quest for material reward and personal gain.&lt;br /&gt;
4. Help those in need, regardless of personal recognition or glory.&lt;br /&gt;
5. Provide guidance to the inexperienced.&lt;br /&gt;
6. Provide a refuge from the storm and a place for convivial interaction.&lt;br /&gt;
&lt;br /&gt;
SECTION 4 - The Order&#039;s Insignia&lt;br /&gt;
&lt;br /&gt;
The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words &amp;quot;Order of the Black Fox&amp;quot; are embroidered in gold thread in flowing script.&lt;br /&gt;
&lt;br /&gt;
SECTION 5 - Item&lt;br /&gt;
&lt;br /&gt;
All members of the Order of the Black Fox receive on induction an iron pin cast in the shape of an alert black fox with glowing amber eyes to indicate their acceptance and support of the goals and ideals of the Order.&lt;br /&gt;
&lt;br /&gt;
SECTION 6 - Laws Of The Order&lt;br /&gt;
&lt;br /&gt;
1. Members are expected to read and abide by the Official Rules of Orders posted by the Administrator of Orders.&lt;br /&gt;
&lt;br /&gt;
2. Members of the Order of the Black Fox are expected to abide by the laws and customs of Elanthia which may prevail at any time or in any place in a reasonable and responsible manner that respects the rights of the people of the realms.&lt;br /&gt;
&lt;br /&gt;
3. Members are expected to fulfill their responsibility to take part in Order-sponsored events and activities at any level, by initiating, organizing or actualizing them, as stated in section, within reason and whenever possible.&lt;br /&gt;
&lt;br /&gt;
4. Members are expected to comply with any reasonable request for assistance made by a fellow Order member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Our Charter and by-laws are only reflective of the Sanctioning Orders.  If there are any discrepancies thenthe rule will be to obey Sanctioning Laws first and foremost. &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SECTION 7 - Officers and Council&lt;br /&gt;
&lt;br /&gt;
The Order must at all times maintain the following positions in accordance with the official rules of Orders outlined by the Administrator of Orders:&lt;br /&gt;
&lt;br /&gt;
There shall be a Speaker, Vice-Speaker, and a Council of no less than five.&lt;br /&gt;
&lt;br /&gt;
The Officers are the administrators and formal public representatives of the Order.&lt;br /&gt;
&lt;br /&gt;
The Council is the governing body of the Order.&lt;br /&gt;
&lt;br /&gt;
The authority and responsibilities of these positions are detailed in Sections 8 through 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 8 - Office of the Speaker&lt;br /&gt;
&lt;br /&gt;
The Speaker is required to understand the Provincial Administrator&#039;s rules and regulations regarding the creation and continuance of the Order, as well as the Order&#039;s own Charter and By-laws, including any changes which might be made in order to clarify for the membership those governing rules as well as the Order&#039;s own rules and laws.&lt;br /&gt;
&lt;br /&gt;
The Speaker is designated by the Order as the point of contact with the Provincial Administrator of Orders in any direct dealings.&lt;br /&gt;
&lt;br /&gt;
On those occasions when a council of the Orders is convened by the Administrator of Orders or other Government officials, the Speaker will attend to represent the Order.&lt;br /&gt;
&lt;br /&gt;
The Speaker has the authority, in the event that the Council lacks enough councilors to fill a majority of its seats, to appoint members until a majority has been reached.&lt;br /&gt;
&lt;br /&gt;
The Speaker has no vote in Council meetings.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the Speaker&#039;s term of office, but continued tenure is subject to Council approval. Should the incumbent Speaker resign or voted out of office, the Council will choose a replacement. The general membership will be informed so all interested candidates may put their names forward. If there are more than three candidates, the three candidates with the most votes will be listed on a second and final ballot.&lt;br /&gt;
&lt;br /&gt;
In the event the Speaker is unable to perform their duties for whatever reason, the duties of the Speaker will be performed by the Vice-Speaker.&lt;br /&gt;
&lt;br /&gt;
In the event the Vice-Speaker is unable to fill in for the Speaker for whatever reason, the duties will then fall to a member of the Council of Ten (no less than 5 per Sanction), selected by the Council.&lt;br /&gt;
&lt;br /&gt;
SECTION 9 - Office of the Vice-Speaker&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker is the second point of contact for the Provincial Administrator of Orders in the event that the Speaker is unable to attend a meeting or consultation with the Administrator of Orders or perform any other prescribed duty of the Speaker.&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker is required to understand the Provincial Administrator&#039;s rules and regulations regarding the creation and continuance of the Order, as well as the Order&#039;s own Charter and By-laws, including any changes which might be made in order to clarify for the membership those governing rules as well as the Order&#039;s own rules and laws.&lt;br /&gt;
