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	<updated>2026-04-08T05:29:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=438855</id>
		<title>Snow goblin (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=438855"/>
		<updated>2016-03-11T01:56:22Z</updated>

		<summary type="html">&lt;p&gt;SNAKEFEAVER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=154&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|MaxArrangedVal=358.57&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack snowbeasts.&lt;br /&gt;
&lt;br /&gt;
 Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
 Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
 Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Notes ===&lt;br /&gt;
&lt;br /&gt;
As a Survival prime evasion only dabbled at 154 ranks&lt;br /&gt;
**Update: all defenses soft capped at 154 (6/21/2015)&lt;br /&gt;
Weapons took much much longer to move starting at 150 ranks&lt;br /&gt;
&lt;br /&gt;
Stealth hits a wall at 170. Backstab locked at 169 and stealth barely moving at 170.&lt;br /&gt;
&lt;br /&gt;
Boxes can be opened at 110 ranks carefully.&lt;br /&gt;
&lt;br /&gt;
Appraisal at 341 and still trains very well.&lt;br /&gt;
&lt;br /&gt;
Perception is at 300 and still trains very well.&lt;/div&gt;</summary>
		<author><name>SNAKEFEAVER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=438715</id>
		<title>Origami creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=438715"/>
		<updated>2016-03-06T19:03:31Z</updated>

		<summary type="html">&lt;p&gt;SNAKEFEAVER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=55&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Paper Mill (13)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Once likely someone&#039;s art hobby, this origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; is animated by an unknown, magical force.  It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence.  Although made from paper, the origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; looks like it&#039;s been hardened by the magic, making it much stronger and more durable than if it were simple paper.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming cut and bruised, they become torn and crumpled.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defense soft cap around 55 - Weapons slow in the 30 to 40 range&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth trains to 60+&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretty much harmless to anything in armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
The ones outside the swarm area are now easier than the ones in the window.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting Area ==&lt;br /&gt;
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.&lt;br /&gt;
&lt;br /&gt;
== Empath Weapon Mastery Overtraining ==&lt;br /&gt;
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. &lt;br /&gt;
&lt;br /&gt;
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to &amp;quot;conserve&amp;quot; learning and leave as soon as weapon mastery skills are mind locked.&lt;br /&gt;
&lt;br /&gt;
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[zombie kobold]]s in Shard. The zombie kobolds require about 80 ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White&amp;lt;br /&amp;gt;&lt;br /&gt;
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source.  They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once attributed to be creations of the mad toy merchant [[Hobglup]], this theory has since been discredited by his death.  These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.&lt;/div&gt;</summary>
		<author><name>SNAKEFEAVER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rich_thigh_straps_wrapped_in_golden_silk&amp;diff=438321</id>
		<title>Item:Rich thigh straps wrapped in golden silk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rich_thigh_straps_wrapped_in_golden_silk&amp;diff=438321"/>
		<updated>2016-02-26T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;SNAKEFEAVER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=straps&lt;br /&gt;
|look=It currently does not have any items tied to it.&amp;lt;br /&amp;gt;&lt;br /&gt;
or&amp;lt;br /&amp;gt;&lt;br /&gt;
It currently has one item tied to it.  You may LOOK ON MY straps to see it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Suspended from a thick belt, the straps are designed to attach to the thighs of the wearer.  Sturdy ties on each look ideal for holding a single scimitar or sabre.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=golden&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=52,500&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: You study your straps and think you could potentially PUSH, PULL, TIE, UNTIE, SHEATHE, and REPAIR.&lt;br /&gt;
: Your straps will accept a total of 2 items.  You think you can tie the following items:  sabre, scimitar.&lt;br /&gt;
: Your straps currently has no items tied to it.&lt;br /&gt;
or&lt;br /&gt;
: Your straps currently has 1 item tied to it.  You may LOOK ON straps to see it.&lt;br /&gt;
* {{com|push}}: You fiddle with a tie on your straps, loosening it up.&lt;br /&gt;
* {{com|pull}}: You adjust the ties on your straps, securing them more tightly.&lt;br /&gt;
* {{com|tie}}: You attach a &amp;lt;scimitar&amp;gt; to your thigh straps.&lt;br /&gt;
* {{com|untie}}: You remove a &amp;lt;scimitar&amp;gt; from your thigh straps.&lt;br /&gt;
* {{com|look}} on straps: On the thigh straps you see a &amp;lt;scimitar&amp;gt;.&lt;/div&gt;</summary>
		<author><name>SNAKEFEAVER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rich_thigh_straps_wrapped_in_golden_silk&amp;diff=438320</id>
		<title>Item:Rich thigh straps wrapped in golden silk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rich_thigh_straps_wrapped_in_golden_silk&amp;diff=438320"/>
		<updated>2016-02-26T20:15:47Z</updated>

		<summary type="html">&lt;p&gt;SNAKEFEAVER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=straps&lt;br /&gt;
|look=It currently does not have any items tied to it.&amp;lt;br /&amp;gt;&lt;br /&gt;
or&amp;lt;br /&amp;gt;&lt;br /&gt;
It currently has one item tied to it.  You may LOOK ON MY straps to see it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Suspended from a thick belt, the straps are designed to attach to the thighs of the wearer.  Sturdy ties on each look ideal for holding a single scimitar or sabre.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=golden&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=52,500&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}: You study your straps and think you could potentially PUSH, PULL, TIE, UNTIE, SHEATHE, and REPAIR.&lt;br /&gt;
: Your straps will accept a total of 1 items.  You think you can tie the following items:  sabre, scimitar.&lt;br /&gt;
: Your straps currently has no items tied to it.&lt;br /&gt;
or&lt;br /&gt;
: Your straps currently has 1 item tied to it.  You may LOOK ON straps to see it.&lt;br /&gt;
* {{com|push}}: You fiddle with a tie on your straps, loosening it up.&lt;br /&gt;
* {{com|pull}}: You adjust the ties on your straps, securing them more tightly.&lt;br /&gt;
* {{com|tie}}: You attach a &amp;lt;scimitar&amp;gt; to your thigh straps.&lt;br /&gt;
* {{com|untie}}: You remove a &amp;lt;scimitar&amp;gt; from your thigh straps.&lt;br /&gt;
* {{com|look}} on straps: On the thigh straps you see a &amp;lt;scimitar&amp;gt;.&lt;/div&gt;</summary>
		<author><name>SNAKEFEAVER</name></author>
	</entry>
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