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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-06-03T15:03:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sok&amp;diff=659069</id>
		<title>Sok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sok&amp;diff=659069"/>
		<updated>2025-01-06T05:52:23Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Sok Masticack &lt;br /&gt;
| Race        = Dwarf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Thief&lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
After 10 years of playing the game, and as of February 2009 the original player of Sok Masticack retired from playing Dragonrealms.&lt;br /&gt;
&lt;br /&gt;
As of April 2016 the original player of Sok tracked the character down and acquired ownership of the character once again.&lt;br /&gt;
&lt;br /&gt;
You are Avatar of Thievery Sok Masticack, Transcendent Thief of Muspar&#039;i, a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have bulging milky blue eyes.  Your red hair is shoulder length and wavy, and is worn matted down on top in a serious case of &amp;quot;helmet hair&amp;quot;.  You have pockmarked skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tiny for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
Your forearm has a tattoo of a kneeling Dwarf thrusting a sword skyward as he is encircled by a ring of spectral apparitions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My story...not much to say there. Im not very remarkable or even one of the guilds best. I only train haphazardly and I tend to goof off and backtrain all kinds of wierd stuff like staff sling. If you really want to hear my story, pull up a stool and grab a mug of Forkbeards best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born to a hard working family. My pa worked in the smithy and my ma, she was a baker for most of the hamlet. Im an only child and my folks had little time for me after I was walking around. I guess they figured Id get bored and wander over to the smithy to learn the trade or the mines and learn the skilled art behind mining. Actually, neither one ever appealed to me. It meant a lot of backbreaking work to me. I dont like ta sweat so I figured Id try something that folks allways say is wrong. I didnt see anything wrong with it so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We never got any visitors in town except for the occasional traveling merchant and we was all Dwarves so we trusted each other. Noone locked thier doors or shuttered thier windows when they went off to work. My folks, the thought I was learnin some mining skills, and the straw boss of da mine thought I was werkin in da smithy wif ma pa. In fact noone knew what I was upto. Didnt even once think to tell them because of thier reactions to the occasional news storywe would get from the merchants where thieves lost thier hand fer takin stuff or even lost thier heads. I liked mine right where it was thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I first started down this path, I didnt look at it as stealin. I intended to give back the pretty things when they no longer had thier shine in my eyes. Extended borrowing you might say. Never anything real expensive, or big. It could get missed to easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then came the day that a specialty merchant came to town. He had goods made specificly for the dwarf. I asked my folks for some coins so I could buy the Warboots that caught my eye. I didnt know anything about coin value back then so the price of 5 platinum Lirums didnt seem like a lot to me. Needless to say, I was turned down flat. So I went to the merchant thinking these guys travel a lot, they must allways be on the lookout for more stuff to sell in other places.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asking him if he would be willing to trade anything I might have for the boots, I was a little surprised when he asked me what I had to offer. Now I sat there thinking for a moment, nothing I personally owned was worth much. We led a frugal life and owning something just because it was nice was something we never did. So I started thinking about the small treasures that I had picked up here and there. I knew noone REALLY missed them because they never asked about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I says, I have this nifty little statuette of a wolf that I might trade for it. The town Empath had asked me if he could see it and did funny things with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here I knew my face was flushed with telling of my first blatant lie and I KNEW the merchant could tell I wasnt exactly telling the truth. He never let on though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I went home and pried up the board under my pallet and pulled out my few sparklies. The statuette, a gold ring with some wierd markings on it that I found in the Captain of the militas home, and a ruby studded ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taking them all back to the merchant, and making sure I was the only one there with him, I pulled them all out and asked him what he could give me for the other two items. Surpised me when he offered me 3 platinum for all the stuff and trade straight across for the boots. Sure. Ill take the coin. noone will miss the trinkets. So I sold them. Now I had coin of my own and could get beer over in the next town. I wouldnt spend it here because everyone knew I didnt have any money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That night I went to sleep dreaming of all the stuff I could buy with my new wealth. I woke the next morning feeling good about life in general. Being hungry I went to get a bite to eat. Now by this time my folks are usually long gone to work. Imagine my surprise when I saw them both sitting at the table and the Captain of the guard sitting there with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I sat down and reached for some leftover beef, all the sudden the Captain slams his belt knife point down on the table in front of my hand. Yanking my hand back I looked and saw a look Ive come to know over the years. Rage. This Dwarf was madder than a rabbid dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the only words outa his mouth was and I quote &#039;Anything to say for yourself?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaking my head, my pa told me to turn out my pockets. As I was thinking of going to visit the next town, I had all my coins on me. There wasnt anything I could do or say to avoid this. Turning out my pockets, my three platinums resting in my hand for everyone to see, my ma just started to breakdown and cry. My pa, he grunted with resignation in the sound. He turned to the Captain and said &#039;Your right. I wash my hands of this thief. Do to him what you will. He is dead to me.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Captain looked at my ma and when she also grunted agreement I KNEW I was in real trouble. The Captain then turned to me and told me to gather what is mine and do it fast. Take nothing else. At all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew he was serious about this so I ran back into my room and grabbed a sack put my new boots in it and what few clothes I had. When I went back out, the front door was open and I could see a crowd had gathered. When they saw me they started calling me names like Coward and Thief and Scum. The Captain grabbed me by the scruff of my neck and dragged me outside with him. He bade the people to be quiet so all could hear his words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This young dwarf will keep what he thinks he earned. That is ALL the help we will give him. He is banished from here. If he ever returns, any extra punishment anyone here sees fit to do, the guard will in now way stand in your way. He is to leave this town NOW. Never to return. This is the councils judgement. This is the least of what he deserves yes, he deserves more, and in time he will get that and more if he keeps to this path he has taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With that said he shoved me down the road. Hear these words Sok Masticack(actually he used my full name, but I dont tell just anyone that), You are banished. You are dead in the eyes of all in this town. If you ever come back they will do what I am stopping them from doing now. No words, no begging. See if you can at least take this punishment like a true Dwarf. Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Head down I ran. I kept running, well walking actually until I came to the next town. The Crossing. There while trying a few things I had picked up in order for me not to starve, I found myself under wing of one Aonghus. He taught me all I needed to know for a young thief. I took to it like a duck to water. The rest as they say is history. Ima thief. allways have been, allways will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you have heard my past. Thats my story. I have many other stories I can tell, but for now this will suffice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sok&amp;diff=514746</id>
		<title>Sok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sok&amp;diff=514746"/>
		<updated>2020-02-15T07:47:59Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Sok Masticack &lt;br /&gt;
| Race        = Dwarf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Thief&lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
After 10 years of playing the game, and as of February 2009 the original player of Sok Masticack retired from playing Dragonrealms.&lt;br /&gt;
&lt;br /&gt;
As of April 2016 the original player of Sok tracked the character down and acquired ownership of the character once again.&lt;br /&gt;
&lt;br /&gt;
You are Thievery Legend Sok Masticack, Transcendent Thief of Velaka, a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have bulging milky blue eyes.  Your red hair is shoulder length and wavy, and is worn matted down on top in a serious case of &amp;quot;helmet hair&amp;quot;.  You have pockmarked skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tiny for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
Your forearm has a tattoo of a kneeling Dwarf thrusting a sword skyward as he is encircled by a ring of spectral apparitions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My story...not much to say there. Im not very remarkable or even one of the guilds best. I only train haphazardly and I tend to goof off and backtrain all kinds of wierd stuff like staff sling. If you really want to hear my story, pull up a stool and grab a mug of Forkbeards best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born to a hard working family. My pa worked in the smithy and my ma, she was a baker for most of the hamlet. Im an only child and my folks had little time for me after I was walking around. I guess they figured Id get bored and wander over to the smithy to learn the trade or the mines and learn the skilled art behind mining. Actually, neither one ever appealed to me. It meant a lot of backbreaking work to me. I dont like ta sweat so I figured Id try something that folks allways say is wrong. I didnt see anything wrong with it so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We never got any visitors in town except for the occasional traveling merchant and we was all Dwarves so we trusted each other. Noone locked thier doors or shuttered thier windows when they went off to work. My folks, the thought I was learnin some mining skills, and the straw boss of da mine thought I was werkin in da smithy wif ma pa. In fact noone knew what I was upto. Didnt even once think to tell them because of thier reactions to the occasional news storywe would get from the merchants where thieves lost thier hand fer takin stuff or even lost thier heads. I liked mine right where it was thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I first started down this path, I didnt look at it as stealin. I intended to give back the pretty things when they no longer had thier shine in my eyes. Extended borrowing you might say. Never anything real expensive, or big. It could get missed to easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then came the day that a specialty merchant came to town. He had goods made specificly for the dwarf. I asked my folks for some coins so I could buy the Warboots that caught my eye. I didnt know anything about coin value back then so the price of 5 platinum Lirums didnt seem like a lot to me. Needless to say, I was turned down flat. So I went to the merchant thinking these guys travel a lot, they must allways be on the lookout for more stuff to sell in other places.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asking him if he would be willing to trade anything I might have for the boots, I was a little surprised when he asked me what I had to offer. Now I sat there thinking for a moment, nothing I personally owned was worth much. We led a frugal life and owning something just because it was nice was something we never did. So I started thinking about the small treasures that I had picked up here and there. I knew noone REALLY missed them because they never asked about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I says, I have this nifty little statuette of a wolf that I might trade for it. The town Empath had asked me if he could see it and did funny things with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here I knew my face was flushed with telling of my first blatant lie and I KNEW the merchant could tell I wasnt exactly telling the truth. He never let on though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I went home and pried up the board under my pallet and pulled out my few sparklies. The statuette, a gold ring with some wierd markings on it that I found in the Captain of the militas home, and a ruby studded ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taking them all back to the merchant, and making sure I was the only one there with him, I pulled them all out and asked him what he could give me for the other two items. Surpised me when he offered me 3 platinum for all the stuff and trade straight across for the boots. Sure. Ill take the coin. noone will miss the trinkets. So I sold them. Now I had coin of my own and could get beer over in the next town. I wouldnt spend it here because everyone knew I didnt have any money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That night I went to sleep dreaming of all the stuff I could buy with my new wealth. I woke the next morning feeling good about life in general. Being hungry I went to get a bite to eat. Now by this time my folks are usually long gone to work. Imagine my surprise when I saw them both sitting at the table and the Captain of the guard sitting there with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I sat down and reached for some leftover beef, all the sudden the Captain slams his belt knife point down on the table in front of my hand. Yanking my hand back I looked and saw a look Ive come to know over the years. Rage. This Dwarf was madder than a rabbid dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the only words outa his mouth was and I quote &#039;Anything to say for yourself?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaking my head, my pa told me to turn out my pockets. As I was thinking of going to visit the next town, I had all my coins on me. There wasnt anything I could do or say to avoid this. Turning out my pockets, my three platinums resting in my hand for everyone to see, my ma just started to breakdown and cry. My pa, he grunted with resignation in the sound. He turned to the Captain and said &#039;Your right. I wash my hands of this thief. Do to him what you will. He is dead to me.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Captain looked at my ma and when she also grunted agreement I KNEW I was in real trouble. The Captain then turned to me and told me to gather what is mine and do it fast. Take nothing else. At all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew he was serious about this so I ran back into my room and grabbed a sack put my new boots in it and what few clothes I had. When I went back out, the front door was open and I could see a crowd had gathered. When they saw me they started calling me names like Coward and Thief and Scum. The Captain grabbed me by the scruff of my neck and dragged me outside with him. He bade the people to be quiet so all could hear his words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This young dwarf will keep what he thinks he earned. That is ALL the help we will give him. He is banished from here. If he ever returns, any extra punishment anyone here sees fit to do, the guard will in now way stand in your way. He is to leave this town NOW. Never to return. This is the councils judgement. This is the least of what he deserves yes, he deserves more, and in time he will get that and more if he keeps to this path he has taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With that said he shoved me down the road. Hear these words Sok Masticack(actually he used my full name, but I dont tell just anyone that), You are banished. You are dead in the eyes of all in this town. If you ever come back they will do what I am stopping them from doing now. No words, no begging. See if you can at least take this punishment like a true Dwarf. Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Head down I ran. I kept running, well walking actually until I came to the next town. The Crossing. There while trying a few things I had picked up in order for me not to starve, I found myself under wing of one Aonghus. He taught me all I needed to know for a young thief. I took to it like a duck to water. The rest as they say is history. Ima thief. allways have been, allways will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you have heard my past. Thats my story. I have many other stories I can tell, but for now this will suffice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sok&amp;diff=514745</id>
		<title>Sok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sok&amp;diff=514745"/>
		<updated>2020-02-15T07:47:16Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Sok Masticack &lt;br /&gt;
