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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TARINDOR</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-07T02:14:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=648015</id>
		<title>Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=648015"/>
		<updated>2024-07-03T01:27:00Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Isundjen Conjurer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road (46) }}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=72&lt;br /&gt;
|weaponlevel=72&lt;br /&gt;
|defenselevel=72&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=460&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a grey salt-encrusted skin&lt;br /&gt;
|Skin Weight=3&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=320&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Isundjen resembles a [[race association is::Merelew]], perverted and disfigured by the arcane arts.  Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth.  Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes.  Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing a {{cloot|i|salt-stained loincloth}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Heighten Pain]], [[casts spell::Blood Burst]], [[casts spell::Viscous Solution]], [[casts spell::Acid Splash]] and [[casts spell::Quicken the Earth]] variant&lt;br /&gt;
&lt;br /&gt;
Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Relationship to [[Gam Chaga]]&#039;s is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A grey cloud billows forth from the conjurer&#039;s grasp, accompanied by the stench of burning flesh.  It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Their grey salt-encrusted skin is intentionally not usable for tanning.&lt;br /&gt;
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can&#039;t find me and spawn in all the adjacent rooms then despawn.&lt;br /&gt;
*&amp;lt;s&amp;gt;Can&#039;t use HUNT in this area as it&#039;s a lake.&amp;lt;/s&amp;gt; -- FIXED by Tuesday Tidings 83 (Sept 2021).&lt;br /&gt;
==={{com|Recall}}===&lt;br /&gt;
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics.  The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period.  Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Merelew}}&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Evasion at 500 won&#039;t move off of dabbling (1/34).&lt;br /&gt;
*Parry/shield both moving decently around 450.&lt;br /&gt;
*Skinning moves well via 5 arranges at 590.&lt;br /&gt;
*Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that&#039;s without snipe.&lt;br /&gt;
*Boxes drop pretty frequently when looting for boxes.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flimsy_grey_lenses&amp;diff=599835</id>
		<title>Item:Flimsy grey lenses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flimsy_grey_lenses&amp;diff=599835"/>
		<updated>2022-11-09T18:48:09Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Flimsy grey lenses&lt;br /&gt;
|noun=lenses&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|source=Drogor&#039;s Shrine&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could WEAR the grey lenses to temporarily change your eye characteristic to rheumy, which should last for 24 hours or until you remove the grey lenses, whichever happens first.&lt;br /&gt;
The grey lenses will crumble away when used.&lt;br /&gt;
[Note that death, Katamba&#039;s effect on Rakash, or certain other systems may remove or entirely override the modification.]&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flimsy_grey_lenses&amp;diff=599834</id>
		<title>Item:Flimsy grey lenses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flimsy_grey_lenses&amp;diff=599834"/>
		<updated>2022-11-09T18:46:45Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: Created page with &amp;quot;{{Item |name=Flimsy grey lenses |verby=No |atmos=No |enchanted=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Flimsy grey lenses&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591642</id>
		<title>Weapon:Rose-carved pearl-handled karambit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591642"/>
		<updated>2022-07-16T01:08:43Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=Karambit&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The intricately carved roses within the pearl handle each display an open bud set with a sparkling sapphire at its core, the decorative design allowing for a firm grip to the wielder.  A malachite vine with black onyx thorns spirals the length of the haft, the addition of iridescent pearl rose buds giving the impression they are blooming along the vine amid the sharp thorns.  An elaborate inscription wends its way amid the design.&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=very severe&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=58&lt;br /&gt;
|appcost=54722&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591640</id>
		<title>Weapon:Rose-carved pearl-handled karambit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591640"/>
		<updated>2022-07-16T00:56:26Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=Karambit&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The intricately carved roses within the pearl handle each display an open bud set with a sparkling sapphire at its core, the decorative design allowing for a firm grip to the wielder.  A malachite vine with black onyx thorns spirals the length of the haft, the addition of iridescent pearl rose buds giving the impression they are blooming along the vine amid the sharp thorns.  An elaborate inscription wends its way amid the design.&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=very severe&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=well&lt;br /&gt;
|construction=a bit safeguarded&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=58&lt;br /&gt;
|appcost=54722&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591639</id>
		<title>Weapon:Rose-carved pearl-handled karambit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Rose-carved_pearl-handled_karambit&amp;diff=591639"/>
		<updated>2022-07-16T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: Created page with &amp;quot;{{Weapon |noun=Karambit |newapp2=No |adraw=No |fire=no |cold=no |electric=no |verby=No |atmos=No |enchanted=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=Karambit&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_dryad&amp;diff=589477</id>
		<title>Blood dryad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_dryad&amp;diff=589477"/>
		<updated>2022-06-13T23:33:10Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=dryad.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60|Forest of Night (60)}}&lt;br /&gt;
|simulevel=4&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=4&lt;br /&gt;
|defenselevel=4&lt;br /&gt;
|level=4&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=40&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|lskill2=40&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blood dryad&#039;s skin is dark brownish-black, and patterned like bark.  A mane of hair composed of blighted and decaying leaves cascades down her back and shoulders and her glowing saffron eyes glare hatefully at you, as if accusing you of wrongs done to her kind in the past.  Her hands end in massive claws that resemble branches, and a sticky, reddish substance covers her skin, glistening slightly.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|dryad anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The blood dryad&#039;s skin is dark brownish-black, patterned like bark. Blighted and decaying leaves cascade down the creature&#039;s back and shoulders in a ragged mane. Her glowing saffron eyes glare hatefully from the page, the artist imbuing the creature with an accusatory scowl. The dryad&#039;s hands end in massive claws that resemble branches, and a reddish substance covers her skin, the color of dried blood.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|short sword}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Fae,Dryads}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=580461</id>
		<title>Forest bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=580461"/>
		<updated>2022-01-14T01:51:17Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Forest Bandit&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|112|Ilaya Taipa (112)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|levelvariancedown=4&lt;br /&gt;
|levelvarianceup=4&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The forest bandit is a short Elothean man with long, tangled hair that falls in oily dreadlocks around his face.  Pinched with hunger, he is gaunt and feral in appearance beneath the dirt that obscures his features.  Altogether, a desperate villain indeed!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{sloot|i|hip pouch}} and a {{sloot|a|leather breastplate}}. Wields a {{sloot|w|hand axe}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[Grizzly Claws]], [[Swarm]] and [[Carrion Call]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wildland_goblin&amp;diff=579179</id>
		<title>Wildland goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wildland_goblin&amp;diff=579179"/>
		<updated>2022-01-05T19:47:03Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: added locksmithing floors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Wildland [[race is::Goblin]]&lt;br /&gt;
|Image File=Goblin.gif&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31f | Northeast Wilds (31f)}}&lt;br /&gt;
|simulevel=3&lt;br /&gt;
|naturallevel=2&lt;br /&gt;
|weaponlevel=3&lt;br /&gt;
|defenselevel=3&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=17&lt;br /&gt;
|MaxCap=42&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a goblin skin&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a shriveled goblin hand&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some goblin bones&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|MaxVal=16 Lirums&lt;br /&gt;
|MaxArrangedVal=38? Kronars&lt;br /&gt;
|lskill1=0&lt;br /&gt;
|lskill2=32&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs, the wildland goblin is somewhat small, like a Dwarf.  It looks passive but wary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
DR 3.0 hard capped Stealth skill at 58 ranks.  This was done while hiding during an advance from pole range, and hiding while at melee on 4 goblins while casting the Paralyze and Lethargy spells.  Dwarf empath wearing light armor/chain armor combination.&lt;br /&gt;
DR 3.0 hard cap 55 for Shield, Evasion, Parry, Defending, Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|leather greaves}}, a {{cloot|a|hooded cloak}}.&lt;br /&gt;
It is carrying a {{cloot|w|carving knife}}.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://www.play.net/dr/info/bestiary/creature.asp?creature=275  Play.net Field Guide to Beasts &amp;amp; Wildlife : Goblin]&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=578844</id>
		<title>Forest bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=578844"/>
		<updated>2021-12-31T14:04:31Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Forest Bandit&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|112|Ilaya Taipa (112)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|levelvariancedown=4&lt;br /&gt;
|levelvarianceup=4&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The forest bandit is a short Elothean man with long, tangled hair that falls in oily dreadlocks around his face.  Pinched with hunger, he is gaunt and feral in appearance beneath the dirt that obscures his features.  Altogether, a desperate villain indeed!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{sloot|i|hip pouch}} and a {{sloot|a|leather breastplate}}. Wields a {{sloot|w|hand axe}}.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[Grizzly Claws]], [[Swarm]] and [[Carrion Call]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tsavorite&amp;diff=572123</id>
		<title>Tsavorite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tsavorite&amp;diff=572123"/>
		<updated>2021-11-09T15:35:37Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Material&lt;br /&gt;
|description={{GemTableStart}}&lt;br /&gt;
{{Gems|Green|307|2823|||||||18203}}&lt;br /&gt;
{{Gems|Green|m=Laced|491|830|615|737}}&lt;br /&gt;
{{Gems|Green-yellow|307|2,767|737|983|1,721|7,005}}&lt;br /&gt;
{{Gems|Green-Yellow|m=Smoky|||||7,379|7,379}}&lt;br /&gt;
{{Gems|Mint Green|295|2,674|708|4057|2,090|8,610|7,620|7,620}}&lt;br /&gt;
{{Gems|Mint Green|m=Faceted|368|583|922|922}}&lt;br /&gt;
{{Gems|Mint Green|m=Laced}}&lt;br /&gt;
{{Gems|Moss-green|307|1,198|2,152|2,152|2213|2213| | | | }}&lt;br /&gt;
{{Gems|Moss-green|m=Smokey|522|522}}&lt;br /&gt;
{{Gems|Olive|295|2767|676|4305}}&lt;br /&gt;
{{Gems|Olive|m=Laced|||983|983}}&lt;br /&gt;
{{Gems|Olive|m=Smokey|337|337}}&lt;br /&gt;
{{Gems|Yellow-green|307|307|922|922}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
|type=gems&lt;br /&gt;
|rarity=common&lt;br /&gt;
|CTag=-&lt;br /&gt;
|special=none&lt;br /&gt;
|noalt=No&lt;br /&gt;
|crafting=No&lt;br /&gt;
|alchemy=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=572122</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=572122"/>
		<updated>2021-11-09T15:33:30Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Gem Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Gem Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |11,519  |11,519 |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 1,482 | 2714 |  | |  | |  | }},&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 | 7,358 |7,358 |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818| 9,633 | 9,633|  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 18,850 | 5,419 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 7417 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Russet|  | |1112|1112|  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|5,886|  | |  | |  | }}&lt;br /&gt;
{{Gems|Skyblue|  | |2,626|5,075|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
The following items have &#039;&#039;&#039;sapphire&#039;&#039;&#039; as a component:&lt;br /&gt;
{{MSearch|sapphire}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=572121</id>
		<title>Category:Sapphires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Sapphires&amp;diff=572121"/>
