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	<updated>2026-04-13T14:09:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Lifesculpted_glaive_clutching_moonsilver-inlaid_stones&amp;diff=656944</id>
		<title>Weapon:Lifesculpted glaive clutching moonsilver-inlaid stones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Lifesculpted_glaive_clutching_moonsilver-inlaid_stones&amp;diff=656944"/>
		<updated>2024-11-28T04:38:49Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=glaive&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The lirisan haft is rubbed smooth around the grip while vibrant green growths of moss stretch up and down the length from that point to the stones at either end.  Clusters of blue, pink, and white starflowers blossom from the moss where the wood grips each stone.  Softly glowing, decorative geometric figures are inlaid upon the surface of the stones.  No normal crafting could replicate the blending of wood and stone in this piece.&lt;br /&gt;
|MTag=lirisan, moonsilver&lt;br /&gt;
|CTag=green, blue, pink, white&lt;br /&gt;
|STag=lifesculpted&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=bone-crushing&lt;br /&gt;
|impact=severe&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=soundly&lt;br /&gt;
|balance=not&lt;br /&gt;
|suitedness=superbly&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=97&lt;br /&gt;
|appcost=21,875,001&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=22&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=proc chance&lt;br /&gt;
|flare=Nature&lt;br /&gt;
|fdecoration=emerald&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=yes&lt;br /&gt;
}}&lt;br /&gt;
You sense a matrix formed using Life mana, commonly referred to as the Nature Weapon Flare enchantment.&lt;br /&gt;
The enchantment appears to be masterfully-crafted and is abstract.  This enchantment is of Lesser grade, and was modified to bonus proc chance.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
You believe additional effects may be present and attempt to focus again.&lt;br /&gt;
&lt;br /&gt;
Something in the area is interfering with your magical senses.&lt;br /&gt;
&lt;br /&gt;
{{Verbs}}&lt;br /&gt;
{{verb|turn|Displaying expert skill, you send the lifesculpted glaive spinning up into the air.  At precisely the right moment, you reach out and catch it, maintaining the spin as it dances around your wrist, waist, under one arm and up before you again in a readied stance.|-|&amp;lt;Person&amp;gt; flings &amp;lt;his/her&amp;gt; lifesculpted glaive up into the air and catches it at precisely the right moment before exploding into a blur of movement.  &amp;lt;His/Her&amp;gt; glaive dances around &amp;lt;his/her&amp;gt; wrists, waist, under one arm and back before &amp;lt;him/her&amp;gt; as &amp;lt;he/she&amp;gt; settles into a readied stance.}}&lt;br /&gt;
{{verb|push|You slap the lifesculpted glaive upon the ground and angle it leaning away from you.  With confidence, you proclaim, &amp;quot;Stone of Elanthia, hear my plea!  Strike with strength, and let none flee from me!&amp;quot;|-|&amp;lt;Person&amp;gt; slaps &amp;lt;his/her&amp;gt; lifesculpted glaive upon the ground and angles it away from &amp;lt;him/her&amp;gt;.  &amp;lt;He/She&amp;gt; confidently proclaims, &amp;quot;Stone of Elanthia, hear my plea!  Strike with strength, and let none flee from me!&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=644125</id>
		<title>Read the Ripples quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=644125"/>
		<updated>2024-04-28T02:18:37Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*50th Circle&lt;br /&gt;
*2 open spell slots&lt;br /&gt;
*You must know the [[Seer&#039;s Sense]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This quest is extremely unforgiving, you will likely die at least once if not more. Bring [[favor]]s.&lt;br /&gt;
*It can be done any time of the day or night. &lt;br /&gt;
*Knowing [[Tenebrous Sense]] or having a light source (torch, gaethzen, etc) will make it easier to find your way in and out of the Unfathomable Grotto&lt;br /&gt;
*Knowing [[Piercing Gaze]] will make it possible to complete this quest when there is cloud cover&lt;br /&gt;
*Knowing [[Clear Vision]] and [[Aura Sight]] will also make observations easier and reduce the likelihood of a failed observation&lt;br /&gt;
*If you interrupt the ritual, you will have to die to get a new fragment and begin again.&lt;br /&gt;
*If you really want to make this quest easy, get a bard to use sanctuary in the obelisk room.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Before you begin, completely fill your [[Prediction#Prediction_pools|prediction pools]].&lt;br /&gt;
#:NOTE: You do NOT need to fill your future events prediction pool; just the 5 skillset prediction pools.&lt;br /&gt;
# Travel to the Shard Moon Mage Guild (in the Great Tower) and {{com|ask}} {{tt|Mortom about rtr spell}}&lt;br /&gt;
#:Mortom adjusts his monocle and says, &amp;quot;You seek forgotten lore, do you?  Or is it forgotten?&amp;quot;  He smiles softly, &amp;quot;And if not, why do we not teach it openly?&amp;quot;  He draws you close and continues in a barely audible whisper, &amp;quot;I would start your search in the Dragonspine Mountains, but do not trust what you find there.&amp;quot;  He releases you and starts to turn to his mirrors before hesitating, &amp;quot;Do take care, I would not lose a promising student such as yourself.&amp;quot;&lt;br /&gt;
# Go to the [[RanikMap62|[The Frozen Heavens, Unfathomable Grotto]]]. This is where the obelisk is.&lt;br /&gt;
#*&#039;&#039;Optional&#039;&#039;: This room is dark, you should use [[Tenebrous Sense]] or bring a light source.&lt;br /&gt;
#*For Genie users, go to Genie Map 62, Roomid 171&lt;br /&gt;
#*For Lich users, narost Map 62, Roomnumber: 11753 then east twice.&lt;br /&gt;
#*&#039;&#039;&#039;Do not linger in the obelisk room. Get in. Do your thing. Get out.&#039;&#039;&#039;&lt;br /&gt;
# {{com|study}} {{tt|obelisk}}&lt;br /&gt;
#:An oily voice oozes from the obelisk, slowly filling your mind, &amp;quot;Freely listen to me... free, help me, free me.  I need you.  Betrayed.  Betray you.  You trapped me, me, me, ME.  Listen.  LISTEN.  Save me.  Must save me.  Save rewards, yes.  Quickly... Listen...&amp;quot; the voice trails off to a malicious whisper, until that too fades from your hearing.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:The voice oozes into your mind, &amp;quot;Wait.  I know you, I know your lineage.  Use you.  Yes.&amp;quot;&lt;br /&gt;
#:Static violates your mind, rasping over your thoughts.&lt;br /&gt;
#:&amp;quot;You seek power.  You always do, heedless.  Another set of footsteps in a groove so deep it threatens the foundations of creation.  This suits.  Prepare your mind, infuse it with perspicacity.&amp;quot;  A nigh-infinite skein of unfamiliar stars floods your visions before fading into a crepuscule sky.  &amp;quot;A splinter of your freedom.  That is my price.&amp;quot;  As the voice withdraws, you find yourself kneeling before the obelisk, your forehead pressed to the chill surface.&lt;br /&gt;
#*At this point you will be kneeling, with some spirit and concentration loss.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:Terrible psychic pain burns through you as unseen hands recklessly rummage through your mind, seeking, always seeking.  Your psyche is torn asunder as a fragment of you, your destiny, is ripped away.&lt;br /&gt;
#:The now familiar voice seeps into the gaping hole in your memories, &amp;quot;What is this morsel?  Even a meager vessel such as you can hold more!  Fill yourself before you return!  A temptation.  A mockery.  Freedom denied.  Trapped.  You trapped me.  All of you, the same.&amp;quot;  The voice trails off in a sob as the psychic pain ebbs away.&lt;br /&gt;
#:A milky white fragment coalesces in your right hand.&lt;br /&gt;
#*At this point you will be laying/prone, with significant spirit and concentration loss.&lt;br /&gt;
#*Do NOT listen to the obelisk a third time. You will die from spirit loss.&lt;br /&gt;
#*Do NOT stow the fragment. Hold it in your hand.&lt;br /&gt;
#Go to a safe room where you will not be attacked and are under open sky (not indoors).&lt;br /&gt;
#{{com|sit}} or {{com|kneel}}&lt;br /&gt;
#*Don&#039;t stand back up until you finish the observations. If this phase of the quest is interrupted (standing, dying, etc.) you will need to start over completely. Your observation pool was partially drained by the fragment. &lt;br /&gt;
#&#039;&#039;Optional:&#039;&#039; Wait for your concentration to return to full and then cast [[Piercing Gaze]], [[Clear Vision]], and [[Aura Sight]]&lt;br /&gt;
#*If you do not have Piercing Gaze, make sure the skies are clear and will remain clear for the next 20 minutes via Predict Weather.&lt;br /&gt;
#{{com|invoke}} {{tt|fragment}}&lt;br /&gt;
#:You gaze towards the heavens, seeking their silent guidance while firmly gripping your white fragment&lt;br /&gt;
#:At the ritual&#039;s peak, your prophetic connection blooms a thousand-fold.  You are alone.  An infinitesimal speck in space and time adrift in an infinite sea of possibility.  The course of your past, present and future are dictated by ceaseless currents beyond any mortal control.&lt;br /&gt;
#:But infinitesimal is not insignificant, and control is not understanding.  These are indisputable facts etched into the essence of every prophet.&lt;br /&gt;
#:As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards the planet Ismenia.&lt;br /&gt;
# Wait for something like this message. This is not the exact message. As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards &amp;lt;celestial object&amp;gt;.&lt;br /&gt;
#{{com|observe}} {{tt|&amp;lt;celestial object&amp;gt; IN SKY}}&lt;br /&gt;
#*To help resolve parser issues try {{tt|OBSERVE ELANTHIAN SUN}} and/or {{tt|OBSERVE &amp;lt;CELESTIAL OBJECT&amp;gt; IN SKY}}&lt;br /&gt;
##Do not stow the fragment, do not use a telescope&lt;br /&gt;
#:You may find utilizing this [[RTR_(script)|script]] easier to make your Read the Ripples observations. &lt;br /&gt;
#Repeat the previous two steps until the spell ends. &lt;br /&gt;
#:As your ritual ebbs away, you find yourself returned to a world of immutable, indisputable facts.  Things that are, are, and things that are not, are not.  A faint dissatisfaction lingers with you, for you are still alone, infinitesimal.&lt;br /&gt;
#*Make sure your observe was successful. If you see the messaging &amp;quot;You see nothing regarding the future.&amp;quot;, observe again!&lt;br /&gt;
#*You should see the following messaging:  A faint, sterile light begins to emanate from a milky white fragment.&lt;br /&gt;
#*&#039;&#039;&#039;Check that your prediction states are all 100%. If not, while still avoiding stowing the fragment or using a telescope, finish filling the predict states.&#039;&#039;&#039;&lt;br /&gt;
#{{com|stand}} and return to [The Frozen Heavens, Unfathomable Grotto]&lt;br /&gt;
#{{com|give}} {{tt|obelisk}}&lt;br /&gt;
#:The oily voice, flush with chthonic tones, intrudes upon your mind, &amp;quot;Destiny!  Absolution... reward.  Give it to me!&amp;quot;&lt;br /&gt;
#:The fragment dims as a cascade of colors pulses within the obelisk.&lt;br /&gt;
# {{com|focus}} {{tt|fragment}}&lt;br /&gt;
#:A sense of understanding and wonder fills and you feel on the brink of a deeper understanding of the heavens.  You&#039;re certain you could unlock this secret with further study of the fragment.&lt;br /&gt;
#:[Learning the Read the Ripples spell will require two spell slots.]&lt;br /&gt;
# {{com|study}} {{tt|fragment}}&lt;br /&gt;
#:You gaze at the fragment, seeking beyond the physical, and discover layers upon layers of detailed formulae describing the relationship of a complex lunar ritual, the heavens and fate.  You set yourself to memorizing these revelations until you are certain you could invoke them at will.&lt;br /&gt;
#:[You have learned the Read the Ripples spell.]&lt;br /&gt;
#:The fragment bursts into a cloud of frozen starlight which quickly dissipates.&lt;br /&gt;
#:Roundtime: 30 sec.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Asking other guildleaders about the spell will result in the following messaging:&lt;br /&gt;
**Lomtaun smiles softly and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Cherulisa says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Gylwyn runs her fingers through her hair and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Kssarh says, &amp;quot;Yet again you&#039;ve failed to meet my expectations for you, meager though they are.  Get back in the library and learn the proper names for our spells before I&#039;m forced to invent a truly creative punishment like freezing you in a godsforsaken cave with a hostile extraplanar entity.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=644123</id>
		<title>Read the Ripples quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=644123"/>
		<updated>2024-04-28T01:51:57Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*50th Circle&lt;br /&gt;
*2 open spell slots&lt;br /&gt;
*You must know the [[Seer&#039;s Sense]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This quest is extremely unforgiving, you will likely die at least once if not more. Bring [[favor]]s.&lt;br /&gt;
*It can be done any time of the day or night. &lt;br /&gt;
*Knowing [[Tenebrous Sense]] or having a light source (torch, gaethzen, etc) will make it easier to find your way in and out of the Unfathomable Grotto&lt;br /&gt;
*Knowing [[Piercing Gaze]] will make it possible to complete this quest when there is cloud cover&lt;br /&gt;
*Knowing [[Clear Vision]] and [[Aura Sight]] will also make observations easier and reduce the likelihood of a failed observation&lt;br /&gt;
*If you interrupt the ritual, you will have to die to get a new fragment and begin again.&lt;br /&gt;
*If you really want to make this quest easy, get a bard to use sanctuary in the obelisk room.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Before you begin, completely fill your [[Prediction#Prediction_pools|prediction pools]].&lt;br /&gt;
#:NOTE: You do NOT need to fill your future events prediction pool; just the 5 skillset prediction pools.&lt;br /&gt;
# Travel to the Shard Moon Mage Guild (in the Great Tower) and {{com|ask}} {{tt|Mortom about rtr spell}}&lt;br /&gt;
#:Mortom adjusts his monocle and says, &amp;quot;You seek forgotten lore, do you?  Or is it forgotten?&amp;quot;  He smiles softly, &amp;quot;And if not, why do we not teach it openly?&amp;quot;  He draws you close and continues in a barely audible whisper, &amp;quot;I would start your search in the Dragonspine Mountains, but do not trust what you find there.&amp;quot;  He releases you and starts to turn to his mirrors before hesitating, &amp;quot;Do take care, I would not lose a promising student such as yourself.&amp;quot;&lt;br /&gt;
# Go to the [[RanikMap62|[The Frozen Heavens, Unfathomable Grotto]]]. This is where the obelisk is.&lt;br /&gt;
#*&#039;&#039;Optional&#039;&#039;: This room is dark, you should use [[Tenebrous Sense]] or bring a light source.&lt;br /&gt;
#*For Genie users, go to Genie Map 62, Roomid 171&lt;br /&gt;
#*For Lich users, narost Map 62, Roomnumber: 11753 then east twice.&lt;br /&gt;
#*&#039;&#039;&#039;Do not linger in the obelisk room. Get in. Do your thing. Get out.&#039;&#039;&#039;&lt;br /&gt;
# {{com|study}} {{tt|obelisk}}&lt;br /&gt;
#:An oily voice oozes from the obelisk, slowly filling your mind, &amp;quot;Freely listen to me... free, help me, free me.  I need you.  Betrayed.  Betray you.  You trapped me, me, me, ME.  Listen.  LISTEN.  Save me.  Must save me.  Save rewards, yes.  Quickly... Listen...&amp;quot; the voice trails off to a malicious whisper, until that too fades from your hearing.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:The voice oozes into your mind, &amp;quot;Wait.  I know you, I know your lineage.  Use you.  Yes.&amp;quot;&lt;br /&gt;
#:Static violates your mind, rasping over your thoughts.&lt;br /&gt;
#:&amp;quot;You seek power.  You always do, heedless.  Another set of footsteps in a groove so deep it threatens the foundations of creation.  This suits.  Prepare your mind, infuse it with perspicacity.&amp;quot;  A nigh-infinite skein of unfamiliar stars floods your visions before fading into a crepuscule sky.  &amp;quot;A splinter of your freedom.  That is my price.&amp;quot;  As the voice withdraws, you find yourself kneeling before the obelisk, your forehead pressed to the chill surface.&lt;br /&gt;
#*At this point you will be kneeling, with some spirit and concentration loss.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:Terrible psychic pain burns through you as unseen hands recklessly rummage through your mind, seeking, always seeking.  Your psyche is torn asunder as a fragment of you, your destiny, is ripped away.&lt;br /&gt;
#:The now familiar voice seeps into the gaping hole in your memories, &amp;quot;What is this morsel?  Even a meager vessel such as you can hold more!  Fill yourself before you return!  A temptation.  A mockery.  Freedom denied.  Trapped.  You trapped me.  All of you, the same.&amp;quot;  The voice trails off in a sob as the psychic pain ebbs away.&lt;br /&gt;
#:A milky white fragment coalesces in your right hand.&lt;br /&gt;
#*At this point you will be laying/prone, with significant spirit and concentration loss.&lt;br /&gt;
#*Do NOT listen to the obelisk a third time. You will die from spirit loss.&lt;br /&gt;
#*Do NOT stow the fragment. Hold it in your hand.&lt;br /&gt;
#Go to a safe room where you will not be attacked and are under open sky (not indoors).&lt;br /&gt;
#{{com|sit}} or {{com|kneel}}&lt;br /&gt;
#*Don&#039;t stand back up until you finish the observations. If this phase of the quest is interrupted (standing, dying, etc.) you will need to start over completely. Your observation pool was partially drained by the fragment. &lt;br /&gt;
#&#039;&#039;Optional:&#039;&#039; Wait for your concentration to return to full and then cast [[Piercing Gaze]], [[Clear Vision]], and [[Aura Sight]]&lt;br /&gt;
#*If you do not have Piercing Gaze, make sure the skies are clear and will remain clear for the next 20 minutes via Predict Weather.&lt;br /&gt;
#{{com|invoke}} {{tt|fragment}}&lt;br /&gt;
#:You gaze towards the heavens, seeking their silent guidance while firmly gripping your white fragment&lt;br /&gt;
#:At the ritual&#039;s peak, your prophetic connection blooms a thousand-fold.  You are alone.  An infinitesimal speck in space and time adrift in an infinite sea of possibility.  The course of your past, present and future are dictated by ceaseless currents beyond any mortal control.&lt;br /&gt;
#:But infinitesimal is not insignificant, and control is not understanding.  These are indisputable facts etched into the essence of every prophet.&lt;br /&gt;
#:As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards the planet Ismenia.&lt;br /&gt;
# Wait for something like this message. This is not the exact message. As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards &amp;lt;celestial object&amp;gt;.&lt;br /&gt;
#{{com|observe}} {{tt|&amp;lt;celestial object&amp;gt; IN SKY}}&lt;br /&gt;
#*To help resolve parser issues try {{tt|OBSERVE ELANTHIAN SUN}} and/or {{tt|OBSERVE &amp;lt;CELESTIAL OBJECT&amp;gt; IN SKY}}&lt;br /&gt;
##Do not stow the fragment, do not use a telescope&lt;br /&gt;
#:You may find utilizing this [[RTR_(script)|script]] easier to make your Read the Ripples observations. &lt;br /&gt;
#Repeat the previous two steps until the spell ends. &#039;&#039;&#039;NOTE: Check your predict states to verify they are all 100%. If not, while still avoiding stowing the fragment or using a telescope, finish filling the predict states.&#039;&#039;&#039;&lt;br /&gt;
#:As your ritual ebbs away, you find yourself returned to a world of immutable, indisputable facts.  Things that are, are, and things that are not, are not.  A faint dissatisfaction lingers with you, for you are still alone, infinitesimal.&lt;br /&gt;
#*Make sure your observe was successful. If you see the messaging &amp;quot;You see nothing regarding the future.&amp;quot;, observe again!&lt;br /&gt;
#*You should see the following messaging:  A faint, sterile light begins to emanate from a milky white fragment.&lt;br /&gt;
#{{com|stand}} and return to [The Frozen Heavens, Unfathomable Grotto]&lt;br /&gt;
#{{com|give}} {{tt|obelisk}}&lt;br /&gt;
#:The oily voice, flush with chthonic tones, intrudes upon your mind, &amp;quot;Destiny!  Absolution... reward.  Give it to me!&amp;quot;&lt;br /&gt;
#:The fragment dims as a cascade of colors pulses within the obelisk.&lt;br /&gt;
# {{com|focus}} {{tt|fragment}}&lt;br /&gt;
#:A sense of understanding and wonder fills and you feel on the brink of a deeper understanding of the heavens.  You&#039;re certain you could unlock this secret with further study of the fragment.&lt;br /&gt;
#:[Learning the Read the Ripples spell will require two spell slots.]&lt;br /&gt;
# {{com|study}} {{tt|fragment}}&lt;br /&gt;
#:You gaze at the fragment, seeking beyond the physical, and discover layers upon layers of detailed formulae describing the relationship of a complex lunar ritual, the heavens and fate.  You set yourself to memorizing these revelations until you are certain you could invoke them at will.&lt;br /&gt;
#:[You have learned the Read the Ripples spell.]&lt;br /&gt;
#:The fragment bursts into a cloud of frozen starlight which quickly dissipates.&lt;br /&gt;
#:Roundtime: 30 sec.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Asking other guildleaders about the spell will result in the following messaging:&lt;br /&gt;
**Lomtaun smiles softly and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Cherulisa says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Gylwyn runs her fingers through her hair and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Kssarh says, &amp;quot;Yet again you&#039;ve failed to meet my expectations for you, meager though they are.  Get back in the library and learn the proper names for our spells before I&#039;m forced to invent a truly creative punishment like freezing you in a godsforsaken cave with a hostile extraplanar entity.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=644114</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=644114"/>
		<updated>2024-04-27T15:56:58Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Alignment damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to the polarity physical quality. Like the previous message, this is likely to be the same message for all physical qualities, not just the polarity. Once more data is gathered to confirm, this will be updated.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=644113</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=644113"/>
		<updated>2024-04-27T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Polarity damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to the polarity physical quality. Like the previous message, this is likely to be the same message for all physical qualities, not just the polarity. Once more data is gathered to confirm, this will be updated.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=594782</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=594782"/>
		<updated>2022-08-30T17:27:39Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=58&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=58&lt;br /&gt;
|defenselevel=58&lt;br /&gt;
|level=58&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=large reddish-black scale&lt;br /&gt;
|Part Weight=4 stones&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=487 Dokoras,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Body=biped&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 350 evasion and similar in shield... almost never get hit with DO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
&lt;br /&gt;
- Tactics / weapons significantly slower after 360.&lt;br /&gt;
&lt;br /&gt;
8/30/2022&lt;br /&gt;
&lt;br /&gt;
- 40 disc, 30 int, 40 wis is enough to shrug off the MBs. I&#039;d wager even just 40 disc is enough as it&#039;s the primary stat in that defensive contest. Also, Lay Ward works well against their magic and doesn&#039;t require a warding slot.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
*12/25/2019 Empathy soft caps at 530, 11/34 maximum at 535.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
: The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
Will occasionally drop a {{sloot|i|fetid antelope vellum}}, containing the [[Shadow Web]] spell.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=593673</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=593673"/>
		<updated>2022-08-11T23:06:39Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Sorcerous Backlash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sorcery==&lt;br /&gt;
===Cross-Realm Casting===&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===True Sorcery===&lt;br /&gt;
[[Image:SorceryDiagram.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
High Sorcery is a type of refined magic that combines three types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spellbooks, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental and Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar and Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental and Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with both Elemental and Lunar mana, covering two Necromancer spellbooks: [[:Category:Animation spellbook|Animation]] and [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]]. This sorcery requires knowledge of the blasphemy known as [[Thanatology]]. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
&lt;br /&gt;
====Low Sorcery====&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently four types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic. Unlike Ontologic Sorcery, this type of (unguilded) magic &#039;&#039;does&#039;&#039; contest the Sorcery skill when used by an attuned Necromancer.&lt;br /&gt;
