<?xml version="1.0"?>
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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STAMPDR</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STAMPDR"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/STAMPDR"/>
	<updated>2026-05-18T23:51:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=588379</id>
		<title>Permethrim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=588379"/>
		<updated>2022-05-10T02:54:45Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Permethrim&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
}}&lt;br /&gt;
Untamed Permethrim, a Human.&lt;br /&gt;
He has an oval face, mismatched eyes, one jade and the other sapphire, a straight nose and dimples.  His honey-streaked ginger hair is long and thick, and is worn pulled up in a topknot.  He has freckled skin and an athletic build.&lt;br /&gt;
He is a bit over average height for a Human.&lt;br /&gt;
He appears to be in your prime.&lt;br /&gt;
He has a lush beard composed of vibrant red roses that hangs to your chest.  Bright orange mums and yellow pansies are woven throughout the unusual face bouquet.&lt;br /&gt;
His forearm has a tattoo of a black-masked raccoon peeking out mischievously from inside a hollow log.&lt;br /&gt;
&lt;br /&gt;
He is wearing a flamethorn shortbow intricately engraved with a pattern of coiled dragons, an enveloping web-patterned pall of lace layered with gauze, a darkened leather-wrapped parry stick tooled with interlocking ravens, some coarse onyx-hide gloves with fitted seams, a coarse shalswar-hide cowl with a reinforced design, a black diamond-studded ceremonial shield emblazoned with a burgundy raven, some blackened steel elbow spikes, a golden nose spike shaped like a tiny arrow, some blackened steel spiked knuckles, a pair of blackened zills engraved with a flying heron, a baby blue dergatine cloak trimmed with gold braid, a carved pick, a ranger&#039;s green eyepatch emblazoned with a gleaming golden arrow, a simple silver ring, a silver chainmail belt interwoven with cambrinth animals, a harvesting satchel beaded with tiny purple Ilithic apples crafted from felwood, a jagged obsidian-bladed ankle knife, a boar tusk ring etched with the crest of the Ranger Guild, a belted kidskin baldric tooled with sinuous maiden&#039;s tress vines, a pair of Flaming Arrow wolfsbane sprigs secured by a Ranger Guild barrette, a bright copper locust earcuff enameled with gleaming black eyes, a polished silver serpent ring, a rugged oaken ring branded with a small Estate Holder&#039;s crest, some blackened steel knee spikes, some ornate scalene boots laced up both sides with twisted silk cords and some steel-toed footwraps.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=588378</id>
		<title>Permethrim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=588378"/>
		<updated>2022-05-10T02:54:17Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name = Permethrim&lt;br /&gt;
|status = &lt;br /&gt;
|race = Human&lt;br /&gt;
|gender = Male&lt;br /&gt;
|guild = &lt;br /&gt;
|instance = &lt;br /&gt;
|relat = &lt;br /&gt;
}}&lt;br /&gt;
Untamed Permethrim, a Human.&lt;br /&gt;
He has an oval face, mismatched eyes, one jade and the other sapphire, a straight nose and dimples.  His honey-streaked ginger hair is long and thick, and is worn pulled up in a topknot.  He has freckled skin and an athletic build.&lt;br /&gt;
He is a bit over average height for a Human.&lt;br /&gt;
He appears to be in your prime.&lt;br /&gt;
He has a lush beard composed of vibrant red roses that hangs to your chest.  Bright orange mums and yellow pansies are woven throughout the unusual face bouquet.&lt;br /&gt;
His forearm has a tattoo of a black-masked raccoon peeking out mischievously from inside a hollow log.&lt;br /&gt;
&lt;br /&gt;
He is wearing a flamethorn shortbow intricately engraved with a pattern of coiled dragons, an enveloping web-patterned pall of lace layered with gauze, a darkened leather-wrapped parry stick tooled with interlocking ravens, some coarse onyx-hide gloves with fitted seams, a coarse shalswar-hide cowl with a reinforced design, a black diamond-studded ceremonial shield emblazoned with a burgundy raven, some blackened steel elbow spikes, a golden nose spike shaped like a tiny arrow, some blackened steel spiked knuckles, a pair of blackened zills engraved with a flying heron, a baby blue dergatine cloak trimmed with gold braid, a carved pick, a ranger&#039;s green eyepatch emblazoned with a gleaming golden arrow, a simple silver ring, a silver chainmail belt interwoven with cambrinth animals, a harvesting satchel beaded with tiny purple Ilithic apples crafted from felwood, a jagged obsidian-bladed ankle knife, a boar tusk ring etched with the crest of the Ranger Guild, a belted kidskin baldric tooled with sinuous maiden&#039;s tress vines, a pair of Flaming Arrow wolfsbane sprigs secured by a Ranger Guild barrette, a bright copper locust earcuff enameled with gleaming black eyes, a polished silver serpent ring, a rugged oaken ring branded with a small Estate Holder&#039;s crest, some blackened steel knee spikes, some ornate scalene boots laced up both sides with twisted silk cords and some steel-toed footwraps.&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580632</id>
		<title>Scouting (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580632"/>
		<updated>2022-01-17T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival, ranger&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:STAMPDR|Permethrim]]&lt;br /&gt;
}}&lt;br /&gt;
This script for training scouting goes from the Tree Grove in the Ranger Guild in the Crossing to the trails between Blocked Canyon at Svesinek Cels and Widow&#039;s Respite at Hag&#039;s Crag and back again. It&#039;s my first major script, so it&#039;s not the prettiest, but it works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put look&lt;br /&gt;
match TRAIL1 [Ranger Guild, Tree Grove]&lt;br /&gt;
match WRONG Obvious paths:&lt;br /&gt;
match WRONG Obvious exits:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAIL1:&lt;br /&gt;
put stand&lt;br /&gt;
put go door&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL2&lt;br /&gt;
&lt;br /&gt;
TRAIL2:&lt;br /&gt;
match trailtoleth [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILTOLETH:&lt;br /&gt;
put e&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL3&lt;br /&gt;
&lt;br /&gt;
TRAIL3:&lt;br /&gt;
match lethtotrail [Gwenalion Fens]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LETHTOTRAIL:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FIRST&lt;br /&gt;
&lt;br /&gt;
FIRST:&lt;br /&gt;
match trailback [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILBACK:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto SECOND&lt;br /&gt;
&lt;br /&gt;
SECOND:&lt;br /&gt;
match third [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
THIRD:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FOURTH&lt;br /&gt;
&lt;br /&gt;
FOURTH:&lt;br /&gt;
match final [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FINAL:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto back&lt;br /&gt;
&lt;br /&gt;
BACK:&lt;br /&gt;
match backtoleth [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOLETH:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put go bridge&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto trailcross&lt;br /&gt;
&lt;br /&gt;
TRAILCROSS:&lt;br /&gt;
match backtocross [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOCROSS:&lt;br /&gt;
put w&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
match backtoguild [Northern Trade Road, Open Forest]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOGUILD:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
put go door&lt;br /&gt;
ECHO  **ALL DONE**&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
WRONG:&lt;br /&gt;
ECHO    ###      WRONG STARTING LOCATION     ###&lt;br /&gt;
ECHO    ###       START FROM TREE GROVE         ###&lt;br /&gt;
ECHO    ###      IN CROSSING RANGER GUILD    ###&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580631</id>
		<title>Scouting (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580631"/>
		<updated>2022-01-17T22:02:04Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: reverified entire script and added some checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=training, Survival, ranger&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:STAMPDR|Permethrim]]&lt;br /&gt;
}}&lt;br /&gt;
This script for training scouting goes from the Tree Grove in the Ranger Guild in the Crossing to the trails between Blocked Canyon at Svesinek Cels and Widow&#039;s Respite at Hag&#039;s Crag and back again. It&#039;s my first major script, so it&#039;s not the prettiest, but it works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put look&lt;br /&gt;
if_1 goto WRONG&lt;br /&gt;
match TRAIL1 [Ranger Guild, Tree Grove]&lt;br /&gt;
match WRONG Obvious paths:&lt;br /&gt;
match WRONG Obvious exits:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAIL1:&lt;br /&gt;
put stand&lt;br /&gt;
put go door&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL2&lt;br /&gt;
&lt;br /&gt;
TRAIL2:&lt;br /&gt;
match trailtoleth [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILTOLETH:&lt;br /&gt;
put e&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL3&lt;br /&gt;
&lt;br /&gt;
TRAIL3:&lt;br /&gt;
match lethtotrail [Gwenalion Fens]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LETHTOTRAIL:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FIRST&lt;br /&gt;
&lt;br /&gt;
FIRST:&lt;br /&gt;
match trailback [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILBACK:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto SECOND&lt;br /&gt;
&lt;br /&gt;
SECOND:&lt;br /&gt;
match third [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
THIRD:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FOURTH&lt;br /&gt;
&lt;br /&gt;
FOURTH:&lt;br /&gt;
match final [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FINAL:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto back&lt;br /&gt;
&lt;br /&gt;
BACK:&lt;br /&gt;
match backtoleth [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOLETH:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put go bridge&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto trailcross&lt;br /&gt;
&lt;br /&gt;
TRAILCROSS:&lt;br /&gt;
match backtocross [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOCROSS:&lt;br /&gt;
put w&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
match backtoguild [Northern Trade Road, Open Forest]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOGUILD:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
put go door&lt;br /&gt;
ECHO  **ALL DONE**&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
WRONG:&lt;br /&gt;
ECHO    ###      WRONG STARTING LOCATION     ###&lt;br /&gt;
ECHO    ###       START FROM TREE GROVE         ###&lt;br /&gt;
ECHO    ###      IN CROSSING RANGER GUILD    ###&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580620</id>
		<title>Scouting (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580620"/>
		<updated>2022-01-17T18:21:49Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: Replaced content with &amp;quot;Found an error...fixing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found an error...fixing&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580611</id>
		<title>Scouting (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580611"/>
		<updated>2022-01-17T17:33:50Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Ranger, survival&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Permethrim|Permethrim]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script for training scouting goes from the Tree Grove in the Ranger Guild in the Crossing to the trails between Blocked Canyon at Svesinek Cels and Widow&#039;s Respite at Hag&#039;s Crag and back again. The runtime is approximately 28-29 minutes.&lt;br /&gt;
It&#039;s my first major script, so it&#039;s not the prettiest, but it works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goto TRAIL1&lt;br /&gt;
&lt;br /&gt;
TRAIL1:&lt;br /&gt;
put stand&lt;br /&gt;
put go door&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL2&lt;br /&gt;
&lt;br /&gt;
TRAIL2:&lt;br /&gt;
match trailtoleth [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILTOLETH:&lt;br /&gt;
put e&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL3&lt;br /&gt;
&lt;br /&gt;
TRAIL3:&lt;br /&gt;
match lethtotrail [Gwenalion Fens]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LETHTOTRAIL:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FIRST&lt;br /&gt;
&lt;br /&gt;
FIRST:&lt;br /&gt;
match trailback [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILBACK:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto SECOND&lt;br /&gt;
&lt;br /&gt;
SECOND:&lt;br /&gt;
match third [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
THIRD:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FOURTH&lt;br /&gt;
&lt;br /&gt;
FOURTH:&lt;br /&gt;
match final [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FINAL:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto back&lt;br /&gt;
&lt;br /&gt;
BACK:&lt;br /&gt;
match backtoleth [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOLETH:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put go bridge&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto trailcross&lt;br /&gt;
&lt;br /&gt;
TRAILCROSS:&lt;br /&gt;
match backtocross [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOCROSS:&lt;br /&gt;
put w&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
match backtoguild [Northern Trade Road, Open Forest]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOGUILD:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
put go door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580608</id>
		<title>Scouting (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scouting_(script)&amp;diff=580608"/>
		<updated>2022-01-17T16:58:19Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: new scouting training script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Ranger, survival&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Permethrim|Permethrim]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script for training scouting goes from the Tree Grove in the Ranger Guild in the Crossing to the trails between Blocked Canyon at Svesinek Cels and Widow&#039;s Respite at Hag&#039;s Crag and back again. It&#039;s my first major script, so it&#039;s not the prettiest, but it works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
goto TRAIL1&lt;br /&gt;
&lt;br /&gt;
TRAIL1:&lt;br /&gt;
put stand&lt;br /&gt;
put go door&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL2&lt;br /&gt;
&lt;br /&gt;
TRAIL2:&lt;br /&gt;
match trailtoleth [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILTOLETH:&lt;br /&gt;
put e&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto TRAIL3&lt;br /&gt;
&lt;br /&gt;
TRAIL3:&lt;br /&gt;
match lethtotrail [Gwenalion Fens]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LETHTOTRAIL:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FIRST&lt;br /&gt;
&lt;br /&gt;
FIRST:&lt;br /&gt;
match trailback [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TRAILBACK:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto SECOND&lt;br /&gt;
&lt;br /&gt;
SECOND:&lt;br /&gt;
match third [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
THIRD:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto FOURTH&lt;br /&gt;
&lt;br /&gt;
FOURTH:&lt;br /&gt;
match final [Hag&#039;s Crag, Widow&#039;s Respite]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FINAL:&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto back&lt;br /&gt;
&lt;br /&gt;
BACK:&lt;br /&gt;
match backtoleth [Svesinek Cels, Blocked Canyon]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOLETH:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put go bridge&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto trailcross&lt;br /&gt;
