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	<updated>2026-04-22T12:44:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:THAYET&amp;diff=641206</id>
		<title>User:THAYET</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:THAYET&amp;diff=641206"/>
		<updated>2024-02-09T00:42:11Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of [[Jessalyne]] and co-admin of [http://www.avendar.net Avendar].&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=641205</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=641205"/>
		<updated>2024-02-09T00:28:38Z</updated>

		<summary type="html">&lt;p&gt;THAYET: rewritten in light of many years&amp;#039; worth of changes to these systems both mechanically and in lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Outrage is the dual-track system applied to [[Necromancer]]s, divided into two distinct and fully separate types: Divine and Social. The Outrage mechanic is intended to model both the social unacceptability of the practice of necromancy as well as the personal enmity of the [[Immortals]] as directed at the Necromancer in question. Social or Divine &#039;&#039;Corruption&#039;&#039; are separate and much less punitive mechanics applied only to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
Outrage of both types will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]]. This timer resets at midnight central time. Divine Outrage will drain quicker than Social Outrage. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139976148445565019 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) is ostensibly a measure of how tainted a [[Necromancer]] is in the eyes of the gods. Little is known about the in-lore physics of Divine Outrage, but its practical effect is that it attracts the Immortals&#039; judgmental attention. A Necromancer with too much Divine Outrage risks the wrath of the gods; performing any action that causes further Outrage has a &amp;gt;5% chance of being slain undramatically where they stand as an expression of the gods&#039; contempt, as a reminder that the Necromancer remains fully within the Immortals&#039; power.&lt;br /&gt;
&lt;br /&gt;
[[Lich]]es or people who have achieved some measure of true [[Transcendence]] are above being struck down by the gods&#039; whimsy. All other Necromancers are subject to the negative effects of Divine Outrage. The [[Philosophers of the Knife]] in particular have historically, for reasons unknown, appeared to attract a disproportionate amount of divine wrath compared to other necromantic cults.&lt;br /&gt;
&lt;br /&gt;
A [[Forsaken]] Necromancer will have a DO &amp;quot;floor&amp;quot; based on their circle, stopping at 100th. Your DO may not drop below this floor. If you are at the floor when you circle, your DO will go up.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
&lt;br /&gt;
* Casting [[:Category:Animation spellbook|Animation]] or [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] spells&lt;br /&gt;
** After you cast your first spell from either spellbook, you do not gain any more Outrage for casting more spells from the same spellbook in the next five minutes, e.g. casting [[Butcher&#039;s Eye]] then [[Kura-Silma]] would result in one hit of DO, but casting Butcher&#039;s Eye and [[Quicken the Earth]] will get you two.&lt;br /&gt;
* Most [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Getting [[Marriage|married]] (which requires a special process for Forsaken necromancers).&lt;br /&gt;
** When Forsaken, this process generates more DO than any other single action.&lt;br /&gt;
** Unsullied and Redeemed necromancers can get married just like any other adventurer, and do not get DO for it.&lt;br /&gt;
* Forsaken necromancers risk quickly accruing DO for hanging around consecrated holy places, like altars.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued, roughly in order. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a Necromancer&#039;s career.&lt;br /&gt;
&lt;br /&gt;
* Beneficial [[holy magic]] cannot be used on the Necromancer. This is usually invisible; the first person messaging will indicate when this is happening.&lt;br /&gt;
* The ability to gain new favors is lost, though any already already acquired remain.&lt;br /&gt;
* [[Clerics]], [[Moon Mages]], and [[Empaths]] may detect corruption in a Necromancer&#039;s aura or life force with {{com|PERCEIVE}} or {{tt|TOUCH}}.&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will conceal the scars in your aura and even allow Empaths to touch you without harm.&lt;br /&gt;
* Empaths are no longer able to transfer wounds from the Necromancer and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a Necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will allow a Necromancer to use [[Embrace of the Vela&#039;Tohr]], but an Empath still cannot transfer their wounds directly.&lt;br /&gt;
* [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
* Their alternate spell preparation becomes unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Becoming [[Forsaken]] if they are not already, even in the absence of using Animation spells.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**This results in death the first time, but is not the same as a smiting and does not message the game that you were smote by an Immortal. &lt;br /&gt;
* Each time more Divine Outrage is accrued, there is a small chance (&amp;gt;5%) of one of the Immortals simply killing the Necromancer outright.&lt;br /&gt;
&lt;br /&gt;
===Managing Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. This does not give you more Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse. Praying sets you to kneeling unless done while invisible, and it will always pull you from hiding even if also invisible.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || N/A  || The experience leaves you feeling somehow exposed.&amp;lt;br&amp;gt;&#039;&#039;(This indicating your DO is at a level that is detectable to Clerics and Moon Mages.&amp;lt;br&amp;gt;You do not pick up more Divine Outrage when you receive this message.&#039;&#039;&amp;lt;ref&amp;gt;GM [[Koror]], via the official discord ([https://discord.com/channels/619301383451181075/619330471637286942/1037069710442893353 link])&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Outrage may also be reduced once per day with [[Tyura_Circle/Bahaya|bahaya circle]]s. These only become available at 100th circle.&lt;br /&gt;
&lt;br /&gt;
The best way to avoid the &amp;quot;DO Death Spiral&amp;quot; is to be conscientious about when and how you apply your buffs or use Animation magic, avoid altars, and don&#039;t get married.&lt;br /&gt;
&lt;br /&gt;
===Divine Corruption===&lt;br /&gt;
[[Holy magic]] users that attempt to wield necromancy will acquire &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. As with Divine Outrage, the afflicted character will experience the adverse effects listed above, like being unable to benefit from holy magic or Empathic healing. It is also possible for non-Necromancers to pick up the apparent taint of necromancy without actually practicing it; Moon Mages that &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their foresight to {{skill|Thanatology}} will suffer from corruptive effects for a brief time due to a symbolic interaction with the [[Hunger]].&lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) is a measure of how monstrous (or [[Perverse]]) a [[Necromancer]] is in the eyes of society, and by extension how badly that society wants that Necromancer dead. This is handled on a per-province basis, though there are actions and items that may affect your SO in multiple provinces at once. Some non-provincial areas, such as the [[Soul of Maelshyve]] or some festival grounds, default to [[Zoluren]] for purposes of SO. Social Outrage &#039;&#039;only&#039;&#039; applies penalties; it will never benefit a Necromancer to have SO.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* Having a [[:Category:Necromancer titles|Necromancer title]] up in a standard justice zone.&lt;br /&gt;
* Having the Necromancer profession visible (as in the {{com|SET}} command) in a standard justice zone.&lt;br /&gt;
* Having [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active in a standard justice zone.&lt;br /&gt;
* Having a [[Quicken the Earth|construct]] or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Casting a Necromancer spell with a &#039;&#039;visible effect&#039;&#039; in a standard justice zone.&lt;br /&gt;
* Attempting to interact with or use any town service if your Outrage is above the 50% threshold&lt;br /&gt;
**Exceptions to this are: withdrawing money, selling bundles or gems, stat training, and paying debts.&lt;br /&gt;
* Acquiring warrants for any crime.&lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]]es in a standard justice zone will apply additional SO.&lt;br /&gt;
** Arrests do not increase SO.&lt;br /&gt;
* Wearing or holding a &amp;quot;[[Outrage/Items|blatantly necromantic item]]&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
====Suspicion====&lt;br /&gt;
Suspicion is a mechanic that exists in [[Therengia]] only to reflect its exceptional intolerance to necromancy. Any [[Forsaken]] [[Necromancer]] that stands unconcealed (i.e. unhidden and uninvisible) in a standard justice zone in Therengia will accrue suspicion. When enough time has passed (approximately 45 minutes), this will result in an automatic accusation of [[Forbidden Practices]] and a large amount of Social Outrage. [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will roughly double the amount of time before an automatic accusation. Hiding or becoming invisible will pause but not reset the timer; to drain the timer you must remain outside of standard justice zones for an equivalent amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Unsullied]] and [[Redeemed]] Necromancers do not accrue suspicion at all, and can spend indefinite amounts of time in standard justice zones provided they are not doing something else to provoke Social Outrage. &amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Effects of Social Outrage===&lt;br /&gt;
The effects of Social Outrage are limited but brutal, and involve effectively locking you out of accessing town services or hanging out in civilized areas.&lt;br /&gt;
&lt;br /&gt;
* Once Social Outrage has reached the 50% threshold, attempting to interact with any town service &#039;&#039;except&#039;&#039; withdrawing money or paying debts will add more SO and result in instant arrest.&lt;br /&gt;
* Lingering in a standard justice area after being charged with [[Forbidden Practices]] with high SO may lead to death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancers will high Social Outrage will receive more SO when sending out thoughts on public [[gwethdesuan]] channels.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Managing Social Outrage===&lt;br /&gt;
The {{com|justice}} command can be used to check the state of an area and will also indicate if your Outrage is still high from a previous accusation and in what province. Broadly, this track is only relevant in standard [[justice]] zones; in clan justice zones, one may freely cast any spell, have a [[Risen]] with them, or teach [[Sorcery]] to your hearts&#039; content, though interacting with most town services with [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active will still lead to SO.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&amp;lt;br/&amp;gt;&#039;&#039;(This tier has a much larger range compared to the others.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asking a [[Necromancer]] guildleader about the Perverse will provoke various additional responses if you possess at least 50% of the maximum SO possible.&lt;br /&gt;
&lt;br /&gt;
During invasions, there will be an additional note that the guards are distracted or busy at the moment; this means some Social Outrage and Corruption mechanics have been suspended for the duration of the invasion, such as casting obviously sorcerous or necromantic spells. Note that not every kind of invasion will suspend those mechanics.&lt;br /&gt;
&lt;br /&gt;
Once acquired, SO will drain at different rates for different provinces. [[Therengia]] is the most intolerant, [[Ilithi]] is the most lenient, and all other provinces fall somewhere in between with small variations. It takes roughly 3-4 real-life days to drain per tier of Outrage, with potentially longer at the highest tier. There is a cap; to drain SO from max to zero is about one real-life month. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139975226080383067 link])&amp;lt;/ref&amp;gt; The best way to avoid the &amp;quot;SO Death Spiral&amp;quot; is to get out of any standard justice zone as quickly as possible at the very first Forbidden Practices charge and stay out until the {{com|justice}} command indicates you are no longer infamous.&lt;br /&gt;
&lt;br /&gt;
===Social Corruption===&lt;br /&gt;
Non-necromancers that perform outrageous acts will acquire &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage. This occurs from wearing [[Outrage/Items|blatantly necromantic items]], teaching [[Sorcery_skill|sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or performing [[Shifting|Empathic Shifting]] within a standard justice zone. The impact of Social Corruption is similar to that of Outrage, but much less punitive and with a much shorter duration.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:THAYET&amp;diff=636922</id>
		<title>User:THAYET</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:THAYET&amp;diff=636922"/>
		<updated>2023-12-28T06:06:29Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trylaine&amp;diff=636692</id>
		<title>Trylaine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trylaine&amp;diff=636692"/>
		<updated>2023-12-27T05:33:29Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Trylaine Aurthos&lt;br /&gt;
|status=u&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=-&lt;br /&gt;
|map=-&lt;br /&gt;
}}&lt;br /&gt;
Was involved in some events featuring [[Timothy/Events|Timothy]].&lt;br /&gt;
&lt;br /&gt;
Was reportedly the cloaked figure riding the tortoise that collided with (and sunk?) the [[Dawnsinger]], [[Jourok]]&#039;s ship, during an attack by pirates on the [[Lybadel]].  At the time, the Lybadel was carrying [[Edenlaen]] back towards [[Shard]] to alert [[Kirew]] of [[Vordemar]]&#039;s impending assassination attempt.  [[Edenlaen]] said that it was a great honor to meet Trylaine.&lt;br /&gt;
&lt;br /&gt;
Reputedly can sense death in others before it even happens, even to the point of being able to sense every death on the planet.  Very old and has very sensitive senses.  Can shift himself, which is very difficult.&lt;br /&gt;
&lt;br /&gt;
Supposedly &amp;quot;Ascended,&amp;quot; though what exactly it means is unknown.&lt;br /&gt;
&lt;br /&gt;
==From the play.net boards, 21 June 2003, author unknown==&lt;br /&gt;
The Lybadel was filled with Empaths headed toward Aesry. We repelled a schooner with little difficulty, working together and manning the mangonels.&lt;br /&gt;
&lt;br /&gt;
Soon after the schooner sank, the Dawnsinger appeared off in the distance. Jourok started making gwethly threats, fired some hot pitch at the folks that were waiting on shore for all of us in Aesry.&lt;br /&gt;
&lt;br /&gt;
We were fairly certain he was going to board us. Then we hear Jourok on the gwethdesuan, something to the tune of &amp;quot;Be careful there, laddy...watch out for the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And boom. Jourok is struck down, Dawnsinger disappears from sight.&lt;br /&gt;
&lt;br /&gt;
As we all wandered off the boat, we saw a giant tortoise come up to shore with a passenger. Apparently the turtle was what struck the ship. This was later confirmed by the passenger, who explained that the rest of the crew was safe.&lt;br /&gt;
&lt;br /&gt;
And THAT is what happened to Jourok. Must be humiliating to crash a ship like that. Heh &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From the play.net boards,  21 June 2003, author player of: Seihjin Verackai ==&lt;br /&gt;
A Lord, A Lady, A Pirate, and A Legend &lt;br /&gt;
&lt;br /&gt;
Too tired to write an IC post...&lt;br /&gt;
&lt;br /&gt;
Last night Lady Edenlaen happened upon my character studying in the Great Tower. She asked him a favor and seemed in a hurry. At her request to escort her to his home island of Surlaenis, he decided that with the time constraints, Lord Rayth would probably have needed him to escort her if he was present rather than stay in Shard for Rayth and let Edenlaen go without proper company. Hesitant at first, Lord Seihjin realized there would be no stopping her and to leave her to travel alone would be regretable.&lt;br /&gt;
&lt;br /&gt;
Decision made, Seihjin gladly accepted the request of the Ferdahl&#039;s court lady and was anxious to see home. They arrived rather swiftly with fortune on their side, catching a timely moongate across the chasm thanks to one named Wyloth. Upon arrival at Riverhaven, the two met with several empaths upon the wait for the Lybadel who had seen visions when near death. These visions seemed to have them looking towards Surlaenis, and they were there in good number.&lt;br /&gt;
&lt;br /&gt;
Once the ship finally arrived, their travels grew interesting. The large group of empaths, now joined by a small number warriors, were well prepared for a pirate attack via the red-tailed schooners. What they were not prepared for was the Dawnsinger.&lt;br /&gt;
&lt;br /&gt;
Captain Jourok seemed to get word that Lady Edenlaen was on board and wanted to seize her for ransom money since he was never paid during her first capture. Shots were fired on the shores of Surlaenis (and over the gweth) and chains flew at the Lybadel, but casualties were very low for the adventurers and order was quickly restored on the island shores before something odd happened...&lt;br /&gt;
&lt;br /&gt;
Captain Jourok told someone over the gweth to watch out for...something, just before he was struck down. Later we saw from the docks a large tortoise with a cloaked figure riding atop it disembark from the sea. This turned out to be Trylaine, a *very* old and insanely skilled empath who spoke to some distant beings that we could not hear or see, but could see us and communicate to him. Kaith Partani Edenlaen herself seemed greatly impressed by this Elder. He changed race, age, and sex several times without effort, healed all wounds instantly with a touch, and was on some sort of mission.&lt;br /&gt;
&lt;br /&gt;
Seeking quiet, he advised the many adventurers not to make too much noise or movement when hearing &amp;quot;them&amp;quot; coming. We then heard the sounds of stomping and arming drawing near while at the cove near Denison&#039;s Pub. Trylaine then took Edenlaen with him after instructing everyone to hide and remain silent and met a cyclops! After instructing her to stand up to the beast without fear, though not letting it hit her, she seemed to be the first to learn from Trylaine the ability to befriend beasts! The Cyclops no longer wished to attack her and after a while several other empaths were given the same instructions from this legend Trylaine (many were slain trying, but returned alive with Trylaine). He eventually had to leave as he stated his time was up and he had to move on to other duties elsewhere, ascending into the heavens and leaving us all in awe and wonder.&lt;br /&gt;
&lt;br /&gt;
As for Jourok and company, Trylaine said they were helped out of the water and seem to have been saved...&lt;br /&gt;
&lt;br /&gt;
Congrats to the new empathic ability and a *wonderful* event! Thanks to all the GMs involved!&lt;br /&gt;
&lt;br /&gt;
Brandon&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=636440</id>
		<title>Jessalyne</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=636440"/>
		<updated>2023-12-23T12:57:53Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{PC&lt;br /&gt;
|name=Jessalyne Anlorma [[Image:Jessalyne3.jpg|300px|border]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Kheldas, Marsin, Avyctis, Alyxxia, Noellesti&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It behoved that there should be sin; but all shall be well, and all shall be well, and all manner of thing shall be well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Philosopher Jessalyne Anlorma, Heir to the Font, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Jessalyne has an expressive oval face with high cheekbones and arched brows, faint crow&#039;s feet at the corners of striking viridian eyes, a strong, wide nose and full upturned lips framed by tiny dimples.  Her lustrous, lightly peppered smoke-black hair is waist-length and loosely curled, and is worn in a halo of tousled curls.  She has smooth dark brown skin and a plump but shapely and well-proportioned figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is statuesque for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be in her prime.&amp;lt;br&amp;gt;&lt;br /&gt;
Her forearm has a tattoo of a curved knife shaded in the brilliant hues of a sunrise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Jessalyne.png|right|300px|border|thumb|~415 AV, pre-exodus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Jessalyne3.jpg&amp;diff=636439</id>
		<title>File:Jessalyne3.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Jessalyne3.jpg&amp;diff=636439"/>
		<updated>2023-12-23T12:03:13Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Original art, please do not repost.
Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original art, please do not repost.&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Turmar-Magen_Charity_Auction&amp;diff=446340</id>
		<title>Turmar-Magen Charity Auction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Turmar-Magen_Charity_Auction&amp;diff=446340"/>
		<updated>2016-06-11T10:33:06Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[rare source::true|:true]][[page type is::event|:event]]&lt;br /&gt;
&lt;br /&gt;
Ladies Sini Magen and Lilena Turmar invite one and all to an auction unlike any other!&lt;br /&gt;
&lt;br /&gt;
Opening the closets of House Turmar and House Magen to the masses, the noble Ladies hope to [[Turmar-Magen Charity Benefit|raise funds]] to further offset the hardships wrought upon the common folks of Zoluren by the Elpalzi during these long years of on and off warfare. Expect rare gems, unique clothing, and exotic personal adornments -- all previously worn by the Ladies themselves (or other members of their respective Houses) and crafted by the most exclusive artisans in all of the lands!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dates/Times/Location ==&lt;br /&gt;
&lt;br /&gt;
* Prime: Fri, June 10, 9pm EST&lt;br /&gt;
* Plat: Sat, June 11, 9pm EST&lt;br /&gt;
* The Owirvald Auction Company caravans will be set up in the Crossing, Town Green Southeast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
* This auction will use Kronars as its only currency.&lt;br /&gt;
* Due to the nature of this event, the items will only be clothing and accessories, and the majority will be fairly traditionally feminine in style.&lt;br /&gt;
* Open to all subscription types.  There will be circle restrictions in Prime on entering the auction caravan to help offset issues with throwaway characters bidding.  Exact details will be announced prior to the auction itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prime Auction (Friday, June 10th, 2016)==&lt;br /&gt;
&lt;br /&gt;
Prices are rounded to the nearest plat.&lt;br /&gt;
&lt;br /&gt;
Prime Auction:  &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Buyer!!Platinum Kronars!!!!Notes&lt;br /&gt;
{{AuctLoot|i|nightfire opal-dusted ialalhe gown swept with aevanstone beading|Bellicia|5054|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|midnight ruby pendant strung upon a platinum chain|Sabua|5500|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|pale green mistsilk gown overlaid with frost-hued lipka cotton shot with gold|Ibowld|2750|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|pale ballgown of Velakan wool trimmed in verdant moonsilver vines|Jessalyne|12,531|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|delicate platinum circlet set with glacier emeralds|Jeincains|404|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|vivid violet lotusweave dress overlaid with airy silver jaspe|Hebion|2150|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|triple-strand lilac moonsilver necklace|Mauveine|8,367|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|platinum ring set with a perfect Zoluren white sapphire brilliant|Basteil|15,349|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|multistrand necklace suspending a solitary midnight diamond set within a kertig star|Kzarina|12,531|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|platinum mesh choker featuring a cushion-cut glacier emerald|Hammerfist|8,954|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|seaglass mosaic choker strung with copper wire|Kerenelle|303|notes=Donated by Princess Inavia}}&lt;br /&gt;
{{AuctLoot|i|low-heeled slippers extravagantly adorned with absinthe emeralds|Dayle|181|notes=hides cam, containers, and gweths}}&lt;br /&gt;
{{AuctLoot|i|dainty silverweave slippers with slender Ilithic applewood heels|Mistanna|10|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|radiant heart-shaped dwalgim pendant strung upon a slender Elven gold chain|Adlyn|3000|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|delicate green Elven gold ring crowned with a radiant dwalgim heart|Taylii|500|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|lovely peach Velakan linen ballgown with cascading cream and gold lipka cotton skirts|Klurn|376|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|peach-hued slippers dappled with tiny eldring hearts|Gwenddolyn|39|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|elegantly draped bourde shawl striped in bands of cream and gold|Morlen|100|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|iced violet stormsilk ballgown accented with a wide grey satin sash|Kelela|12,000|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|spiral-cut winter emerald pendant|Lorwryn|8,954|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|diaphanous pale celadon silk gown featuring silver-work over the open shoulders|Azaylea|3,077|notes=Donated by Princess Inavia}}&lt;br /&gt;
{{AuctLoot|i|dainty canary yellow Longleaf lotusweave reticule dangling from slender gold cords|Niktika|3,077|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|heart-shaped ice sapphire suspended from an Elven gold chain|Kja|10,971|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|pale purple gown crafted from lipka cotton|Ascher|175|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|white gold and dreamstone wristcuff|Hssanh|14,047|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|off-the-shoulder gown of incarnadine velvet hemmed in bands of silvered ermine|Vivalynn|10,446|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|deep cerulean zibeline cloak draped with swathes of silvered ermine|Hnot|4,000|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|demure gown of snowy Imperial weave with fur-trimmed bell sleeves|Spyra|6,800|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|fae-woven silk ballgown displaying a double skirt trimmed with lilac moonsilver|Weslone|9,600|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|gracefully curved pendant of lilac moonsilver inset with a huge absinthe emerald|Lycette|12,120|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|elegantly ruched tea green faesilk gown|Velenda|1,666|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|delicate slippers crafted from ice sapphires|Zaherli|8,000|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|demure high-necked gown dyed an oceanic blue|Rhoslyn|4700|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|lace slippers displaying silversteel heels|Tinkery|750|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|crimson moonsilver band centered with a cabochon moonspun ruby|Baelor|12,120|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|interconnected blue gold strands centered with a resplendent royal Zoluren topaz|Tyx|4,000|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|wide leather belt studded with molten-core diamonds|Munchausen|?|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|ash grey korograth leather longcoat fettered by oblong sanguine spiritgems|Marsin|18,000|notes=Hides belt items, lumpy bundles, worn weapons, magical jewelry, worn skinning knives, and cambrinth.}}&lt;br /&gt;
{{AuctLoot|i|elaborate nightstone pendant suspended from a wide chain of sunset-hued rencate|Kintalia|21,193|notes=turns the wearer invisible with a touch, donated by Lady Lilena Turmar}}&lt;br /&gt;
{{AuctLoot|i|silken twill overcoat buttoned with a trio of platinum-caught Fortune&#039;s Star diamonds|Sendithu|7,500|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|wide tursa necklace suspending a single large Xibar-blue aevanstone|Rottenzeal|765|notes=Has verbs.}}&lt;br /&gt;
{{AuctLoot|i|stunningly intricate gown of draped silk panels atop shimmered velvet|Ahneya|1,688|notes=Has verbs.}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elaborate_nightstone_pendant_suspended_from_a_wide_chain_of_sunset-hued_rencate&amp;diff=446334</id>
		<title>Item:Elaborate nightstone pendant suspended from a wide chain of sunset-hued rencate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elaborate_nightstone_pendant_suspended_from_a_wide_chain_of_sunset-hued_rencate&amp;diff=446334"/>
		<updated>2016-06-11T09:19:10Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pendant&lt;br /&gt;
|look=The huge stone is relief-carved with a scene of empty town streets.  Though not quite opaque, the gem&#039;s depths are indiscernible as its smoky blackness seems to shift and swirl whenever it is stared at directly.&lt;br /&gt;
|MTag=nightstone, rencate&lt;br /&gt;
|CTag=black&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
this item contains one of the fabled nightstones, which is rumored to possess certain powers of invisibility.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_ballgown_of_Velakan_wool_trimmed_in_verdant_moonsilver_vines&amp;diff=446329</id>
		<title>Item:Pale ballgown of Velakan wool trimmed in verdant moonsilver vines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_ballgown_of_Velakan_wool_trimmed_in_verdant_moonsilver_vines&amp;diff=446329"/>
		<updated>2016-06-11T09:10:22Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ballgown&lt;br /&gt;
|look=Hued to match a newly opened rose, the smooth fabric is crafted into tiers of cascading petal-shapes.  Artful darting at the waist gives a structured touch that accentuates the wearer&#039;s form while still allowing for demure modesty.  Curling in delicate loops, softly glowing metal follows the neckline and the off-the-shoulder sleeves, bearing tiny leaves of the vibrant alloy that weave together to create cover across the open back.&lt;br /&gt;
|MTag=Velakan wool, moonsilver&lt;br /&gt;
|STag=rose&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (without armor)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thinking about the ballgown, you wonder if you might not be able to: ADJUST, CLEAN, CURTSY, TIE, DANCE, PAT, RUB, SHAKE, CLUTCH, FLIP, PINCH, STRUT, KICK, TWIDDLE, WAVE and YANK it.&lt;br /&gt;
&lt;br /&gt;
*ADJUST: You carefully adjust the fit of your pale ballgown, making sure the fabric falls perfectly into place.&lt;br /&gt;
*CLEAN: You flick a bit of lint off of your pale ballgown, making sure you look presentable.&lt;br /&gt;
*CURTSY: Picking up the skirt of your pale ballgown carefully, you dip into a deep curtsy.  Your etiquette teacher would be proud!&lt;br /&gt;
*TIE: You fiddle with the fastenings on your pale ballgown, making sure everything is properly secured.&lt;br /&gt;
*DANCE: You dance about the area with a series of twirls, making the skirting of your pale ballgown flare around you.&lt;br /&gt;
*PAT: You gently pat your pale ballgown in nervous anticipation.&lt;br /&gt;
*RUB: You slide your hands down your pale ballgown, smoothing out the fabric.&lt;br /&gt;
*SHAKE: You shake your pale ballgown angrily, stomping about the area.&lt;br /&gt;
*CLUTCH: Gripping the skirting of your pale ballgown tightly, you fan yourself rapidly as your face flushes into a deep blush.&lt;br /&gt;
*FLIP: With a flirtatious wink, you flip the bottom edge of your pale ballgown up briefly.&lt;br /&gt;
*PINCH: Whispering quietly to yourself, you pinch your pale ballgown, crushing the fabric between your fingers.&lt;br /&gt;
*STRUT: Raising your head slightly, you strut around the area, your pale ballgown flouncing around you.&lt;br /&gt;
*KICK (sitting only): You shift your weight from where you&#039;re sitting, crossing your legs comfortably.&lt;br /&gt;
*TWIDDLE: You roll the fabric of your pale ballgown back and forth between your fingers, staring into the distance as if deep in thought.&lt;br /&gt;
*WAVE: You fan the skirt of your pale ballgown, showing off its elegant design.&lt;br /&gt;
*YANK: Tugging on the fabric of your pale ballgown with a disgruntled snort, you wave your hand dismissively.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_ballgown_of_Velakan_wool_trimmed_in_verdant_moonsilver_vines&amp;diff=446322</id>
		<title>Item:Pale ballgown of Velakan wool trimmed in verdant moonsilver vines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_ballgown_of_Velakan_wool_trimmed_in_verdant_moonsilver_vines&amp;diff=446322"/>
		<updated>2016-06-11T04:16:09Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ballgown&lt;br /&gt;
|look=Hued to match a newly opened rose, the smooth fabric is crafted into tiers of cascading petal-shapes.  Artful darting at the waist gives a structured touch that accentuates the wearer&#039;s form while still allowing for demure modesty.  Curling in delicate loops, softly glowing metal follows the neckline and the off-the-shoulder sleeves, bearing tiny leaves of the vibrant alloy that weave together to create cover across the open back.&lt;br /&gt;
|MTag=Velakan wool, moonsilver&lt;br /&gt;
|STag=rose&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (without armor)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thinking about the ballgown, you wonder if you might not be able to: ADJUST, CLEAN, CURTSY, TIE, DANCE, PAT, RUB, SHAKE, CLUTCH, FLIP, PINCH, STRUT, KICK, TWIDDLE, WAVE and YANK it.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445618</id>
		<title>Item:Sanowret crystal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445618"/>
		<updated>2016-05-31T03:48:41Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Life Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Sanowret crystals are magical crystals imbued with knowledge, based on the workings of an [[Item:Achaedi crystal|achaedi crystal]]. Sanowret crystals both teach the [[Arcana]] skill (regardless of guild and skill) and come with extensive notes about one of nine topics of magic theory.&lt;br /&gt;
&lt;br /&gt;
To use it, one merely gazes upon the crystal while fully concentrated and absorbs the knowledge therein. Arcana is learned as the notes on magic theory progress, over the course of approximately half a minute. The amount of Arcana experience granted scales upward with your skill.&lt;br /&gt;
&lt;br /&gt;
This is a permanent item, without needing to be recharged. Non-magic users can use them. It consumes [[concentration]] to use. The initial lecture the crystal is prepared with is random, although more may be unlocked with [[Item:potency crystal|potency crystals]].&lt;br /&gt;
&lt;br /&gt;
They are currently only available as consolation prizes from the [[Bacon Man&#039;s Birthday Bash 419 Auction|Bacon Man&#039;s Birthday Bash&#039;s token auction]] as a special sneak-preview. They are scheduled for general release some time after Hollow Eve 2016.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|study}} {{tt|crystal}}&lt;br /&gt;
:Looking at the sanowret crystal, you believe it to contain some hidden knowledge that you can access if you GAZE into the crystal, or EXHALE on it to gain rudimentary knowledge of arcana.&lt;br /&gt;
:You also think that you can turn, raise, rub, and clean the crystal.&lt;br /&gt;
:The crystal looks fragile.  You think you could LOWER it to put it on the ground instead of dropping it, which might damage it.&lt;br /&gt;
*{{com|gaze}} {{tt|crystal}}&lt;br /&gt;
:View a lecture on a magical subject. Arcana experience is earned with each new pulse of information.&lt;br /&gt;
*{{com|exhale}} {{tt|crystal}}&lt;br /&gt;
:Gain a single pulse of Arcana experience.&lt;br /&gt;
*{{com|lower}} {{tt|crystal}}&lt;br /&gt;
:Used to put the crystal on the ground without damaging it.&lt;br /&gt;
*{{com|push}} {{tt|crystal}}&lt;br /&gt;
:Changes which lecture is viewed when {{tt|gaze}}ing at the crystal. Only available for crystals that have been upgraded with a potency crystal. &lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tt|Gaze}} seems to take roughly 30 seconds to discharge the lecture. Each pulse of lecture information gives a pulse of exp. It seems to consume 51% of concentration regardless. Learning is dependent upon current arcana ranks.&lt;br /&gt;
*{{tt|exhale}} appears to teach roughly half as well, but it&#039;s instant and does not have a wall of text. Concentration hit seems to be the same.&lt;br /&gt;
*Both commands have no noticeable cool down and can be used as soon as concentration hits 100% again.&lt;br /&gt;
*No other skills gain exp regardless of the subject of the lecture.&lt;br /&gt;
&lt;br /&gt;
===Care and handling===&lt;br /&gt;
*Crystals should not be {{com|drop}}ped or they will be damaged. &lt;br /&gt;
*They can be {{com|lower}}ed to the ground instead to avoid damage.&lt;br /&gt;
*Damaged crystals can be repaired by using an [[Item:Infuser stone|infuser stone]] on them.&lt;br /&gt;
*They do not require any other special handling and are weather-proof.&lt;br /&gt;
&lt;br /&gt;
==Lectures==&lt;br /&gt;
===Arcane Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Arcane Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane magic is, by definition, a poorly understood field.  A generous reading of the field includes all forms of magic that are unquantified or poorly fit the categorization of the four frequency model of magic.  More typically, it refers to sorcerers and Necromancers.  Scholars with an unhealthy interest in the later often try to hide behind the former to gain a veneer of respectability, further polluting opinion of the field.&lt;br /&gt;
&lt;br /&gt;
Focusing on its &#039;legitimate&#039; face, Arcane researchers attempt to categorize the great bounty of magical phenomenon on Elanthia, everything from the nature of mana-reactive materials (such as cambrinth) to the attunement practices of animals.  Analogous Patterns are also traditionally considered Arcane, due to no one guild or discipline being able to claim them, and spell researchers that delve into this &#039;pure&#039; theory of magic are (often unwillingly) categorized as Arcane.&lt;br /&gt;
&lt;br /&gt;
Sorcery is the major focus of Arcane magic.  Scholarly understanding of the practice changes practically from decade to decade, but in recent years there has been a general consensus that sorcery refers to a style of casting which allows the magician to exceed the known limits of attunement and the frequency model.  By invoking powerful, negative emotions, a well trained magician can intuitively manipulate mana that they are otherwise blind to.&lt;br /&gt;
&lt;br /&gt;
There is not sufficient space in this crystal to emphasize how unusual this is.  Conventional magic is, by its nature, a very meticulous practice that requires intense concentration and discipline.  Sorcery not only flies in the face of physics, it requires a wholly different paradigm.&lt;br /&gt;
&lt;br /&gt;
This method, sometimes referred to specifically as &#039;sorcerous casting,&#039; allows a magician to cast spells that would otherwise be beyond the ken of their attunement.  It also is required to cast &#039;sorcerous spells,&#039; or spells that by their very construct require two or more frequencies of mana to function.  The generic term &#039;sorcery&#039; is used colloquially to refer to both the casting paradigm and the broken spells that require it, resulting in often unnecessary confusion.&lt;br /&gt;
&lt;br /&gt;
Debate rages within the adventuring community as to the morality of sorcery, much to the horror of other strata of society.  While sorcery is illegal across Kermoria and seen as reprehensible by the vast majority of its inhabitants, adventurers will often argue the utilitarian merits of sorcerous casting.  Within their subculture there is relatively little censure for &#039;mild&#039; sorcery usage, to the point that they often forget that they can be accused of heinous crimes should it be witnessed by others.&lt;br /&gt;
&lt;br /&gt;
Necromancy is a specific form of sorcery, which occurs whenever Life mana is added to a sorcerous spell.  It focuses on the manipulation and perversion of the life cycle.  While Life magic is perfectly at home with death and decay, necromancy focuses instead on mutations, reanimating the dead as soulless minions, and bizarre, unworldly malaise such as psychic diseases and exploding blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attunement===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Attunement rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Attunement is a descriptive term referring to an individual magician&#039;s capacity to see and manipulate the mana of a particular frequency in their environment.  While attunement can happen naturally within certain species of animal and even in extremely rare instances spontaneously within people, in modern times the various guilds are responsible for the vast majority of attunements and each possesses their own traditions and methods. In particular, the Moon Mage Guild has been known to persecute those who pursue Lunar attunement outside of the hegemony of their organization, ensuring their monopoly on the practice of Lunar magic.  For other frequencies, small and exclusive enclaves of hedgemagicians still exist largely in rural areas and practice various means of their own attunement processes and minor feats of spellcasting.&lt;br /&gt;
&lt;br /&gt;
Through guided meditation a nascent magician learns to see or feel the normally invisible, incorporeal frequency to which they wish to become attuned.  This process and the resulting experience of a particular frequency of mana depends on the magical lineage of the teacher and can vary wildly between traditions.  The experience of mana to the senses can be thought of as an illusion or sensory shortcut rather than a literal manifestation of the force in question for example, an Elemental magician trained by the Bards&#039; Guild will experience mana aurally as a kind of ambient harmony, while one trained by the Warrior Mage Guild experiences a visual illusion of a more roiling, violent force flowing around them. Neither is a more correct way of experiencing Elemental mana than the other, but instead reflect the traditions and dispositions of either guild.&lt;br /&gt;
&lt;br /&gt;
The initial process of attunement can take anywhere from hours to months based on an individual&#039;s proficiency with the exercises in question, but once a magician is attuned to a frequency certain changes take place within the nervous system that allow them to access that frequency with relatively a small exertion of mental effort.  This alteration is effectively permanent and attunement to more than one frequency at a time is physiologically impossible.  Certain exercises have proven capable of &#039;shifting&#039; a magician&#039;s attunement to a different frequency, but in the process they completely lose access to the old one, and such a shift is has not been known to occur without the specific effort of the magician in question.&lt;br /&gt;
&lt;br /&gt;
Once attuned, a magician may then concentrate to feel their mana and manipulate individual streams into patterns to produce the spell energy necessary to create a magical effect.  Doing this is mentally and physically exhausting as well as potentially dangerous.  Simply through normal spellcasting, a magician will eventually find themselves too mentally depleted to continue without a period of rest, much as one may need to rest their body after lifting and carrying a heavy weight.  Additionally, as the nervous system is the means by which a magician interfaces with their attuned frequency, channeling spell energy through it or mangling spell patterns -- known colloquially as backfiring -- can lead to increasingly crippling damage to the nervous system, which in turn affects a magician&#039;s ability to continue manipulating mana.&lt;br /&gt;
&lt;br /&gt;
Nearly everybody possesses the basic mental and physical capacity for attunement to any frequency given adequate training, though attunement in the population at large tends to be quite rare and restricted to those privileged with wealth, power, or those otherwise capable of accessing some kind of formal magical training.  Individuals who attempt to become attuned may also fail to be able to attune to a particular frequency of mana while being capable of attuning to another for no readily discernible cause. The most common anomaly however is a condition known as mana blindness, defined as a physiological inability to attune to any frequency of mana.  Mana blindness is congenital, can be inherited from either parent, and is known to breed true, with magicians estimating anywhere from 1-5% and growing of the population lacking the ability to perform magic entirely.&lt;br /&gt;
&lt;br /&gt;
Fables exist about attunement the same as any other magical subject with the most famous being legends about so-called &#039;true sorcerers&#039;: individuals capable of attuning to multiple or even all frequencies of mana simultaneously.  As noted, the nervous system is not physically capable of being altered or adapted to attune to more than one frequency at a time, and attempts to do so at best lead to a magician&#039;s attunement simply shifting from one frequency to another.  The manipulation of mana outside of a magician&#039;s attuned frequency is possible but dangerous and must be done blindly, with no means of actually measuring or sensing the mana in question.  No evidence has ever been found to suggest that multi-attunement is anything but an urban legend, and sorcerous casting remains a dangerous and frequently hubristic pursuit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Elemental Magic rings clear in your mind:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The oldest scholarly body of work on magic concerns Elemental magic.  While Holy and Arcane magic have mythic histories and Lunar &lt;br /&gt;
magic a scattered archaeological record, only Elemental magic has a continuous history stretching multiple millennia.  Broadly, Elemental mana derives its power from natural forces and interacts with the physical fundament of the Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
At the heart of Elemental magic is the knowledge that all things on the Plane of Abiding are complex mixtures of simple building blocks.  The commonly accepted elements are Aether, Air, Earth, Electricity, Fire, and Water, though fringe scholars within the Warrior Mage Guild have recently begun championing the existence of Metal as an additional element.  These compose the atoms of which all material is made, and Elemental magic exploits (and, commonly, explodes) this.&lt;br /&gt;
&lt;br /&gt;
