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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SORTIK</id>
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	<updated>2026-04-12T22:56:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=685749</id>
		<title>Enchanting Society (Shard)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=685749"/>
		<updated>2025-12-20T05:52:06Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Supply Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shard Enchanting Society&#039;&#039;&#039; is a place to practice the [[enchanting skill|enchanting]] disciplines of [[Artificing]], [[Binding]], and [[Invoking]].&lt;br /&gt;
&lt;br /&gt;
An Enchanting Trainer is on hand thru the &#039;&#039;&#039;arch&#039;&#039;&#039; off the front room to issue workorders, teach techniques, and grant a career or hobby if you choose.  The upper 2 floors of the tower contain doors (6 total) that lead to workspaces with stationary enchanter&#039;s [[brazier]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
This building can be found 1 room north then 1 room northeast from the Shard inner west gate.&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Shard&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|MapNumber=67&lt;br /&gt;
|RoomID=2026400&lt;br /&gt;
|Store Type=Crafting, Enchanting&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=5&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Shops==&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Tool Store&lt;br /&gt;
|desc=Uneven and sporadically spaced floorboards give a glimpse of the lower level as it wraps around the tower to form a charmingly quirky balcony.  Dozens of gaethzen fireflies are placed just out of reach, illuminating the space while adding to the whimsical oddness of the tower.  Attendants bustle around the shop as they pull down tools, restock, and wait upon customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|simple burin|name=1). a simple burin|note=A basic tool for scribing runes onto scrolls and onto enchanted items|451}}&lt;br /&gt;
{{ShopItem|t=i|simple augmenting loop|name=2). a simple augmenting loop|note=Allows the wielder to see additional details necessary to correct problems during enchanting.|451}}&lt;br /&gt;
{{ShopItem|t=i|rough fragile mana fount|name=3). a rough fragile mana fount|note=Used during enchanting as a focusing tool.  Designed for common materials and for reduced difficulty.|225}}&lt;br /&gt;
{{ShopItem|t=i|imbuement rod|name=4). an imbuement rod|note=Imbuement tool that everyone may use.|360}}&lt;br /&gt;
{{ShopItem|t=i|small sigil book|name=5). a small sigil book|note=A place to put sigil-scrolls for safekeeping and easier organization.|902}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=6). a pouch of aerated salts|note=Useful for cleaning and repairing crucibles.|90}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7). a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopItem|t=i|blank scrolls|name=8). blank scrolls|note=Blank scrolls upon which sigils may be scribed.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Store ===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Supply Store&lt;br /&gt;
|desc=Numerous planters line the walls of the translucent-floored tier, many of them blossoming with flowers.  Daisies and daffodils lend a splash of yellow, while dozens of tulips dazzle in shades of deep red and pink.  Clerks mill about behind a curvy counter, tidying up and restocking supplies.  You also see a large sign and a steel crate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting supplies.  You may ORDER merchandise at any time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|intricate induction sigil-scroll|name=1).  an intricate induction sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate abolution sigil-scroll|name=2).  an intricate abolution sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate congruence sigil-scroll|name=3).  an intricate congruence sigil-scroll|225}}&lt;br /&gt;
{{ShopItem|t=i|intricate permutation sigil-scroll|name=4).  an intricate permutation sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate rarefaction sigil-scroll|1,082}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=6).  an intricate nurture sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=7).  an intricate metamorphosis sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=8).  an intricate evolution sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=9).  an intricate paradox sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=10).  an intricate decay sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=11).  an intricate ascension sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=12).  an intricate integration sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=13).  an intricate unity sigil-scroll|1,641}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=14).  an intricate clarification sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=15).  an intricate antipode sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|bone totem|name=16).  a bone totem|90}}&lt;br /&gt;
{{ShopFootnote|You may purchase items from the shopkeeper with ORDER #}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate ({{com|Buy}}):}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt bobcat rod|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt heron bead|45}}&lt;br /&gt;
{{ShopItem|t=i|basic basalt runestone|122}}&lt;br /&gt;
{{ShopItem|t=i|pine small sphere|98}}&lt;br /&gt;
{{ShopItem|t=i|redwood wand|81}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*A {{sloot|i|cheery yellow daffodil}} can be picked in this room.&lt;br /&gt;
&lt;br /&gt;
===Book Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Book Store&lt;br /&gt;
|desc=Swirls of copper, silver, and gold shimmer within the thick glass floor, distorting the view of the lower level.  Filled with an assortment of books and scrolls, glass shelves line the circular walls of the room.  Clerks bustle about as they attend to the needs of the waiting customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Enchanting instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice artificing book|name=1).  an apprentice artificing book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|451}}&lt;br /&gt;
{{ShopItem|t=i|journeyman artificing book|name=2).  a journeyman artificing book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|108,240}}&lt;br /&gt;
{{ShopItem|t=i|master artificing book|name=3).  a master artificing book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|451,000}}&lt;br /&gt;
{{ShopItem|t=i|enchanting work order logbook|name=4).  an enchanting work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[enchanter&#039;s brazier]]s: 6&lt;br /&gt;
: Quality: Exceptional quality (11/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=685734</id>
		<title>Enchanting Society (Shard)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Shard)&amp;diff=685734"/>
		<updated>2025-12-19T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Supply Store */ Added missing items from the supply shop in Shard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shard Enchanting Society&#039;&#039;&#039; is a place to practice the [[enchanting skill|enchanting]] disciplines of [[Artificing]], [[Binding]], and [[Invoking]].&lt;br /&gt;
&lt;br /&gt;
An Enchanting Trainer is on hand thru the &#039;&#039;&#039;arch&#039;&#039;&#039; off the front room to issue workorders, teach techniques, and grant a career or hobby if you choose.  The upper 2 floors of the tower contain doors (6 total) that lead to workspaces with stationary enchanter&#039;s [[brazier]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
This building can be found 1 room north then 1 room northeast from the Shard inner west gate.&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Shard&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|MapNumber=67&lt;br /&gt;
|RoomID=2026400&lt;br /&gt;
|Store Type=Crafting, Enchanting&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=5&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Shops==&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Tool Store&lt;br /&gt;
|desc=Uneven and sporadically spaced floorboards give a glimpse of the lower level as it wraps around the tower to form a charmingly quirky balcony.  Dozens of gaethzen fireflies are placed just out of reach, illuminating the space while adding to the whimsical oddness of the tower.  Attendants bustle around the shop as they pull down tools, restock, and wait upon customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|simple burin|name=1). a simple burin|note=A basic tool for scribing runes onto scrolls and onto enchanted items|451}}&lt;br /&gt;
{{ShopItem|t=i|simple augmenting loop|name=2). a simple augmenting loop|note=Allows the wielder to see additional details necessary to correct problems during enchanting.|451}}&lt;br /&gt;
{{ShopItem|t=i|rough fragile mana fount|name=3). a rough fragile mana fount|note=Used during enchanting as a focusing tool.  Designed for common materials and for reduced difficulty.|225}}&lt;br /&gt;
{{ShopItem|t=i|imbuement rod|name=4). an imbuement rod|note=Imbuement tool that everyone may use.|360}}&lt;br /&gt;
{{ShopItem|t=i|small sigil book|name=5). a small sigil book|note=A place to put sigil-scrolls for safekeeping and easier organization.|902}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=6). a pouch of aerated salts|note=Useful for cleaning and repairing crucibles.|90}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7). a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopItem|t=i|blank scrolls|name=8). blank scrolls|note=Blank scrolls upon which sigils may be scribed.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Store ===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Supply Store&lt;br /&gt;
|desc=Numerous planters line the walls of the translucent-floored tier, many of them blossoming with flowers.  Daisies and daffodils lend a splash of yellow, while dozens of tulips dazzle in shades of deep red and pink.  Clerks mill about behind a curvy counter, tidying up and restocking supplies.  You also see a large sign and a steel crate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting supplies.  You may ORDER merchandise at any time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|intricate induction sigil-scroll|name=1).  an intricate induction sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate abolution sigil-scroll|name=2).  an intricate abolution sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate congruence sigil-scroll|name=3).  an intricate congruence sigil-scroll|225}}&lt;br /&gt;
{{ShopItem|t=i|intricate permutation sigil-scroll|name=4).  an intricate permutation sigil-scroll|451}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate rarefaction sigil-scroll|1,082}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate nurture sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate metamorphosis sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate evolution sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate paradox sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate decay sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate ascension sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate integration sigil-scroll|847}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate unity sigil-scroll|1,641}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate clarification sigil-scroll|1,912}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate antipode sigil-scroll|1,136}}&lt;br /&gt;
{{ShopItem|t=i|bone totem|name=6).  a bone totem|90}}&lt;br /&gt;
{{ShopFootnote|You may purchase items from the shopkeeper with ORDER #}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate ({{com|Buy}}):}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt bobcat rod|203}}&lt;br /&gt;
{{ShopItem|t=i|basalt heron bead|45}}&lt;br /&gt;
{{ShopItem|t=i|basic basalt runestone|122}}&lt;br /&gt;
{{ShopItem|t=i|pine small sphere|98}}&lt;br /&gt;
{{ShopItem|t=i|redwood wand|81}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*A {{sloot|i|cheery yellow daffodil}} can be picked in this room.&lt;br /&gt;
&lt;br /&gt;
===Book Store===&lt;br /&gt;
{{ShopDescription|roomname=Tower of Enchantment, Book Store&lt;br /&gt;
|desc=Swirls of copper, silver, and gold shimmer within the thick glass floor, distorting the view of the lower level.  Filled with an assortment of books and scrolls, glass shelves line the circular walls of the room.  Clerks bustle about as they attend to the needs of the waiting customers.  You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: up, down.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Enchanting instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice artificing book|name=1).  an apprentice artificing book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|451}}&lt;br /&gt;
{{ShopItem|t=i|journeyman artificing book|name=2).  a journeyman artificing book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|108,240}}&lt;br /&gt;
{{ShopItem|t=i|master artificing book|name=3).  a master artificing book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|451,000}}&lt;br /&gt;
{{ShopItem|t=i|enchanting work order logbook|name=4).  an enchanting work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[enchanter&#039;s brazier]]s: 6&lt;br /&gt;
: Quality: Exceptional quality (11/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Ayrell_Wiki_Official.png&amp;diff=684034</id>
		<title>File:Ayrell Wiki Official.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Ayrell_Wiki_Official.png&amp;diff=684034"/>
		<updated>2025-11-26T03:20:05Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: {{Simu Image}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Simu Image}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=651294</id>
		<title>File:Map98b.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=651294"/>
		<updated>2024-09-16T21:20:13Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aesry_Surlaenis%27a&amp;diff=651018</id>
		<title>Aesry Surlaenis&#039;a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aesry_Surlaenis%27a&amp;diff=651018"/>
		<updated>2024-09-13T14:24:19Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:AesrySurlaenisa.jpg&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|currency=Lirum (coin){{!}}Lirum&lt;br /&gt;
|pop=150,000&lt;br /&gt;
|est=1000 BL&lt;br /&gt;
|alt=Aesry&lt;br /&gt;
|domr=Elothean, Elf, S&#039;kra Mur&lt;br /&gt;
|gov=Tribunal Council&lt;br /&gt;
|guild=Cleric, Empath, Ranger, Trader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Aesry Surlaenis&#039;a]] is the capital city of the island of [[Surlaenis]].  Its location in the lush interior of the remote and rugged island has isolated it from many historical events. The mist that both shrouds the encircling cliffs and covers [[Cha&#039;Walkas]], the lake that the city in turn encircles, add an ethereal quality to the beauty of the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: Among its many spiritual treasures, Surlaenis harbors the only surviving enclave of the [[Ru&#039;atin Peri&#039;el]], a sect of [[S&#039;Kra]] women who sing ritual lullabies to keep [[World Dragon|sleeping evils]] from reawakening.&lt;br /&gt;
&lt;br /&gt;
==Government, history, and background==&lt;br /&gt;
&lt;br /&gt;
===Government type===&lt;br /&gt;
&lt;br /&gt;
Ruled by the Tribunal Council. Members of the Council include [[Etta]], [[Aranis]], [[Urdain]] and [[Chiarik]].&lt;br /&gt;
&lt;br /&gt;
===Prominent people===&lt;br /&gt;
&lt;br /&gt;
[[Derrien]] Margate commands the Tribunal Navy while Chiarik commands the Tribunal Army.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
For thousands of years back into the mists of time, Surlaenis was exclusively S&#039;Kra Mur, dominated by two great [[:Category:Sraan|clans]] [[Sraan Venda]] and [[Sraan Mehath]]. Sraan Venda, Ring Clan, controlled the steep and rocky outer portions of the island while Sraan Mehath, Wind Clan, ruled the high mountains and the green inner slopes. Once this division had been established, the two clans lived in harmony and became close allies.&lt;br /&gt;
&lt;br /&gt;
Around 2300 BL, the leaders of magically powerful Sraan Mehath received a prophecy that faced them with the choice of rising to become the most powerful of the S&#039;Kra clans for a thousand years or to fade into obscurity forever. But the price for the thousand years of glory was that they had to leave behind their beloved island and find their fate upon the mainland. The deliberation was short and the entire clan packed up and left for the mainland. Although this technically left Sraan Venda in sole control of the island, they were an extremely traditional clan and set in their ways. For the most part, they kept to their ancient territory and did not move to occupy the lush interior.&lt;br /&gt;
&lt;br /&gt;
When [[Sarkhhl]] rose to power on [[Reshalia]] two hundred years later, Sraan Venda was the first of the clans not native to that island to recognize the validity of the new king. A deep and lasting trust was formed between the king and the clan, to the point that the unoccupied land in the center of island was ceded to the kingdom, expanding its territories to include a large portion of Surlaenis. The remoteness of the island prevented any massive development of the land, but some farming was undertaken to help support the kingdom.&lt;br /&gt;
&lt;br /&gt;
In 1605 BL King [[Urhhsu]] of [[Ratha]] had gathered together the leaders of all the S&#039;Kra clans to sign an accord that would become known as the [[Urhhsu Code]]. The Code is a loose assemblage of rules and ethics that define the relationships between the clans, including rules of diplomacy and warfare. Although it is seen as a great step forward for S&#039;Kra civilization, and the culmination of some fifty years of negotiations, the King had to pay a steep price to get all the parties to ratify it. For the Code to make sense, one of the things it had to do was define what conditions had to be met to recognize a group as a Sraan. By the new definition, Sraan Venda did not meet the qualifications and could no longer be legally recognized as such. So, despite being close allies of the King, Sraan Smolg, and Sraan Mehath, Ring Clan was signed away into obscurity to get the Code accepted.&lt;br /&gt;
&lt;br /&gt;
With the [[Elven-Human War]], great numbers of Elothean and Elven refugees fled the mainland and migrated into [[Qi]], but found little welcome. While some blame the ruling S&#039;Kra Mur for being insular and xenophobic, the inhabited islands of the archipelago were already supporting as many as they could. Instead, the refugees split into two groups, one settling [[M&#039;Riss]] and the larger second group making the trip to Surlaenis around 1000 BL.&lt;br /&gt;
&lt;br /&gt;
The large group of refugees came by invitation from the remnants of Ring Clan. Although they were no longer legally a clan, they still had control of the island and their clever leader foresaw the new peoples as a way of rebuilding Surlaenis as an important island. The refugees were initially dismayed by the rocky and rainy outer shores of the island, but when they were led through the great pass to see the lush green paradisaical interior, they were amazed and thankful. They set about building a great city in the center of the bowl-like interior, naming it Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
While the island was technically brought into the [[Seven Star Empire]] with the rest of Qi in 878 BL, it almost never appears in Imperial history, buffered from the rest of the world by its remoteness. While the Empire did keep a garrison of troops on the island, and constructed a lighthouse on the west end of the island to assist trade, the island was otherwise ignored. Far from feeling snubbed, the people of Surlaenis took the time to create a unique culture from a fusion of Elothean, Elven, and S&#039;kra Mur elements.&lt;br /&gt;
&lt;br /&gt;
After the fall of the Empire, much of Qi fell into chaos and piracy became rampant. The largest and boldest of the freebooters would even dare to raid inland upon the islands, and the rich city of Aesry Surlaenis&#039;a was one of their targets. Frustrated, the most prominent families of the island turned to the [[Warrior Mage]] guild for assistance in 205 BL. A year later, construction was begun on the Grey Tower, followed by the White Tower some twenty-five years later. Built to protect the single pass leading to the interior of the island, the towers are jointly known today as the [[Sentinels (tower)|Sentinels]].&lt;br /&gt;
