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	<updated>2026-04-06T02:29:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ataelos&amp;diff=594133</id>
		<title>Ataelos</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ataelos&amp;diff=594133"/>
		<updated>2022-08-18T19:54:53Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Ataelos&lt;br /&gt;
|status   = r&lt;br /&gt;
|race     = Human&lt;br /&gt;
|gender   = Male&lt;br /&gt;
|guild    = Warrior Mage&lt;br /&gt;
|instance = Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
91k ranks as of 6/19/2021&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Name: Abyssal Apogee Ataelos, Aspiring Ascendant   Race: Human   Guild: Warrior Mage&lt;br /&gt;
     Gender: Male   Age: 49   Circle: 200&lt;br /&gt;
     You were born on the 28th day of the 7th month of Moliko the Balance in the year of the Amber Phoenix, 388 years after the victory of Lanival the Redeemer.&lt;br /&gt;
     Strength : 100 +30          Reflex : 100 +30&lt;br /&gt;
      Agility : 100 +30        Charisma : 100 +11&lt;br /&gt;
   Discipline : 100 +36          Wisdom : 188 +62&lt;br /&gt;
 Intelligence : 160 +54         Stamina : 100 +30&lt;br /&gt;
     Concentration : 620 +  Max : 620&lt;br /&gt;
       Favors : 16&lt;br /&gt;
         TDPs : 1086&lt;br /&gt;
  PIRP Points : 50&lt;br /&gt;
  Encumbrance : None&lt;br /&gt;
         Luck : Average&lt;br /&gt;
&lt;br /&gt;
     Circle: 200&lt;br /&gt;
     Showing all skills regardless of rank.&lt;br /&gt;
          SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction&lt;br /&gt;
    Shield Usage:   1750 00% clear          (0/34)     Light Armor:   1750 00% clear          (0/34)&lt;br /&gt;
     Chain Armor:   1750 00% clear          (0/34)      Brigandine:   1750 00% clear          (0/34)&lt;br /&gt;
     Plate Armor:   1750 00% clear          (0/34)       Defending:   1750 00% clear          (0/34)&lt;br /&gt;
   Parry Ability:   1750 00% clear          (0/34)     Small Edged:   1750 00% clear          (0/34)&lt;br /&gt;
     Large Edged:   1750 00% clear          (0/34) Twohanded Edged:   1750 00% clear          (0/34)&lt;br /&gt;
     Small Blunt:   1750 00% clear          (0/34)     Large Blunt:   1750 00% clear          (0/34)&lt;br /&gt;
 Twohanded Blunt:   1750 00% clear          (0/34)          Slings:   1750 00% clear          (0/34)&lt;br /&gt;
             Bow:   1750 00% clear          (0/34)        Crossbow:   1750 00% clear          (0/34)&lt;br /&gt;
          Staves:   1750 00% clear          (0/34)        Polearms:   1750 00% clear          (0/34)&lt;br /&gt;
    Light Thrown:   1750 00% clear          (0/34)    Heavy Thrown:   1750 00% clear          (0/34)&lt;br /&gt;
        Brawling:   1750 00% clear          (0/34)  Offhand Weapon:   1750 00% clear          (0/34)&lt;br /&gt;
   Melee Mastery:   1750 00% clear          (0/34) Missile Mastery:   1750 00% clear          (0/34)&lt;br /&gt;
 Elemental Magic:   1750 00% clear          (0/34)      Attunement:   1750 00% clear          (0/34)&lt;br /&gt;
          Arcana:   1750 00% clear          (0/34)  Targeted Magic:   1750 00% clear          (0/34)&lt;br /&gt;
    Augmentation:   1750 00% clear          (0/34)    Debilitation:   1750 00% clear          (0/34)&lt;br /&gt;
         Utility:   1750 00% clear          (0/34)         Warding:   1750 00% clear          (0/34)&lt;br /&gt;
         Sorcery:   1750 00% clear          (0/34)       Summoning:   1750 00% clear          (0/34)&lt;br /&gt;
         Evasion:   1750 00% clear          (0/34)       Athletics:   1750 00% clear          (0/34)&lt;br /&gt;
      Perception:   1750 00% clear          (0/34)         Stealth:   1750 00% clear          (0/34)&lt;br /&gt;
    Locksmithing:   1750 00% clear          (0/34)        Thievery:   1750 00% clear          (0/34)&lt;br /&gt;
       First Aid:   1750 00% clear          (0/34) Outdoorsmanship:   1750 00% clear          (0/34)&lt;br /&gt;
        Skinning:   1750 00% clear          (0/34)         Forging:   1750 00% clear          (0/34)&lt;br /&gt;
     Engineering:   1750 00% clear          (0/34)      Outfitting:   1750 00% clear          (0/34)&lt;br /&gt;
         Alchemy:   1750 00% clear          (0/34)      Enchanting:   1750 00% clear          (0/34)&lt;br /&gt;
     Scholarship:   1750 00% clear          (0/34) Mechanical Lore:      0 00% clear          (0/34)&lt;br /&gt;
