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	<updated>2026-04-15T04:00:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(2)&amp;diff=593259</id>
		<title>Nipoh oshu (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nipoh_oshu_(2)&amp;diff=593259"/>
		<updated>2022-08-01T02:51:11Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* 3.1 Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Nipoh Oshu&lt;br /&gt;
|Image File=nipohohsu.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Steam Vents (98a)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|levelvariancedown=1&lt;br /&gt;
|levelvarianceup=1&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|weaponlevel=43&lt;br /&gt;
|defenselevel=43&lt;br /&gt;
|level=60&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=170&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|levelvariance=1&lt;br /&gt;
|simulevelmax=44&lt;br /&gt;
|naturallevelmax=44&lt;br /&gt;
|weaponlevelmax=44&lt;br /&gt;
|defenselevelmax=44&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze.  Two malevolent eyes glare hatefully from deep within its body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*Has a scalding steam attack which cannot be defended against.  [[Ethereal Shield]] or [[Merelew&#039;s Legacy]] negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.&lt;br /&gt;
*Drops two small fire opals after death.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The area is dark, requiring a light source.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are three different difficulties of Nipoh Oshu.  The [[Nipoh Oshu (1)]], the easiest, are in the Northwest portion, [[Nipoh Oshu (2)]] are in the Northeast portion and [[Nipoh Oshu (3)]], the hardest, are in the North.&lt;br /&gt;
The oshu appears immune to puncture, fire and electricity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
&lt;br /&gt;
* Weapons softcap around the 250 mark.&lt;br /&gt;
* Weapons hardcap sometime before 290.&lt;br /&gt;
* Was able to train ranged weapons with 100 ranks in weapon and 110 in mastery with 60% hit rate locks in about 30 min&lt;br /&gt;
* was able to back train Melee weapons as low as 80 ranks in the weapon and with 350 mastery.&lt;br /&gt;
* Will continue to teach defenses past the 340 point.&lt;br /&gt;
* Throwing weapons do not lodge even when hurled.&lt;br /&gt;
* Immune to puncture, fire and electricity.&lt;br /&gt;
&lt;br /&gt;
* July 2022 - Parry still locks quickly at 253, but Shield and Evasion are softcapped at 284 and 289 respectively.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=590675</id>
		<title>Ur hhrki&#039;izh (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=590675"/>
		<updated>2022-06-20T13:41:30Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Noticable Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the northern portion of their area, before the door. &lt;br /&gt;
&lt;br /&gt;
There is some information out there stating that these cannot be stunned, but Phelim&#039;s Sanction stuns them easily.&lt;br /&gt;
&lt;br /&gt;
They will curse any weapons laying around if given a chance.  In practice, this means that anything lodged which doesn&#039;t get get collected immediately after looting the corpse stands a chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
The curses require a 50-power prep of Uncurse to remove.&lt;br /&gt;
&lt;br /&gt;
Their spells are easily resisted/reflected with 30 in the mentals and 40 in stamina.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This may be no longer true.)&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Magic Immunity====&lt;br /&gt;
* They are said to be immune to unholy magic on appraisal.&lt;br /&gt;
* Moon mage spells work on them, along with TKT/TKS ground items. (Frantz: 2018-May 11)&lt;br /&gt;
Elemental magic can fail at low casting.&lt;br /&gt;
Soft caps tm around 240 still trains at 256&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in value on average.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (2)]]&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Windbag_(1)&amp;diff=589175</id>
		<title>Windbag (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Windbag_(1)&amp;diff=589175"/>
		<updated>2022-05-30T00:35:48Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=&amp;lt;description&amp;gt; &amp;lt;fabric&amp;gt; windbag&lt;br /&gt;
|Image File=Windbag.png&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fayrin&#039;s Rest&lt;br /&gt;
|MapList=*{{rmap|64e|Kiora&#039;ylen Storehouse (64e)}}&lt;br /&gt;
|simulevel=42&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=tattered cloth remnant&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Windbag}}&lt;br /&gt;
Introduced as [[Tuesday Tidings]] 109.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The windbag is a whirling mass of shredded moonsilk and other textiles, held perpetually aloft on unseen air currents.  Although at times it appears as nothing more than a tangle of airborne cloth, it generally maintains some notable features: a tightly-coiled head hunched low on a churning globular body, a pair of malevolently glowing eyes, and two ribbony appendages with ends that have been torn to wicked claw-like tatters.  It floats restlessly about the area, stirring up bits of debris in its blustery path.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
The moonsilk windbag is the product of the esoteric Ilduyeno Enchantment, which employs Elemental magic to animate violent fabric constructs with the power of Air.  The same enchantment that animates these constructs also causes great damage to the fabric when the moonsilk windbag is destroyed.  Still, those sufficiently proficient in skinning techniques may salvage enough threads to be of interest to craftsmen who deal in scraps.  According to the rumors, the enchantment was originally designed as an act of trade sabotage by an especially competitive player of the Elothean textile industry.&lt;br /&gt;
&lt;br /&gt;
They are known to cast [[Air Lash]] and [[Paeldryth&#039;s Wrath]].&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gale_drake&amp;diff=588327</id>
		<title>Gale drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gale_drake&amp;diff=588327"/>
		<updated>2022-05-08T14:36:18Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Gale Drake&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road}}&lt;br /&gt;
|simulevel=160&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1000&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Tuesday_Tidings#March_2022|Tuesday Tidings 106]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small but thick scaled plates cover the drake from head to claws while thicker, angular plates descend along the creature&#039;s back.  His tail swishes from side to side, leaving flickering sparks of electricity in its wake.  With a mouth full of razor-sharp teeth and quill-like barbs protruding menacingly from the tip of his tail, the drake is built for survival -- either by overpowering his foes or enduring and outlasting their attacks.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Long feared by sailors that ply the eastern oceans, the crackling hiss and yowl of the gale drake&#039;s flight means certain death for all but the most prepared or evasive of seafarers.  These creatures of the sky are ferocious predators, and rumors of ever larger marine life being carried away in their claws remains one of the few agreed upon, not exaggerated observations claimed by seafarers.&lt;br /&gt;
&lt;br /&gt;
Charged with wind and lightning and willing to fight for any meal or infringement of their territory, the drakes are thought to be distant relatives of mountain-dwelling wyverns.  They spend much of their time aloft, coasting on thermals and soaring within and between the clouds.  Migrating with the seasonal monsoons, the drakes have been observed dancing and diving around waterspouts and the edges of typhoons.&lt;br /&gt;
&lt;br /&gt;
Though recently settling on the Pivilho volcano, the drakes have largely left the islanders alone, seemingly preferring to hunt over water.  However, repeatedly corroborated claims of seeing drakes flying while carrying fully grown oxen suggest that they are more than able to hunt terrestrial prey.&lt;br /&gt;
&lt;br /&gt;
The gale drakes are known to cast the [[Swirling Winds]], [[Vertigo]], [[Mark of Arhat]], [[Lightning Bolt]], and [[Chain Lightning]] spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Will cast [[Chain Lightning]] when two or more people are in the room, else casts [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;The gale drake crashes down from above, arresting his descent with a powerful flap of his wings which he quickly furls to his sides.&lt;br /&gt;
*Entrance:  &#039;&#039;The gale drake swiftly bounds in, energy crackling along her tail.&lt;br /&gt;
*Exit:      &#039;&#039;&lt;br /&gt;
*Death1:    &#039;&#039;The powerful currents swirling about the gale drake cease as his lifeforce fades.&lt;br /&gt;
*Death2:    &#039;&#039;The arcing electricity along the gale drake&#039;s tail ceases.&lt;br /&gt;
*Decay:     &#039;&#039;A gentle breeze cradles the gale drake a moment before it decays and fades from view.&lt;br /&gt;
*Searching: &#039;&#039;The gale drake searches around for a moment.&lt;br /&gt;
*Random     &#039;&#039;Grimacing suddenly, the gale drake begins to retch, and with a dramatic hork, coughs up a half-digested leg of some hooved creature.  Licking her chops with her forked tongue, the gale drake considers the leg a moment before scooping it up and swallowing it again.&lt;br /&gt;
*Random     &#039;&#039;The gale drake inhales sharply, her throat expanding and her scales crackling with electricity, and she lets out a series of agressive hoots and trills!&lt;br /&gt;
*Random     &#039;&#039;The gale drake spots something nearby, and with a short hop, she pounces!  Carefully opening her clawed paws, the gale drake studies her catch, momentarily surprised to discover nothing was captured.  The gale drake glances around as if embarrassed.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Gale_drake&amp;diff=588326</id>
		<title>Talk:Gale drake</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Gale_drake&amp;diff=588326"/>
		<updated>2022-05-08T14:36:01Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;A minimum rank of 900 seems quite low for these. With 1375 Evasion and 125 Reflex buffed, I still get blasted enough by their Lightning Bolt (DFA attack) that I can&amp;#039;t make it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A minimum rank of 900 seems quite low for these. With 1375 Evasion and 125 Reflex buffed, I still get blasted enough by their Lightning Bolt (DFA attack) that I can&#039;t make it through an hour-long hunt. Gonna bump it to 1,000 minimum for now.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Windbag&amp;diff=588298</id>
		<title>Windbag</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Windbag&amp;diff=588298"/>
		<updated>2022-05-06T22:52:23Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Windbag]] can refer to several different versions of the creature:&lt;br /&gt;
*[[Windbag (1)]]: Fayrin&#039;s Rest, [[Relative creature level|relative creature level]] 42.&lt;br /&gt;
*[[Windbag (2)]]: Fayrin&#039;s Rest, relative creature level 50. Premium variant.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Xala%27shar&amp;diff=560484</id>
		<title>Category:Xala&#039;shar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Xala%27shar&amp;diff=560484"/>
		<updated>2021-06-26T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
The &#039;&#039;&#039;Xala&#039;shar&#039;&#039;&#039; are enigmatic creatures that appear to have been once people that have altered their bodies in drastic ways using various necromantic arts. In the schema of the [[Necromancer|Necromancer&#039;s Guild]], the Xala&#039;shar is one of the [[Perverse (Ideology)|Perverse]] cults.  The Necromancer [[Veyne]] has been known to call upon them, and called himself their leader prior to his disappearance.&lt;br /&gt;
&lt;br /&gt;
They tend to skin their kills in any number of gruesome ways, collecting strips of flesh or innards from the people they cut down. Though they seem to be undead constructs, they are in fact cursed.&amp;lt;ref&amp;gt;[[Re: New High Level Hunting &amp;amp; Climbing Area - Xala&#039;Shar - 4/20/2015 - 16:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The [[RanikMap5b|Xala&#039;Shar hunting zone]] is off the path to [[Knife Clan]], and can be broken up into 4 distinct tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Critter type&lt;br /&gt;
! Overall&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
| [[Xala&#039;shar thrall]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 138&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar magus]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
| [[Xala&#039;shar conjurer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 142&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar vanquisher]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 156&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tier 3&lt;br /&gt;
| [[Xala&#039;shar archimage]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 154&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar slayer]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 162&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar vindicator]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 163&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tier 4&lt;br /&gt;
| [[Xala&#039;shar archer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 158&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar overseer]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 165&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Xala&#039;shar shredder]]&lt;br /&gt;
