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		<id>https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684694</id>
		<title>Musiceum (10)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684694"/>
		<updated>2025-11-29T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Musiceum}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name = The Musiceum &lt;br /&gt;
|Owner = Kouzan&lt;br /&gt;
|NumRooms = 2&lt;br /&gt;
|RoomID = **&lt;br /&gt;
|Fest = Hollow Eve Festival 450, Hollow Eve Festival 454&lt;br /&gt;
|Store Type = Music,Container&lt;br /&gt;
|Coin = Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Regular Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Orchestral Manoeuvres&lt;br /&gt;
|desc=Dark sable velvet drapery has been hung from ceiling to wall, swathing the room in near blackness.  The darkness is staved off completely by several gaethzen globes hung by near invisible wire that have been carefully positioned over the display cases to allow the wares for sale to be seen clearly.  Nestled between the swathes of cloth, cases and instrument tools have been hung on pegboards to show them off to their best advantage.&amp;lt;br/&amp;gt;You also see a solid gold door etched with quasihemidemisemiquaver notes leading out and a large willow counter with several things on it.&amp;lt;br/&amp;gt;Obvious exits: northeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished snow-white alerce violincello inlaid with onyx-limned floral designs|179,186}}&lt;br /&gt;
{{ShopItem|t=i|smooth ovoid violincello of purple osage heartwood|175,000}}&lt;br /&gt;
{{ShopItem|t=i|acanth violincello carved with a clowder of playful kittens|116,678}}&lt;br /&gt;
{{ShopItem|t=i|lacquered brinewood violincello inlaid with niello|712,478}}&lt;br /&gt;
{{ShopItem|t=i|matte black violincello adorned with diamond serpents|155,668}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|bog oak bass viol covered in white coral ctenoid fish scales|19,991}}&lt;br /&gt;
{{ShopItem|t=i|Ilithian peachwood bass viol decorated with swirling charoite bees|349,936}}&lt;br /&gt;
{{ShopItem|t=i|angular ke&#039;nag bass viol|57,500}}&lt;br /&gt;
{{ShopItem|t=i|polished bass viol of kelpzyte with a twisted kertig neck|79,173,108}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished kapok viola with a mistfall diamond inlaid neck|654,317}}&lt;br /&gt;
{{ShopItem|t=i|carved baobab viola carved with an intricate scene|156,250}}&lt;br /&gt;
{{ShopItem|t=i|zingana viola with black onyx eel-shaped tuning pins|793,750}}&lt;br /&gt;
{{ShopItem|t=i|aganylosh&#039;a viola carved to resemble a large pineapple|153,780}}&lt;br /&gt;
{{ShopItem|t=i|vivid ayabere viola with inlaid with gocen tuilis pearl phoenixes|355,427}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|gold-edge laurel tabor secured with a black tension rope|162,500}}&lt;br /&gt;
{{ShopItem|t=i|magnolia-wood tabor secured with purple tension rope|13,125}}&lt;br /&gt;
{{ShopItem|t=i|Aesetani applewood tabor painted with dancing monkeys|11,875}}&lt;br /&gt;
{{ShopItem|t=i|kapok tabor made to look like a sliced apple|62,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood shelf}}&lt;br /&gt;
{{ShopItem|t=i|dull tin triangle|2,500}}&lt;br /&gt;
{{ShopItem|t=i|dark grey meteoric iron triangle|200,000}}&lt;br /&gt;
{{ShopItem|t=i|twisted damite triangle|312,500}}&lt;br /&gt;
{{ShopItem|t=i|glittery pink coralite triangle|1,286,856}}&lt;br /&gt;
{{ShopItem|t=i|loveglass-wrapped silversteel triangle|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white pegboard}}&lt;br /&gt;
{{ShopItem|t=i|twisted cedar drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|pine drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|polished oceanic orichalcum instrument bow inlaid with tiny obsidian demisharps|500,000}}&lt;br /&gt;
{{ShopItem|t=i|polished oak instrument bow studded with tiny onyx kittens|7,500}}&lt;br /&gt;
{{ShopItem|t=i|polished kelpzyte instrument bow inlaid with diamond snakes|1,150,003}}&lt;br /&gt;
{{ShopItem|t=i|polished ebonwood instrument bow|3,750}}&lt;br /&gt;
{{ShopItem|t=i|polished darkspine instrument bow|110,000}}&lt;br /&gt;
{{ShopItem|t=i|polished purpleheart instrument bow|81,250}}&lt;br /&gt;
{{ShopItem|t=i|polished bog oak instrument bow|262,500}}&lt;br /&gt;
{{ShopItem|t=i|carved howlite pick shaped like a snowflake|62,500}}&lt;br /&gt;
{{ShopItem|t=i|bright blue turquoise pick shaped like an enneagram|3,750}}&lt;br /&gt;
{{ShopItem|t=i|sago palm pick carved to resemble a unicorn horn|8,750}}&lt;br /&gt;
{{ShopItem|t=i|orange rencate pick shaped like a jellyfish|16,250}}&lt;br /&gt;
{{ShopItem|t=i|purple rencate pick shaped like a hyoid bone|16,250}}&lt;br /&gt;
{{ShopItem|t=i|red rencate pick shaped like desiccated tongue|16,250}}&lt;br /&gt;
{{ShopItem|t=i|yellow rencate pick shaped like a withered finger|10,000}}&lt;br /&gt;
{{ShopItem|t=i|green rencate pick shaped like a cobra|10,000}}&lt;br /&gt;
{{ShopItem|t=i|blue rencate pick shaped like a llama|10,000}}&lt;br /&gt;
{{ShopItem|t=i|demonbone pick carved in the shape of a sunflower|15,000}}&lt;br /&gt;
{{ShopItem|t=i|spiritwood handled mallet|291,750}}&lt;br /&gt;
{{ShopItem|t=i|peachwood handled mallet|500}}&lt;br /&gt;
{{ShopItem|t=i|oak handled mallet|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight metal instrument strings|1,556}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight gut instrument strings|375}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight silk instrument strings|1,178}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight spun glass instrument strings|2,931}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grey tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|polished gethwood clarinet with shark-shaped garamor tooth keys|15,625}}&lt;br /&gt;
{{ShopItem|t=i|rosy-hued redwood clarinet with gold-painted quartz keys|15,415}}&lt;br /&gt;
{{ShopItem|t=i|adderwood clarinet with white coral keys|157,105}}&lt;br /&gt;
{{ShopItem|t=i|polished green gold clarinet with red gold keys|703,231}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the red tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|vreeland pearwood hautbois with gold triquetra-shaped keys|11,625}}&lt;br /&gt;
{{ShopItem|t=i|polished copper hautbois with stormcloud-shaped keys of blue chalcedony|155,000}}&lt;br /&gt;
{{ShopItem|t=i|polished Siksrajan applewood hautbois with heliotrope butterfly-shaped keys|432,218}}&lt;br /&gt;
{{ShopItem|t=i|pallid Ilithian black bogbirch hautbois with triangular asini keys|323,306}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|etched glass piccolo with star-shaped pearl keys|62,500}}&lt;br /&gt;
{{ShopItem|t=i|polished haon piccolo with scarlet rhodochrosite keys|68,750}}&lt;br /&gt;
{{ShopItem|t=i|phthalo-blue oceanic orichalcum piccolo adorned with azure sirenstone keys|1,568,233}}&lt;br /&gt;
{{ShopItem|t=i|glittery alerce piccolo with octagonal gloamstone keys|427,500}}&lt;br /&gt;
{{ShopItem|t=i|brown-hued tamarind piccolo with bumblebee jasper keys|127,500}}&lt;br /&gt;
{{ShopItem|t=i|polished felenok pine piccolo with purple jade keys|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|octagonal cobwood concertina with onyx black widow-shaped buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|square palmwood concertina with pearl buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|icosikaienneagonal ebonwood concertina with amber buttons shaped like honey drops|93,750}}&lt;br /&gt;
{{ShopItem|t=i|round concertina with steel buttons|31,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black pegboard}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with gold toggles|11,875}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with silver toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with brass toggles|3,125}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with silver toggles|6,875}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with gold toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with brass toggles|1,875}}&lt;br /&gt;
{{ShopItem|t=i|harp case of mineral-swirled copperwood with onyx triad chord toggles|281,250}}&lt;br /&gt;
{{ShopItem|t=i|harp case of pale e&#039;erdream with lotus-shaped silver toggles|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limited Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Amber Room&lt;br /&gt;
|desc=Set up in an octagonal shape, this room has been fitted with amber panels throughout.  Behind each panel, light has been set up to allow the amber to glow like a warm fire as well as highlighting the tiny bubbles and animals trapped within.  Ornate gold hardware secures each panel to the next, blending almost seamlessly with the tawny-hue of the paneling.  Three gaethzen globes suspend above the empty room, while a large hanging sign has been strung up to rest immediately below the middle globe.&amp;lt;br/&amp;gt;Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large hanging sign reads:&lt;br /&gt;
~Limited Stock will be arriving later&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|title=On the ornate marble pedestal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the plain marble pedestal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the fluted marble pedestal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prior to the current set of items, the following items were for sale until they all sold out:&#039;&#039;&#039;&lt;br /&gt;
{{ShopHeader|title=Sold Out Items}}&lt;br /&gt;
{{ShopItem|t=i|a black coral bass flute shaped like an undulating sea serpent}}&lt;br /&gt;
{{ShopItem|t=i|a polished gingerpine shamisen embellished with tiny glaes sun&#039;s glory blossoms}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684692</id>
		<title>Musiceum (10)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684692"/>
		<updated>2025-11-29T19:53:59Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Musiceum}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name = The Musiceum &lt;br /&gt;
|Owner = Kouzan&lt;br /&gt;
|NumRooms = 2&lt;br /&gt;
|RoomID = **&lt;br /&gt;
|Fest = Hollow Eve Festival 450, Hollow Eve Festival 454&lt;br /&gt;
|Store Type = Music,Container&lt;br /&gt;
|Coin = Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Regular Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Orchestral Manoeuvres&lt;br /&gt;
|desc=Dark sable velvet drapery has been hung from ceiling to wall, swathing the room in near blackness.  The darkness is staved off completely by several gaethzen globes hung by near invisible wire that have been carefully positioned over the display cases to allow the wares for sale to be seen clearly.  Nestled between the swathes of cloth, cases and instrument tools have been hung on pegboards to show them off to their best advantage.&amp;lt;br/&amp;gt;You also see a solid gold door etched with quasihemidemisemiquaver notes leading out and a large willow counter with several things on it.&amp;lt;br/&amp;gt;Obvious exits: northeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished snow-white alerce violincello inlaid with onyx-limned floral designs|179,186}}&lt;br /&gt;
{{ShopItem|t=i|smooth ovoid violincello of purple osage heartwood|175,000}}&lt;br /&gt;
{{ShopItem|t=i|acanth violincello carved with a clowder of playful kittens|116,678}}&lt;br /&gt;
{{ShopItem|t=i|lacquered brinewood violincello inlaid with niello|712,478}}&lt;br /&gt;
{{ShopItem|t=i|matte black violincello adorned with diamond serpents|155,668}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|bog oak bass viol covered in white coral ctenoid fish scales|19,991}}&lt;br /&gt;
{{ShopItem|t=i|Ilithian peachwood bass viol decorated with swirling charoite bees|349,936}}&lt;br /&gt;
{{ShopItem|t=i|angular ke&#039;nag bass viol|57,500}}&lt;br /&gt;
{{ShopItem|t=i|polished bass viol of kelpzyte with a twisted kertig neck|79,173,108}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished kapok viola with a mistfall diamond inlaid neck|654,317}}&lt;br /&gt;
{{ShopItem|t=i|carved baobab viola carved with an intricate scene|156,250}}&lt;br /&gt;
{{ShopItem|t=i|zingana viola with black onyx eel-shaped tuning pins|793,750}}&lt;br /&gt;
{{ShopItem|t=i|aganylosh&#039;a viola carved to resemble a large pineapple|153,780}}&lt;br /&gt;
{{ShopItem|t=i|vivid ayabere viola with inlaid with gocen tuilis pearl phoenixes|355,427}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|gold-edge laurel tabor secured with a black tension rope|162,500}}&lt;br /&gt;
{{ShopItem|t=i|magnolia-wood tabor secured with purple tension rope|13,125}}&lt;br /&gt;
{{ShopItem|t=i|Aesetani applewood tabor painted with dancing monkeys|11,875}}&lt;br /&gt;
{{ShopItem|t=i|kapok tabor made to look like a sliced apple|62,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood shelf}}&lt;br /&gt;
{{ShopItem|t=i|dull tin triangle|2,500}}&lt;br /&gt;
{{ShopItem|t=i|dark grey meteoric iron triangle|200,000}}&lt;br /&gt;
{{ShopItem|t=i|twisted damite triangle|312,500}}&lt;br /&gt;
{{ShopItem|t=i|glittery pink coralite triangle|1,286,856}}&lt;br /&gt;
{{ShopItem|t=i|loveglass-wrapped silversteel triangle|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white pegboard}}&lt;br /&gt;
{{ShopItem|t=i|twisted cedar drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|pine drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|polished oceanic orichalcum instrument bow inlaid with tiny obsidian demisharps|500,000}}&lt;br /&gt;
{{ShopItem|t=i|polished oak instrument bow studded with tiny onyx kittens|7,500}}&lt;br /&gt;
{{ShopItem|t=i|polished kelpzyte instrument bow inlaid with diamond snakes|1,150,003}}&lt;br /&gt;
{{ShopItem|t=i|polished ebonwood instrument bow|3,750}}&lt;br /&gt;
{{ShopItem|t=i|polished darkspine instrument bow|110,000}}&lt;br /&gt;
{{ShopItem|t=i|polished purpleheart instrument bow|81,250}}&lt;br /&gt;
{{ShopItem|t=i|polished bog oak instrument bow|262,500}}&lt;br /&gt;
{{ShopItem|t=i|carved howlite pick shaped like a snowflake|62,500}}&lt;br /&gt;
{{ShopItem|t=i|bright blue turquoise pick shaped like an enneagram|3,750}}&lt;br /&gt;
{{ShopItem|t=i|sago palm pick carved to resemble a unicorn horn|8,750}}&lt;br /&gt;
{{ShopItem|t=i|orange rencate pick shaped like a jellyfish|16,250}}&lt;br /&gt;
{{ShopItem|t=i|purple rencate pick shaped like a hyoid bone|16,250}}&lt;br /&gt;
{{ShopItem|t=i|red rencate pick shaped like desiccated tongue|16,250}}&lt;br /&gt;
{{ShopItem|t=i|yellow rencate pick shaped like a withered finger|10,000}}&lt;br /&gt;
{{ShopItem|t=i|green rencate pick shaped like a cobra|10,000}}&lt;br /&gt;
{{ShopItem|t=i|blue rencate pick shaped like a llama|10,000}}&lt;br /&gt;
{{ShopItem|t=i|demonbone pick carved in the shape of a sunflower|15,000}}&lt;br /&gt;
{{ShopItem|t=i|spiritwood handled mallet|291,750}}&lt;br /&gt;
{{ShopItem|t=i|peachwood handled mallet|500}}&lt;br /&gt;
{{ShopItem|t=i|oak handled mallet|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight metal instrument strings|1,556}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight gut instrument strings|375}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight silk instrument strings|1,178}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight spun glass instrument strings|2,931}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grey tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|polished gethwood clarinet with shark-shaped garamor tooth keys|15,625}}&lt;br /&gt;
