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	<updated>2026-05-02T20:14:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=500824</id>
		<title>Star chart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=500824"/>
		<updated>2019-03-08T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|See [[Post:The Planets Keep - Turning on 04/22/2013 - 09:34]]}}&lt;br /&gt;
{{incomplete|higher level constellations need completion.}}&lt;br /&gt;
&lt;br /&gt;
There are 52 different constellations, not counting the extremely limited ones, in addition to 13 different planets (12 observable ones, plus Elanthia).&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
*Spring: Day 50 - 149   &lt;br /&gt;
*Summer: Day 150 - 249   &lt;br /&gt;
*Fall: Day 250 - 349   &lt;br /&gt;
*Winter: Day 350 - 49&lt;br /&gt;
*See also [[Time]].&lt;br /&gt;
&lt;br /&gt;
Sunrise/Set:&lt;br /&gt;
*Earliest Sunrise: Asketi&#039;s Hunt (4a) Summer&lt;br /&gt;
*Latest Sunrise: Hodierna&#039;s Blessing (8a) Winter&lt;br /&gt;
*Earliest Sunset: Tamsine&#039;s Toil (4p) Winter&lt;br /&gt;
*Latest Sunset: Phelim&#039;s Vigil (8p) Summer&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise_Chart.jpg|400px]]&lt;br /&gt;
[[Image:Sunset_Chart.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*[[Multi Opponent skill|Multi Opponent]] and [[Parry]] are included in the Defense category.&lt;br /&gt;
*The number in each column of the chart refers to the strength with which each celestial body holds sway over a given pool, as determined by RECALL HEAVEN, with 1 = weakly, 2 = modestly, and 3 = strongly.&lt;br /&gt;
*[[Recall]] Heavens Skillset Messaging&lt;br /&gt;
: Magic (Supernatural) - It holds sway &amp;lt;strength&amp;gt; over the magical arts.&lt;br /&gt;
: Lore - It holds sway &amp;lt;strength&amp;gt; over knowledge and creativity.&lt;br /&gt;
: Survival - It holds sway &amp;lt;strength&amp;gt; over the body.&lt;br /&gt;
: Armor (Defense) - It holds sway &amp;lt;strength&amp;gt; over serenity and endurance.&lt;br /&gt;
: Weapon (Offense) - It holds sway &amp;lt;strength&amp;gt; over aggression and warfare.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Constellation&#039;&#039;&#039;||&#039;&#039;&#039;Telescope&#039;&#039;&#039;||&#039;&#039;&#039;Circle&#039;&#039;&#039;||&#039;&#039;&#039;Off&#039;&#039;&#039;||&#039;&#039;&#039;Def&#039;&#039;&#039;||&#039;&#039;&#039;Sur&#039;&#039;&#039;||&#039;&#039;&#039;Mag&#039;&#039;&#039;||&#039;&#039;&#039;Lor&#039;&#039;&#039;||&#039;&#039;&#039;Rise Day&#039;&#039;&#039;||&#039;&#039;&#039;Set Day&#039;&#039;&#039;||&#039;&#039;&#039;Spr&#039;&#039;&#039;||&#039;&#039;&#039;Sum&#039;&#039;&#039;||&#039;&#039;&#039;Fal&#039;&#039;&#039;||&#039;&#039;&#039;Win&#039;&#039;&#039;||&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart (constellation)|Heart]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||Daytime&lt;br /&gt;
|-&lt;br /&gt;
|[[Yavash|Yavash]]||N||1|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Xibar|Xibar]]||N||1|| || || || ||1||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Katamba|Katamba]]||N||1|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf (constellation)|Wolf]]||N||2|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion (constellation)|Lion]]||N||3|| ||1||1|| || ||251||370|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven (constellation)|Raven]]||N||4|| || || || ||1||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn (constellation)|Unicorn]]||N||5|| || ||1|| || ||1||111||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar (constellation)|Boar]]||N||6||1|| ||1|| || ||166||276|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther (constellation)|Panther]]||N||7||1|| ||1|| || ||287||397|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra (constellation)|Cobra]]||N||8|| || || ||1||1||51||161||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ox (constellation)|Ox]]||N||9|| || ||1||1|| ||228||338|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion (constellation)|Scorpion]]||Y||10||2||1|| || || ||389||99|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wren (constellation)|Wren]]||Y||11|| || || ||2||1||72||182||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat (constellation)|Cat]]||N||12||1|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram (constellation)|Ram]]||N||13|| || ||2|| || ||1||400||Spr||Sum||Fal||Win||6p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (constellation)|Dolphin]]||N||14|| || ||1|| ||1||12||123||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardstar|Shardstar]]||Y||15|| ||1|| || ||2||192||306|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightingale (constellation)|Nightingale]]||N||15|| ||1|| ||2|| ||343||53|| || ||Fal||Win||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine (constellation)|Wolverine]]||N|| 16||1|| ||1|| || ||38||148||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur (constellation)|Centaur]]||Y||17||2||1|| || || ||234||344|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magpie (constellation)|Magpie]]||N||18|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasel (constellation)|Weasel]]||N||19||1|| || || ||2||318||28|| || ||Fal||Win||2a-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[King Snake (constellation)|King Snake]]||Y||20|| ||1|| || ||2||214||324|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper (constellation)|Viper]]||Y||21||2|| || || || ||1||400||Spr||Sum||Fal||Win||10p-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[Albatross (constellation)|Albatross]]||N||22|| ||1|| || ||1||25||135||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark (constellation)|Shark]]||N||23||1|| ||1|| || ||355||65|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Donkey (constellation)|Donkey]]||N||24|| || || ||1||1||265||375|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote (constellation)|Coyote]]||N||25||1|| || ||1|| ||377||87|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove (constellation)|Dove]]||N||26|| ||1|| ||1|| ||45||195||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (constellation)|Phoenix]]||Y||27|| || || ||1||2||1||400||Spr||Sum||Fal||Win||1a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Heron (constellation)|Heron]]||N||28|| || ||2|| ||1||131||241||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose (constellation)|Mongoose]]||N||29||1||1|| || || ||59||166||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goshawk (constellation)|Goshawk]]||N||30|| ||1||1|| || ||361||71|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Owl (constellation)|Owl]]||Y||31||1|| || ||2|| ||201||318|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Welkin (constellation)|Welkin]]||N||32|| ||1|| || ||1||328||38|| || ||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raccoon (constellation)|Raccoon]]||N||33|| ||1||1|| || ||111||221||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow (constellation)|Cow]]||N||34|| || ||2||1|| ||181||291|| ||Sum|| || ||2a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Adder (constellation)|Adder]]||Y||35||2|| || ||2|| ||116||226||Spr||Sum|| || ||10p-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture (constellation)|Vulture]]||Y||36|| ||2||2|| || ||274||384|| || ||Fal|| ||12a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrew (constellation)|Shrew]]||Y||37||1|| || ||2|| ||101||211||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike (constellation)|Shrike]]||N||38|| || ||2||1|| ||302||12|| || ||Fal||Win||12a-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackal (constellation)|Jackal]]||N||39|| ||2|| ||1|| ||154||264|| ||Sum|| || ||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (constellation)|Spider]]||N||40||2|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant (constellation)|Giant]]||N||41|| ||2|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hare (constellation)|Hare]]||N||42|| ||1|| || ||2||153||263|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad (constellation)|Toad]]||N||44|| || || ||2|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer (constellation)|Archer]]||Y||45||2|| ||2|| || ||80||185||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantine (constellation)|Brigantine]]||N||47|| || ||1|| ||2||360||78||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scales (constellation)|Scales]]||N||48||1|| || || ||2||231||339|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Triquetra (constellation)|Triquetra]]||N||50||1|| ||1|| || ||165||276|| ||Sum|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda|Estrilda]]||N||46||3|| || || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena|Verena]]||N||43|| || || || ||3||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda|Durgaulda]]||N||49|| || || ||3|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena|Yoakena]]||N||52|| || ||3|| || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia|Penhetia]]||N||55|| ||3|| || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Szeldia|Szeldia]]||N||60||3|| ||1|| || ||--||--|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Merewalda|Merewalda]]||Y||65||1||3|| || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ismenia|Ismenia]]||Y||70|| || || ||3||1||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Morleena|Morleena]]||Y||75|| ||1||3|| || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Amlothi|Amlothi]]||Y||80|| || || ||1||3||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawgolesh|Dawgolesh]]||N||85|| ||3|| ||2|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Er&#039;qutra|Er&#039;qutra]]||Y||90||3|| ||2|| || ||--||--||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Kertigen&#039;s Forge]]||Y||100||2||1|| || ||3||166-170||278-284|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Dergati&#039;s Eye]]||Y||125||1||1||1||2||1||279-285||393||||||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[the Fourth Wall]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (April Fool&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris&#039; Mass]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Christmas)&lt;br /&gt;
|-&lt;br /&gt;
|The [[Dependents ]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Fourth of July)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Form==&lt;br /&gt;
{{#ask:[[Category:Heavenly bodies]]&lt;br /&gt;
|? Circle requirement = Circle&lt;br /&gt;
|? Constellation start date = Start&lt;br /&gt;
|? Constellation end date = End&lt;br /&gt;
|? Requires telescope = Telescope&lt;br /&gt;
|? Skillset affected = Skillset&lt;br /&gt;
|sort = Circle requirement&lt;br /&gt;
|order = Asc&lt;br /&gt;
|limit=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Heavenly bodies,Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Archer_(constellation)&amp;diff=500823</id>
		<title>Archer (constellation)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Archer_(constellation)&amp;diff=500823"/>
		<updated>2019-03-08T20:30:53Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slightly askew in the southern skies, [[Lirisa]] the Archer consists of four faintly glimmering stars and several tinier ones. A dim corona of light sits off center of the constellation, looking much like a braid of hair tied back in anticipation of a serious hunt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer3.jpg|right|Constellation of the Archer]]&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=80&lt;br /&gt;
|dend=185&lt;br /&gt;
|tstart=anlas of &#039;&#039;&#039;unknown&#039;&#039;&#039;&lt;br /&gt;
|tend=alas of &#039;&#039;&#039;unknown&#039;&#039;&#039;&lt;br /&gt;
|season=Spring,Summer&lt;br /&gt;
|circle=45&lt;br /&gt;
|skill=Weapon,Survival&lt;br /&gt;
|sls=saffron&lt;br /&gt;
|telescope=Yes&lt;br /&gt;
|type=c&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=486353</id>
		<title>Star chart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=486353"/>
		<updated>2018-04-15T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|See [[Post:The Planets Keep - Turning on 04/22/2013 - 09:34]]}}&lt;br /&gt;
{{incomplete|higher level constellations need completion.}}&lt;br /&gt;
&lt;br /&gt;
There are 52 different constellations, not counting the extremely limited ones, in addition to 13 different planets (12 observable ones, plus Elanthia).&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
*Spring: Day 50 - 149   &lt;br /&gt;
*Summer: Day 150 - 249   &lt;br /&gt;
*Fall: Day 250 - 349   &lt;br /&gt;
*Winter: Day 350 - 49&lt;br /&gt;
*See also [[Time]].&lt;br /&gt;
&lt;br /&gt;
Sunrise/Set:&lt;br /&gt;
*Earliest Sunrise: Asketi&#039;s Hunt (4a) Summer&lt;br /&gt;
*Latest Sunrise: Hodierna&#039;s Blessing (8a) Winter&lt;br /&gt;
*Earliest Sunset: Tamsine&#039;s Toil (4p) Winter&lt;br /&gt;
*Latest Sunset: Phelim&#039;s Vigil (8p) Summer&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise_Chart.jpg|400px]]&lt;br /&gt;
[[Image:Sunset_Chart.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*[[Multi Opponent skill|Multi Opponent]] and [[Parry]] are included in the Defense category.&lt;br /&gt;
*The number in each column of the chart refers to the strength with which each celestial body holds sway over a given pool, as determined by RECALL HEAVEN, with 1 = weakly, 2 = modestly, and 3 = strongly.&lt;br /&gt;
*[[Recall]] Heavens Skillset Messaging&lt;br /&gt;
: Magic (Supernatural) - It holds sway &amp;lt;strength&amp;gt; over the magical arts.&lt;br /&gt;
: Lore - It holds sway &amp;lt;strength&amp;gt; over knowledge and creativity.&lt;br /&gt;
: Survival - It holds sway &amp;lt;strength&amp;gt; over the body.&lt;br /&gt;
: Armor (Defense) - It holds sway &amp;lt;strength&amp;gt; over serenity and endurance.&lt;br /&gt;
: Weapon (Offense) - It holds sway &amp;lt;strength&amp;gt; over aggression and warfare.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Constellation&#039;&#039;&#039;||&#039;&#039;&#039;Telescope&#039;&#039;&#039;||&#039;&#039;&#039;Circle&#039;&#039;&#039;||&#039;&#039;&#039;Off&#039;&#039;&#039;||&#039;&#039;&#039;Def&#039;&#039;&#039;||&#039;&#039;&#039;Sur&#039;&#039;&#039;||&#039;&#039;&#039;Mag&#039;&#039;&#039;||&#039;&#039;&#039;Lor&#039;&#039;&#039;||&#039;&#039;&#039;Rise Day&#039;&#039;&#039;||&#039;&#039;&#039;Set Day&#039;&#039;&#039;||&#039;&#039;&#039;Spr&#039;&#039;&#039;||&#039;&#039;&#039;Sum&#039;&#039;&#039;||&#039;&#039;&#039;Fal&#039;&#039;&#039;||&#039;&#039;&#039;Win&#039;&#039;&#039;||&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart (constellation)|Heart]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||Daytime&lt;br /&gt;
|-&lt;br /&gt;
|[[Yavash|Yavash]]||N||1|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Xibar|Xibar]]||N||1|| || || || ||1||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Katamba|Katamba]]||N||1|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf (constellation)|Wolf]]||N||2|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion (constellation)|Lion]]||N||3|| ||1||1|| || ||251||370|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven (constellation)|Raven]]||N||4|| || || || ||1||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn (constellation)|Unicorn]]||N||5|| || ||1|| || ||1||111||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar (constellation)|Boar]]||N||6||1|| ||1|| || ||166||276|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther (constellation)|Panther]]||N||7||1|| ||1|| || ||287||397|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra (constellation)|Cobra]]||N||8|| || || ||1||1||51||161||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ox (constellation)|Ox]]||N||9|| || ||1||1|| ||228||338|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion (constellation)|Scorpion]]||Y||10||2||1|| || || ||389||99|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wren (constellation)|Wren]]||Y||11|| || || ||2||1||72||182||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat (constellation)|Cat]]||N||12||1|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram (constellation)|Ram]]||N||13|| || ||2|| || ||1||400||Spr||Sum||Fal||Win||6p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (constellation)|Dolphin]]||N||14|| || ||1|| ||1||12||123||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardstar|Shardstar]]||Y||15|| ||1|| || ||2||192||306|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightingale (constellation)|Nightingale]]||N||15|| ||1|| ||2|| ||343||53|| || ||Fal||Win||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine (constellation)|Wolverine]]||N|| 16||1|| ||1|| || ||38||148||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur (constellation)|Centaur]]||Y||17||2||1|| || || ||234||344|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magpie (constellation)|Magpie]]||N||18|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasel (constellation)|Weasel]]||N||19||1|| || || ||2||318||28|| || ||Fal||Win||2a-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[King Snake (constellation)|King Snake]]||Y||20|| ||1|| || ||2||214||324|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper (constellation)|Viper]]||Y||21||2|| || || || ||1||400||Spr||Sum||Fal||Win||10p-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[Albatross (constellation)|Albatross]]||N||22|| ||1|| || ||1||25||135||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark (constellation)|Shark]]||N||23||1|| ||1|| || ||355||65|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Donkey (constellation)|Donkey]]||N||24|| || || ||1||1||265||375|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote (constellation)|Coyote]]||N||25||1|| || ||1|| ||377||87|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove (constellation)|Dove]]||N||26|| ||1|| ||1|| ||45||195||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (constellation)|Phoenix]]||Y||27|| || || ||1||2||1||400||Spr||Sum||Fal||Win||1a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Heron (constellation)|Heron]]||N||28|| || ||2|| ||1||131||241||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose (constellation)|Mongoose]]||N||29||1||1|| || || ||59||166||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goshawk (constellation)|Goshawk]]||N||30|| ||1||1|| || ||361||71|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Owl (constellation)|Owl]]||Y||31||1|| || ||2|| ||201||318|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Welkin (constellation)|Welkin]]||N||32|| ||1|| || ||1||328||38|| || ||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raccoon (constellation)|Raccoon]]||N||33|| ||1||1|| || ||111||221||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow (constellation)|Cow]]||N||34|| || ||2||1|| ||181||291|| ||Sum|| || ||2a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Adder (constellation)|Adder]]||Y||35||2|| || ||2|| ||116||226||Spr||Sum|| || ||10p-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture (constellation)|Vulture]]||Y||36|| ||2||2|| || ||274||384|| || ||Fal|| ||12a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrew (constellation)|Shrew]]||Y||37||1|| || ||2|| ||101||211||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike (constellation)|Shrike]]||N||38|| || ||2||1|| ||302||12|| || ||Fal||Win||12a-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackal (constellation)|Jackal]]||N||39|| ||2|| ||1|| ||154||264|| ||Sum|| || ||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (constellation)|Spider]]||N||40||2|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant (constellation)|Giant]]||N||41|| ||2|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hare (constellation)|Hare]]||N||42|| ||1|| || ||2||153||263|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad (constellation)|Toad]]||N||44|| || || ||2|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer (constellation)|Archer]]||Y||45||2|| ||2|| || ||82||185||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantine (constellation)|Brigantine]]||N||47|| || ||1|| ||2||360||78||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scales (constellation)|Scales]]||N||48||1|| || || ||2||231||339|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Triquetra (constellation)|Triquetra]]||N||50||1|| ||1|| || ||165||276|| ||Sum|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda|Estrilda]]||N||46||3|| || || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena|Verena]]||N||43|| || || || ||3||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda|Durgaulda]]||N||49|| || || ||3|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena|Yoakena]]||N||52|| || ||3|| || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia|Penhetia]]||N||55|| ||3|| || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Szeldia|Szeldia]]||N||60||3|| ||1|| || ||--||--|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Merewalda|Merewalda]]||Y||65||1||3|| || || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ismenia|Ismenia]]||Y||70|| || || ||3||1||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Morleena|Morleena]]||Y||75|| ||1||3|| || ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Amlothi|Amlothi]]||Y||80|| || || ||1||3||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawgolesh|Dawgolesh]]||N||85|| ||3|| ||2|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Er&#039;qutra|Er&#039;qutra]]||Y||90||3|| ||2|| || ||--||--||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Kertigen&#039;s Forge]]||Y||100||2||1|| || ||3||166-170||278-284|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Dergati&#039;s Eye]]||Y||125||1||1||1||2||1||279-285||393||||||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[the Fourth Wall]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (April Fool&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris&#039; Mass]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Christmas)&lt;br /&gt;
|-&lt;br /&gt;
|The [[Dependents ]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Fourth of July)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Form==&lt;br /&gt;
{{#ask:[[Category:Heavenly bodies]]&lt;br /&gt;
|? Circle requirement = Circle&lt;br /&gt;
|? Constellation start date = Start&lt;br /&gt;
|? Constellation end date = End&lt;br /&gt;
|? Requires telescope = Telescope&lt;br /&gt;
|? Skillset affected = Skillset&lt;br /&gt;
|sort = Circle requirement&lt;br /&gt;
|order = Asc&lt;br /&gt;
|limit=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Heavenly bodies,Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lion_(constellation)&amp;diff=486352</id>
		<title>Lion (constellation)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lion_(constellation)&amp;diff=486352"/>
		<updated>2018-04-15T18:55:22Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lion is a mass of thirty stars which form the image of a lion leaping across the Autumn skies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lion3.jpg|right|Constellation of the Lion]]&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=251&lt;br /&gt;
|dend=370&lt;br /&gt;
|skill=Armor, Survival&lt;br /&gt;
|circle=3&lt;br /&gt;
|sls=golden-yellow&lt;br /&gt;
|telescope=no&lt;br /&gt;
|tstart=night&lt;br /&gt;
|type=c&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=463188</id>
		<title>Item:God totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=463188"/>
		<updated>2017-01-01T16:35:49Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* God List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;material&amp;gt; &amp;lt;animal&amp;gt;&#039;&#039; totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Varies based on totem&amp;gt;&#039;&#039;&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{Template:idrive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem&#039;s &amp;quot;fragment count&amp;quot; by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will &amp;quot;&#039;&#039;throb and pulse in your hand with latent power yearning to be spent&#039;&#039;.&amp;quot; Additional fragments are needed when one wants to use the bonus RPA ability of the totem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem&#039;s bonuses will consume some of the totem&#039;s charges. See Recharging below.&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&lt;br /&gt;
! width=10%|Bonus&lt;br /&gt;
! width=15%|Unlocked At&lt;br /&gt;
! width=10%|Verb&lt;br /&gt;
! width=10%|Charges Used&lt;br /&gt;
! width=55%|Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Light&lt;br /&gt;
| 4 fragments || [[push_command|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt;]] || 1 || Totem serves as light source.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Bless&lt;br /&gt;
| 10 fragments || [[wave_command|&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt;]] || 2 || Adds 10-30 [[bless|blessed]] strikes to held weapon; also works on another person&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Stat Boost&lt;br /&gt;
| 18 fragments || [[point_command|&amp;lt;tt&amp;gt;POINT&amp;lt;/tt&amp;gt;]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person. See [[#God List]] for details.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Skill Boost&lt;br /&gt;
| 28 fragments || [[shake_command|&amp;lt;tt&amp;gt;SHAKE&amp;lt;/tt&amp;gt;]] || 5 || Boosts some of the wielder&#039;s skills. The nature of the boost depends on the whether your totem&#039;s deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
| 40 fragments || [[kiss_command|&amp;lt;tt&amp;gt;KISS&amp;lt;/tt&amp;gt;]] || 10 || Bestows a [[favor]] upon the wielder, so long as the wielder has fewer than 15 favors.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RPA&lt;br /&gt;
| 40+ fragment Bonus || [[raise_command|&amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt;]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem &amp;quot;throb with unused power&amp;quot; &amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt; the totem to activate the RPA. If you wait you will have to add more fragments.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.&lt;br /&gt;
&lt;br /&gt;
==Example of Transformation==&lt;br /&gt;
===0 fragments===&lt;br /&gt;
Tap: &#039;&#039;a weatherbeaten lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===4 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===10 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28 fragments===&lt;br /&gt;
Evolution: &#039;&#039;The lion&#039;s tail flicks through the air with a barely perceptible movement.  Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40 fragments===&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette.  Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.  The lion appears to be in the middle of a particularly good stretch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RPA bonus===&lt;br /&gt;
Evolution: &#039;&#039;You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You notice a soft glowing aura about the lion totem.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence.  After what seems like an eternity, your hearing returns and the light recedes amidst purple spots.  Suddenly the world around you sharpens and your mind awakens with heightened clarity!&lt;br /&gt;
&lt;br /&gt;
==God List==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Neutral Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru]]||{{stat|Discipline}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Damaris]]||{{stat|Intelligence}} ||{{stat|Discipline}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned]]||{{stat|Wisdom}} || {{stat|Charisma}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild]]||{{stat|Strength}} || {{stat|Reflex}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide]]||{{stat|Agility}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth]]||{{stat|Reflex}} || {{stat|Intelligence}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen]]||{{stat|Discipline}} || {{stat|Strength}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]]||{{stat|Strength}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi]]||{{stat|Stamina}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Urrem&#039;tier]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Light Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Alamhif]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda]]||{{stat|Reflex}} || {{stat|Charisma}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Berengaria]]||??  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Divyaush]]||{{stat|Discipline}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eylhaar]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Firulf]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuniyo]]||{{stat|Charisma}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemicus]]||{{stat|Wisdom}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Murrula]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Peri&#039;el]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phelim]]||{{stat|Discipline}} ||{{stat|Intelligence}}||{{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rutilor]]||{{stat|Reflex}}  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Saemaus]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Dark Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldauth]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Asketi]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Be&#039;ort]]||{{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Botolf]]||{{stat|Charisma}} ||{{stat|Reflex}} ||{{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergati]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Drogor]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Harawep]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Huldah]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Idon]]||{{stat|Charisma}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerenhappuch]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Trothfang]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Ushnish]]||{{stat|Reflex}} || {{stat|Wisdom}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Zachriedek]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=30% align=center class=wikitable&lt;br /&gt;
! Racial Gods|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Coshivi]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris]]|| {{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Enelne]]||{{stat|Strength}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eu]]||{{stat|Discipline}} || {{stat|Reflex}}|| {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mrod]]|| {{stat|Agility}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenemlor]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Post:Final Fragment Count - 11/12/2008 - 18:22:47]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_charts&amp;diff=461919</id>
		<title>Divination charts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_charts&amp;diff=461919"/>
		<updated>2016-12-22T04:38:40Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Special messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Recall ==&lt;br /&gt;
A collection of star maps, charts, calculations and algorithms, together they are used by Moon Mages to divine the future.  Most often used by those of the Celestial Compact, the charts take an unusually logical and direct approach to fortunetelling.  By studying the current positions of heavenly bodies and plotting out their course, mages are able to determine how the movements of the stars will affect the immediate future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The content of the charts, combined with astrological observations, are used by a prophet to calculate the imminent future.  In broad terms, the prophet seeks deviations from the expected lay of the stars caused by resonance with the Plane of Probability.  Once found, these perturbations are ultimately placed into context by relative positions of the planets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many prominent members of the Celestial Compact claim that the rigid, mathematical nature of celestial charts make them uniquely suited for foretelling the arcane arts.  As might be expected, this claim is hotly disputed by the other sects though the empirical evidence seems to be on the Compact&#039;s side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Sect Affinity: [[Celestial Compact]].&lt;br /&gt;
*Domain: [[Magic Skillset|Magic]]. Charts grant a slight bonus to potency and duration when predicting on the Magic skillset.&lt;br /&gt;
*Prediction Affinity: Duration. Divination charts have a slightly higher base physical quality for duration than other tools.&lt;br /&gt;
&#039;&#039;Note: Divination charts are very easy to decipher for all aspects of prediction, and so are recommended for anyone who only wants to dabble in prediction or doesn&#039;t want to bother with the more complicated messaging of other tools.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of charts, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering charts that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|rolled vellum charts}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Garden Shop]]||[[Crossing]] Moon Mage guild||[[Celestial Compact|Celestians]]||{{PRel|t=i|pristine white vellum charts inked in silver}}||250000||Kronars||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|black celestial charts foiled with brass}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|opulent celestial charts sprawled with metallic diagrams}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination charts will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A set of charts that have been {{com|INVOKE}}ed to bond them to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|review}} {{tt|charts}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|review}} {{tt|charts with &amp;lt;target&amp;gt;}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
==Qualities==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} charts to see their qualities. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
Physical quality is indicated by the condition of each chart. Potency damage is determined by the condition of the &amp;quot;Zodiac Map,&amp;quot; duration damage by the &amp;quot;Table of Astronomical Algorithms,&amp;quot; alignment damage by the &amp;quot;Anomalous Discourse,&amp;quot; and polarity damage by the &amp;quot;Diagram of Configurations.&amp;quot; All four charts use the same messaging for their condition:&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is a very good example of its kind.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is a good example of its kind.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is a mundane example of its kind.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is an unspectacular example of its kind.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is marred by several minor creases.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is dog-eared.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is folded and tattered.&lt;br /&gt;
