<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STRELNIKOV533</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STRELNIKOV533"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/STRELNIKOV533"/>
	<updated>2026-04-18T18:57:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=489507</id>
		<title>Bardic Lore skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=489507"/>
		<updated>2018-07-25T15:36:48Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bardic Lore is the new name of this skill, which will eventually include more than what Music Theory used to.&lt;br /&gt;
Bardic Lore is a primary skill of the bards used with their unique music based abilities.It is presently not required for circle purposes, although it is used for the same Titles that Music Theory used to be required for.&lt;br /&gt;
Bardic Lore is now the exclusive domain of the [[Bard]] guild, although in the past the Music Theory skill was open to all.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Bardic Lore==&lt;br /&gt;
{{#ask:[[Boosts::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Bardic Lore==&lt;br /&gt;
{{#ask:[[Debuffs::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training strategies==&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Using any scream in combat will train [[Performance skill|Performance]] and Bardic Lore.  One SCREAM CONCUSSIVE per creature should be enough to mind lock Bardic Lore relatively quickly for most Bards who are hunting at level.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
&lt;br /&gt;
Practice Assessment provides a fraction of the experience of Practicing Breathing but can be used much more often.&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Upon successful memorization of a song from a [[song scroll]], a Bard gets a moderately-sized sum of Bardic Lore experience.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]/[[Evoke]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bluff]]===&lt;br /&gt;
Upon completion of the Bluff Amaze ability, a small sum of Bardic Lore experience is received.&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
Use of both the Practice Breathing and Practice Stretching commands grants a relatively significant amount of Bardic Lore experience and appear to serve as one of the primary mechanism for gaining experience early in a Bard&#039;s career.&lt;br /&gt;
&lt;br /&gt;
==GM commentary==&lt;br /&gt;
&amp;quot;Music theory is basically a direct booster of other skills. Anything that deals with music or sound will probably get a bonus based on your music theory...so the higher your theory, the bigger the bonus you&#039;ll get to all your other music/sound-based abilities. This includes both normal playing and enchantes, and other sound/music-based abilities.&amp;quot; ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=15&amp;amp;topic=8&amp;amp;message=7709 Dartenian])&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=489087</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=489087"/>
		<updated>2018-07-14T22:17:15Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They swarm 4 deep.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Post 3.1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive and Defensive soft cap at 120.  Hard cap at 125.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Still teaches hiding at 135. Note: Can&#039;t successfully hide with 115 ranks in stealth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is a little less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=489083</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=489083"/>
		<updated>2018-07-14T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new feature in Elanthia offering advantages to experience drain at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
*The Crossing, Town Green Southeast&lt;br /&gt;
*Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
*Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
*Market Plaza, Foyer&lt;br /&gt;
*Middens, Crossbow Bend&lt;br /&gt;
*Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
*Northeast Wilds, Grimsage Way&lt;br /&gt;
*Wilds, Pine Needle Path&lt;br /&gt;
*Riverhaven, Theren Way&lt;br /&gt;
*Riverhaven Road, South Road&lt;br /&gt;
*Therenborough, Quadrangle&lt;br /&gt;
*Langenfirth, Blufe Path&lt;br /&gt;
*Triage Building&lt;br /&gt;
*Whistling Wood, Path&lt;br /&gt;
*Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  In order to empower a Nexus sacrifices are required, current messaging in RECALL NEXUS LIST indicates eight sacrifices are required to empower a nexus (fewer are likely required in Platinum).  The following objects are valid:&lt;br /&gt;
&lt;br /&gt;
*Health&lt;br /&gt;
*Mana&lt;br /&gt;
*Fatigue&lt;br /&gt;
*Spirit&lt;br /&gt;
*Concentration&lt;br /&gt;
&lt;br /&gt;
According to the announcement of this system, the duration of empowerment varies based upon what is sacrificed.  Empowerment via concentration provides very little (less than 6 hours OOG time) empowerment.&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Official anouncment[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1581]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:STRELNIKOV533&amp;diff=489082</id>
