<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SLHUBBARD</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SLHUBBARD"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/SLHUBBARD"/>
	<updated>2026-04-13T03:29:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=440874</id>
		<title>Xala&#039;shar archimage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=440874"/>
		<updated>2016-04-22T02:41:18Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar archimage&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=175&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar archimage shuffles about limply, its chest heaving with great difficulty as it struggles to draw breath underneath the robust fabric of the cloak.  Its large, emaciated hands are bound tightly in several layers of filthy bandages, elongated fingers straining to grasp its staff.  Carefully secured to the surface of its robes, a shimmering armor of polished chains surround its withered fame in a web of rattling gold, each link painstakingly engraved with a fluid scrawl.  The deep hood of its robe has been pulled low across the face, concealing it from view, a never-ending stream of muttered babble issuing from within its black depths.  Countless bloody skulls impaled upon golden hook and chains have been suspended from a black gold mantel set low across the Xala&#039;shar archimage&#039;s shoulders, its surface adorned with shards of dark bone surrounded in a jagged scrawl.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some filthy bandages, some deeply hooded black robes hung with a web of golden chains.&lt;br /&gt;
It is carrying a spiraling oak staff topped with a large uncut bloodgem.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Cat|Xala&#039;shar|archimage}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=440873</id>
		<title>Xala&#039;shar shredder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=440873"/>
		<updated>2016-04-22T02:41:08Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Shredder&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1400&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=180&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looming nearly six feet high and at least half as wide, the Xala&#039;shar shredder lumbers about with heavy footfalls that cause its enormous gut to jiggle like a bowl of warm pudding. Thick plates of jagged bone protrude from the surface of its scarred flesh to wind around its body like a suit of living armor. Running along the top of its callused hands are five bloodstained bone claws, reinforced with hammered steel plates, that curve outwards at nearly twice the length of its flabby forearms. Winding tails of jagged scar tissue curl across its mismatched patches of flesh, precariously held together with an intricate web of waxy-black thread. An enlarged lower jaw displays a row of crooked teeth, their yellowed surfaces curling upward past the upper lip to recede into blunted tips beneath its broad nose.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|dark chain hauberk outlined with large shards of black bone}}, a leather cuirbouilli coat, a dark chain hauberk outlined with large shards of black bone.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|black iron ball and chain shaped in the appearance of a fleshless skull and spine}}, a war club, a black iron ball and chain shaped in the appearance of a fleshless skull and spine.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar shredder brandishes its bloodstained bone claws with coarse laugh and bellows, &amp;quot;Little one, this day... I will dine upon your flesh!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving with surprising agility the Xala&#039;shar shredder lurches forward and swipes curved bone claws at you with a gutteral roar!&amp;lt;br /&amp;gt;&lt;br /&gt;
In a blur of motion, the bone claws cut through the air with a low whoosh, their wickedly honed edges tearing into your flesh with ease. A deep and unbearable pain rips through your body as your right arm is brutally severed from body in a shower of blood and fractured bone, and falls the ground with a wet thud.&lt;br /&gt;
{{Cat|Xala&#039;shar|shredder}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=440872</id>
		<title>Xala&#039;shar overseer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=440872"/>
		<updated>2016-04-22T02:40:49Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Overseer&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1400&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=182&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
At first sight the Xala&#039;shar overseer appears to be nothing more than a decorative suit of armor. The sharpened steel plates cover its massive frame from head to toe, protecting whatever lies beneath. Its surface has been etched with a multitude of glowing green glyphs, each pulsing rhythmically and in unison. From behind the dark steel visor of the helm, two lifeless milky white eyes can be discerned, their gaze cold and unforgiving, floating upon a sea of endless black. &lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|black iron helm etched with a tangle of burning runic sigils}}, some {{cloot|a|massive plate armor formed of jagged interlocking plates}}, a leather cuirbouilli coat, some massive plate armor formed of jagged interlocking plates, a black iron helm etched with a tangle of burning runic sigils.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|intricately carved black iron halberd}}, a war club, an intricately carved black iron halberd.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar overseer slams its foot into the ground as it begins to vent a thick cloud of smoke, surrounding its heavily armored frame in a choking mass of black.&amp;lt;br /&amp;gt;&lt;br /&gt;
Moments later, the Xala&#039;shar overseer emits a metallic roar as the black smoke suddenly coalesces into the ghostly silhouette of a humanoid figure, which speeds towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving a moment to late, the smoky silhouette lunges forward and winds its formless body around you with the ease of a serpent entangling its helpless prey. As you remain paralyzed by some unseen force an airy voice whispers in your ear, &amp;quot;Formed from sorrow and agony, I have been forged in the black fires of death! Witness my pain, and know the horrors of life!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The world appears to slow down around you before being engulfed by a shifting sea of shadow and smoke. Without warning, events long buried in the corners of your mind lurch forward to reveal their hidden truths before your very eyes. Familiar and obscure faces and events of your past surge forward like a massive wave breaking through a weakened dam, drowning you within a churning torrent of raw emotion.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Slowly, the haze lifts from your body with a chilly hiss, leaving you a shuddering mass strewn upon the ground.&lt;br /&gt;
===After kill===&lt;br /&gt;
A hulking Xala&#039;shar overseer emits a hollow metallic laugh as it towers over your corpse.&amp;lt;br /&amp;gt;&lt;br /&gt;
With practiced motions, the Xala&#039;shar overseer growls a rhythmic incantation with a ringing metallic growl as it spreads a gauntleted hand above your abdomen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Without warning your lifeless body explodes in a viscous shower of blood and shattered bone, leaving your corpse a mangled and disfigured mess.&lt;br /&gt;
{{Cat|Xala&#039;shar|overseer}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_vindicator&amp;diff=440871</id>
		<title>Xala&#039;shar vindicator</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_vindicator&amp;diff=440871"/>
		<updated>2016-04-22T02:39:57Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Vindicator&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1350&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=175&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looming over eight feet tall, the barrel-chested Xala&#039;shar vindicator strides about with an air of calculating grace. A complex maze of cryptic scars wind around its burly body like a veritable serpent, worn through pain and flesh as eternal badges of honor. Thick cords of rippling muscle flex violently with the slightest movement, drawing the skin tight over bone and sinew. Sitting upon a stocky neck, its head has been wrapped with a sickly green cloth, concealing the face from view. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Special Attack: A Xala&#039;shar vindicator emits a gutteral laugh as it slowly draws the sickly green cloth from its face, revealing the horribly disfigured visage concealed beneath. Drawing in a deep breath, the Xala&#039;shar vindicator turn it face skyward before releasing a seemingly endless screech of agony, pain, and despair.&amp;lt;br /&amp;gt;&lt;br /&gt;
The icy blast of piercing sound slams into you with the force of a foes blade, leaving you badly stunned! &lt;br /&gt;
&lt;br /&gt;
Skinning Victim: (After Kill)A Xala&#039;shar vindicator brutally kicks your corpse with a triumphant roar, before producing a rusty skinning knife and stooping over your corpse. With practiced grace the Xala&#039;shar vindicator begins severing broad patches of flesh and muscle from the bone, tucking several prime pieces in a bloody pouch dangling at its hip before rising to its feet once again. &lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|vindicator}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_slayer&amp;diff=440870</id>
		<title>Xala&#039;shar slayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_slayer&amp;diff=440870"/>