&lt;br /&gt;
The Vice-Speaker has no vote in Council meetings.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the Vice-Speaker&#039;s term of office, but continued tenure is subject to Council approval. Should the incumbent Vice-Speaker resign or be voted out of office, Council will choose the replacement. Notice shall be given to the general membership so that all interested candidates may put their names forward. If there are more than three candidates, the three candidates with the most votes on the first ballot will be listed on a second and final ballot.&lt;br /&gt;
&lt;br /&gt;
In the event the Vice-Speaker is unable to fill in for the Speaker for whatever reason, the duties will then fall to a member of the Council of Ten (or at least five), selected by the Council.&lt;br /&gt;
&lt;br /&gt;
SECTION 10 - The Order Council&lt;br /&gt;
&lt;br /&gt;
The Council is considered the governing body of the Order, and consists of ten (no less than five per Sanction) council members, called Councilors.&lt;br /&gt;
&lt;br /&gt;
The Council must at all times have all at least five seats filled. (As per sanction)&lt;br /&gt;
&lt;br /&gt;
After the initial appointment of the Council, any council member vacating a seat has the right to appoint his or her replacement unless that council member has been removed for rule violations listed in Section 14, Removal from Office and Disciplinary procedures. In such instances, the Council has the right to vote the seat vacant and to vote in a replacement member.&lt;br /&gt;
&lt;br /&gt;
No Officer of the Order may simultaneously hold a Council seat. Should a Council member be voted into Office, that Council seat will be vacated, and the ex-Council member will not be allowed to appoint a successor. The vacant seat will be filled by vote of the remaining Council body.&lt;br /&gt;
&lt;br /&gt;
Council has the authority and the responsibility of voting in the Officers of the Order. A Council member may move a vote of no confidence in an Officer of the Order. If the motion of no confidence passes, the Council has the authority and responsibility of voting that officer out of office.&lt;br /&gt;
&lt;br /&gt;
Council has the authority to set the dues paid by the members. (We have none set)&lt;br /&gt;
&lt;br /&gt;
Council members have the authority and responsibility of voting in new members and voting out existing members when warranted.&lt;br /&gt;
&lt;br /&gt;
Council members have the authority and responsibility to appoint special committee Chairpersons as need dictates. This includes but is not limited to such positions as Membership Committee Chairperson, Office Administrator, Special Projects Coordinator and Mediation Team Leader.&lt;br /&gt;
&lt;br /&gt;
In the event that a Councilor cannot be contacted and has missed four consecutive Council meetings, the remaining Council has the right to vote that seat vacant, and to vote in a replacement member.&lt;br /&gt;
&lt;br /&gt;
There is no limit to a Councilor&#039;s term of office, but continued tenure is subject to Council approval. Should an incumbent Councilor be voted out of his or her position or resigns without naming a successor, Council will choose a replacement. Notice shall be given to the general membership so that all interested candidates may put their names forward. In the event that there are more than three candidates, the general membership shall be to vote for the final three they wish the Council to consider for the position.&lt;br /&gt;
&lt;br /&gt;
SECTION 11- Sub-Officers&lt;br /&gt;
&lt;br /&gt;
The Council has the authority to create sub-offices by vote.&lt;br /&gt;
&lt;br /&gt;
SECTION 12- Loans&lt;br /&gt;
&lt;br /&gt;
At this time funds are not loaned to officers or members. This is subject to change by council vote. If a loan is authorized, Council may raise or lower the loan limit of any member and may determine the rate of interest, if any.&lt;br /&gt;
&lt;br /&gt;
SECTION 13 - Membership Requirements&lt;br /&gt;
&lt;br /&gt;
Members of the Order are required to adhere to and uphold the Laws of the Order at all times.&lt;br /&gt;
&lt;br /&gt;
In compliance with the Order&#039;s stated purpose of providing mediation and conflict-resolution service and assistance to any who might request aid, Order members will be expected to assist in manning the Order offices and the Order Headquarters as their abilities allow and on such a schedule as will be determined. Also, members are expected to assist in whatever manner may reasonably be requested of them in a mediation process when their knowledge, abilities or skills might be helpful.&lt;br /&gt;
&lt;br /&gt;
Members are required to pay to the Order each month in a timely manner the dues appropriate to their experience and individual Guild standing. Dues are subject to revision and adjustment by the Council.&lt;br /&gt;
&lt;br /&gt;
Dues are presently set at the following:&lt;br /&gt;
&lt;br /&gt;
-- Nothing&lt;br /&gt;
&lt;br /&gt;
Failure to comply with any of these requirements will lead to a membership review and interview with Council. Depending on the circumstances, the member may face a fine or other penalty as determined by Council, up to and including dismissal from the Order where warranted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 14 - Procedures&lt;br /&gt;