       Appraisal:   1750 00% clear          (0/34)     Performance:   1750 00% clear          (0/34)&lt;br /&gt;
         Tactics:   1750 00% clear          (0/34)&lt;br /&gt;
     Total Ranks Displayed: 91000&lt;br /&gt;
     Time Development Points: 1086  Favors: 16  Deaths: 20  Departs: 11&lt;br /&gt;
     Rested EXP Stored: 4 hours  Usable This Cycle: 4 hours  Cycle Refreshes: 23:29 hours&lt;br /&gt;
&lt;br /&gt;
     You are wearing a pair of copper zills, some kiralan ring gloves, a kiralan ring balaclava, a pugilist&#039;s armguard of layered black steel plates, a firestained glaes buckler with a seven-pointed star boss, some steel spiked knuckles with a tempered finish, a resplendent gloomwood ring, a white cotton cloak brightly embroidered with a unicorn and child, an aged copper band engraved with the Estate Holder&#039;s crest, a heavy silk haversack, a twisted band of purple gold wrapped around a tiny blue and grey swirled starglass, a multi-strapped carryall, a darkened steel scythe affixed to a twisted cambrinth haft, a jagged obsidian-bladed ankle knife, a silk duffel bag, some singed amber firesilk robes clasped at the neck by an enameled pin, a dull serpent earcuff, a dull serpent earcuff and some steel-toed footwraps with silver buckles.&lt;br /&gt;
&lt;br /&gt;
     When you have everything, you&#039;ll realize you have nothing.&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=554916</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=554916"/>
		<updated>2021-05-17T23:39:03Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Concentration [[:Category:Statistics|statistic]].  For the command, see [[Concentrate command]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration&#039;&#039;&#039; is your character&#039;s ability to stay focused despite all distractions. A character&#039;s maximum concentration is determined using the following formula: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 Concentration regeneration for every 50 points in your max pool size. I.e. 2% of max concentration rounded down.&lt;br /&gt;
&lt;br /&gt;
Note: While sitting your Concentration regeneration goes up to 3% of max concentration rounded down.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
Concentration = 300 + (Discipline * 1.5) + (Intelligence * 0.75) + (Stamina * 0.5)&lt;br /&gt;
&lt;br /&gt;
[[File:Conc.png|300px]]&lt;br /&gt;
https://www.desmos.com/calculator/2m8ulwqjtb&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Concentration is used in:&lt;br /&gt;
*[[Spell]] casting&amp;lt;ref&amp;gt;[[Post:Tentative Empath Magic 3.0 Spell List - 2/8/2011 - 23:27:53]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:The Physiology of Spellcasting - 11/20/2009 - 14:54:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Thief]] [[Khri]]&amp;lt;ref&amp;gt;[[Post:OOC_Thief_Meeting_Log_12.14.2008_-_12/14/2008_-_18:46:07]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:First Draft New Ambush/Khri Charts (from thief OOC Meeting) - 06/13/2013 - 14:09]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:3.0 stuff - 10/25/2013 - 13:08]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Khri Effects in Magic 3.0 - 8/9/2010 - 11:15:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Empath]], [[Link ability|Link]], [[Transfer]], and [[Manipulate ability|Manipulation]] abilities&amp;lt;ref&amp;gt;[[Post:Manipulation Updates - 3/1/2011 - 2:32:59]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tentative Empath Magic 3.0 Spell List - 2/8/2011 - 23:27:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Astral Travel]]&lt;br /&gt;
*Controlling [[Familiars]] with [[Talisman]]s&lt;br /&gt;
*Thought projection with [[gwethdesuan]]s&lt;br /&gt;
*[[Trader]] [[Speculate command|Speculates]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Concentration can be regained at an increased rate by sitting.&lt;br /&gt;
*The {{com|Info}} and {{com|Focus}} commands can be used to check your current and total concentration.&lt;br /&gt;
&lt;br /&gt;
==Abilities that affect concentration==&lt;br /&gt;
===Boost max concentration===&lt;br /&gt;
{{#ask:[[Boosts::Concentration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Heal concentration===&lt;br /&gt;
{{#ask:[[Heal type::Concentration heal]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Boost concentration regeneration===&lt;br /&gt;
{{#ask:[[Boosts::Concentration regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Debuff max concentration===&lt;br /&gt;