{{ShopItem|t=i|rosy-hued redwood clarinet with gold-painted quartz keys|15,415}}&lt;br /&gt;
{{ShopItem|t=i|adderwood clarinet with white coral keys|157,105}}&lt;br /&gt;
{{ShopItem|t=i|polished green gold clarinet with red gold keys|703,231}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the red tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|vreeland pearwood hautbois with gold triquetra-shaped keys|11,625}}&lt;br /&gt;
{{ShopItem|t=i|polished copper hautbois with stormcloud-shaped keys of blue chalcedony|155,000}}&lt;br /&gt;
{{ShopItem|t=i|polished Siksrajan applewood hautbois with heliotrope butterfly-shaped keys|432,218}}&lt;br /&gt;
{{ShopItem|t=i|pallid Ilithian black bogbirch hautbois with triangular asini keys|323,306}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|etched glass piccolo with star-shaped pearl keys|62,500}}&lt;br /&gt;
{{ShopItem|t=i|polished haon piccolo with scarlet rhodochrosite keys|68,750}}&lt;br /&gt;
{{ShopItem|t=i|phthalo-blue oceanic orichalcum piccolo adorned with azure sirenstone keys|1,568,233}}&lt;br /&gt;
{{ShopItem|t=i|glittery alerce piccolo with octagonal gloamstone keys|427,500}}&lt;br /&gt;
{{ShopItem|t=i|brown-hued tamarind piccolo with bumblebee jasper keys|127,500}}&lt;br /&gt;
{{ShopItem|t=i|polished felenok pine piccolo with purple jade keys|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|octagonal cobwood concertina with onyx black widow-shaped buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|square palmwood concertina with pearl buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|icosikaienneagonal ebonwood concertina with amber buttons shaped like honey drops|93,750}}&lt;br /&gt;
{{ShopItem|t=i|round concertina with steel buttons|31,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black pegboard}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with gold toggles|11,875}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with silver toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with brass toggles|3,125}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with silver toggles|6,875}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with gold toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with brass toggles|1,875}}&lt;br /&gt;
{{ShopItem|t=i|harp case of mineral-swirled copperwood with onyx triad chord toggles|281,250}}&lt;br /&gt;
{{ShopItem|t=i|harp case of pale e&#039;erdream with lotus-shaped silver toggles|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limited Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Amber Room&lt;br /&gt;
|desc=Set up in an octagonal shape, this room has been fitted with amber panels throughout.  Behind each panel, light has been set up to allow the amber to glow like a warm fire as well as highlighting the tiny bubbles and animals trapped within.  Ornate gold hardware secures each panel to the next, blending almost seamlessly with the tawny-hue of the paneling.  Three gaethzen globes suspend above the empty room, while a large hanging sign has been strung up to rest immediately below the middle globe.&amp;lt;br/&amp;gt;Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large hanging sign reads:&lt;br /&gt;
~Limited Stock will be arriving later&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684689</id>
		<title>Musiceum (10)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Musiceum_(10)&amp;diff=684689"/>
		<updated>2025-11-29T19:50:38Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Musiceum}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name = The Musiceum &lt;br /&gt;
|Owner = Kouzan&lt;br /&gt;
|NumRooms = 2&lt;br /&gt;
|RoomID = **&lt;br /&gt;
|Fest = Hollow Eve Festival 450, Hollow Eve Festival 454&lt;br /&gt;
|Store Type = Music,Container&lt;br /&gt;
|Coin = Kronars&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Regular Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Orchestral Manoeuvres&lt;br /&gt;
|desc=Dark sable velvet drapery has been hung from ceiling to wall, swathing the room in near blackness.  The darkness is staved off completely by several gaethzen globes hung by near invisible wire that have been carefully positioned over the display cases to allow the wares for sale to be seen clearly.  Nestled between the swathes of cloth, cases and instrument tools have been hung on pegboards to show them off to their best advantage.&amp;lt;br/&amp;gt;You also see a solid gold door etched with quasihemidemisemiquaver notes leading out and a large willow counter with several things on it.&amp;lt;br/&amp;gt;Obvious exits: northeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished snow-white alerce violincello inlaid with onyx-limned floral designs|179,186}}&lt;br /&gt;
{{ShopItem|t=i|smooth ovoid violincello of purple osage heartwood|175,000}}&lt;br /&gt;
{{ShopItem|t=i|acanth violincello carved with a clowder of playful kittens|116,678}}&lt;br /&gt;
{{ShopItem|t=i|lacquered brinewood violincello inlaid with niello|712,478}}&lt;br /&gt;
{{ShopItem|t=i|matte black violincello adorned with diamond serpents|155,668}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|bog oak bass viol covered in white coral ctenoid fish scales|19,991}}&lt;br /&gt;
{{ShopItem|t=i|Ilithian peachwood bass viol decorated with swirling charoite bees|349,936}}&lt;br /&gt;
{{ShopItem|t=i|angular ke&#039;nag bass viol|57,500}}&lt;br /&gt;
{{ShopItem|t=i|polished bass viol of kelpzyte with a twisted kertig neck|79,173,108}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|polished kapok viola with a mistfall diamond inlaid neck|654,317}}&lt;br /&gt;
{{ShopItem|t=i|carved baobab viola carved with an intricate scene|156,250}}&lt;br /&gt;
{{ShopItem|t=i|zingana viola with black onyx eel-shaped tuning pins|793,750}}&lt;br /&gt;
{{ShopItem|t=i|aganylosh&#039;a viola carved to resemble a large pineapple|153,780}}&lt;br /&gt;
{{ShopItem|t=i|vivid ayabere viola with inlaid with gocen tuilis pearl phoenixes|355,427}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak shelf}}&lt;br /&gt;
{{ShopItem|t=i|gold-edge laurel tabor secured with a black tension rope|162,500}}&lt;br /&gt;
{{ShopItem|t=i|magnolia-wood tabor secured with purple tension rope|13,125}}&lt;br /&gt;
{{ShopItem|t=i|Aesetani applewood tabor painted with dancing monkeys|11,875}}&lt;br /&gt;
{{ShopItem|t=i|kapok tabor made to look like a sliced apple|62,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood shelf}}&lt;br /&gt;
{{ShopItem|t=i|dull tin triangle|2,500}}&lt;br /&gt;
{{ShopItem|t=i|dark grey meteoric iron triangle|200,000}}&lt;br /&gt;
{{ShopItem|t=i|twisted damite triangle|312,500}}&lt;br /&gt;
{{ShopItem|t=i|glittery pink coralite triangle|1,286,856}}&lt;br /&gt;
{{ShopItem|t=i|loveglass-wrapped silversteel triangle|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white pegboard}}&lt;br /&gt;
{{ShopItem|t=i|twisted cedar drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|pine drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|ebonwood drum stick|112}}&lt;br /&gt;
{{ShopItem|t=i|polished oceanic orichalcum instrument bow inlaid with tiny obsidian demisharps|500,000}}&lt;br /&gt;
{{ShopItem|t=i|polished oak instrument bow studded with tiny onyx kittens|7,500}}&lt;br /&gt;
{{ShopItem|t=i|polished kelpzyte instrument bow inlaid with diamond snakes|1,150,003}}&lt;br /&gt;
{{ShopItem|t=i|polished ebonwood instrument bow|3,750}}&lt;br /&gt;
{{ShopItem|t=i|polished darkspine instrument bow|110,000}}&lt;br /&gt;
{{ShopItem|t=i|polished purpleheart instrument bow|81,250}}&lt;br /&gt;
{{ShopItem|t=i|polished bog oak instrument bow|262,500}}&lt;br /&gt;
{{ShopItem|t=i|carved howlite pick shaped like a snowflake|62,500}}&lt;br /&gt;
{{ShopItem|t=i|bright blue turquoise pick shaped like an enneagram|3,750}}&lt;br /&gt;
{{ShopItem|t=i|sago palm pick carved to resemble a unicorn horn|8,750}}&lt;br /&gt;
{{ShopItem|t=i|orange rencate pick shaped like a jellyfish|16,250}}&lt;br /&gt;
{{ShopItem|t=i|purple rencate pick shaped like a hyoid bone|16,250}}&lt;br /&gt;
{{ShopItem|t=i|red rencate pick shaped like desiccated tongue|16,250}}&lt;br /&gt;
{{ShopItem|t=i|yellow rencate pick shaped like a withered finger|10,000}}&lt;br /&gt;
{{ShopItem|t=i|green rencate pick shaped like a cobra|10,000}}&lt;br /&gt;
{{ShopItem|t=i|blue rencate pick shaped like a llama|10,000}}&lt;br /&gt;
{{ShopItem|t=i|demonbone pick carved in the shape of a sunflower|15,000}}&lt;br /&gt;
{{ShopItem|t=i|spiritwood handled mallet|291,750}}&lt;br /&gt;
{{ShopItem|t=i|peachwood handled mallet|500}}&lt;br /&gt;
{{ShopItem|t=i|oak handled mallet|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight metal instrument strings|1,556}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight gut instrument strings|375}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight silk instrument strings|1,178}}&lt;br /&gt;
{{ShopItem|t=i|set of forty-eight spun glass instrument strings|2,931}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grey tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|polished gethwood clarinet with shark-shaped garamor tooth keys|15,625}}&lt;br /&gt;
{{ShopItem|t=i|rosy-hued redwood clarinet with gold-painted quartz keys|15,415}}&lt;br /&gt;
{{ShopItem|t=i|adderwood clarinet with white coral keys|157,105}}&lt;br /&gt;
{{ShopItem|t=i|polished green gold clarinet with red gold keys|703,231}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the red tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|vreeland pearwood hautbois with gold triquetra-shaped keys|11,625}}&lt;br /&gt;
{{ShopItem|t=i|polished copper hautbois with stormcloud-shaped keys of blue chalcedony|155,000}}&lt;br /&gt;
{{ShopItem|t=i|polished Siksrajan applewood hautbois with heliotrope butterfly-shaped keys|432,218}}&lt;br /&gt;
{{ShopItem|t=i|pallid Ilithian black bogbirch hautbois with triangular asini keys|323,306}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black tray (which is on a large willow counter)}}&lt;br /&gt;
{{ShopItem|t=i|etched glass piccolo with star-shaped pearl keys|62,500}}&lt;br /&gt;
{{ShopItem|t=i|polished haon piccolo with scarlet rhodochrosite keys|68,750}}&lt;br /&gt;
{{ShopItem|t=i|phthalo-blue oceanic orichalcum piccolo adorned with azure sirenstone keys|1,568,233}}&lt;br /&gt;
{{ShopItem|t=i|glittery alerce piccolo with octagonal gloamstone keys|427,500}}&lt;br /&gt;
{{ShopItem|t=i|brown-hued tamarind piccolo with bumblebee jasper keys|127,500}}&lt;br /&gt;
{{ShopItem|t=i|polished felenok pine piccolo with purple jade keys|25,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|octagonal cobwood concertina with onyx black widow-shaped buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|square palmwood concertina with pearl buttons|31,250}}&lt;br /&gt;
{{ShopItem|t=i|icosikaienneagonal ebonwood concertina with amber buttons shaped like honey drops|93,750}}&lt;br /&gt;
{{ShopItem|t=i|round concertina with steel buttons|31,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black pegboard}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with gold toggles|11,875}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with silver toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|medium black leather case with brass toggles|3,125}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with silver toggles|6,875}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with gold toggles|9,375}}&lt;br /&gt;
{{ShopItem|t=i|small black leather case with brass toggles|1,875}}&lt;br /&gt;
{{ShopItem|t=i|harp case of mineral-swirled copperwood with onyx triad chord toggles|281,250}}&lt;br /&gt;
{{ShopItem|t=i|harp case of pale e&#039;erdream with lotus-shaped silver toggles|812,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limited Stock==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Musiceum, Amber Room&lt;br /&gt;
|desc=Set up in an octagonal shape, this room has been fitted with amber panels throughout.  Behind each panel, light has been set up to allow the amber to glow like a warm fire as well as highlighting the tiny bubbles and animals trapped within.  Ornate gold hardware secures each panel to the next, blending almost seamlessly with the tawny-hue of the paneling.  Three gaethzen globes suspend above the empty room, while a large hanging sign has been strung up to rest immediately below the middle globe.&amp;lt;br/&amp;gt;Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large hanging sign reads:&lt;br /&gt;
~Limited Stock will be arriving later&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ornate marble pedestal}}&lt;br /&gt;
|}a black coral bass flute shaped like an undulating sea serpent{{ShopHeader|title=On the plain marble pedestal}}&lt;br /&gt;
|}a polished gingerpine shamisen embellished with tiny glaes sun&#039;s glory blossoms{{ShopHeader|title=On the fluted marble pedestal}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Inventor%27s_Worktable&amp;diff=658532</id>
		<title>Inventor&#039;s Worktable</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Inventor%27s_Worktable&amp;diff=658532"/>
		<updated>2024-12-22T02:59:28Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: /* Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name=tool-strewn inventor&#039;s worktable&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
|Owner =-&lt;br /&gt;
|Fest=Chris&#039; Mass Festival 440&lt;br /&gt;
|Coin=-&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
Catch critters, get prizes, what&#039;s NOT to like?&amp;lt;br /&amp;gt;&lt;br /&gt;
This game is similar to other [[Capture the Critter]] games.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*When you see a boggle, gremlin, spriggan, sprite, or welkin, try to GET it when both hands are empty. You might miss, or get knocked over, or get stunned, or actually catch it!&lt;br /&gt;
*Critters might escape your grip every ~10 seconds, so run fast!&lt;br /&gt;
*When in the room with the worktable, PUT the critter on it for a prize!&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|fuzzy white mittens with red and green cuffs}}&lt;br /&gt;
*{{sloot|i|soft grey scarf of loosely knitted angora}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
*{{sloot|i|cobalt gem pouch stitched with an icy blue snowflake pattern}}&lt;br /&gt;
*{{sloot|i|sooty brick-red gem pouch resembling a chimney with a puff of cotton smoke}}&lt;br /&gt;
*{{sloot|i|glittered gem pouch dangling iridescent iniskim icedrops}}&lt;br /&gt;
*{{sloot|i|dark lockpick case with an etched swing-hook clasp of indigo covellite}}&lt;br /&gt;
*{{sloot|i|ruby red lockpick case with an etched swing-hook clasp of hammered copper}}&lt;br /&gt;
*{{sloot|i|scorched lockpick case with an etched swing-hook clasp of firestained electrum}}&lt;br /&gt;
*{{sloot|i|mistwood trinket box inlaid with carved star ruby stockings}}&lt;br /&gt;
*{{sloot|i|pinemast trinket box inlaid with carved wine jasper baubles}}&lt;br /&gt;
