<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SPACEGEEK359</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SPACEGEEK359"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/SPACEGEEK359"/>
	<updated>2026-05-10T15:42:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Adaptation&amp;diff=585162</id>
		<title>Khri Adaptation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Adaptation&amp;diff=585162"/>
		<updated>2022-03-01T18:22:34Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Adaptation&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Hasten&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 2&lt;br /&gt;
|type=Khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Warding&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=12 [[Concentration]] on startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;In combat adaptation is king.  A flurry of blows or a group attacking as one could easily be your end, unless you learn to adapt.  For the truly adaptable that onslaught of attacks tells a story, from the first blow on, if you can see the pattern.  Learn to spot that and adapt to what you&#039;re seeing, and what felt like overwhelming odds becomes laughably predictable.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Reduces damage from multiple strikes in a short period of time.&lt;br /&gt;
|messaging=You carefully relax your mind through your expert training, allowing you to focus on your survival even under a barrage of threats.&lt;br /&gt;
}}&lt;br /&gt;
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=585161</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=585161"/>
		<updated>2022-03-01T18:12:51Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
:* With 6/11 confidence, tier 3 is able to be started while standing, outside town with just 80 ranks&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Khri Thri==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Khrichart.png&lt;br /&gt;
rect 34 146 160 182 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 223 53 348 93 [[Khri Dampen|Dampen (Utility, Warding)]]&lt;br /&gt;
rect 222 109 347 149 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 223 164 348 204 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 222 220 349 260 [[Khri Harrier|Harrier (Augmentation)]]&lt;br /&gt;
rect 400 54 527 93 [[Khri Sensing|Sensing (Utility)]]&lt;br /&gt;
rect 400 109 526 148 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 400 164 526 205 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 575 164 701 205 [[Khri Evanescence|Evanescence (Utility, Warding)]]&lt;br /&gt;
rect 36 390 161 432 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 222 307 348 348 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]&lt;br /&gt;
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 400 418 526 458 [[Khri Slight|Slight (Utility)]]&lt;br /&gt;
rect 400 473 526 513 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 576 362 701 402 [[Khri Flight|Flight (Augmentation, Warding)]]&lt;br /&gt;
rect 576 418 701 458 [[Khri Cunning|Cunning (Augmentation, Utility)]]&lt;br /&gt;
rect 751 418 877 457 [[Khri Credence|Credence (Debilitation)]]&lt;br /&gt;
rect 35 700 160 740 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 222 548 348 589 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 222 604 348 645 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 222 714 348 755 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 222 824 348 866 [[Khri Terrify|Terrify (Debilitation)]]&lt;br /&gt;
rect 399 548 526 588 [[Khri Insight|Insight (Augmentation)]]&lt;br /&gt;
rect 399 604 526 645 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 399 659 526 699 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 399 714 526 754 [[Khri Endure|Endure (Augmentation, Utility)]]&lt;br /&gt;
rect 399 769 526 810 [[Khri Serenity|Serenity (Warding)]]&lt;br /&gt;
rect 399 824 526 866 [[Khri Intimidate|Intimidate (Debilitation)]]&lt;br /&gt;
rect 576 769 701 809 [[Khri Sagacity|Sagacity (Warding)]]&lt;br /&gt;
rect 576 825 701 865 [[Khri Fright|Fright (Augmentation)]]&lt;br /&gt;
rect 35 960 161 999 [[Ambush Choke|Choke]]&lt;br /&gt;
rect 35 1016 161 1055 [[Ambush Slash|Slash]]&lt;br /&gt;
rect 35 1072 161 1112 [[Ambush Stun|Stun]]&lt;br /&gt;
rect 222 960 348 999 [[Ambush Screen|Screen]]&lt;br /&gt;
rect 222 1016 348 1055 [[Ambush Ignite|Ignite]]&lt;br /&gt;
rect 222 1072 348 1112 [[Ambush Clout|Clout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
There is a skillcheck involved with starting multiple khri at once. It is *roughly* one extra per 100 Inner magic. (12/23/2019 - just put up 2 for the first time with 151 Inner magic)&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Adaptation, Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Adaptation&amp;diff=585160</id>
		<title>Khri Adaptation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Adaptation&amp;diff=585160"/>
		<updated>2022-03-01T18:05:41Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Adaptation&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Hasten&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 2&lt;br /&gt;
|type=Khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Warding&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=12 [[Concentration]] on startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;In combat adaptation is king.  A flurry of blows or a group attacking as one could easily be your end, unless you learn to adapt.  For the truly adaptable that onslaught of attacks tells a story, from the first blow on, if you can see the pattern.  Learn to spot that and adapt to what you&#039;re seeing, and what felt like overwhelming odds becomes laughably predictable.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Reduces damage from multiple strikes in a short period of time.&lt;br /&gt;
|messaging=You carefully relax your mind through your expert training, allowing you to focus on your survival even under a barrage of threats.&lt;br /&gt;
}}&lt;br /&gt;
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=516113</id>
		<title>Poison making</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=516113"/>
		<updated>2020-03-15T18:36:46Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Current speech==&lt;br /&gt;
Speech from [[Saishla]] when asking about the ability for a second time &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison. This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil. As I mentioned, this requires fairly high heat. You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture. Keep the stove open, watching the charcoal to assure that it is still burning. Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistency and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application. If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old speech==&lt;br /&gt;
This is the speech before poison was changed. &lt;br /&gt;
&lt;br /&gt;
Saishla smiles at you, revealing rows of glittering white teeth. After an uncomfortable moment, she gestures you towards her desk and begins to speak,&amp;quot;Poisons, venoms, toxins surround us, our lord Ushnish has not been ungenerous in his gifts. Yet the use of these gifts, and their proper preparation, this is the trick. Anyone can take some water and some poisonous herbs and boil themselves up some tea, but then of course, they must convince some poor idiot to drink it. No, what I will teach you is the art of making venoms which can be used on blades, bolts and darts. Poisons which do not require that the victim be oblivious. Be warned however, the arts of the assassin are not for the coward or the incautious. Poisons by their very nature are volatile and destructive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first step is to procure some type of natural poison. These are found in many places: as herbs, from venomous animals, the choice is yours. Once you have the material, you must extract the venom from it by steeping it in hot water with a catalyst present. The hotter the water, the more of the venom you can extract. But be warned, too much heat, and the potion may boil over and spill on you or even release toxic fumes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once that is done, and you have extracted the venom in a usable form, then you are ready to prepare the base for your weapon venom. There are many oils which will work, but the most common is a mixture of mineral oil and muljin sap called snake oil by some ancient wit. In truth, any oil will work provided it be thick enough. Then you must heat the ingredients, cautiously as before, until they are past even boiling. Then stir in your catalyst to create your poisonous oil. From, there, you simply pour the oil carefully on the blade, and the weapon is ready for use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a nod, she quietly turns away from you.&lt;br /&gt;
&lt;br /&gt;
    Old speech when asking after initially gaining the ability &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes crushing any solid ones in a mortar, and also drying any which might benefit from it in a wayerd pyramid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to extract the poison. As I mentioned, this requires fairly high heat. You should heat the water over one piece of charcoal for about 3 minutes of constant heat. Keep the stove open and keep an eye on the charcoal to assure that it is still burning. Then do the same with the snake oil and poison extract, but keep the heat on even longer, 5 minutes or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the pouring. If you have followed the steps properly, then you should be able to pour your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    ***Clarification of Ability*** &lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients.  This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil.  This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process.  This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison.  This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil.  As I mentioned, this requires fairly high heat.  You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture.  Keep the stove open, watching the charcoal to assure that it is still burning.  Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistancy and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application.  If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed.  The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom.  I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**** step by step****&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one batch of poison, you will need...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tools:&lt;br /&gt;
* a mortar and pestle&lt;br /&gt;
* a large jar&lt;br /&gt;
* a tincture jar&lt;br /&gt;
* a mixing stick&lt;br /&gt;
* a wayerd pyramid&lt;br /&gt;
* a stove&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
* 1 part of poison material&lt;br /&gt;
* 4 parts of grain alcohol&lt;br /&gt;
* 4 parts of muljin sap (acquired from an herbalist; foraged will not work)&lt;br /&gt;
* 4 parts of dracon crystals&lt;br /&gt;
* 4 parts of oil&lt;br /&gt;
* ~10 parts of fuel (charcoal works fine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Step 1) Dry your poison material in a wayerd pyramid (Alchemy Society facilities will not work). After drying to a pulp, crush the pulp to powder.&lt;br /&gt;
**a Viper Sac will turn into a Viper Pulp, a Moruryn dobek stinger turns into Moruryn Pulp, a Toad gland turns into Toad Pulp&lt;br /&gt;
*** note: higher quality skins make more potent poison, so fully arrange before skinning&lt;br /&gt;
&lt;br /&gt;
*Step 2) Make sure to pour 4 Parts Grain Alcohol to 1 part Poison Material into a tincture jar. Close jar and shake 3 times waiting 10 minutes in between each shake.&lt;br /&gt;
** I.E... 16 Parts Alcohol to 4 parts Poison Material, is all that a tincture jar will hold.&lt;br /&gt;
*** note: working tincture jars are still available in some shops (e.g. the barber shop in Shard).&lt;br /&gt;
**** Different powders seem to have different volumes. For instance, a tincture jar will hold 4 parts of viper sac powder, but only 1 part of westanuryn powder. Include alcohol as appropriate for the amount.&lt;br /&gt;
&lt;br /&gt;
*Step 3) Crush your muljin sap, and dracon crystals into powder and paste in your mortar.&lt;br /&gt;
** you can use either dried or non dried muljin sap.. as I haven&#039;t noticed a difference yet between the two.&lt;br /&gt;
*** you will need equal amounts of muljin paste and dracon powder&lt;br /&gt;
**** if you crush your muljin and end up with &amp;quot;crushed muljin&amp;quot;, it will not work. Acquire the sap from an herbalist and crush it to &amp;quot;muljin paste&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Step 4) pour oil, from the alchemist (i get mine in xing), into a large jar. &lt;br /&gt;
** then making sure to put equal dracon powder &amp;amp; muljin paste as you have oil in the jar, into your large jar.&lt;br /&gt;
*** then with a mixing stick you stir large jar with mixing stick.&lt;br /&gt;
**** a cauldron from the alchemist works better for larger amounts. However many parts you use of each ingredient is how many parts of snake oil you will end up with.&lt;br /&gt;
&lt;br /&gt;
*Step 5) once your poison/ alcohol mixture turns into a tincture, pour tincture into jar with snake oil (to make snake oil see step 4)&lt;br /&gt;
** use equal amounts of tincture and snake oil&lt;br /&gt;
&lt;br /&gt;
*Step 6) place charcoal, or lumber type fuel, into a portable stove and light the fuel.&lt;br /&gt;
** you will need about 10 parts of fuel, so combine your charcoal into a single stack&lt;br /&gt;
*** then place the large jar with your tincture and snake oil onto the stove.&lt;br /&gt;
**** here is where you absolutely must pay attention. wait until either the second or the third boil to happen and stir the large jar with mixing stick and you now have poison. i will list the individual boils for you below in step 7.&lt;br /&gt;
&lt;br /&gt;
* Step 7) wait for the boil to mix.&lt;br /&gt;
**Some toad tincture in a large clay jar starts to bubble&lt;br /&gt;
***Some toad tincture in a large clay jar is at a rolling boil.&lt;br /&gt;
****Some toad tincture in a large clay jar is at a fierce boil.(here is when you stir or on the second boil up to you)&lt;br /&gt;
&lt;br /&gt;
note: Never handle poison oil with bare hands, you must always wear gloves. Also, the oil will be hot when it is first completed, so pick up the jar from the stove to let it cool for a short time. You can safely stow the jar containing the finished oil in a container.&lt;br /&gt;
&lt;br /&gt;
*step 8) The applying of the oil:&lt;br /&gt;
&amp;gt;apply my oil to my blade&lt;br /&gt;
Working slowly and with great caution, you apply some toad oil to your throwing blade.  The thick heavy liquid flows down the blade and hardens on the surface, forming a clear, lethal coating.&lt;br /&gt;
Roundtime: 10 seconds.&lt;br /&gt;
* Be sure to specify &#039;MY oil&#039; to &#039;MY blade&#039;, otherwise you&#039;ll end up testing your own product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy your new knowledge of making poison. &lt;br /&gt;
The old and new speech just really doesn&#039;t do it. &lt;br /&gt;
For some we need step by step instructions, &lt;br /&gt;
and being this is a spoiler I didn&#039;t see no reason not to add this tid bit of info to it.&lt;br /&gt;
{{cat|Thief abilities, Creation systems}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=514896</id>
		<title>Breaking and Entering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=514896"/>