		<title>User talk:STRELNIKOV533</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:STRELNIKOV533&amp;diff=489082"/>
		<updated>2018-07-14T18:37:19Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m a relatively new player (started last year) playing a bard and making some small contributions to Elanthipedia.&lt;br /&gt;
&lt;br /&gt;
At the moment, I&#039;m primarily working on trying to flesh out critter entries with more information and on documenting information about the new [[Nexus point]] system.&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:STRELNIKOV533&amp;diff=489081</id>
		<title>User talk:STRELNIKOV533</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:STRELNIKOV533&amp;diff=489081"/>
		<updated>2018-07-14T18:36:51Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: Created page with &amp;quot;Hi, I&amp;#039;m a relatively new player (started last year) playing a bard and making some small contributions to Elanthipedia.  At the moment, I&amp;#039;m primarily working on trying to fles...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m a relatively new player (started last year) playing a bard and making some small contributions to Elanthipedia.&lt;br /&gt;
&lt;br /&gt;
At the moment, I&#039;m primarily working on trying to flesh out critter entries with more information and on documenting information about the new [[Nexus Point]] system.&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Goblin_Scout&amp;diff=489080</id>
		<title>Goblin Scout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Goblin_Scout&amp;diff=489080"/>
		<updated>2018-07-14T17:33:24Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You see a goblin scout.&lt;br /&gt;
The goblin scout is in good shape.&lt;br /&gt;
It is wearing a pair of flame-orange pants.&lt;br /&gt;
It is carrying some crossbow bolts, a light crossbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is below 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is below 26 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is well below 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is below 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is well below 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out below 64&amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics caps below 118&lt;br /&gt;
&lt;br /&gt;
===Discussion===&lt;br /&gt;
Appears similar in level to [[Goblin Skirmisher]]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Goblin&amp;diff=489079</id>
		<title>Category talk:Goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Goblin&amp;diff=489079"/>
		<updated>2018-07-14T17:11:57Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have records of the following, but very little information on them:&lt;br /&gt;
* [[Goblin Villager]]&lt;br /&gt;
* [[Goblin Pikeman]]&lt;br /&gt;
* [[Goblin Raider]]&lt;br /&gt;
* [[Goblin Scout]]&lt;br /&gt;
* [[Goblin Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[User:Hrodberacht|Hrodberacht]] 03:30, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m putting up a bit on a Goblin Scout (and also added some information to Goblin Skirmisher) but both were below level so nothing overly useful.[[User:STRELNIKOV533|STRELNIKOV533]] ([[User talk:STRELNIKOV533|talk]]) 12:11, 14 July 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Goblin&amp;diff=489078</id>
		<title>Category talk:Goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Goblin&amp;diff=489078"/>
		<updated>2018-07-14T17:11:35Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have records of the following, but very little information on them:&lt;br /&gt;
* [[Goblin Villager]]&lt;br /&gt;
* [[Goblin Pikeman]]&lt;br /&gt;
* [[Goblin Raider]]&lt;br /&gt;
* [[Goblin Scout]]&lt;br /&gt;
* [[Goblin Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[User:Hrodberacht|Hrodberacht]] 03:30, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m putting up a bit on a Goblin Scout (and also added some information to Goblin Skirmisher) but both were below level so nothing overly useful.&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Goblin_Skirmisher&amp;diff=489077</id>
		<title>Goblin Skirmisher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Goblin_Skirmisher&amp;diff=489077"/>
		<updated>2018-07-14T17:03:43Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Goblin Skirmisher&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|City=I&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
Uses Two-Handed Edge/Blunt/Polearm&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is below 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is below 26 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is well below 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is below 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is well below 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Offensive skills cap out below 64&amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics caps below 118&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=489076</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=489076"/>