*The &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; is starting to tear along the folds.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
Bond quality is indicated by the how experienced you are with the chart. Potency bond is determined by your experience with the &amp;quot;Zodiac Map,&amp;quot; the duration bond by the &amp;quot;Table of Astronomical Algorithms,&amp;quot; the alignment bond by the &amp;quot;Anomalous Discourse,&amp;quot; and the polarity bond by the &amp;quot;Diagram of Configurations.&amp;quot; All four use the same messaging for your experience with them:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Anomaly&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| You are completely inexperienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| You are quite inexperienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 1-3&lt;br /&gt;
|- &lt;br /&gt;
| You are inexperienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 4-7&lt;br /&gt;
|- &lt;br /&gt;
| You are somewhat experienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| You are experienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| You are very experienced with the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| You have a budding mastery of the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 20-23&lt;br /&gt;
|-&lt;br /&gt;
| You have partial mastery of the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| You have near total mastery of the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| You have complete mastery of the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot; || align=center | 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The &amp;quot;Zodiac Map&amp;quot; is dog-eared.&lt;br /&gt;
:&#039;&#039;The &amp;quot;Anomalous Discourse&amp;quot; is dog-eared.&lt;br /&gt;
:&#039;&#039;The &amp;quot;Diagram of Configurations&amp;quot; is dog-eared.&lt;br /&gt;
:&#039;&#039;The &amp;quot;Table of Astrological Algorithms&amp;quot; is marred by several minor creases.&lt;br /&gt;
:&#039;&#039;The charts are at least a couple of years old.&lt;br /&gt;
:&#039;&#039;They appear to have seen some use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is below average and the charts should prove slightly susceptible to damage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the charts with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You are quite inexperienced with the &amp;quot;Zodiac Map.&amp;quot;&lt;br /&gt;
:&#039;&#039;You are completely inexperienced with the &amp;quot;Anomalous Discourse.&amp;quot;&lt;br /&gt;
:&#039;&#039;You are quite inexperienced with the &amp;quot;Diagram of Configurations.&amp;quot;&lt;br /&gt;
:&#039;&#039;You are quite inexperienced with the &amp;quot;Table of Astrological Algorithms.&amp;quot;&lt;br /&gt;
These charts have been used a small amount and are not in great condition, nor were they likely well-made to begin with. Each of the charts is rather below average in quality, which means they are not as likely to grow your experience with them any further. Your experience with them is almost nothing, meaning the charts will not perform as well at predicting.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
===Potency===&lt;br /&gt;
Potency is indicated by the severity of the anomaly when comparing the &amp;quot;Zodiac Map&amp;quot; with a constellation. The more severe the anomaly the greater the potency. The constellations appear to be random.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Comparing the &amp;quot;Zodiac Map&amp;quot; with your own recent observations you note a &#039;&#039;&#039;&amp;lt;anomaly&amp;gt;&#039;&#039;&#039; within the &amp;lt;constellation&amp;gt;.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Comparing the &amp;quot;Zodiac Map&amp;quot; with your own recent observations you note a &#039;&#039;&#039;convergence&#039;&#039;&#039; of the &amp;lt;constellation&amp;gt;, the &amp;lt;constellation&amp;gt;, and the &amp;lt;constellation&amp;gt;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Anomaly&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| trivial anomaly || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| minor anomaly || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| modest anomaly || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| major anomaly || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| convergence ||  ???-???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Unlike most tools, divination charts give an exact duration in roisaen/minutes when viewing the &amp;quot;Table of Astrological Algorithms.&amp;quot;&lt;br /&gt;
:&#039;&#039;With the aid of the &amp;quot;Table of Astrological Algorithms&amp;quot; you conclude this event will hold sway for &#039;&#039;&#039;&amp;lt;time&amp;gt; &#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
The &amp;quot;Anomalous Discourse&amp;quot; chart will in most cases quite clearly list the skill affected.&lt;br /&gt;
:&#039;&#039;Consulting the &amp;quot;Anomalous Discourse&amp;quot; you discover that this occurrence holds sway over your &#039;&#039;&#039;&amp;lt;skill phrase&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Phrase&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|maneuverability in brigandine armor&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|ability to defend yourself&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|maneuverability in chain armor&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|maneuverability in light armor&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|ability to parry&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|maneuverability in plate armor&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|skill with shields&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Phrase&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|skill with alchemy&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|ability to assess objects and people&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|skill with engineering&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|skill with forging&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|skill with mechanical devices&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|skill with outfitting&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|ability to perform&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|scholarly abilities&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|tactical ability&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|Bardic skill&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|empathy&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|ability to turn a profit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Phrase&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|aptitude with magical devices&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|aptitude for channeling mana&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|aptitude for augmentation magic&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|aptitude for debilitation magic&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|aptitude for magic&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|aptitude for targeted magic&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|aptitude for blending different mana types&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|aptitude for utility magic&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|aptitude for warding magic&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|astrological aptitude&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|summoning skill&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|ability to call on the Immortals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Symbol&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|accuracy with bows&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|ability to brawl.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|accuracy with crossbows&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|accuracy with heavy throwing weapons&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|skill with large blunt weapons&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|skill with large blades&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|accuracy with small throwing weapons&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|ability with melee weapons&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|accuracy with ranged weapons&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|ability to wield an offhand weapon&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|skill with polearms&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|accuracy with slings&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|skill with small blunt weapons&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|skill with small blades&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|skill with staves&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|skill with twohanded blunt weapons&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|skill with twohanded blades&lt;br /&gt;
|-&lt;br /&gt;
!Expertise&lt;br /&gt;
|his expertise in combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Symbol&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|athletic ability&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|ability to evade attacks&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|your medical skills&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|skill with locks&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|ability to survive in the wild&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|perception&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|ability to skin game&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|ability to conceal your actions&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|illicit activities&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|ability to ambush others&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|ability to scout his/her surroundings&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polarity===&lt;br /&gt;
Polarity is determined by the planet that is the dominant influence when referencing the &amp;quot;Diagram of Configurations.&amp;quot; Planets closer to the sun indicate a bonus and the planets further from the sun provide a curse. The only exception is Dawgolesh, the 12th planet, which provides a bonus. This is the only aspect of divination charts the requires a bit of extra deciphering, and can easily be circumvented by using {{com|exp}} {{tt|mods}} to determine polarity.&lt;br /&gt;
:&#039;&#039;Referencing the &amp;quot;Diagram of Configurations&amp;quot; you determine that &#039;&#039;&#039;&amp;lt;planet&amp;gt;&#039;&#039;&#039; is the dominant influence.&#039;&#039;&lt;br /&gt;
*Bonus: Durgaulda, Dawgolesh, Estrilda, Penhetia, Verena, Yoakena&lt;br /&gt;
*Curse: Ismenia, Merewalda, Morleena, Szeldia, Er&#039;qutra, Amlothi&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*You feel this prediction has enhanced your understanding of the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot;.&lt;br /&gt;
::&#039;&#039;The bond strength of the chart has increased.&#039;&#039;&lt;br /&gt;
*Unfortunately you notice some new wear on the &amp;quot;&#039;&#039;&amp;lt;chart&amp;gt;&#039;&#039;&amp;quot;.&lt;br /&gt;
::&#039;&#039;Damage to the given chart.&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*???&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You hesitate a moment, mentally correcting a calculation before referencing the &amp;quot;Diagram of Configurations.&amp;quot;&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
*Referencing the &amp;quot;Diagram of Configurations&amp;quot; you notice a past correction on the chart which you almost forgot to account for.  Given this, you determine that &amp;lt;planet&amp;gt; is the dominant influence.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;Comparing the &amp;quot;Zodiac Map&amp;quot; with your own recent observations you note a modest anomaly within the constellation of the Cow.&lt;br /&gt;
:&#039;&#039;Consulting the &amp;quot;Anomalous Discourse&amp;quot; you discover that this occurrence holds sway over your skill with small blades.&lt;br /&gt;
:&#039;&#039;You hesitate a moment, mentally correcting a calculation before referencing the &amp;quot;Diagram of Configurations&amp;quot; you determine that Estrilda is the dominant influence.&lt;br /&gt;
:&#039;&#039;With the aid of the &amp;quot;Table of Astrological Algorithms&amp;quot; you conclude this event will hold sway for twenty-one roisaen.&lt;br /&gt;
:&#039;&#039;Unfortunately you notice some new wear on the &amp;quot;Zodiac Map&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This is a moderately weak positive prediction on the Small Edge skill that will last for twenty-one roisaen. The &amp;quot;Zodiac Map&amp;quot; was damaged as a result of this prediction. There was a polarity inversion from a bonus to a curse that was prevented by the observations in your prediction pool.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BEAM}}, {{com|BLINK}}, {{com|BREAK}} (destroys the charts), {{com|EAT}}, {{com|GASP}}, {{com|PAT}}, {{com|ROLL}}, {{com|SCREAM}}, {{com|SHAKE}}, {{com|TRACE}}, {{com|TURN}}, {{com|UNROLL}}, and {{com|WAVE}}.&lt;br /&gt;
*[[Celestial Compact|Celestians]]: {{com|ARRANGE}}, {{com|CLENCH}}, {{com|HUG}}, {{com|HUM}}, {{com|READ}}, and {{com|STARE}}.&lt;br /&gt;
*Note: While {{com|ROLL}}ed up most verbs act differently, and the charts cannot be used to predict.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination charts is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contains some mundane charts or star charts and be missing some divination charts.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::charts]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=461458</id>
		<title>Star chart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=461458"/>
		<updated>2016-12-12T00:57:14Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|See [[Post:The Planets Keep - Turning on 04/22/2013 - 09:34]]}}&lt;br /&gt;
{{incomplete|higher level constellations need completion.}}&lt;br /&gt;
&lt;br /&gt;
There are 52 different constellations, not counting the extremely limited ones, in addition to 13 different planets (12 observable ones, plus Elanthia).&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
*Spring: Day 50 - 149   &lt;br /&gt;
*Summer: Day 150 - 249   &lt;br /&gt;
*Fall: Day 250 - 349   &lt;br /&gt;
*Winter: Day 350 - 49&lt;br /&gt;
*See also [[Time]].&lt;br /&gt;
&lt;br /&gt;
Sunrise/Set:&lt;br /&gt;
*Earliest Sunrise: Asketi&#039;s Hunt (4a) Summer&lt;br /&gt;
*Latest Sunrise: Hodierna&#039;s Blessing (8a) Winter&lt;br /&gt;
*Earliest Sunset: Tamsine&#039;s Toil (4p) Winter&lt;br /&gt;
*Latest Sunset: Phelim&#039;s Vigil (8p) Summer&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise_Chart.jpg|400px]]&lt;br /&gt;
[[Image:Sunset_Chart.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*[[Multi Opponent skill|Multi Opponent]] and [[Parry]] are included in the Defense category.&lt;br /&gt;
*The number in each column of the chart refers to the strength with which each celestial body holds sway over a given pool, as determined by RECALL HEAVEN, with 1 = weakly, 2 = modestly, and 3 = strongly.&lt;br /&gt;
*[[Recall]] Heavens Skillset Messaging&lt;br /&gt;
: Magic (Supernatural) - It holds sway &amp;lt;strength&amp;gt; over the magical arts.&lt;br /&gt;
: Lore - It holds sway &amp;lt;strength&amp;gt; over knowledge and creativity.&lt;br /&gt;
: Survival - It holds sway &amp;lt;strength&amp;gt; over the body.&lt;br /&gt;
: Armor (Defense) - It holds sway &amp;lt;strength&amp;gt; over serenity and endurance.&lt;br /&gt;
: Weapon (Offense) - It holds sway &amp;lt;strength&amp;gt; over aggression and warfare.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Constellation&#039;&#039;&#039;||&#039;&#039;&#039;Telescope&#039;&#039;&#039;||&#039;&#039;&#039;Circle&#039;&#039;&#039;||&#039;&#039;&#039;Off&#039;&#039;&#039;||&#039;&#039;&#039;Def&#039;&#039;&#039;||&#039;&#039;&#039;Sur&#039;&#039;&#039;||&#039;&#039;&#039;Mag&#039;&#039;&#039;||&#039;&#039;&#039;Lor&#039;&#039;&#039;||&#039;&#039;&#039;Rise Day&#039;&#039;&#039;||&#039;&#039;&#039;Set Day&#039;&#039;&#039;||&#039;&#039;&#039;Spr&#039;&#039;&#039;||&#039;&#039;&#039;Sum&#039;&#039;&#039;||&#039;&#039;&#039;Fal&#039;&#039;&#039;||&#039;&#039;&#039;Win&#039;&#039;&#039;||&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart (constellation)|Heart]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||Daytime&lt;br /&gt;
|-&lt;br /&gt;
|[[Yavash|Yavash]]||N||1|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Xibar|Xibar]]||N||1|| || || || ||1||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Katamba|Katamba]]||N||1|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf (constellation)|Wolf]]||N||2|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion (constellation)|Lion]]||N||3|| ||1||1|| || ||251||361|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven (constellation)|Raven]]||N||4|| || || || ||1||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn (constellation)|Unicorn]]||N||5|| || ||1|| || ||1||111||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar (constellation)|Boar]]||N||6||1|| ||1|| || ||166||276|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther (constellation)|Panther]]||N||7||1|| ||1|| || ||287||397|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra (constellation)|Cobra]]||N||8|| || || ||1||1||51||161||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ox (constellation)|Ox]]||N||9|| || ||1||1|| ||228||338|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion (constellation)|Scorpion]]||Y||10||2||1|| || || ||389||99|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wren (constellation)|Wren]]||Y||11|| || || ||2||1||72||182||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat (constellation)|Cat]]||N||12||1|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram (constellation)|Ram]]||N||13|| || ||2|| || ||1||400||Spr||Sum||Fal||Win||6p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (constellation)|Dolphin]]||N||14|| || ||1|| ||1||12||123||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardstar|Shardstar]]||Y||15|| ||1|| || ||2||192||306|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightingale (constellation)|Nightingale]]||N||15|| ||1|| ||2|| ||343||53|| || ||Fal||Win||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine (constellation)|Wolverine]]||N|| 16||1|| ||1|| || ||38||148||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur (constellation)|Centaur]]||Y||17||2||1|| || || ||234||344|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magpie (constellation)|Magpie]]||N||18|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasel (constellation)|Weasel]]||N||19||1|| || || ||2||318||28|| || ||Fal||Win||2a-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[King Snake (constellation)|King Snake]]||Y||20|| ||1|| || ||2||214||324|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper (constellation)|Viper]]||Y||21||2|| || || || ||1||400||Spr||Sum||Fal||Win||10p-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[Albatross (constellation)|Albatross]]||N||22|| ||1|| || ||1||25||135||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark (constellation)|Shark]]||N||23||1|| ||1|| || ||355||65|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Donkey (constellation)|Donkey]]||N||24|| || || ||1||1||265||375|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote (constellation)|Coyote]]||N||25||1|| || ||1|| ||377||87|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove (constellation)|Dove]]||N||26|| ||1|| ||1|| ||45||195||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (constellation)|Phoenix]]||Y||27|| || || ||1||2||1||400||Spr||Sum||Fal||Win||1a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Heron (constellation)|Heron]]||N||28|| || ||2|| ||1||131||241||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose (constellation)|Mongoose]]||N||29||1||1|| || || ||59||166||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goshawk (constellation)|Goshawk]]||N||30|| ||1||1|| || ||361||71|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Owl (constellation)|Owl]]||Y||31||1|| || ||2|| ||201||318|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Welkin (constellation)|Welkin]]||N||32|| ||1|| || ||1||328||38|| || ||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raccoon (constellation)|Raccoon]]||N||33|| ||1||1|| || ||111||221||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow (constellation)|Cow]]||N||34|| || ||2||1|| ||181||291|| ||Sum|| || ||2a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Adder (constellation)|Adder]]||Y||35||2|| || ||2|| ||116||226||Spr||Sum|| || ||10p-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture (constellation)|Vulture]]||Y||36|| ||2||2|| || ||274||384|| || ||Fal|| ||12a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrew (constellation)|Shrew]]||Y||37||1|| || ||2|| ||101||211||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike (constellation)|Shrike]]||N||38|| || ||2||1|| ||302||12|| || ||Fal||Win||12a-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackal (constellation)|Jackal]]||N||39|| ||2|| ||1|| ||154||264|| ||Sum|| || ||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (constellation)|Spider]]||N||40||2|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant (constellation)|Giant]]||N||41|| ||2|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hare (constellation)|Hare]]||N||42|| ||1|| || ||2||153||263|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena|Verena]]||N||43|| || || || ||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad (constellation)|Toad]]||N||44|| || || ||2|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer (constellation)|Archer]]||Y||45||2|| ||2|| || ||82||185||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda|Estrilda]]||N||46||3|| || || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantine (constellation)|Brigantine]]||N||47|| || ||1|| ||2||360||78||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scales (constellation)|Scales]]||N||48||1|| || || ||2||231||339|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda|Durgaulda]]||N||49|| || || ||3|| ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Triquetra (constellation)|Triquetra]]||N||50||1|| ||1|| || ||165||276|| ||Sum|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena|Yoakena]]||N||52|| || ||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia|Penhetia]]||N||55|| ||3|| || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Szeldia|Szeldia]]||N||60||3|| ||1|| || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Merewalda|Merewalda]]||Y||65||1||3|| || || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Ismenia|Ismenia]]||Y||70|| || || ||3||1||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Morleena|Morleena]]||Y||75|| ||1||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Amlothi|Amlothi]]||Y||80|| || || ||1||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawgolesh|Dawgolesh]]||N||85|| ||3|| ||2|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Er&#039;qutra|Er&#039;qutra]]||Y||90||3|| ||2|| || ||--||--||||||||||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Kertigen&#039;s Forge]]||Y||100||2||1|| || ||3||166-170||278-284|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Dergati&#039;s Eye]]||Y||125||1||1||1||2||1||279-285||393||||||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[the Fourth Wall]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (April Fool&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris&#039; Mass]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Christmas)&lt;br /&gt;
|-&lt;br /&gt;
|The [[Dependents ]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Fourth of July)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Form==&lt;br /&gt;
{{#ask:[[Category:Heavenly bodies]]&lt;br /&gt;
|? Circle requirement = Circle&lt;br /&gt;
|? Constellation start date = Start&lt;br /&gt;
|? Constellation end date = End&lt;br /&gt;
|? Requires telescope = Telescope&lt;br /&gt;
|? Skillset affected = Skillset&lt;br /&gt;
|sort = Circle requirement&lt;br /&gt;
|order = Asc&lt;br /&gt;
|limit=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Heavenly bodies,Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=461451</id>
		<title>Item:God totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=461451"/>
		<updated>2016-12-11T22:52:58Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;material&amp;gt; &amp;lt;animal&amp;gt;&#039;&#039; totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Varies based on totem&amp;gt;&#039;&#039;&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{Template:idrive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem&#039;s &amp;quot;fragment count&amp;quot; by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will &amp;quot;&#039;&#039;throb and pulse in your hand with latent power yearning to be spent&#039;&#039;.&amp;quot; Additional fragments are needed when one wants to use the bonus RPA ability of the totem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem&#039;s bonuses will consume some of the totem&#039;s charges. See Recharging below.&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&lt;br /&gt;
! width=10%|Bonus&lt;br /&gt;
! width=15%|Unlocked At&lt;br /&gt;
! width=10%|Verb&lt;br /&gt;
! width=10%|Charges Used&lt;br /&gt;
! width=55%|Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Light&lt;br /&gt;
| 4 fragments || [[push_command|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt;]] || 1 || Totem serves as light source.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Bless&lt;br /&gt;
| 10 fragments || [[wave_command|&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt;]] || 2 || Adds 10-30 [[bless|blessed]] strikes to held weapon; also works on another person&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Stat Boost&lt;br /&gt;
| 18 fragments || [[point_command|&amp;lt;tt&amp;gt;POINT&amp;lt;/tt&amp;gt;]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person. See [[#God List]] for details.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Skill Boost&lt;br /&gt;
| 28 fragments || [[shake_command|&amp;lt;tt&amp;gt;SHAKE&amp;lt;/tt&amp;gt;]] || 5 || Boosts some of the wielder&#039;s skills. The nature of the boost depends on the whether your totem&#039;s deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
| 40 fragments || [[kiss_command|&amp;lt;tt&amp;gt;KISS&amp;lt;/tt&amp;gt;]] || 10 || Bestows a [[favor]] upon the wielder, so long as the wielder has fewer than 15 favors.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RPA&lt;br /&gt;
| 40+ fragment Bonus || [[raise_command|&amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt;]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem &amp;quot;throb with unused power&amp;quot; &amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt; the totem to activate the RPA. If you wait you will have to add more fragments.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.&lt;br /&gt;
&lt;br /&gt;
==Example of Transformation==&lt;br /&gt;
===0 fragments===&lt;br /&gt;
Tap: &#039;&#039;a weatherbeaten lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===4 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===10 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28 fragments===&lt;br /&gt;
Evolution: &#039;&#039;The lion&#039;s tail flicks through the air with a barely perceptible movement.  Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40 fragments===&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette.  Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.  The lion appears to be in the middle of a particularly good stretch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RPA bonus===&lt;br /&gt;
Evolution: &#039;&#039;You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You notice a soft glowing aura about the lion totem.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence.  After what seems like an eternity, your hearing returns and the light recedes amidst purple spots.  Suddenly the world around you sharpens and your mind awakens with heightened clarity!&lt;br /&gt;
&lt;br /&gt;
==God List==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Neutral Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru]]||{{stat|Discipline}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Damaris]]||{{stat|Intelligence}} ||{{stat|Discipline}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned]]||{{stat|Wisdom}} || {{stat|Charisma}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild]]||{{stat|Strength}} || {{stat|Reflex}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide]]||{{stat|Agility}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth]]||{{stat|Reflex}} || {{stat|Intelligence}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen]]||{{stat|Discipline}} || {{stat|Strength}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]]||{{stat|Strength}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi]]||{{stat|Stamina}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Urrem&#039;tier]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Light Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Alamhif]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda]]||{{stat|Reflex}} || {{stat|Charisma}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Berengaria]]||??  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Divyaush]]||{{stat|Discipline}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eylhaar]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Firulf]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuniyo]]||{{stat|Charisma}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemicus]]||{{stat|Wisdom}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Murrula]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Peri&#039;el]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phelim]]||{{stat|Discipline}} ||{{stat|Intelligence}}||{{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rutilor]]||{{stat|Reflex}}  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Saemaus]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Dark Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldauth]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Asketi]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Be&#039;ort]]||{{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Botolf]]||{{stat|Charisma}} ||{{stat|Reflex}} ||{{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergati]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Drogor]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Harawep]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Huldah]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Idon]]||{{stat|Charisma}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerenhappuch]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Trothfang]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Ushnish]]||{{stat|Reflex}} || {{stat|Wisdom}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Zachriedek]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=30% align=center class=wikitable&lt;br /&gt;
! Racial Gods|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Coshivi]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris]]|| {{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Enelne]]||{{stat|Strength}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eu]]||{{stat|Discipline}} || {{stat|Reflex}}|| {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mrod]]|| {{stat|Agility}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenemlor]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Post:Final Fragment Count - 11/12/2008 - 18:22:47]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=461450</id>
		<title>Item:God totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:God_totem&amp;diff=461450"/>
		<updated>2016-12-11T22:14:48Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;material&amp;gt; &amp;lt;animal&amp;gt;&#039;&#039; totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=&#039;&#039;&amp;lt;Varies based on totem&amp;gt;&#039;&#039;&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{Template:idrive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
{{com|raise}}: To increase the totem fragment count, RAISE it while holding a {{ilink|i|glowing iron fragment}} in your other hand. The fragment will be returned to the sky. This increases your totem&#039;s &amp;quot;fragment count&amp;quot; by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The totem will evolve after returning 4, 10, 18, 28, and 40 fragments. Each time the totem evolves, it will become more elaborate, and a new bonus will be unlocked. At between 45-55 fragments, the totem will &amp;quot;&#039;&#039;throb and pulse in your hand with latent power yearning to be spent&#039;&#039;.&amp;quot; Additional fragments are needed when one wants to use the bonus RPA ability of the totem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Totems do not work for Forsaken [[Necromancer]]s, even if it was acquired and unlocked prior to becoming Forsaken.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
These verbs can be used, as soon as they are unlocked by sending the corresponding amount of glowing iron fragment to the sky. Invoking one of your totem&#039;s bonuses will consume some of the totem&#039;s charges. See Recharging below.&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Bonuses&#039;&#039;&#039;&lt;br /&gt;
! width=10%|Bonus&lt;br /&gt;
! width=15%|Unlocked At&lt;br /&gt;
! width=10%|Verb&lt;br /&gt;
! width=10%|Charges Used&lt;br /&gt;
! width=55%|Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Light&lt;br /&gt;
| 4 fragments || [[push_command|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt;]] || 1 || Totem serves as light source.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Bless&lt;br /&gt;
