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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHELTIM</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/SHELTIM"/>
	<updated>2026-04-12T07:28:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=VOS&amp;diff=483279</id>
		<title>VOS</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=VOS&amp;diff=483279"/>
		<updated>2018-01-11T02:24:19Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Redirected page to Vessel of Salvation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vessel of Salvation]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=481663</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=481663"/>
		<updated>2017-12-04T10:46:23Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Elemental Magic */ Fix typo (Disintigration -&amp;gt; Disintegration)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] &lt;br /&gt;
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]  &lt;br /&gt;
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] &lt;br /&gt;
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] &lt;br /&gt;
rect 0 1600 250 1650  [[Fire Shards|Fire Shards (Targeted Magic)]] &lt;br /&gt;
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] &lt;br /&gt;
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]  &lt;br /&gt;
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]  &lt;br /&gt;
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]  &lt;br /&gt;
rect 600 350 850 400 [[Paeldryth&#039;s Wrath|Paeldryth&#039;s Wrath (Targeted)]] &lt;br /&gt;
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]  &lt;br /&gt;
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] &lt;br /&gt;
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] &lt;br /&gt;
rect 600 1050 850 1100 [[Anther&#039;s Call|Anther&#039;s Call (Debilitation)]] &lt;br /&gt;
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] &lt;br /&gt;
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]  &lt;br /&gt;
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]  &lt;br /&gt;
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] &lt;br /&gt;
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]  &lt;br /&gt;
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] &lt;br /&gt;
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] &lt;br /&gt;
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] &lt;br /&gt;
rect 900 200 1150 250 [[Y&#039;ntrel Sechra|Y&#039;ntrel Sechra (Augmentation)]] &lt;br /&gt;
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]  &lt;br /&gt;
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]  &lt;br /&gt;
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] &lt;br /&gt;
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]&lt;br /&gt;
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]&lt;br /&gt;
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]&lt;br /&gt;
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]  &lt;br /&gt;
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]&lt;br /&gt;
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]  &lt;br /&gt;
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] &lt;br /&gt;
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] &lt;br /&gt;
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]&lt;br /&gt;
rect 1200 250 1450 300  [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] &lt;br /&gt;
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]  &lt;br /&gt;
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] &lt;br /&gt;
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] &lt;br /&gt;
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] &lt;br /&gt;
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] &lt;br /&gt;
rect 1200 1650 1450 1700 [[Dragon&#039;s Breath|Dragon&#039;s Breath (Targeted Magic)]] &lt;br /&gt;
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] &lt;br /&gt;
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]&lt;br /&gt;
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]&lt;br /&gt;
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]&lt;br /&gt;
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]&lt;br /&gt;
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]&lt;br /&gt;
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]&lt;br /&gt;
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]&lt;br /&gt;
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]&lt;br /&gt;
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]&lt;br /&gt;
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Category:Warrior Mage spells|Warrior Mage spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st magic!! 2nd magic !! 3rd magic !! 4th magic  !! 5th magic !! TM !! Summon !! 1st weapon !! 2nd weapon !! 3rd weapon !! Parry !! 1st lore !! 2nd lore ||  3rd lore || Scholarship || armor || defend || 1st, 2nd surviv || 3rd, 4th surviv&lt;br /&gt;
|-&lt;br /&gt;
| 1-10   || 4 || 4 || 3 || 0 || 0 || 4 || 3 || 3 || 0 || 0 || 2 || 2 || 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30  || 4 || 4 || 3 || 3 || 0 || 4 || 4 || 4 || 3 || 0 || 3 || 2 || 2 || 2 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70  || 5 || 4 || 4 || 3 || 3 || 4 || 5 || 4 || 3 || 2 || 3 || 3 || 2 || 2 || 2 || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 5 || 5 || 4 || 4 || 4 || 5 || 5 || 5 || 4 || 3 || 4 || 3 || 3 || 3 || 2 || 3 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 101-150|| 6 || 6 || 5 || 5 || 5 || 6 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 151-200|| 15 || 15 || 13 || 13 || 13 || 15 || 13 || 13 || 10 || 10 || 10 || 10 || 8 || 8 || 8 || 10 || 8 || 8 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Summoning]] is a hard requirement (does not count toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Targeted Magic]] and [[Scholarship]] are soft requirement (can be used toward Nth skill requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage Lore==&lt;br /&gt;
* [[Warrior Mage Books|Warrior Mage Books and Articles]]&lt;br /&gt;
* [[Warrior Mage Timeline]]&lt;br /&gt;
* [[Warrior Mage Lore Posts]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Twohanded_blunt_weapons_(crafted)&amp;diff=475676</id>
		<title>Twohanded blunt weapons (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Twohanded_blunt_weapons_(crafted)&amp;diff=475676"/>
		<updated>2017-09-23T10:06:40Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add &amp;#039;swappable&amp;#039; to bar mace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of standard crafted weapons, in a format that compares.&lt;br /&gt;
&lt;br /&gt;
{{WeaponTableH|d}}&lt;br /&gt;
&amp;lt;!--{{#ask:[[Is combat type::Twohanded Blunt]][[Standard weight is::+]]|?linking page is|?Pretty name is|?Range is|?Standard piercing damage is|?Standard slicing damage is|?Standard impact damage is|?Standard foi is|?Standard balance is|?Standard suitability is|?Standard construction is|?Standard weight is|?recipe notes are|sort=standard weight is|order=asc|format=template|template=WeaponTableD|limit=100|link=none|mainlabel=-}}&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|half-handled riste (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; half-handled riste}} || melee || 01- dismal || 05- fair || 10- v.heavy || 08- soundly || 03- poor || 08- soundly || 17- n.impervious || 35 || swappable&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|pattern welded tekkan (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; pattern welded tekkan}} || melee || ?? || ?? || ?? || ?? || ?? || ?? || 18- p.invulnerable || 35 || swappable, verby, auction grade&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|riste (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; riste}} || melee || ?? || ?? || ?? || ?? || ?? || ?? || 17- n.impervious || 45 || swappable&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|bar mace (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bar mace}} || melee || 01- dismal || 06- s.mod || 13- severe || 10- v.well || 04- inad || 07- reasonably || 17- n.impervious || 60 || swappable&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|akabo (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; akabo}}&amp;lt;br /&amp;gt;{{ilink|w|double-sided ball and chain (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; double-sided ball and chain}}&amp;lt;br /&amp;gt;{{ilink|w|footman&#039;s flail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; footman&#039;s flail}} || melee || 03- low || 06- s.mod || 13- severe || 10- v.well || 04- inad || 08- soundly || 17- n.impervious || 65 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|vilks kodur (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; vilks kodur}}&amp;lt;br /&amp;gt;{{ilink|w|war mattock (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war mattock}} || melee || 05- fair || 04- s.fair || 14- v.severe || 11- e.well || 03- poor || 09- well || 17- n.impervious || 70	 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|giant mallet (crafted)|giant &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mallet}}&amp;lt;br /&amp;gt;{{ilink|w|two-headed hammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; two-headed hammer}} || melee || 01- dismal || 05- fair || 16- v.extreme || 12- excellent || 05- fair || 07- reasonably || 17- n.impervious || 75 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|splitting maul (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; splitting maul}} || melee || 05- fair || 02- poor || 15- extreme || 11- e.well || 03- poor || 08- soundly || 17- n.impervious || 75 || swappable&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|dire mace (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dire mace}}&amp;lt;br /&amp;gt;{{ilink|w|heavy sledgehammer (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy sledgehammer}}&amp;lt;br /&amp;gt;{{ilink|w|maul (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; maul}} || melee || 05- fair || 01- dismal || 17- mighty || 13- superb || 03- poor || 09- well || 17- n.impervious || 80 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|flail (stone)|&#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; flail}} || melee || 03- low || 08- s.heavy || 14- v.severe || 10- v.well || 03- poor || 09- well || 07- a.susceptible || 84 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|maul (bone)|&#039;&#039;&amp;lt;bone&amp;gt;&#039;&#039; maul}} || melee || 04- s.fair || 03- low || 18- v.mighty || 14- incredibly || 02- dismal || 10- v.well || 13- h.protected || 86 || 	&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|war mattock (stone)|&#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; war mattock}} || melee || 05- fair || 05- fair || 16- v.extreme || 12- excellent || 02- dismal || 10- v.well || 07- a.susceptible || 91 || &lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|w|maul (stone)|&#039;&#039;&amp;lt;stone&amp;gt;&#039;&#039; maul}} || melee || 07- mod || 01- dismal || 19- b.crush || 14- incredibly || 01- terribly || 11- e.well || 07- a.susceptible || 104 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athleticism&amp;diff=474567</id>
		<title>Athleticism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athleticism&amp;diff=474567"/>
		<updated>2017-08-26T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Athleticism&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Athleticism spell fills the target with Life energy, granting the skill to climb like the spider, swim like the caiman, and perform other extreme athletics feats.&lt;br /&gt;
|buffs=Athletics skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your body suddenly shakes with an infusion of energy as the spell grips you.  An unignorable desire for adventure forcibly comes to the forefront of your mind.&lt;br /&gt;
&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel momentarily drained of energy just before the rush of energy returns.&lt;br /&gt;
&lt;br /&gt;
You feel a sudden drain of energy, for a moment barely able to keep yourself upright.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=473463</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric&amp;diff=473463"/>
		<updated>2017-07-30T20:38:33Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Circle Requirements */ Fix Tertiary Lore requirement (from in-game testing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Cleric new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor&lt;br /&gt;
|abilities=[[Communes]], [[Resurrection]],&amp;lt;br&amp;gt;[[Infusion ability|Infusion]] &lt;br /&gt;
|mana=Holy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clerics&#039;&#039;&#039; of [[Elanthia]] are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of [[Immortals]] that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.&lt;br /&gt;
&lt;br /&gt;
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ClericCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A pair of hands, one light and one dark, cradling a bridge that spans the two palms]]Information courtesy of [http://www.play.net/dr/info/guilds/cleric.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Presided over by the pious Guildleader [[Esuin]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Guided by the venerable Guildmistress [[Jelna|Jelna Sarik]]. (You can type &amp;lt;tt&amp;gt;DIR CLERIC&amp;lt;/tt&amp;gt; for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: Under the tutelage of the wise Elothean Guildmistress [[Sothavi]].&lt;br /&gt;
&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by the powerful but patient S&#039;Kra Guildmaster [[Kor&#039;yvyn]].&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
: Under the stern guidance of Guildmistress [[Innu]].&lt;br /&gt;
&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Supervised by Guildmistress [[Eydtha]], Grace of Eluned.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
: Nestled within the Vela&#039;tohr Valley and overseen by Guildleader [[Vecuto]].&lt;br /&gt;
&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
: Located on the Street of Priests and run by the Sand Elf Guildmaster [[Anctarcarim]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A cleric&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets, with {{catskill|Survival}} and {{catskill|Armor}} as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Clerics break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 32%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded clerics receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Cleric Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Devotion]]===&lt;br /&gt;
Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of [[Cleric Rituals|ritual]] sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.&lt;br /&gt;
&lt;br /&gt;
===[[Communes]]===&lt;br /&gt;
Clerics have the unique ability to &amp;lt;tt&amp;gt;COMMUNE&amp;lt;/tt&amp;gt; with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric&#039;s favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.&lt;br /&gt;
&lt;br /&gt;
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.&lt;br /&gt;
&lt;br /&gt;
===[[Align]]===&lt;br /&gt;
Clerics can align themselves to one of the 39 [[Category:Immortals|Immortals]] to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See [[Cleric_3.0#Alignment]] for a full list.&lt;br /&gt;
&lt;br /&gt;
===[[Infusion_ability|Infusion]]===&lt;br /&gt;
&lt;br /&gt;
==Cleric spells==&lt;br /&gt;
Clerics have access to [[Mana#Holy_Mana|Holy mana]]. [[Spell slot progressions|Cleric spell slots]]. [[:Category:Cleric_spells|Cleric spells]].&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Cleric_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Revelation|Revelation (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Centering|Centering (Augmentation)]]&lt;br /&gt;
rect 0 575 250 625 [[Glythtide&#039;s Gift|Glythtide&#039;s Gift (Augmentation)]]&lt;br /&gt;
rect 0 775 250 825 [[Minor Physical Protection|Minor Physical Protection (Warding)]]&lt;br /&gt;
rect 0 1325 250 1375 [[Bless|Bless (Utility)]]&lt;br /&gt;
rect 300 125 550 175 [[Auspice|Auspice (Augmentation)]]&lt;br /&gt;
rect 300 225 550 275 [[Soul Sickness|Soul Sickness (Debilitation)]]&lt;br /&gt;
rect 300 425 550 475 [[Rejuvenation|Rejuvenation (Utility)]]&lt;br /&gt;
rect 300 675 550 725 [[Protection from Evil|Protection from Evil (Warding)]]&lt;br /&gt;
rect 300 775 550 825 [[Sanyu Lyba|Sanyu Lyba (Warding)]]&lt;br /&gt;
rect 300 875 550 925 [[Major Physical Protection|Major Physical Protection (Augmentation)]]&lt;br /&gt;
rect 300 975 550 1025 [[Divine Radiance|Divine Radiance (Utility)]]&lt;br /&gt;
rect 300 1075 550 1125 [[Hand of Tenemlor|Hand of Tenemlor (Targeted Magic)]]&lt;br /&gt;
rect 300 1175 550 1225 [[Horn of the Black Unicorn|Horn of the Black Unicorn (Targeted Magic)]]&lt;br /&gt;
rect 300 1275 550 1325 [[Fists of Faenella|Fists of Faenella (Targeted Magic)]]&lt;br /&gt;
rect 300 1475 550 1525 [[Uncurse|Uncurse (Utility)]]&lt;br /&gt;
rect 300 1725 550 1775 [[Sanctify Pattern|Sanctify Pattern (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Aesrela Everild|Aesrela Everild (Targeted Magic)]]&lt;br /&gt;
rect 600 125 850 175 [[Eylhaar&#039;s Feast|Eylhaar&#039;s Feast (Utility)]]&lt;br /&gt;
rect 600 275 850 325 [[Chill Spirit|Chill Spirit (Targeted Magic)]]&lt;br /&gt;
rect 600 375 850 425 [[Vigil|Vigil (Utility)]]&lt;br /&gt;
rect 600 475 850 525 [[Mass Rejuvenation|Mass Rejuvenation (Utility)]]&lt;br /&gt;
rect 600 575 850 625 [[Soul Shield|Soul Shield (Warding)]]&lt;br /&gt;
rect 600 675 850 725 [[Ghost Shroud|Ghost Shroud (Warding)]]&lt;br /&gt;
rect 600 775 850 825 [[Benediction|Benediction (Augmentation)]]&lt;br /&gt;
rect 600 875 850 925 [[Halo|Halo (Debilitation, Warding)]]&lt;br /&gt;
rect 600 975 850 1025 [[Shield of Light|Shield of Light (Augmentation, Utility)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Harm Evil|Harm Evil (Targeted Magic)]]&lt;br /&gt;
rect 600 1175 850 1225 [[Phelim&#039;s Sanction|Phelim&#039;s Sanction (Debilitation)]]&lt;br /&gt;
rect 600 1275 850 1325 [[Fire of Ushnish|Fire of Ushnish (Targeted Magic)]]&lt;br /&gt;
rect 600 1375 850 1425 [[Malediction|Malediction (Debilitation)]]&lt;br /&gt;
rect 600 1475 850 1525 [[Curse of Zachriedek|Curse of Zachriedek (Debilitation)]]&lt;br /&gt;
rect 600 1625 850 1675[[Huldah&#039;s Pall|Huldah&#039;s Pall (Debiliation)]]&lt;br /&gt;
rect 600 1725 850 1775 [[Persistence of Mana|Persistence of Mana (Augmentation)]]&lt;br /&gt;
rect 600 1825 850 1875 [[Osrel Meraud|Osrel Meraud (Utility)]]&lt;br /&gt;
rect 900 25 1150 75 [[Heavenly Fires|Heavenly Fires (Targeted Magic)]]&lt;br /&gt;
rect 900 125 1150 175 [[Bitter Feast|Bitter Feast (Utility)]]&lt;br /&gt;
rect 900 225 1150 275 [[Soul Attrition|Soul Attrition (Targeted Magic)]]&lt;br /&gt;
rect 900 375 1150 425 [[Soul Bonding|Soul Bonding (Debilitation)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Harm Horde|Harm Horde (Targeted Magic)]]&lt;br /&gt;
rect 900 1125 1150 1175 [[Time of the Red Spiral|Time of the Red Spiral (Targeted Magic)]]&lt;br /&gt;