*{{PRel|Category:Anabasis spellbook|Anabasis}} is a unique Holy sorcery, used by [[Redeemed]] necromancers. It is a two-way mix of Holy plus either Lunar or Elemental magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Casting Mechanics==&lt;br /&gt;
===Casting Formula===&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your sorcery, your effective casting ranks use this formula:&lt;br /&gt;
(Sorcery*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(Sorcery+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses. Keep in mind the difficulty increase explained later on this page.&lt;br /&gt;
&lt;br /&gt;
===Mana Inefficiency===&lt;br /&gt;
100% of mana from sorcery when using the {{com|PREPARE}} command will be used in sorcerous casts, but only a percentage of mana used from {{com|harness}} or [[cambrinth]] will be applied to the spell even though the mana appears to be used normally.&lt;br /&gt;
&lt;br /&gt;
The percentage of wasted mana increases as the caster moves further from their native mana type. Because this affects the difficulty of the cast, it is important to understand how much mana to use for training. Use the following chart to determine how much mana from {{com|harness}} or [[cambrinth]] will be used in your spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This inefficiency is reflected even when no mana from [[cambrinth]] or [[harness]] are used in the spell pattern. Casting a spell in your native realm at 100 base prep will take far less attunement than casting a spell outside of your realm at 100 base prep. The amount of wasted mana is commensurate with the chart below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|50% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:So then the mana required from camb/harness for the same effect of casting straight from prep is simply the inverse:&lt;br /&gt;
::Note: This value is always rounded up.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|1.5x&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|2.5x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Example:&#039;&#039;&#039; A warrior mage prepares the [[Finesse]] spell at 5 mana. Because Lunar Magic is the Most Dangerous realm for a native elemental user, the warrior mage can max out the spell pattern by putting 238 mana in cambrinth and/or harness. ceiling(95*2.5)+5=100&lt;br /&gt;
&lt;br /&gt;
===Difficulty Multiplier===&lt;br /&gt;
Sorcerous casts are more difficult than casting within one&#039;s native realm, and like the inefficiency penalty this difficulty increases the further one moves from their native realm.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sorcerous difficulty modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
| +100% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
| +150%&lt;br /&gt;
|}&lt;br /&gt;
The approximate mana that can be used in the cast of a sorcerous spell can be determined by applying this multiplier to the ranks for the base difficulty of the spell.&lt;br /&gt;
*&#039;&#039;&#039;Explanation:&#039;&#039;&#039; A moon mage wants to cast [[Sentinel&#039;s Resolve]]. They have 600 ranks in both {{skill|Augmentation|Augmentation}} and {{skill|Sorcery|Sorcery}}. How high can they cast this spell? Assume no buffs to skills, stats, or magical feats.&lt;br /&gt;
**Skill range: 10-600 (basic difficulty)&lt;br /&gt;
**Modifier: +%50 (least dangerous)&lt;br /&gt;
**Modified max difficulty: 900 ranks&lt;br /&gt;
**Divide this new max difficulty by the user&#039;s skill, and we see that they are capable of casting at approximately 2/3 power. The mana range for the spell is 5-100, so 2/3 power would be ((100-5)*.67)+5=68.65&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is some random element to success on casting contests, so at this mana level there may still be a chance of backfiring.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;SUB NOTE:&#039;&#039;&#039; This appears to be a very outdated or very general warning. It is possible to begin learning sorcery from a temporarily memorized, intro-level spell (or basic if it&#039;s a targeted, combat spell) from your least dangerous mana type from 0 ranks and never or nearly never backlash, this includes when you start using symbiosis. Of course, you will not want to use symbiosis to cast until the same skill levels you would use symbiosis for in-guild/mana spells (about 200-400 ranks at very low mana).&lt;br /&gt;
&lt;br /&gt;
====Backlash Risk by Mana Type====&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_mana|Holy Mana]] || [[Mana#Elemental_mana|Elemental Mana]] || [[Mana#Life_mana|Life Mana]] || [[Mana#Lunar_mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]]&amp;lt;br&amp;gt;[[Redeemed]] Necromancer || Colspan=&amp;quot;4&amp;quot; | Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous&amp;lt;br&amp;gt;(see below) || Colspan=&amp;quot;3&amp;quot;| Least Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The perception that some spells were more prone to backlash than others came about because people didn&#039;t realize that some spells went up a tier or two of difficulty when used by non-guild members. Use the {{com|discern}} command to determine the relative difficulty of a spell.&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well. It does this by increasing the character&#039;s effective ranks (see the page for details). It does not change the base effect of the backlash received.&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous.&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*For unsullied and [[Redeemed]] Necromancers, Holy magic difficulty and danger are the same as other non-Arcane magic.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/04/2020 - 03:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Maximum Backlash====&lt;br /&gt;
The following table shows the maximum possible backlash for a character casting &#039;&#039;&#039;with 2100 effective {{skill|sorcery|Sorcery}} ranks&#039;&#039;&#039;. Please note that this maximum threshold occurs far before 2100 effective sorcery ranks, but the danger can not be reduced beyond the values described in the table. This table does not account for the special backlash that occurs between holy/necromantic mana.&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Subtract approximately 1 tier of backlash for [[:Category:Battle spells|battle spells]].&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maximum backlash tiers at 2100 ranks&lt;br /&gt;
|-&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Spell Difficulty&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; width=75% | Mana Mix (Risk Level)&lt;br /&gt;
|-&lt;br /&gt;
| Least Dangerous || Somewhat Dangerous || Most Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Intro Spells]] || Tier 0 || Tier 0 || Tier 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Spells]] || Tier 1 || Tier 1 || Tier 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Intermediate Spells]] || Tier 2 || Tier 2 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Advanced_abilities|Advanced Spells]] || Tier 3 || Tier 3 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Esoteric Spells]] || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
* &amp;quot;Tier&amp;quot; refers to the type of backlash you will receive at worst based on the difficulty and danger level of the spell in question. That is, if you can blow off a hand with a spell, you can get any other backlash in that tier or lower.&lt;br /&gt;
* The mana mix and spell difficulty are the only factors in this determination compared to your sorcery ranks (and whether or not you have the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]]. The amount of mana used in the spell is irrelevant, except for determining backfiring -- which is computed differently than backlash.&lt;br /&gt;
* The effects of backlash can be partially mitigated with the use of a [[:Category:Backlash absorbers|backlash absorber]].&lt;br /&gt;
* In the table below, the mana type depends upon the source of the backlash.&lt;br /&gt;
** Unstable mana is when doing sorcery research&lt;br /&gt;
** Unfocused mana is for necromancers&lt;br /&gt;
** All other mana types correspond to the mana type of the guild (ex Elemental - Bard and Warrior Mage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self)* || Messaging (Others)*&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 0 - Spell failure&lt;br /&gt;
|-&lt;br /&gt;
| No Effect || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| Stun || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction|| The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh, illuminating the surroundings in an excruciating display of blue-black fire! ||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh, illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, overloading your arcane senses in a torrent of uncontrolled power. ||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Messaging changes sometime in 2020 means that the messaging for backlash may not be 100% correct at this time (2020-09-15).  - Tier 0 through Tier 2 are accurate as of 2020-09-16.  Tier 3 and 4 still need to be checked.&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=593554</id>
		<title>Black ape</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=593554"/>
		<updated>2022-08-09T18:57:55Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}&lt;br /&gt;
|simulevel=105&lt;br /&gt;
|naturallevel=86&lt;br /&gt;
|weaponlevel=105&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=105&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=490&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=very large&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a thick black pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=390&lt;br /&gt;
|MaxArrangedVal=2325,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing at seven feet in height, the ape seems to be composed entirely of muscle.  The ape&#039;s black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
This is a black ape of [[Paasvadh Forest]].&amp;lt;br/&amp;gt;&lt;br /&gt;
The apes are known for their feats of strength.&amp;lt;br/&amp;gt;&lt;br /&gt;
The ivory teeth and fur pelts of the apes are highly prized by the locals.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Black Ape area is full of mud.  If you don&#039;t have good athletics you may be permanently stuck until someone helps you out!   Apes also throw bones as a ranged attack that are very damaging to shields.&lt;br /&gt;
I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will occasionally dig up an {{cloot|w|old bone}} that it can use as a weapon.  Note that the bone cannot be picked up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creature is resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer&lt;br /&gt;
110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4.&lt;br /&gt;
Stealth of 580, 460 bow and 440 xbow kill apes fine&lt;br /&gt;
Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)&lt;br /&gt;
&lt;br /&gt;
~ 7/31/2016&amp;lt;br /&amp;gt;&lt;br /&gt;
Ideal training range seems to be from 500 to 700.&amp;lt;br /&amp;gt;&lt;br /&gt;
Backstab still locking at 660.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth still locks at 700 by sniping at melee, but rather slowly.&lt;br /&gt;
500 shield, 590 parry, 650 evasion they barely touch me.&lt;br /&gt;
&lt;br /&gt;
Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914&lt;br /&gt;
&lt;br /&gt;
~ 2/21/2022&lt;br /&gt;
Weapons locking at 734&lt;br /&gt;
Parry soft capped around 740-745&lt;br /&gt;
&lt;br /&gt;
~ 8/9/2022&lt;br /&gt;
Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593525</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593525"/>
		<updated>2022-08-07T04:28:24Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||0 / 500||||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||0 / 480||10||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||250 / 1000||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||0 / 400||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||20 / 800||||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||?/?||||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||0 / 400||10||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||80 / 800||20||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||n/a||||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||0 / 600||24||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||&amp;lt;91||&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||0 / 400||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593440</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593440"/>
		<updated>2022-08-03T04:23:07Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||0 / 500||||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||0 / 480||10||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||250 / 1000||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||0 / 400||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||20 / 800||||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||?/?||||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||0 / 400||10||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||80 / 800||20||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||0 / 600||24||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||&amp;lt;91||&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||0 / 400||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593439</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593439"/>
		<updated>2022-08-03T04:22:32Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||0 / 500||||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||0 / 480||10||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||250 / 1000||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||0 / 400||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||20 / 800||||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||?/?||||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||0 / 400||10||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||20||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||0 / 600||24||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||&amp;lt;91||&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||0 / 400||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593438</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593438"/>
		<updated>2022-08-03T04:14:34Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||||0 / 500||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||10||0 / 480||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||||250 / 1000||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||||0 / 400||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||||20 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||||?/?||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||10||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||20||||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||24||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar metaspell||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||||0 / 400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593437</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593437"/>
		<updated>2022-08-03T04:14:08Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||||0 / 500||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||10||0 / 480||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||||250 / 1000||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||||0 / 400||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||||20 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||||?/?||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||10||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||20||||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||24||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||metaspell||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||||0 / 400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593436</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=593436"/>
		<updated>2022-08-03T04:12:02Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Common Runestone Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||0 / 500||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||10||0 / 480||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||250 / 1000||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||0 / 400||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||20 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||0 / 500||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||?/?||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||10 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||10||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||20||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||0 / 400||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||24||0 / 600||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||metaspell||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||0 / 400||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sorcery&amp;diff=593429</id>
		<title>Talk:Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sorcery&amp;diff=593429"/>
		<updated>2022-08-02T22:04:07Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Debilitation Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Learning Sorcery==&lt;br /&gt;
Why am I learning sorcery on my level 1 cleric who&#039;s done nothing but cast MPP and focus on a runestone?  [[User:REYANDO|Kashna]] April 17, 2016&lt;br /&gt;
:Focusing on a runestone with a spell outside of your mana type (i.e. a runestone with a non-holy spell for a cleric) teaches both Arcana and Sorcery. See [[Sorcery skill#Training Sorcery]] or [[Runestone#Using_a_Runestone|using a runestone]]. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:40, 17 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==High Sorcery and how the 3 magic primary guilds consider it==&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Responses%20to%20GM%60Official%20Announcements/thread/1846525?get_newest=true&lt;br /&gt;
Just pasted here temporarily till someone can find an elegant way to incorporate it into the sorcery page:&lt;br /&gt;
&lt;br /&gt;
Q: I remember reading awhile back on the forums that Hylomorphic and Antinomic sorceries wouldn&#039;t necessarily have the same mechanical penalties and/or the same IC ramifications as teleologic sorcery. Obviously they&#039;re all illegal and scary to the ignorant peasants but are they as taboo to the scholars of the WM and Cleric guilds as teleogic is to the MM guild (not counting Tezirites)?&lt;br /&gt;
&lt;br /&gt;
A: &amp;quot;...Internally, the Moon Mage Guild is the laxest of the three.&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage Guild has been squashing any sorcerous spark in their ranks with an iron fist for a long time. They&#039;ve got Grovekeepers responsible for the task.&lt;br /&gt;
&lt;br /&gt;
The Cleric Guild... is yet mostly ignorant of the matter because the gods have been silent, and so it&#039;s in lockstep with the provincial powers. Records of &amp;quot;sorcerer-priests&amp;quot; have always been attributable to nothing more than Low Sorcery, but there are fresh rumors surrounding an event in modern history known as the Misenseor Tragedy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...To elaborate a bit more:&lt;br /&gt;
&lt;br /&gt;
The Moon Mage Guild&#039;s stance on general sorcery is essentially &amp;quot;don&#039;t ask don&#039;t tell.&amp;quot; They&#039;ll turn on you if you make a public mess, but are tolerant enough that they even consider the Sorcery skill a qualification for advancement (most guilds do not).&lt;br /&gt;
&lt;br /&gt;
It can be slightly more complex. The Moon Mages are twigged out by some specific sorceries, in particular necromancy and its aura of death-of-the-stars, and some sects are obviously more historically grounded in sorcery than other sects.&lt;br /&gt;
&lt;br /&gt;
Taken together, Grejuva is absolutely correct to characterize it as the laxest of the three guilds. The Warrior Mages have both a vehicle for squashing sorcerers and a bad history surrounding it, and nothing screams a tendency towards orthodoxy like the High Temple...&amp;quot; [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 11:14, 15 June 2017 (CDT)&lt;br /&gt;
::I would add it to the sorcery and society section myself. I was never happy with it anyway. The graphic should also be shrunk down so it is more aligned with the Sorcery and the gods section as well [[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 17:35, 15 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Backlash==&lt;br /&gt;
This backlash:&lt;br /&gt;
The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in an torrent of uncontrolled power.&lt;br /&gt;
Appears to give a 15% debuff. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 22:00, 18 May 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
To offer another data point:&lt;br /&gt;
The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in an torrent of uncontrolled power.&lt;br /&gt;
&lt;br /&gt;
Gave me close to 20% debuff on all magic skills -143 warding (at 700&#039;s warding), -40&#039;s sorcery (at 260-270 sorcery), and so on down the full Magic skillset. I was failing a lot of spell casts that used to be trivial to me.--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 18:57, 17 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just got hit by this again since the last message.&lt;br /&gt;
&lt;br /&gt;
EXP MODS&lt;br /&gt;
* --184 Lunar Magic&lt;br /&gt;
* --159 Attunement&lt;br /&gt;
* --150 Arcana&lt;br /&gt;
* --52 Targeted Magic&lt;br /&gt;
* --117 Augmentation&lt;br /&gt;
* --146 Debilitation&lt;br /&gt;
* --137 Utility&lt;br /&gt;
* --145 Warding&lt;br /&gt;
* --50 Sorcery&lt;br /&gt;
&lt;br /&gt;
     Lunar Magic:    924 44% clear          (0/34)      Attunement:    941 71% clear          (0/34)&lt;br /&gt;
          Arcana:    794 27% dabbling       (1/34)  Targeted Magic:    352 96% clear          (0/34)&lt;br /&gt;
    Augmentation:    690 66% clear          (0/34)    Debilitation:    770 32% clear          (0/34)&lt;br /&gt;
         Utility:    763 11% clear          (0/34)         Warding:    728 98% clear          (0/34)&lt;br /&gt;
         Sorcery:    297 40% mind lock     (34/34)       Astrology:    631 61% clear          (0/34)&lt;br /&gt;
&lt;br /&gt;
--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 11:10, 21 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Debilitation Spells==&lt;br /&gt;
Ice Patch may be considered an Intermediate spell for non-Warrior Mages, or my understanding of &amp;quot;battle spells&amp;quot; may be flawed. My non-Forsaken Necromancer (all non-realm spells are considered least difficult) has been receiving Tier 1 backlash wounds from casting Ice Patch. I&#039;ll share more information as I find more time and spells I can use to test.&lt;br /&gt;
- SZODRIN&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sorcery&amp;diff=593426</id>
		<title>Talk:Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sorcery&amp;diff=593426"/>
		<updated>2022-08-02T21:55:17Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Learning Sorcery==&lt;br /&gt;
Why am I learning sorcery on my level 1 cleric who&#039;s done nothing but cast MPP and focus on a runestone?  [[User:REYANDO|Kashna]] April 17, 2016&lt;br /&gt;
:Focusing on a runestone with a spell outside of your mana type (i.e. a runestone with a non-holy spell for a cleric) teaches both Arcana and Sorcery. See [[Sorcery skill#Training Sorcery]] or [[Runestone#Using_a_Runestone|using a runestone]]. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:40, 17 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==High Sorcery and how the 3 magic primary guilds consider it==&lt;br /&gt;
http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Responses%20to%20GM%60Official%20Announcements/thread/1846525?get_newest=true&lt;br /&gt;
Just pasted here temporarily till someone can find an elegant way to incorporate it into the sorcery page:&lt;br /&gt;
&lt;br /&gt;
Q: I remember reading awhile back on the forums that Hylomorphic and Antinomic sorceries wouldn&#039;t necessarily have the same mechanical penalties and/or the same IC ramifications as teleologic sorcery. Obviously they&#039;re all illegal and scary to the ignorant peasants but are they as taboo to the scholars of the WM and Cleric guilds as teleogic is to the MM guild (not counting Tezirites)?&lt;br /&gt;
&lt;br /&gt;
A: &amp;quot;...Internally, the Moon Mage Guild is the laxest of the three.&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage Guild has been squashing any sorcerous spark in their ranks with an iron fist for a long time. They&#039;ve got Grovekeepers responsible for the task.&lt;br /&gt;
&lt;br /&gt;
The Cleric Guild... is yet mostly ignorant of the matter because the gods have been silent, and so it&#039;s in lockstep with the provincial powers. Records of &amp;quot;sorcerer-priests&amp;quot; have always been attributable to nothing more than Low Sorcery, but there are fresh rumors surrounding an event in modern history known as the Misenseor Tragedy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...To elaborate a bit more:&lt;br /&gt;
&lt;br /&gt;
The Moon Mage Guild&#039;s stance on general sorcery is essentially &amp;quot;don&#039;t ask don&#039;t tell.&amp;quot; They&#039;ll turn on you if you make a public mess, but are tolerant enough that they even consider the Sorcery skill a qualification for advancement (most guilds do not).&lt;br /&gt;
&lt;br /&gt;
It can be slightly more complex. The Moon Mages are twigged out by some specific sorceries, in particular necromancy and its aura of death-of-the-stars, and some sects are obviously more historically grounded in sorcery than other sects.&lt;br /&gt;
&lt;br /&gt;