| style=&amp;quot;text-align:right; vertical-align:middle;&amp;quot; | 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Organizations,Necromancers}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Demonscale&amp;diff=558878</id>
		<title>Demonscale</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Demonscale&amp;diff=558878"/>
		<updated>2021-06-18T06:54:18Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Demonscale&#039;&#039;&#039; is obtained by skinning the ur-maeldryth creatures in the Soul of Maelshyve area. It is a large, midnight-blue scale like those of [[Maelshyve]], and isn&#039;t particularly great for leatherworking but can be used in armor. What value it has comes from the fame of defeating such terrible creatures. As a general principle, demonscale should not be dyed, as doing so removes one of its more iconic features and renders it somewhat indistinguishable from any other scaled hide (from a terrifyingly large and dangerous creature).&lt;br /&gt;
&lt;br /&gt;
A version of this item, &#039;&#039;demonhide&#039;&#039;, was released in error during the [[Hollow Eve Festival 432]] event.  These items should auto-correct to &#039;&#039;demonscale&#039;&#039; once a player logs in.&lt;br /&gt;
&lt;br /&gt;
This item was released during the [[Su Helmas: Seeds of Entropy]] event and is required to be provided for [[alteration]]s.[[provided for alterations::yes| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=leather&lt;br /&gt;
|durability=70&lt;br /&gt;
|workability=25&lt;br /&gt;
|electrical=60&lt;br /&gt;
|thermal=40&lt;br /&gt;
|physical=85&lt;br /&gt;
|capacity=-&lt;br /&gt;
|density=-&lt;br /&gt;
|size=-&lt;br /&gt;
|source=-&lt;br /&gt;
|rarity=special}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|demonscale+demonscale leather}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Materials,Leather}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=556361</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=556361"/>
		<updated>2021-05-28T05:17:34Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
{{tt|disarm &amp;lt;item&amp;gt; identify}} - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
{{tt|disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt;}} - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
: {{tt|careful}} - Slowest, but safest caution level&lt;br /&gt;
: None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
: {{tt|quick}} - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
: {{tt|Blind}} - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
{{tt|disarm &amp;lt;item&amp;gt; analyze}} - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
{{tt|disarm &amp;lt;item&amp;gt; harvest}} - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
{{tt|pick &amp;lt;item&amp;gt; analyze}} - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
{{tt|pick &amp;lt;item&amp;gt; identify}} - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
{{tt|pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt;}} - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Locksmithing trainers===&lt;br /&gt;
The [[Locksmithing trainer]]s are made to {{tt|lock}} and {{tt|pick}} to train Locksmithing, giving the user 1/34 skill per &amp;quot;pick&amp;quot; regardless of the total ranks of the user.  They can be found as limited use, limited per-day or unlimited variations.&lt;br /&gt;
&lt;br /&gt;
===[[Breaking and Entering]]===&lt;br /&gt;
Use the {{com|Burgle}} command outdoors and inside [[Justice]] to enter properties to steal items.  Holding a lockpick or wearing a [[Lockpick rings|lockpick ring]] to {{tt|burgle}} will grant locksmithing skill upon your exit from temporarily generated homes.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
{{com|Disarm}}/{{com|Pick}} {{tt|identify}} will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty &amp;lt;br/&amp;gt; ranking &amp;lt;ref&amp;gt;Originally ranked 0 thru 16. Changed to ranks 1 thru 17 to reflect the numerical values generated in game via {{com|toggle}} {{tt|appraisal}} as of the [[Tuesday_Tidings#November 2020|Tuesday Tidings 37]] November 2020 update.  [[Post:Tuesday Tidings 37 - More Toggles - 11/03/2020 - 20:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| 1/17&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 2/17&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| 3/17&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| 4/17&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| 5/17&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| 6/17&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| 7/17&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| 8/17&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 9/17&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 10/17&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 11/17&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| 12/17&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 13/17&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 14/17&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 15/17&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| 16/17&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 17/17&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
Additionally, on a successful open, a box can contain coins, gems or items from the [[Random creature drop]] pool.&lt;br /&gt;
&lt;br /&gt;
The nouns for them can be of the following: box, caddy, casket, chest, coffer, crate, skippet, strongbox, trunk.&lt;br /&gt;
&lt;br /&gt;
Boxes measure 6x3x3 except crates, those are 7x4x3.&lt;br /&gt;
&lt;br /&gt;
Metal boxes weigh 40 stones each, wooden ones weigh 20 stones each.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||&amp;gt;120|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||&amp;gt;300|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||320 softcap||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135||&amp;gt;300|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]||140||&amp;gt;300||Low||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||250 softcap|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||&amp;gt;300|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||160|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||150?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||240?||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||240||350|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||260||350?||high||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||340||??||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||340||??||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||300||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||300||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage#Acid|Acid]] Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a {{sloot|i|glass reservoir}}||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a {{sloot|i|steel striker}}, a {{sloot|i|black cube}}||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug ([[Vykathi reaper|Reaper]]) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 [[vykathi reaper]]s, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a {{sloot|i|tiny chitinous leg}}||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a {{sloot|i|tightly coiled spring}}||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap ([[Damage#Poison|Poison]])||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a {{sloot|i|coiled spring}}||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some {{sloot|i|brown clay}}||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison#Vitality_Poisons|Cyanide]] Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide [[Damage#Poison|poison]]. Dart can be tended out and used as a weapon.||a {{sloot|i|coiled spring}}||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage#Disease|Disease]] Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a {{sloot|i|bloated animal bladder}}||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a {{sloot|i|sharp blade}}||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a [[Warrior Mage]] with [[Water Globe]]) to wash away the fleas.||a {{sloot|i|tiny hammer}}||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap ([[Damage#Poison|Poison]])||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a {{sloot|i|sealed vial}},&amp;lt;br/&amp;gt;(easter egg) a {{sloot|i|stoppered vial}}||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an {{sloot|i|iron disc}}||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|[[Naphtha]] Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in [[naphtha]]. Second failure will ignite the naphtha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a {{sloot|i|metal spring}},a {{sloot|i|tiny metal lever}}||Deadly, Naptha [[Damage#On_Fire|burning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Naphtha]] Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of [[naphtha]].||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a {{sloot|i|steel striker}}||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage#Poison|Poison]] (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts [[Poison#Location_Poisons|standard poison]] in either hand.||a {{sloot|i|broken needle}}||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage#Poison|Poison]] (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts [[Poison#Nerve_Poisons|nerve poison]].||a {{sloot|i|short needle}}||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a {{sloot|i|short curved blade}}||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some {{sloot|i|silver studs}}||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at the person holding the box. Causes internal wounds.||a {{sloot|i|steel striker}}||Deadly, explosion&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleport]] Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the [[Teleport]] spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a {{sloot|i|thin metal circle}}||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a {{sloot|i|steel pin}}||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a [[Cleric]] with [[Uncurse]] to break the curse or a [[Warrior Mage]] with [[Flashpoint]]. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a {{sloot|i|broken rune}}||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a {{sloot|i|broken rune}},&amp;lt;br/&amp;gt;(easter egg) : a {{sloot|i|lumpy green runestone}}||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a {{sloot|i|tiny hammer}}||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. [[Uncurse]] can be used to prematurely end the effect.||a {{sloot|i|bronze seal}},&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a [[Cleric]] with [[Uncurse]].||a {{sloot|i|tiny bronze face}}||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect [[gwethdesuan]] [[ESP|thoughts]].||{{sloot|i|cracked black crystal}}||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a {{sloot|i|capillary tube}}||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Snowflake_obsidian_cufflinks_mounted_in_silver&amp;diff=556323</id>
		<title>Item:Snowflake obsidian cufflinks mounted in silver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Snowflake_obsidian_cufflinks_mounted_in_silver&amp;diff=556323"/>
		<updated>2021-05-26T12:08:58Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cufflinks&lt;br /&gt;
|look=A pattern of white crystals is scattered over the surface of the black stone, creating a striking contrast of hues.  At the center of each cufflink is an exquisitely etched snow eagle.&lt;br /&gt;
|MTag=obsidian&lt;br /&gt;
|CTag=white, silver&lt;br /&gt;
|STag=snow eagle, eagle, snowflake&lt;br /&gt;
|type=magic&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=162,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=ritual focus&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
FOCUS:&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on some snowflake obsidian cufflinks mounted in silver.&lt;br /&gt;
The obsidian cufflinks has a definite magical pattern, which is apparently a ritual focus.&lt;br /&gt;
The focus is currently unattuned.&lt;br /&gt;
While the magical nature of the focus is clear enough, you will need to study it more carefully to recollect how they function.&lt;br /&gt;
&lt;br /&gt;
STUDY:&lt;br /&gt;
&lt;br /&gt;
You recognize that the cufflinks is a ritual focus.  It&#039;s a tool that assists in harnessing the mana required to cast ritual spells, if it is invoked while the spell is being prepared.&lt;br /&gt;
&lt;br /&gt;
In particular, this directly assists in harnessing mana.  When activated, the cufflinks will accumulate energy from mana streams that pass through it, stored within a core of specially enchanted cambrinth.  The enchantment is designed for fluid discharge rather than lifespan, so the magician must skillfully direct the spell energy within moments of reaching the desired charge.&lt;br /&gt;
&lt;br /&gt;
The mana manipulation done through ritual foci are crude and often sharply limited by the design of the enchantment.  Most ritual foci are limited to being useful only to a specific book of magic, though foci designed with incredible skill can be more broadly useful.  No known ritual focus is fine enough to work at a level above the blunt strokes of empowering a ritual, much to the relief of their users&#039; job security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The first use of this focus attunes it to that particular spellbook.  So if you use it to cast Perseverance of Peri&#039;el (Protection spellbook), it would then only work for Protection rituals.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Finely_polished_silversteel_mace_topped_with_a_cast_desert_lion%27s_head&amp;diff=555539</id>
		<title>Weapon:Finely polished silversteel mace topped with a cast desert lion&#039;s head</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Finely_polished_silversteel_mace_topped_with_a_cast_desert_lion%27s_head&amp;diff=555539"/>