&lt;br /&gt;
The construction of the Sentinels was extremely fortuitous, as the [[Dragon Priest]]s invaded Surlaenis in 160 BL. After landing, they found themselves faced with the final vestiges of Ring Clan, who were wiped out in a three day battle that slowly moved up the outer slopes to the pass that led to the interior. The Dragon Priests finally reached the Sentinels, but they could not force a passage beyond them, so they laid siege at the pass; a siege that would last for one hundred and sixty years. Cunning strategies would be attempted by both sides to break the stalemate and great battles would be fought in attempts to dislodge either force, but nothing would answer. &lt;br /&gt;
&lt;br /&gt;
Since the collapse of the [[Dragon Priest Empire]], the island of Surlaenis has for the most part existed in peaceful isolation.&lt;br /&gt;
&lt;br /&gt;
==Locations about town==&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*Aesry is home of the only remaining sect of the [[Ru&#039;atin Peri&#039;el]].&lt;br /&gt;
*The [[Halasa Temple]] at the center of [[Cha&#039;Walkas]] is dedicated to [[Eluned]] and her aspects. &lt;br /&gt;
*The Stones of the Cloud are located at cardinal points around the lake, and [[Cleric]]s may [[Cleric Rituals#Qi.27Reshalia|touch]] them on the corresponding solstices or equinoxes to commune with the gods.&lt;br /&gt;
**[[First Stone of the Cloud]]&lt;br /&gt;
**[[Second Stone of the Cloud]]&lt;br /&gt;
**[[Third Stone of the Cloud]]&lt;br /&gt;
**[[Fourth Stone of the Cloud]]&lt;br /&gt;
*A headstone in the Necropolis bears the name of the [[Necromancer]] [[Velmix]].&lt;br /&gt;
&lt;br /&gt;
===Unique shops and services===&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
{{#ask:[[Category:Aesry Surlaenis&#039;a shops]]&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bars, inns, and taverns===&lt;br /&gt;
*[[Inn of the Crystal Wave]]&lt;br /&gt;
*[[Denison&#039;s Pub]]&lt;br /&gt;
* Trader&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
===Prominent hangouts===&lt;br /&gt;
* Fissure&lt;br /&gt;
&lt;br /&gt;
==Important activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
There are altars to [[Murrula]] and [[Meraud]] out near the Cleric Guild.  [[Chadatru]]&#039;s altar is near the [[Wisdom]] library. [[Idon]] has a shrine in the Morgue.  Intrepid adventurers can seek [[Peri&#039;el]]&#039;s favor in the Highlands, while [[Lemicus]] has a shrine in the Halasa Temple at the center of Tethloren Island.&lt;br /&gt;
&lt;br /&gt;
===Task givers===&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[:Category:Aesry creatures|Aesry bestiary]]&lt;br /&gt;
* [[Qi&#039;Reshalia hunting ladder/Aesry Surlaenis&#039;a hunting ladder|Aesry hunting ladder]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Docks and Road to Aesry - [[RanikMap98]]&lt;br /&gt;
&lt;br /&gt;
Sea Cave&#039;s - [[RanikMap98a]]&lt;br /&gt;
&lt;br /&gt;
Mountain Cliff&#039;s - [[RanikMap98b]]&lt;br /&gt;
&lt;br /&gt;
Sea Side Cliff&#039;s - [[RanikMap98c]]&lt;br /&gt;
&lt;br /&gt;
Main City - [[RanikMap99]]&lt;br /&gt;
&lt;br /&gt;
Tethloren Island - [[RanikMap99a]]&lt;br /&gt;
&lt;br /&gt;
Cliffs surrounding town - [[RanikMap99b]]&lt;br /&gt;
&lt;br /&gt;
Aesry Necropolis - [[RanikMap99c]]&lt;br /&gt;
&lt;br /&gt;
Highlands - [[RanikMap99d]]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Bonding tree===&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Staho Pivo&#039;hrr&#039;schu&#039;Mus&lt;br /&gt;
|desc=The northern crescents of the city are visible from this vantage point several hundred feet above the lake.  Ending abruptly at a flight of basalt stairs, a pathway of crushed red and white shells curves around &#039;&#039;&#039;an ancient oak tree.&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Tree&lt;br /&gt;
The ancient tree is decorated with hundreds of colored ribbons, each intertwined with one other.  Surlaenis custom requires a couple to tie a ribbon to the tree at the time of their engagement, and to intertwine that ribbon with another on the day of their marriage.&lt;br /&gt;
&lt;br /&gt;
[You can TIE MY RIBBON TO TREE to add your ribbon.&amp;lt;br&amp;gt;&lt;br /&gt;
(note you can&#039;t get it back though) &amp;lt;br&amp;gt;&lt;br /&gt;
BRAID RIBBON ON TREE to entwine a ribbon.] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Must be a &#039;&#039;&#039;ribbon&#039;&#039;&#039;.  Ribbons do not work.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Cities, Qi&#039;Reshalian cities}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap69&amp;diff=650805</id>
		<title>RanikMap69</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap69&amp;diff=650805"/>
		<updated>2024-09-08T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: Updated for Elder Adan&amp;#039;f&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map69.png&lt;br /&gt;
rect 680 410 760 521 [[RanikMap68]]&lt;br /&gt;
rect 305 237 355 270 [[RanikMap69a]]&lt;br /&gt;
rect 508 597 571 653 [[RanikMap69a]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Whistling Wood, Adan&#039;f&lt;br /&gt;
|province=  Ilithi&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map69.png&amp;diff=650803</id>
		<title>File:Map69.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map69.png&amp;diff=650803"/>
		<updated>2024-09-08T18:30:12Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: {{Ranik Map}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aesry_Surlaenis%27a&amp;diff=650680</id>
		<title>Aesry Surlaenis&#039;a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aesry_Surlaenis%27a&amp;diff=650680"/>
		<updated>2024-09-05T04:50:07Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:AesrySurlaenisa.jpg&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|currency=Lirum (coin){{!}}Lirum&lt;br /&gt;
|pop=150,000&lt;br /&gt;
|est=1000 BL&lt;br /&gt;
|alt=Aesry&lt;br /&gt;
|domr=Elothean, Elf, S&#039;kra Mur&lt;br /&gt;
|gov=Tribunal Council&lt;br /&gt;
|guild=Cleric, Empath, Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Aesry Surlaenis&#039;a]] is the capital city of the island of [[Surlaenis]].  Its location in the lush interior of the remote and rugged island has isolated it from many historical events. The mist that both shrouds the encircling cliffs and covers [[Cha&#039;Walkas]], the lake that the city in turn encircles, add an ethereal quality to the beauty of the city.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: Among its many spiritual treasures, Surlaenis harbors the only surviving enclave of the [[Ru&#039;atin Peri&#039;el]], a sect of [[S&#039;Kra]] women who sing ritual lullabies to keep [[World Dragon|sleeping evils]] from reawakening.&lt;br /&gt;
&lt;br /&gt;
==Government, history, and background==&lt;br /&gt;
&lt;br /&gt;
===Government type===&lt;br /&gt;
&lt;br /&gt;
Ruled by the Tribunal Council. Members of the Council include [[Etta]], [[Aranis]], [[Urdain]] and [[Chiarik]].&lt;br /&gt;
&lt;br /&gt;
===Prominent people===&lt;br /&gt;
&lt;br /&gt;
[[Derrien]] Margate commands the Tribunal Navy while Chiarik commands the Tribunal Army.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
For thousands of years back into the mists of time, Surlaenis was exclusively S&#039;Kra Mur, dominated by two great [[:Category:Sraan|clans]] [[Sraan Venda]] and [[Sraan Mehath]]. Sraan Venda, Ring Clan, controlled the steep and rocky outer portions of the island while Sraan Mehath, Wind Clan, ruled the high mountains and the green inner slopes. Once this division had been established, the two clans lived in harmony and became close allies.&lt;br /&gt;
&lt;br /&gt;
Around 2300 BL, the leaders of magically powerful Sraan Mehath received a prophecy that faced them with the choice of rising to become the most powerful of the S&#039;Kra clans for a thousand years or to fade into obscurity forever. But the price for the thousand years of glory was that they had to leave behind their beloved island and find their fate upon the mainland. The deliberation was short and the entire clan packed up and left for the mainland. Although this technically left Sraan Venda in sole control of the island, they were an extremely traditional clan and set in their ways. For the most part, they kept to their ancient territory and did not move to occupy the lush interior.&lt;br /&gt;
&lt;br /&gt;
When [[Sarkhhl]] rose to power on [[Reshalia]] two hundred years later, Sraan Venda was the first of the clans not native to that island to recognize the validity of the new king. A deep and lasting trust was formed between the king and the clan, to the point that the unoccupied land in the center of island was ceded to the kingdom, expanding its territories to include a large portion of Surlaenis. The remoteness of the island prevented any massive development of the land, but some farming was undertaken to help support the kingdom.&lt;br /&gt;
&lt;br /&gt;
In 1605 BL King [[Urhhsu]] of [[Ratha]] had gathered together the leaders of all the S&#039;Kra clans to sign an accord that would become known as the [[Urhhsu Code]]. The Code is a loose assemblage of rules and ethics that define the relationships between the clans, including rules of diplomacy and warfare. Although it is seen as a great step forward for S&#039;Kra civilization, and the culmination of some fifty years of negotiations, the King had to pay a steep price to get all the parties to ratify it. For the Code to make sense, one of the things it had to do was define what conditions had to be met to recognize a group as a Sraan. By the new definition, Sraan Venda did not meet the qualifications and could no longer be legally recognized as such. So, despite being close allies of the King, Sraan Smolg, and Sraan Mehath, Ring Clan was signed away into obscurity to get the Code accepted.&lt;br /&gt;
&lt;br /&gt;
With the [[Elven-Human War]], great numbers of Elothean and Elven refugees fled the mainland and migrated into [[Qi]], but found little welcome. While some blame the ruling S&#039;Kra Mur for being insular and xenophobic, the inhabited islands of the archipelago were already supporting as many as they could. Instead, the refugees split into two groups, one settling [[M&#039;Riss]] and the larger second group making the trip to Surlaenis around 1000 BL.&lt;br /&gt;
&lt;br /&gt;
The large group of refugees came by invitation from the remnants of Ring Clan. Although they were no longer legally a clan, they still had control of the island and their clever leader foresaw the new peoples as a way of rebuilding Surlaenis as an important island. The refugees were initially dismayed by the rocky and rainy outer shores of the island, but when they were led through the great pass to see the lush green paradisaical interior, they were amazed and thankful. They set about building a great city in the center of the bowl-like interior, naming it Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
While the island was technically brought into the [[Seven Star Empire]] with the rest of Qi in 878 BL, it almost never appears in Imperial history, buffered from the rest of the world by its remoteness. While the Empire did keep a garrison of troops on the island, and constructed a lighthouse on the west end of the island to assist trade, the island was otherwise ignored. Far from feeling snubbed, the people of Surlaenis took the time to create a unique culture from a fusion of Elothean, Elven, and S&#039;kra Mur elements.&lt;br /&gt;
&lt;br /&gt;
After the fall of the Empire, much of Qi fell into chaos and piracy became rampant. The largest and boldest of the freebooters would even dare to raid inland upon the islands, and the rich city of Aesry Surlaenis&#039;a was one of their targets. Frustrated, the most prominent families of the island turned to the [[Warrior Mage]] guild for assistance in 205 BL. A year later, construction was begun on the Grey Tower, followed by the White Tower some twenty-five years later. Built to protect the single pass leading to the interior of the island, the towers are jointly known today as the [[Sentinels (tower)|Sentinels]].&lt;br /&gt;
&lt;br /&gt;
The construction of the Sentinels was extremely fortuitous, as the [[Dragon Priest]]s invaded Surlaenis in 160 BL. After landing, they found themselves faced with the final vestiges of Ring Clan, who were wiped out in a three day battle that slowly moved up the outer slopes to the pass that led to the interior. The Dragon Priests finally reached the Sentinels, but they could not force a passage beyond them, so they laid siege at the pass; a siege that would last for one hundred and sixty years. Cunning strategies would be attempted by both sides to break the stalemate and great battles would be fought in attempts to dislodge either force, but nothing would answer. &lt;br /&gt;
&lt;br /&gt;
Since the collapse of the [[Dragon Priest Empire]], the island of Surlaenis has for the most part existed in peaceful isolation.&lt;br /&gt;
&lt;br /&gt;
==Locations about town==&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*Aesry is home of the only remaining sect of the [[Ru&#039;atin Peri&#039;el]].&lt;br /&gt;
*The [[Halasa Temple]] at the center of [[Cha&#039;Walkas]] is dedicated to [[Eluned]] and her aspects. &lt;br /&gt;
*The Stones of the Cloud are located at cardinal points around the lake, and [[Cleric]]s may [[Cleric Rituals#Qi.27Reshalia|touch]] them on the corresponding solstices or equinoxes to commune with the gods.&lt;br /&gt;
**[[First Stone of the Cloud]]&lt;br /&gt;
**[[Second Stone of the Cloud]]&lt;br /&gt;
**[[Third Stone of the Cloud]]&lt;br /&gt;
**[[Fourth Stone of the Cloud]]&lt;br /&gt;
*A headstone in the Necropolis bears the name of the [[Necromancer]] [[Velmix]].&lt;br /&gt;
&lt;br /&gt;
===Unique shops and services===&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
{{#ask:[[Category:Aesry Surlaenis&#039;a shops]]&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bars, inns, and taverns===&lt;br /&gt;
*[[Inn of the Crystal Wave]]&lt;br /&gt;
*[[Denison&#039;s Pub]]&lt;br /&gt;
* Trader&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
===Prominent hangouts===&lt;br /&gt;
* Fissure&lt;br /&gt;
&lt;br /&gt;
==Important activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
There are altars to [[Murrula]] and [[Meraud]] out near the Cleric Guild.  [[Chadatru]]&#039;s altar is near the [[Wisdom]] library. [[Idon]] has a shrine in the Morgue.  Intrepid adventurers can seek [[Peri&#039;el]]&#039;s favor in the Highlands, while [[Lemicus]] has a shrine in the Halasa Temple at the center of Tethloren Island.&lt;br /&gt;
&lt;br /&gt;
===Task givers===&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[:Category:Aesry creatures|Aesry bestiary]]&lt;br /&gt;
* [[Qi&#039;Reshalia hunting ladder/Aesry Surlaenis&#039;a hunting ladder|Aesry hunting ladder]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Docks and Road to Aesry - [[RanikMap98]]&lt;br /&gt;
&lt;br /&gt;
Sea Cave&#039;s - [[RanikMap98a]]&lt;br /&gt;
&lt;br /&gt;
Mountain Cliff&#039;s - [[RanikMap98b]]&lt;br /&gt;
&lt;br /&gt;
Sea Side Cliff&#039;s - [[RanikMap98c]]&lt;br /&gt;
&lt;br /&gt;
Main City - [[RanikMap99]]&lt;br /&gt;
&lt;br /&gt;
Tethloren Island - [[RanikMap99a]]&lt;br /&gt;
&lt;br /&gt;
Cliffs surrounding town - [[RanikMap99b]]&lt;br /&gt;
&lt;br /&gt;
Aesry Necropolis - [[RanikMap99c]]&lt;br /&gt;
&lt;br /&gt;
Highlands - [[RanikMap99d]]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Bonding tree===&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Staho Pivo&#039;hrr&#039;schu&#039;Mus&lt;br /&gt;
|desc=The northern crescents of the city are visible from this vantage point several hundred feet above the lake.  Ending abruptly at a flight of basalt stairs, a pathway of crushed red and white shells curves around &#039;&#039;&#039;an ancient oak tree.&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Tree&lt;br /&gt;
The ancient tree is decorated with hundreds of colored ribbons, each intertwined with one other.  Surlaenis custom requires a couple to tie a ribbon to the tree at the time of their engagement, and to intertwine that ribbon with another on the day of their marriage.&lt;br /&gt;
&lt;br /&gt;
[You can TIE MY RIBBON TO TREE to add your ribbon.&amp;lt;br&amp;gt;&lt;br /&gt;
(note you can&#039;t get it back though) &amp;lt;br&amp;gt;&lt;br /&gt;
BRAID RIBBON ON TREE to entwine a ribbon.] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Must be a &#039;&#039;&#039;ribbon&#039;&#039;&#039;.  Ribbons do not work.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Cities, Qi&#039;Reshalian cities}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=650679</id>
		<title>File:Map98b.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=650679"/>
		<updated>2024-09-05T04:43:05Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap98b&amp;diff=650664</id>
		<title>RanikMap98b</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap98b&amp;diff=650664"/>
		<updated>2024-09-04T03:44:13Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map98b.png&lt;br /&gt;
rect 246 648 346 690 [[RanikMap98]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Aesry Clifts, Blood wolves, Frostweavers/Snowies&lt;br /&gt;
|province=  Qi&#039;Reshalia&lt;br /&gt;
|landmarks=[[Aesry Ranger Guild]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=650663</id>
		<title>File:Map98b.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.png&amp;diff=650663"/>
		<updated>2024-09-04T03:43:46Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: {{Ranik Map}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.jpg&amp;diff=650662</id>
		<title>File:Map98b.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.jpg&amp;diff=650662"/>
		<updated>2024-09-04T03:41:47Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap98b&amp;diff=650661</id>
		<title>RanikMap98b</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap98b&amp;diff=650661"/>
		<updated>2024-09-04T03:28:21Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: Updated snow goblin area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map98b.jpg&lt;br /&gt;
rect 246 648 346 690 [[RanikMap98]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Aesry Clifts, Blood wolves, Frostweavers/Snowies&lt;br /&gt;
|province=  Qi&#039;Reshalia&lt;br /&gt;
|landmarks=[[Aesry Ranger Guild]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.jpg&amp;diff=650660</id>
		<title>File:Map98b.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.jpg&amp;diff=650660"/>
		<updated>2024-09-04T03:26:54Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: {{Ranik Map}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596764</id>
		<title>File:Map98b.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596764"/>
		<updated>2022-10-24T18:16:47Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesry Cliffs, Blood wolves, and Frosties/Snowies&lt;br /&gt;
&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596763</id>
		<title>File:Map98b.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596763"/>
		<updated>2022-10-24T18:16:21Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesry Cliffs, Blood wolves, and Frosties/Snowies&lt;br /&gt;
&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596762</id>
		<title>File:Map98b.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map98b.gif&amp;diff=596762"/>
		<updated>2022-10-24T18:15:19Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: SORTIK uploaded a new version of File:Map98b.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesry Cliffs, Blood wolves, and Frosties/Snowies&lt;br /&gt;
&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596607</id>
		<title>Elite Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596607"/>
		<updated>2022-10-19T01:12:20Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvariancedown=&lt;br /&gt;
|levelvarianceup=&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Small chance of spawning as elite version.&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|heavy black-steel hauberk with a large silver dragon upon the chest}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|iron-banded obsidian war mattock}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|s&#039;rnhhl bow}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596606</id>
		<title>Elite Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596606"/>
		<updated>2022-10-19T01:12:09Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvariancedown=&lt;br /&gt;
|levelvarianceup=&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Small chance of spawning as elite version.&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|heavy black-steel hauberk with a large silver dragon upon the chest}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|iron-banded obsidian war mattock}}.&lt;br /&gt;