		<updated>2021-11-09T15:32:28Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Gem Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Gem Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amaranth| 554 | 555| 6,273 | 7,573 |11,519  |11,519 |  | | 53,353 | 53,353}}&lt;br /&gt;
{{Gems|Azure|||3 738|3 738}}&lt;br /&gt;
{{Gems|Bistre|  | | 1,111 | 1,717|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue| 806 | 1,818|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Faceted| 704 | 704|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue|m=Smokey|  | | 2,020 | 2,020|  | |  | |  | }}&lt;br /&gt;
{{Gems|Blue-green| 958 | 958| 2714 | 2714 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Bronze-colored| 656 | 656|  | | | | | | | }}&lt;br /&gt;
{{Gems|Cerise| 554 | 554|  | |3,224|6,446|  | |  | }}&lt;br /&gt;
{{Gems|Cerulean| 505 | 1,918|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Chartreuse|  | | 2,930 | 2,930|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|  | | | | 6895 | 6895|  | |  | }}&lt;br /&gt;
{{Gems|Cinnamon|m=Faceted|  | | 4,107 | 4,107|  | |  | |  | }}&lt;br /&gt;
{{Gems|Clear| 444 | 444| 1,515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cobalt| 858 | 858| 6603 | 6603 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Copper-colored| 505 | 505|  | |  | |38,398|38,398|  | }}&lt;br /&gt;
{{Gems|Cobalt|  | | 1,312 | 1,312|  | |  | |  | }}&lt;br /&gt;
{{Gems|Cream-colored| 1,060 | 1,060|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Crimson| 1,312 | 1,312|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Green|606|2029|  | | 7,472 | 7,472 || |  | }}&lt;br /&gt;
{{Gems|Green|m=Faceted|705|871}}&lt;br /&gt;
{{Gems|Green-yellow| 1,161 | 1,161|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Indigo|1590|1590 |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|807|807| 1101 | 1101 | 7,358 |7,358 |  | |  | }}&lt;br /&gt;
{{Gems|Lavender|m=Faceted| 757 | 757|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Mauve|  | | 1,818 | 1,818| 9,633 | 9,633|  | |  | }}&lt;br /&gt;
{{Gems|Moss Green| 505 | 505|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Moss Green|m=Faceted|  | | 6749 | 6749 |  | |  | |  | }}&lt;br /&gt;
{{Gems|[[Nomlas]]| 505 | 705|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Olive| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Orange| 2121 | 2121|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Peach|  504 | 504|  | |  | |  | }}&lt;br /&gt;
{{Gems|Pear-colored|2,425|3,563| 1 515 | 1,515|  | |  | |  | }}&lt;br /&gt;
{{Gems|Periwinkle| 706 | 706|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Pink| 908 |10,808| 4,745 | 18,850 | 5,419 | 25,636 | 17,927 | 17,927|  | }}&lt;br /&gt;
{{Gems|Pink|m=Faceted| 7417 |8753| 7,908| 7,908 |  | |  | }}&lt;br /&gt;
{{Gems|Pink|m=Smoky| 3,558|3,558|  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple| 606 | 655|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Purple-Blue| 2,272 | 2,355|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Russet|  | |1112|1112|  | |  | |  | }}&lt;br /&gt;
{{Gems|Sea-green| 504 | 1,060| 1,010 | 1,010| | | 16,167 | 16,167 |  | }}&lt;br /&gt;
{{Gems|Sepia|  | |4,850|5,886|  | |  | |  | }}&lt;br /&gt;
{{Gems|Skyblue|  | |2,626|5,075|  | |  | |  | }}&lt;br /&gt;
{{Gems|Teal| 858 | 858|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Turquoise| 555 |1,008|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Umber|m=Smokey| 2,020 | 2,020|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 858 | 1,363| 4472 |4472 |  | |  | |  | }}&lt;br /&gt;
{{Gems|Yellow-green| 1,767 | 1,767|  | |  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
The following items have &#039;&#039;&#039;sapphire&#039;&#039;&#039; as a component:&lt;br /&gt;
{{MSearch|sapphire}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Zircons&amp;diff=572120</id>
		<title>Category:Zircons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Zircons&amp;diff=572120"/>
		<updated>2021-11-09T15:30:53Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Gem Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Gem Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Brown|123|860|343|2,236|4,325|4,367|1,965|5207}}&lt;br /&gt;
{{Gems|Brown&lt;br /&gt;
|m=Faceted|367|367&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Clear|146|896|822|712|1 203|2,702}}&lt;br /&gt;
{{Gems|Clear&lt;br /&gt;
|m=Faceted|196|196&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Green|121|871|245|1,081|588|2,898|1,277|6,487}}&lt;br /&gt;
{{Gems|Green&lt;br /&gt;
|m=Banded|||786|786&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Green&lt;br /&gt;
|m=Smokey|||1,965|1,965&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey|121|982|245|1,547|786|786|1,276|1,276}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Banded|||||1,362|1,362&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Faceted|135|135|712|712&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Smoky|||441|441&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Red|134|893|245|1,596|588|588|4 226|4 226}}&lt;br /&gt;
{{Gems|Red&lt;br /&gt;
|m=Smoky|||||8,945|8,945&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Red|m=Faceted|||||||||16,638|16,638}}&lt;br /&gt;
{{Gems|Yellow|171|304|245|1,252}}&lt;br /&gt;
{{Gems|Yellow&lt;br /&gt;
|m=Faceted|306|306&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Yellow&lt;br /&gt;
|m=Smokey|257|331|245|245&lt;br /&gt;
}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
The following items have &#039;&#039;&#039;zircon&#039;&#039;&#039; as a component:&lt;br /&gt;
{{MSearch|zircon}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Zircons&amp;diff=572119</id>
		<title>Category:Zircons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Zircons&amp;diff=572119"/>
		<updated>2021-11-09T15:29:27Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Gem Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Gem Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Brown|123|860|343|2,236|4,325|4,367|1,965|5207}}&lt;br /&gt;
{{Gems|Brown&lt;br /&gt;
|m=Faceted|367|367&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Clear|146|896|822|712|1 203|2,702}}&lt;br /&gt;
{{Gems|Clear&lt;br /&gt;
|m=Faceted|196|196&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Green|121|871|245|1,081|588|2,898|1,277|6,487}}&lt;br /&gt;
{{Gems|Green&lt;br /&gt;
|m=Banded|||786|786&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Green&lt;br /&gt;
|m=Smokey|||1,965|1,965&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey|121|982|245|1,547|786|786|1,276|1,276}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Banded|||||1,362|1,362&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Faceted|135|135|712|712&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Grey&lt;br /&gt;
|m=Smoky|||441|441&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Red|134|893|245|1,596|588|588|4 226|4 226}}&lt;br /&gt;
{{Gems|Red&lt;br /&gt;
|m=Smoky|||||8,945|8,945&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Red|m=Faceted|||||||||17,890|17,890}}&lt;br /&gt;
{{Gems|Yellow|171|304|245|1,252}}&lt;br /&gt;
{{Gems|Yellow&lt;br /&gt;
|m=Faceted|306|306&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Yellow&lt;br /&gt;
|m=Smokey|257|331|245|245&lt;br /&gt;
}}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
The following items have &#039;&#039;&#039;zircon&#039;&#039;&#039; as a component:&lt;br /&gt;
{{MSearch|zircon}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Instruments&amp;diff=571731</id>
		<title>Category:Instruments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Instruments&amp;diff=571731"/>
		<updated>2021-11-07T05:55:21Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Percussion Instruments by Difficulty (Easiest to Hardest) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Instruments are the primary way which all players learn and use the [[performance]] skill. While some can be played alone, many others require a tool in order to use correctly. Ownership of an instrument can also allow a user to practice the [[appraisal]] skill by utilizing the {{com|ASSESS}} command to see greater details about it. While only [[Bards]] and [[Traders]] are able to get all the information about an instrument through {{com|ASSESS}}, any member of any guild can get basic knowledge. &lt;br /&gt;
&lt;br /&gt;
In addition to the {{com|ASSESS}} command, all instruments are able to be used with the {{com|RECALL}} system. Use of {{com|RECALL}} does not grant any experience in any skill, but does provide players with a simple way to find out more about the instrument itself like typical construction, how it is sounds when played, if there are any racial associations, and what tool it is generally played with. Here is a list of [[Instrument recall]]s.&lt;br /&gt;
 &lt;br /&gt;
[[Cleric]]s and [[Paladin]]s can gain [[devotion]] or [[soul state]] respectively by flawlessly playing a psalm or hymn for an [[Immortal]] in a holy place.&lt;br /&gt;
&lt;br /&gt;
Bards and non-Bards of sufficient skill can increase the spirit regeneration of all those in the room by flawlessly playing a minuet (or higher) on any percussion instrument.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The best experience per time ratio is achieved by finding an instrument/song combination that is played &amp;quot;with only the slightest hint of difficulty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Instrument Quality==&lt;br /&gt;
Instruments come in a variety of different quality levels. This currently does not impact anything beyond the amount the instrument is worth. However, higher value instruments can give more experience when {{tt|APPRAISED}} and {{tt|ASSESSED}}.&lt;br /&gt;
&#039;&#039;[[Bard]]s see this information in both {{tt|ASSESS}} and {{tt|APPRAISE}}. Non-Bards only see this in {{tt|ASSESS}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; In addition to the normal instrument quality ranges, there are some &#039;&#039;irregular&#039;&#039; quality ranges. These are mostly due to instrument [[alteration]]s.&lt;br /&gt;
:For example, if your instrument was originally &#039;&#039;&#039;finely made&#039;&#039;&#039; and then you had it altered by a merchant in a special way to &#039;&#039;go down in quality&#039;&#039;, it might end up looking &#039;&#039;&#039;very crudely made, and was once finely made&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Quality&lt;br /&gt;
|-&lt;br /&gt;
|1||very crudely made&lt;br /&gt;
|-&lt;br /&gt;
|2||very poorly made&lt;br /&gt;
|-&lt;br /&gt;
|3||very poorly made, but well cared-for&lt;br /&gt;
|-&lt;br /&gt;
|4||is of average quality&lt;br /&gt;
|-&lt;br /&gt;
|5||is of good quality&lt;br /&gt;
|-&lt;br /&gt;
|6||is finely made&lt;br /&gt;
|-&lt;br /&gt;
|7||is very finely made&lt;br /&gt;
|-&lt;br /&gt;
|8||is created with exquisite craftmanship&lt;br /&gt;
|-&lt;br /&gt;
|9||is created with masterful craftmanship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stringed Instruments=&lt;br /&gt;
They are the creation of the goddess [[Faenella]].&lt;br /&gt;
&lt;br /&gt;
Stringed instruments produce sound when tautly-drawn strings are plucked, bowed or strummed, causing them to vibrate.  This class of instruments includes zithers and lyres (strummed), fiddles and violins (bowed) and harps (plucked). &lt;br /&gt;
&lt;br /&gt;
Stringed instruments range in size from 10 to 50 stones and can have anywhere from 4 to 24 strings.  Some require a [[pick]] or a [[bow]] in order to be played and all stringed instruments require tuning as the strings gradually lose tension due to inactivity.&lt;br /&gt;
&lt;br /&gt;
In addition to a number of hand-held and portable stringed instruments, there are also some stand-alone instruments (such as harpsichords and cellos) available for playing across Elanthia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stringed instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|aeolian harp}}&lt;br /&gt;
{{itemvar|t=t|angle harp}}&lt;br /&gt;
{{itemvar|t=t|bagana}}&lt;br /&gt;
{{itemvar|t=t|balalaika}}&lt;br /&gt;
{{itemvar|t=t|bandoura}}&lt;br /&gt;
{{itemvar|t=t|bouzouki}}&lt;br /&gt;
{{itemvar|t=t|bow harp}}&lt;br /&gt;
{{itemvar|t=t|cistre}}&lt;br /&gt;
{{itemvar|t=t|cittern}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|cobza}}&lt;br /&gt;
{{itemvar|t=t|concert zither}}&lt;br /&gt;
{{itemvar|t=t|crwth}}&lt;br /&gt;
{{itemvar|t=t|cythara anglica}}&lt;br /&gt;
{{itemvar|t=t|faenellica}}&lt;br /&gt;
{{itemvar|t=t|fiddle}}&lt;br /&gt;
{{itemvar|t=t|folk lute}}&lt;br /&gt;
{{itemvar|t=t|gittern}}&lt;br /&gt;
{{itemvar|t=t|guti&#039;adar}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|harpsichord}}&lt;br /&gt;
{{itemvar|t=t|kelsa}}&lt;br /&gt;
{{itemvar|t=t|khurmary}}&lt;br /&gt;
{{itemvar|t=t|kithara}}&lt;br /&gt;
{{itemvar|t=t|komungo}}&lt;br /&gt;
{{itemvar|t=t|lap harp}}&lt;br /&gt;
{{itemvar|t=t|lira}}&lt;br /&gt;
{{itemvar|t=t|lute}}&lt;br /&gt;
{{itemvar|t=t|lyra}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|lyre}}&lt;br /&gt;
{{itemvar|t=t|mandolin}}&lt;br /&gt;
{{itemvar|t=t|mayuri}}&lt;br /&gt;
{{itemvar|t=t|nehpar&#039;i}}&lt;br /&gt;
{{itemvar|t=t|psaltery}}&lt;br /&gt;
{{itemvar|t=t|pyi-pya}}&lt;br /&gt;
{{itemvar|t=t|ramkie}}&lt;br /&gt;
{{itemvar|t=t|rebec}}&lt;br /&gt;
{{itemvar|t=t|simple angle harp}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|sitar}}&lt;br /&gt;
{{itemvar|t=t|sra&#039;ajhh}}&lt;br /&gt;
{{itemvar|t=t|tallharpa}}&lt;br /&gt;
{{itemvar|t=t|tambura}}&lt;br /&gt;
{{itemvar|t=t|uti}}&lt;br /&gt;
{{itemvar|t=t|valiha}}&lt;br /&gt;
{{itemvar|t=t|viol}}&lt;br /&gt;
{{itemvar|t=t|viola}}&lt;br /&gt;
{{itemvar|t=t|violin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stringed Instruments By Difficulty (Easiest to Hardest)==&lt;br /&gt;
From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1162 this post].&lt;br /&gt;
&lt;br /&gt;
* {{ilink|i|lyre}}, {{ilink|i|guti&#039;adar}}&lt;br /&gt;
* {{ilink|i|sra&#039;ajahh}}, {{ilink|i|pi tambura}}, {{ilink|i|kithara}}, {{ilink|i|angle harp}}&lt;br /&gt;
* {{ilink|i|lap harp}}&lt;br /&gt;
* {{ilink|i|faenellica}}, {{ilink|i|box fiddle}}, {{ilink|i|mandolin}}, {{ilink|i|sarangi}}&lt;br /&gt;
* {{ilink|i|fiddle}}, {{ilink|i|lute}}, {{ilink|i|pi sitar}}, {{ilink|i|rebec}}, {{ilink|i|cistre}}, {{ilink|i|khurmary}}&lt;br /&gt;
* {{ilink|i|violin}}, {{ilink|i|ebonwood cittern (slender neck)}}, {{ilink|i|gittern}}, {{ilink|i|violincello}}&lt;br /&gt;