		<updated>2016-04-22T02:39:33Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Slayer&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=171&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Serving as a mere grunt, the muscular slayer lumbers about with fluid movements despite its enormous bulk. Clusters of several long bony spikes trail along the severe curve of its spine to end in a large spiked plate that shields its broad shoulders. Atop its head, a wild mane of black hair partially obscures the flat features of the face. Large, malevolent eyes gaze out from behind blood-soaked locks.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
&lt;br /&gt;
A hulking Xala&#039;shar slayer spreads its arms outward as it emits a mighty roar of pain as countless twisted bone spikes tear violently outward from beneath the heavily scarred flesh covering its body, briefly surrounding its muscular form in a veritable wall of sharpened bone.&lt;br /&gt;
Several twisted bone spikes slice into your right leg, landing a light hit that sends you reeling!&lt;br /&gt;
[You&#039;re bruised, solidly balanced with opponent in excellent position.]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|slayer}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Umbral_moth&amp;diff=440869</id>
		<title>Umbral moth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Umbral_moth&amp;diff=440869"/>
		<updated>2016-04-22T02:39:11Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;type&amp;gt;&#039;&#039; umbral moth&lt;br /&gt;
|MinCap=850&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=178&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
Approximate order of difficulty: dingy, gloomy, murky, cinereous... atramentous, night dark&lt;br /&gt;
&lt;br /&gt;
Started appearing after the [[Chrysalis]] opened and the [[Akul&#039;tiz]] emerged. Was part of the Akul&#039;tiz invasions. Located now in Li Surmi Gelv, entered through the Wicked Borrow Mine. Comes in various kinds: fuligin (CR: 170), void-black (CR: 185), dingy, dusky, atramentous, et cetera.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The atramentous moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form.  Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes.  The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers.  A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax.  Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane flesh and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.&lt;br /&gt;
&lt;br /&gt;
The moths feed by grappling with their prey, this proximity usually inspiring terror in the potential victim.  Whether this is merely due to the moth&#039;s awful visage or some insidious poison or exudation is not known.  The strong of mind can resist this attack, depriving the creature of the fear it needs to repair itself and grow stronger.  Whether or not the moth feeds successfully, its savage &#039;kiss&#039; tends to leave its victims tongueless and bleeding.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A gloomy umbral moth glides in, shadows seeming to warp as it passes.&lt;br /&gt;
&lt;br /&gt;
A gloomy umbral moth glides south in a whorl of shifting shadow.&lt;br /&gt;
&lt;br /&gt;
Stunned: A dingy umbral moth staggers about drunkenly, its massive wings losing coherence.&lt;br /&gt;
&lt;br /&gt;
Standing: A dingy umbral moth&#039;s wings beat soundlessly, returning it gracefully to an upright position.&lt;br /&gt;
&lt;br /&gt;
Death: A dingy umbral moth&#039;s wings spasm one last time, drifting away from its body like a cloud of acrid smoke.  The creature goes still, now nothing more than an ungainly mound of disintegrating shadow.&lt;br /&gt;
&lt;br /&gt;
Now dead, the dingy moth resembles an ungainly mound of rapidly-dissipating shadow.&lt;br /&gt;
&lt;br /&gt;
A dingy umbral moth crumbles into dust, quickly scattered by an errant breeze.&lt;br /&gt;
&lt;br /&gt;
Spawning: A nearby shadow darkens and expands, coalescing into a gloomy umbral moth.  Disorienting gusts of feeling roil through the area, accompanying the uncanny beast.&lt;br /&gt;
&lt;br /&gt;
A painful lump rises in your throat as some nearby shadows darken and shift.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Known to have an attack that poisons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vicious Kiss===&lt;br /&gt;
: A dingy umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fail&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You just manage to escape the questing, shadowy tendrils, though proximity to the creature&#039;s uncanny wings leaves you with the beginnings of a headache.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Success&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though you struggle to escape, the moth easily ensnares you, drawing you close in perverse mockery of affection.  A shadowy, hand-like appendage grasps your head almost tenderly and you feel the moth&#039;s slick proboscis plunge past your lips in a vicious kiss.  You gag as the coppery taste of your own blood fills your mouth, your tongue savaged in the creature&#039;s brutal quest for sustenance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Terror blossoms within you, multiplying into vastness.  The feeling grows and grows until there is nothing else.  Just when you are certain your heart will burst in your chest your fear is simply...taken from you, leaving you feeling hollow and shaken.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The moth discards you as a child would an empty sweet wrapper, looking bigger and more malevolent.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Akul&#039;tiz}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=440868</id>
		<title>Xala&#039;shar overseer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_overseer&amp;diff=440868"/>
		<updated>2016-04-22T02:37:59Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Overseer&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=182&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
At first sight the Xala&#039;shar overseer appears to be nothing more than a decorative suit of armor. The sharpened steel plates cover its massive frame from head to toe, protecting whatever lies beneath. Its surface has been etched with a multitude of glowing green glyphs, each pulsing rhythmically and in unison. From behind the dark steel visor of the helm, two lifeless milky white eyes can be discerned, their gaze cold and unforgiving, floating upon a sea of endless black. &lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|black iron helm etched with a tangle of burning runic sigils}}, some {{cloot|a|massive plate armor formed of jagged interlocking plates}}, a leather cuirbouilli coat, some massive plate armor formed of jagged interlocking plates, a black iron helm etched with a tangle of burning runic sigils.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying an {{cloot|w|intricately carved black iron halberd}}, a war club, an intricately carved black iron halberd.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar overseer slams its foot into the ground as it begins to vent a thick cloud of smoke, surrounding its heavily armored frame in a choking mass of black.&amp;lt;br /&amp;gt;&lt;br /&gt;
Moments later, the Xala&#039;shar overseer emits a metallic roar as the black smoke suddenly coalesces into the ghostly silhouette of a humanoid figure, which speeds towards you!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving a moment to late, the smoky silhouette lunges forward and winds its formless body around you with the ease of a serpent entangling its helpless prey. As you remain paralyzed by some unseen force an airy voice whispers in your ear, &amp;quot;Formed from sorrow and agony, I have been forged in the black fires of death! Witness my pain, and know the horrors of life!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The world appears to slow down around you before being engulfed by a shifting sea of shadow and smoke. Without warning, events long buried in the corners of your mind lurch forward to reveal their hidden truths before your very eyes. Familiar and obscure faces and events of your past surge forward like a massive wave breaking through a weakened dam, drowning you within a churning torrent of raw emotion.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Slowly, the haze lifts from your body with a chilly hiss, leaving you a shuddering mass strewn upon the ground.&lt;br /&gt;
===After kill===&lt;br /&gt;
A hulking Xala&#039;shar overseer emits a hollow metallic laugh as it towers over your corpse.&amp;lt;br /&amp;gt;&lt;br /&gt;
With practiced motions, the Xala&#039;shar overseer growls a rhythmic incantation with a ringing metallic growl as it spreads a gauntleted hand above your abdomen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Without warning your lifeless body explodes in a viscous shower of blood and shattered bone, leaving your corpse a mangled and disfigured mess.&lt;br /&gt;
{{Cat|Xala&#039;shar|overseer}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=440867</id>
		<title>Xala&#039;shar conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_conjurer&amp;diff=440867"/>
		<updated>2016-04-22T02:36:30Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar conjurer&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1200&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=156&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{Cat|Xala&#039;shar|conjurer}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_vanquisher&amp;diff=440866</id>
		<title>Xala&#039;shar vanquisher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_vanquisher&amp;diff=440866"/>