Taken together, Grejuva is absolutely correct to characterize it as the laxest of the three guilds. The Warrior Mages have both a vehicle for squashing sorcerers and a bad history surrounding it, and nothing screams a tendency towards orthodoxy like the High Temple...&amp;quot; [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 11:14, 15 June 2017 (CDT)&lt;br /&gt;
::I would add it to the sorcery and society section myself. I was never happy with it anyway. The graphic should also be shrunk down so it is more aligned with the Sorcery and the gods section as well [[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 17:35, 15 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Backlash==&lt;br /&gt;
This backlash:&lt;br /&gt;
The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in an torrent of uncontrolled power.&lt;br /&gt;
Appears to give a 15% debuff. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 22:00, 18 May 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
To offer another data point:&lt;br /&gt;
The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses in an torrent of uncontrolled power.&lt;br /&gt;
&lt;br /&gt;
Gave me close to 20% debuff on all magic skills -143 warding (at 700&#039;s warding), -40&#039;s sorcery (at 260-270 sorcery), and so on down the full Magic skillset. I was failing a lot of spell casts that used to be trivial to me.--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 18:57, 17 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just got hit by this again since the last message.&lt;br /&gt;
&lt;br /&gt;
EXP MODS&lt;br /&gt;
* --184 Lunar Magic&lt;br /&gt;
* --159 Attunement&lt;br /&gt;
* --150 Arcana&lt;br /&gt;
* --52 Targeted Magic&lt;br /&gt;
* --117 Augmentation&lt;br /&gt;
* --146 Debilitation&lt;br /&gt;
* --137 Utility&lt;br /&gt;
* --145 Warding&lt;br /&gt;
* --50 Sorcery&lt;br /&gt;
&lt;br /&gt;
     Lunar Magic:    924 44% clear          (0/34)      Attunement:    941 71% clear          (0/34)&lt;br /&gt;
          Arcana:    794 27% dabbling       (1/34)  Targeted Magic:    352 96% clear          (0/34)&lt;br /&gt;
    Augmentation:    690 66% clear          (0/34)    Debilitation:    770 32% clear          (0/34)&lt;br /&gt;
         Utility:    763 11% clear          (0/34)         Warding:    728 98% clear          (0/34)&lt;br /&gt;
         Sorcery:    297 40% mind lock     (34/34)       Astrology:    631 61% clear          (0/34)&lt;br /&gt;
&lt;br /&gt;
--[[User:BEYONDDISBELIEF|BEYONDDISBELIEF]] ([[User talk:BEYONDDISBELIEF|talk]]) 11:10, 21 August 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Debilitation Spells==&lt;br /&gt;
Ice Patch may be considered an Intermediate spell for non-Warrior Mages, or my understanding of &amp;quot;battle spells&amp;quot; may be flawed. My non-Forsaken Necromancer (all non-realm spells are considered least difficult) has been receiving Tier 1 backlash wounds from casting Ice Patch. I&#039;ll share more information as I find more time and spells I can use to test.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Ice_Patch&amp;diff=593423</id>
		<title>Talk:Ice Patch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Ice_Patch&amp;diff=593423"/>
		<updated>2022-08-02T21:52:17Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: Created page with &amp;quot;Although nothing is listed, it is possible that Ice Patch is considered an Intermediate spell for non Warrior Mages. This is from receiving Tier 1 backlash wounds on a non-for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although nothing is listed, it is possible that Ice Patch is considered an Intermediate spell for non Warrior Mages. This is from receiving Tier 1 backlash wounds on a non-forsaken Necro (all non-realm spells are least dangerous).&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Rusty_target_shield_with_tattered_leather_bindings&amp;diff=593377</id>
		<title>Shield:Rusty target shield with tattered leather bindings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Rusty_target_shield_with_tattered_leather_bindings&amp;diff=593377"/>
		<updated>2022-08-01T23:59:52Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|noun=shield&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|look=Bright patches along the surface and careful stitching evidence the repairs performed to ensure the shield can perform its function.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=very poor&lt;br /&gt;
|maxprotection=moderately good&lt;br /&gt;
|maxaprotection=better than fair&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|apuncture=no&lt;br /&gt;
|aslice=no&lt;br /&gt;
|aimpact=somewhat moderate&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=inadequately&lt;br /&gt;
|abalance=inadequately&lt;br /&gt;
|asuitedness=dismally&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=218,750&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593371</id>
		<title>Armor:Heavy icesteel plate gauntlets interlaced with strips of ice-veined leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593371"/>
		<updated>2022-08-01T23:19:32Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=Outlined with dark crimson borders, wide lengths of blue-white leather crisscross the gauntlets in a simple diamond pattern.&lt;br /&gt;
The barest hint of a blue-white shimmer appears across the surface of the leather.&lt;br /&gt;
|MTag=icesteal&lt;br /&gt;
|CTag=dark crimson, blue-white&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=127&lt;br /&gt;
|appcost=625,000&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593370</id>
		<title>Armor:Heavy icesteel plate gauntlets interlaced with strips of ice-veined leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593370"/>
		<updated>2022-08-01T23:18:17Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=Outlined with dark crimson borders, wide lengths of blue-white leather crisscross the gauntlets in a simple diamond pattern.&lt;br /&gt;
The barest hint of a blue-white shimmer appears across the surface of the leather.&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=127&lt;br /&gt;
|appcost=625,000&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593369</id>
		<title>Armor:Heavy icesteel plate gauntlets interlaced with strips of ice-veined leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_icesteel_plate_gauntlets_interlaced_with_strips_of_ice-veined_leather&amp;diff=593369"/>
		<updated>2022-08-01T23:17:30Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: Created page with &amp;quot;{{Armor |noun=gauntlets |armorapp2020=Yes |look=Outlined with dark crimson borders, wide lengths of blue-white leather crisscross the gauntlets in a simple diamond pattern.  T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=Outlined with dark crimson borders, wide lengths of blue-white leather crisscross the gauntlets in a simple diamond pattern.&lt;br /&gt;
The barest hint of a blue-white shimmer appears across the surface of the leather.&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|stealth=light&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=very good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=very good&lt;br /&gt;
|electric=fair&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=127&lt;br /&gt;
|appcost=625,000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=incidental&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593368</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593368"/>
		<updated>2022-08-01T23:12:16Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Armor &amp;amp; Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
*You can also {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]] in the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==General Pool==&lt;br /&gt;
These items that are found in the Arena, Labyrinth, and Vault are can be accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade-ins.&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|i|moonsilver pendant|Moonsilver Pendant}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel shalhliwa}} (LS)&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}} - &#039;&#039;Frost Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|serrated war sword with a blade of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi elbow spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|vardite-inlaid mace with an adderwood haft}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|heavy icesteel plate gauntlets interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in gold with a roaring lion}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|leathery mask}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pale grey steelsilk gown with a flower-embellished bodice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|strand of blood-red Penitence and Mercy roses}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|striking worry beads carved out of demon gaze agates}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kau leather bota resembling a desiccated ghoul}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|rat-pelt gem pouch clasped with a yellowed fang}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|Dwarven iron skinning knife with a mikkhalbamar hilt}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|heavy cauldron with twisted Dwarven iron handles}}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
* {{sloot|i|orange-inked bamboo tablet}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|blood-red paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|collapsible fishing pole fashioned from juniper branches}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heavily faceted blood ruby rose}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature toy katana carved from e&#039;erdream}}&lt;br /&gt;
* {{sloot|i|miniature winged boggle wielding a tiny elder wood staff}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|shark-shaped glass eye}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|toy sword painted with blood-hued streaks along the blade}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|vault prowler&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These are items only found in Vault runs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is a collective work in progress. If something listed here is also found in the arena or labyrinth, it should get moved from this list to the general loot list above.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel mambeli with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak parry stick with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|steel greathammer with a dragonwood handle}}&lt;br /&gt;
* {{sloot|w|steel parry stick made to resemble the ulna and radius bones of the arm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* {{sloot|i|green gold necklace with a forest&#039;s heart garnet pendant}}&lt;br /&gt;
* {{sloot|i|ice-blue woolen scarf with a silver snowflake pattern}}&lt;br /&gt;
* {{sloot|i|indigo woolen scarf with a white snowflake pattern}}&lt;br /&gt;
* {{sloot|i|kor&#039;athi pilgrimage robe emblazoned across the back with a multi-hued dragon}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|massive bone mask resembling a leviathan}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|silver earrings set with umber opals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* {{sloot|i|white silk surcoat with the crest of the Traders&#039; Guild on the front}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black leather belt studded with miniature silver forging tools}}&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|midnight-blue drum pouch embossed with a pattern of demonscales}} - &#039;&#039;contains an {{sloot|i|ornamented demonbone drum with a demonscale drumhead}} and a {{sloot|i|scraggly demonbone drum stick}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain linen vanity case painted with a wide-eyed bunny}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|e&#039;erdream register cover pressed with windsteel mechanisms}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|burning topaz sun charm set upon a pewter backing}}&#039;&#039;&#039; - &#039;&#039;Fire Glamour&#039;&#039;&lt;br /&gt;
* {{sloot|i|illuminated scroll of pure white vellum}} - &#039;&#039;[[Aspects of the All-God]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}} - &#039;&#039;[[Spite of Dergati]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|wine-colored bitterweave thigh pouch with an electrum clasp}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave dire bear with sharp duskbloom sapphire claws}}&lt;br /&gt;
* {{sloot|i|elm box puzzle with a simple looking lock}}&lt;br /&gt;
* {{sloot|i|Elven silver piccolo with rose gold keys}}&lt;br /&gt;
* {{sloot|i|embossed combatant medal}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|faeweave hiro bear with blunted winter emerald claws}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fortune cookie}}&lt;br /&gt;
* {{sloot|i|ialalhe silver-backed bear with dark blue honeycomb opal claws}}&lt;br /&gt;
* {{sloot|i|iron pilgrim&#039;s badge forged into a crossed spear and greatsword}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|large tome protected by a cover of fine seal pelt}}&lt;br /&gt;
* {{sloot|i|oak-based glass dome}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|seasick mermaid statue}}&lt;br /&gt;
* {{sloot|i|shiny sungold cowbell etched with the face of a beaming bovine}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|steely-eyed warrior puppet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* {{sloot|i|yellow pinata shaped like a bolt of lightning}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593268</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593268"/>
		<updated>2022-08-01T04:38:16Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Clothing &amp;amp; Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
*You can also {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]] in the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==General Pool==&lt;br /&gt;
These items that are found in the Arena, Labyrinth, and Vault are can be accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade-ins.&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|i|moonsilver pendant|Moonsilver Pendant}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel shalhliwa}} (LS)&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}} - &#039;&#039;Frost Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|serrated war sword with a blade of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi elbow spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|vardite-inlaid mace with an adderwood haft}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in gold with a roaring lion}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pale grey steelsilk gown with a flower-embellished bodice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|shiny glaes goggles with opaque violet lenses}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|striking worry beads carved out of demon gaze agates}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kau leather bota resembling a desiccated ghoul}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|rat-pelt gem pouch clasped with a yellowed fang}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|Dwarven iron skinning knife with a mikkhalbamar hilt}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
* {{sloot|i|orange-inked bamboo tablet}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|blood-red paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|collapsible fishing pole fashioned from juniper branches}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heavily faceted blood ruby rose}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature toy katana carved from e&#039;erdream}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|shark-shaped glass eye}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|toy sword painted with blood-hued streaks along the blade}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|vault prowler&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These are items only found in Vault runs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is a collective work in progress. If something listed here is also found in the arena or labyrinth, it should get moved from this list to the general loot list above.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel mambeli with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak parry stick with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|steel greathammer with a dragonwood handle}}&lt;br /&gt;
* {{sloot|w|steel parry stick made to resemble the ulna and radius bones of the arm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* {{sloot|i|green gold necklace with a forest&#039;s heart garnet pendant}}&lt;br /&gt;
* {{sloot|i|ice-blue woolen scarf with a silver snowflake pattern}}&lt;br /&gt;
* {{sloot|i|indigo woolen scarf with a white snowflake pattern}}&lt;br /&gt;
* {{sloot|i|kor&#039;athi pilgrimage robe emblazoned across the back with a multi-hued dragon}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|massive bone mask resembling a leviathan}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|silver earrings set with umber opals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* {{sloot|i|white silk surcoat with the crest of the Traders&#039; Guild on the front}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* {{sloot|i|black leather belt studded with miniature silver forging tools}}&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* {{sloot|i|iron-bound dragon&#039;s blood crystal box shaped like an anatomical heart}}&lt;br /&gt;
* {{sloot|i|midnight-blue drum pouch embossed with a pattern of demonscales}} - &#039;&#039;contains an {{sloot|i|ornamented demonbone drum with a demonscale drumhead}} and a {{sloot|i|scraggly demonbone drum stick}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain linen vanity case painted with a wide-eyed bunny}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|e&#039;erdream register cover pressed with windsteel mechanisms}}&lt;br /&gt;
* {{sloot|i|heavy cauldron with twisted Dwarven iron handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|burning topaz sun charm set upon a pewter backing}}&#039;&#039;&#039; - &#039;&#039;Fire Glamour&#039;&#039;&lt;br /&gt;
* {{sloot|i|illuminated scroll of pure white vellum}} - &#039;&#039;[[Aspects of the All-God]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}} - &#039;&#039;[[Spite of Dergati]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|wine-colored bitterweave thigh pouch with an electrum clasp}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dreamweave dire bear with sharp duskbloom sapphire claws}}&lt;br /&gt;
* {{sloot|i|elm box puzzle with a simple looking lock}}&lt;br /&gt;
* {{sloot|i|Elven silver piccolo with rose gold keys}}&lt;br /&gt;
* {{sloot|i|embossed combatant medal}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|faeweave hiro bear with blunted winter emerald claws}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fortune cookie}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ialalhe silver-backed bear with dark blue honeycomb opal claws}}&lt;br /&gt;
* {{sloot|i|iron pilgrim&#039;s badge forged into a crossed spear and greatsword}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|large tome protected by a cover of fine seal pelt}}&lt;br /&gt;
* {{sloot|i|oak-based glass dome}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|seasick mermaid statue}}&lt;br /&gt;
* {{sloot|i|shiny sungold cowbell etched with the face of a beaming bovine}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|steely-eyed warrior puppet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593169</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593169"/>
		<updated>2022-07-31T14:14:16Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Clothing &amp;amp; Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
*You can also {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]] in the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==General Pool==&lt;br /&gt;
These items that are found in the Arena, Labyrinth, and Vault are can be accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade-ins.&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|i|moonsilver pendant|Moonsilver Pendant}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel shalhliwa}} (LS)&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|serrated war sword with a blade of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|vardite-inlaid mace with an adderwood haft}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in gold with a roaring lion}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pale grey steelsilk gown with a flower-embellished bodice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|striking worry beads carved out of demon gaze agates}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|Dwarven iron skinning knife with a mikkhalbamar hilt}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|blood-red paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature toy katana carved from e&#039;erdream}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|shark-shaped glass eye}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|toy sword painted with blood-hued streaks along the blade}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These are items only found in Vault runs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is a collective work in progress. If something listed here is also found in the arena or labyrinth, it should get moved from this list to the general loot list above.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel mambeli with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak parry stick with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|steel greathammer with a dragonwood handle}}&lt;br /&gt;
* {{sloot|w|steel parry stick made to resemble the ulna and radius bones of the arm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* {{sloot|i|ice-blue woolen scarf with a silver snowflake pattern}}&lt;br /&gt;
* {{sloot|i|kor&#039;athi pilgrimage robe emblazoned across the back with a multi-hued dragon}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|massive bone mask resembling a leviathan}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|silver earrings set with umber opals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* {{sloot|i|white silk surcoat with the crest of the Traders&#039; Guild on the front}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* {{sloot|i|black leather belt studded with miniature silver forging tools}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain linen vanity case painted with a wide-eyed bunny}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|e&#039;erdream register cover pressed with windsteel mechanisms}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|illuminated scroll of pure white vellum}} - &#039;&#039;[[Aspects of the All-God]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}} - &#039;&#039;[[Spite of Dergati]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|wine-colored bitterweave thigh pouch with an electrum clasp}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* {{sloot|i|elm box puzzle with a simple looking lock}}&lt;br /&gt;
* {{sloot|i|Elven silver piccolo with rose gold keys}}&lt;br /&gt;
* {{sloot|i|embossed combatant medal}}&lt;br /&gt;
* {{sloot|i|fortune cookie}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ialalhe silver-backed bear with dark blue honeycomb opal claws}}&lt;br /&gt;
* {{sloot|i|iron pilgrim&#039;s badge forged into a crossed spear and greatsword}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|large tome protected by a cover of fine seal pelt}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|midnight-blue drum pouch embossed with a pattern of demonscales}} - &#039;&#039;contains a {{sloot|i|ornamented demonbone drum with a demonscale drumhead}}, {{sloot|i|scraggly demonbone drum stick}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|shiny sungold cowbell etched with the face of a beaming bovine}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|steely-eyed warrior puppet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593168</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=593168"/>
		<updated>2022-07-31T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Clothing &amp;amp; Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
*You can also {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]] in the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
==General Pool==&lt;br /&gt;
These items that are found in the Arena, Labyrinth, and Vault are can be accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade-ins.&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|i|moonsilver pendant|Moonsilver Pendant}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|w|steel tachi}} (HE)&lt;br /&gt;
! {{ilink|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{ilink|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{ilink|s|spiked steel shalhliwa}} (LS)&lt;br /&gt;
! {{ilink|s|spiked steel bamarhliwa}} (MS)&lt;br /&gt;
! {{ilink|s|spiked steel velnhliwa}} (SS)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|kertig dagesse fitted with a pattern welded hilt guard}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|serrated war sword with a blade of forgeheart iron}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|vardite-inlaid mace with an adderwood haft}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in gold with a roaring lion}}&lt;br /&gt;
* {{sloot|s|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pale grey steelsilk gown with a flower-embellished bodice}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|plum silk dress with a full skirt}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|striking worry beads carved out of demon gaze agates}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|Dwarven iron skinning knife with a mikkhalbamar hilt}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|muracite tongs with icesteel clamps}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