* {{ilink|i|copperleaf cittern}}&lt;br /&gt;
* {{ilink|i|lyra viol}},&lt;br /&gt;
* {{ilink|i|viola}}, {{ilink|i|large harp}}&lt;br /&gt;
* {{ilink|i|psaltery}}&lt;br /&gt;
* {{ilink|i|banjo}}&lt;br /&gt;
* {{ilink|i|zither}}&lt;br /&gt;
* {{ilink|i|double stringed harp}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|string instrument}}&lt;br /&gt;
&lt;br /&gt;
=Percussion Instruments=&lt;br /&gt;
These instruments were created by the god [[Idon]].&lt;br /&gt;
&lt;br /&gt;
Percussion instruments are played by striking, scraping or shaking them.  Some require special tools such as tippers to play, while others are simple enough to play in one hand.  Similarly, some have skins that require tuning and can be broken, necessitating replacement before playing again. &lt;br /&gt;
&lt;br /&gt;
Some instruments require tools to be played, ie: bodhrans require a [[tipper]], drums require [[sticks]], and other instruments may require a [[hammer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Percussion instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|bodhran}}&lt;br /&gt;
{{itemvar|t=t|bones}}&lt;br /&gt;
{{itemvar|t=t|castanets}}&lt;br /&gt;
{{itemvar|t=t|claves}}&lt;br /&gt;
{{itemvar|t=t|damaru}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|doumbec}}&lt;br /&gt;
{{itemvar|t=t|drum}}&lt;br /&gt;
{{itemvar|t=t|gansa gambang}}&lt;br /&gt;
{{itemvar|t=t|gourd rattle}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|naqqara}}&lt;br /&gt;
{{itemvar|t=t|shaman&#039;s drum}}&lt;br /&gt;
{{itemvar|t=t|shekere}}&lt;br /&gt;
{{itemvar|t=t|shell castanets}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|spoons}}&lt;br /&gt;
{{itemvar|t=t|steel drum - second pan}}&lt;br /&gt;
{{itemvar|t=t|stone castanets}}&lt;br /&gt;
{{itemvar|t=t|tabla}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|tambourine/darje}}&lt;br /&gt;
{{itemvar|t=t|tapani}}&lt;br /&gt;
{{itemvar|t=t|wooden scraper}}&lt;br /&gt;
{{itemvar|t=t|zills}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Percussion Instruments by Difficulty (Easiest to Hardest)==&lt;br /&gt;
&lt;br /&gt;
From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1163 this post].&lt;br /&gt;
&lt;br /&gt;
* {{ilink|i|guiro}}, {{ilink|i|cymbals}}, {{ilink|i|frottoir}}, {{ilink|i|stamping stick}}, {{ilink|i|maracas}}, {{ilink|i|sonajero}}, {{ilink|i|claves}}&lt;br /&gt;
* {{ilink|i|zills}}, {{ilink|i|xylophones}}&lt;br /&gt;
* {{ilink|i|spoons}}, {{ilink|i|bones}}, {{ilink|i|bodhran}}, {{ilink|i|darje}}, {{ilink|i|tambourine}}, {{ilink|i|tabor}}&lt;br /&gt;
* {{ilink|i|doumbec}}, {{ilink|i|castanets}}, {{ilink|i|damaru}}&lt;br /&gt;
* {{ilink|i|naqqara}}&lt;br /&gt;
* {{ilink|i|shaman&#039;s drum}}&lt;br /&gt;
* {{ilink|i|temple drum}}, {{ilink|i|ritual drum}}&lt;br /&gt;
* {{ilink|i|tapani}}&lt;br /&gt;
* {{ilink|i|gansa-gambang}}&lt;br /&gt;
* {{ilink|i|triangle}}&lt;br /&gt;
* {{ilink|i|tabla}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|percussion instrument}}&lt;br /&gt;
&lt;br /&gt;
=Wind Instruments=&lt;br /&gt;
The goddess [[Murrula]] is credited with creating these instruments.&lt;br /&gt;
&lt;br /&gt;
Wind instruments are played by blowing air over, through or into them sometimes mechanically. Wind instruments require no special tools or tuning to play. In general, wind instruments can be cleaned without a rag or cloth. Some are simple enough to play in one hand, and some require tuning. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wind instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|bass shawm}}&lt;br /&gt;
{{itemvar|t=t|bladder pipe}}&lt;br /&gt;
{{itemvar|t=t|candy whistle}}&lt;br /&gt;
{{itemvar|t=t|cane flute}}&lt;br /&gt;
{{itemvar|t=t|carnyx}}&lt;br /&gt;
{{itemvar|t=t|chalumeaux}}&lt;br /&gt;
{{itemvar|t=t|clay whistle}}&lt;br /&gt;
{{itemvar|t=t|concertina}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|cornamuse}}&lt;br /&gt;
{{itemvar|t=t|cornet}}&lt;br /&gt;
{{itemvar|t=t|cornett}}&lt;br /&gt;
{{itemvar|t=t|cornu}}&lt;br /&gt;
{{itemvar|t=t|didjeridu}}&lt;br /&gt;
{{itemvar|t=t|fife}}&lt;br /&gt;
{{itemvar|t=t|flute}}&lt;br /&gt;
{{itemvar|t=t|gemshorn}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|hichiriki}}&lt;br /&gt;
{{itemvar|t=t|horn}}&lt;br /&gt;
{{itemvar|t=t|jug}}&lt;br /&gt;
{{itemvar|t=t|minjayrah}}&lt;br /&gt;
{{itemvar|t=t|mirliton}}&lt;br /&gt;
{{itemvar|t=t|mitbiq}}&lt;br /&gt;
{{itemvar|t=t|oboe}}&lt;br /&gt;
{{itemvar|t=t|ocarina}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|recorder}}&lt;br /&gt;
{{itemvar|t=t|s&#039;hintu}}&lt;br /&gt;
{{itemvar|t=t|sackbut}}&lt;br /&gt;
{{itemvar|t=t|serpent}}&lt;br /&gt;
{{itemvar|t=t|shakuhachi}}&lt;br /&gt;
{{itemvar|t=t|shell horn}}&lt;br /&gt;
{{itemvar|t=t|shintu}}&lt;br /&gt;
{{itemvar|t=t|side-blown flute}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|syrinx}}&lt;br /&gt;
{{itemvar|t=t|txistu}}&lt;br /&gt;
{{itemvar|t=t|walking stick flute}}&lt;br /&gt;
{{itemvar|t=t|whistle}}&lt;br /&gt;
{{itemvar|t=t|yarghul}}&lt;br /&gt;
{{itemvar|t=t|zurla}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind Instruments by Difficulty (Easiest to Hardest)==&lt;br /&gt;
&#039;&#039;From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1164 this post].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{ilink|i|mirliton}}, {{ilink|i|empty whiskey jug|whiskey jug}}, {{ilink|i|txistu}}&lt;br /&gt;
*{{ilink|i|clarin}}, {{ilink|i|minjayrah}},{{ilink|i|shakuhachi}}&lt;br /&gt;
*{{ilink|i|fife}}, {{ilink|i|flute}}, {{ilink|i|ocarina}}, {{ilink|i|whistle}}, {{ilink|i|recorder}}, {{ilink|i|hichiriki}}, {{ilink|i|syrinx}}, {{ilink|i|pan-pipes}}&lt;br /&gt;
*{{ilink|i|horn}}, {{ilink|i|gemshorn}}, {{ilink|i|ox horn}}, {{ilink|i|piccolo}}&lt;br /&gt;
*{{ilink|i|mitbiq}}, {{ilink|i|zurna}}, {{ilink|i|yarghul}}, {{ilink|i|clarinet}}&lt;br /&gt;
*{{ilink|i|serpent}}, {{ilink|i|bassoon}}&lt;br /&gt;
*{{ilink|i|hautbois}}&lt;br /&gt;
*{{ilink|i|shawm}}&lt;br /&gt;
*{{ilink|i|cornet}}, {{ilink|i|oboe}}&lt;br /&gt;
*{{ilink|i|sackbut}}, {{ilink|i|physalis}}&lt;br /&gt;
*{{ilink|i|cane flute}}&lt;br /&gt;
*{{ilink|i|didjeridu}}&lt;br /&gt;
*{{ilink|i|bagpipes}}&lt;br /&gt;
*{{ilink|i|double bagpipes}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|wind instrument}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Xylophone or zills will take you to ~500 ranks.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Instruments&amp;diff=571730</id>
		<title>Category:Instruments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Instruments&amp;diff=571730"/>
		<updated>2021-11-07T05:55:02Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Percussion Instruments by Difficulty (Easiest to Hardest) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Instruments are the primary way which all players learn and use the [[performance]] skill. While some can be played alone, many others require a tool in order to use correctly. Ownership of an instrument can also allow a user to practice the [[appraisal]] skill by utilizing the {{com|ASSESS}} command to see greater details about it. While only [[Bards]] and [[Traders]] are able to get all the information about an instrument through {{com|ASSESS}}, any member of any guild can get basic knowledge. &lt;br /&gt;
&lt;br /&gt;
In addition to the {{com|ASSESS}} command, all instruments are able to be used with the {{com|RECALL}} system. Use of {{com|RECALL}} does not grant any experience in any skill, but does provide players with a simple way to find out more about the instrument itself like typical construction, how it is sounds when played, if there are any racial associations, and what tool it is generally played with. Here is a list of [[Instrument recall]]s.&lt;br /&gt;
 &lt;br /&gt;
[[Cleric]]s and [[Paladin]]s can gain [[devotion]] or [[soul state]] respectively by flawlessly playing a psalm or hymn for an [[Immortal]] in a holy place.&lt;br /&gt;
&lt;br /&gt;
Bards and non-Bards of sufficient skill can increase the spirit regeneration of all those in the room by flawlessly playing a minuet (or higher) on any percussion instrument.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
The best experience per time ratio is achieved by finding an instrument/song combination that is played &amp;quot;with only the slightest hint of difficulty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Instrument Quality==&lt;br /&gt;
Instruments come in a variety of different quality levels. This currently does not impact anything beyond the amount the instrument is worth. However, higher value instruments can give more experience when {{tt|APPRAISED}} and {{tt|ASSESSED}}.&lt;br /&gt;
&#039;&#039;[[Bard]]s see this information in both {{tt|ASSESS}} and {{tt|APPRAISE}}. Non-Bards only see this in {{tt|ASSESS}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; In addition to the normal instrument quality ranges, there are some &#039;&#039;irregular&#039;&#039; quality ranges. These are mostly due to instrument [[alteration]]s.&lt;br /&gt;
:For example, if your instrument was originally &#039;&#039;&#039;finely made&#039;&#039;&#039; and then you had it altered by a merchant in a special way to &#039;&#039;go down in quality&#039;&#039;, it might end up looking &#039;&#039;&#039;very crudely made, and was once finely made&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Quality&lt;br /&gt;
|-&lt;br /&gt;
|1||very crudely made&lt;br /&gt;
|-&lt;br /&gt;
|2||very poorly made&lt;br /&gt;
|-&lt;br /&gt;
|3||very poorly made, but well cared-for&lt;br /&gt;
|-&lt;br /&gt;
|4||is of average quality&lt;br /&gt;
|-&lt;br /&gt;
|5||is of good quality&lt;br /&gt;
|-&lt;br /&gt;
|6||is finely made&lt;br /&gt;
|-&lt;br /&gt;
|7||is very finely made&lt;br /&gt;
|-&lt;br /&gt;
|8||is created with exquisite craftmanship&lt;br /&gt;
|-&lt;br /&gt;
|9||is created with masterful craftmanship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stringed Instruments=&lt;br /&gt;
They are the creation of the goddess [[Faenella]].&lt;br /&gt;
&lt;br /&gt;
Stringed instruments produce sound when tautly-drawn strings are plucked, bowed or strummed, causing them to vibrate.  This class of instruments includes zithers and lyres (strummed), fiddles and violins (bowed) and harps (plucked). &lt;br /&gt;
&lt;br /&gt;
Stringed instruments range in size from 10 to 50 stones and can have anywhere from 4 to 24 strings.  Some require a [[pick]] or a [[bow]] in order to be played and all stringed instruments require tuning as the strings gradually lose tension due to inactivity.&lt;br /&gt;
&lt;br /&gt;
In addition to a number of hand-held and portable stringed instruments, there are also some stand-alone instruments (such as harpsichords and cellos) available for playing across Elanthia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stringed instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|aeolian harp}}&lt;br /&gt;
{{itemvar|t=t|angle harp}}&lt;br /&gt;
{{itemvar|t=t|bagana}}&lt;br /&gt;
{{itemvar|t=t|balalaika}}&lt;br /&gt;
{{itemvar|t=t|bandoura}}&lt;br /&gt;
{{itemvar|t=t|bouzouki}}&lt;br /&gt;
{{itemvar|t=t|bow harp}}&lt;br /&gt;
{{itemvar|t=t|cistre}}&lt;br /&gt;
{{itemvar|t=t|cittern}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|cobza}}&lt;br /&gt;
{{itemvar|t=t|concert zither}}&lt;br /&gt;
{{itemvar|t=t|crwth}}&lt;br /&gt;
{{itemvar|t=t|cythara anglica}}&lt;br /&gt;
{{itemvar|t=t|faenellica}}&lt;br /&gt;
{{itemvar|t=t|fiddle}}&lt;br /&gt;
{{itemvar|t=t|folk lute}}&lt;br /&gt;
{{itemvar|t=t|gittern}}&lt;br /&gt;
{{itemvar|t=t|guti&#039;adar}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|harpsichord}}&lt;br /&gt;
{{itemvar|t=t|kelsa}}&lt;br /&gt;
{{itemvar|t=t|khurmary}}&lt;br /&gt;
{{itemvar|t=t|kithara}}&lt;br /&gt;
{{itemvar|t=t|komungo}}&lt;br /&gt;
{{itemvar|t=t|lap harp}}&lt;br /&gt;
{{itemvar|t=t|lira}}&lt;br /&gt;
{{itemvar|t=t|lute}}&lt;br /&gt;
{{itemvar|t=t|lyra}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|lyre}}&lt;br /&gt;
{{itemvar|t=t|mandolin}}&lt;br /&gt;
{{itemvar|t=t|mayuri}}&lt;br /&gt;
{{itemvar|t=t|nehpar&#039;i}}&lt;br /&gt;
{{itemvar|t=t|psaltery}}&lt;br /&gt;
{{itemvar|t=t|pyi-pya}}&lt;br /&gt;
{{itemvar|t=t|ramkie}}&lt;br /&gt;
{{itemvar|t=t|rebec}}&lt;br /&gt;
{{itemvar|t=t|simple angle harp}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|sitar}}&lt;br /&gt;
{{itemvar|t=t|sra&#039;ajhh}}&lt;br /&gt;
{{itemvar|t=t|tallharpa}}&lt;br /&gt;
{{itemvar|t=t|tambura}}&lt;br /&gt;
{{itemvar|t=t|uti}}&lt;br /&gt;
{{itemvar|t=t|valiha}}&lt;br /&gt;
{{itemvar|t=t|viol}}&lt;br /&gt;
{{itemvar|t=t|viola}}&lt;br /&gt;
{{itemvar|t=t|violin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stringed Instruments By Difficulty (Easiest to Hardest)==&lt;br /&gt;
From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1162 this post].&lt;br /&gt;
&lt;br /&gt;
* {{ilink|i|lyre}}, {{ilink|i|guti&#039;adar}}&lt;br /&gt;
* {{ilink|i|sra&#039;ajahh}}, {{ilink|i|pi tambura}}, {{ilink|i|kithara}}, {{ilink|i|angle harp}}&lt;br /&gt;
* {{ilink|i|lap harp}}&lt;br /&gt;
* {{ilink|i|faenellica}}, {{ilink|i|box fiddle}}, {{ilink|i|mandolin}}, {{ilink|i|sarangi}}&lt;br /&gt;
* {{ilink|i|fiddle}}, {{ilink|i|lute}}, {{ilink|i|pi sitar}}, {{ilink|i|rebec}}, {{ilink|i|cistre}}, {{ilink|i|khurmary}}&lt;br /&gt;
* {{ilink|i|violin}}, {{ilink|i|ebonwood cittern (slender neck)}}, {{ilink|i|gittern}}, {{ilink|i|violincello}}&lt;br /&gt;
* {{ilink|i|copperleaf cittern}}&lt;br /&gt;
* {{ilink|i|lyra viol}},&lt;br /&gt;
* {{ilink|i|viola}}, {{ilink|i|large harp}}&lt;br /&gt;
* {{ilink|i|psaltery}}&lt;br /&gt;
* {{ilink|i|banjo}}&lt;br /&gt;
* {{ilink|i|zither}}&lt;br /&gt;
* {{ilink|i|double stringed harp}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|string instrument}}&lt;br /&gt;
&lt;br /&gt;
=Percussion Instruments=&lt;br /&gt;
These instruments were created by the god [[Idon]].&lt;br /&gt;
&lt;br /&gt;
Percussion instruments are played by striking, scraping or shaking them.  Some require special tools such as tippers to play, while others are simple enough to play in one hand.  Similarly, some have skins that require tuning and can be broken, necessitating replacement before playing again. &lt;br /&gt;
&lt;br /&gt;
Some instruments require tools to be played, ie: bodhrans require a [[tipper]], drums require [[sticks]], and other instruments may require a [[hammer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Percussion instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|bodhran}}&lt;br /&gt;