| 10 fragments || [[wave_command|&amp;lt;tt&amp;gt;WAVE&amp;lt;/tt&amp;gt;]] || 2 || Adds 10-30 [[bless|blessed]] strikes to held weapon; also works on another person&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Stat Boost&lt;br /&gt;
| 18 fragments || [[point_command|&amp;lt;tt&amp;gt;POINT&amp;lt;/tt&amp;gt;]] || 3 || Boosts one of three stats by 6-10 points for roughly 14 minutes. The stat chosen depends on which totem you chose; also works on another person. See [[#God List]] for details.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Skill Boost&lt;br /&gt;
| 28 fragments || [[shake_command|&amp;lt;tt&amp;gt;SHAKE&amp;lt;/tt&amp;gt;]] || 5 || Boosts some of the wielder&#039;s skills. The nature of the boost depends on the whether your totem&#039;s deity is a primary (neutral), positive, or negative aspect. Positive aspects boost defensive abilities; negative aspects boost offensive abilities; primary aspects provide a more balanced bonus.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
| 40 fragments || [[kiss_command|&amp;lt;tt&amp;gt;KISS&amp;lt;/tt&amp;gt;]] || 10 || Bestows a [[favor]] upon the wielder, so long as the wielder has fewer than 15 favors.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RPA&lt;br /&gt;
| 40+ fragment Bonus || [[raise_command|&amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt;]] || All remaining charges. || Is used in conjunction with a glowing iron fragment. Has a 20% chance of bestowing a Level 1 [[RPA]]. When you feel the totem &amp;quot;throb with unused power&amp;quot; &amp;lt;tt&amp;gt;RAISE&amp;lt;/tt&amp;gt; the totem to activate the RPA. If you wait you will have to add more fragments.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
Charges (used to invoke a bonus) can only be restored by cleaning a dirty totem. Only dirty totems can be cleaned, and the totem will become dirty after 1 week in real time. The result is that the totem can be recharged at the rate of 10 charges per week.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In order to clean your totem, you must have an offering that matches what you would use for your god under the alternate favor system. See [[Immortals]] for a partial list of acceptable offerings. With your totem in your right hand and your offering in your left hand, {{tt|CLEAN MY TOTEM}}. This will consume your offering and give you a message indicating that your totem is now clean.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;As you wave your snail shell over the totem, the shell dissolves into tiny particles that drift downward slowly, covering the totem. After a few moments they vanish, absorbed into the totem and leaving it looking much brighter and cleaner than before.&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You may clean your totem anywhere. You do not have to be at an altar of your immortal to do it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Using fragments on a capped totem will not recharge it. Doing so merely results in a chance of receiving the RPA bonus described above.&lt;br /&gt;
&lt;br /&gt;
==Example of Transformation==&lt;br /&gt;
===0 fragments===&lt;br /&gt;
Tap: &#039;&#039;a weatherbeaten lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===4 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You see nothng unusual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===10 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18 fragments===&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom. A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28 fragments===&lt;br /&gt;
Evolution: &#039;&#039;The lion&#039;s tail flicks through the air with a barely perceptible movement.  Gradually, you become aware that small sharp crystal chips are growing from the surface of the totem, decorating it in a zig-zag pattern.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40 fragments===&lt;br /&gt;
&#039;&#039;&#039;Evolution:&#039;&#039;&#039; A golden glow surrounds the lion totem, growing in brightness until the totem is merely a sihouette.  Through the glare you notice the lion stretch langorously before freezing into a lifeless totem once more.&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;The lion&#039;s eyes are a pair of faceted forest-green emeralds, shining brightly with hidden wisdom.  A set of razorlike quartz teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The tail is covered with sharp crystal chips in a zig-zag pattern that seems to shift subtly with every movement.  The lion appears to be in the middle of a particularly good stretch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RPA bonus===&lt;br /&gt;
Evolution: &#039;&#039;You feel the lion totem throb and pulse in your hand with latent power yearning to be spent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tap: &#039;&#039;a gracefully carved flamewood lion totem&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Look: &#039;&#039;You notice a soft glowing aura about the lion totem.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Raise: Your vision goes white and a noiseless roar drowns out the ambient noise, leaving you in complete silence.  After what seems like an eternity, your hearing returns and the light recedes amidst purple spots.  Suddenly the world around you sharpens and your mind awakens with heightened clarity!&lt;br /&gt;
&lt;br /&gt;
==God List==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Neutral Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru]]||{{stat|Discipline}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Damaris]]||{{stat|Intelligence}} ||{{stat|Discipline}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned]]||{{stat|Wisdom}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild]]||{{stat|Strength}} || {{stat|Reflex}} || {{stat|Wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide]]||{{stat|Agility}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth]]||{{stat|Reflex}} || {{stat|Intelligence}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen]]||{{stat|Discipline}} || {{stat|Strength}} || {{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]]||{{stat|Strength}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi]]||{{stat|Stamina}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Urrem&#039;tier]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Light Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Alamhif]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda]]||{{stat|Reflex}} || {{stat|Charisma}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Berengaria]]||??  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Divyaush]]||{{stat|Discipline}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eylhaar]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Firulf]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuniyo]]||{{stat|Charisma}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemicus]]||{{stat|Wisdom}} || {{stat|Stamina}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Murrula]]||{{stat|Strength}} || {{stat|Agility}} || {{stat|Stamina}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Peri&#039;el]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Phelim]]||{{stat|Discipline}} ||{{stat|Intelligence}}||{{stat|Reflex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Rutilor]]||{{stat|Reflex}}  || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Saemaus]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
{|align=center class=wikitable&lt;br /&gt;
! Dark Aspects|| colspan=&amp;quot;3&amp;quot; | Random Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Aldauth]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Asketi]]||{{stat|Stamina}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Be&#039;ort]]||{{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Botolf]]||{{stat|Charisma}} ||{{stat|Reflex}} ||{{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergati]]||{{stat|Reflex}} || {{stat|Charisma}} || {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Drogor]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Harawep]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Huldah]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Idon]]||{{stat|Charisma}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Kerenhappuch]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Trothfang]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Ushnish]]||{{stat|Reflex}} || {{stat|Wisdom}} || {{stat|Charisma}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Zachriedek]]||?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=30% align=center class=wikitable&lt;br /&gt;
! Racial Gods|| colspan=&amp;quot;3&amp;quot; | Stat Bonus Possibilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Coshivi]]||?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris]]|| {{stat|Intelligence}} || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Enelne]]||{{stat|Strength}} || {{stat|Agility}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Eu]]||{{stat|Discipline}} || {{stat|Reflex}}|| {{stat|Intelligence}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mrod]]|| {{stat|Agility}} || {{stat|Strength}} || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenemlor]]||{{stat|Reflex}} || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Post:Final Fragment Count - 11/12/2008 - 18:22:47]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whirlwind_(ability)&amp;diff=450828</id>
		<title>Whirlwind (ability)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whirlwind_(ability)&amp;diff=450828"/>
		<updated>2016-08-12T21:39:13Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Whirlwind is the ability to make simultaneous attacks on all targets within your weapon&#039;s reach.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.&lt;br /&gt;
|messaging=&#039;&#039;Centering upon your scimitar, like the eye of a storm, you become a rapidly rotating column of death.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your scimitar lands a very heavy hit to a red bear orc reiver&#039;s left arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
....&amp;lt;br/&amp;gt;&lt;br /&gt;
Your scimitar lands a very heavy hit to a red bear orc raider&#039;s chest!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re incredibly balanced]&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Whirlwind [[page type is::ability]]&#039;&#039;&#039; is a [[guild association is::Barbarian]] only combat [[page type is::ability]] which allows strikes on multiple targets within the weapon&#039;s range. With sufficient skill, Whirlwind has the ability to utilize [[Dual Wield|dual wield]]ing, making one attack with each weapon on everything within range.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar [[Banshee&#039;s Wail]], or the stunning Roar [[Lash of Torment]], it can be a deadly mid-sequence attack.&lt;br /&gt;
&lt;br /&gt;
Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool.&lt;br /&gt;
&lt;br /&gt;
There is also another use for Whirlwind, to remove oneself or others from webbing, whether it is a [[Ranger]]&#039;s web or a [[Moon Mage]]&#039;s [[Shadow Web]].&lt;br /&gt;
&lt;br /&gt;
Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior {{skill|Hiding}} or invisibility.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Web Removal:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: Self: 100 weapon ranks and [[requires agility::20]] Agility&lt;br /&gt;
: Others: 150 weapon ranks and [[requires agility::25]] Agility&lt;br /&gt;
&#039;&#039;&#039;One Hand Attack:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: 350 ranks in the weapon and [[requires agility::30]] [[Agility]] and [[requires reflex::30]] [[Reflex]]es.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dual Wielding Attack:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: 350 ranks in both main and offhand weapon skills, 251 {{skill|Offhand Weapon}}, and 30 [[Agility]] and 30 [[Reflex]]es. *Note, offhand whirlwind first observed occurring around 345 Offhand.&lt;br /&gt;
&lt;br /&gt;
{{cat|Combat}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=450202</id>
		<title>Star chart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=450202"/>
		<updated>2016-08-07T12:55:08Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|See [[Post:The Planets Keep - Turning on 04/22/2013 - 09:34]]}}&lt;br /&gt;
{{incomplete|higher level constellations need completion.}}&lt;br /&gt;
&lt;br /&gt;
There are 52 different constellations, not counting the extremely limited ones, in addition to 13 different planets (12 observable ones, plus Elanthia).&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
*Spring: Day 50 - 149   &lt;br /&gt;
*Summer: Day 150 - 249   &lt;br /&gt;
*Fall: Day 250 - 349   &lt;br /&gt;
*Winter: Day 350 - 49&lt;br /&gt;
*See also [[Time]].&lt;br /&gt;
&lt;br /&gt;
Sunrise/Set:&lt;br /&gt;
*Earliest Sunrise: Asketi&#039;s Hunt (4a) Summer&lt;br /&gt;
*Latest Sunrise: Hodierna&#039;s Blessing (8a) Winter&lt;br /&gt;
*Earliest Sunset: Tamsine&#039;s Toil (4p) Winter&lt;br /&gt;
*Latest Sunset: Phelim&#039;s Vigil (8p) Summer&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise_Chart.jpg|400px]]&lt;br /&gt;
[[Image:Sunset_Chart.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*[[Multi Opponent skill|Multi Opponent]] and [[Parry]] are included in the Defense category.&lt;br /&gt;
*The number in each column of the chart refers to the strength with which each celestial body holds sway over a given pool, as determined by RECALL HEAVEN, with 1 = weakly, 2 = modestly, and 3 = strongly.&lt;br /&gt;
*[[Recall]] Heavens Skillset Messaging&lt;br /&gt;
: Magic (Supernatural) - It holds sway &amp;lt;strength&amp;gt; over the magical arts.&lt;br /&gt;
: Lore - It holds sway &amp;lt;strength&amp;gt; over knowledge and creativity.&lt;br /&gt;
: Survival - It holds sway &amp;lt;strength&amp;gt; over the body.&lt;br /&gt;
: Armor (Defense) - It holds sway &amp;lt;strength&amp;gt; over serenity and endurance.&lt;br /&gt;
: Weapon (Offense) - It holds sway &amp;lt;strength&amp;gt; over aggression and warfare.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Constellation&#039;&#039;&#039;||&#039;&#039;&#039;Telescope&#039;&#039;&#039;||&#039;&#039;&#039;Circle&#039;&#039;&#039;||&#039;&#039;&#039;Off&#039;&#039;&#039;||&#039;&#039;&#039;Def&#039;&#039;&#039;||&#039;&#039;&#039;Sur&#039;&#039;&#039;||&#039;&#039;&#039;Mag&#039;&#039;&#039;||&#039;&#039;&#039;Lor&#039;&#039;&#039;||&#039;&#039;&#039;Rise Day&#039;&#039;&#039;||&#039;&#039;&#039;Set Day&#039;&#039;&#039;||&#039;&#039;&#039;Spr&#039;&#039;&#039;||&#039;&#039;&#039;Sum&#039;&#039;&#039;||&#039;&#039;&#039;Fal&#039;&#039;&#039;||&#039;&#039;&#039;Win&#039;&#039;&#039;||&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart (constellation)|Heart]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||Daytime&lt;br /&gt;
|-&lt;br /&gt;
|[[Yavash|Yavash]]||N||1|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Xibar|Xibar]]||N||1|| || || || ||1||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Katamba|Katamba]]||N||1|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf (constellation)|Wolf]]||N||2|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion (constellation)|Lion]]||N||3|| ||1||1|| || ||251||361|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven (constellation)|Raven]]||N||4|| || || || ||1||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn (constellation)|Unicorn]]||N||5|| || ||1|| || ||1||111||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar (constellation)|Boar]]||N||6||1|| ||1|| || ||166||276|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther (constellation)|Panther]]||N||7||1|| ||1|| || ||287||397|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra (constellation)|Cobra]]||N||8|| || || ||1||1||51||161||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ox (constellation)|Ox]]||N||9|| || ||1||1|| ||228||338|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion (constellation)|Scorpion]]||Y||10||2||1|| || || ||389||99|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wren (constellation)|Wren]]||Y||11|| || || ||2||1||72||182||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat (constellation)|Cat]]||N||12||1|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram (constellation)|Ram]]||N||13|| || ||2|| || ||1||400||Spr||Sum||Fal||Win||6p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (constellation)|Dolphin]]||N||14|| || ||1|| ||1||13||123||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardstar|Shardstar]]||Y||15|| ||1|| || ||2||192||306|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightingale (constellation)|Nightingale]]||N||15|| ||1|| ||2|| ||343||53|| || ||Fal||Win||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine (constellation)|Wolverine]]||N|| 16||1|| ||1|| || ||38||148||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur (constellation)|Centaur]]||Y||17||2||1|| || || ||234||344|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magpie (constellation)|Magpie]]||N||18|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasel (constellation)|Weasel]]||N||19||1|| || || ||2||318||28|| || ||Fal||Win||2a-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[King Snake (constellation)|King Snake]]||Y||20|| ||1|| || ||2||214||324|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper (constellation)|Viper]]||Y||21||2|| || || || ||1||400||Spr||Sum||Fal||Win||10p-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[Albatross (constellation)|Albatross]]||N||22|| ||1|| || ||1||25||135||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark (constellation)|Shark]]||N||23||1|| ||1|| || ||355||65|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Donkey (constellation)|Donkey]]||N||24|| || || ||1||1||265||375|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote (constellation)|Coyote]]||N||25||1|| || ||1|| ||377||87|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove (constellation)|Dove]]||N||26|| ||1|| ||1|| ||45||195||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (constellation)|Phoenix]]||Y||27|| || || ||1||2||1||400||Spr||Sum||Fal||Win||1a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Heron (constellation)|Heron]]||N||28|| || ||2|| ||1||131||241||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose (constellation)|Mongoose]]||N||29||1||1|| || || ||59||166||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goshawk (constellation)|Goshawk]]||N||30|| ||1||1|| || ||361||71|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Owl (constellation)|Owl]]||Y||31||1|| || ||2|| ||201||318|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Welkin (constellation)|Welkin]]||N||32|| ||1|| || ||1||328||38|| || ||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raccoon (constellation)|Raccoon]]||N||33|| ||1||1|| || ||111||221||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow (constellation)|Cow]]||N||34|| || ||2||1|| ||181||291|| ||Sum|| || ||2a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Adder (constellation)|Adder]]||Y||35||2|| || ||2|| ||116||226||Spr||Sum|| || ||10p-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture (constellation)|Vulture]]||Y||36|| ||2||2|| || ||274||384|| || ||Fal|| ||12a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrew (constellation)|Shrew]]||Y||37||1|| || ||2|| ||101||211||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike (constellation)|Shrike]]||N||38|| || ||2||1|| ||302||12|| || ||Fal||Win||12a-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackal (constellation)|Jackal]]||N||39|| ||2|| ||1|| ||154||264|| ||Sum|| || ||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (constellation)|Spider]]||N||40||2|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant (constellation)|Giant]]||N||41|| ||2|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hare (constellation)|Hare]]||N||42|| ||1|| || ||2||153||263|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena|Verena]]||N||43|| || || || ||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad (constellation)|Toad]]||N||44|| || || ||2|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer (constellation)|Archer]]||Y||45||2|| ||2|| || ||82||185||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda|Estrilda]]||N||46||3|| || || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantine (constellation)|Brigantine]]||N||47|| || ||1|| ||2||360||78||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scales (constellation)|Scales]]||N||48||1|| || || ||2||231||339|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda|Durgaulda]]||N||49|| || || ||3|| ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Triquetra (constellation)|Triquetra]]||N||50||1|| ||1|| || ||165||276|| ||Sum|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena|Yoakena]]||N||52|| || ||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia|Penhetia]]||N||55|| ||3|| || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Szeldia|Szeldia]]||N||60||3|| ||1|| || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Merewalda|Merewalda]]||Y||65||1||3|| || || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Ismenia|Ismenia]]||Y||70|| || || ||3||1||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Morleena|Morleena]]||Y||75|| ||1||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Amlothi|Amlothi]]||Y||80|| || || ||1||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawgolesh|Dawgolesh]]||N||85|| ||3|| ||2|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Er&#039;qutra|Er&#039;qutra]]||Y||90||3|| ||2|| || ||--||--||||||||||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Kertigen&#039;s Forge]]||Y||100||2||1|| || ||3||166-170||278-284|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Dergati&#039;s Eye]]||Y||125||1||1||1||2||1||279-285||393||||||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[the Fourth Wall]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (April Fool&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris&#039; Mass]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Christmas)&lt;br /&gt;
|-&lt;br /&gt;
|The [[Dependents ]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Fourth of July)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Form==&lt;br /&gt;
{{#ask:[[Category:Heavenly bodies]]&lt;br /&gt;
|? Circle requirement = Circle&lt;br /&gt;
|? Constellation start date = Start&lt;br /&gt;
|? Constellation end date = End&lt;br /&gt;
|? Requires telescope = Telescope&lt;br /&gt;
|? Skillset affected = Skillset&lt;br /&gt;
|sort = Circle requirement&lt;br /&gt;
|order = Asc&lt;br /&gt;
|limit=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Heavenly bodies,Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shardstar_(constellation)&amp;diff=450201</id>
		<title>Shardstar (constellation)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shardstar_(constellation)&amp;diff=450201"/>
		<updated>2016-08-07T12:53:36Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The star shines a pure, blazing white, dominating the heavens from its perch over the northern horizon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shardstar1.jpg|right|The Shardstar]]&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=192&lt;br /&gt;
|dend=306&lt;br /&gt;
|skill=Armor, Lore&lt;br /&gt;
|circle=15&lt;br /&gt;
|telescope=yes&lt;br /&gt;
|tstart=night&lt;br /&gt;
|type=c&lt;br /&gt;
|sls=violet-red&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thee_Mottl%27d_Tyxte_(book)&amp;diff=444901</id>
		<title>Thee Mottl&#039;d Tyxte (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thee_Mottl%27d_Tyxte_(book)&amp;diff=444901"/>
		<updated>2016-05-26T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thee Mottl&#039;d Tyxte:==&lt;br /&gt;
&#039;&#039;A Controversial Discussion of the Infamous Grimoire&#039;&#039;&lt;br /&gt;
                                                                  &lt;br /&gt;
As Written by Heritage Keeper [[Phildonius]]                        &lt;br /&gt;
&lt;br /&gt;
===Foreword:===&lt;br /&gt;
                                                                   &lt;br /&gt;
Many people have had books written about their lives               &lt;br /&gt;
and experiences, but it is rare for a book to be of                &lt;br /&gt;
such notoriety that volumes are written about it.                  &lt;br /&gt;
Thee Mottl&#039;d Tyxte is one such book, its ancient                   &lt;br /&gt;
secrets a mystery to mages for millennia.  While                   &lt;br /&gt;
others have been the subjects of research journals,                &lt;br /&gt;
none have been the center of such a heated                         &lt;br /&gt;
controversy as to its origins, its intents, and its                &lt;br /&gt;
very nature.  Never has there been a book that has                 &lt;br /&gt;
simultaneously offered vast historical and enchanting              &lt;br /&gt;
insights while also the target of destruction                      &lt;br /&gt;
requests and attempts.  Hence, my labeling of this                 &lt;br /&gt;
discussion as undeniably controversial.                            &lt;br /&gt;
&lt;br /&gt;
===Chapter One:  Origins.===&lt;br /&gt;
                                                                   &lt;br /&gt;
In the three hundred and ninth year after the Victory              &lt;br /&gt;
of the Redeemer, a young Moon Mage by the name of                  &lt;br /&gt;
[[Mortom]] Saist happened upon a derelict library and                  &lt;br /&gt;
discovered a tome of legendary reputation.  Eagerly,               &lt;br /&gt;
and certainly rashly, he began to read the sanity-                 &lt;br /&gt;
blasting horrors held between its covers.                          &lt;br /&gt;
                                                                   &lt;br /&gt;
Of his caravan and expedition, he was the only                     &lt;br /&gt;
survivor.                                                          &lt;br /&gt;
                                                                   &lt;br /&gt;
In the many years since, Saist has moved on, becoming              &lt;br /&gt;
officially recognized as a great speaker and                       &lt;br /&gt;
Guildleader.  He has done some remarkable things,                  &lt;br /&gt;
including sealing himself inside a magical                         &lt;br /&gt;
sarcophagus, presumably dead to the rest of the                    &lt;br /&gt;
world, and then reawakening as the [[Mirror Wraith Prophecy]] reached its conclusion.  Yet, he rarely                   &lt;br /&gt;
speaks of the incident at the forgotten library or of              &lt;br /&gt;
the manual known as Thee Mottl&#039;d Tyxte.                            &lt;br /&gt;
                                                                   &lt;br /&gt;
From the small things that Guildleader Saist has                   &lt;br /&gt;
chosen to share, we know that the structure was one                &lt;br /&gt;
of unusual design, bearing a remarkable similarity to              &lt;br /&gt;
some of the discoveries within the [[Su Helmas]]                       &lt;br /&gt;
excavation.  Since the location of this place has                  &lt;br /&gt;
long been lost, and Saist has shown no desire to                   &lt;br /&gt;
assist in locating it again, we can only guess from                &lt;br /&gt;
the second-hand descriptions and comparisons that                  &lt;br /&gt;
this library was originally constructed by G&#039;nar                   &lt;br /&gt;
Pethians.  Few scholars believe that the book was                  &lt;br /&gt;
originally written by Sect members, and even the                   &lt;br /&gt;
Pethians themselves have refused to take                           &lt;br /&gt;
responsibility for the act -- of course, as ancient                &lt;br /&gt;
as Thee Mottl&#039;d Tyxte is, pre-Empire Pethians could                &lt;br /&gt;
indeed be the authors without the modern members even              &lt;br /&gt;
knowing it.  The grimoire itself references the G&#039;nar              &lt;br /&gt;
Pethian Book of Prophecies, which makes for an                     &lt;br /&gt;
interesting coincidence on this speculation.                       &lt;br /&gt;
&lt;br /&gt;
Scattered texts reference the work on occasion, with               &lt;br /&gt;
the most shocking being a seemingly innocent antique               &lt;br /&gt;
inventory of a Saesordian&#039;s gear.  The description of              &lt;br /&gt;
one of the tomes this early Tezirite carried is a                  &lt;br /&gt;
frighteningly accurate match to the features of Thee               &lt;br /&gt;
Mottl&#039;d Tyxte.  A few hints in [[The Arte of the Black Cockatrice]] also seem to indicate that the [[Saesordian Cabal]] had it in their possession at some point, and                &lt;br /&gt;
many believe it to be the source of [[Heronyus Kalestraum]]&#039;s horrific Bonegrinder spell.  Strangely,               &lt;br /&gt;
[[Alicia|Alycia]] [[Crowther]], who some argue would surely have                  &lt;br /&gt;
known something about Kalestraum&#039;s possession of the               &lt;br /&gt;
book, never mentioned it.  The Tezirites are quick to              &lt;br /&gt;
point out that the Saesordian Cabal split into                     &lt;br /&gt;
Kalestraum&#039;s Children and the Progeny due to the                   &lt;br /&gt;
crazed leader&#039;s blasphemous practices, and thus the                &lt;br /&gt;
tome is likely to have escaped notice by the young                 &lt;br /&gt;
Lady Crowther -- especially so if she ignored its                  &lt;br /&gt;
existence on purpose to gain respect for her                       &lt;br /&gt;
fledgling group.                                                   &lt;br /&gt;
                                                                   &lt;br /&gt;
A handful of scholars have surmised that Thee Mottl&#039;d              &lt;br /&gt;
Tyxte was not only in the possession of the revived                &lt;br /&gt;
Saesordian Cabal as led by Kalestraum, but in the                  &lt;br /&gt;
original group as begun by the infamous sorceress                  &lt;br /&gt;
[[Tezirah]] Eilsina.  Most members of the Progeny call                 &lt;br /&gt;
this a ludicrous claim, and they may be correct.                   &lt;br /&gt;
&lt;br /&gt;
===Chapter Two: The Grimoire&#039;s Format===&lt;br /&gt;
                                                                   &lt;br /&gt;
The first thing one notices when perusing the pages                &lt;br /&gt;
of Thee Mottl&#039;d Tyxte is the unusual language used                 &lt;br /&gt;
across the majority of its contents.  Numerous words               &lt;br /&gt;
are apparently Old [[Gamgweth]], but linguists will                    &lt;br /&gt;
quickly notice that a wide variety of dialects are                 &lt;br /&gt;
cobbled together in seemingly random placement.                    &lt;br /&gt;
Elements of bastardized [[Gerenshuge]], Elven and even                 &lt;br /&gt;
Ancient Imperial are evident in many of the passages,              &lt;br /&gt;
oft times within the same sentence.                                &lt;br /&gt;
&lt;br /&gt;
How the mages in Pre-Empire times understood such a                &lt;br /&gt;
cryptic warping of the written word is not exactly                 &lt;br /&gt;
known.  Some scholars claim it is likely that the                  &lt;br /&gt;
sharing of forbidden knowledge was done in this                    &lt;br /&gt;
format to dodge persecution.  The obviously somber,                &lt;br /&gt;
morbid, macabre and dare we say, illegal practices                 &lt;br /&gt;
within the tome tend to contradict this belief,                    &lt;br /&gt;
unless one subscribes to the idea that Pre-Empire                  &lt;br /&gt;
mages were woefully lacking in the skill needed to                 &lt;br /&gt;
hide their intents.  Most scholars believe this was                &lt;br /&gt;
actually a commonly used tongue, perhaps created by                &lt;br /&gt;
the mages themselves as a working language, but                    &lt;br /&gt;
freely understood by any with magical training.                    &lt;br /&gt;
                                                                   &lt;br /&gt;
The Sage [[Scyndoryn]] has made the unusual claim that                 &lt;br /&gt;
the Pre-Empire mages used a deciphering spell, and                 &lt;br /&gt;
that the vile rituals and blasphemous rites are                    &lt;br /&gt;
little more than a trap for the unwary to disguise                 &lt;br /&gt;
what the grimoire truly holds.  He further states                  &lt;br /&gt;
that if such a spell were found, the contents of Thee              &lt;br /&gt;
Mottl&#039;d Tyxte would be shockingly different in design              &lt;br /&gt;
and intent.  Few agree with this train of thought,                 &lt;br /&gt;
and with good reason, as the Sage has put forth no                 &lt;br /&gt;
real proof to back up his wild speculations.                       &lt;br /&gt;
                                                                   &lt;br /&gt;
Unfortunately, any proof at all to back up                         &lt;br /&gt;
speculation on Thee Mottl&#039;d Tyxte is hard to come by.              &lt;br /&gt;
Very few artifacts have survived from the days of the              &lt;br /&gt;
Empire, and virtually none exist from the time when                &lt;br /&gt;
the grimoire was thought to have been written.  A                  &lt;br /&gt;
single basalt tablet was uncovered in an excavation                &lt;br /&gt;
in northern Therengia, and appears to be a non-                    &lt;br /&gt;
magical block detailing an aristocrat&#039;s family tree.               &lt;br /&gt;
It is written in a similar language as the infamous                &lt;br /&gt;
tome, though no one can really guess as to why this                &lt;br /&gt;
is.                                                                &lt;br /&gt;
                                                                   &lt;br /&gt;
It is the author&#039;s belief that Thee Mottl&#039;d Tyxte was              &lt;br /&gt;
not written at once, or by the same group of people,               &lt;br /&gt;
but instead used as a working manual and magical                   &lt;br /&gt;