		<updated>2020-02-16T17:53:05Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039; system allows individuals or groups to enter properties to steal items and gain experience.  The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: The fines levied for getting caught breaking and entering are high and can exceed 1000 plat. It is highly recommended that you try this system out in the [[Test Instance]] before you try it in the live game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* The system takes advantage of the new {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.&lt;br /&gt;
* You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.&lt;br /&gt;
:* A lockpick or lockpick ring will train [[Locksmithing]] on success&lt;br /&gt;
:* A heavy rope will train [[Athletics]] on success&lt;br /&gt;
* Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown*.&lt;br /&gt;
* All houses contain a Kitchen and a Bedroom.&lt;br /&gt;
* Each primary skillset unlocks a different room*. For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Study and the Armory.&lt;br /&gt;
* Survival primary behaves slightly differently*. Each Survival primary in the group unlocks a random room that isn&#039;t unlocked, and increases the entry method experience. Enough Survival primes will allow you to learn both entry method skills.&lt;br /&gt;
* Entry method experience is granted on exit. You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.&lt;br /&gt;
* You gain experience from {{com|SEARCH}}ing or {{com|RUMMAGE}}ing through each surface in the rooms, [[Thievery]] and [[Stealth]] (if you&#039;re hidden/invisible)&lt;br /&gt;
:* &#039;&#039;note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.&#039;&#039;&lt;br /&gt;
* Thieves will want to make use of some Khri. There are three Khri that give an advantage, but I&#039;ll leave it to you to experiment.&lt;br /&gt;
* Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.&lt;br /&gt;
* There is a new {{com|AVOID}} {{tt|!CRIME}} setting, which prevents people from leading you into a B&amp;amp;E instance, even if you&#039;re in their group.&lt;br /&gt;
* To exit a burglarized domicile, {{com|Go}} {{tt|Window}}.&lt;br /&gt;
&lt;br /&gt;
Some warnings:&lt;br /&gt;
* Failure is determined by the player doing something wrong, there is no random &amp;quot;snake eyes&amp;quot; failure. The fine for being caught is fairly high.&lt;br /&gt;
* Stay out of sight. Either dark of night, or stealth is required.&lt;br /&gt;
* Don&#039;t linger. Unless you&#039;re a very fast [[Thief]] using all the [[Khri]] advantages, you don&#039;t have time to get loot out of every room.&lt;br /&gt;
* Don&#039;t do it too often. There&#039;s a message when the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;F2P Characters don&#039;t grant extra rooms, and they don&#039;t grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.&lt;br /&gt;
&lt;br /&gt;
==Cooldown Times==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! F2P&amp;lt;br/&amp;gt;Cooldown&lt;br /&gt;
! Standard&amp;lt;br/&amp;gt;Cooldown&lt;br /&gt;
! Premium&amp;lt;br/&amp;gt;Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief|Thieves]]&lt;br /&gt;
| 60 min&lt;br /&gt;
| 25 min&lt;br /&gt;
| -5 min&lt;br /&gt;
|-&lt;br /&gt;
| Survival Primary&lt;br /&gt;
| 60 min&lt;br /&gt;
| 30 min&lt;br /&gt;
| -5 min&lt;br /&gt;
|-&lt;br /&gt;
| Survival Secondary&lt;br /&gt;
| 60 min&lt;br /&gt;
| 40 min&lt;br /&gt;
| -5 min&lt;br /&gt;
|-&lt;br /&gt;
| Survival Tertiary&lt;br /&gt;
| 60 min&lt;br /&gt;
| 50 min&lt;br /&gt;
| -5 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your entire group uses the best time, and your entire group benefits from a premium character in your group.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* As an example, if a Premium [[Bard]] (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)&lt;br /&gt;
&lt;br /&gt;
If you attempt to {{tt|burgle}} before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.&lt;br /&gt;
&lt;br /&gt;
You can use {{tt|BURGLE RECALL}} to determine how long you should wait. There is also a HELP option, so HELP VERB BURGLE as well as BURGLE HELP will give you this information.  Additionally, you will receive the following message when the cooldown timer is up:&lt;br /&gt;
: &#039;&#039;A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
* Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.&lt;br /&gt;
:* For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.&lt;br /&gt;
* Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn&#039;t already unlocked.&lt;br /&gt;
:* &#039;&#039;example needed&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room || Searchable Surfaces|| Unlocked by Guild || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || counter || All || Always present regardless of guild&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || bed || All || Always present regardless of guild&lt;br /&gt;
|-&lt;br /&gt;
| Armory || rack || Barbarian||&lt;br /&gt;
|-&lt;br /&gt;
| Library || bookshelf || Bard, Empath, Trader ||&lt;br /&gt;
|-&lt;br /&gt;
| Sanctum || desk || Cleric, Moon Mage, Warrior Mage ||&lt;br /&gt;
|-&lt;br /&gt;
| Work Room || table || Barbarian||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Paladins can BURGLE if they wish, but will not unlock any additional rooms.&lt;br /&gt;
* Rangers, Necromancers and Thieves unlock a random room that isn&#039;t already unlocked.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&#039;&#039;Currently, the list is set up to separate by the Room an item is found in, however the loot table once the system goes live may turn out to be universal to all rooms.&#039;&#039;&lt;br /&gt;
===Kitchen===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|large basalt bowl painted with amaryllis blossoms}} - &#039;&#039;[[bowl|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|butcher&#039;s knife fit with a short ban-minahle hilt}} - &#039;&#039;wrist worn&#039;&#039;&lt;br /&gt;
* {{sloot|i|butcher&#039;s knife fit with a short satinwood hilt}} - &#039;&#039;wrist worn&#039;&#039;&lt;br /&gt;
* {{sloot|w|cast-iron skillet painted with dancing amethyst forks}} - &#039;&#039;30 stone LB&#039;&#039;&lt;br /&gt;
* {{sloot|i|ceramic mixing bowl with ultramarine glazing}} - &#039;&#039;[[bowl|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|lengthy boar-hide cylinder emblazoned with a small marigold}}&lt;br /&gt;
* {{sloot|i|little midnight-blue lunchbox painted with the portrait of Belirendrick II}} - &#039;&#039;belt-worn container&#039;&#039;&lt;br /&gt;
* {{sloot|i|little turquoise lunchbox painted with the portrait of Viere}} - &#039;&#039;belt-worn container&#039;&#039;&lt;br /&gt;
* {{sloot|i|long mistwood mixing stick topped with a trio of lilac diamond blooms}} - &#039;&#039;[[mixing stick|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|mesh sieve with a polished cedar handle}} - &#039;&#039;[[sieve|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|mesh sieve with a polished cocobolo handle}} - &#039;&#039;[[sieve|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|mesh sieve with a polished ironwood handle}} - &#039;&#039;[[sieve|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|rustic pestle of unpolished bargate}} - &#039;&#039;[[pestle|Alchemy tool]]&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty rencate kitchen pot helm}} - &#039;&#039;plate, head/neck/eyes&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bedroom===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dainty modwir comb carved with azalea blossoms}}&lt;br /&gt;
* {{sloot|i|small copperwood keepsake box inlaid with shards of iniskim}} - &#039;&#039;[[Locksmithing]] trainer&#039;&#039;&lt;br /&gt;
* {{sloot|i|small pine keepsake box inlaid with shards of scarlet spinel}} - &#039;&#039;[[Locksmithing]] trainer&#039;&#039;&lt;br /&gt;
* {{sloot|i|soft twill bear with round haon eyes}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|thick cream wool blanket embroidered with twining vines}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|thick lilac wool blanket embroidered with twining vines}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|thick russet wool blanket embroidered with twining vines}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armory===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|gleaming steel scimitar with Elothean silk wrapped around the hilt}}&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Library===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|chestnut silk fan painted with marigold blossoms}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|dainty cowbell fit with a polished fishtail oak handle}}&lt;br /&gt;
* {{sloot|i|dainty cowbell fit with a polished flamewood handle}}&lt;br /&gt;
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Arthe Dale}} - &#039;&#039;[[Trader jewelry]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Linlaig}} - &#039;&#039;[[Trader jewelry]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Tiger Clan}} - &#039;&#039;[[Trader jewelry]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|hand-tooled magenta contract case adorned with a diamond Zoluren ensha}} - &#039;&#039;belt-worn, [[Trader jewelry]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|hefty caramel manual bound with shagreen}} - &#039;&#039;Tier 1 [[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|hefty copper manual bound with rat-pelt}} - &#039;&#039;Tier 1 [[textbook]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|large portrait of a man framed in flamewood}} - &#039;&#039;home decoration&#039;&#039;&lt;br /&gt;
* {{sloot|i|neatly folded leaflet inked in hunter-green}} - &#039;&#039;toy&#039;&#039;&lt;br /&gt;
* {{sloot|i|petite silverwillow lap harp inlaid with iolite blooms}}&lt;br /&gt;
* {{sloot|i|polished cambrinth paperweight in the form of Arilana}} - &#039;&#039;108 mana&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* small breccia amulet with roughly carved edges (1 use backtrace)&lt;br /&gt;
* a memory orb&lt;br /&gt;
* a gaethzen statuette of Daffleberry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Work Room===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* small rosewood keepsake box inlaid with shards of eldring (35 use locksmith trainer)&lt;br /&gt;
* simple pewter burin with lazurite spirals&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*in testing cunning seems to decrease my fine but this needs more testing&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513688</id>
		<title>Poison making</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513688"/>
		<updated>2020-01-11T03:53:40Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Current speech==&lt;br /&gt;
Speech from [[Saishla]] when asking about the ability for a second time &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison. This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil. As I mentioned, this requires fairly high heat. You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture. Keep the stove open, watching the charcoal to assure that it is still burning. Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistency and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application. If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old speech==&lt;br /&gt;
This is the speech before poison was changed. &lt;br /&gt;
&lt;br /&gt;
Saishla smiles at you, revealing rows of glittering white teeth. After an uncomfortable moment, she gestures you towards her desk and begins to speak,&amp;quot;Poisons, venoms, toxins surround us, our lord Ushnish has not been ungenerous in his gifts. Yet the use of these gifts, and their proper preparation, this is the trick. Anyone can take some water and some poisonous herbs and boil themselves up some tea, but then of course, they must convince some poor idiot to drink it. No, what I will teach you is the art of making venoms which can be used on blades, bolts and darts. Poisons which do not require that the victim be oblivious. Be warned however, the arts of the assassin are not for the coward or the incautious. Poisons by their very nature are volatile and destructive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first step is to procure some type of natural poison. These are found in many places: as herbs, from venomous animals, the choice is yours. Once you have the material, you must extract the venom from it by steeping it in hot water with a catalyst present. The hotter the water, the more of the venom you can extract. But be warned, too much heat, and the potion may boil over and spill on you or even release toxic fumes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once that is done, and you have extracted the venom in a usable form, then you are ready to prepare the base for your weapon venom. There are many oils which will work, but the most common is a mixture of mineral oil and muljin sap called snake oil by some ancient wit. In truth, any oil will work provided it be thick enough. Then you must heat the ingredients, cautiously as before, until they are past even boiling. Then stir in your catalyst to create your poisonous oil. From, there, you simply pour the oil carefully on the blade, and the weapon is ready for use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a nod, she quietly turns away from you.&lt;br /&gt;
&lt;br /&gt;
    Old speech when asking after initially gaining the ability &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes crushing any solid ones in a mortar, and also drying any which might benefit from it in a wayerd pyramid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to extract the poison. As I mentioned, this requires fairly high heat. You should heat the water over one piece of charcoal for about 3 minutes of constant heat. Keep the stove open and keep an eye on the charcoal to assure that it is still burning. Then do the same with the snake oil and poison extract, but keep the heat on even longer, 5 minutes or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the pouring. If you have followed the steps properly, then you should be able to pour your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    ***Clarification of Ability*** &lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients.  This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil.  This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process.  This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison.  This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil.  As I mentioned, this requires fairly high heat.  You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture.  Keep the stove open, watching the charcoal to assure that it is still burning.  Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistancy and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application.  If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed.  The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom.  I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**** step by step****&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one batch of poison, you will need...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tools:&lt;br /&gt;
* a mortar and pestle&lt;br /&gt;
* a large jar&lt;br /&gt;
* a tincture jar&lt;br /&gt;
* a mixing stick&lt;br /&gt;
* a wayerd pyramid&lt;br /&gt;
* a stove&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
* 1 part of poison material&lt;br /&gt;
* 4 parts of grain alcohol&lt;br /&gt;
* 4 parts of muljin sap (acquired from an herbalist; foraged will not work)&lt;br /&gt;
* 4 parts of dracon crystals&lt;br /&gt;
* 4 parts of oil&lt;br /&gt;
* ~10 parts of fuel (charcoal works fine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Step 1) Dry your poison material in a wayerd pyramid (Alchemy Society facilities will not work). After drying to a pulp, crush the pulp to powder.&lt;br /&gt;