It is carrying a {{cloot|w|s&#039;rnhhl bow}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=596561</id>
		<title>Player suggestions for Guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=596561"/>
		<updated>2022-10-14T18:56:33Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Barbarian==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Add darkvision to Owl form || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Allow berserks and meditations to be individually ended || 60 second hard cooldown on Famine and Volcano berserks.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Wyvern form that adds a +Expertise boost to Dragon form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Falcon form form that adds quick aim to first shot with Eagle form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Add +Offhand to Dragon form to bring in line with Oath of the Firstborn. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Remove hard cooldown timer from Mana Torment roar. || Barbarian roars&#039; poor ability to ablate vs. willpower barriers and the voice pool system already balances the roar.  Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Overall Guild Design  || Remove hard cap on number of forms and meditations that can be run simultaneously, or add masteries to expand the total number available. || Significant balance repercussions.  Will need to be evaluated by GMs.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Fix Staunch/Dispel meditations so they are truly &amp;quot;free.&amp;quot;  They currently do not check number of active meditations (i.e. they bypass the meditation limit) but then count as an active meditation themselves. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Redesign CHOKE as a Barbarian-only grappling ACM. || Need for grapple and built-in ACM cooldown should be sufficient balance.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Tenacity || Tenacity is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Tenacity should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Toad || Toad is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Toad should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Sekmeht || Ability Messaging  || Remove the fluffy messaging during a berserk, but leave the start/end messaging || Way too much messaging when you are running all berserks at the same time and impacts RP (Drooling...etc. in serious situations and during speeches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Rakkor || Spell Update  || DALU - Change contest from mind/willpower to contesting /fortitude || Bards need a Debil that does not contest /willpower. DALU is the obvious choice.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Remove the ability for the Naga to turn and engage the Bard in BTN. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Change DEMA from Magic/Fort to Spirit/Fort OR Spirit/Reflex. Change the description or nature of the spell to more spirit based, like Grizzly Claws, if need be. || The current difficult position of Charm makes stat splits much more punishing for a Bard. Instead of using Magic for a potentially extremely useful Debuff, which shares no assistance from Charisma, utilize the contest Spirit, which makes use of Charisma at least in the secondary stat. &lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Completely redesign GJ. Make it a pulsing Charm vs. Willpower which attempts to dispel 1 opponent spell each pulse. Call it something completely different if needed for Lore purposes. || Will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Consolidate HODI and BOTF into 1 single spell. || Increase spell slot cost to 3.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Increase the maximum sleep duration for DALU from the current maximum of 5 seconds. || The spell does a lot, but has an incredibly long pulse timing of 16 seconds and takes 3 pulses to reach maximum effect. With diminishing returns, the sleep effect should have a longer duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Significantly increase the damage of Scream Concussive. Make it armor piercing, unable to be parried, impact damage weighted. Make it Charm vs. Reflex if needed. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool &#039;feint&#039; and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Vastly increase the Inspiration pool, or vastly increase the rate of it&#039;s natural regen. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Inform us of what Bluff Dodge actually does. If it reduces or offensive factor, at least let us know what the range is. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Attribute Rebalance || Increase the benefit Charisma over 100 gives to the abilities fueled by Mojo, such as Segue, Screams, and Bluffs. || At the moment, going from 100 Charisma to 150 Charisma results in a 10% increase to the utilization of abilities such as Screams and Playact.  Meanwhile, going from 10 Charisma to 100 Charisma results in an over 300% increase.  With such a titanic investment in Charisma, an increase in the value Charisma provides not only to the power of these skills, but to the amount they can be used should be adjusted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cleric || Rakkor || Spell Rebalance || Remove 4th pulse from capped AE cast. ||  In a post barrier review world where everyone is squishier, the top end damage of AE needs to be toned down as a first of potentially several measures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| SPICYDIAPSID || Expansion of Existing System || Expand the existing Manipulate system with additional functionality, such as also viewing anyone the Empath has a Link with as a friend. ||  Manipulate is an thematically interesting ability that could extend well for group contexts.  It would need global limits, timeouts, and learning cooldowns with the suggested expansion.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Expand the existing Manipulate system with EXTENDED, QUICK and CAREFUL options. ||  Offer an EXTENDED option what would let the manipulated creature stay linked even in a different room (possible multiple rooms away with advanced Empathy skill) with an increase to Empathy skill learned, a QUICK version for a reduced or removed RT but reduced Empathy skill and a CAREFUL option for an added bonus to success (if you are just under the natural cap to succeed) but with an increased RT.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Update PERCIEVE HEALTH to sense birds in the area; new MANIPULATE MESSANGER creating a &amp;quot;homing pigeon&amp;quot; system ||  Update the PERCIEVE HEALTH system to show different bird types (maybe specific to an area, like kestrels in Horse Clan, seagulls near the ocean, etc.), which would become the basis for a new Manipulate that the Empath could use to temporarily tame the bird to carry a piece of paper, small item, etc. when directed to a target/person.  Each bird type could have different pros &amp;amp; cons (ie. shorter distance but can carry more weight, faster but carries less weight, etc.). With enough Empathy skill, the bird would also wait for a short amount of time at the target and would return to the Empath carrying an item as well.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| [[Akeiro]] || Spell Rebalancing || Update FoC to interact with ADC, allowing a fully healed empath to store a high-mana FoC to &amp;quot;activate&amp;quot; later at a time of their choosing.|| Current FoC sees extremely limited use from high level empaths as it&#039;s rare that heal and regenerate are not stripping wounds almost as fast as they can come in, this would give this spell strong utility for setting up a one-time activated strong heal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || Rakkor || Spell Rebalance || Remove 3rd meta tier, capping accuracy and damage at second meta tier RE: Burn and IFL ||  Since the inception of Iyqaromos Fire-Lens, Burn has not been a spell in their arsenal, it has been the spell in their arsenal. In a post barrier review world where everyone is squishier, the top end damage of a full-strength IFL-empowered Burn needs to be toned down.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || SPICYDIAPSID || Spell Rebalance || Roll the effects of Shape Moonblade into Moonblade.  Leave Moonblade at 1 spell slot. || Curreny Shape Moonblade genuinely feels as though it should be a part of the base spell or that it should do something more substantial a la Empower Moonblade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC to standard duration, standard prep spell. This would allow it to stay up through a typical Paladin fight without needing to recast, and would allow more than 4 uses against a given target with a cast. || No notes.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC contest to Mind or Spirit vs. While I&#039;d prefer it to not be vs. Will, it&#039;s at least justifiable to use it if it&#039;s on a shared contest with our other options. Right now it&#039;s our only Charm contest, which has... some overlap with our Spirit contest, sorta. || No notes. Uptick in use likely, but CRC already has considerable use limitations in the form of cooldowns on use and on target.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || New Spell || As a metaspell or new spell, give us a ranged weapon buff. Ideally HT at a minimum, certainly doesn&#039;t have to be all. I can see something thematic along the lines of HT and Xbow, but tossing LT in would be nice from a balance perspective. || Revisit the reason our ranged buff got pulled post 3.x, since I think that was a thing that happened, aye?&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Remove the 100 rank cap and the degradation on Glyph of Light, making it a bog-standard 20% buff. Can scale off Conviction if desired. If removing decay is too much an ask, make it refreshable. || None needed.  Anyone who wants a 20% can get it by 400 ranks in Sorcery with a runestone, this just makes it native for people who don&#039;t wanna do sorcery for fluff reasons.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change Shatter to be a -DF, not a -Shield. Shield is rarely, if ever stanced by experienced opponents in PvP, and is rarely effective against creature. -Shield does nothing if opponent isn&#039;t stanced into Shield, for melee attacks. Changing to -DF makes it useful against any opponent. || Paladin-only effect of stripping shield to 0 should probably go, but could allow shield-strip exclusively for ranged attacks without busting anything too bad, as that invokes regular ranged DFA mechanics instead of risking one-shots or null effect like melee does.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Glyph of Bonding a dispel resistance. Options include &amp;quot;Negate any dispel at cost of Soul Pool per incoming dispel&amp;quot;, &amp;quot;Make a number of spells undispellable for a duration&amp;quot;, &amp;quot;Spell seal anyone who throws a successful dispel at you&amp;quot;, or others. GoB currently does literally nothing, but &amp;quot;Bonding&amp;quot; spells thematically fits and fills a niche. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Should only apply to native spells.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Protect Self consistent. Right now it&#039;s a mystery box that sometimes works, sometimes doesn&#039;t, and has hefty costs. Update it, or at least reveal what it does, how, etc. || Minimal concerns. Most escape/anti-CC options or other &amp;quot;emergency buttons&amp;quot; are already clear, consistent, and easily understood - see Khri Vanish, Scream Defiance, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (full credit Warbrolus) || Spell redesign || Make AG be spell duration pause + dispel protection for the last 5 native buffs cast by the Paladin. Should be mutually exclusive with Glyph of Bonding providing dispel protection. Retain the favor cost, and give it at least 90 minute duration at max cast, per normal ritual duration. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Native spells only is thematic and prevents out-of-guild shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Turn Soldier&#039;s Prayer into a two-way, signature, non-ablative anti-sorcery integrity barrier, strong enough at max cast to prevent any sorcery - including cross-realm - from being cast by or on the Paladin, barring RoF. Should also strip any active, non-Holy spell effects on the Paladin while in use. Possible this could be a Glyph of Bonding rework instead, but Soldier&#039;s Prayer needs some love. || Restricting options generally has less balance concerns, though this would certainly upset the PvP meta and its abiding love of grabbing DF/IP out-of-mana (including by Paladins.)&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || If not the above, turn Soldier&#039;s Prayer into a battle-duration, battle-prep spell, preferably with a lower mana cost. || Minimal. Even if it only costs 50, and a Paladin devotes all their prep time to using it, and is only fighting one opponent, they&#039;ll still run out of mana first due to tertiary attunement, so it wouldn&#039;t be total spell protection. It would simply make it viable to recast mid-fight.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (credit Warbrolus) || Spell redesign || Make Bond Armaments buff shield&#039;s weapon stats based on potency and shield weight, sufficient to make SLAM a viable option with shields. Ideally include an effective FOI stat, but unsure of technical feasability. || Minimal.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Make Hands of Justice an anti-stealth tool, rather than an anti-theft tool. Options include reflexively unhiding stealthers engaged with you, a Revelation-style effect letting us use Conviction instead of Perception against individuals who have struck us from stealth recently, or others. || Depends on implementation.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || New Spell || New meta spell (1 slot) that allows you to select which element SK converts physical damage to || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Provide messaging for when SK is able to be used against same target again.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Reduce time-to-track target by skill in Scouting, ultimately achieving pre-change &amp;quot;instant&amp;quot; tracking time.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Reduce Syamelyo Kuniyo spell slot cost.  || Overpriced for its utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || &amp;quot;Cast Plague&amp;quot; option for Awaken Forest to directly produce plague spawn if PLS is known.&lt;br /&gt;
  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Bear Strength a normal buff, move status protection to new battle spell, adjust slot cost.  || Unnecessary holdover from Held Mana spell system.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Give Carrion Call bonus damage/effects against corporeal undead if Plague of Scavengers is known, a la old PLS.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Carrion Call Area of Effect.  || Ranger TM spells lack variety.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Devitalize DFA (ignore evasion, only block?), target vitality directly.  || Ranger TM spells lack variety / targeting fatigue is a poor effect.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell for Essence of Yew to choose one strong SvS resistance instead of weak omni resist. || Add adaptability to jack-of-all guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell to provide Targeted Magic buff to See the Wind  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add toggle on/off to 3rd party cast messaging for Oath of the Firstborn.  Actual oath doesn&#039;t seem to matter but can be OOC for the character  || Currently based only on race.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add nerve poison to Harawep&#039;s Bonds.  || Underpowered spell, previously had poison - nerve damage is immune to SvS damage ban.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || New Spell || Boost to Parry and Shield skills.  || Improve defense of defense-heavy guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Change Beseech Wind to Refresh to long duration pulsing effect.  || Currently has no value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Quadruple duration and reduce activation time for Beseech Elanthia to Petrify.  || Currently has limited value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Dark to Sing - add passive spot, toggle off 3rd party messaging or reduce spam, remove stun/prone at end, allow use when not already in dark area.  || Overly punishing for limited utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Elanthia to Cradle - remove environmental restrictions  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Add &amp;quot;Perceive Nature&amp;quot; or similar ability - brief RT to sense current bonus level and nature level of the room in greater detail without requiring howling and pacing.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase Scouting experience from HUNT action.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase accuracy and damage of CLAW while Claws of the Cougar is active.  || The spell is supposed to provide claws to increase damage, but they do not perform as well as PUNCH.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Allow Rangers to sense when another Ranger uses Scout Awareness or a Thief uses Mark against them.  || Paladins and Thieves can sense a Scout, but Rangers can&#039;t sense a Scout or Mark.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Speed up trails.  They&#039;re currently so much slower than manually walking they aren&#039;t worth using. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Revisit trail exp.  It is almost impossible to train scouting to cap with trails. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Limited number of perma-tacks.  Spouse for sure.  Others maybe?  Scales with rangering ranks. || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Scout Guild-Go trail: respects barriers, but can always track to the nearest guild || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Guild Focus || The name SCOUTING holds the skill back.  Rename to something else (Naturalism?) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech Refresh boosts vitatily regen || potential influence on blance due to vit shield&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech seal to give same chance to keep scrolls as a raise. || Death mechnics and scrolls are a touchy subject&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || Compost to AP@0 slots || Everyone can be elanthia&#039;s janitor&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot enhances wilderness level of area || ??&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot raise life mana in area || ??&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thief|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Their current reactors are useless for PvP purposes, but are great in PvE. Rather than continue to tweak TRC and IR and unbalance them in PvE, a new spell should be added to handle the PvP gap. See submission from the &amp;quot;Design a Spell&amp;quot; contest at Simucon.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || Single-target hard CC spell (stun, immobilize, or stun/unconscious).  || Traders completely lack reliable CC outside of speculate coin, which has many limitations.  A spell-based option would be a huge boon.&lt;br /&gt;
|-  &lt;br /&gt;
