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		<id>https://elanthipedia.play.net/index.php?title=Category:Private_Ships&amp;diff=386721</id>
		<title>Category:Private Ships</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Private_Ships&amp;diff=386721"/>
		<updated>2014-12-01T19:21:13Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Captain&amp;#039;s Ring Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[File:Commotionoceansm.jpg|right]]&lt;br /&gt;
&amp;lt;sub&amp;gt;NOTE: This page is about the buyable ship system.  Also available is a [[:Category:Ships|listing of important boats]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also known as Player Ships, these are ships that could be purchased at a shipyard, such as [[RanikMap1f|Barana&#039;s Shipyard]], or are available for private purchase at auctions.&lt;br /&gt;
&lt;br /&gt;
However, the shipyards have been closed for several years now and the only sources for new vessels have been through auctions or raffles. This halt in production has caused all private ships to become more valuable, selling on average for far more than their initial cost during the shipyard&#039;s production years.&lt;br /&gt;
&lt;br /&gt;
==Ship Classes==&lt;br /&gt;
There are four classes of ships available at shipyards: Cog, Cutter, Brig, and Galleon.&lt;br /&gt;
&lt;br /&gt;
The amount of rooms for use and the speed at which you sail depends on the class of vessel which you are sailing. Larger vessels can sail faster and have more available area, but also come with the drawback of having the largest amount of crew wages required for use.&lt;br /&gt;
&lt;br /&gt;
A number of special Auction-quality ships feature more rooms and some are rumored to have faster than average speeds for their class.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Cog===&lt;br /&gt;
This is a single-masted, single-sailed vessel with three rooms above deck&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||8,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||3.8pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||15 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Moderate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
This is a single-masted vessel with five sails, three rooms above deck, and a customizable cabin.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||12,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||5.8pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||30 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Moderately Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brig===&lt;br /&gt;
This is a double-masted vessel featuring eight sails, four rooms above deck, a customizable cabin, and the choice of either a hold or a galley.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||15,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||6.6pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||60 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Galleon===&lt;br /&gt;
This is a four-masted vessel boasting twelve sails, four rooms above deck, a hold, a galley, a customizable cabin, and a second simply-furnished cabin.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||20,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||14.4pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||90 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Very Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Positions==&lt;br /&gt;
===Captain===&lt;br /&gt;
* The owner of the ship is automatically assigned as the Captain of the vessel and is the only one able to assign positions on the ship to other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
Historically the Captain of a vessel is responsible for its safe and efficient operation, including cargo operations, navigation, crew management and ensuring that the vessel complies with local and international laws, as well as company and flag state policies. All persons on board, including officers and crew, other shipboard staff members, passengers, guests and pilots, are under the captain&#039;s authority and are his ultimate responsibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Mate===&lt;br /&gt;
* Also known as the First Mate. &amp;lt;br /&amp;gt;&lt;br /&gt;
The mate is responsible to the Captain for the safety and security of the ship. Responsibilities include the crew&#039;s welfare and training. The Ship&#039;s Mate is considered to be part of the command crew for the vessel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Master===&lt;br /&gt;
* Also known as the Quartermaster. &amp;lt;br /&amp;gt;&lt;br /&gt;
The master&#039;s main task is to steer the ship and apply the helm orders given by the Captain or watch officers. The Ship&#039;s Master is considered to be part of the command crew for the vessel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
* The Ship&#039;s Pilot is an NPC attached to the vessel and serves as the means for which Players command the ship itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
A pilot is a mariner who guides ships through dangerous or congested waters, such as harbors or river mouths. Pilots are expert shiphandlers who possess detailed knowledge of local waterways.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seaman===&lt;br /&gt;
* A general rank for any other players assigned to the crew.&amp;lt;br /&amp;gt;&lt;br /&gt;
A seaman is generally any person who navigates waterborne vessels or assists as a crewmember in their operation and maintenance. Anyone assigned the Seaman rank cannot get past the ship&#039;s guards (if on) and cannot command the ship&#039;s pilot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Positions===&lt;br /&gt;
* These positions are accessed without using the ship&#039;s Pilot NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
While not supported by the Private Ship system itself, there are other positions which are available though using the title system in the game. Most, if not all, are located within the [[Ownership Titles]].&lt;br /&gt;
&lt;br /&gt;
==Pilot Commands==&lt;br /&gt;
&lt;br /&gt;
Pilot (NAME) says, &amp;quot;I can help you in a number of ways, (Rank).&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  COMMAND (NAME) TO SAIL FOR {location}&lt;br /&gt;
    Available locations: &lt;br /&gt;
    Crossing, Ratha, Riverhaven, Aesry, Mer&#039;Kresh, Taisgath&lt;br /&gt;
    Alfren&#039;s Tollbridge (Alfren&#039;s), North Road Ferry dock at Riverhaven (northferry)&lt;br /&gt;
  COMMAND (NAME) TO SAIL TOWARDS {[adjective] noun}&lt;br /&gt;
    Sail towards a visible ocean target&lt;br /&gt;
  COMMAND (NAME) TO LAUNCH&lt;br /&gt;
    Prepare the ship to unmoor.&lt;br /&gt;
  COMMAND (NAME) TO MOOR [TO {target}]&lt;br /&gt;
    Moor ship to target if possible.&lt;br /&gt;
  COMMAND (NAME) TO TRIM&lt;br /&gt;
    Have the ship&#039;s crew adjust the disposition of sails for maximum efficiency.&lt;br /&gt;
  COMMAND (NAME) TO EASE |FULL|&lt;br /&gt;
    Have the ship&#039;s crew adjust the sails to slow the ship.&lt;br /&gt;
    FULL actually uses the anchor to add drag to ship, slowing it even further.&lt;br /&gt;
  COMMAND (NAME) TO ANCHOR&lt;br /&gt;
    Drop or pull up the ship&#039;s anchor.&lt;br /&gt;
  COMMAND (NAME) TO UNLOCK WHEEL&lt;br /&gt;
    Toggles the ship wheel&#039;s usage.&lt;br /&gt;
  COMMAND (NAME) TO SET TITLE&lt;br /&gt;
    Sets your rank&#039;s title.&lt;br /&gt;
  COMMAND (NAME) TO ASSIGN {name|clear} {Master|Mate|Seaman}&lt;br /&gt;
    Assign a position to someone.  *Captain Only Command*&lt;br /&gt;
  COMMAND (NAME) TO TOSS {name}&lt;br /&gt;
    Removes someone from the ship.  Only works while at dock.&lt;br /&gt;
  COMMAND (NAME) TO GUARD&lt;br /&gt;
    Guards the boarding plank, only allowing you onboard.&lt;br /&gt;
  COMMAND (NAME) TO CANCEL&lt;br /&gt;
    Cancel all current commands.&lt;br /&gt;
&lt;br /&gt;
==Captain&#039;s Ring Commands==&lt;br /&gt;
One time every 24 hours you can command your ship to sail to one of the main ports by remote with your Captain&#039;s Ring.&lt;br /&gt;
* TAP: To set the destination.&lt;br /&gt;
* RUB: To command the pilot to sail to the set destination.&lt;br /&gt;