rect 900 1425 1150 1475 [[Hydra Hex|Hydra Hex (Debilitation)]]&lt;br /&gt;
rect 900 1525 1150 1575 [[Idon&#039;s Theft|Idon&#039;s Theft (Debilitation, Utility)]]&lt;br /&gt;
rect 900 1625 1150 1675 [[Meraud&#039;s Cry|Meraud&#039;s Cry (Debilitation)]]&lt;br /&gt;
rect 900 1725 1150 1775 [[Spite of Dergati|Spite of Dergati (Debilitation, Warding)]]&lt;br /&gt;
rect 1200 375 1450 425 [[Resurrection|Resurrection (Utility)]]&lt;br /&gt;
rect 1500 375 1750 425 [[Murrula&#039;s Flames|Murrula&#039;s Flames (Utility)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; scope=&amp;quot;col&amp;quot;|Circle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|1-10&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|11-30&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|31-70&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|71-100&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|101-150&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|151-200&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primary Armor skill&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Shield Usage&lt;br /&gt;
| 1 || 2 || 2 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primary Weapon&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Secondary Weapon&lt;br /&gt;
| 0 || 0 || 2 || 2 || 3 ||  8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Parry Ability&lt;br /&gt;
| 2 || 3 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primary Magic&lt;br /&gt;
| 4 || 4 || 5 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Secondary Magic&lt;br /&gt;
| 4 || 4 || 4 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Tertiary Magic&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fourth Magic&lt;br /&gt;
| 0 || 3 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fifth Magic&lt;br /&gt;
| 0 || 0 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Augmentation *&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Theurgy **&lt;br /&gt;
| 3 || 4 || 4 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primary Survival&lt;br /&gt;
| 1 || 2 || 2 || 3 || 3 ||  8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Secondary Survival&lt;br /&gt;
| 1 || 1 || 2 || 2 || 3 ||  8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Tertiary Survival&lt;br /&gt;
| 1 || 1 || 1 || 2 || 2 ||  5&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fourth Survival&lt;br /&gt;
| 1 || 1 || 1 || 2 || 2 ||  5&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Primary Lore&lt;br /&gt;
| 2 || 3 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Secondary Lore&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Tertiary Lore&lt;br /&gt;
| 1 || 2 || 2 || 2 || 3 ||  8&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|Fourth Lore&lt;br /&gt;
| 0 || 0 || 2 || 3 || 3 ||  8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Augmentation]] is a soft requirement (can be used toward Nth magic requirements).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;[[Theurgy]] is a hard requirement (does not count toward Nth magic requirements).&lt;br /&gt;
&lt;br /&gt;
[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
A list of Cleric holy visions can be found [[Cleric_vision_list|here]].&lt;br /&gt;
&lt;br /&gt;
The monk outside the Crossing Cleric&#039;s Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.&lt;br /&gt;
&lt;br /&gt;
Non-Cleric (Including Empaths):  The monk glances over to you and nods in greeting as you enter the guildhall.&lt;br /&gt;
&lt;br /&gt;
1st:  The monk eyes you for a moment before waving you onward to the guild with the words, &amp;quot;Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10th:  The monk nods in greeting and says, &amp;quot;Good day [Pretitle] SoandSo, how are your studies progressing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
20th:  The monk smiles in greeting and says, &amp;quot;It&#039;s good to see you&#039;re taking your duties to [YourImmortal] seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30th:  The monk greets you with a pat on the back and a friendly smile, &amp;quot;You are becoming quite devoted, [Pre-Title] SoandSo.  I am sure [YourImmortal] would be quite pleased!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
50th:  The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, &amp;quot;Welcome, [Pre-Title] SoandSo!  It is good to see you visit us still, even as you grow in the eyes of [YourImmortal].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
70th:  The monk&#039;s eyes grow wide as he sees you approach.  He ushers you inside with a bow and a hearty greeting.  &amp;quot;By the gods!  It is wonderful to see the elders pass through our humble halls still.  Make yourself at home, [Pre-Title] SoandSo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
106th+:  The monk bows humbly with a sweeping gesture toward the guildhall and says, &amp;quot;A High Priest(ess) (Pre-title?) of YourImmortal!  It is indeed a marvelous honor to be in your presence, m&#039;[Lord/Lady] SoandSo.  Please proceed with the welcome of our entire city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Clerics of Renown]]&lt;br /&gt;
* [[Cleric Titles]]&lt;br /&gt;
* [[Cleric guide]]&lt;br /&gt;
* [[Cleric Rituals]]&lt;br /&gt;
* [[Infusion ability|Infusion]]&lt;br /&gt;
* [[Altar_List|A list of altars around Elanthia]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=471893</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=471893"/>
		<updated>2017-06-26T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Clarify intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== What all can I configure? ==&lt;br /&gt;
That&#039;s a good question! Take a look at the [https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Character-Settings List of All Character Settings.]&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_gem_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_weapons|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=471613</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=471613"/>
		<updated>2017-06-22T10:24:21Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add sanowret-crystal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== What all can I configure? ==&lt;br /&gt;
That&#039;s a good question! Take a look at the [https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Character-Settings List of All Character Settings.]&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_gem_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_weapons|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whirlwind_(ability)&amp;diff=467802</id>
		<title>Whirlwind (ability)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whirlwind_(ability)&amp;diff=467802"/>
		<updated>2017-05-08T20:34:59Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Remove mention of old Moon Mage spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Whirlwind is the ability to make simultaneous attacks on all targets within your weapon&#039;s reach.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.&lt;br /&gt;
|messaging=&#039;&#039;Centering upon your scimitar, like the eye of a storm, you become a rapidly rotating column of death.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your scimitar lands a very heavy hit to a red bear orc reiver&#039;s left arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
....&amp;lt;br/&amp;gt;&lt;br /&gt;
Your scimitar lands a very heavy hit to a red bear orc raider&#039;s chest!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re incredibly balanced]&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Whirlwind [[page type is::ability]]&#039;&#039;&#039; is a [[guild association is::Barbarian]] only combat [[page type is::ability]] which allows strikes on multiple targets within the weapon&#039;s range. With sufficient skill, Whirlwind has the ability to utilize [[Dual Wield|dual wield]]ing, making one attack with each weapon on everything within range.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar [[Banshee&#039;s Wail]], or the stunning Roar [[Lash of Torment]], it can be a deadly mid-sequence attack.&lt;br /&gt;
&lt;br /&gt;
Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool.&lt;br /&gt;
&lt;br /&gt;
There is also another use for Whirlwind, to remove oneself or others from webbing, such as a [[Ranger]]&#039;s [[Harawep&#039;s Bonds]].&lt;br /&gt;
&lt;br /&gt;
Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior {{skill|Hiding}} or invisibility.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Web Removal:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: Self: 100 weapon ranks and [[requires agility::20]] Agility&lt;br /&gt;
: Others: 150 weapon ranks and [[requires agility::25]] Agility&lt;br /&gt;
&#039;&#039;&#039;One Hand Attack:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: 350 ranks in the weapon and [[requires agility::30]] [[Agility]] and [[requires reflex::30]] [[Reflex]]es.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dual Wielding Attack:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: 350 ranks in both main and offhand weapon skills, 251 {{skill|Offhand Weapon}}, and 30 [[Agility]] and 30 [[Reflex]]es. *Note, offhand whirlwind first observed occurring around 345 Offhand.&lt;br /&gt;
&lt;br /&gt;
{{cat|Combat}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Nisha_shortbow_(crafted)&amp;diff=467563</id>
		<title>Weapon:Nisha shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Nisha_shortbow_(crafted)&amp;diff=467563"/>
		<updated>2017-05-01T15:18:12Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Very Rare */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=nisha shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=5|tech=Advanced Light Bowcraft|13|1|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|02|no|06|11|07|03|1|28|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|very low|false|6|11|7|5||28|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|extremely low|false|6|12|7|5||25|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|ash|85|40|somewhat low|false|6|11|8|5||32|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very low|false|6|11|7|1||26|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very low|false|6|11|7|2||26|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|extremely low|false|6|12|7|2||23|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|very low|false|6|11|7|4||16|m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|very low|false|6|11|7|7||16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|extremely low|false|6|11|7|7||13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very low|false|6|11|7|7||36|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very low|false|6|11|7|11||36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|extremely low|false|6|12|7|11||33|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very low|false|6|9|6|1||28|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very low|false|6|9|6|2||28|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|extremely low|false|6|10|5|2||25|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very low|false|6|11|7|8||30|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very low|false|6|11|7|12||30|m=la}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|extremely low|false|6|11|6|12||27|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very low|false|6|13|8|11|1-2|30|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very low|false|6|13|8|5||36|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very low|false|6|13|8|8||36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very low |false|6|13|8|5|1-2|16|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very low |false|6|13|8|9|1-2|16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|extremely low|false|6|13|7|9|1-2|13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|somewhat low|false|6|12|8|9|1-2|20|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|6|13|8|5||16|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very low|false|6|13|8|9||16|m=la}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|extremely low|false|6|13|7|9||13|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|somewhat low|false|6|12|8|9||20|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=466546</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=466546"/>
		<updated>2017-03-28T13:28:28Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Rare metal */ I&amp;#039;d forgotten to temper the lumium parry stick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|10|1|1|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Despite making use of the Exotic Shield Design and being an [[Armorsmithing_products#Shield_Design|Armorsmithing product]], this item is a weapon and requires the appropriate Weaponsmithing technique to temper.&lt;br /&gt;
&lt;br /&gt;
Crafted parry sticks cannot be honed or balanced currently.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|9|3|14|25}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|25}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|26}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0| 9|3|6|28}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0| 9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|75|50|0|0|0|0|8|2|10|21}}&lt;br /&gt;
{{CraftM|t=w|95|90|0|0|0|0|10|3|18|21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=466545</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=466545"/>
		<updated>2017-03-28T13:16:22Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Rare metal */ Add lumium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|10|1|1|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Despite making use of the Exotic Shield Design and being an [[Armorsmithing_products#Shield_Design|Armorsmithing product]], this item is a weapon and requires the appropriate Weaponsmithing technique to temper.&lt;br /&gt;
&lt;br /&gt;
Crafted parry sticks cannot be honed or balanced currently.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|9|3|14|25}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|25}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|26}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0| 9|3|6|28}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0| 9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|mw|co=y}}&lt;br /&gt;
{{CraftM|t=w|75|50|0|0|0|0|8|2|6|21}}&lt;br /&gt;
{{CraftM|t=w|95|90|0|0|0|0|10|3|18|21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_talk:Simple_parry_stick_(crafted)&amp;diff=465952</id>
		<title>Weapon talk:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_talk:Simple_parry_stick_(crafted)&amp;diff=465952"/>
		<updated>2017-03-20T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 I made one with silversteel, here&#039;s the analyze and appraise:&lt;br /&gt;
 &amp;gt; anal my stick&lt;br /&gt;
 You analyze every minute detail of the parry stick and smile knowingly to yourself.&lt;br /&gt;
 This appears to be a type of unknown that is masterfully-crafted.&lt;br /&gt;
 The stick is a challenging piece to make.&lt;br /&gt;
 It was made by someone with abilities close to your own skill.&lt;br /&gt;
 About 7 volume of metal was used in this item&#039;s construction.&lt;br /&gt;
 The metal appears to be composed of: 71.42% silversteel, and 28.57% high carbon steel.&lt;br /&gt;
 You recognize this work as your own.&lt;br /&gt;
 The metal appears to have been slowly tempered to improve its durability.&lt;br /&gt;
 Roundtime: 10 sec.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 app my stick quick&lt;br /&gt;
 A simple silversteel parry stick is a brawling type weapon.&lt;br /&gt;
 A simple silversteel parry stick trains the brawling skill.  &lt;br /&gt;
 &lt;br /&gt;
 You are certain that the stick is a purely defensive item.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the stick is very well (10/17) balanced and is poorly (3/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
 &lt;br /&gt;
 You are certain that the parry stick is practically invulnerable to damage (18/18), and is in pristine condition (98-100%).&lt;br /&gt;
 &lt;br /&gt;
 The parry stick is made with metal.&lt;br /&gt;
 It appears that the parry stick can be worn on the right arm.&lt;br /&gt;
 You are certain that the parry stick weighs exactly 21 stones.&lt;br /&gt;
 You are certain that the parry stick is worth exactly 867350 Kronars.&lt;br /&gt;
 Roundtime: 5 seconds.&lt;br /&gt;
 &lt;br /&gt;
 [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 04:18, 19 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I added it to the table, thank you for the stats! [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 21:31, 19 March 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465949</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465949"/>
		<updated>2017-03-20T00:48:02Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* HC Steel */ Add 26 weight HCS mix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
Despite making use of the Exotic Shield Design and being in the Armorsmithing instruction book, this item is a weapon. It requires the appropriate weaponsmithing technique to temper. It cannot be honed or balanced.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|25}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|26}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|3|6|28}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silversteel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|95|90|0|0|0|0|10|3|18|21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465946</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465946"/>
		<updated>2017-03-19T20:11:38Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add new HCS variant and silversteel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
Despite making use of the Exotic Shield Design and being in the Armorsmithing instruction book, this item is a weapon. It requires the appropriate weaponsmithing technique to temper. It cannot be honed or balanced.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|25}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|3|6|28}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silversteel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|95|90|0|0|0|0|10|3|18|21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465945</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465945"/>
		<updated>2017-03-19T17:42:06Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add notes on temper/balance/hone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
Despite making use of the Exotic Shield Design and being in the Armorsmithing instruction book, this item is a weapon. It requires the appropriate weaponsmithing technique to temper. It cannot be honed or balanced.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|10|3|6|25}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465795</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465795"/>