{{#ask:[[Debuffs::Concentration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Damage concentration===&lt;br /&gt;
{{#ask:[[Damage type::Concentration damage]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Decrease concentration regeneration===&lt;br /&gt;
{{#ask:[[Debuffs::Concentration regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Statistics}}&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Conc.png&amp;diff=554915</id>
		<title>File:Conc.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Conc.png&amp;diff=554915"/>
		<updated>2021-05-17T23:37:48Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: concentration graph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;concentration graph&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=554914</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concentration&amp;diff=554914"/>
		<updated>2021-05-17T23:37:10Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Concentration [[:Category:Statistics|statistic]].  For the command, see [[Concentrate command]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration&#039;&#039;&#039; is your character&#039;s ability to stay focused despite all distractions. A character&#039;s maximum concentration is determined using the following formula: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+1 Concentration regeneration for every 50 points in your max pool size. I.e. 2% of max concentration rounded down.&lt;br /&gt;
&lt;br /&gt;
Note: While sitting your Concentration regeneration goes up to 3% of max concentration rounded down.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
Concentration = 300 + (Discipline * 1.5) + (Intelligence * 0.75) + (Stamina * 0.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Concentration is used in:&lt;br /&gt;
*[[Spell]] casting&amp;lt;ref&amp;gt;[[Post:Tentative Empath Magic 3.0 Spell List - 2/8/2011 - 23:27:53]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:The Physiology of Spellcasting - 11/20/2009 - 14:54:15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Thief]] [[Khri]]&amp;lt;ref&amp;gt;[[Post:OOC_Thief_Meeting_Log_12.14.2008_-_12/14/2008_-_18:46:07]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:First Draft New Ambush/Khri Charts (from thief OOC Meeting) - 06/13/2013 - 14:09]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:3.0 stuff - 10/25/2013 - 13:08]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Khri Effects in Magic 3.0 - 8/9/2010 - 11:15:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Empath]], [[Link ability|Link]], [[Transfer]], and [[Manipulate ability|Manipulation]] abilities&amp;lt;ref&amp;gt;[[Post:Manipulation Updates - 3/1/2011 - 2:32:59]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Tentative Empath Magic 3.0 Spell List - 2/8/2011 - 23:27:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Astral Travel]]&lt;br /&gt;
*Controlling [[Familiars]] with [[Talisman]]s&lt;br /&gt;
*Thought projection with [[gwethdesuan]]s&lt;br /&gt;
*[[Trader]] [[Speculate command|Speculates]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Concentration can be regained at an increased rate by sitting.&lt;br /&gt;
*The {{com|Info}} and {{com|Focus}} commands can be used to check your current and total concentration.&lt;br /&gt;
&lt;br /&gt;
==Abilities that affect concentration==&lt;br /&gt;
===Boost max concentration===&lt;br /&gt;
{{#ask:[[Boosts::Concentration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Heal concentration===&lt;br /&gt;
{{#ask:[[Heal type::Concentration heal]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Boost concentration regeneration===&lt;br /&gt;
{{#ask:[[Boosts::Concentration regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Debuff max concentration===&lt;br /&gt;
{{#ask:[[Debuffs::Concentration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Damage concentration===&lt;br /&gt;
{{#ask:[[Damage type::Concentration damage]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Decrease concentration regeneration===&lt;br /&gt;
{{#ask:[[Debuffs::Concentration regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Statistics}}&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vitality&amp;diff=554913</id>
		<title>Vitality</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vitality&amp;diff=554913"/>