&lt;br /&gt;
TRAILCROSS:&lt;br /&gt;
match backtocross [North Road, Farmlands]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOCROSS:&lt;br /&gt;
put w&lt;br /&gt;
put scout trail&lt;br /&gt;
pause 1&lt;br /&gt;
put go trail&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
match backtoguild [Northern Trade Road, Open Forest]&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BACKTOGUILD:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
put go door&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Disarm_(script)&amp;diff=580605</id>
		<title>Disarm (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Disarm_(script)&amp;diff=580605"/>
		<updated>2022-01-17T12:18:33Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility, Survival&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Damian|Damian]], [[User:Seped|Seped]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Added section to attempt to loot and dismantle boxes, gem listing is still in progress, add new items you want dealt with in the LOOTLOOP: section.&lt;br /&gt;
To disable this functionality go to the LOOT: label and add GOTO DONE on the next line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scroll down further for modified script that works with lockpick rings.&amp;lt;/b&amp;gt; -Permethrim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#.disarm %1 = box %2 = harvest item disposal&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE lockpickHolder back&lt;br /&gt;
&lt;br /&gt;
goto DISID&lt;br /&gt;
&lt;br /&gt;
ARMOR:&lt;br /&gt;
&lt;br /&gt;
            MATCH DISID You are wearing nothing of that sort.&lt;br /&gt;
            MATCH DISID You have nothing of that sort.&lt;br /&gt;
            MATCH REMARM You are wearing &lt;br /&gt;
            PUT INV ARMOR&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
REMARM:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You are still wearing armor!&lt;br /&gt;
            ECHO *** Type &#039;YES&#039; to continue, &#039;DONE&#039; to quit&lt;br /&gt;
            MATCH DISID positive attitude&lt;br /&gt;
            MATCH DONE Please rephrase that command.&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISID ...wait&lt;br /&gt;
            MATCH DISID fails to reveal to you what type of trap protects it&lt;br /&gt;
            MATCH DISID something to shift&lt;br /&gt;
            MATCH DISHARD would be a longshot&lt;br /&gt;
            MATCH DISHARD You have an amazingly minimal chance&lt;br /&gt;
            MATCH DISHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH DISHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH DISHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH DISHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH DISHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH DISCARE covered black scarab of some unidentifiable substance clings to the&lt;br /&gt;
            MATCH DISCARE are covered with a thin metal circle that has been lacquered with&lt;br /&gt;
            MATCH DISQUICK trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH DISQUICK This trap is a laughable matter, you could do it blindfolded&lt;br /&gt;
            MATCH DISQUICK An aged grandmother could defeat this trap in her sleep&lt;br /&gt;
            MATCH DISNORM will be a simple matter for you to disarm&lt;br /&gt;
            MATCH DISNORM You think this trap is precisely at your skill level&lt;br /&gt;
            MATCH DISCARE with only minor troubles&lt;br /&gt;
            MATCH DISCARE should not take long with your skills&lt;br /&gt;
            MATCH DISCARE trap has the edge on you, but you&#039;ve got a good shot at disarming&lt;br /&gt;
            MATCH DISCARE You have some chance of being able to disarm&lt;br /&gt;
            MATCH DISCARE odds are against you&lt;br /&gt;
            MATCH UNKDIS Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 IDENTIFY&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT &lt;br /&gt;
&lt;br /&gt;
DISHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Too Hard to Disarm!&lt;br /&gt;
            GOTO DONE&lt;br /&gt;
&lt;br /&gt;
UNKDIS:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Trap Difficulty -- using CAREFUL!&lt;br /&gt;
&lt;br /&gt;
DISCARE:&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISNORM:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISQUICK:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DIS:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
PDISARM:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISARM:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISARM ...wait&lt;br /&gt;
            MATCH DISMORE not yet fully disarmed.&lt;br /&gt;
            MATCH DISID proves too difficult to manipulate&lt;br /&gt;
            MATCH DISCARE something to shift&lt;br /&gt;
            MATCH DISFAIL lock springs out and stabs you painfully in the finger.&lt;br /&gt;
            MATCH DISFAIL An acrid stream of sulfurous air hisses quietly&lt;br /&gt;
            MATCH DISFAIL A stream of corrosive acid sprays out from the&lt;br /&gt;
            MATCH DISFAIL With a sinister swishing noise, a deadly sharp scythe blade whips out the front of the&lt;br /&gt;
            MATCH DISFAIL There is a sudden flash of greenish light, and a huge electrical charge sends you flying&lt;br /&gt;
            MATCH DISFAIL A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the&lt;br /&gt;
            MATCH DISFAIL breaks in half. A glass sphere on the seal begins to glow with an eerie black light&lt;br /&gt;
            MATCH DISFAIL Just as your ears register the sound of a sharp snap&lt;br /&gt;
            MATCH DISFAIL Looking at the needle, you notice with horror the rust colored coating on the tip.&lt;br /&gt;
            MATCH DISFAIL You barely have time to register a faint click before a blinding flash explodes around you&lt;br /&gt;
            MATCH DISFAIL Moving with the grace of a pregnant goat, you carelessly flick at the piece of metal causing&lt;br /&gt;
            MATCH DISFAIL You make a small hole in the side of the box and take deep breath to blow the powder free but a &lt;br /&gt;
            MATCH DISFAIL With a cautious hand, you attempt to undo the string tying the bladder to the locking mechanism &lt;br /&gt;
            MATCH DISFAIL The dart flies though your fingers and plants itself solidly in your forehead!&lt;br /&gt;
            MATCH DISFAIL Almost casually, you press on the tiny hammer set to break the tube. The hammer slips from its locked&lt;br /&gt;
            MATCH DISFAIL Nothing happened. Maybe it was a dud.&lt;br /&gt;
            MATCH DISFAIL You get a feeling that something isn&#039;t right. Before you have time to think what it might be you find...&lt;br /&gt;
            MATCH DISFAIL and emits a sound like tormented souls being freed, then fades away suddenly.&lt;br /&gt;
            MATCH DISFAIL has gotten much bigger!&lt;br /&gt;
            MATCH DISFAIL and clumsily shred the fatty bladder behind it in the process.&lt;br /&gt;
            MATCH DISFAIL &amp;quot;liquid shadows&amp;quot;&lt;br /&gt;
            MATCH DISFAIL You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from&lt;br /&gt;
            MATCH DISFAIL With a nasty look and a liberal amount of hurled, unladylike epithets, she wiggles back inside and slams&lt;br /&gt;
            MATCH DISFAIL Not sure where to start, you begin by prying off the body of the crusty scarab, hoping to break it free&lt;br /&gt;
            MATCH DISFAIL You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine &lt;br /&gt;
            MATCH DISARM You work with the trap for a while but are unable to make any progress.&lt;br /&gt;
            MATCH DISNEXT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
DISMORE:&lt;br /&gt;
&lt;br /&gt;
            SAVE DISID&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISNEXT:&lt;br /&gt;
&lt;br /&gt;
            SAVE PICK&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISFAIL:&lt;br /&gt;
&lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PDISANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISANAL ...wait&lt;br /&gt;
            MATCH DISHARV You&#039;ve already analyzed&lt;br /&gt;
            MATCH DISANAL You are unable to determine a proper method&lt;br /&gt;
            MATCH DISHARV Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISHARV:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISHARV:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISHARV ...wait&lt;br /&gt;
            MATCH DISHARV You fumble around with the trap apparatus&lt;br /&gt;
            MATCH %s much for it to be successfully harvested.&lt;br /&gt;
            MATCH %s completely unsuitable for harvesting.&lt;br /&gt;
            MATCH CLRLFT previous trap have already been completely harvested.&lt;br /&gt;
            MATCH CLRLFT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 HARV&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PCLRLFT:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
CLRLFT:&lt;br /&gt;
&lt;br /&gt;
            MATCH PCLRLFT ...wait&lt;br /&gt;
            MATCH LEG leg in your left hand&lt;br /&gt;
            MATCH FACE face in your left hand&lt;br /&gt;
            MATCH SEAL seal in your left hand&lt;br /&gt;
            MATCH CRYSTAL crystal in your left hand&lt;br /&gt;
            MATCH TUBE tube in your left hand&lt;br /&gt;
            MATCH RUNE rune in your left hand&lt;br /&gt;
            MATCH NEEDLE needle in your left hand&lt;br /&gt;
            MATCH RESERVOIR reservoir in your left hand&lt;br /&gt;
            MATCH STRIKER striker in your left hand&lt;br /&gt;
            MATCH BLADE blade in your left hand&lt;br /&gt;
            MATCH SPRING spring in your left hand&lt;br /&gt;
            MATCH CUBE cube in your left hand&lt;br /&gt;
            MATCH STUDS studs in your left hand&lt;br /&gt;
            MATCH DISC disc in your left hand&lt;br /&gt;
            MATCH VIAL vial in your left hand&lt;br /&gt;
            MATCH PIN pin in your left hand&lt;br /&gt;
            MATCH HAMMER hammer in your left hand&lt;br /&gt;
            MATCH %s nothing in your left hand.&lt;br /&gt;
            MATCH STOWIT in your left hand.&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LEG:&lt;br /&gt;
&lt;br /&gt;
#Legs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT LEG IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
	&lt;br /&gt;
	       PUT DROP LEG&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
FACE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT FACE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP FACE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SEAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SEAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SEAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CRYSTAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CRYSTAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
TUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT TUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP TUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RUNE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RUNE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RUNE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
NEEDLE:&lt;br /&gt;
&lt;br /&gt;
#Needles have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT NEEDLE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP NEEDLE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RESERVOIR:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RESERVOIR IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RESERVOIR&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STRIKER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STRIKER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STRIKER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
BLADE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT BLADE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP BLADE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SPRING:&lt;br /&gt;
&lt;br /&gt;
#Springs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SPRING IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SPRING&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STUDS:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STUDS IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STUDS&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
DISC:&lt;br /&gt;
&lt;br /&gt;
            #DISCS have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT DISC IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP DISC&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
VIAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT VIAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP VIAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
PIN:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT PIN IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP PIN&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
HAMMER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT HAMMER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP HAMMER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STOWIT:&lt;br /&gt;
&lt;br /&gt;
            PUT STOW LEFT&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PPICK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICK ...wait&lt;br /&gt;
            MATCH CLRLFT You need a free hand to pick that up.&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
            &lt;br /&gt;
 &lt;br /&gt;
NOPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** No more lockpicks, or try a different container.  &lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PPICKID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKID ...wait&lt;br /&gt;
            MATCH BROKEID Find a more appropriate tool and try again!&lt;br /&gt;
            MATCH OPENBOX It&#039;s not even locked, why bother?&lt;br /&gt;
            MATCH PICKID fails to teach you anything about the lock guarding it.&lt;br /&gt;
            MATCH PICKBLIND trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH PICKBLIND An aged grandmother could&lt;br /&gt;
            MATCH PICKBLIND you could do it blindfolded&lt;br /&gt;
            MATCH PICKQUICK trivially constructed piece of junk barely worth your time&lt;br /&gt;
            MATCH PICKQUICK will be a simple matter for you to unlock&lt;br /&gt;
            MATCH PICKQUICK should not take long with your skills&lt;br /&gt;
            MATCH PICKQUICK You think this lock is precisely at your skill level&lt;br /&gt;
            MATCH PICKQUICK with only minor troubles&lt;br /&gt;
            MATCH PICKCARE lock has the edge on you, but you&#039;ve got a good shot at&lt;br /&gt;
            MATCH PICKCARE You have some chance of being able to&lt;br /&gt;
            MATCH PICKCARE odds are against you&lt;br /&gt;
            MATCH PICKCARE would be a longshot&lt;br /&gt;
            MATCH PICKCARE You have an amazingly minimal chance&lt;br /&gt;
            MATCH PICKHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH PICKHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH PICKHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH PICKHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH PICKHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH UNKPICK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ID&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PBROKEID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKEID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKEID ...wait&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PICKHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You have no chance to open this lock!&lt;br /&gt;
            ECHO *** Proceeding to Pick Quick Anyway&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKQUICK&lt;br /&gt;
&lt;br /&gt;