| Race        = Dwarf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Thief&lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
After 10 years of playing the game, and as of February 2009 the original player of Sok Masticack retired from playing Dragonrealms.&lt;br /&gt;
&lt;br /&gt;
As of April 2016 the original player of Sok tracked the character down and acquired ownership of the character once again.&lt;br /&gt;
&lt;br /&gt;
You are Thievery Legend Sok Masticack, Transcendent Thief of Velaka, a Dwarf.&lt;br /&gt;
You have bulging milky blue eyes.  Your red hair is shoulder length and wavy, and is worn matted down on top in a serious case of &amp;quot;helmet hair&amp;quot;.  You have pockmarked skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tiny for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
Your forearm has a tattoo of a kneeling Dwarf thrusting a sword skyward as he is encircled by a ring of spectral apparitions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My story...not much to say there. Im not very remarkable or even one of the guilds best. I only train haphazardly and I tend to goof off and backtrain all kinds of wierd stuff like staff sling. If you really want to hear my story, pull up a stool and grab a mug of Forkbeards best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born to a hard working family. My pa worked in the smithy and my ma, she was a baker for most of the hamlet. Im an only child and my folks had little time for me after I was walking around. I guess they figured Id get bored and wander over to the smithy to learn the trade or the mines and learn the skilled art behind mining. Actually, neither one ever appealed to me. It meant a lot of backbreaking work to me. I dont like ta sweat so I figured Id try something that folks allways say is wrong. I didnt see anything wrong with it so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We never got any visitors in town except for the occasional traveling merchant and we was all Dwarves so we trusted each other. Noone locked thier doors or shuttered thier windows when they went off to work. My folks, the thought I was learnin some mining skills, and the straw boss of da mine thought I was werkin in da smithy wif ma pa. In fact noone knew what I was upto. Didnt even once think to tell them because of thier reactions to the occasional news storywe would get from the merchants where thieves lost thier hand fer takin stuff or even lost thier heads. I liked mine right where it was thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I first started down this path, I didnt look at it as stealin. I intended to give back the pretty things when they no longer had thier shine in my eyes. Extended borrowing you might say. Never anything real expensive, or big. It could get missed to easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then came the day that a specialty merchant came to town. He had goods made specificly for the dwarf. I asked my folks for some coins so I could buy the Warboots that caught my eye. I didnt know anything about coin value back then so the price of 5 platinum Lirums didnt seem like a lot to me. Needless to say, I was turned down flat. So I went to the merchant thinking these guys travel a lot, they must allways be on the lookout for more stuff to sell in other places.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asking him if he would be willing to trade anything I might have for the boots, I was a little surprised when he asked me what I had to offer. Now I sat there thinking for a moment, nothing I personally owned was worth much. We led a frugal life and owning something just because it was nice was something we never did. So I started thinking about the small treasures that I had picked up here and there. I knew noone REALLY missed them because they never asked about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I says, I have this nifty little statuette of a wolf that I might trade for it. The town Empath had asked me if he could see it and did funny things with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here I knew my face was flushed with telling of my first blatant lie and I KNEW the merchant could tell I wasnt exactly telling the truth. He never let on though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I went home and pried up the board under my pallet and pulled out my few sparklies. The statuette, a gold ring with some wierd markings on it that I found in the Captain of the militas home, and a ruby studded ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taking them all back to the merchant, and making sure I was the only one there with him, I pulled them all out and asked him what he could give me for the other two items. Surpised me when he offered me 3 platinum for all the stuff and trade straight across for the boots. Sure. Ill take the coin. noone will miss the trinkets. So I sold them. Now I had coin of my own and could get beer over in the next town. I wouldnt spend it here because everyone knew I didnt have any money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That night I went to sleep dreaming of all the stuff I could buy with my new wealth. I woke the next morning feeling good about life in general. Being hungry I went to get a bite to eat. Now by this time my folks are usually long gone to work. Imagine my surprise when I saw them both sitting at the table and the Captain of the guard sitting there with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I sat down and reached for some leftover beef, all the sudden the Captain slams his belt knife point down on the table in front of my hand. Yanking my hand back I looked and saw a look Ive come to know over the years. Rage. This Dwarf was madder than a rabbid dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the only words outa his mouth was and I quote &#039;Anything to say for yourself?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaking my head, my pa told me to turn out my pockets. As I was thinking of going to visit the next town, I had all my coins on me. There wasnt anything I could do or say to avoid this. Turning out my pockets, my three platinums resting in my hand for everyone to see, my ma just started to breakdown and cry. My pa, he grunted with resignation in the sound. He turned to the Captain and said &#039;Your right. I wash my hands of this thief. Do to him what you will. He is dead to me.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Captain looked at my ma and when she also grunted agreement I KNEW I was in real trouble. The Captain then turned to me and told me to gather what is mine and do it fast. Take nothing else. At all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew he was serious about this so I ran back into my room and grabbed a sack put my new boots in it and what few clothes I had. When I went back out, the front door was open and I could see a crowd had gathered. When they saw me they started calling me names like Coward and Thief and Scum. The Captain grabbed me by the scruff of my neck and dragged me outside with him. He bade the people to be quiet so all could hear his words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This young dwarf will keep what he thinks he earned. That is ALL the help we will give him. He is banished from here. If he ever returns, any extra punishment anyone here sees fit to do, the guard will in now way stand in your way. He is to leave this town NOW. Never to return. This is the councils judgement. This is the least of what he deserves yes, he deserves more, and in time he will get that and more if he keeps to this path he has taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With that said he shoved me down the road. Hear these words Sok Masticack(actually he used my full name, but I dont tell just anyone that), You are banished. You are dead in the eyes of all in this town. If you ever come back they will do what I am stopping them from doing now. No words, no begging. See if you can at least take this punishment like a true Dwarf. Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Head down I ran. I kept running, well walking actually until I came to the next town. The Crossing. There while trying a few things I had picked up in order for me not to starve, I found myself under wing of one Aonghus. He taught me all I needed to know for a young thief. I took to it like a duck to water. The rest as they say is history. Ima thief. allways have been, allways will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you have heard my past. Thats my story. I have many other stories I can tell, but for now this will suffice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=488823</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=488823"/>
		<updated>2018-07-04T01:05:04Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Muspari.jpg&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|currency=Lirum (coin){{!}}Lirum&lt;br /&gt;
|pop=~150,000&lt;br /&gt;
|est=225 BL&lt;br /&gt;
|alt=&amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|domr=S&#039;Kra Mur&lt;br /&gt;
|gov=[[Arhhdan|King Arhhdan]]&lt;br /&gt;
|guild=Warrior Mage, Trader, Bard, Cleric&lt;br /&gt;
|warning=See [[#Warnings|warnings]] below.&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:MuspariIcon.jpg|left]]&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of its mercantile nature, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking this large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: The great [[S&#039;Kra Mur]] city of Muspar&#039;i is a center of trade and a treasure trove of culture. The music of this veritable oasis in the desert has become one of cities&#039; greatest attractions. Also of interest, is the temple of the [[World Dragon]], the oldest one known to exist in the world.&lt;br /&gt;
&lt;br /&gt;
==Government, history, and background==&lt;br /&gt;
&lt;br /&gt;
===Government type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
The city of Muspar&#039;i maintains it&#039;s neutral stance between those that may reside in the [[Velaka Desert]], and have conflicting interests with those in [[Therengia]].  Therengia&#039;s House [[Dacawla]] controls the only access to the city through [[Hvaral]], something that has attributed to the House&#039;s wealth, as well as their other endeavors and trade.  As a security measure to his citizens, the Baron currently requires people to obtain a passport to travel to Muspar&#039;i, which are free for the asking in Ibec Hall.&lt;br /&gt;
&lt;br /&gt;
While the city of Muspar&#039;i and the [[Velaka Desert]] have often been referred to as one in the same, the area of the Velaka Desert is not ruled by the city&#039;s king.  There are several [[Sand Elf]] hamlets scattered across the vast desert which have additional treaties, also working in conjunction with Muspar&#039;i and Therengia&#039;s rulers to provide travel via the sand barges, as well as providing additional trade to both areas.&lt;br /&gt;
&lt;br /&gt;
===Prominent people===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] King of Muspar&#039;i.&amp;lt;br&amp;gt;&lt;br /&gt;
Noblewoman [[Ithida]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anctarcarim|Guildmaster Anctarcarim]] of the [[Cleric]] guild.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert-dwelling [[Scorpion Clan]], along with a contingent of interested Sand Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations about town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict the city&#039;s history in the blink of an eye. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well-made statue, by far the most prominent statue is the [[Silver Spire]], so large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover it from head to toe.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town. While at one time knowledge of the use of herbs was essential, it no longer carries the import it once did. On the Street of Alchemists is a hospital with an NPC empath.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone, the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city, known as the Golden Heights, stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka, a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique shops and services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering S&#039;Kra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered throughout the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for their drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, inns, and taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho, which is directly west of the gate to the bank, is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar itself, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you might pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables cannot come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, it would be just inside the city gates. The reason for this is that in all of Muspar&#039;i only two locations have waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of four altars within the city, only [[Hav&#039;roth]]&#039;s and [[Be&#039;ort]]&#039;s provide favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
*[[Ashu Hhinvi]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
For Citizenship in Muspar&#039;i and Velaka in general, southwest of the jail is a building. Inside is where you apply for citizenship and ask for your post title for Velaka.&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is now currently open, and includes a favor altar (Be&#039;ort). The current leader in Muspar&#039;i is [[Anctarcarim]].&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beautify the city and it is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is a rumor that a ghostly cat walks the street at night, but this cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, the blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i, one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes ~12 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In Town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it. &lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Cities,Therengian cities}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Royce&amp;diff=480186</id>
		<title>Royce</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Royce&amp;diff=480186"/>
		<updated>2017-11-15T07:00:48Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Positions &amp;amp; Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Royce | &lt;br /&gt;
      Rank            = | &lt;br /&gt;
      Type            =  DEV | &lt;br /&gt;
      Tenure          = Past | &lt;br /&gt;
}}&lt;br /&gt;
==Positions &amp;amp; Contributions==&lt;br /&gt;
* 2nd [[Thief]] Guru following [[Gonk]]&lt;br /&gt;
* New [[Khri]] (Senses, Sane, Speed, Skulk, Spar, Sight)&lt;br /&gt;
* Ambush Stun, Ambush Slash&lt;br /&gt;
* Voice Throws&lt;br /&gt;
* New Traps (cyanide, laughing gas, frog, lightning, shockwave (a.k.a. concussion), shadowling, poison bolts, shrapnel, bouncer, curse, disease)&lt;br /&gt;
* Grandmaster Lockpicks and initial/name carving&lt;br /&gt;
* Gem Stealing&lt;br /&gt;
* Slip coins/items&lt;br /&gt;
* 1-second sneak&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see GameMaster &#039;&#039;&#039;Royce Kayne&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has crystal blue eyes. His blue-black hair is long and fine with grey at the temples, and is worn tied back. He has tanned skin.&amp;lt;br&amp;gt;&lt;br /&gt;
Royce has transcended time.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a puffy chambray shirt with the sleeves rolled up to the elbows, a blue gem pouch, a single shoulder cape that covers the left side of the body completely, a well-oiled black oak crossbow fitted with a dark platinum boltplate, some polished black boots with little silver buckles along the outside of each ankle, a tarnished ring fashioned in the shape of a coiled serpent, a small wooden slingshot, a leather badge, a blackened silver armband with small insignia that you just can&#039;t make out, a leather weapons loop with a tiny golden crest sewn into the hide, some darkened leather breeches that seems to shift from black to grey as the light strikes them, a metal reinforced slingshot, a true-black leather waistbelt with a huge pewter buckle fastening it to the waist, a steel lockpick case that glints with a silvery light and an Elothean silverwillow crossbow.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rigby&amp;diff=480185</id>
		<title>Rigby</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rigby&amp;diff=480185"/>
		<updated>2017-11-15T07:00:14Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Positions &amp;amp; Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameMaster | &lt;br /&gt;
      GameMaster Name = Rigby | &lt;br /&gt;
      Rank            = | &lt;br /&gt;
      Type            = DEV | &lt;br /&gt;
      Tenure          =  Past | &lt;br /&gt;
}}&lt;br /&gt;
==Positions &amp;amp; Contributions==&lt;br /&gt;
* [[Moon Mage|Moon Mages]]&lt;br /&gt;
* Magic&lt;br /&gt;
* [[Throne City]] &amp;amp; [[Throne City Museum]]&lt;br /&gt;
* Early [[Necromancer]] development&lt;br /&gt;
* Coded [[Bard]]ic [[Bluff]]s&lt;br /&gt;
* [[Magnetic Ballista]]&lt;br /&gt;
* New Trap (Mime)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see GameMaster &#039;&#039;&#039;Rigby Talaroat&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has cat-slitted amber eyes, long thick black hair that is tousled, and tanned skin.&amp;lt;br&amp;gt;&lt;br /&gt;
Rigby has transcended time.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a troop of goblins struggling to hoist a slobbering goblin king over their heads on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing a large sack, a goblin skull tied with a leather strap, a dented bronze crown pockmarked by empty gem settings, a gerbil launcher, a pair of dark trousers stained with grass at the knees, a goblin jawbone embedded with cambrinth teeth, a goblinskin satchel, a dark old pair of tattered and worn boots, a frayed leather sheath and a stained and battered bronze chestplate complete with a sneering troll&#039;s face.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=480078</id>