{{itemvar|t=t|bones}}&lt;br /&gt;
{{itemvar|t=t|castanets}}&lt;br /&gt;
{{itemvar|t=t|claves}}&lt;br /&gt;
{{itemvar|t=t|damaru}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|doumbec}}&lt;br /&gt;
{{itemvar|t=t|drum}}&lt;br /&gt;
{{itemvar|t=t|gansa gambang}}&lt;br /&gt;
{{itemvar|t=t|gourd rattle}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|naqqara}}&lt;br /&gt;
{{itemvar|t=t|shaman&#039;s drum}}&lt;br /&gt;
{{itemvar|t=t|shekere}}&lt;br /&gt;
{{itemvar|t=t|shell castanets}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|spoons}}&lt;br /&gt;
{{itemvar|t=t|steel drum - second pan}}&lt;br /&gt;
{{itemvar|t=t|stone castanets}}&lt;br /&gt;
{{itemvar|t=t|tabla}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|tambourine/darje}}&lt;br /&gt;
{{itemvar|t=t|tapani}}&lt;br /&gt;
{{itemvar|t=t|wooden scraper}}&lt;br /&gt;
{{itemvar|t=t|zills}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Percussion Instruments by Difficulty (Easiest to Hardest)==&lt;br /&gt;
&lt;br /&gt;
From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1163 this post].&lt;br /&gt;
&lt;br /&gt;
* {{ilink|i|guiro}}, {{ilink|i|cymbals}}, {{ilink|i|frottoir}}, {{ilink|i|stamping stick}}, {{ilink|i|maracas}}, {{ilink|i|sonajero}}, {{ilink|i|claves}}&lt;br /&gt;
* {{ilink|i|zills}}, {{ilink|i}xylophones}}&lt;br /&gt;
* {{ilink|i|spoons}}, {{ilink|i|bones}}, {{ilink|i|bodhran}}, {{ilink|i|darje}}, {{ilink|i|tambourine}}, {{ilink|i|tabor}}&lt;br /&gt;
* {{ilink|i|doumbec}}, {{ilink|i|castanets}}, {{ilink|i|damaru}}&lt;br /&gt;
* {{ilink|i|naqqara}}&lt;br /&gt;
* {{ilink|i|shaman&#039;s drum}}&lt;br /&gt;
* {{ilink|i|temple drum}}, {{ilink|i|ritual drum}}&lt;br /&gt;
* {{ilink|i|tapani}}&lt;br /&gt;
* {{ilink|i|gansa-gambang}}&lt;br /&gt;
* {{ilink|i|triangle}}&lt;br /&gt;
* {{ilink|i|tabla}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|percussion instrument}}&lt;br /&gt;
&lt;br /&gt;
=Wind Instruments=&lt;br /&gt;
The goddess [[Murrula]] is credited with creating these instruments.&lt;br /&gt;
&lt;br /&gt;
Wind instruments are played by blowing air over, through or into them sometimes mechanically. Wind instruments require no special tools or tuning to play. In general, wind instruments can be cleaned without a rag or cloth. Some are simple enough to play in one hand, and some require tuning. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wind instruments include==&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|bass shawm}}&lt;br /&gt;
{{itemvar|t=t|bladder pipe}}&lt;br /&gt;
{{itemvar|t=t|candy whistle}}&lt;br /&gt;
{{itemvar|t=t|cane flute}}&lt;br /&gt;
{{itemvar|t=t|carnyx}}&lt;br /&gt;
{{itemvar|t=t|chalumeaux}}&lt;br /&gt;
{{itemvar|t=t|clay whistle}}&lt;br /&gt;
{{itemvar|t=t|concertina}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|cornamuse}}&lt;br /&gt;
{{itemvar|t=t|cornet}}&lt;br /&gt;
{{itemvar|t=t|cornett}}&lt;br /&gt;
{{itemvar|t=t|cornu}}&lt;br /&gt;
{{itemvar|t=t|didjeridu}}&lt;br /&gt;
{{itemvar|t=t|fife}}&lt;br /&gt;
{{itemvar|t=t|flute}}&lt;br /&gt;
{{itemvar|t=t|gemshorn}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|hichiriki}}&lt;br /&gt;
{{itemvar|t=t|horn}}&lt;br /&gt;
{{itemvar|t=t|jug}}&lt;br /&gt;
{{itemvar|t=t|minjayrah}}&lt;br /&gt;
{{itemvar|t=t|mirliton}}&lt;br /&gt;
{{itemvar|t=t|mitbiq}}&lt;br /&gt;
{{itemvar|t=t|oboe}}&lt;br /&gt;
{{itemvar|t=t|ocarina}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|recorder}}&lt;br /&gt;
{{itemvar|t=t|s&#039;hintu}}&lt;br /&gt;
{{itemvar|t=t|sackbut}}&lt;br /&gt;
{{itemvar|t=t|serpent}}&lt;br /&gt;
{{itemvar|t=t|shakuhachi}}&lt;br /&gt;
{{itemvar|t=t|shell horn}}&lt;br /&gt;
{{itemvar|t=t|shintu}}&lt;br /&gt;
{{itemvar|t=t|side-blown flute}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{itemvar|t=t|syrinx}}&lt;br /&gt;
{{itemvar|t=t|txistu}}&lt;br /&gt;
{{itemvar|t=t|walking stick flute}}&lt;br /&gt;
{{itemvar|t=t|whistle}}&lt;br /&gt;
{{itemvar|t=t|yarghul}}&lt;br /&gt;
{{itemvar|t=t|zurla}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This list is compiled from the Instruments chapter in songbooks.  It is not a comprehensive list of all instruments in the game, but rather a list of the general templates available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wind Instruments by Difficulty (Easiest to Hardest)==&lt;br /&gt;
&#039;&#039;From [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=21&amp;amp;topic=7&amp;amp;message=1164 this post].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{ilink|i|mirliton}}, {{ilink|i|empty whiskey jug|whiskey jug}}, {{ilink|i|txistu}}&lt;br /&gt;
*{{ilink|i|clarin}}, {{ilink|i|minjayrah}},{{ilink|i|shakuhachi}}&lt;br /&gt;
*{{ilink|i|fife}}, {{ilink|i|flute}}, {{ilink|i|ocarina}}, {{ilink|i|whistle}}, {{ilink|i|recorder}}, {{ilink|i|hichiriki}}, {{ilink|i|syrinx}}, {{ilink|i|pan-pipes}}&lt;br /&gt;
*{{ilink|i|horn}}, {{ilink|i|gemshorn}}, {{ilink|i|ox horn}}, {{ilink|i|piccolo}}&lt;br /&gt;
*{{ilink|i|mitbiq}}, {{ilink|i|zurna}}, {{ilink|i|yarghul}}, {{ilink|i|clarinet}}&lt;br /&gt;
*{{ilink|i|serpent}}, {{ilink|i|bassoon}}&lt;br /&gt;
*{{ilink|i|hautbois}}&lt;br /&gt;
*{{ilink|i|shawm}}&lt;br /&gt;
*{{ilink|i|cornet}}, {{ilink|i|oboe}}&lt;br /&gt;
*{{ilink|i|sackbut}}, {{ilink|i|physalis}}&lt;br /&gt;
*{{ilink|i|cane flute}}&lt;br /&gt;
*{{ilink|i|didjeridu}}&lt;br /&gt;
*{{ilink|i|bagpipes}}&lt;br /&gt;
*{{ilink|i|double bagpipes}}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
{{ISearch|wind instrument}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Xylophone or zills will take you to ~500 ranks.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=571580</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=571580"/>
		<updated>2021-11-06T17:29:12Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|Image File=Unknown_creature.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=15&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 142 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can&#039;t get past 1/34.&lt;br /&gt;
&lt;br /&gt;
Tactics cap at 110. (Lore Prime)&lt;br /&gt;
&lt;br /&gt;
Evasion Soft Cap 90, Tactics Hard Cap 108&lt;br /&gt;
&lt;br /&gt;
44 in weapon skills with 54 melee mastery is able to hit the serpents with 20 agi/ref.&lt;br /&gt;
&lt;br /&gt;
Still training weapons well at 100 ranks. 2/3/21&lt;br /&gt;
&lt;br /&gt;
11/6/21: Parry slows to a crawl at 82 and will not move off dabbling at 89. Weapons hit the curb at 84. Defending takes over an hour to lock at 84.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;br /&gt;
&lt;br /&gt;
==Free Accounts==&lt;br /&gt;
While Endrus serpents are great for skill training, [[Free accounts]] characters&#039; reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=570830</id>
		<title>Sand sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_sprite&amp;diff=570830"/>
		<updated>2021-11-03T13:02:36Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Skill Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sand Sprite&lt;br /&gt;
|Image File=sand_sprite.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a | Wreck of the Seerah (90a)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=10&lt;br /&gt;
|weaponlevel=12&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand sprite is a lithe, agile creature with pinkish skin and long, fine golden hair.  Her wild, sea-green eyes flash mischievously as she tries to wreak havok on all that cross her path. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skill Levels===&lt;br /&gt;
Need 50 defensive average to start hunting. Rather safe at 60.&amp;lt;br /&amp;gt;&lt;br /&gt;
Need 50 overall ranks in melee weapon to hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
Offensive soft caps at 70.&amp;lt;br /&amp;gt;&lt;br /&gt;
Targeted Magic hard caps at 86.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps around 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding soft caps around 75.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry doesn&#039;t move off dabbling after 73.&amp;lt;br /&amp;gt;&lt;br /&gt;
Locksmithing trains well into 90&#039;s.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
&#039;&#039;&#039;Room Movement Messaging:&#039;&#039;&#039; &#039;&#039;A sand sprite skips west, sea-green eyes flashing as she glares in your direction.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Messaging:&#039;&#039;&#039; &#039;&#039;A sand sprite slowly falls to the ground, moaning in despair, shuddering in pain before taking her last breath.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sand sprites will advance on you extremely quickly (skipping pole range).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Tingle]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The sand sprite grabs a handful of sand and gestures at it, charging it with electrical energy!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Giggling childishly the sand sprite throws the sparkling sand towards you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This is easily resisted if you are fighting them at-circle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Sand Sprites are excellent for learning combat skills and [[Locksmithing skill|Locksmithing]], making them a popular rung on the training ladder. In addition, they are found just two rooms away from a city ([[Ratha]]) and they have a phenomenal spawn rate.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|i|kelp dress}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|coral knife}}&lt;br /&gt;
*Boxes require a minimum of roughly 40 ranks of Locksmithing (with a lot of patience and struggle), with 65 considered &amp;quot;at level.&amp;quot;  Expect an average of 1,500 lirum per box, with rare jackpot boxes possible. Example:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;In the driftwood strongbox you see a large clear diamond, a huge yellow diamond, some copper coins, some bronze coins, a silver coin, some gold coins, some platinum coins, a huge russet sapphire, a huge lilac opal, a huge smoky clear star-stone, a huge moss-green emerald, and a huge yellow-green alexandrite.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Total net worth was 5 plat in coin and 35 plat in gems.&lt;br /&gt;
the rate that a box with more than a few gold will drop is close to 1 in 500 boxes took months of farming to get a jackpot box &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*40 rank &amp;quot;minimum&amp;quot; in locksmithing means that, while success is possible, you will still frequently fail to disarm these boxes, and encounter difficulty in opening them.  45 + buffs recommended to start.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hand-tooled_contract_case_adorned_with_a_diamond_flower&amp;diff=570036</id>
		<title>Item:Hand-tooled contract case adorned with a diamond flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hand-tooled_contract_case_adorned_with_a_diamond_flower&amp;diff=570036"/>
		<updated>2021-10-31T11:58:18Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Case Variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=hand-tooled &amp;lt;color&amp;gt; contract case adorned with a diamond &amp;lt;flower&amp;gt;&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=diamond&lt;br /&gt;
|type=container, trader style&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=51,983&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=100&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=trader jewelry, contract case&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Extra Appraisal==&lt;br /&gt;
* This item is [[Trader jewelry]].  The following additional information will be seen by a [[Trader]] using {{tt|appraise careful}}:&lt;br /&gt;
: The contract case is obviously a specially made item.&lt;br /&gt;
: You are certain that the case&#039;s skillfully tooled leather is worth exactly 4419 Dokoras, 6125 Kronars, or 4900 Lirums.&lt;br /&gt;
: You are certain that the case&#039;s expertly faceted diamond is worth exactly 25589 Dokoras, 35462 Kronars, or 28370 Lirums.&lt;br /&gt;
&lt;br /&gt;
==Case Variations==&lt;br /&gt;
An example of a case is &#039;&#039;a hand-tooled &#039;&#039;&#039;magenta&#039;&#039;&#039; contract case adorned with a diamond &#039;&#039;&#039;Zoluren ensha&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Case Colors&lt;br /&gt;
! Case Flower-types&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses color::absinthe-green]]&lt;br /&gt;
* [[Uses color::blood-red]]&lt;br /&gt;
* [[Uses color::champagne]]&lt;br /&gt;
* [[Uses color::claret]]&lt;br /&gt;
* [[Uses color::dappled gray]]&lt;br /&gt;
* [[Uses color::eggshell]]&lt;br /&gt;
* [[Uses color::foggy grey]]&lt;br /&gt;
* [[Uses color::goldenrod]]&lt;br /&gt;
* [[Uses color::magenta]]&lt;br /&gt;
* [[Uses color::mauve]]&lt;br /&gt;
* [[Uses color::mossy green]]&lt;br /&gt;
* [[Uses color::royal-blue]]&lt;br /&gt;
* [[Uses color::russet]]&lt;br /&gt;
* [[Uses color::saffron]]&lt;br /&gt;
* [[Uses color::sienna]]&lt;br /&gt;
* [[Uses color::silvery white]]&lt;br /&gt;
* [[Uses color::slate]]&lt;br /&gt;
* [[Uses color::tangerine]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses symbol::amaryllis]]&lt;br /&gt;
* [[Uses symbol::bloodflower]]&lt;br /&gt;
* [[Uses symbol::daisy]]&lt;br /&gt;
* [[Uses symbol::Eluned&#039;s glory]]&lt;br /&gt;
* [[Uses symbol::gladiolus]]&lt;br /&gt;
* [[Uses symbol::jonquil]]&lt;br /&gt;
* [[Uses symbol::lanceleaf]]&lt;br /&gt;
* [[Uses symbol::liana]]&lt;br /&gt;
* [[Uses symbol::lilac]]&lt;br /&gt;
* [[Uses symbol::maiden&#039;s breath]]&lt;br /&gt;
* [[Uses symbol::marigold]]&lt;br /&gt;
* [[Uses symbol::nasturtium]]&lt;br /&gt;
* [[Uses symbol::poppy]]&lt;br /&gt;
* [[Uses symbol::queen&#039;s tear]]&lt;br /&gt;
* [[Uses symbol::torch ginger]]&lt;br /&gt;
* [[Uses symbol::unicorn lily]]&lt;br /&gt;
* [[Uses symbol::windfeather]]&lt;br /&gt;
* [[Uses symbol::Zoluren ensha]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569811</id>
		<title>Small grendel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569811"/>
		<updated>2021-10-28T02:33:40Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Grendel&lt;br /&gt;
|Image File=grendel.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a | Vineyards (7a)}}&lt;br /&gt;
|MapList2=*{{rmap|7b | The Crossing Northeast Wilds (7b)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=4&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grendel ear&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;33&lt;br /&gt;