PICKCARE:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
UNKPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Lock Difficulty -- using normal.&lt;br /&gt;
&lt;br /&gt;
PICKNORM:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE QUICK&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKQUICK:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE BLIND&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE QUICK&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKBLIND:&lt;br /&gt;
&lt;br /&gt;
            SAVE BLIND&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PPICKANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKANAL ...wait&lt;br /&gt;
            MATCH PICKANAL You are unable to determine anything useful about the lock&lt;br /&gt;
            MATCH PICKLOCK This lock has already helpfully been analyzed...&lt;br /&gt;
            MATCH PICKLOCK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            matchwait&lt;br /&gt;
&lt;br /&gt;
PPICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKLOCK ...wait&lt;br /&gt;
            MATCH PICKLOCK You are unable to make any progress towards opening the lock.&lt;br /&gt;
            MATCH BROKE just broke&lt;br /&gt;
            MATCH BROKE Find a more appropriate tool and try again!&lt;br /&gt;
            MATCH PICKID You discover another&lt;br /&gt;
            MATCH OPENBOX Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PBROKE:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKE:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKE ...wait&lt;br /&gt;
            MATCH PICKLOCK you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
POPENBOX:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
OPENBOX:&lt;br /&gt;
&lt;br /&gt;
            MATCH POPENBOX ...wait&lt;br /&gt;
            MATCH STRONGBOX strongbox in your right hand&lt;br /&gt;
            MATCH CADDY caddy in your right hand&lt;br /&gt;
            MATCH CASKET casket in your right hand&lt;br /&gt;
            MATCH TRUNK trunk in your right hand&lt;br /&gt;
            MATCH BOX box in your right hand&lt;br /&gt;
            MATCH COFFER coffer in your right hand&lt;br /&gt;
            MATCH CHEST chest in your right hand&lt;br /&gt;
            MATCH SKIPPET skippet in your right hand&lt;br /&gt;
            MATCH CRATE crate in your right hand&lt;br /&gt;
            MATCH NEWBOX in your right hand&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STRONGBOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE STRONGBOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CADDY:&lt;br /&gt;
&lt;br /&gt;
            SAVE CADDY&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CASKET:&lt;br /&gt;
&lt;br /&gt;
            SAVE CASKET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
TRUNK:&lt;br /&gt;
&lt;br /&gt;
            SAVE TRUNK&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
BOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE BOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
COFFER:&lt;br /&gt;
&lt;br /&gt;
            SAVE COFFER&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CHEST:&lt;br /&gt;
&lt;br /&gt;
            SAVE CHEST&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
SKIPPET:&lt;br /&gt;
&lt;br /&gt;
            SAVE SKIPPET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CRATE:&lt;br /&gt;
&lt;br /&gt;
        SAVE CRATE&lt;br /&gt;
        GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
NEWBOX:&lt;br /&gt;
&lt;br /&gt;
        ECHO *** Unknown Box Type!&lt;br /&gt;
        GOTO DONE&lt;br /&gt;
&lt;br /&gt;
STORPICK:&lt;br /&gt;
&lt;br /&gt;
        PUT PUT LOCKP IN MY %lockpickHolder        &lt;br /&gt;
&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
LOOT:		&lt;br /&gt;
        PUT open %s&lt;br /&gt;
		GOTO STORPICK&lt;br /&gt;
LOOTLOOP: &lt;br /&gt;
		pause 1&lt;br /&gt;
		MATCH BREAKBOX is nothing in there&lt;br /&gt;
        MATCH COIN coin&lt;br /&gt;
		MATCH NUGGET nugget&lt;br /&gt;
        MATCH TSAVORITE tsavorite&lt;br /&gt;
        MATCH ZIRCON zircon&lt;br /&gt;
		MATCH root root&lt;br /&gt;
		MATCH QUARTZ quartz&lt;br /&gt;
		MATCH CHALC chalc&lt;br /&gt;
		MATCH DIOP diop&lt;br /&gt;
		MATCH CORAL coral&lt;br /&gt;
		MATCH MOONSTONE moonstone&lt;br /&gt;
		MATCH ONYX onyx&lt;br /&gt;
#Topaz must be before amber&lt;br /&gt;
		MATCH TOPAZ topaz&lt;br /&gt;
		MATCH AMBER amber&lt;br /&gt;
		MATCH PEARL pearl&lt;br /&gt;
		MATCH CHRYSO chryso&lt;br /&gt;
		MATCH LAZULI lazuli&lt;br /&gt;
		MATCH TURQUOISE turquoise&lt;br /&gt;
		MATCH BLOODSTONE bloodstone&lt;br /&gt;
		MATCH HEMATITE hematite&lt;br /&gt;
		MATCH MORTAR mortar&lt;br /&gt;
		MATCH LEAF leaf&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH ROOT root&lt;br /&gt;
		MATCH MORGANITE morganite&lt;br /&gt;
		MATCH SAPPHIRE sapphire&lt;br /&gt;
		MATCH AGATE agate&lt;br /&gt;
		MATCHRE BAR /\bbar\b/&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH CARNELIAN carnelian&lt;br /&gt;
		MATCH RUNESTONE runestone&lt;br /&gt;
		MATCH PESTLE pestle&lt;br /&gt;
		MATCH DIAMOND diamond&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH EMERALD emerald&lt;br /&gt;
		MATCH RUBY ruby&lt;br /&gt;
		MATCH TOURMALINE tourmaline&lt;br /&gt;
		MATCH TANZANITE tanzanite&lt;br /&gt;
		MATCH JADE jade&lt;br /&gt;
		MATCH IVORY ivory&lt;br /&gt;
		MATCH SUNSTONE sunstone&lt;br /&gt;
		MATCH LABEL label&lt;br /&gt;
		MATCH IOLITE iolite&lt;br /&gt;
		MATCH BERYL beryl&lt;br /&gt;
		MATCH ARROWHEAD arrowhead&lt;br /&gt;
		MATCH GARNET garnet&lt;br /&gt;
		MATCH ALEXANDRITE alexandrite&lt;br /&gt;
		MATCH AMETHYST amethyst&lt;br /&gt;
		MATCH CITRINE citrine&lt;br /&gt;
		MATCH AQUAMARINE aquamarine&lt;br /&gt;
	     MATCH STARSTONE star-stone&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH FLIGHTS flights&lt;br /&gt;
		MATCH KUNZITE kunzite&lt;br /&gt;
		MATCH SPINEL spinel&lt;br /&gt;
		MATCH UNITEM you see&lt;br /&gt;
	&lt;br /&gt;
           &lt;br /&gt;
        PUT look in %s&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STARSTONE:&lt;br /&gt;
		put get star-stone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUNSTONE:&lt;br /&gt;
		put get sunstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LABEL:&lt;br /&gt;
		put get label&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AQUAMARINE:&lt;br /&gt;
		put get aquamarine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLIGHTS:&lt;br /&gt;
		put get flights&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
KUNZITE:&lt;br /&gt;
		put get kunzite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SPINEL:&lt;br /&gt;
		put get spinel&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CITRINE:&lt;br /&gt;
		put get citrine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMETHYST:&lt;br /&gt;
		put get amethyst&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ALEXANDRITE:&lt;br /&gt;
		put get alexandrite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
GARNET:&lt;br /&gt;
		put get garnet&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IOLITE:&lt;br /&gt;
		put get iolite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ARROWHEAD:&lt;br /&gt;
		put get arrowhead from %s&lt;br /&gt;
		put put arrowhead in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BERYL:&lt;br /&gt;
		put get beryl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IVORY:&lt;br /&gt;
		put get ivory&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
JADE:&lt;br /&gt;
		put get jade&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TANZANITE:&lt;br /&gt;
		put get tanzanite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOURMALINE:&lt;br /&gt;
		put get tourmaline&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUBY:&lt;br /&gt;
		put get ruby&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
EMERALD:&lt;br /&gt;
		put get emerald&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOPAZ:&lt;br /&gt;
		put get topaz&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
DIAMOND:&lt;br /&gt;
		put get diamond&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CARNELIAN:&lt;br /&gt;
		put get carnelian&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUNESTONE:&lt;br /&gt;
		put get runestone from %s&lt;br /&gt;
		put put runestone in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
PESTLE:&lt;br /&gt;
		put get pestle from %s&lt;br /&gt;
		put put pestle in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLOWER:&lt;br /&gt;
		put get flower from %s&lt;br /&gt;
		put put flower in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LEAF:&lt;br /&gt;
		put get leaf from %s&lt;br /&gt;
		put put leaf in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root from %s&lt;br /&gt;
		put put root in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
		put get mortar from %s&lt;br /&gt;
		put put mortar in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
		put get bar&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AGATE:&lt;br /&gt;
		put get agate&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SAPPHIRE:&lt;br /&gt;
		put get sapphire&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORGANITE:&lt;br /&gt;
		put get morganite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
HEMATITE:&lt;br /&gt;
		put get hematite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BLOODSTONE:&lt;br /&gt;
		put get bloodstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TURQUOISE:&lt;br /&gt;
		put get turqu&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LAZULI:&lt;br /&gt;
		put get lazuli&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CHRYSO:&lt;br /&gt;
		put get chryso&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEARL:&lt;br /&gt;
		put get pearl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMBER:&lt;br /&gt;
		put get amber&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ONYX:&lt;br /&gt;
		put get onyx&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CORAL:&lt;br /&gt;
	      PUT get coral&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP    &lt;br /&gt;
&lt;br /&gt;
MOONSTONE:&lt;br /&gt;
	      PUT get moonstone&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
DIOP:&lt;br /&gt;
	      PUT get diop&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
CHALC:&lt;br /&gt;
	      PUT get chalc&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
QUARTZ:&lt;br /&gt;
	      PUT get quartz&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
            &lt;br /&gt;
NUGGET:&lt;br /&gt;
	    PUT get nugget&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
COIN:&lt;br /&gt;
        PUT get coin from %s&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TSAVORITE:&lt;br /&gt;
        PUT get tsavorite from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP           &lt;br /&gt;
&lt;br /&gt;
ZIRCON:&lt;br /&gt;
        PUT get zircon from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
UNITEM:&lt;br /&gt;
&lt;br /&gt;
		ECHO Unknown item found in box, add it to the loot section&lt;br /&gt;
		GOTO DONE&lt;br /&gt;
&lt;br /&gt;
BREAKBOX:&lt;br /&gt;
		PUT dismantle %s      &lt;br /&gt;
            &lt;br /&gt;
DONE:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modified script allows for use with lockpick rings. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#.disarm %1 = box %2 = harvest item disposal&lt;br /&gt;
&lt;br /&gt;
goto DISID&lt;br /&gt;
&lt;br /&gt;
ARMOR:&lt;br /&gt;
&lt;br /&gt;
            MATCH DISID You are wearing nothing of that sort.&lt;br /&gt;
            MATCH DISID You have nothing of that sort.&lt;br /&gt;
            MATCH REMARM You are wearing &lt;br /&gt;
            PUT INV ARMOR&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
REMARM:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You are still wearing armor!&lt;br /&gt;
            ECHO *** Type &#039;YES&#039; to continue, &#039;DONE&#039; to quit&lt;br /&gt;
            MATCH DISID positive attitude&lt;br /&gt;
            MATCH DONE Please rephrase that command.&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISID ...wait&lt;br /&gt;
            MATCH DISID fails to reveal to you what type of trap protects it&lt;br /&gt;
            MATCH DISID something to shift&lt;br /&gt;
            MATCH DISHARD would be a longshot&lt;br /&gt;
            MATCH DISHARD You have an amazingly minimal chance&lt;br /&gt;
            MATCH DISHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH DISHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH DISHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH DISHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH DISHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH DISCARE covered black scarab of some unidentifiable substance clings to the&lt;br /&gt;
            MATCH DISCARE are covered with a thin metal circle that has been lacquered with&lt;br /&gt;
            MATCH DISQUICK trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH DISQUICK This trap is a laughable matter, you could do it blindfolded&lt;br /&gt;
            MATCH DISQUICK An aged grandmother could defeat this trap in her sleep&lt;br /&gt;
            MATCH DISNORM will be a simple matter for you to disarm&lt;br /&gt;
            MATCH DISNORM You think this trap is precisely at your skill level&lt;br /&gt;
            MATCH DISCARE with only minor troubles&lt;br /&gt;
            MATCH DISCARE should not take long with your skills&lt;br /&gt;
            MATCH DISCARE trap has the edge on you, but you&#039;ve got a good shot at disarming&lt;br /&gt;
            MATCH DISCARE You have some chance of being able to disarm&lt;br /&gt;
            MATCH DISCARE odds are against you&lt;br /&gt;
            MATCH UNKDIS Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 IDENTIFY&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT &lt;br /&gt;
&lt;br /&gt;
DISHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Too Hard to Disarm!&lt;br /&gt;
            GOTO DONE&lt;br /&gt;
&lt;br /&gt;
UNKDIS:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Trap Difficulty -- using CAREFUL!&lt;br /&gt;
&lt;br /&gt;
DISCARE:&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISNORM:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISQUICK:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DIS:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
PDISARM:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISARM:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISARM ...wait&lt;br /&gt;
            MATCH DISMORE not yet fully disarmed.&lt;br /&gt;
            MATCH DISID proves too difficult to manipulate&lt;br /&gt;
            MATCH DISCARE something to shift&lt;br /&gt;
            MATCH DISFAIL lock springs out and stabs you painfully in the finger.&lt;br /&gt;
            MATCH DISFAIL An acrid stream of sulfurous air hisses quietly&lt;br /&gt;
            MATCH DISFAIL A stream of corrosive acid sprays out from the&lt;br /&gt;
            MATCH DISFAIL With a sinister swishing noise, a deadly sharp scythe blade whips out the front of the&lt;br /&gt;
            MATCH DISFAIL There is a sudden flash of greenish light, and a huge electrical charge sends you flying&lt;br /&gt;
            MATCH DISFAIL A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the&lt;br /&gt;
            MATCH DISFAIL breaks in half. A glass sphere on the seal begins to glow with an eerie black light&lt;br /&gt;
            MATCH DISFAIL Just as your ears register the sound of a sharp snap&lt;br /&gt;
            MATCH DISFAIL Looking at the needle, you notice with horror the rust colored coating on the tip.&lt;br /&gt;
            MATCH DISFAIL You barely have time to register a faint click before a blinding flash explodes around you&lt;br /&gt;
            MATCH DISFAIL Moving with the grace of a pregnant goat, you carelessly flick at the piece of metal causing&lt;br /&gt;
            MATCH DISFAIL You make a small hole in the side of the box and take deep breath to blow the powder free but a &lt;br /&gt;