		<updated>2021-05-17T23:25:54Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Vitality / &amp;quot;life force,&amp;quot; the supernatural measure of how alive you are. It&#039;s the same thing that lets living shadows or fire elementals or a god be &amp;quot;alive&amp;quot; yet without biology as we know it.&#039;&#039;&lt;br /&gt;
::&#039;&#039;-GM [[Armifer]]&amp;lt;ref&amp;gt;[[Post:Animation Power - 5/17/2010 - 19:43:43 PM]]&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; represents the health of your character&#039;s body.  It is a verbal representation of your hit points and is primarily influenced by the [[Stamina (stat)|Stamina]] stat.  Each attack that damages you reduces the number of hit points you have by a certain percentage.&lt;br /&gt;
&lt;br /&gt;
==Formulas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;gt; 80||580 + ((Stamina - 80) * 2))&lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;gt; 40 || (460 + ((Stamina - 40) * 3))      &lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;lt;=40 || ((4 * Stamina) + 300)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Vit.png|300px]]&lt;br /&gt;
https://www.desmos.com/calculator/ygk5qspwxe&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
*Reduces damage done to body parts. This effect is strong when vitality is high and weak when it is low.&amp;lt;ref&amp;gt;[[Post:Kodius - Combat 3.0 Guru - 08/08/2012 - 19:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Clarification, please! - 10/16/2013 - 12:38]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Damage Reduction in 3.0 - 11/29/2012 - 16:50]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:3.0 Damage Caps - 10/28/2012 - 21:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Empaths]] when casting [[Fountain of Creation]] &amp;lt;ref&amp;gt;[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities that affect vitality==&lt;br /&gt;
===Boost max vitality===&lt;br /&gt;
{{#ask:[[Boosts::Vitality]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Heal vitality===&lt;br /&gt;
{{#ask:[[Heal type::Vitality heal]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Boost vitality regeneration===&lt;br /&gt;
{{#ask:[[Boosts::Vitality regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Debuff max vitality===&lt;br /&gt;
{{#ask:[[Debuffs::Vitality]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Damage vitality===&lt;br /&gt;
{{#ask:[[Damage type::Vitality damage]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Decrease vitality regeneration===&lt;br /&gt;
{{#ask:[[Debuffs::Vitality regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vitality Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
! Combat Message&lt;br /&gt;
! {{com|HEALTH}} Message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;100%&lt;br /&gt;
| invigorated&lt;br /&gt;
| incredibly full of strength&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| none&lt;br /&gt;
| full strength&lt;br /&gt;
|-&lt;br /&gt;
| 99%-90%&lt;br /&gt;
| bruised&lt;br /&gt;
| slightly battered&lt;br /&gt;
|-&lt;br /&gt;
| 89%-80%&lt;br /&gt;
| hurt&lt;br /&gt;
| somewhat battered&lt;br /&gt;
|-&lt;br /&gt;
| 79%-70%&lt;br /&gt;
| battered&lt;br /&gt;
| battered&lt;br /&gt;
|-&lt;br /&gt;
| 69%-60%&lt;br /&gt;
| beat up&lt;br /&gt;
| beat up&lt;br /&gt;
|-&lt;br /&gt;
| 59%-50%&lt;br /&gt;
| very beat up&lt;br /&gt;
| very beat up&lt;br /&gt;
|-&lt;br /&gt;
| 49%-40%&lt;br /&gt;
| badly hurt&lt;br /&gt;
| extremely beat up&lt;br /&gt;
|-&lt;br /&gt;
| 39%-30%&lt;br /&gt;
| very badly hurt&lt;br /&gt;
| bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 29%-20%&lt;br /&gt;
| smashed up&lt;br /&gt;
| very bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 19%-10%&lt;br /&gt;
| terribly wounded&lt;br /&gt;
| extremely bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 9%-1%&lt;br /&gt;
| near death&lt;br /&gt;
| death&#039;s door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1%&lt;br /&gt;
| in death&#039;s grasp&lt;br /&gt;
| dead&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Statistics,Definitions}}&lt;br /&gt;
[[page type is::definition| ]]&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vitality&amp;diff=554912</id>
		<title>Vitality</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vitality&amp;diff=554912"/>
		<updated>2021-05-17T23:25:15Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: /* Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Vitality / &amp;quot;life force,&amp;quot; the supernatural measure of how alive you are. It&#039;s the same thing that lets living shadows or fire elementals or a god be &amp;quot;alive&amp;quot; yet without biology as we know it.&#039;&#039;&lt;br /&gt;