&lt;br /&gt;
1) General Meetings&lt;br /&gt;
&lt;br /&gt;
General Meetings of the entire membership will be called on a quarterly basis. At these meetings, membership will be formally advised of the status of the Order and its standing with the Administrator of Orders. A Financial Report will be presented, as well as an update on any ongoing projects or business which may be in hand. General concerns of the membership at large may be addressed at these meetings as well, if deemed to be serious requests and presented for consideration in time for inclusion on the agenda.&lt;br /&gt;
&lt;br /&gt;
Matters to be presented for discussion at these meetings may be proposed by any member to any of the Officers or Councilors.&lt;br /&gt;
&lt;br /&gt;
The Speaker will be responsible for providing an agenda no less than seven real-world days prior to the date of the meeting, after which time no new business may be added to the agenda.&lt;br /&gt;
&lt;br /&gt;
2) Council Meetings&lt;br /&gt;
&lt;br /&gt;
Council meetings will be regularly scheduled every two real-world weeks. At this time, Council will review the matters presented for consideration, vote on those matters requiring action, receive the formal report of the Treasurer and deal with the ongoing administration of the Order.&lt;br /&gt;
&lt;br /&gt;
Per the official rules of Orders as set out by the Administrator of Orders, the Council meetings will be closed to all except members of the council including the Speaker and Vice-Speaker unless invited to attend by the Council.&lt;br /&gt;
&lt;br /&gt;
A minimum of seven members of Council must be present for any action taken to be valid and binding. (Five as per new Sanction)&lt;br /&gt;
&lt;br /&gt;
Any member with a concern or complaint may approach a Councilor or Officer of the Order to request that the matter be presented for discussion in Council. At the discretion of the Council, the Member business may be dealt with, tabled to be taken up at the next General Meeting, or, if deemed to be frivolous or malicious, dismissed.&lt;br /&gt;
&lt;br /&gt;
The Chairperson of the Council, as selected by the council, will be responsible for providing an agenda for the meeting no less than three real-world days prior to the Council meeting date, after which no new business may be presented. Having been advised of the agenda in this manner, any vote taken by a majority of Council in the meeting will be considered binding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECTION 15 - Removal from Office and Disciplinary Procedures&lt;br /&gt;
&lt;br /&gt;
Continued failure to take part in some manner in any of the Order&#039;s official events will lead to censure of the uninvolved member. If the lack of involvement persists after Council review, interview and warning, and in spite of fines or other admonitory actions taken against the member, the Council has the right to vote for removal from membership.&lt;br /&gt;
&lt;br /&gt;
Members whose personal activities or behavior conflict with the goals of the Order itself, reflect poorly on the Order&#039;s public image and adversely affect its standing with the Provincial Administrator of Orders will be called before Council to explain those actions. If, in the opinion of Council, the action or behavior leading to the interview are indefensible then the Council may vote for removal from membership.&lt;br /&gt;
&lt;br /&gt;
Activities which might lead to Council taking such action include but are not limited to: arbitrary or aggressive PvP, bullying of newcomers and younglings, item theft or grave robbing, continuing harassment of another player or players.&lt;br /&gt;
&lt;br /&gt;
Less severe penalties for transgressions on the part of any member will include, by decision of Council, any or all of the following:&lt;br /&gt;
&lt;br /&gt;
1. Fines&lt;br /&gt;
2. Official censure by Council&lt;br /&gt;
3. Public censure before the Membership body, either in the newsletter or at the General Meeting of the Order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Insignia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
an enameled-iron black fox pin with bright amber eyes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal.  Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom.  A flowing script winds around the edge.&lt;br /&gt;
:There appears to be something written on it.&lt;br /&gt;
::A black fox pin reads:&lt;br /&gt;
::&amp;quot;Member of the Order of the Black Fox.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Description&#039;&#039;&#039;: The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words &amp;quot;Order of the Black Fox&amp;quot; are embroidered in gold thread in bold, flowing script.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:blazon.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blazon&#039;&#039;&#039;: Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.&lt;br /&gt;
 &lt;br /&gt;
==Related Items==&lt;br /&gt;
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:&lt;br /&gt;
&lt;br /&gt;