sketchbook by many groups of varying cultures over                 &lt;br /&gt;
the course of centuries.  This does account for the                &lt;br /&gt;
incongruities within the work.  However, this                      &lt;br /&gt;
hypothesis is lacking in proof.  Surely some of the                &lt;br /&gt;
cultures that had contact with this tome would have                &lt;br /&gt;
made reference to such a unique work, but alas, there              &lt;br /&gt;
are none to be found but in the rarest of                          &lt;br /&gt;
circumstances.  This tends to go against the &amp;quot;popular              &lt;br /&gt;
usage&amp;quot; theory, as I have called it.                                &lt;br /&gt;
                                                                   &lt;br /&gt;
The answers may be found in the paradoxical words of               &lt;br /&gt;
the tome itself.  On page seventy-three, the                       &lt;br /&gt;
following, submitted for grammatical discussion.                   &lt;br /&gt;
Note the combination of Old Gamgweth and Ancient                   &lt;br /&gt;
Imperial within the same sentence structures.                      &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page 73, Passage II:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
           An anhtler, jaw of man, leg of unman,                  &lt;br /&gt;
           Seven Elven hond unbroken.                             &lt;br /&gt;
           Roond flames breathe;                                  &lt;br /&gt;
           Thee bohne yet braek, en thay whych be not nomenclated,&lt;br /&gt;
           Be rede with magick en sweete                          &lt;br /&gt;
           En upon thee morn, fynish thee grym faest,             &lt;br /&gt;
           Yet fore Xibar&#039;s eyes ryze.                            &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
We cannot be sure of the translation of this passage,              &lt;br /&gt;
nor does this portion hint at its purpose.  The first              &lt;br /&gt;
two lines could be a list of material components, and              &lt;br /&gt;
if so, this would clearly be a Necromantic ritual.                 &lt;br /&gt;
Alternately, this could be the instructions for the                &lt;br /&gt;
procedure of the incantation.  &amp;quot;Jaw of man&amp;quot; could                  &lt;br /&gt;
refer to the main speaker, and requires that he                    &lt;br /&gt;
either be male or Human, or perhaps both.  The next                &lt;br /&gt;
item in the listing, &amp;quot;leg of unman&amp;quot; is possibly a                  &lt;br /&gt;
reference to either a female, or non-Human race,                   &lt;br /&gt;
while the &amp;quot;seven Elven [hands]&amp;quot; could be implying a                &lt;br /&gt;
joined circle of seven people.  Or, as noted earlier,              &lt;br /&gt;
it could grotesquely require the use of seven Elven                &lt;br /&gt;
hands, severed.                                                    &lt;br /&gt;
                                                                   &lt;br /&gt;
Disturbingly, the line &amp;quot;[And] upon thee morn,                      &lt;br /&gt;
[finish] thee grym [feast]&amp;quot; lends credence to those                &lt;br /&gt;
who suspect this is indeed a Necromancy.  As this is               &lt;br /&gt;
an abomination of magic, it is the author&#039;s                        &lt;br /&gt;
suggestion that this passage be destroyed rather than              &lt;br /&gt;
further research carried on to its purpose.                        &lt;br /&gt;
                                                                   &lt;br /&gt;
===Chapter Three:  The Controversy Thickens.===&lt;br /&gt;
                                                                   &lt;br /&gt;
Perhaps the most peculiar references within the vast               &lt;br /&gt;
tome are the ones that speak of [[Grazhir]], the fourth                &lt;br /&gt;
moon eons since shattered.  What makes Thee Mottl&#039;d                &lt;br /&gt;
Tyxte&#039;s comments on the moon notable is the recurring              &lt;br /&gt;
usage of its existence in the present tense -- as if               &lt;br /&gt;
Grazhir was still intact during the grimoire&#039;s                     &lt;br /&gt;
writing!  This is seen by many as preposterous, and                &lt;br /&gt;
is generally accounted for by chalking it up to                    &lt;br /&gt;
errors in the admittedly difficult translation                     &lt;br /&gt;
process.  Others have an unshakeable belief in this,               &lt;br /&gt;
and so the lines have been drawn on one of the more                &lt;br /&gt;
contested issues within the book.                                  &lt;br /&gt;
&lt;br /&gt;
Of the most controversial sections in the Thee                     &lt;br /&gt;
Mottl&#039;d Tyxte are the so-called &amp;quot;New Katamba&amp;quot; pages.               &lt;br /&gt;
These passages consistently refer to Katamba as                    &lt;br /&gt;
recently tarnished, or recently blackened.  A handful              &lt;br /&gt;
of very vocal sages insist this is proof that the                  &lt;br /&gt;
book was begun before the destruction of Grazhir.                  &lt;br /&gt;
For your perusal, here is such a reference, taken                  &lt;br /&gt;
from the Devourer enchantment creation:                            &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page 83, Passage XI:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
           Childe of daerk, theos pearly eoge is borne of flat liquyd snayls,&lt;br /&gt;
           Wyth Katamba&#039;s newe tarnish, taech in straemes.                   &lt;br /&gt;
           En wyth Nightshayde magick, fyll en be of hungered lyfe.          &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Notice the usage of the term &amp;quot;eoge&amp;quot; for &amp;quot;eye.&amp;quot;  In                 &lt;br /&gt;
other passages upon this same page, the far less                   &lt;br /&gt;
archaic term &amp;quot;eye&amp;quot; is used.  The &amp;quot;flat liquyd snayls&amp;quot;              &lt;br /&gt;
on the first line is a twisted reference to oysters,               &lt;br /&gt;
as modern usage of the Devourer enchantment easily                 &lt;br /&gt;
proves.  Also of interest is the reference to the                  &lt;br /&gt;
Nightshade spell, which by the following description,              &lt;br /&gt;
sounds surprisingly like our modern Shadows spell.                 &lt;br /&gt;
                                                                   &lt;br /&gt;
&#039;&#039;&#039;Page 82, Passages III - VI:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
           Nightshadye magick en shadeow eart fro daerk mona,                 &lt;br /&gt;
           Chantse, pushe awayt all lighte, en all lighte is pushed awayt,    &lt;br /&gt;
           Shadeow surroond, lurke en eart unbeknown.                         &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Even novices can see that the second line, which                   &lt;br /&gt;
refers to the &amp;quot;pushing away of all light,&amp;quot; is                      &lt;br /&gt;
identical to what could be said about the Shadows                  &lt;br /&gt;
spell.  However, this is actually a minor point                    &lt;br /&gt;
considering the accompanying pictogram on the same                 &lt;br /&gt;
page, in the place of passages IV, V and VI, which                 &lt;br /&gt;
clearly shows a very Shadows-like spell formula.                   &lt;br /&gt;
                                                                   &lt;br /&gt;
This has led a number of mages, especially those who               &lt;br /&gt;
are rather anti-Tezirite in their political views, to              &lt;br /&gt;
cry foul over the Lady [[Erzebet]] [[Crowther]]&#039;s reputed                  &lt;br /&gt;
perfection of the modern Shadows spell.  It is                     &lt;br /&gt;
claimed by these men that the renowned spell-crafter               &lt;br /&gt;
and Progeny member did not in fact create the spell,               &lt;br /&gt;
but stole it from Thee Mottl&#039;d Tyxte.  Such                        &lt;br /&gt;
allegations have been hotly debated by Tezirites and               &lt;br /&gt;
Celestians alike.  My own opinion is irrelevant in                 &lt;br /&gt;
this matter.                                                       &lt;br /&gt;
                                                                   &lt;br /&gt;
Sadly, when Saist recovered the manual and triggered               &lt;br /&gt;
a use of its contents, portions of the book were                   &lt;br /&gt;
utterly destroyed.  Presumably this was a result of                &lt;br /&gt;
whatever magic Saist attempted to comprehend, but in               &lt;br /&gt;
the process the entirety of the spell research                     &lt;br /&gt;
chapters was lost.  The damage showed signs of                     &lt;br /&gt;
unusual and possibly premature aging, and the only                 &lt;br /&gt;
page not too fragile was apparently removed with a                 &lt;br /&gt;
sharp knife long years before Saist found the                      &lt;br /&gt;
grimoire.  Those against Lady Crowther point to this               &lt;br /&gt;
as their sole evidence of her treachery; the Progeny               &lt;br /&gt;
holds fast to the fact that so much of the spells                  &lt;br /&gt;
section was destroyed.  In any event, we may never                 &lt;br /&gt;
know the truth about the similarities between the                  &lt;br /&gt;
Shadows and Nightshade spells.                                     &lt;br /&gt;
                                                                   &lt;br /&gt;
Less controversial than the New Katamba and Shadows-               &lt;br /&gt;
Nightshade debates is the information about ancient                &lt;br /&gt;
sigils and enchanting.  Most agree that the phrase                 &lt;br /&gt;
&amp;quot;taech in straemes,&amp;quot; or the shortened &amp;quot;taech,&amp;quot; means               &lt;br /&gt;
to bind a sigil to an object.  This is unusual in the              &lt;br /&gt;
fact that the word &amp;quot;taech,&amp;quot; or at least its                        &lt;br /&gt;
variations in both Old Gamgweth and Ancient Imperial,              &lt;br /&gt;
means simply &amp;quot;to touch.&amp;quot;  Could this mean that those               &lt;br /&gt;
who wrote Thee Mottl&#039;d Tyxte used magic so heavily                 &lt;br /&gt;
and thoroughly that it was thought of as mundane as                &lt;br /&gt;
any other action?  Take for example, the following,                &lt;br /&gt;
from the creation of Unbending devices:                            &lt;br /&gt;
                                                                   &lt;br /&gt;
&#039;&#039;&#039;Page 127, Passage V:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
           Footswell to Redestone en fro Eycemool in crones thay lay,    &lt;br /&gt;
           Awayt Durgaulda&#039;s taech in straemes, taech, en wyth thee two, &lt;br /&gt;
           Aet for all mona magick, en all mona magick fell awayt.       &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Here, we have a classic literary device used in Thee               &lt;br /&gt;
Mottl&#039;d Tyxte.  The first line outlines material                   &lt;br /&gt;
components or amounts required for the processes.                  &lt;br /&gt;
Next, we have a line or group of lines detailing the               &lt;br /&gt;
creation steps.  In this case, the Durgaulda                       &lt;br /&gt;
reference is misleading since it implies that such a               &lt;br /&gt;
sigil would be scribed twice, or that it does more                 &lt;br /&gt;
than just lay the foundation for a working                         &lt;br /&gt;
Conjunctive sigil.  The final line or lines indicate               &lt;br /&gt;
what the expected result would be.  In this                        &lt;br /&gt;
particular example, the material component line is                 &lt;br /&gt;
cryptic until one assumes that &amp;quot;crones&amp;quot; refers to                  &lt;br /&gt;
precious metal, or some form of currency.                          &lt;br /&gt;
                                                                   &lt;br /&gt;
Again, the usage of commonly found items further                   &lt;br /&gt;
enhances the idea that the authors of the text                     &lt;br /&gt;
considered magic and non-magic to be interchangeable               &lt;br /&gt;
entities.  Curiously, mages can&#039;t explain why a                    &lt;br /&gt;
single platinum works as well as an equal value of                 &lt;br /&gt;
copper, though alchemists believe it has to do with                &lt;br /&gt;
the &amp;quot;natural and invisible properties of the ores.&amp;quot;&lt;br /&gt;
                &lt;br /&gt;
[[Category:Book]][[page type is::book| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Profiles_in_Magic,_Volume_8_(book)&amp;diff=444539</id>
		<title>Profiles in Magic, Volume 8 (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Profiles_in_Magic,_Volume_8_(book)&amp;diff=444539"/>
		<updated>2016-05-23T19:12:27Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Profiles in Magic, Volume Eight==&lt;br /&gt;
&lt;br /&gt;
===[[Borrugar]] Steadfoot :  Never Again Helpless===&lt;br /&gt;
&lt;br /&gt;
PREFACE:&lt;br /&gt;
&lt;br /&gt;
Heritage Monographs, the official press of the Moonmage Guild, is&lt;br /&gt;
proud to present the eighth volume in the ongoing [[Profiles in Magic]] series.  The information within these volumes,&lt;br /&gt;
painstakingly culled from transcripts and field research, has&lt;br /&gt;
been compiled by a dedicated staff of scholars and Guild&lt;br /&gt;
representatives.&lt;br /&gt;
&lt;br /&gt;
This installment of our ongoing series details the life and times&lt;br /&gt;
of Borrugar Steadfoot, the Merchant Magician.  It is hoped that&lt;br /&gt;
the story of his triumphs and untimely death serve as a guide and&lt;br /&gt;
warning to young mages, as they face their own challenges in&lt;br /&gt;
apprenticeship.&lt;br /&gt;
&lt;br /&gt;
Bourrugar Steadfoot, while not as well known as some of his&lt;br /&gt;
contemporaries in the turbulant decades just after the fall of&lt;br /&gt;
the Empire, was nonetheless a luminary of the magical world.&lt;br /&gt;
Known as &amp;quot;the merchant magician&amp;quot;, Steadfoot was an unusually&lt;br /&gt;
shrewd and calculating olvi, concealing his brilliant strategic&lt;br /&gt;
mind behind a cheerful and sometimes frivolous demeanor:  more&lt;br /&gt;
than one trader-baron found himself utterly cleaned out in a deal&lt;br /&gt;
with him, after being tricked into underestimating the bubbly&lt;br /&gt;
halfling.&lt;br /&gt;
&lt;br /&gt;
The fifth child out of twelve, Borrugar&#039;s large extended family&lt;br /&gt;
traveled with a gypsy tribe through the wilderness of the western&lt;br /&gt;
provinces.  Their nomadic life served them well in the rampant&lt;br /&gt;
chaos and danger of the post-Imperial period, and they rarely&lt;br /&gt;
stayed in a single place long enough to do more than fill their&lt;br /&gt;
wagons, water their steeds and move on.  However, the gypsy life&lt;br /&gt;
did not sit well with the young man, and he often felt ignored&lt;br /&gt;
and lonely on the caravan route.&lt;br /&gt;
&lt;br /&gt;
Befriended by the gypsies&#039; soothsayer, a mystic who had herself&lt;br /&gt;
been raised by the tricksters of the [[Fortune&#039;s Path]] sect,&lt;br /&gt;
Borrugar discovered a way to both keep his complex mind occupied&lt;br /&gt;
and to finally gain the attention he craved:  magic.  He was a&lt;br /&gt;
quick and eager study, soon able not only to work the simple&lt;br /&gt;
cantrips he was shown, but to combine these elements into new,&lt;br /&gt;
more dazzling spells.  Unfortunately, before he could truly begin&lt;br /&gt;
to exercise his newfound abilities, disaster struck.&lt;br /&gt;
&lt;br /&gt;
While travelling through a forested glade some distance from&lt;br /&gt;
[[Zoluren]]&#039;s North Trail Road, the caravan was waylaid by fenrae&lt;br /&gt;
reavers.  The merciless fae asked for no bribe or ransom, seeking&lt;br /&gt;
only bloodthirsty destruction.  Small even for an olvi, Borrugar&lt;br /&gt;
escaped in the confusion and hid in the thick underbrush, able&lt;br /&gt;
only to watch.  Years later, he would write in his journal:  &amp;quot;The&lt;br /&gt;
helplessness, the utter helplessness as the fiends slaughtered my&lt;br /&gt;
family, was worse than any pain of sword or arrow.  I had&lt;br /&gt;
illusions, and trinkets aplenty, but what good would they do me&lt;br /&gt;
now?  Worthless.  Then, when it was all over, to slink off&lt;br /&gt;
through the brush with my head bowed low and footsteps soft, as&lt;br /&gt;
if I were the guilty party, the interloper, fearing punishment?&lt;br /&gt;
I knew then, as I huddled beneath the cold, uncaring stars, that&lt;br /&gt;
I would never allow myself to feel this way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Escaping alone, he staggered up the road until he finally&lt;br /&gt;
collapsed with exhaustion.  He was found by an elderly trader on&lt;br /&gt;
his regular route, who took the young man in and brought him to&lt;br /&gt;
an inn at the next stop.  Hearing Borrugar&#039;s tale, and&lt;br /&gt;
recognizing that he was an exceptionally bright person, the&lt;br /&gt;
trader offered him a job to get him on his feet:  he would&lt;br /&gt;
accompany the trader on his assignments, keeping track of&lt;br /&gt;
inventory, doing general clerical work and employing the tricks&lt;br /&gt;
his gypsy mentor had taught him on the way, using the positions&lt;br /&gt;
of the stars to divine the most favorable routes.&lt;br /&gt;
&lt;br /&gt;
Borrugar accepted, and stayed with the man for nearly a decade,&lt;br /&gt;
as their fortunes grew.  When the old trader finally passed on,&lt;br /&gt;
he left Borrugar the fruits of their labor:  a thriving company&lt;br /&gt;
based in the city of [[Riverhaven]], grown strong from risky shipping&lt;br /&gt;
and exploration projects.  Suddenly gifted with not only a small&lt;br /&gt;
fortune but an ongoing legacy, he put his money to use in&lt;br /&gt;
constructing that which he&#039;d dreamt of since childhood: a stable,&lt;br /&gt;
permanant home.  Concerned about security to the point of&lt;br /&gt;
paranoia, his glorious mansion had one odd twist:  nobody knew&lt;br /&gt;
where it was.  Though he certainly lived in Riverhaven, and the&lt;br /&gt;
building -- gigantic, said those who had seen the interior -- was&lt;br /&gt;
there as well, those who attempted to find it or even follow&lt;br /&gt;
Borrugar home found themselves oddly unable to pinpoint exactly&lt;br /&gt;
what they had seen, or where they had seen it.  His artifice in&lt;br /&gt;
illusion had never been put to such a bold-- or, perhaps,&lt;br /&gt;
subtle-- use.  It is worth noting that his home presumably still&lt;br /&gt;
exists to this very day, but it will not be found on any maps of&lt;br /&gt;
the great city.&lt;br /&gt;
&lt;br /&gt;
It was not long before ennui began to set in;  while his material&lt;br /&gt;
needs were satisfied, and there was something of a challenge in&lt;br /&gt;
outwitting his business rivals day after day, the true calling of&lt;br /&gt;
his heart had gone unanswered.  Realizing what he needed to do,&lt;br /&gt;
one spring morning he underwent the lengthy trip to the nearest&lt;br /&gt;
Moonmage guildhouse, there to enroll himself as an apprentice at&lt;br /&gt;
the age of seventy-three.  He was accepted, and barely slept for&lt;br /&gt;
the next five years, alternating his business pursuits with&lt;br /&gt;
intense magical studies.&lt;br /&gt;
&lt;br /&gt;
Using his knack for seeing and manipulating the core elements of&lt;br /&gt;
spells, he was quickly out-performing mages with twice his&lt;br /&gt;
experience.  Among his early achievements was a refinement of the&lt;br /&gt;
magics of Aura Sight, for which he was noted in the official&lt;br /&gt;
rolls of the High Council...  And netted him a considerable&lt;br /&gt;
advantage when trying to negotiate with mundane competitors.&lt;br /&gt;
Once he graduated as a magician in his own right, his interests&lt;br /&gt;
turned to works of enchantment.&lt;br /&gt;
&lt;br /&gt;
Most of Borrugar&#039;s works were unique, permanant enchantments on a&lt;br /&gt;
large scale, done for friends and patrons;  one classic example&lt;br /&gt;
is the Everflowing Fountain in the courtyard of the Zoluren&lt;br /&gt;
baronial mansion, where crossed ivory dolphin sculptures pour an&lt;br /&gt;
endless river of pure water into a seperately-enchanted basin,&lt;br /&gt;
which in turn magically evaporates the water before it overflows.&lt;br /&gt;
The fountain is still a popular sight for noble visitors to the&lt;br /&gt;
province.  It is interesting to note that his most popular&lt;br /&gt;
contribution to Moonmage lore, the Ivory Chalice of Borrugar (the&lt;br /&gt;
original Satiation version; later versions employing the sigils&lt;br /&gt;
of Revelry and Desire were created by his successful apprentices,&lt;br /&gt;
the latter as a practical joke), was essentially a smaller&lt;br /&gt;
version of this device.&lt;br /&gt;
&lt;br /&gt;
In a vein less dramatic but far more useful to his magical&lt;br /&gt;
colleagues, one of Borrugar&#039;s greatest creations were the Chimes&lt;br /&gt;
of Disruption;  despite the foreboding name, the purpose of these&lt;br /&gt;
huge, enchanted windchimes was to imbue an item with powerful&lt;br /&gt;
sonic energy, disrupting its physical structure enough to easily&lt;br /&gt;
introduce enchantments and spells into its core.  While they&lt;br /&gt;
proved incompatable with many experiments (the sound pitch&lt;br /&gt;
sufficient to shatter items of weak material and even injure&lt;br /&gt;
their bearers), all of Borrugar&#039;s devices involved the Chimes as&lt;br /&gt;
part of their creation, and his apprentices followed the same&lt;br /&gt;
tack.&lt;br /&gt;
&lt;br /&gt;
The location of Borrugar&#039;s original set of chimes is unknown at&lt;br /&gt;
this time.  It is believed that, prior to his death, they were&lt;br /&gt;
passed on to his close friend [[Suniyetsu]] as a housewarming gift.&lt;br /&gt;
Suniyetsu, a mistress ranger, used them to keep an infestation of&lt;br /&gt;
dangerous cougars from her remote forest sanctuary.  As she&lt;br /&gt;
vanished from the records of history not long after the gifting,&lt;br /&gt;
not much more can be said.&lt;br /&gt;
&lt;br /&gt;
Borrugar, sadly, and like so many before him, fell victim to the&lt;br /&gt;
magic he loved so dearly.  The key to his undoing was an ongoing&lt;br /&gt;
obsession with a grimoire of pre-Imperial sorcery, the infernal&lt;br /&gt;
tome known to scholars as the &amp;quot;[[Arte of the Black Cockatrice]]&amp;quot;.  He&lt;br /&gt;
had first come across a fragmented, partial translation of this&lt;br /&gt;
elvish text in the library of [[Throne City]], and this was the main&lt;br /&gt;
source from which he had been able to reconstruct the power of&lt;br /&gt;
auric sight.  Tidbits of dark secrets enticed him into yearning&lt;br /&gt;
for more, and he hired a team of scholars and researchers to find&lt;br /&gt;
a complete edition of the book.&lt;br /&gt;
&lt;br /&gt;
After dead end upon dead end, a copy was indeed found;  legend&lt;br /&gt;
holds that it was located in the dank catacombs beneath a&lt;br /&gt;
Tezirite monestary, clutched in the withered grasp of a high&lt;br /&gt;
priest&#039;s mummy.  While still fragmented and ruined by water and&lt;br /&gt;
oils in spots, it was the most complete version of the book known&lt;br /&gt;
to be extant upon Elanthia.  His own translation abilities honed&lt;br /&gt;
by years of practice, Borrugar locked himself away and set to&lt;br /&gt;
deciphering the tome&#039;s mysteries.&lt;br /&gt;
&lt;br /&gt;
Friends close to him-- a small tribe of Fortune&#039;s Path gypsies&lt;br /&gt;
who he had invited to share his home, in return for serving as&lt;br /&gt;
bodyguards-- later wrote that he had attempted to create&lt;br /&gt;
something he had read in the cursed grimoire, an enchantment he&lt;br /&gt;
referred to as &amp;quot;[[the Mithricine Key]]&amp;quot;.  Great apparatus were&lt;br /&gt;
constructed, and elaborate, dark rituals prepared to this end.&lt;br /&gt;
On the final night, the climax of the enchantment, Borrugar bade&lt;br /&gt;
his servants to stay outside his laboratory, and to not venture&lt;br /&gt;
in, no matter what they heard.  The evening was later recounted&lt;br /&gt;
in the journal of an anonymous housemaid [Moonmage Archives,&lt;br /&gt;
Throne City Guild, 315:42:12] as:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas not a sound that came from that door or past it, nor&lt;br /&gt;
nothing of sight, but [[Roberto]] who is frazzuri among us said that&lt;br /&gt;
he read something lively awful in the night sky.  He drew the&lt;br /&gt;
[[tokka]], looked at what he&#039;d set out, and quickly pulled the cards&lt;br /&gt;
back together without showing any what was there.  He burnt the&lt;br /&gt;
deck later, after we opened the door, like he told us to do right&lt;br /&gt;
away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maestro Borrugar was there, just like he said he would be.  We&lt;br /&gt;
had to pull back right quick, because the smell was like three-&lt;br /&gt;
week carrion, and the sight inside wasn&#039;t nothing for the&lt;br /&gt;
children to see:  he was sitting there in his chair, plain as&lt;br /&gt;
day, except his limbs weren&#039;t fitting together like they were&lt;br /&gt;
supposed to, not at all.  The downs were in up places, the ups&lt;br /&gt;
were in down places, and some things we didn&#039;t find till later.&lt;br /&gt;
He was all mixed up.  Among us there wasn&#039;t no question about&lt;br /&gt;
what had done it to him, the question was how it had been done&lt;br /&gt;
WITHOUT MAKING A SINGLE SOUND...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Details of Borrugar&#039;s burial and afterwards are sketchy:  it is&lt;br /&gt;
believed that he was put to rest on his private estate, which in&lt;br /&gt;
turn was given over to the gypsies who had been so close to him&lt;br /&gt;
in life.  As for the Arte, a formal Moonmage tribunal&lt;br /&gt;
requisitioned the tome as soon as the story came to light,&lt;br /&gt;
seeking to keep it in a safe place at the guild stronghold:  a&lt;br /&gt;
thorough search of the mage&#039;s laboratory and libraries failed to&lt;br /&gt;
find it, and scholars believe one of Borrugar&#039;s apprentices or&lt;br /&gt;
colleagues must have stolen it shortly after his death.&lt;br /&gt;
&lt;br /&gt;
Despite his tragic death, Borrugar Stoutfoot&#039;s legacy lives on,&lt;br /&gt;
through a lifetime body of work to rival many an archmage.  His&lt;br /&gt;
early years in the guild are an inspiration to striving&lt;br /&gt;
apprentices-- and his untimely end is a sober warning.&lt;br /&gt;
[[Category:Book]][[page type is::book| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pure_white_silk_brocade_kimono_layered_over_a_shimmering_firesilk_under-robe&amp;diff=442412</id>
		<title>Item:Pure white silk brocade kimono layered over a shimmering firesilk under-robe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pure_white_silk_brocade_kimono_layered_over_a_shimmering_firesilk_under-robe&amp;diff=442412"/>
		<updated>2016-05-09T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kimono&lt;br /&gt;
|look=Subtle snowy white embroidery traces a wide expanse of wheat laden fields that spread out across the lower portion of the straight-lined, wide-sleeved robe.  Forming both the under-robe and wide sash that wraps around the waist before knotting in the back, vibrant sunset-hued fabric kissed with red-threaded flames forms a scintillating contrast to the pure white brocade.&lt;br /&gt;
|type=elothean style&lt;br /&gt;
|appcost=12500&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Non-magical robe type hider, hides some worn inventory. See [[Item hider]].&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pure_white_silk_brocade_kimono_layered_over_a_shimmering_firesilk_under-robe&amp;diff=442411</id>
		<title>Item:Pure white silk brocade kimono layered over a shimmering firesilk under-robe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pure_white_silk_brocade_kimono_layered_over_a_shimmering_firesilk_under-robe&amp;diff=442411"/>
		<updated>2016-05-09T00:31:44Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: Created page with &amp;quot;{{Item |noun=kimono |look=Subtle snowy white embroidery traces a wide expanse of wheat laden fields that spread out across the lower portion of the straight-lined, wide-sleeve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kimono&lt;br /&gt;
|look=Subtle snowy white embroidery traces a wide expanse of wheat laden fields that spread out across the lower portion of the straight-lined, wide-sleeved robe.  Forming both the under-robe and wide sash that wraps around the waist before knotting in the back, vibrant sunset-hued fabric kissed with red-threaded flames forms a scintillating contrast to the pure white brocade.&lt;br /&gt;
|type=elothean style&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star-stone&amp;diff=442383</id>
		<title>Star-stone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star-stone&amp;diff=442383"/>
		<updated>2016-05-08T02:54:38Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star-stones are ornamental stones that exhibit a luminous star when cut en cabochon (shaped and polished). Specific Examples include [[star sapphire]] and [[star ruby]].&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
==Specific Types=&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Amber|555|2,222}}&lt;br /&gt;
{{Gems|Azure|||3,433|3,433}}&lt;br /&gt;
{{Gems|Blue|||1,515|1,515}}&lt;br /&gt;
{{Gems|Blue&lt;br /&gt;
|m=Faceted|361|361&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Blue-green|505|505|2,836|2,836}}&lt;br /&gt;
{{Gems|Blue-purple|757|757|1,918|1,918}}&lt;br /&gt;
{{Gems|Bronze-colored|555|555}}&lt;br /&gt;
{{Gems|Brown||||1111}}&lt;br /&gt;
{{Gems|Carmine|505|505}}&lt;br /&gt;
{{Gems|Cerise|858|858}}&lt;br /&gt;
{{Gems|Cerulean|858|858}}&lt;br /&gt;
{{Gems|Cerulean&lt;br /&gt;
|m=Smokey|505|505&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Chartreuse|756|756|4,715|4,715}}&lt;br /&gt;
{{Gems|Chartreuse&lt;br /&gt;
|m=Smokey|757|757&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Chesnut|||1,616|1,616}}&lt;br /&gt;
{{Gems|Clear|606|2,708|3285|3285}}&lt;br /&gt;
{{Gems|Copper-colored|757|757|1,111|1,111}}&lt;br /&gt;
{{Gems|Cream-colored|908|908}}&lt;br /&gt;
{{Gems|Flax-colored|||1818|1818}}&lt;br /&gt;
{{Gems|Grey|555|3,485}}&lt;br /&gt;
{{Gems|Indigo|606|606}}&lt;br /&gt;
{{Gems|Lavender|656|656}}&lt;br /&gt;
{{Gems|Lilac&lt;br /&gt;
|m=Smokey|555|555|||||6938|6938&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Mauve|606|606}}&lt;br /&gt;
{{Gems|Mint Green|706|807}}&lt;br /&gt;
{{Gems|Moss-green|505|656}}&lt;br /&gt;
{{Gems|Nomlas}}&lt;br /&gt;
{{Gems|Nomlas&lt;br /&gt;
|m=Smokey|757|757&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Olive|606|706}}&lt;br /&gt;
{{Gems|Orange|757|1,262}}&lt;br /&gt;
{{Gems|Orange&lt;br /&gt;
|m=Smokey|606|606&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Orange-red|505|505}}&lt;br /&gt;
{{Gems|Pear-colored|807|807}}&lt;br /&gt;
{{Gems|Pink|606|757|1,212|1,212}}&lt;br /&gt;
{{Gems|Pink&lt;br /&gt;
|m=Smokey|908|908&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Purple|740|740|||3,838|3,838}}&lt;br /&gt;
{{Gems|Purple-blue}}&lt;br /&gt;
{{Gems|Red-orange|||||2 222|2 222}}&lt;br /&gt;
{{Gems|Rose|958|958|5,253|5,253}}&lt;br /&gt;
{{Gems|Rust-colored|606|2,071}}&lt;br /&gt;
{{Gems|Sea-green|858|1465|7,068|7,068}}&lt;br /&gt;
{{Gems|Scarlet|1465|1465|||||14428|14428}}&lt;br /&gt;
{{Gems|Sky Blue|606|656}}&lt;br /&gt;
{{Gems|Sky Blue&lt;br /&gt;
|m=Smokey|505|505&lt;br /&gt;
}}&lt;br /&gt;
{{Gems|Taupe|958|958}}&lt;br /&gt;
{{Gems|Teal|505|505}}&lt;br /&gt;
{{Gems|Yellow|757|757}}&lt;br /&gt;
{{Gems|Yellow-Orange|505|606}}&lt;br /&gt;
{{TableEnd}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442122</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=442122"/>
		<updated>2016-05-03T17:48:10Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role-playing in General==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
==Characters Actively Involved in RP==&lt;br /&gt;