* STUDY: To receive a gweth message from your pilot with the whereabouts of your ship.&lt;br /&gt;
* TURN: To sync the ring with you, enabling use of the ring and permission to board the ship.&lt;br /&gt;
&lt;br /&gt;
==Transferring Ownership==&lt;br /&gt;
Only the Captain may transfer ownership and they must have the captain’s ring in their possession. Go to the broker’s office inside the shipyard office, put the captain’s ring in your right hand and GIVE {new owner}.&lt;br /&gt;
&lt;br /&gt;
The new owner must wear and TURN the ring to activate it.&lt;br /&gt;
&lt;br /&gt;
==Notes about Sailing from the Ship&#039;s Pilot NPC==&lt;br /&gt;
1 - You can ask me about position and speed for helpful info.&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - COMMAND (Pilot Name) TO ... will give you a list of commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
3 - You can use the trim command multiple times to increase the speed of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The use of this command is incremental.&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - You use the ease command to slow the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
5 - The ship&#039;s wheel must be centered for the ship to reach optimum speed.&amp;lt;br /&amp;gt;&lt;br /&gt;
6 - A 30 degree turn of the wheel is enough for a nice, controlled turn.&amp;lt;br /&amp;gt;&lt;br /&gt;
7 - Keep a LOOK out because at full speed it could be easy to miss something.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Captain FAQ==&lt;br /&gt;
&amp;lt;sub&amp;gt;NOTE: Information provided by [[Kraelyst]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Where can I buy a ship? &lt;br /&gt;
You can buy ships at a shipyard. Currently only one shipyard exists: Barana’s Shipyard in The Crossing. From the bank go SW, Go Bridge, SW, Go Gate, Go Office. Join the appointment book and then enter the door when the clerk says they are ready for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; Ships are no longer available for purchase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I get a custom name? &lt;br /&gt;
When you enter Barana’s office, type REQUEST or REQUEST [ship name]. If you want the ship to be preceeded by “the” then you need to include that in your request.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Example 1: REQUEST the Frayed Knot Your ship would be seen in the room as… You also see the Frayed Knot.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: REQUEST Frayed Knot Your ship would be seen in the room as… You also see Frayed Knot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Custom names must be approved by a GameMaster, so obviously prime time is your best chance of getting a GM. If you make a request and don&#039;t get a response, try back during prime time another day. Once approved, the name will become an option available in the ship-buying process. If the name you want is not there, do NOT complete the ship transaction. You MUST wait for your name to be choosable because once you choose a different name they will not change it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I customize my cabin? (cutter, brig, and galleon only) &lt;br /&gt;
Your cabin will have five pieces of furniture in it: table, bed, chest, wall, and window. While ordering your ship you will choose from a pre-set list of descriptions for each piece of furniture. You may enter the ship office and get a list of the furniture options by typing ASK BARANA ABOUT FURNITURE. The following are the furniture options available as of 8-19-05.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* Beds &lt;br /&gt;
1 - a simple pine cot 2 - a knotted rope hammock 3 - an overstuffed leather sofa with patched cushions and a missing leg 4 - a plain oak box bed&amp;lt;br /&amp;gt;&lt;br /&gt;
* Windows &lt;br /&gt;
1 - a pine-framed porthole 2 - an oak-framed porthole 3 - a brass-trimmed porthole 4 - a cracked window&amp;lt;br /&amp;gt;&lt;br /&gt;
* Tables &lt;br /&gt;
1 - a knotty oak table 2 - a worm-rotted pine table 3 - a deeply-scratched redwood table 4 - a chipped and peeling white-washed oak desk 5 - a roughly cut pine desk 6 - a dry-rotted mahogany desk 7 - a dark cherrywood desk with sword-notched legs 8 - a polished maple desk with mismatched legs 9 - a knotty pine table &amp;lt;br /&amp;gt;&lt;br /&gt;
* Walls &lt;br /&gt;
1 - a pine-paneled wall 2 - an oak-paneled wall 3 - a tapestry covered wall 4 - a white-washed wall 5 - a rough plaster wall&amp;lt;br /&amp;gt;&lt;br /&gt;
* Chests &lt;br /&gt;
1 - an oak footlocker 2 - a pine footlocker 3 - a warped cherry cabinet 4 - a brass-bound worm-riddled wood chest 5 - a crate&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Can I customize my pilot? (name, race, gender, clothing, etc) &lt;br /&gt;
No. You receive a randomly generated pilot with a randomly generated name.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I find out how much time is left until my ship is ready? &lt;br /&gt;
You can ask the foreman at your ship in the shipyard. The foremen are only present during daytime hours. Additionally, for the first 12 real life hours the ship will not be far enough along for the foreman to tell you anything about it. Syntax: ASK FOREMAN ABOUT SHIP or ASK FOREMAN ABOUT TIME&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I bribe the foreman to speed up work on my ship? &lt;br /&gt;
ASK FOREMAN ABOUT TIME and then GIVE FOREMAN 100000 KRONARS. The foreman is only present during daytime hours and you may not be able to bribe him during the first 12 Real Life hours.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*My ship is completed. Where is it and what do I do next? &lt;br /&gt;
Once the ship is completed it will sail to the nearest dock. In Crossing this is either the Crossing Docks (2 rooms west of the shipyard gate) or the Landfall Dock (from the bank go E, S, S, S, Climb Stair, Down, Go Dock). Immediately board your ship, go aft, and do 2 things: 1. COMMAND {pilot name} TO SET TITLE 2. ASK {pilot name} ABOUT RING&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*What happens if I lose my captain&#039;s ring? &lt;br /&gt;
Go back to your pilot and ASK {pilot name} ABOUT RING&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I interact with my pilot? &lt;br /&gt;
Type COMMAND {pilot name} TO to get a list of possible commands. You can also ASK {pilot name} ABOUT {destination, guard, launch, speed, position, accounts, help, or wages}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Who can control the ship? &lt;br /&gt;
Only 3 people at any time are able to control each ship – the Captain, Ship’s Master, and Ship’s Mate. The Captain assigns the Master and Mate. The Captain can also assign the rank of Seaman to 10 people, but a Seaman cannot control the ship and cannot board the ship if the ship is being guarded.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I pay Crew Wages in advance? &lt;br /&gt;
Yes, you can pay in advance. GIVE {pilot name} {amount} KRONARS&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* What happens if I don’t pay my wages? &lt;br /&gt;
If your wages are not current the pilot will not respond to commands. If your wages go unpaid for 3 months your ship will be RECLAIMED AND SOLD AT AUCTION! It is wise to pay your wages well in advance, and if you are planning any extended absences you should also alert Simutronics via Feedback or Billing. ASK {pilot name} ABOUT WAGES ASK {pilot name} ABOUT ACCOUNT&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I withdraw from my Crew Wages account? &lt;br /&gt;
No.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I buy additional ship routes? &lt;br /&gt;
Only the Captain may buy ship routes and they must have the captain’s ring. Go into the shipyard, go corridor, and go west into the “Cartography Services” room. Type ORDER.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Do the ships travel at different speeds? &lt;br /&gt;