Elemental mana is resonate with or created by (depending on your point of view) natural forces.  Everything from waves to earthquakes, storms to volcanoes, find Elemental mana in abundance.  Conversely, places that are stable and geologically &#039;dead&#039; are bereft of elemental might.  In addition, some mana appears to come into Elanthia from the Elemental Planes, springing forth from seemingly nowhere.&lt;br /&gt;
&lt;br /&gt;
The Warrior Mages are perhaps the most iconic magicians on Kermoria, summoning relatively simple but powerful manifestations of pure elements.  Lightning bolts, sheets of ice and pyroclastic clouds are their staples.  Bardic magic, through the medium of sound waves, focuses more on subtle manipulations.&lt;br /&gt;
&lt;br /&gt;
Elemental magic has the distinction of being the first &#039;legitimized&#039; branch of magic in the current epoch.  While the other branches were still mired in mysticism and elaborate ritual, Elemental magic had already grown to regard itself as a science. The first consistent Attunements were to Elemental mana, and the first magical devices made by mortal hands were Elemental powered.&lt;br /&gt;
&lt;br /&gt;
By the Imperial era the study of Elemental magic was so well entrenched that the College of War Magics was the single institution of scholarly magic within the empire.  This hegemonic force would last until the formation of the Moon Mage Guild, which sought and acquired legitimacy despite the College&#039;s best efforts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Holy Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Holy Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Life Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life magic is perhaps the most mysterious realm to Kermorians, lacking the scholarly body of the other three conventional realms and the critical eye placed upon Arcane magic.  Broadly, it derives its power from the cycle of life and death, expressions of biological order and entropy.&lt;br /&gt;
&lt;br /&gt;
Despite the name, Life mana is strongly identified with the natural processes of decay.  This has been a matter of some confusion, since common sensibilities would place the &#039;magic of death&#039; as being Necromancy, but this is not the case.  Necromancy deals with perversions and unnatural permutations of life and death.  The actual process of dying and decaying into constituent parts is part of the power of Life.&lt;br /&gt;
&lt;br /&gt;
While sufficient Life magic can accelerate or delay the march of time upon an organism, the central principle of Life magic is &#039;Life cannot defeat Life.&#039;  Life magic, again, draws its power from life&#039;s cycle, and it thus has no power to totally usurp or stop it from happening.  This chiefly creates two problems: Life magic alone cannot forestall death beyond a certain point (usually 100 years), and Life magic cannot create whole life out of nothingness, it must work with energies and organisms that already exist.&lt;br /&gt;
&lt;br /&gt;
Despite this, both the Empaths and Rangers have made an art out of stretching the limits of what Life magic can do.  While it cannot defeat death, it can bring someone back from the furthest brink. While it cannot create life, it can channel existing energies in living beings to incredible ends.&lt;br /&gt;
&lt;br /&gt;
Life mana is created by or resonate with (depending on your point of view) with vibrant ecosystems.  Places with great concentrations of birth or death will spill out Life mana, while even serene places that are static or slow to develop will stifle it.  While great wilderness regions are the iconic example, busy cities are by no means bereft of Life mana either.&lt;br /&gt;
&lt;br /&gt;
The history of Life magic is incomplete, in large part due to the disbanding of the Imperial Healers Guild in the Imperial era. Fragmented records suggest that there was a vastly sophisticated understanding of biology and Life magic over a thousand years ago, but for an unknown reason the guild did not survive the empire. While the Empaths are famously scholarly, there is only limited scholarship across the intervening centuries to try and recapture some of this body of knowledge.&lt;br /&gt;
&lt;br /&gt;
Conspiracy theorists claim that the Empath Guild is suppressing knowledge of the history and advanced applications of Life magic, but there is no proof of such claims (which, admittedly, may simply be the sign of an effective conspiracy).  The Ranger Guild, while it has scholarly members, has never been focused on the production of high theory, so has not contributed to the debate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lunar Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Lunar Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Devices===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Magical Devices rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Magical devices are, simply, devices that use mana or spell energy to function.  While this covers the vast majority of all &#039;wondrous&#039; items seen in Kermoria, it is not all inclusive.  Godly artifacts, soul stones, Chakral and Gnomish steam-engineering are all examples of objects which defy common understanding but nonetheless do not rely on magic to function, therefore are beyond the scope of this topic.&lt;br /&gt;
&lt;br /&gt;
A popular theory of magical genesis places the first magical devices as naturally-formed runestones, where wind and water by sheer, improbable happenstance created spell patterns in stone.  No such natural magic has ever been found (though there have been numerous hoaxes in recorded history), but it&#039;s a convenient theory for explaining how mortals first learned to manufacture spell patterns.&lt;br /&gt;
&lt;br /&gt;
The mechanism for devices typically come in two forms: conductive or resistant.  Conductive devices contain a core of some kind of mana-conducting material in a configuration that, when charged, forms a spell pattern.  Resistant devices are made out of mana-resistant material so that when enough mana is &#039;pushed through&#039; it the hollow interior forms the pattern.  Both forms of device have advantages and disadvantages to manufacture, keeping both styles alive.&lt;br /&gt;
&lt;br /&gt;
In addition, devices can be characterized as self-powered or requiring an external source of mana or spell energy. Self-powered devices employ what&#039;s typically referred to as a fount (or, in gnomish circles, a &#039;mana engine&#039;) to deliver the necessary power.  Founts can be incredibly complex, up to and including self-recharging.  Other magical devices either are built to hold a limited magical charge, or require the input of energy from a magician for every use.&lt;br /&gt;
&lt;br /&gt;
There are some practical limits to these devices, especially self-powered ones.  While founts of sufficient simplicity (or ingenious craftsmanship) can be &#039;free standing&#039; or purely magical in nature, most of them require a cambrinth core.  The more power, the bigger the core.  This places a practical limit as to the power of a device, before you start needing a wagon team to haul it around.  Likewise, there is a limit to how miniaturized a spell pattern can be while still remaining coherent at a desirable level of potency.  Once again, particularly powerful devices tend to be larger.&lt;br /&gt;
&lt;br /&gt;
Activation of a magical device can range from simple to incomprehensibly complex.  The simplest devices include physical levers or buttons, while increasingly complex devices can require complex ritual, chanting, or even esoteric qualities like projecting an emotion or having a specific parentage.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of mana incompatibility, devices tend toward being based on one frequency of mana and accept no other kind of energy.  Typically this is the mana most aligned with the device&#039;s effect, however relentless ingenuity has time and again proven you can create very similar effects from different frequencies if you try hard enough.  However, in recent decades an Analogous Pattern that &#039;scrubs&#039; spell energy into a mana-neutral state has become increasingly popular for pan-discipline usage.  First seen in the Crossing&#039;s temple defenses, the &#039;scrubbing&#039; pattern has since been miniaturized for common usage, though it remains an expensive and rare enchantment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Mana rings clear in your mind:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Mana, simply, is the basic building block of magic.  It is a form of energy that surrounds and suffuses all of Elanthia and the raw potential that is shaped into spell patterns.&lt;br /&gt;
&lt;br /&gt;
Invisible and intangible to untrained senses, mana responds to psychic effort by an appropriately attuned nervous system.  Mana is manipulated through the nervous system into specific, usually complex, patterns that compose the spell.  This manipulation generates a secondary energy called &#039;spell energy&#039; which gathers in the shape of the disturbed mana.  Upon completion of the spell, the mana returns back to its original configuration and the spell energy, suspended in the shape of the pattern, activates, generating the manifested spell.&lt;br /&gt;
&lt;br /&gt;
It is spell energy, not mana, that is created and expended in the process of casting a spell.  Mana itself is considered by all reputable scholars to be impossible to create or destroy by mortal hands.  Sufficient magic can shape it, divert it, or even enable wide-scale change of its layout, but nothing short of an Immortal or the forces of nature can create it.  This answers one of the questions many apprentices have regarding magic: There is no threat of mana ever running out due to too much magic use.&lt;br /&gt;
&lt;br /&gt;
There are two competing theories for to categorize mana, the frequency theory and the field theory.  Frequency theory is by far the more popular and colors all of our descriptions.  In it, we describe mana as existing in discrete units called, frequencies or realms, which do not interact with each other.  Each frequency of mana is a separate natural force which shares many similarities but are nonetheless complete unto themselves.&lt;br /&gt;
&lt;br /&gt;
Each frequency of mana is traditionally arrayed within something confusingly called the &#039;mana spectrum,&#039; though careful scholars note that this metaphor is misleading.  Mana, according to the frequency theory, does not exist in the smooth granularity of a spectrum, but instead is separated by stark leaps.  Nonetheless, it is at least helpful as a construct that mana is categorized as going from &#039;more physical&#039; to &#039;more rarified&#039; from Lunar, to Elemental, Life, and then Holy.&lt;br /&gt;
&lt;br /&gt;
Field theory, which is proposed to better explain sorcerous casting, argues that mana is a holistic force.  Mana field theorists imagine mana as a single field or &#039;aura&#039; of energy emanating from Elanthia, which in turn is aspected or &#039;colored&#039; by various forces to produce the different sub-types that we know.&lt;br /&gt;
&lt;br /&gt;
While field theorists lack evidence for their model, it is fair to say that sorcerous casting flies in the face of frequency theory and cannot be accounted for by conventional scholars.  Meanwhile, field theory accounts for this by stating that since mana is a holistic force that we are selectively blind to, it is possible for any one manipulation to impact and warp the rest of the mana field, allowing for manipulation of other realms.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Patterns===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Spell Patterns rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If mana is the building blocks of magic, spell patterns are the buildings magicians make out of them.  Spell patterns are three-dimensional drawings, often but not always geometric, that are the raw &#039;formulae&#039; of the spell being cast.  While spell patterns vary in complexity, they are often extraordinarily complex &#039;images&#039; that are vanishingly rare in nature.  There are legends of spell patterns manifesting naturally by freak happenstance in the waving of tree branches or carved in gulleys by wind and rain, but no example of this has ever been formally documented.&lt;br /&gt;
&lt;br /&gt;
While each magical guild has a corpus of spells unique to themselves, spell patterns tend to vary by frequency rather than guild.  For example, Bardic and Warrior Mage magic both use very fundamentally similar patterns, even though both guilds keep their own grimories.  This, in addition to attunement and mana compatibility, allows magicians that share frequencies to also share spells relatively easily.&lt;br /&gt;
&lt;br /&gt;
Conversely, spells across frequencies tend to look bizarre to those who are not used to the rules and physics of that type of magic.  For example, Holy patterns most often appear to have trinary elements to them, while Lunar patterns most often look like spirals or fractals.  Nothing stops a Cleric from making a mana-spiral, but the figure would make no sense in terms of Holy magic and, at best, backfire.&lt;br /&gt;
&lt;br /&gt;
Most spell patterns are rigid in their definitions and effect. The Clear Vision pattern does one thing and only one thing, and cannot be casually modified to do other, even conceptually similar, things.  An exception to this rule is the relative rare &#039;spell matrix.&#039;  Spell matrices are an advanced form of pattern that have built-in redundancies and adaptive functions, giving them a limited ability to shift function based on environment or other contingencies.  Even matrices are limited and mechanical, however.  There is, as far as modern scholarship is aware, no such thing as a truly adaptive or &#039;living&#039; spell.&lt;br /&gt;
&lt;br /&gt;
The science, or perhaps art, of creating new spell effects is called spell research.  Spell research is an incredibly dangerous practice of trying to find new, functional patterns from the basis of existing ones.  While some of this work can be done theoretically to some success, radical new inventions in magic require physical, and typically explosive, experimentation.  Spell researchers tend to blur the line between genius and madness, especially those that survive long enough to be published.&lt;br /&gt;
&lt;br /&gt;
Complicating both casting and research further is the existence of confounds.  A confound in tradition research is an unaccounted for variable; in spellcraft, it is a natural or supernatural force that influences the effect of magic.  Many, perhaps even most, spells in existence benefit from or even flat out require a confound to function.&lt;br /&gt;
&lt;br /&gt;
Each confound is unique and all known magical guilds have at least one if not more.  For example, Moon Mage teleportation magic requires an extensive and intimate knowledge of multi-planar geometry to function correctly.  The Teleport pattern, in what other guilds would consider a fatal flaw, does not include proper handling for targeting the destination correctly.  That aspect is &#039;missing,&#039; but the average Moon Mage is perfectly capable of filling in for it.&lt;br /&gt;
&lt;br /&gt;
Indeed, to outsiders confounds often look like missing bits in patterns.  There is no part of the Resurrection pattern that actually deals with the reunion of flesh and spirit.  Likewise, the Fire Rain spell by itself lacks sufficient elemental power to form a pyroclastic cloud.  In all these cases, the magician adds something special to make the spell function, and without it the spell is simply nonsense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445617</id>
		<title>Item:Sanowret crystal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445617"/>
		<updated>2016-05-31T03:45:25Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Arcane Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Sanowret crystals are magical crystals imbued with knowledge, based on the workings of an [[Item:Achaedi crystal|achaedi crystal]]. Sanowret crystals both teach the [[Arcana]] skill (regardless of guild and skill) and come with extensive notes about one of nine topics of magic theory.&lt;br /&gt;
&lt;br /&gt;
To use it, one merely gazes upon the crystal while fully concentrated and absorbs the knowledge therein. Arcana is learned as the notes on magic theory progress, over the course of approximately half a minute. The amount of Arcana experience granted scales upward with your skill.&lt;br /&gt;
&lt;br /&gt;
This is a permanent item, without needing to be recharged. Non-magic users can use them. It consumes [[concentration]] to use. The initial lecture the crystal is prepared with is random, although more may be unlocked with [[Item:potency crystal|potency crystals]].&lt;br /&gt;
&lt;br /&gt;
They are currently only available as consolation prizes from the [[Bacon Man&#039;s Birthday Bash 419 Auction|Bacon Man&#039;s Birthday Bash&#039;s token auction]] as a special sneak-preview. They are scheduled for general release some time after Hollow Eve 2016.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|study}} {{tt|crystal}}&lt;br /&gt;
:Looking at the sanowret crystal, you believe it to contain some hidden knowledge that you can access if you GAZE into the crystal, or EXHALE on it to gain rudimentary knowledge of arcana.&lt;br /&gt;
:You also think that you can turn, raise, rub, and clean the crystal.&lt;br /&gt;
:The crystal looks fragile.  You think you could LOWER it to put it on the ground instead of dropping it, which might damage it.&lt;br /&gt;
*{{com|gaze}} {{tt|crystal}}&lt;br /&gt;
:View a lecture on a magical subject. Arcana experience is earned with each new pulse of information.&lt;br /&gt;
*{{com|exhale}} {{tt|crystal}}&lt;br /&gt;
:Gain a single pulse of Arcana experience.&lt;br /&gt;
*{{com|lower}} {{tt|crystal}}&lt;br /&gt;
:Used to put the crystal on the ground without damaging it.&lt;br /&gt;
*{{com|push}} {{tt|crystal}}&lt;br /&gt;
:Changes which lecture is viewed when {{tt|gaze}}ing at the crystal. Only available for crystals that have been upgraded with a potency crystal. &lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tt|Gaze}} seems to take roughly 30 seconds to discharge the lecture. Each pulse of lecture information gives a pulse of exp. It seems to consume 51% of concentration regardless. Learning is dependent upon current arcana ranks.&lt;br /&gt;
*{{tt|exhale}} appears to teach roughly half as well, but it&#039;s instant and does not have a wall of text. Concentration hit seems to be the same.&lt;br /&gt;
*Both commands have no noticeable cool down and can be used as soon as concentration hits 100% again.&lt;br /&gt;
*No other skills gain exp regardless of the subject of the lecture.&lt;br /&gt;
&lt;br /&gt;
===Care and handling===&lt;br /&gt;
*Crystals should not be {{com|drop}}ped or they will be damaged. &lt;br /&gt;
*They can be {{com|lower}}ed to the ground instead to avoid damage.&lt;br /&gt;
*Damaged crystals can be repaired by using an [[Item:Infuser stone|infuser stone]] on them.&lt;br /&gt;
*They do not require any other special handling and are weather-proof.&lt;br /&gt;
&lt;br /&gt;
==Lectures==&lt;br /&gt;
===Arcane Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Arcane Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane magic is, by definition, a poorly understood field.  A generous reading of the field includes all forms of magic that are unquantified or poorly fit the categorization of the four frequency model of magic.  More typically, it refers to sorcerers and Necromancers.  Scholars with an unhealthy interest in the later often try to hide behind the former to gain a veneer of respectability, further polluting opinion of the field.&lt;br /&gt;
&lt;br /&gt;
Focusing on its &#039;legitimate&#039; face, Arcane researchers attempt to categorize the great bounty of magical phenomenon on Elanthia, everything from the nature of mana-reactive materials (such as cambrinth) to the attunement practices of animals.  Analogous Patterns are also traditionally considered Arcane, due to no one guild or discipline being able to claim them, and spell researchers that delve into this &#039;pure&#039; theory of magic are (often unwillingly) categorized as Arcane.&lt;br /&gt;
&lt;br /&gt;
Sorcery is the major focus of Arcane magic.  Scholarly understanding of the practice changes practically from decade to decade, but in recent years there has been a general consensus that sorcery refers to a style of casting which allows the magician to exceed the known limits of attunement and the frequency model.  By invoking powerful, negative emotions, a well trained magician can intuitively manipulate mana that they are otherwise blind to.&lt;br /&gt;
&lt;br /&gt;
There is not sufficient space in this crystal to emphasize how unusual this is.  Conventional magic is, by its nature, a very meticulous practice that requires intense concentration and discipline.  Sorcery not only flies in the face of physics, it requires a wholly different paradigm.&lt;br /&gt;
&lt;br /&gt;
This method, sometimes referred to specifically as &#039;sorcerous casting,&#039; allows a magician to cast spells that would otherwise be beyond the ken of their attunement.  It also is required to cast &#039;sorcerous spells,&#039; or spells that by their very construct require two or more frequencies of mana to function.  The generic term &#039;sorcery&#039; is used colloquially to refer to both the casting paradigm and the broken spells that require it, resulting in often unnecessary confusion.&lt;br /&gt;
&lt;br /&gt;
Debate rages within the adventuring community as to the morality of sorcery, much to the horror of other strata of society.  While sorcery is illegal across Kermoria and seen as reprehensible by the vast majority of its inhabitants, adventurers will often argue the utilitarian merits of sorcerous casting.  Within their subculture there is relatively little censure for &#039;mild&#039; sorcery usage, to the point that they often forget that they can be accused of heinous crimes should it be witnessed by others.&lt;br /&gt;
&lt;br /&gt;
Necromancy is a specific form of sorcery, which occurs whenever Life mana is added to a sorcerous spell.  It focuses on the manipulation and perversion of the life cycle.  While Life magic is perfectly at home with death and decay, necromancy focuses instead on mutations, reanimating the dead as soulless minions, and bizarre, unworldly malaise such as psychic diseases and exploding blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attunement===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Attunement rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Attunement is a descriptive term referring to an individual magician&#039;s capacity to see and manipulate the mana of a particular frequency in their environment.  While attunement can happen naturally within certain species of animal and even in extremely rare instances spontaneously within people, in modern times the various guilds are responsible for the vast majority of attunements and each possesses their own traditions and methods. In particular, the Moon Mage Guild has been known to persecute those who pursue Lunar attunement outside of the hegemony of their organization, ensuring their monopoly on the practice of Lunar magic.  For other frequencies, small and exclusive enclaves of hedgemagicians still exist largely in rural areas and practice various means of their own attunement processes and minor feats of spellcasting.&lt;br /&gt;
&lt;br /&gt;
Through guided meditation a nascent magician learns to see or feel the normally invisible, incorporeal frequency to which they wish to become attuned.  This process and the resulting experience of a particular frequency of mana depends on the magical lineage of the teacher and can vary wildly between traditions.  The experience of mana to the senses can be thought of as an illusion or sensory shortcut rather than a literal manifestation of the force in question for example, an Elemental magician trained by the Bards&#039; Guild will experience mana aurally as a kind of ambient harmony, while one trained by the Warrior Mage Guild experiences a visual illusion of a more roiling, violent force flowing around them. Neither is a more correct way of experiencing Elemental mana than the other, but instead reflect the traditions and dispositions of either guild.&lt;br /&gt;
&lt;br /&gt;
The initial process of attunement can take anywhere from hours to months based on an individual&#039;s proficiency with the exercises in question, but once a magician is attuned to a frequency certain changes take place within the nervous system that allow them to access that frequency with relatively a small exertion of mental effort.  This alteration is effectively permanent and attunement to more than one frequency at a time is physiologically impossible.  Certain exercises have proven capable of &#039;shifting&#039; a magician&#039;s attunement to a different frequency, but in the process they completely lose access to the old one, and such a shift is has not been known to occur without the specific effort of the magician in question.&lt;br /&gt;
&lt;br /&gt;
Once attuned, a magician may then concentrate to feel their mana and manipulate individual streams into patterns to produce the spell energy necessary to create a magical effect.  Doing this is mentally and physically exhausting as well as potentially dangerous.  Simply through normal spellcasting, a magician will eventually find themselves too mentally depleted to continue without a period of rest, much as one may need to rest their body after lifting and carrying a heavy weight.  Additionally, as the nervous system is the means by which a magician interfaces with their attuned frequency, channeling spell energy through it or mangling spell patterns -- known colloquially as backfiring -- can lead to increasingly crippling damage to the nervous system, which in turn affects a magician&#039;s ability to continue manipulating mana.&lt;br /&gt;
&lt;br /&gt;