|MaxVal=18 Kronars&lt;br /&gt;
|MaxArrangedVal=66 Kronars&lt;br /&gt;
|lskill1=20&lt;br /&gt;
|lskill2=45&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five feet in height and a light pink color, a small grendel is a humanoid creature with short, upright ears, small eyes that resemble black beads, and an upturned snout for a nose.  Perpetually hungry, the small grendel searches endlessly for food, sometimes dining on tubers, but often craving soft meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only come out at night.&lt;br /&gt;
&lt;br /&gt;
Armor/Shield/Evasion/Parry/Multi hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;70&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 50 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2021&#039;&#039;&#039;: Soft cap appears to be at 45 for weapons and parry, hard cap at 52.&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
an {{cloot|s|ordinary shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|leather coat (1)}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|war club}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Recommended 30 ranks of Lockpicking &amp;amp; Disarm for boxes.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569782</id>
		<title>Small grendel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569782"/>
		<updated>2021-10-26T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Grendel&lt;br /&gt;
|Image File=grendel.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a | Vineyards (7a)}}&lt;br /&gt;
|MapList2=*{{rmap|7b | The Crossing Northeast Wilds (7b)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=4&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grendel ear&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;33&lt;br /&gt;
|MaxVal=18 Kronars&lt;br /&gt;
|MaxArrangedVal=66 Kronars&lt;br /&gt;
|lskill1=20&lt;br /&gt;
|lskill2=45&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five feet in height and a light pink color, a small grendel is a humanoid creature with short, upright ears, small eyes that resemble black beads, and an upturned snout for a nose.  Perpetually hungry, the small grendel searches endlessly for food, sometimes dining on tubers, but often craving soft meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only come out at night.&lt;br /&gt;
&lt;br /&gt;
Armor/Shield/Evasion/Parry/Multi hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;70&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 50 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2021&#039;&#039;&#039;: Soft cap appears to be at 45 for weapons and parry.&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
an {{cloot|s|ordinary shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|leather coat (1)}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|war club}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Recommended 30 ranks of Lockpicking &amp;amp; Disarm for boxes.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569676</id>
		<title>Small grendel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Small_grendel&amp;diff=569676"/>
		<updated>2021-10-24T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Grendel&lt;br /&gt;
|Image File=grendel.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|7a | Vineyards (7a)}}&lt;br /&gt;
|MapList2=*{{rmap|7b | The Crossing Northeast Wilds (7b)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=4&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=35&lt;br /&gt;
|MaxCap=50&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grendel ear&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;33&lt;br /&gt;
|MaxVal=18 Kronars&lt;br /&gt;
|MaxArrangedVal=66 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
About five feet in height and a light pink color, a small grendel is a humanoid creature with short, upright ears, small eyes that resemble black beads, and an upturned snout for a nose.  Perpetually hungry, the small grendel searches endlessly for food, sometimes dining on tubers, but often craving soft meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only come out at night.&lt;br /&gt;
&lt;br /&gt;
Armor/Shield/Evasion/Parry/Multi hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;70&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dissect trains First Aid around 50 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2021&#039;&#039;&#039;: Soft cap appears to be at 45 for weapons and parry.&lt;br /&gt;
&lt;br /&gt;
==Equipment/Loot==&lt;br /&gt;
an {{cloot|s|ordinary shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|a|leather coat (1)}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|war club}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Recommended 30 ranks of Lockpicking &amp;amp; Disarm for boxes.&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=569095</id>
		<title>Forager goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=569095"/>
		<updated>2021-10-16T02:59:52Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Forager [[race is::Goblin]]&lt;br /&gt;
|Image File=Goblin.gif&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|simulevel=2&lt;br /&gt;
|naturallevel=2&lt;br /&gt;
|weaponlevel=2&lt;br /&gt;
|defenselevel=2&lt;br /&gt;
|level=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=12&lt;br /&gt;
|MaxCap=34&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a field goblin skin&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a shriveled goblin hand&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some goblin bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|MaxVal=15 Kronars, 10 Dokoras, 16 Lirums&lt;br /&gt;
|MaxArrangedVal=35 Kronars,&lt;br /&gt;
|lskill1=0&lt;br /&gt;
|lskill2=24&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs, the forager goblin is somewhat small, like a Dwarf.  It looks passive but wary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Forager Goblins can use any combination of the following items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Shields&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|s|kite shield (1)}} ||a {{cloot|s|medium shield}} ||a {{cloot|s|target shield}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone mask}} ||a {{cloot|a|chain helm (1)|chain helm}} ||a {{cloot|a|cloth hood}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather helm}} ||a {{cloot|a|chain tasset}} ||a {{cloot|a|leather tasset}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone breastplate}} ||a {{cloot|a|cloth shirt}} ||a {{cloot|a|hooded cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather coat (1)}} ||some {{cloot|a|bone gauntlets}} ||some {{cloot|a|cloth gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|leather gloves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|bone greaves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|cloth pants}} ||some {{cloot|a|leather greaves}} ||a {{cloot|a|visored helm}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|plate greaves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|half plate}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|gauntlets}} ||some {{cloot|a|chain greaves}} ||a {{cloot|a|chain shirt}} &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|broadsword (1)|broadsword}} ||a {{cloot|w|cudgel}} ||a {{cloot|w|mace}} &lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|scimitar (1)|scimitar}} ||a {{cloot|w|short sword (1)|short sword}} || &lt;br /&gt;
|}&lt;br /&gt;
{{cat|goblin}}&lt;br /&gt;
&lt;br /&gt;
Still teaching stealth well at 35 ranks&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=568981</id>
		<title>Sleazy lout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=568981"/>
		<updated>2021-10-13T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Sleazy Lout&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Crossing, Shard&lt;br /&gt;
|MapList=*{{rmap|8 | Middens (8)}}&lt;br /&gt;
|MapList2=*{{rmap|67|Shard (67)}}&lt;br /&gt;
|simulevel=0&lt;br /&gt;
|naturallevel=1&lt;br /&gt;
|weaponlevel=1&lt;br /&gt;
|defenselevel=0&lt;br /&gt;
|level=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=35&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|lskill1=0&lt;br /&gt;
|lskill2=15&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleazy lout is a young adult, and as he moves through the area he looks around with fiery rebellion in his eyes.  With grungy clothes and an equally dirty body, the lout looks ready to fight anything seen as an easy mark. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Louts are dance-able with little to no defenses. They are an acceptable starting creature to hunt and have boxes for loot.&lt;br /&gt;
&lt;br /&gt;
Soft cap around 26.&lt;br /&gt;
&lt;br /&gt;
 With pick and disarm quick and blind and the rate that they spawn you can train locksmithing till 85-90 ranks and make a good amount of coin, Jackpot boxes with over 10 plat have been found more often then those in Sand Sprites in Ratha 10 Cha and 10 Ref.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|leather jacket}}&lt;br /&gt;
* {{cloot|w|sturdy cudgel}}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568980</id>
		<title>Halberds skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568980"/>
		<updated>2021-10-13T17:34:07Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: Undo revision 568977 by TARINDOR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[page type is::skill| ]]&lt;br /&gt;
{{Obsolete}}&lt;br /&gt;
==General Information==&lt;br /&gt;
A halberd weapon (for Dragonrealms purposes) is a pole weapon that deviates somehow from the spearhead-on-a-long-stick formula. Partisans, scythes, poleaxes, and glaives are all examples of halberd-type weapons.&lt;br /&gt;
&lt;br /&gt;
Though not as powerful as player-made [[Twohanded Edged skill|twohanded edged]] weapons, halberds nonetheless fulfill a variety of roles and are good enough to be competitive with other weapon types at equal ranks. Unlike some other weapons, halberds have many &amp;quot;templates&amp;quot;, and can specialize in puncture, slice, impact, or any combination of the three. They can be light or heavy, strike from pole range or melee, and some can even be [[Heavy Thrown skill|thrown]]. &lt;br /&gt;
&lt;br /&gt;
Thanks to their versatility, most players will be able to easily find a halberd that easily suits their character. A small number of forgers even [[Forging|forge]] halberds, filling a niche between the very light, weak {{ilink|w|Sturdy short-hafted halberd}} and the much heavier [[Crossing]] {{ilink|w|Halberd}}. The most powerful models are generally considered the {{ilink|w|Slender Khuj}} or the {{ilink|w|Lochaber Axe}}, though at 62 [[stones]], these can be a bit unwieldy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Halberds skill can be used during jousting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recommended Combos==&lt;br /&gt;
&lt;br /&gt;
parry feint draw slice thrust sweep chop (standard halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
parry sweep chop draw slice (slicing/chopping halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
slice punch claw chop draw (brawling combo) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*[[Title:Halberdier|Halberdier]] - 100 ranks in Halberds.&lt;br /&gt;
*[[Title:Impaler|Impaler]] - 450 ranks in Halberds.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568979</id>
		<title>Halberds skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568979"/>
		<updated>2021-10-13T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: Undo revision 568978 by TARINDOR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[page type is::skill| ]]&lt;br /&gt;
{{Obsolete}}&lt;br /&gt;
==General Information==&lt;br /&gt;
A halberd weapon (for Dragonrealms purposes) is a pole weapon that deviates somehow from the spearhead-on-a-long-stick formula. Partisans, scythes, poleaxes, and glaives are all examples of halberd-type weapons.&lt;br /&gt;
&lt;br /&gt;
Though not as powerful as player-made [[Twohanded Edged skill|twohanded edged]] weapons, halberds nonetheless fulfill a variety of roles and are good enough to be competitive with other weapon types at equal ranks. Unlike some other weapons, halberds have many &amp;quot;templates&amp;quot;, and can specialize in puncture, slice, impact, or any combination of the three. They can be light or heavy, strike from pole range or melee, and some can even be [[Heavy Thrown skill|thrown]]. &lt;br /&gt;
&lt;br /&gt;
Thanks to their versatility, most players will be able to easily find a halberd that easily suits their character. A small number of forgers even [[Forging|forge]] halberds, filling a niche between the very light, weak {{ilink|w|Sturdy short-hafted halberd}} and the much heavier [[Crossing]] {{ilink|w|Halberd}}. The most powerful models are generally considered the {{ilink|w|Slender Khuj}} or the {{Lochaber Axe}}, though at 62 [[stones]], these can be a bit unwieldy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Halberds skill can be used during jousting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recommended Combos==&lt;br /&gt;
&lt;br /&gt;
parry feint draw slice thrust sweep chop (standard halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
parry sweep chop draw slice (slicing/chopping halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
slice punch claw chop draw (brawling combo) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*[[Title:Halberdier|Halberdier]] - 100 ranks in Halberds.&lt;br /&gt;
*[[Title:Impaler|Impaler]] - 450 ranks in Halberds.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568978</id>
		<title>Halberds skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568978"/>
		<updated>2021-10-13T17:32:28Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[page type is::skill| ]]&lt;br /&gt;
{{Obsolete}}&lt;br /&gt;
==General Information==&lt;br /&gt;
A halberd weapon (for Dragonrealms purposes) is a pole weapon that deviates somehow from the spearhead-on-a-long-stick formula. Partisans, scythes, poleaxes, and glaives are all examples of halberd-type weapons.&lt;br /&gt;
&lt;br /&gt;