		<updated>2021-05-22T10:58:26Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;{{Weapon |noun=mace |newapp2=No |look=Although somewhat stylized, the business end of the mace is still recognizably a lion, with its jaws agape and roaring its fury.  Ivory h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=mace&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=Although somewhat stylized, the business end of the mace is still recognizably a lion, with its jaws agape and roaring its fury.  Ivory has been inset into the silvery metal to form the long fangs and two brilliant black diamonds glitter in the eyesockets.&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=MB&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=dismal&lt;br /&gt;
|impact=great&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=soundly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=7&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_438:_The_Forbidden_Temple/Incidental_loot&amp;diff=555538</id>
		<title>Su Helmas 438: The Forbidden Temple/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_438:_The_Forbidden_Temple/Incidental_loot&amp;diff=555538"/>
		<updated>2021-05-22T10:55:16Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|carved zingana staff topped with a sunstar jasper scorpion}}&#039;&#039;&#039; - &#039;&#039;Staff&#039;&#039;&lt;br /&gt;
*{{sloot|w|damite throwing blade with a softly glimmering blued moonsilver inlay}} - &#039;&#039;LT/SE, stackable&#039;&#039;&lt;br /&gt;
*{{sloot|w|elaborately carved staff inlaid with tarnished filigree}} - &#039;&#039;Staff&#039;&#039;&lt;br /&gt;
*{{sloot|w|elongated spiky barb}} - &#039;&#039;SE&#039;&#039;&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}} - &#039;&#039;HE/2HE&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|excavator&#039;s mattock with a silversteel head}}&#039;&#039;&#039; - &#039;&#039;2HB&#039;&#039;&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone embedded in one end}} - &#039;&#039;SE&#039;&#039;&lt;br /&gt;
*{{sloot|w|ka&#039;hurst hhr&#039;ata inlaid with purple gold Eth&#039;ral&#039;khh calligraphy}} - &#039;&#039;HT/HB&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|finely polished silversteel mace topped with a cast desert lion&#039;s head}}&#039;&#039;&#039; - &#039;&#039;SB&#039;&#039;&lt;br /&gt;
*{{sloot|w|kertig throwing blade with a luminous crimson moonsilver inlay}} - &#039;&#039;LT/SE, stackable&#039;&#039;&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}} - &#039;&#039;SE - gore weapon&#039;&#039;&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}} - &#039;&#039;HB&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|w|smokewood latchbow with a carved stock}}&#039;&#039;&#039; - &#039;&#039;LX&#039;&#039;&lt;br /&gt;
*{{sloot|w|tursa throwing blade with a strangely glowing blackened moonsilver inlay}} - &#039;&#039;LT/SE, stackable&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
*{{sloot|s|small demonscale shield pyrographed with a map of the Blasted Plains}} - &#039;&#039;Small Shield - Fire Flare&#039;&#039;&lt;br /&gt;
*{{sloot|s|twilight-purple heater shield emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|a|articulated plate greaves embossed with seven-pointed stars}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|beige silk insulated mask with dark-tinted goggles}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|beige silk insulated pants with reinforced knees}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|buff silk insulated sleeves with reinforced stitching}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|pair of heavily reinforced trousers fastened by glass eyeballs}}&lt;br /&gt;
*{{sloot|a|reinforced oilcan with a missing bottom}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|sand-colored silk insulated mantle with an embroidered hemline}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|sand-colored silk insulated vest embroidered along the hemline}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|a|supple leather coat bearing a repeated pattern of purple-limned eyes}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|tan silk insulated aventail layered with various shades of filmy fabric}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
*{{sloot|a|tarnished chainmail hauberk worked to display a seven-pointed star}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|tawny silk insulated tasset with dark brown stitching}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|a|Ecru silk insulated vambraces with reinforced elbows}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|beveled uthamar thumb ring engraved with a closed eye}}&lt;br /&gt;
*{{sloot|i|broad-brimmed grey hat with a stylish blue heron feather}}&lt;br /&gt;
*{{sloot|i|charred and melted lump of soulstone}}&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|glaes nose hoop}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|green zibeline wool war kilt with a kertig buckle}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|large bast fishing vest adorned with icesteel hooks}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|large brass spring}}&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|wide-brimmed bast fishing hat adorned with Elven gold}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|deep emerald jadeleaf cloth wine tote stitched with gold threads}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|nightsilk gem pouch clasped with a golden eye}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|spiritwood cigar case}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|triple-wrapped leather sword belt embossed with shooting stars}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|balsa burin with a delicate silk-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|buffed leather pouch decorated with a border of stylized shield handles}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|ka&#039;hurst hide scraper etched with evergreen trees}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|larch burin with a soft jaspe-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|rough burlap pouch painted with a basalt runestone}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|silver chainmail pouch fastened with a miniature iron shield handle}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|brass gear with an oily sheen}}&lt;br /&gt;
*{{sloot|i|cambrinth statue of Crossing Observatory showing a defenestration in progress}} - &#039;&#039;108 mana&#039;&#039;&lt;br /&gt;
*{{sloot|i|charred and melted lump of soulstone}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|heavy gaethzen statue carved into the shape of a scarab}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|white-painted cambrinth cumulonimbus cloud}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|iridescent glass perfume bottle capped with a shooting comet}}&lt;br /&gt;
*{{sloot|i|luridly purple jar covered in thorns}}&lt;br /&gt;
*{{sloot|i|spiky purple pinata in the shape of a Seed of Entropy}}&lt;br /&gt;
*{{sloot|i|tiny clockwork oddity}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
*{{sloot|i|flaxen-tinged sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
===Home Decor===&lt;br /&gt;
*{{sloot|i|carnivorous plants}}&lt;br /&gt;
*{{sloot|i|miniature thorn hedge}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|pile of clay limbs}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|winged sungold scarab clasping a solar disk}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Horse Equipment===&lt;br /&gt;
*{{sloot|i|gloaming leather chanfron with a closed golden eye on the brow}}&lt;br /&gt;
*{{sloot|i|leather crupper pyrographed with a map of the Blasted Plains}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Icy_blue_ghast&amp;diff=555279</id>
		<title>Icy blue ghast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Icy_blue_ghast&amp;diff=555279"/>
		<updated>2021-05-20T08:31:55Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|140|Temple of the North Wind Catacombs (140)}}&lt;br /&gt;
|simulevel=68&lt;br /&gt;
|naturallevel=68&lt;br /&gt;
|weaponlevel=68&lt;br /&gt;
|defenselevel=68&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Shimmering shards of pale blue ice borne by rapidly swirling winds form a volatile mantle that shrouds the skeletal frame of the blue ghast.  Moving with grace and speed despite its frozen armor, its empty eyes shine with a brilliant sapphirine luminescence.  You can just barely make out the outline of fist-size rock hovering within its chest cavity, where a mortal&#039;s heart would lie.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Recall Information===&lt;br /&gt;
&#039;&#039;According to legend, these ghasts are formed from ice and bone by the chill North Wind to protect the Asketian catacombs.  Whether or not this is true is subject to much debate, but there can be no arguing that the ghasts are relentless in their attacks against those who enter the catacombs.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Frost Scythe]]&lt;br /&gt;
*[[casts spell::Veil of Ice]]&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[cast spell::Chill Spirit]]&lt;br /&gt;
*Spell Prep: An icy blue ghast chimes a prayer in a high-pitched crystalline tone.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There area two routes into ghasts: either going through the [[RanikMap139|Adder&#039;s Nest]] after first using [[Uncurse]] on one of several doors protecting that area, or else pulling the sconce in the room northeast of the altar in the [[RanikMap138|Temple of the North Wind]] will open up a secret door leading directly into the catacombs.&lt;br /&gt;
*They are extremely resistant to physical damage, as well as non-holy magic.&lt;br /&gt;
*They disappear when killed, leaving behind a {{sloot|i|brilliant blue crystal}} or a {{sloot|i|small blue crystal shard}} which served as their heart. Although the crystals are worth several gold each, they often break into several smaller shards or shatter completely upon the ghast&#039;s death.&lt;br /&gt;
*Deeper levels of the catacombs contain stronger ghasts which are also swarmier and more likely to leave intact crystals behind.&lt;br /&gt;
*They sometime retreat from combat and stop engaging you directly. Also, if one enters and you do not engage it immediately, they sometimes float to other rooms, seemingly oblivious to you.&lt;br /&gt;
*The ghast appears immune to cold, all poisons and unholy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking counter-clockwise from the Asketi&#039;s Mount entrance on Ranik&#039;s map, the overall creature level increases as follows:&lt;br /&gt;
&lt;br /&gt;
*From the arch to the first stair: Level 59&lt;br /&gt;
*From the first stair to the second stair: Level 62&lt;br /&gt;
*From the second stair to the step: Level 68&lt;br /&gt;
*From the step to the portcullis: Level 72&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Icy_blue_ghast&amp;diff=555278</id>
		<title>Icy blue ghast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Icy_blue_ghast&amp;diff=555278"/>
		<updated>2021-05-20T08:31:29Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|140|Temple of the North Wind Catacombs (140)}}&lt;br /&gt;
|simulevel=68&lt;br /&gt;
|naturallevel=68&lt;br /&gt;
|weaponlevel=68&lt;br /&gt;
|defenselevel=68&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=430&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Shimmering shards of pale blue ice borne by rapidly swirling winds form a volatile mantle that shrouds the skeletal frame of the blue ghast.  Moving with grace and speed despite its frozen armor, its empty eyes shine with a brilliant sapphirine luminescence.  You can just barely make out the outline of fist-size rock hovering within its chest cavity, where a mortal&#039;s heart would lie.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Recall Information===&lt;br /&gt;
&#039;&#039;According to legend, these ghasts are formed from ice and bone by the chill North Wind to protect the Asketian catacombs.  Whether or not this is true is subject to much debate, but there can be no arguing that the ghasts are relentless in their attacks against those who enter the catacombs.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Frost Scythe]]&lt;br /&gt;
*[[casts spell::Veil of Ice]]&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[cast spell::Chill Spirit]]&lt;br /&gt;
*Spell Prep: An icy blue ghast chimes a prayer in a high-pitched crystalline tone.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There area two routes into ghasts: either going through the [[RanikMap139|Adder&#039;s Nest]] after first using [[Uncurse]] on one of several doors protecting that area, or else pulling the sconce in the room northeast of the altar in the [[RanikMap138|Temple of the North Wind]] will open up a secret door leading directly into the catacombs.&lt;br /&gt;
*They are extremely resistant to physical damage, as well as non-holy magic.&lt;br /&gt;
*They disappear when killed, leaving behind a {{sloot|i|brilliant blue crystal}} or a {{sloot|i|small blue crystal shard}} which served as their heart. Although the crystals are worth several gold each, they often break into several smaller shards or shatter completely upon the ghast&#039;s death.&lt;br /&gt;
*Deeper levels of the catacombs contain stronger ghasts which are also swarmier and more likely to leave intact crystals behind.&lt;br /&gt;
*They sometime retreat from combat and stop engaging you directly. Also, if one enters and you do not engage it immediately, they sometimes float to other rooms, seemingly oblivious to you.&lt;br /&gt;
*The ghast appears immune to cold, all poisons and unholy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking counter-clockwise from the Asketi&#039;s Mount entrance on Ranik&#039;s map, the overall creature levels increase as follows:&lt;br /&gt;
&lt;br /&gt;
*From the arch to the first stair: Level 59&lt;br /&gt;