Nearly everybody possesses the basic mental and physical capacity for attunement to any frequency given adequate training, though attunement in the population at large tends to be quite rare and restricted to those privileged with wealth, power, or those otherwise capable of accessing some kind of formal magical training.  Individuals who attempt to become attuned may also fail to be able to attune to a particular frequency of mana while being capable of attuning to another for no readily discernible cause. The most common anomaly however is a condition known as mana blindness, defined as a physiological inability to attune to any frequency of mana.  Mana blindness is congenital, can be inherited from either parent, and is known to breed true, with magicians estimating anywhere from 1-5% and growing of the population lacking the ability to perform magic entirely.&lt;br /&gt;
&lt;br /&gt;
Fables exist about attunement the same as any other magical subject with the most famous being legends about so-called &#039;true sorcerers&#039;: individuals capable of attuning to multiple or even all frequencies of mana simultaneously.  As noted, the nervous system is not physically capable of being altered or adapted to attune to more than one frequency at a time, and attempts to do so at best lead to a magician&#039;s attunement simply shifting from one frequency to another.  The manipulation of mana outside of a magician&#039;s attuned frequency is possible but dangerous and must be done blindly, with no means of actually measuring or sensing the mana in question.  No evidence has ever been found to suggest that multi-attunement is anything but an urban legend, and sorcerous casting remains a dangerous and frequently hubristic pursuit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Elemental Magic rings clear in your mind:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The oldest scholarly body of work on magic concerns Elemental magic.  While Holy and Arcane magic have mythic histories and Lunar &lt;br /&gt;
magic a scattered archaeological record, only Elemental magic has a continuous history stretching multiple millennia.  Broadly, Elemental mana derives its power from natural forces and interacts with the physical fundament of the Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
At the heart of Elemental magic is the knowledge that all things on the Plane of Abiding are complex mixtures of simple building blocks.  The commonly accepted elements are Aether, Air, Earth, Electricity, Fire, and Water, though fringe scholars within the Warrior Mage Guild have recently begun championing the existence of Metal as an additional element.  These compose the atoms of which all material is made, and Elemental magic exploits (and, commonly, explodes) this.&lt;br /&gt;
&lt;br /&gt;
Elemental mana is resonate with or created by (depending on your point of view) natural forces.  Everything from waves to earthquakes, storms to volcanoes, find Elemental mana in abundance.  Conversely, places that are stable and geologically &#039;dead&#039; are bereft of elemental might.  In addition, some mana appears to come into Elanthia from the Elemental Planes, springing forth from seemingly nowhere.&lt;br /&gt;
&lt;br /&gt;
The Warrior Mages are perhaps the most iconic magicians on Kermoria, summoning relatively simple but powerful manifestations of pure elements.  Lightning bolts, sheets of ice and pyroclastic clouds are their staples.  Bardic magic, through the medium of sound waves, focuses more on subtle manipulations.&lt;br /&gt;
&lt;br /&gt;
Elemental magic has the distinction of being the first &#039;legitimized&#039; branch of magic in the current epoch.  While the other branches were still mired in mysticism and elaborate ritual, Elemental magic had already grown to regard itself as a science. The first consistent Attunements were to Elemental mana, and the first magical devices made by mortal hands were Elemental powered.&lt;br /&gt;
&lt;br /&gt;
By the Imperial era the study of Elemental magic was so well entrenched that the College of War Magics was the single institution of scholarly magic within the empire.  This hegemonic force would last until the formation of the Moon Mage Guild, which sought and acquired legitimacy despite the College&#039;s best efforts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Holy Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Holy Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Life Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lunar Magic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Lunar Magic rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Devices===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Magical Devices rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Magical devices are, simply, devices that use mana or spell energy to function.  While this covers the vast majority of all &#039;wondrous&#039; items seen in Kermoria, it is not all inclusive.  Godly artifacts, soul stones, Chakral and Gnomish steam-engineering are all examples of objects which defy common understanding but nonetheless do not rely on magic to function, therefore are beyond the scope of this topic.&lt;br /&gt;
&lt;br /&gt;
A popular theory of magical genesis places the first magical devices as naturally-formed runestones, where wind and water by sheer, improbable happenstance created spell patterns in stone.  No such natural magic has ever been found (though there have been numerous hoaxes in recorded history), but it&#039;s a convenient theory for explaining how mortals first learned to manufacture spell patterns.&lt;br /&gt;
&lt;br /&gt;
The mechanism for devices typically come in two forms: conductive or resistant.  Conductive devices contain a core of some kind of mana-conducting material in a configuration that, when charged, forms a spell pattern.  Resistant devices are made out of mana-resistant material so that when enough mana is &#039;pushed through&#039; it the hollow interior forms the pattern.  Both forms of device have advantages and disadvantages to manufacture, keeping both styles alive.&lt;br /&gt;
&lt;br /&gt;
In addition, devices can be characterized as self-powered or requiring an external source of mana or spell energy. Self-powered devices employ what&#039;s typically referred to as a fount (or, in gnomish circles, a &#039;mana engine&#039;) to deliver the necessary power.  Founts can be incredibly complex, up to and including self-recharging.  Other magical devices either are built to hold a limited magical charge, or require the input of energy from a magician for every use.&lt;br /&gt;
&lt;br /&gt;
There are some practical limits to these devices, especially self-powered ones.  While founts of sufficient simplicity (or ingenious craftsmanship) can be &#039;free standing&#039; or purely magical in nature, most of them require a cambrinth core.  The more power, the bigger the core.  This places a practical limit as to the power of a device, before you start needing a wagon team to haul it around.  Likewise, there is a limit to how miniaturized a spell pattern can be while still remaining coherent at a desirable level of potency.  Once again, particularly powerful devices tend to be larger.&lt;br /&gt;
&lt;br /&gt;
Activation of a magical device can range from simple to incomprehensibly complex.  The simplest devices include physical levers or buttons, while increasingly complex devices can require complex ritual, chanting, or even esoteric qualities like projecting an emotion or having a specific parentage.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of mana incompatibility, devices tend toward being based on one frequency of mana and accept no other kind of energy.  Typically this is the mana most aligned with the device&#039;s effect, however relentless ingenuity has time and again proven you can create very similar effects from different frequencies if you try hard enough.  However, in recent decades an Analogous Pattern that &#039;scrubs&#039; spell energy into a mana-neutral state has become increasingly popular for pan-discipline usage.  First seen in the Crossing&#039;s temple defenses, the &#039;scrubbing&#039; pattern has since been miniaturized for common usage, though it remains an expensive and rare enchantment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Mana rings clear in your mind:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Mana, simply, is the basic building block of magic.  It is a form of energy that surrounds and suffuses all of Elanthia and the raw potential that is shaped into spell patterns.&lt;br /&gt;
&lt;br /&gt;
Invisible and intangible to untrained senses, mana responds to psychic effort by an appropriately attuned nervous system.  Mana is manipulated through the nervous system into specific, usually complex, patterns that compose the spell.  This manipulation generates a secondary energy called &#039;spell energy&#039; which gathers in the shape of the disturbed mana.  Upon completion of the spell, the mana returns back to its original configuration and the spell energy, suspended in the shape of the pattern, activates, generating the manifested spell.&lt;br /&gt;
&lt;br /&gt;
It is spell energy, not mana, that is created and expended in the process of casting a spell.  Mana itself is considered by all reputable scholars to be impossible to create or destroy by mortal hands.  Sufficient magic can shape it, divert it, or even enable wide-scale change of its layout, but nothing short of an Immortal or the forces of nature can create it.  This answers one of the questions many apprentices have regarding magic: There is no threat of mana ever running out due to too much magic use.&lt;br /&gt;
&lt;br /&gt;
There are two competing theories for to categorize mana, the frequency theory and the field theory.  Frequency theory is by far the more popular and colors all of our descriptions.  In it, we describe mana as existing in discrete units called, frequencies or realms, which do not interact with each other.  Each frequency of mana is a separate natural force which shares many similarities but are nonetheless complete unto themselves.&lt;br /&gt;
&lt;br /&gt;
Each frequency of mana is traditionally arrayed within something confusingly called the &#039;mana spectrum,&#039; though careful scholars note that this metaphor is misleading.  Mana, according to the frequency theory, does not exist in the smooth granularity of a spectrum, but instead is separated by stark leaps.  Nonetheless, it is at least helpful as a construct that mana is categorized as going from &#039;more physical&#039; to &#039;more rarified&#039; from Lunar, to Elemental, Life, and then Holy.&lt;br /&gt;
&lt;br /&gt;
Field theory, which is proposed to better explain sorcerous casting, argues that mana is a holistic force.  Mana field theorists imagine mana as a single field or &#039;aura&#039; of energy emanating from Elanthia, which in turn is aspected or &#039;colored&#039; by various forces to produce the different sub-types that we know.&lt;br /&gt;
&lt;br /&gt;
While field theorists lack evidence for their model, it is fair to say that sorcerous casting flies in the face of frequency theory and cannot be accounted for by conventional scholars.  Meanwhile, field theory accounts for this by stating that since mana is a holistic force that we are selectively blind to, it is possible for any one manipulation to impact and warp the rest of the mana field, allowing for manipulation of other realms.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Patterns===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Knowledge from your sanowret crystal about Spell Patterns rings clear in your mind:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If mana is the building blocks of magic, spell patterns are the buildings magicians make out of them.  Spell patterns are three-dimensional drawings, often but not always geometric, that are the raw &#039;formulae&#039; of the spell being cast.  While spell patterns vary in complexity, they are often extraordinarily complex &#039;images&#039; that are vanishingly rare in nature.  There are legends of spell patterns manifesting naturally by freak happenstance in the waving of tree branches or carved in gulleys by wind and rain, but no example of this has ever been formally documented.&lt;br /&gt;
&lt;br /&gt;
While each magical guild has a corpus of spells unique to themselves, spell patterns tend to vary by frequency rather than guild.  For example, Bardic and Warrior Mage magic both use very fundamentally similar patterns, even though both guilds keep their own grimories.  This, in addition to attunement and mana compatibility, allows magicians that share frequencies to also share spells relatively easily.&lt;br /&gt;
&lt;br /&gt;
Conversely, spells across frequencies tend to look bizarre to those who are not used to the rules and physics of that type of magic.  For example, Holy patterns most often appear to have trinary elements to them, while Lunar patterns most often look like spirals or fractals.  Nothing stops a Cleric from making a mana-spiral, but the figure would make no sense in terms of Holy magic and, at best, backfire.&lt;br /&gt;
&lt;br /&gt;
Most spell patterns are rigid in their definitions and effect. The Clear Vision pattern does one thing and only one thing, and cannot be casually modified to do other, even conceptually similar, things.  An exception to this rule is the relative rare &#039;spell matrix.&#039;  Spell matrices are an advanced form of pattern that have built-in redundancies and adaptive functions, giving them a limited ability to shift function based on environment or other contingencies.  Even matrices are limited and mechanical, however.  There is, as far as modern scholarship is aware, no such thing as a truly adaptive or &#039;living&#039; spell.&lt;br /&gt;
&lt;br /&gt;
The science, or perhaps art, of creating new spell effects is called spell research.  Spell research is an incredibly dangerous practice of trying to find new, functional patterns from the basis of existing ones.  While some of this work can be done theoretically to some success, radical new inventions in magic require physical, and typically explosive, experimentation.  Spell researchers tend to blur the line between genius and madness, especially those that survive long enough to be published.&lt;br /&gt;
&lt;br /&gt;
Complicating both casting and research further is the existence of confounds.  A confound in tradition research is an unaccounted for variable; in spellcraft, it is a natural or supernatural force that influences the effect of magic.  Many, perhaps even most, spells in existence benefit from or even flat out require a confound to function.&lt;br /&gt;
&lt;br /&gt;
Each confound is unique and all known magical guilds have at least one if not more.  For example, Moon Mage teleportation magic requires an extensive and intimate knowledge of multi-planar geometry to function correctly.  The Teleport pattern, in what other guilds would consider a fatal flaw, does not include proper handling for targeting the destination correctly.  That aspect is &#039;missing,&#039; but the average Moon Mage is perfectly capable of filling in for it.&lt;br /&gt;
&lt;br /&gt;
Indeed, to outsiders confounds often look like missing bits in patterns.  There is no part of the Resurrection pattern that actually deals with the reunion of flesh and spirit.  Likewise, the Fire Rain spell by itself lacks sufficient elemental power to form a pyroclastic cloud.  In all these cases, the magician adds something special to make the spell function, and without it the spell is simply nonsense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445608</id>
		<title>Item:Sanowret crystal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sanowret_crystal&amp;diff=445608"/>
		<updated>2016-05-31T02:54:48Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The following is a quote from the post GM [[Lyneya]] made about the [[Bacon Man&#039;s Birthday Bash 419 Auction]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt; What the heck is a sanowret crystal?!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They are magical crystals imbued with knowledge, based on the workings of an [[Item:Achaedi crystal|Aechedi crystal]] [sic]. Sanowret crystals both teach the [[Arcana]] skill (regardless of guild and skill) and come with extensive notes about one of nine topics of magic theory.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To use it, one merely gazes upon the crystal while fully concentrated and absorbs the knowledge therein. Arcana is learned as the notes on magic theory progress, over the course of approximately half a minute. The amount of Arcana experience granted scales upward with your skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a permanent item, without needing to be recharged. NMUs can use them. It consumes Concentration to use. The initial lecture the crystal is prepared with is random, though more may be unlocked with Potency Crystals.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is a special sneak-preview of the sanowret crystals, which are scheduled for general release after Hollow Eve 2016.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible lecture topics: Life Magic, Elemental Magic, Lunar Magic, Holy Magic, Arcane Magic, Spell Patterns and Confounds, Mana, Attunement, Magical Devices&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kheldas&amp;diff=445455</id>
		<title>Kheldas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kheldas&amp;diff=445455"/>
		<updated>2016-05-29T10:03:05Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Kheldas&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Jessalyne, Marsin, Avyctis&lt;br /&gt;
}}&lt;br /&gt;
Cleric of Kerenhappuch and Idon.  Is occasionally female for some reason.  Has [[Jessalyne|deeply questionable taste in women]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:Kheldas.png|right|225px|border]]&lt;br /&gt;
You see Divine Hammer Kheldas Anlorma, Priest of Idon, a Kaldar.&amp;lt;br&amp;gt;&lt;br /&gt;
Kheldas has a triangular face with a thin scar bisecting one eyebrow, long-lashed smoldering violet eyes and a narrow, slightly pointed nose.  His sunkissed coppery brown hair is just above shoulder-length and shaved on both sides, and is worn in a simple, pulled-back style held in place by a spiraling liana vine flowering with delicate blossoms in faded hues.  He has a faint tan darkening fair skin and a deceptively soft but powerful and robust build.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is average height for a Kaldar.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a thick beard, impeccably groomed with a soft, glistening sheen adorning the hairs.&amp;lt;br&amp;gt;&lt;br /&gt;
His forearm has a tattoo of a dense mesh of interlocking gridwork that encompasses the entirety of the skin.&amp;lt;br&amp;gt;&lt;br /&gt;
A luminous orb of coruscating rainbowed light hovers like a will-o-wisp, following him diligently.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a lustrous white ironwood ear gauge sculpted into an ouroboros, a storm-grey greatcoat buttoned with smooth orbs of hematite, a deep blue jacquard waistcoat with niniam buttons, a fine white linen shirt with silver cufflinks and studs, an austere spiritwood promise band, a pair of pressed steel-grey pants laced with neat platinum cording and a pair of polished black leather knee boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Heavy_iron_rake&amp;diff=443313</id>
		<title>Weapon:Heavy iron rake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Heavy_iron_rake&amp;diff=443313"/>
		<updated>2016-05-16T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=rake&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=iron&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=heavy&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sharpened_garden_rake_with_glaes_tines_and_a_steel-banded_shaft&amp;diff=443312</id>
		<title>Weapon:Sharpened garden rake with glaes tines and a steel-banded shaft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sharpened_garden_rake_with_glaes_tines_and_a_steel-banded_shaft&amp;diff=443312"/>
		<updated>2016-05-16T06:03:55Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=rake&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=glaes&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=great&lt;br /&gt;
|slice=very great&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=inadequately&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Heavy_iron_rake&amp;diff=443311</id>
		<title>Weapon:Heavy iron rake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Heavy_iron_rake&amp;diff=443311"/>
		<updated>2016-05-16T06:02:56Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Weapon |newapp2=No |noun=rake |look=You see nothing unusual. |MTag=iron |range=pole |adraw=No |type=HAL |puncture=heavy |slice=heavy |impact=somewhat fair |fire=no |cold=no ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=rake&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=iron&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=heavy&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sharpened_garden_rake_with_glaes_tines_and_a_steel-banded_shaft&amp;diff=443310</id>
		<title>Weapon:Sharpened garden rake with glaes tines and a steel-banded shaft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sharpened_garden_rake_with_glaes_tines_and_a_steel-banded_shaft&amp;diff=443310"/>
		<updated>2016-05-16T05:59:48Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Weapon |newapp2=No |MTag=glaes |range=pole |adraw=No |type=HAL |puncture=great |slice=very great |impact=somewhat heavy |fire=no |cold=no |electric=no |foi=inadequately |bal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|MTag=glaes&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=great&lt;br /&gt;
|slice=very great&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=inadequately&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thorkim_Family_Farm&amp;diff=443309</id>
		<title>Thorkim Family Farm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thorkim_Family_Farm&amp;diff=443309"/>
		<updated>2016-05-16T05:58:09Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questions==&lt;br /&gt;
===piglet===&lt;br /&gt;
Farmer Thorkim points over the gate he guards and says, &amp;quot;See them there lumps o&#039; mud?  They ain&#039;t no mud at all!&amp;quot;  He flashes a wide smile.  &amp;quot;Them pigs and piglets are wallowin&#039; about and hiding.  They&#039;s knowin&#039; somethings going on and tryin&#039; not ter draw no attention to themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pa Thorkim has an arrangement with the Bacon Man, see.  But them pigs been more amorous than usual, and we almost gots more bacon than we know what to do with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He concludes, &amp;quot;Iffen ye bring me one of them shiney coins that&#039;ve been popular all o&#039;sudden, I might be convinced to look another way while ye sneak in and grab one for yerself.  S&#039;that or they&#039;re off to the market, in one form or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===bacon/man===&lt;br /&gt;
Farmer Thorkim responds, &amp;quot;Pa Thorkim met the Bacon Man years ago.  Pa ain&#039;t so good at farmin&#039;, but ain&#039;t none better fer raising piggies.  They gots &#039;em an arrangement, and the Bacon Man stops by real regular to get some of the older ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was curious once about that bacon milk he sells, and pa bought me a glass.&amp;quot;  Farmer Thorkim shakes his head and makes a face.  &amp;quot;It ain&#039;t fer me.  Some things just ain&#039;t meant to be mixed.  Somehow, though, that Bacon Man sells it by the barrel full along with all his other, erm, treats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Grooba]]===&lt;br /&gt;
Farmer Thorkim looks mortified and leans in to whispers, &amp;quot;I ain&#039;t never met her now, ye hear?  I ain&#039;t for knowin&#039; anyone but the Bacon Man who ever has, but the rumors say she runs some sort of house of ill repute, iffen ye catch my meaning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He straightens and continues, &amp;quot;I ain&#039;t for knowin&#039; why the Bacon Man got himself into business with her sorts, but she sure did give him some shiney coins!  If ye bring me one, I&#039;ll let you inside the pen to try and grab a piggie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===coin===&lt;br /&gt;
====without====&lt;br /&gt;
Farmer Thorkim shakes his head.  &amp;quot;Sorry there, madam.  Pa Thorkim says I gots to keep visitors out.&amp;quot;  He leans in and whispers, &amp;quot;If you bring me a Grooba Coin, though, I might could find myself distracted with the fence for a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====with====&lt;br /&gt;
Farmer Thorkim&#039;s eyes light up as he gazes at your proffered coin.  He clears his throat and glances around before whispering, &amp;quot;If yer sure &#039;bout partin&#039; with that coin, I&#039;m mighty interested in it.  You can sneak in and wallow about with the piggies, maybe get one out without gettin&#039; caught, iffen I can have that coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Treasure==&lt;br /&gt;
===weapon===&lt;br /&gt;
*{{sloot|w|heavy iron rake}}&lt;br /&gt;
*{{sloot|w|ivory-handled skinning knife}}&lt;br /&gt;
*{{sloot|w|sharpened garden rake with glaes tines and a steel-banded shaft}}&lt;br /&gt;
*{{sloot|w|tarnished steel stiletto}}&lt;br /&gt;
&lt;br /&gt;
===armor===&lt;br /&gt;
*{{sloot|s|small round blue shield painted with a circular snake consuming its own tail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===clothing===&lt;br /&gt;
*{{sloot|i|dark plum and grey sweater in a knitted honeycomb design}}&lt;br /&gt;
*{{sloot|i|ice-white satin leggings}}&lt;br /&gt;
*{{sloot|i|linen scrip with silver coin-tipped ties}}&lt;br /&gt;
*{{sloot|i|pair of tooled leather sandals with small silver clasps}}&lt;br /&gt;
*{{sloot|i|raw silk peasant blouse dyed a brilliant green}}&lt;br /&gt;
*{{sloot|i|red and gold plaid kilt}}&lt;br /&gt;
*{{sloot|i|rumpled cotton shirt}}&lt;br /&gt;
*{{sloot|i|scuffed leather boots}}&lt;br /&gt;
*{{sloot|i|silk cloak embroidered with a violet panther}}&lt;br /&gt;
*{{sloot|i|stained cotton socks}}&lt;br /&gt;
*{{sloot|i|woven straw hat speckled with muddy brown stains}}&lt;br /&gt;
&lt;br /&gt;
===jewelry===&lt;br /&gt;
*{{sloot|i|narrow hematite teardrops}}&lt;br /&gt;