**a Viper Sac will turn into a Viper Pulp, a Moruryn dobek stinger turns into Moruryn Pulp, a Toad gland turns into Toad Pulp&lt;br /&gt;
*** note: higher quality skins make more potent poison, so fully arrange before skinning&lt;br /&gt;
&lt;br /&gt;
*Step 2) Make sure to pour 4 Parts Grain Alcohol to 1 part Poison Material into a tincture jar. Close jar and shake 3 times waiting 10 minutes in between each shake.&lt;br /&gt;
** I.E... 16 Parts Alcohol to 4 parts Poison Material, is all that a tincture jar will hold.&lt;br /&gt;
*** note: working tincture jars are still available in some shops (e.g. the barber shop in Shard).&lt;br /&gt;
&lt;br /&gt;
*Step 3) Crush your muljin sap, and dracon crystals into powder and paste in your mortar.&lt;br /&gt;
** you can use either dried or non dried muljin sap.. as I haven&#039;t noticed a difference yet between the two.&lt;br /&gt;
*** you will need equal amounts of muljin paste and dracon powder&lt;br /&gt;
**** if you crush your muljin and end up with &amp;quot;crushed muljin&amp;quot;, it will not work. Acquire the sap from an herbalist and crush it to &amp;quot;muljin paste&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Step 4) pour oil, from the alchemist (i get mine in xing), into a large jar. &lt;br /&gt;
** then making sure to put equal dracon powder &amp;amp; muljin paste as you have oil in the jar, into your large jar.&lt;br /&gt;
*** then with a mixing stick you stir large jar with mixing stick.&lt;br /&gt;
**** a cauldron from the alchemist works better for larger amounts. However many parts you use of each ingredient is how many parts of snake oil you will end up with.&lt;br /&gt;
&lt;br /&gt;
*Step 5) once your poison/ alcohol mixture turns into a tincture, pour tincture into jar with snake oil (to make snake oil see step 4)&lt;br /&gt;
** use equal amounts of tincture and snake oil&lt;br /&gt;
&lt;br /&gt;
*Step 6) place charcoal, or lumber type fuel, into a portable stove and light the fuel.&lt;br /&gt;
** you will need about 10 parts of fuel, so combine your charcoal into a single stack&lt;br /&gt;
*** then place the large jar with your tincture and snake oil onto the stove.&lt;br /&gt;
**** here is where you absolutely must pay attention. wait until either the second or the third boil to happen and stir the large jar with mixing stick and you now have poison. i will list the individual boils for you below in step 7.&lt;br /&gt;
&lt;br /&gt;
* Step 7) wait for the boil to mix.&lt;br /&gt;
**Some toad tincture in a large clay jar starts to bubble&lt;br /&gt;
***Some toad tincture in a large clay jar is at a rolling boil.&lt;br /&gt;
****Some toad tincture in a large clay jar is at a fierce boil.(here is when you stir or on the second boil up to you)&lt;br /&gt;
&lt;br /&gt;
note: Never handle poison oil with bare hands, you must always wear gloves. Also, the oil will be hot when it is first completed, so pick up the jar from the stove to let it cool for a short time. You can safely stow the jar containing the finished oil in a container.&lt;br /&gt;
&lt;br /&gt;
*step 8) The applying of the oil:&lt;br /&gt;
&amp;gt;apply my oil to my blade&lt;br /&gt;
Working slowly and with great caution, you apply some toad oil to your throwing blade.  The thick heavy liquid flows down the blade and hardens on the surface, forming a clear, lethal coating.&lt;br /&gt;
Roundtime: 10 seconds.&lt;br /&gt;
* Be sure to specify &#039;MY oil&#039; to &#039;MY blade&#039;, otherwise you&#039;ll end up testing your own product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy your new knowledge of making poison. &lt;br /&gt;
The old and new speech just really doesn&#039;t do it. &lt;br /&gt;
For some we need step by step instructions, &lt;br /&gt;
and being this is a spoiler I didn&#039;t see no reason not to add this tid bit of info to it.&lt;br /&gt;
{{cat|Thief abilities, Creation systems}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513687</id>
		<title>Poison making</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513687"/>
		<updated>2020-01-11T03:53:15Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Current speech==&lt;br /&gt;
Speech from [[Saishla]] when asking about the ability for a second time &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison. This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil. As I mentioned, this requires fairly high heat. You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture. Keep the stove open, watching the charcoal to assure that it is still burning. Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistency and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application. If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old speech==&lt;br /&gt;
This is the speech before poison was changed. &lt;br /&gt;
&lt;br /&gt;
Saishla smiles at you, revealing rows of glittering white teeth. After an uncomfortable moment, she gestures you towards her desk and begins to speak,&amp;quot;Poisons, venoms, toxins surround us, our lord Ushnish has not been ungenerous in his gifts. Yet the use of these gifts, and their proper preparation, this is the trick. Anyone can take some water and some poisonous herbs and boil themselves up some tea, but then of course, they must convince some poor idiot to drink it. No, what I will teach you is the art of making venoms which can be used on blades, bolts and darts. Poisons which do not require that the victim be oblivious. Be warned however, the arts of the assassin are not for the coward or the incautious. Poisons by their very nature are volatile and destructive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first step is to procure some type of natural poison. These are found in many places: as herbs, from venomous animals, the choice is yours. Once you have the material, you must extract the venom from it by steeping it in hot water with a catalyst present. The hotter the water, the more of the venom you can extract. But be warned, too much heat, and the potion may boil over and spill on you or even release toxic fumes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once that is done, and you have extracted the venom in a usable form, then you are ready to prepare the base for your weapon venom. There are many oils which will work, but the most common is a mixture of mineral oil and muljin sap called snake oil by some ancient wit. In truth, any oil will work provided it be thick enough. Then you must heat the ingredients, cautiously as before, until they are past even boiling. Then stir in your catalyst to create your poisonous oil. From, there, you simply pour the oil carefully on the blade, and the weapon is ready for use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a nod, she quietly turns away from you.&lt;br /&gt;
&lt;br /&gt;
    Old speech when asking after initially gaining the ability &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes crushing any solid ones in a mortar, and also drying any which might benefit from it in a wayerd pyramid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to extract the poison. As I mentioned, this requires fairly high heat. You should heat the water over one piece of charcoal for about 3 minutes of constant heat. Keep the stove open and keep an eye on the charcoal to assure that it is still burning. Then do the same with the snake oil and poison extract, but keep the heat on even longer, 5 minutes or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the pouring. If you have followed the steps properly, then you should be able to pour your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    ***Clarification of Ability*** &lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients.  This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil.  This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process.  This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison.  This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil.  As I mentioned, this requires fairly high heat.  You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture.  Keep the stove open, watching the charcoal to assure that it is still burning.  Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistancy and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application.  If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed.  The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom.  I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**** step by step****&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one batch of poison, you will need...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tools:&lt;br /&gt;
* a mortar and pestle&lt;br /&gt;
* a large jar&lt;br /&gt;
* a tincture jar&lt;br /&gt;
* a mixing stick&lt;br /&gt;
* a wayerd pyramid&lt;br /&gt;
* a stove&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
* 1 part of poison material&lt;br /&gt;
* 4 parts of grain alcohol&lt;br /&gt;
* 4 parts of muljin sap (acquired from an herbalist; foraged will not work)&lt;br /&gt;
* 4 parts of dracon crystals&lt;br /&gt;
* 4 parts of oil&lt;br /&gt;
* ~10 parts of fuel (charcoal works fine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Step 1) Dry your poison material in a wayerd pyramid (Alchemy Society facilities will not work). After drying to a pulp, crush the pulp to powder.&lt;br /&gt;
**a Viper Sac will turn into a Viper Pulp, a Moruryn dobek stinger turns into Moruryn Pulp, a Toad gland turns into Toad Pulp&lt;br /&gt;
*** note: higher quality skins make more potent poison, so fully arrange before skinning&lt;br /&gt;
&lt;br /&gt;
*Step 2) Make sure to pour 4 Parts Grain Alcohol to 1 part Poison Material into a tincture jar. Close jar and shake 3 times waiting 10 minutes in between each shake.&lt;br /&gt;
** I.E... 16 Parts Alcohol to 4 parts Poison Material, is all that a tincture jar will hold.&lt;br /&gt;
*** note: working tincture jars are still available in some shops (e.g. the barber shop in Shard).&lt;br /&gt;
&lt;br /&gt;
*Step 3) Crush your muljin sap, and dracon crystals into powder and paste in your mortar.&lt;br /&gt;
** you can use either dried or non dried muljin sap.. as I haven&#039;t noticed a difference yet between the two.&lt;br /&gt;
*** you will need equal amounts of muljin paste and dracon powder&lt;br /&gt;
**** if you crush your muljin and end up with &amp;quot;crushed muljin&amp;quot;, it will not work. Acquire the sap from an herbalist and crush it to &amp;quot;muljin paste&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Step 4) pour oil, from the alchemist (i get mine in xing), into a large jar. &lt;br /&gt;
** then making sure to put equal dracon powder &amp;amp; muljin paste as you have oil in the jar, into your large jar.&lt;br /&gt;
*** then with a mixing stick you stir large jar with mixing stick.&lt;br /&gt;
**** a cauldron from the alchemist works better for larger amounts. However many parts you use of each ingredient is how many parts of snake oil you will end up with.&lt;br /&gt;
&lt;br /&gt;
*Step 5) once your poison/ alcohol mixture turns into a tincture, pour tincture into jar with snake oil (to make snake oil see step 4)&lt;br /&gt;
** use equal amounts of tincture and snake oil&lt;br /&gt;
&lt;br /&gt;
*Step 6) place charcoal, or lumber type fuel, into a portable stove and light the fuel.&lt;br /&gt;
** you will need about 10 parts of fuel, so combine your charcoal into a single stack&lt;br /&gt;
*** then place the large jar with your tincture and snake oil onto the stove.&lt;br /&gt;
**** here is where you absolutely must pay attention. wait until either the second or the third boil to happen and stir the large jar with mixing stick and you now have poison. i will list the individual boils for you below in step 7.&lt;br /&gt;
&lt;br /&gt;
* Step 7) wait for the boil to mix.&lt;br /&gt;
**Some toad tincture in a large clay jar starts to bubble&lt;br /&gt;
***Some toad tincture in a large clay jar is at a rolling boil.&lt;br /&gt;
****Some toad tincture in a large clay jar is at a fierce boil.(here is when you stir or on the second boil up to you)&lt;br /&gt;
&lt;br /&gt;
note: Never handle poison oil with bare hands, you must always wear gloves. Also, the oil will be hot when it is first completed, so pick up the jar from the stove to let it cool for a short time. You can safely stow the jar containing the finished oil in a container.&lt;br /&gt;
&lt;br /&gt;
*step 8) The applying of the oil:&lt;br /&gt;
&amp;gt;apply my oil to my blade&lt;br /&gt;
Working slowly and with great caution, you apply some toad oil to your throwing blade.  The thick heavy liquid flows down the blade and hardens on the surface, forming a clear, lethal coating.&lt;br /&gt;
Roundtime: 10 seconds.&lt;br /&gt;
** Be sure to specify &#039;MY oil&#039; to &#039;MY blade&#039;, otherwise you&#039;ll end up testing your own product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy your new knowledge of making poison. &lt;br /&gt;
The old and new speech just really doesn&#039;t do it. &lt;br /&gt;
For some we need step by step instructions, &lt;br /&gt;
and being this is a spoiler I didn&#039;t see no reason not to add this tid bit of info to it.&lt;br /&gt;
{{cat|Thief abilities, Creation systems}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513684</id>
		<title>Poison making</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poison_making&amp;diff=513684"/>
		<updated>2020-01-11T02:22:47Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Current speech==&lt;br /&gt;
Speech from [[Saishla]] when asking about the ability for a second time &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison. This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil. As I mentioned, this requires fairly high heat. You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture. Keep the stove open, watching the charcoal to assure that it is still burning. Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistency and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application. If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old speech==&lt;br /&gt;
This is the speech before poison was changed. &lt;br /&gt;
&lt;br /&gt;
Saishla smiles at you, revealing rows of glittering white teeth. After an uncomfortable moment, she gestures you towards her desk and begins to speak,&amp;quot;Poisons, venoms, toxins surround us, our lord Ushnish has not been ungenerous in his gifts. Yet the use of these gifts, and their proper preparation, this is the trick. Anyone can take some water and some poisonous herbs and boil themselves up some tea, but then of course, they must convince some poor idiot to drink it. No, what I will teach you is the art of making venoms which can be used on blades, bolts and darts. Poisons which do not require that the victim be oblivious. Be warned however, the arts of the assassin are not for the coward or the incautious. Poisons by their very nature are volatile and destructive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first step is to procure some type of natural poison. These are found in many places: as herbs, from venomous animals, the choice is yours. Once you have the material, you must extract the venom from it by steeping it in hot water with a catalyst present. The hotter the water, the more of the venom you can extract. But be warned, too much heat, and the potion may boil over and spill on you or even release toxic fumes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once that is done, and you have extracted the venom in a usable form, then you are ready to prepare the base for your weapon venom. There are many oils which will work, but the most common is a mixture of mineral oil and muljin sap called snake oil by some ancient wit. In truth, any oil will work provided it be thick enough. Then you must heat the ingredients, cautiously as before, until they are past even boiling. Then stir in your catalyst to create your poisonous oil. From, there, you simply pour the oil carefully on the blade, and the weapon is ready for use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a nod, she quietly turns away from you.&lt;br /&gt;