* {{sloot|i|white granite mortar shaped like an open-top monkey skull}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|black leather textbook embossed with a white skull and crossbones}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|blood-red paintstick}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dirty inkpot}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature toy katana carved from e&#039;erdream}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|shark-shaped glass eye}}&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|toy sword painted with blood-hued streaks along the blade}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These are items only found in Vault runs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is a collective work in progress. If something listed here is also found in the arena or labyrinth, it should get moved from this list to the general loot list above.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel mambeli with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|icesteel scimitar with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oak parry stick with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
* {{sloot|w|steel greathammer with a dragonwood handle}}&lt;br /&gt;
* {{sloot|w|steel parry stick made to resemble the ulna and radius bones of the arm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* {{sloot|i|ice-blue woolen scarf with a silver snowflake pattern}}&lt;br /&gt;
* {{sloot|i|kor&#039;athi pilgrimage robe emblazoned across the back with a multi-hued dragon}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|massive bone mask resembling a leviathan}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|silver earrings set with umber opals}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stylish velvet riding hat adorned by a trio of frilly plumes}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* {{sloot|i|white silk surcoat with the crest of the Traders&#039; Guild on the front}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* {{sloot|i|black leather belt studded with miniature silver forging tools}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|plain linen vanity case painted with a wide-eyed bunny}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|e&#039;erdream register cover pressed with windsteel mechanisms}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|illuminated scroll of pure white vellum}} - &#039;&#039;[[Aspects of the All-God]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}} - &#039;&#039;[[Spite of Dergati]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|wine-colored bitterweave thigh pouch with an electrum clasp}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* {{sloot|i|elm box puzzle with a simple looking lock}}&lt;br /&gt;
* {{sloot|i|Elven silver piccolo with rose gold keys}}&lt;br /&gt;
* {{sloot|i|embossed combatant medal}}&lt;br /&gt;
* {{sloot|i|fortune cookie}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ialalhe silver-backed bear with dark blue honeycomb opal claws}}&lt;br /&gt;
* {{sloot|i|iron pilgrim&#039;s badge forged into a crossed spear and greatsword}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|large tome protected by a cover of fine seal pelt}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|midnight-blue drum pouch embossed with a pattern of demonscales}} - &#039;&#039;contains a {{sloot|i|ornamented demonbone drum with a demonscale drumhead}}, {{sloot|i|scraggly demonbone drum stick}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|shiny sungold cowbell etched with the face of a beaming bovine}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|steely-eyed warrior puppet}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592865</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592865"/>
		<updated>2022-07-29T00:31:46Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|serrated war sword with a blade of forgeheart iron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|segmented bone mask reinforced with a vardite bridge}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}} (rat home)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw }}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
* {{sloot|i|iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|clockwork monstrosity puppet}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|reinforced leather armguard with blackened steel riveting}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
* {{sloot|w|heavy animite shackle engraved with intricate knotwork}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel shield emblazoned in gold with a roaring lion}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white waterskin embroidered with a crashing wave}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
* {{sloot|i|svidaw sis instructions}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|small book bound in helei leather}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592849</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592849"/>
		<updated>2022-07-28T18:08:16Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Homes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|serrated war sword with a blade of forgeheart iron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|segmented bone mask reinforced with a vardite bridge}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}} (rat home)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw }}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
* {{sloot|i|iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|clockwork monstrosity puppet}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel shield emblazoned in gold with a roaring lion}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592848</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592848"/>
		<updated>2022-07-28T18:07:41Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Homes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|serrated war sword with a blade of forgeheart iron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|segmented bone mask reinforced with a vardite bridge}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}} (rat home)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw }}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
* {{sloot|i|iron sconces}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|clockwork monstrosity puppet}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel shield emblazoned in gold with a roaring lion}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592847</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592847"/>
		<updated>2022-07-28T18:06:23Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Homes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|serrated war sword with a blade of forgeheart iron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|segmented bone mask reinforced with a vardite bridge}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}} (rat home)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
* {{sloot|i|pile of weapons and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw }}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
* {{sloot|i|iron sconces}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|clockwork monstrosity puppet}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel shield emblazoned in gold with a roaring lion}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592846</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592846"/>
		<updated>2022-07-28T17:53:41Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|animite war hammer with a polished head}}&lt;br /&gt;
* {{sloot|w|rockwood tanbo with polished darkstone tips}}&lt;br /&gt;
* {{sloot|w|blackwood latchbow with a steelsilk wrapped stock}}&lt;br /&gt;
* {{sloot|w|cracked granite heavy mallet with a wire-bound black ironwood handle}}&lt;br /&gt;
* {{sloot|w|ring-pommeled throwing dagger with an oblong-shaped blade}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|ceremonial iron greatsword enriched with Gorbesh iconography}}&lt;br /&gt;
* {{sloot|w|heavy agonite throwing hammer with a smokewood haft}}&lt;br /&gt;
* {{sloot|w|weighted haralun throwing club}}&lt;br /&gt;
* {{sloot|w|hefty iron battle axe with a sinuous bloodwood haft}}&lt;br /&gt;
* {{sloot|w|slender quarterstaff carved from smokewood and reinforced with audrualm tips}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|serrated war sword with a blade of forgeheart iron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|steel half plate engraved with a trio of moons}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|crude coarse leathers fashioned from roughly stitched cave bear hides}}&lt;br /&gt;
* {{sloot|a|stained leather cowl with a braid of rat tails affixed to the back}}&lt;br /&gt;
* {{sloot|a|steel plate helm etched with a stylized sun}}&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* {{sloot|a|segmented bone mask reinforced with a vardite bridge}}&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|pair of distressed leather shoes}}&lt;br /&gt;
* {{sloot|i|small enameled button depicting a golden rat standing on a pedestal}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling serpents}}&lt;br /&gt;
* {{sloot|i|purple gold goggles with darkly tinted lenses}}&lt;br /&gt;
* {{sloot|i|deeply-cowled black samite mantle with a tenebrous crimson velvet lining}}&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|blackened steel axe harness}}&lt;br /&gt;
* {{sloot|i|silver-chased scabbard with a skull-and-crossbones buckle}}&lt;br /&gt;
* {{sloot|i|dergatine locksmith&#039;s strand fastened with a black diamond solitaire}}&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|felted wool skull stitched with a pair of thick black X&#039;s}} (rat home)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw}}&lt;br /&gt;
* {{sloot|i|silversteel forging mallet adorned with fire opals}}&lt;br /&gt;
* {{sloot|i|smooth belzune pestle carved in relief with a howling wolf}}&lt;br /&gt;
* {{sloot|i|stirring rod with decorative platinum accents}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|rifflers with azurelle handles}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|ferocious chakrel boar with sharp tusks}}&lt;br /&gt;
* {{sloot|i|chakrel goat hung from a length of red cord}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|brilliant green jaspe sack embroidered with tiny rats}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
* {{sloot|i|miniature ironwood log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* {{sloot|i|golden crystal ball}}&lt;br /&gt;
* {{sloot|i|dusky purple phofe flower}}&lt;br /&gt;
* {{sloot|i|tiny pearlescent vial}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|sanguine paintstick}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|smoke-grey owl-shaped pinata with vibrant turquoise-ringed eyes}}&lt;br /&gt;
* {{sloot|i|weathered textbook with a tattered cover}}&lt;br /&gt;
* {{sloot|i|steel salt shaker}}&lt;br /&gt;
* {{sloot|i|queen-of-the-night lily}}&lt;br /&gt;
* {{sloot|i|double-sided grey whetstone}}&lt;br /&gt;
* {{sloot|i|glass sun filled with yellow liquid}}&lt;br /&gt;
* {{sloot|i|fanciful rat puppet formed from rainbow-colored segments of ialalhe}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|painted zingana prize wheel painted with various designs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|viperscale alexandrite}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron scimitar with a grimwood hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|lacquered white ironwood nightstick wrought in the form of a vertebral column}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* {{sloot|i|glittering pair of rhinestone-spangled spectacles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|off-white bandages}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Oath ring of polished green jade that holds captive a tiny hourglass}}&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of ruazin wool pantaloons tied with a scarlet silk cord}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine glaes pilgrim&#039;s badge wrought into a burning torch}}&lt;br /&gt;
* {{sloot|i|pair of spiraled windsteel nose rings}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
* {{sloot|i|twilight-pink lotusweave arm pouch dangling a wire-wrapped Syrin&#039;s heart}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade etched with a triple-tined claw }}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth rat amulet with black gold eyes}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|snarling wolverine carved from chakrel}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|heavy palladium statuette of Keogath clasping an alexandrite}}&lt;br /&gt;
* {{sloot|i|knoll-shaped voucher}}&lt;br /&gt;
* {{sloot|i|iron sconces}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|clockwork monstrosity puppet}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dergatine shrike with temptress beryl eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|goldweave phoenix with fire whirl ruby eyes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|plush felt scimitar with a sea-blue wooden hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|songsilk nightingale with cosmic zircon eyes}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
===={{ilink|i|moonsilver pendant|Moonsilver Pendant}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|onyx chunk}}&lt;br /&gt;
* {{sloot|i|sapphire chunk}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|unembellished ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tanto|Tanto (SE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel wakizashi|Wakizashi (ME)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|w|steel tachi|Tachi (HE)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel velnhliwa|Velnhliwa (SSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|small grip}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel bamarhliwa|Bamarhliwa (MSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|medium cover}}&lt;br /&gt;
* {{sloot|i|medium grip}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{ilink|s|spiked steel shalhliwa|Shalhliwa (LSh)}}====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|large cover}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|crimson glaes flamberge with a viperine hilt}}&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|leather sling with a reinforced cup}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* {{sloot|w|sanguine-hued recurve bow inlaid with intricate golden scrollwork}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|shadowy ka&#039;hurst carving knife with a midnight onyx hilt}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a fighting rat}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|steel-tipped ngalio with an ebony hilt}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked knuckles set with Heke&#039;mhhg lazuli gemstones}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
* {{sloot|w|yew shortbow with a rawhide grip}}&lt;br /&gt;
* {{sloot|w|broad iron staff weighted with alternating panels of black and blue gold}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|heavy fluted icesteel plate marked with dark crimson slashes}}&lt;br /&gt;
* {{sloot|a|buckler mosaicked with a gold-white temple amid lush gardens}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|darkstone great helm patterned with the visage of a snarling wolf}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel shield emblazoned in gold with a roaring lion}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|rusty chain shirt backed with tattered and stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone mask reinforced with a vardite bridge}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather greaves embedded with rat teeth}}&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|steel plate greaves etched with comets}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|black leather gladiator&#039;s tunic}}&lt;br /&gt;
* {{sloot|i|brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|cowl-necked crimson gown of layered zenganne}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|duskbloom sapphire pendant}}&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ebony-dyed helei leather gloves trimmed with undyed knarn fur}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile circlet of ghost orchids}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|off white Elven wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|onyx-hide gladiator&#039;s sandals}}&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|segmented grey-brown armadillo costume with a whiplike scaled tail}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|Viper&#039;s eye sapphire earrings carved to resemble dangling serpents}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|avia belt frog}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|muracite clamps with Elven gold jaws}}&lt;br /&gt;
* {{sloot|i|neck strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|polished belzune stone mortar}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|smooth tonfa instructions}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth dolphin accented with tiny jet eyes}}&lt;br /&gt;
* {{sloot|i|chakrel rat hung from a braided leather strap}}&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|crossed swords}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
* {{sloot|i|rusty swords and shields}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|heart-shaped ruby framed mirror with an oval haon handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|pallid ghost orchid}}&lt;br /&gt;
* {{sloot|i|seasoned goatherd&#039;s braided training cord}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|steel hinged chicken wings with variegated white and grey feathers}}&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* {{sloot|i|weapon strap of braided rat tails}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Summoning_skill&amp;diff=591672</id>
		<title>Talk:Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Summoning_skill&amp;diff=591672"/>
		<updated>2022-07-19T14:46:06Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: Undo revision 591671 by SZODRIN (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Things must have changed in regards to summoning skill lowering RT times. At 142 Summoning I&#039;m down to 16 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; exp summ&lt;br /&gt;
 &lt;br /&gt;
          SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction&lt;br /&gt;
       Summoning:    142 13.25% analyzing     (18/34)&lt;br /&gt;
 &lt;br /&gt;
 Time Development Points: 387  Favors: 4  Deaths: 1  Departs: 1&lt;br /&gt;
 Overall state of mind: clear&lt;br /&gt;
 EXP HELP for more information&lt;br /&gt;
 &lt;br /&gt;
 s&amp;gt; SUMMON ADMITTANCE&lt;br /&gt;
 &lt;br /&gt;
 You continue meditating, further increasing your proximity to the Elemental Plane of Fire.&lt;br /&gt;
 Roundtime: 16 sec.&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 17:46, 3 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
 Went through my logs, this looks to be about how it broke down for me:&lt;br /&gt;
    0-20 Ranks: 20 second RT&lt;br /&gt;
   21-40 Ranks: 19 second RT&lt;br /&gt;
   41-60 Ranks: 18 second RT&lt;br /&gt;
  61-120 Ranks: 17 second RT&lt;br /&gt;
 121-XXX Ranks: 16 second RT&lt;br /&gt;
 204 15 second RT&lt;br /&gt;
 @300 Ranks: 14 Second RT&lt;br /&gt;
 If anybody has more data points maybe we could get a full chart together if there&#039;s any interest? I&#039;m guessing at 180/181 I&#039;ll drop down to 15 seconds for summon admit.&lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 18:08, 3 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
 Just a data point for Opposing elements:&lt;br /&gt;
  At 305 Summoning I could NOT align Fire and oppose electricity.&lt;br /&gt;
&lt;br /&gt;
 Was able to align opposing element (Earth opposing Fire) at 501 Summoning.&lt;br /&gt;
 [[User:FROSC02|FROSC02]] ([[User talk:FROSC02|talk]]) 22:00, 15 October 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Summoning_skill&amp;diff=591671</id>
		<title>Talk:Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Summoning_skill&amp;diff=591671"/>
		<updated>2022-07-19T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Things must have changed in regards to summoning skill lowering RT times. At 142 Summoning I&#039;m down to 16 seconds.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; exp summ&lt;br /&gt;
 &lt;br /&gt;
          SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction&lt;br /&gt;
       Summoning:    142 13.25% analyzing     (18/34)&lt;br /&gt;
 &lt;br /&gt;
 Time Development Points: 387  Favors: 4  Deaths: 1  Departs: 1&lt;br /&gt;
 Overall state of mind: clear&lt;br /&gt;
 EXP HELP for more information&lt;br /&gt;
 &lt;br /&gt;
 s&amp;gt; SUMMON ADMITTANCE&lt;br /&gt;
 &lt;br /&gt;
 You continue meditating, further increasing your proximity to the Elemental Plane of Fire.&lt;br /&gt;
 Roundtime: 16 sec.&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 17:46, 3 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
 Went through my logs, this looks to be about how it broke down for me:&lt;br /&gt;
    0-20 Ranks: 20 second RT&lt;br /&gt;
   21-40 Ranks: 19 second RT&lt;br /&gt;
   41-60 Ranks: 18 second RT&lt;br /&gt;
  61-120 Ranks: 17 second RT&lt;br /&gt;
 121-XXX Ranks: 16 second RT&lt;br /&gt;
 204 15 second RT&lt;br /&gt;
 @300 Ranks: 14 Second RT&lt;br /&gt;
 If anybody has more data points maybe we could get a full chart together if there&#039;s any interest? I&#039;m guessing at 180/181 I&#039;ll drop down to 15 seconds for summon admit.&lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 18:08, 3 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
 Just a data point for Opposing elements:&lt;br /&gt;
  At 305 Summoning I could NOT align Fire and oppose electricity.&lt;br /&gt;
  This appears to be possible at almost/exactly 500 summoning.&lt;br /&gt;
&lt;br /&gt;
 Was able to align opposing element (Earth opposing Fire) at 501 Summoning.&lt;br /&gt;
 [[User:FROSC02|FROSC02]] ([[User talk:FROSC02|talk]]) 22:00, 15 October 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perverse&amp;diff=591600</id>
		<title>Perverse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perverse&amp;diff=591600"/>
		<updated>2022-07-14T05:24:22Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Current Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|{{GuildThumb|Necromancer}}&lt;br /&gt;
|}&lt;br /&gt;
{{Necro}}{{RTOC}}&lt;br /&gt;
==The Perverse==&lt;br /&gt;
Why? Why not?&lt;br /&gt;
&lt;br /&gt;
When you ask a random Elanthian to picture what a [[Necromancer]] is, he envisions a member of the vast ideological camp known as the &#039;&#039;&#039;Perverse&#039;&#039;&#039;. The Perverse encompasses the &amp;quot;old school&amp;quot; of necromancy and the stereotypical image of the marauding Necromancer who rises a vast army of undead to defile all that is good and pure.&lt;br /&gt;
&lt;br /&gt;
Of course, things are rarely so simple. The Perverse encompasses incredibly diverse groups and individuals, including most of the major names in necromancy. A [[Dragon Priest]] and a [[Bone Elf]] are both Perverse, yet they practice the discipline for wholly different reasons. The ideological tie that binds is rejection of any overarching moral dimension to necromancy. The Perverse are universally so broken and so distant from social norms that they cannot internalize any value difference between bringing the dead to unholy life as a mindless killer and learning to wield a sword.&lt;br /&gt;
&lt;br /&gt;
While the Perverse suffer the most at the hands of society and the gods, they also retain the most temporal power. All of the major necromantic organizations, as well as every known lich, are Perverse. With the end of the cults at hand, the Perverse are gearing up to take as many Elanthians with them on the way down as they can.&lt;br /&gt;
&lt;br /&gt;
The Perverse have no other binding characteristics, and rarely even consider themselves part of any ideological camp. The idea of branding all these diverse cults together due to their moral failing comes from the other two camps, it is not a product of the Perverse&#039;s own self-identity. The Perverse rarely refer to themselves as such, and only then in bitter irony.&lt;br /&gt;
&lt;br /&gt;
The Perverse regard the other ideological camps as childish; weak and non-committal Necromancers playing at elaborate games because they cannot accept the brutal realities of life. The other camps, and most Elanthians in general, regard the Perverse as monsters in Human skin.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
The technical term for a Necromancer who does not follow the [[Philosophers of the Knife|Philosophy]] and is not [[Redeemed]] is Perverse, regardless of their individual loyalties. &amp;quot;The Perverse&amp;quot; is Philosopher short-hand for &amp;quot;not Redeemed/Philosopher.&amp;quot; This has judgmental connotations, obviously.&lt;br /&gt;
&lt;br /&gt;
===Known Perverse Camps===&lt;br /&gt;
* [[Bone Elves]]&lt;br /&gt;
* [[Dragon Priests]]&lt;br /&gt;
* [[Xala&#039;shar]]&lt;br /&gt;
Note: These are loose generalizations.  Not all members or supporters of the groups/factions/cults listed are in fact Necromancers.&lt;br /&gt;
&lt;br /&gt;