Yes! The more sails a ship has the faster it travels. Cogs are the slowest, cutters are faster, brigs are faster still, and then galleons are fastest of all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How many items can be stored on a ship? &lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Items stored on a ship are NOT secure! Items can be picked up by other players, they can disappear in a game crash, and it is even possible a rogue janitor can get them, and if lost the GameMasters will NOT replace them. Do not put any items of value on your ships!&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, to answer the question. You can put many items in and on furniture without fear of the “regular” janitor. In the captain’s cabin (cutter, brig, galleon) there is a table/desk that will hold a few things including large items (including weapons, containers, pyramids, etc), a cabinet that will hold a lot of smaller items (such as food, drink, herbs). In the hold (brig, galleon) there is a chest and a net, each will hold a fairly large number of smallish items (like herbs, lockpicks, ropes, torches, gem pouches, etc). Other furniture exists also that can hold items. So in other words, the ships will hold tons of items if they’re relatively small and a number of large items as well, but again, don’t put anything there you aren’t willing to lose!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can a player-owned ship be damaged? &lt;br /&gt;
Not currently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I buy mangonels, trader tables, forges, stoves, or other major permanent items for my ship? &lt;br /&gt;
You don’t. These are not currently available. You got a stinking ship, isn’t that enough?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I attack other ships, pirates, sea monsters, harbors, or anything else? &lt;br /&gt;
No. And if you interefere with any regular route ships (like the Skirr’lolasu, Halasa Selhin, Kree’la, etc) you will be in serious trouble and possibly have your ship taken away. Do NOT moor to these ships!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Are there limitations on where different classes of ships can travel? &lt;br /&gt;
No. All player-owned ships can travel to all the same areas.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I AFK script on my ship? &lt;br /&gt;
If you or anyone else is caught afk-scripting on your ship all learning may be permanently turned off on your ship, same as what happens with homes. Just say no!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can Captain&#039;s Rings be altered? &lt;br /&gt;
Yes, if you find an alterer who is willing to work on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=315502</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=315502"/>
		<updated>2014-04-06T21:38:16Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 6 Nissa 411 (3/6/2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Quazzarz]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rozze]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Purehand]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Yasminna]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Fizzickle]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Elezra]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Kindelwyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kaelie]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Entrance&lt;br /&gt;
|desc=The Empath Guild vestibule is bare of ornamentation and creature comforts, opting instead for a cleanliness and simplicity displayed in its unadorned wooden furniture and bare floors and walls. A single desk, heavily laden with a tangled mess of notices and records, sits in the corner, the last vestige of the guild offices which have been emptied for hospital space. A half-dozen chairs along the wall serve to accomodate guild members, patients, and their family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a renown scroll and Guildleader Nebela Mentrade.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 6 Nissa 411 (3/6/2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in defensive combat.&lt;br /&gt;
:Criteria: total of {{skill|Tactics}}, {{skill|Warding}}, {{skill|Evasion}}, {{skill|Defending}}, highest armor, {{skill|Parry Ability}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mordibar]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Lyathe]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Cristalyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Aevel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Yasminna]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Hummel]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nithhogr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Lushk]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Tyler]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Rynedel]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lindto]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Keraewyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Bekril]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Syianiha]]||Rakash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color. A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices. Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see Guildleader [[K&#039;miriel]] Lystrandoniel, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a mahogany door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 6 Nissa 411 (3/6/2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits&lt;br /&gt;
:Criteria: {{skill|Scholarship}}, {{skill|Appraisal}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Akodam]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Synamon]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Chelmoraes]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Central Corridor&lt;br /&gt;
|desc=The long corridor serves as little more than a passageway to get from room to room and front to back of the guild hall. Except for occasional scuff and gouge marks from careless visitors, the plaster walls are undecorated.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a brass stand with a piece of yellow parchment on it, a wooden door, an archway and some stairs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, northwest, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 30 Ka&#039;len 411 (12/21/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the magical arts.&lt;br /&gt;
:Criteria: total of all magic skills&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Marmic McIves]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sonjaa Honeydew]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann Love]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Aevel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Raudhan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Keirran Halcyone]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lushk]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Acynarian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Leilany]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ieshaa]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Meiline]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Manin]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Mazzlar]]||S&#039;Kra Mur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empath&#039;s Guild, Courtyard&lt;br /&gt;
|desc=The green courtyard is planted with low-growing herbs -- yarrow, thyme, and pennyroyal make a carpet of fragrant softness. A carved urn filled with cool, clear water reflects the sunlight and any breeze sends ripples over the surface. Several benches, some in the sun, and one shaded beneath a butterfly bush, invite one to rest and contemplate the peace here.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a wooden podium with a piece of white parchment on it, a divided wooded gate and a large sliding paper screen to the west.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Ka&#039;len 411 (12/21/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in empathic survivalism&lt;br /&gt;