&lt;br /&gt;
    Old speech when asking after initially gaining the ability &lt;br /&gt;
&lt;br /&gt;
Saishla laughs softly to herself as she motions you over, &amp;quot;Back again, I see. Well, I suppose I may have been a bit too subtle with my instructions before. Try this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients. This includes crushing any solid ones in a mortar, and also drying any which might benefit from it in a wayerd pyramid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the sap and oil. This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process. This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to extract the poison. As I mentioned, this requires fairly high heat. You should heat the water over one piece of charcoal for about 3 minutes of constant heat. Keep the stove open and keep an eye on the charcoal to assure that it is still burning. Then do the same with the snake oil and poison extract, but keep the heat on even longer, 5 minutes or so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the pouring. If you have followed the steps properly, then you should be able to pour your oil on any weapons or ammunition, provided that it is not already poisoned or blessed. The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom. I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a smile and a wink she turns away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    ***Clarification of Ability*** &lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off,&amp;quot; she continues, &amp;quot;You need to prepare all your ingredients.  This includes drying any which may benefit from it in a wayerd pyramid, also crushing any solid ones in a mortar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you should make your snake oil out of the muljin sap and oil.  This is very straightforward, although I should mention that holy oils are, shall we say, hostile to the process.  This step does not require heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Next, you must extract the poison.  This is done by soaking one part of your poisonous ingredient in four parts of grain alcohol in a tincture jar, making a tincture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The next step is to mix the poisonous tincture with the snake oil.  As I mentioned, this requires fairly high heat.  You should heat the mixture over one piece of charcoal for about three minutes of constant heat to boil off the alcohol of the tincture.  Keep the stove open, watching the charcoal to assure that it is still burning.  Keep an eye on the snake oil and poison extract as well; while heating them is necessary to transfer the attributes optimally, too much heat will start to break down both the oil&#039;s consistancy and the potency of the poison itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The final step is the application.  If you have followed the steps properly, then you should be able to apply your oil on any weapons or ammunition, provided that it is not already poisoned or blessed.  The poison will lose its potency within a couple of hours after being poured, and one good hit will clean the blade of venom.  I hope this clarification helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**** step by step****&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For one batch of poison, you will need...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tools:&lt;br /&gt;
* a mortar and pestle&lt;br /&gt;
* a large jar&lt;br /&gt;
* a tincture jar&lt;br /&gt;
* a mixing stick&lt;br /&gt;
* a wayerd pyramid&lt;br /&gt;
* a stove&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
* 1 part of poison material&lt;br /&gt;
* 4 parts of grain alcohol&lt;br /&gt;
* 4 parts of muljin sap (acquired from an herbalist; foraged will not work)&lt;br /&gt;
* 4 parts of dracon crystals&lt;br /&gt;
* 4 parts of oil&lt;br /&gt;
* ~10 parts of fuel (charcoal works fine)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Step 1) Dry your poison material in a wayerd pyramid (Alchemy Society facilities will not work). After drying to a pulp, crush the pulp to powder.&lt;br /&gt;
**a Viper Sac will turn into a Viper Pulp, a Moruryn dobek stinger turns into Moruryn Pulp, a Toad gland turns into Toad Pulp&lt;br /&gt;
*** note: higher quality skins make more potent poison, so fully arrange before skinning&lt;br /&gt;
&lt;br /&gt;
*Step 2) Make sure to pour 4 Parts Grain Alcohol to 1 part Poison Material into a tincture jar. Close jar and shake 3 times waiting 10 minutes in between each shake.&lt;br /&gt;
** I.E... 16 Parts Alcohol to 4 parts Poison Material, is all that a tincture jar will hold.&lt;br /&gt;
*** note: working tincture jars are still available in some shops (e.g. the barber shop in Shard).&lt;br /&gt;
&lt;br /&gt;
*Step 3) Crush your muljin sap, and dracon crystals into powder and paste in your mortar.&lt;br /&gt;
** you can use either dried or non dried muljin sap.. as I haven&#039;t noticed a difference yet between the two.&lt;br /&gt;
*** you will need equal amounts of muljin paste and dracon powder&lt;br /&gt;
**** if you crush your muljin and end up with &amp;quot;crushed muljin&amp;quot;, it will not work. Acquire the sap from an herbalist and crush it to &amp;quot;muljin paste&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Step 4) pour oil, from the alchemist (i get mine in xing), into a large jar. &lt;br /&gt;
** then making sure to put equal dracon powder &amp;amp; muljin paste as you have oil in the jar, into your large jar.&lt;br /&gt;
*** then with a mixing stick you stir large jar with mixing stick.&lt;br /&gt;
**** a cauldron from the alchemist works better for larger amounts. However many parts you use of each ingredient is how many parts of snake oil you will end up with.&lt;br /&gt;
&lt;br /&gt;
*Step 5) once your poison/ alcohol mixture turns into a tincture, pour tincture into jar with snake oil (to make snake oil see step 4)&lt;br /&gt;
** use equal amounts of tincture and snake oil&lt;br /&gt;
&lt;br /&gt;
*Step 6) place charcoal, or lumber type fuel, into a portable stove and light the fuel.&lt;br /&gt;
** you will need about 10 parts of fuel, so combine your charcoal into a single stack&lt;br /&gt;
*** then place the large jar with your tincture and snake oil onto the stove.&lt;br /&gt;
**** here is where you absolutely must pay attention. wait until either the second or the third boil to happen and stir the large jar with mixing stick and you now have poison. i will list the individual boils for you below in step 7.&lt;br /&gt;
&lt;br /&gt;
* Step 7) wait for the boil to mix.&lt;br /&gt;
**Some toad tincture in a large clay jar starts to bubble&lt;br /&gt;
***Some toad tincture in a large clay jar is at a rolling boil.&lt;br /&gt;
****Some toad tincture in a large clay jar is at a fierce boil.(here is when you stir or on the second boil up to you)&lt;br /&gt;
&lt;br /&gt;
note: Never handle poison oil with bare hands, you must always wear gloves. Also, the oil will be hot when it is first completed, so pick up the jar from the stove to let it cool for a short time. You can safely stow the jar containing the finished oil in a container.&lt;br /&gt;
&lt;br /&gt;
*step 8) The applying of the oil:&lt;br /&gt;
&amp;gt;apply my oil to my blade&lt;br /&gt;
Working slowly and with great caution, you apply some toad oil to your throwing blade.  The thick heavy liquid flows down the blade and hardens on the surface, forming a clear, lethal coating.&lt;br /&gt;
Roundtime: 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy your new knowledge of making poison. &lt;br /&gt;
The old and new speech just really doesn&#039;t do it. &lt;br /&gt;
For some we need step by step instructions, &lt;br /&gt;
and being this is a spoiler I didn&#039;t see no reason not to add this tid bit of info to it.&lt;br /&gt;
{{cat|Thief abilities, Creation systems}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_Inquiry&amp;diff=512367</id>
		<title>Order of Inquiry</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_Inquiry&amp;diff=512367"/>
		<updated>2019-11-30T21:52:57Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The [[page type is::organization|monastery]] north of Crossing, houses the &#039;&#039;&#039;Order of Inquiry&#039;&#039;&#039;, headed by Abbot [[Adano]].&lt;br /&gt;
&lt;br /&gt;
The monastery is surrounded by fields [[RanikMap6]].&lt;br /&gt;
&lt;br /&gt;
A few of its known members are the Abbot [[Adano]], Brother [[Valtir]], and Brother [[Tynick]].&lt;br /&gt;
&lt;br /&gt;
They are also known to produce wine, and hire only commoners, not guilded adventurers, for mundane tasks, such as cutting firewood, hauling water, washing clothes, and picking apples.&lt;br /&gt;
&lt;br /&gt;
==Topics of Conversation==&lt;br /&gt;
&lt;br /&gt;
There are four monks which guard the entrance, and they each will respond to questions on the following subjects:&lt;br /&gt;
&lt;br /&gt;
* Monastery: &amp;quot;Been standing here forever, since before there were [[Dragon Priests]]!&amp;quot;, the monk says proudly. &amp;quot;Course not always in our order&#039;s hands, an&#039; there&#039;s some spooky things in there from other ways, but aside from the skunks, it&#039;s fine.&lt;br /&gt;
&lt;br /&gt;
* Order: &amp;quot;The Order of Inquiry, that&#039;s us! But, I can&#039;t tell you more than that without violating my vow of secrecy. Oh, if you visit the monastery itself, don&#039;t forget to ask Brother Tynick for a blueberry tart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abbot: The monk smiles. &amp;quot;That&#039;s Adano! He&#039;s our abbot. It&#039;s his job to watch over us an&#039; lead the order. he&#039;s the one who hired all the hunters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Adano: The monk beams a bit. &amp;quot; Why, Adano&#039;s our abbot! He&#039;s a grand, kind man - but tales say he was a wild one when he was young! He&#039;s the one who dared Sir [[Robyn]] to joust with the dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Gods: &amp;quot;Your mum ignore your religious education?&amp;quot; the monk asks and launches into a long discourse of obscure religious lore.&lt;br /&gt;
&lt;br /&gt;
* Necromancy: The monk glares at you. &amp;quot;I will not speak of that terrible craft, and it would really be in your best interest to drop the subject now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They say that if you go into the fields and thickets you&#039;ll see statues that have come to life, and deceased brothers who do not sleep peacefully in the rest of death.&amp;quot; the monk snorts. &amp;quot;Have you ever heard of anything so silly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The brown-robed monk says, &amp;quot;Abbot Adano says that we really need more hired help around the monastery, and to look for people willing to do some work He sighs a bit. &amp;quot;Personally, I think we&#039;ve got more than we can handle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something pushed the abbot down the belltower stairs today. Thankfully, he wasn&#039;t hurt&amp;quot;, the monk says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you&#039;re looking to buy wool, see Brother Valtir, the monk advises. &amp;quot;He&#039;s in the infirmary at the moment - one of the cows kicked him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About the order itself, Abbot Adano says the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This here is the Order of Inquiry. We&#039;re a little unusual for an order...instead of devoting ourselves to any one god, or even to all the gods, we focus mainly on knowledge and self-improvement. More than that I can&#039;t really tell you since you haven&#039;t joined us.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Join&#039;&#039;&#039;: &amp;quot;The abbot Adano shakes his head. I&#039;m afraid we&#039;re not really taking initiates into the monastery at the moment...It&#039;s quite a gruelling process and the season isn&#039;t quite right for it. However, if you&#039;d like a simple job, we are willing to pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wine&#039;&#039;&#039;: Looking rather pleased, Adano nods.&amp;quot;Let me tell you, we make some of the &amp;quot;finest&amp;quot; wine you&#039;ll drink this side of the [[Segoltha River|Segoltha]]. It&#039;s the best, don&#039;t let anyone else fool you.&amp;quot; He looks to be quite proud of it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gods&#039;&#039;&#039;: At the mention of the gods, the Abbot&#039;s face lights up, although the expression doesn&#039;t quite reach his eyes. &amp;quot;Ah yes, the gods! There is a copy of The [[Immortals]] in several places in the Crossing. I&#039;m afraid our own library is restricted at the moment though...bit of trouble with poisonous water snakes.&amp;quot; he coughs softly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Snake&#039;&#039;&#039;: Abbot Adano grumbles. &amp;quot;I hate snakes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Book&#039;&#039;&#039;: Abbot Adano sighs. &amp;quot;Unfortunately, our library is currently overrun by poisonous water snakes, so it&#039;s not really safe to go inside.&amp;quot; He pauses. &amp;quot;we do have a rather nice collection of books in it, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Monastery&#039;&#039;&#039;: Abbot Adano smiles, although his eyes look expressionless.  &amp;quot;This monastery has been standing here for ages now.  It&#039;s quite a nice place, we&#039;ve been through a lot of changes in the recent past, but even through those changes it somehow stays the same.&amp;quot;&lt;br /&gt;
{{Cat|Organizations}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=506041</id>
		<title>Moon Mage vision list 2019</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=506041"/>
		<updated>2019-08-14T01:32:57Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: Added new event prediction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2019. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
{{Visions|date=08/13/2019|vision=&lt;br /&gt;
With an explosion of crystalline ice and rearranging facets, a rippling wall of flowing glass appears before you, a mad kaleidoscopic reflection of your surroundings.  Your mirror image sputters, a chaotically unsynchronized reflection of your curious gaze and every movement.  Tilting its head, the reflection squints at you in skeptical curiosity, and reaches forward, touching the surface of the glass.  Suddenly, it recoils as if struck, and is wrenched backwards into the depths of the glass.  In abject terror, your reflection desperately reaches, silently screaming, as it fades into the distance, begging for your help.  You find yourself stepping forward, touching the flowing glass, which suddenly shatters into billowing smoke, leaving nothing behind.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You hide beneath your face, the familiarity of your eyes, and hear the cruel howl demanding your submission.  It twists, no longer yours, and you retreat, fists clenched, ready for an opportunity to strike back.  The mask quakes, crumbling porcelain flaking until locked in an unmistakably cruel sneer, and you swing wildly, your fist landing and rebounding, knuckles bloodied and wrist fractured.  Nostrils flaring, the mouth opens wide and begins to inhale, a starry expanse of vacuum pulling you forward, and suddenly, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You find yourself sitting in an endless field of lush grass, brisk gusts of strong wind rippling across the landscape, as brilliant but unknown constellations dance across a moonless sky.  Perched around you is a veritable host of small, inky black faces, smirking in contempt and anticipation, each about the size of a fist, skittering and jostling in a crowd of ire.  Suddenly, they evaporate into black smoke, spooling into a churning cloud that tears the air and surges towards you!&lt;br /&gt;
