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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TELOAK</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TELOAK"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/TELOAK"/>
	<updated>2026-05-02T11:37:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=410911</id>
		<title>User:TELOAK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=410911"/>
		<updated>2015-06-01T22:49:45Z</updated>

		<summary type="html">&lt;p&gt;TELOAK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Forest Herald Teloak Avenshire, Trail Runner of the Order of the Black Fox, an Elven Ranger.&lt;br /&gt;
Teloak has a triangular face, pointed ears and crystal green eyes.  His golden brown hair is very long and fine, and is worn arranged in an intricate Elven braid.  He has tanned skin and an athletic build.&lt;br /&gt;
He is slightly under average height for an Elf.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a regally trimmed mustache on his upper lip and an elegantly trimmed full beard.&lt;br /&gt;
His shoulder has a tattoo of a lush sana&#039;ati tree with spreading roots.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black-leucro hat, a brigandine balaclava, a jadeite gwethdesuan, a kyanite gwethdesuan, some blackened steel-rimmed sun goggles with smudged lenses, a pair of emerald earrings, a leather neckband, a brushed silver torque inlaid with an onyx coyote silhouetted against a cambrinth moon, a heavy wool pilgrim&#039;s traveling cloak, an outfitter&#039;s belt crafted from olive green bourde, a bent silver badge painted with &amp;quot;Why do the weirdos always sit next to me?&amp;quot;, a brushed copper badge engraved with &amp;quot;It&#039;s always the quiet ones!&amp;quot;, a polished platinum badge engraved with the words &amp;quot;Order Official&amp;quot;, an enameled-iron black fox pin with bright amber eyes, a snarling silver wolf pin, a thick toolstrap with soft fleece padding, a copperwood longbow, a tooled leather weapons harness, a well-worn hunter&#039;s rucksack, a forest green wool poncho with the Ranger Guild crest woven onto the front, a padded hauberk, a fine wool bandolier, an arm pouch stitched with a beautiful forest scene, an ornate Elven silk armband bearing the Silvermist family crest, some tempered elbow spikes, a reinforced targe, a small leather wrist sheath embossed with a crow and swan, a bronze bracelet inlaid with a cambrinth panther, a small steel skinning knife with a leather-wrapped hilt, an iron-banded parry stick with brown leather straps, some blackened steel spiked knuckles, some chain gloves, a pair of copper zills, an albredine crystal ring, a dark blue albredine ring, a bone and cambrinth ring set with a reclining onyx jackal, a multi-strap leather pouch, a lumpy bundle, a black velvet gem pouch with golden satin ties, a polished leather raekhlo with a throwing spike and a falcata hanging from it, some camouflage leggings, a leather thigh bag heavily-beaded in cambrinth with the image of a proud wolf, a thigh quiver dyed in a brown and green camouflage pattern, some tempered knee spikes, a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO, some steel-toed footwraps reinforced with iron bands, some elegant doeskin traveling boots lined with stormsilk and some brown socks patterned with scattered leaves in fall colors.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Was born on the 11th day of the 5th month of Uthmor the Giant in the year of the Amber Phoenix, 318 years after the victory of Lanival the Redeemer.&lt;/div&gt;</summary>
		<author><name>TELOAK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=393657</id>
		<title>User:TELOAK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=393657"/>
		<updated>2015-01-14T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;TELOAK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
You see Drifter Teloak Avenshire, Trail Runner of the Order of the Black Fox, an Elven Ranger.&lt;br /&gt;
You have pointed ears and clear colored eyes.  Your platinum hair is very long and fine, and is worn arranged in an intricate Elven braid.  You have tanned skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