:Criteria: {{skill|Alchemy}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, {{skill|First Aid}}, {{skill|Outdoorsmanship}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;quot;It&#039;s being counted as alchemy, which means that no one gets any points for it, since no one has any ranks in it as yet.&amp;quot; --GM Melete&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Raudhan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Doherty]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lushk]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Arianah]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Acynarian]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Erefayna]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Leilany]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Picaresque]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Randia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Quinassia]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces. An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained. At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon. Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a metal door and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 6 Nissa 411 (3/6/2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills&lt;br /&gt;
:Criteria: average of highest weapon and {{skill|Targeted Magic}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Lyathe]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Oublie]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Nithhogr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Aevel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Alry]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Aharilyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Sophieann]]||Human&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Private_Ships&amp;diff=257992</id>
		<title>Category:Private Ships</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Private_Ships&amp;diff=257992"/>
		<updated>2014-02-23T05:42:21Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Transferring Ownership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[File:Commotionoceansm.jpg|right]]&lt;br /&gt;
&amp;lt;sub&amp;gt;NOTE: This page is about the buyable ship system.  Also available is a [[:Category:Ships|listing of important boats]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also known as Player Ships, these are ships that could be purchased at a shipyard, such as [[RanikMap1f|Barana&#039;s Shipyard]], or are available for private purchase at auctions.&lt;br /&gt;
&lt;br /&gt;
However, the shipyards have been closed for several years now and the only sources for new vessels have been through auctions or raffles. This halt in production has caused all private ships to become more valuable, selling on average for far more than their initial cost during the shipyard&#039;s production years.&lt;br /&gt;
&lt;br /&gt;
==Ship Classes==&lt;br /&gt;
There are four classes of ships available at shipyards: Cog, Cutter, Brig, and Galleon.&lt;br /&gt;
&lt;br /&gt;
The amount of rooms for use and the speed at which you sail depends on the class of vessel which you are sailing. Larger vessels can sail faster and have more available area, but also come with the drawback of having the largest amount of crew wages required for use.&lt;br /&gt;
&lt;br /&gt;
A number of special Auction-quality ships feature more rooms and some are rumored to have faster than average speeds for their class.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Cog===&lt;br /&gt;
This is a single-masted, single-sailed vessel with three rooms above deck&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||8,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||3.8pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||15 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Moderate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
This is a single-masted vessel with five sails, three rooms above deck, and a customizable cabin.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||12,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||5.8pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||30 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Moderately Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brig===&lt;br /&gt;
This is a double-masted vessel featuring eight sails, four rooms above deck, a customizable cabin, and the choice of either a hold or a galley.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||15,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||6.6pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||60 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Galleon===&lt;br /&gt;
This is a four-masted vessel boasting twelve sails, four rooms above deck, a hold, a galley, a customizable cabin, and a second simply-furnished cabin.&lt;br /&gt;
{|&lt;br /&gt;
|Cost:||20,000pK&lt;br /&gt;
|-&lt;br /&gt;
|Crew Wages:||14.4pK every 30 Real Life days&lt;br /&gt;
|-&lt;br /&gt;
|Build Time:||90 game days&lt;br /&gt;
|-&lt;br /&gt;
|Speed:||Very Fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Positions==&lt;br /&gt;
===Captain===&lt;br /&gt;
* The owner of the ship is automatically assigned as the Captain of the vessel and is the only one able to assign positions on the ship to other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
Historically the Captain of a vessel is responsible for its safe and efficient operation, including cargo operations, navigation, crew management and ensuring that the vessel complies with local and international laws, as well as company and flag state policies. All persons on board, including officers and crew, other shipboard staff members, passengers, guests and pilots, are under the captain&#039;s authority and are his ultimate responsibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Mate===&lt;br /&gt;
* Also known as the First Mate. &amp;lt;br /&amp;gt;&lt;br /&gt;
The mate is responsible to the Captain for the safety and security of the ship. Responsibilities include the crew&#039;s welfare and training. The Ship&#039;s Mate is considered to be part of the command crew for the vessel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Master===&lt;br /&gt;
* Also known as the Quartermaster. &amp;lt;br /&amp;gt;&lt;br /&gt;
The master&#039;s main task is to steer the ship and apply the helm orders given by the Captain or watch officers. The Ship&#039;s Master is considered to be part of the command crew for the vessel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
* The Ship&#039;s Pilot is an NPC attached to the vessel and serves as the means for which Players command the ship itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
A pilot is a mariner who guides ships through dangerous or congested waters, such as harbors or river mouths. Pilots are expert shiphandlers who possess detailed knowledge of local waterways.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Seaman===&lt;br /&gt;
* A general rank for any other players assigned to the crew.&amp;lt;br /&amp;gt;&lt;br /&gt;
A seaman is generally any person who navigates waterborne vessels or assists as a crewmember in their operation and maintenance. Anyone assigned the Seaman rank cannot get past the ship&#039;s guards (if on) and cannot command the ship&#039;s pilot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Positions===&lt;br /&gt;
* These positions are accessed without using the ship&#039;s Pilot NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
While not supported by the Private Ship system itself, there are other positions which are available though using the title system in the game. Most, if not all, are located within the [[Ownership Titles]].&lt;br /&gt;
&lt;br /&gt;
==Pilot Commands==&lt;br /&gt;
&lt;br /&gt;
===Commands available to Captains===&lt;br /&gt;
&lt;br /&gt;
===Commands available to Command Crew===&lt;br /&gt;
* These commands are only available to whomever is assigned the Ship&#039;s Mate or Ship&#039;s Master positions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Captain&#039;s Ring Commands==&lt;br /&gt;
One time every 24 hours you can command your ship to sail to one of the main ports by remote with your Captain&#039;s Ring.&lt;br /&gt;
* TAP: To set the destination.&lt;br /&gt;
* RUB: To command the pilot to sail to the set destination.&lt;br /&gt;
* STUDY: to receive a gweth message from your pilot with the whereabouts of your ship.&lt;br /&gt;
