<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHEEARYN</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SHEEARYN"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/SHEEARYN"/>
	<updated>2026-08-09T10:01:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693601</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693601"/>
		<updated>2026-08-02T23:09:16Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]] - Thanatol wins&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]] - Damoone wins&lt;br /&gt;
# [[Arddemis v Sahnev 2026-08-02|Arddemis (Thief) vs. Sahnev (Moon Mage)]] - Arddemis wins&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]] - Starael wins&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# [[Inouvu v Tyme 2026-08-02|Inouvu (Cleric) vs. Tyme (Moon Mage)]] - Inouvu wins&lt;br /&gt;
# [[Erique v Thanacat 2026-08-02|Erique (Warrior Mage) vs. Thanacat (Bard)]] - Thanacat wins&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;br /&gt;
&lt;br /&gt;
=== Round 2 ===&lt;br /&gt;
&lt;br /&gt;
# Arddemis (Thief, 1-0) vs. Starael (Barbarian, 1-0)&lt;br /&gt;
# Battlemaker (Moon Mage, 0-1) vs. Erique (Warrior Mage, 0-1)&lt;br /&gt;
# Thanacat (Bard, 1-0) vs. Tyme (Moon Mage, 0-1)&lt;br /&gt;
# Rwendin (Moon Mage, 0-1) vs. Tizzi (Thief, 0-1)&lt;br /&gt;
# Inouvu (Cleric, 1-0) vs. Thanatarr (Barbarian, 1-0)&lt;br /&gt;
# Sahnev (Moon Mage, 0-1) vs. Anberr (Trader, 0-1)&lt;br /&gt;
# Damoone (Ranger, 1-0) vs. Thanator (Barbarian, 1-0)&lt;br /&gt;
# Salvitoriel (Warrior Mage, 0-1) vs. Thanatorr (Barbarian, 1-0)&lt;br /&gt;
# Anuril (Warrior Mage, 0-1) vs. Thanatol (Warrior Mage, 1-0)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693600</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693600"/>
		<updated>2026-08-02T22:41:05Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# [[Arddemis v Sahnev 2026-08-02|Arddemis (Thief) vs. Sahnev (Moon Mage)]]&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]]&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# [[Inouvu v Tyme 2026-08-02|Inouvu (Cleric) vs. Tyme (Moon Mage)]]&lt;br /&gt;
# [[Erique v Thanacat 2026-08-02|Erique (Warrior Mage) vs. Thanacat (Bard)]]&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;br /&gt;
&lt;br /&gt;
=== Round 2 ===&lt;br /&gt;
&lt;br /&gt;
# Arddemis (Thief) vs. Starael (Barbarian)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Erique (Warrior Mage)&lt;br /&gt;
# Thanacat (Bard) vs. Tyme (Moon Mage)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Tizzi (Thief)&lt;br /&gt;
# Inouvu (Cleric) vs. Thanatarr (Barbarian)&lt;br /&gt;
# Sahnev (Moon Mage) vs. Anberr (Trader)&lt;br /&gt;
# Damoone (Ranger) vs. Thanator (Barbarian)&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatorr (Barbarian)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693599</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693599"/>
		<updated>2026-08-02T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# [[Arddemis v Sahnev 2026-08-02|Arddemis (Thief) vs. Sahnev (Moon Mage)]]&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]]&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# [[Inouvu v Tyme 2026-08-02|Inouvu (Cleric) vs. Tyme (Moon Mage)]]&lt;br /&gt;
# [[Erique v Thanacat 2026-08-02|Erique (Warrior Mage) vs. Thanacat (Bard)]]&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Arddemis_v_Sahnev_2026-08-02&amp;diff=693598</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Arddemis v Sahnev 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Arddemis_v_Sahnev_2026-08-02&amp;diff=693598"/>
		<updated>2026-08-02T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev&#039;s fight - thanks to Sahnev for providing the log.)&lt;br /&gt;
&lt;br /&gt;
You hear a female voice yell from the north, &amp;quot;FIGHT!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast engaged&lt;br /&gt;
&lt;br /&gt;
predict future arddemis &lt;br /&gt;
&lt;br /&gt;
Soultaken Tingen just arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You gesture.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
...wait 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Soultaken Tingen went through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; predict future ardd &lt;br /&gt;
&lt;br /&gt;
I could not find whom you are referring to.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Tohrre went through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Mahnie.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep ava 15 &lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Mahnie.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mahnie went through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Your shadow starts purring loudly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; harn 3&lt;br /&gt;
&lt;br /&gt;
You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast&lt;br /&gt;
&lt;br /&gt;
You must specify one of the three moons.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast xibar&lt;br /&gt;
&lt;br /&gt;
You gesture.&lt;br /&gt;
&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&lt;br /&gt;
&lt;br /&gt;
Shimmering blue piranhas rain from above in their hundreds.  Leaping as one, they flow into a dense, sparkle-filled shoal.&lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
The glare of blue light falls upon Arddemis.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: Attunement(+1), Lunar Magic(+2)&lt;br /&gt;
&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; watch ard&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You begin watching for the presence of Arddemis.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel less aligned to probability.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep dazzle 100&lt;br /&gt;
&lt;br /&gt;
Since you&#039;re attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.&lt;br /&gt;
&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows phases between mundane darkness and otherworldly matter.  It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; align stealth curse&lt;br /&gt;
&lt;br /&gt;
You focus internally and align yourself for a curse on Stealth.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You gesture at Arddemis.&lt;br /&gt;
&lt;br /&gt;
Your spell hopelessly backfires.&lt;br /&gt;
&lt;br /&gt;
A tingling sensation spreads through your body.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep dazzle 10&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; grumb&lt;br /&gt;
&lt;br /&gt;
You grumble.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
Your body feels at full strength. (100%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have no significant injuries. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You gesture at Arddemis.&lt;br /&gt;
&lt;br /&gt;
A flash of prismatic light envelops Arddemis!&lt;br /&gt;
&lt;br /&gt;
Arddemis stops dead in his tracks and clutches his head!&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; harn 8&lt;br /&gt;
&lt;br /&gt;
You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: a stunned Deadly Shadow Arddemis.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to dodge, moving directly into the blow.  &lt;br /&gt;
&lt;br /&gt;
The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you.&lt;br /&gt;
&lt;br /&gt;
[You&#039;re beat up (61%), somewhat off balance with opponent in very strong position.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
Arddemis manages to avoid the leading edge of the web.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&lt;br /&gt;
cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel less aligned to probability.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; get salv&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You get a marram salve from inside your leather pack.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; apply salv&lt;br /&gt;
&lt;br /&gt;
You rub some of the marram salve on yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; stow left&lt;br /&gt;
&lt;br /&gt;
You put your salve in your leather pack.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You hold out your left hand, palm facing up.&lt;br /&gt;
&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&lt;br /&gt;
&lt;br /&gt;
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.&lt;br /&gt;
&lt;br /&gt;
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep dazzle 100&lt;br /&gt;
&lt;br /&gt;
Since you&#039;re attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.&lt;br /&gt;
&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
&lt;br /&gt;
Interposing his target shield, Arddemis catches the edge of the ray.&lt;br /&gt;
&lt;br /&gt;
Though it reaches Arddemis&#039;s head, most of the ray unravels into dim fractals on the way.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis begins to advance on you!&lt;br /&gt;
&lt;br /&gt;
Arddemis is still a distance away from you and is closing steadily.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; release&lt;br /&gt;
&lt;br /&gt;
You aren&#039;t harnessing any mana.&lt;br /&gt;
&lt;br /&gt;
You let your concentration lapse and feel the spell&#039;s energies dissipate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep dazzle 10&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
&lt;br /&gt;
Interposing his target shield, Arddemis catches the edge of the ray.&lt;br /&gt;
&lt;br /&gt;
Though it reaches Arddemis&#039;s head, most of the ray unravels into dim fractals on the way.&lt;br /&gt;
&lt;br /&gt;
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; point ard&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You point at Arddemis.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to dodge, leaning wrong and blundering into the blow.  &lt;br /&gt;
&lt;br /&gt;
The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you.&lt;br /&gt;
&lt;br /&gt;
[You&#039;re very badly hurt (36%), somewhat off balance with opponent in excellent position.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You have lost the spell you were preparing.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            neck       slight&lt;br /&gt;
&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&lt;br /&gt;
You&#039;re stunned!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            neck       slight&lt;br /&gt;
&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; stand&lt;br /&gt;
&lt;br /&gt;
You are already standing.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel some tingling around your head and neck.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
&lt;br /&gt;
A mild flash of light engulfs you as you blink north.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.&lt;br /&gt;
&lt;br /&gt;
You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
&lt;br /&gt;
Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; s&lt;br /&gt;
&lt;br /&gt;
A mild flash of light engulfs you as you blink south.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mapped exits: go lich gate&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            neck       slight&lt;br /&gt;
&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; tend my neck&lt;br /&gt;
&lt;br /&gt;
You work carefully at tending your wounded neck.&lt;br /&gt;
&lt;br /&gt;
Doing your best, you are able to stop the bleeding.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: First Aid(+1)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to evade, mis-stepping and blundering into the blow.  &lt;br /&gt;
&lt;br /&gt;
The kris lands a vicious strike (13/23) that cuts deeply into the small of the back.&lt;br /&gt;
&lt;br /&gt;
[You&#039;re near death (7%), off balance with opponent in excellent position.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
Arddemis manages to avoid the leading edge of the web.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Your body feels at death&#039;s door! (7%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            neck       (tended)&lt;br /&gt;
&lt;br /&gt;
            back       moderate&lt;br /&gt;
&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
     inside back       moderate&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; tend my back&lt;br /&gt;
&lt;br /&gt;
You work carefully at tending your wounded back.&lt;br /&gt;
&lt;br /&gt;
Doing your best, you are able to stop the bleeding.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You retreat back to pole range.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
&lt;br /&gt;
You are engaged to Arddemis at pole weapon range!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&lt;br /&gt;
You hold out your left hand, palm facing up.&lt;br /&gt;
&lt;br /&gt;
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.&lt;br /&gt;
&lt;br /&gt;
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis begins to advance on you!&lt;br /&gt;
&lt;br /&gt;
Arddemis is still a distance away from you and is closing steadily.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel some tingling around your head, neck and back.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
&lt;br /&gt;
Arddemis manages to get out of the way!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DRExpMonitor: First Aid(+1)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The bandages binding your neck become useless and fall apart.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis closes to pole weapon range on you!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
&lt;br /&gt;
Arddemis manages to get out of the way!&lt;br /&gt;
&lt;br /&gt;
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep sorrow 15&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
&lt;br /&gt;
A mild flash of light engulfs you as you blink north.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.&lt;br /&gt;
&lt;br /&gt;
You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; w&lt;br /&gt;
&lt;br /&gt;
A mild flash of light engulfs you as you blink west.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
&lt;br /&gt;
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.  &lt;br /&gt;
&lt;br /&gt;
Obvious paths: northeast, east, southeast.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; se&lt;br /&gt;
&lt;br /&gt;
A mild flash of light engulfs you as you blink southeast.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mapped exits: go lich gate&lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&lt;br /&gt;
Your body feels in extremely bad shape! (16%)&lt;br /&gt;
&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
&lt;br /&gt;
You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
            back       (tended)&lt;br /&gt;
&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
     inside back       moderate&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; release&lt;br /&gt;
&lt;br /&gt;
You aren&#039;t harnessing any mana.&lt;br /&gt;
&lt;br /&gt;
You let your concentration lapse and feel the spell&#039;s energies dissipate.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; prep ava 18&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to evade, leaning wrong and blundering into the blow.  &lt;br /&gt;
&lt;br /&gt;
The kris lands an overwhelming strike (19/23) (Oooh, Sahnev&#039;s grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air.&lt;br /&gt;
&lt;br /&gt;
[You&#039;re near death (0%), somewhat off balance with opponent in superior position.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You see Arddemis start to back off just as you lose consciousness.  The challenge has been satisfied!&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Arddemis_v_Sahnev_2026-08-02&amp;diff=693597</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Arddemis v Sahnev 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Arddemis_v_Sahnev_2026-08-02&amp;diff=693597"/>
		<updated>2026-08-02T22:30:44Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev&amp;#039;s fight - thanks to Sahnev for providing the log.)  You hear a female voice yell from the north, &amp;quot;FIGHT!&amp;quot; &amp;gt; cast engaged predict future arddemis  Soultaken Tingen just arrived. &amp;gt;  You gesture. Roundtime: 3 sec. &amp;gt;  ...wait 3 seconds. &amp;gt;  Soultaken Tingen went through the Lich Gate. &amp;gt; predict future ardd  I could not find whom you are referring to. &amp;gt;  Tohrre went through the Lich Gate. &amp;gt; l [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev&#039;s fight - thanks to Sahnev for providing the log.)&lt;br /&gt;
&lt;br /&gt;
You hear a female voice yell from the north, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
&amp;gt; cast engaged&lt;br /&gt;
predict future arddemis &lt;br /&gt;
Soultaken Tingen just arrived.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You gesture.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
...wait 3 seconds.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Soultaken Tingen went through the Lich Gate.&lt;br /&gt;
&amp;gt; predict future ardd &lt;br /&gt;
I could not find whom you are referring to.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Tohrre went through the Lich Gate.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: Mahnie.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&amp;gt; prep ava 15 &lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: Mahnie.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Mahnie went through the Lich Gate.&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Your shadow starts purring loudly.&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; harn 3&lt;br /&gt;
You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; cast&lt;br /&gt;
You must specify one of the three moons.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; cast xibar&lt;br /&gt;
You gesture.&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&lt;br /&gt;
Shimmering blue piranhas rain from above in their hundreds.  Leaping as one, they flow into a dense, sparkle-filled shoal.&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
The glare of blue light falls upon Arddemis.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: Attunement(+1), Lunar Magic(+2)&lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; watch ard&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You begin watching for the presence of Arddemis.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel less aligned to probability.&lt;br /&gt;
&amp;gt; prep dazzle 100&lt;br /&gt;
Since you&#039;re attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows phases between mundane darkness and otherworldly matter.  It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; align stealth curse&lt;br /&gt;
You focus internally and align yourself for a curse on Stealth.&lt;br /&gt;
Roundtime: 2 seconds.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You gesture at Arddemis.&lt;br /&gt;
Your spell hopelessly backfires.&lt;br /&gt;
A tingling sensation spreads through your body.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&amp;gt; prep dazzle 10&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; grumb&lt;br /&gt;
You grumble.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
Your body feels at full strength. (100%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have no significant injuries. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You gesture at Arddemis.&lt;br /&gt;
A flash of prismatic light envelops Arddemis!&lt;br /&gt;
Arddemis stops dead in his tracks and clutches his head!&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&amp;gt; harn 8&lt;br /&gt;
You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: a stunned Deadly Shadow Arddemis.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
* Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to dodge, moving directly into the blow.  &lt;br /&gt;
The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you.&lt;br /&gt;
[You&#039;re beat up (61%), somewhat off balance with opponent in very strong position.]&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach!&lt;br /&gt;
Arddemis manages to avoid the leading edge of the web.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel less aligned to probability.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; get salv&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You get a marram salve from inside your leather pack.&lt;br /&gt;
&amp;gt; apply salv&lt;br /&gt;
You rub some of the marram salve on yourself.&lt;br /&gt;
&amp;gt; stow left&lt;br /&gt;
You put your salve in your leather pack.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You hold out your left hand, palm facing up.&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&lt;br /&gt;
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.&lt;br /&gt;
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!&lt;br /&gt;
&amp;gt; prep dazzle 100&lt;br /&gt;
Since you&#039;re attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
Interposing his target shield, Arddemis catches the edge of the ray.&lt;br /&gt;
Though it reaches Arddemis&#039;s head, most of the ray unravels into dim fractals on the way.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis begins to advance on you!&lt;br /&gt;
Arddemis is still a distance away from you and is closing steadily.&lt;br /&gt;
&amp;gt; release&lt;br /&gt;
You aren&#039;t harnessing any mana.&lt;br /&gt;
You let your concentration lapse and feel the spell&#039;s energies dissipate.&lt;br /&gt;
&amp;gt; prep dazzle 10&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Dazzle spell.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
A billowing aura reinforces the spell.&lt;br /&gt;
Interposing his target shield, Arddemis catches the edge of the ray.&lt;br /&gt;
Though it reaches Arddemis&#039;s head, most of the ray unravels into dim fractals on the way.&lt;br /&gt;
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.&lt;br /&gt;
&amp;gt; point ard&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You point at Arddemis.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to dodge, leaning wrong and blundering into the blow.  &lt;br /&gt;
The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you.&lt;br /&gt;
[You&#039;re very badly hurt (36%), somewhat off balance with opponent in excellent position.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You have lost the spell you were preparing.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
You are still stunned.&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
-----------------------------------------&lt;br /&gt;
            neck       slight&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
You&#039;re stunned!&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
-----------------------------------------&lt;br /&gt;
            neck       slight&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&amp;gt; stand&lt;br /&gt;
You are already standing.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel some tingling around your head and neck.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
A mild flash of light engulfs you as you blink north.&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.&lt;br /&gt;