		<updated>2018-07-14T16:20:49Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Sacrifice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new feature in Elanthia offering advantages to experience drain at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
*The Crossing, Town Green Southeast&lt;br /&gt;
*Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
*Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
*Market Plaza, Foyer&lt;br /&gt;
*Middens, Crossbow Bend&lt;br /&gt;
*Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
*Northeast Wilds, Grimsage Way&lt;br /&gt;
*Wilds, Pine Needle Path&lt;br /&gt;
*Riverhaven, Theren Way&lt;br /&gt;
*Riverhaven Road, South Road&lt;br /&gt;
*Therenborough, Quadrangle&lt;br /&gt;
*Langenfirth, Blufe Path&lt;br /&gt;
*Triage Building&lt;br /&gt;
*Whistling Wood, Path&lt;br /&gt;
*Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  In order to empower a Nexus sacrifices are required, current messaging in RECALL NEXUS LIST indicates eight sacrifices are required to empower a nexus.  The following objects are valid:&lt;br /&gt;
*Health&lt;br /&gt;
*Mana&lt;br /&gt;
*Fatigue&lt;br /&gt;
*Spirit&lt;br /&gt;
*Concentration&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Official anouncment[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1581]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488936</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488936"/>
		<updated>2018-07-08T20:33:28Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new feature in Elanthia offering advantages to experience drain at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
  The Crossing, Town Green Southeast&lt;br /&gt;
  Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
  Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
  Market Plaza, Foyer&lt;br /&gt;
  Middens, Crossbow Bend&lt;br /&gt;
  Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
  Northeast Wilds, Grimsage Way&lt;br /&gt;
  Wilds, Pine Needle Path&lt;br /&gt;
  Riverhaven, Theren Way&lt;br /&gt;
  Riverhaven Road, South Road&lt;br /&gt;
  Therenborough, Quadrangle&lt;br /&gt;
  Langenfirth, Blufe Path&lt;br /&gt;
  Triage Building&lt;br /&gt;
  Whistling Wood, Path&lt;br /&gt;
  Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  In order to empower a Nexus sacrifices are required by 12 characters in Prime and The Fallen and 4 in Platinum.  The following objects are valid:&lt;br /&gt;
  Health&lt;br /&gt;
  Mana&lt;br /&gt;
  Fatigue&lt;br /&gt;
  Spirit&lt;br /&gt;
  Concentration&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Official anouncment[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/1581]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488935</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488935"/>
		<updated>2018-07-08T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new feature in Elanthia offering advantages to experience drain at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
  The Crossing, Town Green Southeast&lt;br /&gt;
  Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
  Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
  Market Plaza, Foyer&lt;br /&gt;
  Middens, Crossbow Bend&lt;br /&gt;
  Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
  Northeast Wilds, Grimsage Way&lt;br /&gt;
  Wilds, Pine Needle Path&lt;br /&gt;
  Riverhaven, Theren Way&lt;br /&gt;
  Riverhaven Road, South Road&lt;br /&gt;
  Therenborough, Quadrangle&lt;br /&gt;
  Langenfirth, Blufe Path&lt;br /&gt;
  Triage Building&lt;br /&gt;
  Whistling Wood, Path&lt;br /&gt;
  Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  In order to empower a Nexus sacrifices are required by 12 characters in Prime and The Fallen and 4 in Platinum.  The following objects are valid:&lt;br /&gt;
  Health&lt;br /&gt;
  Mana&lt;br /&gt;
  Fatigue&lt;br /&gt;
  Spirit&lt;br /&gt;
  Concentration&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Official anouncment[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488934</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488934"/>
		<updated>2018-07-08T20:28:43Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new feature in Elanthia offering advantages to experience drain at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
  The Crossing, Town Green Southeast&lt;br /&gt;
  Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
  Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
  Market Plaza, Foyer&lt;br /&gt;
  Middens, Crossbow Bend&lt;br /&gt;
  Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
  Northeast Wilds, Grimsage Way&lt;br /&gt;
  Wilds, Pine Needle Path&lt;br /&gt;
  Riverhaven, Theren Way&lt;br /&gt;
  Riverhaven Road, South Road&lt;br /&gt;
  Therenborough, Quadrangle&lt;br /&gt;
  Langenfirth, Blufe Path&lt;br /&gt;