*{{sloot|i|white oak trinket box inlaid with carved emerald mistletoe}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|acenite circlet of intricately wrought icicles dripping damilyo pearls}}&lt;br /&gt;
*{{sloot|i|anlora-avtoma circlet of intricately wrought icicles dripping winter opals}}&lt;br /&gt;
*{{sloot|i|silver circlet of intricately wrought icicles dripping druzy quartz}}&lt;br /&gt;
*{{sloot|i|palladium charm bracelet dangling polished abalone shell discs}}&lt;br /&gt;
*{{sloot|i|razaksel charm bracelet dangling polished cinnabar discs}}&lt;br /&gt;
*{{sloot|i|white gold charm bracelet dangling polished snowflake obsidian discs}}&lt;br /&gt;
*{{sloot|i|braided rencate ring entwining a polished cabochon turquoise}}&lt;br /&gt;
*{{sloot|i|braided platinum ring entwining a glacial blue sapphire}}&lt;br /&gt;
*{{sloot|i|braided white gold ring entwining a trillion-cut diamond}}&lt;br /&gt;
*{{sloot|i|modest abalone pendant wrapped in rose gold wirework}}&lt;br /&gt;
*{{sloot|i|slender necklace suspending a gleaming knot of ruby-limned bronze fox blossoms}}&lt;br /&gt;
*{{sloot|i|snow-white ribbon necklace frosted with ice-blue crystals}}&lt;br /&gt;
*{{sloot|i|pair of long silver earrings dangling amethyst prisms}}   - &#039;&#039;feature showing&#039;&#039;&lt;br /&gt;
*{{sloot|i|tel&#039;athi tree pin decorated with gemstone chips and topped by a star diopside}}&lt;br /&gt;
*{{sloot|i|thick blackened silver band channel-set with faceted onyx}}&lt;br /&gt;
*{{sloot|i|simple crown of pale rowan strewn with sprigs of green rencate mistletoe}}&lt;br /&gt;
*{{sloot|i|dark leather wristcuff studded with burnished copper rivets}}&lt;br /&gt;
&lt;br /&gt;
====Cambrinth====&lt;br /&gt;
*{{sloot|i|acenite and cambrinth armband in the shape of an icy blue-scaled leviathan}}&lt;br /&gt;
*{{sloot|i|dark cambrinth armband of scorched bone set with beveled seordstone talons}}&lt;br /&gt;
*{{sloot|i|white platinum cambrinth armband inlaid with winter opal shards}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
*{{sloot|n|chaos chalcedony}}&lt;br /&gt;
*{{sloot|n|ice sapphire}}&lt;br /&gt;
*{{sloot|n|scoundrel&#039;s diamond}}&lt;br /&gt;
*{{sloot|n|swirling charoite}}&lt;br /&gt;
*{{sloot|n|smooth cinacs sphere}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|frolicking glass fox with rich cobalt fur accented by icy blue eyes}} - &#039;&#039;glitter sprinkler&#039;&#039;&lt;br /&gt;
*{{sloot|i|bright yellow chenille pineapple with a green-leaved top tied by a red ribbon}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|plump gabardine snowman with wearing a dapper top hat and scarf}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|squashy samite ice drake with blue gingham wings}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|triangular ankle knife with a hand-hewn blade of translucent white quartz}} - &#039;&#039;worn skinning knife&#039;&#039;&lt;br /&gt;
*{{sloot|i|slender strip of darkened leather}}   - &#039;&#039;feature hair arranger&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Inventor%27s_Worktable&amp;diff=658531</id>
		<title>Inventor&#039;s Worktable</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Inventor%27s_Worktable&amp;diff=658531"/>
		<updated>2024-12-22T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name=tool-strewn inventor&#039;s worktable&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
|Owner =-&lt;br /&gt;
|Fest=Chris&#039; Mass Festival 440&lt;br /&gt;
|Coin=-&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
Catch critters, get prizes, what&#039;s NOT to like?&amp;lt;br /&amp;gt;&lt;br /&gt;
This game is similar to other [[Capture the Critter]] games.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*When you see a boggle, gremlin, spriggan, sprite, or welkin, try to GET it when both hands are empty. You might miss, or get knocked over, or get stunned, or actually catch it!&lt;br /&gt;
*Critters might escape your grip every ~10 seconds, so run fast!&lt;br /&gt;
*When in the room with the worktable, PUT the critter on it for a prize!&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|fuzzy white mittens with red and green cuffs}}&lt;br /&gt;
*{{sloot|i|soft grey scarf of loosely knitted angora}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
*{{sloot|i|cobalt gem pouch stitched with an icy blue snowflake pattern}}&lt;br /&gt;
*{{sloot|i|sooty brick-red gem pouch resembling a chimney with a puff of cotton smoke}}&lt;br /&gt;
*{{sloot|i|glittered gem pouch dangling iridescent iniskim icedrops}}&lt;br /&gt;
*{{sloot|i|dark lockpick case with an etched swing-hook clasp of indigo covellite}}&lt;br /&gt;
*{{sloot|i|ruby red lockpick case with an etched swing-hook clasp of hammered copper}}&lt;br /&gt;
*{{sloot|i|scorched lockpick case with an etched swing-hook clasp of firestained electrum}}&lt;br /&gt;
*{{sloot|i|mistwood trinket box inlaid with carved star ruby stockings}}&lt;br /&gt;
*{{sloot|i|pinemast trinket box inlaid with carved wine jasper baubles}}&lt;br /&gt;
*{{sloot|i|white oak trinket box inlaid with carved emerald mistletoe}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|acenite circlet of intricately wrought icicles dripping damilyo pearls}}&lt;br /&gt;
*{{sloot|i|anlora-avtoma circlet of intricately wrought icicles dripping winter opals}}&lt;br /&gt;
*{{sloot|i|silver circlet of intricately wrought icicles dripping druzy quartz}}&lt;br /&gt;
*{{sloot|i|palladium charm bracelet dangling polished abalone shell discs}}&lt;br /&gt;
*{{sloot|i|razaksel charm bracelet dangling polished cinnabar discs}}&lt;br /&gt;
*{{sloot|i|white gold charm bracelet dangling polished snowflake obsidian discs}}&lt;br /&gt;
*{{sloot|i|braided rencate ring entwining a polished cabochon turquoise}}&lt;br /&gt;
*{{sloot|i|braided platinum ring entwining a glacial blue sapphire}}&lt;br /&gt;
*{{sloot|i|braided white gold ring entwining a trillion-cut diamond}}&lt;br /&gt;
*{{sloot|i|modest abalone pendant wrapped in rose gold wirework}}&lt;br /&gt;
*{{sloot|i|slender necklace suspending a gleaming knot of ruby-limned bronze fox blossoms}}&lt;br /&gt;
*{{sloot|i|snow-white ribbon necklace frosted with ice-blue crystals}}&lt;br /&gt;
*{{sloot|i|pair of long silver earrings dangling amethyst prisms}}   - &#039;&#039;feature showing&#039;&#039;&lt;br /&gt;
*{{sloot|i|tel&#039;athi tree pin decorated with gemstone chips and topped by a star diopside}}&lt;br /&gt;
*{{sloot|i|thick blackened silver band channel-set with faceted onyx}}&lt;br /&gt;
*{{sloot|i|simple crown of pale rowan strewn with sprigs of green rencate mistletoe}}&lt;br /&gt;
*{{sloot|i|dark leather wristcuff studded with burnished copper rivets}}&lt;br /&gt;
&lt;br /&gt;
====Cambrinth====&lt;br /&gt;
*{{sloot|i|acenite and cambrinth armband in the shape of an icy blue-scaled leviathan}}&lt;br /&gt;
*{{sloot|i|dark cambrinth armband of scorched bone set with beveled seordstone talons}}&lt;br /&gt;
*{{sloot|i|white platinum cambrinth armband inlaid with winter opal shards}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
*{{sloot|n|chaos chalcedony}}&lt;br /&gt;
*{{sloot|n|ice sapphire}}&lt;br /&gt;
*{{sloot|n|scoundrel&#039;s diamond}}&lt;br /&gt;
*{{sloot|n|swirling charoite}}&lt;br /&gt;
*a smooth cinacs sphere&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|frolicking glass fox with rich cobalt fur accented by icy blue eyes}} - &#039;&#039;glitter sprinkler&#039;&#039;&lt;br /&gt;
*{{sloot|i|bright yellow chenille pineapple with a green-leaved top tied by a red ribbon}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|plump gabardine snowman with wearing a dapper top hat and scarf}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|squashy samite ice drake with blue gingham wings}} - &#039;&#039;fighting pillow&#039;&#039;&lt;br /&gt;
*{{sloot|i|triangular ankle knife with a hand-hewn blade of translucent white quartz}} - &#039;&#039;worn skinning knife&#039;&#039;&lt;br /&gt;
*{{sloot|i|slender strip of darkened leather}}   - &#039;&#039;feature hair arranger&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hefty_diamondwood_tanbo_with_blunt_indurium_tips&amp;diff=634363</id>
		<title>Weapon:Hefty diamondwood tanbo with blunt indurium tips</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hefty_diamondwood_tanbo_with_blunt_indurium_tips&amp;diff=634363"/>
		<updated>2023-11-27T04:48:32Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: added cooldown info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=tanbo&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Each reinforced tip of the tanbo bears an etched whirlpool design.  The erratic edges of the design flow into a sigillated scrollwork wrapping down the near-translucent weapon.&lt;br /&gt;
|MTag=diamondwood, indurium&lt;br /&gt;
|STag=whirlpool&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=low&lt;br /&gt;
|impact=heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=2,875,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could INVOKE a hefty diamondwood tanbo with blunt indurium tips to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.&amp;lt;br/&amp;gt;&lt;br /&gt;
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; analyze tanbo&lt;br /&gt;
Recharging a hefty diamondwood tanbo with blunt indurium tips will extend the time it can be INVOKEd until Mon Oct 28 21:57:39 ET 2024.&lt;br /&gt;
&lt;br /&gt;
The elemental charge lasts for thirty seconds with a three minute cooldown period&lt;br /&gt;
&lt;br /&gt;
Converts to electrical damage.&lt;br /&gt;
&lt;br /&gt;
Some caveats for the Elemental Weapons: this version only converts 75% of the physical damage to elemental.  It has a cooldown which is both item and player based, so you can&#039;t buy 5 of them for 100% uptime.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Light_throwing_axe_with_a_dragonfire_amber_on_the_pommel&amp;diff=634362</id>
		<title>Weapon:Light throwing axe with a dragonfire amber on the pommel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Light_throwing_axe_with_a_dragonfire_amber_on_the_pommel&amp;diff=634362"/>
		<updated>2023-11-27T04:47:36Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: added cooldown info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=axe&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=The indurium head&#039;s vibrant red color contrasts with the dragonwood haft&#039;s dark color.  Korograth leather wraps the haft providing a comfortable grip.&lt;br /&gt;
|MTag=indurium, dragonwood, korograth leather, dragonfire amber&lt;br /&gt;
|CTag=red&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=30&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could INVOKE a light throwing axe with a dragonfire amber on the pommel to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.&amp;lt;br/&amp;gt;&lt;br /&gt;
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]&lt;br /&gt;
&lt;br /&gt;
The elemental charge lasts for thirty seconds with a three minute cooldown period&lt;br /&gt;
&lt;br /&gt;
&amp;gt; analyze axe&lt;br /&gt;
Recharging a light throwing axe with a dragonfire amber on the pommel will extend the time it can be INVOKEd until Mon Oct 28 21:56:38 ET 2024.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converts to fire damage.&lt;br /&gt;
&lt;br /&gt;
Some caveats for the Elemental Weapons: this version only converts 75% of the physical damage to elemental.  It has a cooldown which is both item and player based, so you can&#039;t buy 5 of them for 100% uptime.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Imbricated_hurlable_war_hammer_forged_from_a_marbled_vardite-kertig_alloy&amp;diff=634361</id>
		<title>Weapon:Imbricated hurlable war hammer forged from a marbled vardite-kertig alloy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Imbricated_hurlable_war_hammer_forged_from_a_marbled_vardite-kertig_alloy&amp;diff=634361"/>
		<updated>2023-11-27T04:46:37Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: added cooldown info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Faint orange streaks flow across the surface of each silvery-black scale comprising the war hammer&#039;s head.  The unique pattern, produced from the unorthodox alloying process, also adds sufficient balance for thrown use.&lt;br /&gt;
|MTag=vardite, kertig&lt;br /&gt;
|CTag=orange, silvery- black&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=severe&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=very well&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|type2=HT&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=Yes&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|special=magic&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|weight=40&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could INVOKE an imbricated hurlable war hammer forged from a marbled vardite-kertig alloy to convert the weapon to an elemental version of itself, albeit a somewhat inferior one.&amp;lt;br/&amp;gt;&lt;br /&gt;
[180 days after the first INVOKE, an infuser stone will be required to add 180 more days.]&lt;br /&gt;
&amp;gt;Analyze Hammer&lt;br /&gt;
Recharging an imbricated hurlable war hammer forged from a marbled vardite-kertig alloy will extend the time it can be INVOKEd until Mon Oct 28 22:07:01 ET 2024.&lt;br /&gt;
&lt;br /&gt;
The elemental charge lasts for thirty seconds with a three minute cooldown period&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converts to cold damage.&lt;br /&gt;
&lt;br /&gt;
Some caveats for the Elemental Weapons: this version only converts 75% of the physical damage to elemental.  It has a cooldown which is both item and player based, so you can&#039;t buy 5 of them for 100% uptime.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hurricane_(berserk)&amp;diff=611957</id>
		<title>Hurricane (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hurricane_(berserk)&amp;diff=611957"/>
		<updated>2023-04-03T18:55:25Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Hurricane&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=Guildleader: Unconsciously clenching his fist, Agonar replies, &amp;quot;The ferocity of the hurricane misses little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research: You recall the Hurricane Berserk is an Introductory ability in the Path of the Flame.  Enacting this rage will enhance your ability to land hits in combat.&lt;br /&gt;
|buffs=Accuracy of weapon-based attacks.&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=&#039;&#039;Starting:&#039;&#039; Fury wells up from within and swirls into a raging hurricane that leaves you in the calm eye of its center, supremely focused.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ending:&#039;&#039; Your rage falters, leaving you adrift and uncertain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ended:&#039;&#039; Your rage dissipates, pulling you away from your focused center of fury.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Contested_abilities&amp;diff=585344</id>
		<title>Category:Contested abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Contested_abilities&amp;diff=585344"/>