::&#039;&#039;-GM [[Armifer]]&amp;lt;ref&amp;gt;[[Post:Animation Power - 5/17/2010 - 19:43:43 PM]]&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; represents the health of your character&#039;s body.  It is a verbal representation of your hit points and is primarily influenced by the [[Stamina (stat)|Stamina]] stat.  Each attack that damages you reduces the number of hit points you have by a certain percentage.&lt;br /&gt;
&lt;br /&gt;
==Formulas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stamina value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;gt; 80||580 + ((Stamina - 80) * 2))&lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;gt; 40 || (460 + ((Stamina - 40) * 3))      &lt;br /&gt;
|-&lt;br /&gt;
|Stamina &amp;lt;=40 || ((4 * Stamina) + 300)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Vit.png|left|500px]]&lt;br /&gt;
https://www.desmos.com/calculator/ygk5qspwxe&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
*Reduces damage done to body parts. This effect is strong when vitality is high and weak when it is low.&amp;lt;ref&amp;gt;[[Post:Kodius - Combat 3.0 Guru - 08/08/2012 - 19:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Clarification, please! - 10/16/2013 - 12:38]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Damage Reduction in 3.0 - 11/29/2012 - 16:50]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:3.0 Damage Caps - 10/28/2012 - 21:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Empaths]] when casting [[Fountain of Creation]] &amp;lt;ref&amp;gt;[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities that affect vitality==&lt;br /&gt;
===Boost max vitality===&lt;br /&gt;
{{#ask:[[Boosts::Vitality]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Heal vitality===&lt;br /&gt;
{{#ask:[[Heal type::Vitality heal]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Boost vitality regeneration===&lt;br /&gt;
{{#ask:[[Boosts::Vitality regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Debuff max vitality===&lt;br /&gt;
{{#ask:[[Debuffs::Vitality]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Damage vitality===&lt;br /&gt;
{{#ask:[[Damage type::Vitality damage]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
===Decrease vitality regeneration===&lt;br /&gt;
{{#ask:[[Debuffs::Vitality regeneration]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vitality Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
! Combat Message&lt;br /&gt;
! {{com|HEALTH}} Message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;100%&lt;br /&gt;
| invigorated&lt;br /&gt;
| incredibly full of strength&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| none&lt;br /&gt;
| full strength&lt;br /&gt;
|-&lt;br /&gt;
| 99%-90%&lt;br /&gt;
| bruised&lt;br /&gt;
| slightly battered&lt;br /&gt;
|-&lt;br /&gt;
| 89%-80%&lt;br /&gt;
| hurt&lt;br /&gt;
| somewhat battered&lt;br /&gt;
|-&lt;br /&gt;
| 79%-70%&lt;br /&gt;
| battered&lt;br /&gt;
| battered&lt;br /&gt;
|-&lt;br /&gt;
| 69%-60%&lt;br /&gt;
| beat up&lt;br /&gt;
| beat up&lt;br /&gt;
|-&lt;br /&gt;
| 59%-50%&lt;br /&gt;
| very beat up&lt;br /&gt;
| very beat up&lt;br /&gt;
|-&lt;br /&gt;
| 49%-40%&lt;br /&gt;
| badly hurt&lt;br /&gt;
| extremely beat up&lt;br /&gt;
|-&lt;br /&gt;
| 39%-30%&lt;br /&gt;
| very badly hurt&lt;br /&gt;
| bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 29%-20%&lt;br /&gt;
| smashed up&lt;br /&gt;
| very bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 19%-10%&lt;br /&gt;
| terribly wounded&lt;br /&gt;
| extremely bad shape&lt;br /&gt;
|-&lt;br /&gt;
| 9%-1%&lt;br /&gt;
| near death&lt;br /&gt;
| death&#039;s door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1%&lt;br /&gt;
| in death&#039;s grasp&lt;br /&gt;
| dead&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Statistics,Definitions}}&lt;br /&gt;
[[page type is::definition| ]]&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Vit.png&amp;diff=554911</id>
		<title>File:Vit.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Vit.png&amp;diff=554911"/>
		<updated>2021-05-17T23:15:49Z</updated>

		<summary type="html">&lt;p&gt;SQUIRRELYB: Vitality vs stamina graph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vitality vs stamina graph&lt;/div&gt;</summary>
		<author><name>SQUIRRELYB</name></author>
	</entry>
</feed>