		<updated>2017-03-17T16:40:17Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Final data points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|17|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|6|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|8|4|14|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:ISHARON&amp;diff=465794</id>
		<title>User talk:ISHARON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:ISHARON&amp;diff=465794"/>
		<updated>2017-03-17T16:26:52Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Crafted parry sticks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually, I noticed I had messed up the header, but couldn&#039;t figure out how to correct it. It just occurred to me that I was using the form, and that the non-form probably had the settings I needed to change.&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing that for me.&lt;br /&gt;
&lt;br /&gt;
Pawla&#039;s permutation//Perm of S. probably also needs a redirect or disambig. page but I wasn&#039;t quite sure on how to put those in either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Isharon, I can&#039;t seem to figure out wiki-messaging works, so forgive me if I&#039;ve done this wrong.  You asked me to include commas in appraisal values of 1,000 or more. For example, &#039;&#039;55,000&#039;&#039; instead of &#039;&#039;55000&#039;&#039;.  To me, that&#039;s confusing because people tend to think about prices in terms of how many plats it is, and 55,000 suggests 55 plat and not 5.5 plat.  I realize that if we were to use #,#### as the model - which most closely matches how many plats the item costs - it would also look confusing to people, particularly newcomers, until they had an explanation.  It kinda seems like we confuse people no matter which way we do it with regard to including commas, so, since commas aren&#039;t used in game at all, I&#039;m wondering why it&#039;s necessary to introduce a different standard by adding them here in ePedia and potentially confusing people in yet a different way? I suppose the biggest reason I&#039;ve not thus far added any commas is to match what we see in game as closely as possible. -[[User:NKSTROUD|NKSTROUD]] ([[User talk:NKSTROUD|talk]]) 18:44, 21 May 2016 (CDT)&lt;br /&gt;
:I get what you&#039;re saying, but the template is only set up to accept appraisals in copper kronars, and the [[Elanthipedia:Manual_of_Style/Items#Appraisal_value|Manual of Style]] calls for putting commas in all prices and appraisal values of 1,000 or more. (This has been the standard for years.) --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 19:33, 21 May 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chris&#039; Mass vs Chris&#039;s Mass ==&lt;br /&gt;
&lt;br /&gt;
I am curious about the reason for choosing &amp;quot;Chris&#039;s Mass&amp;quot; versus &amp;quot;Chris&#039; Mass&amp;quot;. In game, the area of the festival is referred to as &amp;quot;Chris&#039; Mass&amp;quot; in each room name. It is common for print publications omit the possessive s after proper nouns ending in s (e.g. Mr. Jones&#039; house). However, that doesn&#039;t make inclusion of the s incorrect. Was there an in-game basis for choosing one over the other or just personal preference? - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 09:47, 21 December 2016 (CST)&lt;br /&gt;
:I know some people do just put a single apostrophe (with no S) after proper nouns ending in S. Others writers advocate always adding an &#039;s to singular nouns unless it would create three S sounds in a row. For example, Mr. Jones&#039;s dog versus Jesus&#039; birth. I prefer the latter approach, but I don&#039;t think there is a right or wrong answer on that; just stay consistent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The game, unfortunately, is not consistent. In game, the astronomical phenomenon for which the festival is named is [[Chris&#039;s Mass]], and Elanthipedia uses that spelling for that article.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;gt;observe Mass&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You scan the skies for a few moments.&amp;lt;br&amp;gt;&lt;br /&gt;
The Mass is unobscured by clouds.&amp;lt;br&amp;gt;&lt;br /&gt;
Chris&#039;s Mass is a strikingly vivid amorphous region that currently dominates the vault of the heavens. The Mass is composed of glowing ribbons of red and green light that burn so brightly that they threaten to obscure the rest of the sky&amp;lt;br&amp;gt;&lt;br /&gt;
You see nothing else of note.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:However, on the festival grounds, it&#039;s often written Chris&#039; Mass. TBH, I was going to route everything to Chris&#039; Mass for that reason until I realized that more fest pages (and all of the shop pages) were already pointing to Chris&#039;s Mass. It would be less work to go with Chris&#039;s Mass, because otherwise, you would have to redirect eight festival pages plus edit every shop page that has ever appeared at one of these events. (The shop page categories are also using Chris&#039;s Mass.) For example: [[:Category:Chris&#039;s Mass Festival 418 shops]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m particularly reluctant to change the shop category pages, because it already takes forever for those pages to be populated. (422 is still empty despite my adding three shops to the category yesterday.) --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 17:37, 21 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::Given the fact that in-game lore, as well as some GM&#039;s are aligned to the name Chris&#039; Mass for the festival, I moved all pages associated with [[Chris&#039; Mass Festival]] to the appropriate name. There was inconsistency over the years as well as to whether Festival was included in the name or discrepencies like referring to Chris&#039; Mass Festival 389 as Jeolandu Festival 389. All of these should be resolved now. The constellation remains as [[Chris&#039;s Mass (constellation)]] to reflect it&#039;s in-game namesake and will be bugged in game. All the Category pages will need to populate, but I&#039;d rather be consistent than try to workaround some bugs with the wiki. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 14:14, 22 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Crafted parry sticks==&lt;br /&gt;
I&#039;ve made an attempt to add details for crafted parry sticks, but it felt a bit odd since it&#039;s a weapon crafted with an armorsmithing technique. Could you glance over my changes to [[Armorsmithing_products]] and [[Weapon:Parry stick (crafted)]] and make sure it looks ok? I&#039;m still in the process of crafting some steel variations to get data for them, but the article structure should be there. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 11:26, 17 March 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465793</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465793"/>
		<updated>2017-03-17T16:22:26Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add weights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|?|35|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|?|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|-|-|?|35}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=465792</id>
		<title>Armorsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=465792"/>
		<updated>2017-03-17T16:18:22Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* Shield Design */ Add parry stick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtCiblfUCREsdHRNZW9DSTA5Wkk2UXQ3VWtNQXJBeXc&amp;amp;hl=en_US DR ArmorCrafting 3.0], ongoing project listing armor types, weights, hindrances, and notes on defensive values using mid and high carbon steels.&lt;br /&gt;
==Chain Armor Design==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring aventail}} || Ring || Apprentice || 01 - extremely easy || Neck || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mask}} || Ring || Apprentice || 01 - extremely easy || Eyes || Accessory Chain Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain aventail}} || Chain || Apprentice || 02 - very easy || Neck || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring cap}} || Ring || Apprentice || 02 - very easy || Head || Extremity Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mask}} || Chain ||  Apprentice || 02 - very easy || Eyes || Accessory Chain Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring gloves}} || Ring || Apprentice || 02 - very easy || Hands || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring greaves}} || Ring || Apprentice || 03 - easy  || Legs || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring helm}} || Ring || Apprentice || 03 - easy  || Head, Neck || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail aventail}} || Mail || Apprentice || 03 - easy  || Neck || Accessory Chain Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain cap}} || Chain ||  Apprentice || 03 - easy  || Head || Extremity Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mask}} || Mail ||  Apprentice || 03 - easy  || Eyes || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain gloves}} || Chain || Apprentice || 03 - easy  || Hands || Accessory Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring tasset}} || Ring || Apprentice || 04 - simple  || Abdomen || Torso Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vambraces}} || Ring || Apprentice || 04 - simple  || Arms || Extremity Chain Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain greaves}} || Chain || Apprentice || 04 - simple  || Legs || Extremity Chain Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring balaclava}} || Ring || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain helm}} || Chain || Apprentice || 04 - simple  || Head, Neck || Extremity Chain Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail cap}} || Mail ||  Apprentice || 04 - simple  || Head || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail gloves}} || Mail ||  Apprentice || 04 - simple  || Hands || Accessory Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail helm}} || Mail || Journeyman || 05 - basic  || Head, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain balaclava}} || Chain || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail greaves}} || Mail || Journeyman || 05 - basic  || Legs || Extremity Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vambraces}} || Chain || Journeyman || 05 - basic  || Arms || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring sleeves}} || Ring  || Journeyman || 05 - basic  || Arms, Hands || Extremity Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain tasset}} || Chain || Journeyman || 05 - basic  || Abdomen || Torso Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vest}} || Ring || Journeyman || 05 - basic  || Chest, Back || Torso Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mantle}} || Ring || Journeyman || 05 - basic  || Neck, Chest, Back || Torso Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring lorica}} || Ring || Journeyman || 05 - basic  || Chest, Back, Abd. || Torso Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail balaclava}} || Mail || Journeyman || 06 - somewhat challenging  || Head, Eyes, Neck || Extremity Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vambraces}} || Mail || Journeyman || 06 - somewhat challenging || Arms || Extremity Chain Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain sleeves}} || Chain || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail tasset}} || Mail || Journeyman || 06 - somewhat challenging || Abdomen || Torso Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vest}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mantle}} || Chain || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain lorica}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Chain Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring robe}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Legs || Complete Chain Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring shirt}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Arms || Complete Chain Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail sleeves}} || Mail || Journeyman || 07 - challenging  || Arms, Hands || Extremity Chain Armor Design || 31&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vest}} || Mail || Journeyman || 07 - challenging  || Chest, Back || Torso Chain Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mantle}} || Mail || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Chain Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail lorica}} || Mail || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Chain Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain robe}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain shirt}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring hauberk}} || Ring || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail robe}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 52&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail shirt}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 57&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain hauberk}} || Chain || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail hauberk}} || Mail || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|bar-mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bar-mail hauberk}} ||  || Master || 11 - very difficult  ||  || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brigandine Armor Design==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style || Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mask}} || Scale || Apprentice || 01 - extremely easy || Eyes || Accessory Brigandine Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale aventail}} || Scale || Apprentice || 01 - extremely easy || Neck || Accessory Brigandine Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale gloves}} || Scale || Apprentice || 02 - very easy || Hands || Accessory Brigandine Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mask}} || Brigandine || Apprentice || 02 - very easy || Eyes || Accessory Brigandine Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine aventail}} || Brigandine || Apprentice || 02 - very easy || Neck || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale cap}} || Scale || Apprentice || 02 - very easy || Head || Extremity Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine gloves (crafted)|brigandine gloves}} || Brigandine || Apprentice || 03 - easy  || Hands || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale greaves}} || Scale || Apprentice || 03 - easy  || Legs || Extremity Brigandine Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mask}} || Lamellar || Apprentice || 03 - easy  || Eyes || Accessory Brigandine Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar aventail}} || Lamellar || Apprentice || 03 - easy  || Neck || Accessory Brigandine Armor Design || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine cap}} || Brigandine || Apprentice || 03 - easy  || head || Extremity Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale helm}} || Scale || Apprentice || 03 - easy  || Head, Neck || Extremity Brigandine Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar gloves}} || Lamellar || Apprentice || 04 - simple  || Hands || Accessory Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine greaves (crafted)|brigandine greaves}} || Brigandine || Apprentice || 04 - simple  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar cap}} || Lamellar || Apprentice || 04 - simple  || Head || Extremity Brigandine Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine helm}} || Brigandine || Apprentice || 04 - simple  || Head, Neck || Extremity Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale balaclava}} || Scale || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vambraces}} || Scale || Apprentice || 04 - simple  || Arms || Extremity Brigandine Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale tasset}} || Scale || Apprentice || 04 - simple  || Abdomen || Torso Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale sleeves}} || Scale || Journeyman || 05 - basic  || Arms, Hands || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar greaves (crafted)|lamellar greaves}} || Lamellar || Journeyman || 05 - basic  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar helm}} || Lamellar || Journeyman || 05 - basic  || Head, Neck || Extremity Brigandine Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine balaclava (crafted)|brigandine balaclava}} || Brigandine || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vambraces (crafted)|brigandine vambraces}} || Brigandine || Journeyman || 05 - basic  || Arms || Extremity Brigandine Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine tasset}} || Brigandine || Journeyman || 05 - basic  || Abdomen || Torso Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine sleeves (crafted)|brigandine sleeves}} || Brigandine || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Brigandine Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar balaclava}} || Lamellar || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vambraces (crafted)|lamellar vambraces}} || Lamellar || Journeyman || 06 - somewhat challenging || Arms || Extremity Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar tasset}} || Lamellar || Journeyman || 06 - somewhat challenging || Abdomen || Torso Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vest}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mantle}} || Scale || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Brigandine Armor Design || 33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale lorica}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine shirt (crafted)|brigandine shirt}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine robe (crafted)|brigandine robe}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar sleeves (crafted)|lamellar sleeves}} || Lamellar || Journeyman || 07 - challenging  || Arms, Hands || Extremity Brigandine Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine vest}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back || Torso Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mantle}} || Brigandine || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Brigandine Armor Design || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine lorica}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Brigandine Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale robe}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 49&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale shirt}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a| (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar shirt}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine hauberk (crafted)|brigandine hauberk}} || Brigandine || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar robe}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar vest}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back || Torso Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mantle}} || Lamellar || Journeyman || 08 - complicated  || Neck, Chest, Back || Torso Brigandine Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar lorica}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd. || Torso Brigandine Armor Design || 42&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale hauberk}} || Scale || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar hauberk (crafted)|lamellar hauberk}} || Lamellar || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|laminar hauberk (crafted)|laminar hauberk}} || Laminar || Master || 11 - very difficult  ||  || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plate Armor Design==&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate mask (crafted)|light plate mask}} || Light || Apprentice || 01 - extremely easy || Eyes || Accessory Plate Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate aventail (crafted)|light plate aventail}} || Light || Apprentice || 01 - extremely easy || Neck || Accessory Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate mask (crafted)|plate mask}} || Plate || Apprentice || 02 - very easy || Eyes || Accessory Plate Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|dome helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dome helm}} || Helm || Apprentice || 02 - very easy || Head || Extremity Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate aventail (crafted)|plate aventail}} || Plate || Apprentice || 02 - very easy || Neck || Accessory Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate gauntlets (crafted)|light plate gauntlets}} || Light || Apprentice || 02 - very easy || Hands || Accessory Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate mask (crafted)|heavy plate mask}} || Heavy ||Apprentice || 03 - easy  || Eyes || Accessory Plate Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|morion (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; morion}} || Helm || Apprentice || 03 - easy  || Head || Extremity Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate aventail (crafted)|heavy plate aventail}} || Heavy || Apprentice || 03 - easy  || Neck || Accessory Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate gauntlets (crafted)|plate gauntlets}} || Plate || Apprentice || 03 - easy  || Hands || Accessory Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|bascinet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bascinet}} || Helm || Apprentice || 03 - easy  || Head, Eyes || Extremity Plate Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|barbute (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; barbute}} || Helm || Apprentice || 04 - simple  || Head || Extremity Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate gauntlets (crafted)|heavy plate gauntlets}} || Heavy || Apprentice  || 04 - simple  || Hands || Accessory Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|visored helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; visored helm}} || Helm || Apprentice || 04 - simple  || Head, Eyes || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate vambraces (crafted)|light plate vambraces}} || Light || Apprentice || 04 - simple  || Arms || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light backplate (crafted)|light backplate}} || Light || Apprentice || 04 - simple  || Back || Torso Plate Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate fauld (crafted)|light plate fauld}} || Light || Apprentice || 04 - simple  || Abdomen || Torso Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|closed helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; closed helm}} || Heavy || Journeyman || 05 - basic  || Head, Eyes || Extremity Plate Armor Design || 29&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|armet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; armet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate greaves (crafted)|plate greaves}} || Plate || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate vambraces (crafted)|plate vambraces}} || Plate || Journeyman || 05 - basic  || Arms || Extremity Plate Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate sleeves (crafted)|light plate sleeves}} || Light || Journeyman || 05 - basic  || Arms, Hands || Extremity Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; backplate}} || Plate || Journeyman || 05 - basic  || Back || Torso Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate fauld (crafted)|plate fauld}} || Plate || Journeyman || 05 - basic  || Abdomen || Torso Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light breastplate (crafted)|light breastplate}} || Light || Journeyman || 05 - basic  || Chest || Torso Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|sallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; sallet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate greaves (crafted)|light plate greaves}} || Light || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 19&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|great helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; great helm}} || Helm || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate greaves (crafted)|heavy plate greaves}} || Heavy || Journeyman || 06 - somewhat challenging || Legs || Extremity Plate Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate vambraces (crafted)|heavy plate vambraces}} || Heavy || Journeyman || 06 - somewhat challenging || Arms || Extremity Plate Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate sleeves (crafted)|plate sleeves}} || Plate || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy backplate}} || Heavy || Journeyman || 06 - somewhat challenging || Back || Torso Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate fauld (crafted)|heavy plate fauld}} || Heavy || Journeyman || 06 - somewhat challenging || Abdomen || Torso Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|breastplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; breastplate}} || Plate || Journeyman || 06 - somewhat challenging || Chest || Torso Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate cuirass (crafted)|light plate cuirass}} || Light || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate sleeves (crafted)|heavy plate sleeves}} || Heavy || Journeyman || 07 - challenging  || Arms, Hands || Extremity Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy breastplate (crafted)|heavy breastplate}} || Heavy || Journeyman || 07 - challenging  || Chest || Torso Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate cuirass (crafted)|plate cuirass}} || Plate || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light field plate (crafted)|light field plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 58&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light half plate (crafted)|light half plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 65&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate cuirass (crafted)|heavy plate cuirass}} || Heavy || Master || 08 - complicated  || Chest, Back, Abd. || Torso Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|field plate (crafted)|field plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 67&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|half plate (crafted)|half plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light full plate (crafted)|light full plate}} || Light || Master || 08 - complicated  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy field plate (crafted)|heavy field plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|full plate (crafted)|full plate}} || Plate || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 110&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy half plate (crafted)|heavy half plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 85&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy full plate (crafted)|heavy full plate}} || Heavy || Master || 10 - difficult || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy fluted plate (crafted)|heavy fluted plate}} || Heavy Fluted || Master || 12 - extremely difficult  || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Design==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield handle || Material || Apprentice || 01 - extremely easy ||  || Simple Shield Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield boss || Material || Apprentice || 02 - very easy ||  || Simple Shield Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|target shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; target shield}} || Small || Apprentice || 03 - easy  ||  || Simple Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ordinary shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ordinary shield}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|round sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; round sipar}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium shield}} || Medium ||Journeyman || 05 - basic  || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|triangular sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; triangular sipar}} || Small || Journeyman || 05 - basic  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|targe (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; targe}} || Small || Journeyman || 05 - basic  || || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|oval shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; oval shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|circular buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; circular buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|curved shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ceremonial shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ceremonial shield}} || Small || Journeyman || 06 - somewhat challenging ||  || Exotic Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|kite shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; kite shield}} || Large || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|skirmisher&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; skirmisher&#039;s shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|jousting shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jousting shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|w|parry stick (crafted)|simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick}} || - || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|tower shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tower shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|warrior&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; warrior&#039;s shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|aegis (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; aegis}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|heater shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heater shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|battle shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; battle shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|war shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war shield}} || Large || Master || 10 - difficult  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor lightening|| Apprentice || Varies || Reduced weight by ~10% || Metal Armor Lightening&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor tempering || Apprentice || Varies || Increases durability || Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor reinforcing || Apprentice || Varies || Increases protection || Metal Armor Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor repair|| Apprentice || 03 - easy ||  || Armor Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rare-metal armor tempering|| Apprentice || Varies || Increases durability for rare-metals || Rare-Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
DR-KODIUS: Enhancing should be about +1 difficulty (+2 in some cases) to the difficulty of making the base item. Or so my memory is telling me...&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Notes || Technique || Vol || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial banded-mail hauberk (crafted)|Imperial banded-mail hauberk}} || 9 - Intricate || Brigandine || Complete Brigandine Armor Design || 100 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial plate (crafted)|Imperial plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial ringmail hauberk (crafted)|Imperial ringmail hauberk}} || 7 - challenging || Chain || Complete Plate Armor Design || 80 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|massive full plate (crafted)|massive full plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 || [[Hollow Eve Festival 410]] raffle&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|massive mail hauberk (crafted)|massive mail hauberk}} || 10- Difficult || Chain || Complete Chain Armor Design || 100 ||  [[Hollow Eve Festival 410]] raffle&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465791</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465791"/>
		<updated>2017-03-17T16:17:44Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|-|-|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|85|60|0|0|0|0|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465790</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465790"/>
		<updated>2017-03-17T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|0|8|3|-|-|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|0|9|4|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465789</id>
		<title>Weapon:Simple parry stick (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_parry_stick_(crafted)&amp;diff=465789"/>
		<updated>2017-03-17T16:11:11Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: I&amp;#039;m crafting this in LCS/MCS/HCS right now, will fill in the values as I get them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|name=simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick|itype=parry stick|range=melee|type=weapon|style=parry|mat=metal|dif=7|vol=7|tech=Exotic Shield Design|?|?|?|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80|0|0|0|-|-|-|-|-|standard=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|90|25|0|0|0|-|-|-|-|-|-|-|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_mapping_reference&amp;diff=465401</id>
		<title>Lich mapping reference</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_mapping_reference&amp;diff=465401"/>
		<updated>2017-03-03T18:50:26Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Add &amp;#039;Lich scripts&amp;#039; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction to Mapping==&lt;br /&gt;
The map is a database that is downloaded to your lich directory each time you login to the game. The database consists of rooms. All rooms need to have a wayto and a timeto. A wayto describes the movement to get to the room. The timeto describes how long it takes to get there (0.2 seconds is the default). &amp;lt;code&amp;gt;;automap&amp;lt;/code&amp;gt; handles adding this data automatically in most cases. If you map a room manually without &amp;lt;code&amp;gt;;automap&amp;lt;/code&amp;gt; then you need to be sure that you include both the timeto and the wayto, forgetting one will break ;go2&#039;s ability to navigate to that room.&lt;br /&gt;
&lt;br /&gt;
=== Refreshing Your MapDB ===&lt;br /&gt;
To fetch the latest version of the map database run these commands:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;repository download-mapdb&lt;br /&gt;
;e Map.reload&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Referencing Rooms ===&lt;br /&gt;
Rooms can be referenced in two ways: &amp;lt;code&amp;gt;Map.list[&amp;lt;i&amp;gt;room_id&amp;lt;/i&amp;gt;]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Room[&amp;lt;i&amp;gt;room_id&amp;lt;/i&amp;gt;]&amp;lt;/code&amp;gt;. There are some idiosyncrasies between the two, but in most cases either will work fine.&lt;br /&gt;
&lt;br /&gt;
Room.current refers to your current room. &lt;br /&gt;
&lt;br /&gt;
Room[room_id]  refers to some other room with the given id. It could be your current room if you give your current rooms id.&lt;br /&gt;
&lt;br /&gt;
=== Useful Aliases ===&lt;br /&gt;
If you are using the Dependency suite of scripts, please run &amp;lt;code&amp;gt;;setupaliases&amp;lt;/code&amp;gt; to install these some of these useful mapping aliases. If you are not, then please add the following aliases.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ;alias add lr = ;e echo Room[Room.current.id].inspect&lt;br /&gt;
 ;alias add ad = ;e Room[/?].description.push(XMLData.room_description) # Usage: ad roomnumber&lt;br /&gt;
 ;alias add snip = ;e Room.current.timeto.delete(&amp;quot;\?&amp;quot;)\r;e Room.current.wayto.delete(&amp;quot;\?&amp;quot;); # Usage: snip roomnumber&lt;br /&gt;
 ;alias add ids = ;e echo &amp;quot;#{Room.current.id}:#{Room.current.wayto}&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Useful commands === &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e echo Room.current.inspect # This is the lr alias&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e echo Room.current.wayto&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Mapping Techniques ==&lt;br /&gt;
=== Delete a room ===&lt;br /&gt;
Go to each surrounding room and perform the following, where &amp;quot;roomid&amp;quot; is the id of the room you are going to delete. It must be enclosed in quotation marks. This is the same as the &#039;snip&#039; alias above.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Room.current.wayto.delete(&amp;quot;roomid&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Room.current.timeto.delete(&amp;quot;roomid&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, remove the room. Roomid is NOT quoted here. Enter it as a number.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Map.list[roomid] = nil&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Complex Movements ===&lt;br /&gt;
Complicated actions ones which require multiple movements to get to the target room. A complex action is not just go, move, climb, etc... but involving searching to discover the path, or pushing an object to open a door. Use a stringproc to add these. Note: these actions require approval from the mapdb admin, and will lock the mapdatabase until they are approved/rejected. Do not add them without testing them.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e Room.current.wayto[&#039;1220&#039;] = StringProc.new(“fput &#039;search&#039;; move &#039;go path&#039;”)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Update Rooms with multiple descriptions === &lt;br /&gt;
Go2 uses room descriptions part of determining what room you&#039;re in. If the room has multiple descriptions, the room you are in may appear to be unmapped during some seasonal/time change. To correct this, add the room description to the correct room. Do not remap the room.&lt;br /&gt;
&lt;br /&gt;