He is wearing a coarse storm-bull cowl with a reinforced design, a kyanite gwethdesuan, a jadeite gwethdesuan, a snake charm, a leather neckband, a brushed silver torque inlaid with an onyx coyote silhouetted against a cambrinth moon, a lasmodi gwethdesuan, a polished platinum badge engraved with the words &amp;quot;Order Official&amp;quot;, an enameled-iron black fox pin with bright amber eyes, a double-bladed steel glaive with soaring dragons etched on the blade, a hunter&#039;s longbow with an ivory grip shaped like a wolf&#039;s head, a tooled leather weapons harness, a well-worn hunter&#039;s rucksack, a forest green wool poncho with the Ranger Guild crest woven onto the front, some coarse storm-bull leathers with a reinforced design, a twisted cambrinth armband, an arm pouch stitched with a beautiful forest scene, some olive green spikes, a lava drake-hide targe with a reinforced design, a leather cuff embroidered with the words &amp;quot;No Ranger stands alone.&amp;quot;, some blackened steel spiked knuckles, some coarse lava drake-hide gloves with fitted seams, an albredine crystal ring, a gold ring bearing the crest of the Ranger Guild, a cambrinth ring, a pair of copper zills, a lumpy bundle, a multi-strap leather pouch, a dark gem pouch, a polished bronze belt knife with a wire-wrapped hilt, a string mesh sack, a polished leather raekhlo with a falcata and a mallet hanging from it, some camouflage leggings, a dark green leather thigh pouch branded with a stylized dragon, a thigh quiver dyed in a brown and green camouflage pattern, some brushed silver knee spikes, some steel-toed footwraps reinforced with iron bands, some cuffed forester&#039;s boots and an iron-banded parry stick with brown leather straps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Was born on the 11th day of the 5th month of Uthmor the Giant in the year of the Amber Phoenix, 318 years after the victory of Lanival the Redeemer.&lt;/div&gt;</summary>
		<author><name>TELOAK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=393645</id>
		<title>User:TELOAK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:TELOAK&amp;diff=393645"/>
		<updated>2015-01-14T22:54:45Z</updated>

		<summary type="html">&lt;p&gt;TELOAK: My Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You see Drifter Teloak Avenshire, Trail Runner of the Order of the Black Fox, an Elven Ranger.&lt;br /&gt;
You have pointed ears and clear colored eyes.  Your platinum hair is very long and fine, and is worn arranged in an intricate Elven braid.  You have tanned skin.&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
He is wearing a coarse storm-bull cowl with a reinforced design, a kyanite gwethdesuan, a jadeite gwethdesuan, a snake charm, a leather neckband, a brushed silver torque inlaid with an onyx coyote silhouetted against a cambrinth moon, a lasmodi gwethdesuan, a polished platinum badge engraved with the words &amp;quot;Order Official&amp;quot;, an enameled-iron black fox pin with bright amber eyes, a double-bladed steel glaive with soaring dragons etched on the blade, a hunter&#039;s longbow with an ivory grip shaped like a wolf&#039;s head, a tooled leather weapons harness, a well-worn hunter&#039;s rucksack, a forest green wool poncho with the Ranger Guild crest woven onto the front, some coarse storm-bull leathers with a reinforced design, a twisted cambrinth armband, an arm pouch stitched with a beautiful forest scene, some olive green spikes, a lava drake-hide targe with a reinforced design, a leather cuff embroidered with the words &amp;quot;No Ranger stands alone.&amp;quot;, some blackened steel spiked knuckles, some coarse lava drake-hide gloves with fitted seams, an albredine crystal ring, a gold ring bearing the crest of the Ranger Guild, a cambrinth ring, a pair of copper zills, a lumpy bundle, a multi-strap leather pouch, a dark gem pouch, a polished bronze belt knife with a wire-wrapped hilt, a string mesh sack, a polished leather raekhlo with a falcata and a mallet hanging from it, some camouflage leggings, a dark green leather thigh pouch branded with a stylized dragon, a thigh quiver dyed in a brown and green camouflage pattern, some brushed silver knee spikes, some steel-toed footwraps reinforced with iron bands, some cuffed forester&#039;s boots and an iron-banded parry stick with brown leather straps.&lt;/div&gt;</summary>
		<author><name>TELOAK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=393127</id>
		<title>Ranger companion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=393127"/>
		<updated>2015-01-11T16:38:07Z</updated>

		<summary type="html">&lt;p&gt;TELOAK: /* Care */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Raccoons==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*13th Circle Ranger&lt;br /&gt;
*The sum of [[Wisdom]] + [[Intelligence]] + [[Discipline]] must equal 36&lt;br /&gt;
*[[hiding skill|Hiding]] must be at least 50&lt;br /&gt;
*The sum of [[scouting skill|Scouting]] and [[perception skill|Perception]] must equal 70.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*Feed it corn whenever it whimpers (FEED corn TO raccoon).&lt;br /&gt;
**A (age modifier) raccoon begins to whimper.&lt;br /&gt;
*They get hungry 60 minutes after their last feeding.  This is RL time, being logged out still counts.&lt;br /&gt;
*Pet them when they pace and get nervous.&lt;br /&gt;
**A (age modifier) raccoon paces back and forth nervously.&lt;br /&gt;
*To put your companion to sleep, SIGNAL RACCOON TO SLEEP. To get it back, WHISTLE MY RACCOON, or WHISTLE ME/(PLAYER NAME)&lt;br /&gt;