&lt;br /&gt;
==Transferring Ownership==&lt;br /&gt;
Only the Captain may transfer ownership and they must have the captain’s ring in their possession. Go to the broker’s office inside the shipyard office, put the captain’s ring in your right hand and GIVE {new owner}.&lt;br /&gt;
&lt;br /&gt;
The new owner must wear and TURN the ring to activate it.&lt;br /&gt;
&lt;br /&gt;
==Notes about Sailing from the Ship&#039;s Pilot NPC==&lt;br /&gt;
1 - You can ask me about position and speed for helpful info.&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - COMMAND (Pilot Name) TO ... will give you a list of commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
3 - You can use the trim command multiple times to increase the speed of the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The use of this command is incremental.&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - You use the ease command to slow the ship.&amp;lt;br /&amp;gt;&lt;br /&gt;
5 - The ship&#039;s wheel must be centered for the ship to reach optimum speed.&amp;lt;br /&amp;gt;&lt;br /&gt;
6 - A 30 degree turn of the wheel is enough for a nice, controlled turn.&amp;lt;br /&amp;gt;&lt;br /&gt;
7 - Keep a LOOK out because at full speed it could be easy to miss something.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Captain FAQ==&lt;br /&gt;
&amp;lt;sub&amp;gt;NOTE: Information provided by [[Kraelyst]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Where can I buy a ship? &lt;br /&gt;
You can buy ships at a shipyard. Currently only one shipyard exists: Barana’s Shipyard in The Crossing. From the bank go SW, Go Bridge, SW, Go Gate, Go Office. Join the appointment book and then enter the door when the clerk says they are ready for you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; Ships are no longer available for purchase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I get a custom name? &lt;br /&gt;
When you enter Barana’s office, type REQUEST or REQUEST [ship name]. If you want the ship to be preceeded by “the” then you need to include that in your request.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Example 1: REQUEST the Frayed Knot Your ship would be seen in the room as… You also see the Frayed Knot.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: REQUEST Frayed Knot Your ship would be seen in the room as… You also see Frayed Knot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Custom names must be approved by a GameMaster, so obviously prime time is your best chance of getting a GM. If you make a request and don&#039;t get a response, try back during prime time another day. Once approved, the name will become an option available in the ship-buying process. If the name you want is not there, do NOT complete the ship transaction. You MUST wait for your name to be choosable because once you choose a different name they will not change it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I customize my cabin? (cutter, brig, and galleon only) &lt;br /&gt;
Your cabin will have five pieces of furniture in it: table, bed, chest, wall, and window. While ordering your ship you will choose from a pre-set list of descriptions for each piece of furniture. You may enter the ship office and get a list of the furniture options by typing ASK BARANA ABOUT FURNITURE. The following are the furniture options available as of 8-19-05.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* Beds &lt;br /&gt;
1 - a simple pine cot 2 - a knotted rope hammock 3 - an overstuffed leather sofa with patched cushions and a missing leg 4 - a plain oak box bed&amp;lt;br /&amp;gt;&lt;br /&gt;
* Windows &lt;br /&gt;
1 - a pine-framed porthole 2 - an oak-framed porthole 3 - a brass-trimmed porthole 4 - a cracked window&amp;lt;br /&amp;gt;&lt;br /&gt;
* Tables &lt;br /&gt;
1 - a knotty oak table 2 - a worm-rotted pine table 3 - a deeply-scratched redwood table 4 - a chipped and peeling white-washed oak desk 5 - a roughly cut pine desk 6 - a dry-rotted mahogany desk 7 - a dark cherrywood desk with sword-notched legs 8 - a polished maple desk with mismatched legs 9 - a knotty pine table &amp;lt;br /&amp;gt;&lt;br /&gt;
* Walls &lt;br /&gt;
1 - a pine-paneled wall 2 - an oak-paneled wall 3 - a tapestry covered wall 4 - a white-washed wall 5 - a rough plaster wall&amp;lt;br /&amp;gt;&lt;br /&gt;
* Chests &lt;br /&gt;
1 - an oak footlocker 2 - a pine footlocker 3 - a warped cherry cabinet 4 - a brass-bound worm-riddled wood chest 5 - a crate&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Can I customize my pilot? (name, race, gender, clothing, etc) &lt;br /&gt;
No. You receive a randomly generated pilot with a randomly generated name.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I find out how much time is left until my ship is ready? &lt;br /&gt;
You can ask the foreman at your ship in the shipyard. The foremen are only present during daytime hours. Additionally, for the first 12 real life hours the ship will not be far enough along for the foreman to tell you anything about it. Syntax: ASK FOREMAN ABOUT SHIP or ASK FOREMAN ABOUT TIME&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I bribe the foreman to speed up work on my ship? &lt;br /&gt;
ASK FOREMAN ABOUT TIME and then GIVE FOREMAN 100000 KRONARS. The foreman is only present during daytime hours and you may not be able to bribe him during the first 12 Real Life hours.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*My ship is completed. Where is it and what do I do next? &lt;br /&gt;
Once the ship is completed it will sail to the nearest dock. In Crossing this is either the Crossing Docks (2 rooms west of the shipyard gate) or the Landfall Dock (from the bank go E, S, S, S, Climb Stair, Down, Go Dock). Immediately board your ship, go aft, and do 2 things: 1. COMMAND {pilot name} TO SET TITLE 2. ASK {pilot name} ABOUT RING&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*What happens if I lose my captain&#039;s ring? &lt;br /&gt;
Go back to your pilot and ASK {pilot name} ABOUT RING&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I interact with my pilot? &lt;br /&gt;
Type COMMAND {pilot name} TO to get a list of possible commands. You can also ASK {pilot name} ABOUT {destination, guard, launch, speed, position, accounts, help, or wages}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Who can control the ship? &lt;br /&gt;
Only 3 people at any time are able to control each ship – the Captain, Ship’s Master, and Ship’s Mate. The Captain assigns the Master and Mate. The Captain can also assign the rank of Seaman to 10 people, but a Seaman cannot control the ship and cannot board the ship if the ship is being guarded.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I pay Crew Wages in advance? &lt;br /&gt;
Yes, you can pay in advance. GIVE {pilot name} {amount} KRONARS&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* What happens if I don’t pay my wages? &lt;br /&gt;
If your wages are not current the pilot will not respond to commands. If your wages go unpaid for 3 months your ship will be RECLAIMED AND SOLD AT AUCTION! It is wise to pay your wages well in advance, and if you are planning any extended absences you should also alert Simutronics via Feedback or Billing. ASK {pilot name} ABOUT WAGES ASK {pilot name} ABOUT ACCOUNT&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I withdraw from my Crew Wages account? &lt;br /&gt;
No.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I buy additional ship routes? &lt;br /&gt;
Only the Captain may buy ship routes and they must have the captain’s ring. Go into the shipyard, go corridor, and go west into the “Cartography Services” room. Type ORDER.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Do the ships travel at different speeds? &lt;br /&gt;