There is no love lost among the many cults of the Perverse, and most would chafe at the moniker (which, again, originates from Philosopher moralizing). To emphasize something, there&#039;s no Legion of Doom-esque quality to the Perverse. [[Jeihrem]]&#039;s lot wouldn&#039;t be welcomed at a Bone Elf party, [[Sidhlot]] doesn&#039;t exchange polite letters with [[Lasarhhtha]], and nobody knows what the heck is up with the [[Kir (2)|False Kir]] and even if the Bone Dancers&amp;lt;ref&amp;gt;The Bone Dancers are a cult based on the [[Nomads of the Arid Steppe|Arid Steppe]]. They may be performing necromantic rites, or just a particularly grissly form of Lunar divinations. Either way they tend to murder people dead.&amp;lt;/ref&amp;gt; are actually Necromancers or not.&lt;br /&gt;
&lt;br /&gt;
===Current Numbers===&lt;br /&gt;
Numbers for the Perverse vary wildly, scaling up to 1,000. Societies that are openly hostile to the [[Provinces]], such as Sidhlot&#039;s Bone Elves, are not included in those estimates; would-be anthropologists leave with fewer organs than when they started.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer Ideologies}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591485</id>
		<title>Talk:Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591485"/>
		<updated>2022-07-11T14:19:20Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropped to 6 seconds at 300 First Aid. Possibly 1rt per 75 ranks?&lt;br /&gt;
&lt;br /&gt;
Confirmed. Dropped to 9 seconds at 75 ranks of First Aid on a new character.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591484</id>
		<title>Talk:Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591484"/>
		<updated>2022-07-11T14:18:59Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropped to 6 seconds at 300 First Aid. Possibly 1rt per 75 ranks?&lt;br /&gt;
&lt;br /&gt;
Confirmed. Dropped to 9 seconds at 75 first aid on new character.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591483</id>
		<title>Talk:Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591483"/>
		<updated>2022-07-11T14:18:38Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropped to 6 seconds at 300 First Aid. Possibly 1rt per 75 ranks?&lt;br /&gt;
Confirmed. Dropped to 9 seconds at 75 first aid on new character.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dissect_command&amp;diff=591481</id>
		<title>Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dissect_command&amp;diff=591481"/>
		<updated>2022-07-11T14:18:05Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The {{tt|DISSECT}} command serves two purposes:&lt;br /&gt;
# For [[Necromancer]]s, it it an alias for the [[Dissection ritual]].&lt;br /&gt;
# For all other adventurers, {{tt|dissect}} will teach {{skill|First Aid}} when used on a corpse.&lt;br /&gt;
&lt;br /&gt;
The {{tt|DISSECT}} verb can be used on freshly killed corpses to gain insights into the creature&#039;s anatomy and physiology, which if an appropriate challenge, may reveal a greater understanding of First Aid. A successful dissection prevents further attempts to dissect or {{com|skin}} the creature. Other characters will see you attempt the dissection.&lt;br /&gt;
&lt;br /&gt;
Successful dissection [[roundtime]] does reduce with skill. It begins at 10 seconds, is reduced by 1 second every 75 ranks of First Aid, and cannot drop below 3 seconds. Failure brings a steep RT, but you can make the attempt again until/unless the creature decays.&lt;br /&gt;
&lt;br /&gt;
At 41 ranks of First Aid, skinning a cougar gives 5 mindstates.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Like skinning, {{tt|DISSECT}} requires a worn knife or holding a bladed weapon. If you have a worn knife, it will be prioritized.&lt;br /&gt;
* {{tt|DISSECT}} is automatically unlocked at Circle 10. &lt;br /&gt;
* Success seems determined by First Aid ranks (rather than Combat). At Circle 10 with 3 ranks of First Aid, Goblins were impossible to dissect, however Rats were 100% successful and mind-locked First Aid within minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample Messaging==&lt;br /&gt;
&#039;&#039;&#039;Under Circle 10&#039;&#039;&#039;&lt;br /&gt;
* You do not yet possess the knowledge required to perform this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
* With skill and no small amount of luck, you manage to dissect the corpse of the cougar, gaining some insights from parts that were undamaged by combat.  Your understanding of the cougar&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
* You adeptly dissect the corpse of the cougar, revealing numerous bodily systems and their connections.  Your understanding of the cougar&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
* You smoothly open the corpse of the cougar, revealing several interesting anatomical structures and features.  Your understanding of the cougar&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
* You skillfully render several precise cuts along the cougar&#039;s corpse, causing minimal damage and laying bare the creature&#039;s innards.  Your understanding of the cougar&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
* You gracefully dissect the corpse of the beisswurm, gleaning insights into the creature&#039;s major muscles and skeletal features.  Your understanding of the beisswurm&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
* Expertly adapting to the ravages of combat, you work around the cougar&#039;s damaged corpse and separate flesh and muscle without damaging any underlying tissues.  Your understanding of the cougar&#039;s bodily structure is reinforced.  You succeed in dissecting the corpse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
* You jab your knife into the copperhead viper carelessly and manage to ruin it thoroughly before truly beginning.  You&#039;ll gain no insights from this attempt.&lt;br /&gt;
* After a few preliminary cuts opening the copperhead viper, you realize that understanding its anatomy is far beyond your expertise.  You&#039;ll gain no insights from this attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead&#039;&#039;&#039;&lt;br /&gt;
* That&#039;d be a waste of time.  The rotted remains of the unliving are a poor study of how a body functions when alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constructs&#039;&#039;&#039;&lt;br /&gt;
* While likely a fascinating study, the origami paper would not be useful to your understanding of First Aid.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Dissection ritual]]&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=591423</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=591423"/>
		<updated>2022-07-10T06:59:26Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Sorcerous Backlash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sorcery==&lt;br /&gt;
===Cross-Realm Casting===&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===True Sorcery===&lt;br /&gt;
[[Image:SorceryDiagram.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
High Sorcery is a type of refined magic that combines three types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spellbooks, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental and Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar and Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental and Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with both Elemental and Lunar mana, covering two Necromancer spellbooks: [[:Category:Animation spellbook|Animation]] and [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]]. This sorcery requires knowledge of the blasphemy known as [[Thanatology]]. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
&lt;br /&gt;
====Low Sorcery====&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently four types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic. Unlike Ontologic Sorcery, this type of (unguilded) magic &#039;&#039;does&#039;&#039; contest the Sorcery skill when used by an attuned Necromancer.&lt;br /&gt;
*{{PRel|Category:Anabasis spellbook|Anabasis}} is a unique Holy sorcery, used by [[Redeemed]] necromancers. It is a two-way mix of Holy plus either Lunar or Elemental magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Casting Mechanics==&lt;br /&gt;
===Casting Formula===&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your sorcery, your effective casting ranks use this formula:&lt;br /&gt;
(Sorcery*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(Sorcery+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses. Keep in mind the difficulty increase explained later on this page.&lt;br /&gt;
&lt;br /&gt;
===Mana Inefficiency===&lt;br /&gt;
100% of mana from sorcery when using the {{com|PREPARE}} command will be used in sorcerous casts, but only a percentage of mana used from {{com|harness}} or [[cambrinth]] will be applied to the spell even though the mana appears to be used normally.&lt;br /&gt;
&lt;br /&gt;
The percentage of wasted mana increases as the caster moves further from their native mana type. Because this affects the difficulty of the cast, it is important to understand how much mana to use for training. Use the following chart to determine how much mana from {{com|harness}} or [[cambrinth]] will be used in your spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This inefficiency is reflected even when no mana from [[cambrinth]] or [[harness]] are used in the spell pattern. Casting a spell in your native realm at 100 base prep will take far less attunement than casting a spell outside of your realm at 100 base prep. The amount of wasted mana is commensurate with the chart below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|50% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:So then the mana required from camb/harness for the same effect of casting straight from prep is simply the inverse:&lt;br /&gt;
::Note: This value is always rounded up.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|1.5x&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|2.5x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Example:&#039;&#039;&#039; A warrior mage prepares the [[Finesse]] spell at 5 mana. Because Lunar Magic is the Most Dangerous realm for a native elemental user, the warrior mage can max out the spell pattern by putting 238 mana in cambrinth and/or harness. ceiling(95*2.5)+5=100&lt;br /&gt;
&lt;br /&gt;
===Difficulty Multiplier===&lt;br /&gt;
Sorcerous casts are more difficult than casting within one&#039;s native realm, and like the inefficiency penalty this difficulty increases the further one moves from their native realm.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sorcerous difficulty modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
| +100% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
| +150%&lt;br /&gt;
|}&lt;br /&gt;
The approximate mana that can be used in the cast of a sorcerous spell can be determined by applying this multiplier to the ranks for the base difficulty of the spell.&lt;br /&gt;
*&#039;&#039;&#039;Explanation:&#039;&#039;&#039; A moon mage wants to cast [[Sentinel&#039;s Resolve]]. They have 600 ranks in both {{skill|Augmentation|Augmentation}} and {{skill|Sorcery|Sorcery}}. How high can they cast this spell? Assume no buffs to skills, stats, or magical feats.&lt;br /&gt;
**Skill range: 10-600 (basic difficulty)&lt;br /&gt;
**Modifier: +%50 (least dangerous)&lt;br /&gt;
**Modified max difficulty: 900 ranks&lt;br /&gt;
**Divide this new max difficulty by the user&#039;s skill, and we see that they are capable of casting at approximately 2/3 power. The mana range for the spell is 5-100, so 2/3 power would be ((100-5)*.67)+5=68.65&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is some random element to success on casting contests, so at this mana level there may still be a chance of backfiring.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;SUB NOTE:&#039;&#039;&#039; This appears to be a very outdated or very general warning. It is possible to begin learning sorcery from a temporarily memorized, intro-level spell (or basic if it&#039;s a targeted, combat spell) from your least dangerous mana type from 0 ranks and never or nearly never backlash, this includes when you start using symbiosis. Of course, you will not want to use symbiosis to cast until the same skill levels you would use symbiosis for in-guild/mana spells (about 350-400 ranks at very low mana).&lt;br /&gt;
&lt;br /&gt;
====Backlash Risk by Mana Type====&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_mana|Holy Mana]] || [[Mana#Elemental_mana|Elemental Mana]] || [[Mana#Life_mana|Life Mana]] || [[Mana#Lunar_mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]]&amp;lt;br&amp;gt;[[Redeemed]] Necromancer || Colspan=&amp;quot;4&amp;quot; | Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous&amp;lt;br&amp;gt;(see below) || Colspan=&amp;quot;3&amp;quot;| Least Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The perception that some spells were more prone to backlash than others came about because people didn&#039;t realize that some spells went up a tier or two of difficulty when used by non-guild members. Use the {{com|discern}} command to determine the relative difficulty of a spell.&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well. It does this by increasing the character&#039;s effective ranks (see the page for details). It does not change the base effect of the backlash received.&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous.&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*For unsullied and [[Redeemed]] Necromancers, Holy magic difficulty and danger are the same as other non-Arcane magic.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/04/2020 - 03:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Maximum Backlash====&lt;br /&gt;
The following table shows the maximum possible backlash for a character casting &#039;&#039;&#039;with 2100 effective {{skill|sorcery|Sorcery}} ranks&#039;&#039;&#039;. Please note that this maximum threshold occurs far before 2100 effective sorcery ranks, but the danger can not be reduced beyond the values described in the table. This table does not account for the special backlash that occurs between holy/necromantic mana.&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Subtract approximately 1 tier of backlash for [[:Category:Battle spells|battle spells]].&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maximum backlash tiers at 2100 ranks&lt;br /&gt;
|-&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Spell Difficulty&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; width=75% | Mana Mix (Risk Level)&lt;br /&gt;
|-&lt;br /&gt;
| Least Dangerous || Somewhat Dangerous || Most Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Intro Spells]] || Tier 0 || Tier 0 || Tier 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Spells]] || Tier 1 || Tier 1 || Tier 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Intermediate Spells]] || Tier 2 || Tier 2 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Advanced_abilities|Advanced Spells]] || Tier 3 || Tier 3 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Esoteric Spells]] || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
* &amp;quot;Tier&amp;quot; refers to the type of backlash you will receive at worst based on the difficulty and danger level of the spell in question. That is, if you can blow off a hand with a spell, you can get any other backlash in that tier or lower.&lt;br /&gt;
* The mana mix and spell difficulty are the only factors in this determination compared to your sorcery ranks (and whether or not you have the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]]. The amount of mana used in the spell is irrelevant, except for determining backfiring -- which is computed differently than backlash.&lt;br /&gt;
* The effects of backlash can be partially mitigated with the use of a [[:Category:Backlash absorbers|backlash absorber]].&lt;br /&gt;
* In the table below, the mana type depends upon the source of the backlash.&lt;br /&gt;
** Unstable mana is when doing sorcery research&lt;br /&gt;
** Unfocused mana is for necromancers&lt;br /&gt;
** All other mana types correspond to the mana type of the guild (ex Elemental - Bard and Warrior Mage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self)* || Messaging (Others)*&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 0 - Spell failure&lt;br /&gt;
|-&lt;br /&gt;
| No Effect || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| Stun || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction|| The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh, illuminating the surroundings in an excruciating display of blue-black fire! ||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh, illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, overloading your arcane senses in a torrent of uncontrolled power. ||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Messaging changes sometime in 2020 means that the messaging for backlash may not be 100% correct at this time (2020-09-15).  - Tier 0 through Tier 2 are accurate as of 2020-09-16.  Tier 3 and 4 still need to be checked.&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591300</id>
		<title>Talk:Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591300"/>
		<updated>2022-07-05T19:18:04Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropped to 6 seconds at 300 First Aid. Possibly 1rt per 75 ranks?&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591299</id>
		<title>Talk:Dissect command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dissect_command&amp;diff=591299"/>
		<updated>2022-07-05T19:17:12Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: Created page with &amp;quot;Dropped to 6 seconds at 300 First Aid&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dropped to 6 seconds at 300 First Aid&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591296</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591296"/>
		<updated>2022-07-05T02:57:35Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a [[Item:Clear tessera|tessera]] from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill (x = 2100 or more where x = Charisma(Appraisal+Trading). See [[Trader gem selling bonus]].), have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
&lt;br /&gt;
==Joining Lecture==&lt;br /&gt;
The Guildleader Ansprahv nods curtly.  &amp;quot;So, you think you&#039;re a trader, eh?  Well, we&#039;ll soon see if you&#039;ve got what it takes, won&#039;t we?&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
He continues, &amp;quot;Now that you&#039;ve joined us, you&#039;d best remember our location.  No trader worth his salt would forget where we are, and you don&#039;t look seasoned enough for my tastes.  But I digress.  You&#039;re in dire need of training,&amp;quot; the Guildleader Ansprahv chuckles menacingly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;What we traders do best, pure and simple, is make money.  The glint of a fistful of coins is what makes our blood flow.  Make no mistake, we&#039;re after wealth and power.  If you&#039;re thinking more lofty and noble thoughts, you might be more suited to housekeeping,&amp;quot; he adds with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to know where the important areas are here in the guild.  Downstairs you will find the commerce minister and the shipment clerk.  These two folks are going to be the most important people to you for some time.  Near the shipment clerk is the interprovince broker and the commodities pit.  It will be some time before you need them.&amp;quot;&lt;br /&gt;
&amp;quot;Also downstairs, at the entrance of the guild, is the Moot Room and the Auction Hall, as well as the guild library and banquet room.  Upstairs we have a gathering room for you social types, our very own Gold Key Club where you can find a drink or two and a conference room.  So you see we have quite a large facility here.  See to it that you don&#039;t get lost.&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Let me give you some advice before you get started.  Zoluren is a good place if you want to dive right in to delivering contracts, as well as Riverhaven in Therengia.  Selling branches in Crossing or herbs in Riverhaven both will help you begin to learn the traders skill, as will pawning items you may find laying about.  Just make certain that those items do not belong to anyone else.  Hunters take a dim view of people who steal from them and some would not hesitate to take a life over it.  Be sure to stop by the Hall of Records to pick up a ledger.  Ledgers provide a great deal of information you will find valuable as well as giving you the means to work on your scholarship.&amp;quot;&lt;br /&gt;
[As you advance, you will be able to learn special abilities but not all the guildleaders will teach the same abilities.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Traders need to be literate in order to handle the various types of records and communications they use, so its best to start training it early.  Talk to other traders and try not to make many enemies.  And above all, try to be someone who will make this guild proud.  All right, that&#039;s about it for now.  You&#039;ve got a lot to do, a lot to learn, and judging from things at this point, the sooner you start the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember, the Guild is here to provide you with work based on your continuing progress in our profession.  It is entirely up to you how quickly you advance through our ranks.  But know this, a slothful trader will not go far in our business.  Be diligent, be responsible, be practical.  And always pay your debts on time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591295</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591295"/>
		<updated>2022-07-05T02:56:57Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a [[Item:Clear tessera|tessera]] from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill (x = 2100 or more where x = Charisma(Appraisal+Trading). See [[Trader gem selling bonus]]), have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
&lt;br /&gt;
==Joining Lecture==&lt;br /&gt;
The Guildleader Ansprahv nods curtly.  &amp;quot;So, you think you&#039;re a trader, eh?  Well, we&#039;ll soon see if you&#039;ve got what it takes, won&#039;t we?&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
He continues, &amp;quot;Now that you&#039;ve joined us, you&#039;d best remember our location.  No trader worth his salt would forget where we are, and you don&#039;t look seasoned enough for my tastes.  But I digress.  You&#039;re in dire need of training,&amp;quot; the Guildleader Ansprahv chuckles menacingly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;What we traders do best, pure and simple, is make money.  The glint of a fistful of coins is what makes our blood flow.  Make no mistake, we&#039;re after wealth and power.  If you&#039;re thinking more lofty and noble thoughts, you might be more suited to housekeeping,&amp;quot; he adds with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to know where the important areas are here in the guild.  Downstairs you will find the commerce minister and the shipment clerk.  These two folks are going to be the most important people to you for some time.  Near the shipment clerk is the interprovince broker and the commodities pit.  It will be some time before you need them.&amp;quot;&lt;br /&gt;
&amp;quot;Also downstairs, at the entrance of the guild, is the Moot Room and the Auction Hall, as well as the guild library and banquet room.  Upstairs we have a gathering room for you social types, our very own Gold Key Club where you can find a drink or two and a conference room.  So you see we have quite a large facility here.  See to it that you don&#039;t get lost.&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Let me give you some advice before you get started.  Zoluren is a good place if you want to dive right in to delivering contracts, as well as Riverhaven in Therengia.  Selling branches in Crossing or herbs in Riverhaven both will help you begin to learn the traders skill, as will pawning items you may find laying about.  Just make certain that those items do not belong to anyone else.  Hunters take a dim view of people who steal from them and some would not hesitate to take a life over it.  Be sure to stop by the Hall of Records to pick up a ledger.  Ledgers provide a great deal of information you will find valuable as well as giving you the means to work on your scholarship.&amp;quot;&lt;br /&gt;
[As you advance, you will be able to learn special abilities but not all the guildleaders will teach the same abilities.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Traders need to be literate in order to handle the various types of records and communications they use, so its best to start training it early.  Talk to other traders and try not to make many enemies.  And above all, try to be someone who will make this guild proud.  All right, that&#039;s about it for now.  You&#039;ve got a lot to do, a lot to learn, and judging from things at this point, the sooner you start the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember, the Guild is here to provide you with work based on your continuing progress in our profession.  It is entirely up to you how quickly you advance through our ranks.  But know this, a slothful trader will not go far in our business.  Be diligent, be responsible, be practical.  And always pay your debts on time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591287</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591287"/>
		<updated>2022-07-04T02:58:02Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a [[Item:Clear tessera|tessera]] from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill (x = 2100 or more where x = Charisma(Appraisal+Trading). See [[Trader gem selling bonus]]), generally by 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
&lt;br /&gt;
==Joining Lecture==&lt;br /&gt;
The Guildleader Ansprahv nods curtly.  &amp;quot;So, you think you&#039;re a trader, eh?  Well, we&#039;ll soon see if you&#039;ve got what it takes, won&#039;t we?&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
