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	<updated>2026-06-07T12:01:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=479076</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=479076"/>
		<updated>2017-11-07T01:04:03Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=30&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
&lt;br /&gt;
August 2015: TM and weapon stays 1/34 at 206 ranks. Can move up states, albeit very slow. --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 09:08, 17 August 2015 (CDT)&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478602</id>
		<title>Graverobber (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478602"/>
		<updated>2017-11-03T18:54:46Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Graverobber&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Ain Ghazal&lt;br /&gt;
|MapList=*{{rmap|114|Ain Ghazal (114)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Graverobber}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Scraping a living off the misfortune of its unsuspecting victims, the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows.  Faded black rags covered in countless layers of dirt and grime outline the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber&#039;s lanky build, sweeping wildly around its stooped frame with every restrained movement.  Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose.  Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse.  Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The full name of the graverobbers is &amp;lt;Adjective&amp;gt; &amp;lt;Race&amp;gt; graverobber.&lt;br /&gt;
The adjective can be elderly, emaciated, filthy, foul, frail, gaunt, lame, muddled, musty, shifty, squalid or youthful.  The race can be any of the playable races.&amp;lt;br&amp;gt;&#039;&#039;(E.G. an emaciated Olvi graverobber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a special &#039;steal stuff off the ground&#039; ability:&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;lt;race&amp;gt; graverobber gingerly snatches a &amp;lt;item&amp;gt; from the ground with a maniacal glint in its eyes and quickly stows it in its &amp;lt;adjective&amp;gt; backpack!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Has a combination of following backpacks, weapons and armor.  When looted, everything they&#039;re wearing is dumped into the room (intentionally).&lt;br /&gt;
&lt;br /&gt;
a {{cloot|i|battered backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|ragged backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|scorched backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|torn backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|worn backpack}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|a|battered chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|scorched chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|rusted chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|tarnished chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|worn chain shirt}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|battered bronze dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|cracked steel dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|polished gold dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|scorched silver dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|twisted iron dagger}}&lt;br /&gt;
&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
Armor skills don&#039;t budge off 0 at 109&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons still train slowly at 121&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth doesn&#039;t budge at 133&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talk===&lt;br /&gt;
A muddled Dwarf graverobber grimaces while shaking its head and mutters, &amp;quot;I hate the living!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An emaciated S&#039;Kra Mur graverobber gleefully says, &amp;quot;Once I plucked the coin purse from an unfortunate Trader who happened to find himself in a losing battle with a rabid peccary.  Hopefully there was something left of his corpse when that foaming pig was finished with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A musty Olvi graverobber chuckles softly and says, &amp;quot;Once I robbed the tomb of this recently deceased fat baron, but by the time I opened the sarcophagus, I found that he had decayed into this rancid pool of ooze.  I had to dig around in the pool of liquefied fat up to my shoulders, but just one of his rings managed to keep me in rum and cigars for a year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A muddled Rakash graverobber softly mutters, &amp;quot;I once managed to wrestle a massive red diamond from the grasp of this rich widow who was just recently buried, but when I pulled it from her hands she awoke as zombie, as if she was just sleeping!  I barely made it out of her tomb alive, but I was well rewarded for my trouble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Graverobber (2)|graverobber]]s on [[Aesry]] are harder than the ones on [[Ain Ghazal]].&lt;br /&gt;
{{cat|Dwarf,Elf,Elothean,Gnome,Gor&#039;Tog,Halfling,Human,Kaldar,Prydaen,Rakash,S&#039;Kra Mur}}&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478601</id>
		<title>Graverobber (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478601"/>
		<updated>2017-11-03T18:47:32Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Graverobber&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Ain Ghazal&lt;br /&gt;
|MapList=*{{rmap|114|Ain Ghazal (114)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Graverobber}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Scraping a living off the misfortune of its unsuspecting victims, the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows.  Faded black rags covered in countless layers of dirt and grime outline the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber&#039;s lanky build, sweeping wildly around its stooped frame with every restrained movement.  Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose.  Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse.  Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The full name of the graverobbers is &amp;lt;Adjective&amp;gt; &amp;lt;Race&amp;gt; graverobber.&lt;br /&gt;