| Trader || Malkien || New Spell || Target magic training spell that does not consume Starlight Aura.  || Non-sorcerous training options that don&#039;t consume SLA would make young Traders much easier.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || SvS protection spell, suggested ablative barrier vs. reflex or vs. fortitude. || Traders don&#039;t have much native SvS protection.  A moderate-powered SvS barrier that contests one of the three defenses would be useful, particularly a vs. fortitude or vs. reflex barrier (no one outside Barbarians currently has a vs. reflex barrier).   &lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || Overall Guild Design || Review contests of current (and upcoming) SvS abilities to provide consistency in offensive contest selection.  || Traders only have three native debil abilities and they are all different contests (magic, spirit, and finesse).  I would personally suggest Trader spells lean hard into the charm contest to give their guild magic a unique flavor outside of bog-standard magic and mind contests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Like other unique barriers, GI continues to be troublesome to balance. A repeat hit to the same area in X number of seconds can be devastating, but those same hits spaced out over a protracted period of time are inconsequential. Rather than continue to tweak GI and unbalance it for PvE, a new spell should be added to handle the PvP gap.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || 3% damage reduction to Lightning Bolt || Lightning Bolt continues to perform slightly too well in the post barrier review reality. Pure elemental damage spells are really strong, especially with the frequency that the spell can be targeted when used by a Warrior Mage with Pathway Quickness. A minor damage tweak is needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Guilds &amp;amp; Commoners==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Update AIM functionality to both load and aim a held aimed weapon in the same manner that TARGET both preps and “aims” a targeted magic spell at a hostile. || Allows AIMed weapons to be viable in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Vitality protection added to all guild spellbook reactors in a non-stacking fashion || By adding the vitality protection to all guild spellbook reactors, this will increase build diversity and allow for additional experimentation and optimization. Note, running more than one guild spellbook reactor will not double the vitality protection, it is hard capped at 10%.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Tambellis || Spell/Ability Expansion || Add more &amp;quot;Charm&amp;quot; abilities and Spells. || At the moment, Charm (and Charisma) is in a terrible state. There are only 8 Charm based spells, and only 3 Charm based abilties. Charisma is the ONLY stat not used in any defensive contests and is the only Attacking Contest with 0 spells that are hard CC and castable (not cyclic) and not a &#039;calm&#039;, and of the 8 Charm based spells 5 are signature.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Cooldown or Diminishing Return on Spell Seal/Ward Strips || Despite being more penalizing then effects like stun and immobilize, spell seal functions like Huldah&#039;s Pall and ward/buff strip functions like Ward Break or Rend lack any form of cooldown or diminishing returns.  These effects warp the entire metagame around them, and the need to protect against them render entire builds (such as Bard charm builds or Barbarian fear builds) non-viable.  Giving them diminishing returns would go a long way towards balancing this.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Diversify Allocation of SvS Stats and Contests || The dominance of magic/mind contests and the double-dipping allowed in the mental stats for vs. willpower (by far the most common contest) stifle ability to make off-meta builds.  Combined with the spell seal/ward strip spells all being vs. willpower and the problem is compounded.  Suggest switching some contests (such as making vs. willpower Charisma/Wisdom/Discipline) and evaluating the contest of 1-2 abilities per guild should help with diversity of viable stat allocation. &lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Vanzok || Overall Game Balance || Make Defense-Ignoring abilities, including Ranged, no longer ignore, but instead penalize the defense(s) previously ignored, based on Armor skillset placement. Could also make it a Defending contest, as originally suggested by Kodius - https://elanthipedia.play.net/Post:Autostance_-_01/16/2014_-_00:32 - but not implemented. || Right now DFA is king, and backstab/shatter/Eliminate risk one-shotting people who don&#039;t know what they&#039;re doing and are stanced Shield. This would help offset both of those.&lt;br /&gt;
|}&lt;br /&gt;
 {{cat|player suggestions}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596326</id>
		<title>Rangers of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596326"/>
		<updated>2022-10-05T12:43:12Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Wandering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crossing==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the Ranger that I have deemed worthy:&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Evasion}}, {{skill|Locksmithing}}, {{skill|Athletics}}, {{skill|First Aid}}, {{skill|Skinning}} and {{skill|Primary Magic}}.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Eckhardt]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kelneth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kyssandra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have progressed this season to a point where they should be able to take care of themselves in the wild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: Have to be under 20th [[circle]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Langenfirth==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Akroeg 443 (2022-09-12)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the bow.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Bow}} and {{skill|Crossbows}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Algieon]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rizitel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kenjay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yincoh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the finer points of flora and fauna.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Outdoorsmanship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Etherian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Tsarenzi]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kesava]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Zephyria]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Shelken]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the more subtle ways of the Ranger.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Stealth}}, {{skill|Scouting}} and {{skill|Perception}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Evidence from August 2022 suggests that Scouting is NOT used.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Halzo]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Ponni]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Evetriall]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taljin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boar Clan==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have advanced well within the Guild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Pathlone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wandering==&lt;br /&gt;
Last updated: 24 Akroeg 443 (2022-09-14)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have impressed the Spider.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Thievery]]&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Challengers&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Damoone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lopto]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aethelind]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Robarvo]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Jadannax]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lothorel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ikevindy]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Turuk]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ardwinn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Algonquin]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Morkim]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Iwazart]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Legends of Larceny&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Race!!Cap Date&lt;br /&gt;
|-&lt;br /&gt;
|[[Jalika]]||Elf||12/21/2020&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamalon]]||S&#039;Kra Mur||12/11/2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Nawarr]]||S&#039;Kra Mur||1/22/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Kaldar||7/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Maltris]]||Elf||8/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Xelten]]||Elf||9/14/2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596325</id>
		<title>Rangers of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596325"/>
		<updated>2022-10-05T12:42:07Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Wandering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crossing==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the Ranger that I have deemed worthy:&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Evasion}}, {{skill|Locksmithing}}, {{skill|Athletics}}, {{skill|First Aid}}, {{skill|Skinning}} and {{skill|Primary Magic}}.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Eckhardt]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kelneth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kyssandra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have progressed this season to a point where they should be able to take care of themselves in the wild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: Have to be under 20th [[circle]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Langenfirth==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Akroeg 443 (2022-09-12)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the bow.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Bow}} and {{skill|Crossbows}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Algieon]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rizitel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kenjay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yincoh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the finer points of flora and fauna.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Outdoorsmanship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Etherian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Tsarenzi]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kesava]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Zephyria]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Shelken]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the more subtle ways of the Ranger.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Stealth}}, {{skill|Scouting}} and {{skill|Perception}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Evidence from August 2022 suggests that Scouting is NOT used.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Halzo]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Ponni]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Evetriall]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taljin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boar Clan==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have advanced well within the Guild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Pathlone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wandering==&lt;br /&gt;
Last updated: 24 Akroeg 443 (2022-09-14)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have impressed the Spider.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Thievery]]&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Challengers&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Purnay]]||Kaldaran&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Damoone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lopto]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aethelind]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Robarvo]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Jadannax]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lothorel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ikevindy]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Turuk]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ardwinn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Algonquin]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Morkim]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Iwazart]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Legends of Larceny&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Race!!Cap Date&lt;br /&gt;
|-&lt;br /&gt;
|[[Jalika]]||Elf||12/21/2020&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamalon]]||S&#039;Kra Mur||12/11/2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Nawarr]]||S&#039;Kra Mur||1/22/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Kaldar||7/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Maltris]]||Elf||8/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Xelten]]||Elf||9/14/2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596324</id>
		<title>Rangers of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rangers_of_renown&amp;diff=596324"/>
		<updated>2022-10-05T12:41:03Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Aesry Surlaenis&amp;#039;a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crossing==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the Ranger that I have deemed worthy:&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Evasion}}, {{skill|Locksmithing}}, {{skill|Athletics}}, {{skill|First Aid}}, {{skill|Skinning}} and {{skill|Primary Magic}}.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Eckhardt]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kelneth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kyssandra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have progressed this season to a point where they should be able to take care of themselves in the wild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: Have to be under 20th [[circle]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Langenfirth==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Akroeg 443 (2022-09-12)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in all aspects of the bow.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Bow}} and {{skill|Crossbows}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Algieon]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rizitel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kenjay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Yincoh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the finer points of flora and fauna.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Outdoorsmanship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Saracus]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Etherian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Tsarenzi]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Paven]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kesava]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Zephyria]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Shelken]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Nissa 442 (2022-08-31)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have shown skill in the more subtle ways of the Ranger.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: {{skill|Stealth}}, {{skill|Scouting}} and {{skill|Perception}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Evidence from August 2022 suggests that Scouting is NOT used.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aleyden]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Halzo]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Ponni]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Veela]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Wonhwa]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Evetriall]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taljin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boar Clan==&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Nissa 442 (2022-08-30)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have advanced well within the Guild.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Illumanari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nefarious]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Aylay]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Maltris]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Fengreve]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Falkonis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gamalon]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nawarr]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Hanryu]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Xelten]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Pathlone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Jalika]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Mozadar]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Purnay]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Dreakkhen]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Etreu]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Grenhart]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wandering==&lt;br /&gt;
Last updated: 24 Akroeg 443 (2022-09-14)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following Rangers are those that have impressed the Spider.&lt;br /&gt;
:&#039;&#039;&#039;Criteria&#039;&#039;&#039;: [[Thievery]]&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Challengers&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Waydren]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kivian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Antharos]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Strithas]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mhikal]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Asterid]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Purnay]]||Kaldaran&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kamisama]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Gniloi]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ishimmer]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Damoone]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Brahmer]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lopto]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Aethelind]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Snare]]||Halfling&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Robarvo]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Shaylynne]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Jadannax]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lothorel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ikevindy]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Turuk]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Ardwinn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Algonquin]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Morkim]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Iwazart]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Legends of Larceny&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Race!!Cap Date&lt;br /&gt;
|-&lt;br /&gt;
|[[Jalika]]||[Elf]||12/21/2020&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamalon]]||S&#039;Kra Mur||12/11/2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Nawarr]]||S&#039;Kra Mur||1/22/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanryu]]||Kaldar||7/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Maltris]]||Elf||8/19/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Xelten]]||Elf||9/14/2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=596262</id>
		<title>Player suggestions for Guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=596262"/>