*From the first stair to the second stair: Level 62&lt;br /&gt;
*From the second stair to the step: Level 68&lt;br /&gt;
*From the step to the portcullis: Level 72&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starry_Road_(plane)&amp;diff=554917</id>
		<title>Starry Road (plane)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starry_Road_(plane)&amp;diff=554917"/>
		<updated>2021-05-18T00:48:17Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Cosmology of the Spiritual Plane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The Starry Road,  &#039;&#039;&#039;Spiritual Plane&#039;&#039;&#039; is said to be a place where a mortal may be in more intimate contact with the gods. This happens most frequently when [[cleric|clerics]] attempt to [[Commune]] with the [[immortals|gods]]. Elanthians are commonly familiar with it from the telltale meteors streaking over the skies when a mortal soul dies lacking the [[Favors|favor]] of the [[Immortals|gods]]&#039; and, barring outside intervention their soul is lost forever&amp;lt;ref&amp;gt;[[Post:Death and You - 11/21/2009 - 21:44:36]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41]]&amp;lt;/ref&amp;gt;. When a soul dies and passes into this plane there are several possible fates: [[resurrection]], [[favor|reincarnation]], Purification in the [[#The_Void|Void]], Destruction in the [[#The_Red_Spiral|Red Spiral]] or [[#Gods_and_Demons_-_Denizens_of_the_Spiritual_Plane|promotion to a minor divine being]] for service to one of the [[immortals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cosmology of the Spiritual Plane==&lt;br /&gt;
&lt;br /&gt;
The Spiritual Plane is separated from the [[Plane of Abiding]] by a mythical barrier known as &#039;&#039;&#039;Death&#039;s Veil&#039;&#039;&#039;. The relationship between this barrier and the [[Planar Void]] is unclear and the two may be one and the same. This barrier is not completely effective, however, and spiritual energy often seeps across the [[Planar Void]] to the [[Plane of Abiding]]. [[cleric|Clerics]] are able breach the [[Planar Void]] and travel the Spiritual Plane in certain circumstances. For reasons that are not entirely clear, [[Zaulfung]] is frequently involved in such events and may represent a location where the planes are closest. A second location occurs within the Spiritual Plane a divine construct known as the &amp;quot;Bridge of Life&amp;quot;, &amp;quot;[[Alamhif|Alamhif&#039;s]] bridge&amp;quot; and the Bridge of [[Lanival]]&amp;quot; can be found. The Bridge was created by [[Berengaria]] and [[Alamhif]] to bridge the gap from the cold seas of Death to the shores of Life in order to sustain the power of  [[Resurrection]]&amp;lt;ref&amp;gt;[[Immortals (book)]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the [[Planar Observatory]] the Starry Road is seen as a spiral of white light:&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;An even spiral of silver light pierces the planar void.  The distance of the spiral seems to shift before your eyes.  Staring at its center, the spiral seems to only go on for two or three loops, but as you draw you eyes towards the edge there is always one more loop to pass.  You feel an odd sense of emptiness looking upon the spiral.&lt;br /&gt;
&lt;br /&gt;
==Known Regions==&lt;br /&gt;
&lt;br /&gt;
=====The Void=====&lt;br /&gt;
A region distinct from the [[Planar Void]] or the [[Plane of Probability]], the Void is the deepest region of the spiritual plane where all conceptions of time, distance and space are meaningless. Souls of the dead come here to the domain of [[Urrem&#039;tier]], where they are purified and return to the source of spiritual energy &amp;lt;ref&amp;gt;[[Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41]]&amp;lt;/ref&amp;gt;. Otherwise, entrance into the Void is only possible through a ritual performed with a sacred poison named [[Urrem&#039;tier&#039;s_Chalice|Urrem&#039;tier&#039;s Blood]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ebon Abyss===== &lt;br /&gt;
A deeper region where the essences of the constellations of Elanthian skies sparkle amidst starry seas and tides of ether.&lt;br /&gt;
&lt;br /&gt;
=====Eerie Abyss=====&lt;br /&gt;
By unlocking the interplanar gate called &#039;&#039;Jackal&#039;s Spirit&#039;&#039; with a sacred key called &#039;&#039;Jackal&#039;s Heart&#039;&#039;, the spirit emerges from its body, soaring free to the lightest region of the plane, guided by the gentle beckoning of [[Eylhaar]]. This tranquil region is home to the only extraplanar [[devotion]]al [[Clerical Ritual#Eylhaar_Pearl_Ritual:|ritual]] of the clergy.&lt;br /&gt;
&lt;br /&gt;
=====Starfire Lake=====&lt;br /&gt;
A benevolent haven of [[Murrula]] where Life and Death meld into a singular emotion. Home to great secrets of the divine.&lt;br /&gt;
&lt;br /&gt;
=====The Red Spiral=====&lt;br /&gt;
&amp;quot;Where the spirits burn in the Void.&amp;quot; The spirits of the wicked dead go here to have the impurities and wickedness acquired in life scoured and burned away before apotheosis. Some believe all the souls of the dead go here, but while a &amp;quot;good&amp;quot; person would find the experience liberating, a &amp;quot;bad&amp;quot; person would experience pure agony as their ego is stripped away&amp;lt;ref&amp;gt;[[Post:Death and the Soul - 5/11/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gods and Demons - Denizens of the Spiritual Plane==&lt;br /&gt;
&lt;br /&gt;
The Spiritual Plane is populated primarily by Divine life and the best known examples are the [[Immortals]], who have the easiest time breaching the [[Planar Void]] and manifesting in the [[Plane of Abiding]] essentially at will. Lesser forms of Divine Life exist and are inevitably found in the service of the thirteen [[Immortals]] or, potentially, one of the [[Immortals#Other_Immortals|other gods]]&amp;lt;ref&amp;gt;[[Post:Extraplanar Life - on 2/6/2010 - 00:52:55]]&amp;lt;/ref&amp;gt;. Such creatures are reportedly created from the souls of exceptional mortals who are awarded eternal life for their service to their god&amp;lt;ref&amp;gt;[[Post:Death and the Soul - 5/11/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The demon [[Maelshyve]] claims that the Void was originally her domain before [[Urrem&#039;tier]] stole it from her and therefore may originate from the Spiritual Plane. Alternately, she may be lying. Likewise [[Bony Fylgja|fylgjas]] may also have a presence here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Planes}}&lt;br /&gt;
{{Cat|Planes}}[[page type is::place| ]][[guild association is::cleric| ]]&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Warhorn&amp;diff=552371</id>
		<title>Category:Warhorn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Warhorn&amp;diff=552371"/>
		<updated>2021-04-22T12:18:23Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A &#039;&#039;&#039;warhorn&#039;&#039;&#039; [[page type is::definition|is]] a signalling tool that has special uses for [[guild association is::Bard]]s and [[guild association is::Barbarian]]s.&lt;br /&gt;
&lt;br /&gt;
The signalling functions extend to several rooms, and both Bards and Barbarians have an extended range.&lt;br /&gt;
&lt;br /&gt;
There are at least three grades of warhorns.&lt;br /&gt;
&lt;br /&gt;
The simplest has the shortest range of alert functions, and will not function with the special Barbarian/Bard options.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second is apparently designed to be the standard item.&amp;lt;br /&amp;gt;&lt;br /&gt;
The highest grade is so far only obtainable from auctions, though little information has been gained about how they are enhanced over normal ones.&lt;br /&gt;
&lt;br /&gt;
The GMs have commented that the Barbarian/Bard options are not meant to be full blown guild abilities, just useful additions.&lt;br /&gt;
&lt;br /&gt;
==Standard Uses==&lt;br /&gt;
* {{com|study}} {{tt|warhorn}}: Looking closely at the warhorn, you believe you can {{tt|EXHALE}} through it to sound several types of calls.  An {{tt|ALERT}}, {{tt|RALLY}} or {{tt|MARCH}} will signal nearby adventurers of your presence.  As a [[guild association is::Barbarian]] you can also {{tt|LURE}} enemies to your location in a challenging call of battle. As a [[guild association is::Bard]] you can also {{tt|WARN}} enemies away from your location for a time.&lt;br /&gt;
* {{com|exhale}} {{tt|warhorn alert}}: You sound several shrill blasts from the warhorn in hopes that anyone nearby is alerted to your presence.&lt;br /&gt;
* {{tt|exhale warhorn rally}}: You strongly exhale a group of deep tones from your warhorn, signaling anyone nearby to rally at this location.&lt;br /&gt;
* {{tt|exhale warhorn march}}: A repetitive beat echoing with ardent marching tones erupts from your warhorn, signaling anyone nearby to your approach.&lt;br /&gt;
&lt;br /&gt;
==Guild Uses==&lt;br /&gt;
===Barbarians===&lt;br /&gt;
* {{tt|exhale warhorn lure}} (Barbarian only): You sound a series of bursts from the warhorn, attempting to lure anything within earshot to your location.&lt;br /&gt;
: Increases the spawn of local creatures for a time, by diverting nearby rooms spawn to yours. It is unknown whether this actually decreases the surrounding areas spawn. Has a 20-minute timer.&lt;br /&gt;
&lt;br /&gt;
===Bards===&lt;br /&gt;
* {{tt|exhale warhorn warn}} (Bard only): You sound a fierce call of warning in an attempt at scaring away anything nearby with malicious intentions.&lt;br /&gt;
: Decreases the spawn of local creatures for a time.&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask:[[noun is::warhorn]]&lt;br /&gt;
|format=table&lt;br /&gt;
|limit=10&lt;br /&gt;
|?source is&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Definitions,Barbarian abilities,Bard abilities}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=551607</id>
		<title>Adult desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=551607"/>
		<updated>2021-04-11T07:37:21Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|simulevel=123&lt;br /&gt;
|naturallevel=123&lt;br /&gt;
|weaponlevel=123&lt;br /&gt;
|defenselevel=123&lt;br /&gt;
|level=123&lt;br /&gt;
|MinCap=725&lt;br /&gt;
|MaxCap=1000&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a plated claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;600&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4 Stones&lt;br /&gt;
|Stealth_Attack=Yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An adult desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Dunes of Despair]] is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by adult and elder armadillos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures.  They were a devestating force, especially the Elder Desert Armadillo.  However, since that first invasion their skill level has become even higher.&lt;br /&gt;
&lt;br /&gt;
* Stealths cap UNDER 1400 ranks.  My lowest stealth at time of testing was 1400, and I learned nothing.  Elders still teach a nice bit above this.&lt;br /&gt;
* Perception from HUNT and spotting Adults caps at LESS than 1350 perception.&lt;br /&gt;
* Per Madigan, 552 skinning seems gets about 30-40% success rate for skinning without any arranges.&lt;br /&gt;
* Per Djordje, 875 skinning starts to see consistent success fully arranged&lt;br /&gt;
&lt;br /&gt;
* Soft-capped evasion as survival prime at 920 ranks.   [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 02:37, 11 April 2021 (CDT)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Juvenile Desert Armadillo]]&lt;br /&gt;
*[[Elder Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_gold_oath_ring_inset_with_a_tiny_hourglass_capped_in_celery_green_jade&amp;diff=547970</id>
		<title>Item:Black gold oath ring inset with a tiny hourglass capped in celery green jade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_gold_oath_ring_inset_with_a_tiny_hourglass_capped_in_celery_green_jade&amp;diff=547970"/>
		<updated>2021-03-20T23:56:26Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;{{Item |noun=ring |look=Silky grains of sand fill the delicate glass piece cradled within dark metal band, slipping between the top and bottom segments with every motion. |wea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=Silky grains of sand fill the delicate glass piece cradled within dark metal band, slipping between the top and bottom segments with every motion.&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
There appears to be something written on it.&lt;br /&gt;
&amp;quot;Crafted by Dadzi.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velaka_Desert&amp;diff=546776</id>
		<title>Velaka Desert</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velaka_Desert&amp;diff=546776"/>
		<updated>2021-03-13T09:06:49Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SandElf.jpg|100px|right|Sand Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
Surrounded by the [[Gemfire Mountains]], the Velaka Desert lies in the northwestern reaches of [[Therengia]]. It is split nearly in two by the [[Hekemhhg River]] and salty [[Lake Ratamipak]].  The desert is a harsh land with shifting sands, and is the home of several hamlets of the [[Sand Elves|Sand Elves]], as well as the [[Outcast Tribe|Outcast Tribes]].&lt;br /&gt;
&lt;br /&gt;
The desert itself is so hostile that visitors must travel via the [[Sand Barges]] which journeys between [[Hvaral]] and [[Muspar&#039;i]].  However, with enough skill, the seasoned traveler may choose to cross the desert on foot, provided they carry plenty of water and wear the proper attire for protecting themselves from the heat of the desert sun.  [[Sand Spider|Sand spiders]], [[Mottled Westanuryn|Mottled Westanuryns]], [[Velakan Slaver|Slavers]], and [[Zombie Nomad|Zombie Nomads]] all pose threats in the region.  However, only the sand spiders are known to routinely threaten travelers along the Trade Route.&lt;br /&gt;
&lt;br /&gt;