		<updated>2016-04-22T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Vanquisher&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1200&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=155&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar vanquisher is an unusual combination of metal and man, hopping about with surprising agility. Bone-like steel bars have been fused to its skin along the length of its arms, legs and spine to create an odd type of armor plating. Its metallic surface is scribed with a fluid but cryptic scrawl. Half of the vanquisher&#039;s face has been melted away, the rancid flesh peeling back to reveal the skull beneath. His single eye gives no hint of humanity about him, the last shreds of sanity melted away with his face. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some {{cloot|a|decrepit leather armor heavily patched with rusted steel wire}}, a leather cuirbouilli coat, some decrepit leather armor heavily patched with rusted steel wire.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|serrated-edged scimitar with a black bone hilt}}, a war club, a serrated-edged scimitar with a black bone hilt.&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
A Xala&#039;shar vanquisher slams the dark steel plates attached along the length of its arms together before quickly drawing them against each other with a metallic screech, sending a shower of burning blue sparks hurtling towards &amp;lt;i&amp;gt;&amp;lt;player&amp;gt;&amp;lt;/i&amp;gt;&#039;s face!&amp;lt;br /&amp;gt;&lt;br /&gt;
The shower of burning blue sparks tears into &#039;&#039;&amp;lt;player&amp;gt;&#039;&#039;&#039;s face! they desperately claws at their eyes, grimacing in agony.&amp;lt;br /&amp;gt;&lt;br /&gt;
(This move destroys both interal eyes, blinding the target so that all they see is &amp;quot;A Dark Place&amp;quot; exits: none, wherever they go. This condition can be healed by an empath.) &lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|vanquisher}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_magus&amp;diff=440865</id>
		<title>Xala&#039;shar magus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_magus&amp;diff=440865"/>
		<updated>2016-04-22T02:35:01Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Magus&lt;br /&gt;
|MinCap=800&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=140&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Xala&#039;shar magus shuffles about limply, its chest heaving with great difficulty as it struggles to draw breath underneath the robust fabric of the cloak. Its large, emaciated hands are bound tightly in several layers of filthy bandages, elongated fingers straining to grasp its staff. The deep hood of its robe has been pulled low across the face, concealing it from view, a never-ending stream of muttered babble issuing from within its black depths.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* It is wearing some {{cloot|i|filthy bandages}}, some {{cloot|a|deeply hooded black robes}}, a {{cloot|a|leather cuirbouilli coat}}, some deeply hooded black robes, some filthy bandages.&lt;br /&gt;
It is carrying a {{cloot|w|gnarled white oak staff with deeply carved markings}}, a {{cloot|w|war club}}, a gnarled white oak staff with deeply carved markings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Casts [[casts spell::Malediction]].&lt;br /&gt;
&lt;br /&gt;
A Xala&#039;shar magus&#039;s bandages are suddenly soaked with fresh blood as it claps it hands together with a concussive impact, invoking the power of its spell.&amp;lt;br / &amp;gt;&lt;br /&gt;
Flickering shadows tear away from the Xala&#039;shar magus&#039;s fingertips, shuddering through the air toward you!&amp;lt;br /&amp;gt;&lt;br /&gt;
A feeling of shock washes through your veins like ice water as a swarm of shadowy tendrils coalesce around you, intertwining into a constricting cloak.&amp;lt;br /&amp;gt;  You feel less able to strike out at and defend against your opponents, hindered by the strange curse.&lt;br /&gt;
&lt;br /&gt;
== Boxes ==&lt;br /&gt;
Many boxes &amp;quot;at level&amp;quot; with 893 locksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|Magus}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=440864</id>
		<title>Xala&#039;shar thrall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=440864"/>
		<updated>2016-04-22T02:34:06Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Thrall&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=138&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar thrall has willingly chosen to embark upon its dark path, one day hoping to rise in glory within the ranks of the Xala&#039;Shar. Adorned with a set of black robes two sizes too large, its eyes speak of the raw potential ready to be molded into a fierce killing machine. A pulsing black slime, surrounded in an oozing mass of necrotic skin, covers the side of its face. Partially visible along its lower arm, several small runestones have been sewn into its flesh, dully shimmering with a faint green light. &amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
It is wearing some {{cloot|a|tattered black robes hung with shards of twisted green bone}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|rusted dagger}}.&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Thralls are immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Boxes ==&lt;br /&gt;
Many boxes &amp;quot;at level&amp;quot; with 893 locksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At least half of the boxes are showing at level or slightly harder with as little as 520 locksmithing. Boxes can be reliably opened with around 550ish locksmithing skill.&lt;br /&gt;
&lt;br /&gt;
Agility, perception, and skill set placement probably have something to do with the large disparity in skill ranges with these particular boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|thrall}}&amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=440251</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=440251"/>
		<updated>2016-04-07T02:54:34Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440250</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440250"/>
		<updated>2016-04-07T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation at 250 ranks on normal ones, still training it well on premium version.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Evasion learning slowing down at 250 ranks or normal ones, still training well on premies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=440249</id>
		<title>Young blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=440249"/>
		<updated>2016-04-07T02:52:04Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadriped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Combat Notes==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&lt;br /&gt;
Seems to be hard to knock down.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Siphon_Vitality&amp;diff=439843</id>
		<title>Siphon Vitality</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Siphon_Vitality&amp;diff=439843"/>
		<updated>2016-03-31T02:19:59Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Siphon Vitality&lt;br /&gt;
|abbrev=SV&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=109&lt;br /&gt;
|minskill=70&lt;br /&gt;
|maxskill=760&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=[[Heighten Pain]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. The caster will receive a portion of the siphoned-out energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Fire damage, Cold damage&lt;br /&gt;
|htype=Vitality heal&lt;br /&gt;
|effect=Single target, restores vitality to caster&lt;br /&gt;
|messaging=With a slight flick, you point one of your fingers at a red bear orc raider.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leaping from your finger, an oozing tendril of reddish-black energy snakes towards the orc raider!&amp;lt;br/&amp;gt;&lt;br /&gt;
The tendril latches onto the orc raider&#039;s left leg!&amp;lt;br/&amp;gt;&lt;br /&gt;
Reddish-black energy immediately jets into its left leg, forming a spiral pattern.  Within moments, the ravenous tendril has entirely desiccated straight through the limb in multiple locations, causing a mixed rain of dried bone dust, chunks of flesh, and crimson blood to fall down from where it once was.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Part of the life force your spell stole transmits back along the tendril, replenishing you!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Siphon_Vitality&amp;diff=439842</id>
		<title>Siphon Vitality</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Siphon_Vitality&amp;diff=439842"/>
		<updated>2016-03-31T02:17:30Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Siphon Vitality&lt;br /&gt;
|abbrev=SV&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=109&lt;br /&gt;
|minskill=70&lt;br /&gt;
|maxskill=760&lt;br /&gt;
|maxduration=Instant&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=[[Heighten Pain]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. The caster will receive a portion of the siphoned-out energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Fire damage, Cold damage&lt;br /&gt;
|htype=Vitality heal&lt;br /&gt;
|effect=Single target, restores vitality to caster&lt;br /&gt;
|messaging=With a slight flick, you point one of your fingers at a red bear orc raider.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leaping from your finger, an oozing tendril of reddish-black energy snakes towards the orc raider!&amp;lt;br/&amp;gt;&lt;br /&gt;
The tendril latches onto the orc raider&#039;s left leg!&amp;lt;br/&amp;gt;&lt;br /&gt;