            MATCH DISFAIL With a cautious hand, you attempt to undo the string tying the bladder to the locking mechanism &lt;br /&gt;
            MATCH DISFAIL The dart flies though your fingers and plants itself solidly in your forehead!&lt;br /&gt;
            MATCH DISFAIL Almost casually, you press on the tiny hammer set to break the tube. The hammer slips from its locked&lt;br /&gt;
            MATCH DISFAIL Nothing happened. Maybe it was a dud.&lt;br /&gt;
            MATCH DISFAIL You get a feeling that something isn&#039;t right. Before you have time to think what it might be you find...&lt;br /&gt;
            MATCH DISFAIL and emits a sound like tormented souls being freed, then fades away suddenly.&lt;br /&gt;
            MATCH DISFAIL has gotten much bigger!&lt;br /&gt;
            MATCH DISFAIL and clumsily shred the fatty bladder behind it in the process.&lt;br /&gt;
            MATCH DISFAIL &amp;quot;liquid shadows&amp;quot;&lt;br /&gt;
            MATCH DISFAIL You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from&lt;br /&gt;
            MATCH DISFAIL With a nasty look and a liberal amount of hurled, unladylike epithets, she wiggles back inside and slams&lt;br /&gt;
            MATCH DISFAIL Not sure where to start, you begin by prying off the body of the crusty scarab, hoping to break it free&lt;br /&gt;
            MATCH DISFAIL You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine &lt;br /&gt;
            MATCH DISARM You work with the trap for a while but are unable to make any progress.&lt;br /&gt;
            MATCH DISNEXT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
DISMORE:&lt;br /&gt;
&lt;br /&gt;
            SAVE DISID&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISNEXT:&lt;br /&gt;
&lt;br /&gt;
            SAVE PICK&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISFAIL:&lt;br /&gt;
&lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PDISANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISANAL ...wait&lt;br /&gt;
            MATCH DISHARV You&#039;ve already analyzed&lt;br /&gt;
            MATCH DISANAL You are unable to determine a proper method&lt;br /&gt;
            MATCH DISHARV Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISHARV:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISHARV:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISHARV ...wait&lt;br /&gt;
            MATCH DISHARV You fumble around with the trap apparatus&lt;br /&gt;
            MATCH %s much for it to be successfully harvested.&lt;br /&gt;
            MATCH %s completely unsuitable for harvesting.&lt;br /&gt;
            MATCH CLRLFT previous trap have already been completely harvested.&lt;br /&gt;
            MATCH CLRLFT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 HARV&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PCLRLFT:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
CLRLFT:&lt;br /&gt;
&lt;br /&gt;
            MATCH PCLRLFT ...wait&lt;br /&gt;
            MATCH LEG leg in your left hand&lt;br /&gt;
            MATCH FACE face in your left hand&lt;br /&gt;
            MATCH SEAL seal in your left hand&lt;br /&gt;
            MATCH CRYSTAL crystal in your left hand&lt;br /&gt;
            MATCH TUBE tube in your left hand&lt;br /&gt;
            MATCH RUNE rune in your left hand&lt;br /&gt;
            MATCH NEEDLE needle in your left hand&lt;br /&gt;
            MATCH RESERVOIR reservoir in your left hand&lt;br /&gt;
            MATCH STRIKER striker in your left hand&lt;br /&gt;
            MATCH BLADE blade in your left hand&lt;br /&gt;
            MATCH SPRING spring in your left hand&lt;br /&gt;
            MATCH CUBE cube in your left hand&lt;br /&gt;
            MATCH STUDS studs in your left hand&lt;br /&gt;
            MATCH DISC disc in your left hand&lt;br /&gt;
            MATCH VIAL vial in your left hand&lt;br /&gt;
            MATCH PIN pin in your left hand&lt;br /&gt;
            MATCH HAMMER hammer in your left hand&lt;br /&gt;
            MATCH %s nothing in your left hand.&lt;br /&gt;
            MATCH STOWIT in your left hand.&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LEG:&lt;br /&gt;
&lt;br /&gt;
#Legs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT LEG IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
	&lt;br /&gt;
	       PUT DROP LEG&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
FACE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT FACE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP FACE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SEAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SEAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SEAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CRYSTAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CRYSTAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
TUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT TUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP TUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RUNE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RUNE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RUNE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
NEEDLE:&lt;br /&gt;
&lt;br /&gt;
#Needles have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT NEEDLE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP NEEDLE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RESERVOIR:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RESERVOIR IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RESERVOIR&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STRIKER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STRIKER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STRIKER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
BLADE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT BLADE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP BLADE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SPRING:&lt;br /&gt;
&lt;br /&gt;
#Springs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SPRING IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SPRING&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STUDS:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STUDS IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STUDS&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
DISC:&lt;br /&gt;
&lt;br /&gt;
            #DISCS have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT DISC IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP DISC&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
VIAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT VIAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP VIAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
PIN:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT PIN IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP PIN&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
HAMMER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT HAMMER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP HAMMER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STOWIT:&lt;br /&gt;
&lt;br /&gt;
            PUT STOW LEFT&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PPICK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICK ...wait&lt;br /&gt;
            MATCH CLRLFT You need a free hand to pick that up.&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
&lt;br /&gt;
PPICKID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKID ...wait&lt;br /&gt;
            MATCH OPENBOX It&#039;s not even locked, why bother?&lt;br /&gt;
            MATCH PICKID fails to teach you anything about the lock guarding it.&lt;br /&gt;
            MATCH PICKBLIND trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH PICKBLIND An aged grandmother could&lt;br /&gt;
            MATCH PICKBLIND you could do it blindfolded&lt;br /&gt;
            MATCH PICKQUICK trivially constructed piece of junk barely worth your time&lt;br /&gt;
            MATCH PICKQUICK will be a simple matter for you to unlock&lt;br /&gt;
            MATCH PICKQUICK should not take long with your skills&lt;br /&gt;
            MATCH PICKQUICK You think this lock is precisely at your skill level&lt;br /&gt;
            MATCH PICKQUICK with only minor troubles&lt;br /&gt;
            MATCH PICKCARE lock has the edge on you, but you&#039;ve got a good shot at&lt;br /&gt;
            MATCH PICKCARE You have some chance of being able to&lt;br /&gt;
            MATCH PICKCARE odds are against you&lt;br /&gt;
            MATCH PICKCARE would be a longshot&lt;br /&gt;
            MATCH PICKCARE You have an amazingly minimal chance&lt;br /&gt;
            MATCH PICKHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH PICKHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH PICKHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH PICKHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH PICKHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH UNKPICK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ID&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PBROKEID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKEID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKEID ...wait&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
PICKHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You have no chance to open this lock!&lt;br /&gt;
            ECHO *** Proceeding to Pick Quick Anyway&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKQUICK&lt;br /&gt;
&lt;br /&gt;
PICKCARE:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
UNKPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Lock Difficulty -- using normal.&lt;br /&gt;
&lt;br /&gt;
PICKNORM:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE QUICK&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKQUICK:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE BLIND&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE QUICK&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKBLIND:&lt;br /&gt;
&lt;br /&gt;
            SAVE BLIND&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PPICKANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKANAL ...wait&lt;br /&gt;
            MATCH PICKANAL You are unable to determine anything useful about the lock&lt;br /&gt;
            MATCH PICKLOCK This lock has already helpfully been analyzed...&lt;br /&gt;
            MATCH PICKLOCK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            matchwait&lt;br /&gt;
&lt;br /&gt;
PPICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKLOCK ...wait&lt;br /&gt;
            MATCH PICKLOCK You are unable to make any progress towards opening the lock.&lt;br /&gt;
            MATCH BROKE just broke&lt;br /&gt;
            MATCH PICKID You discover another&lt;br /&gt;
            MATCH OPENBOX Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PBROKE:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKE:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKE ...wait&lt;br /&gt;
            MATCH PICKLOCK you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POPENBOX:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
OPENBOX:&lt;br /&gt;
&lt;br /&gt;
            MATCH POPENBOX ...wait&lt;br /&gt;
            MATCH STRONGBOX strongbox in your right hand&lt;br /&gt;
            MATCH CADDY caddy in your right hand&lt;br /&gt;
            MATCH CASKET casket in your right hand&lt;br /&gt;
            MATCH TRUNK trunk in your right hand&lt;br /&gt;
            MATCH BOX box in your right hand&lt;br /&gt;
            MATCH COFFER coffer in your right hand&lt;br /&gt;
            MATCH CHEST chest in your right hand&lt;br /&gt;
            MATCH SKIPPET skippet in your right hand&lt;br /&gt;
            MATCH CRATE crate in your right hand&lt;br /&gt;
            MATCH NEWBOX in your right hand&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STRONGBOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE STRONGBOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CADDY:&lt;br /&gt;
&lt;br /&gt;
            SAVE CADDY&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CASKET:&lt;br /&gt;
&lt;br /&gt;
            SAVE CASKET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
TRUNK:&lt;br /&gt;
&lt;br /&gt;
            SAVE TRUNK&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
BOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE BOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
COFFER:&lt;br /&gt;
&lt;br /&gt;
            SAVE COFFER&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CHEST:&lt;br /&gt;
&lt;br /&gt;
            SAVE CHEST&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
SKIPPET:&lt;br /&gt;
&lt;br /&gt;
            SAVE SKIPPET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CRATE:&lt;br /&gt;
&lt;br /&gt;
        SAVE CRATE&lt;br /&gt;
        GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
NEWBOX:&lt;br /&gt;
&lt;br /&gt;
        ECHO *** Unknown Box Type!&lt;br /&gt;
        GOTO DONE&lt;br /&gt;
&lt;br /&gt;
STORPICK:    &lt;br /&gt;
&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
LOOT:		&lt;br /&gt;
        PUT open %s&lt;br /&gt;
		GOTO STORPICK&lt;br /&gt;
LOOTLOOP: &lt;br /&gt;
		pause 1&lt;br /&gt;
		MATCH BREAKBOX is nothing in there&lt;br /&gt;
        MATCH COIN coin&lt;br /&gt;
		MATCH NUGGET nugget&lt;br /&gt;
        MATCH TSAVORITE tsavorite&lt;br /&gt;
        MATCH ZIRCON zircon&lt;br /&gt;
		MATCH root root&lt;br /&gt;
		MATCH QUARTZ quartz&lt;br /&gt;
		MATCH CHALC chalc&lt;br /&gt;
		MATCH DIOP diop&lt;br /&gt;
		MATCH CORAL coral&lt;br /&gt;
		MATCH MOONSTONE moonstone&lt;br /&gt;
		MATCH ONYX onyx&lt;br /&gt;
#Topaz must be before amber&lt;br /&gt;
		MATCH TOPAZ topaz&lt;br /&gt;
		MATCH AMBER amber&lt;br /&gt;
		MATCH PEARL pearl&lt;br /&gt;
		MATCH CHRYSO chryso&lt;br /&gt;
		MATCH LAZULI lazuli&lt;br /&gt;
		MATCH TURQUOISE turquoise&lt;br /&gt;
		MATCH BLOODSTONE bloodstone&lt;br /&gt;
		MATCH HEMATITE hematite&lt;br /&gt;
		MATCH MORTAR mortar&lt;br /&gt;
		MATCH LEAF leaf&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH ROOT root&lt;br /&gt;
		MATCH MORGANITE morganite&lt;br /&gt;
		MATCH SAPPHIRE sapphire&lt;br /&gt;
		MATCH AGATE agate&lt;br /&gt;
		MATCHRE BAR /\bbar\b/&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH CARNELIAN carnelian&lt;br /&gt;
		MATCH RUNESTONE runestone&lt;br /&gt;
		MATCH PESTLE pestle&lt;br /&gt;
		MATCH DIAMOND diamond&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH EMERALD emerald&lt;br /&gt;
		MATCH RUBY ruby&lt;br /&gt;
		MATCH TOURMALINE tourmaline&lt;br /&gt;
		MATCH TANZANITE tanzanite&lt;br /&gt;
		MATCH JADE jade&lt;br /&gt;
		MATCH IVORY ivory&lt;br /&gt;
		MATCH SUNSTONE sunstone&lt;br /&gt;
		MATCH LABEL label&lt;br /&gt;
		MATCH IOLITE iolite&lt;br /&gt;
		MATCH BERYL beryl&lt;br /&gt;
		MATCH ARROWHEAD arrowhead&lt;br /&gt;
		MATCH GARNET garnet&lt;br /&gt;
		MATCH ALEXANDRITE alexandrite&lt;br /&gt;
		MATCH AMETHYST amethyst&lt;br /&gt;
		MATCH CITRINE citrine&lt;br /&gt;
		MATCH AQUAMARINE aquamarine&lt;br /&gt;
	     MATCH STARSTONE star-stone&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH FLIGHTS flights&lt;br /&gt;
		MATCH KUNZITE kunzite&lt;br /&gt;
		MATCH SPINEL spinel&lt;br /&gt;
		MATCH UNITEM you see&lt;br /&gt;
	&lt;br /&gt;
           &lt;br /&gt;
        PUT look in %s&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STARSTONE:&lt;br /&gt;
		put get star-stone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUNSTONE:&lt;br /&gt;
		put get sunstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LABEL:&lt;br /&gt;
		put get label&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AQUAMARINE:&lt;br /&gt;
		put get aquamarine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLIGHTS:&lt;br /&gt;
		put get flights&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
KUNZITE:&lt;br /&gt;
		put get kunzite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SPINEL:&lt;br /&gt;
		put get spinel&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CITRINE:&lt;br /&gt;