:&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Please try to limit each character to no more than 10 focuses or affiliations.&#039;&#039;&#039; If you need to elaborate further, please feel free to do so on your character&#039;s personal page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!First!!Last!!Primary Location!![[Item:Albredine crystal ring|Crystal Ring]]?!!Normal Times (Eastern)!!Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren/Ilithi||no||evening/weekends||General RP, [[Elf|Elven]] RP, Fighting scurvy&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi||no||weekends||[[S&#039;Kra Mur]], [[Warrior Mage]]s, history&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Empath]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||General RP, Theater, Performing, newcomers, [[Forging]] (weapons)&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||Wanders||yes||evenings||[[Trading]], rum, fashion, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing/Shard||yes||evenings||[[Bard]]s, [[Engineering]], [[Kaldar|Kaldaran]] Culture&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren/Therengia||yes||all day||[[Empath]], defence healing, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s, General Shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren/Therengia||yes||all day||[[Warrior Mage]]s, history, defending, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven/Crossing||yes||6pm-11pm||General RP, [[House Silvermist]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren/Therengia||yes||varies||[[Order of the White Rose]], [[Paladin]]s, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||Wanders||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||Wanders||yes||random||[[Inquisition]] and [[Crystal Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||Therengian lore, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard/Crossing||yes||varies||General RP, Theater, Aerial, [[Dane Family]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]], [[Elf|Elven]] RP, Gods, General RP, Crusades, [[Horses]], [[Therengia Cavalry]], [[House Trigomas]] Champion, [[Forging]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||General RP, [[Order of the Apostles]], [[Empaths]], Teaching, Triage, Newcomers, [[Tailoring]], [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Gnome]]s, General RP, Food, Books, Fashion, [[Trader]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s, [[S&#039;Kra Mur]], Alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]], [[Qi&#039;Reshalia]], [[S&#039;Kra Mur]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren/Ilithi||yes||evenings, late nights||Paladins, [[Order of the White Rose]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||Wanders||yes||evenings (Pacific)||Misc. Criminal Element, Botanist, Gustatory Enthusiast, [[Order of the White Rose]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Order of the Black Fox]], [[Empath]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]] and [[Therengia|Therengian]] Lore, Assisting Adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||Wanders||yes||evenings (Pacific)||[[Kaldar]], [[Cleric]], Gustatory Enthusiast, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (Random)||[[Empath]]y, Helping out new adventurers, [[Theren Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||General RP, [[House Silvermist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||General RP, [[House Silvermist]], Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||[[Prydaen]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||wanders||yes||random||General RP, [[Alchemy]], novice apothecary&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing/Theren||yes||evenings||[[Therengia]], [[Cleric]]s, [[Prydaen]], [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren/Muspar&#039;i||no||evenings/weekends||General RP, [[Elf|Elven]] RP, [[Outcast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]], [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]], [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||[[Order of the Black Fox]], [[House of the Silver Star]], History, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||Wanders||yes||varies||Scholar/Researcher of history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Order of the Black Fox]], [[Warrior Mage]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing/Shard||yes||varies||[[Crystal Vanguard]], [[Moon Mage]], General RP, newcomers&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing/Forfedhar||yes||evenings||[[Order of the Apostles]], Technomancy, private investigation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[The First Land Herald]] (Zoluren events), [[Bard]]s, [[Kaldar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi/Wanders||yes||Evenings, some days||[[Mountain Elf]] RP, Magical Theory RP, General RP, [[Necromancy]] RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Clerics]], [[:Concept:Dwarves|Dwarves]], [[Forging]], [[General_new_player_guide|Newcomers]], [[:Category:Private_ships|Sailing]], [[:Category:Siegery|Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s, General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||Evenings, some afternoons||[[Warrior Mage]]s, [[The First Land Herald]] ([[Zoluren]] events)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka/Ilithi/Forfedhdar||yes||evenings, late nights||[[Empath]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s, [[House Giraud]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||[[Mountain Elf]], Politics, Anti-[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Prydaen]], [[Clerics]], [[Necromancer]]s,&lt;br /&gt;
|-&lt;br /&gt;
||[[Sideron]]||||Zoluren||yes||||[[Moon Mage]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||Wanders||yes||random||[[Prydaen]], [[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Soonuh]]||||Crossing||yes||Night||[[Warrior Mage]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Temmel]]||||Crossing||no||random||[[Empath]], General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing/wanders||yes||random||General RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||General RP, [[Warrior Mage]], Magical Theory&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Theren/Qi||yes||evenings to early mornings||[[Drogor]], Dark Gods, [[Inquisition]], [[Cleric]]s, [[S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Order of the Black Fox]], [[Warrior Mage]], Magical Theory, [[Prydaen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn ||Shard/Zoluren/Hib||yes||Evenings||[[Necromancer]], [[Elf|Elven]] RP, General RP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Where to Find Other People to RP With==&lt;br /&gt;
Characters gather in various [[Popular Gathering Places|places]] throughout the game to socialize, though some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other PCs.&lt;br /&gt;
* [[Item:Albredine crystal ring|Albredine crystal rings]], often simply called crystal rings. These can be purchased from static shops in the game.&lt;br /&gt;
* [[Item:Colorless albredine ring|Various colored albredine rings]], which will allow group talk between anyone who has a ring attuned to the same color.  These are sometimes dropped by creatures, and can be purchased in static shops in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{tt|think to}} for a very short time.&lt;br /&gt;
* A warrior mage&#039;s [[Familiar|familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Neitrice&amp;diff=439891</id>
		<title>Neitrice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Neitrice&amp;diff=439891"/>
		<updated>2016-03-31T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Black neitrice is a material that is briefly mentioned in [[The Forest of Night (book)|The Forest of Night]]. It is implied to have anti-magic properties.  White neitrice is used as a consumable focus for stellar magic rituals.&lt;br /&gt;
{{cat|Definitions}}[[page type is::definition| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=439778</id>
		<title>Prediction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=439778"/>
		<updated>2016-03-29T22:47:32Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;See [[Prediction (meditation)|here]] for the Barbarian meditation.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== General information==&lt;br /&gt;
&lt;br /&gt;
===Predictions===&lt;br /&gt;
A prediction simply applies a bonus or penalty to any skill. They are capped at 20% of the base skill, but are not affected by [[Sphere of Influence|sphere of infulence]].&amp;lt;ref&amp;gt;[[Post:Sphere_of_influence_and_prediction_-_11/28/2012_-_14:42]]&amp;lt;/ref&amp;gt; Durations range from a few minutes to upwards of two hours.&lt;br /&gt;
&lt;br /&gt;
A person can be under the influence of an unlimited number of predictions, but only one prediction per skill.  Multiple predictions on the same skill will average out into one prediction (meaning small positive predictions can be useful to blunt a large negative prediction). They also do not stack with spells or other sources of buffs. E.g. if you have both a self cast Seer&#039;s Sense and a positive evasion prediction then only the greater of the two buffs will apply while both effects remain active. If the greater one were to expire first, then the lesser one would apply at that point.&lt;br /&gt;
&lt;br /&gt;
In all forms of divination the messages received accurately reflect the actual result.&lt;br /&gt;
&lt;br /&gt;
Predictions have four aspects: power, duration, affected skill, and polarity (i.e. bonus or penalty) all of which are determined randomly, although this is greatly influenced by your Astrology skill, Wisdom, Charisma, method of prediction used, and how much prophetic insight you have accumulated.&amp;lt;ref&amp;gt;[[Post:Predicting_in_3.0_-_01/23/2013_-_20:36]]&amp;lt;/ref&amp;gt; A penalty is most commonly referred to by the colloquial term &#039;curse,&#039; especially when in game.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
The following is a summary of attributes that play a role in prediction. More detailed explanations can be found in the appropriate sections below.&lt;br /&gt;
*{{skill|Astrology}} - Aids in {{com|observe}} and {{com|align}} checks, and modifies power, duration, and accuracy of all predictions, vision predictions in particular.&lt;br /&gt;
*{{skill|Scholarship}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{skill|Perception}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{stat|Wisdom}} - Modifies power, duration, and accuracy of all predictions.&lt;br /&gt;
*{{stat|Charisma}} - Modifies tool bonding chance, and modifies power, duration, and accuracy of vision predictions.&lt;br /&gt;
*prediction pool size - Primary determinant of power, duration, and accuracy of all predictions, and modifies tool bonding chance.&lt;br /&gt;
*prediction tool quality - Primary determinant of tool bonding chance, and modifies power, duration, and accuracy of tool predictions.&lt;br /&gt;
&lt;br /&gt;
===Observations===&lt;br /&gt;
The first step in making any prediction is to successfully {{com|OBSERVE}} a celestial body.  Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the [[Star chart]].&lt;br /&gt;
&lt;br /&gt;
The timer on observations is random from 2-4 minutes. An observation that would add insight to otherwise filled pools will message as such and not start the observation timer.&lt;br /&gt;
&lt;br /&gt;
*Based on scholarship, perception, and astrology.&lt;br /&gt;
*Attempts to observe the Sun or any of the moons will always teach at least some regardless of cloud cover.&lt;br /&gt;
*Made easier through use of Clear Vision, Aura Sight and a Telescope.&lt;br /&gt;
*Piercing Gaze and Telescopes will help reduce cloud cover.&lt;br /&gt;
*While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable.&lt;br /&gt;
*Not all observations are equal as a result of cloud cover and skill, but they&#039;re fairly close so if you can successfully observe it&#039;s not worth obsessing over squeezing out every last drop of bonus.&lt;br /&gt;
*Some objects require a telescope to observe.&lt;br /&gt;
*The best telescopes are stationary in guildhalls, Kssarh&#039;s telescope one west of his location is the best in Elanthia.&lt;br /&gt;
*In game [[Star chart]]s include a list of what areas each object teaches and the circles they are learned at. &#039;&#039;Note: these are riddled with misinformation currently, so it is best to use online versions.&#039;&#039;&lt;br /&gt;
*To help resolve parser issues try {{tt|Elanthian Sun}} and {{com|Observe}} {{tt|&amp;lt;object&amp;gt; in sky}}.  Also destroy all sunstones and moonstones in the most sadistic method available.&lt;br /&gt;
&lt;br /&gt;
====Prediction pools====&lt;br /&gt;
While a prediction can be performed from a single observation, each further observation will fill your pool further, the level of which can be checked with {{com|predict}} {{tt|state all&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skillset}}. The amount of insight in your prediction pool is by far the largest influence on the power and duration of any given prediction. More insight will also increase the likelihood of the prediction matching your desired skill as well as polarity, and increases the chance that a polarity inversion is prevented if it does occur. It will also improve the chance that a prediction tool will increase its bond with you.&lt;br /&gt;
*Skillset prediction pools do not decay over time.&lt;br /&gt;
*[[Luckstone]] enchantments can completely fill a prediction pool without needing an observation.&lt;br /&gt;
*[[Read the Ripples]] eliminates the timer between observations for randomly selected constellations allowing prediction pools to be filled faster.&lt;br /&gt;
*[[Tezirah&#039;s Veil]] can also be used to fill prediction pools randomly, although this comes at the cost of stuns, severe nerve damage, and [[Teleologic corruption]] which reduces the effectiveness of your predictions.&lt;br /&gt;
{| width=50% class=wikitable&lt;br /&gt;
! width=10%| %&lt;br /&gt;
! width=30%| Understanding&lt;br /&gt;
! width=15%| Min Power&lt;br /&gt;
! width=15%| Max Power&lt;br /&gt;
! width=15%| Min Duration&lt;br /&gt;
! width=15%| Max Duration&lt;br /&gt;
|- align=center&lt;br /&gt;
!0&lt;br /&gt;
| No || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!1-11&lt;br /&gt;
| Feeble || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!12-22&lt;br /&gt;
| Weak || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!23-33&lt;br /&gt;
| Fledgling || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!34-44&lt;br /&gt;
| Modest || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!45-55&lt;br /&gt;
| Decent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!56-66&lt;br /&gt;
| Significant || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!67-77&lt;br /&gt;
| Potent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!78-88&lt;br /&gt;
| Insightful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!89-99&lt;br /&gt;
| Powerful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!100&lt;br /&gt;
| Complete || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scale is assumed to be linear - only the first and last points are certain and there is no reasonable way to discover a non-linearity.&lt;br /&gt;
&lt;br /&gt;
====Align====&lt;br /&gt;
In order to make use of a prediction pool you have to {{com|align}} to it first.&lt;br /&gt;
*{{com|align}} {{tt|&amp;lt;offense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;defense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;magic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;survival&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;lore&amp;gt;}} will align you to the chosen prediction pool and your next prediction will be of a random skill within that skillset.&lt;br /&gt;
*Alternately, {{com|align}} {{tt|&amp;lt;skill&amp;gt;}} will align you to the chosen skill and your next prediction will be of a random skill within that skill&#039;s skillset, but weighted to the chosen skill.&lt;br /&gt;
*Predictions default to trying for a bonus. If you want to try for a curse use {{com|align}} {{tt|&amp;lt;skillset&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skill&amp;gt; curse}} instead.&lt;br /&gt;
:*A prediction that results in the opposite polarity to what you tried to achieve is known as a polarity inversion.&lt;br /&gt;
:*The most that the chance of a polarity inversion can be reduced to is 10% regardless of skill, tool bond, stats, or other factors.&amp;lt;ref&amp;gt;[[Post:Sphere_of_influence_and_prediction_-_11/28/2012_-_14:42]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*With high skill it is possible to use {{com|align}} {{tt|split}} to only use 50% of aligned prediction pool on the next prediction.&lt;br /&gt;
*With even higher skill it is possible to use {{com|align}} {{tt|transmogrify}} to convert one prediction pool into another. The conversion results in some loss of pool size.&lt;br /&gt;
*It is not possible to {{com|align}} to the Thanatology skill and it will never be the result of a prediction even if predicting on a Necromancer while {{com|align}}ed to the Survival skillset. Attempting to {{com|align}} to it causes an effect similar to moderate levels of [[Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
==Prediction methods==&lt;br /&gt;
===Visions===&lt;br /&gt;
*The most basic way to perform a skill modifying prediction, and the only option without use of a tool, is to simply {{com|predict}} {{tt|future}} after using {{com|align}} to align to a skill or skillset.&lt;br /&gt;
*The advantage of this method is it doesn&#039;t require any tools and uses your {{skill|Astrology}} and [[Charisma]] to modify the strength of your prediction rather than the stats of a tool.&lt;br /&gt;
*The disadvantage of this method is that the best tools will outperform even a highly skilled vision and it has the potential for a major curse and all of your prediction pools emptying.&lt;br /&gt;
*See [[Visions]] for full mechanics.&lt;br /&gt;
*A very good source of astrology experience, also teaches some scholarship and perception.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
In place of [[Visions]] divination tools may be used. Like with visions, the tool is used after {{com|align}}ing to a skill or skillset. See the tool&#039;s page for syntax.&lt;br /&gt;
*[[Divination charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Divination prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Divination deck]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
All tools share some important traits.  All must be {{com|invoke}}d to bond to the seer before the first use, all can be {{com|INVOKE}}d a second time to clear the bond (which will reset bond qualities but not physical qualities) and all may be {{com|analyze}}d to evaluate their quality.&lt;br /&gt;
&lt;br /&gt;
The advantage to using a tool is that they can outperform a vision if your tool is bonded well. The disadvantage is that bonding takes a long time, so it will be a while before a tool will reach a state where it will outperform a vision.&lt;br /&gt;
&lt;br /&gt;
Using a tool that your sect has an affinity with provides a small benefit to potency and possibly duration compared to tools you don&#039;t have an affinity with. Sectless are treated as not having an affinity with any tool.&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
All tools have eleven qualities which can be viewed when you {{com|analyze}} them.  These can be split into four physical qualities, four bond qualities, one construction quality, and two age qualities. &lt;br /&gt;
=====Physical qualities=====&lt;br /&gt;
These vary from tool to tool, either set by a merchant or determined at the time of crafting, and affect the frequency of their respective bond quality increasing: power, duration, skill alignment, and polarity. The more damaged a physical quality the less likely its respective bond quality will increase. Tools will never break even once reaching their most damaged state. These qualities have a chance to be damaged with each use. These are measured differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Bond qualities=====&lt;br /&gt;
These always start at the lowest level and each affects one of the following:&lt;br /&gt;
*the power of a prediction&lt;br /&gt;
*the duration of a prediction&lt;br /&gt;
*the chance of hitting your aligned skill&lt;br /&gt;
*the chance of both matching your desired polarity and preventing inversions if they do occur.&lt;br /&gt;
Bond qualities cannot be seen unless you have aligned your prophetic talent with the tool via {{com|invoke}}. These may increase, or very rarely, decrease with each use. Each quality has 31 levels ranging from 0 to 30. These are messaged differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Construction quality=====&lt;br /&gt;
This varies from tool to tool, either set by a merchant or determined at the time of crafting, and never changes. It determines how susceptible the physical qualities are to damage. This messaging doesn&#039;t differ between tool types.&lt;br /&gt;
*The overall craftsmanship is masterful and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove nearly impervious to damage.&lt;br /&gt;
*The overall craftsmanship is spectacular and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove extremely resistant to damage.&lt;br /&gt;
*The overall craftsmanship is very good and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove resistant to damage.&lt;br /&gt;
*The overall craftsmanship is above average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly resistant to damage.&lt;br /&gt;
*The overall craftsmanship is average.&lt;br /&gt;
*The overall craftsmanship is below average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is poor and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove rather susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is criminally poor, and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should likely be destroyed on principle. Possibly the creator as well or defenestrated at the very least.&lt;br /&gt;
&lt;br /&gt;
=====Age qualities=====&lt;br /&gt;
These measure how old a tool is and how many times it has been used. Tools no longer break regardless of age or number of uses, therefore the following analysis messages are cosmetic only:&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is brand new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is rather new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is somewhat new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a year old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a couple of years old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is over a decade old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is an antique.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is something you&#039;d expect to find on an archeological dig.&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=30%| Total Predictions&lt;br /&gt;
! width=70%| Usage Messaging&lt;br /&gt;
|- align=center&lt;br /&gt;
!0&lt;br /&gt;
| They appear to have never seen use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!1-9&lt;br /&gt;
| They appear to have seen barely any use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!10-24&lt;br /&gt;
| They appear to have seen little use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!25-49&lt;br /&gt;
| They appear to have seen some use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!50-99&lt;br /&gt;
| They appear to have seen use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!100-249&lt;br /&gt;
| They appear to have seen plenty of use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!250-499&lt;br /&gt;
| They appear to have seen heavy use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!500-999&lt;br /&gt;
| They appear to have seen great use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!1000+&lt;br /&gt;
| They appear to have seen extensive use.&lt;br /&gt;
|- align=center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bonding====&lt;br /&gt;
With each use, a tool may increase a bond quality with the chance based on the current level of its respective physical quality. Also with each use, a tool may decrease a physical quality with the chance based on how well constructed the tool is. Each bonding event has the same magnitude, increasing the bond level by one, so there is no variability in bond increases. Tools will never break, regardless of how low the physical qualities reach. This will eventually result in a sort of equilibrium state where the physical qualities are so low that the chance for the bond levels to increase is so small as to be almost none. In addition to the physical quality, the chance of bonding increasing is influenced by having high [[Charisma]] and using a full prediction pool to predict.&amp;lt;ref&amp;gt;[[Post:Questions_on_tools_in_Future_is_Now_-_11/04/2013_-_15:50]]&amp;lt;/ref&amp;gt; There is also a bonus to the chance of bonding early in a tool&#039;s life, to kick start it.  The most dramatic change in a tool will come from critical successes and fumbles which have the potential to influence all physical and bond traits at once, although not every quality will always be affected. The one exception to this is that individual bond qualities become immune to critical fumbles once capped in order to prevent the best tools from eventually decaying to nothing in the long term.&amp;lt;ref&amp;gt;[[Re:_The_positive_awesome_things_from_HE_this_year_-_11/13/2014_-_8:15]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Due to the way the math works out this usually results in bond qualities increasing to an equilibrium level that is primarily influenced by the construction stat, but also affected by the starting physical qualities as well as your charisma and how often you use full prediction pools. While it is technically possible to cap an averagely constructed tool, it would take a lot of time and extreme amounts of luck. The better the construction of the tool the much more likely it is to be able to cap it. The single most effective thing you can do to increase your chances of this is to always use a full prediction pool when predicting.&lt;br /&gt;
&lt;br /&gt;
Tools may be re{{com|invoke}}d in order to erase your bond with them, but this will also reset their bond qualities back to the lowest point.&lt;br /&gt;
&lt;br /&gt;
==Prediction results==&lt;br /&gt;
&lt;br /&gt;
===Prediction interpretation===&lt;br /&gt;
Each type of prediction method has different messaging to indicate the results of your prediction. Refer to the appropriate divination tool&#039;s page, or [[Visions]] if you didn&#039;t use a tool, for detailed interpretation messaging.&lt;br /&gt;
&lt;br /&gt;
===EXP mods===&lt;br /&gt;
*The most basic way to see your prediction result is by using {{com|EXP}} {{tt|mods}}.&lt;br /&gt;
*This will tell you the skill and polarity of your prediction, but does not indicate the potency or duration.&lt;br /&gt;
*There is no roundtime involved so this is a quick way to tell at a glance without needing to decipher a prediction or analyze result.&lt;br /&gt;
&lt;br /&gt;
===Predict analyze===&lt;br /&gt;
*Attempts to view the active predictions on the target by using {{com|predict}} {{tt|analyze &amp;lt;nowiki&amp;gt;{&amp;lt;/nowiki&amp;gt;on &amp;lt;target&amp;gt;&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}} .  Contests Astrology and Power Perception vs target&#039;s circle, and the strength and number of predictions.&lt;br /&gt;
*[[Aura Sight]] is useful in this skill since it boosts the relevant skills.&lt;br /&gt;
*Roundtime generally increased with the number of predictions, but fairly random.&lt;br /&gt;
*Inaccuracy only exists without power/duration readings and will decrease with skill but almost always remain to some degree.  This can actually be useful through multiple uses to get a general sense of where the prediction lies within the range.&lt;br /&gt;
*Detects boosts from a [[CJ|Celestial Jewelry]] enchantment as if they were a prediction.&lt;br /&gt;
*A moderate source of astrology experience and a minor source of power perception experience.  Will only teach if at least one prediction is active, and experience is constant beyond that.  The timer is about 100 seconds.&lt;br /&gt;
::&#039;&#039;You immediately will your consciousness deep into the flows of fate.  A few images materialize before your mind&#039;s eye and you pick out the following:&lt;br /&gt;
::&#039;&#039;A translucent aquamarine spellbook that resolves into a ball of flame.  It pops out of existence the moment you notice it.  An Elothean man stands immediately before you.  Something about him seems strangely familiar.&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Based on the effective skill, not the level of success. Controls the room message.&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
|- align=center&lt;br /&gt;
!First Person&lt;br /&gt;
!Third Person&lt;br /&gt;
|- align=center&lt;br /&gt;
| Your masterful awareness brings the webs of fate to life as a dynamic overlay on reality. || (no message)&lt;br /&gt;
|- align=center&lt;br /&gt;
| You immediately will your consciousness deep into the flows of fate. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| The world around you fades from sight as you turn your gaze inward. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, mentally seeking the threads of fate. || Mage closes her eyes and grows still.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, struggling to catch a glimpse of foresight. || Mage closes his eyes and grows still.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Number====&lt;br /&gt;
Based on the number of active predictions (max of 10 viewable), not level of success.&lt;br /&gt;
:&#039;&#039;A few images materialize before your mind&#039;s eye and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A handful of images flutter in and out of view and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Many images flash rapidly before your mind&#039;s eye and you are able to identify the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A swarm of images flood your mind&#039;s eye, but you manage to pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Waves of sensory information bombard your inner sight and you struggle to remain focused! You manage to pick out the following images:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Indicates the power of the prediction.  Requires first level of success.&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=70%| Substantiality&lt;br /&gt;
! width=30%| Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
! Translucent&lt;br /&gt;
| &amp;gt;=0&lt;br /&gt;
|- align=center&lt;br /&gt;
! Flickering&lt;br /&gt;
| &amp;gt;30&lt;br /&gt;
|- align=center&lt;br /&gt;
! Quivering&lt;br /&gt;
| &amp;gt;60&lt;br /&gt;
|- align=center&lt;br /&gt;
! Solid&lt;br /&gt;
| &amp;gt;90&lt;br /&gt;
|- align=center&lt;br /&gt;
! Undulating&lt;br /&gt;
| &amp;gt;120&lt;br /&gt;
|- align=center&lt;br /&gt;
! Vivid&lt;br /&gt;
| &amp;gt;150&lt;br /&gt;
|- align=center&lt;br /&gt;
! Luminous&lt;br /&gt;
| &amp;gt;150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity====&lt;br /&gt;
Indicates the polarity of the prediction.  Requires first level of success.&lt;br /&gt;
*Good: Aquamarine, Azure, Cerulean, Sapphire, Sky blue.&lt;br /&gt;
*Neutral (Failed check): Grey, Pale, White&lt;br /&gt;
*Bad: Crimson, Fiery, Molten, Ruby, Scarlet&lt;br /&gt;
&lt;br /&gt;
====Object====&lt;br /&gt;
Indicates the skillset of the prediction.  Requires first level of success.&lt;br /&gt;
*Moonblade: Offense&lt;br /&gt;
*Shield: Defense&lt;br /&gt;
*Spellbook: Magic&lt;br /&gt;
*Tome: Lore&lt;br /&gt;
*Tree: Survival&lt;br /&gt;
*Amorphous blob/force/shape: Failed check&lt;br /&gt;
&lt;br /&gt;
====Duration====&lt;br /&gt;
Indicates the remaining length of the prediction.  Requires first level of success.&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=85%| Duration&lt;br /&gt;
! width=15%| Minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
! It pops out of existence the moment you notice it&lt;br /&gt;
| &amp;lt;15&lt;br /&gt;
|- align=center&lt;br /&gt;
! It seems to vanish almost immediately&lt;br /&gt;
| &amp;lt;30&lt;br /&gt;
|- align=center&lt;br /&gt;
! It quickly dissipates&lt;br /&gt;
| &amp;lt;45&lt;br /&gt;
|- align=center&lt;br /&gt;
! It shimmers and fades from view&lt;br /&gt;
| &amp;lt;60&lt;br /&gt;
|- align=center&lt;br /&gt;
! It disperses slowly&lt;br /&gt;
| &amp;lt;75&lt;br /&gt;
|- align=center&lt;br /&gt;
! It hangs in the air a moment before fading from sight&lt;br /&gt;
| &amp;lt;90&lt;br /&gt;
|- align=center&lt;br /&gt;
! It lingers in your mind long after the form has finally scattered.&lt;br /&gt;
| &amp;gt;90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Indicates the exact skill of the prediction.  Requires second level of success.&lt;br /&gt;
*See [[Divination Bones]] for a full list of messages.  Most are the same if not very similar.  Only a few are different.&lt;br /&gt;
&lt;br /&gt;
====Source====&lt;br /&gt;
Indicates the source of the prediction.&lt;br /&gt;
*Third level of success will indicate the race:&lt;br /&gt;
::&#039;&#039;An Elven woman stands in the background, watching.&amp;lt;br&amp;gt;&lt;br /&gt;
*Fourth level of success will grant the name (strangely familiar indicates your own prediction):&lt;br /&gt;
::&#039;&#039;An Elven woman stands immediately before you. You recognize the figure as Caelumia.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as a [[CJ|Celestial Jewelry]] enchantment, and it&#039;s relative power:&lt;br /&gt;
::&#039;&#039;A pair of stars glimmer overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A small constellation shines overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A brilliant array of stars gleams overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as being Sorcerous in nature:&lt;br /&gt;
::&#039;&#039;For some reason, the display leaves a deep sense of unease lingering in the back of your mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other prediction types==&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|event {optional target} }}&lt;br /&gt;
*Requires 10th circle.  Learned by having an event predicted on you by another Moon Mage with this ability.&lt;br /&gt;
*Requires at least a single observation in the event prediction pool.&lt;br /&gt;
:*Filling the event prediction pool is done by using {{com|study}} {{tt|sky}}.&lt;br /&gt;
:*The event pool fills drastically faster at night and with more skill.&lt;br /&gt;
:*You can check how full your event prediction pool is by using {{com|predict}} {{tt|state event}}&lt;br /&gt;
:*Unlike the skillset prediction pools, the event prediction pools decays over time eventually reaching zero if left unused.&lt;br /&gt;
:*The chance of a successful prediction is related to how full the pool is, but since there is no round time for a failed attempt the command can be spammed until a prediction is successful.&lt;br /&gt;
*Predicting an event on another player will display the vision to both them and yourself.&lt;br /&gt;
*Predicting on other guilds will sometimes result in visions related to their guilds that would otherwise be unavailable.&lt;br /&gt;
*Occasionally, Moon Mages will get a message indicating something has shifted in the heavens. This is an indication that a time sensitive event prediction is available.&lt;br /&gt;
*This is no longer a good source of [[Astrology]] experience, although it does provide a trickle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You focus inwardly searching for insight into your future.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As your vision clears you see an Elf lecturing a group of students, gesticulating wildly at a variety of star charts and divination tools. A cracked and bloodied sandstone bowl lies next to an unconscious and bleeding student. A fierce growl comes from the east, followed by the sound of breaking glass and a muffled cry.&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|weather}}&lt;br /&gt;