		<title>Ashu hhinvi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=480078"/>
		<updated>2017-11-14T09:58:35Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46|Velakan Trade Road (46)}}&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body.  Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way.  The creature&#039;s legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet.  No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
Being constructs of sand, these creatures can heal and reshape themselves during combat.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand.  Waves of sparkling particles funnel upward into the creature&#039;s colossal form to fill out the cracks suffered in the heat of combat.  Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.&lt;br /&gt;
&lt;br /&gt;
* Swarms of up to 4.&lt;br /&gt;
&lt;br /&gt;
* Assume appearance of a small sand dune when dead.&lt;br /&gt;
&lt;br /&gt;
An ashu hhinvi raises a mitten-like hand to its brow, turning its ballooned head in various directions to examine its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
An ashu hhinvi has spotted you!&amp;lt;br&amp;gt;&lt;br /&gt;
Totally silent save for a soft trickling of sand, the hhinvi smoothly rotates its head from side to side, scanning for the unseen amongst the dunes.  The creature&#039;s hand curls into a balled fist and slams it into its chest to send a spray of tiny granules across the area.  Some of the sand catches you square in the face and bombards you with enough force to knock you from hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
Your hiding place has been revealed!&amp;lt;br&amp;gt;&lt;br /&gt;
The ashu hhinvi discovers you, ruining your hiding place!&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
You recall the legends of the S&#039;Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes.  Known as the ashu hhinvi, or &amp;quot;walking ground&amp;quot; in S&#039;Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers.  It is no wonder the Musparan locals call the area where the creatures roam Migen&#039;hhs Pat&#039;shhry, or &amp;quot;Lands of Evil&amp;quot; in their native tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
     Evasion at 700 I cant get it passed dabbling&lt;br /&gt;
     Backstab at 735, they teach somewhat decent&lt;br /&gt;
     Tactics at 750, I can eventually get mind locked but it takes awhile&lt;br /&gt;
     All weapons I train get mind locked easy but have under 650 in them.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=480077</id>
		<title>Ashu hhinvi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=480077"/>
		<updated>2017-11-14T09:57:29Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46|Velakan Trade Road (46)}}&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body.  Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way.  The creature&#039;s legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet.  No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
Being constructs of sand, these creatures can heal and reshape themselves during combat.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand.  Waves of sparkling particles funnel upward into the creature&#039;s colossal form to fill out the cracks suffered in the heat of combat.  Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.&lt;br /&gt;
&lt;br /&gt;
* Swarms of up to 4.&lt;br /&gt;
&lt;br /&gt;
* Assume appearance of a small sand dune when dead.&lt;br /&gt;
&lt;br /&gt;
An ashu hhinvi raises a mitten-like hand to its brow, turning its ballooned head in various directions to examine its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
An ashu hhinvi has spotted you!&amp;lt;br&amp;gt;&lt;br /&gt;
Totally silent save for a soft trickling of sand, the hhinvi smoothly rotates its head from side to side, scanning for the unseen amongst the dunes.  The creature&#039;s hand curls into a balled fist and slams it into its chest to send a spray of tiny granules across the area.  Some of the sand catches you square in the face and bombards you with enough force to knock you from hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
Your hiding place has been revealed!&amp;lt;br&amp;gt;&lt;br /&gt;
The ashu hhinvi discovers you, ruining your hiding place!&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
You recall the legends of the S&#039;Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes.  Known as the ashu hhinvi, or &amp;quot;walking ground&amp;quot; in S&#039;Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers.  It is no wonder the Musparan locals call the area where the creatures roam Migen&#039;hhs Pat&#039;shhry, or &amp;quot;Lands of Evil&amp;quot; in their native tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
     Evasion at 690 I cant get evasion passed dabbling&lt;br /&gt;
     Backstab at 735, they teach somewhat decent&lt;br /&gt;
     Tactics at 750, I can eventually get mind locked but it takes awhile&lt;br /&gt;
     All weapons I train get mind locked easy but have under 650 in them.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480076</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480076"/>
		<updated>2017-11-14T09:52:17Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||499||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||300||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480075</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480075"/>
		<updated>2017-11-14T09:45:07Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Mid to high level difficulty chart by Kaxis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||499||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||300||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480074</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480074"/>
		<updated>2017-11-14T09:42:12Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Mid to high level difficulty chart by Kaxis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
A current higher level Locksmith is looking at some of these numbers and changing them as needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||700||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||499||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480073</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=480073"/>
		<updated>2017-11-14T09:41:02Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Mid to high level difficulty chart by Kaxis with some editing by Sok*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
A current higher level Locksmith is looking at some of these numbers and changing them as needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||700||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||291||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=476590</id>
		<title>Ashu hhinvi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=476590"/>
		<updated>2017-10-18T07:51:45Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46|Velakan Trade Road (46)}}&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body.  Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way.  The creature&#039;s legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet.  No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
Being constructs of sand, these creatures can heal and reshape themselves during combat.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand.  Waves of sparkling particles funnel upward into the creature&#039;s colossal form to fill out the cracks suffered in the heat of combat.  Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.&lt;br /&gt;
&lt;br /&gt;
* Swarms of up to 4.&lt;br /&gt;
&lt;br /&gt;
* Assume appearance of a small sand dune when dead.&lt;br /&gt;
&lt;br /&gt;
An ashu hhinvi raises a mitten-like hand to its brow, turning its ballooned head in various directions to examine its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
An ashu hhinvi has spotted you!&amp;lt;br&amp;gt;&lt;br /&gt;
Totally silent save for a soft trickling of sand, the hhinvi smoothly rotates its head from side to side, scanning for the unseen amongst the dunes.  The creature&#039;s hand curls into a balled fist and slams it into its chest to send a spray of tiny granules across the area.  Some of the sand catches you square in the face and bombards you with enough force to knock you from hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
Your hiding place has been revealed!&amp;lt;br&amp;gt;&lt;br /&gt;
The ashu hhinvi discovers you, ruining your hiding place!&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
You recall the legends of the S&#039;Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes.  Known as the ashu hhinvi, or &amp;quot;walking ground&amp;quot; in S&#039;Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers.  It is no wonder the Musparan locals call the area where the creatures roam Migen&#039;hhs Pat&#039;shhry, or &amp;quot;Lands of Evil&amp;quot; in their native tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
     Evasion at 690 I cant get evasion passed dabbling&lt;br /&gt;
     Backstab at 735, they teach somewhat decent&lt;br /&gt;
     Tactics at 730, I can eventually get mind locked but it takes awhile&lt;br /&gt;
     All weapons I train get mind locked easy but have under 650 in them.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=476589</id>
		<title>Ashu hhinvi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=476589"/>
		<updated>2017-10-18T07:51:13Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46|Velakan Trade Road (46)}}&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body.  Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way.  The creature&#039;s legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet.  No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
Being constructs of sand, these creatures can heal and reshape themselves during combat.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand.  Waves of sparkling particles funnel upward into the creature&#039;s colossal form to fill out the cracks suffered in the heat of combat.  Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.&lt;br /&gt;
&lt;br /&gt;
* Swarms of up to 4.&lt;br /&gt;
&lt;br /&gt;
* Assume appearance of a small sand dune when dead.&lt;br /&gt;
&lt;br /&gt;
An ashu hhinvi raises a mitten-like hand to its brow, turning its ballooned head in various directions to examine its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
An ashu hhinvi has spotted you!&amp;lt;br&amp;gt;&lt;br /&gt;
Totally silent save for a soft trickling of sand, the hhinvi smoothly rotates its head from side to side, scanning for the unseen amongst the dunes.  The creature&#039;s hand curls into a balled fist and slams it into its chest to send a spray of tiny granules across the area.  Some of the sand catches you square in the face and bombards you with enough force to knock you from hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
Your hiding place has been revealed!&amp;lt;br&amp;gt;&lt;br /&gt;
The ashu hhinvi discovers you, ruining your hiding place!&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
You recall the legends of the S&#039;Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes.  Known as the ashu hhinvi, or &amp;quot;walking ground&amp;quot; in S&#039;Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers.  It is no wonder the Musparan locals call the area where the creatures roam Migen&#039;hhs Pat&#039;shhry, or &amp;quot;Lands of Evil&amp;quot; in their native tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
With Evasion at 690 I cant get evasion passed dabbling&lt;br /&gt;
     Backstab at 735, they teach somewhat decent&lt;br /&gt;
     Tactics at 730, I can eventually get mind locked but it takes awhile&lt;br /&gt;
     All weapons I train get mind locked easy but have under 650 in them.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=474075</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=474075"/>
		<updated>2017-08-17T20:41:55Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|level=66&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=716&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
SEP2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&amp;lt;br/&amp;gt;&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get Small Edge to move at all with 527&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=474074</id>
		<title>Warklin mauler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warklin_mauler&amp;diff=474074"/>
		<updated>2017-08-17T20:37:15Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Warklin Mauler&lt;br /&gt;
|Image File=mauler.jpg&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|level=66&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Stone Clan, Ratha&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|MapList2=*{{rmap|97 | Pokekehekepi Beach (97)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warklin impaler&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=220&lt;br /&gt;
|MaxVal=563 Lirum&lt;br /&gt;
|MaxArrangedVal=644 Lirum&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=716&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body.  The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like  points.  The remaining legs are wide, and short, holding the hard-shelled body close to the ground.  Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead.  What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I&#039;m still only landing grazing to good hits. Blunts or brawling gear a must.&lt;br /&gt;
&lt;br /&gt;
Weapons hard cap at 643, Defenses at 634.&lt;br /&gt;
&lt;br /&gt;
SEP2016 --&amp;gt; Can&#039;t get parry above 1/34 at 532 ranks&lt;br /&gt;
Aug2017 --&amp;gt; Can&#039;t get stealth above 1/34 at 522&lt;br /&gt;
            Can&#039;t get Small Edge to move at all with 527&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami&amp;diff=460902</id>
		<title>Origami</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami&amp;diff=460902"/>
		<updated>2016-11-29T09:25:54Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Instruction Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Origami&#039;&#039;&#039; is the art of [http://en.wikipedia.org/wiki/Origami paper folding].  In [[Elanthia]], it is a pastime that also allows one to learn a bit of [[Mechanical Lore skill|mechanical lore]] and [[Scholarship skill|scholarship]].  The ability to understand and {{com|STUDY}} specific origami instructions and complete the first fold relies on scholarship skill and [[intelligence]].  Being able to complete each consecutive fold and finish the piece depends upon [[agility]] as well as prowess in mechanical lore.&lt;br /&gt;
&lt;br /&gt;
Finished designs can either be discarded or kept in origami cases which can be purchased along with other supplies at [[:Category:Origami_Shops|origami shops]]. You can destroy some of your completed origami by typing {{com|EXHALE}} {{tt|MY}} &#039;&#039;&amp;lt;origami&amp;gt;&#039;&#039;, and you can destroy origami in progress using {{com|POKE}} {{tt|MY}} &#039;&#039;&amp;lt;origami&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Mech Split==&lt;br /&gt;
:&#039;&#039;See [[Skills 3.0#Mech Split]] for more details.&#039;&#039;&lt;br /&gt;
Origami currently teaches Mechanical Lore, but this will eventually change as Mech continues to be phased out and replaced by the five new [[Crafting]] skills.  It is currently unknown which crafting skill Origami will eventually work from, though based on description, will likely be [[Artistry discipline|Artistry]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To start out, you need some type of instructions and paper.  There are many different patterns to choose from, in a range of difficulties.  &lt;br /&gt;
&lt;br /&gt;
There are different colors of paper as well as plain paper, which is cheapest.  You can purchase individual sheets of paper or buy in bulk.  Bulk paper is sold in envelopes and are very handy.  You can wear the envelope or hold it in your hand and {{com|PULL}} {{tt|ENVELOPE}} to get one sheet of paper.  Envelopes come filled with 10, 25, 50 and 100 sheets of paper, plain and multi-colored (random color with each pull).&lt;br /&gt;
&lt;br /&gt;
Excerpt from an origami primer:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
Origami is the ancient art of paper folding.  By using this&lt;br /&gt;
technique, and finely made, carefully cut and squared paper, one can&lt;br /&gt;
learn to make all manner of delightful things.&lt;br /&gt;
&lt;br /&gt;
The recommended procedure is to choose a piece of origami paper,&lt;br /&gt;
then look over the instructions.  Read them through to get some idea&lt;br /&gt;
of how difficult the project will be.  It is not recommended that&lt;br /&gt;
beginners attempt the more difficult projects, as this results only&lt;br /&gt;
in frustration and the waste of good paper.&lt;br /&gt;
&lt;br /&gt;
When you have decided upon a project, study the instructions&lt;br /&gt;
carefully, and begin to fold the paper.  Continue folding until the&lt;br /&gt;
project is completed, or until you have made a mistake; if a mistake&lt;br /&gt;
is made, the only recourse is to discard the ruined paper and try&lt;br /&gt;
again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instruction Difficulty==&lt;br /&gt;
Below are tables indicating the difficulty of all available origami instructions. The &amp;quot;First Fold&amp;quot; column refers to the &#039;&#039;&#039;Study Factor&#039;&#039;&#039; required to begin that instruction, which equals (5*[[Intelligence]])+[[Scholarship skill|Scholarship]]. The remaining columns refer to the &#039;&#039;&#039;Folding Factor&#039;&#039;&#039; required to reach that level of difficulty, which equals (2*[[Agility]])+[[Mechanical Lore skill|Mechanical Lore]].&lt;br /&gt;
&lt;br /&gt;
Links to the shops listed below:&lt;br /&gt;
:*[[Aesry]] - [[Aesry_Surlaenis&#039;a,_Origami_Boutique|Origami Boutique]] &lt;br /&gt;
:*[[Leth Deriel]] - [[Origami Boutique]]&lt;br /&gt;
:*[[Mer&#039;Kresh]] - [[Mer&#039;Kresh_-_Origami_Shop|Origami Shop]]&lt;br /&gt;
:*[[M&#039;Riss]] - [[Fold with Care]]&lt;br /&gt;
:*[[Ratha]] - [[Ssivo&#039;s Migi Shagamat]]&lt;br /&gt;
:*Hollow Eve Fest - [[Tending the Fold]]&lt;br /&gt;
:*Hollow Eve Fest - [[Below the Fold]]&lt;br /&gt;