[[Order of the Black Fox/Gifts and prizes|Order of the Black Fox Gifts and Prizes]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations,Order of the Black Fox}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Cleric_Guild_Cloisters&amp;diff=645721</id>
		<title>Crossing Cleric Guild Cloisters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Cleric_Guild_Cloisters&amp;diff=645721"/>
		<updated>2024-06-17T12:24:04Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Crossing&lt;br /&gt;
|map=RanikMap1&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Cleric&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=30&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=8 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;[[File:Crossing Cleric Cloisters.gif|center|400px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Aetherie]]&lt;br /&gt;
| slender lancet arch frescoed with darkly iridescent peacock plumes&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Kalisse&lt;br /&gt;
| pale oak door etched with a towering mountain pattern&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Malichist&lt;br /&gt;
| large willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Feadaim&lt;br /&gt;
| ash door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Xeran&lt;br /&gt;
| plain pine door with a sparkling crystal handle&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aylina&lt;br /&gt;
| simple pine arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Loegan&lt;br /&gt;
| walnut door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rienaus&lt;br /&gt;
| rounded goldenoak door painted with a weeping willow&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Gnik&lt;br /&gt;
| midnight-blue marble arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Tomlunain&lt;br /&gt;
| silversteel-covered door polished to a mirror finish &lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Mindinium&lt;br /&gt;
| myrtlewood door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Istercal]]&lt;br /&gt;
| plain willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rayik&lt;br /&gt;
| willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Orania&lt;br /&gt;
| laurelwood door preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Reshnae&lt;br /&gt;
| wide teak door adorned with a large wreath displaying several pinecones&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Silhouete&lt;br /&gt;
| silverwood door elaborately carved with blooming vines with a vine of red rosebuds draped along the frame&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Elicaste&lt;br /&gt;
| silverwood door elaborately carved with blooming vines accented by a wreath of red and orange leaves framing sunflowers and burgundy berries&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Messer&lt;br /&gt;
| sturdy iron door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Candlelight&lt;br /&gt;
| blue laurelwood door with a vibrant honeysuckle garland draped along the lintel&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rmill&lt;br /&gt;
| dark walnut door with a golden bell shaped like a closed eye &lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aidari&lt;br /&gt;
| ivory-tinted yew door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Moreoco&lt;br /&gt;
| iron-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Sarima&lt;br /&gt;
| myrtlewood door with a huge dragon-shaped brass handle&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Khagali&lt;br /&gt;
| plain willow door preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Ravenfare&lt;br /&gt;
| pine door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Atuen]]&lt;br /&gt;
| arched oak door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Asrodin&lt;br /&gt;
| plain pine door framed by a shimmering golden arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Vastriff&lt;br /&gt;
| pure black obsidian arch illuminated by torches set in iron sconces&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aigeann&lt;br /&gt;
| midnight-green coral arch preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Misaericordia&lt;br /&gt;
| narrow elm door with a wide old-fashioned keyhole &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Cleric_Guild_Cloisters&amp;diff=645720</id>
		<title>Crossing Cleric Guild Cloisters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Cleric_Guild_Cloisters&amp;diff=645720"/>
		<updated>2024-06-17T12:22:45Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Claimed home.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|city=Crossing&lt;br /&gt;
|map=RanikMap1&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=Cleric&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=30&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=8 Aug 2022&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;[[File:Crossing Cleric Cloisters.gif|center|400px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Aetherie]]&lt;br /&gt;
| slender lancet arch frescoed with darkly iridescent peacock plumes&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Kalisse&lt;br /&gt;
| pale oak door etched with a towering mountain pattern&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Malichist&lt;br /&gt;