Within the desert are seven areas known as Rock Circles which tend to be gathering places for the slavers.  Within one of the circles can be found the mysterious Walk of Bones where the undead are drawn.&lt;br /&gt;
&lt;br /&gt;
==Prominent People==&lt;br /&gt;
[[Raenilar|Outcast King Raenilar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Macja|Outcast Princess Macja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galadhar|Desert Warrior Galadhar Ohmbryn]] of [[Yuc Cugis|Yuc Cugis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Haizen Cugis|Haizen Cugis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rul Cugis|Rul Cugis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yuc Cugis|Yuc Cugis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mulgamo Cugis|Mulgamo Cugis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Outcast Camp|Outcast Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
*At this time there is a low player base in the city and at last count there were only thirteen official [[citizen|citizens]] of Velaka. (13 Sept 2008)&lt;br /&gt;
*It is advised that anyone going to the Velaka desert to train be prepared to create their own maps each time they go. Once every three hours the desert sands will shift into a new random pattern so relying on someones map that was done before will not always work.&lt;br /&gt;
*The sand spiders and mottled westanuryn are the only two skinnable creatures in the desert.&lt;br /&gt;
*Carry water if you plan on crossing the desert.&lt;br /&gt;
*Navigating the dunes to cross the desert on foot between Muspar&#039;i and Haizen Cugis [[RanikMap48  | (Map 48) ]] requires roughly 700+ [[Athletics skill]]. [[Outdoorsmanship skill|Outdoorsmanship]] and a [[Ranger|Ranger&#039;s]] [[Scouting skill|Scouting]] ranks are also skillchecked and apply. It appears this section of desert randomizes as well.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
The entrance to the Velaka Desert is located outside the city of [[Muspar&#039;i]] on [[RanikMap46  | Map 46 ]].&lt;br /&gt;
[[Category:Drylands]]&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Adult_desert_armadillo_(1)&amp;diff=546147</id>
		<title>Talk:Adult desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Adult_desert_armadillo_(1)&amp;diff=546147"/>
		<updated>2021-03-01T11:29:38Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Unsuccessful with 617 Empathy, but meets the conditions necessary for Manipulate to work. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:06, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Changed top cap to 1000, it&#039;s actually a little lower but I don&#039;t have the exact. At 1000 debil using HYH with MALEDICTION it never got over 1/34. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 18:13, 17 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
*With 100 agility and 620&#039;s in weapons (680 melee mastery, 671 missile mastery) I&#039;m hitting more than missing. (Different character than the one from my first bullet) [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 14:34, 19 June 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m still failing to skin these after a single arrange every so often, at 810 skinning and 101 agility. [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 05:29, 1 March 2021 (CST)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elder_desert_armadillo_(1)&amp;diff=545291</id>
		<title>Talk:Elder desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elder_desert_armadillo_(1)&amp;diff=545291"/>
		<updated>2021-02-02T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was reading the officials and someone&#039;s shield was capping at 1221 with Elders.&amp;lt;ref&amp;gt;http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=10&amp;amp;topic=16&amp;amp;message=863&amp;lt;/ref&amp;gt;. He was saying that offense caps with them at like 1600+, so if we had a bottom cap for these guys we could give them a decent spot in the bestiary. [[User:Renian|Renian]] 16:46, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
* With 850 skinning, 100 in all stats (115 str/agi/ref), I botch the corpse completely while attempting the second arrange, probably 95% of the time. [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 04:29, 12 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Might make sense to remove these lines:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game. In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.&amp;quot; -- [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 16:49, 2 February 2021 (CST)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Organized_gem_portfolio_meticulously_bound_with_silverweave-lined_smokewhorl&amp;diff=545073</id>
		<title>Item:Organized gem portfolio meticulously bound with silverweave-lined smokewhorl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Organized_gem_portfolio_meticulously_bound_with_silverweave-lined_smokewhorl&amp;diff=545073"/>
		<updated>2021-01-27T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;{{Item |noun=portfolio |look=Wispy grey lines spiral across the midnight-hued leather in abstract patterns that resemble complicated smoke images of precious gemstones. |type=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=portfolio&lt;br /&gt;
|look=Wispy grey lines spiral across the midnight-hued leather in abstract patterns that resemble complicated smoke images of precious gemstones.&lt;br /&gt;
|type=stacking&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=1250000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe you could PUT tied gem pouches in an organized gem portfolio, RUMMAGE it to see its contents, TURN PORTFOLIO TO a position, and PULL the portfolio to get the item from that position.&lt;br /&gt;
&lt;br /&gt;
An organized gem portfolio currently holds 0 items, and can hold a maximum of 15.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=545021</id>
		<title>Dragon Priest crone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=545021"/>
		<updated>2021-01-25T16:53:03Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dragon Priest Crone&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}&lt;br /&gt;
|simulevel=76&lt;br /&gt;
|naturallevel=74&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=76&lt;br /&gt;
|level=76&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=425&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Dragon Priest Crone uses [[Moon Mage]] spells.  The Crone can summon a [[Blue-Green Pivuh]] to help it fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]].  Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches.  Bluish-grey cataracts film her eyes, rendering the old crone almost blind.  Her withered mouth is missing many incisors.  The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
I&#039;m not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I&#039;m still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)&lt;br /&gt;
&lt;br /&gt;
^&lt;br /&gt;
Agree with the above. With 427 evasion, 410 shield, 405 parry, and 66 reflex I&#039;m being forced to leave combat in about 30 minutes due to bleeders. I bumped the minimum up to 375. [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 10:53, 25 January 2021 (CST)&lt;br /&gt;
&lt;br /&gt;
===Crone Spells===&lt;br /&gt;
&#039;&#039;&#039;Prepping&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning a [[Blue-green Pivuh]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.&lt;br /&gt;
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, &amp;quot;Step forward from the shadows my old friend, you are needed in this world once more!&amp;quot;&lt;br /&gt;
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.&lt;br /&gt;
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Shear]]&#039;&#039;&#039;&lt;br /&gt;
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Telekinetic Throw]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, &amp;quot;Saar&#039;ati [[Dzree]] tanu saar&#039;hhs oloh!&amp;quot; invoking the power of her pestilent incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura.  Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Messaging===&lt;br /&gt;
A Dragon Priest crone cackles softly to herself and hisses, &amp;quot;Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}&lt;br /&gt;
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}&lt;br /&gt;
*a {{cloot|i|tarnished gold tailband carved with faded Eth&#039;ral&#039;khh}}.&lt;br /&gt;
Interaction with any of the equipment will usually cause it to disappear. Staff and robe can be picked up on VERY RARE occasion.[[rare source::true| ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
(E.G. &#039;&#039;As you reach for the tarnished gold tailband, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=545020</id>
		<title>Dragon Priest crone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=545020"/>
		<updated>2021-01-25T16:49:57Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dragon Priest Crone&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}&lt;br /&gt;
|simulevel=76&lt;br /&gt;
|naturallevel=74&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=76&lt;br /&gt;
|level=76&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=425&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Dragon Priest Crone uses [[Moon Mage]] spells.  The Crone can summon a [[Blue-Green Pivuh]] to help it fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]].  Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches.  Bluish-grey cataracts film her eyes, rendering the old crone almost blind.  Her withered mouth is missing many incisors.  The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
I&#039;m not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I&#039;m still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)&lt;br /&gt;
&lt;br /&gt;
===Crone Spells===&lt;br /&gt;
&#039;&#039;&#039;Prepping&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning a [[Blue-green Pivuh]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.&lt;br /&gt;
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, &amp;quot;Step forward from the shadows my old friend, you are needed in this world once more!&amp;quot;&lt;br /&gt;
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.&lt;br /&gt;
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Shear]]&#039;&#039;&#039;&lt;br /&gt;
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Telekinetic Throw]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, &amp;quot;Saar&#039;ati [[Dzree]] tanu saar&#039;hhs oloh!&amp;quot; invoking the power of her pestilent incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura.  Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Messaging===&lt;br /&gt;
A Dragon Priest crone cackles softly to herself and hisses, &amp;quot;Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}&lt;br /&gt;
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}&lt;br /&gt;
*a {{cloot|i|tarnished gold tailband carved with faded Eth&#039;ral&#039;khh}}.&lt;br /&gt;
Interaction with any of the equipment will usually cause it to disappear. Staff and robe can be picked up on VERY RARE occasion.[[rare source::true| ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
(E.G. &#039;&#039;As you reach for the tarnished gold tailband, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=530639</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=530639"/>
		<updated>2020-09-29T08:59:35Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blue-dappled_prereni_(1)&amp;diff=530638</id>
		<title>Talk:Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blue-dappled_prereni_(1)&amp;diff=530638"/>
		<updated>2020-09-29T08:58:34Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;180 seems way too low for a bottom cap on these. I was taking constant light and good hits with the below numbers, making them unhuntable just yet:  Shield: 211; Parry: 217; E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;180 seems way too low for a bottom cap on these. I was taking constant light and good hits with the below numbers, making them unhuntable just yet:&lt;br /&gt;
&lt;br /&gt;
Shield: 211;&lt;br /&gt;
Parry: 217;&lt;br /&gt;
Evasion: 216;&lt;br /&gt;
Defending: 211&lt;br /&gt;
&lt;br /&gt;
This is with 39 Reflex, no burden and fair hindrance.  &lt;br /&gt;
&lt;br /&gt;
Going to bump it up to 200, which is probably still too low, but closer to reality.  --[[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 03:58, 29 September 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Grizzled_red_leucro&amp;diff=529776</id>
		<title>Talk:Grizzled red leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Grizzled_red_leucro&amp;diff=529776"/>
		<updated>2020-09-25T05:48:32Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Creature Drive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Drive==&lt;br /&gt;
*You are certain that the red leucro is healthy.&lt;br /&gt;
*You are certain that it is not quite as strong as you are. (30)&lt;br /&gt;
*You are certain that it is not quite as agile as you are. (30)&lt;br /&gt;
*You are certain that it is not quite as disciplined as you are. (30)&lt;br /&gt;
*You are certain that it is not quite as quick to react as you are. (30)&lt;br /&gt;
*You are certain that it is not quite as conditioned as you are. (30)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a bastard sword, you are certain that the red leucro is a less skilled opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a bastard sword, you are certain that the red leucro is something that you could tear to shreds.&lt;br /&gt;
*If you attacked with a bastard sword, you are certain that the enemy would train somewhat poorly. (209)&lt;br /&gt;
*If you threw the sword at the enemy you are certain that it would train acceptably. (Heavy Thrown 188)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly. (221)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (171)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably. (203)&lt;br /&gt;