		<updated>2022-03-10T04:46:05Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: War Stomp is not a Power Attack, it&amp;#039;s purely Barbarian Expertise.  Changed to Earthquake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Contested abilities&#039;&#039;&#039; are Stat versus Stat (SvS) contests, where the attacker uses a [[:Category:Debilitation abilities|debilitating ability]] against an opponent. Which [[attributes]] are used by the aggressor in the contest, versus which attributes are used by the defender is based on the nature of attack itself.&lt;br /&gt;
&lt;br /&gt;
== Contested Spells Contests ==&lt;br /&gt;
{{skill|Primary Magic|Primary Magic}} and {{skill|Debilitation|Debilitation}} do NOT play a direct role in the success or failure of a contested spell, except in the fact that it allows a mage to put more mana into the spell. &lt;br /&gt;
&lt;br /&gt;
This will mean that individual mages, depending on how they have and want to train their stats, will tend to have a particular type of contested spell that they excel at. Likewise, there will be particular targets who may be more or less resistant to specific types of contested spells. All of the above applies equally to both critters and players.&lt;br /&gt;
&lt;br /&gt;
==Offensive Actions==&lt;br /&gt;
===Contest Stat &amp;quot;Weighting&amp;quot;===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 67%&amp;quot;&lt;br /&gt;
! Attack Class&lt;br /&gt;
! Primary Stat&lt;br /&gt;
! Secondary Stat&lt;br /&gt;
! Tertiary Stat&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Mind&lt;br /&gt;
| [[Intelligence]] || [[Discipline]] || [[Wisdom]] &lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Magic&lt;br /&gt;
| [[Wisdom]] || [[Intelligence]] || [[Discipline]] &lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Spirit&lt;br /&gt;
| [[Wisdom]] || [[Charisma]] || [[Intelligence]] &lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Charm&lt;br /&gt;
| [[Charisma]] || [[Discipline]] || [[Intelligence]] &lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Fear&lt;br /&gt;
| [[Charisma]] || [[Strength]] || [[Discipline]] &lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Power&lt;br /&gt;
| [[Strength]] || [[Discipline]] || [[Stamina]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Finesse&lt;br /&gt;
| [[Agility]] || [[Reflex]] || [[Intelligence]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magical Attack Styles===&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Mind Contest Abilities|Mind Attacks]]&#039;&#039;&#039; - The user is bringing the force of his own mind to bear on the target.&lt;br /&gt;
:: Examples: [[Mental Blast]], [[Petrifying Visions]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Magic Contest Abilities|Magic Attacks]]&#039;&#039;&#039; - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target.&lt;br /&gt;
:: Examples: [[Anther&#039;s Call]], [[Branch Break]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Spirit Contest Abilities|Spirit Attacks]]&#039;&#039;&#039; - The user is clashing their spirit or soul against the target, trying to bring down its weight against them.&lt;br /&gt;
:: Examples: [[Heighten Pain]], [[Malediction]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Charm Contest Abilities|Charm Attacks]]&#039;&#039;&#039; - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence.&lt;br /&gt;
:: Examples: [[Aether Wolves]], [[Compel]].&lt;br /&gt;
&lt;br /&gt;
===Non-Magical Attack Styles===&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Fear Contest Abilities|Fear Attacks]]&#039;&#039;&#039; - The user is trying to intimidate the target in order to evoke a desired effect.&lt;br /&gt;
:: Examples: [[Roars|Barbarian Roars]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Power Contest Abilities|Power Attacks]]&#039;&#039;&#039; - The user is bringing forth sheer physical brutality in order to cause an effect.&lt;br /&gt;
:: Example: [[Earthquake]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Finesse Contest Abilities|Finesse Attacks]]&#039;&#039;&#039; - The user is using their quick and agile nature in order to cause the desired effect.&lt;br /&gt;
:: Example: [[Ambush|Thief Ambushes]].&lt;br /&gt;
&lt;br /&gt;
==Defensive Actions==&lt;br /&gt;
===Contest Stat &amp;quot;Weighting&amp;quot;===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Defense Class&lt;br /&gt;
! Primary Stat&lt;br /&gt;
! Secondary Stat&lt;br /&gt;
! Tertiary Stat&lt;br /&gt;
! Other Conditions&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Reflexes&lt;br /&gt;
| [[Reflex]] || [[Agility]] || [[Intelligence]] || Also affected by incapacitating conditions (prone, webbed, etc).&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Fortitude&lt;br /&gt;
| [[Stamina]] || [[Discipline]] || [[Strength]] || Also affected by vitality, spirit, and fatigue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Willpower&lt;br /&gt;
| [[Discipline]] || [[Wisdom]] || [[Intelligence]] || Also affected by nerve damage, stuns/unconsciousness, and [[Khri Serenity]], and [[Khri Cunning|Cunning]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Defending from Spells===&lt;br /&gt;
It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Reflexes Contest Abilities|Reflexes]]&#039;&#039;&#039; - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions.&lt;br /&gt;
:: Examples: [[Deadfall]], [[Desert&#039;s Maelstrom]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Fortitude Contest Abilities|Fortitude]]&#039;&#039;&#039; - The user is trying to endure an effect or curse that cannot be avoided.&lt;br /&gt;
:: Examples: [[Stun Foe]], [[Heighten Pain]].&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Willpower Contest Abilities|Willpower]]&#039;&#039;&#039; - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being.&lt;br /&gt;
:: Examples: [[Mental Blast]], [[Petrifying Visions]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magic,Spell types,Ability types}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Chalky_bone_ash&amp;diff=576527</id>
		<title>Item:Chalky bone ash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Chalky_bone_ash&amp;diff=576527"/>
		<updated>2021-12-03T01:24:47Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ash&lt;br /&gt;
|look=Streaks of black soot throughout the chalky white bone dust give it a ghastly and unsettling appearance.&lt;br /&gt;
|MTag=bone, soot&lt;br /&gt;
|CTag=black, white&lt;br /&gt;
|STag=bone, ash&lt;br /&gt;
|type=feature, jewelry&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=1&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You have a ghastly mixture of chalky white bone ash streaked with soot smeared across your &amp;lt;type&amp;gt; skin.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Series_of_razor-sharp_obsidian_half-circles_inlaid_with_aldamdin_lettering&amp;diff=576259</id>
		<title>Item:Series of razor-sharp obsidian half-circles inlaid with aldamdin lettering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Series_of_razor-sharp_obsidian_half-circles_inlaid_with_aldamdin_lettering&amp;diff=576259"/>
		<updated>2021-11-28T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=half-circles&lt;br /&gt;
|look=Linked together, the glossy half-circles contrast with the utterly non-reflective metal that spells out several indecipherable words that end with a symbol of a scorpion with its tail raised.  Tiny silver hoops interspersed down the chain allow it to be wound around and secured to a S&#039;Kra Mur&#039;s head crest without causing damage.&lt;br /&gt;
&lt;br /&gt;
A series of obsidian half-circles reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Zha&#039;vazh, shhrtel, pivo&#039;hrr&#039;shuzh, mur.&amp;quot;&lt;br /&gt;
|MTag=obsidian, aldamdin, silver&lt;br /&gt;
|CTag=silver, black&lt;br /&gt;
|STag=scorpion, S&#039;Kra Mur&lt;br /&gt;
|type=jewelry, skra mur style&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=843,750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Translation: blood feud, vicious, undying, proud (?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Character&amp;gt; has an elongated face with a series of razor-sharp obsidian half-circles inlaid with aldamdin lettering accenting a flexible ridged crest which follows the shape of his skull.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Triangular_serpentine_mask_wrapped_in_carmine_wyvern-hide&amp;diff=576258</id>
		<title>Item:Triangular serpentine mask wrapped in carmine wyvern-hide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Triangular_serpentine_mask_wrapped_in_carmine_wyvern-hide&amp;diff=576258"/>
		<updated>2021-11-28T17:39:36Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mask&lt;br /&gt;
|look=The battle-scarred leather is stretched tautly around a steel frame to create the shape of a wyvern&#039;s head.  Layers of treasureweave line the interior of the mask, the singed pieces of fabric giving off the faintest scent of dampened wyvernfire.  Two larger swathes are cut to flow from the base of the mask and over the shoulders when worn.&lt;br /&gt;
|MTag=leather, wyvern-hide, hide, treasureweave, steel&lt;br /&gt;
|STag=wyvern, serpent&lt;br /&gt;
|type=clothing, feature&lt;br /&gt;
|wearloc=head&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;person&amp;gt;&#039;s features are hidden behind a mask of carmine leather sculpted into the visage of a battle-scarred wyvern.  Dark eyes stare outwards from above his triangular snout, while pieces of charred treasureweave flow from the base of the mask to form wings atop his shoulders.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=War_stomp&amp;diff=553012</id>
		<title>War stomp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=War_stomp&amp;diff=553012"/>
		<updated>2021-04-27T00:22:18Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=100th circle&lt;br /&gt;
|slots=0&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=mastery&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=None&lt;br /&gt;
|cost=[[Fatigue]]&lt;br /&gt;
|costs=Fatigue&lt;br /&gt;
|desc=Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval.  &amp;quot;You are ready for my teaching, now,&amp;quot; he says.  &amp;quot;I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets.  Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often.&amp;quot;  He crosses his arms and is silent for a moment before continuing.  After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.&lt;br /&gt;
|buffs=No buffs,&lt;br /&gt;
|debuffs=No debuffs,&lt;br /&gt;
|dtype=Impact damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=With a heaving flex of masterfully controlled muscles, you leap out toward &amp;lt;target&amp;gt;, sailing over its head and behind it as you slam down with your feet.&lt;br /&gt;
&lt;br /&gt;
Moving with the precision of a mongoose, you stomp an armored right foot at &amp;lt;target&amp;gt;.  &amp;lt;Target&amp;gt; attempts to dodge, receiving a glancing blow.&amp;lt;br/&amp;gt;&lt;br /&gt;
The foot lands an extremely heavy hit that incinerates the right temple with a vicious swipe from the side.&amp;lt;br/&amp;gt;&lt;br /&gt;
[You&#039;re winded, solidly balanced with no advantage.]&lt;br /&gt;
&lt;br /&gt;
Moving as a single sinuous force, you stomp an armored left foot at &amp;lt;target&amp;gt;.  &amp;lt;Target&amp;gt; badly fails to parry with its shadowy claws.&amp;lt;br/&amp;gt;&lt;br /&gt;
The foot lands a heavy strike to the moth&#039;s left hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
[You&#039;re winded, solidly balanced with no advantage.]&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Only [[Drathrok]] teaches it, not other [[Pit Masters]].&lt;br /&gt;
* Instant leap to melee.&lt;br /&gt;
* Does equal parts fire damage and impact damage.  Leg armor and foot-worn brawling gear do not enhance the attack, but appropriate foot-worn gear will allow it to damage [[Giant mechanical mouse|mechanical mice]].  Having [[Bless]] cast on you will enable War Stomp to hit noncorporeal undead like brawling maneuvers.&lt;br /&gt;
* Damage is calculated based purely on the attacker&#039;s {{skill|Expertise}}.&lt;br /&gt;
* Cooldown is variable based on Expertise skill.  At 1300 Expertise, cooldown is ~3 minutes. At capped 1750 Expertise, cooldown is about 2 minutes 30 seconds.&lt;br /&gt;
* Prevents {{com|retreat}} for about 10 seconds.  Per GM [[Javac]], this is not an [[:Category:Contested abilities|SvS contest]] and there is no change in duration.&lt;br /&gt;
* [[Titan]] mastery gives any kill while War Stomp is on cooldown a chance to reset the cooldown.  This includes all kills, not just kills from War Stomp.&lt;br /&gt;
* War Stomp does not interrupt [[Combat_maneuvers#Charged_Maneuvers|charged combat maneuevers]], allowing a good source of [[Expertise]] experience while the maneuever is charging up.&lt;br /&gt;
&lt;br /&gt;
===Racial Jump Messages===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Race&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| You leap forward, kicking in a somersault that carries you high into the air.  With a lionhearted war cry that rings out over the area, you descend on &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]]&lt;br /&gt;
| As you feel your inner fire kindling your marrow, you force your muscles into a high leap.  Barreling through the air like an angry catapult boulder, you all but crash onto &amp;lt;target&amp;gt;!&lt;br /&gt;
|- &lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| You begin sprinting forward, feeling as the wind, too fleet to be bound to earth.  You whip through the air, vaulting over a &amp;lt;target&amp;gt; and hurtling behind her with a double kick!&lt;br /&gt;
|- &lt;br /&gt;
| [[Elothean]]&lt;br /&gt;
| You spring lightly into the air.  For one frozen moment you are suspended in perfect counterpoise, and you absorb the position of your foe.  You let yourself fall unerringly toward a &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]]&lt;br /&gt;
| Like a dust devil sent by Gizzbolf, you hop spinning wildly into the air!  Your impeccable trajectory brings you to a &amp;lt;target&amp;gt; in a few heartbeats.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&lt;br /&gt;
| Bringing your prodigious Togpower to bear on an &amp;lt;critter&amp;gt;, you launch yourself into the air.  You crest the arc of your leap and plummet like a majestic, &amp;lt;skin color&amp;gt; meteor!&lt;br /&gt;
|- &lt;br /&gt;
| [[Halfling]]&lt;br /&gt;
| &amp;lt;!-- Halfling Message --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]]&lt;br /&gt;
| With a heaving flex of masterfully controlled muscles, you leap out toward a &amp;lt;target&amp;gt;, sailing over its head and behind it as you slam down with your feet.&lt;br /&gt;
|- &lt;br /&gt;
| [[Prydaen]]&lt;br /&gt;
| &amp;lt;!-- Prydaen Message --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Rakash]]&lt;br /&gt;
| Like an indefatigable avatar of Coshivi, you lope across the distance between you and a &amp;lt;target&amp;gt;.  Then you leap with unbridled ferocity at a &amp;lt;target&amp;gt;!&lt;br /&gt;
|- &lt;br /&gt;
| [[S&#039;Kra Mur|S&#039;Kra&amp;amp;nbsp;Mur]]&lt;br /&gt;