Note: [[Item:Origami primer|Origami primers]] can be purchased in Leth Deriel, Mer&#039;Kresh and Ratha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Instruction&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Type&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|First Fold&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|No bets&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Sticky&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Probably&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Pretty Sure&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Eyes Closed&lt;br /&gt;
|-&lt;br /&gt;
{{OrigamiRow| Dragon | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Hat | Storebought | M&#039;Riss, Primer | 76 | 25 | 40 | 55 | 65 | 70 }}&lt;br /&gt;
{{OrigamiRow| Bird | Storebought | Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 101 | 50 | 65 | 80 | 90 | 95 }}&lt;br /&gt;
{{OrigamiRow| Star | Storebought | M&#039;Riss, Primer | 126 | 75 | 90 | 105 | 115 | 120 }}&lt;br /&gt;
{{OrigamiRow| Goblin | Storebought | M&#039;Riss, Ratha | 151 | 100 | 115 | 130 | 140 | 145 }}&lt;br /&gt;
{{OrigamiRow| Flower | Storebought | M&#039;Riss, Primer | 176 | 125 | 140 | 155 | 165 | 170 }}&lt;br /&gt;
{{OrigamiRow| Jackal | Storebought | Aesry, Mer&#039;Kresh, M&#039;Riss | 201 | 150 | 165 | 180 | 190 | 195 }}&lt;br /&gt;
{{OrigamiRow| Fish | Storebought | M&#039;Riss, Primer | 226 | 175 | 190 | 205 | 215 | 220 }}&lt;br /&gt;
{{OrigamiRow| Dolphin | Storebought | Aesry, M&#039;Riss | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Ship | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 276 | 225 | 240 | 255 | 265 | 270 }}&lt;br /&gt;
{{OrigamiRow| Silverfish | Storebought | M&#039;Riss, Ratha | 301 | 250 | 265 | 280 | 290 | 295 }}&lt;br /&gt;
{{OrigamiRow| Medallion | Storebought | M&#039;Riss, Primer | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Gryphon | Storebought | M&#039;Riss, Ratha | 351 | 300 | 315 | 330 | 340 | 345 }}&lt;br /&gt;
{{OrigamiRow| Cat | Storebought | Leth Deriel, Aesry, Mer&#039;Kresh, M&#039;Riss | 376 | 325 | 340 | 355 | 365 | 370 }}&lt;br /&gt;
{{OrigamiRow| Horse | Storebought | Aesry, M&#039;Riss, Ratha | 401 | 350 | 365 | 380 | 390 | 395 }}&lt;br /&gt;
{{OrigamiRow| Mask | Storebought | M&#039;Riss, Ratha | 426 | 375 | 390 | 405 | 415 | 420 }}&lt;br /&gt;
{{OrigamiRow| Phoenix | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 451 | 400 | 415 | 430 | 440 | 445 }}&lt;br /&gt;
{{OrigamiRow| Mouse | Storebought |Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 476 | 425 | 440 | 455 | 465 | 470 }}&lt;br /&gt;
{{OrigamiRow| Yak | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Raven | Storebought | Aesry, M&#039;Riss | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Crown | Storebought | Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 551 | 500 | 515 | 530 | 540 | 545 }}&lt;br /&gt;
{{OrigamiRow| Vulture | Storebought | Aesry, Mer&#039;Kresh, M&#039;Riss | 576 | 525 | 540 | 555 | 565 | 570 }}&lt;br /&gt;
{{OrigamiRow| Crow | Storebought | Leth Deriel, Ratha | | | | | | }}&lt;br /&gt;
{{OrigamiRow| Gilded Wren | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Pick | n=[[Bard]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Kronar | n=[[Trader]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Colepexy |n=[[Empath]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Gilded Dove | Merchant | Hollow Eve Fest | | | | | | 51? }}&lt;br /&gt;
{{OrigamiRow| Gilded Shrike | Merchant | Hollow Eve Fest | | | | | | 95? }}&lt;br /&gt;
{{OrigamiRow| Shrew | Merchant | Hollow Eve Fest | | | | | | 120? }}&lt;br /&gt;
{{OrigamiRow| Adder | Merchant | Hollow Eve Fest | | | | | | 145? }}&lt;br /&gt;
{{OrigamiRow| Gilded Nightingale | Merchant | Hollow Eve Fest | | | | | | 195? }}&lt;br /&gt;
{{OrigamiRow| Weasel | Merchant | Hollow Eve Fest | | | | | | 220? }}&lt;br /&gt;
{{OrigamiRow| Wild Boar | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Coyote | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Drum | n=[[Bard]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Sithannik | n=[[Trader]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Jadice flower | n=[[Empath]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Panther | Merchant | Hollow Eve Fest | 261 | 210 | 225 | 240 | 250 | 255 }}&lt;br /&gt;
{{OrigamiRow| Gilded Magpie | Merchant | Hollow Eve Fest | 301 | 250 | 265 | 280 | 290 | 295 }}&lt;br /&gt;
{{OrigamiRow| Wolf | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Badger | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Trillium Flower | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Gilded Heron | Merchant | Hollow Eve Fest | 401 | 350 | 365 | 380 | 390 | 395 }}&lt;br /&gt;
{{OrigamiRow| Shark | Merchant | Hollow Eve Fest | 426 | 375 | 390 | 405 | 415 | 420 }}&lt;br /&gt;
{{OrigamiRow| Ram | Merchant | Hollow Eve Fest | 451 | 400 | 415 | 430 | 440 | 445 }}&lt;br /&gt;
{{OrigamiRow| Albatross | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Flute | n=[[Bard]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Caravan | n=[[Trader]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Alfar | n=[[Empath]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Kingsnake | Merchant | Hollow Eve Fest | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Hunter | Merchant | Hollow Eve Fest | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Gilded Crow | Merchant | Hollow Eve Fest | | | | | | 520? }}&lt;br /&gt;
{{OrigamiRow| Wolverine | Merchant | Hollow Eve Fest | 551 | 500 | 515 | 530 | 540 | 545 }}&lt;br /&gt;
{{OrigamiRow| Gilded Raven | Merchant | Hollow Eve Fest | 495 | 475 | 495 | ? | ? | ? }}&lt;br /&gt;
{{OrigamiRow| Cow | Merchant | Hollow Eve Fest | &amp;lt;637 | | 590 | (&amp;lt;611 | | 620? }}&lt;br /&gt;
{{OrigamiRow| Ox | Merchant | Hollow Eve Fest | 651 | 600 | 615 | 630 | 640 | 645 }}&lt;br /&gt;
{{OrigamiRow| Gilded Goshawk | Merchant | Hollow Eve Fest | 701 | 650 | 665 | 680 | 690 | 695 }}&lt;br /&gt;
{{OrigamiRow| Viper | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Gilded Butterfly | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Triquetra Knot | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Donkey | Merchant | Hollow Eve Fest | 751 | 700 | 715 | 730 | 740 | 745 }}&lt;br /&gt;
{{OrigamiRow| Gilded Vulture | Merchant | Hollow Eve Fest | 801 | 750 | 765 | 780 | 790 | 795 }}&lt;br /&gt;
{{OrigamiRow| Unicorn | Merchant | Hollow Eve Fest | 826 | 775 | 790 | 805 | 815 | 820 }}&lt;br /&gt;
{{OrigamiRow| Lion | Merchant | Hollow Eve Fest | 851 | 800 | 815 | 830 | 840 | 845 }}&lt;br /&gt;
{{OrigamiRow| Gilded Horned Owl | Merchant | Hollow Eve Fest | 901 | 850 | 865 | 880 | 890 | 895 }}&lt;br /&gt;
{{OrigamiRow| Mongoose | Merchant | Hollow Eve Fest | 926 | 875 | 890 | 905 | 915 | 920 }}&lt;br /&gt;
{{OrigamiRow| Raccoon | Merchant | Hollow Eve Fest | 951 | 900 | 915 | 930 | 940 | 945 }}&lt;br /&gt;
{{OrigamiRow| Centaur | Merchant | Hollow Eve Fest | 1001 | 950 | 965 | 980 | 990 | 995 }}&lt;br /&gt;
{{OrigamiRow| Cobra | Merchant | Hollow Eve Fest | 1026 | 975 | 990 | 1005 | 1015 | 1020 }}&lt;br /&gt;
{{OrigamiRow| Welkin | Merchant | Hollow Eve Fest | 1051 | 1000 | 1015 | 1030 | 1040 | 1045 }}&lt;br /&gt;
{{OrigamiRow| Scorpion | Merchant | Hollow Eve Fest | 1101 | 1050 | 1065 | 1080 | 1090 | 1095 }}&lt;br /&gt;
{{OrigamiRow| Black Widow Spider | Merchant | Hollow Eve Fest | 1151 | 1100 | 1115 | 1130 | 1140 | 1145 }}&lt;br /&gt;
{{OrigamiRow| Gilded Phoenix | Merchant | Hollow Eve Fest | 1201 | 1150 | 1165 | 1180 | 1190 | 1195 }}&lt;br /&gt;
&lt;br /&gt;
{{OrigamiRow| Water Lily | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Crocodile | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | | 807 | | }}&lt;br /&gt;
{{OrigamiRow| Bull | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Gear | Merchant | Hollow Eve Fest | &amp;lt;450 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Gargoyle | Merchant | Hollow Eve Fest | &amp;lt;581 |&amp;gt;381 | | | | &amp;lt;571 }}&lt;br /&gt;
{{OrigamiRow| Goggle | Merchant | Hollow Eve Fest | 534 | 303 | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Parasol | Merchant | Hollow Eve Fest |897or&amp;lt; |&amp;gt;381 | | | | }}&lt;br /&gt;
{{OrigamiRow| Sluagh | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Spring | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | ~920 | | | }}&lt;br /&gt;
{{OrigamiRow| Unyn | Merchant | Hollow Eve Fest | &amp;lt;581 | &amp;gt;481 | | | | &amp;lt;571 }}&lt;br /&gt;
{{OrigamiRow| Vykathi | Merchant | Hollow Eve Fest |&amp;lt;450 |&amp;gt;381| | | |&amp;lt;450 }}&lt;br /&gt;
{{OrigamiRow| Plate of Bacon | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | | | | }}&lt;br /&gt;
{{OrigamiRow| Wand | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Assassin | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Toadstool | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Leucro | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Bell | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Gem | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Ghost | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Dagger | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Mammoth | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Redcap | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Basket | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Turtle | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Compass | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | 481 | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Elf | dusty handbook | Kanton quest prize | &amp;lt;698 | &amp;gt;481 | | | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Beltunumshi | dusty handbook | Kanton quest prize | &amp;lt;698 | &amp;gt;481 | | | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Pixie | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Carriage | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Fairy | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Sprite | dusty handbook | Kanton quest prize | &amp;gt;1261 | &amp;gt;938 | | | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[:Category:Origami Shops]]&lt;br /&gt;
* http://www.olwydd.org/systems/origamicalc.php&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Origami&amp;diff=460901</id>
		<title>Origami</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Origami&amp;diff=460901"/>
		<updated>2016-11-29T09:24:30Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Instruction Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Origami&#039;&#039;&#039; is the art of [http://en.wikipedia.org/wiki/Origami paper folding].  In [[Elanthia]], it is a pastime that also allows one to learn a bit of [[Mechanical Lore skill|mechanical lore]] and [[Scholarship skill|scholarship]].  The ability to understand and {{com|STUDY}} specific origami instructions and complete the first fold relies on scholarship skill and [[intelligence]].  Being able to complete each consecutive fold and finish the piece depends upon [[agility]] as well as prowess in mechanical lore.&lt;br /&gt;
&lt;br /&gt;
Finished designs can either be discarded or kept in origami cases which can be purchased along with other supplies at [[:Category:Origami_Shops|origami shops]]. You can destroy some of your completed origami by typing {{com|EXHALE}} {{tt|MY}} &#039;&#039;&amp;lt;origami&amp;gt;&#039;&#039;, and you can destroy origami in progress using {{com|POKE}} {{tt|MY}} &#039;&#039;&amp;lt;origami&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Mech Split==&lt;br /&gt;
:&#039;&#039;See [[Skills 3.0#Mech Split]] for more details.&#039;&#039;&lt;br /&gt;
Origami currently teaches Mechanical Lore, but this will eventually change as Mech continues to be phased out and replaced by the five new [[Crafting]] skills.  It is currently unknown which crafting skill Origami will eventually work from, though based on description, will likely be [[Artistry discipline|Artistry]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To start out, you need some type of instructions and paper.  There are many different patterns to choose from, in a range of difficulties.  &lt;br /&gt;
&lt;br /&gt;
There are different colors of paper as well as plain paper, which is cheapest.  You can purchase individual sheets of paper or buy in bulk.  Bulk paper is sold in envelopes and are very handy.  You can wear the envelope or hold it in your hand and {{com|PULL}} {{tt|ENVELOPE}} to get one sheet of paper.  Envelopes come filled with 10, 25, 50 and 100 sheets of paper, plain and multi-colored (random color with each pull).&lt;br /&gt;
&lt;br /&gt;
Excerpt from an origami primer:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
Origami is the ancient art of paper folding.  By using this&lt;br /&gt;
technique, and finely made, carefully cut and squared paper, one can&lt;br /&gt;
learn to make all manner of delightful things.&lt;br /&gt;
&lt;br /&gt;
The recommended procedure is to choose a piece of origami paper,&lt;br /&gt;
then look over the instructions.  Read them through to get some idea&lt;br /&gt;
of how difficult the project will be.  It is not recommended that&lt;br /&gt;
beginners attempt the more difficult projects, as this results only&lt;br /&gt;
in frustration and the waste of good paper.&lt;br /&gt;
&lt;br /&gt;
When you have decided upon a project, study the instructions&lt;br /&gt;
carefully, and begin to fold the paper.  Continue folding until the&lt;br /&gt;
project is completed, or until you have made a mistake; if a mistake&lt;br /&gt;
is made, the only recourse is to discard the ruined paper and try&lt;br /&gt;
again.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instruction Difficulty==&lt;br /&gt;
Below are tables indicating the difficulty of all available origami instructions. The &amp;quot;First Fold&amp;quot; column refers to the &#039;&#039;&#039;Study Factor&#039;&#039;&#039; required to begin that instruction, which equals (5*[[Intelligence]])+[[Scholarship skill|Scholarship]]. The remaining columns refer to the &#039;&#039;&#039;Folding Factor&#039;&#039;&#039; required to reach that level of difficulty, which equals (2*[[Agility]])+[[Mechanical Lore skill|Mechanical Lore]].&lt;br /&gt;
&lt;br /&gt;
Links to the shops listed below:&lt;br /&gt;
:*[[Aesry]] - [[Aesry_Surlaenis&#039;a,_Origami_Boutique|Origami Boutique]] &lt;br /&gt;
:*[[Leth Deriel]] - [[Origami Boutique]]&lt;br /&gt;
:*[[Mer&#039;Kresh]] - [[Mer&#039;Kresh_-_Origami_Shop|Origami Shop]]&lt;br /&gt;
:*[[M&#039;Riss]] - [[Fold with Care]]&lt;br /&gt;
:*[[Ratha]] - [[Ssivo&#039;s Migi Shagamat]]&lt;br /&gt;
:*Hollow Eve Fest - [[Tending the Fold]]&lt;br /&gt;
:*Hollow Eve Fest - [[Below the Fold]]&lt;br /&gt;
Note: [[Item:Origami primer|Origami primers]] can be purchased in Leth Deriel, Mer&#039;Kresh and Ratha.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Instruction&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Type&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|First Fold&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|No bets&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Sticky&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Probably&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Pretty Sure&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Eyes Closed&lt;br /&gt;
|-&lt;br /&gt;
{{OrigamiRow| Dragon | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Hat | Storebought | M&#039;Riss, Primer | 76 | 25 | 40 | 55 | 65 | 70 }}&lt;br /&gt;
{{OrigamiRow| Bird | Storebought | Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 101 | 50 | 65 | 80 | 90 | 95 }}&lt;br /&gt;
{{OrigamiRow| Star | Storebought | M&#039;Riss, Primer | 126 | 75 | 90 | 105 | 115 | 120 }}&lt;br /&gt;
{{OrigamiRow| Goblin | Storebought | M&#039;Riss, Ratha | 151 | 100 | 115 | 130 | 140 | 145 }}&lt;br /&gt;
{{OrigamiRow| Flower | Storebought | M&#039;Riss, Primer | 176 | 125 | 140 | 155 | 165 | 170 }}&lt;br /&gt;
{{OrigamiRow| Jackal | Storebought | Aesry, Mer&#039;Kresh, M&#039;Riss | 201 | 150 | 165 | 180 | 190 | 195 }}&lt;br /&gt;
{{OrigamiRow| Fish | Storebought | M&#039;Riss, Primer | 226 | 175 | 190 | 205 | 215 | 220 }}&lt;br /&gt;
{{OrigamiRow| Dolphin | Storebought | Aesry, M&#039;Riss | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Ship | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 276 | 225 | 240 | 255 | 265 | 270 }}&lt;br /&gt;
{{OrigamiRow| Silverfish | Storebought | M&#039;Riss, Ratha | 301 | 250 | 265 | 280 | 290 | 295 }}&lt;br /&gt;
{{OrigamiRow| Medallion | Storebought | M&#039;Riss, Primer | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Gryphon | Storebought | M&#039;Riss, Ratha | 351 | 300 | 315 | 330 | 340 | 345 }}&lt;br /&gt;
{{OrigamiRow| Cat | Storebought | Leth Deriel, Aesry, Mer&#039;Kresh, M&#039;Riss | 376 | 325 | 340 | 355 | 365 | 370 }}&lt;br /&gt;
{{OrigamiRow| Horse | Storebought | Aesry, M&#039;Riss, Ratha | 401 | 350 | 365 | 380 | 390 | 395 }}&lt;br /&gt;
{{OrigamiRow| Mask | Storebought | M&#039;Riss, Ratha | 426 | 375 | 390 | 405 | 415 | 420 }}&lt;br /&gt;
{{OrigamiRow| Phoenix | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 451 | 400 | 415 | 430 | 440 | 445 }}&lt;br /&gt;
{{OrigamiRow| Mouse | Storebought |Leth Deriel, Mer&#039;Kresh, M&#039;Riss, Ratha | 476 | 425 | 440 | 455 | 465 | 470 }}&lt;br /&gt;
{{OrigamiRow| Yak | Storebought | Aesry, Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Raven | Storebought | Aesry, M&#039;Riss | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Crown | Storebought | Leth Deriel, Mer&#039;Kresh, M&#039;Riss | 551 | 500 | 515 | 530 | 540 | 545 }}&lt;br /&gt;
{{OrigamiRow| Vulture | Storebought | Aesry, Mer&#039;Kresh, M&#039;Riss | 576 | 525 | 540 | 555 | 565 | 570 }}&lt;br /&gt;
{{OrigamiRow| Crow | Storebought | Leth Deriel, Ratha | | | | | | }}&lt;br /&gt;
{{OrigamiRow| Gilded Wren | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Pick | n=[[Bard]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Kronar | n=[[Trader]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Colepexy |n=[[Empath]] only | Merchant | Hollow Eve Fest | 51 | 0 | 15 | 30 | 40 | 45 }}&lt;br /&gt;
{{OrigamiRow| Gilded Dove | Merchant | Hollow Eve Fest | | | | | | 51? }}&lt;br /&gt;
{{OrigamiRow| Gilded Shrike | Merchant | Hollow Eve Fest | | | | | | 95? }}&lt;br /&gt;