You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&amp;gt; prep sorrow 10&lt;br /&gt;
Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&amp;gt; s&lt;br /&gt;
A mild flash of light engulfs you as you blink south.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Mapped exits: go lich gate&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
Your body feels in bad shape. (36%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
-----------------------------------------&lt;br /&gt;
            neck       slight&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&amp;gt; tend my neck&lt;br /&gt;
You work carefully at tending your wounded neck.&lt;br /&gt;
Doing your best, you are able to stop the bleeding.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: First Aid(+1)&lt;br /&gt;
&amp;gt; search&lt;br /&gt;
You search around for a moment.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
You don&#039;t find anything of interest here.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to evade, mis-stepping and blundering into the blow.  &lt;br /&gt;
The kris lands a vicious strike (13/23) that cuts deeply into the small of the back.&lt;br /&gt;
[You&#039;re near death (7%), off balance with opponent in excellent position.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!&lt;br /&gt;
Arddemis manages to avoid the leading edge of the web.&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You can&#039;t cast that at yourself!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Your body feels at death&#039;s door! (7%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
-----------------------------------------&lt;br /&gt;
            neck       (tended)&lt;br /&gt;
            back       moderate&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
     inside back       moderate&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&amp;gt; tend my back&lt;br /&gt;
You work carefully at tending your wounded back.&lt;br /&gt;
Doing your best, you are able to stop the bleeding.&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
In a blue flash, Arddemis is revealed!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You retreat back to pole range.&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
You are engaged to Arddemis at pole weapon range!&lt;br /&gt;
&amp;gt; cast ard&lt;br /&gt;
You hold out your left hand, palm facing up.&lt;br /&gt;
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.&lt;br /&gt;
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis begins to advance on you!&lt;br /&gt;
Arddemis is still a distance away from you and is closing steadily.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Also here: Deadly Shadow Arddemis.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
&amp;gt; &lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel some tingling around your head, neck and back.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully rested.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael&#039;s face.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: Lunar Magic(+1)&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis is revealed.&lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
Arddemis manages to get out of the way!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
DRExpMonitor: First Aid(+1)&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The bandages binding your neck become useless and fall apart.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis closes to pole weapon range on you!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!&lt;br /&gt;
Arddemis manages to get out of the way!&lt;br /&gt;
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.&lt;br /&gt;
&amp;gt; prep sorrow 15&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Sorrow spell.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; n&lt;br /&gt;
A mild flash of light engulfs you as you blink north.&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.&lt;br /&gt;
You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&amp;gt; w&lt;br /&gt;
A mild flash of light engulfs you as you blink west.&lt;br /&gt;
[Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.  &lt;br /&gt;
Obvious paths: northeast, east, southeast.&lt;br /&gt;
&amp;gt; se&lt;br /&gt;
A mild flash of light engulfs you as you blink southeast.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Mapped exits: go lich gate&lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; health&lt;br /&gt;
Your body feels in extremely bad shape! (16%)&lt;br /&gt;
Your spirit feels full of life. (100%)&lt;br /&gt;
You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.&lt;br /&gt;
&lt;br /&gt;
Bleeding&lt;br /&gt;
            Area       Rate              &lt;br /&gt;
-----------------------------------------&lt;br /&gt;
            back       (tended)&lt;br /&gt;
     inside neck       slight&lt;br /&gt;
     inside back       moderate&lt;br /&gt;
&lt;br /&gt;
You feel some tenderness in your joints from the toxins accumulating in your body.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; release&lt;br /&gt;
You aren&#039;t harnessing any mana.&lt;br /&gt;
You let your concentration lapse and feel the spell&#039;s energies dissipate.&lt;br /&gt;
&amp;gt; prep ava 18&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.&lt;br /&gt;
&amp;gt; l&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.&lt;br /&gt;
You also see a writhing web of shadows and the Lich Gate.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&amp;gt; ret&lt;br /&gt;
You are already as far away as you can get!&lt;br /&gt;
&amp;gt; &lt;br /&gt;
Arddemis leaps from hiding and ambushes you, completely surprising you.&lt;br /&gt;
Your silver glow flares.&lt;br /&gt;
* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to evade, leaning wrong and blundering into the blow.  &lt;br /&gt;
The kris lands an overwhelming strike (19/23) (Oooh, Sahnev&#039;s grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air.&lt;br /&gt;
[You&#039;re near death (0%), somewhat off balance with opponent in superior position.]&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You feel fully attuned to the mana streams again.&lt;br /&gt;
&amp;gt; &lt;br /&gt;
You see Arddemis start to back off just as you lose consciousness.  The challenge has been satisfied!&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693596</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693596"/>
		<updated>2026-08-02T22:19:25Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]]&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# [[Inouvu v Tyme 2026-08-02|Inouvu (Cleric) vs. Tyme (Moon Mage)]]&lt;br /&gt;
# [[Erique v Thanacat 2026-08-02|Erique (Warrior Mage) vs. Thanacat (Bard)]]&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Inouvu_v_Tyme_2026-08-02&amp;diff=693595</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Inouvu v Tyme 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Inouvu_v_Tyme_2026-08-02&amp;diff=693595"/>
		<updated>2026-08-02T22:18:21Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[14:21] Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[14:21] Soultaken Tingen goes south.&lt;br /&gt;
&lt;br /&gt;
[14:21] Malice Inouvu glides west.&lt;br /&gt;
&lt;br /&gt;
[14:21] A craven phantom thrall yips and hobbles off, tailing after its master.&lt;br /&gt;
&lt;br /&gt;
[14:21] [Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
&lt;br /&gt;
[14:21] The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.[14:21] You also see a craven phantom thrall.&lt;br /&gt;
&lt;br /&gt;
[14:21] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:21] Obvious paths: northeast, east, southeast.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides southeast.&lt;br /&gt;
&lt;br /&gt;
[14:22] [Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
[14:22] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.[14:22] You also see the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:22] Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
[14:22] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Tizzi&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides northeast.&lt;br /&gt;
&lt;br /&gt;
[14:22] [Hilltop Cemetery, Graves]&lt;br /&gt;
&lt;br /&gt;
[14:22] Each of the graves in this part of the cemetery is marked with a simple wax candle.  Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow.&lt;br /&gt;
&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:22] Obvious paths: southwest, west, northwest.&lt;br /&gt;
&lt;br /&gt;
[14:22] A craven phantom thrall hobbles in with a yip, tailing after its master.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides west.&lt;br /&gt;
&lt;br /&gt;
[14:22] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
[14:22] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[14:22] You also see a twinkling shadowy sphere, an Imperial dira, a darkly canopied Shadow Servant with vine-like arms and a leafy structure, a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:22] Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
[14:22] Inouvu searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[14:22] A craven phantom thrall hobbles in with a yip, tailing after its master.&lt;br /&gt;
&lt;br /&gt;
[14:22] A twinkling shadowy sphere drifts off with a hiss.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides north.&lt;br /&gt;
&lt;br /&gt;
[14:22] [Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
&lt;br /&gt;
[14:22] Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush.  Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped.  The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees.[14:22] You also see a cemetery list and an imposing marble crypt.&lt;br /&gt;
&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:22] Obvious paths: southeast, south, southwest, northwest.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides south.&lt;br /&gt;
&lt;br /&gt;
[14:22] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
[14:22] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[14:22] You also see a craven phantom thrall, an Imperial dira, a darkly canopied Shadow Servant with vine-like arms and a leafy structure, a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
&lt;br /&gt;
[14:22] Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
[14:22] Tyme comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu glides west.&lt;br /&gt;
&lt;br /&gt;
[14:22] Malice Inouvu just arrived.&lt;br /&gt;
&lt;br /&gt;
[14:22] A twinkling shadowy sphere drifts in with a hiss, following Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:22] The tendrils of glistening silver light swirling chaotically around the shadowy orb floating near Inouvu strike deep into its shadowy depths, dissecting it into a fine grey mist.  Seconds later, the mist converges and darkens, reforming as a more solid sphere.&lt;br /&gt;
&lt;br /&gt;
[14:22] Tyme comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
[14:22] Tyme gestures at a twinkling shadowy sphere.&lt;br /&gt;
&lt;br /&gt;
[14:22] The shadowy sphere begins to move ominously toward Inouvu.&lt;br /&gt;
&lt;br /&gt;
[14:22] Inouvu gestures at Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:22] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
&lt;br /&gt;
[14:22] Conjoined by cobwebby traceries of light, five white motes are drawn out from Tyme&#039;s eyes and swing apart harmoniously around him.  As the pentad of motes then gyrates with dizzying velocity, Tyme becomes encased in a spectral cocoon which soon sinks into his body.  The motes disappear into the ground one by one.&lt;br /&gt;
&lt;br /&gt;
[14:22] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:22] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:22] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:22] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
&lt;br /&gt;
[14:22] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
&lt;br /&gt;
[14:22] Tyme tries to move onward, but something holds him fast.&lt;br /&gt;
&lt;br /&gt;
[14:22] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:22] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:22] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:22] Inouvu begins to focus intently around himself.&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu strikes his heel against the ground.&lt;br /&gt;
&lt;br /&gt;
[14:23] Fiery black magma bubbles up from the dirt underfoot!&lt;br /&gt;
&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
&lt;br /&gt;
[14:23] An arm of the fire river lashes along the dirt with a sulfurous hiss.&lt;br /&gt;
&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
&lt;br /&gt;
[14:23] The trickles of black magma cool, forming ashy cinders which quickly disperse.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme reveals himself.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme regards Inouvu with an incisive, calculating look.&lt;br /&gt;
&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme shudders slightly.&lt;br /&gt;
&lt;br /&gt;
[14:23] Flickers of light and shadow dance around Tyme and then fade into nothingness.&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[14:23] The shadowy orb hovering near Inouvu suddenly dips behind his left shoulder, circling timidly behind his back.&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme stumbles as a craven phantom thrall departs his body and returns to Inouvu&#039;s side.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme grabs hold of Inouvu.&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:23] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Janalynn&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:23] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
&lt;br /&gt;
[14:23] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
&lt;br /&gt;
[14:23] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Tyme fights awkwardly to reposition himself against Inouvu.&lt;br /&gt;
&lt;br /&gt;
[14:23] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu takes a full step back and plants his feet firmly.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu dashes quickly at Tyme, attacking him with a mighty cleave!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s obsidian black sword lands a good strike to Tyme&#039;s left arm!&lt;br /&gt;
&lt;br /&gt;
[14:24] Streamers of glistening silver light trail in the air as bolts of flame begin to fall from the sky like miniature comets!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his chest, lightly singeing his flesh.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme floods inward, leaving him stunned!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his head, lightly singeing his flesh.&lt;br /&gt;
&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu shoves futilely at Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu shoves futilely at Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu gestures.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] An inquisitive &amp;quot;Meow...?&amp;quot; originates somewhere near Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme floods inward, leaving him stunned!&lt;br /&gt;
&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme teeters and nearly falls over.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
&lt;br /&gt;
[14:24] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme suddenly extinguishes.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
&lt;br /&gt;
[14:24] Flickers of light and shadow dance around Tyme and then fade into nothingness.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a strong hit that etches a light cut into the right side of the chest.&lt;br /&gt;
&lt;br /&gt;
[14:24] Streamers of glistening silver light trail in the air as bolts of flame begin to fall from the sky like miniature comets!&lt;br /&gt;
&lt;br /&gt;
[14:24] A bolt of holy fire smashes to the ground near Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his abdomen, scorching his flesh.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme draws a thick-bladed fan of everdusk damite fitted with carved grimwood slips from an errant shadow, smiling confidently.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme stumbles as a craven phantom thrall departs his body and returns to Inouvu&#039;s side.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme moves a balsa cave bear totem to his left hand.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme moves a thick-bladed fan of everdusk damite fitted with carved grimwood slips to his right hand.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a good strike that scratches the right bicep (But another battle scar for Tyme&#039;s collection!).&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a hard hit that cuts deeply into Tyme&#039;s groin.&lt;br /&gt;
&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
&lt;br /&gt;
[14:24] The air around Tyme begins to shimmer oddly.&lt;br /&gt;
&lt;br /&gt;
[14:24] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
&lt;br /&gt;
[14:24] The phantom thrall passes through Tyme&#039;s body with no discernible effect.&lt;br /&gt;
&lt;br /&gt;
[14:24] You hear a calm voice say in a roughspoken accent, &amp;quot;Eep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu&#039;s sword lands a hard hit that partially splits the sternum, snapping some ribs surrounding the heart.&lt;br /&gt;
&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme gestures.&lt;br /&gt;
&lt;br /&gt;
[14:25] The air around him seems to shudder for a moment.&lt;br /&gt;
&lt;br /&gt;
[14:25] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
&lt;br /&gt;
[14:25] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
&lt;br /&gt;
[14:25] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme is engulfed in a ripple of light and shadow, and vanishes, only to reappear some distance away!&lt;br /&gt;
&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:25] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
&lt;br /&gt;
[14:25] A glowing rain of surreal silver fire begins to cascade down from the heavens!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his abdomen, stripping burned flesh down to the bone.&lt;br /&gt;
&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and quickly fades.&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu gestures, muttering a quiet riddle.&lt;br /&gt;
&lt;br /&gt;
[14:25] A pair of immense ghostly hands sweep forward to grasp Tyme in a translucent embrace!&lt;br /&gt;
&lt;br /&gt;
[14:25] Struggling fiercely, he throws off the ghostly hands before they can lock around him.&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme works carefully at tending his wounded chest.&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme works carefully at tending his wounded abdomen.&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his chest, utterly immolating surrounding flesh and bone in a conflagration of roaring silver flame!&lt;br /&gt;
&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu backs off Tyme who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Inouvu_v_Tyme_2026-08-02&amp;diff=693594</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Inouvu v Tyme 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Inouvu_v_Tyme_2026-08-02&amp;diff=693594"/>
		<updated>2026-08-02T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;[14:21] Tingen yells, &amp;quot;FIGHT!&amp;quot; [14:21] Soultaken Tingen goes south. [14:21] Malice Inouvu glides west. [14:21] A craven phantom thrall yips and hobbles off, tailing after its master. [14:21] [Hilltop Cemetery, Winding Footpath] [14:21] The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[14:21] Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
[14:21] Soultaken Tingen goes south.&lt;br /&gt;
[14:21] Malice Inouvu glides west.&lt;br /&gt;
[14:21] A craven phantom thrall yips and hobbles off, tailing after its master.&lt;br /&gt;
[14:21] [Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
[14:21] The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.[14:21] You also see a craven phantom thrall.&lt;br /&gt;
[14:21] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:21] Obvious paths: northeast, east, southeast.&lt;br /&gt;
[14:22] Malice Inouvu glides southeast.&lt;br /&gt;
[14:22] [Hilltop Cemetery, Inside Fence]&lt;br /&gt;
[14:22] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.[14:22] You also see the Lich Gate.&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:22] Obvious paths: north, northeast, northwest.&lt;br /&gt;
[14:22] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Tizzi&#039;s face.&lt;br /&gt;
[14:22] Malice Inouvu glides northeast.&lt;br /&gt;
[14:22] [Hilltop Cemetery, Graves]&lt;br /&gt;
[14:22] Each of the graves in this part of the cemetery is marked with a simple wax candle.  Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow.&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:22] Obvious paths: southwest, west, northwest.&lt;br /&gt;
[14:22] A craven phantom thrall hobbles in with a yip, tailing after its master.&lt;br /&gt;
[14:22] Malice Inouvu glides west.&lt;br /&gt;
[14:22] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
[14:22] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[14:22] You also see a twinkling shadowy sphere, an Imperial dira, a darkly canopied Shadow Servant with vine-like arms and a leafy structure, a huge **WARNING** sign and a red banner.&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:22] Obvious paths: north, east, south, west.&lt;br /&gt;
[14:22] Inouvu searches around for a moment.&lt;br /&gt;
[14:22] A craven phantom thrall hobbles in with a yip, tailing after its master.&lt;br /&gt;
[14:22] A twinkling shadowy sphere drifts off with a hiss.&lt;br /&gt;
[14:22] Malice Inouvu glides north.&lt;br /&gt;
[14:22] [Hilltop Cemetery, Winding Footpath]&lt;br /&gt;
[14:22] Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush.  Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped.  The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees.[14:22] You also see a cemetery list and an imposing marble crypt.&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:22] Obvious paths: southeast, south, southwest, northwest.&lt;br /&gt;
[14:22] Malice Inouvu glides south.&lt;br /&gt;
[14:22] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
[14:22] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[14:22] You also see a craven phantom thrall, an Imperial dira, a darkly canopied Shadow Servant with vine-like arms and a leafy structure, a huge **WARNING** sign and a red banner.&lt;br /&gt;
[14:22] Also here: Malice Inouvu who is shrouded by swirling grey fog.&lt;br /&gt;
[14:22] Obvious paths: north, east, south, west.&lt;br /&gt;
[14:22] Tyme comes out of hiding.&lt;br /&gt;
[14:22] Malice Inouvu glides west.&lt;br /&gt;
[14:22] Malice Inouvu just arrived.&lt;br /&gt;
[14:22] A twinkling shadowy sphere drifts in with a hiss, following Tyme.&lt;br /&gt;