The adjective can be elderly, emaciated, filthy, foul, frail, gaunt, lame, muddled, musty, shifty, squalid or youthful.  The race can be any of the playable races.&amp;lt;br&amp;gt;&#039;&#039;(E.G. an emaciated Olvi graverobber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a special &#039;steal stuff off the ground&#039; ability:&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;lt;race&amp;gt; graverobber gingerly snatches a &amp;lt;item&amp;gt; from the ground with a maniacal glint in its eyes and quickly stows it in its &amp;lt;adjective&amp;gt; backpack!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Has a combination of following backpacks, weapons and armor.  When looted, everything they&#039;re wearing is dumped into the room (intentionally).&lt;br /&gt;
&lt;br /&gt;
a {{cloot|i|battered backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|ragged backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|scorched backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|torn backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|worn backpack}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|a|battered chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|scorched chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|rusted chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|tarnished chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|worn chain shirt}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|battered bronze dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|cracked steel dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|polished gold dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|scorched silver dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|twisted iron dagger}}&lt;br /&gt;
&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
Armor skills don&#039;t budge off 0 at 109&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons still train slowly at 121&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth doesn&#039;t budge at 133&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Talk===&lt;br /&gt;
A muddled Dwarf graverobber grimaces while shaking its head and mutters, &amp;quot;I hate the living!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An emaciated S&#039;Kra Mur graverobber gleefully says, &amp;quot;Once I plucked the coin purse from an unfortunate Trader who happened to find himself in a losing battle with a rabid peccary.  Hopefully there was something left of his corpse when that foaming pig was finished with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A musty Olvi graverobber chuckles softly and says, &amp;quot;Once I robbed the tomb of this recently deceased fat baron, but by the time I opened the sarcophagus, I found that he had decayed into this rancid pool of ooze.  I had to dig around in the pool of liquefied fat up to my shoulders, but just one of his rings managed to keep me in rum and cigars for a year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A muddled Rakash graverobber softly mutters, &amp;quot;I once managed to wrestle a massive red diamond from the grasp of this rich widow who was just recently buried, but when I pulled it from her hands she awoke as zombie, as if she was just sleeping!  I barely made it out of her tomb alive, but I was well rewarded for my trouble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Graverobber (2)|graverobber]]s on [[Aesry]] are harder than the ones on [[Ain Ghazal]].&lt;br /&gt;
{{cat|Dwarf,Elf,Elothean,Gnome,Gor&#039;Tog,Halfling,Human,Kaldar,Prydaen,Rakash,S&#039;Kra Mur}}&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478600</id>
		<title>Graverobber (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Graverobber_(1)&amp;diff=478600"/>
		<updated>2017-11-03T18:47:06Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Graverobber&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Ain Ghazal&lt;br /&gt;
|MapList=*{{rmap|114|Ain Ghazal (114)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Graverobber}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Scraping a living off the misfortune of its unsuspecting victims, the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows.  Faded black rags covered in countless layers of dirt and grime outline the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber&#039;s lanky build, sweeping wildly around its stooped frame with every restrained movement.  Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose.  Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse.  Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The full name of the graverobbers is &amp;lt;Adjective&amp;gt; &amp;lt;Race&amp;gt; graverobber.&lt;br /&gt;
The adjective can be elderly, emaciated, filthy, foul, frail, gaunt, lame, muddled, musty, shifty, squalid or youthful.  The race can be any of the playable races.&amp;lt;br&amp;gt;&#039;&#039;(E.G. an emaciated Olvi graverobber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a special &#039;steal stuff off the ground&#039; ability:&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;lt;race&amp;gt; graverobber gingerly snatches a &amp;lt;item&amp;gt; from the ground with a maniacal glint in its eyes and quickly stows it in its &amp;lt;adjective&amp;gt; backpack!&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Has a combination of following backpacks, weapons and armor.  When looted, everything they&#039;re wearing is dumped into the room (intentionally).&lt;br /&gt;
&lt;br /&gt;
a {{cloot|i|battered backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|ragged backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|scorched backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|torn backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|worn backpack}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|a|battered chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|scorched chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|rusted chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|tarnished chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|worn chain shirt}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|battered bronze dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|cracked steel dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|polished gold dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|scorched silver dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|twisted iron dagger}}&lt;br /&gt;
&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
Armor skills don&#039;t budge off 0 at 109&lt;br /&gt;
Weapons still train slowly at 121&lt;br /&gt;
Stealth doesn&#039;t budge at 133&lt;br /&gt;
&lt;br /&gt;
===Talk===&lt;br /&gt;