  Triage Building&lt;br /&gt;
  Whistling Wood, Path&lt;br /&gt;
  Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  In order to empower a Nexus sacrifices are required by 12 characters in Prime and The Fallen and 4 in Platinum.  The following objects are valid:&lt;br /&gt;
  Health&lt;br /&gt;
  Mana&lt;br /&gt;
  Fatigue&lt;br /&gt;
  Spirit&lt;br /&gt;
  Concentration&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view]&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488933</id>
		<title>Nexus point</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_point&amp;diff=488933"/>
		<updated>2018-07-08T20:21:18Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: Created page with &amp;quot;{{RTOC}}  &amp;#039;&amp;#039;&amp;#039;Nexus points&amp;#039;&amp;#039;&amp;#039; are a new (as of the Summer of 2018) feature in Elanthia offering advantages to certain activities at those locations.  ==Recall Description==  No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus points&#039;&#039;&#039; are a new (as of the Summer of 2018) feature in Elanthia offering advantages to certain activities at those locations.&lt;br /&gt;
&lt;br /&gt;
==Recall Description==&lt;br /&gt;
&lt;br /&gt;
No one really understands the forces behind a Nexus point, be they divine or otherwise, but over time such points have become common gathering points for trade, services, learning and more.  From an academic standpoint, it should be noted that Nexus points are a separate and unique entity from the Bardic Nexus enchante.  While the enchante also has beneficial effects to those nearby and excels with additional support from others, the benefits conveyed are quite different.&lt;br /&gt;
&lt;br /&gt;
Little formal research has been done into the matter, as most simply accept these regions without question in much the same way as breathing -- it simply happens without thought or notice.  Some researchers have noted groups performing ritual sacrifices at Nexus points.  Scholars believe these rituals simply bring together like-minded individuals who benefit from the company of one another.  Members of the clergy, however, believe these sites to be touched by the divine because of the offerings made and the benefits bestowed.&lt;br /&gt;
&lt;br /&gt;
Whatever the reason, many of the identified Nexus points have proven to be pivotal locations in conflicts, celebrations, miracles, trade and other important events throughout recorded history.  Whether outside forces truly act upon the areas or these events are simply coincidence, the beneficial effects of gathering at a Nexus have been clearly noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall List==&lt;br /&gt;
&lt;br /&gt;
Alleged Nexus points as noted by historical scholars include (but may not be limited to):&lt;br /&gt;
  The Crossing, Town Green Southeast&lt;br /&gt;
  Empaths&#039; Guild, Courtyard Garden&lt;br /&gt;
  Clerics&#039; Guild, Gathering Hall&lt;br /&gt;
  Market Plaza, Foyer&lt;br /&gt;
  Middens, Crossbow Bend&lt;br /&gt;
  Northeast Wilds, Outside Northeast Gate&lt;br /&gt;
  Northeast Wilds, Grimsage Way&lt;br /&gt;
  Wilds, Pine Needle Path&lt;br /&gt;
  Riverhaven, Theren Way&lt;br /&gt;
  Riverhaven Road, South Road&lt;br /&gt;
  Therenborough, Quadrangle&lt;br /&gt;
  Langenfirth, Blufe Path&lt;br /&gt;
  Triage Building&lt;br /&gt;
  Whistling Wood, Path&lt;br /&gt;
  Truffenyi&#039;s Green&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Nexus points can be enhanced in some way by sacrificing some aspect of a character&#039;s essence at the nexus point using the sacrifice verb.  The following objects are valid:&lt;br /&gt;
  Health&lt;br /&gt;
  Mana&lt;br /&gt;
  Fatigue&lt;br /&gt;
  Spirit&lt;br /&gt;
  Concentration&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Snowbeast&amp;diff=488921</id>
		<title>Talk:Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Snowbeast&amp;diff=488921"/>
		<updated>2018-07-08T00:49:12Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hunting Info==&lt;br /&gt;
&lt;br /&gt;
===2.0 Data===&lt;br /&gt;
Hard capped offense at 145 (does not teach at 146)&lt;br /&gt;
&lt;br /&gt;
Hard capped defense at 130&lt;br /&gt;
&lt;br /&gt;
Note: Currently hunting Snowbeasts; evasion stopped learning at 144.&lt;br /&gt;
&lt;br /&gt;
At 149 Shield, 3 snowbeasts won&#039;t budge it any further, but a fourth will quickly move it to mindlock in about 10 minutes&lt;br /&gt;
&lt;br /&gt;
Hard cap stealths at 152 or less.&lt;br /&gt;
&lt;br /&gt;
Skinning hard caps at around 144, without arranging.&lt;br /&gt;
&lt;br /&gt;
A great stepping-stone between the 60/70-100 ranked creatures and the 100+ range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manipulate teaches Empathy up to 140 ranks and then stops entirely. As soon as you roll over 140 not even manipulating two at a time will make it budge.&lt;br /&gt;
===3.0===&lt;br /&gt;
snowbeasts just north of gondola stopped teaching parry at 127 ranks, post 3.0&lt;br /&gt;
===3.1===&lt;br /&gt;