&lt;br /&gt;
Slightly higher than the Giant Black Leucros on the soft caps, but not by a large margin.  &lt;br /&gt;
&lt;br /&gt;
--[[User:FATBOY30269|FATBOY30269]] ([[User talk:FATBOY30269|talk]]) 20:00, 16 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Removed the line &amp;quot;The most difficult of the three types of leucro.&amp;quot; due to the release of bronze leucros.&lt;br /&gt;
&lt;br /&gt;
--[[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 00:48, 25 September 2020 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
evasion slowed at 235 and empathy slowed at 271 - June, &#039;15&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=529775</id>
		<title>Grizzled red leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grizzled_red_leucro&amp;diff=529775"/>
		<updated>2020-09-25T05:46:36Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Grizzled Red Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|65 | Under the Gondola (65)}}&lt;br /&gt;
|simulevel=37&lt;br /&gt;
|naturallevel=37&lt;br /&gt;
|weaponlevel=37&lt;br /&gt;
|defenselevel=37&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=225&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a red leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a red leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;140&lt;br /&gt;
|MaxVal=333 Dokoras&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in russet red fur and looking very much like a giant wolf, the red leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests it is much more than just an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it moves with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
&lt;br /&gt;
Soft caps evasion at 225.&lt;br /&gt;
&lt;br /&gt;
Tactics are not moving at 279, before it was moving well.  Targeted magic via Warrior still moving at 212.&lt;br /&gt;
&lt;br /&gt;
A good creature to hunt if you are trying to gain enough ranks to begin hunting gryphons.&lt;br /&gt;
&lt;br /&gt;
2FEB16 --&amp;gt; They have effectively the same teaching range as Black Leucros, suspect above information is outdated. The area can essentially support only 1 hunter at a time, although it&#039;s remoteness will likely not make that a problem. One upside is that moving around in their hunting area will teach Athletics.&lt;br /&gt;
&lt;br /&gt;
Soft capped shield at 240; still locking evasion (227), stealth (250), tactics (274). Can kill with 175 weapons but would suggest 200+ defense.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
It appears this area can spawn creatures with levels between 37-38:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A grizzled red leucro:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 38&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 38&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 38&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 38&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
A grizzled red leucro:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 37&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
A grizzled red leucro:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 37&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 37&lt;br /&gt;
-------------------------&lt;br /&gt;
Notes:&lt;br /&gt;
  3 evaluated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Giant Black Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pebbled_sharkskin_baldric_fastened_with_a_diacan_Saendalen_shark&amp;diff=529080</id>
		<title>Item:Pebbled sharkskin baldric fastened with a diacan Saendalen shark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pebbled_sharkskin_baldric_fastened_with_a_diacan_Saendalen_shark&amp;diff=529080"/>
		<updated>2020-09-19T16:29:51Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;{{Item |noun=baldric |look=Due to the black metal buckle&amp;#039;s slight watery iridescence, the marine predator seems to swim in place. |wearloc=shoulder |weight=20 |appcost=812500...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=baldric&lt;br /&gt;
|look=Due to the black metal buckle&#039;s slight watery iridescence, the marine predator seems to swim in place.&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=812500&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=2&lt;br /&gt;
|ilsize=10&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Holds any twelve weapons regardless of size or weight.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=528786</id>
		<title>Young blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_blue-dappled_prereni_(1)&amp;diff=528786"/>
		<updated>2020-09-17T03:44:26Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Young blue-dappled prereni&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66| Road to Shard (66)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a prereni skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some prereni bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=205,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Young blue-dappled prereni}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the lowest. The middle tier is [[Blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.  This is the standard version.&lt;br /&gt;
&lt;br /&gt;
Prereni can be found through a gateway one room north of the path to Steelclaw Clan.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The blue-dappled prereni folds its legs underneath itself and rolls, lightly leaping to its feet!&amp;lt;br&amp;gt;&lt;br /&gt;
Seems to be hard to knock down.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Armors slow to dabbling at 180.&lt;br /&gt;
&lt;br /&gt;
170 skinning still results in sometimes destroying the skin with ARRANGE ALL — successfully skins at 199.&lt;br /&gt;
&lt;br /&gt;
Hardcap appears to be 216, Conviction no longer trains at that point, nor does Tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lower cap on these seems low as of September 2020. With around 150 in defenses, 29 Reflex, fair hindrance, and no burden, they were almost unhuntable. Lots of good and even solid hits. With defenses now 168-171 and Reflex at 33, they still get some hits here and there, but it&#039;s manageable.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_cave_troll&amp;diff=528310</id>
		<title>Young cave troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_cave_troll&amp;diff=528310"/>
		<updated>2020-09-07T09:47:02Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Young Cave Troll&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point,Hibarnhvidar&lt;br /&gt;
|MapList=*{{rmap|124|Abandoned Mines (124)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=24&lt;br /&gt;
|defenselevel=20&lt;br /&gt;
|level=22&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a cave troll hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=90&lt;br /&gt;
|MaxVal=292&lt;br /&gt;
|MaxArrangedVal=322&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cruel intelligence gleams in pale yellow eyes set beneath massive brows.  Among the largest of its kin, the cave trolls towers above most creatures, massive muscles ripple beneath its grey stone-like skin, adding to its aura of intimidation.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Spells===&lt;br /&gt;
Is known to cast the following, although at a much lower rate than their [[Cave Troll|mature]] relatives:&lt;br /&gt;
* [[casts spell::Sure Footing]]:&lt;br /&gt;
: &#039;&#039;A young cave troll bellows words of power, its voice deep and earthen!&#039;&#039;&lt;br /&gt;
: &#039;&#039;A cave troll stomps the ground heavily with its massive foot as it completes its incantation!&#039;&#039;&lt;br /&gt;
* [[casts spell::Stone Strike]]:&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|s|tower shield (1)}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|war hammer}}.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Hard cap at 145 defenses. &lt;br /&gt;
I suspect this cap is incorrect as I&#039;m still learning evasion albeit very slowly at 151 (29dec2010) and MO is occasionally hitting dabbling at 177.&lt;br /&gt;
&lt;br /&gt;
They can hit hard, and usually spawn two at a time, up to three.&lt;br /&gt;
&lt;br /&gt;
Critter only spawns in two rooms in all Elanthia&lt;br /&gt;
&lt;br /&gt;
Going down into the mine can be a bit painful:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;climb cliff&lt;br /&gt;
You&#039;re not sure you can climb that cliff without being seriously hurt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;climb cliff&lt;br /&gt;
You awkwardly clamber down the cliff, sustaining only a few minor abrasions and managing to avoid most of the grit and grime.&lt;br /&gt;
&lt;br /&gt;
You have some tiny scratches to the back, some tiny scratches to the left eye.&lt;br /&gt;
&lt;br /&gt;
with 77 climbing and somewhat burdened.&lt;br /&gt;
{{Cat|Troll}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boxes: &amp;quot;Odds against&amp;quot; or &amp;quot;got the edge on you&amp;quot; at 92 Locksmithing and 25 Agility, but doable with DISARM CAREFUL.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=528219</id>
		<title>Mutant togball</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=528219"/>
		<updated>2020-09-05T04:52:25Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Mutant Togball&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=27&lt;br /&gt;
|defenselevel=27&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warped vertebra&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~95&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=vertebra&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Hunchbacked into a sickly &amp;quot;C&amp;quot; shape, the stunted creature&#039;s spine curves like the handle of a giant coffee mug.  The deformed humanoid&#039;s leathery brown skin exhibits dozens of old scars from use on the playing field as merely a tool, an object at the disposal of much stronger and violent beings.  Neither its bulging eyes or mangled facial features provide information about which sentient race it belonged to prior to its damnation.  Vertebrae, grossly misshapen and misaligned, protrude from the figure&#039;s back, forever warped into place by cruel and unforgiving hands.  Plastered with a crazed expression of morbid fear mixed with insatiable bloodlust, the togball foams at the mouth in anticipation of gaining revenge on those responsible for its current state, no matter how hopeless an endeavor that may be.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
You recall from &amp;quot;A History of TogBall&amp;quot; that the origin of the ball is rather gruesome.  The first ball was actually a helpless piglet that the Gor&#039;Togs of yore flung around from man to man, taking great pleasure in the activity.  However, the concept of using an actual person was born when a group of &#039;Togs decided to use a particularly nasty S&#039;Kra Mur overseer in their game by throwing him around by his tail.  In modern times, convicted felons are often the main source of balls, though creatures such as goblins and faenrae reavers have been utilized as well.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Able to fully arrange with 118 rank in skinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons (Brawling) hard capped at 185&lt;br /&gt;
&lt;br /&gt;
As of 19-Oct-2014, hunting with a Paladin in plate/brig/chain, with a large shield and lightly hindered, using AA, at 120 ranks in all defenses, these would create multiple bleeders after about 30 minutes. So I bumped the min ranks to start up to 130.  Several clerics have reported being able to safely hunt these as early as 100 ranks. I suspect that the spell PFE is massively more effective than any other barrier spell, and is accounting for this 20-30 rank difference.&lt;br /&gt;
&lt;br /&gt;
Added 25-Nov-2014, primary weapon at 167 and TM at 168. Cannot get them over 1/34.&lt;br /&gt;
&lt;br /&gt;
As 20-Dec-2014: Cleric with low 130s using MPP, MAPP, Bene, Centering was able to hunt these regularly.  Will update when I hit soft cap.&lt;br /&gt;
&lt;br /&gt;
28-Feb-2016: Empath with 95 thrown/100 missle mastery hitting them just fine&lt;br /&gt;
&lt;br /&gt;
1-Jan-2017: Cleric with MPP, MAPP, Bene, Centering started hunting these around 120 ranks in defenses, barely took any hits at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skinning: Still locking at 220 ranks via full arrange.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_marble_gargoyle&amp;diff=527675</id>
		<title>Talk:Black marble gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_marble_gargoyle&amp;diff=527675"/>
		<updated>2020-08-23T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are we sure this creatures is NOT backstabbable?  All the other gargoyles are.  --[[User:Kraelyst|Kraelyst]] 14:57, 16 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
They are not backstabbable, and their bottom cap is a bit low without serious buffs. Could only hit them one in 5 times with 325 in Small Edge, pristine weapon, 40 agility, and khri strike.&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as strong as you are. (43)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (50)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are. (50)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not nearly as quick to react as you are. (57)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. (46)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a lumium round sipar and a tempered scimitar with a balanced blade, you are certain that the marble gargoyle is a relatively easy opponent. (345 Defense skill)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a tempered scimitar with a balanced blade, you are certain that the marble gargoyle is a creature completely beneath your notice.&lt;br /&gt;
(426 Melee Skill)&lt;br /&gt;
&lt;br /&gt;
If you attacked with a tempered scimitar with a balanced blade, you are certain that the enemy would train acceptably. (380)&lt;br /&gt;