Though not as powerful as player-made [[Twohanded Edged skill|twohanded edged]] weapons, halberds nonetheless fulfill a variety of roles and are good enough to be competitive with other weapon types at equal ranks. Unlike some other weapons, halberds have many &amp;quot;templates&amp;quot;, and can specialize in puncture, slice, impact, or any combination of the three. They can be light or heavy, strike from pole range or melee, and some can even be [[Heavy Thrown skill|thrown]]. &lt;br /&gt;
&lt;br /&gt;
Thanks to their versatility, most players will be able to easily find a halberd that easily suits their character. A small number of forgers even [[Forging|forge]] halberds, filling a niche between the very light, weak {{ilink|w|Sturdy short-hafted halberd}} and the much heavier [[Crossing]] {{ilink|w|Halberd}}. The most powerful models are generally considered the {{ilink|w|Slender Khuj}} or the [[Lochaber Axe]], though at 62 [[stones]], these can be a bit unwieldy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Halberds skill can be used during jousting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recommended Combos==&lt;br /&gt;
&lt;br /&gt;
parry feint draw slice thrust sweep chop (standard halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
parry sweep chop draw slice (slicing/chopping halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
slice punch claw chop draw (brawling combo) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*[[Title:Halberdier|Halberdier]] - 100 ranks in Halberds.&lt;br /&gt;
*[[Title:Impaler|Impaler]] - 450 ranks in Halberds.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568977</id>
		<title>Halberds skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Halberds_skill&amp;diff=568977"/>
		<updated>2021-10-13T17:31:59Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[page type is::skill| ]]&lt;br /&gt;
{{Obsolete}}&lt;br /&gt;
==General Information==&lt;br /&gt;
A halberd weapon (for Dragonrealms purposes) is a pole weapon that deviates somehow from the spearhead-on-a-long-stick formula. Partisans, scythes, poleaxes, and glaives are all examples of halberd-type weapons.&lt;br /&gt;
&lt;br /&gt;
Though not as powerful as player-made [[Twohanded Edged skill|twohanded edged]] weapons, halberds nonetheless fulfill a variety of roles and are good enough to be competitive with other weapon types at equal ranks. Unlike some other weapons, halberds have many &amp;quot;templates&amp;quot;, and can specialize in puncture, slice, impact, or any combination of the three. They can be light or heavy, strike from pole range or melee, and some can even be [[Heavy Thrown skill|thrown]]. &lt;br /&gt;
&lt;br /&gt;
Thanks to their versatility, most players will be able to easily find a halberd that easily suits their character. A small number of forgers even [[Forging|forge]] halberds, filling a niche between the very light, weak {{ilink|w|Sturdy short-hafted halberd}} and the much heavier [[Crossing]] {{ilink|w|Halberd}}. The most powerful models are generally considered the {{ilink|w|Slender Khuj}} or the {{Lochaber Axe}}, though at 62 [[stones]], these can be a bit unwieldy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Halberds skill can be used during jousting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Recommended Combos==&lt;br /&gt;
&lt;br /&gt;
parry feint draw slice thrust sweep chop (standard halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
parry sweep chop draw slice (slicing/chopping halberds) &amp;lt;br&amp;gt;&lt;br /&gt;
slice punch claw chop draw (brawling combo) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*[[Title:Halberdier|Halberdier]] - 100 ranks in Halberds.&lt;br /&gt;
*[[Title:Impaler|Impaler]] - 450 ranks in Halberds.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bard_new_player_guide&amp;diff=568916</id>
		<title>Bard new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bard_new_player_guide&amp;diff=568916"/>
		<updated>2021-10-12T22:10:13Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Non-Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Bard specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
So you think you might like to play a Bard, eh? Great choice! Bards in Elanthia are often referred to as the &amp;quot;Jack-of-all-trades&amp;quot; guild, and for good reason. Whether you envision yourself as a performer, a fighter, a crafter, a mage, or even just an alcoholic -- the skills and abilities that you will gain as you progress as a Bard will cater to any, or all of these paths.&lt;br /&gt;
&lt;br /&gt;
This guide will try to help walk new Bards through some of their first steps as they learn the ins and outs of how to begin their journey in Elanthia. Most of the information provided here will cover only the most basic concepts surrounding the various skills and abilities, so please feel encouraged to follow the many links peppered throughout this page for a more thorough understanding of how they work, as well as options for alternate methods of pursuing your training.&lt;br /&gt;
&lt;br /&gt;
Also, be sure to check out the [[bard|Main Bard&#039;s Guild Page]] to familiarize yourself with some of the primary features that this fine guild has to offer.&lt;br /&gt;
&lt;br /&gt;
==Where is the Guild?==&lt;br /&gt;
To locate the Bard&#039;s Guild in either Crossing or Riverhaven, use &#039;&#039;&#039;[[Directions_command|DIR]] BARD&#039;&#039;&#039; and follow the directions until you arrive.&lt;br /&gt;
&lt;br /&gt;
To join, &#039;&#039;&#039;ASK&#039;&#039;&#039; &amp;lt;Guildleader&amp;gt; &#039;&#039;&#039;ABOUT JOIN&#039;&#039;&#039; twice.&lt;br /&gt;
:&#039;&#039;&#039;STUDY&#039;&#039;&#039; the &amp;lt;Guildleader&amp;gt; for more help.&lt;br /&gt;
&lt;br /&gt;
==I joined the guild! Now what?==&lt;br /&gt;
After the Guildleader finishes his or her initiation speech, they will suggest to you that you ask them about Magic to learn more. So let&#039;s start there...&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
You can use the &#039;&#039;&#039;SPELL&#039;&#039;&#039; command to bring up a list of the spells that you have learned, an indicator of how many spell slots you have available, as well as an assortment of other options regarding spell stances and other casting options. Let&#039;s just focus on the spells that you have and the amount of spell slots for now, though.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve just freshly joined the guild, you should notice that you currently know no spells, and have 1 spell slot available. This is a perfect time to &#039;&#039;&#039;ASK&#039;&#039;&#039; &amp;lt;Guildleader&amp;gt; &#039;&#039;&#039;ABOUT MAGIC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your Guildleader will provide you with a list of spells which are available to you. You may &#039;&#039;&#039;ASK&#039;&#039;&#039; &amp;lt;Guildleader&amp;gt; &#039;&#039;&#039;ABOUT&#039;&#039;&#039; &amp;lt;spell name&amp;gt; &#039;&#039;&#039;SPELL&#039;&#039;&#039; to learn more about any of the spells which they have listed.&lt;br /&gt;
&lt;br /&gt;
Upon joining the guild, you should have the following spells available to you for learning: Caress of the Sun, Faenella&#039;s Grace, Eillie&#039;s Cry, Aura of Tongues, and Glythtide&#039;s Joy. Congratulations, you have your first major decision to make as a Bard. Which spells to choose? &lt;br /&gt;
&lt;br /&gt;
Bards are fortunate enough to have one spell which will not cost you any spell slots, and will allow you to begin your magical training immediately -- [[Caress of the Sun]]. It is recommended that this be every young Bard&#039;s first spell, so when you are ready, head to your local Guildleader and &#039;&#039;&#039;CHOOSE CARESS OF THE SUN SPELL&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If this is your first time attempting to use magic in Elanthia, it is a good idea to play around with this first spell a bit, and get a feel of the timing and nature of your newfound magical abilities. To do so, all you need do is &#039;&#039;&#039;PREPARE CARE&#039;&#039;&#039;, wait until you feel fully prepared to cast your spell, then &#039;&#039;&#039;CAST&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there are several types of spells that you will encounter as you progress: standard, ritual, battle, targeted, and cyclic. Caress of the Sun is a cyclic spell, which means that once you cast it, it will last until you either &#039;&#039;&#039;RELEASE&#039;&#039;&#039; it, or run out of mana to fuel it. You can learn more about the various spell types through the [[magic|General Magic Page]].&lt;br /&gt;
&lt;br /&gt;
As you move around with this spell active, you may notice that it will drain more or less of your mana depending upon your present location. You can use the &#039;&#039;&#039;PERCEIVE&#039;&#039;&#039; or &#039;&#039;&#039;CONCENTRATE&#039;&#039;&#039; command to take stock of how much mana is available to you in any given room. The higher the mana in that area, the easier the casting will be on your [[Attunement]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Okay, I get it, I can cast spells. Now what?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended that you take some time to read over the general magic and casting information via the [[Magic]] page. This will help you to further familiarize yourself with the basic tenets of spellcasting, the various spell types that you will encounter, as well as the options to utilize magical devices such as [[cambrinth]] in your training. &lt;br /&gt;
&lt;br /&gt;
As for Bard-specific magical knowledge, let&#039;s move on to...&lt;br /&gt;
&lt;br /&gt;
====Bardic Spell Progression====&lt;br /&gt;
If you haven&#039;t already, hop on over to the [[:Category:Bard_Spells|Bard Spells]] page to familiarize yourself with what spells are available to us, as well as the layout of our spell tree.&lt;br /&gt;
&lt;br /&gt;
For your first twenty circles, you will receive 1 additional [[Spell_slot_progressions|spell slot]] each time you advance within the guild.&lt;br /&gt;
&lt;br /&gt;
Assuming you&#039;re still first circle, and have already picked up [[Caress of the Sun]] as your first spell, you should find yourself with 1 spell slot still remaining, and the option to choose between the following spells: [[Aether Wolves]], [[Aura of Tongues]], [[Eillie&#039;s Cry]], [[Faenella&#039;s Grace]], or [[Breath of Storms]].&lt;br /&gt;
&lt;br /&gt;
Since all of these spells have a learning cost of only 1 spell slot, you are able to choose whichever one you prefer. As you weigh your options, there are three primary factors to keep in mind:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;What is the spell&#039;s function, and is this something that I want/need?&#039;&#039;&lt;br /&gt;
** This is the most important part of planning your spells. Your magical abilities will help to define your character&#039;s strengths and weaknesses, potentially ease every day activities within the realms, and can help to shape and enhance your roleplaying opportunities as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;What other spells will this grant me access to down the line?&#039;&#039;&lt;br /&gt;
** Once again, refer to the spell tree on the [[:Category:Bard_Spells|Bard Spells]] page to plan out which spells you may also want as you progress. While one spell may not be your cup of tea, it could be the key to unlocking access to a much more desirable one in the future.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;What skill(s) does this spell train?&#039;&#039; &lt;br /&gt;
** This is something that will only need to be taken into consideration at lower levels, as eventually you will have enough spells to cover every type of magic. There are five major magical skills that you will utilize in your training, [[augmentation_skill|Augmentation]], [[warding_skill|Warding]], [[utility_skill|Utility]], [[targeted_Magic_skill|Targeted Magic]], and [[debilitation_skill|Debilitation]]. Caress of the Sun will train the Utility skill, so it is a good idea to pursue spells that will encompass the other four types at early levels.&lt;br /&gt;
&lt;br /&gt;
=====Examples=====&lt;br /&gt;
These are not intended to be outlines of how to shape your character, but rather are provided as simple illustrations of a Bard&#039;s potential spell progressions through their first ten circles.&lt;br /&gt;
&lt;br /&gt;
The list on the left outlines a somewhat balanced spell build, providing good access to combat spells and general buffs, while opening up many options on the spell tree beyond the 10th circle. &lt;br /&gt;
&lt;br /&gt;
The center table would be an example of a Bard who might be attempting to maximize their fighting potential at early ranks, focusing on damaging and debilitating spells, and also leaving themselves open to a wide variety of options as they further progress. &lt;br /&gt;
&lt;br /&gt;
The final example on the right shows a Bard who looks to be focusing on lore and crafting right away, but perhaps is not as enthusiastic about pursuing serious combat just yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle&lt;br /&gt;
! Spell&lt;br /&gt;
! Slot Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| [[Caress of the Sun]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Faenella&#039;s Grace]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| [[Breath of Storms]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| [[Aether Wolves]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| [[Glythtide&#039;s Joy]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| [[Eillie&#039;s Cry]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7th&lt;br /&gt;
| [[Hodierna&#039;s Lilt]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8th&lt;br /&gt;
| [[Whispers of the Muse]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 9th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10th&lt;br /&gt;
| [[Eye of Kertigen]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle&lt;br /&gt;
! Spell&lt;br /&gt;
! Slot Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| [[Caress of the Sun]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Faenella&#039;s Grace]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| [[Whispers of the Muse]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| [[Aura of Tongues]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| [[Eillie&#039;s Cry]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| [[Hodierna&#039;s Lilt]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7th&lt;br /&gt;