A muddled Dwarf graverobber grimaces while shaking its head and mutters, &amp;quot;I hate the living!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An emaciated S&#039;Kra Mur graverobber gleefully says, &amp;quot;Once I plucked the coin purse from an unfortunate Trader who happened to find himself in a losing battle with a rabid peccary.  Hopefully there was something left of his corpse when that foaming pig was finished with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A musty Olvi graverobber chuckles softly and says, &amp;quot;Once I robbed the tomb of this recently deceased fat baron, but by the time I opened the sarcophagus, I found that he had decayed into this rancid pool of ooze.  I had to dig around in the pool of liquefied fat up to my shoulders, but just one of his rings managed to keep me in rum and cigars for a year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A muddled Rakash graverobber softly mutters, &amp;quot;I once managed to wrestle a massive red diamond from the grasp of this rich widow who was just recently buried, but when I pulled it from her hands she awoke as zombie, as if she was just sleeping!  I barely made it out of her tomb alive, but I was well rewarded for my trouble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
The [[Graverobber (2)|graverobber]]s on [[Aesry]] are harder than the ones on [[Ain Ghazal]].&lt;br /&gt;
{{cat|Dwarf,Elf,Elothean,Gnome,Gor&#039;Tog,Halfling,Human,Kaldar,Prydaen,Rakash,S&#039;Kra Mur}}&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477954</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477954"/>
		<updated>2017-10-31T17:31:36Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 125&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap at 130&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt;           &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477055</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477055"/>
		<updated>2017-10-27T23:42:51Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* Skills/Exp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap at 130&amp;lt;br /&amp;gt;            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477054</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=477054"/>
		<updated>2017-10-27T23:39:38Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap defense 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap offense 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft cap stealth 130&amp;lt;br /&amp;gt;            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476725</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476725"/>
		<updated>2017-10-20T21:09:11Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* EXP/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=18&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive skills soft cap at 105, hard cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap at 103&amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy caps out at 140&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476724</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476724"/>
		<updated>2017-10-20T20:54:50Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* EXP/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=18&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive skills soft cap at 105, hard cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap at 103&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard cap at 134&amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy caps out at 140&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476699</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476699"/>
		<updated>2017-10-19T10:35:36Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* EXP/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=18&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive skills soft cap at 105, hard cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft cap at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth soft cap at 103&amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy caps out at 140&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476595</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476595"/>
		<updated>2017-10-18T22:04:33Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* EXP/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=18&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive skills soft cap at 105, hard cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft cap at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy caps out at 140&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476588</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=476588"/>
		<updated>2017-10-18T03:17:14Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* EXP/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=18&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive skills soft cap at 110, hard cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft cap at 105&amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy caps out at 140&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476545</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476545"/>
		<updated>2017-10-16T18:44:01Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
===Skill Caps===&lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft caps at 97.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 73 and hard cap at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at 112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;lt;88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476543</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476543"/>
		<updated>2017-10-16T18:40:27Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft caps at 97.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 73 and hard cap at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at 112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;lt;88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476529</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476529"/>
		<updated>2017-10-16T15:58:23Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion hard caps at &amp;gt;133.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 73 and hard cap at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at 112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;lt;88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476528</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476528"/>