{{OrigamiRow| Shrew | Merchant | Hollow Eve Fest | | | | | | 120? }}&lt;br /&gt;
{{OrigamiRow| Adder | Merchant | Hollow Eve Fest | | | | | | 145? }}&lt;br /&gt;
{{OrigamiRow| Gilded Nightingale | Merchant | Hollow Eve Fest | | | | | | 195? }}&lt;br /&gt;
{{OrigamiRow| Weasel | Merchant | Hollow Eve Fest | | | | | | 220? }}&lt;br /&gt;
{{OrigamiRow| Wild Boar | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Coyote | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Drum | n=[[Bard]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Sithannik | n=[[Trader]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Jadice flower | n=[[Empath]] only | Merchant | Hollow Eve Fest | 251 | 200 | 215 | 230 | 240 | 245 }}&lt;br /&gt;
{{OrigamiRow| Panther | Merchant | Hollow Eve Fest | 261 | 210 | 225 | 240 | 250 | 255 }}&lt;br /&gt;
{{OrigamiRow| Gilded Magpie | Merchant | Hollow Eve Fest | 301 | 250 | 265 | 280 | 290 | 295 }}&lt;br /&gt;
{{OrigamiRow| Wolf | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Badger | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Trillium Flower | Merchant | Hollow Eve Fest | 326 | 275 | 290 | 305 | 315 | 320 }}&lt;br /&gt;
{{OrigamiRow| Gilded Heron | Merchant | Hollow Eve Fest | 401 | 350 | 365 | 380 | 390 | 395 }}&lt;br /&gt;
{{OrigamiRow| Shark | Merchant | Hollow Eve Fest | 426 | 375 | 390 | 405 | 415 | 420 }}&lt;br /&gt;
{{OrigamiRow| Ram | Merchant | Hollow Eve Fest | 451 | 400 | 415 | 430 | 440 | 445 }}&lt;br /&gt;
{{OrigamiRow| Albatross | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Flute | n=[[Bard]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Caravan | n=[[Trader]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Alfar | n=[[Empath]] only | Merchant | Hollow Eve Fest | 501 | 450 | 465 | 480 | 490 | 495 }}&lt;br /&gt;
{{OrigamiRow| Kingsnake | Merchant | Hollow Eve Fest | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Hunter | Merchant | Hollow Eve Fest | 526 | 475 | 490 | 505 | 515 | 520 }}&lt;br /&gt;
{{OrigamiRow| Gilded Crow | Merchant | Hollow Eve Fest | | | | | | 520? }}&lt;br /&gt;
{{OrigamiRow| Wolverine | Merchant | Hollow Eve Fest | 551 | 500 | 515 | 530 | 540 | 545 }}&lt;br /&gt;
{{OrigamiRow| Gilded Raven | Merchant | Hollow Eve Fest | 495 | 475 | ? | ? | ? | ? }}&lt;br /&gt;
{{OrigamiRow| Cow | Merchant | Hollow Eve Fest | &amp;lt;637 | | 590 | (&amp;lt;611 | | 620? }}&lt;br /&gt;
{{OrigamiRow| Ox | Merchant | Hollow Eve Fest | 651 | 600 | 615 | 630 | 640 | 645 }}&lt;br /&gt;
{{OrigamiRow| Gilded Goshawk | Merchant | Hollow Eve Fest | 701 | 650 | 665 | 680 | 690 | 695 }}&lt;br /&gt;
{{OrigamiRow| Viper | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Gilded Butterfly | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Triquetra Knot | Merchant | Hollow Eve Fest | 726 | 675 | 690 | 705 | 715 | 720 }}&lt;br /&gt;
{{OrigamiRow| Donkey | Merchant | Hollow Eve Fest | 751 | 700 | 715 | 730 | 740 | 745 }}&lt;br /&gt;
{{OrigamiRow| Gilded Vulture | Merchant | Hollow Eve Fest | 801 | 750 | 765 | 780 | 790 | 795 }}&lt;br /&gt;
{{OrigamiRow| Unicorn | Merchant | Hollow Eve Fest | 826 | 775 | 790 | 805 | 815 | 820 }}&lt;br /&gt;
{{OrigamiRow| Lion | Merchant | Hollow Eve Fest | 851 | 800 | 815 | 830 | 840 | 845 }}&lt;br /&gt;
{{OrigamiRow| Gilded Horned Owl | Merchant | Hollow Eve Fest | 901 | 850 | 865 | 880 | 890 | 895 }}&lt;br /&gt;
{{OrigamiRow| Mongoose | Merchant | Hollow Eve Fest | 926 | 875 | 890 | 905 | 915 | 920 }}&lt;br /&gt;
{{OrigamiRow| Raccoon | Merchant | Hollow Eve Fest | 951 | 900 | 915 | 930 | 940 | 945 }}&lt;br /&gt;
{{OrigamiRow| Centaur | Merchant | Hollow Eve Fest | 1001 | 950 | 965 | 980 | 990 | 995 }}&lt;br /&gt;
{{OrigamiRow| Cobra | Merchant | Hollow Eve Fest | 1026 | 975 | 990 | 1005 | 1015 | 1020 }}&lt;br /&gt;
{{OrigamiRow| Welkin | Merchant | Hollow Eve Fest | 1051 | 1000 | 1015 | 1030 | 1040 | 1045 }}&lt;br /&gt;
{{OrigamiRow| Scorpion | Merchant | Hollow Eve Fest | 1101 | 1050 | 1065 | 1080 | 1090 | 1095 }}&lt;br /&gt;
{{OrigamiRow| Black Widow Spider | Merchant | Hollow Eve Fest | 1151 | 1100 | 1115 | 1130 | 1140 | 1145 }}&lt;br /&gt;
{{OrigamiRow| Gilded Phoenix | Merchant | Hollow Eve Fest | 1201 | 1150 | 1165 | 1180 | 1190 | 1195 }}&lt;br /&gt;
&lt;br /&gt;
{{OrigamiRow| Water Lily | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Crocodile | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | | 807 | | }}&lt;br /&gt;
{{OrigamiRow| Bull | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Gear | Merchant | Hollow Eve Fest | &amp;lt;450 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Gargoyle | Merchant | Hollow Eve Fest | &amp;lt;581 |&amp;gt;381 | | | | &amp;lt;571 }}&lt;br /&gt;
{{OrigamiRow| Goggle | Merchant | Hollow Eve Fest | 534 | 303 | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Parasol | Merchant | Hollow Eve Fest |897or&amp;lt; |&amp;gt;381 | | | | }}&lt;br /&gt;
{{OrigamiRow| Sluagh | Merchant | Hollow Eve Fest | &amp;lt;581 | | | | | 381or&amp;lt; }}&lt;br /&gt;
{{OrigamiRow| Spring | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | ~920 | | | }}&lt;br /&gt;
{{OrigamiRow| Unyn | Merchant | Hollow Eve Fest | &amp;lt;581 | &amp;gt;481 | | | | &amp;lt;571 }}&lt;br /&gt;
{{OrigamiRow| Vykathi | Merchant | Hollow Eve Fest |&amp;lt;450 |&amp;gt;381| | | |&amp;lt;450 }}&lt;br /&gt;
{{OrigamiRow| Plate of Bacon | Merchant | Hollow Eve Fest | 897or&amp;lt; |&amp;gt;381 | | | | }}&lt;br /&gt;
{{OrigamiRow| Wand | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Assassin | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Toadstool | dusty handbook | Kanton quest prize | &amp;lt;698 | | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Leucro | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Bell | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Gem | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Ghost | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Dagger | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Mammoth | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Redcap | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Basket | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Turtle | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | | | &amp;lt;481 }}&lt;br /&gt;
{{OrigamiRow| Compass | dusty handbook | Kanton quest prize | &amp;lt;698 |  | | 481 | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Elf | dusty handbook | Kanton quest prize | &amp;lt;698 | &amp;gt;481 | | | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Beltunumshi | dusty handbook | Kanton quest prize | &amp;lt;698 | &amp;gt;481 | | | | &amp;lt;726 }}&lt;br /&gt;
{{OrigamiRow| Pixie | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Carriage | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Fairy | dusty handbook | Kanton quest prize | 785&amp;lt;x&amp;lt;1261 | &amp;gt;726 | | | | &amp;lt;938 }}&lt;br /&gt;
{{OrigamiRow| Sprite | dusty handbook | Kanton quest prize | &amp;gt;1261 | &amp;gt;938 | | | | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
*[[:Category:Origami Shops]]&lt;br /&gt;
* http://www.olwydd.org/systems/origamicalc.php&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=455852</id>
		<title>Velakan slaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=455852"/>
		<updated>2016-10-17T16:39:32Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Velakan Slaver&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
*The Velaka Desert is an everchanging maze.  To return to the city of [[Muspar&#039;i]] look for &amp;quot;a rocky trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers only appear in the area of the Velakan Desert called&amp;lt;nowiki&amp;gt; [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. &amp;lt;/nowiki&amp;gt; That is just 7 of the 47 rooms in the desert.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
The Velakan Slaver will throw netting that freezes its opponents in place.&lt;br /&gt;
*The netting can be escaped by a [[Thief]] using [[Khri Silence]]&lt;br /&gt;
*The net is escaped after a short time (possibly based on [[Escaping skill]]?)&lt;br /&gt;
*Several slavers can cast multiple nets on a person at one time, prolonging the capture time.&lt;br /&gt;
*&#039;&#039;Caught:&#039;&#039; The Velakan slaver catches you off guard, and manages to ensnare you in its netting!  You&#039;re trapped!&lt;br /&gt;
*&#039;&#039;Evaded:&#039;&#039; The Velakan slaver attempts to ensnare you with some netting, but at the last moment, you deftly maneuver out of the way!&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*Weapons&lt;br /&gt;
**a {{cloot|w|hand axe}}&lt;br /&gt;
**a {{cloot|w|broadsword (1)|broadsword}}&lt;br /&gt;
**a {{cloot|w|war hammer}}&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
**some {{cloot|a|reinforced greaves}}&lt;br /&gt;
**a {{cloot|a|leather cuirbouilli coat}}&lt;br /&gt;
**a {{cloot|a|leather coat (1)}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039; If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.&lt;br /&gt;
&lt;br /&gt;
===Training Wheels===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Defenses:&#039;&#039;&#039; slow around 320. Still dabbling in armor (1/34) at 359.&lt;br /&gt;
*&#039;&#039;&#039;Locks:&#039;&#039;&#039; Sweet spot if you are just under 200 until about 250. At 287, they are simple.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=455851</id>
		<title>Velakan slaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=455851"/>
		<updated>2016-10-17T16:36:40Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Velakan Slaver&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
*The Velaka Desert is an everchanging maze.  To return to the city of [[Muspar&#039;i]] look for &amp;quot;a rocky trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers only appear in the area of the Velakan Desert called&amp;lt;nowiki&amp;gt; [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. &amp;lt;/nowiki&amp;gt; That is just 7 of the 47 rooms in the desert.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
The Velakan Slaver will throw netting that freezes its opponents in place.&lt;br /&gt;
*The netting can be escaped by a [[Thief]] using [[Khri Silence]]&lt;br /&gt;
*The net is escaped after a short time (possibly based on [[Escaping skill]]?)&lt;br /&gt;
*Several slavers can cast multiple nets on a person at one time, prolonging the capture time.&lt;br /&gt;
*&#039;&#039;Caught:&#039;&#039; The Velakan slaver catches you off guard, and manages to ensnare you in its netting!  You&#039;re trapped!&lt;br /&gt;
*&#039;&#039;Evaded:&#039;&#039; The Velakan slaver attempts to ensnare you with some netting, but at the last moment, you deftly maneuver out of the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers &#039;&#039;&#039;NO LONGER&#039;&#039;&#039; appear to perform this special attack. It is unknown when this change occurred but after days of testing not once was the net used in an attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*Weapons&lt;br /&gt;
**a {{cloot|w|hand axe}}&lt;br /&gt;
**a {{cloot|w|broadsword (1)|broadsword}}&lt;br /&gt;
**a {{cloot|w|war hammer}}&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
**some {{cloot|a|reinforced greaves}}&lt;br /&gt;
**a {{cloot|a|leather cuirbouilli coat}}&lt;br /&gt;
**a {{cloot|a|leather coat (1)}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039; If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.&lt;br /&gt;
&lt;br /&gt;
===Training Wheels===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Defenses:&#039;&#039;&#039; slow around 320. Still dabbling in armor (1/34) at 359.&lt;br /&gt;
*&#039;&#039;&#039;Locks:&#039;&#039;&#039; Sweet spot if you are just under 200 until about 250. At 287, they are simple.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=454730</id>
		<title>Velakan slaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=454730"/>
		<updated>2016-10-13T22:46:56Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Velakan Slaver&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
*The Velaka Desert is an everchanging maze.  To return to the city of [[Muspar&#039;i]] look for &amp;quot;a rocky trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers only appear in the area of the Velakan Desert called&amp;lt;nowiki&amp;gt; [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. &amp;lt;/nowiki&amp;gt; That is just 7 of the 47 rooms in the desert.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Velakan Slavers &#039;&#039;&#039;NO LONGER&#039;&#039;&#039; have the special attack of trying to capture you with a net. It is unknown when this change occurred and after days of testing not once was the net used in an attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*Weapons&lt;br /&gt;
**a {{cloot|w|hand axe}}&lt;br /&gt;
**a {{cloot|w|broadsword (1)|broadsword}}&lt;br /&gt;
**a {{cloot|w|war hammer}}&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
**some {{cloot|a|reinforced greaves}}&lt;br /&gt;
**a {{cloot|a|leather cuirbouilli coat}}&lt;br /&gt;
**a {{cloot|a|leather coat (1)}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039; If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.&lt;br /&gt;
&lt;br /&gt;
===Training Wheels===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Defenses:&#039;&#039;&#039; slow around 320. Still dabbling in armor (1/34) at 359.&lt;br /&gt;
*&#039;&#039;&#039;Locks:&#039;&#039;&#039; Sweet spot if you are just under 200 until about 250. At 287, they are simple.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=454729</id>
		<title>Velakan slaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=454729"/>
		<updated>2016-10-13T22:44:21Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Velakan Slaver&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
*The Velaka Desert is an everchanging maze.  To return to the city of [[Muspar&#039;i]] look for &amp;quot;a rocky trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers only appear in the area of the Velakan Desert called&amp;lt;nowiki&amp;gt; [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. &amp;lt;/nowiki&amp;gt; That is just 7 of the 47 rooms in the desert.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Velakan Slavers &#039;&#039;&#039;NO LONGER&#039;&#039;&#039; have the special attack of trying to capture you with a net. It is unknown when this change occurred and after days of testing not once was the net used in an attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*Weapons&lt;br /&gt;
**a {{cloot|w|hand axe}}&lt;br /&gt;
**a {{cloot|w|broadsword (1)|broadsword}}&lt;br /&gt;
**a {{cloot|w|war hammer}}&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
**some {{cloot|a|reinforced greaves}}&lt;br /&gt;
**a {{cloot|a|leather cuirbouilli coat}}&lt;br /&gt;
**a {{cloot|a|leather coat (1)}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039; If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.&lt;br /&gt;
&lt;br /&gt;
===Training Wheels===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Defenses:&#039;&#039;&#039; slow around 320. Still dabbling in armor (1/34) at 359.&lt;br /&gt;
*&#039;&#039;&#039;Locks:&#039;&#039;&#039; Sweet spot if you are just under 200 until about 250. At 287, they are simple.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sok&amp;diff=442571</id>
		<title>Sok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sok&amp;diff=442571"/>
		<updated>2016-05-10T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Sok Masticack &lt;br /&gt;
| Race        = Dwarf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Thief&lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
After 10 years of playing the game, and as of February 2009 the original player of Sok Masticack retired from playing Dragonrealms.&lt;br /&gt;
&lt;br /&gt;
As of April 2016 the original player of Sok tracked the character down and acquired ownership of the character once again.&lt;br /&gt;
&lt;br /&gt;
You are Sandstorm Sok Masticack, Stealing Genius of Velaka, a Dwarf.&lt;br /&gt;
You have bulging milky blue eyes.  Your red hair is shoulder length and wavy, and is worn matted down on top in a serious case of &amp;quot;helmet hair&amp;quot;.  You have pockmarked skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tiny for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