He continues, &amp;quot;Now that you&#039;ve joined us, you&#039;d best remember our location.  No trader worth his salt would forget where we are, and you don&#039;t look seasoned enough for my tastes.  But I digress.  You&#039;re in dire need of training,&amp;quot; the Guildleader Ansprahv chuckles menacingly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;What we traders do best, pure and simple, is make money.  The glint of a fistful of coins is what makes our blood flow.  Make no mistake, we&#039;re after wealth and power.  If you&#039;re thinking more lofty and noble thoughts, you might be more suited to housekeeping,&amp;quot; he adds with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to know where the important areas are here in the guild.  Downstairs you will find the commerce minister and the shipment clerk.  These two folks are going to be the most important people to you for some time.  Near the shipment clerk is the interprovince broker and the commodities pit.  It will be some time before you need them.&amp;quot;&lt;br /&gt;
&amp;quot;Also downstairs, at the entrance of the guild, is the Moot Room and the Auction Hall, as well as the guild library and banquet room.  Upstairs we have a gathering room for you social types, our very own Gold Key Club where you can find a drink or two and a conference room.  So you see we have quite a large facility here.  See to it that you don&#039;t get lost.&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Let me give you some advice before you get started.  Zoluren is a good place if you want to dive right in to delivering contracts, as well as Riverhaven in Therengia.  Selling branches in Crossing or herbs in Riverhaven both will help you begin to learn the traders skill, as will pawning items you may find laying about.  Just make certain that those items do not belong to anyone else.  Hunters take a dim view of people who steal from them and some would not hesitate to take a life over it.  Be sure to stop by the Hall of Records to pick up a ledger.  Ledgers provide a great deal of information you will find valuable as well as giving you the means to work on your scholarship.&amp;quot;&lt;br /&gt;
[As you advance, you will be able to learn special abilities but not all the guildleaders will teach the same abilities.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Traders need to be literate in order to handle the various types of records and communications they use, so its best to start training it early.  Talk to other traders and try not to make many enemies.  And above all, try to be someone who will make this guild proud.  All right, that&#039;s about it for now.  You&#039;ve got a lot to do, a lot to learn, and judging from things at this point, the sooner you start the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember, the Guild is here to provide you with work based on your continuing progress in our profession.  It is entirely up to you how quickly you advance through our ranks.  But know this, a slothful trader will not go far in our business.  Be diligent, be responsible, be practical.  And always pay your debts on time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591286</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591286"/>
		<updated>2022-07-04T02:57:05Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a [[Item:Clear tessera|tessera]] from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill and circle (x = 2100 or more where x = Charisma(Appraisal+Trading). See [[Trader gem selling bonus]]), generally around 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
&lt;br /&gt;
==Joining Lecture==&lt;br /&gt;
The Guildleader Ansprahv nods curtly.  &amp;quot;So, you think you&#039;re a trader, eh?  Well, we&#039;ll soon see if you&#039;ve got what it takes, won&#039;t we?&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
He continues, &amp;quot;Now that you&#039;ve joined us, you&#039;d best remember our location.  No trader worth his salt would forget where we are, and you don&#039;t look seasoned enough for my tastes.  But I digress.  You&#039;re in dire need of training,&amp;quot; the Guildleader Ansprahv chuckles menacingly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;What we traders do best, pure and simple, is make money.  The glint of a fistful of coins is what makes our blood flow.  Make no mistake, we&#039;re after wealth and power.  If you&#039;re thinking more lofty and noble thoughts, you might be more suited to housekeeping,&amp;quot; he adds with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to know where the important areas are here in the guild.  Downstairs you will find the commerce minister and the shipment clerk.  These two folks are going to be the most important people to you for some time.  Near the shipment clerk is the interprovince broker and the commodities pit.  It will be some time before you need them.&amp;quot;&lt;br /&gt;
&amp;quot;Also downstairs, at the entrance of the guild, is the Moot Room and the Auction Hall, as well as the guild library and banquet room.  Upstairs we have a gathering room for you social types, our very own Gold Key Club where you can find a drink or two and a conference room.  So you see we have quite a large facility here.  See to it that you don&#039;t get lost.&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Let me give you some advice before you get started.  Zoluren is a good place if you want to dive right in to delivering contracts, as well as Riverhaven in Therengia.  Selling branches in Crossing or herbs in Riverhaven both will help you begin to learn the traders skill, as will pawning items you may find laying about.  Just make certain that those items do not belong to anyone else.  Hunters take a dim view of people who steal from them and some would not hesitate to take a life over it.  Be sure to stop by the Hall of Records to pick up a ledger.  Ledgers provide a great deal of information you will find valuable as well as giving you the means to work on your scholarship.&amp;quot;&lt;br /&gt;
[As you advance, you will be able to learn special abilities but not all the guildleaders will teach the same abilities.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Traders need to be literate in order to handle the various types of records and communications they use, so its best to start training it early.  Talk to other traders and try not to make many enemies.  And above all, try to be someone who will make this guild proud.  All right, that&#039;s about it for now.  You&#039;ve got a lot to do, a lot to learn, and judging from things at this point, the sooner you start the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember, the Guild is here to provide you with work based on your continuing progress in our profession.  It is entirely up to you how quickly you advance through our ranks.  But know this, a slothful trader will not go far in our business.  Be diligent, be responsible, be practical.  And always pay your debts on time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Trader&amp;diff=591252</id>
		<title>Talk:Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Trader&amp;diff=591252"/>
		<updated>2022-07-02T17:37:26Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rumors==&lt;br /&gt;
there&#039;s a tell an npc a rumor but i don&#039;t know how, also there&#039;s another guild that can receive and spread rumors, think it&#039;s bards might be wrong though--[[User:Legeres|Legeres]] 03:08, 25 January 2008 (CST)&lt;br /&gt;
:I&#039;d forgotten all about the rumor system. Unfortunately I don&#039;t know much about it either. :( [[User:Beans|Beans]] 04:29, 25 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Speculate Finesse (circle 8)==&lt;br /&gt;
Do we want to include what the guild leader says when giving the skill?  I copied it just in case:&lt;br /&gt;
&lt;br /&gt;
Trader Guildleader Willowbrook:&lt;br /&gt;
Willowbrook raises an eyebrow in your direction and says, &amp;quot;Ah, I see that you have advanced enough to benefit from a bit of knowledge I have.  As you will have discovered by now in your career, there comes a time when we must put our best foot forward, to make the most of your finesse if you will.&amp;quot;&lt;br /&gt;
After a moment&#039;s consideration she continues.  &amp;quot;For most of us it takes a lot of concentration to give our best impression.  Doing so does have its rewards however.  In fact, there is something of a trick I learned years ago that you might find useful in some situations.&amp;quot;&lt;br /&gt;
Willowbrook takes you through a series of deceptively simple exercises that soon leave you wondering how you will be able to keep this all straight when you need to use them.  After what seems forever she gives you a slight nod of approval.&lt;br /&gt;
(The syntax for this is SPECULATE FINESSE)&lt;br /&gt;
Roundtime: 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Selling gem pouches==&lt;br /&gt;
I was able to start selling pouches with much less skill than listed in this section. I had 25 charisma instead of 20, but only 86 skill between appraisal and trading. Charisma may reduce the amount of skill needed or the amount of skill may just have been less than previously listed.&lt;br /&gt;
&lt;br /&gt;
==Trader Guild Message Board Links==&lt;br /&gt;
&lt;br /&gt;
I will (try!) to get back to make proper Wiki pages of these in a timely manner, but am posting some useful links from the boards here for now that aren&#039;t covered on the main page.  --[[User:Kythryn|Kythryn]] 15:22, 30 September 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Market Certificates &amp;amp; Coupons - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=44&amp;lt;br /&amp;gt;&lt;br /&gt;
*Caravan Transfers - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=233&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fur Crates -http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=53&amp;lt;br /&amp;gt;&lt;br /&gt;
*Loupes &amp;amp; Trader Auction Tokens - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=58&amp;lt;br /&amp;gt;&lt;br /&gt;
*Caravan Storage Containers -http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=60&amp;lt;br /&amp;gt;&lt;br /&gt;
*Trade Route Justice - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=67&amp;lt;br /&amp;gt;&lt;br /&gt;
*South Ilithi Trade Route - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=79&amp;lt;br /&amp;gt;&lt;br /&gt;
*Caravan/Kregkeirel Storage - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=90&amp;lt;br /&amp;gt;&lt;br /&gt;
*Gate Repair Supplies - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=115&amp;lt;br /&amp;gt;&lt;br /&gt;
*Banquet Hall Changes - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=138&amp;lt;br /&amp;gt;&lt;br /&gt;
*Ratha Shipping Office/Larger Crates - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=152&amp;lt;br /&amp;gt;&lt;br /&gt;
*Recall Holiday - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=157&amp;lt;br /&amp;gt;&lt;br /&gt;
*Auction Hall Fees - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=170&amp;lt;br /&amp;gt;&lt;br /&gt;
*Ratha Shop Timer - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=171&amp;lt;br /&amp;gt;&lt;br /&gt;
*Market Tag Currency Conversion - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=178&amp;lt;br /&amp;gt;&lt;br /&gt;
*Trade Route Justice in Ilithi - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=180&amp;lt;br /&amp;gt;&lt;br /&gt;
*Table Notecards - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=192&amp;lt;br /&amp;gt;&lt;br /&gt;
*Caravans &amp;amp; Trader Death - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1=198&amp;lt;br /&amp;gt;&lt;br /&gt;
*Last Names - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=210&amp;lt;br /&amp;gt;&lt;br /&gt;
*Forfedhdar Trade Routes - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=228&amp;lt;br /&amp;gt;&lt;br /&gt;
*Speculate Defense - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=234&amp;lt;br /&amp;gt;&lt;br /&gt;
*Speculate Paranoia - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=239&amp;lt;br /&amp;gt;&lt;br /&gt;
*Player Owned Caravans (POC&#039;s) - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=246&amp;lt;br /&amp;gt;&lt;br /&gt;
*Trader Owned Shops - http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=34&amp;amp;topic=1&amp;amp;message=248&amp;lt;br /&amp;gt;&lt;br /&gt;
:I&#039;m working on it. [sigh] -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 18:54, 30 September 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::You&#039;re a god among Gor&#039;Tog&#039;s Caraamon!  I see you have your hands full with the Crossing Premie Shop re-opening, I&#039;ll get to these.  --[[User:Kythryn|Kythryn]] 09:53, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are magic circle requirements listed for Traders? ==&lt;br /&gt;
&lt;br /&gt;
Traders are not required to learn magic, so then why is magic listed under circle requirements for Traders?&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591251</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader&amp;diff=591251"/>
		<updated>2022-07-02T17:35:32Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Gem Pouches &amp;amp; Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Trader new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Trader|image=Small_trader_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Survival|skill2b=Armor|skill3a=Weapon|skill3b=Magic&lt;br /&gt;
|abilities=Caravans, Trading,&amp;lt;br&amp;gt;Market Advantages&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders&#039;&#039;&#039; are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most (in)famous figure among Traders was [[Arnile|Arnile Hanskwin]], Syndic of the Trader&#039;s Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:TraderCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond]]Information courtesy of [http://www.play.net/dr/info/guilds/trader.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
:The distinguished Trader Guildleader [[Ansprahv]] advises young entrepreneurs from this prosperous [[Trader Guildhall (Crossing)‎|Guildhall]]. (You can type DIR TRADER for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
:Inside Riverhaven&#039;s large [[Trader Guildhall (Riverhaven)‎|Guildhall]], the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
:A grand [[Trader Guildhall (Muspar&#039;i)‎|Guildhall]] set in the Desert City.  The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
:Guild Leader [[Cialen]] administrates guild business from his office in opulent [[Trader Guildhall (Shard)‎|Brickwell Tower]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Guild Leader [[Imaar]] presides over the [[Trader Guildhall (Ratha)‎|Guildhall]] here.&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
:The capable Guild Leader [[Seranda]] oversees sea trade at the [[Trader Guildhall (Aesry)‎|Surlaenis exchange]].&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
:The shrewd Guild Leader [[Raelem]] took advantage of a recent career opportunity and now operates out of the [[Trader Guildhall (Hibarnhvidar)‎|Guild offices]] in Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Trader]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Weapon}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Traders tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 22%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded traders receive two free technique slots in the [[Blacksmithing discipline]] of the [[Forging skill]] and one free technique slot in the [[Artistry discipline]] of the [[Outfitting skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
NOTE: Reading a contract and/or commodity board sends the output to the Familiar Window. If you do not see any information within the game, check that window. If you would like it sent to the Story window, make sure to close the Familiar Window.&lt;br /&gt;
&lt;br /&gt;
===What You Should Know===&lt;br /&gt;
Becoming a successful trader takes patience and perseverance; regardless of what you do you probably won&#039;t be rich for quite some time.  There are a lot of steps that should be taken and a lot of training one must do before he will attain a large sum of wealth.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Traders are the bravest people in all the provinces.  It doesn&#039;t take much courage to be all armored up and weapons gleaming, hurling spells, knowing you can take out anything that crosses your path.  But it takes nerve to stand there calmly while an enemy that you *know* can kill you in one hit advances on you as you wait for your caravan to move on or your pack animal to catch up&lt;br /&gt;
&lt;br /&gt;
===Tips and Methods===&lt;br /&gt;
&lt;br /&gt;
For the early circles I would recommend foraging branches and selling them to [[Mags]] at the Mongers&#039; Bazaar in Crossing.  This will lock your trading and make you a little coin at the same time.  She should buy up to around 5 golds&#039; worth, but it varies.  Using caravans is a terrible idea for a newcomer.  The transportation fees alone will be more than you&#039;re making.  It will take some time before you can use them at a profit and even longer to make the profit seem worthwhile.&lt;br /&gt;
&lt;br /&gt;
===Advancing in the Guild===&lt;br /&gt;
&lt;br /&gt;
After your initial training there are a few different methods that you could use in order to train.  Even though hunting isn&#039;t a strong point of a trader be sure that you still have a healthy dose of it as you will need it to advance in the armor requirements of the guild.  On top of that, you will have your survival training; this and lore can be done in a number of ways.  One way utilized by many traders is to train while following your caravan to different locations.  Though its not a constant, it will allow you to gain experience in these fields while gaining the trading ranks that we all love!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Contract Trading&#039;&#039;&#039;-  This is a form of trading that will not reap good benefits for quite some time, however if done on a constant basis it can provide a good and steady flow of experience in the trading field.  If you&#039;re going to start contract trading at an early circle it is recommended you use the pack animals rather than caravans.  This is inconvenient since you can&#039;t have them lead you, but a caravan will be too expensive to afford.  The longer you do this the more you will be capable of making.  When you feel that you are at a sufficient amount then you can switch to caravans.  Transportation fees are charged for each shipment so be sure you can afford to pay it!  It takes a while but eventually you will notice more and more money building up, however don&#039;t get too excited because you wont ever reach a state where you have an unlimited flow of money.  It&#039;s a fatal mistake to think that huge traders have unlimited amounts of money and is also the reason many traders quit after a period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Commodity Trading&#039;&#039;&#039;- This form of trading can be used at a younger age with significantly less risk.  This is also another great way to lock trading, buying goods from certain outpost and selling them at another.  However, the entire risk is on you when you use this method.  To trade commodities just go into the Crossing, Arthe Dale or Leth Deriel trader outpost and read the commodity boards.  They will list the items they have and their prices.  Beside the item will be a word such as &amp;quot;surplus&amp;quot;.  This refers to the amount they have on hand currently.  Be sure to be careful what you buy because if an outpost has a surplus then they will not take any more of that product.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pawnshop&#039;&#039;&#039;- Selling off items to any pawnshop will grant considerable trading experience at low ranks.  More experience is granted for higher value items, and there appears to be no limit to how many times you can gain field experience this way.  The trick to training with this method is to find a reliable source of items with a high enough value to teach for your ranks.  If your trader is training stealing you can simply sell off the stolen goods.  Also, many creatures drop weapons, armor, or fluff items that can be pawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Crafting Society Workorders&#039;&#039;&#039;- Traders now gain experience in Trading when they turn in completed workorders at any crafting society.  The experience granted depends on the difficulty of the items you made for the workorder.  This can be an effective way to train trading and other lores, such as mech lore and appraisal.  Also, the crafting books used in this process can be studied for scholarship experience as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Other Methods&#039;&#039;&#039;- Most of the following methods usually can&#039;t be used as consistent modes of training, but can be useful if you find someone in need of the service.  Selling pouches is actually a very quick way to lock the trading of any trader.  However, this is dependent upon people needing pouches sold.  If you get the chance, however, it&#039;s a good way to train.  Your charisma and trading skill will determine the amount you are capable of receiving for your pouches.  Most traders gain this ability around circle 12. Selling bundles is also another way to train.  This isn&#039;t as effective as pouches and generally isn&#039;t as common, but it can still work.  Also, with the new teaching system, if you can find a trader in the market tents who will be around a while to teach, a class can also benefit you greatly.  You can also train up certain lore and survival skills while sitting and listening, so take advantage and utilize your time to its fullest extent.  Obviously this will not yield you any profit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Low Level Methods&#039;&#039;&#039;- The best way to learn trading for the first few circles is to forage sticks or branches and sell them to Mags in the Crossing. This works until you have sold 5-6 gold worth of wood. Be sure to stop selling when trading is locked or you will miss out on potential exp. Once you can kill goblins out the west gate of the Crossing, use the loot all option and sell equipment - shields, weapons, and metal body armor sell the best. Finally, completing some type of tasks rewards trading experience. Foraging tasks from Mags are a great way to supplement the experience from other sources.&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities and Breakdowns==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Released on December 25, 2017, Traders have obtained magic abilities and a confound called [[Starlight Aura]]. Traders can have access to [[:Category:Trader_spells|spells]] in the [[:Category:Fabrication spellbook|Fabrication]], [[:Category:Illusion spellbook|Illusion]], and [[:Category:Noematics spellbook|Noematics]] spellbooks.  Unlike other guilds, Traders learn spells from [[The Negotiants]] inside the Crossing guildhall instead of from guild leaders.  The Negotiants are located in the Vault through the steel door east of the commerce minister.  Traders can receive a [[Item:Clear tessera|tessera]] from the Negotiants which can be invoked with a full Starlight Aura to learn spells remotely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trader spells|Trader spells]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Trader_Spells2.png|frameless|upright=4&lt;br /&gt;
rect 0 20 120 80 [[Fluoresce|Fluoresce(Debilitation)]]&lt;br /&gt;
rect 160 20 280 80 [[Blur|Blur (Augmentation)]]&lt;br /&gt;
rect 320 20 440 80 [[Avren Aevareae|Avren Aevareae (Augmentation, Debilitation)]]&lt;br /&gt;
rect 480 20 600 80 [[Mask of the Moons|Mask of the Moons(Warding)]]&lt;br /&gt;
rect 640 20 760 80 [[Elision|Elision (Warding)]]&lt;br /&gt;
rect 320 150 440 210 [[Regalia|Regalia (Utility)]]&lt;br /&gt;
rect 480 150 600 210 [[Bespoke Regalia|Bespoke Regalia (Metamagic)]]&lt;br /&gt;
rect 0 250 120 310 [[Trabe Chalice|Trabe Chalice (Warding)]]&lt;br /&gt;
rect 160 250 280 310 [[Crystal Dart|Crystal Dart (Targeted Magic)]]&lt;br /&gt;
rect 320 250 440 310 [[Arbiter&#039;s Stylus|Arbiter&#039;s Stylus (Targeted Magic)]]&lt;br /&gt;
rect 480 250 600 310 [[Starcrash|Starcrash (Targeted Magic)]]&lt;br /&gt;
rect 705 250 825 310 [[Enrichment|Enrichment(Augmentation)]]&lt;br /&gt;
rect 480 350 600 410 [[Avtalia Array|Avtalia Array (Metamagic)]]&lt;br /&gt;
rect 640 350 760 410 [[Stellar Collector|Stellar Collector (Utility)]]&lt;br /&gt;
rect 1 470 120 530 [[Noumena|Noumena (Utility)]]&lt;br /&gt;
rect 160 470 280 530 [[Finesse|Finesse (Augmentation)]]&lt;br /&gt;
rect 320 470 440 530 [[Nonchalance|Nonchalance (Warding)]]&lt;br /&gt;
rect 160 570 280 630 [[Membrach&#039;s Greed|Membrach&#039;s Greed (Augmentation)]]&lt;br /&gt;
rect 480 570 600 630 [[Resumption|Resumption (Metamagic)]]&lt;br /&gt;
rect 160 570 280 730 [[Last Gift of Vithwok IV|Last Gift of Vithwok IV (Augmentation)]]&lt;br /&gt;
rect 320 670 440 730 [[Platinum Hands of Kertigen|Platinum Hands of Kertigen (Augmentation)]]&lt;br /&gt;
rect 160 770 280 830 [[Turmar Illumination|Turmar Illumination (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rentable Pack Animals and Caravans===&lt;br /&gt;