		<updated>2022-10-03T15:32:04Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Barbarian==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Add darkvision to Owl form || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Allow berserks and meditations to be individually ended || 60 second hard cooldown on Famine and Volcano berserks.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Wyvern form that adds a +Expertise boost to Dragon form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Falcon form form that adds quick aim to first shot with Eagle form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Add +Offhand to Dragon form to bring in line with Oath of the Firstborn. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Remove hard cooldown timer from Mana Torment roar. || Barbarian roars&#039; poor ability to ablate vs. willpower barriers and the voice pool system already balances the roar.  Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Overall Guild Design  || Remove hard cap on number of forms and meditations that can be run simultaneously, or add masteries to expand the total number available. || Significant balance repercussions.  Will need to be evaluated by GMs.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Fix Staunch/Dispel meditations so they are truly &amp;quot;free.&amp;quot;  They currently do not check number of active meditations (i.e. they bypass the meditation limit) but then count as an active meditation themselves. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Redesign CHOKE as a Barbarian-only grappling ACM. || Need for grapple and built-in ACM cooldown should be sufficient balance.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Tenacity || Tenacity is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Tenacity should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Toad || Toad is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Toad should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Sekmeht || Ability Messaging  || Remove the fluffy messaging during a berserk, but leave the start/end messaging || Way too much messaging when you are running all berserks at the same time and impacts RP (Drooling...etc. in serious situations and during speeches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Rakkor || Spell Update  || DALU - Change contest from mind/willpower to contesting /fortitude || Bards need a Debil that does not contest /willpower. DALU is the obvious choice.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Remove the ability for the Naga to turn and engage the Bard in BTN. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Change DEMA from Magic/Fort to Spirit/Fort OR Spirit/Reflex. Change the description or nature of the spell to more spirit based, like Grizzly Claws, if need be. || The current difficult position of Charm makes stat splits much more punishing for a Bard. Instead of using Magic for a potentially extremely useful Debuff, which shares no assistance from Charisma, utilize the contest Spirit, which makes use of Charisma at least in the secondary stat. &lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Completely redesign GJ. Make it a pulsing Charm vs. Willpower which attempts to dispel 1 opponent spell each pulse. Call it something completely different if needed for Lore purposes. || Will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Consolidate HODI and BOTF into 1 single spell. || Increase spell slot cost to 3.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Increase the maximum sleep duration for DALU from the current maximum of 5 seconds. || The spell does a lot, but has an incredibly long pulse timing of 16 seconds and takes 3 pulses to reach maximum effect. With diminishing returns, the sleep effect should have a longer duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Significantly increase the damage of Scream Concussive. Make it armor piercing, unable to be parried, impact damage weighted. Make it Charm vs. Reflex if needed. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool &#039;feint&#039; and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Vastly increase the Inspiration pool, or vastly increase the rate of it&#039;s natural regen. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Inform us of what Bluff Dodge actually does. If it reduces or offensive factor, at least let us know what the range is. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Attribute Rebalance || Increase the benefit Charisma over 100 gives to the abilities fueled by Mojo, such as Segue, Screams, and Bluffs. || At the moment, going from 100 Charisma to 150 Charisma results in a 10% increase to the utilization of abilities such as Screams and Playact.  Meanwhile, going from 10 Charisma to 100 Charisma results in an over 300% increase.  With such a titanic investment in Charisma, an increase in the value Charisma provides not only to the power of these skills, but to the amount they can be used should be adjusted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cleric || Rakkor || Spell Rebalance || Remove 4th pulse from capped AE cast. ||  In a post barrier review world where everyone is squishier, the top end damage of AE needs to be toned down as a first of potentially several measures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| SPICYDIAPSID || Expansion of Existing System || Expand the existing Manipulate system with additional functionality, such as also viewing anyone the Empath has a Link with as a friend. ||  Manipulate is an thematically interesting ability that could extend well for group contexts.  It would need global limits, timeouts, and learning cooldowns with the suggested expansion.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Expand the existing Manipulate system with EXTENDED, QUICK and CAREFUL options. ||  Offer an EXTENDED option what would let the manipulated creature stay linked even in a different room (possible multiple rooms away with advanced Empathy skill) with an increase to Empathy skill learned, a QUICK version for a reduced or removed RT but reduced Empathy skill and a CAREFUL option for an added bonus to success (if you are just under the natural cap to succeed) but with an increased RT.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Update PERCIEVE HEALTH to sense birds in the area; new MANIPULATE MESSANGER creating a &amp;quot;homing pigeon&amp;quot; system ||  Update the PERCIEVE HEALTH system to show different bird types (maybe specific to an area, like kestrels in Horse Clan, seagulls near the ocean, etc.), which would become the basis for a new Manipulate that the Empath could use to temporarily tame the bird to carry a piece of paper, small item, etc. when directed to a target/person.  Each bird type could have different pros &amp;amp; cons (ie. shorter distance but can carry more weight, faster but carries less weight, etc.). With enough Empathy skill, the bird would also wait for a short amount of time at the target and would return to the Empath carrying an item as well.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| [[Akeiro]] || Spell Rebalancing || Update FoC to interact with ADC, allowing a fully healed empath to store a high-mana FoC to &amp;quot;activate&amp;quot; later at a time of their choosing.|| Current FoC sees extremely limited use from high level empaths as it&#039;s rare that heal and regenerate are not stripping wounds almost as fast as they can come in, this would give this spell strong utility for setting up a one-time activated strong heal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || Rakkor || Spell Rebalance || Remove 3rd meta tier, capping accuracy and damage at second meta tier RE: Burn and IFL ||  Since the inception of Iyqaromos Fire-Lens, Burn has not been a spell in their arsenal, it has been the spell in their arsenal. In a post barrier review world where everyone is squishier, the top end damage of a full-strength IFL-empowered Burn needs to be toned down.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || SPICYDIAPSID || Spell Rebalance || Roll the effects of Shape Moonblade into Moonblade.  Leave Moonblade at 1 spell slot. || Curreny Shape Moonblade genuinely feels as though it should be a part of the base spell or that it should do something more substantial a la Empower Moonblade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC to standard duration, standard prep spell. This would allow it to stay up through a typical Paladin fight without needing to recast, and would allow more than 4 uses against a given target with a cast. || No notes.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC contest to Mind or Spirit vs. While I&#039;d prefer it to not be vs. Will, it&#039;s at least justifiable to use it if it&#039;s on a shared contest with our other options. Right now it&#039;s our only Charm contest, which has... some overlap with our Spirit contest, sorta. || No notes. Uptick in use likely, but CRC already has considerable use limitations in the form of cooldowns on use and on target.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || New Spell || As a metaspell or new spell, give us a ranged weapon buff. Ideally HT at a minimum, certainly doesn&#039;t have to be all. I can see something thematic along the lines of HT and Xbow, but tossing LT in would be nice from a balance perspective. || Revisit the reason our ranged buff got pulled post 3.x, since I think that was a thing that happened, aye?&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Remove the 100 rank cap and the degradation on Glyph of Light, making it a bog-standard 20% buff. Can scale off Conviction if desired. If removing decay is too much an ask, make it refreshable. || None needed.  Anyone who wants a 20% can get it by 400 ranks in Sorcery with a runestone, this just makes it native for people who don&#039;t wanna do sorcery for fluff reasons.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change Shatter to be a -DF, not a -Shield. Shield is rarely, if ever stanced by experienced opponents in PvP, and is rarely effective against creature. -Shield does nothing if opponent isn&#039;t stanced into Shield, for melee attacks. Changing to -DF makes it useful against any opponent. || Paladin-only effect of stripping shield to 0 should probably go, but could allow shield-strip exclusively for ranged attacks without busting anything too bad, as that invokes regular ranged DFA mechanics instead of risking one-shots or null effect like melee does.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Glyph of Bonding a dispel resistance. Options include &amp;quot;Negate any dispel at cost of Soul Pool per incoming dispel&amp;quot;, &amp;quot;Make a number of spells undispellable for a duration&amp;quot;, &amp;quot;Spell seal anyone who throws a successful dispel at you&amp;quot;, or others. GoB currently does literally nothing, but &amp;quot;Bonding&amp;quot; spells thematically fits and fills a niche. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Should only apply to native spells.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Protect Self consistent. Right now it&#039;s a mystery box that sometimes works, sometimes doesn&#039;t, and has hefty costs. Update it, or at least reveal what it does, how, etc. || Minimal concerns. Most escape/anti-CC options or other &amp;quot;emergency buttons&amp;quot; are already clear, consistent, and easily understood - see Khri Vanish, Scream Defiance, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (full credit Warbrolus) || Spell redesign || Make AG be spell duration pause + dispel protection for the last 5 native buffs cast by the Paladin. Should be mutually exclusive with Glyph of Bonding providing dispel protection. Retain the favor cost, and give it at least 90 minute duration at max cast, per normal ritual duration. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Native spells only is thematic and prevents out-of-guild shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Turn Soldier&#039;s Prayer into a two-way, signature, non-ablative anti-sorcery integrity barrier, strong enough at max cast to prevent any sorcery - including cross-realm - from being cast by or on the Paladin, barring RoF. Should also strip any active, non-Holy spell effects on the Paladin while in use. Possible this could be a Glyph of Bonding rework instead, but Soldier&#039;s Prayer needs some love. || Restricting options generally has less balance concerns, though this would certainly upset the PvP meta and its abiding love of grabbing DF/IP out-of-mana (including by Paladins.)&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || If not the above, turn Soldier&#039;s Prayer into a battle-duration, battle-prep spell, preferably with a lower mana cost. || Minimal. Even if it only costs 50, and a Paladin devotes all their prep time to using it, and is only fighting one opponent, they&#039;ll still run out of mana first due to tertiary attunement, so it wouldn&#039;t be total spell protection. It would simply make it viable to recast mid-fight.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (credit Warbrolus) || Spell redesign || Make Bond Armaments buff shield&#039;s weapon stats based on potency and shield weight, sufficient to make SLAM a viable option with shields. Ideally include an effective FOI stat, but unsure of technical feasability. || Minimal.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Make Hands of Justice an anti-stealth tool, rather than an anti-theft tool. Options include reflexively unhiding stealthers engaged with you, a Revelation-style effect letting us use Conviction instead of Perception against individuals who have struck us from stealth recently, or others. || Depends on implementation.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || New Spell || New meta spell (1 slot) that allows you to select which element SK converts physical damage to || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Provide messaging for when SK is able to be used against same target again.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Reduce time-to-track target by skill in Scouting, ultimately achieving pre-change &amp;quot;instant&amp;quot; tracking time.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Reduce Syamelyo Kuniyo spell slot cost.  || Overpriced for its utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || &amp;quot;Cast Plague&amp;quot; option for Awaken Forest to directly produce plague spawn if PLS is known.&lt;br /&gt;
  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Bear Strength a normal buff, move status protection to new battle spell, adjust slot cost.  || Unnecessary holdover from Held Mana spell system.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Give Carrion Call bonus damage/effects against corporeal undead if Plague of Scavengers is known, a la old PLS.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Carrion Call Area of Effect.  || Ranger TM spells lack variety.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Devitalize DFA (ignore evasion, only block?), target vitality directly.  || Ranger TM spells lack variety / targeting fatigue is a poor effect.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell for Essence of Yew to choose one strong SvS resistance instead of weak omni resist. || Add adaptability to jack-of-all guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell to provide Targeted Magic buff to See the Wind  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add toggle on/off to 3rd party cast messaging for Oath of the Firstborn.  Actual oath doesn&#039;t seem to matter but can be OOC for the character  || Currently based only on race.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add nerve poison to Harawep&#039;s Bonds.  || Underpowered spell, previously had poison - nerve damage is immune to SvS damage ban.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || New Spell || Boost to Parry and Shield skills.  || Improve defense of defense-heavy guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Change Beseech Wind to Refresh to long duration pulsing effect.  || Currently has no value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Quadruple duration and reduce activation time for Beseech Elanthia to Petrify.  || Currently has limited value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Dark to Sing - add passive spot, toggle off 3rd party messaging or reduce spam, remove stun/prone at end, allow use when not already in dark area.  || Overly punishing for limited utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Elanthia to Cradle - remove environmental restrictions  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Add &amp;quot;Perceive Nature&amp;quot; or similar ability - brief RT to sense current bonus level and nature level of the room in greater detail without requiring howling and pacing.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase Scouting experience from HUNT action.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Allow Rangers to sense when another Ranger uses Scout Awareness or a Thief uses Mark against them.  || Paladins and Thieves can sense a Scout, but Rangers can&#039;t sense a Scout or Mark.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Speed up trails.  They&#039;re currently so much slower than manually walking they aren&#039;t worth using. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Revisit trail exp.  It is almost impossible to train scouting to cap with trails. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Limited number of perma-tacks.  Spouse for sure.  Others maybe?  Scales with rangering ranks. || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Scout Guild-Go trail: respects barriers, but can always track to the nearest guild || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Guild Focus || The name SCOUTING holds the skill back.  Rename to something else (Naturalism?) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech Refresh boosts vitatily regen || potential influence on blance due to vit shield&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech seal to give same chance to keep scrolls as a raise. || Death mechnics and scrolls are a touchy subject&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || Compost to AP@0 slots || Everyone can be elanthia&#039;s janitor&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot enhances wilderness level of area || ??&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot raise life mana in area || ??&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thief|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Their current reactors are useless for PvP purposes, but are great in PvE. Rather than continue to tweak TRC and IR and unbalance them in PvE, a new spell should be added to handle the PvP gap. See submission from the &amp;quot;Design a Spell&amp;quot; contest at Simucon.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || Single-target hard CC spell (stun, immobilize, or stun/unconscious).  || Traders completely lack reliable CC outside of speculate coin, which has many limitations.  A spell-based option would be a huge boon.&lt;br /&gt;
|-  &lt;br /&gt;
| Trader || Malkien || New Spell || Target magic training spell that does not consume Starlight Aura.  || Non-sorcerous training options that don&#039;t consume SLA would make young Traders much easier.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || SvS protection spell, suggested ablative barrier vs. reflex or vs. fortitude. || Traders don&#039;t have much native SvS protection.  A moderate-powered SvS barrier that contests one of the three defenses would be useful, particularly a vs. fortitude or vs. reflex barrier (no one outside Barbarians currently has a vs. reflex barrier).   &lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || Overall Guild Design || Review contests of current (and upcoming) SvS abilities to provide consistency in offensive contest selection.  || Traders only have three native debil abilities and they are all different contests (magic, spirit, and finesse).  I would personally suggest Trader spells lean hard into the charm contest to give their guild magic a unique flavor outside of bog-standard magic and mind contests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Like other unique barriers, GI continues to be troublesome to balance. A repeat hit to the same area in X number of seconds can be devastating, but those same hits spaced out over a protracted period of time are inconsequential. Rather than continue to tweak GI and unbalance it for PvE, a new spell should be added to handle the PvP gap.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || 3% damage reduction to Lightning Bolt || Lightning Bolt continues to perform slightly too well in the post barrier review reality. Pure elemental damage spells are really strong, especially with the frequency that the spell can be targeted when used by a Warrior Mage with Pathway Quickness. A minor damage tweak is needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Guilds &amp;amp; Commoners==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Update AIM functionality to both load and aim a held aimed weapon in the same manner that TARGET both preps and “aims” a targeted magic spell at a hostile. || Allows AIMed weapons to be viable in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Vitality protection added to all guild spellbook reactors in a non-stacking fashion || By adding the vitality protection to all guild spellbook reactors, this will increase build diversity and allow for additional experimentation and optimization. Note, running more than one guild spellbook reactor will not double the vitality protection, it is hard capped at 10%.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Tambellis || Spell/Ability Expansion || Add more &amp;quot;Charm&amp;quot; abilities and Spells. || At the moment, Charm (and Charisma) is in a terrible state. There are only 8 Charm based spells, and only 3 Charm based abilties. Charisma is the ONLY stat not used in any defensive contests and is the only Attacking Contest with 0 spells that are hard CC and castable (not cyclic) and not a &#039;calm&#039;, and of the 8 Charm based spells 5 are signature.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Cooldown or Diminishing Return on Spell Seal/Ward Strips || Despite being more penalizing then effects like stun and immobilize, spell seal functions like Huldah&#039;s Pall and ward/buff strip functions like Ward Break or Rend lack any form of cooldown or diminishing returns.  These effects warp the entire metagame around them, and the need to protect against them render entire builds (such as Bard charm builds or Barbarian fear builds) non-viable.  Giving them diminishing returns would go a long way towards balancing this.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Diversify Allocation of SvS Stats and Contests || The dominance of magic/mind contests and the double-dipping allowed in the mental stats for vs. willpower (by far the most common contest) stifle ability to make off-meta builds.  Combined with the spell seal/ward strip spells all being vs. willpower and the problem is compounded.  Suggest switching some contests (such as making vs. willpower Charisma/Wisdom/Discipline) and evaluating the contest of 1-2 abilities per guild should help with diversity of viable stat allocation. &lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Vanzok || Overall Game Balance || Make Defense-Ignoring abilities, including Ranged, no longer ignore, but instead penalize the defense(s) previously ignored, based on Armor skillset placement. Could also make it a Defending contest, as originally suggested by Kodius - https://elanthipedia.play.net/Post:Autostance_-_01/16/2014_-_00:32 - but not implemented. || Right now DFA is king, and backstab/shatter/Eliminate risk one-shotting people who don&#039;t know what they&#039;re doing and are stanced Shield. This would help offset both of those.&lt;br /&gt;