&lt;br /&gt;
You begin to run, the grass blurring beneath your strides, the stars laughing above, and the ever pursuing darkness reaching for you, herding and blocking your escape.&lt;br /&gt;
&lt;br /&gt;
You run, your feet scrabbling for purchase, lungs burning, your stride endless and undeterred.&lt;br /&gt;
&lt;br /&gt;
You run, feeling them rippling ever closer, never far, and your legs begin to ache with the effort.&lt;br /&gt;
&lt;br /&gt;
You run, and billowing manacles of endless night grasp your wrist and begin to pull.&lt;br /&gt;
&lt;br /&gt;
The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
To your surprise, a massive wasp lands on your arm, and looks up at you with intelligent, pleading compound eyes.  It clicks its mandibles together, and tears its wings from its thorax in a spray of crimson blood, weeping in pain.  It again looks up at you, antennae tapping your arm, asking a question you cannot understand.  The wasp begins scraping its carapace, tearing and rending, exposing strips of gored flesh and muscle that scab over.  Holding its abdomen high, a horrifically long stinger extends with the cold rasp of steel sliding along steel.  The wasp pivots, and appears to wrestle with the stinger, trying to snap it in half, to no avail.  You blink, and the wasp vanishes.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with five gleaming yellow eyes and three arms crouched on all five limbs shuddering in agony.  Folded across her back, a pair of broken reptilian wings ooze with suppurating boils flaking with sickly looking dull scales.  She unhinges her jaw and vomits a mass of steaming blue ichor before rolling onto her side gasping.  A series of wet clicks emanate from the churning mass that withdraws into a tight sphere floating above the prone figure.  It extends an amorphous tentacle to caress her twisted face a moment.  The prone figure begins shaking her head, coughing as ichor dribbles from the side of her maw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More than we anticipated,&amp;quot; she gasps.  &amp;quot;We did not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sphere begins to vibrate, the woman begins to scream, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You see an endless expanse of desert, Yavash showing its full face as it paints the landscape a crimson red, perched high in a perfectly clear night sky.  A massive procession of people, wrapped in rags, holding children and pulling sparse carts, progresses slowly across the featureless landscape.  Xibar begins to rise, strange purple shadows flickering between the dunes and rendering stretched outlines of the travelers.  You begin to hear singing, and as the words drift across the sands, the smell of roasting dates and honey is carried on the breeze.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/15/2019|vision=&lt;br /&gt;
To your surprise, a massive wasp lands on your arm, and looks up at you with intelligent, pleading compound eyes.  A horrifically long stinger extends from its abdomen, but the wasp seemingly keeps the dangerous appendage clear of your flesh.  Retracting the stinger, the wasp begins to fastidiously clean its body, scraping grime and grit from its carapace with meticulous industry.  Periodically glancing up at you, the wasp&#039;s ablutions become almost frantic, desperate, and as you watch, it peels off swaths of carapace to reveal bloody flesh beneath.  You blink, and the wasp vanishes.&lt;br /&gt;
|sub=The Redeemed|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You find yourself in a long hallway, inky darkness against billowing gloom.  At the end of the hallway you can barely make out a vault door banded with complicated interlocking mechanisms.  A brilliant light shines through a large keyhole, illuminating the hallway and casting around as if searching.  Worming its way through the vault&#039;s keyhole, the luminescence begins to push at the mechanisms, though does not appear to be making any progress.  Suddenly, the door shifts menacingly, the mechanism rearranging itself into a new configuration, and the light is cut off, plunging the hallway into darkness once again.  The vision fades.&lt;br /&gt;
|sub=Philosophers of the Knife|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A man stands against one wall, eyes narrowed as he peers through a haze of sawdust at a large pottery wheel spinning with great speed.  Chunks of wet clay lay splattered in a perfect line around the workshop, cast radially by the spinning wheel.  Snapped from its mooring shaft, the wheel precesses in a gyroscopic circle, grinding an increasingly deep groove into the workshop floor.  The man slowly approaches, skepticism writ plainly across his face.  He begins to murmur words and trace symbols in the air, and after a moment of study, breaks into an enormous grin.  The wood floor begins to smoke, and the vision fades.&lt;br /&gt;
|sub=The Perverse|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
Glancing around a massive chunk of marble, you stare in horror at a hissing mass of bramble, ice and smoke clawing savagely at a prone albino lion, which swipes and snaps in defense, but is clearly at a disadvantage.  The enormous lion is covered in lacerations and becoming increasingly tangled in the long chain wrapped around its neck, binding it to the chunk of marble.  The hissing mass slams a twisted thorn through one of the lion&#039;s hind legs and, wrapping a long icy vine around the lion&#039;s other leg, begins to pull.  The lion scrambles against the now taut chain, pinned on an otherworldly rack, suffocating.  Snarling, heaving, the lion clamors against the restraint, kicking desperately at the hissing mass, pulling at the soft dirt.  Blood vessels burst in the lion&#039;s eyes, sinew tears along its legs, and you watch its consciousness begin to slip, when suddenly, you hear a deep roaring bellow behind you, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You see a woman and a small child standing before a large chalkboard, each engrossed in their respective work.  The woman has completed a large and convoluted polytope, and has nearly completed her work on an equation that while you do not understand any part of, you innately recognize as a transformation of the polytope.  The child is drawing his own fanciful images, and with every connected diagram and symbol modified he completes, you notice a shift in the woman&#039;s polytope and correspondingly in her equation.  The woman frames a large matrix, and referencing the equation for a hash calculation, she translates symbols and numbers, each of which cause elements of the polytope to evaporate into chalk dust.  With a giggle, the little boy continues his work, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You find yourself on a small ship, a steady wind behind you carrying the scent of brine and the charge of passing storms.  The mainsail is full, and the seas steady.  Crackling lightning plays in the distance behind you, and clear skies and a bright sun grace the bow.  You inhale deeply, and find yourself humming an old ditty that you had forgotten until this moment.  The vision fades, and the smell of the ocean with it.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You are suddenly enveloped in the sounds of screaming and the scent of burning chemicals.  With dull thuds, a flock of smoldering orbs are launched, and arc crisscrossed ribbons of fire in the sky.  Your throat and eyes burn as they pass over head, slamming into the distant ground with heavy thuds and geysers of liquid fire, burning brilliant rainbows overhead.  Suddenly, the suspended threads of fire extinguish with a thump, and collapse into tight streaks of silver-green smoke.  &amp;quot;Now, do it now!&amp;quot; someone screams, and a growing whine begins building, a thrum that increases in intensity as you begin to taste copper and your teeth begin to tingle.  Your eyes widen, the streaks crackle with lightning, and the sky splits.  The vision fades.&lt;br /&gt;
|sub=|rep=False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/07/2019|vision=&lt;br /&gt;
Your vision goes dark, and you realize you are floating above a perfectly reflective inky black mirror.  Stretching all around you, the horizon is a perfect line dividing dark skies from dark nothingness.  Everything is silent, featureless, the dichromatic universe yielding nothing further.  After a few moments, you feel the threads of prophecy relinquish their hold over you, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/23/2019|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with five gleaming yellow eyes and three arms kneeling before a mass of churning shadows and amorphous tentacles which sweep the air in agitation.  The kneeling creature sings a winding paean that builds like shattering glass and scraping steel.  As the song concludes, the shadows emit a series of snarls and guttural intonations, and the woman nods.  &amp;quot;I will see to it,&amp;quot; she replies.  &amp;quot;They will be prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The air rumbles with malevolence, and the kneeling figure nods and says, &amp;quot;Only a few, though they are dedicated and desperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tentacles writhe and issue a series of wet clicks, and the once-woman shakes her head, and replies, &amp;quot;Mostly distractions, the flailings of the ignored.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flickering with a mad radiance, the shadows shudder.  Nictitating membranes close over the eyes of the kneeling figure, and she clenches her third claw as she snarls, &amp;quot;Understood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The vision fades.&lt;br /&gt;
|sub=Sivroch|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/11/2019|vision=&lt;br /&gt;
Everything goes black, and you see a tall man wearing immaculately bleached linen robes kneeling in churning, tumultuous water that rises to his waist.  He appears to be meditating, breathing calmly and intently, his hands folded in his lap.  Suddenly, a line of black light etches a perfect circle around him, the nearby waters calming and draining to reveal a dry surface of twisted bone and jagged steel.  He cracks his knuckles, his chest rises as he sucks a deep breath through clenched teeth, and suddenly, he falls through the thickly rippling ground, and disappears without a trace.  The circle collapses, the waters spill inward, smooth as glass, and the vision fades.&lt;br /&gt;
|sub=Old Man|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/24/2019|vision=&lt;br /&gt;
Your vision fades, and you stand before a large table with a map of an unfamiliar land painted upon its surface.  A tall woman with radiant green eyes is laughing as she places small tokens made of green glass all over the land, brushing aside all other tokens.  The green glass melts into ooze, staining the map, and causing the other individuals standing around the table to frown, their faces a mix of concern, confusion, and pity.  Some of the pushed aside tokens begin to slowly regroup, and the scene fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/23/2019|vision=&lt;br /&gt;
You find yourself standing on a tall cliff, churning clouds far below you, and endless sky above.  A tall man wearing immaculately bleached linen robes stands to your side, holding an enormous bow made of a strange crystalline wood carved with softly glowing sigils.  &amp;quot;We may only get one shot at this&amp;quot;, he says, and notches two massive arrows composed of spiraling metal.  Drawing the bow with ease, he looses the two arrows into the empty sky.  They vanish into the distance, and after a moment, the world shakes with an enraged scream.  The man nods grimly, reaches into his quiver, and the vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/23/2019|vision=&lt;br /&gt;
You find yourself staring at a horrific statue, a vaguely female form with five gleaming yellow eyes, slitted nostrils, and wide open maw bearing three rows of needle-like teeth.  Shoulders bent, the body is wrapped in black scales, and a third arm protrudes grotesquely from the left shoulder, terminating into long and vicious looking four fingered talons.  You are not sure what to make of this abomination, when to your surprise, the eyes blink in sequence, and she says &amp;quot;Bow to them, that you to may know their splendor.&amp;quot;  Extending her hands toward you, she makes contact with your forehead, your heart, and your stomach, and everything goes dark.&lt;br /&gt;
|sub=Sivroch|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=Against a backdrop of darkness you see the Old Man, an elderly Human dressed in the clothes of a peasant.  He looks directly at you and says, &amp;quot;The greatest enemy of man is fear of change.  From demon to Moon Mage, and what little exists inbetween, we fear the turmult of a real change to the status quo.  Like so.&amp;quot;  He then plunges an iron knife, which had not been in his hand until that moment, into the ground.  There is chaos, a flurry of visual artifacts and psychic noise.  In a moment the world is both broken and healed; the surgeon&#039;s cut.&lt;br /&gt;
|sub=Old Man|rep=False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Your vision fades, and you stand before a large table with a map of an unfamiliar land painted upon its surface.  Standing around the table are dozens of individuals of myriad form and shape.  Various wooden and stone figurines are arrayed, their symbols and representations as indecipherable as the various flags that mark the nations and political allegiances of this foreign map.  A tall woman with radiant green eyes stands at one end of the table.  Grinning mischievously, she leans forward, shoves her forces to the center of the map, brushing aside all that stands in her way.  The other individuals gaze at her in a mix of worry, amusement, and fear.  The vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Everything goes black, and you see a tall man wearing immaculately bleached linen robes kneeling in a few inches of perfectly still water.  His head bowed, he clenches and unclenches his fists as he looks at his calloused hands intently.  He takes a few steadying breaths, and suddenly looks up at you, his face stern and somber.  With a dull throb, a high pitched keening tone rends the air, and the water begins to dance and stir.  Your vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