You have a tattoo of a grinning skull wreathed in a halo of flame on your neck.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My story...not much to say there. Im not very remarkable or even one of the guilds best. I only train haphazardly and I tend to goof off and backtrain all kinds of wierd stuff like staff sling. If you really want to hear my story, pull up a stool and grab a mug of Forkbeards best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born to a hard working family. My pa worked in the smithy and my ma, she was a baker for most of the hamlet. Im an only child and my folks had little time for me after I was walking around. I guess they figured Id get bored and wander over to the smithy to learn the trade or the mines and learn the skilled art behind mining. Actually, neither one ever appealed to me. It meant a lot of backbreaking work to me. I dont like ta sweat so I figured Id try something that folks allways say is wrong. I didnt see anything wrong with it so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We never got any visitors in town except for the occasional traveling merchant and we was all Dwarves so we trusted each other. Noone locked thier doors or shuttered thier windows when they went off to work. My folks, the thought I was learnin some mining skills, and the straw boss of da mine thought I was werkin in da smithy wif ma pa. In fact noone knew what I was upto. Didnt even once think to tell them because of thier reactions to the occasional news storywe would get from the merchants where thieves lost thier hand fer takin stuff or even lost thier heads. I liked mine right where it was thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I first started down this path, I didnt look at it as stealin. I intended to give back the pretty things when they no longer had thier shine in my eyes. Extended borrowing you might say. Never anything real expensive, or big. It could get missed to easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then came the day that a specialty merchant came to town. He had goods made specificly for the dwarf. I asked my folks for some coins so I could buy the Warboots that caught my eye. I didnt know anything about coin value back then so the price of 5 platinum Lirums didnt seem like a lot to me. Needless to say, I was turned down flat. So I went to the merchant thinking these guys travel a lot, they must allways be on the lookout for more stuff to sell in other places.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asking him if he would be willing to trade anything I might have for the boots, I was a little surprised when he asked me what I had to offer. Now I sat there thinking for a moment, nothing I personally owned was worth much. We led a frugal life and owning something just because it was nice was something we never did. So I started thinking about the small treasures that I had picked up here and there. I knew noone REALLY missed them because they never asked about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I says, I have this nifty little statuette of a wolf that I might trade for it. The town Empath had asked me if he could see it and did funny things with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here I knew my face was flushed with telling of my first blatant lie and I KNEW the merchant could tell I wasnt exactly telling the truth. He never let on though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I went home and pried up the board under my pallet and pulled out my few sparklies. The statuette, a gold ring with some wierd markings on it that I found in the Captain of the militas home, and a ruby studded ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taking them all back to the merchant, and making sure I was the only one there with him, I pulled them all out and asked him what he could give me for the other two items. Surpised me when he offered me 3 platinum for all the stuff and trade straight across for the boots. Sure. Ill take the coin. noone will miss the trinkets. So I sold them. Now I had coin of my own and could get beer over in the next town. I wouldnt spend it here because everyone knew I didnt have any money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That night I went to sleep dreaming of all the stuff I could buy with my new wealth. I woke the next morning feeling good about life in general. Being hungry I went to get a bite to eat. Now by this time my folks are usually long gone to work. Imagine my surprise when I saw them both sitting at the table and the Captain of the guard sitting there with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I sat down and reached for some leftover beef, all the sudden the Captain slams his belt knife point down on the table in front of my hand. Yanking my hand back I looked and saw a look Ive come to know over the years. Rage. This Dwarf was madder than a rabbid dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the only words outa his mouth was and I quote &#039;Anything to say for yourself?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaking my head, my pa told me to turn out my pockets. As I was thinking of going to visit the next town, I had all my coins on me. There wasnt anything I could do or say to avoid this. Turning out my pockets, my three platinums resting in my hand for everyone to see, my ma just started to breakdown and cry. My pa, he grunted with resignation in the sound. He turned to the Captain and said &#039;Your right. I wash my hands of this thief. Do to him what you will. He is dead to me.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Captain looked at my ma and when she also grunted agreement I KNEW I was in real trouble. The Captain then turned to me and told me to gather what is mine and do it fast. Take nothing else. At all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew he was serious about this so I ran back into my room and grabbed a sack put my new boots in it and what few clothes I had. When I went back out, the front door was open and I could see a crowd had gathered. When they saw me they started calling me names like Coward and Thief and Scum. The Captain grabbed me by the scruff of my neck and dragged me outside with him. He bade the people to be quiet so all could hear his words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This young dwarf will keep what he thinks he earned. That is ALL the help we will give him. He is banished from here. If he ever returns, any extra punishment anyone here sees fit to do, the guard will in now way stand in your way. He is to leave this town NOW. Never to return. This is the councils judgement. This is the least of what he deserves yes, he deserves more, and in time he will get that and more if he keeps to this path he has taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With that said he shoved me down the road. Hear these words Sok Masticack(actually he used my full name, but I dont tell just anyone that), You are banished. You are dead in the eyes of all in this town. If you ever come back they will do what I am stopping them from doing now. No words, no begging. See if you can at least take this punishment like a true Dwarf. Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Head down I ran. I kept running, well walking actually until I came to the next town. The Crossing. There while trying a few things I had picked up in order for me not to starve, I found myself under wing of one Aonghus. He taught me all I needed to know for a young thief. I took to it like a duck to water. The rest as they say is history. Ima thief. allways have been, allways will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you have heard my past. Thats my story. I have many other stories I can tell, but for now this will suffice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pugnacious_pinchfist&amp;diff=142559</id>
		<title>Pugnacious pinchfist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pugnacious_pinchfist&amp;diff=142559"/>
		<updated>2010-12-20T10:05:06Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Pugnacious Pinchfist&lt;br /&gt;
|Image File=&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=160&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=pole&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|47b|World&#039;s End Apartments (47b)}}&lt;br /&gt;
|Manipulated=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|Construct=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This beast of a man has clearly tasted the pleasures of the good life, as evidenced by his fine attire and bloated stomach.  Perhaps a former trader or wandering merchant, his overwhelming greed has completely consumed him, only to leave him in a state of insatiable lust for material wealth.  His eyes grow as large as the coins in his pouch as he appraises you from head to toe.  You can almost hear him counting the cash as he sells off your possessions to the imaginary pawn shop in his deluded mind.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Can use [[Trader#Speculate|Speculate Coin]] to stun characters.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{cloot|a|padded Musparan silk robe}} and some {{cloot|i|sand-scarred sandals}} as well as one of the following canes and coin pouches.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|bone-inlaid cane}}, a {{cloot|w|brass-inlaid cane}}, a {{cloot|w|jet-inlaid cane}} or a {{cloot|w|pewter-inlaid cane}}.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|i|stained coin pouch}}, a {{cloot|i|ratty coin pouch}}, a {{cloot|i|raggedy coin pouch}} or a {{cloot|i|threadbare coin pouch}}.&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40187</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40187"/>
		<updated>2010-12-17T05:46:40Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Locations About Town */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town. While at one time knowledge of the use of herbs was essential, it no longer carries the import it once did. On the Street of Alchemists is a hospital with an NPC empath.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it. &lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40186</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40186"/>
		<updated>2010-12-17T05:45:55Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Warnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it. &lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40185</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40185"/>
		<updated>2010-12-17T02:24:46Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* SPECIAL NOTE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town. While at one time knowledge of the use of herbs was essential, it no longer carries the import it once did. On the Street of Alchemists is a hospital with an NPC empath. &lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40184</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40184"/>
		<updated>2010-12-17T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Warnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town. While at one time knowledge of the use of herbs was essential, it no longer carries the import it once did. On the Street of Alchemists is a hospital with an NPC empath. &lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40182</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40182"/>
		<updated>2010-08-19T10:44:33Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40181</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40181"/>
		<updated>2010-08-19T09:41:39Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Creatures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Isundjen Conjurer]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40180</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40180"/>
		<updated>2010-08-19T08:54:08Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Creatures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
*[[Gam Chaga]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40179</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40179"/>
		<updated>2010-08-16T08:49:19Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40178</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40178"/>
		<updated>2010-08-15T09:24:21Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Warnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from [[The Green Lady&#039;s Glasshouse]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from this shop will not work and the student checks them and replaces them with good herbs if needed.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40177</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40177"/>
		<updated>2010-08-15T09:19:33Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* SPECIAL NOTE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40176</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40176"/>
		<updated>2010-08-15T09:18:35Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Senji|Senji]] 17:34, 13 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40175</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40175"/>
		<updated>2010-08-15T09:15:36Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Creatures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&lt;br /&gt;
*[[Mottled Westanuryn]]&lt;br /&gt;
*[[Velakan Slaver]]&lt;br /&gt;
*[[Zombie Nomad]]&lt;br /&gt;
*[[Miserly Moneygrubber]]&lt;br /&gt;
*[[Pugnacious Pinchfist]]&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&lt;br /&gt;
*[[Troublesome Tightwad]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours and it is a random shift. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Senji|Senji]] 17:34, 13 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48797</id>
		<title>elanthipedia:Projects/City Articles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48797"/>
		<updated>2010-08-15T08:58:13Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is for organizing and coordinating work on articles for the cities, towns, and villages of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Please log your name using the signature shortcut (&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;) to record your participation, and so we can all keep track of who&#039;s doing what.&lt;br /&gt;
&lt;br /&gt;
==Task List==&lt;br /&gt;
===Phase 1: Article Design===&lt;br /&gt;
*Create Infobox Template -- &#039;&#039;I&#039;ll start work on this, trying to keep it simple ;) --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
*Create standardized layout and structure for articles --&#039;&#039;The article for [[The Crossing]] is being used as a testbed for layout and structure.  Please see [[Talk:The_Crossing|that article&#039;s talk page]] for details. --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Article Creation===&lt;br /&gt;
Once phase one is completed, work can begin on the actual articles.&lt;br /&gt;
&lt;br /&gt;
*Gather and enter data on all the cities.  If a city, town, or village isn&#039;t on the list below, add a link to the city article page.  When an article has been completed, please enclose the link with &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags (&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; &amp;amp; &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;), and add your signature after it if you like.&lt;br /&gt;
====Zoluren====&lt;br /&gt;
&amp;lt;s&amp;gt;[[The Crossing]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leth Deriel]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Arthe Dale]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Tiger Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Wolf Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dirge]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaerna Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ilaya Taipa]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Acenamacra]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Therenborough]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riverhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Langenfirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Throne City]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rossman&#039;s Landing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fornsted]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hvaral]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Muspar&#039;i]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
[[Fayrin&#039;s Rest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steelclaw Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horse Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
[[Ratha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mer&#039;Kresh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&#039;Riss]] (or should this be [[Fever Point]]?)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aesry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enclave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Raven&#039;s Point]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hibarnhvidar]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boar Clan]] - Has critters needs more info on everything else.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ain Ghazal]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vela&#039;tohr Valley]] - Currently a stub, also needs full formatting like regular places.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Planning]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40174</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40174"/>
		<updated>2010-08-15T08:52:46Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Creatures: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&#039;s may be found in Dead Elf Divide. Outside the city and to the west.&lt;br /&gt;
&lt;br /&gt;
*[[Mottled Westanuryn]]s may be found in the Velaka Desert.&lt;br /&gt;
&lt;br /&gt;
*[[Velakan Slaver]]s may be found in the Velaka desert. They spawn only in the Rock Circles.&lt;br /&gt;
&lt;br /&gt;
*[[Zombie Nomad]]&#039;s are found in the Walk of Bones. The plateau to find the Walk of Bones is in the desert.&lt;br /&gt;
*[[Miserly Moneygrubber]]&#039;s are found in World&#039;s End Apartments.&lt;br /&gt;
*[[Pugnacious Pinchfist]]&#039;s are found in World&#039;s End Apartments.&lt;br /&gt;
*[[Shifty-eyed Skinflint]]&#039;s are found in World&#039;s End Apartments.&lt;br /&gt;
*[[Troublesome Tightwad]] &#039;s are found in World&#039;s End Apartments.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours and it is a random shift. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Senji|Senji]] 17:34, 13 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40173</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40173"/>
		<updated>2010-08-15T08:32:25Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&#039;s may be found in Dead Elf Divide. Outside the city and to the west.&lt;br /&gt;
&lt;br /&gt;
*[[Mottled Westanuryn]]s may be found in the Velaka Desert.&lt;br /&gt;
&lt;br /&gt;
*[[Velakan Slaver]]s may be found in the Velaka desert. They spawn only in the Rock Circles.&lt;br /&gt;
&lt;br /&gt;
*[[Zombie Nomad]]&#039;s are found in the Walk of Bones. The plateau to find the Walk of Bones is in the desert.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - Muspar&#039;i World&#039;s End Apartments&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours and it is a random shift. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Senji|Senji]] 17:34, 13 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48796</id>
		<title>elanthipedia:Projects/City Articles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48796"/>
		<updated>2009-10-02T21:07:13Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is for organizing and coordinating work on articles for the cities, towns, and villages of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Please log your name using the signature shortcut (&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;) to record your participation, and so we can all keep track of who&#039;s doing what.&lt;br /&gt;
&lt;br /&gt;
==Task List==&lt;br /&gt;
===Phase 1: Article Design===&lt;br /&gt;
*Create Infobox Template -- &#039;&#039;I&#039;ll start work on this, trying to keep it simple ;) --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