This assumes you are standing in the target room with its new description and you know the roomid. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;repo checkout-mapdb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;e Map.list[1263].description.push(XMLData.room_description)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;;repo upload-mapdb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
The first room in the log below doesn&#039;t have a room ID. This could either be unmapped or missing a description. To find out, we&#039;ll visit a neighboring room and check its exits using the &#039;ids&#039; alias. If the exits point to the missing room then we know its room ID and just have to update the description. When we know the room ID we walk back and use the &#039;ad ####&#039; alias to update the given roomid with the description of the room we are standing in. To verify it was updated, we re-enter the room and see that it now has a room id.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Boar Clan, Split-Log Path]&lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.&lt;br /&gt;
Obvious paths: northeast, west.&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
You stroll northeast.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
A tall palisade wall of thick iron-banded tree trunks embraces the small village of thatched longhouses and bark-covered huts.  Split log walkways snake between the structures.  One rutted dirt path leads from the gate to a squarish building with deep eaves that shelters stacks of crates and barrels piled outside the door.  You also see a palisade gate, the stable doors and a long log nestled underneath a nearby tree.                                                                                                                                                                                                           &lt;br /&gt;
Obvious paths: northeast, southwest.                                                                                                                                                                              &lt;br /&gt;
Room Number: 4106                                                                                                                                                                                                 &lt;br /&gt;
&amp;gt;;repo checkout-mapdb                                                                                                                                                                                             &lt;br /&gt;
--- Lich: repository active.                                                                                                                                                                                      &lt;br /&gt;
[repository: success;  running download-mapdb now...]                                                                                                                                                             &lt;br /&gt;
[repository: map database is up-to-date]                                                                                                                                                                          &lt;br /&gt;
[repository: done]                                                                                                                                                                                                &lt;br /&gt;
[repository: edit your map database and     ;repository upload-mapdb     within 24 hours.]                                                                                                                        &lt;br /&gt;
--- Lich: repository has exited.                                                                                                                                                                                  &lt;br /&gt;
&amp;gt;ids                                                                                                                                                                                                              &lt;br /&gt;
--- Lich: exec1 active.                                                                                                                                                                                           &lt;br /&gt;
[exec1: 4106:{&amp;quot;4105&amp;quot;=&amp;gt;&amp;quot;go gate&amp;quot;, &amp;quot;4107&amp;quot;=&amp;gt;&amp;quot;southwest&amp;quot;, &amp;quot;4109&amp;quot;=&amp;gt;&amp;quot;northeast&amp;quot;}]                                                                                                                                       &lt;br /&gt;
--- Lich: exec1 has exited.                                                                                                                                                                                       &lt;br /&gt;
&amp;gt;sw                                                                                                                                                                                                               &lt;br /&gt;
You stroll southwest.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.                                                                 &lt;br /&gt;
Obvious paths: northeast, west.                                                                                                                                                                                   &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
Your body below the waist is dripping with water.  Pools of it are forming all around you.                                                                                                                        &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
You&#039;ve gained a new rank in your knowledge of sorcery.                                                                                                                                                            &lt;br /&gt;
&amp;gt;ad 4107                                                                                                                                                                                                          &lt;br /&gt;
--- Lich: exec1 active.                                                                                                                                                                                           &lt;br /&gt;
--- Lich: exec1 has exited.                                                                                                                                                                                       &lt;br /&gt;
&amp;gt;ne                                                                                                                                                                                                               &lt;br /&gt;
&amp;gt;sw                                                                                                                                                                                                               &lt;br /&gt;
You stroll northeast.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
A tall palisade wall of thick iron-banded tree trunks embraces the small village of thatched longhouses and bark-covered huts.  Split log walkways snake between the structures.  One rutted dirt path leads from the gate to a squarish building with deep eaves that shelters stacks of crates and barrels piled outside the door.  You also see a palisade gate, the stable doors and a long log nestled underneath a nearby tree.                                                                                                                                                                                                           &lt;br /&gt;
Obvious paths: northeast, southwest.                                                                                                                                                                              &lt;br /&gt;
Room Number: 4106                                                                                                                                                                                                 &lt;br /&gt;
&amp;gt;                                                                                                                                                                                                                 &lt;br /&gt;
You stroll southwest.                                                                                                                                                                                             &lt;br /&gt;
[Boar Clan, Split-Log Path]                                                                                                                                                                                       &lt;br /&gt;
The sounds of the forest permeate the palisade wall and wash over the sleeping village.  Each breath of wind rustles the trees that stir the night air and conduct the arboreal symphony.  Chirping insects and the deep throaty calls of frogs keep the rhythm while high-pitched animal cries weave a soprano&#039;s song with a melody only nature could compose.                                                                 &lt;br /&gt;
Obvious paths: northeast, west.                                                                                                                                                                                   &lt;br /&gt;
Room Number: 4107                                                                                                                                                                                                 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding a new map image ===&lt;br /&gt;
Lets add a new map image!&lt;br /&gt;
&lt;br /&gt;
Copied from lrn2map:&lt;br /&gt;
&lt;br /&gt;
Step 6: Add to narost (if needed or wanted)&lt;br /&gt;
&lt;br /&gt;
6a. Add the image to the map database. Narost will only display images that are already in the map database. If the image is already in the map database because it&#039;s used by other rooms, move on to 6b. If not, save the image in the lich\maps directory, go to a room that will use the image, and type ;e Room.current.image = &#039;filename&#039; # substitute the actual filename of the image, including the file extension, but without the path.&lt;br /&gt;
&lt;br /&gt;
6b. Start narost in fix mode (;type ;narost fix)&lt;br /&gt;
&lt;br /&gt;
6c. Bring up the image in narost. Right-click in the narost window, click on “view map” in the popup menu, and click on the image name that you&#039;ll be adding to.&lt;br /&gt;
&lt;br /&gt;
6d. Move the image around to find where your current room goes.&lt;br /&gt;
&lt;br /&gt;
6e. Hold down the Shift and Ctrl keys, click on the top left and bottom right corners of the room on the image, let go of Shift and Ctrl.&lt;br /&gt;
&lt;br /&gt;
6f. If there are more rooms to add, move to the next room in game, go to step 6d.&lt;br /&gt;
&lt;br /&gt;
6g. Save the map database (type ;e Map.save). While the mapmap script saves the map database every time it closes, narost does not. You can save the map database as often as you like if you are worried about losing your progress.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lich scripts]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sabretooth_arrow&amp;diff=465350</id>
		<title>Weapon:Sabretooth arrow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sabretooth_arrow&amp;diff=465350"/>
		<updated>2017-03-01T19:08:22Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Redirected page to Weapon:Sabertooth arrow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Sabertooth arrow]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RIM&amp;diff=464913</id>
		<title>RIM</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RIM&amp;diff=464913"/>
		<updated>2017-02-10T05:28:33Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Redirected page to Rimefang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rimefang]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462892</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462892"/>
		<updated>2016-12-29T01:23:16Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* oshu-manor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462862</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462862"/>
		<updated>2016-12-28T20:32:18Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* oshu-manor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu-manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462497</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=462497"/>
		<updated>2016-12-25T03:04:58Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* sell-loot */ Add bankbot settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;astral_plane_training:&lt;br /&gt;
  train_in_ap: true &lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_in_ap|desc=Set to true to indicate that you wish to walk the ways to train astrology. You will need to supply a destination and source as well.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=FLS&amp;diff=461489</id>
		<title>FLS</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=FLS&amp;diff=461489"/>
		<updated>2016-12-13T18:47:12Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Redirected page to Flame Shockwave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Flame Shockwave]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Form&amp;diff=461318</id>
		<title>Dragon Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Form&amp;diff=461318"/>
		<updated>2016-12-08T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=1&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=A practicioner of the dragon form wields weapons with increased deadliness.&lt;br /&gt;
|buffs=Large Blunt skill, Large Edged skill, Polearms skill, Small Blunt skill, Small Edged skill, Staves skill, Twohanded Blunt skill, Twohanded Edged skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Only held melee weapon.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039; You slowly center yourself, your mind growing quiet as a quickly building rage surges through your body, your limbs quaking with its boundless strength.  A terrible roar of fury and bloodlust rips from your throat as the Form of the Dragon consumes you, only a thread of control fighting back the descent into a berserker&#039;s madness.&amp;lt;br /&amp;gt;&#039;&#039;&#039;End:&#039;&#039;&#039; You feel your inner fire cool as you finish practicing the Form of the Dragon.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=461317</id>
		<title>Avalanche (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Avalanche_(berserk)&amp;diff=461317"/>
		<updated>2016-12-08T15:34:20Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Avalanche&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=0&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|desc=This rage quickly refills the barbarian&#039;s fatigue.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Fatigue heal&lt;br /&gt;
|effect=Pulsing&lt;br /&gt;
|messaging=&#039;&#039;&#039;Starting:&#039;&#039;&#039; The momentus rage of the avalanche replensishes your energy!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulsing:&#039;&#039;&#039; The churning rage inside of you continues unabated.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ending:&#039;&#039;&#039; You struggle to maintain the avalanche of fury contained within!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ended:&#039;&#039;&#039; The ever-building avalanche of rage within you crashes to a sudden halt!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=461316</id>
		<title>Earthquake (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Earthquake_(berserk)&amp;diff=461316"/>
		<updated>2016-12-08T15:34:15Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=6&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=berserk,area of effect&lt;br /&gt;
|contest1=power&lt;br /&gt;
|contest2=reflex&lt;br /&gt;
|skill=debilitation&lt;br /&gt;
|path=Horde&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Balance&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=knockdown, possible stun, pulsing AoE&lt;br /&gt;
|messaging=START: You form the epicenter of a violent rage bent on crumbling your enemies!&lt;br /&gt;
&lt;br /&gt;
PULSE: &amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very stunning blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe slams into an adult desert armadillo&#039;s side and unleashes a very crushing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and overwhelming opponent.]&amp;lt;br /&amp;gt;&lt;br /&gt;
You dash forward in an attempt to strike an adult desert armadillo!&amp;lt;br /&amp;gt;&lt;br /&gt;
The flat of your axe crashes into an adult desert armadillo&#039;s side and unleashes a very unbalancing blow!&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and in dominating position.]&lt;br /&gt;
&lt;br /&gt;
END: An aftershock of rage shudders through you one last time, before your fury crashes to a sudden halt!&lt;br /&gt;
}}&lt;br /&gt;
==Bug==&lt;br /&gt;
The guild leader entry for Earthquake produces:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Tilting his head slightly to the side, Agonar says slowly, &amp;quot;        ! Earthquake&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eagle_Form&amp;diff=461315</id>
		<title>Eagle Form</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eagle_Form&amp;diff=461315"/>
		<updated>2016-12-08T15:34:03Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=1&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=intro&lt;br /&gt;
|type=form&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=augmentation&lt;br /&gt;
|path=Predator&lt;br /&gt;
|cost=-&lt;br /&gt;
|desc=Targeting with pinpoint precision from a distance, this form lets the barbarian exhibit increased capability with bows.&lt;br /&gt;
|buffs=Bows skill, Crossbows skill, Heavy Thrown skill, Light Thrown skill, Slings skill,&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039; Scanning the distance, you acutely focus on distant targets waiting the full wrath you intend to deliver.  With a shriek you begin to flex your hands in preparation of unleashing a distant mortal blow upon your enemies!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Stop:&#039;&#039;&#039;You feel your inner fire cool as you finish practicing the Form of the Eagle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Flashflood_(berserk)&amp;diff=461314</id>
		<title>Flashflood (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Flashflood_(berserk)&amp;diff=461314"/>
		<updated>2016-12-08T15:33:57Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=3&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Predator&lt;br /&gt;