| You set yourself, poised for the opportunity that will see you vanquish your adversary.  You dart forward and launch into a sinuous leap toward &amp;lt;target&amp;gt;, your straight tail serving as a rudder!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon_Safari_hunting&amp;diff=530712</id>
		<title>Taisidon Safari hunting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon_Safari_hunting&amp;diff=530712"/>
		<updated>2020-09-29T23:28:39Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
During the [[Taisidon]] Safari events, a large number of exotic animals can be hunted across the island.  In addition to rare leathers and bones collected from these creatures, many also drop rare items exclusive to the island.&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
Using Champion bait, which can be found from the [[Darkbox]], the [[Toys From Sand (2)|Toys From Sand]] shop and from a [[Item:Red suede hip pouch embossed with the Fantasy Excursions crest|Red suede hip pouch embossed with the Fantasy Excursions crest‎‎]], an elite version of the creature can be summoned.  These elite versions of the standard creature, typically a Veteran or Champion, will present a more difficult challenge to kill.  Some suggestions on how to approach these creatures can be read about on the [[Boss System]] page.&amp;lt;br/&amp;gt;&lt;br /&gt;
In 420 (2016), in addition to the loot the Champion would have dropped, there is also a chance to receive a {{sloot|i|lumpy pouch}}, which will contain extra gems and coin.&lt;br /&gt;
&lt;br /&gt;
You can {{com|study}} any bait you find for syntax.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Wave}} {{tt|&amp;lt;bait type&amp;gt;}} in the appropriate hunting ground to try luring a champion creature.&lt;br /&gt;
&lt;br /&gt;
==Creature Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature Name!!Min Cap!!Special Attacks!!Low-Chance Champion Bait Type!!High-Chance Champion Bait Type!!Rare Item Drops!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Andesite gargoyle]]||550||no||{{ilink|i|putrid bacon}}||{{ilink|i|salty bacon}}||[[faceted inferno&#039;s heart]]||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (1)]]||25||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (2)]]||175||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (3)]]||300||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (4)]]||550||offensive spells||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]||100||no||{{ilink|i|withered hand}}||{{ilink|i|severed hand (2)|severed hand}}||[[trillion-cut lava topaz]]||incorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Beltunumshi]]||300||knock down attack|| {{ilink|i|spoiled mangoes}} ||{{ilink|i|ripe mangoes}}||all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue-belly Crocodile]]||100||||no bait||no bait||||within the [[Rocky Point river]] game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnamon bear]]||250||no||{{ilink|i|stinking meat}}||{{ilink|i|marbled meat}}||[[chocolate opal]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest drake]]||750||ambush||{{ilink|i|rancid worms}}||{{ilink|i|wiggling worms}}||[[drake&#039;s heart amber]], [[Taisidon sunset garnet]], [[forest fire jasper]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gestalt Void Midge]]||300||group attack||{{ilink|i|rotting tomatoes }}||{{ilink|i|crimson-red tomatoes}}||[[scarlet emerald]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blade Spider]]||300||ambush, web attack|| {{ilink|i|rancid eggs}}||{{ilink|i|white eggs}}||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant thicket viper]]||125||poison attack||{{ilink|i|headless white rat}}||{{ilink|i|legless white rat}}||[[jungle turquoise]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Golden pard]]||180||ambush||{{ilink|i|dessicated hog hoof}}||{{ilink|i|gorey hog hoof}}||[[sunstar jasper]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt]]||100||no||{{ilink|i|small vial of blood}}||{{ilink|i|large vial of blood}}||[[chocolate opal]]||incorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Heggarangi Boar]]||150||no|| {{ilink|i|severed lizard&#039;s tail}}||{{ilink|i|whole lizard&#039;s tail}}||[[Taisidon sunset garnet]], [[chocolate opal]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mapha arzumos]]||500||ambush||{{ilink|i|withered boar&#039;s tail}}||{{ilink|i|fresh boar&#039;s tail}}||[[seastar tourmaline]]||flex creature&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]||flexing||no|| {{ilink|i|rancid chocolate}}||{{ilink|i|dark chocolate}}||[[faceted inferno&#039;s heart]]||flex creature, known to drop [[Xenomite]] rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Par&#039;i heitak]]||400||no||{{ilink|i|wilted lettuce}}||{{ilink|i|fresh lettuce}}||[[brilliant yellow heliodor]]||flex creature&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Zombie]]||200||no|| {{ilink|i|molded tarts}}||{{ilink|i|mincemeat tarts}}||[[brilliant yellow heliodor]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rat|White Rat]]||0||no||{{ilink|i|crumbled pellet}}||{{ilink|i|hearty pellet}}||all gems||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie]]||45||no||{{ilink|i|dried chicken liver}}||{{ilink|i|fresh chicken liver}}||||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Boa]]||275||no||{{ilink|i|headless frog}}||{{ilink|i|dead frog}}|| {{ilink|i|jungle turquoise}} ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saendalen shark]]||300||blood frenzy||{{ilink|i|jar of rotten chum}}||{{ilink|i|bucket of fresh chum}}||[[Imperial coral]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Savannah Bull]]||550||Air Lash, Swirling Winds||{{ilink|i|rancid greens}}||{{ilink|i|leafy greens}}||[[trillion-cut lava topaz]]||the skin is a [[Item:Cloud-white hide|Cloud-white hide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Dancer]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Shaman (2)]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Villager (2)]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Warrior (2)]]||225||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[Small zombie piranha]]||100||no|| {{ilink|i|dead cricket (2)|dead cricket}}||{{ilink|i|handful of dead crickets}}||[[trillion-cut lava topaz]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (4)]]||190||arc light|| {{ilink|i|molded jerky}}||{{ilink|i|fresh jerky}}||[[jungle turquoise]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Whitetip shark]]||200||no||n/a||n/a||[[Imperial coral]]||these spawn during the [[Saendalen shark]] blood frenzy&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll (3)]]||36||no||{{ilink|i|stale bread}}||{{ilink|i|rye bread}}||[[Katamba spinel]], [[sparkling tasialm]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Desumos]]||250||no||n/a||n/a||||see [[Desumos Pack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* An additional list of the various creatures found during the Safari can be found on the [[:Category:Taisidon Safari creatures|Taisidon Safari creatures]] page.&lt;br /&gt;
* &#039;&#039;&#039;High-Chance Champion Bait&#039;&#039;&#039; has a 100% chance to summon a champion when used.  The &#039;&#039;&#039;Low-Chance Champion Bait&#039;&#039;&#039; has an approximate 30-40% chance to summon a champion when used.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Taisidon_Safari_hunting&amp;diff=530711</id>
		<title>Taisidon Safari hunting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Taisidon_Safari_hunting&amp;diff=530711"/>
		<updated>2020-09-29T23:20:30Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: /* Creature Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
During the [[Taisidon]] Safari events, a large number of exotic animals can be hunted across the island.  In addition to rare leathers and bones collected from these creatures, many also drop rare items exclusive to the island.&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
Using Champion bait, which can be found from the [[Darkbox]], the [[Toys From Sand (2)|Toys From Sand]] shop and from a [[Item:Red suede hip pouch embossed with the Fantasy Excursions crest|Red suede hip pouch embossed with the Fantasy Excursions crest‎‎]], an elite version of the creature can be summoned.  These elite versions of the standard creature, typically a Veteran or Champion, will present a more difficult challenge to kill.  Some suggestions on how to approach these creatures can be read about on the [[Boss System]] page.&amp;lt;br/&amp;gt;&lt;br /&gt;
In 420 (2016), in addition to the loot the Champion would have dropped, there is also a chance to receive a {{sloot|i|lumpy pouch}}, which will contain extra gems and coin.&lt;br /&gt;
&lt;br /&gt;
You can {{com|study}} any bait you find for syntax.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Wave}} {{tt|&amp;lt;bait type&amp;gt;}} in the appropriate hunting ground to try luring a champion creature.&lt;br /&gt;
&lt;br /&gt;
==Creature Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature Name!!Min Cap!!Special Attacks!!Low-Chance Champion Bait Type!!High-Chance Champion Bait Type!!Rare Item Drops!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Andesite gargoyle]]||550||no||{{ilink|i|putrid bacon}}||{{ilink|i|salty bacon}}||[[faceted inferno&#039;s heart]]||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (1)]]||25||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (2)]]||175||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (3)]]||300||no||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Animated Items (4)]]||550||offensive spells||n/a||n/a|| all gems, all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]||100||no||{{ilink|i|withered hand}}||{{ilink|i|severed hand (2)|severed hand}}||[[trillion-cut lava topaz]]||incorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Beltunumshi]]||300||knock down attack|| {{ilink|i|spoiled mangoes}} ||{{ilink|i|ripe mangoes}}||all flowers||construct&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue-belly Crocodile]]||100||||no bait||no bait||||within the [[Rocky Point river]] game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnamon bear]]||250||no||{{ilink|i|stinking meat}}||{{ilink|i|marbled meat}}||[[chocolate opal]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest drake]]||750||ambush||{{ilink|i|rancid worms}}||{{ilink|i|wiggling worms}}||[[drake&#039;s heart amber]], [[Taisidon sunset garnet]], [[forest fire jasper]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gestalt Void Midge]]||300||group attack||{{ilink|i|rotting tomatoes }}||{{ilink|i|crimson-red tomatoes}}||[[scarlet emerald]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blade Spider]]||300||ambush, web attack|| {{ilink|i|rancid eggs}}||{{ilink|i|white eggs}}||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant thicket viper]]||125||poison attack||{{ilink|i|headless white rat}}||{{ilink|i|legless white rat}}||[[jungle turquoise]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Golden pard]]||180||ambush||{{ilink|i|dessicated hog hoof}}||{{ilink|i|gorey hog hoof}}||[[sunstar jasper]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt]]||100||no||{{ilink|i|small vial of blood}}||{{ilink|i|large vial of blood}}||[[chocolate opal]]||incorporeal undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Heggarangi Boar]]||150||no|| {{ilink|i|severed lizard&#039;s tail}}||{{ilink|i|whole lizard&#039;s tail}}||[[Taisidon sunset garnet]], [[chocolate opal]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mapha arzumos]]||500||ambush||{{ilink|i|withered boar&#039;s tail}}||{{ilink|i|fresh boar&#039;s tail}}||[[seastar tourmaline]]||flex creature&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]||flexing||no|| {{ilink|i|rancid chocolate}}||{{ilink|i|dark chocolate}}||[[faceted inferno&#039;s heart]]||flex creature, known to drop xenomite rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Par&#039;i heitak]]||400||no||{{ilink|i|wilted lettuce}}||{{ilink|i|fresh lettuce}}||[[brilliant yellow heliodor]]||flex creature&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Zombie]]||200||no|| {{ilink|i|molded tarts}}||{{ilink|i|mincemeat tarts}}||[[brilliant yellow heliodor]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rat|White Rat]]||0||no||{{ilink|i|crumbled pellet}}||{{ilink|i|hearty pellet}}||all gems||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie]]||45||no||{{ilink|i|dried chicken liver}}||{{ilink|i|fresh chicken liver}}||||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Boa]]||275||no||{{ilink|i|headless frog}}||{{ilink|i|dead frog}}|| {{ilink|i|jungle turquoise}} ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saendalen shark]]||300||blood frenzy||{{ilink|i|jar of rotten chum}}||{{ilink|i|bucket of fresh chum}}||[[Imperial coral]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Savannah Bull]]||550||Air Lash, Swirling Winds||{{ilink|i|rancid greens}}||{{ilink|i|leafy greens}}||[[trillion-cut lava topaz]]||the skin is a [[Item:Cloud-white hide|Cloud-white hide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Dancer]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Shaman (2)]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Villager (2)]]||||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Kor Warrior (2)]]||225||||n/a||n/a||||high chance for [[Transmutation chest]] components&lt;br /&gt;
|-&lt;br /&gt;
|[[Small zombie piranha]]||100||no|| {{ilink|i|dead cricket (2)|dead cricket}}||{{ilink|i|handful of dead crickets}}||[[trillion-cut lava topaz]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (4)]]||190||arc light|| {{ilink|i|molded jerky}}||{{ilink|i|fresh jerky}}||[[jungle turquoise]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Whitetip shark]]||200||no||n/a||n/a||[[Imperial coral]]||these spawn during the [[Saendalen shark]] blood frenzy&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll (3)]]||36||no||{{ilink|i|stale bread}}||{{ilink|i|rye bread}}||[[Katamba spinel]], [[sparkling tasialm]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Desumos]]||250||no||n/a||n/a||||see [[Desumos Pack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* An additional list of the various creatures found during the Safari can be found on the [[:Category:Taisidon Safari creatures|Taisidon Safari creatures]] page.&lt;br /&gt;
* &#039;&#039;&#039;High-Chance Champion Bait&#039;&#039;&#039; has a 100% chance to summon a champion when used.  The &#039;&#039;&#039;Low-Chance Champion Bait&#039;&#039;&#039; has an approximate 30-40% chance to summon a champion when used.&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=514104</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=514104"/>
		<updated>2020-01-20T16:39:41Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: /* tarantula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
Also there is a newbie-friendly video guide - &#039;&#039;&#039;How to setup Lich: https://www.youtube.com/watch?v=Ty-seLTJSi4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;lich&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts documented here. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart &#039;script-name&#039;&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