		put get citrine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMETHYST:&lt;br /&gt;
		put get amethyst&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ALEXANDRITE:&lt;br /&gt;
		put get alexandrite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
GARNET:&lt;br /&gt;
		put get garnet&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IOLITE:&lt;br /&gt;
		put get iolite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ARROWHEAD:&lt;br /&gt;
		put get arrowhead from %s&lt;br /&gt;
		put put arrowhead in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BERYL:&lt;br /&gt;
		put get beryl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IVORY:&lt;br /&gt;
		put get ivory&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
JADE:&lt;br /&gt;
		put get jade&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TANZANITE:&lt;br /&gt;
		put get tanzanite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOURMALINE:&lt;br /&gt;
		put get tourmaline&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUBY:&lt;br /&gt;
		put get ruby&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
EMERALD:&lt;br /&gt;
		put get emerald&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOPAZ:&lt;br /&gt;
		put get topaz&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
DIAMOND:&lt;br /&gt;
		put get diamond&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CARNELIAN:&lt;br /&gt;
		put get carnelian&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUNESTONE:&lt;br /&gt;
		put get runestone from %s&lt;br /&gt;
		put put runestone in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
PESTLE:&lt;br /&gt;
		put get pestle from %s&lt;br /&gt;
		put put pestle in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLOWER:&lt;br /&gt;
		put get flower from %s&lt;br /&gt;
		put put flower in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LEAF:&lt;br /&gt;
		put get leaf from %s&lt;br /&gt;
		put put leaf in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root from %s&lt;br /&gt;
		put put root in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
		put get mortar from %s&lt;br /&gt;
		put put mortar in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
		put get bar&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AGATE:&lt;br /&gt;
		put get agate&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SAPPHIRE:&lt;br /&gt;
		put get sapphire&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORGANITE:&lt;br /&gt;
		put get morganite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
HEMATITE:&lt;br /&gt;
		put get hematite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BLOODSTONE:&lt;br /&gt;
		put get bloodstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TURQUOISE:&lt;br /&gt;
		put get turqu&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LAZULI:&lt;br /&gt;
		put get lazuli&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CHRYSO:&lt;br /&gt;
		put get chryso&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEARL:&lt;br /&gt;
		put get pearl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMBER:&lt;br /&gt;
		put get amber&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ONYX:&lt;br /&gt;
		put get onyx&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CORAL:&lt;br /&gt;
	      PUT get coral&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP    &lt;br /&gt;
&lt;br /&gt;
MOONSTONE:&lt;br /&gt;
	      PUT get moonstone&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
DIOP:&lt;br /&gt;
	      PUT get diop&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
CHALC:&lt;br /&gt;
	      PUT get chalc&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
QUARTZ:&lt;br /&gt;
	      PUT get quartz&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
            &lt;br /&gt;
NUGGET:&lt;br /&gt;
	    PUT get nugget&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
COIN:&lt;br /&gt;
        PUT get coin from %s&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TSAVORITE:&lt;br /&gt;
        PUT get tsavorite from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP           &lt;br /&gt;
&lt;br /&gt;
ZIRCON:&lt;br /&gt;
        PUT get zircon from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
UNITEM:&lt;br /&gt;
&lt;br /&gt;
		ECHO Unknown item found in box, add it to the loot section&lt;br /&gt;
		GOTO DONE&lt;br /&gt;
&lt;br /&gt;
BREAKBOX:&lt;br /&gt;
		PUT dismantle %s      &lt;br /&gt;
            &lt;br /&gt;
DONE:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Disarm_(script)&amp;diff=580604</id>
		<title>Disarm (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Disarm_(script)&amp;diff=580604"/>
		<updated>2022-01-17T11:58:36Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: added modified script for use with lockpick rings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=utility, Survival&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Damian|Damian]], [[User:Seped|Seped]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Added section to attempt to loot and dismantle boxes, gem listing is still in progress, add new items you want dealt with in the LOOTLOOP: section.&lt;br /&gt;
To disable this functionality go to the LOOT: label and add GOTO DONE on the next line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scroll down further for modified script that works with lockpick rings.&amp;lt;/b&amp;gt; -Permethrim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#.disarm %1 = box %2 = harvest item disposal&lt;br /&gt;
&lt;br /&gt;
SETVARIABLE lockpickHolder back&lt;br /&gt;
&lt;br /&gt;
goto DISID&lt;br /&gt;
&lt;br /&gt;
ARMOR:&lt;br /&gt;
&lt;br /&gt;
            MATCH DISID You are wearing nothing of that sort.&lt;br /&gt;
            MATCH DISID You have nothing of that sort.&lt;br /&gt;
            MATCH REMARM You are wearing &lt;br /&gt;
            PUT INV ARMOR&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
REMARM:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You are still wearing armor!&lt;br /&gt;
            ECHO *** Type &#039;YES&#039; to continue, &#039;DONE&#039; to quit&lt;br /&gt;
            MATCH DISID positive attitude&lt;br /&gt;
            MATCH DONE Please rephrase that command.&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISID ...wait&lt;br /&gt;
            MATCH DISID fails to reveal to you what type of trap protects it&lt;br /&gt;
            MATCH DISID something to shift&lt;br /&gt;
            MATCH DISHARD would be a longshot&lt;br /&gt;
            MATCH DISHARD You have an amazingly minimal chance&lt;br /&gt;
            MATCH DISHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH DISHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH DISHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH DISHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH DISHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH DISCARE covered black scarab of some unidentifiable substance clings to the&lt;br /&gt;
            MATCH DISCARE are covered with a thin metal circle that has been lacquered with&lt;br /&gt;
            MATCH DISQUICK trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH DISQUICK This trap is a laughable matter, you could do it blindfolded&lt;br /&gt;
            MATCH DISQUICK An aged grandmother could defeat this trap in her sleep&lt;br /&gt;
            MATCH DISNORM will be a simple matter for you to disarm&lt;br /&gt;
            MATCH DISNORM You think this trap is precisely at your skill level&lt;br /&gt;
            MATCH DISCARE with only minor troubles&lt;br /&gt;
            MATCH DISCARE should not take long with your skills&lt;br /&gt;
            MATCH DISCARE trap has the edge on you, but you&#039;ve got a good shot at disarming&lt;br /&gt;
            MATCH DISCARE You have some chance of being able to disarm&lt;br /&gt;
            MATCH DISCARE odds are against you&lt;br /&gt;
            MATCH UNKDIS Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 IDENTIFY&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT &lt;br /&gt;
&lt;br /&gt;
DISHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Too Hard to Disarm!&lt;br /&gt;
            GOTO DONE&lt;br /&gt;
&lt;br /&gt;
UNKDIS:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Trap Difficulty -- using CAREFUL!&lt;br /&gt;
&lt;br /&gt;
DISCARE:&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISNORM:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISQUICK:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DIS:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
PDISARM:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISARM:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISARM ...wait&lt;br /&gt;
            MATCH DISMORE not yet fully disarmed.&lt;br /&gt;
            MATCH DISID proves too difficult to manipulate&lt;br /&gt;
            MATCH DISCARE something to shift&lt;br /&gt;
            MATCH DISFAIL lock springs out and stabs you painfully in the finger.&lt;br /&gt;
            MATCH DISFAIL An acrid stream of sulfurous air hisses quietly&lt;br /&gt;
            MATCH DISFAIL A stream of corrosive acid sprays out from the&lt;br /&gt;
            MATCH DISFAIL With a sinister swishing noise, a deadly sharp scythe blade whips out the front of the&lt;br /&gt;
            MATCH DISFAIL There is a sudden flash of greenish light, and a huge electrical charge sends you flying&lt;br /&gt;
            MATCH DISFAIL A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the&lt;br /&gt;
            MATCH DISFAIL breaks in half. A glass sphere on the seal begins to glow with an eerie black light&lt;br /&gt;
            MATCH DISFAIL Just as your ears register the sound of a sharp snap&lt;br /&gt;
            MATCH DISFAIL Looking at the needle, you notice with horror the rust colored coating on the tip.&lt;br /&gt;
            MATCH DISFAIL You barely have time to register a faint click before a blinding flash explodes around you&lt;br /&gt;
            MATCH DISFAIL Moving with the grace of a pregnant goat, you carelessly flick at the piece of metal causing&lt;br /&gt;
            MATCH DISFAIL You make a small hole in the side of the box and take deep breath to blow the powder free but a &lt;br /&gt;
            MATCH DISFAIL With a cautious hand, you attempt to undo the string tying the bladder to the locking mechanism &lt;br /&gt;
            MATCH DISFAIL The dart flies though your fingers and plants itself solidly in your forehead!&lt;br /&gt;
            MATCH DISFAIL Almost casually, you press on the tiny hammer set to break the tube. The hammer slips from its locked&lt;br /&gt;
            MATCH DISFAIL Nothing happened. Maybe it was a dud.&lt;br /&gt;
            MATCH DISFAIL You get a feeling that something isn&#039;t right. Before you have time to think what it might be you find...&lt;br /&gt;
            MATCH DISFAIL and emits a sound like tormented souls being freed, then fades away suddenly.&lt;br /&gt;
            MATCH DISFAIL has gotten much bigger!&lt;br /&gt;
            MATCH DISFAIL and clumsily shred the fatty bladder behind it in the process.&lt;br /&gt;
            MATCH DISFAIL &amp;quot;liquid shadows&amp;quot;&lt;br /&gt;
            MATCH DISFAIL You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from&lt;br /&gt;
            MATCH DISFAIL With a nasty look and a liberal amount of hurled, unladylike epithets, she wiggles back inside and slams&lt;br /&gt;
            MATCH DISFAIL Not sure where to start, you begin by prying off the body of the crusty scarab, hoping to break it free&lt;br /&gt;
            MATCH DISFAIL You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine &lt;br /&gt;
            MATCH DISARM You work with the trap for a while but are unable to make any progress.&lt;br /&gt;
            MATCH DISNEXT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
DISMORE:&lt;br /&gt;
&lt;br /&gt;
            SAVE DISID&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISNEXT:&lt;br /&gt;
&lt;br /&gt;
            SAVE PICK&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISFAIL:&lt;br /&gt;
&lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PDISANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISANAL ...wait&lt;br /&gt;
            MATCH DISHARV You&#039;ve already analyzed&lt;br /&gt;
            MATCH DISANAL You are unable to determine a proper method&lt;br /&gt;
            MATCH DISHARV Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISHARV:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISHARV:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISHARV ...wait&lt;br /&gt;
            MATCH DISHARV You fumble around with the trap apparatus&lt;br /&gt;
            MATCH %s much for it to be successfully harvested.&lt;br /&gt;
            MATCH %s completely unsuitable for harvesting.&lt;br /&gt;
            MATCH CLRLFT previous trap have already been completely harvested.&lt;br /&gt;
            MATCH CLRLFT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 HARV&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PCLRLFT:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
CLRLFT:&lt;br /&gt;
&lt;br /&gt;
            MATCH PCLRLFT ...wait&lt;br /&gt;
            MATCH LEG leg in your left hand&lt;br /&gt;
            MATCH FACE face in your left hand&lt;br /&gt;
            MATCH SEAL seal in your left hand&lt;br /&gt;
            MATCH CRYSTAL crystal in your left hand&lt;br /&gt;
            MATCH TUBE tube in your left hand&lt;br /&gt;
            MATCH RUNE rune in your left hand&lt;br /&gt;
            MATCH NEEDLE needle in your left hand&lt;br /&gt;
            MATCH RESERVOIR reservoir in your left hand&lt;br /&gt;
            MATCH STRIKER striker in your left hand&lt;br /&gt;
            MATCH BLADE blade in your left hand&lt;br /&gt;
            MATCH SPRING spring in your left hand&lt;br /&gt;
            MATCH CUBE cube in your left hand&lt;br /&gt;
            MATCH STUDS studs in your left hand&lt;br /&gt;
            MATCH DISC disc in your left hand&lt;br /&gt;
            MATCH VIAL vial in your left hand&lt;br /&gt;
            MATCH PIN pin in your left hand&lt;br /&gt;
            MATCH HAMMER hammer in your left hand&lt;br /&gt;
            MATCH %s nothing in your left hand.&lt;br /&gt;
            MATCH STOWIT in your left hand.&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LEG:&lt;br /&gt;
&lt;br /&gt;
#Legs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT LEG IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
	&lt;br /&gt;
	       PUT DROP LEG&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
FACE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT FACE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP FACE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SEAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SEAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SEAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CRYSTAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CRYSTAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
TUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT TUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP TUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RUNE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RUNE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RUNE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
NEEDLE:&lt;br /&gt;
&lt;br /&gt;
#Needles have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT NEEDLE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP NEEDLE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RESERVOIR:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RESERVOIR IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RESERVOIR&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STRIKER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STRIKER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STRIKER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