|desc=As a torrent of unstoppable destructive rage focuses the barbarian, hindrances such as stuns, knockdown and webs will present little danger.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Pulsing anti-stun/anti-web/auto-standup&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039; &#039;&#039;In a flash your body fills with a flood of resilient rage!&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;End:&#039;&#039;&#039; &#039;&#039;The waters of fury recede as your rage crashes to a sudden halt!&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Famine_(berserk)&amp;diff=461313</id>
		<title>Famine (berserk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Famine_(berserk)&amp;diff=461313"/>
		<updated>2016-12-08T15:33:41Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|guild=barbarian&lt;br /&gt;
|prereqs=1&lt;br /&gt;
|slots=2&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=berserk&lt;br /&gt;
|contest1=-&lt;br /&gt;
|skill=warding&lt;br /&gt;
|path=Flame&lt;br /&gt;
|desc=A surge of vitality fills the barbarian, allowing them to continue the fight just a bit longer.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Vitality heal&lt;br /&gt;
|effect=Pulsing&lt;br /&gt;
|messaging=Start: A ravenous energy fills your limbs and you feel yourself growing healthier!&lt;br /&gt;
&lt;br /&gt;
End: The ravenous hunger of your rage has slacked its thirst on your inner fire!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=IZ&amp;diff=461173</id>
		<title>IZ</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=IZ&amp;diff=461173"/>
		<updated>2016-12-05T03:10:08Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: Redirected page to Icutu Zaharenela&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Icutu Zaharenela]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=461052</id>
		<title>Vivisection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=461052"/>
		<updated>2016-12-01T12:17:31Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: VIVI is not technically its abbreviation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=Circle 40, [[Acid Splash]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Vivisection spell is one of the most deadly in the Necromancer&#039;s arsenal.  The ability to flay a target with none the wiser of who cast the spell, and even to remain in hiding after a cast, is something no other magicians have ever been able to master.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Slice damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Single-target TM. Magical snipe attack.&lt;br /&gt;
|messaging=&#039;&#039;&#039;2nd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a startling sensation, as some sixth sense barely warns you of an assault by &amp;lt;Necromancer&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You jerk involuntarily you feel a light slash wound open up on your chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You flicker your maelvolent desires towards &amp;lt;name&amp;gt;, summoning invisible blades to strike at him with the merest thought.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Does not cause SO.&lt;br /&gt;
*Always displays the name of the attacker to the victim.&lt;br /&gt;
*Vivisection now uses the same calculations as [[snipe]], with Thanatology replacing Backstab/Scouting in the calculations. In addition, the spell is treated as the equivalent of a [[Hunter&#039;s Bow]].&lt;br /&gt;
*Casts will train Stealth as well as TM.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Alkahest Edge]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=460685</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=460685"/>
		<updated>2016-11-26T03:49:40Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* sell-loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[Whistling Wood, Barrows] &amp;lt;br/&amp;gt;                                                                                                                           &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior. &amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious paths: southeast, southwest, northwest. &amp;lt;br/&amp;gt;&lt;br /&gt;
Room Number: 9471&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resonance&amp;diff=460581</id>
		<title>Resonance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resonance&amp;diff=460581"/>
		<updated>2016-11-25T01:33:37Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: RESO is not technically its abbrev&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Sound Manipulation&lt;br /&gt;
|prereqs=[[Demrris&#039; Resolve]] or [[Hodierna&#039;s Lilt]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Resonance creates a sympathetic bond between your weapon and yourself, enhancing the might of its blows and allowing you to recall the weapon to your hand should you happen to die.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Enhances the top two damage stats of a weapon.&lt;br /&gt;
|messaging=You close your eyes briefly, focusing on the dull thumping of your own heart.  Extending that focus to a &#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;, you feel it resonate with you.&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a curving golden scimitar with a silk-wrapped hilt.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Resonance spell on a curving golden scimitar with a silk-wrapped hilt, which should last about 26 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&amp;lt;br &amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;poor puncture damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;moderate slice damage.  The scimitar&#039;s edge seems to resonate with violent energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;somewhat fair impact damage.  The scimitar&#039;s face seems to resonate with violent energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This can only be in effect on a single weapon. If you cast this on a second weapon the connection to the first weapon will fade.&lt;br /&gt;
*You can drop the weapon, place it in your container, on a surface, at your feet, or wear it and it will not lose the Resonance effect, but if another player handles it the effect will fade.&lt;br /&gt;
*There is no messaging when the effect fades and there is no periodic atmospheric messaging. The only way to tell if the weapon still has the effect is to focus on it or appraise it.&lt;br /&gt;
*&#039;&#039;&#039;BUG:&#039;&#039;&#039; Despite the description of the spell in DISCERN and guild leader speeches, if you die while holding a resonating weapon it does not appear to bond to you. Normal bond activation verbs such as INVOKE or LOOK &amp;lt;weapon&amp;gt; do not work at any rate.&lt;br /&gt;
* Does up to a 20% boost to the top two damage types of the weapon. There is a cap on how high this can go.&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Containers&amp;diff=460338</id>
		<title>Containers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Containers&amp;diff=460338"/>
		<updated>2016-11-22T15:50:15Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* On the Back (1): */ Add carryall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Below is a listing of containers by slot.  First is a list of general guidelines and number of slots available, below that is a series of queries that draws from the item database on the Elanthipedia slot-by-slot.  Do note, however, that this includes hundreds of items for each slot.  As such, for a full search, you will always want to scroll to the bottom of that particular section and select &amp;quot;...further results&amp;quot; for a complete listing, lest you be left only with those results that start with A-F. (Click on ...&#039;further results&#039;, then &#039;500&#039;, then &#039;previous&#039; to see all containers for that particular slot.)&lt;br /&gt;
&lt;br /&gt;
Slot information taken from the [[Inventory (concept)]] page.  Since Free-to-Play Accounts (F) and Subscribed Accounts (S) have a different number of worn slots available, the precise numbers for each slot are listed below.  Container capacity is listed after each container, but it is important to note that all size figures below are only to serve as a general guideline, some containers may vary wildly from the norm (sacks in particular).  Many rare items, or items made with rare materials may very well be larger (or smaller!). In addition, some containers may have non-standard sizes if they have undergone the process of [[Embiggening]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Typical Container Sizes==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| backpack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| pack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| rucksack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| carryall || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over the Shoulder (F2, S3): ===&lt;br /&gt;
Note: bundles are shoulder worn by default, but may be adjusted to be belt worn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| haversack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| duffel bag || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| tote || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| harness || 13 x 4 x 1 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| baldric (1) || 10 x 2 x 2 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Upper Arm (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| arm pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Wrist (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| wrist sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Around the Waist (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| belt quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| belt || 9 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Attached to Belt (F2, S4): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| scabbard || 10 x 2 x 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| sheath || 9 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| pouch || 3 x 3 x 3 || 150&lt;br /&gt;
|-&lt;br /&gt;
| hip pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || holds only gems || 70+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Thigh (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| thigh quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh bag || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Ankle (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| ankle sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
| ankle pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Tail (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| tail sheath || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| tail pouch || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocketed Items==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===On Shoulders (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| cape|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| cloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| greatcloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| robe|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| shirt || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| robe || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| vest || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like a Shirt (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| unknown || unknown || unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| breeches || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| pants || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| skirt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| trousers || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| kilt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| boots || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| moccasins || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Specialized Containers: ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! What It Holds !! Size / Ammount&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || Attached to Belt || gems only || 70+&lt;br /&gt;
|-&lt;br /&gt;
| lockpick ring || Attached to Belt|| lockpicks only || 25&lt;br /&gt;
|-&lt;br /&gt;
| lockpick case || Attached to Belt || lockpicks only || 16&lt;br /&gt;
|-&lt;br /&gt;
| talisman case || Attached to Belt || unsure if restricted or not || unsure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Containers==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::back]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Over the Shoulder (F2, S3):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulder]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Upper Arm (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::upper arm]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Wrist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::wrist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Around the Waist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::waist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Attached to Belt (F2, S4):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::belt]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Thigh (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::thigh]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Ankle (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::ankle]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Tail (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::tail]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Specific Pocketed Items==&lt;br /&gt;
===On Shoulders (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulders]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (with armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (without armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::pants]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::feet]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Notable Store Bought Containers==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! Typical L x W x H !! Typical Weight Limit !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Belted kidskin baldric tooled with sinuous maiden&#039;s tress vines]] || shoulders || 19 x 2 x 2 || 250 || Especially Large&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Oilcloth rucksack]] || back|| 15 x 10 x 5 || 1000 || Has two straps to tie things to&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Pale wolfskin cloak]] || shoulders || 3 x 3 x 3 || 200 || Cheap pocketed cloak sold in [[Wolf Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[YourItemLink]] || - || - x - x - || --- || ---&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cat|Containers}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459626</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459626"/>
		<updated>2016-11-14T21:32:03Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* combat-trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459617</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459617"/>
		<updated>2016-11-14T20:15:39Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* appraisal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_appraisal_with_gear|desc=If true, will appraise items in your gear setting. Otherwise, will attempt to assess zills. If that fails, will study art in Raven&#039;s Court.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459526</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459526"/>
		<updated>2016-11-14T03:13:16Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* hunting-buddy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459525</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459525"/>
		<updated>2016-11-14T03:10:28Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* combat-trainer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459524</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459524"/>
		<updated>2016-11-14T03:08:15Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* find */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459523</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459523"/>
		<updated>2016-11-14T03:07:47Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* first-aid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}&amp;lt;br/&amp;gt;{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459522</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=459522"/>
		<updated>2016-11-14T03:07:14Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* first-aid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
Each script listed on this page has some brief documentation in its header, but better documentation can be found on our github wiki:&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/List-of-All-Scripts&lt;br /&gt;
*https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings&lt;br /&gt;
&lt;br /&gt;
We are working on migrating this content to this page.&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Torgro or Etreu) or open [https://github.com/rpherbig/dr-scripts/pulls pull request]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_train_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:necro|desc=enables necromancer rituals.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load (currently only enabled for rangers, help us add this barbarians!}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=trains non-combat skills&lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^{{Lich setting|name=bin_stolen|desc=true if you&#039;re a thief to drop items in the bin.}}^{{Lich setting|name=stealing_bag|desc=bag to put stolen goods for binning}}^{{Lich setting|name=hide_to_steal|desc=true to hide when stealing in shops.}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=have_telescope|desc=true to use a telescope to improve options for prediction.}}^{{Lich setting|name=picking_pet_box_source|desc=Noun of container holding pet boxes (those trained by continually failing).}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}&amp;lt;br/&amp;gt;{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}&amp;lt;br/&amp;gt;{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=combat-trainer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room title. Example: &amp;lt;code&amp;gt;[Gyldemar Forest, Outpost - 4740]&amp;lt;/code&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific room and wait for 45 seconds for a player empath to heal you. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You should receive a DM from the slackbot upon first-time setup (or if the token changes).&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username in the dragonrealms-ooc team. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to the Slack team. You should not need to edit this manually.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:ABSOLON&amp;diff=459473</id>