[14:22] The tendrils of glistening silver light swirling chaotically around the shadowy orb floating near Inouvu strike deep into its shadowy depths, dissecting it into a fine grey mist.  Seconds later, the mist converges and darkens, reforming as a more solid sphere.&lt;br /&gt;
[14:22] Tyme comes out of hiding.&lt;br /&gt;
[14:22] Tyme gestures at a twinkling shadowy sphere.&lt;br /&gt;
[14:22] The shadowy sphere begins to move ominously toward Inouvu.&lt;br /&gt;
[14:22] Inouvu gestures at Tyme.&lt;br /&gt;
[14:22] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
[14:22] Conjoined by cobwebby traceries of light, five white motes are drawn out from Tyme&#039;s eyes and swing apart harmoniously around him.  As the pentad of motes then gyrates with dizzying velocity, Tyme becomes encased in a spectral cocoon which soon sinks into his body.  The motes disappear into the ground one by one.&lt;br /&gt;
[14:22] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:22] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:22] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:22] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
[14:22] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
[14:22] Tyme tries to move onward, but something holds him fast.&lt;br /&gt;
[14:22] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:22] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:22] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:22] Inouvu begins to focus intently around himself.&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:23] Inouvu strikes his heel against the ground.&lt;br /&gt;
[14:23] Fiery black magma bubbles up from the dirt underfoot!&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
[14:23] An arm of the fire river lashes along the dirt with a sulfurous hiss.&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
[14:23] The trickles of black magma cool, forming ashy cinders which quickly disperse.&lt;br /&gt;
[14:23] Tyme reveals himself.&lt;br /&gt;
[14:23] Tyme regards Inouvu with an incisive, calculating look.&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme shudders slightly.&lt;br /&gt;
[14:23] Flickers of light and shadow dance around Tyme and then fade into nothingness.&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:23] Inouvu searches around for a moment.&lt;br /&gt;
[14:23] The shadowy orb hovering near Inouvu suddenly dips behind his left shoulder, circling timidly behind his back.&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:23] Tyme stumbles as a craven phantom thrall departs his body and returns to Inouvu&#039;s side.&lt;br /&gt;
[14:23] Tyme comes out of hiding.&lt;br /&gt;
[14:23] Tyme grabs hold of Inouvu.&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:23] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Janalynn&#039;s face.&lt;br /&gt;
[14:23] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
[14:23] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
[14:23] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
[14:23] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
[14:23] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
[14:23] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
[14:23] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
[14:23] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
[14:23] Tyme fights awkwardly to reposition himself against Inouvu.&lt;br /&gt;
[14:23] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
[14:23] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:23] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:23] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:24] Inouvu takes a full step back and plants his feet firmly.&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
[14:24] Inouvu dashes quickly at Tyme, attacking him with a mighty cleave!&lt;br /&gt;
[14:24] Inouvu&#039;s obsidian black sword lands a good strike to Tyme&#039;s left arm!&lt;br /&gt;
[14:24] Streamers of glistening silver light trail in the air as bolts of flame begin to fall from the sky like miniature comets!&lt;br /&gt;
&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his chest, lightly singeing his flesh.&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme floods inward, leaving him stunned!&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his head, lightly singeing his flesh.&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:24] Inouvu shoves futilely at Tyme.&lt;br /&gt;
[14:24] Inouvu shoves futilely at Tyme.&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:24] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:24] Inouvu gestures.&lt;br /&gt;
[14:24] Tyme sweeps a foot at Inouvu, but completely misses his feet.&lt;br /&gt;
[14:24] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
[14:24] An inquisitive &amp;quot;Meow...?&amp;quot; originates somewhere near Tyme.&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme floods inward, leaving him stunned!&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:24] Tyme teeters and nearly falls over.&lt;br /&gt;
[14:24] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
[14:24] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme flares brightly!&lt;br /&gt;
[14:24] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
[14:24] The shimmering globe of blue fire surrounding Tyme suddenly extinguishes.&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
[14:24] Flickers of light and shadow dance around Tyme and then fade into nothingness.&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a strong hit that etches a light cut into the right side of the chest.&lt;br /&gt;
[14:24] Streamers of glistening silver light trail in the air as bolts of flame begin to fall from the sky like miniature comets!&lt;br /&gt;
&lt;br /&gt;
[14:24] A bolt of holy fire smashes to the ground near Tyme.&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:24] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his abdomen, scorching his flesh.&lt;br /&gt;
[14:24] Tyme draws a thick-bladed fan of everdusk damite fitted with carved grimwood slips from an errant shadow, smiling confidently.&lt;br /&gt;
[14:24] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
[14:24] Tyme stumbles as a craven phantom thrall departs his body and returns to Inouvu&#039;s side.&lt;br /&gt;
[14:24] Tyme moves a balsa cave bear totem to his left hand.&lt;br /&gt;
[14:24] Tyme moves a thick-bladed fan of everdusk damite fitted with carved grimwood slips to his right hand.&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a good strike that scratches the right bicep (But another battle scar for Tyme&#039;s collection!).&lt;br /&gt;
[14:24] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:24] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
[14:24] Inouvu&#039;s sword lands a hard hit that cuts deeply into Tyme&#039;s groin.&lt;br /&gt;
[14:24] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:24] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:24] Inouvu&#039;s oval shield frosts over.&lt;br /&gt;
[14:24] Tyme gestures.&lt;br /&gt;
[14:24] The air around Tyme begins to shimmer oddly.&lt;br /&gt;
[14:24] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
[14:24] The phantom thrall passes through Tyme&#039;s body with no discernible effect.&lt;br /&gt;
[14:24] You hear a calm voice say in a roughspoken accent, &amp;quot;Eep.&amp;quot;&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, fully absorbing the blow.&lt;br /&gt;
[14:25] Inouvu&#039;s sword lands a hard hit that partially splits the sternum, snapping some ribs surrounding the heart.&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:25] Tyme gestures.&lt;br /&gt;
[14:25] The air around him seems to shudder for a moment.&lt;br /&gt;
[14:25] A craven phantom thrall near Inouvu bounds toward Tyme like a rabid dog, black smoke trailing behind it!&lt;br /&gt;
[14:25] The final leap of the phantom thrall brings it to an impact with Tyme&#039;s face.  His head is tossed back forcibly as the specter disappears into it.&lt;br /&gt;
[14:25] Inouvu begins to focus intently on Tyme.&lt;br /&gt;
[14:25] Inouvu closes his eyes, drawing his closed fist toward his chest.&lt;br /&gt;
[14:25] Seconds later he swings his arm outward, pointing at Tyme as his eyes fix on him in a vehement stare.&lt;br /&gt;
[14:25] Tyme is engulfed in a ripple of light and shadow, and vanishes, only to reappear some distance away!&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:25] Several bolts of flashing silver flame flare into view, churning around Tyme.  With surprising speed, they swirl upward into the sky with a wailing shriek!&lt;br /&gt;
[14:25] A glowing rain of surreal silver fire begins to cascade down from the heavens!&lt;br /&gt;
&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his abdomen, stripping burned flesh down to the bone.&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and quickly fades.&lt;br /&gt;
[14:25] Inouvu gestures, muttering a quiet riddle.&lt;br /&gt;
[14:25] A pair of immense ghostly hands sweep forward to grasp Tyme in a translucent embrace!&lt;br /&gt;
[14:25] Struggling fiercely, he throws off the ghostly hands before they can lock around him.&lt;br /&gt;
[14:25] Tyme works carefully at tending his wounded chest.&lt;br /&gt;
[14:25] Tyme works carefully at tending his wounded abdomen.&lt;br /&gt;
[14:25] Inouvu&#039;s attack seems to falter just before it reaches Tyme!&lt;br /&gt;
[14:25] Tyme&#039;s bright barrier glows, only partially absorbing the blow.&lt;br /&gt;
[14:25] A bolt of holy fire strikes Tyme&#039;s agonite sipar and slams into his chest, utterly immolating surrounding flesh and bone in a conflagration of roaring silver flame!&lt;br /&gt;
[14:25] The air takes on a sudden chill as a twinkling shadowy sphere flares and rushes at Inouvu!&lt;br /&gt;
[14:25] The spectral grey fog shrouding Inouvu churns rapidly!&lt;br /&gt;
[14:25] Inouvu manages to get out of the way of the shadowy sphere!&lt;br /&gt;
[14:25] Inouvu backs off Tyme who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693593</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693593"/>
		<updated>2026-08-02T22:10:13Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]]&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# [[Erique v Thanacat 2026-08-02|Erique (Warrior Mage) vs. Thanacat (Bard)]]&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Erique_v_Thanacat_2026-08-02&amp;diff=693592</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Erique v Thanacat 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Erique_v_Thanacat_2026-08-02&amp;diff=693592"/>
		<updated>2026-08-02T22:09:59Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[14:09] You hear a female voice yell from the west, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique begins to advance on Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[14:09] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Inouvu&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good hit to Erique&#039;s right arm.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique closes to pole weapon range on Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique tries to weave back and forth.&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat gestures.&lt;br /&gt;
&lt;br /&gt;
[14:09] A soft crackle briefly comes from Thanacat&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique closes to melee range on Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique sweeps a foot at Thanacat, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat gouges his claws at Erique.  The claws lands a solid hit to his right arm!&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique gestures.&lt;br /&gt;
&lt;br /&gt;
[14:09] A great clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat sweeps a foot at Erique, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique tries to push Thanacat but he doesn&#039;t budge!&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat&#039;s claws lands a very heavy hit that scratches the left elbow.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his back shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat gouges his claws at Erique.  The claws lands a heavy strike that cuts a ragged line across the back, stunning him!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat gestures.&lt;br /&gt;
&lt;br /&gt;
[14:09] The earth beneath your feet begins to shake violently!&lt;br /&gt;
&lt;br /&gt;
[14:09] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Janalynn&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[14:09] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:09] You notice as a grey lynx sniffs the ground.&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[14:10] Lightning Fist Erique lumbers southwest.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] You notice a grey lynx stand back up.&lt;br /&gt;
&lt;br /&gt;
[14:10] Lightning Fist Erique just arrived.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] The saline lattice around Erique&#039;s back rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[14:10] An uplifting lilt colors Thanacat&#039;s voice as he continues to sing his enchante.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique begins to advance on Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[14:10] The saline lattice around Erique&#039;s left arm rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat begins to advance on Erique.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his right hand shatter!&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s right hand.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique gestures at Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:10] A whirlwind of fire erupts around Erique&#039;s body, sending tongues of reddish flame flashing in all directions.  Pulling away from him, the raging inferno coalesces into the shape of a crouching fire-maned lion.  The elemental beast gazes at Thanacat, then races toward him, leaping suddenly at the last moment to attack!&lt;br /&gt;
&lt;br /&gt;
[14:10] The lion suddenly yowls and shies away from Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:10] The fiery lion shakes its glowing mane, then vanishes in a swirl of flames.&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat closes to pole weapon range on Erique.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique begins to advance on Thanacat.&lt;br /&gt;
&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[14:10] The violent heaving of the earth finally subsides.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left hand shatter!&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s left hand.&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat closes to melee range on Erique.&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat stops Erique from advancing any farther.&lt;br /&gt;
&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s right leg.&lt;br /&gt;
&lt;br /&gt;
[14:10] Thanacat backs off Erique who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Erique_v_Thanacat_2026-08-02&amp;diff=693591</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Erique v Thanacat 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Erique_v_Thanacat_2026-08-02&amp;diff=693591"/>
		<updated>2026-08-02T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;[14:09] You hear a female voice yell from the west, &amp;quot;FIGHT!&amp;quot; [14:09] Erique begins to advance on Thanacat. [14:09] Erique is obscured as the intricate matrices of crystals around his chest shatter! [14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&amp;#039;s chest. [14:09] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Inouvu&amp;#039;s face. [14:09] Erique is obscured as the intricate matrices...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[14:09] You hear a female voice yell from the west, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
[14:09] Erique begins to advance on Thanacat.&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s chest.&lt;br /&gt;
[14:09] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Inouvu&#039;s face.&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good hit to Erique&#039;s right arm.&lt;br /&gt;
[14:09] Erique closes to pole weapon range on Thanacat.&lt;br /&gt;
[14:09] Erique tries to weave back and forth.&lt;br /&gt;
[14:09] Thanacat gestures.&lt;br /&gt;
[14:09] A soft crackle briefly comes from Thanacat&#039;s direction.&lt;br /&gt;
[14:09] Erique closes to melee range on Thanacat.&lt;br /&gt;
[14:09] Erique sweeps a foot at Thanacat, but completely misses his feet.&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
[14:09] Thanacat gouges his claws at Erique.  The claws lands a solid hit to his right arm!&lt;br /&gt;
[14:09] Erique gestures.&lt;br /&gt;
[14:09] A great clap of thunder booms through the area, rattling the teeth in your jaw.&lt;br /&gt;
[14:09] Thanacat sweeps a foot at Erique, knocking him off his feet!&lt;br /&gt;
[14:09] Erique tries to push Thanacat but he doesn&#039;t budge!&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
[14:09] Thanacat&#039;s claws lands a very heavy hit that scratches the left elbow.&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his back shatter!&lt;br /&gt;
[14:09] Thanacat gouges his claws at Erique.  The claws lands a heavy strike that cuts a ragged line across the back, stunning him!&lt;br /&gt;
[14:09] Thanacat gestures.&lt;br /&gt;
[14:09] The earth beneath your feet begins to shake violently!&lt;br /&gt;
[14:09] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Janalynn&#039;s face.&lt;br /&gt;
[14:09] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:09] You notice as a grey lynx sniffs the ground.&lt;br /&gt;
[14:09] Erique leaps to his feet!&lt;br /&gt;
[14:09] Erique is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
[14:09] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s left leg.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s left arm.&lt;br /&gt;
[14:10] Lightning Fist Erique lumbers southwest.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] You notice a grey lynx stand back up.&lt;br /&gt;
[14:10] Lightning Fist Erique just arrived.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] The saline lattice around Erique&#039;s back rebuilds and reinforces itself.&lt;br /&gt;
[14:10] An uplifting lilt colors Thanacat&#039;s voice as he continues to sing his enchante.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] Erique begins to advance on Thanacat.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s left leg.&lt;br /&gt;
[14:10] The saline lattice around Erique&#039;s left arm rebuilds and reinforces itself.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] Thanacat begins to advance on Erique.&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his right hand shatter!&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a solid hit to Erique&#039;s right hand.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] Erique gestures at Thanacat.&lt;br /&gt;
[14:10] A whirlwind of fire erupts around Erique&#039;s body, sending tongues of reddish flame flashing in all directions.  Pulling away from him, the raging inferno coalesces into the shape of a crouching fire-maned lion.  The elemental beast gazes at Thanacat, then races toward him, leaping suddenly at the last moment to attack!&lt;br /&gt;
[14:10] The lion suddenly yowls and shies away from Thanacat.&lt;br /&gt;
[14:10] The fiery lion shakes its glowing mane, then vanishes in a swirl of flames.&lt;br /&gt;
[14:10] Thanacat closes to pole weapon range on Erique.&lt;br /&gt;
[14:10] Erique begins to advance on Thanacat.&lt;br /&gt;
[14:10] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[14:10] The violent heaving of the earth finally subsides.&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his left hand shatter!&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s left hand.&lt;br /&gt;
[14:10] Thanacat closes to melee range on Erique.&lt;br /&gt;
[14:10] Thanacat stops Erique from advancing any farther.&lt;br /&gt;
[14:10] Erique is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
[14:10] Thanacat whips his smokewhorl whip at Erique.  The smokewhorl whip lands a good strike to Erique&#039;s right leg.&lt;br /&gt;
[14:10] Thanacat backs off Erique who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693590</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693590"/>
		<updated>2026-08-02T22:07:01Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# [[Starael v Tizzi 2026-08-02|Starael (Barbarian) vs. Tizzi (Thief)]]&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Starael_v_Tizzi_2026-08-02&amp;diff=693589</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Starael v Tizzi 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Starael_v_Tizzi_2026-08-02&amp;diff=693589"/>
		<updated>2026-08-02T22:06:03Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[13:52] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
[13:52] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[13:52] You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
[13:52] Also here: Starael.&lt;br /&gt;
&lt;br /&gt;
[13:52] Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
[13:52] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Sceth&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi thrust at Starael.  The rapier lands a good hit to her left leg!&lt;br /&gt;
&lt;br /&gt;
[13:52] Starael searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:52] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:52] Starael sidesteps and adjusts her footing.&lt;br /&gt;
&lt;br /&gt;
[13:52] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:52] Starael swiftly launches an assault with wide swipes of her spear!&lt;br /&gt;
&lt;br /&gt;
[13:52] Starael&#039;s spear lands a hard hit to Tizzi&#039;s left arm!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi exclaims, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi exclaims, &amp;quot;No fair hurt Tizzi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi appears to regain her confidence.&lt;br /&gt;
&lt;br /&gt;
[13:52] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Sheearyn&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her chest!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi&#039;s rapier lands a light hit to Starael&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:52] Tizzi grabs hold of Starael in a tight grip.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi&#039;s teeth lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael feints a steel spear at Tizzi.  The spear lands a good strike that scratches the left elbow!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi bites her teeth at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.  The claws lands a light hit to her abdomen!&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael maneuvers about with supernatural grace!&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael grows healthier before your eyes!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi&#039;s teeth lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi claws her fingers at Starael.  The fingers lands a light hit to her chest!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi&#039;s rapier lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael breaks away from Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a good hit to her left arm!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael&#039;s spear lands a solid hit that nicks Tizzi&#039;s left forearm.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi exclaims, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:53] Starael draws a steel spear at Tizzi.  The spear lands a solid hit to her right arm!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi exclaims, &amp;quot;Why hurt Tizzi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her back!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi&#039;s rapier lands a heavy strike that pricks Starael&#039;s back (Get your needle work out!), lightly stunning her.&lt;br /&gt;