&lt;br /&gt;
===Raccoon Tricks===&lt;br /&gt;
*If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.&lt;br /&gt;
&lt;br /&gt;
==Wolves==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*35th Circle Ranger&lt;br /&gt;
*[[Animal Lore skill|Animal Lore]] must be at least 35.&lt;br /&gt;
*No debts, no warrants.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*As a baby feed it milk when it whimpers.&lt;br /&gt;
*When it&#039;s no longer a baby, feed it meat you have CARVEd from an animal&lt;br /&gt;
**A (age modifier) wolf begins to whimper.&lt;br /&gt;
**Musk hogs, snowebeasts, peccs, la&#039;tami, cougars, boars, and bears give meat. (?Are there others?)&lt;br /&gt;
**Meat spoils about 20 to 30 minutes after carving.  Feeding a wolf spoiled meat will make it DIE VIOLENTLY.  You can use [[Beseech the Wind to Preserve]] to extend the life of meat by 60 minutes.&lt;br /&gt;
&lt;br /&gt;
===Wolf Tricks===&lt;br /&gt;
*You can track your wolf if you have enough scouting and animal lore.&lt;br /&gt;
*You can send your non-baby wolf to find track people, then scout to the wolf.&lt;br /&gt;
*Wolves can carry items, but not weapons or coins.&lt;br /&gt;
**A baby wolf can not carry anything.&lt;br /&gt;
**A young wolf can carry ?? [[stones]] of weight&lt;br /&gt;
**A full-grown wolf can carry 70 [[stones]] of weight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
===Things to Do to Keep Your Companion:===&lt;br /&gt;
#Highlight PACE, PACES, WHIMPER, WHIMPERS&amp;lt;br&amp;gt;&lt;br /&gt;
#Pet companion when they pace, feed it when it whimpers.&amp;lt;br&amp;gt;&lt;br /&gt;
#If raccoon hides during hunting SIGNAL RACCOON TO UNHIDE and keep a hand free to pet it. Wolves don&#039;t get as scared as often.&amp;lt;br&amp;gt;&lt;br /&gt;
#PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).&amp;lt;br&amp;gt;&lt;br /&gt;
#Follow the DO NOT list to the letter&amp;lt;br&amp;gt;&lt;br /&gt;
#Be aware that barbs can roar your baby /young companions out of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
#If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
#Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won&#039;t get anything but they won&#039;t leave either).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DO NOT :===&lt;br /&gt;
#RUN TRAILS without SIGNAL COMPANION TO SLEEP, ever. No matter how short the trail is...you seriously risk losing them.&lt;br /&gt;
#Take the BACK way into the guild with your companion out, they WILL leave.&lt;br /&gt;
#TAKE THE STAIRS ON AESERY WITH YOUR COMPANION, they will leave.&lt;br /&gt;
#GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don&#039;t pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.&lt;br /&gt;
#Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).&lt;br /&gt;
#Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).&lt;br /&gt;
#Signal your oompanion to take things to someone who is in the empath or cleric guilds...they won&#039;t come back.&lt;br /&gt;
#SIGNAL (baby) WOLF TO JUMP while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)&lt;br /&gt;
#Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don&#039;t know if this is a game puzzle or not so won&#039;t divulge anything here).&lt;br /&gt;
#Other area&#039;s that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK&lt;br /&gt;
&lt;br /&gt;
===Other things to keep in mind:===&lt;br /&gt;
&lt;br /&gt;
*I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.&lt;br /&gt;
&lt;br /&gt;
*Wolves are easier to raise since they don&#039;t hide from critters.&lt;br /&gt;
&lt;br /&gt;
*Raccoons can help you with foraging&lt;br /&gt;
&lt;br /&gt;
*Both can deliver things to others after they are young.&lt;br /&gt;
&lt;br /&gt;
*They DO grow though it takes a long time.&lt;br /&gt;
&lt;br /&gt;
*You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.&lt;br /&gt;
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I&#039;m sure I left out something.&lt;br /&gt;
&lt;br /&gt;
*There currently isn&#039;t any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I&#039;m thinking apes are carveable but...heh).&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
See [[Ranger Companion Quest]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TELOAK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=393126</id>
		<title>Ranger companion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_companion&amp;diff=393126"/>
		<updated>2015-01-11T16:35:30Z</updated>

		<summary type="html">&lt;p&gt;TELOAK: /* DO NOT : */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Raccoons==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*13th Circle Ranger&lt;br /&gt;
*The sum of [[Wisdom]] + [[Intelligence]] + [[Discipline]] must equal 36&lt;br /&gt;
*[[hiding skill|Hiding]] must be at least 50&lt;br /&gt;