&lt;br /&gt;
If you threw the scimitar at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (391)&lt;br /&gt;
&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (440)&lt;br /&gt;
&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. (331)&lt;br /&gt;
&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (397)&lt;br /&gt;
&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. (303)&lt;br /&gt;
&lt;br /&gt;
The gargoyle appears immune to cold and fire.&lt;br /&gt;
&lt;br /&gt;
-These dance well and spawn is good with the current appraisal from above. 4/18/17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m just barely able to hit these well enough with 270 weapons, 62 agility, 443 melee mastery and 407 missile mastery.  [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 04:44, 23 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_marble_gargoyle&amp;diff=527673</id>
		<title>Talk:Black marble gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_marble_gargoyle&amp;diff=527673"/>
		<updated>2020-08-23T09:44:57Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are we sure this creatures is NOT backstabbable?  All the other gargoyles are.  --[[User:Kraelyst|Kraelyst]] 14:57, 16 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
They are not backstabbable, and their bottom cap is a bit low without serious buffs. Could only hit them one in 5 times with 325 in Small Edge, pristine weapon, 40 agility, and khri strike.&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as strong as you are. (43)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (50)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are. (50)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not nearly as quick to react as you are. (57)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. (46)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a lumium round sipar and a tempered scimitar with a balanced blade, you are certain that the marble gargoyle is a relatively easy opponent. (345 Defense skill)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a tempered scimitar with a balanced blade, you are certain that the marble gargoyle is a creature completely beneath your notice.&lt;br /&gt;
(426 Melee Skill)&lt;br /&gt;
&lt;br /&gt;
If you attacked with a tempered scimitar with a balanced blade, you are certain that the enemy would train acceptably. (380)&lt;br /&gt;
&lt;br /&gt;
If you threw the scimitar at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (391)&lt;br /&gt;
&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (440)&lt;br /&gt;
&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. (331)&lt;br /&gt;
&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (397)&lt;br /&gt;
&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. (303)&lt;br /&gt;
&lt;br /&gt;
The gargoyle appears immune to cold and fire.&lt;br /&gt;
&lt;br /&gt;
-These dance well and spawn is good with the current appraisal from above. 4/18/17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(August 2020) I&#039;m just barely able to hit these well enough with 270 weapons, 62 agility, 443 melee mastery and 407 missile mastery.  [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 04:44, 23 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Yellow-bristled_gremlin&amp;diff=527597</id>
		<title>Talk:Yellow-bristled gremlin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Yellow-bristled_gremlin&amp;diff=527597"/>
		<updated>2020-08-20T14:29:43Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;with 295 in heavy thrown i was getting heavy to extreme hits on them&lt;br /&gt;
&lt;br /&gt;
but even with clerical buffs such as mapp,mpp,dr and pfe 198 ranks in shield and 233 ranks in evasion were not enough to prevent me dieing so i recommend going in with more&lt;br /&gt;
&lt;br /&gt;
==Appraisal on March 28, 2017==&lt;br /&gt;
You are certain that the yellow-bristled gremlin is healthy.&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as strong as you are. (41)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is about as agile as you are. (40)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (46)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is far less quick to react than you are. (51)&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as conditioned as you are. (45)&lt;br /&gt;
&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a lumium round sipar and a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is a relatively easy opponent. (318&lt;br /&gt;
&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is something that you could tear to shreds. (388)&lt;br /&gt;
&lt;br /&gt;
If you attacked with a cherry Nisha shortbow, you are certain that the enemy would train acceptably. (280)&lt;br /&gt;
&lt;br /&gt;
If you threw the shortbow at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (0)&lt;br /&gt;
&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (349)&lt;br /&gt;
&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (388)&lt;br /&gt;
&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (301)&lt;br /&gt;
&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (356)&lt;br /&gt;
&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well. (271)&lt;br /&gt;
______________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Stances alternate between 100/44/40 and 100/5/78&lt;br /&gt;
&lt;br /&gt;
Stealth still moving well at 442, using ambush stun.&lt;br /&gt;
&lt;br /&gt;
Recommend at least 45 stamina(Arc Light endure)/50 reflex (GZ dodge), in order to avoid most magical hits and be able to hunt for any period of time.&lt;br /&gt;
&lt;br /&gt;
- [[User:CHRISTIANM7|CHRISTIANM7]] ([[User_talk:CHRISTIANM7|talk]]) 14:09, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still locking evasion at 410 (survival prime) after about an hour of three to four at melee.  [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 09:29, 20 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527229</id>
		<title>Talk:Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527229"/>
		<updated>2020-08-16T09:28:43Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;May 2015:&#039;&#039;&#039;  I do not believe Ghoul Crows from Aesry should be on this list.  62nd circle empath with Absolution cast got empathic shock trying to hunt them.  Doing &amp;quot;perceive crow&amp;quot; showed a life essence.  I believe that denotes a cursed creature as opposed to an undead one.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this have Germish&#039;din on it?--[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 13:40, 3 September 2016 (CDT)&lt;br /&gt;
:This list is complied manually. I have fixed that issue. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 18:52, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a lanky grey lach undead? Don&#039;t see it on the list, but its creature page says corporeal undead.  [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 04:28, 16 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527228</id>
		<title>Talk:Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527228"/>
		<updated>2020-08-16T09:28:36Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;May 2015:&#039;&#039;&#039;  I do not believe Ghoul Crows from Aesry should be on this list.  62nd circle empath with Absolution cast got empathic shock trying to hunt them.  Doing &amp;quot;perceive crow&amp;quot; showed a life essence.  I believe that denotes a cursed creature as opposed to an undead one.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this have Germish&#039;din on it?--[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 13:40, 3 September 2016 (CDT)&lt;br /&gt;
:This list is complied manually. I have fixed that issue. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 18:52, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a lanky grey lach undead? Don&#039;t see it on the list, but it&#039;s creature page says corporeal undead.  [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 04:28, 16 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527227</id>
		<title>Talk:Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527227"/>
		<updated>2020-08-16T09:28:28Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;May 2015:&#039;&#039;&#039;  I do not believe Ghoul Crows from Aesry should be on this list.  62nd circle empath with Absolution cast got empathic shock trying to hunt them.  Doing &amp;quot;perceive crow&amp;quot; showed a life essence.  I believe that denotes a cursed creature as opposed to an undead one.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this have Germish&#039;din on it?--[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 13:40, 3 September 2016 (CDT)&lt;br /&gt;
:This list is complied manually. I have fixed that issue. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 18:52, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a lanky grey lach undead? Don&#039;t see it on the list, but it&#039;s creature page says corporeal undead.[[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 04:28, 16 August 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527226</id>
		<title>Talk:Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527226"/>
		<updated>2020-08-16T09:27:52Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;May 2015:&#039;&#039;&#039;  I do not believe Ghoul Crows from Aesry should be on this list.  62nd circle empath with Absolution cast got empathic shock trying to hunt them.  Doing &amp;quot;perceive crow&amp;quot; showed a life essence.  I believe that denotes a cursed creature as opposed to an undead one.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this have Germish&#039;din on it?--[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 13:40, 3 September 2016 (CDT)&lt;br /&gt;
:This list is complied manually. I have fixed that issue. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 18:52, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a lanky grey lach undead? Don&#039;t see it on the list, but it&#039;s creature page says corporeal undead.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527225</id>
		<title>Talk:Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Empath_hunting_ladder&amp;diff=527225"/>
		<updated>2020-08-16T09:27:30Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;May 2015:&#039;&#039;&#039;  I do not believe Ghoul Crows from Aesry should be on this list.  62nd circle empath with Absolution cast got empathic shock trying to hunt them.  Doing &amp;quot;perceive crow&amp;quot; showed a life essence.  I believe that denotes a cursed creature as opposed to an undead one.&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this have Germish&#039;din on it?--[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 13:40, 3 September 2016 (CDT)&lt;br /&gt;
:This list is complied manually. I have fixed that issue. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 18:52, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is a lanky grey lach undead? Don&#039;t see it on the list, but it&#039;s creature page says corporeal undead.&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Fledgling_forest_gryphon_(1)&amp;diff=526109</id>
		<title>Talk:Fledgling forest gryphon (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Fledgling_forest_gryphon_(1)&amp;diff=526109"/>
		<updated>2020-08-01T12:20:31Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;I&amp;#039;m hitting these things reliably with about 175 in weapons, 45 agility (unbuffed), 373 melee mastery and 332 missile mastery (August 2020)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m hitting these things reliably with about 175 in weapons, 45 agility (unbuffed), 373 melee mastery and 332 missile mastery (August 2020)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Climbing_and_Swimming_list&amp;diff=525549</id>
		<title>Talk:Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Climbing_and_Swimming_list&amp;diff=525549"/>
		<updated>2020-07-23T18:26:38Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Arthe Dale&#039;s tree is not available for CLIMB PRACTICE TREE at 26 in Athletics. If you try, you will get a message that practicing climbing the tree is too easy for you. [[User:GEHAYI]], 2:38 a.m., 12 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;strike&amp;gt;Added top cap for Piling on Riss (Reshalia), using climb practice it caps at 643.&amp;lt;/strike&amp;gt; [[User:RAISER|RAISER]] ([[User talk:RAISER|talk]]) 18:34, 1 July 2016 (CDT)&lt;br /&gt;
**Looking at the list, we can delete the pier or piling from Riss, it&#039;s the same thing, you go to the pier and climb the piling.&lt;br /&gt;
**Figured I&#039;d give it another shot just to make sure and I&#039;m back to learning from the piling, dunno what was going on yesterday that caused it to kick me off from lack of challenge.&lt;br /&gt;
* The walls around shard are no longer climbable&lt;br /&gt;
&lt;br /&gt;
west gate Crossing: embrasures and crenellations climbable from around 125, 100% by 175. gate wall and the one to the northwest climbable in the 150-175 range, north and northeast outer walls (from gate) climbable around 250. -- a thief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The fir tree at Lang bin is still locking Athletics (albeit quite slowly) at 330 through CLIMB PRACTICE&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456586</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456586"/>
		<updated>2016-10-27T08:43:28Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: /* 421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
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==Latest Issues==&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
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This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
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“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