A tall man wearing immaculately bleached linen robes leans over a workbench and gently bends a thin piece of metal into shape, slotting it into an orlog.  Using a pair of fine tweezers, he manipulates the inside of the device a moment before nodding to himself and closing the back securely.  He covers it with his hands, and closes his eyes in concentration, and after a moment the steady tick of uncoiling springs and spinning gears can be heard.  He places the orlog on his workbench and stares at it intently, his lips pursed in contemplation.  Your vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You find yourself on an open plain, a single tree dotting the horizon of an otherwise completely exposed plateau.  You see a pack of snarling beasts sheltering under the wide branches of the tree, occasionally nipping at one another as they huddle together.  The sun is momentarily blotted out by an immense shadow, and when you look up, you see a massive winged creature circling over head.  A woman laughs maliciously, and the beasts whine in fear.  You suddenly become aware of a heavy bow and enormous arrow that you are holding.  The bow is made of a strange crystalline wood carved with softly glowing sigils, and the arrow is a long twisted mass of spiraling metals.  Looking up, you realize the beasts are silently staring at you.  The winged creature begins to dive, and you fumble with the bow and arrow, and the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You awake, covered in sweat, in a humid jungle.  You are momentarily overwhelmed by the thickness of the air, the screeching of birds and clicking of insects, but after a moment, your heart steadies and you take stock of your surroundings, noticing the Old Man leaning against a particularly large tree a little ways off.  Rising to your feet, you approach him, and see that he is whittling a branch into the likeliness of a man.  He looks at you in surprise, quickly sheathing his knife and tucking the carving into a sleeve in one swift motion.  After blinking at you a moment, he shrugs and with a sweeping gesture upwards, draws your attention to the canopy above.  You look up, and time slows, your neck grows stiff, your eyelids heavy, and as your gaze sweeps up the tree, you find yourself falling backwards, everything going dark.  You catch the barest glimpse of a thousand people climbing the tree trunk before you fall into a deep sleep, and the vision fades.&lt;br /&gt;
|sub=Old Man|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
The stars begin to howl, and beams of jagged light coalesce into spun glass, fragile and shimmering.  You reach out and touch a single ray, and it explodes, fragmenting painlessly against you in a cool wind of melting energy that caresses your cheek and drips down your fingers.  The moons begin to laugh, and you are filled with a sense of uncertainty -- your purpose and place unclear -- as the distant hours beckon, and the churned strands of Fate dance to forces beyond your understanding.  They mock, or encourage, but the shoals stretch beyond your comprehension, and the stars begin to shift into new configurations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/20/2019|vision=&lt;br /&gt;
You see a woman and a small child standing before a large chalkboard, each engrossed in their respective work.  As they work, you notice that with each completed figure or symbol the child draws, something subtly shifts in the woman&#039;s work, though she does not seem to notice the manipulations.  As the two projects continue, you begin to notice discrepancies compounding on errors in the woman&#039;s calculations.  Her designs and formulae begin to spiral into nonsense, though she continues meticulously adding to each equation, seemingly unaware of the building deviations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You peek around a massive chunk of marble, your eyes following the line of a long chain embedded in the chunk, snaking across the churned, bloodied, gore-speckled dirt, and winding around the neck of an enormous albino lion.  The lion is panting, steam rising from its maw.  At its feet lie the twisted remains of shattered glass and rapidly rusting steel.  The lion is wounded, one eye swollen shut, a chunk of an ear missing.  A long, ragged flap of skin hangs from its hip, dripping brilliant ruby-red blood that vanishes when it touches the ground.  The lion looks at you and snarls in pain, showing pearly white teeth and fangs as long as your hand, though you sense no danger or threat from the beast.  Suddenly, tensing and casting its one-eyed gaze to the side, the lion is knocked from its feet as a hissing mass of bramble and ice and smoke barrel into its flank, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A man sits before a large pottery wheel, which seems to be spinning rapidly, gaining in speed.  A finished project sits atop the wheel, and as the wheel continues accelerating, the project begins to wobble and fall apart.  The man looks worried, and presses a thick soled boot against the wheel, but the wheel continues spinning.  The man leans his weight down, but the wheel does not slow.  As the smell of burning leather fills the room, the man steps back with a start, his eyes widening in concern, and the project destabilizes entirely, flinging wet clay around the workshop.  The wheel continues spinning faster and faster, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a plain white room.  Perfectly centered is a blue woven carpet, with a richly polished stone table holding a tall octagonal crystal fish tank.  The tank is magnificent, with splashes of bright red- and green-striped fish darting around delicately waving plants.  Moss covered driftwood shelters a host of tiny, almost translucent shrimp, which fastidiously forage for food in the gravel bottom.  As you peer closer into the tank, you hear a sound behind you, and when you turn, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
An engineer fiddles with a mechanical contraption, gently adjusting a gasket until the seal is satisfactory.  She nods, and depresses a face of the device, and a series of clicks and pops can be heard as the machine slowly ramps up to a steady hum.  The woman goes wide-eyed with joy, and gathering the softly humming device in her arms, she rushes out of her workshop -- directly into the waiting blade of a shadowy figure.  Her eyes flash with rage as he covers her mouth to muffle a scream, and he eases her to the ground as she dies.  Noticing the still humming device, the man casually crushes it beneath his boot.  Your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  Scrubbed stone and brightly burning lanterns illuminate a clean laboratory.  A tall man wearing immaculately bleached linen robes leans over a workbench, and with the utmost of care and precision, pins a dead beetle to a sheet of cork.  Carefully manipulating the creature&#039;s limbs and wings, mandibles and antennae, the man studies the beetle a moment.  As the man takes copious notes in a large leather bound journal, you notice at the top of the page the phrase &amp;quot;Preventing Destruction&amp;quot; and accurate anatomical drawings of an dissected human female.  Along with a tight script, you can make out splayed beetles, fat larvae, and devoured husks of corn.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You sense an elemental maelstrom, six symbolic forms spiraling together.  The maelstrom appears to churn the Web of Fate as it flows along, though you are unable to glean more without a closer look.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You find yourself in a stone prison, looking out through a narrow stone window -- breathtakingly high in the air -- with birds and clouds wheeling far below you.  Before you, shackled to the wall, lies the decaying corpse of an Elothean woman, a thin, angry red scar perfectly encircling the crown of her skull.  As you consider her remains, a small bird flies into the cell and pecks at the woman&#039;s hand, freeing a platinum coin.  With a faint clink, the coin rolls across the room, and stops at the cell door.  Following its trajectory, you see a tall man gazing through a small porthole in the door.  He frowns, and slides the porthole shut.  The vision fades.&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a wide but still river, the waters entirely covered by a blanket of protea blossoms emitting a heady fragrance.  The stars cast a baleful, radiant glow on the flowers, which open widely, their petals drinking in the starlight.  Suddenly, a large snake-like creature flings itself from the waters, protea blossoms clinging to its flank as it arcs through the air.  Majestic and unlike anything you&#039;ve ever seen, the creature bears long catfish-like whiskers and jagged antlers that appear to be made of nothing more than distorted space.  Iridescent scales reflect the strange light, glittering madly, and a howl escapes from an open maw lined with crystalline fangs.  The creature hangs in the air a moment, defying gravity, and shatters into dust, a scattering of protea blossoms raining back down to the river.  The fragrance intensifies, and the scene suddenly vanishes.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
A Dwarven man leans against a stack of lumber, watching the final moments of the setting sun.  As the last rays stain the landscape crimson, the air begins to cool, and the shadows lengthen.  The man picks up his axe and turns to the stack of lumber.  Rolling his shoulders and flexing his hands, he sweeps the axe back in a smooth arc.  As he slams the axe into one of the logs, a geyser of blood sprays across his face and chest, and for the briefest of moments, the stack of lumber resembles a stack of corpses.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything goes black, and you find yourself standing before a wall of silver liquid, which flows sluggishly like streaming teardrops.  The liquid gives off a faint luminescence, and strange shapes manifest in the mirrored liquid briefly, only to flatten out moments later.  Your reflection, and that of your surroundings, gently undulates with the flow, though, something about your appearance seems... off, and you take a step forward inquisitively.  Suddenly, superimposed over your reflection, a pair of piercing green eyes open, and you hear a malicious peal of feminine laughter behind you!  Whirling around, you catch a glimpse of a triple-tined claw reaching for your right eye, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything goes black, and an oppressive weight begins to press against you from all sides.  Against the inky nothingness, you make out a series of creeping capillary-like tendrils worming towards you, wrapping around your ankles and writhing up your legs.  The tendrils reach your knees, and high above, a piercing pair of massive green eyes open and gaze upon you.  You hear a woman&#039;s malicious laughter in the distance, horribly echoing around and through you.  With a lurch, you manage to tear one of your feet free of the creeping tendrils, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You find yourself looking out a narrow stone window, breathtakingly high in the air, with birds and clouds wheeling far below you.  Turning around, you see the mutilated corpse of an Elothean woman shackled to the far wall, a thin bright red scar perfectly encircling the crown of her skull.  A tall man dressed in fine robes stands by the open cell door holding an empty bowl and a jug of water.  He gazes upon the body of the woman impassively for a moment, then turns to leave the cell.  Beyond the jailer, you see a hallway that -- given the dimensions of the tower -- seems to stretch incongruously long.  Countless cell doors line the hallway.  You briefly hear someone scream in the distance, and the jailer slams the cell door shut, locking you in with the dead woman.  The vision fades..&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a mighty river.  The stars seem to resonate in place, reflecting angry, radiant light along the ripples and whorls of the rushing waters.  Downriver, a horde of perfectly white protea blossoms slowly bobbles against the current, working their slow way upstream.  The river courses defiantly, surging erratically, but the blossoms continue undeterred.  After some time, the blossoms  have blanketed the river, and the water quiets, as if subdued.  A heady fragrance begins to fill your nose, and the scene suddenly vanishes.&lt;br /&gt;
|sub=King protea flower,Taisidon|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
An endless library stretches before you, with shelving twice the height of a Gor&#039;Tog stretching as far as you can see.  Soft gaethzen lamps illuminate the room, and bright sunlight streams in through wide stained glass windows.  A wizened librarian walks down an aisle, past two students sitting at a bench, studying from large tomes.  One of them coughs, eliciting a loud shush from the other.  They both glare at one another a moment, then go back to their studies.  The librarian smiles softly, and continues walking down the aisle.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A large wheel rests next to a sturdy bench, and a kiln glows with heat.  A man sits at the bench, and leaning over the wheel, manipulates something you cannot see and mutters words you cannot hear.  With a smooth start, the wheel begins to turn of its own volition, and slowly gains in speed.  Nodding, the man grabs a handful of clay and after working it in his hands a bit, slaps it down on the wheel and expertly begins to shape it into a beautiful piece of art.  The wheel spins quickly, and the man&#039;s skill is evident in the gentle curves and elegant form that take shape under his hands.  Finalizing the project, he presses a heavily booted foot against the corner of the wheel to slow it down.  Oddly, the wheel simply continues spinning, still gaining in speed.  The man looks down at the wheel with a mix of confusion and worry, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Before you sprawls a market, each stall festooned with brilliantly dyed fabrics, sheets of wool and linen and cotton snapping in the gentle breeze.  A large gathering of guards, merchants, and customers appear to be arguing, with no clear divisions between the groups.  At the center of the crowd stands a guard holding a bloodied and battered child by the collar.  The child&#039;s nose is broken and his front tooth snapped in half.  Gruesomely, his left arm ends in a bloody stump just below the elbow.  Blood loss has left the child pale, his tear-streaked face a mask of pain.  However, he glares defiantly upward at the guard constraining him.  The chaos intensifies, as everyone shouts in both condemnation and defense of the actions of both the child and the guard, and you notice the child slipping his remaining hand around the hilt of his distracted captor&#039;s dagger.  The din grows, the child tightens his grip, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a stack of lumber drying in the setting sun, thick grass and idyllic hills spreading out to the horizon.  A Dwarven man leans against the stack, eating a simple meal and watching the sun set.  A warm breeze plays across the scene, stirring the grass, and the man smiles slightly as he closes his eyes and inhales deeply.  A single hawk circles far above, floating effortlessly against the bright sky.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear the snarling of something made of glass and steel and violations, and in a panic you begin to run.  Your lungs burst with the effort, and your legs feel leaden as your every step fails to add any distance between you and the thing behind you.  As you feel yourself slowing, and the hot acrid breath of the thing begins to fill your nostrils, you suddenly fall and tumble.  Dazed, you look up from the soft dirt, and find yourself next to a massive chunk of marble.  A chain extends from the marble, snaking across the ground around the neck of a massive albino lion.  The lion gives an ear-splittingly loud roar, and leaps at you, massive claws extending, as it soars over your shoulder and collides savagely with the thing.  You cower behind the marble, listening to the sounds of battle, and after a while, the lion roars in victory -- and in pain.  The vision fades.&lt;br /&gt;