| large willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Feadaim&lt;br /&gt;
| ash door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Xeran&lt;br /&gt;
| plain pine door with a sparkling crystal handle&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aylina&lt;br /&gt;
| simple pine arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Loegan&lt;br /&gt;
| walnut door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rienaus&lt;br /&gt;
| rounded goldenoak door painted with a weeping willow&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Gnik&lt;br /&gt;
| midnight-blue marble arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Tomlunain&lt;br /&gt;
| silversteel-covered door polished to a mirror finish &lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Mindinium&lt;br /&gt;
| myrtlewood door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [Istercal}&lt;br /&gt;
| plain willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rayik&lt;br /&gt;
| willow door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Orania&lt;br /&gt;
| laurelwood door preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Reshnae&lt;br /&gt;
| wide teak door adorned with a large wreath displaying several pinecones&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Silhouete&lt;br /&gt;
| silverwood door elaborately carved with blooming vines with a vine of red rosebuds draped along the frame&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Elicaste&lt;br /&gt;
| silverwood door elaborately carved with blooming vines accented by a wreath of red and orange leaves framing sunflowers and burgundy berries&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 5&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Messer&lt;br /&gt;
| sturdy iron door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Candlelight&lt;br /&gt;
| blue laurelwood door with a vibrant honeysuckle garland draped along the lintel&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Rmill&lt;br /&gt;
| dark walnut door with a golden bell shaped like a closed eye &lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aidari&lt;br /&gt;
| ivory-tinted yew door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Moreoco&lt;br /&gt;
| iron-trimmed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Sarima&lt;br /&gt;
| myrtlewood door with a huge dragon-shaped brass handle&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Khagali&lt;br /&gt;
| plain willow door preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Ravenfare&lt;br /&gt;
| pine door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Atuen]]&lt;br /&gt;
| arched oak door&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Asrodin&lt;br /&gt;
| plain pine door framed by a shimmering golden arch&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Vastriff&lt;br /&gt;
| pure black obsidian arch illuminated by torches set in iron sconces&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Aigeann&lt;br /&gt;
| midnight-green coral arch preceded by a woven kokona reed doormat&lt;br /&gt;
|-&lt;br /&gt;
| Residential Cloisters - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Misaericordia&lt;br /&gt;
| narrow elm door with a wide old-fashioned keyhole &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645078</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645078"/>
		<updated>2024-05-29T19:31:06Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Istercal&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
|Image File=istercal-pic.png&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Soul Cleanser Istercal&#039;&#039;&#039;, Nikabi Tokaru, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
He has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&#039;s badge,, a wide cambrinth armband, a sanowret crystal, a reinforced cougar-hide targe, a supple leather mask with an articulated leather beard, some supple leather gloves tooled with the imprint of a knife, a silvery cloak, a card collector&#039;s case, a rugged backpack, a fang-tipped iron earring, a silver-edged scabbard, a large tapestry sack woven in warm shades of gold and amber, a stiff leather jerkin with suede lining, some leather vambraces with heavy brass buckles, a frosty lazurite ring bearing the crest of the Cleric&#039;s Guild, some sapphire leather leggings, some reinforced leather greaves secured with brass buckles, an etched silver instrument case and some boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Kin to [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Istercal-pic.png&amp;diff=645077</id>
		<title>File:Istercal-pic.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Istercal-pic.png&amp;diff=645077"/>
		<updated>2024-05-29T19:29:42Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645076</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645076"/>
		<updated>2024-05-29T19:10:37Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Istercal&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Soul Cleanser Istercal&#039;&#039;&#039;, Nikabi Tokaru, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