*{{sloot|i|necklace of pearls interspersed with swine charms}}&lt;br /&gt;
*{{sloot|i|pink topaz pig with rencate wings}}&lt;br /&gt;
*{{sloot|i|silver pin}}&lt;br /&gt;
*{{sloot|i|silver-belled green leather anklet}}&lt;br /&gt;
*{{sloot|i|simple jade amulet adorned with white feathers}}&lt;br /&gt;
*{{sloot|i|slender bone ring etched with the crest of the Moon Mage Guild}}&lt;br /&gt;
*{{sloot|i|tarnished tin ring (2)|tarnished tin ring}}&lt;br /&gt;
&lt;br /&gt;
===container===&lt;br /&gt;
*{{sloot|i|canvas adventurer&#039;s satchel marked with a large black &amp;quot;X&amp;quot;}} - contains four [[treasure map]]s&lt;br /&gt;
*{{sloot|i|engraved leather quiver trimmed with snowbeast fur}}&lt;br /&gt;
*{{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
*{{sloot|i|sailcloth weapon harness}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===other===&lt;br /&gt;
*{{sloot|i|blackened hide scraper}}&lt;br /&gt;
*{{sloot|i|chipped soft brush}}&lt;br /&gt;
*{{sloot|i|cracked stacking block}}&lt;br /&gt;
*{{sloot|i|mud-splattered coin purse}} - contains copper, bronze, silver, gold, or platinum coins&lt;br /&gt;
*{{sloot|i|muddied colorful sack}} - contains dyes, dira, and cards&lt;br /&gt;
*{{sloot|i|patchwork corduroy pig doll wearing a tiny belled collar}}&lt;br /&gt;
*{{sloot|i|pea-green pocket lint}}&lt;br /&gt;
*{{sloot|i|piece of cave bear jerky}}&lt;br /&gt;
*{{sloot|i|purple seed pods}}&lt;br /&gt;
*{{sloot|i|rosewood pick carved with a tiny butterfly}}&lt;br /&gt;
*{{sloot|i|slice of pumpkin pie}}&lt;br /&gt;
*{{sloot|i|small muddied box}} - contains assortment of coins/gems. Comes trapped. Flexes to the skill of the person who finds it.&lt;br /&gt;
*{{sloot|i|stone claw sharpener}}&lt;br /&gt;
*random jewels&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thorkim_Family_Farm&amp;diff=443308</id>
		<title>Thorkim Family Farm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thorkim_Family_Farm&amp;diff=443308"/>
		<updated>2016-05-16T05:57:52Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questions==&lt;br /&gt;
===piglet===&lt;br /&gt;
Farmer Thorkim points over the gate he guards and says, &amp;quot;See them there lumps o&#039; mud?  They ain&#039;t no mud at all!&amp;quot;  He flashes a wide smile.  &amp;quot;Them pigs and piglets are wallowin&#039; about and hiding.  They&#039;s knowin&#039; somethings going on and tryin&#039; not ter draw no attention to themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pa Thorkim has an arrangement with the Bacon Man, see.  But them pigs been more amorous than usual, and we almost gots more bacon than we know what to do with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He concludes, &amp;quot;Iffen ye bring me one of them shiney coins that&#039;ve been popular all o&#039;sudden, I might be convinced to look another way while ye sneak in and grab one for yerself.  S&#039;that or they&#039;re off to the market, in one form or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===bacon/man===&lt;br /&gt;
Farmer Thorkim responds, &amp;quot;Pa Thorkim met the Bacon Man years ago.  Pa ain&#039;t so good at farmin&#039;, but ain&#039;t none better fer raising piggies.  They gots &#039;em an arrangement, and the Bacon Man stops by real regular to get some of the older ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was curious once about that bacon milk he sells, and pa bought me a glass.&amp;quot;  Farmer Thorkim shakes his head and makes a face.  &amp;quot;It ain&#039;t fer me.  Some things just ain&#039;t meant to be mixed.  Somehow, though, that Bacon Man sells it by the barrel full along with all his other, erm, treats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Grooba]]===&lt;br /&gt;
Farmer Thorkim looks mortified and leans in to whispers, &amp;quot;I ain&#039;t never met her now, ye hear?  I ain&#039;t for knowin&#039; anyone but the Bacon Man who ever has, but the rumors say she runs some sort of house of ill repute, iffen ye catch my meaning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He straightens and continues, &amp;quot;I ain&#039;t for knowin&#039; why the Bacon Man got himself into business with her sorts, but she sure did give him some shiney coins!  If ye bring me one, I&#039;ll let you inside the pen to try and grab a piggie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===coin===&lt;br /&gt;
====without====&lt;br /&gt;
Farmer Thorkim shakes his head.  &amp;quot;Sorry there, madam.  Pa Thorkim says I gots to keep visitors out.&amp;quot;  He leans in and whispers, &amp;quot;If you bring me a Grooba Coin, though, I might could find myself distracted with the fence for a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====with====&lt;br /&gt;
Farmer Thorkim&#039;s eyes light up as he gazes at your proffered coin.  He clears his throat and glances around before whispering, &amp;quot;If yer sure &#039;bout partin&#039; with that coin, I&#039;m mighty interested in it.  You can sneak in and wallow about with the piggies, maybe get one out without gettin&#039; caught, iffen I can have that coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pig==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Treasure==&lt;br /&gt;
===weapon===&lt;br /&gt;
*{{sloot|w|heavy iron rake}&lt;br /&gt;
*{{sloot|w|ivory-handled skinning knife}}&lt;br /&gt;
*{{sloot|w|sharpened garden rake with glaes tines and a steel-banded shaft}&lt;br /&gt;
*{{sloot|w|tarnished steel stiletto}}&lt;br /&gt;
&lt;br /&gt;
===armor===&lt;br /&gt;
*{{sloot|s|small round blue shield painted with a circular snake consuming its own tail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===clothing===&lt;br /&gt;
*{{sloot|i|dark plum and grey sweater in a knitted honeycomb design}}&lt;br /&gt;
*{{sloot|i|ice-white satin leggings}}&lt;br /&gt;
*{{sloot|i|linen scrip with silver coin-tipped ties}}&lt;br /&gt;
*{{sloot|i|pair of tooled leather sandals with small silver clasps}}&lt;br /&gt;
*{{sloot|i|raw silk peasant blouse dyed a brilliant green}}&lt;br /&gt;
*{{sloot|i|red and gold plaid kilt}}&lt;br /&gt;
*{{sloot|i|rumpled cotton shirt}}&lt;br /&gt;
*{{sloot|i|scuffed leather boots}}&lt;br /&gt;
*{{sloot|i|silk cloak embroidered with a violet panther}}&lt;br /&gt;
*{{sloot|i|stained cotton socks}}&lt;br /&gt;
*{{sloot|i|woven straw hat speckled with muddy brown stains}}&lt;br /&gt;
&lt;br /&gt;
===jewelry===&lt;br /&gt;
*{{sloot|i|narrow hematite teardrops}}&lt;br /&gt;
*{{sloot|i|necklace of pearls interspersed with swine charms}}&lt;br /&gt;
*{{sloot|i|pink topaz pig with rencate wings}}&lt;br /&gt;
*{{sloot|i|silver pin}}&lt;br /&gt;
*{{sloot|i|silver-belled green leather anklet}}&lt;br /&gt;
*{{sloot|i|simple jade amulet adorned with white feathers}}&lt;br /&gt;
*{{sloot|i|slender bone ring etched with the crest of the Moon Mage Guild}}&lt;br /&gt;
*{{sloot|i|tarnished tin ring (2)|tarnished tin ring}}&lt;br /&gt;
&lt;br /&gt;
===container===&lt;br /&gt;
*{{sloot|i|canvas adventurer&#039;s satchel marked with a large black &amp;quot;X&amp;quot;}} - contains four [[treasure map]]s&lt;br /&gt;
*{{sloot|i|engraved leather quiver trimmed with snowbeast fur}}&lt;br /&gt;
*{{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
*{{sloot|i|sailcloth weapon harness}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===other===&lt;br /&gt;
*{{sloot|i|blackened hide scraper}}&lt;br /&gt;
*{{sloot|i|chipped soft brush}}&lt;br /&gt;
*{{sloot|i|cracked stacking block}}&lt;br /&gt;
*{{sloot|i|mud-splattered coin purse}} - contains copper, bronze, silver, gold, or platinum coins&lt;br /&gt;
*{{sloot|i|muddied colorful sack}} - contains dyes, dira, and cards&lt;br /&gt;
*{{sloot|i|patchwork corduroy pig doll wearing a tiny belled collar}}&lt;br /&gt;
*{{sloot|i|pea-green pocket lint}}&lt;br /&gt;
*{{sloot|i|piece of cave bear jerky}}&lt;br /&gt;
*{{sloot|i|purple seed pods}}&lt;br /&gt;
*{{sloot|i|rosewood pick carved with a tiny butterfly}}&lt;br /&gt;
*{{sloot|i|slice of pumpkin pie}}&lt;br /&gt;
*{{sloot|i|small muddied box}} - contains assortment of coins/gems. Comes trapped. Flexes to the skill of the person who finds it.&lt;br /&gt;
*{{sloot|i|stone claw sharpener}}&lt;br /&gt;
*random jewels&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Persistence_of_Mana&amp;diff=443111</id>
		<title>Talk:Persistence of Mana</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Persistence_of_Mana&amp;diff=443111"/>
		<updated>2016-05-14T19:36:57Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Focus + Feat required as well? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Focus + Feat required as well?==&lt;br /&gt;
So, apparently I am unable to cast POM, despite having all of the basic requirements for the spell well in hand, because I am missing the Holy Ritual Focus?  There&#039;s a note on the page for the required [Weapon:Slender alabaster staff with a silver cobra coiled along it] stating that it requires that I also have one of the [Magical feats], Improvised Rituals.  Is this correct? ...that&#039;s a lot of money and an additional spell-slot to cast this thing... weird that it&#039;s not a part of the package to begin with if it truly IS required..  &#039;&#039;Are there any alternatives to spending 143 platinum and a spell slot?&#039;&#039;  [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 13:17 14 May 2016 (EST)&lt;br /&gt;
:That&#039;s a global Holy focus, you want a specific focus for that spellbook to avoid getting Improvised Rituals and that global focus. Check out the Artificer shop, everything in there is labeled. I believe you want sirese ink but I&#039;m not 100%. [[User:THAYET|-- Thayet]] ([[User talk:THAYET|talk]]) 14:36, 14 May 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lyras&amp;diff=442557</id>
		<title>Lyras</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lyras&amp;diff=442557"/>
		<updated>2016-05-10T08:53:28Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* The Lyras War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Lyras Maorgwelder&lt;br /&gt;
|status=n&lt;br /&gt;
|alias=Devourer&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Wilderness, Warcamp&lt;br /&gt;
|map=-&lt;br /&gt;
|type=undead&lt;br /&gt;
|assoc=Klusarlaik, Tachid, Gurglesnout, Sahfra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lyras]] was a [[Necromancer]] with an enchanted staff who raised the [[Prydaen]] and [[Rakash]] dead in their Western homelands as to create an undead army. As a mortal she was killed by [[Vael]], but took the opportunity to Descend into Undeath and transformed into an even more powerful [[lich]]. The Prydaen and Rakash fled to the eastern lands of [[Kermoria]] and sealed the way behind them by erecting the [[Great Barrier]]. Lyras and her army remained trapped behind this Barrier for about four decades before breaking free and waging a bloody war on the provinces of Kermoria.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&#039;&#039;(at time of death)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You see Devourer Lyras Maorgwelder, an undead Human Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
The white glimmer of bone blends with ragged, pale flesh stretched across this tall creature&#039;s face. Tattered remnants of white hair, marred by a single streak of black, cling desperately to her scalp as they dangle down past her shoulders. Tendrils of red writhe around grey irises in her eyes, which sweep constantly across the area to survey all with a dreadful countenance.&lt;br /&gt;
Concealed from neck down by a many-layered deep purple cloak, she almost seems to float around as she moves.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyras is clearly an ambulatory corpse, making her age somewhat irrelevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a voluminous deep purple cloak arrayed with myriad folds and inscribed with a single stark-white sigil across its back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(old)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You see Devourer Lyras Maorgwelder, a Human Necromancer. &amp;lt;br&amp;gt;&lt;br /&gt;
Severe features highlight this tall woman&#039;s face.  Thick strands of ash-blond hair, marred by a single streak of black, hang behind her and reach just below her shoulders.  She appears as neither beauty nor beast, yet her gray eyes sweep constantly across the area to survey all with a frozen gaze and pursed frown.&amp;lt;br /&amp;gt;&lt;br /&gt;
Concealed from neck down by a many-layered deep purple cloak, she almost seems to float around as she moves.&amp;lt;br /&amp;gt;&lt;br /&gt;
Lyras appears to be of middle-age for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding an ebony-hafted scythe of polished steel inset with a deep red blood ruby in her right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a voluminous deep purple cloak arrayed with myriad folds and inscribed with a single stark-white sigil across its back.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Lyras originally hailed from the West as part of a small group of Humans and Olvi living in the same region as the Prydaen and Rakash.  She was trained at some point as a [[Warrior Mage]], but eventually became a Necromancer later in her life, and was said to possess unusual cunning and skill.  Her specific reasons for pursuing necromancy so are uncertain, but it is thought to be either due to conflicts with the Prydaen and Rakash over resources (the Prydaen and Rakash controlling the best lands in the region) or an unspecified conflict between her people and something that was hunting them, and it is known that she experienced some kind of abuse in her life that may have spurred her on.&lt;br /&gt;
&lt;br /&gt;
Regardless of the reason, once she became a Necromancer she began recruiting other Humans and Olvi from among her tribe to be her followers, and they set out to wage war on the Prydaen and Rakash, using the fallen on both sides of the conflict to bolster her army.  She waged a successful campaign of extermination on both races, whittling them down to a fraction of their former population before being killed by [[Vael]] and forced to Descend into Undeath, raising herself as an undead lich.  Unusual even for a Necrolord, she apparently retained whole or part of her soul through this process.&lt;br /&gt;
&lt;br /&gt;
Finally, the Prydaen and Rakash sealed her behind the [[Great Barrier]], where she remained for several decades, bolstering her armies and biding her time until she had the strength to break free.&lt;br /&gt;
&lt;br /&gt;
==Prydaen and Rakash Lore==&lt;br /&gt;
&lt;br /&gt;
===[[The Prydaen in Their Own Words]]===&lt;br /&gt;
It took much reconnaissance to know that our enemy did in fact have a name. Some of the Humans knew of her, a [[Warrior Mage]] with dark powers...a necromancer, they said, and our own eyes perceived her as the only living creature at the center of an army of dead things. They described her as pale and tall, white skinned and black-haired and Human. She had a staff of gold tipped with what the Human Warrior Mages confirmed was a gem called a bloodruby. They also disclosed to us that this staff was the focus of her power, and was likely the means by which she was commanding all the undead.&lt;br /&gt;
&lt;br /&gt;
[[Vael]] was the one who came up with the idea of killing her, and it seemed like a good idea. Very obvious. Big army. One leader. Kill leader. No army. Right?&lt;br /&gt;
&lt;br /&gt;
It should have worked. He beats himself over the fact that he didn&#039;t think it through enough, and I feel sorry for him sometimes. He feels responsible for so many things, including [[Sharlir]]&#039;s death. I was with him when we crept into the camp -- do you have any idea what it is like to creep through rank upon rank of dead, smelly corpses that are staring RIGHT AT YOU with only an invisibility spell standing between you and certain, hideous undeath? I don&#039;t think you do.&lt;br /&gt;
&lt;br /&gt;
Lyras was alone when we slit her throat. She had become too careless and fell for old tactics. While we snuck up on her, Prydaen and Rakash fighters launched a flash attack on the north flank of her army. The Human Warrior Mages who remained had constructed special poison pills of some magical liquid -- I think they called it naphtha? -- that we had all been fitted with in false teeth...crush the tooth and the liquid ignites inside and immolates the person. The fighters threw vials of the stuff, coated their blessed weapons with it. And in the end, less than a third made it out alive.&lt;br /&gt;
&lt;br /&gt;
Lyras had all of her attention on the fight rather than the shadows creeping up behind her. She was casting spells from a great distance away and laughing. She was LAUGHING as my people died.&lt;br /&gt;
&lt;br /&gt;
It was Vael who grabbed her by the hair and yanked his claws across her throat. And she died...I SAW her die....&lt;br /&gt;
&lt;br /&gt;
But you never get used to seeing someone jump back from the dead, and the moment she sprang to her feet, screaming and cursing us, we thought we were dead. I don&#039;t often thank [[Demrris]] for magicians, but I did then. The Moon Mages who had been cloaking us in invisibility teleported us back to safety. And things got worse from there.&lt;br /&gt;
&lt;br /&gt;
===[[Rakash Introduction Log]]===&lt;br /&gt;
[[Felinda]] says, &amp;quot;We came to this new hub to escape the undead armies raised up by Lyras, driven from our hubs which were destroyed we came here seeking a new place to seek food and shelter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felinda says, &amp;quot;The undead armies are being held back by the great barrier, it blocks them from coming here in full force&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felinda says, &amp;quot;Vael, the one that led us here infiltrated Lyras&#039; camp and killed her. Unfortunately she did rise up as undead and is now more powerful than before&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lyras War==&lt;br /&gt;
&lt;br /&gt;
In order to end her imprisonment, Lyras made a dangerous gambit and accepted the power of an extraplanar demon in order to corrupt the life-force of the Elders that were tied to the Barrier. On 22 Dolefaren 393, [[Balam]] and [[Felinda]] returned to the Wheel (a Prydaen euphemism for death) after weeks of intense pain and torment caused by the corruption, and the Barrier was greatly weakened as a result. In its weakened state, Lyras was finally able to corrupt the Barrier and break through into western [[Forfedhdar]], transforming the Barrier itself into a stronghold for her undead army in the process by using her mages to take total control of it.  However, unknown to her, the properties of the Barrier caused it to rip out what remained of her soul, leaving the barest remnants of her psyche behind and leading to her near-total possession by the demon granting her powers.&lt;br /&gt;
&lt;br /&gt;
The first direct encounter with Lyras following the corruption of the Barrier occurred on the 1st day of Ka&#039;len the Sea Drake on the Great Salt Road. Though she typically left invasions to her [[Risen]] minions, she was also sighted in [[Shard]] and [[Leth Deriel]], in the latter case using the invasion as a means of kidnapping citizens for use in rituals or for personal pleasure. It was from these victims she created [[Sahfra]].&lt;br /&gt;
&lt;br /&gt;
In 394 AV she fought toe-to-toe with Prince [[Vorclaf]], whom was channeling the avatar of the god [[Meraud]], and [[Burarm]]. Performing a ritual that required blood from her heart among the components, she opened a wider conduit to the demonic force fueling her powers, leading to a massive planar incursion that permanently altered the [[Plane of Abiding]]. This force and the avatar of Meraud clashed, and Meraud withdrew, leaving Vorclaf and Burarm to be murdered by Lyras.  Following her clash with Meraud, Lyras rested in stasis for a full two years while her armies continued to march across Kermoria, occasionally lead by Tachid and Sahfra.&lt;br /&gt;
&lt;br /&gt;
All told, Lyras&#039;s bloody campaign and the resulting famines and plagues due to the destruction of farmland and other resources lead to the death of a full third of the population of mainland Kermoria.&lt;br /&gt;
&lt;br /&gt;
===The Barrier and Lyras&#039;s Warcamp===&lt;br /&gt;
&lt;br /&gt;
Dolefaren 393 is when Lyras was first located on the eastern side of the Barrier. She later moved to the warcamp. Using [[Locate]] to test for relative proximity from various locations, the approximate location of Lyras&#039;s warcamp is guessed to be in southwestern Forfedhdar, assuming nothing is disrupting Locate. She uses an arisen magus to [[Moongate]] her troops to various locations in Kermoria.&lt;br /&gt;
&lt;br /&gt;
[Wilderness, Near the Barrier]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lush vegetation fills most of the area and green forests and plains are easily visible to the east. A blackened line is carved into the ground, everything west of it dead or withering, forming a stark contrast as verdant green stands opposed to dull gray and brown. Shortly past the dead zone, an oily wall of black energy rises from the ground, stretching as far as the eye can see. Streaks of ominous red power crackle across it constantly, its makeup just opaque enough to bar any ability to see beyond. You also see an arisen magus, a red Moongate and rotting figures continuously emerging from the surface of the oily wall and beginning to march east.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Devourer Lyras.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
[Wilderness, Warcamp]&amp;lt;br /&amp;gt;&lt;br /&gt;
Command tents and structures set up to protect against the elements provide a defensible perimeter, showing clear signs of intelligence and tactical prowess by the camp&#039;s creators.  Orderly piles of weaponry and armor lay outside tents, and shambling creatures, both zombified and skeletal, continually prowl the grounds.  The very ground underneath shows signs of having once been lush, vibrant wilderness, but has now been stripped of all but the faintest hint of its former life.  You also see a gestalt draugen, an arisen magus, a black Moongate, a necrotic warrior, a stark white skeletal archer and a patchwork abomination.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Arisen Sahfra.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
&lt;br /&gt;
[Warcamp, Charnel]&amp;lt;br /&amp;gt;&lt;br /&gt;
Corpses of every race, gender, and size litter the ground of this putridly smelling building, stacking up to make piles several feet high.  Trinkets and bits of clothing, barely visible amidst the morass of death, identify most individuals as obviously having been harvested from each of the four mainland provinces.  Despite the fact that the cadavers can&#039;t all be fresh, no signs of decay beyond that of the manner of their deaths is visible.  You also see a polished marble altar marred by dull red stains with an array of sharp knives, scalpels, and other assorted cutting tools on it.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Also here: Devourer Lyras.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Lyras is without peer in the practice of necromancy, being one of the most powerful Necromancers in recorded history. She obtained this power by dealing with an extraplanar demon recently known as the Hunger that uses her as an anchor to the [[Plane of Abiding]]. In addition to a suite of Necromancer spells she possesses several special abilities, including a third arm necromantically grafted onto her body.&lt;br /&gt;
&lt;br /&gt;
===Lyras&#039;s Aura===&lt;br /&gt;
Moon Mages and Clerics experience special visions when they attempt to {{com|PERCEIVE}} Lyras. These visions grant them glimpses into both Lyras&#039;s destiny and the extraplanar entity that is using her.&lt;br /&gt;
&lt;br /&gt;
====Moon Mage====&lt;br /&gt;
&lt;br /&gt;
You sense massive amounts of Arcane energy clinging to Lyras.&amp;lt;br /&amp;gt;&lt;br /&gt;
The maelstrom of myriad manas swirling around her makes detecting any singular spell impossible.&amp;lt;br /&amp;gt;&lt;br /&gt;
However, you are able to discern immensely powerful Corruption and Transcendental energies constantly ebbing and flowing around her.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Your unconscious mind screams out a warning, interrupting your examination of Lyras&#039;s aura!  The threads of her fate are clear and highly archetypal in nature.  You understand what you see with the same immediacy and shock as a punch to the gut:  the End.  Lyras&#039;s destiny is not tied to the death of individuals or even whole nations, but to the inevitable death that waits at the end of time.&lt;br /&gt;
&lt;br /&gt;
The intensity of this symbolism is absurd and easily beyond mortal limits.  There is something beyond Lyras&#039;s mortal shell, perceivable only by its influence, that has the potential to break the universe.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
&lt;br /&gt;
As you attempt to extend your senses towards Lyras, you feel darkness drag upon your soul, chill like the touch of the very Void itself!&lt;br /&gt;
&lt;br /&gt;
Though you do your best to struggle, she feels like a walking mass of hunger, trying to inexorably draw you and the deities you serve into her maw. &amp;lt;br /&amp;gt;&lt;br /&gt;
Mercifully, the connection snaps, though you feel a large part of yourself lost with it!&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
:&#039;&#039;Without warning, an appendage made of sharp bones held together by disgusting rotting ligaments and tendons shoots out from somewhere amidst the voluminous folds of Lyras&#039;s cloak. After a moment, you can see it is some form of hideous arm that is unwrapping tipped with dull metal claws completing the limb.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Driven with a sense of purpose, the bony limb shoots straight for you!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You are unable to evade the necromantically grafted limb, and the clawed hand grabs you by the neck, lifting you mercilessly into the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Despite your struggles, you are unable to break free from the tight grip of the bizarre necromantic limb extended from Lyras. You can sense the limb tense before a sharp SNAP echoes throughout your ears and your mind goes blank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is completely or partially immune to [[naphtha]].&lt;br /&gt;