Reddish-black energy immediately jets into its left leg, forming a spiral pattern.  Within moments, the ravenous tendril has entirely desiccated straight through the limb in multiple locations, causing a mixed rain of dried bone dust, chunks of flesh, and crimson blood to fall down from where it once was.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Part of the life force your spell stole transmits back along the tendril, replenishing you!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=439841</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=439841"/>
		<updated>2016-03-31T01:51:13Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=125&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
*Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=438739</id>
		<title>Origami creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=438739"/>
		<updated>2016-03-07T23:24:22Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=55&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Paper Mill (13)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Once likely someone&#039;s art hobby, this origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; is animated by an unknown, magical force.  It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence.  Although made from paper, the origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; looks like it&#039;s been hardened by the magic, making it much stronger and more durable than if it were simple paper.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming cut and bruised, they become torn and crumpled.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defense soft cap around 55 - Weapons slow in the 30 to 40 range&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth trains to 60+&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretty much harmless to anything in armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
The ones outside the swarm area are now easier than the ones in the window.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting Area ==&lt;br /&gt;
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.&lt;br /&gt;
&lt;br /&gt;
== Empath Weapon Mastery Overtraining ==&lt;br /&gt;
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. &lt;br /&gt;
&lt;br /&gt;
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to &amp;quot;conserve&amp;quot; learning and leave as soon as weapon mastery skills are mind locked.&lt;br /&gt;
&lt;br /&gt;
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[zombie kobold]]s in Shard. The zombie kobolds require about 80 ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White&amp;lt;br /&amp;gt;&lt;br /&gt;
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source.  They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once attributed to be creations of the mad toy merchant [[Hobglup]], this theory has since been discredited by his death.  These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437556</id>
		<title>Alaudian Empire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alaudian_Empire&amp;diff=437556"/>
		<updated>2016-02-10T23:41:47Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is full of simplified entries from the timelines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Alaudian Empire of Albaria was initially formed by the Hero [[Xin&#039;Alaudas]], who united the three major Tribes of [[Lakixeq]], [[Beuven]], and [[Ilat]] by taking control of the first and uniting the other two.  All remaining tribes excepting one followed suit at the time.&lt;br /&gt;
&lt;br /&gt;
==[[Albarian_Timeline|Timeline]]==&lt;br /&gt;
; Entries without dates do not have a known date.&lt;br /&gt;
&lt;br /&gt;
* Xin&#039;Alaudas, born to an unknown Gorbesh tribe, was set into the [[Lakiidas Sea]] and returns many years later to the Albarian mainland, alone in a massive ship. &lt;br /&gt;
* Gorbesh prophets claim Xin&#039;Alaudas is a hero, fulfilling ancient prophecies.&lt;br /&gt;
* Xin&#039;Alaudas takes control of the Lakixeq tribe with the support of the Prophets.&lt;br /&gt;
* The Beuven and Ilat tribes are unified under Xin&#039;Alaudas &lt;br /&gt;
* The Gorbesh, dwelling in the forests of central-eastern Albaria, begin constructing cities.&lt;br /&gt;
* Leaders of the Gorbesh meet with the leaders of the [[Iyqaromos]] [[Gnome]]s in the Gorbesh city [[Eimitek]], resulting in the signing of a new treaty &lt;br /&gt;
* The Iyqaromos Gnomes migrate to the Gorbesh cities, integrating themselves into its society; the Iyqaromos land becomes Gorbesh land.&lt;br /&gt;
* The Gorbesh begin expanding their territory.&lt;br /&gt;
* The [[Luethras]] and Gorbesh have a few minor skirmishes.&lt;br /&gt;
* The Luethra-Gorbesh War begins.&lt;br /&gt;
* The Gorbesh and Luethra battle near New [[Albbabridlaen]].&lt;br /&gt;
* The [[Azhjam]] is slain by Xin&#039;Alaudas while attempting to flee the field.&lt;br /&gt;
* New Albbabridlaen falls to the Gorbesh.&lt;br /&gt;
* 1385 BL - Last remnants of Endian Nation are defeated by the Gorbesh.&lt;br /&gt;
&lt;br /&gt;
===[[Albarian_Timeline_(Gorbesh_Imperial_Age)|Gorbesh Imperial Age]]===&lt;br /&gt;
* 1384-1355 - The Gorbesh spread into the Leuthra lands and construct monuments and rename cities.&lt;br /&gt;
* 1354-1340 - The Gorbesh engage in multiple battles against the Ocular.  Gnomes discover existence of northern islands and scouts attempt to locate them.&lt;br /&gt;
&lt;br /&gt;
===The beginnings of the Kaldar===&lt;br /&gt;
* 95-90 - Gorbesh Emperor Gotiez grows suspicious of Kaldar and accuses them of supporting the Ocular.&lt;br /&gt;
* 87 - Gotiez dies.&lt;br /&gt;
* 80 - The [[Great_Schism|Great Schism]] occurs and many Gorbesh flee to join the Kaldar.&lt;br /&gt;
* 60 - [[Akrian]] Dein arrives in Albaria.&lt;br /&gt;
&lt;br /&gt;
=== The Kaldaran Migration ===&lt;br /&gt;
* 304 - Outriders along with several Kaldaran Elders are sent into the [[Dark Hand]] to ascertain if it is crossable.&lt;br /&gt;
* 305 - The Outriders and Elders return confirming a dangerous, but manageable passage through the Dark Hand.&lt;br /&gt;
* 315-355 - The Gorbesh invade north through the Dark Hand and the Reshalia Sea.&lt;br /&gt;
* 356 - Kaldaran Elders return to their people in the West with knowledge of how to pass the Dark Hand.&lt;br /&gt;
* 357 - The Kaldar and Gnomic refugees arrive in the Five Provinces.&lt;br /&gt;
&lt;br /&gt;
==Related Posts==&lt;br /&gt;
:[[Post:Alaudian_Empire_-_04/24/2012_-_01:32|Alaudian Empire 4/24/12]]&lt;br /&gt;
:[[Post:Alaudian_Empire_-_04/25/2012_-_21:00|Alaudian Empire 4/25/12]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Gorbesh,Kaldar,Gnome}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dryad_priestess&amp;diff=434018</id>
		<title>Dryad priestess</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dryad_priestess&amp;diff=434018"/>
		<updated>2015-12-23T19:53:58Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dryad Priestess&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=34&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60c|Forest of Night (60c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dryad priestess stands a little taller than an average Dwarf.  She has a lithe body with thin limbs that are a little longer than would be fitting for her size.  A cluster of autumn-hued oak leaves comprises her &amp;quot;hair,&amp;quot; flowing to the middle of her back.  A faint expression of melancholy is on her face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
&lt;br /&gt;
* Heal &lt;br /&gt;
A dryad priestess examines her body for injuries.&amp;lt;br/&amp;gt;&lt;br /&gt;
A dryad priestess bows her head and chants something esoteric under her breath.  Wincing briefly as her wounds begin to fill with sap, she continues her search for intruders with a forlorn gaze.&lt;br /&gt;
&lt;br /&gt;
*Recovery&lt;br /&gt;
A dryad priestess bows her head and loudly chants something esoteric and unintelligible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
As she thrusts her hands toward the ground, tiny roots reach out from the soil and wrap themselves around her feet, steadying her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* The priestess appears immune to puncture.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|flowing leafy green robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|rusted bastard sword}}.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Twisted_dryad&amp;diff=434017</id>
		<title>Twisted dryad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Twisted_dryad&amp;diff=434017"/>
		<updated>2015-12-23T19:53:30Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Twisted Dryad&lt;br /&gt;
|MinCap=175&lt;br /&gt;
|MaxCap=220&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=36&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60c|Forest of Night (60c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The twisted dryad&#039;s skin is dark brownish-black, and patterned like bark.  A mane of hair composed of blighted and decaying leaves cascades down her back and shoulders and her glowing saffron eyes glare hatefully at you, as if accusing you of wrongs done to her kind in the past.  Her hands end in massive claws that resemble branches, and a sticky, reddish substance covers her skin, glistening slightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*The dryad appears immune to puncture.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;==&lt;br /&gt;
* The dryad appears immune to puncture.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|tattered green robe}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spindly short sword}}.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silverfish&amp;diff=433554</id>
		<title>Silverfish</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silverfish&amp;diff=433554"/>
		<updated>2015-12-15T05:16:04Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Silverfish&lt;br /&gt;
|Image File=silverfish.jpg&lt;br /&gt;
|MinCap=10&lt;br /&gt;