*Create standardized layout and structure for articles --&#039;&#039;The article for [[The Crossing]] is being used as a testbed for layout and structure.  Please see [[Talk:The_Crossing|that article&#039;s talk page]] for details. --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Article Creation===&lt;br /&gt;
Once phase one is completed, work can begin on the actual articles.&lt;br /&gt;
&lt;br /&gt;
*Gather and enter data on all the cities.  If a city, town, or village isn&#039;t on the list below, add a link to the city article page.  When an article has been completed, please enclose the link with &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags (&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; &amp;amp; &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;), and add your signature after it if you like.&lt;br /&gt;
====Zoluren====&lt;br /&gt;
&amp;lt;s&amp;gt;[[The Crossing]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leth Deriel]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Arthe Dale]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Tiger Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Wolf Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dirge]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaerna Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ilaya Taipa]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Acenamacra]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Therenborough]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riverhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Langenfirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Throne City]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rossman&#039;s Landing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fornsted]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hvaral]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Muspar&#039;i]]&amp;lt;/s&amp;gt; --[[User:Senji|Senji]] 17:36, 13 September 2008 (CDT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
[[Fayrin&#039;s Rest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steelclaw Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horse Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
[[Ratha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mer&#039;Kresh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&#039;Riss]] (or should this be [[Fever Point]]?)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aesry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enclave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Raven&#039;s Point]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hibarnhvidar]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boar Clan]] - Has critters needs more info on everything else.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ain Ghazal]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vela&#039;tohr Valley]] - Currently a stub, also needs full formatting like regular places.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Planning]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48795</id>
		<title>elanthipedia:Projects/City Articles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48795"/>
		<updated>2009-10-02T21:06:10Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is for organizing and coordinating work on articles for the cities, towns, and villages of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Please log your name using the signature shortcut (&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;) to record your participation, and so we can all keep track of who&#039;s doing what.&lt;br /&gt;
&lt;br /&gt;
==Task List==&lt;br /&gt;
===Phase 1: Article Design===&lt;br /&gt;
*Create Infobox Template -- &#039;&#039;I&#039;ll start work on this, trying to keep it simple ;) --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
*Create standardized layout and structure for articles --&#039;&#039;The article for [[The Crossing]] is being used as a testbed for layout and structure.  Please see [[Talk:The_Crossing|that article&#039;s talk page]] for details. --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Article Creation===&lt;br /&gt;
Once phase one is completed, work can begin on the actual articles.&lt;br /&gt;
&lt;br /&gt;
*Gather and enter data on all the cities.  If a city, town, or village isn&#039;t on the list below, add a link to the city article page.  When an article has been completed, please enclose the link with &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags (&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; &amp;amp; &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;), and add your signature after it if you like.&lt;br /&gt;
====Zoluren====&lt;br /&gt;
&amp;lt;s&amp;gt;[[The Crossing]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leth Deriel]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Arthe Dale]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Tiger Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Wolf Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dirge]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaerna Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ilaya Taipa]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Acenamacra]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Therenborough]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riverhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Langenfirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Throne City]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rossman&#039;s Landing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fornsted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hvaral]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Muspar&#039;i]]&amp;lt;/s&amp;gt; --[[User:Senji|Senji]] 17:36, 13 September 2008 (CDT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
[[Fayrin&#039;s Rest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steelclaw Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horse Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
[[Ratha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mer&#039;Kresh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&#039;Riss]] (or should this be [[Fever Point]]?)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aesry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enclave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Raven&#039;s Point]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hibarnhvidar]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boar Clan]] - Has critters needs more info on everything else.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ain Ghazal]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vela&#039;tohr Valley]] - Currently a stub, also needs full formatting like regular places.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Planning]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Throne_City&amp;diff=40231</id>
		<title>Throne City</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Throne_City&amp;diff=40231"/>
		<updated>2009-10-02T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Place&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|currency=Lirum&lt;br /&gt;
|est=901 BL&lt;br /&gt;
|domg=Moon Mage&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|deity=Hodierna&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Throne City was the capitol of the [[Empire of the Seven Pointed Star]], which reigned over the Five Provinces for nearly 700 years.  The city has recently been discovered and is now partially restored, though much of the town is still overrun by decay and dangerous creatures such as [[Marbled Angiswaerd]] and [[Alley Thug]]s controlled by King [[Fade]].&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
===Government Type===&lt;br /&gt;
Autonomous.  Throne is located on the southern shore of the Faldesu River.  It is, however, considered to be on Therengian soil.  Neither Zoluren or Therengia lay claim to Throne leaving it on its own and governed solely by the Moon Mage Guild.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
Enchanter [[Xathvier]], owner of [[Xathvier&#039;s Curios and Oddities]].&lt;br /&gt;
&lt;br /&gt;
King [[Fade]], ruler of the band of thugs which roam the ruins within the heart of Throne.&lt;br /&gt;
&lt;br /&gt;
Archmagus [[Fleintoore]], owner of Maginius Kaentao Maous, [[Spell Library]].&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
901BL - Construction begins on Throne City by Dwarven masons assisted by the Gor&#039;Togs.  The seating and construction occurred under the order of Empress Taratochs who assumed leadership of the Empire that same year.&lt;br /&gt;
&lt;br /&gt;
From 901BL until 240BL when it was abandoned as the Capitol, Throne City was only deposed as the seat of the Empire once.  &lt;br /&gt;
In 485BL, the capitol was moved to Elamiri (formerly Garnedhren), and was not returned until 479BL.  It was believed this shift was done through Queen Morganae&#039;s meddling, for which sanctions were placed against the Mountain elves from 478BL until 389BL.&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
===Landmarks===&lt;br /&gt;
&lt;br /&gt;
The [[Ponthilas]] Observatory&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Heritage House]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Imperial Palace, location of the [[Lunar Accord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Museum of Imperial History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Maginius Kaentao Maous, [[Spell Library]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The ruins of [[Hodierna]]&#039;s Cathedral&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
&lt;br /&gt;
[[Spell Library]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Telescope Lens Repair&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
[[:Category:Throne_City_Shops|Shops of Throne City]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
The altar within the ruins of [[Hodierna]]&#039;s Cathedral has been recently updated to provide the blessing of [[Hodierna]].&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
===Quests===&lt;br /&gt;
[[Moon Mage Enchanting]] Quest&lt;br /&gt;
&lt;br /&gt;
[[Shadewatch Mirror]] Quest&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
[[:Category:Throne_City_Creatures|Creatures in and around Throne City]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
{{rmap|35|RanikMap35}} - Throne City&lt;br /&gt;
&lt;br /&gt;
{{rmap|35a|RanikMap35a}} - Faldesu Inlet&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
[[Imperial Glory Song]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48794</id>
		<title>elanthipedia:Projects/City Articles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:Projects/City_Articles&amp;diff=48794"/>
		<updated>2009-10-02T21:04:22Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is for organizing and coordinating work on articles for the cities, towns, and villages of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Please log your name using the signature shortcut (&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;) to record your participation, and so we can all keep track of who&#039;s doing what.&lt;br /&gt;
&lt;br /&gt;
==Task List==&lt;br /&gt;
===Phase 1: Article Design===&lt;br /&gt;
*Create Infobox Template -- &#039;&#039;I&#039;ll start work on this, trying to keep it simple ;) --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
*Create standardized layout and structure for articles --&#039;&#039;The article for [[The Crossing]] is being used as a testbed for layout and structure.  Please see [[Talk:The_Crossing|that article&#039;s talk page]] for details. --[[User:Farman|Farman]] 14:43, 27 October 2007 (CDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Article Creation===&lt;br /&gt;
Once phase one is completed, work can begin on the actual articles.&lt;br /&gt;
&lt;br /&gt;
*Gather and enter data on all the cities.  If a city, town, or village isn&#039;t on the list below, add a link to the city article page.  When an article has been completed, please enclose the link with &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags (&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; &amp;amp; &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;), and add your signature after it if you like.&lt;br /&gt;
====Zoluren====&lt;br /&gt;
&amp;lt;s&amp;gt;[[The Crossing]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leth Deriel]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Arthe Dale]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Tiger Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Wolf Clan]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dirge]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaerna Village]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ilaya Taipa]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Acenamacra]]&amp;lt;/s&amp;gt;--[[User:Rawkus|Rawkus]] 17:13, 26 February 2008 (CST)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Therenborough]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riverhaven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Langenfirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Throne City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rossman&#039;s Landing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fornsted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hvaral]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Muspar&#039;i]]&amp;lt;/s&amp;gt; --[[User:Senji|Senji]] 17:36, 13 September 2008 (CDT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
[[Fayrin&#039;s Rest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steelclaw Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horse Clan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
[[Ratha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mer&#039;Kresh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&#039;Riss]] (or should this be [[Fever Point]]?)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aesry]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enclave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&amp;lt;s&amp;gt;[[Raven&#039;s Point]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hibarnhvidar]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Boar Clan]] - Has critters needs more info on everything else.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;[[Ain Ghazal]]&amp;lt;/s&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Vela&#039;tohr Valley]] - Currently a stub, also needs full formatting like regular places.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Planning]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Therenborough&amp;diff=40054</id>
		<title>Therenborough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Therenborough&amp;diff=40054"/>
		<updated>2009-10-02T21:03:22Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:theren.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; 40,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 781 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; Theren&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[Human]]/[[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Gyfford|Baron Gyfford]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; Paladin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Therenborough is the capital city of the Barony of Therengia.  While not as populous or as commercially important as [[Riverhaven]], the Therengian spirit of maintaining the ways of the old [[Seven Star Empire]] finds its purest expression in Therenborough.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
As the provincial capital, Therenborough and the surrounding lands are ruled directly by the Baron.  The Theren family&#039;s seat is Theren Keep, located in the northern end of town.&lt;br /&gt;
===Prominent People===&lt;br /&gt;
*Baron [[Gyfford]] Theren&lt;br /&gt;
*Lord Chamberlain [[Isleif]] Dunshade&lt;br /&gt;
*Castellan [[Cleworth]] Castellani, Paladin Guildleader&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
[[List_of_Therengian_Triage|List of Therenborough Triage Locations]]&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Founded in 757 BL by [[Cedric Gealeranendae]], the [[Gealeranendae College of Magical History]] is one of the oldest instutions of magical education and research in the Five Provinces.  Among its rare manuscripts and artifacts are the Tear of Grazhir [[Dinegavren]] and a piece of the [[Suur Pillar]].  The Theren Theater hosts performances attended by nobility and commoner alike, and Therenburghers find a trip to the public baths to be a relaxing way to spend a day.  For those with more sporting tastes, warriors from across the Barony do battle in the famous Ampitheater, and jousts and feats of archery are regularly held in the Tournament grounds.  Just a short walk south of the Ampitheater, subjects of the Baron can take a break from the bustle of city life and avail themselves of the amenities located in Telomin Hall.  Many shops are located in the Northern District of town, located through [[Kaudric|Kaudric&#039;s]] Gate.  Severly damaged over the Barony&#039;s history of warfare, the district was rebuilt by [[Jeladric IV]] with funds gained from a trade agreement with the [[Merelew]]. The [[The Morzindaen of Therengia (book)|Morzindu]] [[Trigomas]] has a townhouse in the area as well, located just south of Ibec Hall, home to the bureaucratic functions necessary to keep the government running smoothly.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Traders]] can have handbills advertising their skills and wares printed by &#039;&#039;(XXX - don&#039;t have the shop&#039;s name handy)&#039;&#039;.  The [[S&#039;lai Scout|S&#039;lai]] [[Krrish&#039;s Bones|Krrish]] sells prediction tools preferred by the [[:Category:Nomads of the Arid Steppe|Nomads of the Arid Steppe]] and [[:Category:Prophets of G&#039;nar Peth|Prophets of G&#039;nar Peth]].  [[Courtly Styles]] and [[Fit for a Baron]] feature the latest styles in fashion at court.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