:&#039;&#039;As soon as you throw your naphtha at Lyras, its container explodes in a flurry of shards as if severed by a sharp knife. The sticky mixture flies backwards and envelops you liberally.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lyras snaps a finger and suddenly you burst into flames!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Death of Lyras==&lt;br /&gt;
&lt;br /&gt;
Lyras was ultimately brought down due to the combined efforts of the Empaths, the Immortals, and (secretly) the Necromancer cult known as the Philosophers of the Knife.  The Handmaiden Amaldriel, shortly before Walking, told fighters that when both of Lyras&#039;s remaining Risen Tachid and Sahfra were dead and Lyras fell that they would need to Empathically link with her to complete the ritual the [[Khalo|Khalaen]] were performing with the Temple.  After she fell and Asrea established a link with Lyras, the Empaths enacted their ritual, doing something to disrupt Lyras&#039;s [[Thanatology]] using secret knowledge handed down by their guild. The Necromancers acted independently using an alchemical solution of unknown composition.  Finally, Lyras&#039;s lich body was obliterated with divine fire, and Moon Mages experienced a final vision of the last shreds of Lyras being consumed by the Hunger her husk had been possessed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Asrea&#039;s Point of View.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malzard gestures at Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
A crackling stream of energy flies at Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
Purple and white energy flickers around Lyras, blunting the assault.&amp;lt;br&amp;gt;&lt;br /&gt;
A single ugly blister appears in the dead center of her left arm.&amp;lt;br&amp;gt;&lt;br /&gt;
* Lyras was just struck down!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lyras is slain before your eyes!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyras&#039;s steel scythe falls to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sebastienne picks up an ebony-hafted scythe of polished steel inset with a deep red blood ruby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You quickly kneel down and touch Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
There is an abrupt, terrifying moment of disassociation as another Self takes over. You sense K&#039;Eksharo in your flesh with you. Your own identity is pushed aside firmly as he stretches outward, using your body as an eleventh finger.&amp;lt;br&amp;gt;&lt;br /&gt;
You find it hard to put into words what happens next. K&#039;Eksharo &amp;quot;pushes&amp;quot; with his Empathy in a way which you were taught cannot be done. It is a wrenching, violent act of will surrounded by a nimbus of pain. There is no way to stop the oncoming moment of pain, and the act hits Lyras like a fist slamming a glass pane. Lyras shatters; the fist shatters; you shatter.&amp;lt;br&amp;gt;&lt;br /&gt;
You find yourself face-first on the ground, your Empathy ravaged by the transmission of K&#039;Eksharo&#039;s Shock. But, if nothing else, you reckon that he suffered far more than you did.&amp;lt;br&amp;gt;&lt;br /&gt;
You collapse from an excruciating pain deep in your soul that has shattered the delicate balance of your empathic skills.&amp;lt;br&amp;gt;&lt;br /&gt;
You go into extreme shock!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The whirlwind of eerie purple and black mist pulses hard before expanding in size, lashing out at everything within reach!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without warning, a great wind surges through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
(People are blown out of the area)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A titanic cascade of blazing golden lights streaks down from the heavens, striking the ground and arcing toward the corpse of Lyras from every direction! As her broken body is lit up with holy light and fire, the rest of the world around you is cast into a black-and-white shadowland.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The body of Lyras spasms again and again, her torso rising and falling violently, as though the relentless heavenly blaze is pounding breath into the unliving creature. A dark red-tinged fluid drips from the pores on her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a final spasm, Lyras opens her eyes! The glassy black, pupilless, unseeing orbs manage to glare defiance for one moment before the maelstrom of light raging around her tightens like a closing fist. Defiled flesh and bone become unraveled swiftly and melt into nothingness!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The parted clouds become whole once again in the sky, and no remnant of Lyras lies where the holy blaze has died down. Despite the departure of the lights, the world appears noticeably brighter.&amp;lt;br&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lyras&amp;diff=442556</id>
		<title>Lyras</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lyras&amp;diff=442556"/>
		<updated>2016-05-10T08:45:41Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Lyras Maorgwelder&lt;br /&gt;
|status=n&lt;br /&gt;
|alias=Devourer&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Wilderness, Warcamp&lt;br /&gt;
|map=-&lt;br /&gt;
|type=undead&lt;br /&gt;
|assoc=Klusarlaik, Tachid, Gurglesnout, Sahfra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lyras]] was a [[Necromancer]] with an enchanted staff who raised the [[Prydaen]] and [[Rakash]] dead in their Western homelands as to create an undead army. As a mortal she was killed by [[Vael]], but took the opportunity to Descend into Undeath and transformed into an even more powerful [[lich]]. The Prydaen and Rakash fled to the eastern lands of [[Kermoria]] and sealed the way behind them by erecting the [[Great Barrier]]. Lyras and her army remained trapped behind this Barrier for about four decades before breaking free and waging a bloody war on the provinces of Kermoria.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&#039;&#039;(at time of death)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You see Devourer Lyras Maorgwelder, an undead Human Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
The white glimmer of bone blends with ragged, pale flesh stretched across this tall creature&#039;s face. Tattered remnants of white hair, marred by a single streak of black, cling desperately to her scalp as they dangle down past her shoulders. Tendrils of red writhe around grey irises in her eyes, which sweep constantly across the area to survey all with a dreadful countenance.&lt;br /&gt;
Concealed from neck down by a many-layered deep purple cloak, she almost seems to float around as she moves.&amp;lt;br&amp;gt;&lt;br /&gt;
Lyras is clearly an ambulatory corpse, making her age somewhat irrelevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a voluminous deep purple cloak arrayed with myriad folds and inscribed with a single stark-white sigil across its back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(old)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You see Devourer Lyras Maorgwelder, a Human Necromancer. &amp;lt;br&amp;gt;&lt;br /&gt;
Severe features highlight this tall woman&#039;s face.  Thick strands of ash-blond hair, marred by a single streak of black, hang behind her and reach just below her shoulders.  She appears as neither beauty nor beast, yet her gray eyes sweep constantly across the area to survey all with a frozen gaze and pursed frown.&amp;lt;br /&amp;gt;&lt;br /&gt;
Concealed from neck down by a many-layered deep purple cloak, she almost seems to float around as she moves.&amp;lt;br /&amp;gt;&lt;br /&gt;
Lyras appears to be of middle-age for a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding an ebony-hafted scythe of polished steel inset with a deep red blood ruby in her right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a voluminous deep purple cloak arrayed with myriad folds and inscribed with a single stark-white sigil across its back.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Lyras originally hailed from the West as part of a small group of Humans and Olvi living in the same region as the Prydaen and Rakash.  She was trained at some point as a [[Warrior Mage]], but eventually became a Necromancer later in her life, and was said to possess unusual cunning and skill.  Her specific reasons for pursuing necromancy so are uncertain, but it is thought to be either due to conflicts with the Prydaen and Rakash over resources (the Prydaen and Rakash controlling the best lands in the region) or an unspecified conflict between her people and something that was hunting them, and it is known that she experienced some kind of abuse in her life that may have spurred her on.&lt;br /&gt;
&lt;br /&gt;
Regardless of the reason, once she became a Necromancer she began recruiting other Humans and Olvi from among her tribe to be her followers, and they set out to wage war on the Prydaen and Rakash, using the fallen on both sides of the conflict to bolster her army.  She waged a successful campaign of extermination on both races, whittling them down to a fraction of their former population before being killed by [[Vael]] and forced to Descend into Undeath, raising herself as an undead lich.  Unusual even for a Necrolord, she apparently retained whole or part of her soul through this process.&lt;br /&gt;
&lt;br /&gt;
Finally, the Prydaen and Rakash sealed her behind the [[Great Barrier]], where she remained for several decades, bolstering her armies and biding her time until she had the strength to break free.&lt;br /&gt;
&lt;br /&gt;
==Prydaen and Rakash Lore==&lt;br /&gt;
&lt;br /&gt;
===[[The Prydaen in Their Own Words]]===&lt;br /&gt;
It took much reconnaissance to know that our enemy did in fact have a name. Some of the Humans knew of her, a [[Warrior Mage]] with dark powers...a necromancer, they said, and our own eyes perceived her as the only living creature at the center of an army of dead things. They described her as pale and tall, white skinned and black-haired and Human. She had a staff of gold tipped with what the Human Warrior Mages confirmed was a gem called a bloodruby. They also disclosed to us that this staff was the focus of her power, and was likely the means by which she was commanding all the undead.&lt;br /&gt;
&lt;br /&gt;
[[Vael]] was the one who came up with the idea of killing her, and it seemed like a good idea. Very obvious. Big army. One leader. Kill leader. No army. Right?&lt;br /&gt;
&lt;br /&gt;
It should have worked. He beats himself over the fact that he didn&#039;t think it through enough, and I feel sorry for him sometimes. He feels responsible for so many things, including [[Sharlir]]&#039;s death. I was with him when we crept into the camp -- do you have any idea what it is like to creep through rank upon rank of dead, smelly corpses that are staring RIGHT AT YOU with only an invisibility spell standing between you and certain, hideous undeath? I don&#039;t think you do.&lt;br /&gt;
&lt;br /&gt;
Lyras was alone when we slit her throat. She had become too careless and fell for old tactics. While we snuck up on her, Prydaen and Rakash fighters launched a flash attack on the north flank of her army. The Human Warrior Mages who remained had constructed special poison pills of some magical liquid -- I think they called it naphtha? -- that we had all been fitted with in false teeth...crush the tooth and the liquid ignites inside and immolates the person. The fighters threw vials of the stuff, coated their blessed weapons with it. And in the end, less than a third made it out alive.&lt;br /&gt;
&lt;br /&gt;
Lyras had all of her attention on the fight rather than the shadows creeping up behind her. She was casting spells from a great distance away and laughing. She was LAUGHING as my people died.&lt;br /&gt;
&lt;br /&gt;
It was Vael who grabbed her by the hair and yanked his claws across her throat. And she died...I SAW her die....&lt;br /&gt;
&lt;br /&gt;
But you never get used to seeing someone jump back from the dead, and the moment she sprang to her feet, screaming and cursing us, we thought we were dead. I don&#039;t often thank [[Demrris]] for magicians, but I did then. The Moon Mages who had been cloaking us in invisibility teleported us back to safety. And things got worse from there.&lt;br /&gt;
&lt;br /&gt;
===[[Rakash Introduction Log]]===&lt;br /&gt;
[[Felinda]] says, &amp;quot;We came to this new hub to escape the undead armies raised up by Lyras, driven from our hubs which were destroyed we came here seeking a new place to seek food and shelter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felinda says, &amp;quot;The undead armies are being held back by the great barrier, it blocks them from coming here in full force&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felinda says, &amp;quot;Vael, the one that led us here infiltrated Lyras&#039; camp and killed her. Unfortunately she did rise up as undead and is now more powerful than before&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lyras War==&lt;br /&gt;
&lt;br /&gt;
In order to end her imprisonment, Lyras made a dangerous gambit and accepted the power of an extraplanar demon in order to corrupt the life-force of the Elders that were tied to the Barrier. On 22 Dolefaren 393, [[Balam]] and [[Felinda]] returned to the Wheel (a Prydaen euphemism for death) after weeks of intense pain and torment caused by the corruption, and the Barrier was greatly weakened as a result. In its weakened state, Lyras was finally able to corrupt the Barrier and break through into western [[Forfedhdar]], transforming the Barrier itself into a stronghold for her undead army in the process by using her mages to take total control of it.  However, unknown to her, the properties of the Barrier caused it to rip out what remained of her soul, leaving the barest remnants of her psyche behind and leading to her near-total possession by the demon granting her powers.&lt;br /&gt;
&lt;br /&gt;
The first direct encounter with Lyras following the corruption of the Barrier occurred on the 1st day of Ka&#039;len the Sea Drake on the Great Salt Road. Though she typically left invasions to her [[Risen]] minions, she was also sighted in [[Shard]] and [[Leth Deriel]], in the latter case using the invasion as a means of kidnapping citizens for use in rituals or for personal pleasure. It was from these victims she created [[Sahfra]].&lt;br /&gt;
&lt;br /&gt;
In 394 AV she fought toe-to-toe with Prince [[Vorclaf]], whom was channeling the avatar of the god [[Meraud]], and [[Burarm]]. Performing a ritual that required blood from her heart among the components, she opened a wider conduit to the demonic force fueling her powers, leading to a massive planar incursion that permanently altered the [[Plane of Abiding]]. This force and the avatar of Meraud clashed, and Meraud withdrew, leaving Vorclaf and Burarm to be murdered by Lyras.&lt;br /&gt;
&lt;br /&gt;
===The Barrier and Lyras&#039;s Warcamp===&lt;br /&gt;
&lt;br /&gt;
Dolefaren 393 is when Lyras was first located on the eastern side of the Barrier. She later moved to the warcamp. Using [[Locate]] to test for relative proximity from various locations, the approximate location of Lyras&#039;s warcamp is guessed to be in southwestern Forfedhdar, assuming nothing is disrupting Locate. She uses an arisen magus to [[Moongate]] her troops to various locations in Kermoria.&lt;br /&gt;
&lt;br /&gt;
[Wilderness, Near the Barrier]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lush vegetation fills most of the area and green forests and plains are easily visible to the east. A blackened line is carved into the ground, everything west of it dead or withering, forming a stark contrast as verdant green stands opposed to dull gray and brown. Shortly past the dead zone, an oily wall of black energy rises from the ground, stretching as far as the eye can see. Streaks of ominous red power crackle across it constantly, its makeup just opaque enough to bar any ability to see beyond. You also see an arisen magus, a red Moongate and rotting figures continuously emerging from the surface of the oily wall and beginning to march east.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Devourer Lyras.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
[Wilderness, Warcamp]&amp;lt;br /&amp;gt;&lt;br /&gt;
Command tents and structures set up to protect against the elements provide a defensible perimeter, showing clear signs of intelligence and tactical prowess by the camp&#039;s creators.  Orderly piles of weaponry and armor lay outside tents, and shambling creatures, both zombified and skeletal, continually prowl the grounds.  The very ground underneath shows signs of having once been lush, vibrant wilderness, but has now been stripped of all but the faintest hint of its former life.  You also see a gestalt draugen, an arisen magus, a black Moongate, a necrotic warrior, a stark white skeletal archer and a patchwork abomination.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Arisen Sahfra.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
&lt;br /&gt;
[Warcamp, Charnel]&amp;lt;br /&amp;gt;&lt;br /&gt;
Corpses of every race, gender, and size litter the ground of this putridly smelling building, stacking up to make piles several feet high.  Trinkets and bits of clothing, barely visible amidst the morass of death, identify most individuals as obviously having been harvested from each of the four mainland provinces.  Despite the fact that the cadavers can&#039;t all be fresh, no signs of decay beyond that of the manner of their deaths is visible.  You also see a polished marble altar marred by dull red stains with an array of sharp knives, scalpels, and other assorted cutting tools on it.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Also here: Devourer Lyras.&amp;lt;Br /&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Lyras is without peer in the practice of necromancy, being one of the most powerful Necromancers in recorded history. She obtained this power by dealing with an extraplanar demon recently known as the Hunger that uses her as an anchor to the [[Plane of Abiding]]. In addition to a suite of Necromancer spells she possesses several special abilities, including a third arm necromantically grafted onto her body.&lt;br /&gt;
&lt;br /&gt;
===Lyras&#039;s Aura===&lt;br /&gt;
Moon Mages and Clerics experience special visions when they attempt to {{com|PERCEIVE}} Lyras. These visions grant them glimpses into both Lyras&#039;s destiny and the extraplanar entity that is using her.&lt;br /&gt;
&lt;br /&gt;
====Moon Mage====&lt;br /&gt;
&lt;br /&gt;
You sense massive amounts of Arcane energy clinging to Lyras.&amp;lt;br /&amp;gt;&lt;br /&gt;
The maelstrom of myriad manas swirling around her makes detecting any singular spell impossible.&amp;lt;br /&amp;gt;&lt;br /&gt;
However, you are able to discern immensely powerful Corruption and Transcendental energies constantly ebbing and flowing around her.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
Your unconscious mind screams out a warning, interrupting your examination of Lyras&#039;s aura!  The threads of her fate are clear and highly archetypal in nature.  You understand what you see with the same immediacy and shock as a punch to the gut:  the End.  Lyras&#039;s destiny is not tied to the death of individuals or even whole nations, but to the inevitable death that waits at the end of time.&lt;br /&gt;
&lt;br /&gt;
The intensity of this symbolism is absurd and easily beyond mortal limits.  There is something beyond Lyras&#039;s mortal shell, perceivable only by its influence, that has the potential to break the universe.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
&lt;br /&gt;
As you attempt to extend your senses towards Lyras, you feel darkness drag upon your soul, chill like the touch of the very Void itself!&lt;br /&gt;
&lt;br /&gt;
Though you do your best to struggle, she feels like a walking mass of hunger, trying to inexorably draw you and the deities you serve into her maw. &amp;lt;br /&amp;gt;&lt;br /&gt;
Mercifully, the connection snaps, though you feel a large part of yourself lost with it!&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
:&#039;&#039;Without warning, an appendage made of sharp bones held together by disgusting rotting ligaments and tendons shoots out from somewhere amidst the voluminous folds of Lyras&#039;s cloak. After a moment, you can see it is some form of hideous arm that is unwrapping tipped with dull metal claws completing the limb.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Driven with a sense of purpose, the bony limb shoots straight for you!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You are unable to evade the necromantically grafted limb, and the clawed hand grabs you by the neck, lifting you mercilessly into the air.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Despite your struggles, you are unable to break free from the tight grip of the bizarre necromantic limb extended from Lyras. You can sense the limb tense before a sharp SNAP echoes throughout your ears and your mind goes blank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is completely or partially immune to [[naphtha]].&lt;br /&gt;
:&#039;&#039;As soon as you throw your naphtha at Lyras, its container explodes in a flurry of shards as if severed by a sharp knife. The sticky mixture flies backwards and envelops you liberally.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Lyras snaps a finger and suddenly you burst into flames!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Death of Lyras==&lt;br /&gt;
&lt;br /&gt;
Lyras was ultimately brought down due to the combined efforts of the Empaths, the Immortals, and (secretly) the Necromancer cult known as the Philosophers of the Knife.  The Handmaiden Amaldriel, shortly before Walking, told fighters that when both of Lyras&#039;s remaining Risen Tachid and Sahfra were dead and Lyras fell that they would need to Empathically link with her to complete the ritual the [[Khalo|Khalaen]] were performing with the Temple.  After she fell and Asrea established a link with Lyras, the Empaths enacted their ritual, doing something to disrupt Lyras&#039;s [[Thanatology]] using secret knowledge handed down by their guild. The Necromancers acted independently using an alchemical solution of unknown composition.  Finally, Lyras&#039;s lich body was obliterated with divine fire, and Moon Mages experienced a final vision of the last shreds of Lyras being consumed by the Hunger her husk had been possessed by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Asrea&#039;s Point of View.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malzard gestures at Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
A crackling stream of energy flies at Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
Purple and white energy flickers around Lyras, blunting the assault.&amp;lt;br&amp;gt;&lt;br /&gt;
A single ugly blister appears in the dead center of her left arm.&amp;lt;br&amp;gt;&lt;br /&gt;
* Lyras was just struck down!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lyras is slain before your eyes!&amp;lt;br&amp;gt;&lt;br /&gt;
Lyras&#039;s steel scythe falls to the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sebastienne picks up an ebony-hafted scythe of polished steel inset with a deep red blood ruby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You quickly kneel down and touch Lyras.&amp;lt;br&amp;gt;&lt;br /&gt;
There is an abrupt, terrifying moment of disassociation as another Self takes over. You sense K&#039;Eksharo in your flesh with you. Your own identity is pushed aside firmly as he stretches outward, using your body as an eleventh finger.&amp;lt;br&amp;gt;&lt;br /&gt;
You find it hard to put into words what happens next. K&#039;Eksharo &amp;quot;pushes&amp;quot; with his Empathy in a way which you were taught cannot be done. It is a wrenching, violent act of will surrounded by a nimbus of pain. There is no way to stop the oncoming moment of pain, and the act hits Lyras like a fist slamming a glass pane. Lyras shatters; the fist shatters; you shatter.&amp;lt;br&amp;gt;&lt;br /&gt;
You find yourself face-first on the ground, your Empathy ravaged by the transmission of K&#039;Eksharo&#039;s Shock. But, if nothing else, you reckon that he suffered far more than you did.&amp;lt;br&amp;gt;&lt;br /&gt;
You collapse from an excruciating pain deep in your soul that has shattered the delicate balance of your empathic skills.&amp;lt;br&amp;gt;&lt;br /&gt;
You go into extreme shock!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The whirlwind of eerie purple and black mist pulses hard before expanding in size, lashing out at everything within reach!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without warning, a great wind surges through the area.&amp;lt;br&amp;gt;&lt;br /&gt;
(People are blown out of the area)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A titanic cascade of blazing golden lights streaks down from the heavens, striking the ground and arcing toward the corpse of Lyras from every direction! As her broken body is lit up with holy light and fire, the rest of the world around you is cast into a black-and-white shadowland.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The body of Lyras spasms again and again, her torso rising and falling violently, as though the relentless heavenly blaze is pounding breath into the unliving creature. A dark red-tinged fluid drips from the pores on her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a final spasm, Lyras opens her eyes! The glassy black, pupilless, unseeing orbs manage to glare defiance for one moment before the maelstrom of light raging around her tightens like a closing fist. Defiled flesh and bone become unraveled swiftly and melt into nothingness!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The parted clouds become whole once again in the sky, and no remnant of Lyras lies where the holy blaze has died down. Despite the departure of the lights, the world appears noticeably brighter.&amp;lt;br&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442072</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442072"/>