Cleric. 20 in stats.  Centering, minor physical protection, and major physical protection up. Forged chain&lt;br /&gt;
&lt;br /&gt;
Could handle 3 with 73 in parry/evasion/shield/armor/defending.  4th would lead to injuries stacking up.&lt;br /&gt;
&lt;br /&gt;
Can handle 4 with 80 in parry/shield/evasion/armor/defending. With a few hits here and there. Training very well&lt;br /&gt;
&lt;br /&gt;
Weapons are teaching well in the 70s. Debilitation teaching ok in the 90s. TM teaching ok in the 90s&lt;br /&gt;
&lt;br /&gt;
Can skin, but not arrange with 65 skinning 100%.&lt;br /&gt;
&lt;br /&gt;
WM, 27 Agi, 22 Ref:&lt;br /&gt;
&lt;br /&gt;
Weapons soft cap @ 100-110 (secondary). TM/Debilitation soft cap at 100 (primary). Defenses still teaching reasonably well @ 100+.&lt;br /&gt;
&lt;br /&gt;
Snowbeasts south of Gondola appear to have much higher offensive skill than snowbeasts north of Gondola.&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=488571</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=488571"/>
		<updated>2018-06-23T21:15:46Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=473659</id>
		<title>Arcana skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=473659"/>
		<updated>2017-08-02T16:20:06Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: Undo revision 473658 by STRELNIKOV533 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Arcana skill&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;Magical Devices&#039;&#039;&#039;) represents the character&#039;s academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character&#039;s part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.&lt;br /&gt;
&lt;br /&gt;
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.&amp;lt;ref&amp;gt;[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Arcana ==&lt;br /&gt;
{{#ask:[[Boosts::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Arcana==&lt;br /&gt;
{{#ask:[[Debuffs::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
*0 to ~80 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]].  The more difficult the spell, the greater the experience.&lt;br /&gt;
*0+ ranks - [[Cambrinth]] is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the [[Herilo&#039;s Artifacts|Crossing magic shop]]. For best training practices see the [[Cambrinth]] page.&lt;br /&gt;
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.&lt;br /&gt;
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.&lt;br /&gt;
*[[Item:sanowret crystal|Sanowret crystals]]&lt;br /&gt;
&lt;br /&gt;
==Skill Feats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Feat&lt;br /&gt;
|-&lt;br /&gt;
|1 to 108+&lt;br /&gt;
|100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Able to invoke [[Focus (item)|Ritual foci]] with about 50% success.&lt;br /&gt;
|-&lt;br /&gt;
|102 to 316+&lt;br /&gt;
|Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Able to utilize wands and rods.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Able to focus mana into rods and wands, increasing their effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Able to &#039;&#039;reliably&#039;&#039; use [[Focus (item)|Ritual foci]] &lt;br /&gt;
|}&lt;br /&gt;
===General===&lt;br /&gt;
*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;mana&amp;gt;}}. More mana requires more skill. Failures will result in a different amount of mana being invoked. &lt;br /&gt;
*Increasing the time between being warned that a link to cambrinth is about to drop&amp;lt;ref&amp;gt;[[Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guild Specific Uses==&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
* Reduces interaction time with [[Osrel Meraud]] orb.&lt;br /&gt;
**Allows the Cleric to place more spells into the OM orb.&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
* Requirement for [[Moon Mage Enchanting]].&lt;br /&gt;
* [[Astoshe&#039;s Eclipse]], also known as &amp;quot;inviso rings&amp;quot; can be recharged by Moon Mages once they reach 300 ranks.&lt;br /&gt;
* Advanced manipulation of [[Moonblade]] and [[Shape Moonblade]].&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
*Used to shape [[Magnetic Ballista]] to reduce magnetic area-effect.&lt;br /&gt;
&lt;br /&gt;
==Magical feats==&lt;br /&gt;
*[[Magical feats|Dedicated Cambrinth Use]] allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Magic skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=473658</id>
		<title>Arcana skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arcana_skill&amp;diff=473658"/>
		<updated>2017-08-02T16:18:44Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Arcana skill&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;Magical Devices&#039;&#039;&#039;) represents the character&#039;s academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character&#039;s part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.&lt;br /&gt;
&lt;br /&gt;
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.&amp;lt;ref&amp;gt;[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Arcana ==&lt;br /&gt;