|}&lt;br /&gt;
 {{cat|player suggestions}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596260</id>
		<title>Talk:Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596260"/>
		<updated>2022-10-03T14:25:38Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aged&amp;lt;br&amp;gt;&lt;br /&gt;
beaten&amp;lt;br&amp;gt;&lt;br /&gt;
bloodied&amp;lt;br&amp;gt;&lt;br /&gt;
notched&amp;lt;br&amp;gt;&lt;br /&gt;
well-used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
akabo&amp;lt;br&amp;gt;&lt;br /&gt;
ball and chain&amp;lt;br&amp;gt;&lt;br /&gt;
battle axe&amp;lt;br&amp;gt;&lt;br /&gt;
bludgeon&amp;lt;br&amp;gt;&lt;br /&gt;
claymore&amp;lt;br&amp;gt;&lt;br /&gt;
cudgel&amp;lt;br&amp;gt;&lt;br /&gt;
flamberge&amp;lt;br&amp;gt;&lt;br /&gt;
gladius&amp;lt;br&amp;gt;&lt;br /&gt;
hand axe&amp;lt;br&amp;gt;&lt;br /&gt;
hanger&amp;lt;br&amp;gt;&lt;br /&gt;
heavy mace&amp;lt;br&amp;gt;&lt;br /&gt;
jambiya&amp;lt;br&amp;gt;&lt;br /&gt;
katar&amp;lt;br&amp;gt;&lt;br /&gt;
komno&amp;lt;br&amp;gt;&lt;br /&gt;
longsword&amp;lt;br&amp;gt;&lt;br /&gt;
morning star&amp;lt;br&amp;gt;&lt;br /&gt;
nehdalata&amp;lt;br&amp;gt;&lt;br /&gt;
oben&amp;lt;br&amp;gt;&lt;br /&gt;
rapier&amp;lt;br&amp;gt;&lt;br /&gt;
recade&amp;lt;br&amp;gt;&lt;br /&gt;
spiked hara&amp;lt;br&amp;gt;&lt;br /&gt;
spiked mace&amp;lt;br&amp;gt;&lt;br /&gt;
telek&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596259</id>
		<title>Talk:Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596259"/>
		<updated>2022-10-03T13:32:12Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aged&amp;lt;br&amp;gt;&lt;br /&gt;
beaten&amp;lt;br&amp;gt;&lt;br /&gt;
bloodied&amp;lt;br&amp;gt;&lt;br /&gt;
notched&amp;lt;br&amp;gt;&lt;br /&gt;
well-used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
akabo&amp;lt;br&amp;gt;&lt;br /&gt;
ball and chain&amp;lt;br&amp;gt;&lt;br /&gt;
battle axe&amp;lt;br&amp;gt;&lt;br /&gt;
bludgeon&amp;lt;br&amp;gt;&lt;br /&gt;
claymore&amp;lt;br&amp;gt;&lt;br /&gt;
cudgel&amp;lt;br&amp;gt;&lt;br /&gt;
flamberge&amp;lt;br&amp;gt;&lt;br /&gt;
gladius&amp;lt;br&amp;gt;&lt;br /&gt;
hand axe&amp;lt;br&amp;gt;&lt;br /&gt;
hanger&amp;lt;br&amp;gt;&lt;br /&gt;
jambiya&amp;lt;br&amp;gt;&lt;br /&gt;
katar&amp;lt;br&amp;gt;&lt;br /&gt;
komno&amp;lt;br&amp;gt;&lt;br /&gt;
longsword&amp;lt;br&amp;gt;&lt;br /&gt;
morning star&amp;lt;br&amp;gt;&lt;br /&gt;
nehdalata&amp;lt;br&amp;gt;&lt;br /&gt;
oben&amp;lt;br&amp;gt;&lt;br /&gt;
rapier&amp;lt;br&amp;gt;&lt;br /&gt;
recade&amp;lt;br&amp;gt;&lt;br /&gt;
spiked hara&amp;lt;br&amp;gt;&lt;br /&gt;
spiked mace&amp;lt;br&amp;gt;&lt;br /&gt;
telek&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596228</id>
		<title>Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596228"/>
		<updated>2022-10-01T22:08:36Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f blademaster&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&lt;br /&gt;
&lt;br /&gt;
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Though reptilian like the S&#039;Kra Mur, the Adan&#039;f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire.  With the collapse of the Empire and the passage of time, the reclusive Adan&#039;f are autonomous in the modern era.  They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard&#039;s southern border and the Dark Hand.&lt;br /&gt;
&lt;br /&gt;
The blademasters are the elite warriors of the Adan&#039;f.  Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When another Adan&#039;f dies, they will stab their weapon into its chest in a ritual.&amp;lt;br&amp;gt;&lt;br /&gt;
When they die, their armor and shield are destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Uses stealth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
* {{cloot|w|aged hand axe}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|beaten spiked hara}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied bludgeon}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied hanger}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched ball and chain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used cudgel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used oben}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used rapier}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And more!&lt;br /&gt;
Adan&#039;f blademaster weapons are of superior quality compared to ordinary creature weapons.  They can appear as aged, beaten, bloodied, notched, or well-used; the descriptor does not affect the quality.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;TBD&lt;br /&gt;
*Decay:     &#039;&#039;TBD&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596227</id>
		<title>Talk:Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elder_Adan%27f_blademaster&amp;diff=596227"/>
		<updated>2022-10-01T22:08:06Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: Created page with &amp;quot;aged&amp;lt;br&amp;gt; beaten&amp;lt;br&amp;gt; bloodied&amp;lt;br&amp;gt; notched&amp;lt;br&amp;gt; well-used&amp;lt;br&amp;gt;  akabo&amp;lt;br&amp;gt; ball and chain&amp;lt;br&amp;gt; battle axe&amp;lt;br&amp;gt; bludgeon&amp;lt;br&amp;gt; claymore&amp;lt;br&amp;gt; cudgel&amp;lt;br&amp;gt; gladius&amp;lt;br&amp;gt; hand axe&amp;lt;br&amp;gt; hanger&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aged&amp;lt;br&amp;gt;&lt;br /&gt;
beaten&amp;lt;br&amp;gt;&lt;br /&gt;
bloodied&amp;lt;br&amp;gt;&lt;br /&gt;
notched&amp;lt;br&amp;gt;&lt;br /&gt;
well-used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
akabo&amp;lt;br&amp;gt;&lt;br /&gt;
ball and chain&amp;lt;br&amp;gt;&lt;br /&gt;
battle axe&amp;lt;br&amp;gt;&lt;br /&gt;
bludgeon&amp;lt;br&amp;gt;&lt;br /&gt;
claymore&amp;lt;br&amp;gt;&lt;br /&gt;
cudgel&amp;lt;br&amp;gt;&lt;br /&gt;
gladius&amp;lt;br&amp;gt;&lt;br /&gt;
hand axe&amp;lt;br&amp;gt;&lt;br /&gt;
hanger&amp;lt;br&amp;gt;&lt;br /&gt;
jambiya&amp;lt;br&amp;gt;&lt;br /&gt;
katar&amp;lt;br&amp;gt;&lt;br /&gt;
komno&amp;lt;br&amp;gt;&lt;br /&gt;
longsword&amp;lt;br&amp;gt;&lt;br /&gt;
morning star&amp;lt;br&amp;gt;&lt;br /&gt;
nehdalata&amp;lt;br&amp;gt;&lt;br /&gt;
oben&amp;lt;br&amp;gt;&lt;br /&gt;
rapier&amp;lt;br&amp;gt;&lt;br /&gt;
recade&amp;lt;br&amp;gt;&lt;br /&gt;
spiked hara&amp;lt;br&amp;gt;&lt;br /&gt;
spiked mace&amp;lt;br&amp;gt;&lt;br /&gt;
telek&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nexus_(spell)&amp;diff=596223</id>
		<title>Nexus (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nexus_(spell)&amp;diff=596223"/>
		<updated>2022-10-01T20:13:50Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Nexus}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Nexus&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=50th circle, [[Glythtide&#039;s Joy]] or [[Blessing of the Fae]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=A simple spell in concept, if not execution, Nexus stirs the elements to create a localized wellspring of mana.  When cast, this spell creates a connection of sorts between those around you and the elemental plane.  A wonderful by-product of this relation is the blending of musical tones, becoming more robust in sound and potency of effect with each additional person nearby to feed into the spell.  If used alone, its effects are far reduced.&lt;br /&gt;
|buffs=Mana level&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=More powerful when more people are in the room.&lt;br /&gt;
|messaging=A gently glittering series of colored lights appear in the air, winking in and out of existence around you, as the sound of a lone flute begins an ethereal melody.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596158</id>
		<title>Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596158"/>
		<updated>2022-09-29T17:18:15Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f blademaster&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&lt;br /&gt;
&lt;br /&gt;
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Though reptilian like the S&#039;Kra Mur, the Adan&#039;f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire.  With the collapse of the Empire and the passage of time, the reclusive Adan&#039;f are autonomous in the modern era.  They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard&#039;s southern border and the Dark Hand.&lt;br /&gt;
&lt;br /&gt;
The blademasters are the elite warriors of the Adan&#039;f.  Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When another Adan&#039;f dies, they will stab their weapon into its chest in a ritual.&amp;lt;br&amp;gt;&lt;br /&gt;
When they die, their armor and shield are destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Uses stealth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
* {{cloot|w|aged hand axe}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|beaten spiked hara}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied bludgeon}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied hanger}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched ball and chain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used cudgel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used oben}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used rapier}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;TBD&lt;br /&gt;
*Decay:     &#039;&#039;TBD&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596157</id>
		<title>Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596157"/>
		<updated>2022-09-29T16:56:24Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f blademaster&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&lt;br /&gt;
&lt;br /&gt;
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Though reptilian like the S&#039;Kra Mur, the Adan&#039;f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire.  With the collapse of the Empire and the passage of time, the reclusive Adan&#039;f are autonomous in the modern era.  They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard&#039;s southern border and the Dark Hand.&lt;br /&gt;
&lt;br /&gt;
The blademasters are the elite warriors of the Adan&#039;f.  Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When another Adan&#039;f dies, they will stab their weapon into its chest in a ritual.&amp;lt;br&amp;gt;&lt;br /&gt;
When they die, their armor and shield are destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Uses stealth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
* {{cloot|w|aged komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|beaten spiked hara}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied hanger}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied bludgeon}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used oben}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used rapier}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;TBD&lt;br /&gt;
*Decay:     &#039;&#039;TBD&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596156</id>
		<title>Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596156"/>
		<updated>2022-09-29T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f blademaster&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&lt;br /&gt;
&lt;br /&gt;
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Though reptilian like the S&#039;Kra Mur, the Adan&#039;f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire.  With the collapse of the Empire and the passage of time, the reclusive Adan&#039;f are autonomous in the modern era.  They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard&#039;s southern border and the Dark Hand.&lt;br /&gt;
&lt;br /&gt;
The blademasters are the elite warriors of the Adan&#039;f.  Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
* {{cloot|w|beaten spiked hara}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used rapier}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|notched komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|aged komno}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|well-used oben}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied hanger}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|bloodied telek}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And more!&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;TBD&lt;br /&gt;
*Decay:     &#039;&#039;TBD&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596155</id>
		<title>Elder Adan&#039;f blademaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_Adan%27f_blademaster&amp;diff=596155"/>
		<updated>2022-09-29T16:46:21Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Adan&#039;f blademaster&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=190&lt;br /&gt;
|weaponlevel=190&lt;br /&gt;
|defenselevel=190&lt;br /&gt;
|level=190&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1500&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#April_2020|Tuesday Tidings 9]].&lt;br /&gt;
&lt;br /&gt;
Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Though reptilian like the S&#039;Kra Mur, the Adan&#039;f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire.  With the collapse of the Empire and the passage of time, the reclusive Adan&#039;f are autonomous in the modern era.  They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard&#039;s southern border and the Dark Hand.&lt;br /&gt;
&lt;br /&gt;
The blademasters are the elite warriors of the Adan&#039;f.  Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing ???.&lt;br /&gt;
*&#039;&#039;it is carrying ???.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Entrance:  &#039;&#039;TBD&lt;br /&gt;
*Exit:      &#039;&#039;TBD&lt;br /&gt;
*Death:     &#039;&#039;TBD&lt;br /&gt;
*Decay:     &#039;&#039;TBD&lt;br /&gt;
*Other:     &#039;&#039;TBD&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=596113</id>
		<title>Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_spirit_dancer&amp;diff=596113"/>
		<updated>2022-09-26T23:10:33Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* In Depth */ The drag is part of the death, there is no opportunity to interact with the corpse if a dancer is there when it dies, and the dancers don&amp;#039;t appear to touch the corpse if they&amp;#039;re not present at death.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=83&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=82&lt;br /&gt;
|weaponlevel=88&lt;br /&gt;
|defenselevel=79&lt;br /&gt;
|level=83&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=425&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=340&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Will sometimes spawn as an [[elite Adan&#039;f spirit dancer]].&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|rusty chain hauberk}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1/1/2017 - parry softcaps around 590.  Weapons start slowing down around 570, but I can still lock around 580 with enough time.&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596112</id>
		<title>Elite Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596112"/>
		<updated>2022-09-26T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* In Depth */ removing incorrect info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvariancedown=&lt;br /&gt;
|levelvarianceup=&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Small chance of spawning as elite version.&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|heavy black-steel hauberk with a large silver dragon upon the chest}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|iron-banded obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596096</id>
		<title>Elite Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596096"/>
		<updated>2022-09-26T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvariancedown=&lt;br /&gt;
|levelvarianceup=&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Immediately skinning or arranging the corpse will prevent them from being dragged.&lt;br /&gt;
&lt;br /&gt;
Small chance of spawning as elite version.&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|heavy black-steel hauberk with a large silver dragon upon the chest}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|iron-banded obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596094</id>
		<title>Electrogenesis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596094"/>
		<updated>2022-09-26T05:16:36Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Claws of the Cougar]] or [[Syamelyo Kuniyo]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Electrogenesis is a scarcely known ability employed by a group of [[Drogor|Drogorian]] druids from [[Surlaenis]].  Unlike most spells, this pattern must be permanently threaded through the body.  Curiously, the spell&#039;s demand on one&#039;s mana attunement is so slight as to be insignificant, considering the high-current shocks it is capable of delivering.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=Electrical damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increase brawling damage, convert brawling damage to electric, convert SK shots to electric&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=quest&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
If the target is immune to electric damage, SK shots will revert to cold damage.&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596093</id>
		<title>Electrogenesis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596093"/>
		<updated>2022-09-26T04:25:03Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Claws of the Cougar]] or [[Syamelyo Kuniyo]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Electrogenesis is a scarcely known ability employed by a group of Drogorian druids from Surlaenis.  Unlike most spells, this pattern must be permanently threaded through the body.  Curiously, the spell&#039;s demand on one&#039;s mana attunement is so slight as to be insignificant, considering the high-current shocks it is capable of delivering.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=Electrical damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increase brawling damage, convert brawling damage to electric, convert SK shots to electric&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=quest&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
If the target is immune to electric damage, SK shots will revert to cold damage.&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596092</id>
		<title>Syamelyo Kuniyo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596092"/>
		<updated>2022-09-26T04:24:52Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Syamelyo Kuniyo&lt;br /&gt;
|abbrev=sk&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=Circle 70 and [[Skein of Shadows]] or [[Oath of the Firstborn]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The cycle of life is sacred to Kuniyo in a way Rangers can best resonate with.  With every whistling arrow and with every hunt, we pay homage to the forest god.  An archer with the power of Syamelyo Kuniyo will be able to line up that perfect first shot much more swiftly and strike with the cold fury of nature.&lt;br /&gt;