		<title>User talk:ABSOLON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:ABSOLON&amp;diff=459473"/>
		<updated>2016-11-13T18:15:30Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: /* File upload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==QIJ page==&lt;br /&gt;
&lt;br /&gt;
I started the page for him as a birthday present, please put the page back as it was.  He was happy with it and I was JUST GOING over how he can edit it.&lt;br /&gt;
&lt;br /&gt;
==Automatic Item Tagging==&lt;br /&gt;
&lt;br /&gt;
This is going to sound like a strange question, but would you have any interest in the weapon, shield, armor, and item page templates automatically generate material, color, and symbol tags? This is by far the most time-consuming part of adding item pages. (I wrote a script that does everything else. It attempts to create tags as well, but it requires a lot of cleaning up and error checking.) Tags are literally the reason that I have text files of hundreds of Elanthipedia item forms that I have not yet posted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, this item from Tildi&#039;s Flowers has this mind-boggling array of tags:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;|name=fragile wirework crown displaying shimmering chaos chalcedony lantana flowers&lt;br /&gt;
|noun=crown&lt;br /&gt;
|look=Thin palladium wires form an elaborate knotwork of interlocking loops.  Twists of the silvery-white metal curl out and upwards from the headband, creating the base for each flowering cluster comprised of tiny gemstone florets.  Dramatically varying in coloration, the naturally formed combination of hawk&#039;s and tiger&#039;s eye displays a wide range of colors from pale to dark blue, streaked with chaotic swirls of rusty red, gold and rich brown hues, ensuring each flower is unique in appearance.&lt;br /&gt;
|MTag=palladium, chaos chalcedony, chalcedony, hawk&#039;s eye, tiger&#039;s eye&lt;br /&gt;
|CTag=rust red, rust, red, rich brown, brown, gold, yellow, dark blue, blue, silvery-white, silver, white&lt;br /&gt;
|STag=lantana flower, knotwork&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elanthipedia:Manual of Style/Items|Manual of Style&#039;s standards for item tags]]: As you can see, we currently tag both the more specific version and the more general version (e.g., &amp;quot;chaos chalcedony&amp;quot; gets tagged &amp;quot;chaos chalcedony, chalcedony&amp;quot;). The same goes for colors. This makes the item search feature work for both general and specific queries. It also creates extra work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let me know if you&#039;re interested; I don&#039;t have the wiki-fu to undertake something like this myself. I have lists of commonly seen materials, colors, symbols, etc. My AIM is IsharonDR. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:35, 21 June 2014 (CDT)&lt;br /&gt;
:I have to wrap my head around how best to go about this. It should be able to be done, but I&#039;m not sure my wiki-fu is entirely up to the task either. I think similar to how Item Properties work, a separate template ItemTags would be included in each of the Item, Weapon, Armor and Shield templates that matches the description and item name for a list of descriptors should do the trick... but I&#039;d have to think how that would interact or interfere with the ability to manually add or edit tags.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 22:07, 21 June 2014 (CDT)&lt;br /&gt;
:: It could be done. It actually wouldn&#039;t be all that complicated, just time consuming. You&#039;d basically use the #pos parser function to check the name and look for each item for every item you want cataloged. Problem is a) you&#039;d have to add in everything you wanted it to catch, and b) I have no idea how resource intensive it would be. I suspect it would be pretty bad, compounded by the fact we have a LOT of item pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:29, 22 June 2014 (CDT)&lt;br /&gt;
:: Actually, I just had an idea. Would a form you could cut and paste the name and look into, run it, then cut and paste the output from into the item form be useful? That would cut down needing to run it in the background every time an item is edited or refreshed. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:31, 22 June 2014 (CDT)&lt;br /&gt;
:::I was thinking that myself actually. Basically the same thing as the script Isharon is already using, but a part of elanthipedia so that anyone could make use of it without needing a separate tool.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:35, 22 June 2014 (CDT)&lt;br /&gt;
:::P.S. it would also need the READ in addition to the LOOK and TAP.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:43, 22 June 2014 (CDT)&lt;br /&gt;
::::The form idea could work. I&#039;m happy to share what my Elanthipedia Items script already looks for. However, because there are so many &amp;quot;false positives,&amp;quot; I&#039;m actually thinking about editing my script to create fewer automated tags. (For example, currently, if the script sees the word &amp;quot;ebony&amp;quot;, there is no way for the script to know whether ebony is a material or just a color. Right now, the script fills out ebony for both the material and the color, requiring me to go and remove any inappropriate tags. This can add up to a lot of work.) Basically, what I am thinking is to produce a list that would check for only unambiguous terms, requiring less intensive error-checking. The downside is that it would increase work on the other end (requiring me to manually add more missing tags). Sometimes I wonder if we should simplify our tagging standards. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 19:53, 26 June 2014 (CDT)&lt;br /&gt;
Re: ambiguous tags. It could still check for these, but automatically mark them as ambiguous. E.g. MTag, CTag, STag, and ATag. Manually editing them would be easier that way at least, since you wouldn&#039;t have to compare the tag lists to find duplicates manually. The ATag could even simply exist in the item entry without needing to display it on the page, except perhaps flagging the item as an &#039;Item with Ambiguous Tags.&#039; Then you could still post your items without having to worry about backlog and just go through and move ambiguous tags to the appropriate tags at your or someone else&#039;s leisure.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:59, 27 June 2014 (CDT)&lt;br /&gt;
:Thanks for the idea. I think I&#039;ll try something like that. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 23:10, 28 June 2014 (CDT)&lt;br /&gt;
::Let me know what you do with your script and I can get the template to work with your new output in the meantime. E.g. if you decide to just do an ATag, I can make the template flag the item so it&#039;s easier to track it down later.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 09:03, 29 June 2014 (CDT)&lt;br /&gt;
:::Sorry to jump in on this thread, but I saw it when I was on your TALK page for the herb stuff.  Historically, when fests come around, I seem to be one of the folks adding a lot of the game prizes to the wiki.  Unfortunately, I don&#039;t always get them added how the moderators want them and someone ends up having to make little tweaks to 100 things I added the night before.  If there was a script to add things that could make life easier on you guys, I&#039;d be more than happy to use that instead of the FORM pages.  With the HE coming up, I imagine there will be a few new batches of items I&#039;ll be adding, plus I still have a couple bags of prizes on an alt from the Mega-Safari I need to clear out.  --[[Kythryn]] 15:18, 21 October 2014 (CDT)&lt;br /&gt;
::::If you use Genie there&#039;s two scripts for this.:&lt;br /&gt;
::::1. [[Elanthipedia_Shops_(script)]] - This script outputs shop info in template form, although there is still a bit of editing necessary.&lt;br /&gt;
::::2. [[Elanthipedia_Items_(script)]] - This script outputs item info in template form, although there is a fair amount of editing necessary, especially surrounding tags.&lt;br /&gt;
::::I am not aware of any non-Genie options, unfortunately. Regardless, no script is going to perfectly create an item template every time, so there probably wouldn&#039;t be a lot of difference in how many minor things need editing just from using a script. One suggestion I have when you have a lot of items to enter would be to enter a handful of items and then wait to see what someone fixes on them, and then enter the rest with the fix in place now that you know what it is. (The most common example is not setting &#039;sourcetype&#039; to &#039;-&#039; when there&#039;s no non-automatically populated sources, for example.) The downside to that is it might be a while before someone gets around to checking for fixes.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:25, 21 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==So....==&lt;br /&gt;
How&#039;d you like to be a moderator? You seem to have a pretty good understanding of everything we need, and we can always use more hands. Gimmie an IM if you&#039;re interested. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 23:39, 18 June 2014 (CDT)&lt;br /&gt;
: Welcome aboard, don&#039;t screw it up. ;P -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:32, 22 June 2014 (CDT)&lt;br /&gt;
::Thanks! Glad to be aboard.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:37, 22 June 2014 (CDT)&lt;br /&gt;
::: Congrats! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 11:22, 22 June 2014 (CDT)&lt;br /&gt;
::: Congratulations! --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]])&lt;br /&gt;
&lt;br /&gt;
== Warrior Mage 3.1 graphical spell tree ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up that I noticed the graphical spell tree has Arc Light listed as costing 3 spell slots, but the Shard Guildmistress as well as DISCERN say it&#039;s 2. Thanks for all your hard work! [[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 02:22, 4 August 2014 (CDT)&lt;br /&gt;
:Fixed.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 14:49, 4 August 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cleric 3.1 graphical spell tree ==&lt;br /&gt;
&lt;br /&gt;
Hey again. Hand of Tenemlor is 2 spell slots. I&#039;m willing to correct it, but don&#039;t want to step on any toes. --[[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 12:57, 11 August 2014 (CDT)&lt;br /&gt;
:Oops, totally missed seeing this message until just now. Will fix it later tonight. Thanks for the heads up.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:46, 1 October 2014 (CDT)&lt;br /&gt;
:Fixed. You may need to refresh the page to see the change.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 02:33, 2 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help with minor Khri project ==&lt;br /&gt;
&lt;br /&gt;
I merged what I thought was still relevant information over to the category page, and formatted it. I&#039;m new to wikis so I&#039;m not comfortable enough to mess with the tree images, so if you want to update the one on the category page then feel free to. --[[User:NINEVAH1|NINEVAH1]] ([[User talk:NINEVAH1|talk]]) 11:46, 4 September 2014 (CDT)&lt;br /&gt;
:Thanks! I can finish it up from there. I just didn&#039;t know what information was still correct or not.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:56, 5 September 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herb Foraging ==&lt;br /&gt;
&lt;br /&gt;
You commented on the forums that you were hoping someone would take on the task of working on a foraging compendium of sorts. I have quite a bit of data and I regularly gather more.  I have a sortable spreadsheet which would allow one to either find a location and discover what herbs are there or to find every place on could find, say, Yelith Root. The problem I have is how to translate that into a functional format for Elanthipedia (which I have yet to figure out). I suppose I could just create a sortable table but I imagine there is a more user friendly way. Do you have any suggestions or guidance? [[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 15:46, 1 October 2014 (CDT)&lt;br /&gt;
:Gimme a few days to put a template together for individual herb pages. I&#039;ll probably have time to get to it on Saturday. Then you can fill out the template data from your database with things like what each heals, locations, special properties, etc on each herb&#039;s page. From that we can pull information together for tables like with the spell category pages or possibly queries like with the bestiary search. Unless you have a better suggestion? Out of curiosity, how detailed is your information on location? General, such as &#039;in boar clan&#039; or &#039;on the NTR&#039; or is it more along the lines of room no.&#039;s 1, 14, and 26? --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:50, 1 October 2014 (CDT)&lt;br /&gt;
::It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems  that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as &amp;quot;boreal forest type 3&amp;quot; or &amp;quot;coastal grassland type 1&amp;quot; but have had only limited success up to this point.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 08:34, 2 October 2014 (CDT)&lt;br /&gt;
::I just figured you would need the categories of information I have for each herb to create the template. Currently each has:  area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its&#039; own page, unfortunately. The upside is we could link those to specific locations on the maps.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 09:59, 2 October 2014 (CDT)&lt;br /&gt;
:::Yeah, each room having its own page is a bit much. I think specific locations are best stored on each herb&#039;s own page. The at a glance table could easily provide general biome details which would be enough to give a good idea, and if someone wants specifics they can follow a link. As for the rest, I&#039;m working on getting a more official set of biome and terrain settings, but no guarantees there. At the very least I&#039;ll set up what you have indicated above, so regardless of what gets created, you should be able to just enter the appropriate details where needed.&lt;br /&gt;
:::Could you shoot me an AIM so I have it? XyngleburtDR.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 10:32, 2 October 2014 (CDT)&lt;br /&gt;
:::This should mostly be done except for the data entry and some tweaking as people provide suggestion for improvement. It is set up to work for both healing herbs and plain old foraged items, but since there&#039;s not much call for information on general foraged items we&#039;re going to just leave it at herbs for now until some issues with Item pages get worked out.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:56, 18 October 2014 (CDT)&lt;br /&gt;
::::With Absolon&#039;s update of the wiki pages, it got me thinking about the information over on Olwydd&#039;s foragaing database (http://www.olwydd.com/herbs/forage.php).  From the sounds of it, a lot of that information mirrors the information that Ithrios is also compiling.  I still add to that DB because there wasn&#039;t really anything else around, but it is a PIA.  I have a spreadsheet and a key for all the cities, herbs, etc.  Then, when I get some new items to add, I email Olwydd a copy of that SS and he uploads it when he gets time.  Obviously, he doesn&#039;t really play anymore, so it&#039;s kind of neat he keeps that site running and helps with updates, but it is still a more involved process than just &amp;quot;hey, I found qun pollen here, cool...let me put that in the DB quick&amp;quot;.  That all being said, would you like me to email him and see if he has any problem with us migrating that stuff over here?  Looking at the master SS, as of July 2014 there are 12796 separate listings, which includes herbs, woods and misc. foraged items.  We&#039;d need to tag in terrain types and drop some site-specific stuff, but IMO it would be nice to just have a single DB/table/whatever going for this stuff.  --[[Kythryn]] 12:32, 20 October 2014 (CDT)&lt;br /&gt;
::::::The eventual plan is to include all foraged items and to have them be actual Item:Item_name pages. Due to issues with properties in the Item namespace right now, this isn&#039;t currently feasible unfortunately. I talked it over with Caraamon and we decided that limiting our data to herbs right now is best, because most people aren&#039;t going to need to find information about the various random non-herb foraged items and it saves us from having to convert 100+ pages once the Item namespace issues are resolved. As for woods, those don&#039;t currently have much of a meaningful purpose and lumberjacking is coming soon so we&#039;re holding off until it is released. That system will likely be much more like mining anyway and not be tied into the foraging system at all.&lt;br /&gt;
::::::The other thing is that the database as you have it on Olwydds wouldn&#039;t be able to exist in the same form here. On-demand filtered lists like that are not a wiki&#039;s strength. I.e. even if we were to include all of your information from there it wouldn&#039;t be as easy to access for users here. That said, I do like having elanthipedia being as complete as possible. I think the best solution would be to (eventually, as per above) have all of the foraged items as an entry in our database with the most commonly found or easiest to access locations in each province and then include a link to olwydd&#039;s for more detailed information.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:06, 20 October 2014 (CDT)&lt;br /&gt;
:::::::While we obviously could just filter out for just the healing herbs, there are still a TON of entries for those in there.  I also think that it would great to have everything in a single location but unless we could set up some sort of DB that can be accessed similarly by the wiki so it could be sorted down by the user to a manageable list on each use, just having tables of that information on each page will get unmanageable fast.  Maybe it is something to keep in mind for future projects though, I imagine a number of things would make use of a database format vs. long tables (looking at you, crafted item pages...heh).  --[[Kythryn]] 15:10, 21 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help with Picked Flora project ==&lt;br /&gt;
&lt;br /&gt;
heya ABSOLON!  I was hoping if you had some time I could get you to help me with getting the wiki-code to do what I want with the next project Linett &amp;amp; I are going to tackle, the picked flowers and foods.  I&#039;m starting off with the roses ([[Rose]]), since there are so many different variations and other things that need to be sorted OUT of the picked flower list.  I&#039;m using as my &amp;quot;test picked rose&amp;quot; the [[Hodierna&#039;s Blush rose]].  What we&#039;re currently thinking about doing is for each individual flower/food page, assign it the itype &amp;quot;picked flora&amp;quot;, and then have a table or search populate on the common name page for that flower.  If you&#039;ll notice on the [[Rose]] page there are various sub-headings now for each rose &amp;quot;type&amp;quot;, and under the &amp;quot;Flowers&amp;quot; section there is a table query to look for those.  &lt;br /&gt;