;e autostart &#039;script-name&#039;, false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Parenthesis do not matter&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo(list_autostarts) will show you the files being autostarted on a given character&lt;br /&gt;
;e echo list_autostarts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
;e stop_autostart &#039;script-name&#039; parenthesis do not matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tie:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains attunement via power walking or in perceiving in a single room. Power walking rooms are based on your hometown setting unless the &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; setting is filled out. Moon mages will not powerwalk, but use perceive mana instead. This script will cast spells listed in the &amp;lt;code&amp;gt;waggle_set&amp;lt;/code&amp;gt; called &#039;attunement&#039; when it starts.&lt;br /&gt;
|settings={{Lich setting|name=attunement_rooms|desc=A list of room id&#039;s to use for power walking. This is useful for power walking near your safe room, in non-justice areas (necromancers), or if your &amp;lt;code&amp;gt;hometown&amp;lt;/code&amp;gt; does not have power walking room data.}}^{{Lich setting|name=crossing_training_stationary_skills_only|desc=Set to true to only train attunement in your current room. This setting does nothing for moon mages.}}^{{Lich setting|name=hometown|desc=Town to train attunement in; most towns have a pre-defined list of rooms to power walk in. Using &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; overrides this.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=lumber_buddy_tree_list|desc=List of woods that you wish to chop.}}^{{Lich setting|name=lumber_implement|desc=axe, greataxe, or hatchet type weapons}}^{{Lich setting|name=lumber_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found wood}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the short/single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args={{Lich setting|name=pets|desc=Disarm boxes and place them in the pet box container}}^{{Lich setting|name=count|desc=How many pet boxes to make }}^{{Lich setting|name=refill|desc=Refill your lockpick ring}}&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=picking_pet_box_source|desc=The bag that disarmed pet boxes are stored in.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings={{Lich setting|name=sanowret_adjective|desc=The adjective of your sanowret crystal.  Default setting is sanowret.  Only needed if your crystal has a different adjective.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
    blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred_weapon|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_noun|desc=change if you&#039;ve had a tarantula alteration.}}^{{Lich setting|name=tarantula_debug|desc=set true if you wish to see debug messages}}^{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^{{Lich setting|name=tarantula|desc=A list of skills, organized by sphere and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat. Requires an object defined with an `id: roomid` format, ex.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room:&lt;br /&gt;
 id: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}{{Lich setting|name=destination|desc=Destination container.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Premium_token_raffles&amp;diff=513703</id>
		<title>Premium token raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Premium_token_raffles&amp;diff=513703"/>
		<updated>2020-01-11T19:32:03Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
Premium Token Raffles are raffles that take place in [[Fang Cove]]&#039;s &#039;&#039;&#039;sky-blue tent&#039;&#039;&#039;, and are inherently different to [[Premium raffles|other raffles]] held by [[Jisi]] and other GMPC/NPCs.  Any Premium subscriber may participate in the raffles by visiting the tent and choosing to purchase a token from the raffle counter.  Also within the tent are [[Estate Holder gifts]].&lt;br /&gt;
&lt;br /&gt;
== Raffle Controller ==&lt;br /&gt;
The raffle controller is a GMPC known as Peddler of Curiosities [[Jico]].  Jico is present in the tent during every name pulling and remains there until the new item goes into the display.  Jico is responsive and will answer questions if able.&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
Tokens are located for sale on a &#039;&#039;&#039;raffle sales counter&#039;&#039;&#039; in the &#039;&#039;&#039;sky-blue tent&#039;&#039;&#039; in Fang Cove, just by the portal.  Tokens are responsive to the SHOP command.&lt;br /&gt;
* Tokens will always be priced at 5 platinum Dokora for Premium token raffles.&lt;br /&gt;
* Token purchase are limited to 1 per account.&lt;br /&gt;
* Tokens may be purchased right up until the drawing begins. Jico will close sales and reopen once the new item is set up.&lt;br /&gt;
* You do not need to keep your token.  The system will remember your purchase each month.&lt;br /&gt;
&lt;br /&gt;
== The Raffle Drawing ==&lt;br /&gt;
Raffles last one month and conclude around the first of the month, when [[Estate Holder gifts]] are refreshed.  When gifts get shifted over, Jico will be IN GAME to draw the name. This is an event and you are welcome to attend or not.&lt;br /&gt;
&lt;br /&gt;
* The item being raffled vary each month and may be more than one item. Informational cards may be displayed ON the raffle display at times.&lt;br /&gt;
* You can win even if you are not present.&lt;br /&gt;
* If you win and are not present, your winnings will be delivered to you on your next login. If for some reason we cannot utilize this delivery method, a GM will contact you in game.&lt;br /&gt;
* There are no restrictions on how many times you can win. Winning one month does not mean you cannot participate next month.&lt;br /&gt;
&lt;br /&gt;
== Claiming a Prize ==&lt;br /&gt;
If you are a winner, and not present at the raffle drawing, you will receive your prize when you first login after the raffle is completed.  A note will appear on your screen (after the NEWS banner) indicating this has happened.  For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      * * *  NOTE  * * *&lt;br /&gt;
&lt;br /&gt;
A GM has returned to you the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a burlap bag has been placed in your inventory containing some items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * * * * * * * * * *&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Raffles==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year!!Month!!Item!!Prime Winner!!Plat Winner!!TF Winner!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|2020||January||{{sloot|w|charred flamewood throwing hammer with a dragon-shaped head}} ||| || || || HB/HT with Fire Flare&lt;br /&gt;
|-&lt;br /&gt;
|2019||December||{{sloot|i|jolly green duffel bag stitched with holly leaves}} ||[[Rhorgul]] || || || Contains 3 potency and crystals 3 infuser stones&lt;br /&gt;
|-&lt;br /&gt;
|2019||October||{{sloot|i|small blue covellite dragon covered in imbricated scales}} ||[[Thires]] || || || Lighter&lt;br /&gt;
|-&lt;br /&gt;
|2019||September||{{sloot|i|custom challenger&#039;s drink voucher}} || || || || design the look and taste of their drink&lt;br /&gt;
|-&lt;br /&gt;
|2019||August||{{sloot|i|glittery diamond-hide moneybelt clasped with a platinum dragon}} || [[Rhra]] || || || This moneybelt will hold 100 coins.&lt;br /&gt;
|-&lt;br /&gt;
|2019||July||{{sloot|i|glittery mirror voucher bearing dark gold font}} || [[Karissa]] || || || Good for one custom feature&lt;br /&gt;
|-&lt;br /&gt;
|2019||June||{{sloot|i|silver furniture voucher with thick black lettering}} || [[Tennman]]||  || || One home furniture alteration&lt;br /&gt;
|-&lt;br /&gt;
|2019||May||{{sloot|i|monkey comb}} ||[[Vladmirr]] || [[Uzmam]] || || Prefab {{ilink|i|monkey}} alteration&lt;br /&gt;
|-&lt;br /&gt;
|2019||April A||{{sloot|i|matte black dragon carved out of cassava root}} || [[Vivalynn]] || [[Divult]] || || Empathic Shock Gauge&lt;br /&gt;
|-&lt;br /&gt;
|2019||April B||{{sloot|i|burnished red dragon carved out of cassava root }} || [[Ghanan]] || [[Uzmam]] || || Empathic Shock Gauge&lt;br /&gt;
|-&lt;br /&gt;
|2019||April C||{{sloot|i|emerald green dragon carved out of cassava root}} || [[Zephyrial]] || [[Struther]]  || || Empathic Shock Gauge&lt;br /&gt;
|-&lt;br /&gt;
|2019||March||{{sloot|i| intricate arm cuff of interlocking platinum and onyx lockpicks}} || [[Larzick]] ||[[Rubicante]] || ||Locksmithing trainer&lt;br /&gt;
|-&lt;br /&gt;
|2018||December||{{sloot|i|kertig-bound chronicle richly embellished with chased scrollwork}} || [[Heartsfyre]] ||[[Rhas]] ||[[Fynmenger]] ||Fully unlocked anatomy book&lt;br /&gt;
|-&lt;br /&gt;
|2018||April?||{{sloot|i|mirrored voucher}} ||[[Askanda]] || [[Morpion]] || ||4 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|2018||March||{{sloot|i|bright red voucher with gold lettering}} || || [[Uzmam]] || ||atmospheric alteration with [[Grellia]]&lt;br /&gt;
|-&lt;br /&gt;
|2017||November||{{sloot|i|small voucher with elaborate sketches across its face}}|| [[Devish]]|| [[Morpion]]||N/A||atmospheric alteration with [[Grellia]]&lt;br /&gt;
|-&lt;br /&gt;
|2017||October||{{sloot|i|fuzzy grey voucher}}|| [[Wierdwood]]|| [[Articus]]|| [[Rellie]]||Kitten, pig, or rat (and their home) alteration&lt;br /&gt;
|-&lt;br /&gt;
|2017||September||{{sloot|i|spherical arm pouch stitched with a detailed map}}||[[Dathosian]]||[[Tenerion]]||N/A||?&lt;br /&gt;
|-&lt;br /&gt;
|2017||August||{{sloot|w|steel parry stick inlaid with cambrinth bands}}|| [[Elendas]]|| [[Tenerion]]|| [[Ryh]]||25 mana cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|2017||July||{{sloot|i|painted voucher depicting colorful furniture}}||[[Aislynn]]||[[Arathael]]||[[Rellie]]||3 furniture item alterations with [[Liave]]&lt;br /&gt;
|-&lt;br /&gt;
|2017||June||{{sloot|i|elegant folio bound in pale leather}}||[[Kivian]]||[[Damian]]||[[Copernicus]]||30 spell/25 copy [[scroll stackers|scroll stacker]]&lt;br /&gt;
|-&lt;br /&gt;
|2017||May||{{sloot|i|small golden dragon with iridescent scales}}||[[Hssanh]]||?||N/A||Lighter&lt;br /&gt;
|-&lt;br /&gt;
|2017||April||{{sloot|i|bright yellow voucher with indigo lettering}}||?||?||N/A||The voucher is good for a session with [[Liave]] to include three alterations.&lt;br /&gt;
|-&lt;br /&gt;
|2017||March||{{sloot|i|bizarrely bifurcated Gnomish gadget case with a rackensprocket-shaped steel latch}}||[[Morlen]]||[[Beronica]]||N/A||Contained three single-use embiggening devices&lt;br /&gt;
|-&lt;br /&gt;
|2016||November||{{sloot|i|Dindobeld voucher}}||?||?||N/A||Full custom siegery piece including customized messaging.&lt;br /&gt;
|-&lt;br /&gt;
|2016||October||{{sloot|i|tiny golden dragon pin}}||?||[[Rebecka]]||N/A||Omni-hider&lt;br /&gt;
|-&lt;br /&gt;
|2016||September||{{sloot|i|home voucher}}||[[Morlen]]||?||N/A||Home redecoration and limited to 10 total alterations.&lt;br /&gt;
|-&lt;br /&gt;
|2016||September||250 {{sloot|i|Hollow Eve tickets}}||[[Whechard]]||[[Struther]]||N/A||&lt;br /&gt;
|-&lt;br /&gt;
|2016||May||{{sloot|i|burlap bag}}||[[Kythryn]]||[[Cim]]||N/A||Contained a {{sloot|i|horn card}}, a {{sloot|i|blackened silver necklace set with a trio of brilliant red libger&#039;s eye stones}} and a {{sloot|i|libger-shaped horn}} (summons 1 horde of [[libger]]s).&lt;br /&gt;
|-&lt;br /&gt;
|2016||April||{{sloot|i|glittery spidersilk twine with black beads}}||[[Coeur]]||[[Uzmam]]||N/A||[[Perception]] training twine.&lt;br /&gt;
|-&lt;br /&gt;
|2016||April||{{sloot|i|braided black string}}||[[Hazelnut]]||[[Dorea]]||N/A||A customizable cat&#039;s cradle game to train [[Perception]].&lt;br /&gt;
|-&lt;br /&gt;
|2016||March||{{sloot|i|custom challenger&#039;s drink voucher}}||[[Cined]]||[[Beronica]]||N/A||One ENDLESS [[:Category:Challenger&#039;s beverage|challenger&#039;s beverage]] with custom SHORT, TAP, LOOK, and flavor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Raffles}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_432&amp;diff=509820</id>
		<title>Hollow Eve Festival 432</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_432&amp;diff=509820"/>
		<updated>2019-11-08T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;SNEAKYBARD: /* Opening and Closing Dates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:HollowEve2019.jpg|600px]]&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes!!Box Office&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime&#039;&#039;&#039;||Thursday, October 31, 2019||Sunday, November 24, 2019||[https://store.play.net/store/purchase/dr Purchase Tickets]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plat&#039;&#039;&#039;||Thursday, October 31, 2019||Friday, December 1, 2019||[https://store.play.net/store/purchase/dr Purchase Tickets]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fallen&#039;&#039;&#039;||Thursday, October 31, 2019||Sunday, November 24, 2019||[https://store.play.net/store/purchase/dr Purchase Tickets]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To purchase a ticket, you must have at least 4,500 [[SimuCoin]] balance in the [https://store.play.net/store/purchase/dr SimuStore]. Travel to the Spider Landing (the path is at every [[Meeting portal|Portal location]] around the map) and the Invitations are on the table.  The Authorization is for Add Additional alts/toons on  your account for (Admit +).&lt;br /&gt;
&lt;br /&gt;
==Official Description and Announcements==&lt;br /&gt;
===Web Site Announcement===&lt;br /&gt;
* [[Hollow Eve Festival 432/Web Site Announcements|The Massive Arachnid -- Life and...]]&lt;br /&gt;
&lt;br /&gt;
===Email Teasers===&lt;br /&gt;
[[Hollow Eve Festival 432/Teasers|Email Teasers]]:&lt;br /&gt;
* 10/25/19: Teaser email for &#039;&#039;&#039;Hollow Eve: The Fate of the Spider&#039;&#039;&#039;&lt;br /&gt;
* 10/31/19: Teaser email for &#039;&#039;&#039;Hollow Eve Begins Tonight!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In-Game Visions===&lt;br /&gt;
In the lead-up to the event, a number of visions were seen by random players from multiple guilds &amp;amp; races:&lt;br /&gt;
* On 10/28: &#039;&#039;Your senses reel with chaotic energies, and you see an endless desert with a singular line of camels slowly meandering across a dune ridge.  The hot sun burns above, and a heat shimmer distorts the surroundings, but it is clear that the camels are making their way to a distant oasis.  A small grove of palm and date trees enclose a spring, and the clear waters burble, fed from a reservoir deep beneath the sands.  Suddenly, a half a dozen bulges in the sand rise and begin streaming towards the camels, leaving a pocked trail.  The camels spook and begin to run, when a massive vortex of sand opens beneath them, articulated legs reaching up and pulling the beasts downward.&#039;&#039;&lt;br /&gt;