BLADE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT BLADE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP BLADE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SPRING:&lt;br /&gt;
&lt;br /&gt;
#Springs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SPRING IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SPRING&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STUDS:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STUDS IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STUDS&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
DISC:&lt;br /&gt;
&lt;br /&gt;
            #DISCS have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT DISC IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP DISC&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
VIAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT VIAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP VIAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
PIN:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT PIN IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP PIN&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
HAMMER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT HAMMER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP HAMMER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STOWIT:&lt;br /&gt;
&lt;br /&gt;
            PUT STOW LEFT&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PPICK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICK ...wait&lt;br /&gt;
            MATCH CLRLFT You need a free hand to pick that up.&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
            &lt;br /&gt;
 &lt;br /&gt;
NOPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** No more lockpicks, or try a different container.  &lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PPICKID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKID ...wait&lt;br /&gt;
            MATCH BROKEID Find a more appropriate tool and try again!&lt;br /&gt;
            MATCH OPENBOX It&#039;s not even locked, why bother?&lt;br /&gt;
            MATCH PICKID fails to teach you anything about the lock guarding it.&lt;br /&gt;
            MATCH PICKBLIND trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH PICKBLIND An aged grandmother could&lt;br /&gt;
            MATCH PICKBLIND you could do it blindfolded&lt;br /&gt;
            MATCH PICKQUICK trivially constructed piece of junk barely worth your time&lt;br /&gt;
            MATCH PICKQUICK will be a simple matter for you to unlock&lt;br /&gt;
            MATCH PICKQUICK should not take long with your skills&lt;br /&gt;
            MATCH PICKQUICK You think this lock is precisely at your skill level&lt;br /&gt;
            MATCH PICKQUICK with only minor troubles&lt;br /&gt;
            MATCH PICKCARE lock has the edge on you, but you&#039;ve got a good shot at&lt;br /&gt;
            MATCH PICKCARE You have some chance of being able to&lt;br /&gt;
            MATCH PICKCARE odds are against you&lt;br /&gt;
            MATCH PICKCARE would be a longshot&lt;br /&gt;
            MATCH PICKCARE You have an amazingly minimal chance&lt;br /&gt;
            MATCH PICKHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH PICKHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH PICKHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH PICKHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH PICKHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH UNKPICK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ID&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PBROKEID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKEID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKEID ...wait&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PICKHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You have no chance to open this lock!&lt;br /&gt;
            ECHO *** Proceeding to Pick Quick Anyway&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKQUICK&lt;br /&gt;
&lt;br /&gt;
PICKCARE:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
UNKPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Lock Difficulty -- using normal.&lt;br /&gt;
&lt;br /&gt;
PICKNORM:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE QUICK&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKQUICK:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE BLIND&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE QUICK&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKBLIND:&lt;br /&gt;
&lt;br /&gt;
            SAVE BLIND&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PPICKANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKANAL ...wait&lt;br /&gt;
            MATCH PICKANAL You are unable to determine anything useful about the lock&lt;br /&gt;
            MATCH PICKLOCK This lock has already helpfully been analyzed...&lt;br /&gt;
            MATCH PICKLOCK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            matchwait&lt;br /&gt;
&lt;br /&gt;
PPICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKLOCK ...wait&lt;br /&gt;
            MATCH PICKLOCK You are unable to make any progress towards opening the lock.&lt;br /&gt;
            MATCH BROKE just broke&lt;br /&gt;
            MATCH BROKE Find a more appropriate tool and try again!&lt;br /&gt;
            MATCH PICKID You discover another&lt;br /&gt;
            MATCH OPENBOX Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PBROKE:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKE:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKE ...wait&lt;br /&gt;
            MATCH PICKLOCK you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
            PUT GET MY LOCKP FROM MY %lockpickHolder&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
POPENBOX:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
OPENBOX:&lt;br /&gt;
&lt;br /&gt;
            MATCH POPENBOX ...wait&lt;br /&gt;
            MATCH STRONGBOX strongbox in your right hand&lt;br /&gt;
            MATCH CADDY caddy in your right hand&lt;br /&gt;
            MATCH CASKET casket in your right hand&lt;br /&gt;
            MATCH TRUNK trunk in your right hand&lt;br /&gt;
            MATCH BOX box in your right hand&lt;br /&gt;
            MATCH COFFER coffer in your right hand&lt;br /&gt;
            MATCH CHEST chest in your right hand&lt;br /&gt;
            MATCH SKIPPET skippet in your right hand&lt;br /&gt;
            MATCH CRATE crate in your right hand&lt;br /&gt;
            MATCH NEWBOX in your right hand&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STRONGBOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE STRONGBOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CADDY:&lt;br /&gt;
&lt;br /&gt;
            SAVE CADDY&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CASKET:&lt;br /&gt;
&lt;br /&gt;
            SAVE CASKET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
TRUNK:&lt;br /&gt;
&lt;br /&gt;
            SAVE TRUNK&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
BOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE BOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
COFFER:&lt;br /&gt;
&lt;br /&gt;
            SAVE COFFER&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CHEST:&lt;br /&gt;
&lt;br /&gt;
            SAVE CHEST&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
SKIPPET:&lt;br /&gt;
&lt;br /&gt;
            SAVE SKIPPET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CRATE:&lt;br /&gt;
&lt;br /&gt;
        SAVE CRATE&lt;br /&gt;
        GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
NEWBOX:&lt;br /&gt;
&lt;br /&gt;
        ECHO *** Unknown Box Type!&lt;br /&gt;
        GOTO DONE&lt;br /&gt;
&lt;br /&gt;
STORPICK:&lt;br /&gt;
&lt;br /&gt;
        PUT PUT LOCKP IN MY %lockpickHolder        &lt;br /&gt;
&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
LOOT:		&lt;br /&gt;
        PUT open %s&lt;br /&gt;
		GOTO STORPICK&lt;br /&gt;
LOOTLOOP: &lt;br /&gt;
		pause 1&lt;br /&gt;
		MATCH BREAKBOX is nothing in there&lt;br /&gt;
        MATCH COIN coin&lt;br /&gt;
		MATCH NUGGET nugget&lt;br /&gt;
        MATCH TSAVORITE tsavorite&lt;br /&gt;
        MATCH ZIRCON zircon&lt;br /&gt;
		MATCH root root&lt;br /&gt;
		MATCH QUARTZ quartz&lt;br /&gt;
		MATCH CHALC chalc&lt;br /&gt;
		MATCH DIOP diop&lt;br /&gt;
		MATCH CORAL coral&lt;br /&gt;
		MATCH MOONSTONE moonstone&lt;br /&gt;
		MATCH ONYX onyx&lt;br /&gt;
#Topaz must be before amber&lt;br /&gt;
		MATCH TOPAZ topaz&lt;br /&gt;
		MATCH AMBER amber&lt;br /&gt;
		MATCH PEARL pearl&lt;br /&gt;
		MATCH CHRYSO chryso&lt;br /&gt;
		MATCH LAZULI lazuli&lt;br /&gt;
		MATCH TURQUOISE turquoise&lt;br /&gt;
		MATCH BLOODSTONE bloodstone&lt;br /&gt;
		MATCH HEMATITE hematite&lt;br /&gt;
		MATCH MORTAR mortar&lt;br /&gt;
		MATCH LEAF leaf&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH ROOT root&lt;br /&gt;
		MATCH MORGANITE morganite&lt;br /&gt;
		MATCH SAPPHIRE sapphire&lt;br /&gt;
		MATCH AGATE agate&lt;br /&gt;
		MATCHRE BAR /\bbar\b/&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH CARNELIAN carnelian&lt;br /&gt;
		MATCH RUNESTONE runestone&lt;br /&gt;
		MATCH PESTLE pestle&lt;br /&gt;
		MATCH DIAMOND diamond&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH EMERALD emerald&lt;br /&gt;
		MATCH RUBY ruby&lt;br /&gt;
		MATCH TOURMALINE tourmaline&lt;br /&gt;
		MATCH TANZANITE tanzanite&lt;br /&gt;
		MATCH JADE jade&lt;br /&gt;
		MATCH IVORY ivory&lt;br /&gt;
		MATCH SUNSTONE sunstone&lt;br /&gt;
		MATCH LABEL label&lt;br /&gt;
		MATCH IOLITE iolite&lt;br /&gt;
		MATCH BERYL beryl&lt;br /&gt;
		MATCH ARROWHEAD arrowhead&lt;br /&gt;
		MATCH GARNET garnet&lt;br /&gt;
		MATCH ALEXANDRITE alexandrite&lt;br /&gt;
		MATCH AMETHYST amethyst&lt;br /&gt;
		MATCH CITRINE citrine&lt;br /&gt;
		MATCH AQUAMARINE aquamarine&lt;br /&gt;
	     MATCH STARSTONE star-stone&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH FLIGHTS flights&lt;br /&gt;
		MATCH KUNZITE kunzite&lt;br /&gt;
		MATCH SPINEL spinel&lt;br /&gt;
		MATCH UNITEM you see&lt;br /&gt;
	&lt;br /&gt;
           &lt;br /&gt;
        PUT look in %s&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STARSTONE:&lt;br /&gt;
		put get star-stone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUNSTONE:&lt;br /&gt;
		put get sunstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LABEL:&lt;br /&gt;
		put get label&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AQUAMARINE:&lt;br /&gt;
		put get aquamarine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLIGHTS:&lt;br /&gt;
		put get flights&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
KUNZITE:&lt;br /&gt;
		put get kunzite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SPINEL:&lt;br /&gt;
		put get spinel&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CITRINE:&lt;br /&gt;
		put get citrine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMETHYST:&lt;br /&gt;
		put get amethyst&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ALEXANDRITE:&lt;br /&gt;
		put get alexandrite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
GARNET:&lt;br /&gt;
		put get garnet&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IOLITE:&lt;br /&gt;
		put get iolite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ARROWHEAD:&lt;br /&gt;
		put get arrowhead from %s&lt;br /&gt;
		put put arrowhead in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BERYL:&lt;br /&gt;
		put get beryl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IVORY:&lt;br /&gt;
		put get ivory&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
JADE:&lt;br /&gt;
		put get jade&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TANZANITE:&lt;br /&gt;
		put get tanzanite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOURMALINE:&lt;br /&gt;
		put get tourmaline&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUBY:&lt;br /&gt;
		put get ruby&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
EMERALD:&lt;br /&gt;
		put get emerald&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOPAZ:&lt;br /&gt;
		put get topaz&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
DIAMOND:&lt;br /&gt;
		put get diamond&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CARNELIAN:&lt;br /&gt;
		put get carnelian&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUNESTONE:&lt;br /&gt;
		put get runestone from %s&lt;br /&gt;
		put put runestone in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
PESTLE:&lt;br /&gt;
		put get pestle from %s&lt;br /&gt;
		put put pestle in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLOWER:&lt;br /&gt;
		put get flower from %s&lt;br /&gt;
		put put flower in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LEAF:&lt;br /&gt;
		put get leaf from %s&lt;br /&gt;
		put put leaf in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root from %s&lt;br /&gt;
		put put root in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
		put get mortar from %s&lt;br /&gt;
		put put mortar in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
		put get bar&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AGATE:&lt;br /&gt;
		put get agate&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SAPPHIRE:&lt;br /&gt;
		put get sapphire&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORGANITE:&lt;br /&gt;
		put get morganite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
HEMATITE:&lt;br /&gt;
		put get hematite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BLOODSTONE:&lt;br /&gt;
		put get bloodstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TURQUOISE:&lt;br /&gt;
		put get turqu&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LAZULI:&lt;br /&gt;
		put get lazuli&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CHRYSO:&lt;br /&gt;
		put get chryso&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEARL:&lt;br /&gt;
		put get pearl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMBER:&lt;br /&gt;
		put get amber&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ONYX:&lt;br /&gt;
		put get onyx&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CORAL:&lt;br /&gt;
	      PUT get coral&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP    &lt;br /&gt;
&lt;br /&gt;
MOONSTONE:&lt;br /&gt;
	      PUT get moonstone&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
DIOP:&lt;br /&gt;
	      PUT get diop&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
CHALC:&lt;br /&gt;
	      PUT get chalc&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
QUARTZ:&lt;br /&gt;
	      PUT get quartz&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
            &lt;br /&gt;
NUGGET:&lt;br /&gt;
	    PUT get nugget&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
COIN:&lt;br /&gt;
        PUT get coin from %s&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TSAVORITE:&lt;br /&gt;
        PUT get tsavorite from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP           &lt;br /&gt;
&lt;br /&gt;
ZIRCON:&lt;br /&gt;
        PUT get zircon from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
UNITEM:&lt;br /&gt;
&lt;br /&gt;
		ECHO Unknown item found in box, add it to the loot section&lt;br /&gt;
		GOTO DONE&lt;br /&gt;
&lt;br /&gt;
BREAKBOX:&lt;br /&gt;
		PUT dismantle %s      &lt;br /&gt;
            &lt;br /&gt;
DONE:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modified script allows for use with lockpick rings. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#.disarm %1 = box %2 = harvest item disposal&lt;br /&gt;
&lt;br /&gt;
goto DISID&lt;br /&gt;
&lt;br /&gt;
ARMOR:&lt;br /&gt;
&lt;br /&gt;
            MATCH DISID You are wearing nothing of that sort.&lt;br /&gt;
            MATCH DISID You have nothing of that sort.&lt;br /&gt;
            MATCH REMARM You are wearing &lt;br /&gt;
            PUT INV ARMOR&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
REMARM:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You are still wearing armor!&lt;br /&gt;
            ECHO *** Type &#039;YES&#039; to continue, &#039;DONE&#039; to quit&lt;br /&gt;