{{#ask:[[Boosts::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Arcana==&lt;br /&gt;
{{#ask:[[Debuffs::Arcana skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
*0 to ~80 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]].  The more difficult the spell, the greater the experience.&lt;br /&gt;
*A [[Sanowret crystal]] trains Arcan faster than runestones, at least to rank 88.&lt;br /&gt;
*0+ ranks - [[Cambrinth]] is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the [[Herilo&#039;s Artifacts|Crossing magic shop]]. For best training practices see the [[Cambrinth]] page.&lt;br /&gt;
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience.&lt;br /&gt;
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience.&lt;br /&gt;
*[[Item:sanowret crystal|Sanowret crystals]]&lt;br /&gt;
&lt;br /&gt;
==Skill Feats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Feat&lt;br /&gt;
|-&lt;br /&gt;
|1 to 108+&lt;br /&gt;
|100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|Able to invoke [[Focus (item)|Ritual foci]] with about 50% success.&lt;br /&gt;
|-&lt;br /&gt;
|102 to 316+&lt;br /&gt;
|Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|Able to utilize wands and rods.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Able to focus mana into rods and wands, increasing their effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|Able to &#039;&#039;reliably&#039;&#039; use [[Focus (item)|Ritual foci]] &lt;br /&gt;
|}&lt;br /&gt;
===General===&lt;br /&gt;
*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;mana&amp;gt;}}. More mana requires more skill. Failures will result in a different amount of mana being invoked. &lt;br /&gt;
*Increasing the time between being warned that a link to cambrinth is about to drop&amp;lt;ref&amp;gt;[[Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guild Specific Uses==&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
* Reduces interaction time with [[Osrel Meraud]] orb.&lt;br /&gt;
**Allows the Cleric to place more spells into the OM orb.&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
* Requirement for [[Moon Mage Enchanting]].&lt;br /&gt;
* [[Astoshe&#039;s Eclipse]], also known as &amp;quot;inviso rings&amp;quot; can be recharged by Moon Mages once they reach 300 ranks.&lt;br /&gt;
* Advanced manipulation of [[Moonblade]] and [[Shape Moonblade]].&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
*Used to shape [[Magnetic Ballista]] to reduce magnetic area-effect.&lt;br /&gt;
&lt;br /&gt;
==Magical feats==&lt;br /&gt;
*[[Magical feats|Dedicated Cambrinth Use]] allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Magic skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470689</id>
		<title>Bardic Lore skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470689"/>
		<updated>2017-06-13T00:22:21Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bardic Lore is the new name of this skill, which will eventually include more than what Music Theory used to.&lt;br /&gt;
Bardic Lore is a primary skill of the bards used with their unique music based abilities.It is presently not required for circle purposes, although it is used for the same Titles that Music Theory used to be required for.&lt;br /&gt;
Bardic Lore is now the exclusive domain of the [[Bard]] guild, although in the past the Music Theory skill was open to all.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Bardic Lore==&lt;br /&gt;
{{#ask:[[Boosts::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Bardic Lore==&lt;br /&gt;
{{#ask:[[Debuffs::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training strategies==&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Using any scream in combat will train [[Performance skill|Performance]] and Bardic Lore.  One SCREAM CONCUSSIVE per creature should be enough to mind lock Bardic Lore relatively quickly for most Bards who are hunting at level.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Upon successful memorization of a song from a [[song scroll]], a Bard gets a moderately-sized sum of Bardic Lore experience.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]/[[Evoke]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bluff]]===&lt;br /&gt;
Upon completion of the Bluff Amaze ability, a small sum of Bardic Lore experience is received.&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
Use of both the Practice Breathing and Practice Stretching commands grants a relatively significant amount of Bardic Lore experience and appear to serve as one of the primary mechanism for gaining experience early in a Bard&#039;s career.&lt;br /&gt;
&lt;br /&gt;
==GM commentary==&lt;br /&gt;
&amp;quot;Music theory is basically a direct booster of other skills. Anything that deals with music or sound will probably get a bonus based on your music theory...so the higher your theory, the bigger the bonus you&#039;ll get to all your other music/sound-based abilities. This includes both normal playing and enchantes, and other sound/music-based abilities.&amp;quot; ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=15&amp;amp;topic=8&amp;amp;message=7709 Dartenian])&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470688</id>