&lt;br /&gt;
[13:53] Tizzi appears to regain her confidence.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi kicks her foot at Starael.  The foot lands a good hit to her left arm!&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi&#039;s claws lands a light hit to Starael&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi&#039;s fingers lands a light hit to Starael&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael thrusts a steel spear at Tizzi.  The spear lands a hard hit to her right arm!&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.  The fingers lands a gentle hit to her right eye!&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael draws a steel spear at Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi&#039;s claws lands a good strike to Starael&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[13:54] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Thanacat&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi&#039;s rapier lands a good hit to Starael&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael&#039;s spear lands a solid hit that lightly pierces the left forearm.&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael grows healthier before your eyes!&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi exclaims, &amp;quot;Bleeding! No fair!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:54] Starael&#039;s spear lands a solid hit that tears the skin over the left elbow, lightly stunning her.&lt;br /&gt;
&lt;br /&gt;
[13:54] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi subtly shifts her hold on a razor-sharp steel rapier with a crimson velvet-lined basket hilt.&lt;br /&gt;
&lt;br /&gt;
[13:54] Darting in quickly, Tizzi feints her steel rapier at Starael&#039;s left eye.&lt;br /&gt;
&lt;br /&gt;
[13:54] Tizzi&#039;s errant attack with her rapier results in nothing more than a sharp cling against Starael&#039;s spear.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi&#039;s rapier lands a light hit to Starael&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael lowers her shoulders and steadies her weapon.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael dashes quickly at Tizzi, attacking her with blows meant to impale!&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael&#039;s spear lands a hard hit to Tizzi&#039;s right arm!&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi whines and complains bitterly and generally manages to act like the world was created specifically to inconvenience her.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael visibly churns with an inner rage!&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael goes east.&lt;br /&gt;
&lt;br /&gt;
[13:55] [Hilltop Cemetery, Graves]&lt;br /&gt;
&lt;br /&gt;
[13:55] Each of the graves in this part of the cemetery is marked with a simple wax candle.  Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow.&lt;br /&gt;
&lt;br /&gt;
[13:55] Also here: Starael.&lt;br /&gt;
&lt;br /&gt;
[13:55] Obvious paths: southwest, west, northwest.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi just arrived.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael begins to advance on Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
&lt;br /&gt;
[13:55] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi resists the roar&#039;s efforts to further debilitate her confidence.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael closes to pole weapon range on Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael begins to advance on Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael closes to melee range on Tizzi.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael&#039;s spear lands a solid hit that cuts deeply into the left tricep, lightly stunning her.&lt;br /&gt;
&lt;br /&gt;
[13:55] Starael&#039;s spear lands a hard hit to Tizzi&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi&#039;s foot lands a light hit to Starael&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi&#039;s claws lands a light hit to Starael&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
[13:55] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi appears to regain her confidence.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi gets a wooden bola from inside her steelsilk gearbag.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a good strike to Tizzi&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:56] The wooden bola lands nearby!&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael grows healthier before your eyes!&lt;br /&gt;
&lt;br /&gt;
[13:56] The wooden bola lands nearby!&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a good strike that wounds her deeply across the upper left arm, lightly stunning her.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that punches a hole through the skin on its side.&lt;br /&gt;
&lt;br /&gt;
[13:56] Affecting a slight whine, Tizzi emit a string of low, mumbled meows that sound a lot like a list of complaints.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi exclaims, &amp;quot;Much hurting!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that barely breaks the skin of Tizzi&#039;s right leg.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi&#039;s rapier lands a light hit to Starael&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that ruptures the artery under the left bicep.&lt;br /&gt;
&lt;br /&gt;
[13:56] Brisk, swirling winds whorl around Starael, forming minute ice crystals that are strewn through the air like stars hung in a winter sky.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi grabs hold of Starael in a tight grip.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that scratches a long swath of skin along the abdomen (A fine wound to show to friends!).&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi puts her bola in her steelsilk gearbag.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi hangs her steel rapier from her belt.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi&#039;s teeth lands a light hit that pricks Starael&#039;s back (Get your needle work out!), lightly stunning her.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael takes a step back and angles her spear behind her.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael unleashes her spear to impale Tizzi!&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi deftly sidesteps Starael&#039;s spear.&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi leans back and hoists Starael into the air!&lt;br /&gt;
&lt;br /&gt;
[13:56] Tizzi&#039;s suplex smashes Starael into the ground, landing a good strike to her left arm!&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael stands up.&lt;br /&gt;
&lt;br /&gt;
[13:56] A rush of color fills Starael&#039;s face as ripples of ravenous energy race into her limbs!&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s muscles briefly flex with new strength!&lt;br /&gt;
&lt;br /&gt;
[13:56] An icy breeze suddenly stirs around Starael&#039;s feet, rising in a blue-white spiral that drags several dust motes into the air that catch and glimmer in the ambient light.&lt;br /&gt;
&lt;br /&gt;
[13:56] Starael&#039;s spear lands a strong hit that rips the entire left arm from its socket, dealing her a vicious stun.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael&#039;s spear lands a hard hit that drives the spear deep into the ribcage to savage the lungs.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael moves about with magnified violence!&lt;br /&gt;
&lt;br /&gt;
[13:57] Tizzi slowly tips over and falls down.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael&#039;s spear lands a strong hit that spurts blood everywhere as the spear is inserted and then withdrawn from the right hamstring.&lt;br /&gt;
&lt;br /&gt;
[13:57] Tizzi rolls around on the ground.  Typical.&lt;br /&gt;
&lt;br /&gt;
[13:57] You hear a voice say, &amp;quot;Poof.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael grows healthier before your eyes!&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael points at Tizzi, ruining her hiding place.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael&#039;s spear lands a strong hit that pokes a nasty hole in Tizzi&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
&lt;br /&gt;
[13:57] A tear runs down Tizzi&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:57] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
&lt;br /&gt;
[13:57] Tizzi exclaims, &amp;quot;No beat Tizzi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:57] Tizzi&#039;s rapier lands a light hit to Starael&#039;s abdomen.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael&#039;s spear lands a solid hit that drives the spear under the sternum to pierce the heart.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael backs off Tizzi who collapses into unconsciousness.  The challenge has been satisfied.&lt;br /&gt;
&lt;br /&gt;
[13:57] Starael grabs Tizzi and drags her southwest with her.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Starael_v_Tizzi_2026-08-02&amp;diff=693588</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Starael v Tizzi 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Starael_v_Tizzi_2026-08-02&amp;diff=693588"/>
		<updated>2026-08-02T22:05:18Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;[13:52] [Hilltop Cemetery, Before Mausoleum] [13:52] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[13:52] You also see a huge **WARNING** sign and a red banner. [13:52] Also here: Starael. [13:52] Obvious paths: north, east, south, west. [13:52] A shimmering mirror of shadows appears momentarily in the air above, briefly rev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[13:52] [Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
[13:52] The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.[13:52] You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
[13:52] Also here: Starael.&lt;br /&gt;
[13:52] Obvious paths: north, east, south, west.&lt;br /&gt;
[13:52] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Sceth&#039;s face.&lt;br /&gt;
[13:52] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:52] Tizzi thrust at Starael.  The rapier lands a good hit to her left leg!&lt;br /&gt;
[13:52] Starael searches around for a moment.&lt;br /&gt;
[13:52] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
[13:52] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
[13:52] Starael sidesteps and adjusts her footing.&lt;br /&gt;
[13:52] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:52] Starael swiftly launches an assault with wide swipes of her spear!&lt;br /&gt;
[13:52] Starael&#039;s spear lands a hard hit to Tizzi&#039;s left arm!&lt;br /&gt;
[13:52] Tizzi exclaims, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
[13:52] Tizzi exclaims, &amp;quot;No fair hurt Tizzi!&amp;quot;&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
[13:52] Tizzi appears to regain her confidence.&lt;br /&gt;
[13:52] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Sheearyn&#039;s face.&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her chest!&lt;br /&gt;
[13:52] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her right leg!&lt;br /&gt;
[13:52] Tizzi&#039;s rapier lands a light hit to Starael&#039;s chest.&lt;br /&gt;
[13:52] Tizzi grabs hold of Starael in a tight grip.&lt;br /&gt;
[13:53] Tizzi&#039;s teeth lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
[13:53] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:53] Starael feints a steel spear at Tizzi.  The spear lands a good strike that scratches the left elbow!&lt;br /&gt;
[13:53] Tizzi bites her teeth at Starael.&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.  The claws lands a light hit to her abdomen!&lt;br /&gt;
[13:53] Starael maneuvers about with supernatural grace!&lt;br /&gt;
[13:53] Starael grows healthier before your eyes!&lt;br /&gt;
[13:53] Tizzi&#039;s teeth lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
[13:53] Tizzi claws her fingers at Starael.  The fingers lands a light hit to her chest!&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
[13:53] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
[13:53] Tizzi&#039;s rapier lands a light hit to Starael&#039;s left leg.&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
[13:53] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
[13:53] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
[13:53] Starael breaks away from Tizzi.&lt;br /&gt;
[13:53] Tizzi gouges her claws at Starael.&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a good hit to her left arm!&lt;br /&gt;
[13:53] Tizzi feints a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
[13:53] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:53] Starael&#039;s spear lands a solid hit that nicks Tizzi&#039;s left forearm.&lt;br /&gt;
[13:53] Tizzi exclaims, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.&lt;br /&gt;
[13:53] Starael draws a steel spear at Tizzi.  The spear lands a solid hit to her right arm!&lt;br /&gt;
[13:53] Tizzi exclaims, &amp;quot;Why hurt Tizzi!&amp;quot;&lt;br /&gt;
[13:53] Tizzi jabs a razor-sharp steel rapier with a crimson velvet-lined basket hilt at Starael.  The rapier lands a light hit to her back!&lt;br /&gt;
[13:53] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:53] Tizzi&#039;s rapier lands a heavy strike that pricks Starael&#039;s back (Get your needle work out!), lightly stunning her.&lt;br /&gt;
[13:53] Tizzi appears to regain her confidence.&lt;br /&gt;
[13:54] Tizzi kicks her foot at Starael.  The foot lands a good hit to her left arm!&lt;br /&gt;
[13:54] Tizzi&#039;s claws lands a light hit to Starael&#039;s neck.&lt;br /&gt;
[13:54] Tizzi&#039;s fingers lands a light hit to Starael&#039;s neck.&lt;br /&gt;
[13:54] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
[13:54] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:54] Starael thrusts a steel spear at Tizzi.  The spear lands a hard hit to her right arm!&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.  The fingers lands a gentle hit to her right eye!&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
[13:54] Starael draws a steel spear at Tizzi.&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
[13:54] Tizzi claws her fingers at Starael.&lt;br /&gt;
[13:54] Tizzi&#039;s claws lands a good strike to Starael&#039;s left leg.&lt;br /&gt;
[13:54] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Thanacat&#039;s face.&lt;br /&gt;
[13:54] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:54] Tizzi&#039;s rapier lands a good hit to Starael&#039;s left arm.&lt;br /&gt;
[13:54] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:54] Starael&#039;s spear lands a solid hit that lightly pierces the left forearm.&lt;br /&gt;
[13:54] Starael grows healthier before your eyes!&lt;br /&gt;
[13:54] Tizzi exclaims, &amp;quot;Bleeding! No fair!&amp;quot;&lt;br /&gt;
[13:54] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:54] Starael&#039;s spear lands a solid hit that tears the skin over the left elbow, lightly stunning her.&lt;br /&gt;
[13:54] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
[13:54] Tizzi subtly shifts her hold on a razor-sharp steel rapier with a crimson velvet-lined basket hilt.&lt;br /&gt;
[13:54] Darting in quickly, Tizzi feints her steel rapier at Starael&#039;s left eye.&lt;br /&gt;
[13:54] Tizzi&#039;s errant attack with her rapier results in nothing more than a sharp cling against Starael&#039;s spear.&lt;br /&gt;
[13:55] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:55] Tizzi&#039;s rapier lands a light hit to Starael&#039;s left arm.&lt;br /&gt;
[13:55] Starael lowers her shoulders and steadies her weapon.&lt;br /&gt;
[13:55] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:55] Starael dashes quickly at Tizzi, attacking her with blows meant to impale!&lt;br /&gt;
[13:55] Starael&#039;s spear lands a hard hit to Tizzi&#039;s right arm!&lt;br /&gt;
[13:55] Tizzi whines and complains bitterly and generally manages to act like the world was created specifically to inconvenience her.&lt;br /&gt;
[13:55] Starael visibly churns with an inner rage!&lt;br /&gt;
[13:55] Starael goes east.&lt;br /&gt;
[13:55] [Hilltop Cemetery, Graves]&lt;br /&gt;
[13:55] Each of the graves in this part of the cemetery is marked with a simple wax candle.  Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow.&lt;br /&gt;
[13:55] Also here: Starael.&lt;br /&gt;
[13:55] Obvious paths: southwest, west, northwest.&lt;br /&gt;
[13:55] Tizzi just arrived.&lt;br /&gt;
[13:55] Starael begins to advance on Tizzi.&lt;br /&gt;
[13:55] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
[13:55] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
[13:55] Tizzi resists the roar&#039;s efforts to further debilitate her confidence.&lt;br /&gt;
[13:55] Starael closes to pole weapon range on Tizzi.&lt;br /&gt;
[13:55] Starael begins to advance on Tizzi.&lt;br /&gt;
[13:55] Starael closes to melee range on Tizzi.&lt;br /&gt;
[13:55] Tizzi regains her confidence, and ability to defend herself.&lt;br /&gt;
[13:55] Starael&#039;s spear lands a solid hit that cuts deeply into the left tricep, lightly stunning her.&lt;br /&gt;
[13:55] Starael&#039;s spear lands a hard hit to Tizzi&#039;s left leg.&lt;br /&gt;
[13:55] Tizzi&#039;s foot lands a light hit to Starael&#039;s chest.&lt;br /&gt;
[13:55] Tizzi&#039;s claws lands a light hit to Starael&#039;s left arm.&lt;br /&gt;
[13:55] Tizzi leaps from hiding and ambushes Starael!&lt;br /&gt;
[13:56] Tizzi appears to regain her confidence.&lt;br /&gt;
[13:56] Tizzi gets a wooden bola from inside her steelsilk gearbag.&lt;br /&gt;
[13:56] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:56] Starael&#039;s spear lands a good strike to Tizzi&#039;s chest.&lt;br /&gt;
[13:56] The wooden bola lands nearby!&lt;br /&gt;
[13:56] Starael grows healthier before your eyes!&lt;br /&gt;
[13:56] The wooden bola lands nearby!&lt;br /&gt;
[13:56] Starael&#039;s spear lands a good strike that wounds her deeply across the upper left arm, lightly stunning her.&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that punches a hole through the skin on its side.&lt;br /&gt;
[13:56] Affecting a slight whine, Tizzi emit a string of low, mumbled meows that sound a lot like a list of complaints.&lt;br /&gt;
[13:56] Tizzi exclaims, &amp;quot;Much hurting!&amp;quot;&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that barely breaks the skin of Tizzi&#039;s right leg.&lt;br /&gt;
[13:56] Tizzi&#039;s rapier lands a light hit to Starael&#039;s chest.&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that ruptures the artery under the left bicep.&lt;br /&gt;
[13:56] Brisk, swirling winds whorl around Starael, forming minute ice crystals that are strewn through the air like stars hung in a winter sky.&lt;br /&gt;
[13:56] Tizzi grabs hold of Starael in a tight grip.&lt;br /&gt;
[13:56] Starael&#039;s spear lands a solid hit that scratches a long swath of skin along the abdomen (A fine wound to show to friends!).&lt;br /&gt;
[13:56] Tizzi puts her bola in her steelsilk gearbag.&lt;br /&gt;
[13:56] Tizzi hangs her steel rapier from her belt.&lt;br /&gt;
[13:56] Tizzi&#039;s teeth lands a light hit that pricks Starael&#039;s back (Get your needle work out!), lightly stunning her.&lt;br /&gt;
[13:56] Starael takes a step back and angles her spear behind her.&lt;br /&gt;
[13:56] Starael unleashes her spear to impale Tizzi!&lt;br /&gt;
[13:56] Tizzi deftly sidesteps Starael&#039;s spear.&lt;br /&gt;
[13:56] Tizzi leans back and hoists Starael into the air!&lt;br /&gt;
[13:56] Tizzi&#039;s suplex smashes Starael into the ground, landing a good strike to her left arm!&lt;br /&gt;
[13:56] Starael stands up.&lt;br /&gt;
[13:56] A rush of color fills Starael&#039;s face as ripples of ravenous energy race into her limbs!&lt;br /&gt;
[13:56] Starael&#039;s muscles briefly flex with new strength!&lt;br /&gt;
[13:56] An icy breeze suddenly stirs around Starael&#039;s feet, rising in a blue-white spiral that drags several dust motes into the air that catch and glimmer in the ambient light.&lt;br /&gt;
[13:56] Starael&#039;s spear lands a strong hit that rips the entire left arm from its socket, dealing her a vicious stun.&lt;br /&gt;
[13:57] Starael&#039;s spear lands a hard hit that drives the spear deep into the ribcage to savage the lungs.&lt;br /&gt;
[13:57] Starael moves about with magnified violence!&lt;br /&gt;
[13:57] Tizzi slowly tips over and falls down.&lt;br /&gt;
[13:57] Starael&#039;s spear lands a strong hit that spurts blood everywhere as the spear is inserted and then withdrawn from the right hamstring.&lt;br /&gt;
[13:57] Tizzi rolls around on the ground.  Typical.&lt;br /&gt;
[13:57] You hear a voice say, &amp;quot;Poof.&amp;quot;&lt;br /&gt;
[13:57] Starael searches around for a moment.&lt;br /&gt;
[13:57] Starael grows healthier before your eyes!&lt;br /&gt;
[13:57] Starael points at Tizzi, ruining her hiding place.&lt;br /&gt;
[13:57] Starael&#039;s spear lands a strong hit that pokes a nasty hole in Tizzi&#039;s neck.&lt;br /&gt;
[13:57] Starael throws her head back and lets out a high-pitched roar, seemingly filled with battle madness.&lt;br /&gt;
[13:57] A tear runs down Tizzi&#039;s face.&lt;br /&gt;
[13:57] The fury of Everild&#039;s Rage burns in Starael&#039;s eyes, and her roar is filled with that fury.  Her expression is one of overwhelming strength and determination to conquer all.&lt;br /&gt;
[13:57] Tizzi exclaims, &amp;quot;No beat Tizzi!&amp;quot;&lt;br /&gt;
[13:57] Tizzi&#039;s rapier lands a light hit to Starael&#039;s abdomen.&lt;br /&gt;
[13:57] Starael&#039;s rage at her wounds boils over.&lt;br /&gt;
[13:57] Starael&#039;s spear lands a solid hit that drives the spear under the sternum to pierce the heart.&lt;br /&gt;
[13:57] Starael backs off Tizzi who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693587</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693587"/>
		<updated>2026-08-02T21:56:01Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Salvitoriel v Thanatol 2026-08-02|Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)]]&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Salvitoriel_v_Thanatol_2026-08-02&amp;diff=693586</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Salvitoriel v Thanatol 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Salvitoriel_v_Thanatol_2026-08-02&amp;diff=693586"/>