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild.  To rent a caravan simply go to the room with the clerk and RENT CARAVAN.  The initial cost is 400 kronars at any Zoluren outpost.  If you accidentally start a contract or shipment without a caravan you will automatically be defaulted to a pack animal.  You may upgrade this by simply asking to rent a caravan.  A storage box is included with every caravan rental once a Trader achieves 35th circle, and can be used like a mobile vault.  If the caravan starves to death with items in its storage box, the items will be transferred to the next caravan that is rented. Trading contracts cannot be canceled, but they can expire. If your contract expires before you can deliver the goods you can still give it to the shipping clerk of the intended destination to have the crates removed from your caravan (though you will not be paid for the delivery). If for some reason you lose the contract and you just have crates piled up on your caravan that you want to remove you can PUSH CRATE ON CARAVAN so the one you want to get rid of is listed first when you look at the caravan. Then you can PULL CRATE ON CARAVAN to dump it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trade Route Justice&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:When a trader catches anyone stealing from them on a trade route they can run to the nearest outpost and accuse the culprit of stealing.  This will allow the guild to send out thugs who will basically beat your thief to near death and leave him there.  Be careful though because this ability cannot be used if they are not caught on a trade route.  Meaning if you are in the grasslands out past the west gate or in town traveling to the NRT then you won&#039;t be able to accuse.  &lt;br /&gt;
::Syntax: [[Accuse_command|ACCUSE]] &amp;lt;person&amp;gt; - see the list of current [[Trade Route|Outpost Locations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Drivers&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:One of the more often used abilities of a [[caravan]] is to use it to lead you places.  When doing this you will automatically follow the caravan and stay with it even during round time.  While the caravan is leading you may engage in actions that give a roundtime while still moving with the caravan, making it possible to train other skills at the same time.  You have to be on a trade route for this to work however, the current places you can get led to are as follows: Leth Deriel (Will lead you from the ferry to the Bower Gate, Crossing (will lead to the northeast gate, or to the ferry from Bower Gate), stone clan (will lead to the trail in Beisswurms), Dirge (will lead to the path directly on the trail to the town gate of Dirge).&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;caravan&amp;gt; TO LEAD TO &amp;lt;location&amp;gt; - see the list of current [[Trade Route]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corpse Hauling&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and pack animals can also be used to tie deaders to, this is especially helpful in the fact that it can drag people out of places that people can&#039;t drag out of by hand.  Normally this is the case at the barricade in rocktrolls and the trail in beisswurms. &lt;br /&gt;
&lt;br /&gt;
::This ability is learned from Guild Leader [[Cialen]] in [[Shard]]. (Ask Cialen about corpse)&lt;br /&gt;
&lt;br /&gt;
::Syntax: [[Tie_command|TIE]] &amp;lt;caravan/animal&amp;gt; TO &amp;lt;player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Loss and Recovery&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:At the current moment and time there is some talk about traders being able to purchase a caravan for their own personal use but nothing is confirmed as of late.  When looking for a caravan go to the stable closest to the area the caravan was originally lost in.  Locations are in Leth Deriel, Stone Clan, Dirge, Crossing, Fayrin&#039;s Rest &amp;amp; Therenborough.  They will not be the normal stables used to keep horses in.  When a caravan is dead your guild will give you a very harsh lecture then you will be charged an additional amount to all your contracts for a very long time.  So be careful and take care of those caravans!&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;RECALL CARAVAN&#039;&#039;&#039; in an attempt to remember where they parked. The results can vary based on both the recall ability of the trader and the distance from the caravan. &lt;br /&gt;
&lt;br /&gt;
::Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. This ability does work if the caravan is stabled somewhere; it only works if the caravan is sitting out in a room. To find a stabled caravan, one can either go searching the various stables for it or TRANSFER it to the closest stable.  &lt;br /&gt;
&lt;br /&gt;
::NOTE:  It is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Caravan Spook&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Caravans and Pack Animals have the ability to drag you from combat.  There is a small potential to be hurt from the attempt.&lt;br /&gt;
::Syntax: [[Tell_command|TELL]] &amp;lt;pack animal/caravan&amp;gt; SPOOK&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[kregkeirel|Kregkeirels]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Found only on the island of [[Aesry]], these stalwart pack animals are there to assist island Traders with carrying their wares, similar to the storage packing crates found on mainland caravans.  They are rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall by the docks, and the other is near the city.&lt;br /&gt;
&lt;br /&gt;
===Player Owned Caravans===&lt;br /&gt;
[[Caravan#Player-owned caravans|Player-owned cavavans]] are RENTED caravans which have had customizations applied to them by Traders. You can rent a caravan at 25th circle and begin adding these customizations. Should your caravan starve or experience another mishap, you can rent another caravan and it will have any customizations your old one had on it.&lt;br /&gt;
&lt;br /&gt;
===Commodity Trading===&lt;br /&gt;
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces.  Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]].&lt;br /&gt;
&lt;br /&gt;
Table of Commodies [[Commodity Trading]]&lt;br /&gt;
&lt;br /&gt;
===Market Advantages===&lt;br /&gt;
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner.  Increased [[Charisma]] also increases profit.&lt;br /&gt;
&lt;br /&gt;
===Trader Markets===&lt;br /&gt;
Traders of at least 20th circle may rent market tables located in [[The Crossing]], [[Riverhaven]], [[Shard]], [[Muspar&#039;i]], [[Aesry]] and the first tier of [[Ratha]]. Traders of at least 30th circle can rent their own [[Trader Owned Shops|Shops]] in the plazas located in [[The Crossing]], [[Riverhaven]] and [[Shard]].  As of the release of the Trader Shops, stalls, which are currently only located in [[The Crossing]], have been closed.&lt;br /&gt;
&lt;br /&gt;
To remove a disruptive adventurer from a market place, two Traders of at least 20th circle or a single Trader at least 10 circles higher than the target must &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  This will also work on fellow Traders if they do not have a table rented in the building.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tables&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:The cost per table is a couple gold for four hours of rental. Each table can hold up to twenty items. Traders can purchase one rental ticket per hour, therefore it takes three hours to claim all four tables in a room. To rent a table, &amp;lt;tt&amp;gt;ASK MONGER FOR TICKET&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty table.  If left unattended for even a couple minutes, rented tables are covered by a tarp courtesy a market attendant.  Goods should be removed from the table before the rental ticket expires, or else there is a storage fee of several gold. &amp;lt;tt&amp;gt;ASK MONGER FOR GOODS&amp;lt;/tt&amp;gt; within 48 hours to recover your items.&lt;br /&gt;
:For more information see [[Trader Market Tables]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stalls&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With the introduction of Trader Owned Shops, the stalls have been closed, possibly permanently.  The price for a stall is 10 platinum Kronars for 10 days of rental.  Stalls contain three tables, each holding up to twenty items.  All tables may be used immediately upon rental.  To rent a stall, &amp;lt;tt&amp;gt;ASK MONGER FOR STALL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PUT&amp;lt;/tt&amp;gt; the ticket on an empty stall.  Unlike regular tables, stall tables can be left unattended and will not be covered until someone attempts to price or buy an item.  To remove an unwelcome guest, &amp;lt;tt&amp;gt;ASK GUARD FOR THE REMOVAL OF (person)&amp;lt;/tt&amp;gt;.  You can also &amp;lt;tt&amp;gt;OPEN&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;CLOSE&amp;lt;/tt&amp;gt; a stall while standing outside of it.  Once your rental expires, you must wait 10 days before renting another stall.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Trader Owned Shops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:For more information see [[Player owned shop]].&lt;br /&gt;
&lt;br /&gt;
===Auction Halls===&lt;br /&gt;
Traders of at least 30th circle are able to use the auction halls located in [[The Crossing]], [[Riverhaven]] and the guildhall in [[Ratha]].&lt;br /&gt;
:For more information see [[Trader Auction Halls]].&lt;br /&gt;
&lt;br /&gt;
===Horse Trading===&lt;br /&gt;
Traders of sufficient skill and circle (25) can buy and sell horses with other adventurers.  This ability is most frequently used to facilitate transfer of a horse from one person to another.  Traders also have an [[Horses#Teaching_Adventurers_and_Horses|Instruction Technique]], Advanced Riding, to teach.&lt;br /&gt;
:For more information see [[Trader Horse Brokering]].&lt;br /&gt;
&lt;br /&gt;
===Gem Pouches &amp;amp; Shops===&lt;br /&gt;
Traders of appropriate skill and circle (approximately 20 Charisma and 85+ total between Trading+Appraisal (the amount of charisma may lower the skill requirements), generally around 12th-15th Circle) have the unique ability to sell gems in bulk via gem pouches.  In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 60% for a high-level, high-charisma Trader using Finesse.  This [[Trader_gem_selling_bonus|gem selling bonus]] is based on charisma, trading skill, and appraisal skill.  Traders are also able to [[Untie_command|UNTIE]] POUCH in order to split the contents of one pouch into another and [[Combine_command|COMBINE]] POUCH WITH SECOND POUCH to merge 2 tied pouches together. Note that untie does not actually untie a pouch so you can get or see individual gems.  &lt;br /&gt;
&lt;br /&gt;
Traders also have the ability to [[Gather_command|GATHER]] gems to move them from one container to another.  This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance gem shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Fur Shops===&lt;br /&gt;
Traders are also able to sell bundles at a higher profit than the typical adventurer as with the gem pouches.  To facilitate this, [[item:fur packing crate|fur packing crates]] are available for purchase at the [[Stone Clan]] and [[Fayrin&#039;s Rest]] outposts and will hold 100 skinned items each.&lt;br /&gt;
&lt;br /&gt;
Traders of sufficient skill can also finance fur shops.&lt;br /&gt;
:For more information see [[Trader Shop Financing]].&lt;br /&gt;
&lt;br /&gt;
===Shardstar Shipping===&lt;br /&gt;
In order to promote trade between the islands and the mainland, [[Shardstar Shipping]] allows Traders to ship items from one of their locations to another for a small fee.  Currently, there are shipping locations in [[The Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]] and [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
===Speculate===&lt;br /&gt;
Traders have a series of [[Speculate_command|Speculate]] abilities that are taught by various guild leaders:&lt;br /&gt;
Syntax: ASK (GUILDLEADER) ABOUT SKILL&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Speculate!!Circle!!Guild!!Details&lt;br /&gt;
|-&lt;br /&gt;
|Coin||12||Muspar&#039;i||Allows you to throw a random coin you are carrying and possibly stun your target.  CAUTION - You lose the coin!&lt;br /&gt;
|-&lt;br /&gt;
|Chaffer||45||Ratha||Allows you to publicly announce the sale on an object.  The messaging differs based on the type of object as well as the target character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hirelings and Criers===&lt;br /&gt;
Hirelings are a new thing to the guild, you have to be in a town where their services are offered to hire one.  What hireling you get depends much on your circle, but there&#039;s still a random factor in for which one you&#039;ll get.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:&lt;br /&gt;
HIRE &amp;lt;TYPE&amp;gt; (where TYPE is one of the following)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
ATTENDANT&amp;lt;BR&amp;gt;&lt;br /&gt;
LOCATE (Attained at 8th Circle)&amp;lt;BR&amp;gt;&lt;br /&gt;
CRIER&amp;lt;BR&amp;gt;&lt;br /&gt;
MESSENGER&amp;lt;BR&amp;gt;&lt;br /&gt;
DELIVERY&lt;br /&gt;
&lt;br /&gt;
Here are the basic commands:&lt;br /&gt;
&lt;br /&gt;
ATTENDANT: groom, dry, perfume, cologne, rope, pouch, pack, goods, follow, stay, leave, dismiss, and cost.&lt;br /&gt;
&lt;br /&gt;
Please be aware some services incur a onetime cost for each use. For a list of prices for services, ask the hireling about cost.&lt;br /&gt;
&lt;br /&gt;
LOCATE: Ask the hireling about HELP and he or she will give you instructions and cost to find someone.&lt;br /&gt;
&lt;br /&gt;
CRIER: Criers can be used in order to let the city know that you have a shop open for business, you are holding an auction or you are available to offer gem/skin selling services.  There is a charge for this service though, the criers have two forms of usage.  First is they can alert all people in the city that your stall or table is open.  In order to do this you must HIRE CRIER TOWN CONFIRM.  This service will cost you 2500 kronars.  The second service they offer is to not only alert the town of your presence but to go into neighboring hunting areas and send out messages there to.  The actual range of this isnt yet confirmed, to use this feature just use HIRE CRIER HUNT CONFIRM, there is a charge of 5000 kronars for this service.&lt;br /&gt;
&lt;br /&gt;
MESSENGER: Ask the hireling about HELP and he or she will give you instructions and cost to send a message to someone (within city limits).&lt;br /&gt;
&lt;br /&gt;
DELIVERY:  A dapper servant steps forward and says, &amp;quot;I will use our guild&#039;s resources to deliver to a person of your choosing in any of the known provinces for only 3000 Kronars, less if you have recently located, messaged or delivered to your target.  First, you will need to hold the item you want delivered in your right hand.  Then ask me to weigh the item that you want delivered to make sure it doesn&#039;t exceed limitations.  If the item is acceptable, you will need to give me the name of the person you want the item delivered.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(To have an item weighed, put it in your right hand and type ASK servant FOR WEIGHT)&amp;lt;br /&amp;gt;&lt;br /&gt;
(To send the item, keep it in your right hand and type ASK servant for DELIVER &amp;lt;person&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |7||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |5||style=&amp;quot;background: #F2FFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; (&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st or 2nd Lore.&lt;br /&gt;
&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, and {{Skill|Missile Mastery|Missile Mastery}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |290||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |990&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |10||style=&amp;quot;background: #F2F2FF;&amp;quot; |50||style=&amp;quot;background: #F2F2FF;&amp;quot; |130||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |400||style=&amp;quot;background: #F2F2FF;&amp;quot; |800&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;330&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;540&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;890&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,790&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |10||style=&amp;quot;background: #FFF2F2;&amp;quot; |50||style=&amp;quot;background: #FFF2F2;&amp;quot; |130||style=&amp;quot;background: #FFF2F2;&amp;quot; |220||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;50&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;130&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Trading|Trading}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |140||style=&amp;quot;background: #FFFFF2;&amp;quot; |380||style=&amp;quot;background: #FFFFF2;&amp;quot; |560||style=&amp;quot;background: #FFFFF2;&amp;quot; |910||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,660&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Appraisal|Appraisal}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |400||style=&amp;quot;background: #FFFFF2;&amp;quot; |700||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,450&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |300||style=&amp;quot;background: #FFFFF2;&amp;quot; |500||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;460&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,260&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,950&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;3,250&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;6,400&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |90||style=&amp;quot;background: #F2FFF2;&amp;quot; |250||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |620||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |5th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |6th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;100&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;980&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,680&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;5,480&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;280&#039;&#039;&#039;||&#039;&#039;&#039;1,020&#039;&#039;&#039;||&#039;&#039;&#039;2,700&#039;&#039;&#039;||&#039;&#039;&#039;4,290&#039;&#039;&#039;||&#039;&#039;&#039;7,190&#039;&#039;&#039;||&#039;&#039;&#039;14,440&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==[[Rumor System]]==&lt;br /&gt;
The rumor system allows you to gossip with certain NPCs throughout the realms.  &amp;lt;tt&amp;gt;ASK (NPC) ABOUT/FOR RUMOR&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;WHISPER (NPC) (your rumor)&amp;lt;/tt&amp;gt; to have your rumor reviewed by a [[GameMaster]] and possibly added to the system one day!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Traders have a number of role play and functional items in game available to them.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[abacus|The Abacus]] - items that allow all Traders to quickly calculate the conversion between the 3 currencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[handbill|Handbills]] - sold at [[Chispin&#039;s Handbills]] in [[RanikMap42|Therenborough]], these are pre-printed items to hand out to your customers.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[ledger|Ledgers]] - a vital tool given to each Trader upon entering the guild, these work similar to [[spellbook|spellbooks]] with chapters and pages covering many facets of the Trader&#039;s business.  [[Read_command|Reading]] will provide the basic information on each page, and [[Study_command|studying]] each page will teach a very small amount of [[Scholarship_skill|scholarship]] and [[Appraisal_skill|appraisal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Embroidery]] - while open to all guilds, Traders receive a large bonus to the quality of the stitch, as well as the ability to use a number of Trader-only patterns.  See also [[:Category:Embroidery_Shops|Embroidery Shops]] for patterns and supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Trader Jewelry]] - while wearable and usable by all guilds, when a Trader [[Appraise_command|appraises]] these uncommon pieces of jewelry and decorative items, they see a large amount of information on the gems, metals and craftsmanship of the components.  Due to the large amount of information given per piece, these items teach [[Appraisal_skill|appraisal]] higher than basic items.&amp;lt;br /&amp;gt;&lt;br /&gt;
:*[[Banquet Halls]] - while a Trader will get no experience for renting one, these locations can be rented by a Trader for parties, public gatherings, etc.  Banquet Halls also include a gambling room with a fully functional craps table.  Currently there is a Hall in the [[Riverhaven]] Trader Guild.&lt;br /&gt;
&lt;br /&gt;
==Joining Lecture==&lt;br /&gt;
The Guildleader Ansprahv nods curtly.  &amp;quot;So, you think you&#039;re a trader, eh?  Well, we&#039;ll soon see if you&#039;ve got what it takes, won&#039;t we?&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
He continues, &amp;quot;Now that you&#039;ve joined us, you&#039;d best remember our location.  No trader worth his salt would forget where we are, and you don&#039;t look seasoned enough for my tastes.  But I digress.  You&#039;re in dire need of training,&amp;quot; the Guildleader Ansprahv chuckles menacingly.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;What we traders do best, pure and simple, is make money.  The glint of a fistful of coins is what makes our blood flow.  Make no mistake, we&#039;re after wealth and power.  If you&#039;re thinking more lofty and noble thoughts, you might be more suited to housekeeping,&amp;quot; he adds with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to know where the important areas are here in the guild.  Downstairs you will find the commerce minister and the shipment clerk.  These two folks are going to be the most important people to you for some time.  Near the shipment clerk is the interprovince broker and the commodities pit.  It will be some time before you need them.&amp;quot;&lt;br /&gt;
&amp;quot;Also downstairs, at the entrance of the guild, is the Moot Room and the Auction Hall, as well as the guild library and banquet room.  Upstairs we have a gathering room for you social types, our very own Gold Key Club where you can find a drink or two and a conference room.  So you see we have quite a large facility here.  See to it that you don&#039;t get lost.&amp;quot;&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Let me give you some advice before you get started.  Zoluren is a good place if you want to dive right in to delivering contracts, as well as Riverhaven in Therengia.  Selling branches in Crossing or herbs in Riverhaven both will help you begin to learn the traders skill, as will pawning items you may find laying about.  Just make certain that those items do not belong to anyone else.  Hunters take a dim view of people who steal from them and some would not hesitate to take a life over it.  Be sure to stop by the Hall of Records to pick up a ledger.  Ledgers provide a great deal of information you will find valuable as well as giving you the means to work on your scholarship.&amp;quot;&lt;br /&gt;
[As you advance, you will be able to learn special abilities but not all the guildleaders will teach the same abilities.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&amp;quot;Traders need to be literate in order to handle the various types of records and communications they use, so its best to start training it early.  Talk to other traders and try not to make many enemies.  And above all, try to be someone who will make this guild proud.  All right, that&#039;s about it for now.  You&#039;ve got a lot to do, a lot to learn, and judging from things at this point, the sooner you start the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember, the Guild is here to provide you with work based on your continuing progress in our profession.  It is entirely up to you how quickly you advance through our ranks.  But know this, a slothful trader will not go far in our business.  Be diligent, be responsible, be practical.  And always pay your debts on time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Trader Titles]]&lt;br /&gt;
*[[Trader Abilities Chart]]&lt;br /&gt;
*[[:Category:Trader_Shops|Trader-only Shops]]&lt;br /&gt;
*[[Traders of Renown]]&lt;br /&gt;
*[[Trader spells|Trader Spells]]&lt;br /&gt;
*(obsolete)[[Post:Trader_Magic_-_03/03/2014_-_22:52|Glimpse of Trader Magic]] &lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=518846</id>
		<title>Shaping products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_products&amp;diff=518846"/>
		<updated>2020-05-17T17:26:51Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: /* Fletching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Shaping discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
===Lumberjacking and Wood Preparation===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || lumberjacking basics  || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood preparation || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || forest information || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|short pole (wood)|short &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pole}} || Apprentice || 02 - Very Easy || || Basic Lumberjacking || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bowcrafting instructions || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || wood weapon repair || Apprentice ||  || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|i|small sphere (wood)|small &#039;&#039;&amp;lt;wooden&amp;gt;&#039;&#039; sphere}} || Apprentice || 05 - Basic || || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shortbow Crafting===&lt;br /&gt;
All shortbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:toy bow (crafted)|toy bow]] || Apprentice || 01 - Extremely Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:practice shortbow (crafted)|practice shortbow]] || Apprentice || 02 - Very Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:simple shortbow (crafted)|simple shortbow]] || Apprentice || 02 - Very Easy ||  || Bowcrafting Basics || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:light shortbow (crafted)|light shortbow]] || Apprentice || 03 - Easy ||  || Bowcrafting Basics || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:farmer&#039;s shortbow (crafted)|farmer&#039;s shortbow]] || Apprentice || 03 - Easy ||  || Bowcrafting Basics || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:shortbow (crafted)|shortbow]] || Apprentice || 04 - Simple ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:sturdy shortbow (crafted)|sturdy shortbow]] || Apprentice || 04 - Simple ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:alpine shortbow (crafted)|alpine shortbow]] || Journeyman || 05 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:saddle bow (crafted)|saddle bow]] || Journeyman || 05 - Basic ||  || Shortbow Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:flight bow (crafted)|flight bow]] || Journeyman || 05 - Basic ||  || Advanced Heavy Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:steppe bow (crafted)|steppe bow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:battle shortbow (crafted)|battle shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:forester&#039;s shortbow (crafted)|forester&#039;s shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:Nisha shortbow (crafted)|Nisha shortbow]] || Journeyman || 06 - Somewhat Challenging ||  || Advanced Light Bowcraft || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Weapon:competition shortbow (crafted)|competition shortbow]] || Journeyman || 07 - Challenging ||  || Advanced Light Bowcraft || 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Longbow Crafting===&lt;br /&gt;
All longbows require 1 finished bow string plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:simple longbow (crafted)|simple longbow ]]|| Apprentice || 04 - Simple ||  || Bowcrafting Basics || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:practice longbow (crafted)|practice longbow]] || Journeyman || 05 - Basic ||  || Bowcrafting Basics || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:longbow (crafted)|longbow]] || Journeyman || 06 - Somewhat Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:sturdy longbow (crafted)|sturdy longbow]] || Journeyman || 06 - Somewhat Challenging ||  || Longbow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:flatbow (crafted)|flatbow]] || Journeyman || 07 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:skirmisher&#039;s bow (crafted)|skirmisher&#039;s bow]] || Journeyman || 07 - Challenging ||  || Longbow Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:reflex longbow (crafted)|reflex longbow]] || Journeyman || 07 - Challenging ||  || Advanced Heavy Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:self bow (crafted)|self bow]] || Journeyman || 08 - Complicated ||  || Advanced Light Bowcraft || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:recurve longbow (crafted)|recurve longbow]] || Journeyman || 08 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:forester&#039;s longbow (crafted)|forester&#039;s longbow]] || Journeyman || 08 - Complicated ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:battle longbow (crafted)|battle longbow]] || Journeyman || 08 - complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Weapon:competition longbow (crafted)|competition longbow ]]|| Master || 09 - Intricate ||  || Advanced Light Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Composite Bow Crafting===&lt;br /&gt;
All composite bows require 1 finished bow string and 1 bone, wood or horn backing material plus an amount of lumber&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:composite bow (crafted)| composite bow]] || Journeyman || 07 - Challenging ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:double-backed bow (crafted)| double-backed bow]] || Journeyman || 07 - Challenging ||  || Composite Bow Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:recurve bow (crafted)| recurve bow]] || Journeyman || 08 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:forester&#039;s bow (crafted)| forester&#039;s bow]] || Journeyman || 08 - Complicated ||  || Composite Bow Shaping || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:reflex bow (crafted)| reflex bow]] || Journeyman || 08 - Complicated ||  || Advanced Heavy Bowcraft || 8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:savannah bow  (crafted)| savannah bow]] || Master || 09 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:footman&#039;s bow (crafted)| footman&#039;s bow]]|| Master || 09 - Intricate ||  || Advanced Heavy Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:horseman&#039;s bow (crafted)| horseman&#039;s bow]] || Master || 09 - Intricate ||  || Advanced Light Bowcraft || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:battle bow (crafted)| battle bow || Master]] || 10 - Difficult ||  || Advanced Heavy Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Weapon:competition bow (crafted)| competition bow]] || Master || 10 - Difficult ||  || Advanced Light Bowcraft || 10 pieces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fletching===&lt;br /&gt;
All arrows require 1 arrow shafts (created from lumber), 1 arrowheads (shaped from the appropriate material) and 1 arrow flights. Each production run will produce 5 arrows.  A [[Dreamheart/Ammunition_Quick_Reference_Chart|quick reference chart]] is available for damage appraisal.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Part !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrowhead shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || arrow shaft shaping || -- || Apprentice ||~50 engineering ranks&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|cougar-claw arrow|cougar-claw arrows}} || [[cougar|curved claw]] || Apprentice || 04 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|boar-tusk arrow|boar-tusk arrows}} || [[wild boar|boar tusk]] || Apprentice || 04 - Simple ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|sabertooth arrow|sabertooth arrows}} || [[sabre-toothed warcat|sabre-length ivory fang]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|angiswaerd arrow|angiswaerd arrows}} || [[marbled angiswaerd|angiswaerd tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|hele&#039;la arrow|hele&#039;la arrows}} || [[sleek hele&#039;la|needlesharp tooth]] || Journeyman || 06 - Somewhat Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|basilisk arrow|basilisk arrows}} || [[lesser dusky-scaled basilisk|stone-grey basilisk fang]] || Journeyman || 07 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|elsralael arrow|elsralael arrows}} || [[sinuous elsralael|razor-edged elsralael tooth]] || Journeyman || 07 - Challenging ||  || Basic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|soot-stained arrow|soot-stained arrows}}  || [[young firecat|soot-streaked fang]] || Journeyman || 08 - Complicated ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|ice-adder arrow|ice-adder arrows}} || [[sinuous ice adder|crystalline adder fang]] || Master || 09 - Intricate ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|jagged-horn arrow|jagged-horn arrows}} || [[storm bull|jagged horn]] || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{sloot|w|drake-fang arrow|drake-fang arrows}} || [[lava drake|razor-sharp drake fang]] || Master || 10 - Difficult ||  || Exotic Fletching || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - All arrowheads are equally easy to shape. Material workability is not a factor. &amp;lt;br/&amp;gt;&lt;br /&gt;
2 - Outside of quality, arrow shaft material stats have no influence on the finished arrow product. Less workable woods will require more than 50 engineering ranks to shape an arrow shaft.&lt;br /&gt;
&lt;br /&gt;
===Shaping Enhancements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|simple burin (wood)|simple &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Apprentice || 04 - Simple ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|fine burin (wood)|fine &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Master || 09 - Intricate ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|ornate burin (wood)|ornate &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; burin}} || Master || 12 - Extremely Difficult ||  || Exotic Wood Adornments || 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lamination ||  || varies ||  || Bow Lamination || 1 backing material&lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow lightening ||  || varies ||  || Advanced Bow Enhancement || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || bow cable-backing ||  || varies ||  || Advanced Bow Enhancement || 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|band (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; band}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|nose ring (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nose ring}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|toe ring (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; toe ring}} || Apprentice || 01 - Extremely Easy ||  || Decorative Wood Shaping || 1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|bracelet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bracelet}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|anklet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; anklet}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pin}} || Apprentice || 02 - Very Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|cloak pin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cloak pin}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|shallow cup (wood)|shallow &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cup}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|hairpin (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; hairpin}} || Apprentice || 03 - Easy ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|tailband (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; tailband}} || Apprentice || 03 - Easy ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pendant (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; pendant}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 1 piece and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|amulet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; amulet}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|medallion (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; medallion}} || Apprentice || 04 - Simple ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|pair of earrings (wood)|pair of &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earrings}} || Apprentice || 04 - Simple ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|earcuff (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; earcuff}} || Journeyman || 05 - Basic ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|brooch (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; brooch}} || Journeyman || 05 - Basic ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|armband (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; armband}} || Journeyman || 06 - Somewhat Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|belt buckle (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; belt buckle}} || Journeyman || 06 - Somewhat Challenging ||  || Decorative Wood Shaping || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|choker (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; choker}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|locket (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; locket}} || Journeyman || 07 - Challenging ||  || Decorative Wood Shaping || 2 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|circlet (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; circlet}} || Journeyman || 08 - Complicated ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|articulated necklace (wood)|articulated &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; necklace}} || Journeyman || 08 - Complicated ||  || Decorative Wood Shaping || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|crown (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crown}} || Master || 09 - Intricate ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|comb (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; comb}} || Master || 10 - Difficult ||  || Exotic Wood Adornments || 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|mask (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; mask}} || Master || 10 - Difficult ||  || Exotic Wood Adornments || 3 pieces and 1 short leather cord&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{ilink|i|haircomb (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; haircomb}} || Master || 11 - Very Difficult ||  || Exotic Wood Adornments || 3 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shaped Images===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|bead (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bead}}      || Apprentice ||  01 - Extremely Easy       || requires [[design codex]] || Simple Image Shaping      ||  1 piece &lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed bead (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bead}}      || Apprentice ||  02 - Very Easy            || requires [[design codex]] || Advanced Image Shaping      ||  1 piece&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|totem (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem}}              || Apprentice ||  03 - Easy                 || requires [[design codex]] || Simple Image Shaping     ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed totem (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; totem}}     || Apprentice ||  04 - Simple               || requires [[design codex]] || Advanced Image Shaping      ||  2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|figurine (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine}}           || Journeyman ||  05 - Basic                || requires [[design codex]] || Simple Image Shaping     ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|wand (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; wand}}               || Journeyman ||  06 - Somewhat challenging ||                           || Simple Image Shaping     ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed figurine (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; figurine}}  || Journeyman ||  06 - Somewhat challenging || requires [[design codex]] || Advanced Image Shaping ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|rod (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; rod}}                || Journeyman ||  07 - Challenging          ||                           || Advanced Image Shaping ||  3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|statuette (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette}}          || Journeyman ||  07 - Challenging          || requires [[design codex]] || Simple Image Shaping     ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed statuette (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statuette}} || Master ||  08 - Complicated          || requires [[design codex]] || Advanced Image Shaping ||  8 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|statue (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue}}             || Master ||  09 - Intricate            || requires [[design codex]] || Simple Image Shaping     || 20 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{ilink|i|detailed statue (wood)|detailed &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; statue}}    || Master || 12 - Extremely Difficult            || requires [[design codex]] || Advanced Image Shaping || 20 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Weaponry===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|cane (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; cane}} || Apprentice || 03 - Easy || apprentice || Martial Wood Shaping || 7 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|nightstick (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; nightstick}} || Apprentice || 03 - Easy ||  || Martial Wood Shaping || 6 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|quarterstaff (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; quarterstaff}} ||Apprentice  || 04 - Simple ||  || Martial Wood Shaping || 9 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|walking cane (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; walking cane}} || Apprentice || 04 - Simple ||  || Martial Wood Shaping || 6 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|crook (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; crook}} || Journeyman  || 05 - Basic ||  || Martial Wood Shaping || 5 pieces&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|bo staff (crafted)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; bo staff}} || Journeyman || 06 - Somewhat Challenging ||  || Martial Wood Shaping || 8 pieces + 1 leather strips&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|w|weighted staff (wood)|weighted staff}} || Master || 10 - Difficult ||  || Martial Wood Shaping || 9 pieces + 1 leather strips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Furniture===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|rough table (wood)|rough &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Apprentice || 03 - Easy || || Wood Furniture Shaping || 15 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|low table (wood)|low &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Apprentice || 04 - Simple || || Wood Furniture Shaping || 18 pieces + 4 short wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|high table (wood)|high &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 05 - Basic || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|round table (wood)|round &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  ||Journeyman  || 06 - Somewhat Challenging || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|square table (wood)|square &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 06 - Somewhat Challenging || || Wood Furniture Shaping || 20 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|long table (wood)|long &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 07 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|oval table (wood)|oval &#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; table}}  || Journeyman || 07 - Challenging || || Wood Furniture Shaping || 25 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|dining table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; dining table}}  || Master || 08 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|buffet table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; buffet table}}  || Master || 08 - Complicated || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|refectory table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; refectory table}}  || Master || 09 - Intricate || || Wood Furniture Shaping || 30 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|parquet table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; parquet table}}  || Master || 10 - Difficult ||Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|i|meditation table (wood)|&#039;&#039;&amp;lt;wood&amp;gt;&#039;&#039; meditation table}}  || Master || 10 - Difficult || Holds 15 items || Wood Furniture Shaping || 32 pieces + 4 long wooden pole&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
===Clay Accessories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clay Imagery===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&amp;lt;empty&amp;gt;&#039;&#039;  || ||  || ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Type || Difficulty || Technique || Volume || Source|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|Smooth tonfa (crafted)|&#039;&#039;&amp;lt;wood&amp;gt; smooth&#039;&#039; tonfa}} || Short Staff ||06 - Somewhat Challenging || Martial Wood Shaping || 7 || [[Drathrok&#039;s_Duskruin_426/Incidental_loot|Duskruin Incidental 426]]||&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|Balanced_tonfa_(crafted)|&#039;&#039;balanced &amp;lt;wood&amp;gt;&#039;&#039; tonfa}} || Short Staff || 08 - Complicated || Martial Wood Shaping || 8 || [[Drathrok&#039;s Assemblage (4)| Drathrok&#039;s Assemblage 426]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;br /&gt;
&lt;br /&gt;
==Material worth for work orders==&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:300px;&lt;br /&gt;
|+ class=&amp;quot;wrap&amp;quot; | List of estimated value of {{com|forage}}{{tt|D}} wood generated by [[Denoces]]. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&amp;lt;Strong&amp;gt;From high to low. fq = fine quality&amp;lt;/Strong&amp;gt;&lt;br /&gt;
:2 kapok toe rings fq 2338, 2443, 2496, 2522&lt;br /&gt;
:2 walnut toe rings fq 2225, 2275, 2300, 2400&lt;br /&gt;
:2 teak toe rings fq 2200x2, 2300x2, 2350, 2375&lt;br /&gt;
:2 ebony toe rings fq 2225, 2275x2, 2300, 2325, 2350&lt;br /&gt;
:2 redwood toe rings fq 1869, 1887, 1996, 1924, 2032, 2050&lt;br /&gt;
:2 yew toe rings fq 1840x2, 1857, 1910, 1962x2, 1980, 1997&lt;br /&gt;
:2 rosewood toe rings fq 1812, 1828, 1942&lt;br /&gt;
:2 mahogany toe rings fq 1827, 1859x2, 1874, 1905&lt;br /&gt;
:2 cherry toe rings fq 1877, 1893&lt;br /&gt;
:2 willow toe rings fq 1770&lt;br /&gt;
:2 osage toe rings fq 1765&lt;br /&gt;
:2 cedar toe ring fq 1715&lt;br /&gt;
:2 larch toe rings fq 1708&lt;br /&gt;
:2 oak toe rings fq 1660, 1715&lt;br /&gt;
:2 maobi toe rings fq 1642, 1721&lt;br /&gt;
:2 apple toe rings fq 1600, 1675x2&lt;br /&gt;
:2 hickory toe rings fq 1618&lt;br /&gt;
:2 elm toe rings fq 1596&lt;br /&gt;
:2 mangrove toe rings fq 1562&lt;br /&gt;
:2 alder toe rings fq 1510, 1560&lt;br /&gt;
:2 hemlock toe rings fq 1524&lt;br /&gt;
:2 bocote toe rings fq 1520&lt;br /&gt;
:2 aspen toe rings fq 1490, 1530&lt;br /&gt;
:2 ash toe rings fq 1459, 1505, 1524, 1524&lt;br /&gt;
:2 fir toe rings fq 1472&lt;br /&gt;
:2 birch toe rings fq 1437&lt;br /&gt;
:2 cypress toe rings fq 1412x2&lt;br /&gt;
:2 maple toe rings fq 1336, 1343, 1350, 1391, 1398&lt;br /&gt;
:2 spruce toe rings fq 1390&lt;br /&gt;
:2 pine toe rings fq Low 1300&#039;s&lt;br /&gt;
:2 balsa toe rings fq 1240, 1245, 1250, 1255, 1260x2, 1265, 1270, 1275, 1280x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;Strong&amp;gt;Currently, F2P accounts can no longer earn money from work orders.&amp;lt;/strong&amp;gt;&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=517808</id>
		<title>Sky giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=517808"/>
		<updated>2020-05-02T02:27:49Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sky Giant&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34c | Ravine near Rossman&#039;s (34c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing 18 feet tall and weighing several tons, a sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring fiery eyes an evilly grinning fanged mouth.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|giant anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing 18 feet tall, the sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring eyes an evilly fanged mouth. A small notation in a lower corner notes that these giants have an uncanny affinity for electrical magic and have been witnessed to cast lightning bolts at those who anger them.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Magic===&lt;br /&gt;
Via [[Recall#Creatures|Recall]]:&lt;br /&gt;
:You recall a sky giant casts the [[casts spell::Ethereal Shield]], [[casts spell::Arc Light]], [[casts spell::Static Discharge]], [[casts spell::Lightning Bolt]] and [[casts spell::Paeldryth&#039;s Wrath]] spells.&lt;br /&gt;
&lt;br /&gt;
====Berserk====&lt;br /&gt;
Sky Giants have a berserk like ability that allows them to break stuns with ease. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The glazed look in a sky giant&#039;s eye fades, and is replaced by a terrible berserk rage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{sloot|w|heavy granite throwing hammer}}&lt;br /&gt;
*a {{sloot|w|iron-spiked granite flail}}&lt;br /&gt;
*a {{sloot|w|rusty iron greatsword}}&lt;br /&gt;
&lt;br /&gt;
===Combat 3.1 Updates===&lt;br /&gt;
With 700+ Parry you&#039;ll rarely come off clear, possibly when the giants parry. These are no longer anywhere near comparable to Storm Bulls.&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pocket_glass_greenhouse_framed_by_cambrinth_vines&amp;diff=507197</id>
		<title>Item:Pocket glass greenhouse framed by cambrinth vines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pocket_glass_greenhouse_framed_by_cambrinth_vines&amp;diff=507197"/>
		<updated>2019-09-14T06:17:57Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=greenhouse&lt;br /&gt;
|look=Imitating the exterior of a miniature house, the Wayerd pyramid&#039;s interior can be accessed by its hinged roof.&lt;br /&gt;
|MTag=glass&lt;br /&gt;
|type=alchemy, cambrinth&lt;br /&gt;
|appcost=625000&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=6&lt;br /&gt;
|hsize=6&lt;br /&gt;
|source=Su Helmas: Seeds of Entropy/End loot&lt;br /&gt;
|cost=175 Fame&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|maxcharge=10&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pocket_glass_greenhouse_framed_by_cambrinth_vines&amp;diff=507196</id>
		<title>Item:Pocket glass greenhouse framed by cambrinth vines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pocket_glass_greenhouse_framed_by_cambrinth_vines&amp;diff=507196"/>
		<updated>2019-09-14T06:17:38Z</updated>

		<summary type="html">&lt;p&gt;SZODRIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=greenhouse&lt;br /&gt;
|look=Imitating the exterior of a miniature house, the Wayerd pyramid&#039;s interior can be accessed by its hinged roof.&lt;br /&gt;
|MTag=glass&lt;br /&gt;
|type=alchemy, cambrinth&lt;br /&gt;
|appcost=625000&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=6&lt;br /&gt;
|hsize=6&lt;br /&gt;
|source=Su_Helmas:_Seeds_of_Entropy/End_loot&lt;br /&gt;
|cost=175 Fame&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|maxcharge=10&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SZODRIN</name></author>
	</entry>
</feed>