*The sum of [[scouting skill|Scouting]] and [[perception skill|Perception]] must equal 70.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*Feed it corn whenever it whimpers (FEED corn TO raccoon).&lt;br /&gt;
**A (age modifier) raccoon begins to whimper.&lt;br /&gt;
*They get hungry 60 minutes after their last feeding.  This is RL time, being logged out still counts.&lt;br /&gt;
*Pet them when they pace and get nervous.&lt;br /&gt;
**A (age modifier) raccoon paces back and forth nervously.&lt;br /&gt;
*To put your companion to sleep, SIGNAL RACCOON TO SLEEP. To get it back, WHISTLE MY RACCOON.&lt;br /&gt;
&lt;br /&gt;
===Raccoon Tricks===&lt;br /&gt;
*If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.&lt;br /&gt;
&lt;br /&gt;
==Wolves==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*35th Circle Ranger&lt;br /&gt;
*[[Animal Lore skill|Animal Lore]] must be at least 35.&lt;br /&gt;
*No debts, no warrants.&lt;br /&gt;
*No current companion.&lt;br /&gt;
&lt;br /&gt;
===Care===&lt;br /&gt;
*As a baby feed it milk when it whimpers.&lt;br /&gt;
*When it&#039;s no longer a baby, feed it meat you have CARVEd from an animal&lt;br /&gt;
**A (age modifier) wolf begins to whimper.&lt;br /&gt;
**Musk hogs, snowebeasts, peccs, la&#039;tami, cougars, boars, and bears give meat. (?Are there others?)&lt;br /&gt;
**Meat spoils about 20 to 30 minutes after carving.  Feeding a wolf spoiled meat will make it DIE VIOLENTLY.  You can use [[Beseech the Wind to Preserve]] to extend the life of meat by 60 minutes.&lt;br /&gt;
&lt;br /&gt;
===Wolf Tricks===&lt;br /&gt;
*You can track your wolf if you have enough scouting and animal lore.&lt;br /&gt;
*You can send your non-baby wolf to find track people, then scout to the wolf.&lt;br /&gt;
*Wolves can carry items, but not weapons or coins.&lt;br /&gt;
**A baby wolf can not carry anything.&lt;br /&gt;
**A young wolf can carry ?? [[stones]] of weight&lt;br /&gt;
**A full-grown wolf can carry 70 [[stones]] of weight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Do&#039;s and Don&#039;ts==&lt;br /&gt;
===Things to Do to Keep Your Companion:===&lt;br /&gt;
#Highlight PACE, PACES, WHIMPER, WHIMPERS&amp;lt;br&amp;gt;&lt;br /&gt;
#Pet companion when they pace, feed it when it whimpers.&amp;lt;br&amp;gt;&lt;br /&gt;
#If raccoon hides during hunting SIGNAL RACCOON TO UNHIDE and keep a hand free to pet it. Wolves don&#039;t get as scared as often.&amp;lt;br&amp;gt;&lt;br /&gt;
#PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).&amp;lt;br&amp;gt;&lt;br /&gt;
#Follow the DO NOT list to the letter&amp;lt;br&amp;gt;&lt;br /&gt;
#Be aware that barbs can roar your baby /young companions out of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
#If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.&amp;lt;br&amp;gt;&lt;br /&gt;
#Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won&#039;t get anything but they won&#039;t leave either).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DO NOT :===&lt;br /&gt;
#RUN TRAILS without SIGNAL COMPANION TO SLEEP, ever. No matter how short the trail is...you seriously risk losing them.&lt;br /&gt;
#Take the BACK way into the guild with your companion out, they WILL leave.&lt;br /&gt;
#TAKE THE STAIRS ON AESERY WITH YOUR COMPANION, they will leave.&lt;br /&gt;
#GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don&#039;t pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.&lt;br /&gt;
#Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).&lt;br /&gt;
#Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).&lt;br /&gt;
#Signal your oompanion to take things to someone who is in the empath or cleric guilds...they won&#039;t come back.&lt;br /&gt;
#SIGNAL (baby) WOLF TO JUMP while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)&lt;br /&gt;
#Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don&#039;t know if this is a game puzzle or not so won&#039;t divulge anything here).&lt;br /&gt;
#Other area&#039;s that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK&lt;br /&gt;
&lt;br /&gt;
===Other things to keep in mind:===&lt;br /&gt;
&lt;br /&gt;
*I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.&lt;br /&gt;
&lt;br /&gt;
*Wolves are easier to raise since they don&#039;t hide from critters.&lt;br /&gt;
&lt;br /&gt;
*Raccoons can help you with foraging&lt;br /&gt;
&lt;br /&gt;
*Both can deliver things to others after they are young.&lt;br /&gt;
&lt;br /&gt;
*They DO grow though it takes a long time.&lt;br /&gt;
&lt;br /&gt;
*You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.&lt;br /&gt;
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I&#039;m sure I left out something.&lt;br /&gt;
&lt;br /&gt;
*There currently isn&#039;t any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I&#039;m thinking apes are carveable but...heh).&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
See [[Ranger Companion Quest]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TELOAK</name></author>
	</entry>
</feed>