		<updated>2016-05-03T07:04:36Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role-playing in General==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
==Characters Actively Involved in RP==&lt;br /&gt;
:&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Please try to limit each character to no more than 10 focuses or affiliations.&#039;&#039;&#039; If you need to elaborate further, please feel free to do so on your character&#039;s personal page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (in EST)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren/Ilithi||no||evening/weekends||General RP, Elven RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||S’Kra Mur, Warrior Mages, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||Order of the Black Fox, Empaths, Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||trading, rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||Bards, Engineering, Kaldaran Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||Traders, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||Paladins, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||general RP, [[House Silvermist]], Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], Paladins, Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||Paladin, Elven RP, Gods, Events, General RP, [[Crusades]], [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, Metal [[Armorsmiths]], [[Blacksmiths]], Rare Metal [[Mining]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||Gnomes, General RP, Food, Books, Fashion, Traders&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||Bards, S&#039;Kra Mur, Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||Empath, Qi&#039;Reshalia, S&#039;Kra Mur, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (PST)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||Paladin and Therengian Lore, Assisting Adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (PST)||Kaldar, Cleric, Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||Empathy, Helping out new adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||general RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||general RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||Prydaen, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||general RP, alchemy, novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||Therengia, Clerics, Prydaen, [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, Elven RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||Barbarians, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||Paladins, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||scholar/researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], Moon Mage, general RP, newcomers&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), Bards, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi/Wanders||yes||Evenings, some days||Mountain Elf RP, Magical Theory RP, General RP, Necromancy RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||Warrior Mages, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||Warrior Mages, [[The First Land Herald]] (Zoluren events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||Empaths, S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||Paladins, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||Mountain Elf, Politics, Anti-Necromancer&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||Prydaen lore, Clerics, Necromancers,&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||Prydaen, Necromancer&lt;br /&gt;
|-&lt;br /&gt;
||[[Soonuh]]||||Crossing||yes||Night EST||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
||[[Temmel]]||||Crossing||no||random||Empath, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General, Warrior Mage, Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Theren/Qi||yes||evenings to early mornings||Drogor, Dark Gods, [[Inquisition]], Clerics, S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||Order of the Black Fox, Warrior Mage, Magical Theory, Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn ||Shard/Zoluren/Hib||yes||Evenings||Necromancer RP, Elven RP, General RP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Where to Find Other People to RP With==&lt;br /&gt;
&lt;br /&gt;
Characters gather in various [[Popular Gathering Places|places]] throughout the game to socialize, though some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan|gwethdesuans]], known popularly as gweths.  Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|albredine crystal rings]], often simply called crystal rings.  These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell.  This spell allows the caster to send a message directly to another.&lt;br /&gt;
* a warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* some other special items, such as [[Gwererest shell|gwererest shells]] and various types of [[Item:Dull grey raven charm|bird charms]].&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441914</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441914"/>
		<updated>2016-05-01T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role-playing in General==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
==Characters Actively Involved in RP==&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Information on this page can be considered in-character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (in EST)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||Bards, Engineering, Kaldaran Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||Traders, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||Paladins, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||Bards, S&#039;Kra Mur, Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||Empath, Qi&#039;Reshalia, S&#039;Kra Mur, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings||Misc. Criminal Element, Botanist, Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], Empaths&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||Paladin and Therengian Lore, Assisting Adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||general RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||general RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||Prydaen, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||Therengia, Clerics, Prydaen, [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||Barbarians, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||Paladins, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||scholar/researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||Warrior Mages, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[RAZHAK|Razhak]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||Empaths, S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||Paladins, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||Mountain Elf, Politics, Anti-Necromancer&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||Prydaen lore, Clerics, Necromancers,&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||Prydaen, Necromancer&lt;br /&gt;
|-&lt;br /&gt;
||[[Soonuh]]||||Crossing||yes||Night EST||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Theren/Qi||yes||evenings to early mornings||Drogor, Dark Gods, [[Inquisition]], Clerics, S&#039;Kra Mur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Where to Find Other People to RP With==&lt;br /&gt;
&lt;br /&gt;
Characters gather in various [[Popular Gathering Places|places]] throughout the game to socialize, though some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan|gwethdesuans]], known popularly as gweths.  Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|albredine crystal rings]], often simply called crystal rings.  These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell.  This spell allows the caster to send a message directly to another.&lt;br /&gt;
* a warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* some other special items, such as [[Gwererest shell|gwererest shells]] and various types of [[Item:Dull grey raven charm|bird charms]].&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441871</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441871"/>
		<updated>2016-04-30T18:24:36Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.  Information on this page can be considered in-character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)||Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broichan]]  || Shard/Crossing || Yes  ||  Evenings  ||  Bardic Stuff, Engineering, Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Ciressa]]  || Riverhaven  || Yes  ||  Random  ||  Trader, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random  ||  Inquisition and Crystal Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Riverhaven  || Yes  ||  Random  ||  Therengian lore, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]] Anlorma || Wanders  || Yes  ||  Evenings || Misc. Criminal Elements, Gustatory Enthusiast&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day || Order of the Black Fox, Empaths&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 6pm - 3am  || Paladin and Therengian Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaelyn]]  || Crossing  || Yes  || Evenings  || General Roleplay&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random  ||  Barbarian, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Riverhaven  || Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsin]] Anlorma  || Wanders  || Yes  ||  Varies  ||  Scholar/Researcher of History and Arcane Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm || Order of the Black Fox, Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Sebestyen]] Kuliniac  ||  Riverhaven  ||  Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm || Prydaen lore, society and clerical.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sijan]] Renyan&#039;ache || Wanders || Yes || Random || Prydaen, Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|  Triage Building || Ilithi  || Shard  ||  Located just south of the east gate.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441870</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441870"/>
		<updated>2016-04-30T18:24:16Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.  Information on this page can be considered in-character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)||Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broichan]]  || Shard/Crossing || Yes  ||  Evenings  ||  Bardic Stuff, Engineering, Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Ciressa]]  || Riverhaven  || Yes  ||  Random  ||  Trader, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random  ||  Inquisition and Crystal Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Riverhaven  || Yes  ||  Random  ||  Therengian lore, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]] Anlorma || Wanders  || Yes  ||  Evenings || Misc. Criminal Elements, Gustatory Enthusiast&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day || Order of the Black Fox, Empaths&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 6pm - 3am  || Paladin and Therengian Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaelyn]]  || Crossing  || Yes  || Evenings  || General Roleplay&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random  ||  Barbarian, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Riverhaven  || Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsin]] Anlorma  || Wanders  || Yes  ||  Varies  ||  Scholar/Researcher of Hisory and Arcane Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm || Order of the Black Fox, Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Sebestyen]] Kuliniac  ||  Riverhaven  ||  Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm || Prydaen lore, society and clerical.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sijan]] Renyan&#039;ache || Wanders || Yes || Random || Prydaen, Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|  Triage Building || Ilithi  || Shard  ||  Located just south of the east gate.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441853</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441853"/>
		<updated>2016-04-30T18:05:16Z</updated>

		<summary type="html">&lt;p&gt;THAYET: I assume, but good to note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.  Information on this page can be considered in-character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)||Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Ciressa]]  || Riverhaven  || Yes  ||  Random  ||  Therengian House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random  ||  Inquisition and Crystal Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Riverhaven  || Yes  ||  Random  ||  Therengian House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]]  || Wanders  || Yes  ||  Evenings || Misc. criminal elements&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 6pm - 3am  || Paladin and Therengian Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Riverhaven  || Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Sebestyen]] Kuliniac  ||  Riverhaven  ||  Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm || Prydaen lore, society and clerical.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sijan]] Renyan&#039;ache || Wanders || Yes || Random || Prydaen, Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|  Triage Building || Ilithi  || Shard  ||  Located just south of the east gate.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441828</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441828"/>
		<updated>2016-04-30T16:49:37Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| | [[Ciressa]]  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]]  || Crossing  || Yes  ||  Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 3pm - 12am PST&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Austere_spiritwood_promise_band&amp;diff=441438</id>
		<title>Item:Austere spiritwood promise band</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Austere_spiritwood_promise_band&amp;diff=441438"/>
		<updated>2016-04-27T04:54:09Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=band&lt;br /&gt;
|look=This simple band is polished to a high sheen but otherwise left unadorned save for the flush-set rainbow sapphire it cradles.  Shaded on the diagonal, the lustrous gem shifts from an orchid hue to a dark blue in the middle that in turn fades into a lotus pink.  Graceful lettering is engraved on the inside of this simple ring.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A spiritwood promise band reads:&lt;br /&gt;
&amp;quot;To my heart.&amp;quot;&lt;br /&gt;
|MTag=spiritwood, rainbow sapphire&lt;br /&gt;
|CTag=white, rainbow&lt;br /&gt;
|type=jewelry, verby, kaldar style&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
As you study the band, you think you could probably turn, push, pull, rub, punish and raise it.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pure_white_spiritwood_box_shaped_into_an_octagon&amp;diff=441437</id>
		<title>Item:Pure white spiritwood box shaped into an octagon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pure_white_spiritwood_box_shaped_into_an_octagon&amp;diff=441437"/>
		<updated>2016-04-27T04:53:57Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=Polished to show off the paleness of the wood and the fine grains swirled through it, this small box is suitable for holding small trinkets.&lt;br /&gt;
|MTag=spiritwood&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=container, kaldar style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pure_white_spiritwood_box_shaped_into_an_octagon&amp;diff=441436</id>
		<title>Item:Pure white spiritwood box shaped into an octagon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pure_white_spiritwood_box_shaped_into_an_octagon&amp;diff=441436"/>
		<updated>2016-04-27T04:53:20Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Item |noun=box |look=Polished to show off the paleness of the wood and the fine grains swirled through it, this small box is suitable for holding small trinkets. |MTag=spiri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=box&lt;br /&gt;
|look=Polished to show off the paleness of the wood and the fine grains swirled through it, this small box is suitable for holding small trinkets.&lt;br /&gt;
|MTag=spiritwood&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=container, kaldar style&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Austere_spiritwood_promise_band&amp;diff=441435</id>
		<title>Item:Austere spiritwood promise band</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Austere_spiritwood_promise_band&amp;diff=441435"/>
		<updated>2016-04-27T04:51:53Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Item |noun=band |look=This simple band is polished to a high sheen but otherwise left unadorned save for the flush-set rainbow sapphire it cradles.  Shaded on the diagonal, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=band&lt;br /&gt;
|look=This simple band is polished to a high sheen but otherwise left unadorned save for the flush-set rainbow sapphire it cradles.  Shaded on the diagonal, the lustrous gem shifts from an orchid hue to a dark blue in the middle that in turn fades into a lotus pink.  Graceful lettering is engraved on the inside of this simple ring.&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A spiritwood promise band reads:&lt;br /&gt;
&amp;quot;To my heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|MTag=spiritwood, rainbow sapphire&lt;br /&gt;
|CTag=white, rainbow&lt;br /&gt;
|type=jewelry, kaldar style&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
As you study the band, you think you could probably turn, push, pull, rub, punish and raise it.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440568</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440568"/>
		<updated>2016-04-16T06:55:13Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Items for 1 Credit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
*{{sloot|a|rough quilted tiger-striped hauberk}}&lt;br /&gt;
*{{sloot|a|rough rugged ebony leathers}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of black crushed velvet half-boots }}&lt;br /&gt;
*{{sloot|i|pair of faded peach brocade thigh-boots}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|red mage&#039;s robe embroidered with a rearing dragon in silver thread }}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|Elpalzi anatomy chart}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*{{sloot|i|Heggarangi Boar anatomy chart}}&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|Prereni anatomy chart}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires slightly fewer credits in the [[Platinum]] instance (so 2/5/8/18).&lt;br /&gt;
&lt;br /&gt;
===Items for 1 Credit===&lt;br /&gt;
This is incidental loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;walnut sidetable&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Heggarangi Boar anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Prereni anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Elpalzi anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small colorful bag}}||item||contains random selection of dyes, cards, and diras&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rolled parchment}}||||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of dusty flame-hued boots}}||clothing||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of gold satin shoes}}||clothing||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}||jewelry||rare gem&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of glistening flame opal chandelier earrings}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}||shield: large||rather low to very high protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}||armor: plate||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}||armor: plate||torso&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|elegant ivory cameo pendant}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|little black book embossed with a tiny rose in the corner}}||item||can be read atmospherically&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel boarding axe with a driftwood handle}}||weapon: heavy edged||50 stones (swappable)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rot-brown glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}||cambrinth||8 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|water-filled crystal sphere}}||item||fluff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||contains: {{sloot|i|flamewood telescope with platinum bands|telescope}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||contains: {{sloot|i|satinwood lute with soundhole carved like a standing raven|lute}} and {{sloot|i|satinwood pick|pick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|paintbrush voucher}}&amp;lt;/strike&amp;gt;||custom||four color change alterations by [[Lenizhir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Vatari voucher (2)}}||custom||halve roundtime of &#039;&#039;existing&#039;&#039; ritual focus&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mask voucher}}||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gold sun-shaped voucher}}||custom||1 item alteration including the addition of sungold&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440306</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440306"/>
		<updated>2016-04-09T08:10:28Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Items for 20 Credits */  yay rare things are back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*Heggarangi Boar anatomy chart&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440293</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440293"/>
		<updated>2016-04-08T20:19:54Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Items for 20 Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*Heggarangi Boar anatomy chart&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||T4 exo-weapon (can be upgraded to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTICE&#039;&#039;&#039;: Items are temporarily unavailable.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;By order of Lord Zukir, the case of special items has been TEMPORARILY removed while security investigates cases of sneaky tricksters taking more than they should.  We&#039;re sorry for the inconvenience and hope to return the items as soon as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440256</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440256"/>
		<updated>2016-04-07T08:59:16Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Items for 9 Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||item||creates sirloin steaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: shortbow||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: longbow||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: light thrown/medium edge||Exoskeletal weapon, begins at tier 4&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||custom||Alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||custom||Alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||custom||Alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||custom||Alters [[Shadow Servant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440255</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=440255"/>
		<updated>2016-04-07T08:53:16Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Items for 6 Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so creatures with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||instrument (lute)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||item||creates sirloin steaks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kura-Silma&amp;diff=440142</id>
		<title>Kura-Silma</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kura-Silma&amp;diff=440142"/>
		<updated>2016-04-04T16:22:18Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ks&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=96&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=780&lt;br /&gt;
|minduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Ivory Mask]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Kura-Silma builds upon what the Necromancer has learned from the [[Butcher&#039;s Eye]] spell.  Through transfusing a kind of gaseous growth in the eyeball, the spell effectively hones one&#039;s sight to greater keenness.  Roots of the resulting cysts are known to travel inward to the skull, improving insight into the multiplicity of Arcane mana with a lighter touch on the brain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This magic once required the caster to cut open her eye in order to bring out the enhancive cysts, a method obsoleted by advances in transcendental patterns.&lt;br /&gt;
|buffs=Attunement skill, Perception skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your eye feels swollen and heavy as an infinitesimal eddy of mutation twists inside, sowing it with many delicate cyst-buds.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cluster of conjured cysts burst open in your eye, around the pupil. Despite the soreness when blinking, you begin to view the world through pleasingly stretched and skewed angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The cysts swim across your vision, dipping into Arcane mana to draw the watercolor-esque signs of necromantic power for your eyes alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&amp;lt;Necromancer&amp;gt;&#039;&#039;&#039;s eye seems to split at the pupil as a blistery cluster of tiny sacs burst out, some of them spilling to the surrounding skin.&lt;br /&gt;
&lt;br /&gt;
The tiny translucent sacs in &#039;&#039;&amp;lt;Necromancer&amp;gt;&#039;&#039;&#039;s eye slowly opaque their membranes.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Appears on LOOK.&lt;br /&gt;
*Name means &amp;quot;Knife-Eye&amp;quot; in [[Olvio]].&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Finnbar&amp;diff=440104</id>
		<title>Finnbar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Finnbar&amp;diff=440104"/>