Yes! The more sails a ship has the faster it travels. Cogs are the slowest, cutters are faster, brigs are faster still, and then galleons are fastest of all.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How many items can be stored on a ship? &lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Items stored on a ship are NOT secure! Items can be picked up by other players, they can disappear in a game crash, and it is even possible a rogue janitor can get them, and if lost the GameMasters will NOT replace them. Do not put any items of value on your ships!&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, to answer the question. You can put many items in and on furniture without fear of the “regular” janitor. In the captain’s cabin (cutter, brig, galleon) there is a table/desk that will hold a few things including large items (including weapons, containers, pyramids, etc), a cabinet that will hold a lot of smaller items (such as food, drink, herbs). In the hold (brig, galleon) there is a chest and a net, each will hold a fairly large number of smallish items (like herbs, lockpicks, ropes, torches, gem pouches, etc). Other furniture exists also that can hold items. So in other words, the ships will hold tons of items if they’re relatively small and a number of large items as well, but again, don’t put anything there you aren’t willing to lose!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can a player-owned ship be damaged? &lt;br /&gt;
Not currently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* How do I buy mangonels, trader tables, forges, stoves, or other major permanent items for my ship? &lt;br /&gt;
You don’t. These are not currently available. You got a stinking ship, isn’t that enough?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I attack other ships, pirates, sea monsters, harbors, or anything else? &lt;br /&gt;
No. And if you interefere with any regular route ships (like the Skirr’lolasu, Halasa Selhin, Kree’la, etc) you will be in serious trouble and possibly have your ship taken away. Do NOT moor to these ships!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Are there limitations on where different classes of ships can travel? &lt;br /&gt;
No. All player-owned ships can travel to all the same areas.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can I AFK script on my ship? &lt;br /&gt;
If you or anyone else is caught afk-scripting on your ship all learning may be permanently turned off on your ship, same as what happens with homes. Just say no!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Can Captain&#039;s Rings be altered? &lt;br /&gt;
Yes, if you find an alterer who is willing to work on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179649</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179649"/>
		<updated>2012-02-07T00:23:41Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Knitting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread.  &lt;br /&gt;
&lt;br /&gt;
To knit an item, first {{com|study}} tailoring book  to learn the design.  Next, put away the tailoring book and hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.    have a pair of knitting needles in one hand and yarn in the other, and {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  Then {{com|knit}}{{tt|knitting needles}} to craft the item.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stick and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
*{{com|assemble}} Ingredient1 with Ingredient2&lt;br /&gt;
&lt;br /&gt;
After the ingredients have successfully assembled the item must typically be sewed again to complete the process.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179648</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179648"/>
		<updated>2012-02-07T00:22:49Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Knitting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
==Knitting==&lt;br /&gt;
&lt;br /&gt;
Knitting is the process of making clothing from yarn.  Yarn is a thicker version of thread.  &lt;br /&gt;
&lt;br /&gt;
To knit an item, first {{com|study}} tailoring book  to learn the design.  Next, put away the tailoring book hold a pair of {{tt|knitting needles}} and some yarn.  {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  The unfinished item will be located on the {{tt|knitting needles}} until the project has been completed.  To craft the item, {{com|knit}} {{tt|knitting needles}}.    have a pair of knitting needles in one hand and yarn in the other, and {{com|knit}} yarn with {{tt|knitting needles}} to begin the project.  Then {{com|knit}}{{tt|knitting needles}} to craft the item.  When the item is finished {{com|cast}} {{tt|knitting needles}} to tie off and complete the item.&lt;br /&gt;
&lt;br /&gt;
* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stick and ribbing to the item.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
*{{com|assemble}} Ingredient1 with Ingredient2&lt;br /&gt;
&lt;br /&gt;
After the ingredients have successfully assembled the item must typically be sewed again to complete the process.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179646</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179646"/>
		<updated>2012-01-29T06:34:10Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Assembling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command:&lt;br /&gt;
&lt;br /&gt;
*{{com|assemble}} Ingredient1 with Ingredient2&lt;br /&gt;
&lt;br /&gt;
After the ingredients have successfully assembled the item must typically be sewed again to complete the process.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179645</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179645"/>
		<updated>2012-01-29T06:32:10Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
==Assembling==&lt;br /&gt;
&lt;br /&gt;
When an item requires more than one ingredient, additional ingredients can be added with the {{com|assemble}} command.&lt;br /&gt;
&lt;br /&gt;
Syntax:  {{com|assemble}} Ingredient1 with Ingredient2&lt;br /&gt;
&lt;br /&gt;
After the ingredients have successfully assembled the item must typically be sewed again to complete the process.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179644</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179644"/>
		<updated>2012-01-29T06:21:28Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Cutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
&lt;br /&gt;
The amount marked is the amount that will be cut off.  For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off.  The person would be left holding 4 yards of material.&lt;br /&gt;
&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179642</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179642"/>
		<updated>2012-01-28T23:07:49Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Weaving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce thick, medium or thin thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179641</id>
		<title>Tailoring discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_discipline&amp;diff=179641"/>
		<updated>2012-01-28T20:51:45Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Spinning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Tailoring is a discipline of the [[Outfitting skill]]. The system went live in Prime on January 14, 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently, the only open location is the [[Crossing Outfitting Society]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
See [[Tailoring Techniques]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for an in-depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]].&lt;br /&gt;
&lt;br /&gt;
==Spinning==&lt;br /&gt;
&lt;br /&gt;
Spinning is the process of turning plant fibers into thread. To do so, {{com|put}} the fibers on a spinning wheel or distaff; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 500. You can then {{com|adjust}} the wheel or distaff to produce thick, medium or thin thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thicker thread is better for leather, thinner thread for cloth. Once you have chosen the correct thickness, simply {{com|spin}} your distaff or wheel.&lt;br /&gt;
&lt;br /&gt;
* If your thread becomes dull due to grime, {{com|clean}} the wheel or distaff to wipe away the grime.&lt;br /&gt;
* If the fiber begins to bunch together, {{com|push}} the wheel or distaff to adjust it.&lt;br /&gt;
* If a counter-twist in the fiber strand threatens to unravel if not corrected, {{com|turn}} the wheel or distaff to even the thread.&lt;br /&gt;
&lt;br /&gt;
==Weaving==&lt;br /&gt;