&lt;br /&gt;
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle.  It can be cast without a target.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes the first aim on every enemy faster, converts that shot&#039;s damage type to purely cold, additional damage boost.&lt;br /&gt;
|messaging=CAST-The left side of the world becomes hazed in gauzy green shadows briefly, and you find yourself drifting to the verge of reveries paradisiac and exhilarating.&lt;br /&gt;
DROP - Your green-shadowed reveries grow distant.&lt;br /&gt;
&lt;br /&gt;
You turn to face a mutant togball.&lt;br /&gt;
In one frozen moment, your thoughts shift to a dreamlike tableau: a dugong and a sea otter foraging together in shallow waters off the shores of a pristine tree-covered island.  You deftly draw your battle longbow&#039;s string and begin to aim at a mutant togball.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Guild Leader Paglar in Boar Clan teaches this spell.&lt;br /&gt;
&lt;br /&gt;
Will not apply the elemental damage effect &#039;&#039;at all&#039;&#039; when using an arrow that has &#039;&#039;any&#039;&#039; kind of existing elemental damage.  If the target is immune to cold damage, it will not change to cold.  Damage can be changed to electric via the [[Electrogenesis]] metaspell.&lt;br /&gt;
&lt;br /&gt;
Five minute cooldown before it can be used against the same target, unless that target is a player who leaves the room before you do.&lt;br /&gt;
&lt;br /&gt;
Affects both arrows when paired with dual loading.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596091</id>
		<title>Syamelyo Kuniyo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596091"/>
		<updated>2022-09-26T04:08:34Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Syamelyo Kuniyo&lt;br /&gt;
|abbrev=sk&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=Circle 70 and [[Skein of Shadows]] or [[Oath of the Firstborn]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The cycle of life is sacred to Kuniyo in a way Rangers can best resonate with.  With every whistling arrow and with every hunt, we pay homage to the forest god.  An archer with the power of Syamelyo Kuniyo will be able to line up that perfect first shot much more swiftly and strike with the cold fury of nature.&lt;br /&gt;
&lt;br /&gt;
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle.  It can be cast without a target.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes the first aim on every enemy faster and deal pure cold damage.&lt;br /&gt;
|messaging=CAST-The left side of the world becomes hazed in gauzy green shadows briefly, and you find yourself drifting to the verge of reveries paradisiac and exhilarating.&lt;br /&gt;
DROP - Your green-shadowed reveries grow distant.&lt;br /&gt;
&lt;br /&gt;
You turn to face a mutant togball.&lt;br /&gt;
In one frozen moment, your thoughts shift to a dreamlike tableau: a dugong and a sea otter foraging together in shallow waters off the shores of a pristine tree-covered island.  You deftly draw your battle longbow&#039;s string and begin to aim at a mutant togball.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Guild Leader Paglar in Boar Clan teaches this spell.&lt;br /&gt;
&lt;br /&gt;
Will not apply the elemental damage effect &#039;&#039;at all&#039;&#039; when using an arrow that has &#039;&#039;any&#039;&#039; kind of existing elemental damage.  If the target is immune to cold damage, it will not change to cold.  Damage can be changed to electric via the [[Electrogenesis]] metaspell.&lt;br /&gt;
&lt;br /&gt;
Five minute cooldown before it can be used against the same target, unless that target is a player who leaves the room before you do.&lt;br /&gt;
&lt;br /&gt;
Affects both arrows when paired with dual loading.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596090</id>
		<title>Electrogenesis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Electrogenesis&amp;diff=596090"/>
		<updated>2022-09-26T04:07:41Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: Created page with &amp;quot;{{Spell |abbrev=- |minduration=999 |validtarget=Special |guild=Ranger |magic=Life Magic |spellbook=Animal Abilities |prereqs=Claws of the Cougar or Syamelyo Kuniyo |sl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Claws of the Cougar]] or [[Syamelyo Kuniyo]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Electrogenesis is a scarcely known ability employed by a group of Drogorian druids from Surlaenis.  Unlike most spells, this pattern must be permanently threaded through the body.  Curiously, the spell&#039;s demand on one&#039;s mana attunement is so slight as to be insignificant, considering the high-current shocks it is capable of delivering.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=Electrical damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Convert brawling damage to electric, convert SK shots to electric&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=quest&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
If the target is immune to electric damage, SK shots will revert to cold damage.&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596086</id>
		<title>Syamelyo Kuniyo</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Syamelyo_Kuniyo&amp;diff=596086"/>
		<updated>2022-09-26T02:58:07Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Syamelyo Kuniyo&lt;br /&gt;
|abbrev=sk&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=Circle 70 and [[Skein of Shadows]] or [[Oath of the Firstborn]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The cycle of life is sacred to Kuniyo in a way Rangers can best resonate with.  With every whistling arrow and with every hunt, we pay homage to the forest god.  An archer with the power of Syamelyo Kuniyo will be able to line up that perfect first shot much more swiftly and strike with the cold fury of nature.&lt;br /&gt;
&lt;br /&gt;
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle.  It can be cast without a target.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Makes the first aim on every enemy faster and deal pure cold damage.&lt;br /&gt;
|messaging=CAST-The left side of the world becomes hazed in gauzy green shadows briefly, and you find yourself drifting to the verge of reveries paradisiac and exhilarating.&lt;br /&gt;
DROP - Your green-shadowed reveries grow distant.&lt;br /&gt;
&lt;br /&gt;
You turn to face a mutant togball.&lt;br /&gt;
In one frozen moment, your thoughts shift to a dreamlike tableau: a dugong and a sea otter foraging together in shallow waters off the shores of a pristine tree-covered island.  You deftly draw your battle longbow&#039;s string and begin to aim at a mutant togball.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
Guild Leader Paglar in Boar Clan teaches this spell.&lt;br /&gt;
&lt;br /&gt;
Will not apply the elemental damage effect &#039;&#039;at all&#039;&#039; when using an arrow that has &#039;&#039;any&#039;&#039; kind of existing elemental damage.&lt;br /&gt;
&lt;br /&gt;
Five minute cooldown before it can be used against the same target, unless that target is a player who leaves the room before you do.&lt;br /&gt;
&lt;br /&gt;
Affects both arrows when paired with dual loading.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fatave&amp;diff=596074</id>
		<title>Fatave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fatave&amp;diff=596074"/>
		<updated>2022-09-26T01:13:12Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Flesh Fanatic Fatave&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|race=Adan&#039;f&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|type=Dragon Priest&lt;br /&gt;
|assoc=Vigther, Iszanua, Xerasyth, Zaevas&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flesh Fanatic Fatave&#039;&#039;&#039; is the new leader of the [[Adan&#039;f Blood Warrior]]s now that [[Vigther]] has taken over leadership of all of the [[Adan&#039;f]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Flesh Fanatic Fatave, an Elite Adan&#039;f Blood Warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
Bulging black keloids spider across the shadowy crimson scales covering her muscular form, the densest clusters having formed along her arms and legs. A broad scar slices diagonally across the front of her face, causing the right side of her mouth to curl upward in a permanent sneer. Her ruddy gold eyes smolder with lust for the hunt, often scanning her surroundings to accompany the neurotic twitch of her long tail.&amp;lt;br /&amp;gt;&lt;br /&gt;
Fatave moves with youthful vigor, though her features fail to reveal her true age.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is holding a sabre in her right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a shredded black cloak, a matted fur-covered pack dangling a long limp tail, a tapered torso wrap of fraying black cloth, a heavy black-steel hauberk with a large silver dragon upon the chest, some wickedly spiked knuckles, a barbed steel tailband and a tattered black cloth skirt smeared with bloodstains.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iszanua&amp;diff=596071</id>
		<title>Iszanua</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iszanua&amp;diff=596071"/>
		<updated>2022-09-26T01:12:17Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|alias=Feeder, Dollmaker&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|race=Adan&#039;f&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=69a&lt;br /&gt;
|type=undead&lt;br /&gt;
|assoc=Xerasyth, Vigther, Vaktarr, Zaevas, Fatave, Zuath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A strange and possibly insane Adan&#039;f. She is known to make [[Germish’din]], which she refers to as &amp;quot;dollies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Blood Dancer Iszanua, an Elite Adan&#039;f Spirit Dancer. &amp;lt;br /&amp;gt;&lt;br /&gt;
With reddish black scales, forked tongue and slitted silver eyes that constantly dance with madness, Iszanua is mainly distinguished by a large chunk missing from the end of her tail.  Her long, sinuous neck leads down to her thin, wiry body.  Her hide is mottled in several places, with many of her scales scratched away. &amp;lt;br /&amp;gt;&lt;br /&gt;
Widespread damage to her scales makes it impossible to tell her age. &amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is wearing a s&#039;rnhhl bow, a poorly sewn leather backpack, a badly torn spidersilk robe, a heavy black-steel hauberk with a large silver dragon upon the chest, a barbed steel tailband, a thigh quiver and a black cloak. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Personal Room=&lt;br /&gt;
[Ice Caves, Iszanua&#039;s Quarters] &amp;lt;br /&amp;gt;&lt;br /&gt;
Childish scribblings in charcoal, crude and macabre, cover most of the walls like a nightmarish window into hell.  Three small candles burn on a table in the middle of the room, illuminating the area dimly.  A small cot in the far corner has an assortment of small plush dolls scattered all over it, and the eastern walls are draped in thick sheets of felt, probably to block out sound. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Iszanua. &amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
On the small cot you see some plush dolls. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of the dolls are made with real fur or leather. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dolls=&lt;br /&gt;
*Iszanua has thirty six dolls.&lt;br /&gt;
*Most dolls are crafted from people.&lt;br /&gt;
*She ate one.&lt;br /&gt;
*a blood-stained [[Inauri]] doll pierced through the heart with a raspberry pink arrow&lt;br /&gt;
:Iszanua hugs the little doll tightly to her chest, then puts it back down.  You notice that the doll is made out of S&#039;Kra Mur scales, and it looks very recently made.&lt;br /&gt;
*an icesilk [[Pormithius]] doll&lt;br /&gt;
:The finished product of the doll Iszanua made of [[Pormithius]]. Iszanua gave the doll to Pormithius.&lt;br /&gt;
:Made from the shredded remains of a piece of icesilk, remarkable care has gone into perfecting the doll.  Tilted stormy grey eyes are framed by slightly pointed ears, and the figure has a little shield attached to one arm.  The silvery white threads glitter icily against the indigo-hued metallic threads used in the weft of the loom.&lt;br /&gt;
*a crude [[Sebastienne]] doll with a butterfly-shaped tattoo&lt;br /&gt;
*a crude wooden [[Xelten]] doll covered with vicious claw marks&lt;br /&gt;
*a well-crafted [[Iszanua]] doll&lt;br /&gt;
*a mangled [[Aleyden]] doll wrapped in a mass of shadowy black felt&lt;br /&gt;
*a well-made [[Vaktarr]] doll&lt;br /&gt;
*a well-made [[Paschein]] doll with lavender-streaked black hair&lt;br /&gt;
*the eyeless and severed head of a [[Jairem]] doll&lt;br /&gt;
*a dismembered [[Hssarith]] doll with a missing tail&lt;br /&gt;
*a well-crafted [[Issus]] doll decorated with blue hair and armor&lt;br /&gt;
*a fluffy [[Lerrasha]] doll that is missing its eyes and tail&lt;br /&gt;
*an eyeless [[Aseron]] doll&lt;br /&gt;
*a cheerful Elven doll with long golden hair and crystal blue eyes&lt;br /&gt;
*a crude [[Celitha]] doll decorated with blue butterfly wings&lt;br /&gt;
*a crude [[Cierzen]] doll&lt;br /&gt;
*a badly mauled [[Sothavi]] doll&lt;br /&gt;
*a headless pink polka-dotted [[Xerasyth]] doll&lt;br /&gt;
*a headless [[Skilair]] doll soaked with mango pudding&lt;br /&gt;
*some plush dolls&lt;br /&gt;
*a black-haired [[Teamarie]] doll&lt;br /&gt;
*a mauled [[Landros]] doll&lt;br /&gt;
*a well-made Elven doll with silver eyes and hair (modeled after [[Gothus]] in exchange for his eyes)&lt;br /&gt;
:Dressed almost entirely in black silk accented with white leather armor, the figure is crafted with pointed ears and long, thick hair that flows down his back like a cloak.  His features are very sharp, with an angular jaw and high chinbones, highlighted by the tan skin.  On the doll&#039;s hand is a small ring set with a tiny black diamond.&lt;br /&gt;
*a well-crafted [[Tenielle]] doll with amber eyes and golden hair&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doll list as of March 29, &#039;09 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!P&amp;gt;l on cot&lt;br /&gt;
On the small cot you see a well-crafted Tenielle doll with amber eyes and golden hair, &#039;&#039;&#039;a well-crafted Lyras doll&#039;&#039;&#039;, a well-made Vahlissa doll, a well-made Taleek doll with ale-brown button eyes, a well-crafted Issus doll decorated with blue hair and armor, a soft violet velvet toad, a grumpy Jairem doll wearing a black and silver dragon mask, a well-made Celitha doll dressed in a floor-length moonsilk robe, a mangled Aleyden doll wrapped in a mass of shadowy black felt, a well-made Vaktarr doll, a well-made Paschein doll with lavender-streaked black hair, the eyeless and severed head of a Jairem doll, a dismembered Hssarith doll with a missing tail, a fluffy Lerrasha doll that is missing its eyes and tail, an eyeless Aseron doll, a cheerful Elven doll with long golden hair and crystal blue eyes, a crude Celitha doll decorated with blue butterfly wings, a crude Cierzen doll, a crude wooden Xelten doll covered with vicious claw marks, a badly mauled Sothavi doll, a headless pink polka-dotted Xerasyth doll, a headless Skilair doll soaked with mango pudding, a blood-stained Inauri doll pierced through the heart with a raspberry pink arrow, some plush dolls, a black-haired Teamarie doll and a mauled Landros doll.&lt;br /&gt;
&lt;br /&gt;
=Activity=&lt;br /&gt;
*Took [[Inauri]] from the Whistling Wood and made a doll out of her tail.  Also took her hands.&lt;br /&gt;
*Took [[Pormithius]] shortly after.&lt;br /&gt;
*Was given [[Sebastienne]] by Xerasyth after she was caught in the crossfire of a s&#039;kra kidnapping.  Took her eyes and tongue and cut off her butterfly tattoo.&lt;br /&gt;
*While under public supervision via Shadewatch Mirror, Iszanua seem to have indicated several persons with whom she had taken a liking to. They were vaguely identified by childish pet names or physical characteristics, such as &amp;quot;blue hair&amp;quot;, &amp;quot;jade stone eyes&amp;quot;, &amp;quot;stormy eyes&amp;quot;, &amp;quot;the scribe&amp;quot;, etc. There are no organized attempts to identify these people, but it should be safe to assume that &amp;quot;blue hair&amp;quot; refers to the elven bard Issus, who has blue-streaked russet hair and is publically known to have supported the Adan&#039;f activity.&lt;br /&gt;
&lt;br /&gt;
=Necromancy=&lt;br /&gt;
* Can be raised by Vaktarr and vice versa as long as one of them is alive.&lt;br /&gt;
* Has the ability to ressurect herself and heal her wounds, possilby as a result from her transformation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pitch blackness bleeds into Iszanua&#039;s body and runs into her wounds like burrowing wounds.  Her body twitches for a moment and then her eyes snap open, and she stands up rather shakily.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Often uses a goo-like spell that inflicts 12~25 seconds RT to all within the room. This spell has a chance of breaking inviso and pulling out of hiding.&lt;br /&gt;
* Uses an acidic-type spell that greatly damages armor and usually proves fatal to her target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Transformation=&lt;br /&gt;
On March 12th, 2009, Iszanua was slain and brought to the Lost Grounds by Liurilias, Jairem, Aseron, and couple others with the understanding that the last time Aleyden did so Iszanua feels she would truly die, leaving only a shell of her.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Appearance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You see Blood Dancer Iszanua, an Elite Adan&#039;f Spirit Dancer.&amp;lt;br&amp;gt;&lt;br /&gt;
With reddish black scales, forked tongue and shining bright red eyes that constantly dance with madness, Iszanua is mainly distinguished by a large chunk missing from the end of her tail.  Her long, sinuous neck leads down to her thin, wiry body.  Her hide is mottled in several places, with many of her scales scratched away.&amp;lt;br&amp;gt;&lt;br /&gt;
Widespread damage to her scales makes it impossible to tell her age.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is holding an azure origami trillium flower in her right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a thigh quiver, a barbed steel tailband, a pair of dull iron bracers covered in claw and bite marks, a heavy black-steel hauberk with a large silver dragon upon the chest, a badly torn spidersilk robe, a poorly sewn leather backpack, a black cloak and an ivory drama mask.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You notice that Iszanua&#039;s eyes are now bright red, where before they were silver colored.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zaevas&amp;diff=596070</id>
		<title>Zaevas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zaevas&amp;diff=596070"/>
		<updated>2022-09-26T01:12:07Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=n&lt;br /&gt;
|race=Adan&#039;f&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|type=Dragon Priest&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|assoc=Vigther&lt;br /&gt;
|assoc2=Xerasyth, Fatave, Iszanua, Vaktarr&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shadow General Zaevas&#039;&#039;&#039; is an [[Adan&#039;f Shadow Mage]] who, along with [[Xerasyth]] and [[Vigther]], has served the new [[Dragon Priest Empire]].&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Shadow General Zaevas, an Elite Adan&#039;f Shadow Mage.&amp;lt;br /&amp;gt;&lt;br /&gt;
Slightly above average height, Zaevas is covered with dark-black scales. Slitted, red eyes observe the room cautiously, while narrowed fangs are visible along the sides of his tapered snout. He appears slightly less muscular than the standard adan&#039;f, but moves with quick, preternatural grace.&amp;lt;br /&amp;gt;&lt;br /&gt;
His corrupted nature defies any attempt to place his age.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is holding a slender ashen staff with reinforced steel ends in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a dark blue sorcerer&#039;s robe embroidered with black flames, a ragged leather satchel and a reinforced bone round shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Death=&lt;br /&gt;
On March 15th, 2009, Zaevas was captured by Vaktarr and slain by Vigther. His body was then skinned, dismembered, and presummably have a ritual performed on by Iszanua. Speculations abound whether or not this would result in a risen.&lt;br /&gt;
&lt;br /&gt;