|MaxCap=32&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=4&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|1g | Crossing Sewers (1g)}}*{{rmap|7a|Baearolt&#039;s Farmhold (7a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=10&lt;br /&gt;
|mskill2=30&lt;br /&gt;
|mcap=40&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
|Skin Type=antenna&lt;br /&gt;
|Weight=15&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
|InitCost=33&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Silverfish are table-sized creatures encased in a hard, silvery exoskeleton.  Three tail-like appendages at the end of their abdomen look strong enough to shatter bone and their front legs sport a razor sharp edge.  Mandible clattering incessantly, these are hive creatures and their primal instinct is to bring food to the nest.  Any food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Musk_hog&amp;diff=433553</id>
		<title>Musk hog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Musk_hog&amp;diff=433553"/>
		<updated>2015-12-15T05:14:57Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Musk Hog&lt;br /&gt;
|Image File=hog.jpg&lt;br /&gt;
|MinCap=10&lt;br /&gt;
|MaxCap=35&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan, Crossing&lt;br /&gt;
|MapList=*{{rmap|7b | the Crossing Northeast Wilds (7b)}}&lt;br /&gt;
|MapList2=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a hog hoof&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=5&lt;br /&gt;
|MaxVal=15 Kronars&lt;br /&gt;
|MaxArrangedVal=42 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=10&lt;br /&gt;
|mskill2=30&lt;br /&gt;
|mcap=40&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The musk hog has a scruffy, squat body that is brownish-gray.  An unpleasant odor hovers around the beast.  You can make out tiny bugs (maybe fleas?) hopping around on its dirty coat.  Its broad, flat snout is constantly twitching.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pale_grey_death_squirrel_(creature)&amp;diff=433552</id>
		<title>Pale grey death squirrel (creature)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pale_grey_death_squirrel_(creature)&amp;diff=433552"/>
		<updated>2015-12-15T05:14:25Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Pale Grey Death Squirrel&lt;br /&gt;
|MinCap=10&lt;br /&gt;
|MaxCap=35&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Arthe Dale&lt;br /&gt;
|MapList=*{{rmap|7b | Road from Arthe Dale to Arthe Bay (7b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a scraggly grey squirrel tail&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=17 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The death squirrel is a horribly twisted and deformed cousin of your average grey squirrel, likely animated beyond death by an amateur necromancer.  Knobby bones protrude through paper-thin skin, patched with intermittent tufts of scraggly pale grey fur.  Two beady little red eyes pierce outward over a rabidly foaming maw equipped with several hooked fangs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|i|large acorn}}.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
The squirrel prefers to pelt acorns at you. They will advance to melee when they run out of acorns. The acorns hurt, shield use is strongly recommended. Beware. It&#039;s vicious. Frequently swarm. They gen 2 per hunter.&lt;br /&gt;
===Trivia===&lt;br /&gt;
Created by the [[Kobold]] [[Necromancer]] [[Archrost]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_goblin&amp;diff=433551</id>
		<title>Zombie goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_goblin&amp;diff=433551"/>
		<updated>2015-12-15T05:13:58Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie [[race is::Goblin]]&lt;br /&gt;
|MinCap=5&lt;br /&gt;
|MaxCap=35&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|31f|Northeast Wilds (31f)}}&lt;br /&gt;
|MapList2=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The zombie goblin at first appears to just be a normal goblin, but flesh is peeling off of its body and its equipment is missing or in dire need of repair.  Unfortunately, this just makes it smell even worse than a normal goblin.  Its eyes glow a dim red with some sort of weak unholy power, and its  limbs twitch in jerky movement due to its rigor mortis.  It seems to be scanning the area looking for live meat to consume.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
If they defeat another monster, they eat their brain:&amp;lt;br /&amp;gt;&lt;br /&gt;
The zombie goblin crouches next to a brown burrower&#039;s body and rips into its head to devour the brains within.&amp;lt;br /&amp;gt;&lt;br /&gt;
North of Riverhaven they tend to swarm.&amp;lt;br&amp;gt;&lt;br /&gt;
Significantly easier than Crossing goblins.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|rotting leather coat}}.&lt;br /&gt;
*It is carrying a {{cloot|w|rusty scimitar}}.&lt;br /&gt;
The coat and scimitar will crumble into a fine ash if a player interacts with them.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=433550</id>
		<title>Sleazy lout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=433550"/>
		<updated>2015-12-15T05:13:36Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sleazy Lout&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=35&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Crossing, Shard&lt;br /&gt;
|MapList=*{{rmap|8 | Middens (8)}}&lt;br /&gt;
|MapList2=*{{rmap|67|Shard (67)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=0&lt;br /&gt;
|mskill2=35&lt;br /&gt;
|mcap=40&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleazy lout is a young adult, and as he moves through the area he looks around with fiery rebellion in his eyes.  With grungy clothes and an equally dirty body, the lout looks ready to fight anything seen as an easy mark. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Louts are dance-able with little to no defenses. They are an acceptable starting creature to hunt and have boxes for loot.&lt;br /&gt;
&lt;br /&gt;
Soft cap around 26.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|leather jacket}}&lt;br /&gt;
* {{cloot|w|sturdy cudgel}}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rat&amp;diff=433549</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rat&amp;diff=433549"/>
		<updated>2015-12-15T05:11:43Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rat&lt;br /&gt;
|Image File=Ship&#039;s rat.gif&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=30&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=1&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Therengia, Zoluren&lt;br /&gt;
|City=Crossing, Riverhaven, Shard, Fang Cove, Ratha, Q&lt;br /&gt;
|MapList=*{{rmap|1f|Crossing Ship Yard (1f)}}&lt;br /&gt;
|MapList2=*{{rmap|7a|Farm House (7a)}}&lt;br /&gt;
|MapList3=*{{rmap|1h|Aesthene&#039;s Close (1h)}}&amp;lt;br/&amp;gt;*{{rmap|30|Riverhaven Saltyard (30)}}&amp;lt;br/&amp;gt;*{{rmap|67|City of Shard (67)}}&amp;lt;br/&amp;gt;*{{rmap|150|Fang Cove (150)}}&amp;lt;br/&amp;gt;*{{rmap|90|Ratha (90)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a rat pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a rat tail&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some rat bones&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=15 Kronars&lt;br /&gt;
|MaxArrangedVal=46 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=0&lt;br /&gt;
|mskill2=30&lt;br /&gt;
|mcap=30&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on four legs, the rat is small.  It clearly views everything as an enemy.&lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
* In Fang Cove, the rats can be found in the &#039;&#039;&#039;cellar&#039;&#039;&#039; 1 north from the travel portal.&lt;br /&gt;
* In Ratha, the rats can be found down the alley to [[Jack Tarr&#039;s Rest]] on the 1st tier.&lt;br /&gt;
* In Shard, the rats are in a restricted area found via an IG puzzle.&lt;br /&gt;
* The White Rat can also be found during the [[Taisidon_Safari_417_Map|Taisdon Safari]] events, near the corpse valley at the north section of the island&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=433548</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=433548"/>
		<updated>2015-12-15T05:09:45Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=34&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=433547</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=433547"/>
		<updated>2015-12-15T05:08:49Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=34&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Can poison and web (teaches [[escaping skill]] from 0 to &amp;gt; 250).&lt;br /&gt;
*Only web the person they are facing.&lt;br /&gt;
*Kartais are especially dangerous even for their skill level if you&#039;re not able to quickly escape from their webs.&lt;br /&gt;
*[[Corpse Grub]]s occasionally crawl out of their carcasses after they are searched.&lt;br /&gt;
*Due to the [[Corpse Grub]]s occasional spawn, piercing is the advised damage type.&lt;br /&gt;
*Still at &amp;quot;dabbling&amp;quot; in multi opponent at 279 with 4 kartais. Likely hard caps at 280 or 290, will report back when hard cap is hit.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=433544</id>
		<title>Origami creature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami_creature&amp;diff=433544"/>
		<updated>2015-12-15T00:52:50Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; Origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=55&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Dirge&lt;br /&gt;