            MATCH DISID positive attitude&lt;br /&gt;
            MATCH DONE Please rephrase that command.&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISID ...wait&lt;br /&gt;
            MATCH DISID fails to reveal to you what type of trap protects it&lt;br /&gt;
            MATCH DISID something to shift&lt;br /&gt;
            MATCH DISHARD would be a longshot&lt;br /&gt;
            MATCH DISHARD You have an amazingly minimal chance&lt;br /&gt;
            MATCH DISHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH DISHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH DISHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH DISHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH DISHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH DISCARE covered black scarab of some unidentifiable substance clings to the&lt;br /&gt;
            MATCH DISCARE are covered with a thin metal circle that has been lacquered with&lt;br /&gt;
            MATCH DISQUICK trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH DISQUICK This trap is a laughable matter, you could do it blindfolded&lt;br /&gt;
            MATCH DISQUICK An aged grandmother could defeat this trap in her sleep&lt;br /&gt;
            MATCH DISNORM will be a simple matter for you to disarm&lt;br /&gt;
            MATCH DISNORM You think this trap is precisely at your skill level&lt;br /&gt;
            MATCH DISCARE with only minor troubles&lt;br /&gt;
            MATCH DISCARE should not take long with your skills&lt;br /&gt;
            MATCH DISCARE trap has the edge on you, but you&#039;ve got a good shot at disarming&lt;br /&gt;
            MATCH DISCARE You have some chance of being able to disarm&lt;br /&gt;
            MATCH DISCARE odds are against you&lt;br /&gt;
            MATCH UNKDIS Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 IDENTIFY&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT &lt;br /&gt;
&lt;br /&gt;
DISHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Too Hard to Disarm!&lt;br /&gt;
            GOTO DONE&lt;br /&gt;
&lt;br /&gt;
UNKDIS:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Trap Difficulty -- using CAREFUL!&lt;br /&gt;
&lt;br /&gt;
DISCARE:&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISNORM:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DISQUICK:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
DIS:&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;QUICK&amp;quot;&lt;br /&gt;
            GOTO DISARM&lt;br /&gt;
&lt;br /&gt;
PDISARM:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISARM:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISARM ...wait&lt;br /&gt;
            MATCH DISMORE not yet fully disarmed.&lt;br /&gt;
            MATCH DISID proves too difficult to manipulate&lt;br /&gt;
            MATCH DISCARE something to shift&lt;br /&gt;
            MATCH DISFAIL lock springs out and stabs you painfully in the finger.&lt;br /&gt;
            MATCH DISFAIL An acrid stream of sulfurous air hisses quietly&lt;br /&gt;
            MATCH DISFAIL A stream of corrosive acid sprays out from the&lt;br /&gt;
            MATCH DISFAIL With a sinister swishing noise, a deadly sharp scythe blade whips out the front of the&lt;br /&gt;
            MATCH DISFAIL There is a sudden flash of greenish light, and a huge electrical charge sends you flying&lt;br /&gt;
            MATCH DISFAIL A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the&lt;br /&gt;
            MATCH DISFAIL breaks in half. A glass sphere on the seal begins to glow with an eerie black light&lt;br /&gt;
            MATCH DISFAIL Just as your ears register the sound of a sharp snap&lt;br /&gt;
            MATCH DISFAIL Looking at the needle, you notice with horror the rust colored coating on the tip.&lt;br /&gt;
            MATCH DISFAIL You barely have time to register a faint click before a blinding flash explodes around you&lt;br /&gt;
            MATCH DISFAIL Moving with the grace of a pregnant goat, you carelessly flick at the piece of metal causing&lt;br /&gt;
            MATCH DISFAIL You make a small hole in the side of the box and take deep breath to blow the powder free but a &lt;br /&gt;
            MATCH DISFAIL With a cautious hand, you attempt to undo the string tying the bladder to the locking mechanism &lt;br /&gt;
            MATCH DISFAIL The dart flies though your fingers and plants itself solidly in your forehead!&lt;br /&gt;
            MATCH DISFAIL Almost casually, you press on the tiny hammer set to break the tube. The hammer slips from its locked&lt;br /&gt;
            MATCH DISFAIL Nothing happened. Maybe it was a dud.&lt;br /&gt;
            MATCH DISFAIL You get a feeling that something isn&#039;t right. Before you have time to think what it might be you find...&lt;br /&gt;
            MATCH DISFAIL and emits a sound like tormented souls being freed, then fades away suddenly.&lt;br /&gt;
            MATCH DISFAIL has gotten much bigger!&lt;br /&gt;
            MATCH DISFAIL and clumsily shred the fatty bladder behind it in the process.&lt;br /&gt;
            MATCH DISFAIL &amp;quot;liquid shadows&amp;quot;&lt;br /&gt;
            MATCH DISFAIL You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from&lt;br /&gt;
            MATCH DISFAIL With a nasty look and a liberal amount of hurled, unladylike epithets, she wiggles back inside and slams&lt;br /&gt;
            MATCH DISFAIL Not sure where to start, you begin by prying off the body of the crusty scarab, hoping to break it free&lt;br /&gt;
            MATCH DISFAIL You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine &lt;br /&gt;
            MATCH DISARM You work with the trap for a while but are unable to make any progress.&lt;br /&gt;
            MATCH DISNEXT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
DISMORE:&lt;br /&gt;
&lt;br /&gt;
            SAVE DISID&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISNEXT:&lt;br /&gt;
&lt;br /&gt;
            SAVE PICK&lt;br /&gt;
            GOTO DISANAL&lt;br /&gt;
&lt;br /&gt;
DISFAIL:&lt;br /&gt;
&lt;br /&gt;
            GOTO DONE &lt;br /&gt;
&lt;br /&gt;
PDISANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISANAL ...wait&lt;br /&gt;
            MATCH DISHARV You&#039;ve already analyzed&lt;br /&gt;
            MATCH DISANAL You are unable to determine a proper method&lt;br /&gt;
            MATCH DISHARV Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PDISHARV:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
DISHARV:&lt;br /&gt;
&lt;br /&gt;
            MATCH PDISHARV ...wait&lt;br /&gt;
            MATCH DISHARV You fumble around with the trap apparatus&lt;br /&gt;
            MATCH %s much for it to be successfully harvested.&lt;br /&gt;
            MATCH %s completely unsuitable for harvesting.&lt;br /&gt;
            MATCH CLRLFT previous trap have already been completely harvested.&lt;br /&gt;
            MATCH CLRLFT Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT DISARM MY %1 HARV&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PCLRLFT:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
CLRLFT:&lt;br /&gt;
&lt;br /&gt;
            MATCH PCLRLFT ...wait&lt;br /&gt;
            MATCH LEG leg in your left hand&lt;br /&gt;
            MATCH FACE face in your left hand&lt;br /&gt;
            MATCH SEAL seal in your left hand&lt;br /&gt;
            MATCH CRYSTAL crystal in your left hand&lt;br /&gt;
            MATCH TUBE tube in your left hand&lt;br /&gt;
            MATCH RUNE rune in your left hand&lt;br /&gt;
            MATCH NEEDLE needle in your left hand&lt;br /&gt;
            MATCH RESERVOIR reservoir in your left hand&lt;br /&gt;
            MATCH STRIKER striker in your left hand&lt;br /&gt;
            MATCH BLADE blade in your left hand&lt;br /&gt;
            MATCH SPRING spring in your left hand&lt;br /&gt;
            MATCH CUBE cube in your left hand&lt;br /&gt;
            MATCH STUDS studs in your left hand&lt;br /&gt;
            MATCH DISC disc in your left hand&lt;br /&gt;
            MATCH VIAL vial in your left hand&lt;br /&gt;
            MATCH PIN pin in your left hand&lt;br /&gt;
            MATCH HAMMER hammer in your left hand&lt;br /&gt;
            MATCH %s nothing in your left hand.&lt;br /&gt;
            MATCH STOWIT in your left hand.&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LEG:&lt;br /&gt;
&lt;br /&gt;
#Legs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT LEG IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
	&lt;br /&gt;
	       PUT DROP LEG&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
FACE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT FACE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP FACE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SEAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SEAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SEAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CRYSTAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CRYSTAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
TUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT TUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP TUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RUNE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RUNE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RUNE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
NEEDLE:&lt;br /&gt;
&lt;br /&gt;
#Needles have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT NEEDLE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP NEEDLE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
RESERVOIR:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT RESERVOIR IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP RESERVOIR&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STRIKER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STRIKER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STRIKER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
BLADE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT BLADE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP BLADE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
SPRING:&lt;br /&gt;
&lt;br /&gt;
#Springs have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT SPRING IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP SPRING&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
CUBE:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT CUBE IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP CUBE&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STUDS:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT STUDS IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP STUDS&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
DISC:&lt;br /&gt;
&lt;br /&gt;
            #DISCS have good pawn value, so save them.&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT DISC IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP DISC&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
VIAL:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT VIAL IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP VIAL&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
PIN:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT PIN IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP PIN&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
HAMMER:&lt;br /&gt;
&lt;br /&gt;
            IF_2 PUT PUT HAMMER IN %2&lt;br /&gt;
            IF_2 GOTO %s&lt;br /&gt;
&lt;br /&gt;
            PUT DROP HAMMER&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
&lt;br /&gt;
STOWIT:&lt;br /&gt;
&lt;br /&gt;
            PUT STOW LEFT&lt;br /&gt;
&lt;br /&gt;
            GOTO %s&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PPICK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICK ...wait&lt;br /&gt;
            MATCH CLRLFT You need a free hand to pick that up.&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
&lt;br /&gt;
PPICKID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKID ...wait&lt;br /&gt;
            MATCH OPENBOX It&#039;s not even locked, why bother?&lt;br /&gt;
            MATCH PICKID fails to teach you anything about the lock guarding it.&lt;br /&gt;
            MATCH PICKBLIND trivially constructed gadget which you can take down any time&lt;br /&gt;
            MATCH PICKBLIND An aged grandmother could&lt;br /&gt;
            MATCH PICKBLIND you could do it blindfolded&lt;br /&gt;
            MATCH PICKQUICK trivially constructed piece of junk barely worth your time&lt;br /&gt;
            MATCH PICKQUICK will be a simple matter for you to unlock&lt;br /&gt;
            MATCH PICKQUICK should not take long with your skills&lt;br /&gt;
            MATCH PICKQUICK You think this lock is precisely at your skill level&lt;br /&gt;
            MATCH PICKQUICK with only minor troubles&lt;br /&gt;
            MATCH PICKCARE lock has the edge on you, but you&#039;ve got a good shot at&lt;br /&gt;
            MATCH PICKCARE You have some chance of being able to&lt;br /&gt;
            MATCH PICKCARE odds are against you&lt;br /&gt;
            MATCH PICKCARE would be a longshot&lt;br /&gt;
            MATCH PICKCARE You have an amazingly minimal chance&lt;br /&gt;
            MATCH PICKHARD You really don&#039;t have any chance&lt;br /&gt;
            MATCH PICKHARD Prayer would be a good start for any&lt;br /&gt;
            MATCH PICKHARD You could just jump off a cliff and save&lt;br /&gt;
            MATCH PICKHARD You probably have the same shot as a snowball&lt;br /&gt;
            MATCH PICKHARD A pitiful snowball encased in the Flames&lt;br /&gt;
            MATCH UNKPICK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ID&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
PBROKEID:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKEID:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKEID ...wait&lt;br /&gt;
            MATCH PICKID you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
PICKHARD:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** You have no chance to open this lock!&lt;br /&gt;
            ECHO *** Proceeding to Pick Quick Anyway&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKQUICK&lt;br /&gt;
&lt;br /&gt;
PICKCARE:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE &amp;quot;&amp;quot;&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE CAREFUL&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
UNKPICK:&lt;br /&gt;
&lt;br /&gt;
            ECHO *** Unknown Lock Difficulty -- using normal.&lt;br /&gt;
&lt;br /&gt;
PICKNORM:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE QUICK&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKQUICK:&lt;br /&gt;
&lt;br /&gt;
            IF_4 SAVE BLIND&lt;br /&gt;
            IF_4 GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
            SAVE QUICK&lt;br /&gt;
&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PICKBLIND:&lt;br /&gt;
&lt;br /&gt;
            SAVE BLIND&lt;br /&gt;
            GOTO PICKANAL&lt;br /&gt;
&lt;br /&gt;
PPICKANAL:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKANAL:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKANAL ...wait&lt;br /&gt;
            MATCH PICKANAL You are unable to determine anything useful about the lock&lt;br /&gt;
            MATCH PICKLOCK This lock has already helpfully been analyzed...&lt;br /&gt;
            MATCH PICKLOCK Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 ANAL&lt;br /&gt;
&lt;br /&gt;
            matchwait&lt;br /&gt;
&lt;br /&gt;
PPICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
PICKLOCK:&lt;br /&gt;
&lt;br /&gt;
            MATCH PPICKLOCK ...wait&lt;br /&gt;
            MATCH PICKLOCK You are unable to make any progress towards opening the lock.&lt;br /&gt;
            MATCH BROKE just broke&lt;br /&gt;
            MATCH BROKE Find a more appropriate tool and try again!&lt;br /&gt;
            MATCH PICKID You discover another&lt;br /&gt;
            MATCH OPENBOX Roundtime&lt;br /&gt;
&lt;br /&gt;