		<updated>2026-08-02T21:53:57Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[13:42] Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[13:42] Soultaken Tingen goes south.&lt;br /&gt;
&lt;br /&gt;
[13:42] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a light hit that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:42] The air around Thanatol solidifies into a pale yellow haze and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a glancing blow that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a brushing strike that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a glancing blow that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
&lt;br /&gt;
[13:42] Thanatol&#039;s shield blazes, sending a black flame wave towards Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:42] Thanatol&#039;s flame wave lands a roasting hit to Salvitoriel&#039;s right arm!&lt;br /&gt;
&lt;br /&gt;
[13:42] Thanatol gestures.&lt;br /&gt;
&lt;br /&gt;
[13:42] The earth beneath your feet begins to shake violently!&lt;br /&gt;
&lt;br /&gt;
[13:42] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:42] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Feizy&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel gets some rose thorns from inside his muslin backpack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel gestures at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:43] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol slips and falls backward, slamming his head on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel rummages through an effervescent eddy of honey-hued light captured by a sungold frame, pausing once in a while and then quickly resuming the search.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel gets a bogbirch war shield plated in ka&#039;hurst from inside an effervescent eddy of honey-hued light captured by a sungold frame.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel moves some rose thorns to his left hand.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his right hand.&lt;br /&gt;
&lt;br /&gt;
[13:43] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his left hand.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel moves some rose thorns to his right hand.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel angles his war shield at Thanatol and charges forwards!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Thanatol solidifies into a pale yellow haze and throws off bright waves of light as it resists the attack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol is obscured as the intricate matrices of crystals around his neck shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel&#039;s war shield lands a light hit to Thanatol&#039;s neck!&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:43] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:43] Faint wisps of smoke rise from the mouth of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol gestures at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:43] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel slips and falls forward.  Salvitoriel tries to catch himself with a bogbirch war shield plated in ka&#039;hurst, but manages to rock his chin along the top of the shield as he crashes to the ice below.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol unleashes his lance to impale Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol&#039;s electric lance lands a hard hit to Salvitoriel&#039;s left leg!&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
&lt;br /&gt;
[13:43] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a solid hit to Salvitoriel&#039;s abdomen.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his left eye shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a heavy strike that zaps the tissues surrounding the left eye, turning it bright pink, severely stunning him.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
&lt;br /&gt;
[13:43] The violent heaving of the earth finally subsides.&lt;br /&gt;
&lt;br /&gt;
[13:43] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a heavy strike that imprints a spiderweb of red lines into the soft belly-flesh of the abdomen.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence, losing most of its mass under the force of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a strong hit that causes Salvitoriel&#039;s eyes to bulge in pain as white sky-fire tendrils rip into tender pelvic flesh.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
[13:43] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:43] Thanatol points at Salvitoriel, ruining his attempt to hide.&lt;br /&gt;
&lt;br /&gt;
[13:44] Salvitoriel strolls north.&lt;br /&gt;
&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:44] The loud roaring of a raging inferno emanates from a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:44] Thanatol searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:44] Salvitoriel just arrived.&lt;br /&gt;
&lt;br /&gt;
[13:44] Salvitoriel gestures at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:44] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:44] Thanatol slips and falls forward, slamming his face on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:44] Shifting winds gently blow from behind Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:44] Salvitoriel inhales sharply, then violently spits a bolt of churning flame toward Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:44] Thanatol&#039;s dark mantle of aether flutters angrily as if caught in a sudden wind.&lt;br /&gt;
&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:44] Salvitoriel gestures at Thanatol with a casual flick of his wrists.&lt;br /&gt;
&lt;br /&gt;
[13:44] Thanatol&#039;s dark mantle of aether flutters angrily as if caught in a sudden wind.&lt;br /&gt;
&lt;br /&gt;
[13:44] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel moves some rose thorns to his left hand.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his right hand.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol gestures at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel slips and falls backward, slamming his head on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:45] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:45] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol lowers his shoulders and steadies his weapon.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] With a final, swirling whisper, the breeze fades from the area.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
&lt;br /&gt;
[13:45] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
&lt;br /&gt;
[13:45] The air around Salvitoriel solidifies into a blinding yellow luminescence, collapsing under the force of the attack in a silent cascade of glassy fragments that vanish before reaching the ground.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol swiftly launches an assault with wide swipes of his lance!&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol&#039;s electric lance lands a hard hit to Salvitoriel&#039;s right leg!&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel is stunned!&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol thrusts an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol sweeps a foot at Salvitoriel, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:45] The saline lattice around Salvitoriel&#039;s right leg rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:45] Faint wisps of smoke rise from the mouth of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel puts his shield in his encompassing shadows.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Salvitoriel gestures at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol suddenly turns pale and begins to look unsteady.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gestures at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel slips and falls forward, slamming his face on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol grasps out at Salvitoriel, but misses.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel gestures at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol slips and falls backward, slamming his head on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel lowers his shoulders and draws back his arm.&lt;br /&gt;
&lt;br /&gt;
[13:46] The air around Thanatol solidifies into a pale yellow haze and throws off shimmering light in the wake of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel makes an agile leap and thrusts his open palm towards Thanatol!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel&#039;s palm lands a good strike to Thanatol&#039;s abdomen!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel gouges his fingers at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol collapses to the ground!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol suddenly regains his composure.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol sweeps a foot at Salvitoriel, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Vaelyra&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel grabs hold of Thanatol in a tight grip.&lt;br /&gt;
&lt;br /&gt;
[13:46] The air around Thanatol solidifies into a pale yellow haze, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel leans back and hoists Thanatol into the air!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel&#039;s suplex smashes Thanatol into the ground, landing a solid hit to his chest!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[13:46] Thanatol gestures at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
&lt;br /&gt;
[13:46] Salvitoriel slips and falls backward, slamming his head on the ice.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:47] The saline lattice around Thanatol&#039;s chest rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol sweeps a foot at Salvitoriel, but completely misses his feet.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel gestures at Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol suddenly turns pale and begins to look unsteady.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel draws forth a crimson glaes flamberge with a viperine hilt.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:47] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel sidesteps and adjusts his footing.&lt;br /&gt;
&lt;br /&gt;
[13:47] The air around Thanatol solidifies into a pale yellow haze, losing most of its mass under the force of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel makes an agile leap towards Thanatol, attacking him with a mighty cleave!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel&#039;s glaes flamberge lands a good hit to Thanatol&#039;s left arm!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol collapses to the ground!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel sheathes his glaes flamberge.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol collapses to the ground!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel is obscured as the intricate matrices of crystals around his left hand shatter!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.  The lance lands a hard hit that scorches his left forearm with electric tendrils in the shape of the electric lance, stunning him!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol gestures.&lt;br /&gt;
&lt;br /&gt;
[13:47] The earth beneath your feet begins to shake violently!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel is thrown to the ground by the heaving of the earth!  Ripples on the ground cascade away from Thanatol, sending Salvitoriel tumbling away from him.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel stands up.&lt;br /&gt;
&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel draws forth a lifesculpted sledgehammer flourishing with growths of greenery.&lt;br /&gt;
&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel lowers his shoulders and steadies his weapon.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel begins to advance on Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:47] The saline lattice around Salvitoriel&#039;s left hand rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel closes to melee range on Thanatol.&lt;br /&gt;
&lt;br /&gt;
[13:47] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:47] Salvitoriel is thrown to the ground by the heaving of the earth!&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
&lt;br /&gt;
[13:47] Thanatol backs off Salvitoriel who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Salvitoriel_v_Thanatol_2026-08-02&amp;diff=693585</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Salvitoriel v Thanatol 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Salvitoriel_v_Thanatol_2026-08-02&amp;diff=693585"/>
		<updated>2026-08-02T21:53:06Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;[13:42] Tingen yells, &amp;quot;FIGHT!&amp;quot; [13:42] Soultaken Tingen goes south. [13:42] A gusty but pleasant breeze continues to swirl around you. [13:42] Salvitoriel&amp;#039;s thorn lands a light hit that gives him a nice shiner with a thump below the right eye. [13:42] The rose thorn lodges itself shallowly into Thanatol! [13:42] The air around Thanatol solidifies into a pale yellow haze and intercepts the attack with a shower of coruscating light. [13:42] Salvitoriel&amp;#039;s thorn lands a glan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[13:42] Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
[13:42] Soultaken Tingen goes south.&lt;br /&gt;
[13:42] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a light hit that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:42] The air around Thanatol solidifies into a pale yellow haze and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a glancing blow that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a brushing strike that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:42] Salvitoriel&#039;s thorn lands a glancing blow that gives him a nice shiner with a thump below the right eye.&lt;br /&gt;
[13:42] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:42] Salvitoriel is obscured as the intricate matrices of crystals around his right arm shatter!&lt;br /&gt;
[13:42] Thanatol&#039;s shield blazes, sending a black flame wave towards Salvitoriel!&lt;br /&gt;
[13:42] Thanatol&#039;s flame wave lands a roasting hit to Salvitoriel&#039;s right arm!&lt;br /&gt;
[13:42] Thanatol gestures.&lt;br /&gt;
[13:42] The earth beneath your feet begins to shake violently!&lt;br /&gt;
[13:42] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:42] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Feizy&#039;s face.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:43] Salvitoriel gets some rose thorns from inside his muslin backpack.&lt;br /&gt;
[13:43] Salvitoriel gestures at Thanatol.&lt;br /&gt;
[13:43] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
[13:43] Thanatol slips and falls backward, slamming his head on the ice.&lt;br /&gt;
[13:43] Salvitoriel rummages through an effervescent eddy of honey-hued light captured by a sungold frame, pausing once in a while and then quickly resuming the search.&lt;br /&gt;
[13:43] Salvitoriel gets a bogbirch war shield plated in ka&#039;hurst from inside an effervescent eddy of honey-hued light captured by a sungold frame.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:43] Salvitoriel moves some rose thorns to his left hand.&lt;br /&gt;
[13:43] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his right hand.&lt;br /&gt;
[13:43] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:43] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his left hand.&lt;br /&gt;
[13:43] Salvitoriel moves some rose thorns to his right hand.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:43] Salvitoriel angles his war shield at Thanatol and charges forwards!&lt;br /&gt;
[13:43] The air around Thanatol solidifies into a pale yellow haze and throws off bright waves of light as it resists the attack.&lt;br /&gt;
[13:43] Thanatol is obscured as the intricate matrices of crystals around his neck shatter!&lt;br /&gt;
[13:43] Salvitoriel&#039;s war shield lands a light hit to Thanatol&#039;s neck!&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:43] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:43] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
[13:43] Thanatol leaps to his feet!&lt;br /&gt;
[13:43] Faint wisps of smoke rise from the mouth of a large fiery fissure.&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:43] Thanatol gestures at Salvitoriel.&lt;br /&gt;
[13:43] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
[13:43] Salvitoriel slips and falls forward.  Salvitoriel tries to catch himself with a bogbirch war shield plated in ka&#039;hurst, but manages to rock his chin along the top of the shield as he crashes to the ice below.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
[13:43] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his left leg shatter!&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
[13:43] Thanatol unleashes his lance to impale Salvitoriel!&lt;br /&gt;
[13:43] Thanatol&#039;s electric lance lands a hard hit to Salvitoriel&#039;s left leg!&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
[13:43] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a solid hit to Salvitoriel&#039;s abdomen.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his left eye shatter!&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a heavy strike that zaps the tissues surrounding the left eye, turning it bright pink, severely stunning him.&lt;br /&gt;
[13:43] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
[13:43] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:43] Salvitoriel shakes with the movement of the ground.&lt;br /&gt;
[13:43] The violent heaving of the earth finally subsides.&lt;br /&gt;
[13:43] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a heavy strike that imprints a spiderweb of red lines into the soft belly-flesh of the abdomen.&lt;br /&gt;
[13:43] Salvitoriel is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
[13:43] The air around Salvitoriel solidifies into a blinding yellow luminescence, losing most of its mass under the force of the attack.&lt;br /&gt;
[13:43] Thanatol&#039;s lance lands a strong hit that causes Salvitoriel&#039;s eyes to bulge in pain as white sky-fire tendrils rip into tender pelvic flesh.&lt;br /&gt;
[13:43] Salvitoriel comes out of hiding.&lt;br /&gt;
[13:43] Salvitoriel stands up.&lt;br /&gt;
[13:43] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:43] Thanatol points at Salvitoriel, ruining his attempt to hide.&lt;br /&gt;
[13:44] Salvitoriel strolls north.&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:44] The loud roaring of a raging inferno emanates from a large fiery fissure.&lt;br /&gt;
[13:44] Thanatol searches around for a moment.&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:44] Salvitoriel just arrived.&lt;br /&gt;
[13:44] Salvitoriel gestures at Thanatol.&lt;br /&gt;
[13:44] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
[13:44] Thanatol slips and falls forward, slamming his face on the ice.&lt;br /&gt;
[13:44] Shifting winds gently blow from behind Salvitoriel.&lt;br /&gt;
[13:44] Salvitoriel inhales sharply, then violently spits a bolt of churning flame toward Thanatol!&lt;br /&gt;
[13:44] Thanatol&#039;s dark mantle of aether flutters angrily as if caught in a sudden wind.&lt;br /&gt;
[13:44] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:44] Salvitoriel gestures at Thanatol with a casual flick of his wrists.&lt;br /&gt;
[13:44] Thanatol&#039;s dark mantle of aether flutters angrily as if caught in a sudden wind.&lt;br /&gt;
[13:44] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
[13:45] Salvitoriel moves some rose thorns to his left hand.&lt;br /&gt;
[13:45] Salvitoriel moves a bogbirch war shield plated in ka&#039;hurst to his right hand.&lt;br /&gt;
[13:45] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
[13:45] Thanatol leaps to his feet!&lt;br /&gt;
[13:45] Thanatol gestures at Salvitoriel.&lt;br /&gt;
[13:45] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
[13:45] Salvitoriel slips and falls backward, slamming his head on the ice.&lt;br /&gt;
[13:45] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
[13:45] A gusty but pleasant breeze continues to swirl around you.&lt;br /&gt;
[13:45] Thanatol lowers his shoulders and steadies his weapon.&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
[13:45] With a final, swirling whisper, the breeze fades from the area.&lt;br /&gt;
[13:45] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
[13:45] An acrid, burning smell comes from the direction of a large fiery fissure.&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
[13:45] Thanatol takes a step back and angles his lance behind him.&lt;br /&gt;
[13:45] Salvitoriel is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
[13:45] The air around Salvitoriel solidifies into a blinding yellow luminescence, collapsing under the force of the attack in a silent cascade of glassy fragments that vanish before reaching the ground.&lt;br /&gt;
[13:45] Thanatol swiftly launches an assault with wide swipes of his lance!&lt;br /&gt;
[13:45] Thanatol&#039;s electric lance lands a hard hit to Salvitoriel&#039;s right leg!&lt;br /&gt;
[13:45] Salvitoriel is stunned!&lt;br /&gt;
[13:45] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
[13:45] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
[13:45] Thanatol thrusts an electric lance at Salvitoriel.&lt;br /&gt;
[13:45] Salvitoriel stands up.&lt;br /&gt;
[13:45] Thanatol sweeps a foot at Salvitoriel, knocking him off his feet!&lt;br /&gt;
[13:45] Salvitoriel stands up.&lt;br /&gt;
[13:45] The saline lattice around Salvitoriel&#039;s right leg rebuilds and reinforces itself.&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:45] Salvitoriel&#039;s thorn lands a light hit that deeply bruises the right bicep, lightly stunning him.&lt;br /&gt;
[13:45] The rose thorn lodges itself shallowly into Thanatol!&lt;br /&gt;
[13:45] Faint wisps of smoke rise from the mouth of a large fiery fissure.&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
[13:45] Salvitoriel puts his shield in his encompassing shadows.&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
[13:45] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
[13:45] Salvitoriel gestures at Thanatol.&lt;br /&gt;
[13:45] Thanatol suddenly turns pale and begins to look unsteady.&lt;br /&gt;
[13:45] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
[13:45] Thanatol begins to advance on Salvitoriel.&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:46] Thanatol gestures at Salvitoriel.&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
[13:46] Salvitoriel slips and falls forward, slamming his face on the ice.&lt;br /&gt;