|MapList=*{{rmap|13|Paper Mill (13)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Once likely someone&#039;s art hobby, this origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; is animated by an unknown, magical force.  It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence.  Although made from paper, the origami &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; looks like it&#039;s been hardened by the magic, making it much stronger and more durable than if it were simple paper.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.&lt;br /&gt;
&lt;br /&gt;
Instead of becoming cut and bruised, they become torn and crumpled.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defense soft cap around 55 - Weapons slow in the 30 to 40 range&amp;lt;br /&amp;gt;&lt;br /&gt;
Stealth trains to 60+&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretty much harmless to anything in armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
The ones outside the swarm area are now easier than the ones in the window.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting Area ==&lt;br /&gt;
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.&lt;br /&gt;
&lt;br /&gt;
== Empath Weapon Mastery Overtraining ==&lt;br /&gt;
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. &lt;br /&gt;
&lt;br /&gt;
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to &amp;quot;conserve&amp;quot; learning and leave as soon as weapon mastery skills are mind locked.&lt;br /&gt;
&lt;br /&gt;
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[zombie kobold]]s in Shard. The zombie kobolds require about 80 ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]].&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White&amp;lt;br /&amp;gt;&lt;br /&gt;
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source.  They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once attributed to be creations of the mad toy merchant [[Hobglup]], this theory has since been discredited by his death.  These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=433417</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=433417"/>
		<updated>2015-12-11T02:10:01Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=30&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
&lt;br /&gt;
August 2015: TM and weapon stays 1/34 at 206 ranks. Can move up states, albeit very slow. --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 09:08, 17 August 2015 (CDT)&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=433415</id>
		<title>Dark spirit (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=433415"/>
		<updated>2015-12-11T02:09:37Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=27&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia, Zoluren&lt;br /&gt;
|City=Tiger Clan, Ker&#039;Leor, Ratha&lt;br /&gt;
|MapList=*{{rmap|4a | Tiger Clan (4a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|MapList3=*{{rmap|92 | Undead on Ratha (92)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area===&lt;br /&gt;
*The [[Tiger Clan]] cemetery is completely dark.  A light source or dark-seeing ability is needed.&lt;br /&gt;
*The Beach on [[Ratha]] is foggy in every room so exits are not visible.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Barely getting a trickle of defenses at 178.  Armor at 140 is locked, however.  Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.&lt;br /&gt;
&lt;br /&gt;
Weapon at 164 is locked, as is parry at 158.  Armor trains about halfway at 171, but evasion trains only a trickle at 190.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_snow_hawk&amp;diff=432845</id>
		<title>Giant snow hawk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_snow_hawk&amp;diff=432845"/>
		<updated>2015-12-02T03:51:02Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Snow Hawk&lt;br /&gt;
|MinCap=460&lt;br /&gt;
|MaxCap=670&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|130 | Paasvadh Forest Understory (130)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=giant hawk talon&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=475&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Looking back at you is a massive bird of prey with snow-white feathers speckled with taupe. With a wingspan nearly seven Tog-lengths across, the hawk flies great distances from its nesting grounds in the snow-capped mountain peaks down to the forest canopy, where it hunts. Despite its great size, the hawk&#039;s quick, sensitive motions and deep black eyes communicate a litheness and intelligence that make it a feared predator. &lt;br /&gt;
&lt;br /&gt;
=={{ilink|i|hawk anatomy chart|Anatomy Chart}}==&lt;br /&gt;
The giant snow hawk is a massive bird of prey with snow-white feathers speckled with taupe. With a wingspan nearly seven Tog-lengths across, it is large enough to pick up and carry (or drop) adult humanoids. The hawk is depicted with deep black eyes that communicate a fearsome intelligence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hawks reside in a shifting maze.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The wind rustles through the dense leaves of the treetops and the branches beneath sway gently.  Everything looks the same, yet strangely unfamiliar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will occasionally fly outside of melee ranged attacks.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Flies, can pick you up and drop you causing stun, also many movements and verbs in the area cause you to fall to the ground below stunned.&lt;br /&gt;
&lt;br /&gt;
A giant snow hawk suddenly enters a steep dive headed towards you! &lt;br /&gt;
&lt;br /&gt;
The hawk snags you in its talons and quickly begins climbing back up. Struggling, flailing and kicking you manage to weaken the grasp enough that the hawk drops you back to the branches below. You fall thrust upon your right side! Ouch! &lt;br /&gt;
You are stunned.&lt;br /&gt;
&lt;br /&gt;
A giant snow hawk suddenly enters a steep dive headed towards you! &lt;br /&gt;
&lt;br /&gt;
The hawk snags you in its talons and quickly begins climbing back up. Struggling, flailing and kicking you manage to weaken the grasp enough that the hawk drops you back to the branches below. You fall thrust upon your head! Ouch! &lt;br /&gt;
&lt;br /&gt;
The giant snow hawk cocks its head and considers your corpse for a moment before pecking out your entrails.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=432844</id>
		<title>Greater shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=432844"/>
		<updated>2015-12-02T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Greater Shadow Hound&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a | Zaulfung (31a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a shadowy hound pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=240&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A feral being of pure shadow essence, this beast vaguely resembles a canine with greatly exaggerated features.  Its massive maw bears several tusk-size fangs that hook downward, gleaming with unadulterated malice.  Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area and highlighting its sinuous, muscular body.  Tendrils of inky black mist trail behind it as it moves, dancing lazily from its nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Will rarely drop a {{cloot|w|curved pristine silver fang}} when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A greater shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  One of the hound&#039;s huge silver fangs snaps off as the beast crashes to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Will occasionally release a looming shadowy cloud that will inflict [[Damage#Disease|Fleshrot]] on anyone in the room not shielded by [[Protection from Evil]].  The fog can drift to other rooms.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
The entire area is swamp so you will get wading roundtimes while moving - stalking is impossible. A [[Giant Skeletal Claw]] sometimes appears and will attempt to grab and crush you. Protection from Evil will protect against the claw.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lesser Shadow Hound]]&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=432843</id>
		<title>Greater shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Greater_shadow_hound&amp;diff=432843"/>
		<updated>2015-12-02T03:43:35Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Greater Shadow Hound&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a | Zaulfung (31a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a shadowy hound pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=240&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A feral being of pure shadow essence, this beast vaguely resembles a canine with greatly exaggerated features.  Its massive maw bears several tusk-size fangs that hook downward, gleaming with unadulterated malice.  Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area and highlighting its sinuous, muscular body.  Tendrils of inky black mist trail behind it as it moves, dancing lazily from its nostrils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Will rarely drop a {{cloot|w|curved pristine silver fang}} when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A greater shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  One of the hound&#039;s huge silver fangs snaps off as the beast crashes to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Will occasionally release a looming shadowy cloud that will inflict [[Damage#Disease|Fleshrot]] on anyone in the room not shielded by [[Protection from Evil]].  The fog can drift to other rooms.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
The entire area is swamp so you will get wading roundtimes while moving - stalking is impossible. A [[Giant Skeletal Claw]] sometimes appears and will attempt to grab and crush you. Protection from Evil will protect against the claw.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lesser Shadow Hound]]&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Graverobber_(2)&amp;diff=432842</id>