On a later meeting with Iszanua, she has confirmed that Zaevas &amp;quot;is food for birds&amp;quot; and &amp;quot;is cloak&amp;quot;, worn by Vigther. This seems to overthrow the theory of Zaevas&#039; body being used for any greater necromantic purposes.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vaktarr&amp;diff=596069</id>
		<title>Vaktarr</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vaktarr&amp;diff=596069"/>
		<updated>2022-09-26T01:11:44Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|alias=Painter, Albino Dancer&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|race=Adan&#039;f&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=69a&lt;br /&gt;
|type=Undead&lt;br /&gt;
|assoc=Xerasyth, Vigther, Iszanua, Fatave, Zaevas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Shadow Dancer Vaktarr, an Adan&#039;f Spirit Dancer.&lt;br /&gt;
&amp;lt;br&amp;gt;Gleaming white scales stretch from snout to tail of this seven foot tall Spirit Dancer, marred by erratic streaks and swirls of some dried incarnadine liquid.  Lithe and muscular, he appears the pinnacle of physical health for an Adan&#039;f.  Slitted eyes shining out a bright red from within his elegant snout suggest both extreme curiosity as well as more than a dash of insanity.&lt;br /&gt;
&amp;lt;br&amp;gt;He appears youthful, his sleek body shifting with continual energy.&lt;br /&gt;
&amp;lt;br&amp;gt;He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a pale leather backsheath stitched with stretched yellowish cords, some polished bone bracers with ragged bits of fleshy fetishes dangling along the sides, a pale leather loincloth stained with blotches of rust-red and some spiked bone anklets crisscrossed with deep red stains.&lt;br /&gt;
&lt;br /&gt;
=Quarters=&lt;br /&gt;
[Ice Caves, Vaktarr&#039;s Quarters]&amp;lt;br /&amp;gt;&lt;br /&gt;
Elaborate inkings in some red liquid splatter the walls of this niche carved into the caves. The dark air is driven back somewhat by the presence of a large fireplace emitting deep crimson flames, though their eerie flickering seems almost malevolent. A wide sandpit dominates the middle of the small cavern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also here: Shadow Dancer Vaktarr who is sitting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complicated series of characters, glyphs, and pictures line almost the entirety of the walls, all done in some form of dark red substance. Some of them seem to indicate they&#039;re the product of a highly advanced mind, while others are strikingly disjoint from reality and sense.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vigther&amp;diff=596068</id>
		<title>Vigther</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vigther&amp;diff=596068"/>
		<updated>2022-09-26T01:11:13Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Blood General Vigther&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Barbarian&lt;br /&gt;
|race=Adan&#039;f&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|type=Dragon Priest&lt;br /&gt;
|assoc=Serzyn, Zaevas, Xerasyth, Iszanua, Fatave, Vaktarr&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blood General Vigther&#039;&#039;&#039; is an [[Adan&#039;f Blood Warrior]] who became the leader of the [[Adan&#039;f]] once the [[Necromancer]] [[Xerasyth]] completed his transformation into a [[S&#039;kra Mur]].  He has served the new [[Dragon Priest Empire]] along with [[Xerasyth]] and [[Zaevas]].  His strength was increased massively on multiple occasions as a result of Xerasyth&#039;s tinkering, resulting in him being nearly unstoppable.  Uses a flail and composite bow.&lt;br /&gt;
&lt;br /&gt;
Vigther has been captured by [[Shard]] on two occasions.  The first was orchestrated by [[Xelten]] and [[Ileia]].  He was freed when [[Serzyn]] sent korograths to attack Shard as a distraction while the Sanguine Eye tricked Tower officials into making his escape possible.  The second time, he killed his cell guards with a metal chamberpot and broke down the door.  The cell has since been reinforced, and now only wooden chamberpots are supplied to prisoners.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Blood General Vigther, an Elite Adan&#039;f Blood Warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
Standing very tall for an Adan&#039;f, Vigther&#039;s taut, muscular body is covered in black scales with deep crimson edges. He has a short, deformed snout bearing a jagged scar that spans its entire length and a thick tail. His deep-set emerald green eyes constantly survey his surroundings.&lt;br /&gt;
His physical build makes him appear in his prime, though it is betrayed by a seemingly old face.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing an ivory-inlaid ebony composite bow decorated with bone end caps, a black leather thigh quiver with bone studs, some crimson leather pants with rawhide laces up the sides, a tattered black linen shirt with slashed arms, a scratched bronze tailband adorned with jagged steel blades, a pair of thick-soled kidskin leather boots and a patchwork rawhide weapon harness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Vighter&#039;s Home&amp;lt;br&amp;gt;&lt;br /&gt;
[Ice Caves, Vigther&#039;s Quarters]&amp;lt;br&amp;gt;&lt;br /&gt;
The frigid chamber of smoothed stone is barely lit by a large brazier in the center of the room.  The battered wooden practice dummy and large archery target that dominate the space have seen extensive use.  A large weapons rack displaying a wide array of battle gear stands next to a rock slab bed.  You also see an oak table, a chair and a pile of rubble.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: Blood General Vigther who is sitting.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: west&lt;br /&gt;
&lt;br /&gt;
* Sometimes drops &amp;quot;large dark orb&amp;quot; bombs used by [[Dragon Priest Juggernaut|&lt;br /&gt;
Dragon Priest Juggernauts]].&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xerasyth&amp;diff=596067</id>
		<title>Xerasyth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xerasyth&amp;diff=596067"/>
		<updated>2022-09-26T01:10:57Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=-&lt;br /&gt;
|type=Author&lt;br /&gt;
|assoc=Serzyn, Zaevas, Vigther, Iszanua, Fatave, Vaktarr, Zamidren&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vile Reaper Xerasyth&#039;&#039;&#039; was an [[Adan&#039;f Spirit Dancer]] turned [[S&#039;Kra Mur]] who conducted several invasions in the [[Shard]] area, sometimes with the assistance of [[Vigther]] and [[Zaevas]]. Xerasyth possesses the ability to raise himself from the dead, among other things.&lt;br /&gt;
&lt;br /&gt;
Once an Adan&#039;f, he delved into [[Necromancy]] and procured body parts from several S&#039;Kra to build himself a new body.  The process apparently worked, as he transformed from the rotting shell of an Adan&#039;f into the patchwork body of a S&#039;Kra Mur and is as powerful as ever. &lt;br /&gt;
&lt;br /&gt;
After [[Sebastienne]] was tortured by [[Khurek]] in 395, the Inquisitor was heard on the Crossing gweth stating that both [[Sebastienne]] and her partner [[Ignifera]] had aided Xerasyth by spying for him.&amp;lt;ref&amp;gt;&#039;&#039;&#039;OOC note:&#039;&#039;&#039; The players of [[Sebastienne]] and [[Ignifera]] have OOCly confirmed their part in aiding Xerasyth in kidnapping the S&#039;Kra he used for spare parts, but this is not information known in game.&amp;lt;/ref&amp;gt; [[Khurek]] was later heard to specifically state that this spying involved the two reporting the contents of a meeting held by Shard cleric guildmistress [[Sothavi]] regarding possible new means to combat the Adan&#039;f to Xerasyth.&lt;br /&gt;
&lt;br /&gt;
Xerasyth isn&#039;t a [[Philosophers of the Knife|Philosopher]], insofar as the Philosophers themselves would reckon, since doesn&#039;t trace his academic lineage back to [[Kigot]] (Xerasyth&#039;s way, way too old to do that). Xerasyth himself claims to self-identify with them, though.&lt;br /&gt;
&lt;br /&gt;
The reason Xerasyth gets free run of the guildhall is that he&#039;s interested in the Great Work, demonstrates an envious grasp of transcendental principles, has done the organization favors, and, frankly, there might be two or three Philosophers at best that could match him spell for spell if it really came down to it.&lt;br /&gt;
&lt;br /&gt;
As of at least 3/11/2010 he now has the form of a human male.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===As Human===&lt;br /&gt;
(3/11/2010)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Alchemist Xerasyth, a Human Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Xerasyth has an angular face, green eyes and a straight nose.  His red-gold hair is short and fine, and is worn loose.  He has fair skin and a lean build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is young for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is wearing a simple white cloth shirt, a leather pouch fringed with deep green, a sturdy steel belt knife, some brown leather trousers and some black leather boots.&lt;br /&gt;
&lt;br /&gt;
===As S&#039;Kra Mur===&lt;br /&gt;
(as of 2/23/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Grim Harbinger Xerasyth, a S&#039;Kra Mur Necromancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Xerasyth&#039;s body is wreathed in a bizarre series of whitened ridges, several gleaming with a malevolent black radiance at any given moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
Xerasyth has slitted red-veined black eyes and an elegant snout, red-gold scales, a thick tail and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is tall for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is young for a S&#039;Kra Mur.&amp;lt;br /&amp;gt;&lt;br /&gt;
Xerasyth&#039;s right eye gleams with reddish-green light. Unnaturally thick veins bulge outwards and surround an amorphous iris.&amp;lt;br /&amp;gt;&lt;br /&gt;
A web of reddish-black lines forms a strange pattern upon Xerasyth&#039;s body as they gleam from beneath his scales.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black sorcerer&#039;s robe with small bones sewn into the seams, a twisted ironwood staff topped with a polished cambrinth skull, a hazy barrier formed of swirling shadows and some ragged boots crafted from pale leather.&lt;br /&gt;
&lt;br /&gt;
===As Adan&#039;f===&lt;br /&gt;
(During an invasion, shortly after appearing in 2006)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Dark Ritualist Xerasyth, an Adan&#039;f Spirit Dancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Towering well over thirty feet tall, Xerasyth&#039;s body is twisted and warped.  His sleek red scales are barbed at the tips, and his massive arms end in wickedly curved talons.  Inky shadows writhe about his entire form and two shiny black eyes peer malevolently from atop his long, hook-toothed snout.&amp;lt;br&amp;gt;&lt;br /&gt;
Xerasyth&#039;s corrupted powers defy any attempt to place his age.&lt;br /&gt;
&lt;br /&gt;
He is wearing some dark black robes emblazoned with an angry dragon and a rough leather satchel.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(as of 9/13/2006)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Dark Ritualist Xerasyth, an Adan&#039;f Spirit Dancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Standing an impressive nine feet tall, Xerasyth&#039;s body seems particularly warped, even for an Adan&#039;f. His sleek red scales have visible barbs along the edges, and his hands end in wickedly curved talons. Hazy black shadows drift around his form while dull black eyes stand out from atop a long, hook-toothed snout.&amp;lt;br&amp;gt;&lt;br /&gt;
His preternaturally still stare seems more suited for a corpse or doll.&amp;lt;br&amp;gt;&lt;br /&gt;
Xerasyth&#039;s corrupted powers defy any attempt to place his age.&lt;br /&gt;
&lt;br /&gt;
He is holding a bone wand formed from a skeletal arm clutching a chunk of jet-black obsidian in his right hand.&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a black sorcerer&#039;s robe with small bones sewn into the seams, a twisted ironwood staff topped with a polished cambrinth skull, a hazy barrier formed of swirling shadows and some ragged boots crafted from pale leather.&lt;br /&gt;
&lt;br /&gt;
(as of 2/15/2009)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Vile Reaper Xerasyth, a decaying Adan&#039;f Spirit Dancer.&amp;lt;br&amp;gt;&lt;br /&gt;
Standing an impressive nine feet tall, Xerasyth&#039;s body seems particularly warped, even for an Adan&#039;f.  Formerly sleek, red scales are rotting off of his body, bits of white bone visible between blackish ooze, and his hands end in wickedly curved talons.  Hazy black shadows drift around his form while dull black eyes stand out from atop a long, hook-toothed snout.&amp;lt;br&amp;gt;&lt;br /&gt;
His preternaturally still stare seems more suited for a corpse or doll, and his face is almost perpetually frozen in a sort of rictus grin.&amp;lt;br&amp;gt;&lt;br /&gt;
Xerasyth&#039;s body is a rotting husk, making its age somewhat irrelevant.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black sorcerer&#039;s robe with small bones sewn into the seams, a twisted ironwood staff topped with a polished cambrinth skull, a hazy barrier formed of swirling shadows and some ragged boots crafted from pale leather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(original)&amp;lt;br&amp;gt;&lt;br /&gt;
You see Dark Ritualist Xerasyth, an Elite Adan&#039;f Spirit Dancer.&amp;lt;br /&amp;gt;&lt;br /&gt;
Covered by sleek red scales, Xerasyth stands larger than the average adan&#039;f. Malevolent black eyes peer out from his triangular skull, and white fangs stand out against the sides of his tapered snout. A sense of rage and hatred comes to mind with Xerasyth&#039;s every motion, despite the grace of the dancer&#039;s movements.&amp;lt;br /&amp;gt;&lt;br /&gt;
His corrupted nature makes distinguishing any age impossible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is holding a twisted ironwood staff topped with a polished cambrinth skull in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing some dark black robes emblazoned with an angry dragon and a rough leather satchel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kidnappings==&lt;br /&gt;
Shortly after Xerasyth overthrew [[Hssarith]] and took control of the Adan&#039;f, he began kidnapping (with Vigther&#039;s help) members of each race for an experiment wherein the victim was struck with black lightning and felt a weight removed from his or her soul.  The Sanguine Eye assisted him by providing some of the specimens.&lt;br /&gt;
&amp;lt;br&amp;gt;Dwarf: [[Rys]]&lt;br /&gt;
&amp;lt;br&amp;gt;Elf: [[Xelten]]&lt;br /&gt;
&amp;lt;br&amp;gt;Elothean: [[Arithne]]&lt;br /&gt;
&amp;lt;br&amp;gt;Gnome: ?&lt;br /&gt;
&amp;lt;br&amp;gt;Gor&#039;Tog: ?&lt;br /&gt;
&amp;lt;br&amp;gt;Halfling: ? ([[Momus]] was captured but escaped before the experiment.)&lt;br /&gt;
&amp;lt;br&amp;gt;Human: [[Pathlone]]&lt;br /&gt;
&amp;lt;br&amp;gt;Kaldar: ?&lt;br /&gt;
&amp;lt;br&amp;gt;Prydaen: ?&lt;br /&gt;
&amp;lt;br&amp;gt;Rakash: ?&lt;br /&gt;
&amp;lt;br&amp;gt;S&#039;Kra Mur: ?&lt;br /&gt;
&lt;br /&gt;
===Kidnapping of Kealitai, February 22nd 2009===&lt;br /&gt;
Xerasyth ambushed Kealitai and [[Sebastienne]] as they were stepping off the gondola.  Kealitai was mutilated for parts.  Sebastienne was given to [[Iszanua]] as a toy.&lt;br /&gt;
&lt;br /&gt;
===Kidnapping of Szrael, February 2009===&lt;br /&gt;
Captured the Empath [[Szrael]] and stole her arms.  The Steel Fist killed herself shortly after.&lt;br /&gt;
&lt;br /&gt;
===Kidnapping of Rmel, February 2009===&lt;br /&gt;
Little is known.&lt;br /&gt;
&lt;br /&gt;
===Kidnapping of Arithne, 12 June 2007===&lt;br /&gt;
Coordinated the kidnapping of [[Arithne]], a Shard tower scribe. The kidnapping was carried out by [[Zaevas]] and [[Serzyn]].&lt;br /&gt;
&lt;br /&gt;
===Kidnapping of Ahspia, December 2006===&lt;br /&gt;
[[Vigther]] kidnapped [[Ahspia]], an elderly [[S&#039;Kra]] [[Empath]]. Xerasyth performed some sort of ritual on her and then released her. The ritual had some negative effects, resulting in the release of [[Damage#Consumption|Consumption]] on the Five Provinces.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer}}&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hssarith&amp;diff=596066</id>
		<title>Hssarith</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hssarith&amp;diff=596066"/>
		<updated>2022-09-26T01:10:37Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=-&lt;br /&gt;
|assoc=Xerasyth, Vigther&lt;br /&gt;
}}&lt;br /&gt;
Former leader of the [[Adan&#039;f]] and member of the Shadow Mage caste.  Extended an offer of peace to [[Shard]], but was betrayed by his Blood General [[Vigther]] and his Spirit General [[Xerasyth]].  Xerasyth performed a ritual to siphon away Hssarith&#039;s power while attempting to kill him, resulting in his apparently accidental transformation into a [[S&#039;Kra]] form.  His Shadow General&#039;s name is not known, but he was killed in the uprising and replaced by [[Zaevas]].  Hssarith attempted to convince those that had followed him to leave the Adan&#039;f land, but they either declined or were unable.  Hssarith fought alongside Shard before disappearing mysteriously.  After many years absent, he returned to Shard with an offer of assistance in the 7th month of 393.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
As of 3/5/2009.&lt;br /&gt;
&lt;br /&gt;
You see Taishar Hssarith, a large S&#039;Kra Mur.&lt;br /&gt;
&amp;lt;br&amp;gt;Standing tall for a S&#039;Kra Mur, Hssarith&#039;s body is covered with scales of an unusual bronze.  Slitted golden eyes gaze out confidently, although traces of deadly fangs can be seen along the sides of his long snout.  Despite his large, muscular frame, Hssarith moves with a fluid grace, observing the area around him.&lt;br /&gt;
&amp;lt;br&amp;gt;His odd nature makes distinguishing any age impossible, yet something in his eyes speaks of older wisdom.&lt;br /&gt;
&amp;lt;br&amp;gt;He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a darkened chain coif, a short oaken recurve bow, a rough leather quiver, some sinuous darkened chain mail, a bone buckler reinforced with steel rivets along the outer edge, some darkened mail gloves with sharp talons attached to the fingertips, a rough leather pouch, a rough leather sheath, a shaped bone tailband decorated with white eagle feathers and some silver leucro hide pants laced together with braided sinew.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596058</id>
		<title>Elite Adan&#039;f spirit dancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elite_Adan%27f_spirit_dancer&amp;diff=596058"/>
		<updated>2022-09-26T00:39:29Z</updated>

		<summary type="html">&lt;p&gt;SORTIK: Created page with &amp;quot;{{Critter |new=No |Image File=spiritdancer.jpg |Province=Ilithi |City=Shard |MapList=*{{rmap|69a|Ice Caves (69a)}} |simulevel= |levelvariancedown= |levelvarianceup= |naturalle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=spiritdancer.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69a|Ice Caves (69a)}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvariancedown=&lt;br /&gt;
|levelvarianceup=&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a deep blue scale&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Needs confirmation that the elite version is the same.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===From {{ilink|i|Adan&#039;f anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer&#039;s powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.&lt;br /&gt;
&lt;br /&gt;
Immediately skinning or arranging the corpse will prevent them from being dragged.&lt;br /&gt;
&lt;br /&gt;
Small chance of spawning as elite version.&lt;br /&gt;
&lt;br /&gt;
===Spells and Special Attacks===&lt;br /&gt;
They have a special kick ability, which uses standard creature special attack mechs. It can be evaded, shield blocked, or armor can deflect it; it cannot be parried.&lt;br /&gt;
&lt;br /&gt;
An Adan&#039;f spirit dancer casts the [[casts spell::Air Lash]] and [[casts spell::Sure Footing]] spells.&lt;br /&gt;
&lt;br /&gt;
Spirit dancers are highly resilient to stuns. &amp;quot;The spirit dancer shakes off the stun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will also maneuver out of being knocked down and return from prone to standing instantly. &amp;quot;The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|heavy black-steel hauberk with a large silver dragon upon the chest}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|iron-banded obsidian war mattock}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adan&#039;f]]&lt;/div&gt;</summary>
		<author><name>SORTIK</name></author>
	</entry>
</feed>