            PUT PICK MY %1 %s&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PBROKE:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
BROKE:&lt;br /&gt;
&lt;br /&gt;
            MATCH PBROKE ...wait&lt;br /&gt;
            MATCH PICKLOCK you get a&lt;br /&gt;
            MATCH NOPICK referring to?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
POPENBOX:&lt;br /&gt;
&lt;br /&gt;
            PAUSE&lt;br /&gt;
&lt;br /&gt;
OPENBOX:&lt;br /&gt;
&lt;br /&gt;
            MATCH POPENBOX ...wait&lt;br /&gt;
            MATCH STRONGBOX strongbox in your right hand&lt;br /&gt;
            MATCH CADDY caddy in your right hand&lt;br /&gt;
            MATCH CASKET casket in your right hand&lt;br /&gt;
            MATCH TRUNK trunk in your right hand&lt;br /&gt;
            MATCH BOX box in your right hand&lt;br /&gt;
            MATCH COFFER coffer in your right hand&lt;br /&gt;
            MATCH CHEST chest in your right hand&lt;br /&gt;
            MATCH SKIPPET skippet in your right hand&lt;br /&gt;
            MATCH CRATE crate in your right hand&lt;br /&gt;
            MATCH NEWBOX in your right hand&lt;br /&gt;
&lt;br /&gt;
            PUT GLANCE&lt;br /&gt;
&lt;br /&gt;
            MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STRONGBOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE STRONGBOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CADDY:&lt;br /&gt;
&lt;br /&gt;
            SAVE CADDY&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CASKET:&lt;br /&gt;
&lt;br /&gt;
            SAVE CASKET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
TRUNK:&lt;br /&gt;
&lt;br /&gt;
            SAVE TRUNK&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
BOX:&lt;br /&gt;
&lt;br /&gt;
            SAVE BOX&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
COFFER:&lt;br /&gt;
&lt;br /&gt;
            SAVE COFFER&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CHEST:&lt;br /&gt;
&lt;br /&gt;
            SAVE CHEST&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
SKIPPET:&lt;br /&gt;
&lt;br /&gt;
            SAVE SKIPPET&lt;br /&gt;
            GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
CRATE:&lt;br /&gt;
&lt;br /&gt;
        SAVE CRATE&lt;br /&gt;
        GOTO LOOT&lt;br /&gt;
&lt;br /&gt;
NEWBOX:&lt;br /&gt;
&lt;br /&gt;
        ECHO *** Unknown Box Type!&lt;br /&gt;
        GOTO DONE&lt;br /&gt;
&lt;br /&gt;
STORPICK:    &lt;br /&gt;
&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
LOOT:		&lt;br /&gt;
        PUT open %s&lt;br /&gt;
		GOTO STORPICK&lt;br /&gt;
LOOTLOOP: &lt;br /&gt;
		pause 1&lt;br /&gt;
		MATCH BREAKBOX is nothing in there&lt;br /&gt;
        MATCH COIN coin&lt;br /&gt;
		MATCH NUGGET nugget&lt;br /&gt;
        MATCH TSAVORITE tsavorite&lt;br /&gt;
        MATCH ZIRCON zircon&lt;br /&gt;
		MATCH root root&lt;br /&gt;
		MATCH QUARTZ quartz&lt;br /&gt;
		MATCH CHALC chalc&lt;br /&gt;
		MATCH DIOP diop&lt;br /&gt;
		MATCH CORAL coral&lt;br /&gt;
		MATCH MOONSTONE moonstone&lt;br /&gt;
		MATCH ONYX onyx&lt;br /&gt;
#Topaz must be before amber&lt;br /&gt;
		MATCH TOPAZ topaz&lt;br /&gt;
		MATCH AMBER amber&lt;br /&gt;
		MATCH PEARL pearl&lt;br /&gt;
		MATCH CHRYSO chryso&lt;br /&gt;
		MATCH LAZULI lazuli&lt;br /&gt;
		MATCH TURQUOISE turquoise&lt;br /&gt;
		MATCH BLOODSTONE bloodstone&lt;br /&gt;
		MATCH HEMATITE hematite&lt;br /&gt;
		MATCH MORTAR mortar&lt;br /&gt;
		MATCH LEAF leaf&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH ROOT root&lt;br /&gt;
		MATCH MORGANITE morganite&lt;br /&gt;
		MATCH SAPPHIRE sapphire&lt;br /&gt;
		MATCH AGATE agate&lt;br /&gt;
		MATCHRE BAR /\bbar\b/&lt;br /&gt;
		MATCH FLOWER flower&lt;br /&gt;
		MATCH CARNELIAN carnelian&lt;br /&gt;
		MATCH RUNESTONE runestone&lt;br /&gt;
		MATCH PESTLE pestle&lt;br /&gt;
		MATCH DIAMOND diamond&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH EMERALD emerald&lt;br /&gt;
		MATCH RUBY ruby&lt;br /&gt;
		MATCH TOURMALINE tourmaline&lt;br /&gt;
		MATCH TANZANITE tanzanite&lt;br /&gt;
		MATCH JADE jade&lt;br /&gt;
		MATCH IVORY ivory&lt;br /&gt;
		MATCH SUNSTONE sunstone&lt;br /&gt;
		MATCH LABEL label&lt;br /&gt;
		MATCH IOLITE iolite&lt;br /&gt;
		MATCH BERYL beryl&lt;br /&gt;
		MATCH ARROWHEAD arrowhead&lt;br /&gt;
		MATCH GARNET garnet&lt;br /&gt;
		MATCH ALEXANDRITE alexandrite&lt;br /&gt;
		MATCH AMETHYST amethyst&lt;br /&gt;
		MATCH CITRINE citrine&lt;br /&gt;
		MATCH AQUAMARINE aquamarine&lt;br /&gt;
	     MATCH STARSTONE star-stone&lt;br /&gt;
		MATCH CRYSTAL crystal&lt;br /&gt;
		MATCH FLIGHTS flights&lt;br /&gt;
		MATCH KUNZITE kunzite&lt;br /&gt;
		MATCH SPINEL spinel&lt;br /&gt;
		MATCH UNITEM you see&lt;br /&gt;
	&lt;br /&gt;
           &lt;br /&gt;
        PUT look in %s&lt;br /&gt;
        MATCHWAIT&lt;br /&gt;
&lt;br /&gt;
STARSTONE:&lt;br /&gt;
		put get star-stone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUNSTONE:&lt;br /&gt;
		put get sunstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LABEL:&lt;br /&gt;
		put get label&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AQUAMARINE:&lt;br /&gt;
		put get aquamarine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLIGHTS:&lt;br /&gt;
		put get flights&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
KUNZITE:&lt;br /&gt;
		put get kunzite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SPINEL:&lt;br /&gt;
		put get spinel&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CITRINE:&lt;br /&gt;
		put get citrine&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMETHYST:&lt;br /&gt;
		put get amethyst&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ALEXANDRITE:&lt;br /&gt;
		put get alexandrite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
GARNET:&lt;br /&gt;
		put get garnet&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IOLITE:&lt;br /&gt;
		put get iolite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ARROWHEAD:&lt;br /&gt;
		put get arrowhead from %s&lt;br /&gt;
		put put arrowhead in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BERYL:&lt;br /&gt;
		put get beryl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
IVORY:&lt;br /&gt;
		put get ivory&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
JADE:&lt;br /&gt;
		put get jade&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TANZANITE:&lt;br /&gt;
		put get tanzanite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOURMALINE:&lt;br /&gt;
		put get tourmaline&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUBY:&lt;br /&gt;
		put get ruby&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
EMERALD:&lt;br /&gt;
		put get emerald&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CRYSTAL:&lt;br /&gt;
		put get crystal&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TOPAZ:&lt;br /&gt;
		put get topaz&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
DIAMOND:&lt;br /&gt;
		put get diamond&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CARNELIAN:&lt;br /&gt;
		put get carnelian&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
RUNESTONE:&lt;br /&gt;
		put get runestone from %s&lt;br /&gt;
		put put runestone in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
PESTLE:&lt;br /&gt;
		put get pestle from %s&lt;br /&gt;
		put put pestle in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
FLOWER:&lt;br /&gt;
		put get flower from %s&lt;br /&gt;
		put put flower in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LEAF:&lt;br /&gt;
		put get leaf from %s&lt;br /&gt;
		put put leaf in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root from %s&lt;br /&gt;
		put put root in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
		put get mortar from %s&lt;br /&gt;
		put put mortar in %2&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
		put get bar&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AGATE:&lt;br /&gt;
		put get agate&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
SAPPHIRE:&lt;br /&gt;
		put get sapphire&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
MORGANITE:&lt;br /&gt;
		put get morganite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
HEMATITE:&lt;br /&gt;
		put get hematite&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
BLOODSTONE:&lt;br /&gt;
		put get bloodstone&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TURQUOISE:&lt;br /&gt;
		put get turqu&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
LAZULI:&lt;br /&gt;
		put get lazuli&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CHRYSO:&lt;br /&gt;
		put get chryso&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PEARL:&lt;br /&gt;
		put get pearl&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
AMBER:&lt;br /&gt;
		put get amber&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
ONYX:&lt;br /&gt;
		put get onyx&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOT:&lt;br /&gt;
		put get root&lt;br /&gt;
		put stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
CORAL:&lt;br /&gt;
	      PUT get coral&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP    &lt;br /&gt;
&lt;br /&gt;
MOONSTONE:&lt;br /&gt;
	      PUT get moonstone&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
DIOP:&lt;br /&gt;
	      PUT get diop&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP            &lt;br /&gt;
&lt;br /&gt;
CHALC:&lt;br /&gt;
	      PUT get chalc&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
QUARTZ:&lt;br /&gt;
	      PUT get quartz&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
            &lt;br /&gt;
NUGGET:&lt;br /&gt;
	    PUT get nugget&lt;br /&gt;
		PUT stow left&lt;br /&gt;
		GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
COIN:&lt;br /&gt;
        PUT get coin from %s&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
TSAVORITE:&lt;br /&gt;
        PUT get tsavorite from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP           &lt;br /&gt;
&lt;br /&gt;
ZIRCON:&lt;br /&gt;
        PUT get zircon from %s&lt;br /&gt;
        PUT stow left&lt;br /&gt;
        GOTO LOOTLOOP&lt;br /&gt;
&lt;br /&gt;
UNITEM:&lt;br /&gt;
&lt;br /&gt;
		ECHO Unknown item found in box, add it to the loot section&lt;br /&gt;
		GOTO DONE&lt;br /&gt;
&lt;br /&gt;
BREAKBOX:&lt;br /&gt;
		PUT dismantle %s      &lt;br /&gt;
            &lt;br /&gt;
DONE:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=481549</id>
		<title>Permethrim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=481549"/>
		<updated>2017-12-02T04:01:49Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apostle Permethrim, Woodsman, a Human.&lt;br /&gt;
He has an oval face, beady jade eyes and a straight nose.&lt;br /&gt;
He has cropped ginger hair, with blue-veined skin and an athletic build.&lt;br /&gt;
He is a bit over average height for a Human.&lt;br /&gt;
He has a set of steel lip rings attached to either side of his mouth, reminiscent of serpentine fangs.&lt;br /&gt;
&lt;br /&gt;
He is wearing a mangy wharf rat, a silver jadeite gwethdesuan, a white ash recurve bow wrapped with a thin layer of onyx-hide, a belted kidskin baldric tooled with sinuous maiden&#039;s tress vines, an ornate alerce ring, a polished silver serpent ring, some stained leather gloves lined in grey fur, a stark white albino taipan, a silver chainmail belt interwoven with cambrinth animals, some rugged leathers, a mummified rock troll hand clutching a fire opal the size of its own palm, a lumpy bundle, an emerald green trapper&#039;s pouch composed of titanese, a cambrinth blight locust pendant dangling from a woven grass chain, a thick cambrinth armband set with a medallion depicting crossed scythes, a pair of blackened zills engraved with a flying heron, some blackened steel knee spikes, some blackened steel elbow spikes, a golden nose spike shaped like a tiny arrow, a blue gem pouch, a shimmering black cloak with &amp;quot;Flyweight Champion&amp;quot; stitched across the back, some blackened steel spiked knuckles, a small amber-scale shield sealed with protective wax, a coarse shalswar-hide cowl with a reinforced design, a darkened leather-wrapped parry stick tooled with interlocking ravens, a ruby nose-stud carved to resemble a drop of blood, a cambrinth shadowling charm suspended from a black satin cord, a ranger&#039;s green eyepatch emblazoned with a gleaming golden arrow, a polished cambrinth cloak pin inlaid with a snowy alabaster unicorn, some slim cloth of gold pants with a steel gryphon buckle, a boar tusk ring etched with the crest of the Ranger Guild, a lockpick ring, a grey wool poncho woven with images of raccoons, a jagged obsidian-bladed ankle knife, some ornate scalene boots laced up both sides with twisted silk cords, a spidersilk traveler&#039;s backpack, a tiny wooden tree pin, some steel-toed footwraps, a belt quiver fashioned from a carved hollow mammoth tusk, an otterskin diver&#039;s thigh sheath decorated with silver fittings, a leather wrist sheath and a ceremonial pauldron etched with a white shield overlaying crossed longswords.&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=481548</id>
		<title>Permethrim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Permethrim&amp;diff=481548"/>
		<updated>2017-12-02T04:00:34Z</updated>

		<summary type="html">&lt;p&gt;STAMPDR: Created page with &amp;quot;You are Apostle Permethrim, Woodsman, a Human. You have an oval face, beady jade eyes and a straight nose.  You have cropped ginger hair, with blue-veined skin and an athletic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are Apostle Permethrim, Woodsman, a Human.&lt;br /&gt;
You have an oval face, beady jade eyes and a straight nose.  You have cropped ginger hair, with blue-veined skin and an athletic build.&lt;br /&gt;
You are a bit over average height for a Human.&lt;br /&gt;
You are an adult.&lt;br /&gt;
You have a set of steel lip rings attached to either side of your mouth, reminiscent of serpentine fangs.&lt;br /&gt;
&lt;br /&gt;
You are wearing a mangy wharf rat, a silver jadeite gwethdesuan, a white ash recurve bow wrapped with a thin layer of onyx-hide, a belted kidskin baldric tooled with sinuous maiden&#039;s tress vines, an ornate alerce ring, a polished silver serpent ring, some stained leather gloves lined in grey fur, a stark white albino taipan, a silver chainmail belt interwoven with cambrinth animals, some rugged leathers, a mummified rock troll hand clutching a fire opal the size of its own palm, a lumpy bundle, an emerald green trapper&#039;s pouch composed of titanese, a cambrinth blight locust pendant dangling from a woven grass chain, a thick cambrinth armband set with a medallion depicting crossed scythes, a pair of blackened zills engraved with a flying heron, some blackened steel knee spikes, some blackened steel elbow spikes, a golden nose spike shaped like a tiny arrow, a blue gem pouch, a shimmering black cloak with &amp;quot;Flyweight Champion&amp;quot; stitched across the back, some blackened steel spiked knuckles, a small amber-scale shield sealed with protective wax, a coarse shalswar-hide cowl with a reinforced design, a darkened leather-wrapped parry stick tooled with interlocking ravens, a ruby nose-stud carved to resemble a drop of blood, a cambrinth shadowling charm suspended from a black satin cord, a ranger&#039;s green eyepatch emblazoned with a gleaming golden arrow, a polished cambrinth cloak pin inlaid with a snowy alabaster unicorn, some slim cloth of gold pants with a steel gryphon buckle, a boar tusk ring etched with the crest of the Ranger Guild, a lockpick ring, a grey wool poncho woven with images of raccoons, a jagged obsidian-bladed ankle knife, some ornate scalene boots laced up both sides with twisted silk cords, a spidersilk traveler&#039;s backpack, a tiny wooden tree pin, some steel-toed footwraps, a belt quiver fashioned from a carved hollow mammoth tusk, an otterskin diver&#039;s thigh sheath decorated with silver fittings, a leather wrist sheath and a ceremonial pauldron etched with a white shield overlaying crossed longswords.&lt;/div&gt;</summary>
		<author><name>STAMPDR</name></author>
	</entry>
</feed>