:Where I am stuck though is how, on the next section (Store &amp;amp; Festival Purchases) to exclude the roses that have the itype &amp;quot;picked flora&amp;quot;.  &lt;br /&gt;
:Also, I would welcome any ideas on how to make these pages more streamlined and wiki-friendly.  I know from the TALK on the [[healing herbs]] page, you mentioned some server caching issues with tables.  If there is a more efficient way for doing a search (ie. with the MSearch, ISearch, etc.) I know we aren&#039;t tied to any particular way of presenting the information.  Obviously, we&#039;ll have a few picked items already in the database we&#039;ll need to to back and update, however we have a TON of new ones to add, so if there is a better way to do things now is the time to make the conceptual change...heh.&lt;br /&gt;
::Thanks in advance!  --[[Kythryn]] 06:37, 22 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
== Augstawne family page ==&lt;br /&gt;
&lt;br /&gt;
Hey there, I wanted you to know that I went ahead and moved the information from the &amp;quot;Augstawne family&amp;quot; page back over to &amp;quot;Augstawne Girene Dzirta&amp;quot; and here&#039;s why. A pack for the Rakash is a unique collection of individuals or entire families that have gathered together in a group. Likewise, the Augstawne Girene Dzirta is not just the Augustawne family but a number of other families which have all pledged service to the group. Because of this, it&#039;s not correct to simply label it the &amp;quot;Augstawne family&amp;quot; though I could see where confusion might come about because it is the Augstawne who lead the group and whom the group is named after. I kept the catagories you&#039;ve added to the page in place, so that it will show up in the correct spaces where it is needed. But, again, I&#039;ve went ahead and reverted the name back to it&#039;s original page.--[[User:HEXEDBYTHENET|HEXEDBYTHENET]] ([[User talk:HEXEDBYTHENET|talk]]) 23:45, 10 February 2015 (CST)&lt;br /&gt;
:Multi-family structures still fall under the purview of a family structure even if it racially based, and other racial groups such as clans/houses/prides/etc. have to follow the page name guidelines for consistency in searches. Being a Rakash group with a Rakash name does not exempt any group just like being one of those other racial groups does not, and unfortunately we have to be consistent in applying the same page name rules for all groups. I can understand why you would feel your page should retain the same name, but we had the same discussion about the Contraire Empire&#039;s page name being changed to the Contraire family and the same reasons apply in this case. I.e. it is not an attempt to control what your group is called, but a standardization of page names to maintain consistency for search tables. There is still a redirect from your original page name, and any links from the original name remain in place and have no problem being listed as such. Searches for either term will likewise still lead to the family page. Also, none of the content of the page needs to be changed, so it is still quite clear what the in-game name of your group is.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:21, 11 February 2015 (CST)&lt;br /&gt;
:One suggestion I have if your group is active enough is to try and get a folder in the unofficial groups folder on the forums. Groups who have a folder there can use the folder&#039;s group name as their page name on the wiki. I think you have to maintain a minimum level of posting within the folder to maintain it - something like at least once a month or somesuch - but as long as the group is even moderately active that shouldn&#039;t be much of an issue.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:04, 11 February 2015 (CST)&lt;br /&gt;
::You know.. I don&#039;t have a bone in this but, you&#039;re basically in the name of consistency homogenizing a good thing.  This is stupid, revert it. Copying this over to Caraamon.--[[User:ELRIIC|ELRIIC]] ([[User talk:ELRIIC|talk]]) 01:52, 11 February 2015 (CST)&lt;br /&gt;
::The group has had a folder on the play.net forums in the past. When we did have said folder it used the correct name which is &amp;quot;Augstawne Griene Dzirta&amp;quot; the folder was removed because we don&#039;t use the play.net/dr forums for conversation.--[[User:HEXEDBYTHENET|HEXEDBYTHENET]] ([[User talk:HEXEDBYTHENET|talk]]) 10:34, 11 February 2015 (CST)&lt;br /&gt;
:::Why not list Rakash packs and Prydaen hubs as primarily Cultural organizations and use that naming convention? We already do this for S&#039;Kra Mur [[ru&#039;at]] (a S&#039;Kra Mur&#039;s inner circle), since membership is traditionally limited to a particular race and is not necessarily defined by family ties. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 10:52, 11 February 2015 (CST)&lt;br /&gt;
::::&amp;lt;blockquote&amp;gt;[[:Category:Cultural organizations]]: groups that promote particular cultures, religious beliefs, and/or political ideologies (this includes race-based groups such as S&#039;Kra Mur [[ru&#039;at]]). This category may serve as a catch-all for groups that do not fit into the above three functions.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::::Page name convention is separate from categorization convention. If a ru&#039;at group were to be created that was family based it would be named after their family name and categorized as a cultural organization as well. If a Rakash pack were created that didn&#039;t follow a family structure it would follow non-family page name guidelines.&lt;br /&gt;
::::::Right, but we have two different [[Elanthipedia:Manual_of_Style/PCs#Page_Names|page name conventions]], dependent on whether the group is primarily a family-based group or something else: --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 16:05, 11 February 2015 (CST)&lt;br /&gt;
::::::&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::::::*Family-based groups will have the page name Fancypants family.&lt;br /&gt;
::::::*Non-family groups will have the same name that their Play.net folder has. If there is no Play.net folder, the page name will be their in-game designation unless there is a good reason not to do so.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::::I&#039;m also not quite understanding the resistance here, since the translation of the group&#039;s name into English is the Augstawne family pack so the page name Augstawne family is not an inaccurate description of the scope of the group. For another example of a similar situation, please refer to the [[Silvermist family]] which is known by the Silvermist name despite being made up of additional pledged families and was also changed from House Silvermist to Silvermist family according to the same guidelines.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 11:30, 11 February 2015 (CST)&lt;br /&gt;
Again, it is a collection of families and idividuals. Rakash do not have plural words so there was no use of &amp;quot;families&amp;quot; within the game. By changing the name to &amp;quot;Augstawne family&amp;quot; it has become incorrect because it is not only the Augstawne who are involved. More to the point, we&#039;ve been operating for years with our naming convention and have never encountered resistance to it or any attempt to make us adopt any other naming convention. The simple fact is that it is a Pack, which is made up of multiple families and individuals and not a single family. As such, the &amp;quot;Augstawne family&amp;quot; is completely incorrect because it alludes to only the ruling family within the pack. &lt;br /&gt;
I appreciate what you&#039;re doing in trying to keep things organized, and I understand many of the changes to other pages. But, I think you may not quite grasp what some of the racial groups are built upon and how this oversimplification or generalization might be a slap in the face to that. More so when the group has been around longer than this site has and have a history of being known as one thing and not the other.&lt;br /&gt;
I do not mind the addition of categories to pages and changing some names to be &amp;quot;family&amp;quot; like the Seords and Silvermist, but as Isharon said, I think racial groups should keep their naming convention.  Regardless, I&#039;ve requested we have our play.net folder reinstated on the forums so that I can just put this matter behind me and continue on as I always have.--[[User:HEXEDBYTHENET|HEXEDBYTHENET]] ([[User talk:HEXEDBYTHENET|talk]]) 11:49, 11 February 2015 (CST)&lt;br /&gt;
:::::As an fyi, I am looking into one thing so let&#039;s put this discussion on hold for the time being. Thanks for your patience.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 11:39, 11 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== PC Template Changes ==&lt;br /&gt;
&lt;br /&gt;
The new PC template now defaults to &amp;quot;S&#039;Kra Mur&amp;quot; when there is a space between the equals sign and the race. I think this (https://elanthipedia.play.net/mediawiki/index.php?title=Template:PC&amp;amp;diff=prev&amp;amp;oldid=401365) is why, but didn&#039;t just want to revert the change. Was this intentional?&lt;br /&gt;
:Hmm. No, give me a bit to take a look. The change was just to parse the different spelling of S&#039;Kra Mur to the correct one.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:42, 24 March 2015 (CDT)&lt;br /&gt;
:Okay, fixed. It was a brain fart and I used #if instead of #ifeq. It should have only affected characters who are using the old deprecated &amp;lt;nowiki&amp;gt;{{Player character}}&amp;lt;/nowiki&amp;gt; template. Refreshing the page should work to fix your display if it is still showing the S&#039;Kra Mur race.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:52, 24 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Use of TALK pages ==&lt;br /&gt;
&lt;br /&gt;
On the [[Talk:Wayerd pyramid]] page, you made it sound inappropriate to have a discussion about &#039;&#039;how to use&#039;&#039; the item on this item&#039;s talk page.  Initially I didn&#039;t see the link to the LOWER command (and am not used to looking up commands/verbs here, yet), otherwise I definitely would have looked there.  That said... it also states twice on the page &amp;quot;lower&amp;quot;, without the appropriate syntax... I figure that since it&#039;s quite relevant to the use of the item, why not drop the question on the TALK page - if it confuses me, it&#039;s likely to confuse one of the hundreds of people that plays this game as well... but this is the second time that I&#039;ve been scolded about use of TALK pages.  Should I stop using these talk pages for clarification of confusing elements within the page in question?  I thought that such things were what TALK pages were intended for.. [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 12:10, 1 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hello KASHNA. In the two examples you cited, you do not appear to have been &amp;quot;scolded&amp;quot; or told your use of TALK pages was &amp;quot;inappropriate&amp;quot;. TALK pages here on Elanthipedia are not frequently used. We want to make sure you understand that the best way to get these types of questions answered is either in game by a [[Mentor]] or on the play.net forums. &lt;br /&gt;
&lt;br /&gt;
:Questions posted on TALK pages may never be answered. The majority of users do not use them or even reference them at this time. We are trying to make sure you understand where to get the help and answers you need. You&#039;re welcome to continue to post any testing or results on TALK pages so that other users may reference them as well, no one has asked you to stop doing that. &lt;br /&gt;
&lt;br /&gt;
:I hope this clears up any misunderstanding on the matter. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 14:14, 1 August 2016 (CDT)&lt;br /&gt;
::That covers everything I would have said. It&#039;s not that it&#039;s inappropriate to the wiki, per se, but rather it&#039;s not really the best way to go about getting an answer since the talk pages are not used very much here. Most people who do, use them to just leave notes about a page&#039;s contents that they think is wrong but can&#039;t actually confirm yet so a later editor can see the note, or start an information gathering project for more information before adding it to the page. Most of the time, because of the lack of use of the talk pages that is where it ends since either the edit gets buried under the rest of the days edits and no one ever sees it, or the people who do see it either don&#039;t know as well, or aren&#039;t interested in the project. I&#039;ve been there done that, trust me. ;) Several times I&#039;ve also seen answers to a question given on a talk page... that occur months or even years after the question was asked. The forums, or even social media sometimes, really are a much better place to reliably get an answer in a reasonable time frame if a simple question is the goal.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:56, 2 August 2016 (CDT)&lt;br /&gt;
::Amusing case in point, actually. Scroll up to the [[User_talk:ABSOLON#Cleric_3.1_graphical_spell_tree|Cleric 3.1 graphical spell tree]] section on this page and you&#039;ll see a response I made to another user on my talk page that was 2 months late.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:01, 2 August 2016 (CDT)&lt;br /&gt;
::: Silly internet and us attributing our own imagined tone-of-voice to things.  That makes great sense.  Thank you for the clarification.  I&#039;ll keep leaving my questions as I come across them - if it&#039;s something semi-big, I&#039;ll be sure to go to the forums, then.  [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 15:22, 2 August 2016 (CDT)&lt;br /&gt;
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== Template Tweak ==&lt;br /&gt;
&lt;br /&gt;
I ended up analyzing a {{ilink|w|slingshot constructed from bent forks and sausage casing}} and noticing that it&#039;s now accepting infusion stones for its sling boost (YEAH SLINGS), and that it also starts off with 250 charges. The template didn&#039;t have a spot for uses, so I entered it manually outside of the template, but the weapon template itself doesn&#039;t show that stuff, either. I could probably poke around to tweak the template myself but from your past updates it looks like you have a better grasp of that portion of things, so I wanted to put it on your radar. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 21:04, 19 August 2016 (CDT)&lt;br /&gt;
:For the other similar items we just add the item including charges to the table on the [[Item:Infuser stone]] page, and just include a link to that page from the item with a note about it. E.g. [[Weapon:Icy-blue blade set with a glacier emerald in its crossguard#Potency_Tiers]] and [[potency crystal]]. That&#039;s probably a lot simpler than adding a property for &#039;has charges:##&#039; to the template and form. Especially since custom namespaces like weapon and item aren&#039;t working so well with semantic properties.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:45, 20 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== File upload ==&lt;br /&gt;
&lt;br /&gt;
Is file upload broken? I get a &amp;quot;500 internal server error&amp;quot; when trying to upload a new version of [[:File:Thief_Khri.png]] [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 05:31, 13 November 2016 (CST)&lt;br /&gt;
: It seems to be working now. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 12:15, 13 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Thief&amp;diff=459472</id>
		<title>Talk:Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Thief&amp;diff=459472"/>
		<updated>2016-11-13T18:08:42Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secrets? ==&lt;br /&gt;
&lt;br /&gt;
Left them blank for right now to be safe, but what&#039;s the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[User talk:Glimmereyes|talk]])&lt;br /&gt;
:I think it&#039;s a ... we could tell them but we&#039;ll liable to be on quite a few hitlists.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 21:18, 25 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What if we put up prominent spoiler alerts and have a special secrets section?  I think it&#039;s appropriate info so long as it&#039;s not too easy to access accidentally. --[[User:Farman|Farman]] 23:34, 26 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== loading while hidden ==&lt;br /&gt;
We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding.  I can&#039;t remember if it&#039;s rangers too, else I&#039;d add it now.  Thanks -- Zihnj&lt;br /&gt;
&lt;br /&gt;
=== OLD 2.0 circle requirements ===&lt;br /&gt;
Leaving this here for archiving purposes.--[[User:Zamara|Zamara]] 18:47, 21 January 2013 (UTC)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! Min Thievery !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 7th-8th Surv. !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! Parry Ability !! Multi Opp. !! Mech Lore !! 1st Lore !! 2nd-3rd Lore !! 1st Armor !! Shield Use&lt;br /&gt;
|-&lt;br /&gt;
| 1-10   || 2 || 4 || 3 || 3 || 2 || 2 ||   ||   || 1 || 1 || 2 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30  || 2 || 4 || 3 || 3 || 3 || 3 || 2 ||   || 1 || 1 || 2 || 2 || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 31-70  || 3 || 4 || 4 || 4 || 3 || 3 || 3 || 1 || 1 || 1 || 3 || 3 || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 3 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 2 || 2 || 4 || 3 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 101+   || 3 || 6 || 6 || 5 || 5 || 4 || 4 || 2 || 2 || 2 || 5 || 3 || 2 || 3 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==3.0 skill update==&lt;br /&gt;
Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - [[User:Yamcer|Yamcer]] 05:37, 17 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Khri Sagacity==&lt;br /&gt;
The Khri chart should be updated to note Sagacity has a circle 70 requirement. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 22:19, 24 September 2016 (CDT)&lt;br /&gt;
: Done [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 12:08, 13 November 2016 (CST)&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Thief_Khri.png&amp;diff=459471</id>
		<title>File:Thief Khri.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Thief_Khri.png&amp;diff=459471"/>
		<updated>2016-11-13T18:07:40Z</updated>

		<summary type="html">&lt;p&gt;SHELTIM: SHELTIM uploaded a new version of File:Thief Khri.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>SHELTIM</name></author>
	</entry>
</feed>