| [[Redeemer&#039;s Pride]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 8th&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 9th&lt;br /&gt;
| [[Drums of the Snake]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle&lt;br /&gt;
! Spell&lt;br /&gt;
! Slot Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| [[Caress of the Sun]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Breath of Storms]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| [[Aether Wolves]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| [[Glythtide&#039;s Joy]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| [[Faenella&#039;s Grace]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| [[Eillie&#039;s Cry]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7th&lt;br /&gt;
| [[Demrris&#039; Resolve]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9th&lt;br /&gt;
| [[Hodierna&#039;s Lilt]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10th&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfitting Your Bard===&lt;br /&gt;
It is important that you have the proper gear needed to safely begin your adventures in Elanthia. Though every new character begins their journey in Elanthia equipped with some form of basic armor and a crude weapon, these should not be considered as ideal protection, and you will want to pursue other options as soon as possible.&lt;br /&gt;
&lt;br /&gt;
In most cases, if you simply find other adventurers and ask around, most will be willing to lend their assistance, and you can often end up fully outfitted for free.&lt;br /&gt;
&lt;br /&gt;
There are several other options, however. A good place to start is inside your nearest Bard Guildhall. Every guild is equipped with a donation shelf for new adventurers. Though there is no guarantee that you&#039;ll find what you need on these shelves, it never hurts to look. Everything is free, and you are welcome to take as much, or as little as you feel you need -- but always remember to be considerate of those who may come after you and who may be in need as well.&lt;br /&gt;
&lt;br /&gt;
You may also wish to attempt to track down the [[grizzled old war veteran]] in Crossing, or [[Sir Robyn]] in Riverhaven. These two will provide you the option of trading them your starting armor and/or weapon for your pick of some slightly better gear.&lt;br /&gt;
&lt;br /&gt;
If you prefer the old-fashioned method of earning your keep, there are some basic chores that you can assist with around town to earn yourself some starting coin. In the Crossing, your best bet will be to find the firewood peddler [[Mags]], and in Riverhaven you&#039;ll want to seek out [[Maisie_(1)|Old Maisie]]. These characters will provide you with some basic [[task|tasks]], and offer payment in return for the successful completion of these tasks. Always remember to head directly to the bank and deposit all of your earnings at the teller&#039;s window! Thieves can and will rob you blind if you make a habit of wandering the streets with heavy pockets.&lt;br /&gt;
&lt;br /&gt;
You may also wish to refer to the [[General_Newbie_Help_Guide#Gear|General Newbie Help Guide&#039;s gear section]] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Bard, there are three main bases that you will want to have covered:&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
First things first - get yourself a [[Shield_Usage_skill|shield]]. This is an essential form of protection, and you can always toss it aside down the line if you decide that it doesn&#039;t vibe well with your character for some reason. There are three sizes of shields available: small, medium, and large. Bards are able to wear small shields on their arm, but medium and large shields must be held in the left hand to utilize their protection. For this reason, most Bards opt to use a small shield, and that is the recommended choice for young Bards. &lt;br /&gt;
&lt;br /&gt;
If you are looking to preserve your coin, a good option to begin with is a [[Shield:Target_shield|target shield]]. These can be purchased cheaply from your local armory (&#039;&#039;&#039;[[Directions_command|DIR]] ARMOR&#039;&#039;&#039; for directions), or you can ask another brave adventurer to assist you in retrieving one for free from the corpse of a goblin (do not attempt to do this alone).&lt;br /&gt;
&lt;br /&gt;
Once you have a shield, you will need to consider your options for armor. There are four trainable armor classes available: [[Light_Armor_skill|light armor]], [[Chain_Armor_skill|chain armor]], [[Brigandine_skill|brigandine armor]], and [[Plate_Armor_skill|plate armor]].&lt;br /&gt;
&lt;br /&gt;
Armor is not a Bard&#039;s specialty, therefore we have a more difficult time than some of the other guilds when attempting to wear heavier armor types such as brigandine or plate armor. The majority of Bards rely on either light armor, chain armor, or a mixture of the two. If you wish to be a stealthy Bard, you will likely want to stick with only light armor. Likewise, if you wish to stand in the open and be able to absorb more blows, chain armor will likely be a better option for you.&lt;br /&gt;
&lt;br /&gt;
A common armor setup for a Bard wishing to utilize both light and chain armor would be as follows:&lt;br /&gt;
* Light armor protecting the legs, abdomen, back, chest, and arms.&lt;br /&gt;
* Chain armor protecting the hands, neck, eyes, and head.&lt;br /&gt;
&lt;br /&gt;
That being said, if you envision yourself as a Bard in full plate armor or brigandine, you should not let these suggestions dissuade you from pursuing that path. All armor types are viable, but be aware that your combat training may prove to be more difficult if trying to utilize the heavier and more hindering armors.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Bards are required to be proficient with a minimum of two different weapon types in order to advance within the guild. While two will be sufficient for pleasing your Guildleaders, if you wish to truly shine in combat, it is best to give yourself as many options on the battlefield as possible.&lt;br /&gt;
&lt;br /&gt;
There are four distinct classifications of weapons that you will find, and a well-balanced Bard should attempt to embrace at least one weapon type from each of these groups:&lt;br /&gt;
&lt;br /&gt;
* Standard melee range weapons. These include: [[small_edged_skill|small edged]], [[large_edged_skill|large edged]], [[small_blunt_skill|small blunt]], [[large_blunt_skill|large blunt]], and [[brawling_skill|brawling]].&lt;br /&gt;
&lt;br /&gt;
* Weapons usable at both melee and pole ranges. These include: [[twohanded_edged_skill|twohanded edged]], [[twohanded_blunt_skill|twohanded blunt]], [[staves_skill|staves]], and [[polearms_skill|polearms]].&lt;br /&gt;
&lt;br /&gt;
* Thrown weapons. These include: [[light_thrown_skill|light thrown]] and [[Heavy_Thrown_skill|heavy thrown]].&lt;br /&gt;
&lt;br /&gt;
* Aimable ranged weapons. These include: [[bows_skill|bows]], [[crossbows_skill|crossbows]], and [[slings_skill|slings]]. &lt;br /&gt;
&lt;br /&gt;
You may also wish to utilize the [[Offhand Weapon skill|offhand weapon]] skill if you wish to dual-wield your weapons, or attack with your left hand.&lt;br /&gt;
&lt;br /&gt;
There are no right or wrong answers when it comes to picking which weapons you would like to train. Each type has its own benefits and drawbacks, and Bards are perfectly capable of excelling with any, or all of them.&lt;br /&gt;
&lt;br /&gt;
You can use &#039;&#039;&#039;[[Directions_command|DIR]] WEAPON&#039;&#039;&#039; to find your local weapons shop.&lt;br /&gt;
&lt;br /&gt;
====Instruments====&lt;br /&gt;
Every Bard needs an instrument, no exceptions. Music is the backbone of our guild, and it is impossible to advance without one. As your [[performance_skill|performance]] skill grows, you will find yourself able to play a wider array of more difficult instruments, but when you first begin, you will need to hone your skills with one of the more basic tools of the trade.&lt;br /&gt;
&lt;br /&gt;
The absolute best and most convenient option for any young and inexperienced Bard are the copper zills sold by the [[Tall Human Peddler]] who wanders Riverhaven. He tends to meander rather aimlessly through the town, so you may need to explore the city a bit to track him down. Once you have managed to find him, you will need to &#039;&#039;&#039;ASK PEDDLER ABOUT WARES&#039;&#039;&#039; to obtain a list of his products.&lt;br /&gt;
&lt;br /&gt;
There are two very important distinctions which set this instrument apart from others. The first is the ability to wear them on your fingers, allowing you to keep your hands free for other tasks while playing. Even more importantly, however, is the zills&#039; sturdy construction and their ability to resist breakage from wet climate conditions. &lt;br /&gt;
&lt;br /&gt;
Every instrument that you will come across in Elanthia is subject to some form of damage, whether it be from dropping it carelessly rather than lowering it down gently, or from adverse weather such as rain or snow accumulating on the surface of the instrument and causing it to warp. Most are quite fragile, so something like this can occur even if you are wet, and just happen to drip some water onto your instrument accidentally. You must exercise great care for your instruments, otherwise their damage could ruin your performance or render them too decrepit to be played at all. While zills are still capable of sustaining damage from being dropped, they can endure any amount of moisture, which will save you from a great deal of headaches in this respect.&lt;br /&gt;
&lt;br /&gt;
While the zills may be the most convenient for beginners, they are certainly not your only option. Other potential starting instruments to consider include the [[Item:Lyre|lyre]], [[Item:Ocarina|ocarina]], [[Item:Bones|bones]], or [[Item:Tambourine|tambourine]].&lt;br /&gt;
&lt;br /&gt;
When making your first instrument purchase, be sure to also buy a cleaning rag or cleaning cloth from the merchant who sold you their wares. Whether using the zills or any other instrument, you will need one of these to &#039;&#039;&#039;CLEAN&#039;&#039;&#039; dust and grime from them to ensure the best possible sound. In the case that you are not using zills and your instrument becomes wet, you can also utilize the cloth or rag to &#039;&#039;&#039;WIPE&#039;&#039;&#039; the instrument until it is fully dried, then &#039;&#039;&#039;WRING&#039;&#039;&#039; the cloth/rag dry for further wiping. Don&#039;t forget that casting [[Caress of the Sun]] is another effective means to prevent weather damage, or to dry a moist instrument.&lt;br /&gt;
&lt;br /&gt;
In the event that one of your instruments should become too damaged to play, you will need to either purchase a new one, or attempt to find a skilled Bard with a [[Item:Repair_kit|repair kit]] to assist you in restoring the instrument to its former state.&lt;br /&gt;
&lt;br /&gt;
It is good practice to both &#039;&#039;&#039;APPRAISE&#039;&#039;&#039; and &#039;&#039;&#039;ASSESS&#039;&#039;&#039; your instruments each time before playing them to inspect both their cleanliness and their current state of repair.&lt;br /&gt;
&lt;br /&gt;
Most any of these purchases can be made by either seeking out the [[Tall Human Peddler]] in Riverhaven, or by utilizing &#039;&#039;&#039;[[Directions_command|DIR]] MUSIC&#039;&#039;&#039; to guide you to your general music store in either Riverhaven or Crossing.&lt;br /&gt;
&lt;br /&gt;
==Training Advice==&lt;br /&gt;
Though every Bard is free to define his or her own path, your Guildleaders will require that you meet some general overall requirements to advance within the guild.&lt;br /&gt;
&lt;br /&gt;
You may wish to refer to the [[Bard#Circle_Requirements|Bard Circle Requirements]] table to gain a better understanding of how many ranks in each specific skill you will need per circle.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
To hone your combat skills, you will need to go out and hunt creatures that are a challenge to your current skill level. For beginners, the best options in the Crossing area are either the [[rat|ship&#039;s rats]] found in the Crossing Shipyard, or the [[Sleazy_Lout|sleazy louts]] located just outside of the East Gate. In Riverhaven, you will want to start by hunting the [[Heggarangi_Frog|heggarangi frogs]] which are found outside the East Gate and down the boggy path.&lt;br /&gt;
&lt;br /&gt;
As your skills increase, you will find that you may not learn as efficiently from creatures that once taught you well, and will need to move along to a more difficult opponent. You may wish to refer to the [[:Category:Hunting_ladders|hunting ladders]] to help guide your decisions based upon your current skills.&lt;br /&gt;
&lt;br /&gt;
Before entering any hunting grounds, always ensure that you are properly outfitted and equipped with all of your armor, weapons, and your shield. Remember to &#039;&#039;&#039;ADJUST SHIELD&#039;&#039;&#039; if you wish to wear it on your arm as a valid form of protection, or to hold it in your left hand. You should also check your &#039;&#039;&#039;STANCE&#039;&#039;&#039; to make sure that you are both ready to properly defend yourself, and to attack with your full potential. You can type &#039;&#039;&#039;STANCE HELP&#039;&#039;&#039; for a more detailed description as to how this works. Keep in mind, if you have set your stance to parry attacks, but are not wielding a weapon or wearing a parry stick, you will be unable to parry and will be relying solely on the points allocated to either your evasion or shield skill. You will also be unable to parry attacks while training an aimable ranged weapon such as a bow, crossbow, or sling. Likewise, if you have defensive points allocated towards shield, but are not wearing a shield on your arm or holding one in your left hand, you will not be able to protect yourself with those defensive points.&lt;br /&gt;
&lt;br /&gt;
You should play around with these stances a bit while in combat to get a better feel for how they work, and what mixture works best for you personally. You will have a total of 180 defensive stance points to split between evasion, shield, and parry, as well as a separate 100 offensive points which should always be fully allocated into your attack stance. Assuming you are entering combat for the first time with a shield and a weapon in hand, the following defensive stance is recommended:&lt;br /&gt;