* On 10/28: &#039;&#039;Your senses reel with chaotic energies, and you see a lush apple orchard, varieties sweeping down a long line of planted rows, the rich scent of blossoms carried on the gentle breeze.  A farmhand lugs a pruning saw and a bushel of dead wood and examines the trees as he walks the field, occasionally stopping to trim a branch.  He pauses a moment and squints, cocking his head as a shuddering rumble can be heard nearby, causing the trees to sway.  All goes silent for a long moment, and one of the trees begins to creak, then splinter.  Suddenly, it explodes in a flurry of insect legs, dirt, and shattered wood.  In seconds, there is nothing but a vacant pit in the ground, and the stunned farmhand blinks in shock and begins to run.&#039;&#039;&lt;br /&gt;
* On 10/28: &#039;&#039;Your senses reel with chaotic energies, and you find yourself on a tranquil forest path.  Birds chirp, and small creatures flit about merrily.  A sudden shadow momentarily blots out the midday sun, and the forest noises abruptly cease.  All life has hidden itself, save for you.  You feel a drop of moisture on your head and look up to see the massive chelicerae of an enormous spider descending rapidly through the forest canopy directly towards you.  You raise your arms to defend yourself from the predator, and a shrill shriek escapes your throat.  A moment before the creature is upon you, your vision blurs, and you find yourself back where you were previously, albeit still shrieking and covering your face with your arms.&#039;&#039;&lt;br /&gt;
* On 10/28: &#039;&#039;Your senses reel with chaotic energies, and you see a dusty caravan pulled by a team of massive oxen.  The reinforced steel wheels creak under a heavy burden, and as the wind catches the canvas tarp, you glimpse enormous slabs of metal -- lumium, glaes, kertig, haralun, silver, and brass -- the incredible weight borne by thick oak beams and steel struts.  The team makes steady but slow progress, gradually working along an open road.  Glancing ahead, one of the caravan guards scrutinizes the area, when suddenly, the road ahead explodes with articulated legs, and a tide of enormous spiders washes over the caravan.&#039;&#039;&lt;br /&gt;
* On 10/29: &#039;&#039;Your senses reel with chaotic energies, and you find yourself on a tranquil forest path.  Birds chirp, and small creatures flit about merrily.  A sudden shadow momentarily blots out the midday sun, and the forest noises abruptly cease.  All life has hidden itself, save for you.  You feel a drop of moisture on your head and look up to see the massive chelicerae of an enormous spider descending rapidly through the forest canopy directly towards you.  You raise your arms to defend yourself from the predator, and a shrill shriek escapes your throat.  A moment before the creature is upon you, your vision blurs, and you find yourself back where you were previously, albeit still shrieking and covering your face with your arms.&#039;&#039;&lt;br /&gt;
* On 10/29: &#039;&#039;Your senses reel with chaotic energies, and you feel bile rise in your stomach as your vision blurs and the ground beneath you rocks.  Suddenly, twin sets of massive legs shoot up through the earth in front of you as the ground buckles and falls.  You are swept up in the turbulence and look down to see a gaping maw and two gigantic palps reaching for you, flanked by eight soulless eyes.  Just as the abomination is about to swallow you, the vision fades and you find yourself alone, with no hint of the gigantic arachnid anywhere in sight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Location and Map==&lt;br /&gt;
;Province: [[Forfedhdar]]&lt;br /&gt;
;Town: [[Hibarnhvidar]]&lt;br /&gt;
;Currency: [[Dokora]]&lt;br /&gt;
;[[Hollow Eve Festival 432 map|maps &amp;amp; shops]] &lt;br /&gt;
* Once the festival has opened, purchase the &#039;&#039;&#039;{{ilink|i|silk-wrapped bug}}&#039;&#039;&#039; near the {{ilink|i|Hollow Eve invitation|invitations}} before the bridge for a faster travel time to and from the festival grounds.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; While this event takes place outside of Zoluren, F2P players do not need a {{ilink|i|Passport to Forfedhdar}} to attend.&lt;br /&gt;
&lt;br /&gt;
==Tasks for Tickets and Items==&lt;br /&gt;
At each of the [[Meeting portal]] locations, you can find a [[concerned arachnologist]] and an [[agitated businessman]].  You can speak to both about various topics (web, spider, etc.), and both offer TASKS that will enable you to get tickets for the upcoming event. It appears that both these NPC&#039;s give the same variation of the 4 tasks but with different messaging.  Additionally, each appears to have a unique &#039;&#039;contribution credit counter&#039;&#039;, which you can check by asking each about {{tt|status}}.  Currently, the only difference is the possible titles you can acquire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are able to pick up and return tasks to any location of the 2 NPC&#039;s.  For example, you can accept a task in Crossing but return it in Riverhaven.  However, the Crossing location may be desirable as it appears most of the random locations for task groupings are located in Zoluren.&lt;br /&gt;
&lt;br /&gt;
===Tasks===&lt;br /&gt;
When you {{com|ask}} {{tt|arachnologist/businessman for task}}, you will randomly receive the option of one of the following, which you can {{com|accept}} or {{com|decline}}.  The below are summarized versions, see each NPC page for detailed overviews with task messaging and specific instructions:&lt;br /&gt;
* &#039;&#039;&#039;[[Concerned arachnologist]]&#039;&#039;&#039; or &#039;&#039;&#039;[[agitated businessman]]&#039;&#039;&#039;: &lt;br /&gt;
:* Kill spiders: kill various spiders found during invasions or in the Current Spider Hunting Location (see below). &lt;br /&gt;
::* &#039;&#039;note: Empaths will not receive this as an option&#039;&#039;&lt;br /&gt;
:* Rescue missing colleagues: find via {{com|search}}ing in the location that the NPC gives you in the accept text.&lt;br /&gt;
:* Spidersilk turn-in: kill various spiders found during invasions and in the Current Spider Hunting Location (see below) for randomly dropped pieces of spidersilk.&lt;br /&gt;
:* Spiderweb portals: either clear spiderwebs from nearby doors, arches, etc. or travel to the location given in the task and {{com|search}} for portals to clear.&lt;br /&gt;
::* &#039;&#039;tip: See the below &#039;&#039;&#039;Spiderweb Syntax&#039;&#039;&#039; table for directions on how to clear different web types&#039;&#039;&lt;br /&gt;
:* Tomiek chitins: kill and collect chitin from the [[Tomiek-iguji broodling]]s and return them to the NPC&lt;br /&gt;
::* &#039;&#039;tips: To get into the burrow, wait near the task givers to be drug down (or use the burrow of a recently drug player) or find one of the randomly spawned entrances in the area.  To get out of the burrow where you can hunt the broodlings, look for &#039;&#039;&#039;a freshly dug hole&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
====Current Spider Hunting Location====&lt;br /&gt;
It appears that the above ground spider hunting areas change, perhaps once per day or after x-number of spiders are killed in the area.  The following list should be updated as the location moves:&lt;br /&gt;
* 10/27: &amp;lt;s&amp;gt;&#039;&#039;&#039;Farmland, Grain Fields&#039;&#039;&#039; - Crossing west gate&amp;lt;/s&amp;gt;&lt;br /&gt;
* 10/28: &amp;lt;s&amp;gt;&#039;&#039;&#039;Riverhaven West Wilds&#039;&#039;&#039; - Riverhaven west gate&amp;lt;/s&amp;gt;&lt;br /&gt;
* 10/29: &amp;lt;s&amp;gt;&#039;&#039;&#039;Dirge, both in the city and immediately outside the gate&amp;lt;/s&amp;gt;&lt;br /&gt;
* 10/30: &amp;lt;s&amp;gt;Shard, East &amp;amp; North Bridges (outside town)&amp;lt;/s&amp;gt;&lt;br /&gt;
* 11/2: Leth Deriel, [[Oshu&#039;ehhrsk Manor]] south of the city (germish&#039;din hunting)&lt;br /&gt;
&lt;br /&gt;
===Spiderweb syntax===&lt;br /&gt;
&#039;&#039;&#039;{{com|Adjust}}, {{com|wave}}, {{com|cut}} etc, the portal that the webbing is covering, not the web itself&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Web type!!Method of destruction&lt;br /&gt;
|-&lt;br /&gt;
|spidersilk||-cut it with a bladed weapon (slice or puncture must be highest attribute on weapon)&amp;lt;br&amp;gt;-{{com|point}} a [[Lighter]] at it&lt;br /&gt;
|-&lt;br /&gt;
|metallic||-{{com|adjust}} it with tinker tools&lt;br /&gt;
|-&lt;br /&gt;
|phantasmal||-{{com|point}} or {{com|wave}} at it with a light source&amp;lt;br&amp;gt;-{{com|wave}} at it with a glowing [[Gaethzen]] item&lt;br /&gt;
|-&lt;br /&gt;
|shadowy||-{{com|point}} or {{com|wave}} at it with a fire/light source&lt;br /&gt;
|-&lt;br /&gt;
|dew-covered||-{{com|point}} or {{com|wave}} at it with a fire source&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not all light sources and fire sources will work due to variations in code.  The following have been confirmed to be usable items:&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Light Sources!!Fire Sources&lt;br /&gt;
|-&lt;br /&gt;
|{{columns-list|1|&lt;br /&gt;
* [[Lighter]]s&lt;br /&gt;
* burning {{ilink|i|branch}}es &amp;amp; {{ilink|i|stick}}s&lt;br /&gt;
* [[Gaethzen]] items - &#039;&#039;must be charged and must RUB first&#039;&#039;&lt;br /&gt;
* [[Starglass]] items&lt;br /&gt;
* {{ilink|i|torch}} - &#039;&#039;not all versions work&#039;&#039;&lt;br /&gt;
* lanterns&lt;br /&gt;
* [[Divine Radiance]]&lt;br /&gt;
* Yavash or Xibar [[moonblade]]s&lt;br /&gt;
* [[Dazzle]]&lt;br /&gt;
}}&lt;br /&gt;
||{{columns-list|1|&lt;br /&gt;
* [[Lighter]]s&lt;br /&gt;
* burning {{ilink|i|branch}}es &amp;amp; {{ilink|i|stick}}s - &#039;&#039;must ATTACK with the branch/stick&#039;&#039;&lt;br /&gt;
* burning cigars&lt;br /&gt;
* burning {{ilink|i|peat}}&lt;br /&gt;
* {{ilink|i|torch}}&lt;br /&gt;
* [[Burn]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
At 100 credits you get a message saying you&#039;re capped.  {{com|ASK}} {{tt|ARACHNOLOGIST/BUSINESSMAN FOR STATUS}} to see how many credits you currently have with each.  Credits appear to accumulate per &#039;&#039;account&#039;&#039;, not per player.&lt;br /&gt;
&lt;br /&gt;
Any titles you are eligible for will automatically show up in your &#039;&#039;Generic&#039;&#039; title list.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can {{com|ASK}} {{tt|ARACHNOLOGIST/BUSINESSMAN ABOUT CLAIM}} in order to receive {{sloot|i|Hollow Eve tickets}} based off the total amount of task credits you have earned.  Each of the NPC&#039;s will offer up to 37,500 tickets.  You can cap out to 100 credits with each NPC, for a total of 75,000 tickets possible.&lt;br /&gt;
&lt;br /&gt;
==Events and Gifts==&lt;br /&gt;
*The annual gift, 1 per character admitted to the festival, is a {{sloot|i|biomechanical tarantula}}&lt;br /&gt;
* [[Festival Greeters]] will be wandering the grounds and giving out gifts!&lt;br /&gt;
*[[Tickets command|Stores with items for tickets]]&lt;br /&gt;
*[[Hollow Eve Festival 432 Raffle Center|raffle results]]&lt;br /&gt;
*[[Hollow Eve Festival 432 alteration list|alteration list]]&lt;br /&gt;
*[[Hollow Eve Festival 432 Auction|Auction]]: &#039;&#039;November 16th, at 9 pm est.&#039;&#039;&lt;br /&gt;
*Free passes to the [[Sleeping Dragon Corn Maze 432|Sleeping Dragon Corn Maze]].  Once you have purchased and redeemed your invitation to HE, you can {{com|claim}} the passes in game, with the number given based off which tier of ticket you purchase to the HE event:&lt;br /&gt;
:* Admit 1 receives 3 passes&lt;br /&gt;
:* Admit 2 receives 3 passes&lt;br /&gt;
:* Admit 3 receives 4 passes&lt;br /&gt;
:* Admit 4 receives 5 passes&lt;br /&gt;
:* Admit all receives 6 passes&lt;br /&gt;
::* &#039;&#039;note: the passes will be awarded in a {{sloot|i|festive spider pouch with googly eyes}}.  You will want at least 1 hand open prior to claiming in order to receive it.&#039;&#039;&lt;br /&gt;
*Please see the &#039;&#039;&#039;FESTIVAL&#039;&#039;&#039; verb in game for the most updated information on scheduled alterers and other live events during this year&#039;s Hollow Eve.&lt;br /&gt;
&lt;br /&gt;
==Tentative Merchants==&lt;br /&gt;
*[[:Category:Hollow Eve Festival 432 shops|Full Directory]]&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
* [[Hollow_Eve_tickets#Shops|Shops]] that offer purchases with Hollow Eve tickets.&lt;br /&gt;
* [[Hollow Eve Festival 432 map]] has maps of each section along with tables summarizing the shops and what they carry at-a-glance.&lt;br /&gt;
&lt;br /&gt;
====New and Updated Shops====&lt;br /&gt;
* See the below GAMES section for additional information about game prizes&lt;br /&gt;
* Shops that are &#039;&#039;italicized&#039;&#039; are anticipated but not yet open.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*&#039;&#039;[[Accents for the Arachnophile (6)|Accents for the Arachnophile]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Blood and Gourd (5)|Blood and Gourd]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Bobbing for Leeches|Bobbing for Leeches]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Boggle Blast (5)|Boggle Blast]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Chuffed To Be Stuffed]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Damsel In This Dress (5)|Damsel In This Dress]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Symphony (4)|Dark Symphony]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Eye Spy (4)|Eye Spy]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Fabric Fantasies (4)|Fabric Fantasies]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers (2)|Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Finest Box of Gems (3)|Finest Box of Gems (in The Finer Things)]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Give &#039;Em the Boot (7)|Give &#039;Em the Boot]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Hunka&#039;s Burning Love (4)|Hunka&#039;s Burning Love]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Jubby&#039;s Tattoos (4)|Jubby&#039;s Tattoos]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Natural Selections (3)|Natural Selections]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Sketchy By Design (8)|Sketchy By Design]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Skyward Crafting (7)|Skyward Crafting]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tea for Tamsine (4)|Tea for Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[House of Bones (4)|The House of Bones]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Joys of Noise (5)|The Joys of Noise]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Laughing Nomlas (2)|The Laughing Nomlas]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Mind of Sdai (7)|The Mind of Sdai]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Musiceum (5)|The Musiceum]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Naked Sheep (3)|The Naked Sheep]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Stylish Stallion (2)|The Stylish Stallion]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[This Little Piggy (4)|This Little Piggy]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Tieheq with the Thirteen (3)|Tieheq with the Thirteen]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Tildi&#039;s Blooms (4)|Tildi&#039;s Blooms]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Whimsical Winds (6)|Whimsical Winds]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Returning Shops====&lt;br /&gt;
=====A-H=====&lt;br /&gt;