*Can be used both outside and indoors, although the skill check is harder while indoors.&lt;br /&gt;
*With sufficent skill the mage will be able to predict further into the future and with an increasing degree of certainty.  Each line represents roughly 10 minutes into the future.&lt;br /&gt;
::&#039;&#039;You gaze at the heavens, taking careful note of the current weather.  You sense the weather will progress as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You predict that light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be partly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be performed in the [[Astral Plane]] to get a general idea of how the microcosm is changing.&lt;br /&gt;
::&#039;&#039;You sense that the streams of Grazhir&#039;s mana flow steadily and are suffering from minor disruptions.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You believe conditions are currently growing worse.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 10 sec.&lt;br /&gt;
*Teaches a small amount of astrology, useful at low levels of skill.&lt;br /&gt;
&lt;br /&gt;
==Other notes==&lt;br /&gt;
&lt;br /&gt;
===Grandfather===&lt;br /&gt;
*Syntax is Predict Grandfather Confirm.&lt;br /&gt;
*Sets your Astrology skill to circle*2 (this is &#039;&#039;&#039;less&#039;&#039;&#039; then the circle requirement generally and does &#039;&#039;&#039;not&#039;&#039;&#039; produce TDPs).&lt;br /&gt;
*Only relevant if your Moon Mage predates the Astrology skill&lt;br /&gt;
*Does not exist in The Fallen.&lt;br /&gt;
&lt;br /&gt;
===Thanatology===&lt;br /&gt;
When a [[Moon Mage]] {{com|align}}s to the Thanatology skill, they receive the following vision:&lt;br /&gt;
:Pain! A concept erupts from the back of your mind, cold and crushing. For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&lt;br /&gt;
:The death of the universe orbits... something. Some force or some entity. Something you cannot see; that you have an unconscious need not to.&lt;br /&gt;
:It sees you.&lt;br /&gt;
&lt;br /&gt;
This also taints the Moon Mage with Necromantic taint, similar to what a Necromancer experiences during the middle stages of [[Outrage#Divine Outrage|Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
If it instead aligns to the {{skill|empathy}} please make a {{com|bug}} report, as this is a reoccuring issue that needs to be remedied.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Mozzik&#039;s Four Axioms of Fate&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;All things are subject to Fate.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#*This includes the Immortals. One may question if Fate predates the Immortals or if it is their creation and yet they have become bound to it through some mechanism. However the question is irrelevant because the answer is unknowable by mortal minds and the consequences the same in either case.&lt;br /&gt;
#&#039;&#039;&#039;Free will exists.&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Fate is the force that causes actions.&#039;&#039;&#039; &lt;br /&gt;
#*Fate dictates what actions will be taken and when. Fate has no involvement in creation or destruction, beyond dictating when and where they must happen.&lt;br /&gt;
#&#039;&#039;&#039;Fate exists on the [[Plane of Probability]] alone despite the fact that its influence extends well beyond that plane.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mozzik&#039;s full lecture on the Four Axioms of Fate and prediction can be found [[Post:A_lecture_on_fate_and_predictions|here]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=438869</id>
		<title>Sideron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=438869"/>
		<updated>2016-03-11T21:56:38Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
| name = Sideron&lt;br /&gt;
| status      = a&lt;br /&gt;
| race        = Elothean&lt;br /&gt;
| gender      = Male&lt;br /&gt;
| guild       = Moon Mage &lt;br /&gt;
| instance    = Prime&lt;br /&gt;
| relative    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I was raised by my aunt Leuktheal, in Ilithi.  She had always told me that my mother (her twin sister) was dead, and she didn&#039;t know who my father was.&lt;br /&gt;
&lt;br /&gt;
My mother went missing without a trace many months before her death.  When my Aunt felt her pass away, she went to a distant shrine to Alamhif during a tempestuous rain storm, and prayed for the return of her family.  Her request was granted in dramatic fashion, when the clouds directly above the shrine parted, revealing the constellation of the magpie.  The starlight from that opening gathered tangibly upon the shrine until it glowed brightly, and I appeared upon it.  Though I was just an infant she said she could see her sister in my face, and knew that I was her child.  She named me Sideron.  She said it meant &amp;quot;anointed in starlight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While she was standing there next to the glowing shrine protected from the rain, but distracted with me, a dark figure approached her.  She didn&#039;t see him, until it was too late.  He was trying to incapacitate her, at first, but then began simply trying to take me.  While they were struggling, the shrine suddenly released the starlight outwards in a wave of energy.  The stranger was knocked back, though the energy wave passed harmlessly through my Aunt and myself.  The rain began to pour forth once more, and my Aunt fled through the dark back to her home with me cradled in her arms.  My mother&#039;s soul never returned.&lt;br /&gt;
&lt;br /&gt;
I had a fairly typical and happy childhood.  I received a pretty normal education, and my Aunt was a good provider.  We didn&#039;t see the stranger again until I was 15 years old.  My aunt went missing in a similar manner to my mother.  I spoke to the authorities for over a week, trying to get help in finding her.  They could do nothing.  However, at that point, my aunt was suddenly returned to me by a mysterious shadow mage named Safframelia.&lt;br /&gt;
&lt;br /&gt;
My aunt told me what had happened.  She was abducted by the same stranger that had assaulted us at the altar.  He took her to the laboratory of a bone elf necromancer.  There she learned that she was to become a test subject for the necromancer&#039;s experiments.&lt;br /&gt;
&lt;br /&gt;
The necromancer had been attempting to increase his elven fertility for many years.  Learning of the existence of Ambassador Catrayth, he had decided to extend his experiments to elotheans.  My mother had been one of his earliest test subjects in this line, and his only near success.  While the process he used on her was able to maintain my strength and health while in the womb, it killed my mother.  He was disappointed with the result of a non-Elf child, and acting on impulse killed me, as well.  Finding that my soul strangely survived by the grace of the Immortals peaked his interest, though.  He sent his professional abductor to retrieve me, but the attempt was thwarted that night at the shrine by divine intervention.&lt;br /&gt;
&lt;br /&gt;
After years of further testing, none of his other elothean-based experiments had been yielding any positive results, so he decided to try one last time using the twin sister of his previous near success: my aunt.  Fortunately, Safframelia overheard my pleas with the authorities.  She said that the dark moon Katamba had revealed to her that I would one day become much more powerful, so she decided to become an ally.  Her abilities allowed her to find and free my aunt from the necromancer.  She also agreed to help us hide from the necromancer and his agent.&lt;br /&gt;
&lt;br /&gt;
That night while I was sleeping, I became possessed by the necromancer, through some form of blood magic, without me even realizing it.  I didn&#039;t harm anyone, but my eyeballs turned a solid blood red, and I surveyed my surroundings silently.  Safframelia noticed, and surreptitiously pointed it out to my aunt.  The next morning they informed me of what had happened.  We ended up deciding to enroll me in the explorer program in Zoluren, until I could figure out another way to protect my mind.  This would allow us all to live in relative safety, for now.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=438796</id>
		<title>Sideron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=438796"/>
		<updated>2016-03-10T00:22:08Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
| name = Sideron&lt;br /&gt;
| status      = a&lt;br /&gt;
| race        = Elothean&lt;br /&gt;
| gender      = Male&lt;br /&gt;
| guild       = Moon Mage &lt;br /&gt;
| instance    = Prime&lt;br /&gt;
| relative    = &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yavash&amp;diff=438789</id>
		<title>Yavash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yavash&amp;diff=438789"/>
		<updated>2016-03-09T06:23:42Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yavash.png|right]]&lt;br /&gt;
&lt;br /&gt;
Though Yavash is the most distant of the three moons, it is impossible to miss day or night due to its vivid color. Yavash is encircled by a thick and rapidly moving atmosphere that glows with ruby and crimson hues, though rare breaks in the clouds reveal dark grey rock beneath it. Some Moon Mage spells tap into the violence of Yavash&#039;s atmosphere, producing a magical energy called celestial fire.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Yavash dominance over [[:Category:Perception Spellbook|Perception]] magic as well as influence over [[:Category:Psychic Projection Spellbook|Psychic Projection]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital period: The interval of time between Yavash rise and Yavash rise fluctuates between the following times:&lt;br /&gt;
:* 11 anlas, 22 roisan (5 hours, 52 minutes)&lt;br /&gt;
:* 11 anlas, 23 roisan (5 hours, 53 minutes)&lt;br /&gt;
;Setting offset: The interval of time between Yavash rise and Yavash set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 27 roisan (2 hours, 57 minutes)&lt;br /&gt;
:* 5 anlas, 28 roisan (2 hours, 58 minutes) (seen once)&lt;br /&gt;
;Rising offset: The interval of time between Yavash set and Yavash rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours 55 minutes)&lt;br /&gt;
:* 5 anlas, 26 roisan (2 hours 56 minutes)&lt;br /&gt;
;Phase period: The most common duration of a single phase out of the eight in a cycle alternates between low 1840&#039;s (new/full, and quarter moons) and mid to high 1790&#039;s (crescent and gibbous).  This also varies with the gravitational pull of the other moons.  This makes the average interval between new moons&lt;br /&gt;
:* Approximately 40.42 days (10.1 days)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Magic&lt;br /&gt;
|circle=1&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
|telescope=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Katamba&amp;diff=438788</id>
		<title>Katamba</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Katamba&amp;diff=438788"/>
		<updated>2016-03-09T06:17:33Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Katamba.png|right|Katamba]]&lt;br /&gt;
&lt;br /&gt;
Katamba is the largest of the three moons and figures most prominently in the mythology of the provinces. Historians say that Katamba shone with golden light in ancient times, but that it was burnt by the breath of the [[World Dragon]]. Katamba&#039;s surface -- black as soot and encircled by a faint, miasmatic atmosphere -- lends credence to the tale. Due to its mass, Katamba dominates the tides of [[Elanthia]]. While [[Xibar]] and [[Yavash]] also influence the movement of the oceans, sailors the world over have learned to look to Katamba first.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Katamba dominance over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] magic as well as influence over [[:Category:Perception Spellbook|Perception]] and [[:Category:Transduction Spellbook|Transduction magic]]. Astrologers also claim that Katamba is not merely a dark moon, but that it emits shadows in the same way that the other moons emit light.&lt;br /&gt;
&lt;br /&gt;
== Technical details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital period: The interval of time between Katamba rise and Katamba rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 21 roisan (5 hours, 51 minutes)&lt;br /&gt;
:* 11 anlas, 22 roisan (5 hours, 52 minutes)&lt;br /&gt;
;Setting offset: The interval of time between Katamba rise and Katamba set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 26 roisan (2 hours, 56 minutes)&lt;br /&gt;
:* 5 anlas, 27 roisan (2 hours, 57 minutes) (usually)&lt;br /&gt;
;Rising offset: The interval of time between Katamba set and Katamba rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours 55 minutes)&lt;br /&gt;
;Phase period: The most common duration of a single phase out of the eight in a cycle is approximately 1691 roisaen (minutes).  This varies based on the gravitational pull of the other moons.  This makes the average interval between new moons:&lt;br /&gt;
:* Approximately 37.57 days (9.4 days)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Armor&lt;br /&gt;
|circle=1&lt;br /&gt;
|sls=-&lt;br /&gt;
|telescope=no&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=438787</id>
		<title>Xibar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xibar&amp;diff=438787"/>
		<updated>2016-03-09T06:13:08Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xibar.png|right]]&lt;br /&gt;
&lt;br /&gt;
Xibar is both the closest and the smallest of the three moons. Unlike the other two, it lacks any sort of atmosphere, which leads some historians to speculate it was burnt off in the same cataclysm that charred [[Katamba]]. Xibar is covered by myriad shades of blue, but the silvery-blue glow of its vast and pristine ice fields dominate the moon.&lt;br /&gt;
&lt;br /&gt;
Moon Mages ascribe to Xibar dominance over [[:Category:Psychic Projection Spellbook|Psychic Projection]] magic as well as influence over [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]] and [[:Category:Transduction Spellbook|Transduction]] magic.&lt;br /&gt;
&lt;br /&gt;
== Technical details ==&lt;br /&gt;
&lt;br /&gt;
;Orbital period: The interval of time between Xibar rise and Xibar rise alternates between the following times:&lt;br /&gt;
:* 11 anlas, 17 roisan (5 hours, 47 minutes)&lt;br /&gt;
:* 11 anlas, 18 roisan (5 hours, 48 minutes)&lt;br /&gt;
;Setting offset: The interval of time between Xibar rise and Xibar set (the time it&#039;s visible) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 24 roisan (2 hours, 54 minutes)&lt;br /&gt;
:* 5 anlas, 25 roisan (2 hours, 55 minutes)&lt;br /&gt;
;Rising offset: The interval of time between Xibar set and Xibar rise (the time it&#039;s below the horizon) fluctuates between the following times:&lt;br /&gt;
:* 5 anlas, 22 roisan (2 hours 52 minutes)&lt;br /&gt;
:* 5 anlas, 23 roisan (2 hours 53 minutes)&lt;br /&gt;
;Phase period: &lt;br /&gt;
The most common duration of a single phase out of the eight in a cycle is approximately 1165 roisaen (minutes).  This varies due to influence from the other moons.  This makes the average interval of time between new moons&lt;br /&gt;
:* Approximately 25 and 8/9 days (6 days, 12 hours)&lt;br /&gt;
&lt;br /&gt;
{{Constellation&lt;br /&gt;
|dstart=0&lt;br /&gt;
|dend=399&lt;br /&gt;
|tstart=Varies&lt;br /&gt;
|tend=Varies&lt;br /&gt;
|skill=Lore&lt;br /&gt;
|circle=1&lt;br /&gt;
|telescope=no&lt;br /&gt;
|sls=-&lt;br /&gt;
|type=m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When Xibar comes close enough to Elanthia every couple decades, rarely will {{sloot|i|clear Xibar topaz}}es rain from the sky.&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Plane&amp;diff=436799</id>
		<title>Astral Plane</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Plane&amp;diff=436799"/>
		<updated>2016-02-01T22:33:28Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* The Grey Expanse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The Astral Plane is a realm of thought and psychic magic, where our whim and our will shapes the landscape.  Its true form is without even the concept of body, ground, light or shadow.  It is without air and without the need of air. Lunar mana is one of the most powerful natural forces on the Astral Plane. Inside the plane Lunar mana is manifest energy and as deadly as fire to touch. [[Moon Mages]] have the ability to access the Astral Plane and use it to very quickly [[Astral_Travel|travel]] great distances across the [[Plane of Abiding]]&lt;br /&gt;
&lt;br /&gt;
==Cosmology of the Astral Plane==&lt;br /&gt;
The Astral Plane borders both the [[Plane of Abiding]] and the [[Plane of Probability]]. It has a similar relationship with other, yet stranger planes of being, but none of these share a common border with the Plane of Abiding. &lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Astral Plane is seen as a uniformly grey shape of and indeterminate circular or spherical shape:&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;A sea of grey light floats in front of your eyes.  The grey light is uniform and utterly still, without a sense of texture or even a faint shift in illumination along the horizon.  It is impossible to tell if this is a sphere or simply a grey circle.  A sense of quiet peace fills you as you look into grey light.&lt;br /&gt;
&lt;br /&gt;
==Known Locations==&lt;br /&gt;
&lt;br /&gt;
====Microcosm====&lt;br /&gt;
The microcosm is a small region of the astral plane which corresponds to the magic essence of the shattered moon [[Grazhir]]. [[Grazhir]] is, in a sense, still intact. Its magical pattern -- its essential quality -- still exists, connecting each little pebble of it in streams of mana and lines of sympathy. Somehow the shattered moon&#039;s mana is being channeled into the Astral Plane, maintaining itself as a single, holistic magical pattern. This has created a &amp;quot;safe bubble&amp;quot; which can be used by moon mages to [[Astral_Travel|travel]] between its&#039; physical fragments in the [[Plane of Abiding]]&amp;lt;ref&amp;gt;[[Post:Power Perceive - 7/15/2009 - 4:12:23]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Shards of Grazhir=====&lt;br /&gt;
&lt;br /&gt;
Although [[Grazhir]] may be still intact within the Astral Plane, on the [[Plane of Abiding]] it has been shattered into numerous fragments. The [[Naming Ritual]] has imbued many of the shards with a magical pattern which imparts it with a unique name and allows them to be used as a conduit for [[astral travel]]. Essentially, each shard is able to cohabit one location and the Astral Plane and an unrelated position in the [[Plane of Abiding]]. This property can be used to allow a [[Moon Mage]] to take advantage of the shorter distances between shards in the Astral Plane to quickly cover great distances in the [[Plane of Abiding]]&amp;lt;ref&amp;gt;[[Post:New treasure system - 2/1/2009 - 14:57:10]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the exception of [[#Axis|Axis]], each is associated with a [[#Pilars|Pillar]] that makes [[Astral Travel]] between the shards possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently known (and [[Naming_Ritual|named]] shards are: [[Grazhir#Rolagi|Rolagi]], [[Grazhir#Taniendar|Taniendar]], [[Grazhir#Marendin|Marendin]], [[Grazhir#Dinegavren|Dinegavren]], [[Grazhir#Erekinzil|Erekinzil]], [[Grazhir#Mintais|Mintais]], [[Grazhir#Asharshpar&#039;i|Asharshpar&#039;i]], [[Grazhir#Emalerje|Emalerje]], [[Grazhir#Dor&#039;na&#039;torna|Dor&#039;na&#039;torna]], [[Grazhir#Tamigen|Tamigen]], [[Grazhir#Teloish|Teloish]], [[Grazhir#Aliaes|Aliaes]], [[Grazhir#Auilusi|Auilusi]], [[Grazhir#Besoge|Besoge]], [[Grazhir#Tabelrem|Tabelrem]], and [[Grazhir#Vellano|Vellano]].&lt;br /&gt;
&lt;br /&gt;
=====Axis=====&lt;br /&gt;
&lt;br /&gt;
Axis is the name given to the largest [[Grazhir]] shard.  At the center of the microcosm and below the pillars is a source of [[Grazhir]] mana so powerful that it dominates the entire system.  It is unknown where   lies on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
=====Pillars=====&lt;br /&gt;
&lt;br /&gt;
Between Axis and the other shards are ten pillars. Each stream of [[Grazhir]] mana routes through one of the pillars before connecting to [[#Axis|Axis]]. This provides a constant for navigation and lets Elanthians approach [[#Axis|Axis]] far closer than would otherwise be safe. It is stated during the quest to learn about [[astral travel]] that the Pillars are not a natural occurrence, but neither are they a conscious creation; it is heavily implied that the collective [[Moon Mage]] consciousness caused the Pillars to form, and that each is symbolically associated with a different [[Moon Mage]] [[sects|sect]], faction or ideal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Map of the Microcosm=====&lt;br /&gt;
[[Image: Microcosm.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pillar&lt;br /&gt;
!Conduits&lt;br /&gt;
!Sect Association&lt;br /&gt;
|-&lt;br /&gt;
|A. Pillar of Nightmares&lt;br /&gt;
|[[Grazhir#Rolagi|Rolagi]] ([[Crossing]])&lt;br /&gt;
[[Grazhir#Tabelrem|Tabelrem]] ([[Muspar&#039;i]])&lt;br /&gt;
|[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
|-&lt;br /&gt;
|B. Pillar of Tradition&lt;br /&gt;
|[[Grazhir#Auilusi|Auilusi]] ([[Aesry]])&lt;br /&gt;
[[Grazhir#Dor&#039;na&#039;torna|Dor&#039;na&#039;torna]] ([[Arid Steppes]])&lt;br /&gt;
|[[Nomads of the Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|C. Pillar of Secrets&lt;br /&gt;
|[[Grazhir#Marendin|Marendin]] ([[Shard]])&lt;br /&gt;
[[Grazhir#Besoge|Besoge]] ([[Mer&#039;Kresh]])&lt;br /&gt;
|[[Progeny of Tezirah]]&lt;br /&gt;
|-&lt;br /&gt;
|D. Pillar of Unity&lt;br /&gt;
|[[Grazhir#Vellano|Vellano]] ([[Fang Cove]])&lt;br /&gt;
|[[Heritage House]]&lt;br /&gt;
|-&lt;br /&gt;
|E. Pillar of the Shrew&lt;br /&gt;
|[[Grazhir#Emalerje|Emalerje]] ([[Lesser Fist]])&lt;br /&gt;
|[[Children of Kalestraum]]&lt;br /&gt;
|-&lt;br /&gt;
|F. Pillar of the Heavens&lt;br /&gt;
|[[Grazhir#Asharshpar&#039;i|Asharshpar&#039;i]] ([[Leth Deriel]])&lt;br /&gt;
[[Grazhir#Tamigen|Tamigen]] ([[Raven&#039;s Point]])&lt;br /&gt;
|[[Celestial Compact]]&lt;br /&gt;
|-&lt;br /&gt;
|G. Pillar of Introspection&lt;br /&gt;
|[[Grazhir#Dinegavren|Dinegavren]] ([[Therenborough]])&lt;br /&gt;
[[Grazhir#Taniendar|Taniendar]] ([[Riverhaven]])&lt;br /&gt;
|[[Monks of the Crystal Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|H. Pillar of Fortune&lt;br /&gt;
|[[Grazhir#Mintais|Mintais]] ([[Throne City]])&lt;br /&gt;
[[Grazhir#Erekinzil|Erekinzil]] ([[Taisgath]]) [formerly named Undarverjah]&lt;br /&gt;
|[[Followers of Fortune&#039;s Path]]&lt;br /&gt;
|-&lt;br /&gt;
|I. Broken Pillar&lt;br /&gt;
|Not aligned to any known shards.&lt;br /&gt;
|No sect association.&lt;br /&gt;
|-&lt;br /&gt;
|J. Pillar of Convergence&lt;br /&gt;
|Not aligned to any known shards.&lt;br /&gt;
|No sect association.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown - cannot be learned&lt;br /&gt;
|[[Grazhir#Teloish|Teloish]] ([[Planar Observatory]])&lt;br /&gt;
|Unknown - cannot be learned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Astral_Guide|Astral Guides]]====&lt;br /&gt;
&lt;br /&gt;
Although [[Astral_Guide|Astral Guides]] also access the Astral Plane, they do not seem to require passage through the [[#microcosm|Microcosm]]&amp;lt;ref&amp;gt;[[Post:Boats - 11/08/2011 - 12:26]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====The Grey Expanse====&lt;br /&gt;
&lt;br /&gt;
Although often considered a defined region of the Astral Plane by [[Moon Mages]] it is, in reality, a description of how a mortal experiences the true nature of the Astral Plane outside of the [[#microcosm|Microcosm]]&amp;lt;ref&amp;gt;[[Post:Power Perceive - 7/15/2009 - 4:12:23]]&amp;lt;/ref&amp;gt;.Within the Grey Expanse mana spell casting is essentially ineffective due to the lack of a physical universe&amp;lt;ref&amp;gt;[[Post:Some ideas - 09/08/2011 - 18:52]]&amp;lt;/ref&amp;gt;. It is possible to become lost in the Grey Expanse during [[Astral Travel]]. The usual result is death from exposure to the alien nature of the Astral Plane. On occasion, however, a [[Moon Mage]] with great skill and exceptional luck is able to locate and return to the [[Microcosm]] through sheer force of will&amp;lt;ref&amp;gt;[[Post:Woah, for real? - 08/13/2011 - 00:27]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Astral Plane Updates - 8/20/2011 - 00:36]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
Inhabitants of the Astral Plane are quite mysterious; the only known inhabitants are forms of [[Plane_of_Probability#Conceptual_Life_-_Denizens_of_the_Plane_of_Probability|conceptual life]], possibly originating from the [[Plane of Probability]]. At this time only the [[Pelag ai Aldam]] and the [[Cashek gand Aldam]] are known.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Planes}}[[page type is::place| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Plane&amp;diff=436798</id>
		<title>Astral Plane</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Plane&amp;diff=436798"/>
		<updated>2016-02-01T22:32:29Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The Astral Plane is a realm of thought and psychic magic, where our whim and our will shapes the landscape.  Its true form is without even the concept of body, ground, light or shadow.  It is without air and without the need of air. Lunar mana is one of the most powerful natural forces on the Astral Plane. Inside the plane Lunar mana is manifest energy and as deadly as fire to touch. [[Moon Mages]] have the ability to access the Astral Plane and use it to very quickly [[Astral_Travel|travel]] great distances across the [[Plane of Abiding]]&lt;br /&gt;
&lt;br /&gt;
==Cosmology of the Astral Plane==&lt;br /&gt;
The Astral Plane borders both the [[Plane of Abiding]] and the [[Plane of Probability]]. It has a similar relationship with other, yet stranger planes of being, but none of these share a common border with the Plane of Abiding. &lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Astral Plane is seen as a uniformly grey shape of and indeterminate circular or spherical shape:&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;A sea of grey light floats in front of your eyes.  The grey light is uniform and utterly still, without a sense of texture or even a faint shift in illumination along the horizon.  It is impossible to tell if this is a sphere or simply a grey circle.  A sense of quiet peace fills you as you look into grey light.&lt;br /&gt;
&lt;br /&gt;
==Known Locations==&lt;br /&gt;
&lt;br /&gt;
====Microcosm====&lt;br /&gt;
The microcosm is a small region of the astral plane which corresponds to the magic essence of the shattered moon [[Grazhir]]. [[Grazhir]] is, in a sense, still intact. Its magical pattern -- its essential quality -- still exists, connecting each little pebble of it in streams of mana and lines of sympathy. Somehow the shattered moon&#039;s mana is being channeled into the Astral Plane, maintaining itself as a single, holistic magical pattern. This has created a &amp;quot;safe bubble&amp;quot; which can be used by moon mages to [[Astral_Travel|travel]] between its&#039; physical fragments in the [[Plane of Abiding]]&amp;lt;ref&amp;gt;[[Post:Power Perceive - 7/15/2009 - 4:12:23]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====Shards of Grazhir=====&lt;br /&gt;
&lt;br /&gt;
Although [[Grazhir]] may be still intact within the Astral Plane, on the [[Plane of Abiding]] it has been shattered into numerous fragments. The [[Naming Ritual]] has imbued many of the shards with a magical pattern which imparts it with a unique name and allows them to be used as a conduit for [[astral travel]]. Essentially, each shard is able to cohabit one location and the Astral Plane and an unrelated position in the [[Plane of Abiding]]. This property can be used to allow a [[Moon Mage]] to take advantage of the shorter distances between shards in the Astral Plane to quickly cover great distances in the [[Plane of Abiding]]&amp;lt;ref&amp;gt;[[Post:New treasure system - 2/1/2009 - 14:57:10]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the exception of [[#Axis|Axis]], each is associated with a [[#Pilars|Pillar]] that makes [[Astral Travel]] between the shards possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently known (and [[Naming_Ritual|named]] shards are: [[Grazhir#Rolagi|Rolagi]], [[Grazhir#Taniendar|Taniendar]], [[Grazhir#Marendin|Marendin]], [[Grazhir#Dinegavren|Dinegavren]], [[Grazhir#Erekinzil|Erekinzil]], [[Grazhir#Mintais|Mintais]], [[Grazhir#Asharshpar&#039;i|Asharshpar&#039;i]], [[Grazhir#Emalerje|Emalerje]], [[Grazhir#Dor&#039;na&#039;torna|Dor&#039;na&#039;torna]], [[Grazhir#Tamigen|Tamigen]], [[Grazhir#Teloish|Teloish]], [[Grazhir#Aliaes|Aliaes]], [[Grazhir#Auilusi|Auilusi]], [[Grazhir#Besoge|Besoge]], [[Grazhir#Tabelrem|Tabelrem]], and [[Grazhir#Vellano|Vellano]].&lt;br /&gt;
&lt;br /&gt;
=====Axis=====&lt;br /&gt;
&lt;br /&gt;
Axis is the name given to the largest [[Grazhir]] shard.  At the center of the microcosm and below the pillars is a source of [[Grazhir]] mana so powerful that it dominates the entire system.  It is unknown where   lies on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
=====Pillars=====&lt;br /&gt;
&lt;br /&gt;
Between Axis and the other shards are ten pillars. Each stream of [[Grazhir]] mana routes through one of the pillars before connecting to [[#Axis|Axis]]. This provides a constant for navigation and lets Elanthians approach [[#Axis|Axis]] far closer than would otherwise be safe. It is stated during the quest to learn about [[astral travel]] that the Pillars are not a natural occurrence, but neither are they a conscious creation; it is heavily implied that the collective [[Moon Mage]] consciousness caused the Pillars to form, and that each is symbolically associated with a different [[Moon Mage]] [[sects|sect]], faction or ideal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Map of the Microcosm=====&lt;br /&gt;
[[Image: Microcosm.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pillar&lt;br /&gt;
!Conduits&lt;br /&gt;
!Sect Association&lt;br /&gt;
|-&lt;br /&gt;
|A. Pillar of Nightmares&lt;br /&gt;
|[[Grazhir#Rolagi|Rolagi]] ([[Crossing]])&lt;br /&gt;
[[Grazhir#Tabelrem|Tabelrem]] ([[Muspar&#039;i]])&lt;br /&gt;
|[[Prophets of G&#039;nar Peth]]&lt;br /&gt;
|-&lt;br /&gt;
|B. Pillar of Tradition&lt;br /&gt;
|[[Grazhir#Auilusi|Auilusi]] ([[Aesry]])&lt;br /&gt;
[[Grazhir#Dor&#039;na&#039;torna|Dor&#039;na&#039;torna]] ([[Arid Steppes]])&lt;br /&gt;
|[[Nomads of the Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
|C. Pillar of Secrets&lt;br /&gt;
|[[Grazhir#Marendin|Marendin]] ([[Shard]])&lt;br /&gt;
[[Grazhir#Besoge|Besoge]] ([[Mer&#039;Kresh]])&lt;br /&gt;
|[[Progeny of Tezirah]]&lt;br /&gt;
|-&lt;br /&gt;
|D. Pillar of Unity&lt;br /&gt;
|[[Grazhir#Vellano|Vellano]] ([[Fang Cove]])&lt;br /&gt;
|[[Heritage House]]&lt;br /&gt;
|-&lt;br /&gt;
|E. Pillar of the Shrew&lt;br /&gt;
|[[Grazhir#Emalerje|Emalerje]] ([[Lesser Fist]])&lt;br /&gt;
|[[Children of Kalestraum]]&lt;br /&gt;
|-&lt;br /&gt;
|F. Pillar of the Heavens&lt;br /&gt;
|[[Grazhir#Asharshpar&#039;i|Asharshpar&#039;i]] ([[Leth Deriel]])&lt;br /&gt;
[[Grazhir#Tamigen|Tamigen]] ([[Raven&#039;s Point]])&lt;br /&gt;
|[[Celestial Compact]]&lt;br /&gt;
|-&lt;br /&gt;
|G. Pillar of Introspection&lt;br /&gt;
|[[Grazhir#Dinegavren|Dinegavren]] ([[Therenborough]])&lt;br /&gt;
[[Grazhir#Taniendar|Taniendar]] ([[Riverhaven]])&lt;br /&gt;
|[[Monks of the Crystal Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|H. Pillar of Fortune&lt;br /&gt;
|[[Grazhir#Mintais|Mintais]] ([[Throne City]])&lt;br /&gt;
[[Grazhir#Erekinzil|Erekinzil]] ([[Taisgath]]) [formerly named Undarverjah]&lt;br /&gt;
|[[Followers of Fortune&#039;s Path]]&lt;br /&gt;
|-&lt;br /&gt;
|I. Broken Pillar&lt;br /&gt;
|Not aligned to any known shards.&lt;br /&gt;
|No sect association.&lt;br /&gt;
|-&lt;br /&gt;
|J. Pillar of Convergence&lt;br /&gt;
|Not aligned to any known shards.&lt;br /&gt;
|No sect association.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown - cannot be learned&lt;br /&gt;
|[[Grazhir#Teloish|Teloish]] ([[Planar Observatory]])&lt;br /&gt;
|Unknown - cannot be learned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Astral_Guide|Astral Guides]]====&lt;br /&gt;
&lt;br /&gt;
Although [[Astral_Guide|Astral Guides]] also access the Astral Plane, they do not seem to require passage through the [[#microcosm|Microcosm]]&amp;lt;ref&amp;gt;[[Post:Boats - 11/08/2011 - 12:26]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====The Grey Expanse====&lt;br /&gt;
&lt;br /&gt;
Although often considered a defined region of the Astral Plane by [[Moon Mages]] it is, in reality, a description of how a mortal experiences the true nature of the Astral Plane outside of the [[#microcosm|Microcosm]]&amp;lt;ref&amp;gt;[[Post:Power Perceive - 7/15/2009 - 4:12:23]]&amp;lt;/ref&amp;gt;.Within the Grey Expanse mana spell casting is essentially ineffective due to the lack of a physical universe&amp;lt;ref&amp;gt;[[Post:Some ideas - 09/08/2011 - 18:52]]&amp;lt;/ref&amp;gt;. It is possible to become lost in the Grey Expanse during [[Astral Travel]]. The usual result is death from exposure to the alien nature of the Astral Plane. On occasion, however, a [[Moon Mage]] with great skill and exception luck is able to locate and return to the [[Microcosm]] through sheer force of will&amp;lt;ref&amp;gt;[[Post:Woah, for real? - 08/13/2011 - 00:27]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Astral Plane Updates - 8/20/2011 - 00:36]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Denizens of the Astral Plane==&lt;br /&gt;
&lt;br /&gt;
Inhabitants of the Astral Plane are quite mysterious; the only known inhabitants are forms of [[Plane_of_Probability#Conceptual_Life_-_Denizens_of_the_Plane_of_Probability|conceptual life]], possibly originating from the [[Plane of Probability]]. At this time only the [[Pelag ai Aldam]] and the [[Cashek gand Aldam]] are known.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Planes}}[[page type is::place| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=435867</id>
		<title>Star chart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Star_chart&amp;diff=435867"/>
		<updated>2016-01-28T00:03:43Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|See [[Post:The Planets Keep - Turning on 04/22/2013 - 09:34]]}}&lt;br /&gt;
{{incomplete|higher level constellations need completion.}}&lt;br /&gt;
&lt;br /&gt;
There are 52 different constellations, not counting the extremely limited ones, in addition to 13 different planets (12 observable ones, plus Elanthia).&lt;br /&gt;