* &#039;&#039;&#039;STANCE EVASION 100&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;STANCE PARRY 40&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;STANCE SHIELD 40&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This combination will help you to begin learning all three of your primary defensive skills at once. It will also help to satisfy three of your guild requirements right away, training your specific [[Parry]] requirement, your general [[:Category:Armor_Skillset|Armor]] requirement (shield), and one of your general [[:Category:Survival_Skillset|Survival]] requirements (evasion).&lt;br /&gt;
&lt;br /&gt;
Since your Guildleaders will require a minimum of two [[:Category:Weapon_Skillset|Weapons]] to be trained, you will need to go on the offensive as well. For melee and pole-ranged weapons, you can use the &#039;&#039;&#039;ATTACK&#039;&#039;&#039; command to dish out damage. If you are training thrown weapons, you can either &#039;&#039;&#039;LOB&#039;&#039;&#039;, &#039;&#039;&#039;THROW&#039;&#039;&#039;, or &#039;&#039;&#039;HURL&#039;&#039;&#039; your weapons. Be advised, however, that if you &#039;&#039;&#039;THROW&#039;&#039;&#039; or &#039;&#039;&#039;HURL&#039;&#039;&#039; your weapons, they may become lodged in your opponent and will be difficult to retrieve until you have slain the creature entirely. For this reason it is recommended that you use the &#039;&#039;&#039;LOB&#039;&#039;&#039; command, and remember to &#039;&#039;&#039;GET&#039;&#039;&#039; or &#039;&#039;&#039;STOW&#039;&#039;&#039; your weapon immediately after each throw to prevent losing it to the [[Janitor]]. If you are training an aimable ranged weapon, you will want to &#039;&#039;&#039;LOAD&#039;&#039;&#039; the weapon, &#039;&#039;&#039;AIM&#039;&#039;&#039; until you feel that you have your best possible shot, then &#039;&#039;&#039;FIRE&#039;&#039;&#039; or &#039;&#039;&#039;SHOOT&#039;&#039;&#039;. Once again, always remember to &#039;&#039;&#039;GET&#039;&#039;&#039; or &#039;&#039;&#039;STOW&#039;&#039;&#039; your ammunition once you have killed your foe. You should refer to the [[combat|General Combat Page]] for a deeper understanding of how hunting and fighting works in Elanthia, as well as a list of the more advanced combat maneuvers.&lt;br /&gt;
&lt;br /&gt;
One of the other most important combat skills that will be required for your training is the [[Tactics skill]]. You can &#039;&#039;&#039;BOB&#039;&#039;&#039;, &#039;&#039;&#039;WEAVE&#039;&#039;&#039;, &#039;&#039;&#039;CIRCLE&#039;&#039;&#039;, or &#039;&#039;&#039;SHOVE&#039;&#039;&#039; your opponents to increase your knowledge of this technique.&lt;br /&gt;
&lt;br /&gt;
Beyond training just your weapon and defensive techniques, there are many other skills that you can potentially be learning while in combat. Depending on what you&#039;re hunting, you may be able to &#039;&#039;&#039;SKIN&#039;&#039;&#039; the creature after it has died if you have an edged blade handy, thereby teaching you [[Skinning]]. Remember to always &#039;&#039;&#039;LOOT&#039;&#039;&#039; your fallen foes as well -- though this will not train any skills, you may find valuable treasure hidden among their remains. You can &#039;&#039;&#039;HIDE&#039;&#039;&#039; and &#039;&#039;&#039;STALK&#039;&#039;&#039; the critters if you wish to enhance your [[Stealth_skill|Stealth skills]]. Once you have gained 10 ranks in [[Appraisal]], you can begin to &#039;&#039;&#039;APPRAISE&#039;&#039;&#039; &amp;lt;creature&amp;gt; to gain a better understanding of how you may fare against it. The &#039;&#039;&#039;HUNT&#039;&#039;&#039; command will help provide details of who or what else is in your immediate vicinity, while granting [[Perception]] experience. You may also wish to utilize your [[Bardic Lore]] skill by using &#039;&#039;&#039;SCREAM HAVOC&#039;&#039;&#039;, &#039;&#039;&#039;SCREAM CONCUSSIVE&#039;&#039;&#039;, and &#039;&#039;&#039;WHISTLE PIERCING&#039;&#039;&#039; once these abilities are available to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that upon joining the guild you will be taught [[Bardic Screams|Scream Havoc, Scream Concussive]] and {{com|practice|practice breathing}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can also work your magical skills while you hunt as well. It can be a good idea to give yourself an edge in combat by buffing up with such spells as [[Rage of the Clans]], [[Harmony]], and [[Manifest Force]] once you have access to them, though any spells can be cast while you hunt for general training purposes. The hunting grounds are also where you will have the opportunity to train your [[Debilitation]] and [[Targeted Magic]] skills. Please refer to the [[magic|General Magic Page]] for a more detailed explanation of how to utilize these types of spells in combat.&lt;br /&gt;
&lt;br /&gt;
===Non-Combat===&lt;br /&gt;
[[Performance]] will be the most important skill for a Bard to train thoroughly outside of combat. You can type &#039;&#039;&#039;PLAY HELP&#039;&#039;&#039; for assistance with understanding how to create sweet, sweet music from your instruments. When you first begin, you will want to &#039;&#039;&#039;PLAY SCALES OFF-KEY ON&#039;&#039;&#039; &amp;lt;instrument&amp;gt;. This is the easiest type of song to perform, and the best for those who are just starting out. As your performance skill progresses, you will be able to move along to more advanced melodies. For optimal training, you will want to try to find songs that you can play &amp;quot;with only the slightest hint of difficulty.&amp;quot; If the style of song is too easy or too complex for your skill range, you will not learn as well, and you may find that some instruments prove to be more challenging than others.&lt;br /&gt;
&lt;br /&gt;
You will need to train at least 3 additional [[Lore_skillset|Lore]] skills to satisfy your Guildleaders&#039; requests, and while Performance and Bardic Lore will not count towards these, [[Tactics]], [[Scholarship]], [[Appraisal]], and all of the [[crafting|general crafting skills]] will. It is a good idea to &#039;&#039;&#039;APPRAISE&#039;&#039;&#039; almost anything to begin learning the skill, though you will find that items of high value, bundles of skins, and gem pouches will tend to grant the most experience. [[Scholarship]] is easily learned at low ranks by either teaching or listening to classes. Where groups of adventurers are gathered, there is almost always a class already going, or somebody who is willing to listen to one. If you wish to see if there are any teaching sessions active in the room you are in, you can &#039;&#039;&#039;ASSESS TEACH&#039;&#039;&#039;, or you can also use &#039;&#039;&#039;TEACH HELP&#039;&#039;&#039; to learn how to start your own class. Please refer to the [[crafting|General Crafting Page]] for further information pertaining to the various disciplines and methods of training for [[Forging]], [[Engineering]], [[outfitting_skill|Outfitting]], [[alchemy_skill|Alchemy]], and [[enchanting_skill|Enchanting]]. You may also wish to &#039;&#039;&#039;FORAGE GRASS&#039;&#039;&#039; or &#039;&#039;&#039;FORAGE VINE&#039;&#039;&#039; and attempt to &#039;&#039;&#039;BRAID&#039;&#039;&#039; them to train the [[Engineering]] skill (and some Appraisal as well!). If you wish to work your [[Bardic Lore]] outside of combat, the most reliable methods include either &#039;&#039;&#039;WHISTLE PIERCING&#039;&#039;&#039;, or utilizing one of our special &#039;&#039;&#039;[[Practice_command|PRACTICE]]&#039;&#039;&#039; techniques once you have been deemed worthy to learn these abilities.&lt;br /&gt;
&lt;br /&gt;
[[Survival_Skillset|Survival]] skills should not be overlooked, as your Guildleaders will require that you have some proficiency with at least 4 skills from within this category. While you can cover evasion, skinning, stealth, and perception in combat, you may wish to utilize others outside of combat as well. You can &#039;&#039;&#039;FORAGE&#039;&#039;&#039; or &#039;&#039;&#039;COLLECT&#039;&#039;&#039; items to train both the [[Outdoorsmanship_skill|Outdoorsmanship]] and [[Perception]] skills simultaneously. Common forageables include rocks if you are outdoors, or dust bunnies if you are indoors (though remember to use the singular subject in your syntax, e.g. &#039;&#039;&#039;FORAGE ROCK&#039;&#039;&#039; or &#039;&#039;&#039;COLLECT DUST BUNNY&#039;&#039;&#039;). You can train [[Locksmithing]] by attempting to &#039;&#039;&#039;DISARM&#039;&#039;&#039; and &#039;&#039;&#039;PICK&#039;&#039;&#039; boxes that you may find when you &#039;&#039;&#039;LOOT&#039;&#039;&#039; the bodies of creatures you have killed. Remember that you will need a lockpick to do this, and there is a chance that you may sustain injury if they are booby trapped and you fail to disarm them properly. [[First Aid]] can be trained by &#039;&#039;&#039;TEND&#039;&#039;&#039;ing bleeding wounds on yourself or others, and also by &#039;&#039;&#039;STUDY&#039;&#039;&#039;ing various [[Anatomy Charts]]. You can train [[Athletics]] by either &#039;&#039;&#039;CLIMB&#039;&#039;&#039;ing or using &#039;&#039;&#039;CLIMB PRACTICE&#039;&#039;&#039; to attempt to scale challenging obstacles, or by simply moving directionally through bodies of water. Lastly, you can attempt to train [[stealing_skill|Thievery]] if you are willing to risk the consequences. Be aware though, stealing from others is a good way to get yourself arrested, killed, or both. You have been warned!&lt;br /&gt;
&lt;br /&gt;
Magic training is the final category that you will need to focus on. You will be required to train at least 4 magic skills initially (Elemental Magic not included), and eventually a 5th once you have passed the 30th circle. Though basic casting techniques were touched upon earlier in this guide, it is highly recommended that you reference the [[magic|General Magic Page]] for all of your specific needs regarding spellcasting. Just be sure to always cast your spells at challenging mana levels, and if you are training with cyclic style spells, remember to &#039;&#039;&#039;RELEASE&#039;&#039;&#039; them and re-cast them when you notice that they are no longer granting fresh experience gain. Additionally, for Bards especially, [[cambrinth]] usage can be immensely helpful in terms of reducing the strain of [[mana]] usage upon our [[attunement]], so it is highly recommended that you attempt to utilize the [[Arcana skill]] in your training.&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
There is a plethora of helpful information for Bards throughout this Wiki, so here are some quick links to help ease the search:&lt;br /&gt;
&lt;br /&gt;
[[General Newbie Help Guide]]&lt;br /&gt;
&lt;br /&gt;
===Bard-Specific===&lt;br /&gt;
[[Bard|Main Bard&#039;s Guild Page]]&lt;br /&gt;
&lt;br /&gt;
[[Bardic Mojo]]&lt;br /&gt;
&lt;br /&gt;
[[Bard#Guild_Abilities|Bard Guild Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Bard_Spells|Bard Spell List]]&lt;br /&gt;
&lt;br /&gt;
[[Performing|Performance Skill]]&lt;br /&gt;
&lt;br /&gt;
===General Magic===&lt;br /&gt;
[[:Category:Magic|Main Magic Page]]&lt;br /&gt;
&lt;br /&gt;
[[cambrinth|Using Cambrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Magical Feats]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spells]]&lt;br /&gt;
&lt;br /&gt;
===General Combat===&lt;br /&gt;
[[combat|Main Combat Page]]&lt;br /&gt;
&lt;br /&gt;
[[Bestiary Level List]]&lt;br /&gt;
&lt;br /&gt;
===General Crafting===&lt;br /&gt;
[[crafting|Main Crafting Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finding More Help==&lt;br /&gt;
Finding your community and additional IC (in character) and OOC (out of character) help is much more easier now.  You can join the DR [[Discord]] at any time and secure an invite to a Guild Discord or you can find any of the following characters below that have volunteered their time to assisting new and returning characters:&lt;br /&gt;
&lt;br /&gt;
;Volunteers may sign up or remove their names at will.&lt;br /&gt;
* [[Mentor]]&lt;br /&gt;
&amp;lt;!--- Please keep the Mentor on top and add your name alphabetically below. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Bards,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trollkin&amp;diff=568320</id>
		<title>Trollkin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trollkin&amp;diff=568320"/>
		<updated>2021-10-01T17:44:07Z</updated>

		<summary type="html">&lt;p&gt;TARINDOR: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Trollkin&lt;br /&gt;
|Image File=trollkin.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|simulevel=5&lt;br /&gt;
|naturallevel=3&lt;br /&gt;
|weaponlevel=5&lt;br /&gt;
|defenselevel=5&lt;br /&gt;
|level=5&lt;br /&gt;
|MinCap=33&lt;br /&gt;
|MaxCap=40&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=little&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a trollkin hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a leathery scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;25&lt;br /&gt;
|MaxVal=15 Kronars&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The trollkin is a smaller, distorted version of its larger cousins, and because of this it has a bad attitude. Its gangly arms and legs are wrapped in ropy muscle, and its brownish-green skin is covered with sores and bumps and expulsions of various sorts, each more disgusting than the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|leather coat (1)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|halberd}}.&lt;br /&gt;
&lt;br /&gt;
Stopped teach evasion at 40 (survival prime)&lt;br /&gt;
Relatively easy boxes to disarm and open at 23 in Locksmithing - Ranger with full bonus up. Some boxes carried 1 gold coin.&lt;br /&gt;
&lt;br /&gt;
Update AUGUST 2017&lt;br /&gt;
Have no problem with Trollkins with mid-20&#039;s weapons and high 20&#039;s low 30&#039;s defense as a level 8 Bard. Able to dance with several at a time with little to no danger.&lt;br /&gt;
&lt;br /&gt;
Update OCTOBER 2021&lt;br /&gt;
Soft cap appears to be 43 for weapon skills and 40 for armor skills. Still learning Tactics well at 53 as a Bard. Evasion clear at 50.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Bites, Brawls, Claws and Weapons.&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>TARINDOR</name></author>
	</entry>
</feed>