* Shops that are &#039;&#039;italicized&#039;&#039; are anticipated but not yet open.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Game of Chicken|A Game of Chicken]]&lt;br /&gt;
* [[peddler&#039;s cart|A peddler&#039;s cart]]&lt;br /&gt;
* [[Quick Bite (2)|A Quick Bite]]&lt;br /&gt;
* [[Walk on the Wild Side (2)|A Walk on the Wild Side]]&lt;br /&gt;
* [[Abandoned Dragon (2)|Abandoned Dragon]]&lt;br /&gt;
* [[Acaph&#039;s Acquisitions|Acaph&#039;s Acquisitions]]&lt;br /&gt;
* [[Aerial Artistry|Aerial Artistry]]&lt;br /&gt;
* [[Ahreusse&#039;s Atelier (4)|Ahreusse&#039;s Atelier]]&lt;br /&gt;
* &#039;&#039;[[All Aquiver|All Aquiver]]&#039;&#039;&lt;br /&gt;
* [[All in Good Tome (2)|All in Good Tome]]&lt;br /&gt;
* [[All Wound Up (2)|All Wound Up]]&lt;br /&gt;
* [[Amulets by Liathe (6)|Amulets by Liathe]]&lt;br /&gt;
* [[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&lt;br /&gt;
* [[Ang&#039;hhsmus|Ang&#039;hhsmus]]&lt;br /&gt;
* [[Armadillo Crush (5)|Armadillo Crush]]&lt;br /&gt;
* [[Artistry of Flesh|Artistry of Flesh]]&lt;br /&gt;
* [[Asketi&#039;s Stop (4)|Asketi&#039;s Stop]]&lt;br /&gt;
* [[Bare Necessities (4)|Bare Necessities]]&lt;br /&gt;
* [[Basimah&#039;s (3)|Basimah&#039;s]]&lt;br /&gt;
* [[Beastly Behavior (5)|Beastly Behavior]]&lt;br /&gt;
* [[Behind the Mask (2)|Behind the Mask]]&lt;br /&gt;
* [[Below the Fold|Below the Fold]]&lt;br /&gt;
* [[Birds of a Feather (4)|Birds of a Feather]]&lt;br /&gt;
* [[Bizarre Bazaar|Bizarre Bazaar]]&lt;br /&gt;
* [[Blanve&#039;s Bounty|Blanve&#039;s Bounty]]&lt;br /&gt;
* [[Blythe Spirits (2)|Blythe Spirits]]&lt;br /&gt;
* [[Bones (2)|Bones]]&lt;br /&gt;
* [[Clear Visions (2)|Clear Visions]]&lt;br /&gt;
* [[Cloudwalker&#039;s Smoke Shop|Cloudwalker&#039;s Smoke Shop]]&lt;br /&gt;
* [[Comfortable Rakash (3)|Comfortable Rakash]]&lt;br /&gt;
* [[Cookie Emporium|Cookie Emporium]]&lt;br /&gt;
* [[Country Style|Country Style]]&lt;br /&gt;
* [[Cowsmoopolitan (3)|Cowsmoopolitan]]&lt;br /&gt;
* [[Crafty Cloaks (2)|Crafty Cloaks]]&lt;br /&gt;
* [[Creature Comforts|Creature Comforts]]&lt;br /&gt;
* [[Creepy Costumes|Creepy Costumes]]&lt;br /&gt;
* [[Crypticats|Crypticats]]&lt;br /&gt;
* [[Cuddly Creations (2)|Cuddly Creations]]&lt;br /&gt;
* [[Cute as a Button (2)|Cute as a Button]]&lt;br /&gt;
* [[Daelus&#039;s Entrances and Exits (3)|Daelus&#039;s Entrances and Exits]]&lt;br /&gt;
* [[Dark Dalliance|Dark Dalliance]]&lt;br /&gt;
* [[Dark Defenders (2)|Dark Defenders]]&lt;br /&gt;
* [[Dark Delights|Dark Delights]]&lt;br /&gt;
* [[Darkbox 428 prizes|Darkbox]]&lt;br /&gt;
* [[Darsam&#039;s Drifters (3)|Darsam&#039;s Drifters]]&lt;br /&gt;
* [[Delicate Creations|Delicate Creations]]&lt;br /&gt;
* [[Diamond Deities (3)|Diamond Deities]]&lt;br /&gt;
* [[Disenchantments (4)|Disenchantments]]&lt;br /&gt;
* [[Eagle Eye (2)|Eagle Eye]]&lt;br /&gt;
* [[Elahkti&#039;s Metal Arts (2)|Elahkti&#039;s Metal Arts]]&lt;br /&gt;
* [[Empty Settings|Empty Settings]]&lt;br /&gt;
* [[Entrail Toss Arena (3)|Entrail Toss Arena]]&lt;br /&gt;
* [[Eternal Moments (2)|Eternal Moments]]&lt;br /&gt;
* [[Everything in Moderation (5)|Everything in Moderation]]&lt;br /&gt;
* [[Exaltation Tintinnabulum (2)|Exaltation Tintinnabulum]]&lt;br /&gt;
* [[Excess Baggage|Excess Baggage]]&lt;br /&gt;
* [[Fall&#039;s Harvest (2)|Fall&#039;s Harvest]]&lt;br /&gt;
* [[Famous Last Words (5)|Famous Last Words]]&lt;br /&gt;
* [[Fangs for the Memory (2)|Fangs for the Memory]]&lt;br /&gt;
* [[Fishy&#039;s Pants Mart (3)|Fishy&#039;s Pants Mart]]&lt;br /&gt;
* [[Flower Power (4)|Flower Power]]&lt;br /&gt;
* [[Focus on the Past (2)|Focus on the Past]]&lt;br /&gt;
* [[Force of Habit (2)|Force of Habit]]&lt;br /&gt;
* [[Forever Faithful (2)|Forever Faithful]]&lt;br /&gt;
* [[Frisky Portraits|Frisky Portraits]]&lt;br /&gt;
* [[Funny Bones (3)|Funny Bones]]&lt;br /&gt;
* [[Gearanimals|Gearanimals]]&lt;br /&gt;
* [[Gersvinda&#039;s Natural Studies (2)|Gersvinda&#039;s Natural Studies]]&lt;br /&gt;
* [[Glythtide&#039;s Gifts and Gags|Glythtide&#039;s Gifts and Gags]]&lt;br /&gt;
* [[Grate Expectations|Grate Expectations]]&lt;br /&gt;
* [[Grieving Grave (5)|Grieving Grave]]&lt;br /&gt;
* [[Hair Apparent (4)|Hair Apparent]]&lt;br /&gt;
* [[Heavenly Entrances (2)|Heavenly Entrances]]&lt;br /&gt;
* [[Heikea|Heikea]]&lt;br /&gt;
* [[Hero to Go (2)|Hero to Go]]&lt;br /&gt;
* [[Hide and Silk (3)|Hide and Silk]]&lt;br /&gt;
* [[Holey Warez (2)|Holey Warez]]&lt;br /&gt;
* [[Hollow Bellies (3)|Hollow Bellies]]&lt;br /&gt;
* [[Crazy Gnomish tinker|Hot Potato]]&lt;br /&gt;
* &#039;&#039;[[House of Bling|House of Bling]]&#039;&#039;&lt;br /&gt;
* [[Huffenclaw&#039;s Wondrous Wares (2)#Delights|Huffenclaw&#039;s Decadent Delights]]&lt;br /&gt;
* [[Huffenclaw&#039;s Wondrous Wares (2)|Huffenclaw&#039;s Wondrous Wares]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====I-Z=====&lt;br /&gt;
* Shops that are &#039;&#039;italicized&#039;&#039; are anticipated but not yet open.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[I&#039;ll Eat My Hat (3)|I&#039;ll Eat My Hat]]&lt;br /&gt;
* [[Ilithian Heritage|Ilithian Heritage]]&lt;br /&gt;
* [[In the Hollow|In the Hollow]]&lt;br /&gt;
* [[Jewelry in Phases (2)|Jewelry In Phases]]&lt;br /&gt;
* [[Jhanine Dering Cloaks (4)|Jhanine Dering Cloaks]]&lt;br /&gt;
* [[Jhiskar&#039;s Provisions (4)|Jhiskar&#039;s Provisions]]&lt;br /&gt;
* [[Just a Slice (2)|Just a Slice]]&lt;br /&gt;
* [[Just Desserts (2)|Just Desserts]]&lt;br /&gt;
* &#039;&#039;[[Kasine&#039;s Gauntlet|Kasine&#039;s Gauntlet]]&#039;&#039;&lt;br /&gt;
* [[Knightly Attire (2)|Knightly Attire]]&lt;br /&gt;
* [[Krobble&#039;s Karavan (2)|Krobble&#039;s Karavan]]&lt;br /&gt;
* [[Lavender and Lace (3)|Lavender and Lace]]&lt;br /&gt;
* [[Leftovers (4)|Leftovers]]&lt;br /&gt;
* [[Liquid Assets (2)|Liquid Assets]]&lt;br /&gt;
* [[Made for Walking|Made for Walking]]&lt;br /&gt;
* [[Magical Minions (3)|Magical Minions]]&lt;br /&gt;
* [[Masquer Aid (2)|Masquer Aid]]&lt;br /&gt;
* [[Misenseor Goods (5)|Misenseor Goods]]&lt;br /&gt;
* [[Mob Mentality (4)|Mob Mentality]]&lt;br /&gt;
* [[Mordiv&#039;s Fun House (3)|Mordiv&#039;s Fun House]]&lt;br /&gt;
* [[Musical Chairs of Doom|Musical Chairs of Doom]]&lt;br /&gt;
* [[Natural Beauty (3)|Natural Beauty]]&lt;br /&gt;
* [[Nectar of the Wisp (4)|Nectar of the Wisp]]&lt;br /&gt;
* [[Nest o&#039; Snakes (3)|Nest o&#039; Snakes]]&lt;br /&gt;
* &#039;&#039;[[Nidia&#039;s Nightmares|Nidia&#039;s Nightmares]]&#039;&#039;&lt;br /&gt;
* [[Nigeyi&#039;s (2)|Nigeyi&#039;s Footwear]]&lt;br /&gt;
* [[NightMares (4)|NightMares]]&lt;br /&gt;
* [[Obscure Memories (6)|Obscure Memories]]&lt;br /&gt;
* [[Obscured Visions|Obscured Visions]]&lt;br /&gt;
* [[Ode to Glythtide|Ode to Glythtide]]&lt;br /&gt;
* [[Odiferous Ornaments|Odiferous Ornaments]]&lt;br /&gt;
* [[On the Mend (2)|On the Mend]]&lt;br /&gt;
* [[Once Possessed (2)|Once Possessed]]&lt;br /&gt;
* [[One Man&#039;s Trash (6)|One Man&#039;s Trash]]&lt;br /&gt;
* [[Outrageous Fortune|Outrageous Fortune]]&lt;br /&gt;
* [[Packrat&#039;s Piece of Paradise (3)|Packrat&#039;s Piece of Paradise]]&lt;br /&gt;
* [[Peaceful Intentions (2)|Peaceful Intentions]]&lt;br /&gt;
* [[Pi&#039;botuk Pel&#039;arsharra|Pi&#039;botuk Pel&#039;arsharra]]&lt;br /&gt;
* [[Pi&#039;rasha&#039;s Pins (2)|Pi&#039;rasha&#039;s Pins]]&lt;br /&gt;
* [[PrEcIouS DeLigHtS (2)|PrEcIouS DeLigHtS]]&lt;br /&gt;
* [[Puffindor&#039;s Professional Pieces (3)|Puffindor&#039;s Professional Pieces]]&lt;br /&gt;
* [[Puffindor&#039;s Professional Pieces (3) #Taffy|Puffindor&#039;s Tantalizing Taffy]]&lt;br /&gt;
* [[Puffs of Glitter (2)|Puffs of Glitter]]&lt;br /&gt;
* [[Q&#039;tahhl&#039;s Place (2)|Q&#039;tahhl&#039;s Place]]&lt;br /&gt;
* [[Quiver In Fear (2)|Quiver in Fear]]&lt;br /&gt;
* [[Ratchet Shack|Ratchet Shack]]&lt;br /&gt;
* [[Ravetherin&#039;s Fabulous Fruits|Ravetherin&#039;s Fabulous Fruits]]&lt;br /&gt;
* [[Ready to Were|Ready to Were]]&lt;br /&gt;
* &#039;&#039;[[Reinventing the Wheel|Reinventing the Wheel]]&#039;&#039;&lt;br /&gt;
* [[Relief in the Dark (3)|Relief in the Dark]]&lt;br /&gt;
* [[Riding The Range (2)|Riding the Range]]&lt;br /&gt;
* [[Rissan Roulette|Rissan Roulette]]&lt;br /&gt;
* [[Sable&#039;s (2)|Sable&#039;s Attic]]&lt;br /&gt;
* [[Sandbox|Sandbox]]&lt;br /&gt;
* [[Scabbards &#039;n&#039; Sheaths (2)|Scabbards &#039;n&#039; Sheaths]]&lt;br /&gt;
* [[ScallyWags|ScallyWags]]&lt;br /&gt;
* [[See The Light (2)|See The Light]]&lt;br /&gt;
* [[Shenneshwi&#039;s Stockpile (4)|Shenneshwi&#039;s Stockpile]]&lt;br /&gt;
* [[Shh&#039;oi Mhhg|Shh&#039;oi Mhhg]]&lt;br /&gt;
* [[Shimmers of Silver|Shimmers of Silver]]&lt;br /&gt;
* [[Shiny&#039;s Shinies (2)|Shiny&#039;s Shinies]]&lt;br /&gt;
* &#039;&#039;[[Siegery Shop|Siegery Shop]]&#039;&#039;&lt;br /&gt;
* [[Signs of the Times (3)|Signs of the Times]]&lt;br /&gt;
* [[Silken Garden|Silken Garden]]&lt;br /&gt;
* [[Silken Seams (4)|Silken Seams]]&lt;br /&gt;
* [[Simply Essential (2)|Simply Essential]]&lt;br /&gt;
* [[Sindah&#039;s Silk Sensations (3)|Sindah&#039;s Silk Sensations]]&lt;br /&gt;
* [[Slay it with Music (2)|Slay it with Music]]&lt;br /&gt;
* [[Sleepwalkers (4)|Sleepwalkers]]&lt;br /&gt;
* [[Slings and Things (3)|Slings and Things]]&lt;br /&gt;
* [[Smokes &#039;n&#039; Spirits|Smokes &#039;n&#039; Spirits]]&lt;br /&gt;
* [[Snacky Happiness (2)|Snacky Happiness]]&lt;br /&gt;
* [[Snookie&#039;s Divine Spoons (3)|Snookie&#039;s Divine Spoons]]&lt;br /&gt;
* [[Something&#039;s Fishy|Something&#039;s Fishy]]&lt;br /&gt;
* [[Soulful Trinkets|Soulful Trinkets]]&lt;br /&gt;
* [[Spider&#039;s Web (2)|Spider&#039;s Web/Tarantula Trot]]&lt;br /&gt;
* [[Spikan&#039;s Sporrans (3)|Spikan&#039;s Sporrans]]&lt;br /&gt;
* [[Spiraling Out of Control|Spiraling Out of Control]]&lt;br /&gt;
* [[Sputkin&#039;s (3)|Sputkin&#039;s]]&lt;br /&gt;
* [[Storms of Silk|Storms of Silk]]&lt;br /&gt;
* [[Stuff It|Stuff It]]&lt;br /&gt;
* [[Suite of Sweets (2)|Suite of Sweets]]&lt;br /&gt;
* [[Sumptuous Silks (3)|Sumptuous Silks]]&lt;br /&gt;
* &#039;&#039;[[Tastelessly Tacky|Tastelessly Tacky]]&#039;&#039;&lt;br /&gt;
* [[Tending the Fold (2)|Tending the Fold]]&lt;br /&gt;
* &#039;&#039;[[Archivist|The Archivist]]&#039;&#039;&lt;br /&gt;
* [[Clerks&#039; Collections (2)|The Clerks&#039; Collections]]&lt;br /&gt;
* [[Eclectic Eccentric (3)|The Eclectic Eccentric]]&lt;br /&gt;
* [[Eye of Power|The Eye of Power]]&lt;br /&gt;
* [[Faithful Defender (2)|The Faithful Defender]]&lt;br /&gt;
* [[Fashionable Panda (2)|The Fashionable Panda]]&lt;br /&gt;
* &#039;&#039;[[Future is Now|The Future is Now]]&#039;&#039;&lt;br /&gt;
* [[Gear Shop (5)|The Gear Shop]]&lt;br /&gt;
* [[Ghostly Galleria of Spiritual Souvenirs|The Ghostly Galleria of Spiritual Souvenirs]]&lt;br /&gt;
* [[Glass Bubble|The Glass Bubble]]&lt;br /&gt;
* [[Haunted House (3)|The Haunted House]]&lt;br /&gt;
* [[Humanist (3)|The Humanist]]&lt;br /&gt;
* [[Kitten Emporium (3)|The Kitten Emporium]]&lt;br /&gt;
* [[Male Persuasion (3)|The Male Persuasion]]&lt;br /&gt;
* [[Mercurial Mage|The Mercurial Mage]]&lt;br /&gt;
* [[Other Siegery Shop|The Other Siegery Shop]]&lt;br /&gt;
* [[Perfect Rose (2)|The Perfect Rose]]&lt;br /&gt;
* [[Photash School of Butlery|The Photash School of Butlery]]&lt;br /&gt;
* [[Smaller Side of Life (3)|The Smaller Side of Life]]&lt;br /&gt;
* [[Snake Pit|The Snake Pit]]&lt;br /&gt;
* [[Terrific Turnip (3)|The Terrific Turnip]]&lt;br /&gt;
* [[Toy Box (2)|The Toy Box]]&lt;br /&gt;
* [[Thee Mottl&#039;d Teoy Shoppe|Thee Mottl&#039;d Teoy Shoppe]]&lt;br /&gt;
* &#039;&#039;[[Thick as Thieves|Thick as Thieves]]&#039;&#039;&lt;br /&gt;
* [[This &#039;N&#039; That (7)|This &#039;N&#039; That]]&lt;br /&gt;
* &#039;&#039;[[Three Frog Monte|Three Frog Monte]]&#039;&#039;&lt;br /&gt;
* [[Tookes&#039; Nook (2)|Tookes&#039; Nook]]&lt;br /&gt;
* [[Top Notch (2)|Top Notch]]&lt;br /&gt;
* [[Town and Country (3)|Town and Country]]&lt;br /&gt;
* [[Treasures of the Spirit (4)|Treasures of the Spirit]]&lt;br /&gt;
* [[Tricky Treats (3)|Tricky Treats]]&lt;br /&gt;
* [[Turialo&#039;s Haven (8)|Turialo&#039;s Haven]]&lt;br /&gt;
* [[Tweets (4)|Tweets]]&lt;br /&gt;
* [[Vatari&#039;s Ritual Addiction (5)|Vatari&#039;s Ritual Addiction]]&lt;br /&gt;
* [[Visions of Holiness (3)|Visions of Holiness]]&lt;br /&gt;
* [[Whimsies|Whimsies]]&lt;br /&gt;
* [[Wicked Windows (4)|Wicked Windows]]&lt;br /&gt;
* [[Witchery (2)|Witchery]]&lt;br /&gt;
* [[Women at Arms Annex (2)|Women at Arms Annex]]&lt;br /&gt;
* [[Yarrel&#039;s Varmint Vittles (2)|Yarrel&#039;s Varmint Vittles]]&lt;br /&gt;
* [[Your Inner Animal (3)|Your Inner Animal]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Shops with Utility Items====&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* While the chart below shows what is dropped at each game, each game may drop different things at different rates. One game might be better at dropping crystals than rings, while another might be really good at stones instead of tickets, and so on. Explore and try things to see what works best for your current needs!&lt;br /&gt;
* Game names in &#039;&#039;&#039;bold&#039;&#039;&#039; text have updated loot tables for the 432 event.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! name||items||tickets||simple &amp;amp; ornate rings||potency crystals||infuser stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Game of Chicken 432 prizes|A Game of Chicken]]||X||X||all||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Armadillo Crush (4)|Armadillo Crush]]|||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blood and Gourd (5)|Blood and Gourd]]&#039;&#039;&#039;||X||X||Haralun only||X||X&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bobbing for Leeches]]&#039;&#039;&#039;||X|||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Boggle Blast (5)|Boggle Blast]]&#039;&#039;&#039;||X||X||Niello only||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Clockwork Spinneret]]||X|||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkbox 428 prizes|Darkbox]]||X||X|||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Entrail Toss Arena (3)|Entrail Toss]]||X|||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomish tinkerer]]||X||X||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Grave earth pile 432 prizes|Grave Earth Pile]]&#039;&#039;&#039;||X||||Glitvire only||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasine&#039;s Gauntlet]]||X||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical Chairs of Doom]]||X||X||all||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Rissan Roulette]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandbox]]||X||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Spider Cage]]&#039;&#039;&#039;||X||X|||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]||X||X||Alerce only||X||X&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider&#039;s Web (2)#Tarantula Trot|Tarantula Trot (Spider&#039;s Web)]]||X||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hollow Eve Task Rewards|Tasks]]||X||X||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Materials==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Paid events, Festivals, Events}}&lt;/div&gt;</summary>
		<author><name>SNEAKYBARD</name></author>
	</entry>
</feed>