[13:46] Thanatol closes to pole weapon range on Salvitoriel.&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:46] Thanatol closes to melee range on Salvitoriel.&lt;br /&gt;
[13:46] Thanatol grasps out at Salvitoriel, but misses.&lt;br /&gt;
[13:46] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
[13:46] Salvitoriel stands up.&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, but completely misses his feet.&lt;br /&gt;
[13:46] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:46] Salvitoriel gestures at Thanatol.&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Thanatol!&lt;br /&gt;
[13:46] Thanatol slips and falls backward, slamming his head on the ice.&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:46] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:46] Salvitoriel lowers his shoulders and draws back his arm.&lt;br /&gt;
[13:46] The air around Thanatol solidifies into a pale yellow haze and throws off shimmering light in the wake of the attack.&lt;br /&gt;
[13:46] Thanatol is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
[13:46] Salvitoriel makes an agile leap and thrusts his open palm towards Thanatol!&lt;br /&gt;
[13:46] Salvitoriel&#039;s palm lands a good strike to Thanatol&#039;s abdomen!&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:46] Salvitoriel gouges his fingers at Thanatol.&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:46] Thanatol gasps and regains control of his breathing.&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, knocking him off his feet!&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
[13:46] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:46] Thanatol collapses to the ground!&lt;br /&gt;
[13:46] Thanatol suddenly regains his composure.&lt;br /&gt;
[13:46] Thanatol sweeps a foot at Salvitoriel, but completely misses his feet.&lt;br /&gt;
[13:46] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:46] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Vaelyra&#039;s face.&lt;br /&gt;
[13:46] Salvitoriel grabs hold of Thanatol in a tight grip.&lt;br /&gt;
[13:46] The air around Thanatol solidifies into a pale yellow haze, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
[13:46] Thanatol is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
[13:46] Salvitoriel leans back and hoists Thanatol into the air!&lt;br /&gt;
[13:46] Salvitoriel&#039;s suplex smashes Thanatol into the ground, landing a solid hit to his chest!&lt;br /&gt;
[13:46] Salvitoriel stands up.&lt;br /&gt;
[13:46] Thanatol leaps to his feet!&lt;br /&gt;
[13:46] Salvitoriel sweeps a foot at Thanatol, knocking him off his feet!&lt;br /&gt;
[13:46] Thanatol gestures at Salvitoriel.&lt;br /&gt;
[13:46] A sheet of slippery ice forms beneath Salvitoriel!&lt;br /&gt;
[13:46] Salvitoriel slips and falls backward, slamming his head on the ice.&lt;br /&gt;
[13:47] Salvitoriel gasps and regains control of his breathing.&lt;br /&gt;
[13:47] Salvitoriel stands up.&lt;br /&gt;
[13:47] The saline lattice around Thanatol&#039;s chest rebuilds and reinforces itself.&lt;br /&gt;
[13:47] Thanatol sweeps a foot at Salvitoriel, but completely misses his feet.&lt;br /&gt;
[13:47] Salvitoriel gestures at Thanatol.&lt;br /&gt;
[13:47] Thanatol suddenly turns pale and begins to look unsteady.&lt;br /&gt;
[13:47] Salvitoriel draws forth a crimson glaes flamberge with a viperine hilt.&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:47] A wave of intense heat rolls out from a large fiery fissure.&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:47] Salvitoriel sidesteps and adjusts his footing.&lt;br /&gt;
[13:47] The air around Thanatol solidifies into a pale yellow haze, losing most of its mass under the force of the attack.&lt;br /&gt;
[13:47] Thanatol is obscured as the intricate matrices of crystals around his left arm shatter!&lt;br /&gt;
[13:47] Salvitoriel makes an agile leap towards Thanatol, attacking him with a mighty cleave!&lt;br /&gt;
[13:47] Salvitoriel&#039;s glaes flamberge lands a good hit to Thanatol&#039;s left arm!&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:47] Thanatol collapses to the ground!&lt;br /&gt;
[13:47] Salvitoriel sheathes his glaes flamberge.&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:47] Thanatol collapses to the ground!&lt;br /&gt;
[13:47] Salvitoriel is obscured as the intricate matrices of crystals around his left hand shatter!&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.  The lance lands a hard hit that scorches his left forearm with electric tendrils in the shape of the electric lance, stunning him!&lt;br /&gt;
[13:47] Thanatol jabs an electric lance at Salvitoriel.&lt;br /&gt;
[13:47] Thanatol gestures.&lt;br /&gt;
[13:47] The earth beneath your feet begins to shake violently!&lt;br /&gt;
[13:47] Salvitoriel is thrown to the ground by the heaving of the earth!  Ripples on the ground cascade away from Thanatol, sending Salvitoriel tumbling away from him.&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:47] Salvitoriel stands up.&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:47] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:47] Thanatol gasps for air and leans sideways, trying to regain balance.&lt;br /&gt;
[13:47] Salvitoriel draws forth a lifesculpted sledgehammer flourishing with growths of greenery.&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:47] Salvitoriel manages to stay upright, but looks a bit wobbly!&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:47] Salvitoriel lowers his shoulders and steadies his weapon.&lt;br /&gt;
[13:47] Salvitoriel begins to advance on Thanatol.&lt;br /&gt;
[13:47] The saline lattice around Salvitoriel&#039;s left hand rebuilds and reinforces itself.&lt;br /&gt;
[13:47] Thanatol leaps to his feet!&lt;br /&gt;
[13:47] Salvitoriel closes to melee range on Thanatol.&lt;br /&gt;
[13:47] A small tongue of fire licks out along the edges of a large fiery fissure.&lt;br /&gt;
[13:47] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:47] Salvitoriel is thrown to the ground by the heaving of the earth!&lt;br /&gt;
[13:47] Thanatol wobbles and turns pale before regaining his composure.&lt;br /&gt;
[13:47] Thanatol backs off Salvitoriel who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693584</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693584"/>
		<updated>2026-08-02T21:51:38Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# [[Anuril v Damoone 2026-08-02|Anuril (Warrior Mage) vs. Damoone (Ranger)]]&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Anuril_v_Damoone_2026-08-02&amp;diff=693583</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Anuril v Damoone 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Anuril_v_Damoone_2026-08-02&amp;diff=693583"/>
		<updated>2026-08-02T21:51:22Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Soultaken Tingen goes south.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Mahnie and Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
Mahnie is thrown to the ground by the heaving of the earth!&lt;br /&gt;
&lt;br /&gt;
Mahnie stands up.&lt;br /&gt;
&lt;br /&gt;
Mahnie went through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
You notice as a spotted cream and gold owl hoots loudly.&lt;br /&gt;
&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Anuril gestures.&lt;br /&gt;
&lt;br /&gt;
The air around Anuril begins to crackle with static electricity!&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
&lt;br /&gt;
Damoone fades into view.&lt;br /&gt;
&lt;br /&gt;
Damoone touches the tattoo on his forehead and closes his eyes in concentration.&lt;br /&gt;
&lt;br /&gt;
Forest Watcher Damoone goes south.&lt;br /&gt;
&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
Also here: Forest Watcher Damoone and Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
Damoone manages to remain upright!&lt;br /&gt;
&lt;br /&gt;
Anuril gestures at Damoone.&lt;br /&gt;
&lt;br /&gt;
A sheet of slippery ice forms beneath Damoone!&lt;br /&gt;
&lt;br /&gt;
Damoone barely manages to stay on his feet.&lt;br /&gt;
&lt;br /&gt;
The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
&lt;br /&gt;
You notice as a spotted cream and gold owl studies the ground intently.&lt;br /&gt;
&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
Damoone manages to remain upright!&lt;br /&gt;
&lt;br /&gt;
Damoone gestures.&lt;br /&gt;
&lt;br /&gt;
[13:28] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone gestures at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:29] Small globes of blue and orange light appear and dart upward like fireflies.&lt;br /&gt;
&lt;br /&gt;
[13:29] Creating an ominous shadow, a heavy oak limb falls from above!&lt;br /&gt;
&lt;br /&gt;
[13:29] The limb slams heavily into Anuril, stunning him!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone manages to remain upright!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands a heavy strike that zaps the Void&#039;s sting arrow across the forehead!&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands an extremely heavy hit that deeply shocks the right thigh!&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone loads his recurve longbow with a Void&#039;s sting arrow.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone manages to remain upright!&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone squares up his feet, draws his longbow and begins to search for a target.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone&#039;s arrow lets out a loud twang as it fires!&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone&#039;s errant arrow results in nothing more than a soft thud against Anuril&#039;s octagonal shield.&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow hits the ground and shatters to pieces!&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
&lt;br /&gt;
[13:29] A bolt of lightning narrowly misses Damoone!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone roars and draws his arms back.&lt;br /&gt;
&lt;br /&gt;
[13:29] A soft crackle briefly comes from Damoone&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril is obscured as the intricate matrices of crystals around his right hand shatter!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands a glancing blow to his right hand!&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
&lt;br /&gt;
[13:29] A bolt of lightning narrowly misses Damoone!&lt;br /&gt;
&lt;br /&gt;
[13:29] The violent heaving of the earth finally subsides.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone loads his recurve longbow with some Void&#039;s sting arrows.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone deflects a bolt with his octagonal shield!&lt;br /&gt;
&lt;br /&gt;
[13:29] The saline lattice around Anuril&#039;s right hand rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone gestures at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:29] Small globes of blue and orange light appear and dart upward like fireflies.&lt;br /&gt;
&lt;br /&gt;
[13:29] Creating an ominous shadow, a heavy oak limb falls from above!&lt;br /&gt;
&lt;br /&gt;
[13:29] The limb slams heavily into Anuril, stunning him!&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone&#039;s arrow lands a harmless strike to Anuril&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone&#039;s arrow lands a good hit to Anuril&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:29] Damoone moves a felwood recurve longbow resembling a wickedly-fanged maw to his left hand.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
&lt;br /&gt;
[13:29] Anuril gestures at Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:29] A flash of electrical light issues from Anuril&#039;s hands!&lt;br /&gt;
&lt;br /&gt;
[13:29] The bright flash disorients Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Erique&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:30] The oak limb rapidly decays away.&lt;br /&gt;
&lt;br /&gt;
[13:30] The air randomly discharges, leaving behind the scent of ozone.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone springs towards Anuril, with the cunning of a cougar.  Damoone angles himself to knock him to the ground!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone slams into Anuril, knocking him prone!&lt;br /&gt;
&lt;br /&gt;
[13:30] Soul Snatcher Feizy came through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
[13:30] Soul Snatcher Feizy moseys north.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril works carefully at tending his wounded right leg.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril stands up.&lt;br /&gt;
&lt;br /&gt;
[13:30] Soul Snatcher Feizy just arrived.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone sidesteps and adjusts his footing.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] The air around Anuril solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone unleashes a palm strike!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone&#039;s palm lands a good strike to Anuril&#039;s chest!&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is lightly stunned!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:30] Soul Snatcher Feizy went through the Lich Gate.&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a solid hit to his right arm!&lt;br /&gt;
&lt;br /&gt;
[13:30] The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a strong hit that deeply shocks the entire right bicep.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a strong hit that scorches the right femur with stabbing electric fingers!&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a hard hit that blasts a hole into Anuril&#039;s chest from a jagged electric finger.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a strong hit that electrocutes the pelvis with electric tendrils!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone begins to advance on Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:30] You notice as a spotted cream and gold owl turns its head slowly around.&lt;br /&gt;
&lt;br /&gt;
[13:30] A pained expression crosses Damoone&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone leaps from hiding and ambushes Anuril!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a hard hit that vaporizes the right leg with a white sky-fire enhanced blow.&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone sweeps a foot at Anuril, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril stands up.&lt;br /&gt;
&lt;br /&gt;
[13:30] The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril inhales sharply, then violently spits a bolt of churning flame toward Damoone!&lt;br /&gt;
&lt;br /&gt;
[13:30] He manages to dodge the blazing spittle!&lt;br /&gt;
&lt;br /&gt;
[13:30] Damoone begins to advance on Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:30] The oak limb rapidly decays away.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril gestures at Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] A flash of electrical light issues from Anuril&#039;s hands!&lt;br /&gt;
&lt;br /&gt;
[13:30] The bright flash disorients Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] Anuril begins to advance on Damoone.&lt;br /&gt;
&lt;br /&gt;
[13:30] The saline lattice around Anuril&#039;s right leg rebuilds and reinforces itself.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril closes to pole weapon range on someone.&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone comes out of hiding.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril closes to melee range on someone.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril stops someone from advancing any farther.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril puts his bolt in his leather haversack.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril takes a step back and readies an open palm.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril&#039;s palm is engulfed by fire as bright as the noontime sun!&lt;br /&gt;
&lt;br /&gt;
[13:31] The air around Damoone solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone&#039;s body abruptly ripples and changes form, causing Anuril&#039;s attack to miss outright.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril unleashes a palm strike!&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone sweeps a foot at Anuril, knocking him off his feet!&lt;br /&gt;
&lt;br /&gt;
[13:31] You notice as a spotted cream and gold owl studies the ground intently.&lt;br /&gt;
&lt;br /&gt;
[13:31] Anuril stands up.&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone gouges his fingers at Anuril.&lt;br /&gt;
&lt;br /&gt;
[13:31] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone&#039;s fingers lands a heavy strike that melts Anuril&#039;s groin into an inert puddle after slamming it with an all-consuming ball of lightning.&lt;br /&gt;
&lt;br /&gt;
[13:31] You notice a spotted cream and gold owl stare at Damoone for a moment.&lt;br /&gt;
&lt;br /&gt;
[13:31] Damoone backs off Anuril who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Anuril_v_Damoone_2026-08-02&amp;diff=693582</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament/Anuril v Damoone 2026-08-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament/Anuril_v_Damoone_2026-08-02&amp;diff=693582"/>
		<updated>2026-08-02T21:50:48Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;Tingen yells, &amp;quot;FIGHT!&amp;quot; Soultaken Tingen goes south. [Hilltop Cemetery, Inside Fence] A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate. Also here: Mahnie and Exile&amp;#039;s Bane Anuril who has a fiery visage. Obvious p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tingen yells, &amp;quot;FIGHT!&amp;quot;&lt;br /&gt;
Soultaken Tingen goes south.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
Also here: Mahnie and Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
Mahnie is thrown to the ground by the heaving of the earth!&lt;br /&gt;
Mahnie stands up.&lt;br /&gt;
Mahnie went through the Lich Gate.&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
Also here: Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
You notice as a spotted cream and gold owl hoots loudly.&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
Also here: Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
Anuril gestures.&lt;br /&gt;
The air around Anuril begins to crackle with static electricity!&lt;br /&gt;
[Hilltop Cemetery, Before Mausoleum]&lt;br /&gt;
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.You also see a huge **WARNING** sign and a red banner.&lt;br /&gt;
Obvious paths: north, east, south, west.&lt;br /&gt;
Damoone fades into view.&lt;br /&gt;
Damoone touches the tattoo on his forehead and closes his eyes in concentration.&lt;br /&gt;
Forest Watcher Damoone goes south.&lt;br /&gt;
[Hilltop Cemetery, Inside Fence]&lt;br /&gt;
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.You also see a spotted cream and gold owl and the Lich Gate.&lt;br /&gt;
Also here: Forest Watcher Damoone and Exile&#039;s Bane Anuril who has a fiery visage.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
Damoone manages to remain upright!&lt;br /&gt;
Anuril gestures at Damoone.&lt;br /&gt;
A sheet of slippery ice forms beneath Damoone!&lt;br /&gt;
Damoone barely manages to stay on his feet.&lt;br /&gt;
The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
You notice as a spotted cream and gold owl studies the ground intently.&lt;br /&gt;
The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
Damoone manages to remain upright!&lt;br /&gt;
Damoone gestures.&lt;br /&gt;
[13:28] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
[13:29] Damoone gestures at Anuril.&lt;br /&gt;
[13:29] Small globes of blue and orange light appear and dart upward like fireflies.&lt;br /&gt;
[13:29] Creating an ominous shadow, a heavy oak limb falls from above!&lt;br /&gt;
[13:29] The limb slams heavily into Anuril, stunning him!&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Damoone manages to remain upright!&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands a heavy strike that zaps the Void&#039;s sting arrow across the forehead!&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands an extremely heavy hit that deeply shocks the right thigh!&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
[13:29] Damoone loads his recurve longbow with a Void&#039;s sting arrow.&lt;br /&gt;
[13:29] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Damoone manages to remain upright!&lt;br /&gt;
[13:29] Damoone squares up his feet, draws his longbow and begins to search for a target.&lt;br /&gt;
[13:29] Damoone&#039;s arrow lets out a loud twang as it fires!&lt;br /&gt;
[13:29] Damoone&#039;s errant arrow results in nothing more than a soft thud against Anuril&#039;s octagonal shield.&lt;br /&gt;
[13:29] The Void&#039;s sting arrow hits the ground and shatters to pieces!&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
[13:29] A bolt of lightning narrowly misses Damoone!&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
[13:29] The sudden oscillation in the ground beneath you leaves your teeth chattering.&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
[13:29] Damoone roars and draws his arms back.&lt;br /&gt;
[13:29] A soft crackle briefly comes from Damoone&#039;s direction.&lt;br /&gt;
[13:29] Anuril is obscured as the intricate matrices of crystals around his right hand shatter!&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
[13:29] Damoone fires a Void&#039;s sting arrow at Anuril.  The arrow lands a glancing blow to his right hand!&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
[13:29] A bolt of lightning narrowly misses Damoone!&lt;br /&gt;
[13:29] The violent heaving of the earth finally subsides.&lt;br /&gt;
[13:29] Damoone loads his recurve longbow with some Void&#039;s sting arrows.&lt;br /&gt;
[13:29] Anuril begins to focus intently around himself.&lt;br /&gt;
[13:29] Anuril thrusts his left arm forward, fingers splayed.&lt;br /&gt;
[13:29] A storm of blinding white lightning arcs from Anuril&#039;s fingertips!&lt;br /&gt;
[13:29] Damoone deflects a bolt with his octagonal shield!&lt;br /&gt;
[13:29] The saline lattice around Anuril&#039;s right hand rebuilds and reinforces itself.&lt;br /&gt;
[13:29] Damoone reveals himself.&lt;br /&gt;
[13:29] Damoone gestures at Anuril.&lt;br /&gt;
[13:29] Small globes of blue and orange light appear and dart upward like fireflies.&lt;br /&gt;
[13:29] Creating an ominous shadow, a heavy oak limb falls from above!&lt;br /&gt;
[13:29] The limb slams heavily into Anuril, stunning him!&lt;br /&gt;
[13:29] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.&lt;br /&gt;
[13:29] Damoone&#039;s arrow lands a harmless strike to Anuril&#039;s chest.&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
[13:29] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:29] The air around Anuril solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.&lt;br /&gt;
[13:29] Damoone&#039;s arrow lands a good hit to Anuril&#039;s chest.&lt;br /&gt;
[13:29] The Void&#039;s sting arrow shatters to pieces as it slams into Anuril!&lt;br /&gt;
[13:29] Damoone moves a felwood recurve longbow resembling a wickedly-fanged maw to his left hand.&lt;br /&gt;