		<title>Graverobber (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Graverobber_(2)&amp;diff=432842"/>
		<updated>2015-12-02T03:42:58Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Graverobber&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Graverobber}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Scraping a living off the misfortune of its unsuspecting victims, the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows.  Faded black rags covered in countless layers of dirt and grime outline the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber&#039;s lanky build, sweeping wildly around its stooped frame with every restrained movement.  Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose.  Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse.  Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Can spawn as any of the playable races.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Has a combination of following backpacks, weapons and armor.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|i|battered backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|ragged backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|scorched backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|torn backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|worn backpack}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|a|battered chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|scorched chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|rusted chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|tarnished chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|worn chain shirt}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|battered bronze dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|cracked steel dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|polished gold dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|scorched silver dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|twisted iron dagger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Graverobber (1)]]&lt;br /&gt;
{{cat|Dwarf,Elf,Elothean,Gnome,Gor&#039;Tog,Halfling,Human,Kaldar,Prydaen,Rakash,S&#039;Kra Mur}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_raven&amp;diff=432841</id>
		<title>Ghoul raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_raven&amp;diff=432841"/>
		<updated>2015-12-02T03:41:53Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Ghoul Raven&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul raven is a wretched bird, far more troublesome than the the typical raven.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, the Ghoul Raven will occasionally fly out of range of melee range attacks.&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frost_angiswaerd&amp;diff=432840</id>
		<title>Frost angiswaerd</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frost_angiswaerd&amp;diff=432840"/>
		<updated>2015-12-02T03:41:15Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Frost Angiswaerd&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125 | Himineldar Shel area (125)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a strand of white hair&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=150&lt;br /&gt;
|MaxVal=157 Dokoras&lt;br /&gt;
|MaxArrangedVal=719 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hair&lt;br /&gt;
|Weight=6&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Shaded in an off color white except for a deep bluish tint along the tip of its tail and snout, the frost angiswaerd resembles a large, hearty serpent, easily twenty paces long.  A thick mane of ragged hair surrounds its head and trails a short distance down its spine, odd for a reptile but perhaps a magical product of the icy climates it prefers. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Angiswaerd is [[Gamgweth]] for Snake Dragon.&lt;br /&gt;
&lt;br /&gt;
You can not LOOK to see wounds or what it carries.  This is not a bug.&lt;br /&gt;
&lt;br /&gt;
Special acid spit attack; can damage armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Baring its fangs, a frost angiswaerd opens its mouth wide and contracts its throat in a violent, spitting action!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A thin stream of corrosive acid jets out like a crossbow bolt and strikes you on the &amp;lt;body part&amp;gt;!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Occasionally an Angiswaerd will enter the room by bursting through the ground, potentially knocking you down.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The ice underfoot explodes as a frost angiswaerd erupts from beneath the frozen tundra!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are struck by the hurtling shards of ice and tumble to the ground!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[You&#039;re very badly balanced with opponent in excellent position.]&#039;&#039;&lt;br /&gt;
===Area Information===&lt;br /&gt;
The ground is icy, moving too fast runs the chance of falling and hurting yourself.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spectral_pirate&amp;diff=432839</id>
		<title>Spectral pirate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spectral_pirate&amp;diff=432839"/>
		<updated>2015-12-02T03:39:25Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Spectral Pirate&lt;br /&gt;
|Image File=SpectralPirate.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=45&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|92|Undead in Ratha (92)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
The path from the [[Reshalia Trade Road]] down to the lighthouse requires at least 100 ranks in [[Climbing skill]] and has several spots of [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A dessicated parrot is perched on the pirate&#039;s shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*The Spectral Pirate can capture someone by turning into a column of fog that envelops one person.  It takes them to &amp;lt;nowiki&amp;gt;[Deadman&#039;s Confide, Stone Cell]&amp;lt;/nowiki&amp;gt; beneath the lighthouse.  In that cell you must disarm and pick the door to get out.&lt;br /&gt;
*If the Spectral Pirate causes a bleeding wound it will immediately become infected.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*a {{cloot|i|dessicated parrot}}&lt;br /&gt;
*a {{cloot|c|black tri-cornered hat}}&lt;br /&gt;
*a {{cloot|w|rusty hook}}&lt;br /&gt;
&lt;br /&gt;
The parrot is destroyed upon the Spectral Pirate&#039;s death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A dessicated parrot perched on one shoulder caves in on itself with a final pathetic squawk and its few remaining feathers disperse on the wind.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=432838</id>
		<title>Merrows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=432838"/>
		<updated>2015-12-02T03:37:50Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Merrows&lt;br /&gt;
|Image File=merrows.jpg&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=23&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94a|Tembat Nai Itan (94a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=&amp;lt;color&amp;gt; scale hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxArrangedVal=246 Lirums&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Link=-&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lithe and powerful, the (dark/azure/crimson) merrows is a vaguely humanoid merfolk.  Bulging yellow eyes glare threateningly from the merrows&#039; hideous pug-face and needle-like teeth gnash with a constant hunger for warm flesh.  The merrows&#039; tail is thick and strong enough to propel it swiftly through the swirling waters of the caverns, leaving its gangly arms free to shred prey with their razor-sharp claws.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Comes in three different colors:&lt;br /&gt;
* {{sloot|i|azure scale hide|Azure}}&lt;br /&gt;
* {{sloot|i|crimson scale hide|Crimson}}&lt;br /&gt;
* {{sloot|i|dark scale hide|Dark}}&lt;br /&gt;
While there is no perceivable difference in their skill or abilities, their hides have different properties when it comes to [[tanning]].&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
Much of the area the merrows inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Manipulated in order of difficulty (tier 1 to tier 3): Crimson, Azure, Dark&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=432837</id>
		<title>Merrows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=432837"/>
		<updated>2015-12-02T03:37:10Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Merrows&lt;br /&gt;
|Image File=merrows.jpg&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94a|Tembat Nai Itan (94a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=&amp;lt;color&amp;gt; scale hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxArrangedVal=246 Lirums&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Link=-&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lithe and powerful, the (dark/azure/crimson) merrows is a vaguely humanoid merfolk.  Bulging yellow eyes glare threateningly from the merrows&#039; hideous pug-face and needle-like teeth gnash with a constant hunger for warm flesh.  The merrows&#039; tail is thick and strong enough to propel it swiftly through the swirling waters of the caverns, leaving its gangly arms free to shred prey with their razor-sharp claws.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Comes in three different colors:&lt;br /&gt;
* {{sloot|i|azure scale hide|Azure}}&lt;br /&gt;
* {{sloot|i|crimson scale hide|Crimson}}&lt;br /&gt;
* {{sloot|i|dark scale hide|Dark}}&lt;br /&gt;