&lt;br /&gt;
Weaving allows you to turn thread into cloth using a loom. To do so, {{com|put}} two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply {{com|weave}} it.&lt;br /&gt;
&lt;br /&gt;
* If the threads bunch together, {{com|turn}} the loom to adjust them.&lt;br /&gt;
* If the threads begin to unravel, {{com|push}} the loom to tighten it.&lt;br /&gt;
&lt;br /&gt;
==Sewing==&lt;br /&gt;
&lt;br /&gt;
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with needle}}.&lt;br /&gt;
&lt;br /&gt;
* If the material is folding or becoming misaligned, get some pins and {{com|poke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with pins}}.&lt;br /&gt;
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with slickstone}} or {{tt|flat-iron}}.&lt;br /&gt;
* If you need to remeasure, first get a yardstick and {{com|measure}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with yardstick}}, then get scissors and {{com|cut}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with scissors}}.&lt;br /&gt;
&lt;br /&gt;
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.&lt;br /&gt;
&lt;br /&gt;
See [[Tailoring Products]] for a list of items that can be made.&lt;br /&gt;
&lt;br /&gt;
==Cutting==&lt;br /&gt;
To reduce its length of fibers, thread, and cloth:&lt;br /&gt;
*{{com|mark}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; at X {{tt|yards}}&lt;br /&gt;
*{{com|cut}} fiber {{tt|with scissors}}&lt;br /&gt;
There is a page in Chapter 1 explaining how to {{com|combine}}, {{com|mark}}, and {{com|cut}} fabrics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation Systems}}&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70803</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70803"/>
		<updated>2011-12-16T01:40:54Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild.  Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs.  There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 33 Skullcleaver 403 (December 13, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]]:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heartsfyre]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kynani]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Borgot]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Vakeho]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Inauri]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Somis]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color.  A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices.  Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a mahogany door and Guildleader [[K&#039;miriel]] Lystrandoniel.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Dianelle]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Cleen]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces.  An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained.  At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon.  Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a metal door with a bright and colorful welcome mat in front of its door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70802</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70802"/>
		<updated>2011-12-16T01:40:22Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild.  Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs.  There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 33 Skullcleaver 403 (December 13, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]]:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heartsfyre]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kynani]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Borgot]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Vakeho]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Inauri]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Somis]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color.  A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices.  Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a mahogany door and Guildleader [[K&#039;miriel]] Lystrandoniel.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Dianelle]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Cleen]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Acynarian]]||Human&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces.  An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained.  At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon.  Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a metal door with a bright and colorful welcome mat in front of its door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70801</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70801"/>
		<updated>2011-12-15T00:02:53Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild.  Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs.  There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 33 Skullcleaver 403 (December 13, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]]:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heartsfyre]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kynani]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Borgot]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Vakeho]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Inauri]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Somis]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color.  A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices.  Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a mahogany door and Guildleader [[K&#039;miriel]] Lystrandoniel.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Dianelle]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Cleen]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces.  An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained.  At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon.  Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a metal door with a bright and colorful welcome mat in front of its door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70800</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70800"/>
		<updated>2011-12-14T23:58:43Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild.  Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs.  There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 33 Skullcleaver 403 (December 13, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]]:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Heartsfyre]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kynani]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Borgot]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Vakeho]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Inauri]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Somis]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color.  A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices.  Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a mahogany door and Guildleader [[K&#039;miriel]] Lystrandoniel.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Dianelle]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Lale]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Cleen]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Acynarian]]||Human&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces.  An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained.  At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon.  Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a metal door with a bright and colorful welcome mat in front of its door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 25 Skullcleaver 403 (December 11, 2011)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Sophieann]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33786</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33786"/>