|sub=Chadatru|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  A tall man walks over to one of the jars, and carefully removes the corpse of a beetle.  The man gently turns the beetle over in his hands, and you notice a faint line marring the abdominal portion of the beetle&#039;s carapace.  Placing the beetle&#039;s corpse on the table, the man reaches for a stoppered vial, but hesitates.  He leaves the vial, places the beetle back in the jar, and replaces the jar on the shelf.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear a squeal of laughter and see a small child running down a richly carpeted hallway, awkward but full of joy.  Turning abruptly and pulling a heavy door open, the child tries to sneak into a work room, where a woman is scratching symbols onto a chalkboard.  The woman pauses in her work, tilts her head mischievously at the child, and with a wink invites him over.  The boy rushes to her side, and careful to not disturb her work, begins drawing his own childish pictures and symbols in one of the corners of the blackboard.  The woman smiles as she watches him play, and does not seem to notice that with every addition to his own project, something shifts slightly in hers.  After a moment, she refocuses on her own work, and the sounds of chalk scratching against board fade.&lt;br /&gt;
|sub=|rep=True}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=501782</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=501782"/>
		<updated>2019-03-31T13:34:57Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: Update time required for Plane of Probability research.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic research]].&#039;&#039;&lt;br /&gt;
{{Incomplete | Needs research/symbiosis [[Magical research#Messaging|messaging]].}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of magical research: Research and Symbiosis. These were introduced as part of [[Magic 3.1]] and use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]]. Therefore, you cannot do appraise focus and magical research at the same time.&lt;br /&gt;
&lt;br /&gt;
Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: {{com|RESEARCH}} {{tt|&amp;lt;project&amp;gt; &amp;lt;duration&amp;gt;}}. When the sum of all completed portions hits the required time, your project is complete.&lt;br /&gt;
&lt;br /&gt;
The scenarios in which you will find yourself needing to use magical research to train are:&lt;br /&gt;
*Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)&lt;br /&gt;
*To get the bonus from a symbiosis&lt;br /&gt;
*To guarantee of mindlocking a skill&lt;br /&gt;
*Training the Sorcery skill without memorizing a spell scroll or using runestones&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research-type projects rely on the use of the [[Gauge Flow]] spell and give an instant lock of (or split experience among a group of) any magic skill after completion.&lt;br /&gt;
&lt;br /&gt;
#Cast the [[Gauge Flow]] spell. The amount of mana put into the spell will affect time necessary for researching.&lt;br /&gt;
#Start a Research project by performing {{com|RESEARCH}} {{tt|&amp;lt;type&amp;gt; &amp;lt;duration&amp;gt;}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).&lt;br /&gt;
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.&lt;br /&gt;
#Continue the Research project by doing {{com|RESEARCH}} &amp;lt;duration&amp;gt; until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.&lt;br /&gt;
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.&lt;br /&gt;
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Symbiosis==&lt;br /&gt;
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train Augmentation in addition to any skills it normally trains if it doesn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
#Complete a Symbiosis research project using the steps above.&lt;br /&gt;
#*From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
#{{com|PREPARE}} {{tt|SYMBIOSIS}} to start the metamagic.&lt;br /&gt;
#Successfully cast a spell.&lt;br /&gt;
#See your message about a bonus.&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:&lt;br /&gt;
*Skill boosting symbiosis&lt;br /&gt;
*Chaos symbiosis&lt;br /&gt;
*Stat boosting symbiosis  (you will not see a + next to the Stat - Prep symbiosis, then prep spell and it boosts the spell when cast)&lt;br /&gt;
*Warding symbiosis (unreleased - the most recent proposal is that symbiotically cast spells will grant the caster/target a ward effect in addition to the spell&#039;s normal effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level and still learn from it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Putting more mana into the [[Gauge Flow]] cast reduces the time needed for a research project, up to 20% at maximum mana.&lt;br /&gt;
*[[Arcana skill]] is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&lt;br /&gt;
*[[Magical feats]] unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.&lt;br /&gt;
*You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.&lt;br /&gt;
*&#039;&#039;Research is not designed for very low-level characters.&#039;&#039; It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||60 Arcana||5||Magic/Arcana experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60 Arcana||5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60 Arcana||10||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60 Arcana||10||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60 Arcana||10||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250 Arcana||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500 Arcana||7.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750 Arcana||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plane of Probability&#039;&#039;&#039;||PLANE|| false ||||     ||20|| Astrology Experience (33/34) (24 hr cool down)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;||PLANES|| false ||||     ||17|| Summoning Experience (34/34) (24 hr cool down)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000 Arcana||20||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300 arcana||7.5||[[Boosts::Strength (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||[[Boosts::Stamina (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||[[Boosts::Reflex (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||[[Boosts::Agility (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||[[Boosts::Intelligence (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||[[Boosts::Discipline (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||[[Boosts::Charisma (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||[[Boosts::Wisdom (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||[[Boosts::Athletics skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||[[Boosts::Perception skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||[[Boosts::Skinning skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||[[Boosts::First Aid skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||[[Boosts::Scholarship skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||[[Boosts::Appraisal skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||[[Boosts::Performance skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||||7.5||[[Boosts::Primary Magic skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||||7.5||[[Boosts::Attunement skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||||7.5||[[Boosts::Arcana skill]] Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other actions during research==&lt;br /&gt;
The following states prevent research from being started:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*{{com|play}}ing an instrument&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&lt;br /&gt;
The following states will be broken upon starting a research project:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&lt;br /&gt;
The following actions interrupt research:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Hide command]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]] in general: both {{com|disarm}}ing and {{com|pick}}ing&lt;br /&gt;
*[[Mine command]] (although you can still {{com|prospect}})&lt;br /&gt;
*{{com|pay}}ing debt&lt;br /&gt;
*[[Play command]]&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Study command]]&lt;br /&gt;
*[[Swim command]]&lt;br /&gt;
&lt;br /&gt;
The following actions can be performed during research (although not all are intentional):&lt;br /&gt;
*maintaining a [[:Category:Cyclic spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the different planes ({{com|summon}} {{tt|admittance}}, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|perceiving]] mana or health&lt;br /&gt;
*[[Empathic healing]]: {{com|touch}} and {{com|take}}&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]], including {{com|climb}} {{tt|practice}}&lt;br /&gt;
*[[Hunt command|hunting]]&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{com|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*Braiding grass/vines&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*[[Juggle command|juggling]]&lt;br /&gt;
*[[Wipe command|wiping]] a wet instrument (and wringing the cloth after)&lt;br /&gt;
*Training stats&lt;br /&gt;
*Using a [[sanowret crystal]]&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
&lt;br /&gt;
The following actions cannot be performed at all during research:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Start===&lt;br /&gt;
*[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&lt;br /&gt;
*[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Pulse===&lt;br /&gt;
*[Research] You continue to flex the mana streams.&lt;br /&gt;
*[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Portion Completion===&lt;br /&gt;
*You make definite progress in your &amp;lt;option&amp;gt; &amp;lt;Research/symbiosis project&amp;gt; and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.&lt;br /&gt;
&lt;br /&gt;
===Portion Abandonment===&lt;br /&gt;
If your project is interrupted (see [[Magical research#Other actions during research|Other actions during research]]), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with {{com|research}} {{tt|cancel}}.&lt;br /&gt;
*Distracted by your devices, you forget what you were researching.&lt;br /&gt;
*Distracted by your spellcasting, you forget what you were researching.&lt;br /&gt;
&lt;br /&gt;
===Project Completion (Breakthrough!)===&lt;br /&gt;
The following messaging appears when you finish a research project.&lt;br /&gt;
*[Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.&lt;br /&gt;
*[Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&lt;br /&gt;
*[Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.&lt;br /&gt;
*[Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.&lt;br /&gt;
*[Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.&lt;br /&gt;
&lt;br /&gt;
===Project Degradation===&lt;br /&gt;
If you go too long between research portions, you will forget some of what you have researched.&lt;br /&gt;
*As time passes, you forget some of the finer points about your project about &amp;lt;research project&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Project Abandonment===&lt;br /&gt;
If too long passes without continuing your research, you will abaondon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.&lt;br /&gt;
*You decide to stop researching Fundamental Research.&lt;br /&gt;
*You have abandoned your research project entirely.&lt;br /&gt;
&lt;br /&gt;
===Prepare===&lt;br /&gt;
*[Symbiosis] You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Cast===&lt;br /&gt;
*[Skill Bonus] Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&lt;br /&gt;
*[Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparation Loss===&lt;br /&gt;
*[Symbiosis] You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=500945</id>
		<title>Moon Mage vision list 2019</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=500945"/>
		<updated>2019-03-10T13:04:17Z</updated>

		<summary type="html">&lt;p&gt;SPACEGEEK359: /* 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2019. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
{{Visions|date=03/06/2019|vision=Against a backdrop of darkness you see the Old Man, an elderly Human dressed in the clothes of a peasant.  He looks directly at you and says, &amp;quot;The greatest enemy of man is fear of change.  From demon to Moon Mage, and what little exists inbetween, we fear the turmult of a real change to the status quo.  Like so.&amp;quot;  He then plunges an iron knife, which had not been in his hand until that moment, into the ground.  There is chaos, a flurry of visual artifacts and psychic noise.  In a moment the world is both broken and healed; the surgeon&#039;s cut.&lt;br /&gt;
|sub=|rep=False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Your vision fades, and you stand before a large table with a map of an unfamiliar land painted upon its surface.  Standing around the table are dozens of individuals of myriad form and shape.  Various wooden and stone figurines are arrayed, their symbols and representations as indecipherable as the various flags that mark the nations and political allegiances of this foreign map.  A tall woman with radiant green eyes stands at one end of the table.  Grinning mischievously, she leans forward, shoves her forces to the center of the map, brushing aside all that stands in her way.  The other individuals gaze at her in a mix of worry, amusement, and fear.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Everything goes black, and you see a tall man wearing immaculately bleached linen robes kneeling in a few inches of perfectly still water.  His head bowed, he clenches and unclenches his fists as he looks at his calloused hands intently.  He takes a few steadying breaths, and suddenly looks up at you, his face stern and somber.  With a dull throb, a high pitched keening tone rends the air, and the water begins to dance and stir.  Your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
A tall man wearing immaculately bleached linen robes leans over a workbench and gently bends a thin piece of metal into shape, slotting it into an orlog.  Using a pair of fine tweezers, he manipulates the inside of the device a moment before nodding to himself and closing the back securely.  He covers it with his hands, and closes his eyes in concentration, and after a moment the steady tick of uncoiling springs and spinning gears can be heard.  He places the orlog on his workbench and stares at it intently, his lips pursed in contemplation.  Your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You find yourself on an open plain, a single tree dotting the horizon of an otherwise completely exposed plateau.  You see a pack of snarling beasts sheltering under the wide branches of the tree, occasionally nipping at one another as they huddle together.  The sun is momentarily blotted out by an immense shadow, and when you look up, you see a massive winged creature circling over head.  A woman laughs maliciously, and the beasts whine in fear.  You suddenly become aware of a heavy bow and enormous arrow that you are holding.  The bow is made of a strange crystalline wood carved with softly glowing sigils, and the arrow is a long twisted mass of spiraling metals.  Looking up, you realize the beasts are silently staring at you.  The winged creature begins to dive, and you fumble with the bow and arrow, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You awake, covered in sweat, in a humid jungle.  You are momentarily overwhelmed by the thickness of the air, the screeching of birds and clicking of insects, but after a moment, your heart steadies and you take stock of your surroundings, noticing the Old Man leaning against a particularly large tree a little ways off.  Rising to your feet, you approach him, and see that he is whittling a branch into the likeliness of a man.  He looks at you in surprise, quickly sheathing his knife and tucking the carving into a sleeve in one swift motion.  After blinking at you a moment, he shrugs and with a sweeping gesture upwards, draws your attention to the canopy above.  You look up, and time slows, your neck grows stiff, your eyelids heavy, and as your gaze sweeps up the tree, you find yourself falling backwards, everything going dark.  You catch the barest glimpse of a thousand people climbing the tree trunk before you fall into a deep sleep, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/06/2019|vision=&lt;br /&gt;