While there is no perceivable difference in their skill or abilities, their hides have different properties when it comes to [[tanning]].&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
Much of the area the merrows inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Manipulated in order of difficulty (tier 1 to tier 3): Crimson, Azure, Dark&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=432703</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=432703"/>
		<updated>2015-12-01T01:49:26Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: Removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=30&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
&lt;br /&gt;
August 2015: TM and weapon stays 1/34 at 206 ranks. Can move up states, albeit very slow. --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 09:08, 17 August 2015 (CDT)&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=432702</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=432702"/>
		<updated>2015-12-01T01:41:12Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=30&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Ethereal Shield]], [[casts spell::Rising Mists]], [[casts spell::Vertigo]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Low spawn rate when more than one hunter in the area.&lt;br /&gt;
&lt;br /&gt;
Can resist Vertigo with low 20&#039;s in Strength and Stamina.&lt;br /&gt;
&lt;br /&gt;
Usually a max of 3 at any one time. However, occasionally a 4th will engage.&lt;br /&gt;
&lt;br /&gt;
Can handle 4 with Swirling Winds up, Reflex and Agility both 31. If SW drops sprites will begin inflicting nominal wounds.&lt;br /&gt;
&lt;br /&gt;
Parry still mind locked at 205. Evasion 195 and Multi at 197.&lt;br /&gt;
&lt;br /&gt;
Can open their boxes albeit carefully with disarm and lockpick at 113 at the stats I mentioned above. I also keep Sure Footing up which gives a bonus to Reflex and Agility&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
&lt;br /&gt;
August 2015: TM and weapon stays 1/34 at 206 ranks. Can move up states, albeit very slow. --[[User:POPWEASEL|Dartellum Waddle, WarMage]] ([[User talk:POPWEASEL|talk]]) 09:08, 17 August 2015 (CDT)&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=432699</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=432699"/>
		<updated>2015-12-01T01:33:50Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=115&lt;br /&gt;
|MaxCap=195&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruffian_(creature1)&amp;diff=432695</id>
		<title>Ruffian (creature1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruffian_(creature1)&amp;diff=432695"/>
		<updated>2015-12-01T01:31:46Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Ruffian&lt;br /&gt;
|Image File=Ruffian.jpg&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Crossing, Shard&lt;br /&gt;
|MapList=*{{rmap|1g | The Crossing Sewers (1g)}}*{{rmap|67b | Undershard (67b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the ruffian is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the ruffian &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Ruffians can cast [[casts spell::Ethereal Shield]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruffians can cast [[casts spell::Sure Footing]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruffians can cast [[casts spell::Arc Light]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruffians can throw dust into the eyes of their opponents.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Crossing Sewers&#039;&#039;&#039;&lt;br /&gt;
* It carried an {{cloot|s|oval shield}}, a {{cloot|a|chain shirt}}, and a {{cloot|w|misericorde}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershard Warrens&#039;&#039;&#039;&lt;br /&gt;
*It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
*It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershard Spire&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*It is carrying an oval shield, a {{cloot|w|rapier (1)|rapier}}.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432694</id>
		<title>Cutthroat (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432694"/>
		<updated>2015-12-01T01:31:22Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|67b | Undershard}}*{{rmap|1g | The Crossing Sewers}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|rapier (1)|rapier}}.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thug_(creature4)&amp;diff=432692</id>
		<title>Thug (creature4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thug_(creature4)&amp;diff=432692"/>
		<updated>2015-12-01T01:30:00Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Thug&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Crossing, Shard&lt;br /&gt;
|MapList=*{{rmap|1g | The Crossing Sewers (1g)}}*{{rmap|67b | Undershard (67b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the thug is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the thug &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Thugs can throw dust into the eyes of their opponents.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Crossing Sewers&lt;br /&gt;
** It carried an {{cloot|s|oval shield}}, a {{cloot|a|chain shirt}}, and a {{cloot|w|misericorde}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an oval shield, a {{cloot|w|rapier (1)|rapier}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invasion - [[Red Hatchet Gang]]&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|black quilted cowl}}, a {{cloot|a|black leather jacket with a red hatchet embroidered on the back}}, a {{cloot|i|dingy muslin shirt emblazoned with a red hatchet}}, some {{cloot|a|black leather gauntlets}}, some {{cloot|a|black quilted pants with wide flaring cuffs}}.&lt;br /&gt;
*It is carrying a {{cloot|w|red-handled hatchet}}.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
Appears to cast some type of [[Sure Footing]].&lt;br /&gt;
&lt;br /&gt;
A  thug begins to wave its arms in a magical fashion.&lt;br /&gt;
&lt;br /&gt;
A thug gestures.&amp;lt;br/&amp;gt;&lt;br /&gt;
The thug calls out, &amp;quot;Idon, ground my feet!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
A thug looks steadier.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech ===&lt;br /&gt;
&lt;br /&gt;
The thug snarls, &amp;quot;I&#039;ll be back!&amp;quot; before expiring.&lt;br /&gt;
&lt;br /&gt;
A thug yells, &amp;quot;Red Hatchet Gang Attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A thug yells, &amp;quot;Red Hatchets, get them all!&amp;quot;&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Footpad_(creature1)&amp;diff=432689</id>
		<title>Footpad (creature1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Footpad_(creature1)&amp;diff=432689"/>
		<updated>2015-12-01T01:29:28Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Footpad&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Crossing,Shard,&lt;br /&gt;
|MapList=*{{rmap|1g | The Crossing Sewers (1g)}}*{{rmap|67b | Undershard (67b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the footpad is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the footpad &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Crossing Sewers&#039;&#039;&#039;&lt;br /&gt;
*It carried an {{cloot|s|oval shield}}, a {{cloot|a|chain shirt}}, and a {{cloot|w|misericorde}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershard Warrens&#039;&#039;&#039;&lt;br /&gt;
*It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
*It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undershard Spire&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*It is carrying an oval shield, a {{cloot|w|rapier (1)|rapier}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invasion - [[Red Hatchet Gang]]&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|black quilted cowl}}, a {{cloot|a|black leather jacket with a red hatchet embroidered on the back}}, a {{cloot|i|dingy muslin shirt emblazoned with a red hatchet}}, some {{cloot|a|black leather gauntlets}}, some {{cloot|a|black quilted pants with wide flaring cuffs}}.&lt;br /&gt;
*It is carrying a {{cloot|w|red-handled hatchet}}.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
Appears to cast some type of [[Sure Footing]].&lt;br /&gt;
&lt;br /&gt;
A footpad begins to wave its arms in a magical fashion.&lt;br /&gt;
&lt;br /&gt;
A footpad gestures.&amp;lt;br/&amp;gt;&lt;br /&gt;
The footpad calls out, &amp;quot;Idon, ground my feet!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
A footpad looks steadier.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speech ===&lt;br /&gt;
&lt;br /&gt;
A footpad mumbles something about spellcasters.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
After being killed a footpad occasionally will rise as a Zombie Footpad which should be noted is stronger.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432688</id>
		<title>Cutthroat (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432688"/>
		<updated>2015-12-01T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|67b | Undershard}}*{{rmap|1g | The Crossing Sewers}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|rapier (1)|rapier}}.&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432686</id>
		<title>Cutthroat (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=432686"/>
		<updated>2015-12-01T01:27:08Z</updated>

		<summary type="html">&lt;p&gt;SLHUBBARD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|67b | Undershard}}*{{rmap|1g | The Crossing Sewers}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|rapier (1)|rapier}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can handle 2 with 140 average defences+multi.&lt;br /&gt;
&lt;br /&gt;
Cap seems to be around 170...have 166 in evasion and it doesn&#039;t move above 1/34&lt;/div&gt;</summary>
		<author><name>SLHUBBARD</name></author>
	</entry>
</feed>