He has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&#039;s badge,, a wide cambrinth armband, a sanowret crystal, a reinforced cougar-hide targe, a supple leather mask with an articulated leather beard, some supple leather gloves tooled with the imprint of a knife, a silvery cloak, a card collector&#039;s case, a rugged backpack, a fang-tipped iron earring, a silver-edged scabbard, a large tapestry sack woven in warm shades of gold and amber, a stiff leather jerkin with suede lining, some leather vambraces with heavy brass buckles, a frosty lazurite ring bearing the crest of the Cleric&#039;s Guild, some sapphire leather leggings, some reinforced leather greaves secured with brass buckles, an etched silver instrument case and some boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Kin to [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645075</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645075"/>
		<updated>2024-05-29T19:10:13Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Istercal&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Soul Cleanser Istercal&#039;&#039;&#039;, Nikabi Tokaru, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&#039;s badge,, a wide cambrinth armband, a sanowret crystal, a reinforced cougar-hide targe, a supple leather mask with an articulated leather beard, some supple leather gloves tooled with the imprint of a knife, a silvery cloak, a card collector&#039;s case, a rugged backpack, a fang-tipped iron earring, a silver-edged scabbard, a large tapestry sack woven in warm shades of gold and amber, a stiff leather jerkin with suede lining, some leather vambraces with heavy brass buckles, a frosty lazurite ring bearing the crest of the Cleric&#039;s Guild, some sapphire leather leggings, some reinforced leather greaves secured with brass buckles, an etched silver instrument case and some boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Kin to [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645074</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645074"/>
		<updated>2024-05-29T19:08:06Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Soul Cleanser Istercal&#039;&#039;&#039;, Nikabi Tokaru, a Prydaen Cleric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&#039;s badge,, a wide cambrinth armband, a sanowret crystal, a reinforced cougar-hide targe, a supple leather mask with an articulated leather beard, some supple leather gloves tooled with the imprint of a knife, a silvery cloak, a card collector&#039;s case, a rugged backpack, a fang-tipped iron earring, a silver-edged scabbard, a large tapestry sack woven in warm shades of gold and amber, a stiff leather jerkin with suede lining, some leather vambraces with heavy brass buckles, a frosty lazurite ring bearing the crest of the Cleric&#039;s Guild, some sapphire leather leggings, some reinforced leather greaves secured with brass buckles, an etched silver instrument case and some boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Kin to [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nawain/Pilgrimage_for_the_Redivawzis&amp;diff=645072</id>
		<title>Nawain/Pilgrimage for the Redivawzis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nawain/Pilgrimage_for_the_Redivawzis&amp;diff=645072"/>
		<updated>2024-05-29T18:17:06Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: /* Travelers on the Svetstaka (Sacred Path) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|[[File:Encamped3.png|frameless|200px|alt=A handful of armed and armored individuals guard a bonfire at a forested encampment.|]]&lt;br /&gt;
|It&#039;s time to go back. We need to see if our homeland is ready for our return. We need to see with our own eyes the blood-watered dirt, the moss-covered bones, the empty roads... And start to put it right again.&lt;br /&gt;
A pilgrimage is proposed, to the last known location of the redivawzis. The group will travel as quickly as it can, but it has a sworn duty to destroy any undead it encounters. They will cleanse any polluted waters they find, and will gather seeds and samples of the traditional herbs and plants, and encourage them to grow in Siksraja. The pilgrims will be the eyes, ears, and hands of our People, and everything they learn will be shared with the Elders, the Hubs, the packs, and whomever asks.&lt;br /&gt;
&lt;br /&gt;
If successful, the pilgrims will find where the redivawzis was last known to be. It may be defiled. It may be shattered. Or it may be whole and untouched, Coshivi&#039;s gift to His children. Depending on what they have seen and experienced, and how many hostile undead still befoul the lands, they may even attempt the journey to Odcoru itself.&lt;br /&gt;
&lt;br /&gt;
Perhaps it will be in our lifetimes that our People return to the West. Perhaps our home is ready and waiting for us to return, and our pilgrimage will herald the start of another migration.&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to try. We are the Rakash Packs, and the Prydaen Hubs. We are every ranger, every holy warrior, every mage and storyteller, every fighter, healer, every... acquisitions or logistics expert. Everyone who will help us forge a trail to the redivawzis.&lt;br /&gt;
&lt;br /&gt;
It&#039;s time to go home.&lt;br /&gt;