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His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
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“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
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His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
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After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
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“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
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“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
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Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
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Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
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[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
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“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
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“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
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The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
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The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
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[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
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“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
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As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
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Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
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“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
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She continued:&lt;br /&gt;
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“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
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Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
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Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
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Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
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Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
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Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
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 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
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Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
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I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
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[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
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[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
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On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
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Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
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Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
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Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
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Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
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With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
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*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
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===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
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The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
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The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
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 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
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Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
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 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
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Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
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Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
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Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
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[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
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The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
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One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
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During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
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On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
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[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
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Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
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The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
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In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
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No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
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The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
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===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
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Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
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Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
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* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
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After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
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Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
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With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
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The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
&lt;br /&gt;
On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
&lt;br /&gt;
Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
&lt;br /&gt;
The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456584</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456584"/>
		<updated>2016-10-27T08:19:03Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although each conscript is usually required to provide his own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
&lt;br /&gt;
Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
&lt;br /&gt;
On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
&lt;br /&gt;
Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
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What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
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* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
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Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
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Take to your prayers once again, Zoluren.&lt;br /&gt;
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* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Simera&amp;diff=456583</id>
		<title>Simera</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Simera&amp;diff=456583"/>
		<updated>2016-10-27T07:40:23Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
| Status = a&lt;br /&gt;
| Player Name = Simera Asherah&lt;br /&gt;
| Race        = Human&lt;br /&gt;
| Gender      = Female &lt;br /&gt;
| Guild       = Empath &lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Simera Asherah, Journalist of Ratha, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Simera has jade eyes.  Her auburn hair is long and fine, and is worn teased.  She has tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a delicate platinum diadem set with glittering black opals, a soldier&#039;s leather rain poncho embossed with the province of Qi&#039;s crest, a loose robe embroidered with the seal of Ratha on one shoulder and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Affiliations=&lt;br /&gt;
*[[The First Land Herald]], Qi&#039;Reshalia correspondent&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456342</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=456342"/>
		<updated>2016-10-25T06:37:54Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a Harawep favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even of places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, &#039;&#039;&#039;The First Land Herald&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
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Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
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For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
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What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
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* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
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Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
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Take to your prayers once again, Zoluren.&lt;br /&gt;
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* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Simera&amp;diff=454518</id>
		<title>Simera</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Simera&amp;diff=454518"/>
		<updated>2016-10-10T11:24:45Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
| Player Name = Simera Asherah&lt;br /&gt;
| Race        = Human&lt;br /&gt;
| Gender      = Female &lt;br /&gt;
| Guild       = Empath &lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Simera Asherah, Chronicler of Ratha, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Simera has jade eyes.  Her auburn hair is long and fine, and is worn teased.  She has tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a delicate platinum diadem set with glittering black opals, a soldier&#039;s leather rain poncho embossed with the province of Qi&#039;s crest, a loose robe embroidered with the seal of Ratha on one shoulder and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Affiliations=&lt;br /&gt;
*[[The First Land Herald]], Qi&#039;Reshalia correspondent&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Simera&amp;diff=454517</id>
		<title>Simera</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Simera&amp;diff=454517"/>
		<updated>2016-10-10T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
| Player Name = Simera Asherah&lt;br /&gt;
| Race        = Human&lt;br /&gt;
| Gender      = Female &lt;br /&gt;
| Guild       = Empath &lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
You see Simera Asherah, Chronicler of Ratha, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Simera has jade eyes.  Her auburn hair is long and fine, and is worn teased.  She has tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be venerable.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a delicate platinum diadem set with glittering black opals, a soldier&#039;s leather rain poncho embossed with the province of Qi&#039;s crest, a silversteel triskele brooch, a loose robe embroidered with the seal of Ratha on one shoulder and some delicate leather sandals with narrow shell-trimmed straps.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Affiliations=&lt;br /&gt;
*[[The First Land Herald]], Qi&#039;Reshalia correspondent&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Guardian_Spirit&amp;diff=454444</id>
		<title>Talk:Guardian Spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Guardian_Spirit&amp;diff=454444"/>
		<updated>2016-10-06T18:42:50Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Guardian_Spirit&amp;diff=454443</id>
		<title>Talk:Guardian Spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Guardian_Spirit&amp;diff=454443"/>
		<updated>2016-10-06T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;SERBITAR: Created page with &amp;quot;&amp;#039;&amp;#039;Able to occasionally cast at 140 Life Magic &amp;amp; 130 Utility with Utility Mastery Feat&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Able to regularly cast at 191 Life Magic &amp;amp; 151 Utility with Utility Mastery Feat&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Able to occasionally cast at 140 Life Magic &amp;amp; 130 Utility with Utility Mastery Feat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Able to regularly cast at 191 Life Magic &amp;amp; 151 Utility with Utility Mastery Feat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These numbers aren&#039;t right, unfortunately. With 217 PM, 155 Utility, and the Utility Mastery feat I am unable to cast the spell at all. --[[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 12:16, 6 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>SERBITAR</name></author>
	</entry>
</feed>