&lt;br /&gt;
Seasons:&lt;br /&gt;
*Spring: Day 50 - 149   &lt;br /&gt;
*Summer: Day 150 - 249   &lt;br /&gt;
*Fall: Day 250 - 349   &lt;br /&gt;
*Winter: Day 350 - 49&lt;br /&gt;
*See also [[Time]].&lt;br /&gt;
&lt;br /&gt;
Sunrise/Set:&lt;br /&gt;
*Earliest Sunrise: Asketi&#039;s Hunt (4a) Summer&lt;br /&gt;
*Latest Sunrise: Hodierna&#039;s Blessing (8a) Winter&lt;br /&gt;
*Earliest Sunset: Tamsine&#039;s Toil (4p) Winter&lt;br /&gt;
*Latest Sunset: Phelim&#039;s Vigil (8p) Summer&lt;br /&gt;
&lt;br /&gt;
[[Image:Sunrise_Chart.jpg|400px]]&lt;br /&gt;
[[Image:Sunset_Chart.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*[[Multi Opponent skill|Multi Opponent]] and [[Parry]] are included in the Defense category.&lt;br /&gt;
*The number in each column of the chart refers to the strength with which each celestial body holds sway over a given pool, as determined by RECALL HEAVEN, with 1 = weakly, 2 = modestly, and 3 = strongly.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Constellation&#039;&#039;&#039;||&#039;&#039;&#039;Telescope&#039;&#039;&#039;||&#039;&#039;&#039;Circle&#039;&#039;&#039;||&#039;&#039;&#039;Off&#039;&#039;&#039;||&#039;&#039;&#039;Def&#039;&#039;&#039;||&#039;&#039;&#039;Sur&#039;&#039;&#039;||&#039;&#039;&#039;Mag&#039;&#039;&#039;||&#039;&#039;&#039;Lor&#039;&#039;&#039;||&#039;&#039;&#039;Rise Day&#039;&#039;&#039;||&#039;&#039;&#039;Set Day&#039;&#039;&#039;||&#039;&#039;&#039;Spr&#039;&#039;&#039;||&#039;&#039;&#039;Sum&#039;&#039;&#039;||&#039;&#039;&#039;Fal&#039;&#039;&#039;||&#039;&#039;&#039;Win&#039;&#039;&#039;||&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart (constellation)|Heart]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun]]||N||1|| || ||1|| || ||1||400||Spr||Sum||Fal||Win||Daytime&lt;br /&gt;
|-&lt;br /&gt;
|[[Yavash|Yavash]]||N||1|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Xibar|Xibar]]||N||1|| || || || ||1||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Katamba|Katamba]]||N||1|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf (constellation)|Wolf]]||N||2|| || || ||1|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion (constellation)|Lion]]||N||3|| ||1||1|| || ||251||361|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raven (constellation)|Raven]]||N||4|| || || || ||1||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn (constellation)|Unicorn]]||N||5|| || ||1|| || ||1||111||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar (constellation)|Boar]]||N||6||1|| ||1|| || ||166||276|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Panther (constellation)|Panther]]||N||7||1|| ||1|| || ||287||397|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra (constellation)|Cobra]]||N||8|| || || ||1||1||51||161||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ox (constellation)|Ox]]||N||9|| || ||1||1|| ||228||338|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion (constellation)|Scorpion]]||Y||10||2||1|| || || ||389||99|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wren (constellation)|Wren]]||Y||11|| || || ||2||1||72||182||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat (constellation)|Cat]]||N||12||1|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram (constellation)|Ram]]||N||13|| || ||2|| || ||1||400||Spr||Sum||Fal||Win||6p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolphin (constellation)|Dolphin]]||N||14|| || ||1|| ||1||13||123||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardstar|Shardstar]]||Y||15|| ||1|| || ||2||192||302|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightingale (constellation)|Nightingale]]||N||15|| ||1|| ||2|| ||343||53|| || ||Fal||Win||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolverine (constellation)|Wolverine]]||N|| 16||1|| ||1|| || ||38||148||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur (constellation)|Centaur]]||Y||17||2||1|| || || ||234||344|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magpie (constellation)|Magpie]]||N||18|| ||1|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasel (constellation)|Weasel]]||N||19||1|| || || ||2||318||28|| || ||Fal||Win||2a-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[King Snake (constellation)|King Snake]]||Y||20|| ||1|| || ||2||214||324|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper (constellation)|Viper]]||Y||21||2|| || || || ||1||400||Spr||Sum||Fal||Win||10p-6a&lt;br /&gt;
|-&lt;br /&gt;
|[[Albatross (constellation)|Albatross]]||N||22|| ||1|| || ||1||25||135||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark (constellation)|Shark]]||N||23||1|| ||1|| || ||355||65|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Donkey (constellation)|Donkey]]||N||24|| || || ||1||1||265||375|| || ||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote (constellation)|Coyote]]||N||25||1|| || ||1|| ||377||87|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove (constellation)|Dove]]||N||26|| ||1|| ||1|| ||45||195||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix (constellation)|Phoenix]]||Y||27|| || || ||1||2||1||400||Spr||Sum||Fal||Win||1a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Heron (constellation)|Heron]]||N||28|| || ||2|| ||1||131||241||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mongoose (constellation)|Mongoose]]||N||29||1||1|| || || ||59||166||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goshawk (constellation)|Goshawk]]||N||30|| ||1||1|| || ||361||71|| || || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Owl (constellation)|Owl]]||Y||31||1|| || ||2|| ||201||318|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Welkin (constellation)|Welkin]]||N||32|| ||1|| || ||1||328||38|| || ||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Raccoon (constellation)|Raccoon]]||N||33|| ||1||1|| || ||111||221||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow (constellation)|Cow]]||N||34|| || ||2||1|| ||181||291|| ||Sum|| || ||2a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Adder (constellation)|Adder]]||Y||35||2|| || ||2|| ||116||226||Spr||Sum|| || ||10p-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture (constellation)|Vulture]]||Y||36|| ||2||2|| || ||274||384|| || ||Fal|| ||12a-4a&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrew (constellation)|Shrew]]||Y||37||1|| || ||2|| ||101||211||Spr||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrike (constellation)|Shrike]]||N||38|| || ||2||1|| ||302||12|| || ||Fal||Win||12a-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Jackal (constellation)|Jackal]]||N||39|| ||2|| ||1|| ||154||264|| ||Sum|| || ||10p-2a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider (constellation)|Spider]]||N||40||2|| || || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant (constellation)|Giant]]||N||41|| ||2|| || || ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hare (constellation)|Hare]]||N||42|| ||1|| || ||2||153||263|| ||Sum|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena|Verena]]||N||43|| || || || ||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad (constellation)|Toad]]||N||44|| || || ||2|| ||1||400||Spr||Sum||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer (constellation)|Archer]]||Y||45||2|| ||2|| || ||53||185||Spr|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda|Estrilda]]||N||46||3|| || || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Brigantine (constellation)|Brigantine]]||N||47|| || ||1|| ||2||360||78||Spr|| || ||Win||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scales (constellation)|Scales]]||N||48||1|| || || ||2||231||339|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda|Durgaulda]]||N||49|| || || ||3|| ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Triquetra (constellation)|Triquetra]]||N||50||1|| ||1|| || ||165||276|| ||Sum|| || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena|Yoakena]]||N||52|| || ||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia|Penhetia]]||N||55|| ||3|| || || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Szeldia|Szeldia]]||N||60||3|| ||1|| || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Merewalda|Merewalda]]||Y||65||1||3|| || || ||--||--|| || || || ||All day and night &lt;br /&gt;
|-&lt;br /&gt;
|[[Ismenia|Ismenia]]||Y||70|| || || ||3||1||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Morleena|Morleena]]||Y||75|| ||1||3|| || ||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Amlothi|Amlothi]]||Y||80|| || || ||1||3||--||--|| || || || ||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawgolesh|Dawgolesh]]||N||85|| ||3|| ||2|| ||--||--|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Er&#039;qutra|Er&#039;qutra]]||Y||90||3|| ||2|| || ||--||--||||||||||All day and night&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Kertigen&#039;s Forge]]||Y||100||2||1|| || ||3||166-170||278-284|| ||Sum||Fal|| ||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[Dergati&#039;s Eye]]||Y||125||1||1||1||2||1||279-285||393||||||Fal||Win||&lt;br /&gt;
|-&lt;br /&gt;
|enigma of [[the Fourth Wall]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (April Fool&#039;s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chris&#039; Mass]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Christmas)&lt;br /&gt;
|-&lt;br /&gt;
|The [[Dependents ]]||?||???|| || || || || || || || || || || ||Real-life Seasonal (Fourth of July)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Form==&lt;br /&gt;
{{#ask:[[Category:Heavenly bodies]]&lt;br /&gt;
|? Circle requirement = Circle&lt;br /&gt;
|? Constellation start date = Start&lt;br /&gt;
|? Constellation end date = End&lt;br /&gt;
|? Requires telescope = Telescope&lt;br /&gt;
|? Skillset affected = Skillset&lt;br /&gt;
|sort = Circle requirement&lt;br /&gt;
|order = Asc&lt;br /&gt;
|limit=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Heavenly bodies,Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Observe_command&amp;diff=435721</id>
		<title>Observe command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Observe_command&amp;diff=435721"/>
		<updated>2016-01-25T22:32:10Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|observe}} [[page type is::command]]&#039;&#039;&#039; is used primarily for [[guild association is::Moon Mage|Moon Mages]] to view celestial bodies and gain insight to preform predictions on themselves or others. It&#039;s secondary function acts much like the LOOK command, except it outputs the following to the user: &amp;quot;You look around, trying to appear nonchalant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
OBSERVE&amp;lt;br /&amp;gt;&lt;br /&gt;
OBSERVE WEATHER - Will let you know the weather. Useful if you are drying things in a pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
OBSERVE &amp;lt;celestial body&amp;gt; - Moon Mages&amp;lt;br /&amp;gt;&lt;br /&gt;
OBSERVE SKY - Gives an overview of celestial bodies that are visible without the aid of a telescope. Non-Moon Mages have a significantly longer RT for this.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon a successful observation, the player will receive a message similar to the following:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You scan the skies for a few moments.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Xibar is unobscured by clouds.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Waxing still, half of the blue moon Xibar looks down from above.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;It is quite near and glowing rather insistently.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You learned something useful from your observation.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Roundtime: 5 sec.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roundtime is equal to 20 - circle/2 with a minimum of 5, but can increase further due to cloud cover.&lt;br /&gt;
&lt;br /&gt;
Once a [[Moon Mage]] has observed a celestial body and learned something from it, they may then use the {{com|PREDICT}} command to preform a prediction and give a bonus or penalty to a skill based on the result of said prediction.&lt;br /&gt;
&lt;br /&gt;
There is a timer of 2-4 minutes (random) that restricts the time between possible successful observations. If a player tries to observe too soon, they receive a message similar to this:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You scan the skies for a few moments.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Xibar is unobscured by clouds.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Waxing still, half of the blue moon Xibar looks down from above.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;It is quite near and glowing rather insistently.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You have not pondered your last observation sufficiently.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You are unable to make use of this latest observation.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Roundtime: 5 sec.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It should be noted that it is possible to fail in an observation, based on a few factors, including, but not limited to, cloud cover, Astrology skill, and Perception skill. Upon failing an observation the player will receive a message similar to this:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You scan the skies for a few moments.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Xibar is unobscured by clouds.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Waxing still, half of the blue moon Xibar looks down from above.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;It is quite near and glowing rather insistently.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You fail to learn anything useful from your observation.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Roundtime: 5 sec.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Telescopes]] will help with observations (Through {{com|CENTER}} followed by {{com|PEER}}) and the moons and Sun will always grant at least a partial success through anything except total cloud cover.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Pearls&amp;diff=435293</id>
		<title>Category:Pearls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Pearls&amp;diff=435293"/>
		<updated>2016-01-19T02:49:10Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Values==&lt;br /&gt;
{{GemTableStart}}&lt;br /&gt;
{{Gems|Blue| 375 | 1,043| 588 | 588| 1,284 | 1,284|  | |  | }}&lt;br /&gt;
{{Gems|Flax-colored| 347 | 2,222| 588 | 4,871| 1,392 | 1,392|  | |  | }}&lt;br /&gt;
{{Gems|Freshwater|  | | 257 | 257|  | |  | |  | }}&lt;br /&gt;
{{Gems|Green| 401 |8,678|  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Grey| 267 | 1,847| 427 | 1,660|2 571|2 571|  | |  | }}&lt;br /&gt;
{{Gems|Lilac| 267 | 535| 535 | 963|  | | 11,563 | 11,563 |  | }}&lt;br /&gt;
{{Gems|Mint Green| 267 | 2,062| 642 | 1,285| 1,071 | 1,071|  | |  | }}&lt;br /&gt;
{{Gems|Olive| 347 | 1,955| 535 | 1,177| 1,071 | 2,571| 2142|2142|  | }}&lt;br /&gt;
{{Gems|Peach| 267 | 696| 535 | 3,588|  | |4,499|4,499|13286|13286}}&lt;br /&gt;
{{Gems|Pink| 347 | 1,793| 750 | 910| 1,071 | 1,071|  | |  | }}&lt;br /&gt;
{{Gems|Rust-colored|  | |  | |  | |  | |  | }}&lt;br /&gt;
{{Gems|Taupe| 293| 1,338| 695 | 1,177| 1,071 | 1,071|  | |  | }}&lt;br /&gt;
{{Gems|Yellow| 427 | 1,580| 588 | 2,463|  | |  | |  | }}&lt;br /&gt;
{{TableEnd}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Gems}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=434769</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=434769"/>
		<updated>2016-01-10T16:51:44Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Alignment damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
|  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
|  || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur.&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like Mortom.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;???&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to either the potency or polarity physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}. It is probable that this is also the message for the other two damage qualities as well.&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*???&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Obelisk&amp;diff=430800</id>
		<title>Obelisk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Obelisk&amp;diff=430800"/>
		<updated>2015-11-19T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Lunar [[page type is::place|artifact]]s that allows [[guild association is::Moon Mage|Moon Mage]]s to interact with the [[Plane of Probability]].&lt;br /&gt;
&lt;br /&gt;
Of the four large ones, the obelisk on [[Taisgath]] remains functional, the two others discovered equivalents have been destroyed in study or destroyed before discovery.&lt;br /&gt;
&lt;br /&gt;
A fourth one is conjectured to have been destroyed in the shattering of [[Grazhir]].&lt;br /&gt;
&lt;br /&gt;
A smaller fifth, and only tangentially linked obelisk was recently discovered in the [[Dragonspine Mountains]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=u}}&lt;br /&gt;
* [[Mirror Wraith Prophecy]]&lt;br /&gt;
{{Cat|Artifacts,Landmarks}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Debilitation_abilities&amp;diff=430128</id>
		<title>Category:Debilitation abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Debilitation_abilities&amp;diff=430128"/>
		<updated>2015-11-17T21:13:23Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Currently Debilitation Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for spells that utilize the [[Debilitation skill]].{{Cat|Spell types,Ability types}}&lt;br /&gt;
&lt;br /&gt;
==Current Debilitation Abilities==&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[ability skill is::debilitation]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|sort=guild association is,&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430127</id>
		<title>Debilitation skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430127"/>
		<updated>2015-11-17T21:07:08Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{UpdateDR3|Article needs development}}&lt;br /&gt;
Debilitation is a supernatural/magic skill introduced in [[Magic 3.0]], which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce status effects.  Success is determined via a [[Contested abilities|stat contest]].  Debilitation is trained in combat, by casting spells on enemies, and uses skill caps comparable with other combat skills.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Debilitation==&lt;br /&gt;
{{#ask:[[Boosts::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Debilitation==&lt;br /&gt;
{{#ask:[[Debuffs::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::skill| ]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430126</id>
		<title>Debilitation skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430126"/>
		<updated>2015-11-17T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{UpdateDR3|Article needs development}}&lt;br /&gt;
Debilitation is a magic skill introduced in [[Magic 3.0]], which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce status effects.  Success is determined via a [[Contested abilities|stat contest]].  Debilitation is trained in combat, by casting spells on enemies, and uses skill caps comparable with other combat skills.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Debilitation==&lt;br /&gt;
{{#ask:[[Boosts::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Debilitation==&lt;br /&gt;
{{#ask:[[Debuffs::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::skill| ]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430125</id>
		<title>Debilitation skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Debilitation_skill&amp;diff=430125"/>
		<updated>2015-11-17T20:50:37Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{UpdateDR3|Article needs development}}&lt;br /&gt;
Debilitation is a magic skill introduced in magic 3.0, which gauges your ability to successfully penalize others without causing direct damage. It is the primary skill taken into account when casting spells that debuff others or produce status effects. See the [[Magic_3.0|magic page]] for details on how to best train Debilitation.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Debilitation==&lt;br /&gt;
{{#ask:[[Boosts::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Debilitation==&lt;br /&gt;
{{#ask:[[Debuffs::Debilitation skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::skill| ]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430124</id>
		<title>Contested abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430124"/>
		<updated>2015-11-17T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Contested Spells Contests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Contested Spells Contests ==&lt;br /&gt;
[[Primary Magic]] and [[Debilitation skill]] do NOT play a direct role in the success or failure of a contested spell, except in the fact that it allows a mage to put more mana into the spell. &lt;br /&gt;
&lt;br /&gt;
This will mean that individual mages, depending on how they have and want to train their stats, will tend to have a particular type of contested spell that they excel at. Likewise, there will be particular targets who may be more or less resistant to specific types of contested spells. All of the above applies equally to both critters and players.&lt;br /&gt;
&lt;br /&gt;
==Contest Stat &amp;quot;Weighting&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Attack Class {{!}}{{!}} Primary Stat {{!}}{{!}} Secondary Stat {{!}}{{!}} Tertiary Stat &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ----&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mind {{!}}{{!}} Intelligence {{!}}{{!}} Discipline {{!}}{{!}} Wisdom &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Magic {{!}}{{!}} Wisdom {{!}}{{!}} Intelligence {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Spirit {{!}}{{!}} Wisdom {{!}}{{!}} Charisma {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Charm {{!}}{{!}} Charisma {{!}}{{!}} Discipline {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fear {{!}}{{!}} Charisma {{!}}{{!}} Strength {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Power {{!}}{{!}} Strength {{!}}{{!}} Discipline {{!}}{{!}} Stamina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Finesse {{!}}{{!}} Agility {{!}}{{!}} Reflex {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Mind Contest Abilities|Mind Attacks]]&#039;&#039;&#039; - The user is bringing the force of his own mind to bear on the target. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Magic Contest Abilities|Magic Attacks]]&#039;&#039;&#039; - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target. Examples: [[Anther&#039;s Call]], [[Branch Break]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Spirit Contest Abilities|Spirit Attacks]]&#039;&#039;&#039; - The user is clashing their spirit or soul against the target, trying to bring down its weight against them. Examples: [[Heighten Pain]], [[Malediction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Charm Contest Abilities|Charm Attacks]]&#039;&#039;&#039; - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence. Examples: [[Aether Wolves]], [[Compel]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fear Contest Abilities|Fear Attacks]]&#039;&#039;&#039; - The user is trying to intimidate the target in order to evoke a desired effect. Examples: [[Roars|Barbarian Roars]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Power Contest Abilities|Power Attacks]]&#039;&#039;&#039; - The user is bringing forth sheer physical brutality in order to cause an effect. Example: [[War Stomp]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Finesse Contest Abilities|Finesse Attacks]]&#039;&#039;&#039; - The user is using their quick and agile nature in order to cause the desired effect. Example: [[Ambush|Thief Ambushes]].&lt;br /&gt;
&lt;br /&gt;
===Defending from Spells===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Defense Class{{!}}{{!}}Primary Stat{{!}}{{!}}Secondary Stat{{!}}{{!}}Tertiary Stat{{!}}{{!}}Other Conditions&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Reflexes{{!}}{{!}}Reflex{{!}}{{!}}Agility{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by incapacitating conditions (prone, webbed, etc).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fortitude{{!}}{{!}}Stamina{{!}}{{!}}Discipline{{!}}{{!}}Strength{{!}}{{!}} Also affected by vitality, spirit, and fatigue.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Willpower{{!}}{{!}}Discipline{{!}}{{!}}Wisdom{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by nerve damage, stuns/unconsciousness, and Khri Serenity, and Cunning.&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Reflexes Contest Abilities|Reflexes]]&#039;&#039;&#039; - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions. Examples: [[Branch Break]], [[Desert&#039;s Maelstrom]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fortitude Contest Abilities|Fortitude]]&#039;&#039;&#039; - The user is trying to endure an effect or curse that cannot be avoided. Examples: [[Stun Foe]], [[Heighten Pain]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Willpower Contest Abilities|Willpower]]&#039;&#039;&#039; - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it. This new system still provides many more potential types of contests, given the input side of things.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430123</id>
		<title>Contested abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430123"/>
		<updated>2015-11-17T20:44:50Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Contested Spells Contests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Contested Spells Contests ==&lt;br /&gt;
Primary Magic and Debilitation skill do NOT play a direct role in the success or failure of a contested spell, except in the fact that it allows a mage to put more mana into the spell. &lt;br /&gt;
&lt;br /&gt;
This will mean that individual mages, depending on how they have and want to train their stats, will tend to have a particular type of contested spell that they excel at. Likewise, there will be particular targets who may be more or less resistant to specific types of contested spells. All of the above applies equally to both critters and players.&lt;br /&gt;
&lt;br /&gt;
==Contest Stat &amp;quot;Weighting&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Attack Class {{!}}{{!}} Primary Stat {{!}}{{!}} Secondary Stat {{!}}{{!}} Tertiary Stat &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ----&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mind {{!}}{{!}} Intelligence {{!}}{{!}} Discipline {{!}}{{!}} Wisdom &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Magic {{!}}{{!}} Wisdom {{!}}{{!}} Intelligence {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Spirit {{!}}{{!}} Wisdom {{!}}{{!}} Charisma {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Charm {{!}}{{!}} Charisma {{!}}{{!}} Discipline {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fear {{!}}{{!}} Charisma {{!}}{{!}} Strength {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Power {{!}}{{!}} Strength {{!}}{{!}} Discipline {{!}}{{!}} Stamina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Finesse {{!}}{{!}} Agility {{!}}{{!}} Reflex {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Mind Contest Abilities|Mind Attacks]]&#039;&#039;&#039; - The user is bringing the force of his own mind to bear on the target. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Magic Contest Abilities|Magic Attacks]]&#039;&#039;&#039; - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target. Examples: [[Anther&#039;s Call]], [[Branch Break]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Spirit Contest Abilities|Spirit Attacks]]&#039;&#039;&#039; - The user is clashing their spirit or soul against the target, trying to bring down its weight against them. Examples: [[Heighten Pain]], [[Malediction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Charm Contest Abilities|Charm Attacks]]&#039;&#039;&#039; - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence. Examples: [[Aether Wolves]], [[Compel]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fear Contest Abilities|Fear Attacks]]&#039;&#039;&#039; - The user is trying to intimidate the target in order to evoke a desired effect. Examples: [[Roars|Barbarian Roars]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Power Contest Abilities|Power Attacks]]&#039;&#039;&#039; - The user is bringing forth sheer physical brutality in order to cause an effect. Example: [[War Stomp]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Finesse Contest Abilities|Finesse Attacks]]&#039;&#039;&#039; - The user is using their quick and agile nature in order to cause the desired effect. Example: [[Ambush|Thief Ambushes]].&lt;br /&gt;
&lt;br /&gt;
===Defending from Spells===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Defense Class{{!}}{{!}}Primary Stat{{!}}{{!}}Secondary Stat{{!}}{{!}}Tertiary Stat{{!}}{{!}}Other Conditions&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Reflexes{{!}}{{!}}Reflex{{!}}{{!}}Agility{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by incapacitating conditions (prone, webbed, etc).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fortitude{{!}}{{!}}Stamina{{!}}{{!}}Discipline{{!}}{{!}}Strength{{!}}{{!}} Also affected by vitality, spirit, and fatigue.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Willpower{{!}}{{!}}Discipline{{!}}{{!}}Wisdom{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by nerve damage, stuns/unconsciousness, and Khri Serenity, and Cunning.&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Reflexes Contest Abilities|Reflexes]]&#039;&#039;&#039; - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions. Examples: [[Branch Break]], [[Desert&#039;s Maelstrom]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fortitude Contest Abilities|Fortitude]]&#039;&#039;&#039; - The user is trying to endure an effect or curse that cannot be avoided. Examples: [[Stun Foe]], [[Heighten Pain]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Willpower Contest Abilities|Willpower]]&#039;&#039;&#039; - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it. This new system still provides many more potential types of contests, given the input side of things.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430122</id>
		<title>Contested abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Contested_abilities&amp;diff=430122"/>
		<updated>2015-11-17T20:41:43Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Contested Spells Contests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Contested Spells Contests ==&lt;br /&gt;
Primary Magic and Debilitation skill do NOT play a role in contested spells except in the fact that it allows a mage to put more mana into the spell. &lt;br /&gt;
&lt;br /&gt;
This will mean that individual mages, depending on how they have and want to train their stats, will tend to have a particular type of contested spell that they excel at. Likewise, there will be particular targets who may be more or less resistant to specific types of contested spells. All of the above applies equally to both critters and players.&lt;br /&gt;
&lt;br /&gt;
==Contest Stat &amp;quot;Weighting&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Attack Class {{!}}{{!}} Primary Stat {{!}}{{!}} Secondary Stat {{!}}{{!}} Tertiary Stat &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ---- {{!}}{{!}} ----&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mind {{!}}{{!}} Intelligence {{!}}{{!}} Discipline {{!}}{{!}} Wisdom &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Magic {{!}}{{!}} Wisdom {{!}}{{!}} Intelligence {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Spirit {{!}}{{!}} Wisdom {{!}}{{!}} Charisma {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Charm {{!}}{{!}} Charisma {{!}}{{!}} Discipline {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fear {{!}}{{!}} Charisma {{!}}{{!}} Strength {{!}}{{!}} Discipline &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Power {{!}}{{!}} Strength {{!}}{{!}} Discipline {{!}}{{!}} Stamina&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Finesse {{!}}{{!}} Agility {{!}}{{!}} Reflex {{!}}{{!}} Intelligence &lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Mind Contest Abilities|Mind Attacks]]&#039;&#039;&#039; - The user is bringing the force of his own mind to bear on the target. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Magic Contest Abilities|Magic Attacks]]&#039;&#039;&#039; - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target. Examples: [[Anther&#039;s Call]], [[Branch Break]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Spirit Contest Abilities|Spirit Attacks]]&#039;&#039;&#039; - The user is clashing their spirit or soul against the target, trying to bring down its weight against them. Examples: [[Heighten Pain]], [[Malediction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Charm Contest Abilities|Charm Attacks]]&#039;&#039;&#039; - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence. Examples: [[Aether Wolves]], [[Compel]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Magical Attack Styles===&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fear Contest Abilities|Fear Attacks]]&#039;&#039;&#039; - The user is trying to intimidate the target in order to evoke a desired effect. Examples: [[Roars|Barbarian Roars]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Power Contest Abilities|Power Attacks]]&#039;&#039;&#039; - The user is bringing forth sheer physical brutality in order to cause an effect. Example: [[War Stomp]].&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Finesse Contest Abilities|Finesse Attacks]]&#039;&#039;&#039; - The user is using their quick and agile nature in order to cause the desired effect. Example: [[Ambush|Thief Ambushes]].&lt;br /&gt;
&lt;br /&gt;