		<updated>2011-11-25T00:49:38Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Skills and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and Stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]], [[Appraisal skill|Appraisal]], and [[Mechanical Lore skill|Mechanical Lore]] also play a role. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann Love 11.04.11&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (435),  Mechanical Lore (288), Scholarship (365), and Appraisal (387). -- Parcere Subjectis 11.05.11&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without his consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help Menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and Syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
[[Gor&#039;Togs]] and [[S&#039;Kra Mur]] don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and Troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry are often required to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. Wait until the spell wears off, and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33781</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33781"/>
		<updated>2011-11-04T20:11:21Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Skills and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and Stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]], [[Appraisal skill|Appraisal]], and [[Mechanical Lore skill|Mechanical Lore]]. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option opened for me: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis&lt;br /&gt;
:I had the following skills when the age shift option opened for me: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann 11.04.11&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without their consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help Menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and Syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
[[Gor&#039;Togs]] and [[S&#039;Kra Mur]] don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and Troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry often require to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. Wait until the spell wears off and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33780</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33780"/>
		<updated>2011-11-04T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Skills and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and Stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]], [[Appraisal skill|Appraisal]], and [[Mechanical Lore skill|Mechanical Lore]]. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option opened for me: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis&lt;br /&gt;
I had the following skills when the age shift option opened for me: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann 11.04.11&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without their consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help Menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and Syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
[[Gor&#039;Togs]] and [[S&#039;Kra Mur]] don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and Troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry often require to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. Wait until the spell wears off and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33779</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=33779"/>
		<updated>2011-11-04T19:42:01Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Skills and Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and Stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]], [[Appraisal skill|Appraisal]], and [[Mechanical Lore skill|Mechanical Lore]]. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option open opened for me: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- [User:Isharon|Sarkranis]]&lt;br /&gt;
I had the following skills when the age shift option opened for me: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann 11.04.11&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without their consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help Menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and Syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
[[Gor&#039;Togs]] and [[S&#039;Kra Mur]] don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and Troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry often require to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. Wait until the spell wears off and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35527</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35527"/>
		<updated>2011-09-26T00:13:41Z</updated>

		<summary type="html">&lt;p&gt;SOPHIEANN: /* Official Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
*[http://mentors.simuweb.com/default.htm Lorethew Mentor Society]&lt;br /&gt;
*[http://sites.google.com/site/dragonrealmsweddings/ DragonRealms Wedding Team]&lt;br /&gt;
&lt;br /&gt;
===Official Social Sites===&lt;br /&gt;
*[http://www.facebook.com/pages/DragonRealms/60215414412?v=info Facebook]&lt;br /&gt;
*[http://www.twitter.com/DragonRealms Twitter]&lt;br /&gt;
&lt;br /&gt;
===Official Orders===&lt;br /&gt;
* [http://www.therenguard.com The Order of the Theren Guard]&lt;br /&gt;
* [http://www.orderofthewhiterose.org The Order of the White Rose]&lt;br /&gt;
&lt;br /&gt;
===Radio Stations===&lt;br /&gt;
* [http://www.drradiostation.com DR Radio]&lt;br /&gt;
&lt;br /&gt;
===Other Groups===&lt;br /&gt;
* [http://www.locksmithsunion.com The Locksmith Union]&lt;br /&gt;
&lt;br /&gt;
==Artists==&lt;br /&gt;
* [http://darkgoddessnight.deviantart.com/ Kala&#039;s Artistic Designs]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.freewebs.com/enchanterfix/books.html Moon Mage Books]&lt;br /&gt;
&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://sarvatt.com/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.wiztrigger.com/origami.html Origami Calculator]&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forge Factor Calculator]&lt;br /&gt;
&lt;br /&gt;
;Olwydd.org Circle Calculators&lt;br /&gt;
:[http://www.olwydd.org Olwydd.org] has circle calculators for all guilds.  Visit the site for more info.&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
* [http://www.smelly-cat.org/phpBB3 Smelly Cat]&lt;br /&gt;
* [http://www.worldofelanthia.com/index.php?referredby=1 World of Elanthia Community]&lt;br /&gt;
&lt;br /&gt;
==FrontEnds==&lt;br /&gt;
*[http://www.genieclient.com/ Genie Frontend] - Game client for DragonRealms with support for Gemstone IV, Modus Operandi, and Alliance of Heros.  Supports basic SF/Wizard scripts, with many, many Genie-only enhancements.  The current release now includes auto-mapping functionality.&lt;br /&gt;
*[http://www.warlock.cc/ Warlock] - The only cross platform front end. Compatible with Linux, Windows and Mac. Supports basic SF/Wizard scripts, which can be enhanced by Warlock Scripting Languages extensions. Best of all it&#039;s open source and free!&lt;br /&gt;
*[http://www.zuggsoft.com/ ZMud] - #1-rated third-party client for Windows PCs for more than 10 years, no longer in active development&lt;br /&gt;
*[http://www.zuggsoft.com/ CMud] - modernized replacement for ZMud, developed to be compatible with Windows XP and Vista (older OSes are unofficially supported, and CMud may or may not work properly on them)&lt;br /&gt;
*[http://sourceforge.net/projects/yasse/ YASSE] - Open Source, Macintosh-based scripting engine intended for use with Dragonrealms.  Features of note include empath-specific wound transfer window and auto-mapper.&lt;br /&gt;
&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
*[http://www.drfuturepast.com DragonRealms Future Past] - Past Festival and Quest information.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* [http://www.elanthia.org/Links/ DragonRealms Resources] - topical index of DR-related Web sites.&lt;br /&gt;
* [http://drp.whistlethis.com/ DragonRealms Character Profiler]&lt;br /&gt;
* [http://scripts.whistlethis.com/ DragonRealms Script Repository]&lt;br /&gt;
* [http://www.drsecrets.com DR Secrets]&lt;br /&gt;
* [http://www.kythsjournal.com/index.html Kythryn&#039;s Journal]&lt;br /&gt;
* [http://www.malific.com Malific&#039;s Script Shop]&lt;br /&gt;
* [http://www.olwydd.org Olwydd&#039;s Wonderful World of ... W-something]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;/div&gt;</summary>
		<author><name>SOPHIEANN</name></author>
	</entry>
</feed>