		<title>Bardic Lore skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470688"/>
		<updated>2017-06-13T00:20:13Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Training strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bardic Lore is the new name of this skill, which will eventually include more than what Music Theory used to.&lt;br /&gt;
Bardic Lore is a primary skill of the bards used with their unique music based abilities.It is presently not required for circle purposes, although it is used for the same Titles that Music Theory used to be required for.&lt;br /&gt;
Bardic Lore is now the exclusive domain of the [[Bard]] guild, although in the past the Music Theory skill was open to all.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Bardic Lore==&lt;br /&gt;
{{#ask:[[Boosts::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Bardic Lore==&lt;br /&gt;
{{#ask:[[Debuffs::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training strategies==&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Using any scream in combat will train [[Performance skill|Performance]] and Bardic Lore.  One SCREAM CONCUSSIVE per creature should be enough to mind lock Bardic Lore relatively quickly for most Bards who are hunting at level.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Upon successful memorization of a song from a [[song scroll]], a Bard gets a moderately-sized sum of Bardic Lore experience.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]/[[Evoke]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bluff]]===&lt;br /&gt;
Upon completion of the Bluff Amaze ability, a small sum of Bardic Lore experience is received.&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
Use of the Practice Breathing and Practice Stretching commands both grant a relatively significant amount of Bardic Lore experience and appear to serve as one of the primary mechanism for gaining experience early in a Bard&#039;s career.&lt;br /&gt;
&lt;br /&gt;
==GM commentary==&lt;br /&gt;
&amp;quot;Music theory is basically a direct booster of other skills. Anything that deals with music or sound will probably get a bonus based on your music theory...so the higher your theory, the bigger the bonus you&#039;ll get to all your other music/sound-based abilities. This includes both normal playing and enchantes, and other sound/music-based abilities.&amp;quot; ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=15&amp;amp;topic=8&amp;amp;message=7709 Dartenian])&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470687</id>
		<title>Bardic Lore skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bardic_Lore_skill&amp;diff=470687"/>
		<updated>2017-06-13T00:16:50Z</updated>

		<summary type="html">&lt;p&gt;STRELNIKOV533: /* Training strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bardic Lore is the new name of this skill, which will eventually include more than what Music Theory used to.&lt;br /&gt;
Bardic Lore is a primary skill of the bards used with their unique music based abilities.It is presently not required for circle purposes, although it is used for the same Titles that Music Theory used to be required for.&lt;br /&gt;
Bardic Lore is now the exclusive domain of the [[Bard]] guild, although in the past the Music Theory skill was open to all.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Bardic Lore==&lt;br /&gt;
{{#ask:[[Boosts::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Bardic Lore==&lt;br /&gt;
{{#ask:[[Debuffs::Bardic Lore skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training strategies==&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Using any scream in combat will train [[Performance skill|Performance]] and Bardic Lore.  One SCREAM CONCUSSIVE per creature should be enough to mind lock Bardic Lore relatively quickly for most Bards who are hunting at level.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
&lt;br /&gt;
===[[Practice]]===&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Upon successful memorization of a song from a [[song scroll]], a Bard gets a moderately-sized sum of Bardic Lore experience.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]/[[Evoke]]===&lt;br /&gt;
&lt;br /&gt;
===[[Bluff]]===&lt;br /&gt;
Upon completion of the Bluff Amaze ability, a small sum of Bardic Lore experience is received.&lt;br /&gt;
&lt;br /&gt;
==GM commentary==&lt;br /&gt;
&amp;quot;Music theory is basically a direct booster of other skills. Anything that deals with music or sound will probably get a bonus based on your music theory...so the higher your theory, the bigger the bonus you&#039;ll get to all your other music/sound-based abilities. This includes both normal playing and enchantes, and other sound/music-based abilities.&amp;quot; ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=15&amp;amp;topic=8&amp;amp;message=7709 Dartenian])&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>STRELNIKOV533</name></author>
	</entry>
</feed>