[13:29] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
[13:29] Anuril gestures at Damoone.&lt;br /&gt;
[13:29] A flash of electrical light issues from Anuril&#039;s hands!&lt;br /&gt;
[13:29] The bright flash disorients Damoone.&lt;br /&gt;
[13:30] A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Erique&#039;s face.&lt;br /&gt;
[13:30] The oak limb rapidly decays away.&lt;br /&gt;
[13:30] The air randomly discharges, leaving behind the scent of ozone.&lt;br /&gt;
[13:30] Damoone springs towards Anuril, with the cunning of a cougar.  Damoone angles himself to knock him to the ground!&lt;br /&gt;
[13:30] Damoone slams into Anuril, knocking him prone!&lt;br /&gt;
[13:30] Soul Snatcher Feizy came through the Lich Gate.&lt;br /&gt;
[13:30] Soul Snatcher Feizy moseys north.&lt;br /&gt;
[13:30] Anuril works carefully at tending his wounded right leg.&lt;br /&gt;
[13:30] Anuril stands up.&lt;br /&gt;
[13:30] Soul Snatcher Feizy just arrived.&lt;br /&gt;
[13:30] Damoone sidesteps and adjusts his footing.&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] The air around Anuril solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.&lt;br /&gt;
[13:30] Damoone unleashes a palm strike!&lt;br /&gt;
[13:30] Damoone&#039;s palm lands a good strike to Anuril&#039;s chest!&lt;br /&gt;
[13:30] Anuril is lightly stunned!&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
[13:30] Anuril tremors suddenly and rouses from his stupor.&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
[13:30] Soul Snatcher Feizy went through the Lich Gate.&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a solid hit to his right arm!&lt;br /&gt;
[13:30] The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a strong hit that deeply shocks the entire right bicep.&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a strong hit that scorches the right femur with stabbing electric fingers!&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his chest shatter!&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a hard hit that blasts a hole into Anuril&#039;s chest from a jagged electric finger.&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his abdomen shatter!&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.  The fingers lands a strong hit that electrocutes the pelvis with electric tendrils!&lt;br /&gt;
[13:30] Damoone begins to advance on Anuril.&lt;br /&gt;
[13:30] You notice as a spotted cream and gold owl turns its head slowly around.&lt;br /&gt;
[13:30] A pained expression crosses Damoone&#039;s face.&lt;br /&gt;
[13:30] Damoone leaps from hiding and ambushes Anuril!&lt;br /&gt;
[13:30] Damoone gouges his fingers at Anuril.&lt;br /&gt;
[13:30] Anuril is obscured as the intricate matrices of crystals around his right leg shatter!&lt;br /&gt;
[13:30] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:30] Damoone&#039;s fingers lands a hard hit that vaporizes the right leg with a white sky-fire enhanced blow.&lt;br /&gt;
[13:30] Damoone sweeps a foot at Anuril, knocking him off his feet!&lt;br /&gt;
[13:30] Anuril stands up.&lt;br /&gt;
[13:30] The strong smell of ozone accompanies a bolt discharging through Damoone.&lt;br /&gt;
[13:30] Anuril inhales sharply, then violently spits a bolt of churning flame toward Damoone!&lt;br /&gt;
[13:30] He manages to dodge the blazing spittle!&lt;br /&gt;
[13:30] Damoone begins to advance on Anuril.&lt;br /&gt;
[13:30] The oak limb rapidly decays away.&lt;br /&gt;
[13:30] Anuril gestures at Damoone.&lt;br /&gt;
[13:30] A flash of electrical light issues from Anuril&#039;s hands!&lt;br /&gt;
[13:30] The bright flash disorients Damoone.&lt;br /&gt;
[13:30] Anuril begins to advance on Damoone.&lt;br /&gt;
[13:30] The saline lattice around Anuril&#039;s right leg rebuilds and reinforces itself.&lt;br /&gt;
[13:31] Anuril closes to pole weapon range on someone.&lt;br /&gt;
[13:31] Damoone comes out of hiding.&lt;br /&gt;
[13:31] Anuril closes to melee range on someone.&lt;br /&gt;
[13:31] Anuril stops someone from advancing any farther.&lt;br /&gt;
[13:31] Anuril puts his bolt in his leather haversack.&lt;br /&gt;
[13:31] Anuril takes a step back and readies an open palm.&lt;br /&gt;
[13:31] Anuril&#039;s palm is engulfed by fire as bright as the noontime sun!&lt;br /&gt;
[13:31] The air around Damoone solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.&lt;br /&gt;
[13:31] Damoone&#039;s body abruptly ripples and changes form, causing Anuril&#039;s attack to miss outright.&lt;br /&gt;
[13:31] Anuril unleashes a palm strike!&lt;br /&gt;
[13:31] Damoone sweeps a foot at Anuril, knocking him off his feet!&lt;br /&gt;
[13:31] You notice as a spotted cream and gold owl studies the ground intently.&lt;br /&gt;
[13:31] Anuril stands up.&lt;br /&gt;
[13:31] Damoone gouges his fingers at Anuril.&lt;br /&gt;
[13:31] The sphere surrounding Anuril thrums with energy and he seems somehow empowered.&lt;br /&gt;
[13:31] Damoone&#039;s fingers lands a heavy strike that melts Anuril&#039;s groin into an inert puddle after slamming it with an all-consuming ball of lightning.&lt;br /&gt;
[13:31] You notice a spotted cream and gold owl stare at Damoone for a moment.&lt;br /&gt;
[13:31] Damoone backs off Anuril who collapses into unconsciousness.  The challenge has been satisfied.&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693581</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693581"/>
		<updated>2026-08-02T20:41:12Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Damoone (Ranger)&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian) - Thanatarr wins by default because we couldn&#039;t find Battlemaker&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian) - Thanator wins after Rwendin forfeitted due to other commitments for the first round&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian) - Thanatorr wins after Anberr forfeitted due to other commitments for the first round&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693444</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693444"/>
		<updated>2026-07-28T23:13:53Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Prize List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a crystal sunburst, a glass globe, a goldwood walking cane, a fragile glass key, a cerulean glass orb, a fragile glass key, a tapered glass lens, an oblong mistglass lens and a cloudy mistglass lens)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Damoone (Ranger)&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian)&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian)&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693395</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693395"/>
		<updated>2026-07-28T01:22:59Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
&lt;br /&gt;
- Swiss Rounds August 2, 9, 16, 23&lt;br /&gt;
&lt;br /&gt;
- Quarterfinals August 30&lt;br /&gt;
&lt;br /&gt;
- Semifinals September 6&lt;br /&gt;
&lt;br /&gt;
- Finals and 3rd Place September 13&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Damoone (Ranger)&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian)&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian)&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693364</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693364"/>
		<updated>2026-07-27T04:37:17Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Round 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Damoone (Ranger)&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian)&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanator (Barbarian)&lt;br /&gt;
# Anberr (Trader) vs. Thanatorr (Barbarian)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693363</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693363"/>
		<updated>2026-07-27T04:08:30Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Added Round 1 Pairings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;br /&gt;
&lt;br /&gt;
== Pairings ==&lt;br /&gt;
&lt;br /&gt;
=== Round 1 ===&lt;br /&gt;
&lt;br /&gt;
# Salvitoriel (Warrior Mage) vs. Thanatol (Warrior Mage)&lt;br /&gt;
# Anuril (Warrior Mage) vs. Damoone (Ranger)&lt;br /&gt;
# Arddemis (Thief) vs. Sahnev (Moon Mage)&lt;br /&gt;
# Starael (Barbarian) vs. Tizzi (Thief)&lt;br /&gt;
# Battlemaker (Moon Mage) vs. Thanatarr (Barbarian)&lt;br /&gt;
# Inouvu (Cleric) vs. Tyme (Moon Mage)&lt;br /&gt;
# Erique (Warrior Mage) vs. Thanacat (Bard)&lt;br /&gt;
# Rwendin (Moon Mage) vs. Thanatorr (Barbarian)&lt;br /&gt;
# Anberr (Trader) vs. Thanator (Barbarian)&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693362</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693362"/>
		<updated>2026-07-27T04:05:04Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
* Anberr - Trader&lt;br /&gt;
* Anuril - Warrior Mage&lt;br /&gt;
* Arddemis - Thief&lt;br /&gt;
* Battlemaker - Moon Mage&lt;br /&gt;
* Damoone - Ranger&lt;br /&gt;
* Erique - Warrior Mage&lt;br /&gt;
* Inouvu - Cleric&lt;br /&gt;
* Rwendin - Moon Mage&lt;br /&gt;
* Sahnev - Moon Mage&lt;br /&gt;
* Salvitoriel - Warrior Mage&lt;br /&gt;
* Starael - Barbarian&lt;br /&gt;
* Thanacat - Bard&lt;br /&gt;
* Thanatarr - Barbarian&lt;br /&gt;
* Thanatol - Warrior Mage&lt;br /&gt;
* Thanator - Barbarian&lt;br /&gt;
* Thanatorr - Barbarian&lt;br /&gt;
* Tizzi - Thief&lt;br /&gt;
* Tyme - Moon Mage&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693346</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693346"/>
		<updated>2026-07-26T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 3 entries&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 4 entries&lt;br /&gt;
* 3200 - 4800 total ranks: 3 entries&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693344</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693344"/>
		<updated>2026-07-26T22:21:11Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 3 entries&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 3 entries&lt;br /&gt;
* 3200 - 4800 total ranks: 3 entries&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693329</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693329"/>
		<updated>2026-07-25T23:58:28Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 2 entries&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 3 entries&lt;br /&gt;
* 3200 - 4800 total ranks: 3 entries&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693300</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693300"/>
		<updated>2026-07-25T05:01:40Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 2 entries&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 2 entries&lt;br /&gt;
* 3200 - 4800 total ranks: 2 entries&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693202</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693202"/>
		<updated>2026-07-23T16:59:28Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Prize List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A collection of tobacco and smoking accessories, donated by Alafret&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693201</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693201"/>
		<updated>2026-07-23T05:01:31Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 4 entries&lt;br /&gt;
* 7k - 11k total ranks: 4 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693196</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693196"/>
		<updated>2026-07-22T08:36:42Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Prize List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* A trio of crossbows, tinkered by Miew (feel free to ask Sheearyn to see them)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 3 entries&lt;br /&gt;
* 7k - 11k total ranks: 3 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693195</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693195"/>
		<updated>2026-07-22T04:22:21Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Prizes are intentionally not plats. They&#039;re chosen to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, and provide something that&#039;s a little more fun and lighthearted than cold, hard coins.&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 3 entries&lt;br /&gt;
* 7k - 11k total ranks: 3 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693194</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693194"/>
		<updated>2026-07-22T04:19:03Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Prizes */ Added prize list!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
&lt;br /&gt;
=== Prize List ===&lt;br /&gt;
&lt;br /&gt;
* A personalized song or poem, about the winner or a topic of the winner&#039;s choice, written by Harkour&lt;br /&gt;
* A text-based lovely depiction of the winner, drawn by Selame&lt;br /&gt;
* Help with an alteration idea/design, from Allye&lt;br /&gt;
* 2 hours of on-duty healing for sparring practice or hunting (in the room with you if I&#039;ll survive it, outside the hunting grounds if not), provided by Sheearyn&lt;br /&gt;
* Glaes Spatula-winning chef Miskton Ramahk will work with the prize winner to devise a menu, then roleplay out a cooking demonstration and meal for the winner and their friends.&lt;br /&gt;
* A picnic basket containing food custom-selected for the winner by Allye&lt;br /&gt;
* Free Berries and Ink advertisement, donated by Illiya&lt;br /&gt;
* Berrybomb bast riding set (A darling cream-hued riding hat trimmed with berrybomb bast, An exquisitely tailored berrybomb bast jacket lined with cream-hued silk , A stylish riding skirt composed of raspberry-pink berrybomb bast, Some dark chocolate-brown riding boots laced with raspberry-pink cords)&lt;br /&gt;
* A piece of paper from the post office that reads &amp;quot;Congratulations! You won a prize!&amp;quot; Optionally, customized with your name and the name of the category you won the prize for&lt;br /&gt;
* A collection of glass-themed items, curated by Tyme (includes a glass jug instrument, glass shakers to juggle, a lens, and an amulet)&lt;br /&gt;
* An apron containing a &amp;quot;first aid kit&amp;quot; set of remedies created by Rezzian&lt;br /&gt;
* A set of tools for a discipline of your choice, a full set of weapons (except sling), or a set of armor. Made of steel, darkstone, or other similar materials (depending on the items chosen). Specifics decided in a consultation between Karvonen and the prize recipient after winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, a prize that was offered specifically for the person who comes in last:&lt;br /&gt;
&lt;br /&gt;
* Armor or non-swappable weapon, made of steel, forged by Ollythander&lt;br /&gt;
&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 3 entries&lt;br /&gt;
* 7k - 11k total ranks: 3 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693193</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693193"/>
		<updated>2026-07-22T02:33:50Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 2 entries&lt;br /&gt;
* 9k - 15k total ranks: 3 entries&lt;br /&gt;
* 7k - 11k total ranks: 3 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693172</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693172"/>
		<updated>2026-07-21T01:24:20Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 1 entry&lt;br /&gt;
* 9k - 15k total ranks: 2 entries&lt;br /&gt;
* 7k - 11k total ranks: 3 entries&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693171</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693171"/>
		<updated>2026-07-21T01:13:12Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 1 entry&lt;br /&gt;
* 9k - 15k total ranks: 1 entry&lt;br /&gt;
* 7k - 11k total ranks: 2 entry&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693004</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693004"/>
		<updated>2026-07-15T03:39:46Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 20k - 29k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 1 entry&lt;br /&gt;
* 7k - 11k total ranks: 1 entry&lt;br /&gt;
* 5600 - 8400 total ranks: 2 entries&lt;br /&gt;
* 4000 - 6000 total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693002</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=693002"/>
		<updated>2026-07-14T23:41:40Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: /* Current Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 2 entries&lt;br /&gt;
* 24k - 36k total ranks: 2 entries&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Cemetery_Combat_Competition_Request_for_Prize_Donations&amp;diff=692993</id>
		<title>Crossing Cemetery Combat Competition Request for Prize Donations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Cemetery_Combat_Competition_Request_for_Prize_Donations&amp;diff=692993"/>
		<updated>2026-07-14T18:39:50Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please submit prize donations by July 22nd, so I can announce the set of prizes prior to tournament registration closing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m running a [[Sheearyn&#039;s Summer 2026 PvP Tournament|PvP tournament]]! Prizes will not be in plats - instead, I&#039;d like to use the prizes to showcase what members of the DR community have to offer one another. So, if you have something you&#039;d like to offer, please donate a prize!&lt;br /&gt;
&lt;br /&gt;
I intend to give out ~10 total prizes, and would like folks to have 12-15 to choose from so that everyone who wins something has a choice and hopefully gets something they&#039;re excited about. If all goes well, I hope to run multiple tournaments a year with similar sorts of prizes, so there&#039;s lots of space to try stuff out!&lt;br /&gt;
&lt;br /&gt;
Some of these prizes are likely to go to characters who are highly skilled with players who have a lot of PvP experience. Others are specifically intended to be winnable by folks with less skill/practice/gear - feel free to offer prizes interesting to either of those groups! There&#039;s not pressure for the prize to be something useful to folks who already have everything - and similarly, there&#039;s plenty of space for the prizes to just be RP fun, because...some people have everything.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in donating something but aren&#039;t sure what, feel free to message me and I&#039;ll do my best to help you come up with some ideas.&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
* I am unlikely to have plats available to compensate donors for the time/materials/costs of whatever they offer - please only offer things you&#039;re able and willing to fund yourself.&lt;br /&gt;
* Offer something that you&#039;ll enjoy doing/giving, if it&#039;s chosen - but won&#039;t be heartbroken if it&#039;s not chosen. It&#039;s 100% fine if this is something you&#039;d be glad to do anyway if someone would just ask. Asking is hard, and sometimes people don&#039;t know you do the thing!&lt;br /&gt;
* Be clear about what you&#039;re offering. If you&#039;re crafting something, be clear about what materials you&#039;re willing to work with and what you&#039;re able to make. If you&#039;re offering personalized shopping advice, be clear about the sorts of things you&#039;re skilled at (and interested in) shopping for. If you&#039;re gonna offer food, but it&#039;s all gonna be fish-related, say that. Give people enough detail to know what they&#039;re getting when they choose!&lt;br /&gt;
* It doesn&#039;t need to be something that appeals to everyone - just something that will be awesome for &#039;&#039;someone&#039;&#039;. Winners will get to pick their prize, in order. If they don&#039;t want what you&#039;re offering, they probably just won&#039;t choose it.&lt;br /&gt;
* You don&#039;t need to be the best person in Elanthia at whatever it is you&#039;re offering! If you want to offer something and have questions about whether you&#039;re &#039;good enough&#039;, feel free to message me.&lt;br /&gt;
&lt;br /&gt;
Possible Examples (though, if there&#039;s something that suits you better, please don&#039;t feel constrained by this list - it&#039;s just for ideas):&lt;br /&gt;
* A trader with a shop, willing to offer credit to your shop and a private shopping time&lt;br /&gt;
* A particularly fashionable person, wanting to accompany folks on a shopping spree through the trader plaza or Hollow Eve (especially if you have some plats to donate to fund the shopping spree)&lt;br /&gt;
* A crafter, willing to donate materials and time to a custom commission for the winner&lt;br /&gt;
* A  bard/songwriter/playwright willing to write and perform a piece about how awesome the prize recipient is&lt;br /&gt;
* An artist, willing to capture a portrait of the recipient (either in game as a text portrait, or out of game as visual art that the winner can have)&lt;br /&gt;
* An experienced Pvper, willing to offer practice sparring and/or coaching to the recipient (and their friend(s)?) for an hour or two&lt;br /&gt;
* A party planner, willing to throw/host a party for the prize recipient&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crossing_Cemetery_Combat_Competition_Request_for_Prize_Donations&amp;diff=692989</id>
		<title>Crossing Cemetery Combat Competition Request for Prize Donations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crossing_Cemetery_Combat_Competition_Request_for_Prize_Donations&amp;diff=692989"/>
		<updated>2026-07-14T18:29:52Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Please submit prize donations by July 22nd, so I can announce the set of prizes prior to tournament registration closing&amp;#039;&amp;#039;&amp;#039;  I&amp;#039;m running a PvP tournament! Prizes will not be in plats - instead, I&amp;#039;d like to use the prizes to showcase what members of the DR community have to offer one another. So, if you have something you&amp;#039;d like to offer, please donate a prize!  I intend to give out ~10 total prizes, and would like folks to have 12-15 to choose from so that everyone wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Please submit prize donations by July 22nd, so I can announce the set of prizes prior to tournament registration closing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m running a PvP tournament! Prizes will not be in plats - instead, I&#039;d like to use the prizes to showcase what members of the DR community have to offer one another. So, if you have something you&#039;d like to offer, please donate a prize!&lt;br /&gt;
&lt;br /&gt;
I intend to give out ~10 total prizes, and would like folks to have 12-15 to choose from so that everyone who wins something has a choice and hopefully gets something they&#039;re excited about. If all goes well, I hope to run multiple tournaments a year with similar sorts of prizes, so there&#039;s lots of space to try stuff out!&lt;br /&gt;
&lt;br /&gt;
Some of these prizes are likely to go to characters who are highly skilled with players who have a lot of PvP experience. Others are specifically intended to be winnable by folks with less skill/practice/gear - feel free to offer prizes interesting to either of those groups! There&#039;s not pressure for the prize to be something useful to folks who already have everything - and similarly, there&#039;s plenty of space for the prizes to just be RP fun, because...some people have everything.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in donating something but aren&#039;t sure what, feel free to message me and I&#039;ll do my best to help you come up with some ideas.&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