The stars begin to howl, and beams of jagged light coalesce into spun glass, fragile and shimmering.  You reach out and touch a single ray, and it explodes, fragmenting painlessly against you in a cool wind of melting energy that caresses your cheek and drips down your fingers.  The moons begin to laugh, and you are filled with a sense of uncertainty -- your purpose and place unclear -- as the distant hours beckon, and the churned strands of Fate dance to forces beyond your understanding.  They mock, or encourage, but the shoals stretch beyond your comprehension, and the stars begin to shift into new configurations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/20/2019|vision=&lt;br /&gt;
You see a woman and a small child standing before a large chalkboard, each engrossed in their respective work.  As they work, you notice that with each completed figure or symbol the child draws, something subtly shifts in the woman&#039;s work, though she does not seem to notice the manipulations.  As the two projects continue, you begin to notice discrepancies compounding on errors in the woman&#039;s calculations.  Her designs and formulae begin to spiral into nonsense, though she continues meticulously adding to each equation, seemingly unaware of the building deviations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You peek around a massive chunk of marble, your eyes following the line of a long chain embedded in the chunk, snaking across the churned, bloodied, gore-speckled dirt, and winding around the neck of an enormous albino lion.  The lion is panting, steam rising from its maw.  At its feet lie the twisted remains of shattered glass and rapidly rusting steel.  The lion is wounded, one eye swollen shut, a chunk of an ear missing.  A long, ragged flap of skin hangs from its hip, dripping brilliant ruby-red blood that vanishes when it touches the ground.  The lion looks at you and snarls in pain, showing pearly white teeth and fangs as long as your hand, though you sense no danger or threat from the beast.  Suddenly, tensing and casting its one-eyed gaze to the side, the lion is knocked from its feet as a hissing mass of bramble and ice and smoke barrel into its flank, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A man sits before a large pottery wheel, which seems to be spinning rapidly, gaining in speed.  A finished project sits atop the wheel, and as the wheel continues accelerating, the project begins to wobble and fall apart.  The man looks worried, and presses a thick soled boot against the wheel, but the wheel continues spinning.  The man leans his weight down, but the wheel does not slow.  As the smell of burning leather fills the room, the man steps back with a start, his eyes widening in concern, and the project destabilizes entirely, flinging wet clay around the workshop.  The wheel continues spinning faster and faster, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a plain white room.  Perfectly centered is a blue woven carpet, with a richly polished stone table holding a tall octagonal crystal fish tank.  The tank is magnificent, with splashes of bright red- and green-striped fish darting around delicately waving plants.  Moss covered driftwood shelters a host of tiny, almost translucent shrimp, which fastidiously forage for food in the gravel bottom.  As you peer closer into the tank, you hear a sound behind you, and when you turn, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
An engineer fiddles with a mechanical contraption, gently adjusting a gasket until the seal is satisfactory.  She nods, and depresses a face of the device, and a series of clicks and pops can be heard as the machine slowly ramps up to a steady hum.  The woman goes wide-eyed with joy, and gathering the softly humming device in her arms, she rushes out of her workshop -- directly into the waiting blade of a shadowy figure.  Her eyes flash with rage as he covers her mouth to muffle a scream, and he eases her to the ground as she dies.  Noticing the still humming device, the man casually crushes it beneath his boot.  Your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  Scrubbed stone and brightly burning lanterns illuminate a clean laboratory.  A tall man wearing immaculately bleached linen robes leans over a workbench, and with the utmost of care and precision, pins a dead beetle to a sheet of cork.  Carefully manipulating the creature&#039;s limbs and wings, mandibles and antennae, the man studies the beetle a moment.  As the man takes copious notes in a large leather bound journal, you notice at the top of the page the phrase &amp;quot;Preventing Destruction&amp;quot; and accurate anatomical drawings of an dissected human female.  Along with a tight script, you can make out splayed beetles, fat larvae, and devoured husks of corn.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You sense an elemental maelstrom, six symbolic forms spiraling together.  The maelstrom appears to churn the Web of Fate as it flows along, though you are unable to glean more without a closer look.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You find yourself in a stone prison, looking out through a narrow stone window -- breathtakingly high in the air -- with birds and clouds wheeling far below you.  Before you, shackled to the wall, lies the decaying corpse of an Elothean woman, a thin, angry red scar perfectly encircling the crown of her skull.  As you consider her remains, a small bird flies into the cell and pecks at the woman&#039;s hand, freeing a platinum coin.  With a faint clink, the coin rolls across the room, and stops at the cell door.  Following its trajectory, you see a tall man gazing through a small porthole in the door.  He frowns, and slides the porthole shut.  The vision fades.&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a wide but still river, the waters entirely covered by a blanket of protea blossoms emitting a heady fragrance.  The stars cast a baleful, radiant glow on the flowers, which open widely, their petals drinking in the starlight.  Suddenly, a large snake-like creature flings itself from the waters, protea blossoms clinging to its flank as it arcs through the air.  Majestic and unlike anything you&#039;ve ever seen, the creature bears long catfish-like whiskers and jagged antlers that appear to be made of nothing more than distorted space.  Iridescent scales reflect the strange light, glittering madly, and a howl escapes from an open maw lined with crystalline fangs.  The creature hangs in the air a moment, defying gravity, and shatters into dust, a scattering of protea blossoms raining back down to the river.  The fragrance intensifies, and the scene suddenly vanishes.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
A Dwarven man leans against a stack of lumber, watching the final moments of the setting sun.  As the last rays stain the landscape crimson, the air begins to cool, and the shadows lengthen.  The man picks up his axe and turns to the stack of lumber.  Rolling his shoulders and flexing his hands, he sweeps the axe back in a smooth arc.  As he slams the axe into one of the logs, a geyser of blood sprays across his face and chest, and for the briefest of moments, the stack of lumber resembles a stack of corpses.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything goes black, and you find yourself standing before a wall of silver liquid, which flows sluggishly like streaming teardrops.  The liquid gives off a faint luminescence, and strange shapes manifest in the mirrored liquid briefly, only to flatten out moments later.  Your reflection, and that of your surroundings, gently undulates with the flow, though, something about your appearance seems... off, and you take a step forward inquisitively.  Suddenly, superimposed over your reflection, a pair of piercing green eyes open, and you hear a malicious peal of feminine laughter behind you!  Whirling around, you catch a glimpse of a triple-tined claw reaching for your right eye, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything goes black, and an oppressive weight begins to press against you from all sides.  Against the inky nothingness, you make out a series of creeping capillary-like tendrils worming towards you, wrapping around your ankles and writhing up your legs.  The tendrils reach your knees, and high above, a piercing pair of massive green eyes open and gaze upon you.  You hear a woman&#039;s malicious laughter in the distance, horribly echoing around and through you.  With a lurch, you manage to tear one of your feet free of the creeping tendrils, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You find yourself looking out a narrow stone window, breathtakingly high in the air, with birds and clouds wheeling far below you.  Turning around, you see the mutilated corpse of an Elothean woman shackled to the far wall, a thin bright red scar perfectly encircling the crown of her skull.  A tall man dressed in fine robes stands by the open cell door holding an empty bowl and a jug of water.  He gazes upon the body of the woman impassively for a moment, then turns to leave the cell.  Beyond the jailer, you see a hallway that -- given the dimensions of the tower -- seems to stretch incongruously long.  Countless cell doors line the hallway.  You briefly hear someone scream in the distance, and the jailer slams the cell door shut, locking you in with the dead woman.  The vision fades..&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a mighty river.  The stars seem to resonate in place, reflecting angry, radiant light along the ripples and whorls of the rushing waters.  Downriver, a horde of perfectly white protea blossoms slowly bobbles against the current, working their slow way upstream.  The river courses defiantly, surging erratically, but the blossoms continue undeterred.  After some time, the blossoms  have blanketed the river, and the water quiets, as if subdued.  A heady fragrance begins to fill your nose, and the scene suddenly vanishes.&lt;br /&gt;
|sub=King protea flower,Taisidon|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
An endless library stretches before you, with shelving twice the height of a Gor&#039;Tog stretching as far as you can see.  Soft gaethzen lamps illuminate the room, and bright sunlight streams in through wide stained glass windows.  A wizened librarian walks down an aisle, past two students sitting at a bench, studying from large tomes.  One of them coughs, eliciting a loud shush from the other.  They both glare at one another a moment, then go back to their studies.  The librarian smiles softly, and continues walking down the aisle.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A large wheel rests next to a sturdy bench, and a kiln glows with heat.  A man sits at the bench, and leaning over the wheel, manipulates something you cannot see and mutters words you cannot hear.  With a smooth start, the wheel begins to turn of its own volition, and slowly gains in speed.  Nodding, the man grabs a handful of clay and after working it in his hands a bit, slaps it down on the wheel and expertly begins to shape it into a beautiful piece of art.  The wheel spins quickly, and the man&#039;s skill is evident in the gentle curves and elegant form that take shape under his hands.  Finalizing the project, he presses a heavily booted foot against the corner of the wheel to slow it down.  Oddly, the wheel simply continues spinning, still gaining in speed.  The man looks down at the wheel with a mix of confusion and worry, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Before you sprawls a market, each stall festooned with brilliantly dyed fabrics, sheets of wool and linen and cotton snapping in the gentle breeze.  A large gathering of guards, merchants, and customers appear to be arguing, with no clear divisions between the groups.  At the center of the crowd stands a guard holding a bloodied and battered child by the collar.  The child&#039;s nose is broken and his front tooth snapped in half.  Gruesomely, his left arm ends in a bloody stump just below the elbow.  Blood loss has left the child pale, his tear-streaked face a mask of pain.  However, he glares defiantly upward at the guard constraining him.  The chaos intensifies, as everyone shouts in both condemnation and defense of the actions of both the child and the guard, and you notice the child slipping his remaining hand around the hilt of his distracted captor&#039;s dagger.  The din grows, the child tightens his grip, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a stack of lumber drying in the setting sun, thick grass and idyllic hills spreading out to the horizon.  A Dwarven man leans against the stack, eating a simple meal and watching the sun set.  A warm breeze plays across the scene, stirring the grass, and the man smiles slightly as he closes his eyes and inhales deeply.  A single hawk circles far above, floating effortlessly against the bright sky.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear the snarling of something made of glass and steel and violations, and in a panic you begin to run.  Your lungs burst with the effort, and your legs feel leaden as your every step fails to add any distance between you and the thing behind you.  As you feel yourself slowing, and the hot acrid breath of the thing begins to fill your nostrils, you suddenly fall and tumble.  Dazed, you look up from the soft dirt, and find yourself next to a massive chunk of marble.  A chain extends from the marble, snaking across the ground around the neck of a massive albino lion.  The lion gives an ear-splittingly loud roar, and leaps at you, massive claws extending, as it soars over your shoulder and collides savagely with the thing.  You cower behind the marble, listening to the sounds of battle, and after a while, the lion roars in victory -- and in pain.  The vision fades.&lt;br /&gt;
|sub=Chadatru|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  A tall man walks over to one of the jars, and carefully removes the corpse of a beetle.  The man gently turns the beetle over in his hands, and you notice a faint line marring the abdominal portion of the beetle&#039;s carapace.  Placing the beetle&#039;s corpse on the table, the man reaches for a stoppered vial, but hesitates.  He leaves the vial, places the beetle back in the jar, and replaces the jar on the shelf.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear a squeal of laughter and see a small child running down a richly carpeted hallway, awkward but full of joy.  Turning abruptly and pulling a heavy door open, the child tries to sneak into a work room, where a woman is scratching symbols onto a chalkboard.  The woman pauses in her work, tilts her head mischievously at the child, and with a wink invites him over.  The boy rushes to her side, and careful to not disturb her work, begins drawing his own childish pictures and symbols in one of the corners of the blackboard.  The woman smiles as she watches him play, and does not seem to notice that with every addition to his own project, something shifts slightly in hers.  After a moment, she refocuses on her own work, and the sounds of chalk scratching against board fade.&lt;br /&gt;
|sub=|rep=True}}&lt;/div&gt;</summary>
		<author><name>SPACEGEEK359</name></author>
	</entry>
</feed>