Be a part of the journey!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Phase: Engagement=&lt;br /&gt;
We are currently spreading the word to everyone we know we&#039;ll need in order to be successful, and to everyone who might want to come. Watch this space for brainstorming ideas to encourage engagement and get the word out.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Next Phase: Research=&lt;br /&gt;
The next step involves finding stories and journals and maps about the path between Siksraja and Odcoru, interviewing people who made the trip before, and finding any information we can about what current conditions are. Watch this space for brainstorming ideas about how to get the information we need and what information to be searching for.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
=Travelers on the Svetstaka (Sacred Path)=&lt;br /&gt;
&lt;br /&gt;
Below is a list of individuals associated with the Pilgrimage for the Redivawzis, either as someone intending to make the journey, or as someone offering logistical and informational support, but not wanting to make the trip themselves. More specific roles will be spelled out as they are defined.&lt;br /&gt;
&lt;br /&gt;
If your character is interested in participating, feel free to add your name below!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Role (Pilgrim/Support)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nawain|Nawain Augtaire]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekhelet|Tekhelet Augtaire]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Khearkrash|Khearkrash NoRoken&#039;Vilks]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Sfolstikena|Sfolstikena NoRoken&#039;Vilks]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Elurora|Elurora]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnris|Finnris]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Dytt|Dytt]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Vekara|Vekara Vauns&#039;Arotru]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Siendra|Siendra Vauns&#039;Arotru]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Hondashi|Hondashi Rosepaw]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Allye|Allye Karayilma]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Kethrai|Kethrai]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Anuril|Anuril]] || Escort&lt;br /&gt;
|-&lt;br /&gt;
| [[Betlind|Betlind Belhule]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Mavekaelaja|Mavekaelaja]] || Support, Rawrs Sairnawks (Whispermaster)&lt;br /&gt;
|-&lt;br /&gt;
| [[Istercal|Istercal]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Jundara|Jundara]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
| * [[Nawain/Logs/20240515|Announcement of a Pilgrimage (449-02-56)]]&lt;br /&gt;
|-&lt;br /&gt;
| * [[Nawain/Logs/20240525|Discussion and Planning (449-03-102)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Letters=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645071</id>
		<title>Istercal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Istercal&amp;diff=645071"/>
		<updated>2024-05-29T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: Created page with &amp;quot;===Description===  You see &amp;#039;&amp;#039;&amp;#039;Soul Cleanser Istercal&amp;#039;&amp;#039;&amp;#039;, Nikabi Tokaru, a Prydaen Cleric.&amp;lt;br /&amp;gt; has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt; He is short for a Prydaen.&amp;lt;br /&amp;gt; He is a mouse-catcher.&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&amp;#039;s badge,, a wide cambri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Soul Cleanser Istercal&#039;&#039;&#039;, Nikabi Tokaru, a Prydaen Cleric.&amp;lt;br /&amp;gt;&lt;br /&gt;
has a square face, cat-slitted milky blue eyes and a small nose.  His silver mane is very long and thick.  He has black fur with a sepia belly and silver marbling, a curving tail and a thin build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is short for a Prydaen.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a mouse-catcher.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a slender iron eyebrow ring dangling a mystic topaz sigil, a pilgrim&#039;s badge,, a wide cambrinth armband, a sanowret crystal, a reinforced cougar-hide targe, a supple leather mask with an articulated leather beard, some supple leather gloves tooled with the imprint of a knife, a silvery cloak, a card collector&#039;s case, a rugged backpack, a fang-tipped iron earring, a silver-edged scabbard, a large tapestry sack woven in warm shades of gold and amber, a stiff leather jerkin with suede lining, some leather vambraces with heavy brass buckles, a frosty lazurite ring bearing the crest of the Cleric&#039;s Guild, some sapphire leather leggings, some reinforced leather greaves secured with brass buckles, an etched silver instrument case and some boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
* Kin to [[Jundara]]&lt;br /&gt;
* Apprentice of [[Xenxeth]]&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nawain/Pilgrimage_for_the_Redivawzis&amp;diff=645070</id>