===Defending from Spells===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}Defense Class{{!}}{{!}}Primary Stat{{!}}{{!}}Secondary Stat{{!}}{{!}}Tertiary Stat{{!}}{{!}}Other Conditions&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} ---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---{{!}}{{!}}---&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Reflexes{{!}}{{!}}Reflex{{!}}{{!}}Agility{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by incapacitating conditions (prone, webbed, etc).&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Fortitude{{!}}{{!}}Stamina{{!}}{{!}}Discipline{{!}}{{!}}Strength{{!}}{{!}} Also affected by vitality, spirit, and fatigue.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Willpower{{!}}{{!}}Discipline{{!}}{{!}}Wisdom{{!}}{{!}}Intelligence{{!}}{{!}} Also affected by nerve damage, stuns/unconsciousness, and Khri Serenity, and Cunning.&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Reflexes Contest Abilities|Reflexes]]&#039;&#039;&#039; - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions. Examples: [[Branch Break]], [[Desert&#039;s Maelstrom]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Fortitude Contest Abilities|Fortitude]]&#039;&#039;&#039; - The user is trying to endure an effect or curse that cannot be avoided. Examples: [[Stun Foe]], [[Heighten Pain]].&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;[[:Category:Willpower Contest Abilities|Willpower]]&#039;&#039;&#039; - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being. Examples: [[Mental Blast]], [[Petrifying Visions]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it. This new system still provides many more potential types of contests, given the input side of things.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=429059</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=429059"/>
		<updated>2015-11-14T02:24:28Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 77 322 453 398 [[Partial Displacement]]  &lt;br /&gt;
rect 73 470 449 550 [[Whole Displacement]]  &lt;br /&gt;
rect 73 906 453 986 [[Clear Vision]]  &lt;br /&gt;
rect 77 1594 453 1674 [[Shadows]]   &lt;br /&gt;
rect 69 1874 457 1954 [[Telekinetic Throw]]  &lt;br /&gt;
rect 73 2250 453 2330 [[Calm]]   &lt;br /&gt;
rect 73 2550 453 2626 [[Sever Thread]]  &lt;br /&gt;
rect 77 2686 453 2770 [[Tangled Fate]]  &lt;br /&gt;
rect 565 838 941 910 [[Piercing Gaze]]  &lt;br /&gt;
rect 561 982 941 1066 [[Aura Sight]]  &lt;br /&gt;
rect 561 1222 937 1302 [[Focus Moonbeam]]  &lt;br /&gt;
rect 561 1378 941 1458 [[Dinazen Olkar]]  &lt;br /&gt;
rect 565 1658 941 1738 [[Dazzle]]   &lt;br /&gt;
rect 561 1794 933 1878 [[Telekinetic Storm]]  &lt;br /&gt;
rect 561 1950 941 2026 [[Rend]]   &lt;br /&gt;
rect 565 2098 941 2178 [[Psychic Shield]]  &lt;br /&gt;
rect 561 2250 937 2326 [[Sleep]]   &lt;br /&gt;
rect 557 2398 941 2478 [[Hypnotize]]   &lt;br /&gt;
rect 565 2546 949 2630 [[Sovereign Destiny]]  &lt;br /&gt;
rect 561 2686 941 2774 [[Tezirah&#039;s Veil]]  &lt;br /&gt;
rect 1029 394 1409 474 [[Teleport]]   &lt;br /&gt;
rect 1033 546 1413 622 [[Locate]]   &lt;br /&gt;
rect 1033 690 1413 770 [[Distant Gaze]] &lt;br /&gt;
rect 1032 830 1412 910 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 1029 986 1413 1066 [[Tenebrous Sense]]  &lt;br /&gt;
rect 1029 1138 1413 1214 [[Unleash]]   &lt;br /&gt;
rect 1025 1514 1413 1598 [[Burn]]   &lt;br /&gt;
rect 1029 1658 1409 1738 [[Refractive Field]]  &lt;br /&gt;
rect 1029 1798 1409 1878 [[Moonblade]]   &lt;br /&gt;
rect 1029 2026 1409 2106 [[Shear]]   &lt;br /&gt;
rect 1029 2174 1409 2250 [[Thoughtcast]]   &lt;br /&gt;
rect 1497 238 1877 326 [[Contingency]]   &lt;br /&gt;
rect 1501 390 1881 478 [[Moongate]]   &lt;br /&gt;
rect 1501 542 1877 622 [[Seer&#039;s Sense]]  &lt;br /&gt;
rect 1501 690 1873 770 [[Shadewatch Mirror]]  &lt;br /&gt;
rect 1497 1130 1877 1214 [[Shift Moonbeam]]  &lt;br /&gt;
rect 1493 1374 1877 1458 [[Starlight Sphere]]  &lt;br /&gt;
rect 1493 1514 1877 1606 [[Cage of Light]] &lt;br /&gt;
rect 1501 1654 1877 1742 [[Steps of Vuan]] &lt;br /&gt;
rect 1497 1798 1873 1882 [[Shape Moonblade]]  &lt;br /&gt;
rect 1501 1946 1885 2030 [[Empower Moonblade]]  &lt;br /&gt;
rect 1501 2170 1877 2258 [[Mental Blast]]  &lt;br /&gt;
rect 1949 102 2333 186 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1945 246 2329 326 [[Shadow Servant]]  &lt;br /&gt;
rect 1949 394 2321 478 [[Shadowling]]   &lt;br /&gt;
rect 1949 550 2325 630 [[Riftal Summons]]  &lt;br /&gt;
rect 1957 2174 2337 2254 [[Mind Shout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150 !! 151-200 !! cum. 200&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850 || 18 || 1750&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730 || 15 || 1480&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670 || 13 || 1320&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640 || 13 || 1290&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550 || 13 || 1200&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410 || 10 || 910&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720 || 15 || 1470&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520 || 10 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380 || 8 || 780&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360 || 8 || 760&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570 || 13 || 1220&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470 || 10 || 970&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370 || 8 || 770&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530 || 10 || 1030&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[:Category:Sects|Sects]]&lt;br /&gt;
* [[Moon Mage Guide]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[100th Circle Moon Mage Quest|WALKTHROUGH of the 100th Circle Moon Mage Quest]].&lt;br /&gt;
* [[Star Chart]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=429058</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=429058"/>
		<updated>2015-11-14T01:55:29Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 77 322 453 398 [[Partial Displacement]]  &lt;br /&gt;
rect 73 470 449 550 [[Whole Displacement]]  &lt;br /&gt;
rect 73 906 453 986 [[Clear Vision]]  &lt;br /&gt;
rect 77 1594 453 1674 [[Shadows]]   &lt;br /&gt;
rect 69 1874 457 1954 [[Telekinetic Throw]]  &lt;br /&gt;
rect 73 2250 453 2330 [[Calm]]   &lt;br /&gt;
rect 73 2550 453 2626 [[Sever Thread]]  &lt;br /&gt;
rect 77 2686 453 2770 [[Tangled Fate]]  &lt;br /&gt;
rect 565 838 941 910 [[Piercing Gaze]]  &lt;br /&gt;
rect 561 982 941 1066 [[Aura Sight]]  &lt;br /&gt;
rect 561 1222 937 1302 [[Focus Moonbeam]]  &lt;br /&gt;
rect 561 1378 941 1458 [[Dinazen Olkar]]  &lt;br /&gt;
rect 565 1658 941 1738 [[Dazzle]]   &lt;br /&gt;
rect 561 1794 933 1878 [[Telekinetic Storm]]  &lt;br /&gt;
rect 561 1950 941 2026 [[Rend]]   &lt;br /&gt;
rect 565 2098 941 2178 [[Psychic Shield]]  &lt;br /&gt;
rect 561 2250 937 2326 [[Sleep]]   &lt;br /&gt;
rect 557 2398 941 2478 [[Hypnotize]]   &lt;br /&gt;
rect 565 2546 949 2630 [[Sovereign Destiny]]  &lt;br /&gt;
rect 561 2686 941 2774 [[Tezirah&#039;s Veil]]  &lt;br /&gt;
rect 1029 394 1409 474 [[Teleport]]   &lt;br /&gt;
rect 1033 546 1413 622 [[Locate]]   &lt;br /&gt;
rect 1033 690 1413 770 [[Distant Gaze]] &lt;br /&gt;
rect 1032 830 1412 910 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 1029 986 1413 1066 [[Tenebrous Sense]]  &lt;br /&gt;
rect 1029 1138 1413 1214 [[Unleash]]   &lt;br /&gt;
rect 1025 1514 1413 1598 [[Burn]]   &lt;br /&gt;
rect 1029 1658 1409 1738 [[Refractive Field]]  &lt;br /&gt;
rect 1029 1798 1409 1878 [[Moonblade]]   &lt;br /&gt;
rect 1029 2026 1409 2106 [[Shear]]   &lt;br /&gt;
rect 1029 2174 1409 2250 [[Thoughtcast]]   &lt;br /&gt;
rect 1497 238 1877 326 [[Contingency]]   &lt;br /&gt;
rect 1501 390 1881 478 [[Moongate]]   &lt;br /&gt;
rect 1501 542 1877 622 [[Seer&#039;s Sense]]  &lt;br /&gt;
rect 1501 690 1873 770 [[Shadewatch Mirror]]  &lt;br /&gt;
rect 1497 1130 1877 1214 [[Shift Moonbeam]]  &lt;br /&gt;
rect 1493 1374 1877 1458 [[Starlight Sphere]]  &lt;br /&gt;
rect 1493 1514 1877 1606 [[Cage of Light]] &lt;br /&gt;
rect 1501 1654 1877 1742 [[Steps of Vuan]] &lt;br /&gt;
rect 1497 1798 1873 1882 [[Shape Moonblade]]  &lt;br /&gt;
rect 1501 1946 1885 2030 [[Empower Moonblade]]  &lt;br /&gt;
rect 1501 2170 1877 2258 [[Mental Blast]]  &lt;br /&gt;
rect 1949 102 2333 186 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1945 246 2329 326 [[Shadow Servant]]  &lt;br /&gt;
rect 1949 394 2321 478 [[Shadowling]]   &lt;br /&gt;
rect 1949 550 2325 630 [[Riftal Summons]]  &lt;br /&gt;
rect 1957 2174 2337 2254 [[Mind Shout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Moon mage spells]]&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[:Category:Sects|Sects]]&lt;br /&gt;
* [[Moon Mage Guide]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[100th Circle Moon Mage Quest|WALKTHROUGH of the 100th Circle Moon Mage Quest]].&lt;br /&gt;
* [[Star Chart]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu_Sarhhtha&amp;diff=426523</id>
		<title>Oshu Sarhhtha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu_Sarhhtha&amp;diff=426523"/>
		<updated>2015-11-03T23:01:15Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Oshu Sarhhtha&lt;br /&gt;
|abbrev=dance&lt;br /&gt;
|guild=moon mage&lt;br /&gt;
|prereqs=Quest?, Cantrip knowledge&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Nomads of the Arid Steppe&lt;br /&gt;
|desc=Reduces the roundtime of those [[Resurrection|raised]] in a room where it&#039;s chanted.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Reduces RT of other PCs from Resurrection.&lt;br /&gt;
|messaging=You chant a small phrase, the power of your cantrip flowing from your lips!&lt;br /&gt;
You begin to dance in rhythm with your chanting.&lt;br /&gt;
You slowly spin about, arms outstretched, head turned skyward.&lt;br /&gt;
Spiraling about faster, you spin first on one foot, then the other, chanting the whole while.&lt;br /&gt;
You move to one side, chanting and shaking your hips in a tribal rhythm.&lt;br /&gt;
You stomp your feet in a quick staccato beat, dancing and chanting while raising your arms skyward!&lt;br /&gt;
With snakelike motions, you dance and raise your arms, shaking your hands to the sky before collapsing to your knees, the dance finished!&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chant_command&amp;diff=426521</id>
		<title>Chant command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chant_command&amp;diff=426521"/>
		<updated>2015-11-03T22:47:21Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Moon Mage Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax==&lt;br /&gt;
&amp;lt;tt&amp;gt;CHANT &amp;amp;lt;text&amp;amp;gt;&amp;lt;/tt&amp;gt;. Separate each line by a semicolon.  For example:&lt;br /&gt;
&lt;br /&gt;
  CHANT The wind was a torrent of darkness;Among the gusty trees...&lt;br /&gt;
&lt;br /&gt;
Others will see:&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;[Character]&#039;&#039; chants in a &#039;&#039;[voice type]&#039;&#039; voice:&lt;br /&gt;
  &lt;br /&gt;
    &amp;quot;The wind was a torrent of darkness&lt;br /&gt;
     Among the gusty trees...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Emotes&lt;br /&gt;
Unlike with the &amp;lt;tt&amp;gt;[[Sing command|SING]]&amp;lt;/tt&amp;gt; command, you cannot alter your chanting with emotes such as &amp;quot;wistfully&amp;quot; or &amp;quot;angrily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Vocal Ranges==&lt;br /&gt;
All characters are randomly assigned a chanting voice type (within the [[Practice command#racial ranges|range]] dictated by race and gender), such as soprano, alto, or tenor. You can check your natural voice type with the {{tt|PRACTICE VOICE}} command.&lt;br /&gt;
&lt;br /&gt;
[[guild association is::Bard]]s with sufficient [[Vocals]] skill have access to all voice types for their gender regardless of race and can change their voice types at will with the &amp;lt;tt&amp;gt;PRACTICE VOICE &amp;amp;lt;type&amp;amp;gt;&amp;lt;/tt&amp;gt; command. Non-Bards cannot change their voice types.&lt;br /&gt;
&lt;br /&gt;
==Usage Note==&lt;br /&gt;
Using this command to draw attention to yourself (e.g., to sell something or ask for healing) is considered disruptive and may be abuse.&lt;br /&gt;
&lt;br /&gt;
==Bardic Enchantes==&lt;br /&gt;
This command can also be used by [[guild association is::Bard]]s to start certain [[enchante]]s. Some [[enchante]]s specifically require chanting. Syntax:&lt;br /&gt;
&lt;br /&gt;
{{tt|CHANT &amp;lt;enchante&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Moon Mage Cantrips==&lt;br /&gt;
This command can also be used by [[guild association is::Moon Mage]]s to activate their [[Moon_Mage_Cantrips|cantrip]]s.&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
{{tt|CHANT &amp;lt;cantrip&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]][[page type is::command| ]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_medallion_inset_with_a_dark_sapphire&amp;diff=425587</id>
		<title>Item:Platinum medallion inset with a dark sapphire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_medallion_inset_with_a_dark_sapphire&amp;diff=425587"/>
		<updated>2015-10-31T23:49:26Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=medallion&lt;br /&gt;
|look=Numerous tiny spiraling stars are etched delicately into the metal reflecting like hoarfrost in the deep royal blue sapphire gemstone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A platinum medallion reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Ri li avtoma padia seordav aevan, naen feas.&amp;quot;&lt;br /&gt;
|MTag=platinum,sapphire&lt;br /&gt;
|CTag=silver,blue,royal blue&lt;br /&gt;
|STag=star&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|appcost=181,666&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
The inscription is gamgweth for &amp;quot;To the star that eclipses sight, all honor.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=416908</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=416908"/>
		<updated>2015-07-22T16:43:59Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Circle Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 77 322 453 398 [[Partial Displacement]]  &lt;br /&gt;
rect 73 470 449 550 [[Whole Displacement]]  &lt;br /&gt;
rect 73 906 453 986 [[Clear Vision]]  &lt;br /&gt;
rect 77 1594 453 1674 [[Shadows]]   &lt;br /&gt;
rect 69 1874 457 1954 [[Telekinetic Throw]]  &lt;br /&gt;
rect 73 2250 453 2330 [[Calm]]   &lt;br /&gt;
rect 73 2550 453 2626 [[Sever Thread]]  &lt;br /&gt;
rect 77 2686 453 2770 [[Tangled Fate]]  &lt;br /&gt;
rect 565 838 941 910 [[Piercing Gaze]]  &lt;br /&gt;
rect 561 982 941 1066 [[Aura Sight]]  &lt;br /&gt;
rect 561 1222 937 1302 [[Focus Moonbeam]]  &lt;br /&gt;
rect 561 1378 941 1458 [[Dinazen Olkar]]  &lt;br /&gt;
rect 565 1658 941 1738 [[Dazzle]]   &lt;br /&gt;
rect 561 1794 933 1878 [[Telekinetic Storm]]  &lt;br /&gt;
rect 561 1950 941 2026 [[Rend]]   &lt;br /&gt;
rect 565 2098 941 2178 [[Psychic Shield]]  &lt;br /&gt;
rect 561 2250 937 2326 [[Sleep]]   &lt;br /&gt;
rect 557 2398 941 2478 [[Hypnotize]]   &lt;br /&gt;
rect 565 2546 949 2630 [[Sovereign Destiny]]  &lt;br /&gt;
rect 561 2686 941 2774 [[Tezirah&#039;s Veil]]  &lt;br /&gt;
rect 1029 394 1409 474 [[Teleport]]   &lt;br /&gt;
rect 1033 546 1413 622 [[Locate]]   &lt;br /&gt;
rect 1033 690 1413 770 [[Distant Gaze]] &lt;br /&gt;
rect 1032 830 1412 910 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 1029 986 1413 1066 [[Tenebrous Sense]]  &lt;br /&gt;
rect 1029 1138 1413 1214 [[Unleash]]   &lt;br /&gt;
rect 1025 1514 1413 1598 [[Burn]]   &lt;br /&gt;
rect 1029 1658 1409 1738 [[Refractive Field]]  &lt;br /&gt;
rect 1029 1798 1409 1878 [[Moonblade]]   &lt;br /&gt;
rect 1029 2026 1409 2106 [[Shear]]   &lt;br /&gt;
rect 1029 2174 1409 2250 [[Thoughtcast]]   &lt;br /&gt;
rect 1497 238 1877 326 [[Contingency]]   &lt;br /&gt;
rect 1501 390 1881 478 [[Moongate]]   &lt;br /&gt;
rect 1501 542 1877 622 [[Seer&#039;s Sense]]  &lt;br /&gt;
rect 1501 690 1873 770 [[Shadewatch Mirror]]  &lt;br /&gt;
rect 1497 1130 1877 1214 [[Shift Moonbeam]]  &lt;br /&gt;
rect 1493 1374 1877 1458 [[Starlight Sphere]]  &lt;br /&gt;
rect 1493 1514 1877 1606 [[Cage of Light]] &lt;br /&gt;
rect 1501 1654 1877 1742 [[Steps of Vuan]] &lt;br /&gt;
rect 1497 1798 1873 1882 [[Shape Moonblade]]  &lt;br /&gt;
rect 1501 1946 1885 2030 [[Empower Moonblade]]  &lt;br /&gt;
rect 1501 2170 1877 2258 [[Mental Blast]]  &lt;br /&gt;
rect 1949 102 2333 186 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1945 246 2329 326 [[Shadow Servant]]  &lt;br /&gt;
rect 1949 394 2321 478 [[Shadowling]]   &lt;br /&gt;
rect 1949 550 2325 630 [[Riftal Summons]]  &lt;br /&gt;
rect 1957 2174 2337 2254 [[Mind Shout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Power Perception]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Power Perception|unique]] way of [[Power Perception|perceiving power]] that goes beyond what most other guilds can do.&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[:Category:Sects|Sects]]&lt;br /&gt;
* [[Moon Mage Guide]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[100th Circle Moon Mage Quest|WALKTHROUGH of the 100th Circle Moon Mage Quest]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=416206</id>
		<title>Sideron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sideron&amp;diff=416206"/>
		<updated>2015-07-14T19:56:14Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: Created page with &amp;quot;{{PC | name = Sideron | status      = a | race        = Elothean | gender      = Male | guild       = Moon Mage  | instance    = Prime | relative    =  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
| name = Sideron&lt;br /&gt;
| status      = a&lt;br /&gt;
| race        = Elothean&lt;br /&gt;
| gender      = Male&lt;br /&gt;
| guild       = Moon Mage &lt;br /&gt;
| instance    = Prime&lt;br /&gt;
| relative    = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=409073</id>
		<title>Perception skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=409073"/>
		<updated>2015-05-20T23:01:57Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Abilities and spells that boost Perception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perception [[page type is::skill]]&#039;&#039;&#039; is the main defense against both stealthy creatures (and characters) as well as {{com|steal|pickpocketing}} and [[backstab]]bing.&lt;br /&gt;
&lt;br /&gt;
==Ways to train==&lt;br /&gt;
*Foraging (Collect &amp;lt;item&amp;gt; being the most efficient.)&lt;br /&gt;
*Utilizing the [[Hunt command]]&lt;br /&gt;
*Juggling&lt;br /&gt;
*Searching&lt;br /&gt;
*Noticing people or creatures acting stealthy.  Creatures that ambush include:&lt;br /&gt;
**[[Sleazy Lout]]&lt;br /&gt;
**[[Immature Firecat]]&lt;br /&gt;
**[[Young Firecat]]&lt;br /&gt;
**[[Footpad (Creature)|Footpad]]&lt;br /&gt;
**[[Thug (Creature)|Thug]]&lt;br /&gt;
**[[Ruffian (Creature)|Ruffian]]&lt;br /&gt;
**[[Cutthroat (Creature)|Cutthroat]]&lt;br /&gt;
**[[Golden Pard]]&lt;br /&gt;
**[[Vicious Warcat]]&lt;br /&gt;
**[[Lanky Grey Lach]]&lt;br /&gt;
**[[Long-fanged Warcat]]&lt;br /&gt;
**[[Clouded Arzumos]]&lt;br /&gt;
**[[Sinuous Elsralael]]&lt;br /&gt;
**[[Faenrae Stalker]]&lt;br /&gt;
**[[Supple Firecat]]&lt;br /&gt;
**[[Sabre-toothed Warcat]]&lt;br /&gt;
**[[Muscular Firecat]]&lt;br /&gt;
**[[Lun&#039;Shele Hunter]]&lt;br /&gt;
**[[Faenrae Assassin]]&lt;br /&gt;
**[[Lun&#039;Shele Trekhalo]]&lt;br /&gt;
**[[Armadillo]]&lt;br /&gt;
*Catching someone stealing&lt;br /&gt;
*Running [[Ranger]] trails&lt;br /&gt;
*Disarming traps&lt;br /&gt;
*Marking items in a shop (thief only)&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Finding hidden creatures and people.&lt;br /&gt;
**Hiding and stalking skill do not help you see somebody hide or stalk. Seeing somebody hide is harder than searching them out afterward. ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=3&amp;amp;message=5718 GameMaster Zeyurn]) With around 100 ranks in perception, you will start seeing hidden people without even searching for them.&lt;br /&gt;
*Finding and disarming traps.&lt;br /&gt;
*Locating hidden paths, such as the trail into [[Forest Geni]].&lt;br /&gt;
*Foraging (provides a small bonus to foraging skill)&lt;br /&gt;
*Nearly 100 [[:Category:Titles|Titles]] require Perception ranks.&lt;br /&gt;
&lt;br /&gt;
==Abilities and spells that boost Perception==&lt;br /&gt;
*[[Clear Vision]] spell&lt;br /&gt;
*[[Eye of Kertigen]] enchante&lt;br /&gt;
*[[Revelation]] spell&lt;br /&gt;
*[[Khri|Khri Sight]]&lt;br /&gt;
*[[Owl Form|Barbarian Owl Form]] &lt;br /&gt;
*[[Glyphs#Glyph_of_Light|Glyph of Light]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Perception skill is reduced at nighttime unless using a dark-vision ability, such as [[Khri|Khri Sight]].  This change occurred Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
As confirmed by [[GameMaster]] [[Zeyurn]] on 3/14/2008, [[Intelligence]] and [[Wisdom]] are the statistics involved in Perception.&lt;br /&gt;
&lt;br /&gt;
Thanks to the [[foraging]] experience changes, foraging is currently faster than juggling in terms of training perception. Foraging vines, for instance, moves the perception skill by one mindstate every 7 forages without using careful or precise at 20 INT, 10 DIS, and 81 perception.&lt;br /&gt;
&lt;br /&gt;
==Juggling and weights==&lt;br /&gt;
&lt;br /&gt;
In general, you should juggle something that weighs 1/10 of your Perception ranks, rounded down to the nearest 5. For example, if you had 150 ranks in Perception, you would want to juggle something that weighed 15 stones. If you had 154 ranks in Perception, 15 stones would still be your ideal juggling weight.&lt;br /&gt;
&lt;br /&gt;
Note that if you immediately drop the objects you&#039;re juggling, you will not gain any Perception experience. This means that you are trying to juggle something that is too heavy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Per GM Ssra[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=13&amp;amp;message=1497] the juggling code is set up to only support teaching perception with jugglings weights of 70 stones or less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Weight in Stones&lt;br /&gt;
! Ranks Teaches To&lt;br /&gt;
|-&lt;br /&gt;
| 1   &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 2   &lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 3   &lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| 5  &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 7   &lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| 10   &lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 12   &lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| 15   &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 25   &lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 30   &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 35   &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 40   &lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 45   &lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 50   &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 60   &lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 70   &lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Juggling items===&lt;br /&gt;
*[[Juggling list]]: list of juggling items&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Survival skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=409062</id>
		<title>Stealth skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=409062"/>
		<updated>2015-05-20T22:58:04Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New [[Skills 3.0|DR 3.0]] [[page type is::skill]] for the combination of the previous skills Hiding and Stalking. Actions which previously trained Hiding or Stalking or were governed by one of these two skills now fall under Stealth instead.&lt;br /&gt;
&lt;br /&gt;
==Hiding &amp;amp; Stalking==&lt;br /&gt;
The Stealth skill is a measure of how well you can find a hiding place without being noticed, stay hidden, and move while hidden.  It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is contested against [[Perception]].&lt;br /&gt;
&lt;br /&gt;
==Training Stealth==&lt;br /&gt;
There are various methods to learn Stealth. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room ([[shadowling]]s, [[horse]]s, etc) and hiding in the same room as an NPC such as the Journeyman outside the [[Ranger]]&#039;s guild in [[The Crossing]].&lt;br /&gt;
&lt;br /&gt;
When training hiding in combat you will find it easier to slip into hiding with creatures that are not facing you. Once a creature begins to engage you the difficulty in hiding will raise the closer the creature gets to you.&lt;br /&gt;
&lt;br /&gt;
While once true that only [[:Category:Survival Skillset|survival]] prime guilds had a reasonable chance at hiding at melee with a creature, this has now been opened to all guilds again.  Non survival prime guilds no longer have an extra punishing hiding requirement to make this attempt. &lt;br /&gt;
&lt;br /&gt;
There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include [[snipe]], [[ambush]] and [[poach]]. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.&lt;br /&gt;
&lt;br /&gt;
====Hide Roundtimes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effective Ranks&lt;br /&gt;
! Roundtime&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 180 &lt;br /&gt;
| 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| 2 seconds (Survival Primary only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stealth Ranks Required====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Ranks Required to Hide&lt;br /&gt;
|-&lt;br /&gt;
| journeyman&lt;br /&gt;
| Wilds, Pine Needle Path&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Usable verbs====&lt;br /&gt;
Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.&lt;br /&gt;
* {{com|appraise}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
* {{com|eat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
* {{com|gawk}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stealth is also trained by advancing on a critter while in hiding. Their ability to see you (and thus point you out) is based on their {{skill|perception}} vs. your stalking. Significant bonuses are applied to the critter as you get closer during combat.&lt;br /&gt;
&lt;br /&gt;
The STALK command uses your stealth skill to try to follow a target without being seen. This trains the stealth skill, as well.&lt;br /&gt;
&lt;br /&gt;
====Stalk Roundtimes====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective Ranks&lt;br /&gt;
! Roundtime&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;When facing a target:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stalk&lt;br /&gt;
&lt;br /&gt;
You are convinced that your stalking went unobserved.&amp;lt;br \&amp;gt;&lt;br /&gt;
You move into position to stalk a silver leucro when it moves.&amp;lt;br \&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When not facing a target:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; stalk leucro&lt;br /&gt;
&lt;br /&gt;
You are convinced that your stalking went unobserved.&amp;lt;br \&amp;gt;&lt;br /&gt;
You move into position to stalk a silver leucro when it moves.&amp;lt;br \&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=409059</id>
		<title>Stealth skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stealth_skill&amp;diff=409059"/>
		<updated>2015-05-20T22:51:05Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Stalking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New [[Skills 3.0|DR 3.0]] [[page type is::skill]] for the combination of the previous skills Hiding and Stalking. Actions which previously trained Hiding or Stalking or were governed by one of these two skills now fall under Stealth instead.&lt;br /&gt;
&lt;br /&gt;
==Hiding &amp;amp; stalking==&lt;br /&gt;
The Stealth skill is a measure of how well you can find a hiding place without being noticed, stay hidden, and move while hidden.  It is affected by your wounds, [[armor]] type, combat status, and [[Discipline]]. It is contested against [[Perception]].&lt;br /&gt;
&lt;br /&gt;
==Training hiding==&lt;br /&gt;
There are various methods to learning hiding. Initially, depending on the type of armor you chose it may be very difficult to learn hiding against creatures you hunt. Alternatives to hiding in combat include hiding with non-violent creatures in the room ([[shadowling]]s, [[horse]]s, etc) and hiding in the same room as an NPC such as the Journeyman outside the [[Ranger]]&#039;s guild in [[The Crossing]].&lt;br /&gt;
&lt;br /&gt;
When training hiding in combat you will find it easier to slip into hiding with creatures that are not facing you. Once a creature begins to engage you the difficulty in hiding will raise the closer the creature gets to you.&lt;br /&gt;
&lt;br /&gt;
While once true that only [[:Category:Survival Skillset|survival]] prime guilds had a reasonable chance at hiding at melee with a creature, this has now been opened to all guilds again.  Non survival prime guilds no longer have an extra punishing hiding requirement to make this attempt. &lt;br /&gt;
&lt;br /&gt;
There are various combat maneuvers that can be attempted which will also help in the training of hiding. These maneuvers include [[snipe]], [[ambush]] and [[poach]]. Each creature has a diminishing return on it which means that after a certain number of successful attempts at hiding you will begin to gain less experience.&lt;br /&gt;
&lt;br /&gt;
====Roundtime required====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effective Ranks&lt;br /&gt;
! Roundtime&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 180 &lt;br /&gt;
| 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| 2 seconds (Survival Primary only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hiding required====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Ranks Required to Hide&lt;br /&gt;
|-&lt;br /&gt;
| journeyman&lt;br /&gt;
| Wilds, Pine Needle Path&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Usable verbs====&lt;br /&gt;
Certain commands can be used from hiding that will either not bring you from hiding or produce a different result.&lt;br /&gt;
* {{com|appraise}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
* {{com|eat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
* {{com|gawk}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Stalking==&lt;br /&gt;
The STALK command uses your stealth skill to try to follow a target without being seen. This also teaches the stealth skill.&lt;br /&gt;
&lt;br /&gt;
Stealth is also trained by advancing on a critter while in hiding. Their ability to see you (and thus point you out) is based on their {{skill|perception}} vs. your stalking. Significant bonuses are applied to the critter as you get closer during combat.&lt;br /&gt;
&lt;br /&gt;
====Stalking critters====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranks&lt;br /&gt;
! Roundtime&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&#039;&#039;&#039;When facing a target:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;stalk&lt;br /&gt;
&lt;br /&gt;
You are convinced that your stalking went unobserved.&amp;lt;br \&amp;gt;&lt;br /&gt;
You move into position to stalk a silver leucro when it moves.&amp;lt;br \&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When not facing a target:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; stalk leucro&lt;br /&gt;
&lt;br /&gt;
You are convinced that your stalking went unobserved.&amp;lt;br \&amp;gt;&lt;br /&gt;
You move into position to stalk a silver leucro when it moves.&amp;lt;br \&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hunt_command&amp;diff=409058</id>
		<title>Hunt command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hunt_command&amp;diff=409058"/>
		<updated>2015-05-20T22:47:02Z</updated>

		<summary type="html">&lt;p&gt;SIDMON: /* Hunt and stealth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;{{tt|hunt}} [[page type is::command]]&#039;&#039;&#039; allows discovery of, and movement to, creatures in the areas around you.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|HUNT}}: searches for tracks of nearby creatures/players&amp;lt;br&amp;gt;&lt;br /&gt;
* {{tt|HUNT}} &#039;&#039;&amp;lt;#&amp;gt;&#039;&#039;: Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using {{tt|HUNT}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Example Usage:||Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,&amp;lt;br /&amp;gt;2 being a musk hog, and 3 being Joebob.&amp;lt;br /&amp;gt;You would then type &#039;HUNT 1&#039; to go to the field goblin, &#039;HUNT 2&#039; for the&amp;lt;br /&amp;gt;musk hog, or &#039;HUNT 3&#039; to go to Joebob.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), and {{skill|perception}}, in that order of decreasing amounts.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a separate timer of 75 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.&amp;lt;br /&amp;gt;&lt;br /&gt;
Re-using hunt will not reset the timer, but you will not learn.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two factors in the amount of experience granted by {{tt|hunt}}. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.&amp;lt;ref&amp;gt;[[Post:HUNT question - 1/21/2009 - 15:06:40]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunt will not teach any Perception unless you have at least 1 rank in it.  This is a known issue, and likely will not be changed.&lt;br /&gt;
&lt;br /&gt;
==Distance==&lt;br /&gt;
The max number of rooms away in a path (not in total) you can see is dependent on your Survival Skillset Placement (Primary vs Secondary vs Tertiary) and your Perception.  For Rangers, Scouting is included, although the formula is not known.  For non-Rangers, it appears to just be based on Perception ranks.&lt;br /&gt;
&lt;br /&gt;
The ability to see those in hiding (PCs or NPCs) does have a Perception check against the hidden target&#039;s Hiding.  Degree of Success will determine if you see a name, just something in hiding, or no indication at all.&lt;br /&gt;
&lt;br /&gt;
*Rangers max 6 rooms away.&lt;br /&gt;
*Survival primes max 5 rooms away.&lt;br /&gt;
** 2 rooms away at 0 Perception&lt;br /&gt;
** 3 rooms away at &amp;lt;99 Perception&lt;br /&gt;
** 4 rooms away at &amp;lt;254, &amp;gt;211 Perception&lt;br /&gt;
** 5 rooms away at ?? Perception&lt;br /&gt;
*Survival secondaries max 4 rooms away.&lt;br /&gt;
** 2 rooms away at 0 Perception&lt;br /&gt;
** 3 rooms away at 150 Perception&lt;br /&gt;
** 4 rooms away at &amp;gt;230 Perception&lt;br /&gt;
*Survival tertiaries max 3 rooms away.&lt;br /&gt;
** 2 rooms away at 0 Perception&lt;br /&gt;
** 3 rooms away at 200 Perception&lt;br /&gt;
&lt;br /&gt;
==Hunt and stealth==&lt;br /&gt;
{{tt|Hunt}}ing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching {{skill|Stealth}}. If an attempt is made while in [[invisibility]], the invisbility fails and an attempt is made to hide in the new area.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>SIDMON</name></author>
	</entry>
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