* I am unlikely to have plats available to compensate donors for the time/materials/costs of whatever they offer - please only offer things you&#039;re able and willing to fund yourself.&lt;br /&gt;
* Offer something that you&#039;ll enjoy doing/giving, if it&#039;s chosen - but won&#039;t be heartbroken if it&#039;s not chosen. It&#039;s 100% fine if this is something you&#039;d be glad to do anyway if someone would just ask. Asking is hard, and sometimes people don&#039;t know you do the thing!&lt;br /&gt;
* Be clear about what you&#039;re offering. If you&#039;re crafting something, be clear about what materials you&#039;re willing to work with and what you&#039;re able to make. If you&#039;re offering personalized shopping advice, be clear about the sorts of things you&#039;re skilled at (and interested in) shopping for. If you&#039;re gonna offer food, but it&#039;s all gonna be fish-related, say that. Give people enough detail to know what they&#039;re getting when they choose!&lt;br /&gt;
* It doesn&#039;t need to be something that appeals to everyone - just something that will be awesome for &#039;&#039;someone&#039;&#039;. Winners will get to pick their prize, in order. If they don&#039;t want what you&#039;re offering, they probably just won&#039;t choose it.&lt;br /&gt;
* You don&#039;t need to be the best person in Elanthia at whatever it is you&#039;re offering! If you want to offer something and have questions about whether you&#039;re &#039;good enough&#039;, feel free to message me.&lt;br /&gt;
&lt;br /&gt;
Possible Examples (though, if there&#039;s something that suits you better, please don&#039;t feel constrained by this list - it&#039;s just for ideas):&lt;br /&gt;
* A trader with a shop, willing to offer credit to your shop and a private shopping time&lt;br /&gt;
* A particularly fashionable person, wanting to accompany folks on a shopping spree through the trader plaza or Hollow Eve (especially if you have some plats to donate to fund the shopping spree)&lt;br /&gt;
* A crafter, willing to donate materials and time to a custom commission for the winner&lt;br /&gt;
* A  bard/songwriter/playwright willing to write and perform a piece about how awesome the prize recipient is&lt;br /&gt;
* An artist, willing to capture a portrait of the recipient (either in game as a text portrait, or out of game as visual art that the winner can have)&lt;br /&gt;
* An experienced Pvper, willing to offer practice sparring and/or coaching to the recipient (and their friend(s)?) for an hour or two&lt;br /&gt;
* A party planner, willing to throw/host a party for the prize recipient&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=692988</id>
		<title>Sheearyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=692988"/>
		<updated>2026-07-14T18:14:12Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC &lt;br /&gt;
| name = Sheearyn&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Kitten &lt;br /&gt;
| guild       = Empath&lt;br /&gt;
| instance    = Prime &lt;br /&gt;
| relatives   = -&lt;br /&gt;
| status      = a&lt;br /&gt;
|Image File=Sheeayrn.png}}&lt;br /&gt;
&lt;br /&gt;
=== Some General Beliefs Sheearyn Holds: ===&lt;br /&gt;
* People First. Nothing is a good reason to objectify one another, or to be rude and inconsiderate.&lt;br /&gt;
* Never Hunt Alone&lt;br /&gt;
* Vela&#039;thor Plants Are An Abomination&lt;br /&gt;
* If I Don&#039;t Know Something, I Want To&lt;br /&gt;
** Except When I Don&#039;t&lt;br /&gt;
** Or If Learning it is Boring&lt;br /&gt;
* Risk Makes Life Interesting&lt;br /&gt;
** If Sheearyn hasn&#039;t died in the last ~14 days, something&#039;s wrong and she&#039;ll usually seek something stupid to do. (Currently, Ellywen&#039;s making this much less of an issue.)&lt;br /&gt;
* Whenever Possible, Say Yes To Shenanigans&lt;br /&gt;
** But also, why do I end up entangled in so many complicated things!?!?!&lt;br /&gt;
&lt;br /&gt;
=== Events and Projects: ===&lt;br /&gt;
&lt;br /&gt;
* Sheearyn organizes empaths to make sure that there&#039;s someone on duty at Riverhaven&#039;s crate daily from 1PM - 2PM and 10PM-11PM Eastern, to work at creating a steady organic space for socialization and live, attentive empathic healing. We do our best to avoid having vela&#039;tohr plants there, and to encourage a culture of interaction and responsiveness.&lt;br /&gt;
* [[Sheearyn&#039;s Summer 2026 PvP Tournament|Summer 2026 Crossing Cemetery Combat Competition]]&lt;br /&gt;
** [[Crossing Cemetery Combat Competition Request for Prize Donations|Request for Prize Donations]]&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692984</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692984"/>
		<updated>2026-07-14T15:46:51Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 72k - 91k total ranks: 1 entry&lt;br /&gt;
* 56k - 84k total ranks: 1 entry&lt;br /&gt;
* 44k - 66k total ranks: 2 entries&lt;br /&gt;
* 32k - 48k total ranks: 1 entry&lt;br /&gt;
* 24k - 36k total ranks: 1 entry&lt;br /&gt;
* 15k - 23k total ranks: 1 entry&lt;br /&gt;
* 12k - 18k total ranks: 1 entry&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692981</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692981"/>
		<updated>2026-07-14T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Adding new entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;br /&gt;
&lt;br /&gt;
== Current Entries ==&lt;br /&gt;
(Note that the skill ranges overlap, so the sum of these numbers is not necessarily total people entered)&lt;br /&gt;
* 3200 - 4800 total ranks: 1 entry&lt;br /&gt;
* 2500 - 3600 total ranks: 1 entry&lt;br /&gt;
* 0 - 750 total ranks: 1 entry&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692924</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692924"/>
		<updated>2026-07-09T02:48:37Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate&lt;br /&gt;
&lt;br /&gt;
Lich room 1733&lt;br /&gt;
&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692923</id>
		<title>Sheearyn&#039;s Summer 2026 PvP Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn%27s_Summer_2026_PvP_Tournament&amp;diff=692923"/>
		<updated>2026-07-09T02:45:49Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;What:&amp;#039;&amp;#039;&amp;#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes  &amp;#039;&amp;#039;&amp;#039;Who:&amp;#039;&amp;#039;&amp;#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What:&#039;&#039;&#039; An open-world PvP tournament, where single contestants compete against one another to earn bragging rights and probably prizes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who:&#039;&#039;&#039; Hopefully, anyone who wants to participate in PvP and contribute to a positive, encouraging, fun atmosphere while doing so. I’ve intentionally designed aspects of the tournament to provide opportunities for fun and success to lower level characters in addition to HLCs - and need y’all’s help experimenting to see if those attempts are actually successful so I can iterate for the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039; Crossing Cemetery - meet at the Lich Gate &lt;br /&gt;
Lich room 1733&lt;br /&gt;
Genie map 7 room 403&lt;br /&gt;
From outside the Northeast Gate of Crossing: east, go path, north&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When:&#039;&#039;&#039; Sundays starting at 3PM Eastern, beginning on August 2nd and running through August and maybe into September, depending on number of entrants.&lt;br /&gt;
&lt;br /&gt;
I recognize that&#039;s a lot of regular commitment - if you&#039;re interested in participating but would need to miss one, please chat with me and see what we can work out!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why:&#039;&#039;&#039; For fun! For practice! Because open world PvP is interesting and cool and different than the arena!&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Items and Abilities===&lt;br /&gt;
*No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
*No in-fight HEALME usage.&lt;br /&gt;
* &#039;&#039;&#039;No wands, gyres, parallel foci, Unleash, balance boots, mysandas, invisibility cloaks, HE gifts, grey stones, roar helms, fear cloaks, MT purchased acid and poison, elemental transform weapons.&#039;&#039;&#039;&lt;br /&gt;
**Thieves may use MEF wands&lt;br /&gt;
**(Intention: decrease the amount of MT items that swing fights, without banning MT items that are critical to peoples’ ability to participate.)&lt;br /&gt;
*Swiss matches will be either a single fight or best of 3, depending on logistics and number of entrants, elimination matches will be determined by the best 2 out of 3 fights.&lt;br /&gt;
*Each fight lasts up to 10 minutes or the opponent is eliminated, whichever occurs first.&lt;br /&gt;
**Should the round go to time during swiss: The fight will be considered a draw, and no winner will be assigned. If we’re using best-of-three play and there’s no majority in number of fights won, the match will be considered a draw.&lt;br /&gt;
**Should the round go to time during elimination: Sheearyn and two other judges (who are not part of the top 8), to be announced when the cut to top 8 happens, will determine a winner based on wounds, vitality, and overall contribution to a positive tournament environment.&lt;br /&gt;
*10 minutes of pre-fight preparation will take place between fights. This time is to be utilized for buffing. Buffing will happen concurrently with other contestants fighting, if possible. (Note: I’m still trying to figure out actual buffing and timer-for-fight start logistics. This is the intention, but I need to figure out how to make it work in practice. If anyone has an answer, please DM me.)&lt;br /&gt;
*All buffs must be put up in the Cemetery (or designated pre-fight buffing area), by the contestant themselves, after the pre-fight preparation clock has begun.&lt;br /&gt;
**i.e. No buffs/predictions from 3rd parties (and/or alts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contestants ===&lt;br /&gt;
In hopes of having a wider skill range, with more representation (and opportunities to fight) across various skill levels, &#039;&#039;&#039;each player is welcome and encouraged to enter as many characters as they like&#039;&#039;&#039;, within the following constraints:&lt;br /&gt;
*Each character you enter must have at most 80% of the total ranks of any more-skilled character you enter. (There should be a 20% difference between the characters you’re entering.)&lt;br /&gt;
*Let me know which characters are all associated with you as a player&lt;br /&gt;
*If you enter multiple characters, and one of them falls in a skill range without any characters within a reasonable range, I may discuss with you whether it makes sense for that character to withdraw. (Or, if some other situation comes up where that discussion would make sense, I’ll reach out.)&lt;br /&gt;
&lt;br /&gt;
Each character will be treated as a distinct tournament entry (and will be paired independently for a fight each round), with the following exceptions:&lt;br /&gt;
*Characters associated with the same player will not be paired against each other.&lt;br /&gt;
*Each player is only eligible to win one prize. Winning any prize disqualifies that player’s remaining characters from any of the other prizes. Priority will be given to the prize that is listed first in the above list.&lt;br /&gt;
*Each player may only have one character represented after the cut to elimination. If a player has two characters who would otherwise qualify, they may choose which one to play in the elimination rounds.&lt;br /&gt;
=== Seeding and Matches ===&lt;br /&gt;
Each round, contestants will be paired with others with the same or similar win/loss records. Within that, Sheearyn will attempt to arrange matches between opponents who are close-ish in skill level (as measured by total ranks), without repeating opponents during the Swiss portion of the tournament. In some cases, that will be impossible, and a contestant will be matched against someone with substantially different ranks.&lt;br /&gt;
==== Unwinnnable Fights ====&lt;br /&gt;
Contestants are encouraged to experiment with the extent of how far they can effectively punch up during the tournament. If you think it’s on the edge of what’s possible, fight the match! See if you can pull it off, anyway - or get closer than you believed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That said, if either party (but probably the less skilled fighter) believes that the match would be too one-sided and unfun to fight, they may &#039;&#039;&#039;forfeit the match&#039;&#039;&#039;.&lt;br /&gt;
If you choose this option, we strongly prefer that you fight your opponent anyway, using different rules that make the fight more fun for you both. Negotiate whatever you want, that fits within the tournament’s timing constraints. Play with buffing, or stancing, or bringing in a friend to help, or alternate “win” conditions, or restricting use of certain abilities. Come up with other ideas that work for the specific situation you’re in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many cases, the higher-ranked contestant may have a better understanding of what might work well. In these match-ups, it’s the job of &#039;&#039;both parties&#039;&#039; to create an experience that offers opportunities for fun and learning, across the skill gap. Please do your best to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The intention here is threefold:&lt;br /&gt;
# Everyone is (hopefully) participating in the tournament because they want to fight, for fun and for learning. To the extent possible, we want to provide everyone participating with opportunities to have fun and learn, at the time everyone’s committed to being available, with the opponent they’re matched with&lt;br /&gt;
# To showcase - for both contestants and spectators - the available options to navigate large differences in skill level, including both the limitations and available value in those tools&lt;br /&gt;
# In my hopes and dreams, to see people coming up with creative ways to enjoy fights with wildly disparately skilled opponents, and displaying a variety of interpretations of what it means to have fun and get what everyone wants out of those matches&lt;br /&gt;
=== Penalties and Disqualification ===&lt;br /&gt;
* A character that vitality logs, disconnects, or is sent to the junk room loses the fight.&lt;br /&gt;
* A character that shows up more than 30 seconds late to a match loses the fight.&lt;br /&gt;
* A character that arrives at their match already buffed (rather than buffing during the prescribed pre-fight preparation window) loses the fight.&lt;br /&gt;
* A second instance of this infraction will result in disqualification from the Tournament.&lt;br /&gt;
* No interacting with the opponent (except for banter) once arriving on the arena floor prior to the match beginning.&lt;br /&gt;
== Prizes ==&lt;br /&gt;
We’re fighting for fun and practice, right? Maybe bragging rights? Who needs prizes? 🙂&lt;br /&gt;
&lt;br /&gt;
Actual prizes are TBD, but will not be plats. I’d like to showcase and highlight the skills and expertise of our community members by offering donated experiences or services, if I’m able. I’ll put out a call for prize donations…soon-ish. (Probably after Simucon.)&lt;br /&gt;
&lt;br /&gt;
Up to 10 prizes will be awarded, depending on specific circumstances for the tournament (and available prizes). Each player is only eligible for one prize, regardless of how many of their characters participated in the tournament. Because the value of the prizes is likely to be subjective, prize winners will get to choose from the available prizes in the following order:&lt;br /&gt;
&lt;br /&gt;
Overall Placement:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Outperforming Expected Placement based on Total Ranks:&lt;br /&gt;
* 1st place&lt;br /&gt;
* 2nd place&lt;br /&gt;
* 3rd place&lt;br /&gt;
&lt;br /&gt;
Other Prizes:&lt;br /&gt;
* Most fun/creative match replacing an Unwinnable Fight&lt;br /&gt;
* Attitude and Sportsmanship&lt;br /&gt;
* Most Off-Meta&lt;br /&gt;
* Crowd Favorite&lt;br /&gt;
== Registration ==&lt;br /&gt;
=== How to Register ===&lt;br /&gt;
# Find Sheearyn in-game, send Sheearyn in game mail, or send Sheearyn a Discord message including:&lt;br /&gt;
## Name(s) of the character(s) you would like to enter&lt;br /&gt;
## Guild of each character&lt;br /&gt;
## Total ranks on each character, at the time of registration&lt;br /&gt;
# At some point between 7/19 and 7/26, meet with Sheearyn in game and TELLEXP SHEEARYN ALL, in order to verify number of total ranks for pairing the first round. (I will ask for a tellexp all each week thereafter, to do my best to continue pairing similarly ranked characters, even though characters likely grow at different rates.)&lt;br /&gt;
=== What Will Be Posted? ===&lt;br /&gt;
* Before registration closes, I intend to post the number of registered characters in various (minorly overlapping) ranges of total ranks. I hope that some non-HLCs will enter early, and that seeing that someone else has will help to encourage others to enter characters in similar level ranges.&lt;br /&gt;
* When registration closes (or within about a day afterward), I plan to post an alphabetized list of registered characters and their guilds as the tournament roster.&lt;br /&gt;
=== Timing and Deadlines ===&lt;br /&gt;
* Prize listing (hopefully) announced: ~July 22nd&lt;br /&gt;
* Registration Closes: July 26th&lt;br /&gt;
* Roster Published &amp;amp; First Round Pairings Announced: Hopefully by July 28th&lt;br /&gt;
* First Round Fights: August 2nd&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685534</id>
		<title>Sheearyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685534"/>
		<updated>2025-12-12T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC &lt;br /&gt;
| name = Sheearyn&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Kitten &lt;br /&gt;
| guild       = Empath&lt;br /&gt;
| instance    = Prime &lt;br /&gt;
| relatives   = -&lt;br /&gt;
| status      = a&lt;br /&gt;
|Image File=Sheeayrn.png}}While [[Unwanted Necromantic Attention: The Ellywen Incident|The Ellywen Incident]] seems to have been the first thing to bring Sheearyn into most peoples&#039; awareness - and it does take much of her attention right now - she&#039;s doing her best to be more than just the hapless victim of misplaced obsession.&lt;br /&gt;
&lt;br /&gt;
=== Some General Beliefs Sheearyn Holds: ===&lt;br /&gt;
* People First. Nothing is a good reason to objectify one another, or to be rude and inconsiderate.&lt;br /&gt;
* Never Hunt Alone&lt;br /&gt;
* Vela&#039;thor Plants Are An Abomination&lt;br /&gt;
* If I Don&#039;t Know Something, I Want To&lt;br /&gt;
** Except When I Don&#039;t&lt;br /&gt;
** Or If Learning it is Boring&lt;br /&gt;
* Risk Makes Life Interesting&lt;br /&gt;
** If Sheearyn hasn&#039;t died in the last ~14 days, something&#039;s wrong and she&#039;ll usually seek something stupid to do. (Currently, Ellywen&#039;s making this much less of an issue.)&lt;br /&gt;
* Whenever Possible, Say Yes To Shenanigans&lt;br /&gt;
** But also, why do I end up entangled in so many complicated things!?!?!&lt;br /&gt;
&lt;br /&gt;
=== Logs and Artifacts: ===&lt;br /&gt;
[[Letter to Ary&#039;s Defense Crew, about Loving Ellywen]]&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685533</id>
		<title>Sheearyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685533"/>
		<updated>2025-12-12T23:55:15Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: Got Sheearyn Image!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC &lt;br /&gt;
| name = Sheearyn&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Kitten &lt;br /&gt;
| guild       = Empath&lt;br /&gt;
| instance    = Prime &lt;br /&gt;
| relatives   = -&lt;br /&gt;
| status      = a&lt;br /&gt;
|Image File=Sheeayrn.png}}While [[Unwanted Necromantic Attention: The Ellywen Incident|The Ellywen Incident]] seems to have been the first thing to bring Sheearyn into most peoples&#039; awareness - and it does take much of her attention right now - she&#039;s doing her best to be more than just the hapless victim of misplaced obsession.&lt;br /&gt;
&lt;br /&gt;
Some General Beliefs Sheearyn Holds:&lt;br /&gt;
&lt;br /&gt;
* People First. Nothing is a good reason to objectify one another, or to be rude and inconsiderate.&lt;br /&gt;
* Never Hunt Alone&lt;br /&gt;
* Vela&#039;thor Plants Are An Abomination&lt;br /&gt;
* If I Don&#039;t Know Something, I Want To&lt;br /&gt;
** Except When I Don&#039;t&lt;br /&gt;
** Or If Learning it is Boring&lt;br /&gt;
* Risk Makes Life Interesting&lt;br /&gt;
** If Sheearyn hasn&#039;t died in the last ~14 days, something&#039;s wrong and she&#039;ll usually seek something stupid to do. (Currently, Ellywen&#039;s making this much less of an issue.)&lt;br /&gt;
* Whenever Possible, Say Yes To Shenanigans&lt;br /&gt;
** But also, why do I end up entangled in so many complicated things!?!?!&lt;br /&gt;
&lt;br /&gt;
=== Logs and Artifacts: ===&lt;br /&gt;
[[Letter to Ary&#039;s Defense Crew, about Loving Ellywen]]&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685532</id>
		<title>Sheearyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sheearyn&amp;diff=685532"/>
		<updated>2025-12-12T23:52:08Z</updated>

		<summary type="html">&lt;p&gt;SHEEARYN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC &lt;br /&gt;
| name = Sheearyn&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Kitten &lt;br /&gt;
| guild       = Empath&lt;br /&gt;
| instance    = Prime &lt;br /&gt;
| relatives   = -&lt;br /&gt;
| status      = a&lt;br /&gt;
}}While [[Unwanted Necromantic Attention: The Ellywen Incident|The Ellywen Incident]] seems to have been the first thing to bring Sheearyn into most peoples&#039; awareness - and it does take much of her attention right now - she&#039;s doing her best to be more than just the hapless victim of misplaced obsession.&lt;br /&gt;
&lt;br /&gt;
Some General Beliefs Sheearyn Holds:&lt;br /&gt;
&lt;br /&gt;
* People First. Nothing is a good reason to objectify one another, or to be rude and inconsiderate.&lt;br /&gt;
* Never Hunt Alone&lt;br /&gt;
* Vela&#039;thor Plants Are An Abomination&lt;br /&gt;
* If I Don&#039;t Know Something, I Want To&lt;br /&gt;
** Except When I Don&#039;t&lt;br /&gt;
** Or If Learning it is Boring&lt;br /&gt;
* Risk Makes Life Interesting&lt;br /&gt;
** If Sheearyn hasn&#039;t died in the last ~14 days, something&#039;s wrong and she&#039;ll usually seek something stupid to do. (Currently, Ellywen&#039;s making this much less of an issue.)&lt;br /&gt;
* Whenever Possible, Say Yes To Shenanigans&lt;br /&gt;
** But also, why do I end up entangled in so many complicated things!?!?!&lt;br /&gt;
&lt;br /&gt;
=== Logs and Artifacts: ===&lt;br /&gt;
[[Letter to Ary&#039;s Defense Crew, about Loving Ellywen]]&lt;/div&gt;</summary>
		<author><name>SHEEARYN</name></author>
	</entry>
</feed>