		<title>Nawain/Pilgrimage for the Redivawzis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nawain/Pilgrimage_for_the_Redivawzis&amp;diff=645070"/>
		<updated>2024-05-29T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;TIMGSMITH2: /* Travelers on the Svetstaka (Sacred Path) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|[[File:Encamped3.png|frameless|200px|alt=A handful of armed and armored individuals guard a bonfire at a forested encampment.|]]&lt;br /&gt;
|It&#039;s time to go back. We need to see if our homeland is ready for our return. We need to see with our own eyes the blood-watered dirt, the moss-covered bones, the empty roads... And start to put it right again.&lt;br /&gt;
A pilgrimage is proposed, to the last known location of the redivawzis. The group will travel as quickly as it can, but it has a sworn duty to destroy any undead it encounters. They will cleanse any polluted waters they find, and will gather seeds and samples of the traditional herbs and plants, and encourage them to grow in Siksraja. The pilgrims will be the eyes, ears, and hands of our People, and everything they learn will be shared with the Elders, the Hubs, the packs, and whomever asks.&lt;br /&gt;
&lt;br /&gt;
If successful, the pilgrims will find where the redivawzis was last known to be. It may be defiled. It may be shattered. Or it may be whole and untouched, Coshivi&#039;s gift to His children. Depending on what they have seen and experienced, and how many hostile undead still befoul the lands, they may even attempt the journey to Odcoru itself.&lt;br /&gt;
&lt;br /&gt;
Perhaps it will be in our lifetimes that our People return to the West. Perhaps our home is ready and waiting for us to return, and our pilgrimage will herald the start of another migration.&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to try. We are the Rakash Packs, and the Prydaen Hubs. We are every ranger, every holy warrior, every mage and storyteller, every fighter, healer, every... acquisitions or logistics expert. Everyone who will help us forge a trail to the redivawzis.&lt;br /&gt;
&lt;br /&gt;
It&#039;s time to go home.&lt;br /&gt;
Be a part of the journey!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Phase: Engagement=&lt;br /&gt;
We are currently spreading the word to everyone we know we&#039;ll need in order to be successful, and to everyone who might want to come. Watch this space for brainstorming ideas to encourage engagement and get the word out.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Next Phase: Research=&lt;br /&gt;
The next step involves finding stories and journals and maps about the path between Siksraja and Odcoru, interviewing people who made the trip before, and finding any information we can about what current conditions are. Watch this space for brainstorming ideas about how to get the information we need and what information to be searching for.&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
=Travelers on the Svetstaka (Sacred Path)=&lt;br /&gt;
&lt;br /&gt;
Below is a list of individuals associated with the Pilgrimage for the Redivawzis, either as someone intending to make the journey, or as someone offering logistical and informational support, but not wanting to make the trip themselves. More specific roles will be spelled out as they are defined.&lt;br /&gt;
&lt;br /&gt;
If your character is interested in participating, feel free to add your name below!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Role (Pilgrim/Support)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nawain|Nawain Augtaire]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekhelet|Tekhelet Augtaire]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Khearkrash|Khearkrash NoRoken&#039;Vilks]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Sfolstikena|Sfolstikena NoRoken&#039;Vilks]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Elurora|Elurora]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Finnris|Finnris]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Dytt|Dytt]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Vekara|Vekara Vauns&#039;Arotru]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Siendra|Siendra Vauns&#039;Arotru]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Hondashi|Hondashi Rosepaw]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Allye|Allye Karayilma]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Kethrai|Kethrai]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Anuril|Anuril]] || Escort&lt;br /&gt;
|-&lt;br /&gt;
| [[Betlind|Betlind Belhule]] || Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
| [[Mavekaelaja|Mavekaelaja]] || Support, Rawrs Sairnawks (Whispermaster)&lt;br /&gt;
|-&lt;br /&gt;
|Istercal&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|-&lt;br /&gt;
|Jundara&lt;br /&gt;
|Pilgrim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Logs=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
| * [[Nawain/Logs/20240515|Announcement of a Pilgrimage (449-02-56)]]&lt;br /&gt;
|-&lt;br /&gt;
| * [[Nawain/Logs/20240525|Discussion and Planning (449-03-102)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Letters=&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TIMGSMITH2</name></author>
	</entry>
</feed>