		<updated>2016-04-03T04:24:59Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Finnbar&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Finn.png|left|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Finnbar has a triangular face, slightly pointed ears, blue-grey eyes and a crooked nose.  His silver hair is short and thick, and is worn in a tousled, finger-combed style.  He has tanned skin and a lean build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is slightly under average height for an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has some light stubble on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a pale grey Elven wool cloak secured with an opal brooch, an ironwood quarterstaff with platinum bands, a sky blue velvet instrument case clasped with matte silver buckles, a sleeveless white silk tunic belted with a steely grey sash, an albredine crystal ring, a carved silver pick, a pair of pressed steel-grey pants laced with neat platinum cording and a pair of gleaming grey calf boots with platinum side buckles.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Satinwood_pick&amp;diff=439926</id>
		<title>Item:Satinwood pick</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Satinwood_pick&amp;diff=439926"/>
		<updated>2016-03-31T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Item |noun=pick |look=A cabochon starstone is set in the center of polished wood. |MTag=satinwood,starstone |type=instrument |wearloc=finger |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pick&lt;br /&gt;
|look=A cabochon starstone is set in the center of polished wood.&lt;br /&gt;
|MTag=satinwood,starstone&lt;br /&gt;
|type=instrument&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Satinwood_lute_with_soundhole_carved_like_a_standing_raven&amp;diff=439925</id>
		<title>Item:Satinwood lute with soundhole carved like a standing raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Satinwood_lute_with_soundhole_carved_like_a_standing_raven&amp;diff=439925"/>
		<updated>2016-03-31T22:15:37Z</updated>

		<summary type="html">&lt;p&gt;THAYET: Created page with &amp;quot;{{Item |noun=lute |look=Glossy varnish accentuates the mottled grain of the wood. |MTag=satinwood |STag=raven |type=instrument |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lute&lt;br /&gt;
|look=Glossy varnish accentuates the mottled grain of the wood.&lt;br /&gt;
|MTag=satinwood&lt;br /&gt;
|STag=raven&lt;br /&gt;
|type=instrument&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kheldas&amp;diff=439840</id>
		<title>Kheldas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kheldas&amp;diff=439840"/>
		<updated>2016-03-31T01:19:12Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Kheldas&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
Cleric of Kerenhappuch and Idon.  Is occasionally female for some reason.  Has [[Jessalyne|deeply questionable taste in women]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
[[Image:Kheldas.png|right|225px|border]]&lt;br /&gt;
You see Kheldas Anlorma, Matchmaker of Idon, a Kaldar.&amp;lt;br&amp;gt;&lt;br /&gt;
Kheldas has a triangular face with a thin scar bisecting one eyebrow, sparkling violet eyes and a narrow, slightly pointed nose.  His sunkissed coppery brown hair is just above shoulder-length and shaved on both sides, and is worn arranged in a mohawk.  He has a faint tan darkening fair skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is average height for a Kaldar.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
His forearm has a tattoo of a dense mesh of interlocking gridwork that encompasses the entirety of the skin.&amp;lt;br&amp;gt;&lt;br /&gt;
A luminous orb of coruscating rainbowed light hovers like a will-o-wisp, following him diligently.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a lustrous white ironwood ear gauge sculpted into an ouroboros, a storm-grey greatcoat buttoned with smooth orbs of hematite, a deep blue jacquard waistcoat with niniam buttons, a fine white linen shirt with silver cufflinks and studs, a silver ru&#039;at bracelet inlaid with onyx, a pair of pressed steel-grey pants laced with neat platinum cording and a pair of polished black leather knee boots.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=439803</id>
		<title>Jessalyne</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=439803"/>
		<updated>2016-03-30T04:06:01Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Jessalyne&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Kheldas, Marsin, Avyctis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A totally normal, boring, and completely unextraordinary woman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[Image:Jessalyne2.png|left|225px|border]]&lt;br /&gt;
[[Image:Jessalyne.png|right|300px|border]]&lt;br /&gt;
&lt;br /&gt;
You see Botanist Jessalyne Anlorma, Puppeteer of Velaka, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Jessalyne has an expressive oval face with high cheekbones and arched brows, sooty-lashed dark viridian eyes, a strong, wide nose and full upturned lips framed by tiny dimples. Her lustrous, lightly peppered smoke-black hair is waist-length and loosely curled, and is worn swept up by a set of etched glitvire wood combs and allowed to tumble freely down the back. She has smooth dark brown skin and a plump but shapely and well-proportioned figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is statuesque for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Skillfully applied cosmetics accent her natural beauty, giving her artfully darkened lashes.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
Her shoulder has a tattoo of a curved knife shaded in the brilliant hues of a sunrise.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a sheer uaro&#039;s&#039;sugi of pale khiynit embellished with arabesque embroidery that is loosely wound around the head and neck, a high-necked ivory lotusweave tunic belted with a length of cinereous silk, a slender arm knife affixed with a sungold-inlaid hilt, some tightly fitted doehide leggings and a pair of stylish storm grey knee-high boots with low ironwood heels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439762</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439762"/>
		<updated>2016-03-29T05:25:14Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Simple shelf (6 task credits) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-character pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your score.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other characters or accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Flat-topped trunk (3 task credits)===&lt;br /&gt;
*{{sloot|w|ebony nightstick with platinum bands}}&lt;br /&gt;
*{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}&lt;br /&gt;
*{{sloot|w|ironwood quarterstaff with platinum bands}}&lt;br /&gt;
*{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}&lt;br /&gt;
*{{sloot|i|long steel-framed aquarium}}&lt;br /&gt;
*{{sloot|i|wide glass terrarium with carved ebony sides}}&lt;br /&gt;
*{{sloot|i|tall glass terrarium with carved mahogany sides}}&lt;br /&gt;
*{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}&lt;br /&gt;
*{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}&lt;br /&gt;
*{{sloot|i|folding camp stool with a canvas seat}}&lt;br /&gt;
*{{sloot|w|elm-shafted spear}}&lt;br /&gt;
*{{sloot|i|plain white cloth doll}}&lt;br /&gt;
*{{sloot|i|crimson crystal-inset ring}} (eye changer)&lt;br /&gt;
*{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}&lt;br /&gt;
*{{sloot|w|spiked steel hammer with a mahogany handle}}&lt;br /&gt;
*{{sloot|w|steel warring axe with a teak handle}}&lt;br /&gt;
*{{sloot|w|steel schiavona with a gilded brass hilt}}&lt;br /&gt;
*{{sloot|w|folded-steel short sword with a polished ebony hilt}}&lt;br /&gt;
*{{sloot|a|blackened chain hauberk}}&lt;br /&gt;
*{{sloot|i|black silk sack}}&lt;br /&gt;
*{{sloot|i|white jade comb carved with sinuous dragons}}&lt;br /&gt;
*{{sloot|i|golden silk sack}}&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
&lt;br /&gt;
===Simple shelf (6 task credits)===&lt;br /&gt;
*{{sloot|i|satinwood lute case with a braided leather strap}}&lt;br /&gt;
*{{sloot|i|scarlet silk sack}}&lt;br /&gt;
*{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|w|belaying pin carved from a block of mahogany}}&lt;br /&gt;
*{{sloot|w|copperwood maul with a head shaped like a snarling bear}}&lt;br /&gt;
*{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}&lt;br /&gt;
*{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}&lt;br /&gt;
*{{sloot|i|wide steel-framed aquarium}}&lt;br /&gt;
*{{sloot|a|skull helm formed from segmented bone plates}}&lt;br /&gt;
*{{sloot|i|small portable scale}}&lt;br /&gt;
*{{sloot|i|supple leather telescope case}}&lt;br /&gt;
*{{sloot|i|cerulean silk sack}}&lt;br /&gt;
*{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}&lt;br /&gt;
*{{sloot|w|watered steel spatha set with a frost opal pommel}}&lt;br /&gt;
*{{sloot|w|polished steel gladius with a lapis lazuli hilt}}&lt;br /&gt;
*{{sloot|w|ash pilum with a steel tip}}&lt;br /&gt;
*{{sloot|w|steel pugio with an ivory hilt}}&lt;br /&gt;
*{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}&lt;br /&gt;
*{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}&lt;br /&gt;
*{{sloot|w|gilt scepter with silver inlaid handle}}&lt;br /&gt;
*{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}&lt;br /&gt;
*{{sloot|w|steel kaskara with an ebony hilt}}&lt;br /&gt;
*{{sloot|w|steel-banded gavel with an ironwood handle}}&lt;br /&gt;
*{{sloot|w|steel hara with an ebony handle}}&lt;br /&gt;
*{{sloot|i|fine rosewood case}} (portable scale)&lt;br /&gt;
&lt;br /&gt;
===Treasure table (9 task credits)===&lt;br /&gt;
*{{sloot|i|enruned bone staff}} (4x runestone holder)&lt;br /&gt;
*{{sloot|i|coral-pink glass ring}} (eye changer)&lt;br /&gt;
*{{sloot|a|horned helm covered with red enamelled plates}}&lt;br /&gt;
*{{sloot|w|steel scythe with a pure white spiritwood handle}}&lt;br /&gt;
*{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}} (can make a lockpick every 6 hours)&lt;br /&gt;
*{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}} (lighter)&lt;br /&gt;
*{{sloot|i|smoky glass pin shaped like a miniature goat}} ([[item:Wooden_pin_with_a_silver_goat_charm_suspended_within|goat pin]], looks like)&lt;br /&gt;
*{{sloot|i|tinker&#039;s tine}} (25 charges)&lt;br /&gt;
*{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}} (adjustable [[constellation]] shapes, &#039;&#039;&#039;not&#039;&#039;&#039; a [[Luckstone]])&lt;br /&gt;
*{{sloot|i|onyx-eyed viper charm}} (snake charm)&lt;br /&gt;
*{{sloot|i|small red salamander meticulously crafted from red gold}} (lighter)&lt;br /&gt;
*{{sloot|i|crystal wand}} (changes the color of certain items?)&lt;br /&gt;
*{{sloot|i|wool cloak}} (changes appearance based on the weather)&lt;br /&gt;
*{{sloot|w|windsteel battle axe with an ebony handle}}&lt;br /&gt;
*{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}} (Warrior Mage sigilated ring, water-attuned)&lt;br /&gt;
*{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}&lt;br /&gt;
*{{sloot|w|deep blue brass-capped rod}} (frost rod that immobilizes target)&lt;br /&gt;
*{{sloot|i|mask voucher}} (2 feature alterations)&lt;br /&gt;
*{{sloot|i|blue quartz ring with a platinum band}} (Creates soul shield)&lt;br /&gt;
*{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}&lt;br /&gt;
*{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|i|Vatari voucher}}&lt;br /&gt;
*{{sloot|i|Rebecho voucher}}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439759</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439759"/>
		<updated>2016-03-29T05:24:28Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Simple shelf (6 task credits) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-character pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your score.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other characters or accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Flat-topped trunk (3 task credits)===&lt;br /&gt;
*{{sloot|w|ebony nightstick with platinum bands}}&lt;br /&gt;
*{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}&lt;br /&gt;
*{{sloot|w|ironwood quarterstaff with platinum bands}}&lt;br /&gt;
*{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}&lt;br /&gt;
*{{sloot|i|long steel-framed aquarium}}&lt;br /&gt;
*{{sloot|i|wide glass terrarium with carved ebony sides}}&lt;br /&gt;
*{{sloot|i|tall glass terrarium with carved mahogany sides}}&lt;br /&gt;
*{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}&lt;br /&gt;
*{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}&lt;br /&gt;
*{{sloot|i|folding camp stool with a canvas seat}}&lt;br /&gt;
*{{sloot|w|elm-shafted spear}}&lt;br /&gt;
*{{sloot|i|plain white cloth doll}}&lt;br /&gt;
*{{sloot|i|crimson crystal-inset ring}} (eye changer)&lt;br /&gt;
*{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}&lt;br /&gt;
*{{sloot|w|spiked steel hammer with a mahogany handle}}&lt;br /&gt;
*{{sloot|w|steel warring axe with a teak handle}}&lt;br /&gt;
*{{sloot|w|steel schiavona with a gilded brass hilt}}&lt;br /&gt;
*{{sloot|w|folded-steel short sword with a polished ebony hilt}}&lt;br /&gt;
*{{sloot|a|blackened chain hauberk}}&lt;br /&gt;
*{{sloot|i|black silk sack}}&lt;br /&gt;
*{{sloot|i|white jade comb carved with sinuous dragons}}&lt;br /&gt;
*{{sloot|i|golden silk sack}}&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
&lt;br /&gt;
===Simple shelf (6 task credits)===&lt;br /&gt;
*{{sloot|i|satinwood lute case with a braided leather strap}}&lt;br /&gt;
*{{sloot|i|scarlet silk sack}}&lt;br /&gt;
*{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|w|belaying pin carved from a block of mahogany}}&lt;br /&gt;
*{{sloot|w|copperwood maul with a head shaped like a snarling bear}}&lt;br /&gt;
*{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}&lt;br /&gt;
*{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}&lt;br /&gt;
*{{sloot|i|wide steel-framed aquarium}}&lt;br /&gt;
*{{sloot|a|skull helm formed from segmented bone plates}}&lt;br /&gt;
*{{sloot|i|small portable scale}}&lt;br /&gt;
*{{sloot|i|supple leather telescope case}}&lt;br /&gt;
*{{sloot|i|cerulean silk sack}}&lt;br /&gt;
*{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}&lt;br /&gt;
*{{sloot|w|watered steel spatha set with a frost opal pommel}}&lt;br /&gt;
*{{sloot|w|polished steel gladius with a lapis lazuli hilt}}&lt;br /&gt;
*{{sloot|w|ash pilum with a steel tip}}&lt;br /&gt;
*{{sloot|w|steel pugio with an ivory hilt}}&lt;br /&gt;
*{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}&lt;br /&gt;
*{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}&lt;br /&gt;
*{{sloot|w|gilt scepter with silver inlaid handle}}&lt;br /&gt;
*{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}&lt;br /&gt;
*{{sloot|w|steel kaskara with an ebony hilt}}&lt;br /&gt;
*{{sloot|w|steel-banded gavel with an ironwood handle}}&lt;br /&gt;
*{{sloot|w|steel hara with an ebony handle}}&lt;br /&gt;
*{{sloot|i|fine rosewood case}} (unsure what this is)&lt;br /&gt;
&lt;br /&gt;
===Treasure table (9 task credits)===&lt;br /&gt;
*{{sloot|i|enruned bone staff}} (4x runestone holder)&lt;br /&gt;
*{{sloot|i|coral-pink glass ring}} (eye changer)&lt;br /&gt;
*{{sloot|a|horned helm covered with red enamelled plates}}&lt;br /&gt;
*{{sloot|w|steel scythe with a pure white spiritwood handle}}&lt;br /&gt;
*{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}} (can make a lockpick every 6 hours)&lt;br /&gt;
*{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}} (lighter)&lt;br /&gt;
*{{sloot|i|smoky glass pin shaped like a miniature goat}} ([[item:Wooden_pin_with_a_silver_goat_charm_suspended_within|goat pin]], looks like)&lt;br /&gt;
*{{sloot|i|tinker&#039;s tine}} (25 charges)&lt;br /&gt;
*{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}} (adjustable [[constellation]] shapes, &#039;&#039;&#039;not&#039;&#039;&#039; a [[Luckstone]])&lt;br /&gt;
*{{sloot|i|onyx-eyed viper charm}} (snake charm)&lt;br /&gt;
*{{sloot|i|small red salamander meticulously crafted from red gold}} (lighter)&lt;br /&gt;
*{{sloot|i|crystal wand}} (changes the color of certain items?)&lt;br /&gt;
*{{sloot|i|wool cloak}} (changes appearance based on the weather)&lt;br /&gt;
*{{sloot|w|windsteel battle axe with an ebony handle}}&lt;br /&gt;
*{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}} (Warrior Mage sigilated ring, water-attuned)&lt;br /&gt;
*{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}&lt;br /&gt;
*{{sloot|w|deep blue brass-capped rod}} (frost rod that immobilizes target)&lt;br /&gt;
*{{sloot|i|mask voucher}} (2 feature alterations)&lt;br /&gt;
*{{sloot|i|blue quartz ring with a platinum band}} (Creates soul shield)&lt;br /&gt;
*{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}&lt;br /&gt;
*{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|i|Vatari voucher}}&lt;br /&gt;
*{{sloot|i|Rebecho voucher}}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439725</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=439725"/>
		<updated>2016-03-28T19:05:32Z</updated>

		<summary type="html">&lt;p&gt;THAYET: /* Treasure table (9 task credits) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-character pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your score.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other characters or accounts.&lt;br /&gt;
* Each tier requires one less task credit in the [[Platinum]] instance (so 2/5/8).&lt;br /&gt;
&lt;br /&gt;
===Flat-topped trunk (3 task credits)===&lt;br /&gt;
*{{sloot|w|ebony nightstick with platinum bands}}&lt;br /&gt;
*{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}&lt;br /&gt;
*{{sloot|w|ironwood quarterstaff with platinum bands}}&lt;br /&gt;
*{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}&lt;br /&gt;
*{{sloot|i|long steel-framed aquarium}}&lt;br /&gt;
*{{sloot|i|wide glass terrarium with carved ebony sides}}&lt;br /&gt;
*{{sloot|i|tall glass terrarium with carved mahogany sides}}&lt;br /&gt;
*{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}&lt;br /&gt;
*{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}&lt;br /&gt;
*{{sloot|i|folding camp stool with a canvas seat}}&lt;br /&gt;
*{{sloot|w|elm-shafted spear}}&lt;br /&gt;
*{{sloot|i|plain white cloth doll}}&lt;br /&gt;
*{{sloot|i|crimson crystal-inset ring}} (eye changer)&lt;br /&gt;
*{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}&lt;br /&gt;
*{{sloot|w|spiked steel hammer with a mahogany handle}}&lt;br /&gt;
*{{sloot|w|steel warring axe with a teak handle}}&lt;br /&gt;
*{{sloot|w|steel schiavona with a gilded brass hilt}}&lt;br /&gt;
*{{sloot|w|folded-steel short sword with a polished ebony hilt}}&lt;br /&gt;
*{{sloot|a|blackened chain hauberk}}&lt;br /&gt;
*{{sloot|i|black silk sack}}&lt;br /&gt;
*{{sloot|i|white jade comb carved with sinuous dragons}}&lt;br /&gt;
*{{sloot|i|golden silk sack}}&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
&lt;br /&gt;
===Simple shelf (6 task credits)===&lt;br /&gt;
*{{sloot|i|satinwood lute case with a braided leather strap}}&lt;br /&gt;
*{{sloot|i|scarlet silk sack}}&lt;br /&gt;
*{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|w|belaying pin carved from a block of mahogany}}&lt;br /&gt;
*{{sloot|w|copperwood maul with a head shaped like a snarling bear}}&lt;br /&gt;
*{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}&lt;br /&gt;
*{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}&lt;br /&gt;
*{{sloot|i|wide steel-framed aquarium}}&lt;br /&gt;
*{{sloot|a|skull helm formed from segmented bone plates}}&lt;br /&gt;
*{{sloot|i|small portable scale}}&lt;br /&gt;
*{{sloot|i|supple leather telescope case}}&lt;br /&gt;
*{{sloot|i|cerulean silk sack}}&lt;br /&gt;
*{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}&lt;br /&gt;
*{{sloot|w|watered steel spatha set with a frost opal pommel}}&lt;br /&gt;
*{{sloot|w|polished steel gladius with a lapis lazuli hilt}}&lt;br /&gt;
*{{sloot|w|ash pilum with a steel tip}}&lt;br /&gt;
*{{sloot|w|steel pugio with an ivory hilt}}&lt;br /&gt;
*{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}&lt;br /&gt;
*{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}&lt;br /&gt;
*{{sloot|w|gilt scepter with silver inlaid handle}}&lt;br /&gt;
*{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}&lt;br /&gt;
*{{sloot|w|steel kaskara with an ebony hilt}}&lt;br /&gt;
*{{sloot|w|steel-banded gavel with an ironwood handle}}&lt;br /&gt;
*{{sloot|w|steel hara with an ebony handle}}&lt;br /&gt;
&lt;br /&gt;
===Treasure table (9 task credits)===&lt;br /&gt;
*{{sloot|i|enruned bone staff}} (4x runestone holder)&lt;br /&gt;
*{{sloot|i|coral-pink glass ring}} (eye changer)&lt;br /&gt;
*{{sloot|a|horned helm covered with red enamelled plates}}&lt;br /&gt;
*{{sloot|w|steel scythe with a pure white spiritwood handle}}&lt;br /&gt;
*{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}} (can make a lockpick every 6 hours)&lt;br /&gt;
*{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}} (lighter)&lt;br /&gt;
*{{sloot|i|smoky glass pin shaped like a miniature goat}} ([[item:Wooden_pin_with_a_silver_goat_charm_suspended_within|goat pin]], looks like)&lt;br /&gt;
*{{sloot|i|tinker&#039;s tine}} (25 charges)&lt;br /&gt;
*{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}} (adjustable [[constellation]] shapes, &#039;&#039;&#039;not&#039;&#039;&#039; a [[Luckstone]])&lt;br /&gt;
*{{sloot|i|onyx-eyed viper charm}} (snake charm)&lt;br /&gt;
*{{sloot|i|small red salamander meticulously crafted from red gold}} (lighter)&lt;br /&gt;
*{{sloot|i|crystal wand}} (changes the color of certain items?)&lt;br /&gt;
*{{sloot|i|wool cloak}} (changes appearance based on the weather)&lt;br /&gt;
*{{sloot|w|windsteel battle axe with an ebony handle}}&lt;br /&gt;
*{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}} (Warrior Mage sigilated ring, water-attuned)&lt;br /&gt;
*{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}&lt;br /&gt;
*{{sloot|w|deep blue brass-capped rod}} (frost rod that immobilizes target)&lt;br /&gt;
*{{sloot|i|mask voucher}} (2 feature alterations)&lt;br /&gt;
*{{sloot|i|blue quartz ring with a platinum band}} (Creates soul shield)&lt;br /&gt;
*{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}&lt;br /&gt;
*{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}&lt;br /&gt;
*{{sloot|i|Vatari voucher}}&lt;br /&gt;
*{{sloot|i|Rebecho voucher}}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Holy_water&amp;diff=439706</id>
		<title>Item:Holy water</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Holy_water&amp;diff=439706"/>
		<updated>2016-03-28T09:04:26Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=water&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=cleric style&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Water can be gathered from many [[Item:Water_(alchemy)#Free_Sources|sources]] and turned into holy water using the [[Bless]] spell.&lt;br /&gt;
* Holy water is available naturally from some sources such as the Huntress’ shrine near [[RanikMap40|Langenfirth]], the Fountain of One in the [[RanikMap67d|Temple of Light in Shard]], and a font in [[Kweld Gelvdael]].&lt;br /&gt;
* There are a great variety of containers available for storing water that can often be found at [[Category:Cleric_shops|Cleric]] and [[Category:Alchemy_shops|Alchemy]] shops.&lt;br /&gt;
* The amount of water in your container does not matter when casting [[Bless]]. Using one minimum prep cast of Bless, you can create a full [[Item:Chalice|chalice]] (60 parts of holy water) just as easily as a [[Item:Silver_vial|silver vial]] (2 parts of holy water).&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=439671</id>
		<title>Jessalyne</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jessalyne&amp;diff=439671"/>
		<updated>2016-03-27T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Jessalyne&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Kheldas, Marsin, Avyctis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A totally normal, boring, and completely unextraordinary woman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[Image:Jessalyne2.png|left|225px|border]]&lt;br /&gt;
[[Image:Jessalyne.png|right|300px|border]]&lt;br /&gt;
&lt;br /&gt;
You see Botanist Jessalyne Anlorma, Puppeteer of Velaka, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Jessalyne has an oval face with high cheekbones and arched brows, sooty-lashed dark viridian eyes, a classical nose and full upturned lips framed by tiny dimples. Her lustrous, lightly peppered smoke-black hair is waist-length and loosely curled, and is worn swept up by a set of etched glitvire wood combs and allowed to tumble freely down the back. She has dark brown skin and a plump but shapely and well-proportioned figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is a bit over average height for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Skillfully applied cosmetics accent her natural beauty, giving her artfully darkened lashes.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
Her shoulder has a tattoo of a curved knife shaded in the brilliant hues of a sunrise.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a sheer uaro&#039;s&#039;sugi of pale khiynit embellished with arabesque embroidery that is loosely wound around the head and neck, a high-necked ivory lotusweave tunic belted with a length of cinereous silk, a slender arm knife affixed with a sungold-inlaid hilt, some tightly fitted doehide leggings and a pair of stylish storm grey knee-high boots with low ironwood heels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Watered_steel_sigilated_ring_ensconced_with_pure_white_spiritwood&amp;diff=439644</id>
		<title>Item:Watered steel sigilated ring ensconced with pure white spiritwood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Watered_steel_sigilated_ring_ensconced_with_pure_white_spiritwood&amp;diff=439644"/>
		<updated>2016-03-26T06:42:56Z</updated>

		<summary type="html">&lt;p&gt;THAYET: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=Multiple arcane sigils cover the band of the ring, creating an exquisitely intricate pattern on its surface.&lt;br /&gt;
|MTag=steel, spiritwood&lt;br /&gt;
|CTag=white&lt;br /&gt;
|STag=sigil&lt;br /&gt;
|type=jewelry, verby, warrior mage style&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Allows [[Warrior Mages]] to store an item inside it.&lt;br /&gt;
&lt;br /&gt;
Water-themed messaging.&lt;/div&gt;</summary>
		<author><name>THAYET</name></author>
	</entry>
</feed>