		<updated>2017-10-16T15:56:08Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion hard caps at &amp;gt;133.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at 73 and hard cap at 80.&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;lt;112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;lt;88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476524</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476524"/>
		<updated>2017-10-16T03:24:08Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at &amp;gt;116.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple Opponent hard caps at &amp;gt;125.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion hard caps at &amp;gt;133.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=95.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at ~73 &amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;lt;112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at 88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476523</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476523"/>
		<updated>2017-10-16T03:05:04Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at &amp;gt;116.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple Opponent hard caps at &amp;gt;125.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion hard caps at &amp;gt;133.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=95.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at ~79 &amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;lt;112.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at 88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476522</id>
		<title>River caiman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_caiman&amp;diff=476522"/>
		<updated>2017-10-16T03:03:58Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectacled River Caiman&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Throne City&lt;br /&gt;
|MapList=*{{rmap|35a | Faldesu Inlet (35a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a river caiman paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;56&lt;br /&gt;
|MaxVal=180&lt;br /&gt;
|MaxArrangedVal=240&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=paw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About as long as a Halfling is tall, this river caiman is a dull olive-green, with faded black spots and a slightly yellowish color along its underbelly.  The common name derives from the bony ridge along the front of the eyes, lending it the appearance of wearing spectacles.  It&#039;s common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the sun or float lazily in the water.  They&#039;re usually not aggressive, but have been known to get particularly ravenous when food supplies are low -- unfortunately, this specimen seems to fall in this latter category. &lt;br /&gt;
&lt;br /&gt;
====From the anatomy chart====&lt;br /&gt;
Nearly four feet in length, the river caiman is a dull green color, designed to blend with the river water and banks it travels.  A bony ridge over its eyes protects the creature from water debris, and the yellowish underbelly allows it to hide from any predators that may be swimming beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth== &lt;br /&gt;
Shield hard caps at &amp;gt;129.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;123.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry hard caps at &amp;gt;116.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple Opponent hard caps at &amp;gt;125.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion hard caps at &amp;gt;133.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at &amp;lt;=95.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons soft cap at ~79 &amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at 92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at ?.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at 88.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at &amp;gt;59.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work quickly once they&#039;ve been killed. If you don&#039;t skin and loot them fast enough, the living caimans will grab the dead and drag them away with this messaging: The unengaged river caiman drags the body of the dead one away to be cannibalized.&lt;br /&gt;
&lt;br /&gt;
These are great for training over rocktrolls. Defenses were in high 90&#039;s and 4 rock trolls could kick the crap out of me, but wouldn&#039;t get my higher defenses above dabbling. These I can take on three at a time and with 4 they mostly land glancing and brushing, but lock my Defense quickly. Defenses begin to train very slowly at 118-120. Hard cap hiding at 112.-[[User:Glause|Glause]]&lt;br /&gt;
&lt;br /&gt;
whilst still better than Rock Trolls(1) these now teach at much lesser ranks. Armor (84) and evasion (88) trained ok but weapons (75), TM/Debilitation (87) and parry/shield (90) didn&#039;t move. in fact these now equate to Blood Wolves(Langenfirth)[Sept 2014]&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=476154</id>
		<title>Fire sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fire_sprite&amp;diff=476154"/>
		<updated>2017-10-06T23:18:36Z</updated>

		<summary type="html">&lt;p&gt;TERENTH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Fire Sprite&lt;br /&gt;
|Image File=firesprite.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Greater Fist&lt;br /&gt;
|MapList=*{{rmap|14 | Blackened Hills (14)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A fire sprite is a lithe, agile creature with ruddy skin and flowing red hair.  Her bright, flashing sanguine eyes are filled with burning rage as she dances about in a ceaseless blur of motion.  Beautiful in a charming manner, there is an obvious -- if subtle -- madness about the sprite that undermines her deceptively sweet, childlike nature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 60+ ranks of Lockpicking &amp;amp; Disarm. Still very difficult/dangerous with 50 ranks.&lt;br /&gt;
&#039;&#039;&#039;Blackened Hills (harder):&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a pair of {{cloot|c|black boots}}, a {{cloot|a|scorched shroud}}.&lt;br /&gt;
*It is carrying a {{cloot|w|scorched greatsword|scorched}}/{{cloot|w|damaged greatsword}}/ a {{cloot|w|battle axe}}.&lt;br /&gt;
&#039;&#039;&#039;Sicle Grove:&#039;&#039;&#039;&lt;br /&gt;
Warning!:The air here can give you neck bleeders! [[Riolur]] leaf and [[Hisan]] salve is very useful here Riolur leaf to heal the internal wound itself and Hisan salve to get rid of the nasty scars&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>TERENTH</name></author>
	</entry>
</feed>