The martial nature of the town precludes the establishment of many alehouses, but a fine meal can be had at [[the Baron&#039;s Table]].  The Baron and Trigomas family keep their chefs busy with a neverending supply of delicacies available for their guests enjoyment, along with a wide variety of beverages to quench their thirst.  Travelers find the Therenborough Inn, located in an out of the way part of town east of the town&#039;s chapel, to be a quiet place to spend the evening.&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
Citizens and adventurers gather at the quadrangle two paces north of the town gate to gather and hear speakers address the crowd. The Therengian Cavalry also makes their home in an outpost near the town stables.&lt;br /&gt;
==Important Activities==&lt;br /&gt;
Passports for travel past [[Fornsted]] to [[Hvaral]] and [[Muspar&#039;i]] and registration for citizenship in Therengia are located in Ibec Hall.&lt;br /&gt;
===Favors===&lt;br /&gt;
[[Chadatru]] grants favors at the Chapel of Chadatru in Theren Keep. &lt;br /&gt;
===Task Givers===&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
One of the Paladin glyph quests involves traveling to Theren Keep.&lt;br /&gt;
&lt;br /&gt;
===Justice===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
The Breech Tunnels, created by Dwarven sappers besieging Theren Keep during the [[Therengia-Kwarlog War]], are now overrun with [[Giant Wolf Spider|gigantic spiders]].  Their webs are known to ensnare the unwary traveler seeking a back entrance into the keep.&lt;br /&gt;
==Maps==&lt;br /&gt;
[[RanikMap42]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[RanikMap42a]]&lt;br /&gt;
==Scripts==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_Barges&amp;diff=89880</id>
		<title>Sand Barges</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_Barges&amp;diff=89880"/>
		<updated>2009-08-16T07:44:05Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two Sand Barges that make the desert crossing from [[Hvaral]] and [[Muspar&#039;i]]. These barges are pulled across the sands by the [[Yeehar]] beast of burden. Unlike the barges that cross rivers in other places where you can watch the barges pass each other, you will never see the other sand barge when crossing. &lt;br /&gt;
&lt;br /&gt;
Without the sand barges, the only way left that would make getting to [[Muspar&#039;i]] possible is the [[Moon Mage]] spell [[Moongate]]. Being on either sand barge for bonus purposes, you are in a neutral area.&lt;br /&gt;
&lt;br /&gt;
A word of caution on the barges. If there is a sandstorm blowing in the desert, the barges do not offer any protection from the blowing sand and wind. It is extreamly unlikely this will change. Take heart though, sandstorms are a very rare occurance and at the time that this information was originally posted, only one (1) sandstorm occurance is confirmed on record.&lt;br /&gt;
&lt;br /&gt;
=====&amp;quot;The Desert Wind&amp;quot;=====&lt;br /&gt;
The Desert Wind barge is made up of a wooden flatboat mounted atop steel rails.  An elevated platform at the front of the craft is used by the team of Sand Elves that sail it through the desert ocean by controlling the team of massive yeehars that pull it.  The barge itself is full of coils of rope, wooden crates and barrels, and bulging sackcloth.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
&lt;br /&gt;
=====&amp;quot;The Suncatcher&amp;quot;=====&lt;br /&gt;
The Suncatcher barge is made up of a wooden flatboat mounted atop steel rails.  An elevated platform at the front of the craft is used by the team of Sand Elves that sail it through the desert ocean by controlling the team of massive yeehars that pull it.  The barge itself is full of coils of rope, wooden crates and barrels, and bulging sackcloth.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: none.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sok&amp;diff=87753</id>
		<title>Sok</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sok&amp;diff=87753"/>
		<updated>2009-08-05T22:18:17Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Sok Masticack &lt;br /&gt;
| Race        = Dwarf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Thief&lt;br /&gt;
| Instance    = Prime &lt;br /&gt;
}}&lt;br /&gt;
After 10 years of playing the game, and as of February 2009 the original player of Sok Masticack retired from playing Dragonrealms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Sandstorm Sok Masticack, Stealing Genius of Velaka, a Dwarf.&lt;br /&gt;
You have bulging milky blue eyes.  Your red hair is shoulder length and wavy, and is worn matted down on top in a serious case of &amp;quot;helmet hair&amp;quot;.  You have pockmarked skin.&amp;lt;br&amp;gt;&lt;br /&gt;
You are tiny for a Dwarf.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
You have a tattoo of a grinning skull wreathed in a halo of flame on your neck.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My story...not much to say there. Im not very remarkable or even one of the guilds best. I only train haphazardly and I tend to goof off and backtrain all kinds of wierd stuff like staff sling. If you really want to hear my story, pull up a stool and grab a mug of Forkbeards best...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was born to a hard working family. My pa worked in the smithy and my ma, she was a baker for most of the hamlet. Im an only child and my folks had little time for me after I was walking around. I guess they figured Id get bored and wander over to the smithy to learn the trade or the mines and learn the skilled art behind mining. Actually, neither one ever appealed to me. It meant a lot of backbreaking work to me. I dont like ta sweat so I figured Id try something that folks allways say is wrong. I didnt see anything wrong with it so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We never got any visitors in town except for the occasional traveling merchant and we was all Dwarves so we trusted each other. Noone locked thier doors or shuttered thier windows when they went off to work. My folks, the thought I was learnin some mining skills, and the straw boss of da mine thought I was werkin in da smithy wif ma pa. In fact noone knew what I was upto. Didnt even once think to tell them because of thier reactions to the occasional news storywe would get from the merchants where thieves lost thier hand fer takin stuff or even lost thier heads. I liked mine right where it was thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I first started down this path, I didnt look at it as stealin. I intended to give back the pretty things when they no longer had thier shine in my eyes. Extended borrowing you might say. Never anything real expensive, or big. It could get missed to easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then came the day that a specialty merchant came to town. He had goods made specificly for the dwarf. I asked my folks for some coins so I could buy the Warboots that caught my eye. I didnt know anything about coin value back then so the price of 5 platinum Lirums didnt seem like a lot to me. Needless to say, I was turned down flat. So I went to the merchant thinking these guys travel a lot, they must allways be on the lookout for more stuff to sell in other places.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asking him if he would be willing to trade anything I might have for the boots, I was a little surprised when he asked me what I had to offer. Now I sat there thinking for a moment, nothing I personally owned was worth much. We led a frugal life and owning something just because it was nice was something we never did. So I started thinking about the small treasures that I had picked up here and there. I knew noone REALLY missed them because they never asked about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I says, I have this nifty little statuette of a wolf that I might trade for it. The town Empath had asked me if he could see it and did funny things with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here I knew my face was flushed with telling of my first blatant lie and I KNEW the merchant could tell I wasnt exactly telling the truth. He never let on though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I went home and pried up the board under my pallet and pulled out my few sparklies. The statuette, a gold ring with some wierd markings on it that I found in the Captain of the militas home, and a ruby studded ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taking them all back to the merchant, and making sure I was the only one there with him, I pulled them all out and asked him what he could give me for the other two items. Surpised me when he offered me 3 platinum for all the stuff and trade straight across for the boots. Sure. Ill take the coin. noone will miss the trinkets. So I sold them. Now I had coin of my own and could get beer over in the next town. I wouldnt spend it here because everyone knew I didnt have any money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That night I went to sleep dreaming of all the stuff I could buy with my new wealth. I woke the next morning feeling good about life in general. Being hungry I went to get a bite to eat. Now by this time my folks are usually long gone to work. Imagine my surprise when I saw them both sitting at the table and the Captain of the guard sitting there with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I sat down and reached for some leftover beef, all the sudden the Captain slams his belt knife point down on the table in front of my hand. Yanking my hand back I looked and saw a look Ive come to know over the years. Rage. This Dwarf was madder than a rabbid dog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;the only words outa his mouth was and I quote &#039;Anything to say for yourself?&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shaking my head, my pa told me to turn out my pockets. As I was thinking of going to visit the next town, I had all my coins on me. There wasnt anything I could do or say to avoid this. Turning out my pockets, my three platinums resting in my hand for everyone to see, my ma just started to breakdown and cry. My pa, he grunted with resignation in the sound. He turned to the Captain and said &#039;Your right. I wash my hands of this thief. Do to him what you will. He is dead to me.&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Captain looked at my ma and when she also grunted agreement I KNEW I was in real trouble. The Captain then turned to me and told me to gather what is mine and do it fast. Take nothing else. At all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew he was serious about this so I ran back into my room and grabbed a sack put my new boots in it and what few clothes I had. When I went back out, the front door was open and I could see a crowd had gathered. When they saw me they started calling me names like Coward and Thief and Scum. The Captain grabbed me by the scruff of my neck and dragged me outside with him. He bade the people to be quiet so all could hear his words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This young dwarf will keep what he thinks he earned. That is ALL the help we will give him. He is banished from here. If he ever returns, any extra punishment anyone here sees fit to do, the guard will in now way stand in your way. He is to leave this town NOW. Never to return. This is the councils judgement. This is the least of what he deserves yes, he deserves more, and in time he will get that and more if he keeps to this path he has taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With that said he shoved me down the road. Hear these words Sok Masticack(actually he used my full name, but I dont tell just anyone that), You are banished. You are dead in the eyes of all in this town. If you ever come back they will do what I am stopping them from doing now. No words, no begging. See if you can at least take this punishment like a true Dwarf. Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Head down I ran. I kept running, well walking actually until I came to the next town. The Crossing. There while trying a few things I had picked up in order for me not to starve, I found myself under wing of one Aonghus. He taught me all I needed to know for a young thief. I took to it like a duck to water. The rest as they say is history. Ima thief. allways have been, allways will be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you have heard my past. Thats my story. I have many other stories I can tell, but for now this will suffice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Calabria%27s_Daggers&amp;diff=52644</id>
		<title>Calabria&#039;s Daggers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Calabria%27s_Daggers&amp;diff=52644"/>
		<updated>2009-06-22T06:19:09Z</updated>

		<summary type="html">&lt;p&gt;SENJI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Calabria&#039;s Daggers&lt;br /&gt;
|Province         = Therengia&lt;br /&gt;
|Town             = Muspar&#039;i&lt;br /&gt;
|MapNumber        = 47&lt;br /&gt;
|Owner            = Calabria&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Weapon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Calabria&#039;s Daggers&lt;br /&gt;
|desc=A catalog rests on the rough wooden counter that divides the front sales area from the work area in the back of the shop.  Knives, daggers and short swords in various stages of completion are heaped in baskets along the back wall.  A sullen orange glow outlines the ill-fitting door that leads to the back room, evidently the forge to judge by the waves of heat that seep around the edges.  You also see a narrow door and Calabria.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 1: Light Edged/Light Thrown Weapons }}&lt;br /&gt;
{{ShopItem|t=w|Belt Knife|600|note=An all-purpose eating utensil}}&lt;br /&gt;
{{ShopItem|t=w|Grooved Steel Dagger|800|note=The blade of the dagger is channel-grooved to allow blood to flow freely even when lodged}}&lt;br /&gt;
{{ShopItem|t=w|Bodice Dagger|3,500|note=A lady&#039;s blade, with delicate engraving and gilded filigree surrounding a bloodwood hilt}}&lt;br /&gt;
{{ShopItem|t=w|Rose-pommeled Steel Misericorde|1,600|note=Traditionally used to grant the gods&#039; mercy to a fallen warrior, now used as a widow&#039;s blade}}&lt;br /&gt;
{{ShopItem|t=w|Serrated Dao|6,500|note=The edges of this thick-bladed LE are serrated to inflict the most damage}}&lt;br /&gt;
{{ShopItem|t=w|Enameled Oben|6,000|note=Enameled with a pattern of gold and blue starflowers along the inner curve of the blade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: If you belong to the right guild, and you ask the right question, Calabria will point you to more merchandise.&lt;br /&gt;
&lt;br /&gt;
Note: Try asking Calabria about traders or her husband. There are a few other things to ask her also. She does answer limited questions.&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vocals_skill&amp;diff=20468</id>
		<title>Vocals skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vocals_skill&amp;diff=20468"/>
		<updated>2009-06-13T05:43:24Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Non-Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A musical Lore skill, trained by singing or humming.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Use==&lt;br /&gt;
While Bards gain the most tangible benefits from training Vocals (such as helping to reach mana caps on vocal [[Definition_of_an_Enchante|enchante]]s), and is used in the Voice Throw check vs. Perception to determine if someone sees your lips move or not.  [[Barbarian]]s should note that training the Vocals skill &amp;lt;u&amp;gt;minorly&amp;lt;/u&amp;gt; increases the rate at which the voice recovers after [[Roars|Roar]]ing, so it is recommended that all [[Barbarian]]s train it passingly. Aside from [[Bard]] [[Definition_of_an_Enchante|enchantes]] and [[Barbarians]] [[roars]], however, the skill has few applications. However, for [[Cleric]]s, enough ranks in Vocals skill will aid you in getting the [[Preacher|Preacher title]].&lt;br /&gt;
&lt;br /&gt;
Bards utilize a more precise vocal range, which has a slight modified based on race and gender.&lt;br /&gt;
Information provided by GM-Vaeldriil on 4/29/09.&lt;br /&gt;
&lt;br /&gt;
Male: countertenor, tenor, bass, baritone, contrabass&amp;lt;br&amp;gt;&lt;br /&gt;
Female: soprano, mezzo-soprano, alto, contralto&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
This skill is learned mainly through the usage of [[Definition_of_an_Enchante|enchante]]s and song scrolls by [[Bard]]s, yet may also be learned by anybody by either writing and &amp;lt;tt&amp;gt;[[Sing command|SING]]&amp;lt;/tt&amp;gt;ing their own songs (the more people to hear your song, the better you learn), or taking advantage of the [[Hum command|HUM]] system to learn in a less restrictive way. &lt;br /&gt;
&lt;br /&gt;
To learn Vocals by humming, type &amp;lt;tt&amp;gt;[[Hum command#syntax|HUM HELP]]&amp;lt;/tt&amp;gt; in game. A list of play styles will be shown, sorted from easiest to hardest. Try humming different styles until you find one that gives you &amp;quot;only the slightest hint of difficulty&amp;quot;. This will provide optimal learning. Additionally, there are diffculty modifiers that can help you &amp;quot;dial in&amp;quot; to the play style that will yield the best results.&lt;br /&gt;
&lt;br /&gt;
It should be noted that certain actions cannot be performed while humming, such as attacking in combat and preparing or casting spells, so experimentation is key. Working humming into your existing training regimen is a great way to pick up another skill (and thus more [[TDP]]s) for little to no extra effort.&lt;br /&gt;
&lt;br /&gt;
===Non-Bard===&lt;br /&gt;
Although not of much use for non-[[Bard]]s, training humming can be good for RPing and [[TDP]]s. Below is a beginning guide as to what to hum at various skills and is not complete. It is assuming you are humming without a style or mood. If you want to train using masterful then choose a song 2 levels below what you can with no mood.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 - Scales &amp;lt;br&amp;gt;&lt;br /&gt;
0 - Arpeggios&amp;lt;br&amp;gt;&lt;br /&gt;
22 - Ditty&amp;lt;br&amp;gt;&lt;br /&gt;
29 - Folk&amp;lt;br&amp;gt;&lt;br /&gt;
36 - Ballad&amp;lt;br&amp;gt;&lt;br /&gt;
43 - Waltz&amp;lt;br&amp;gt;&lt;br /&gt;
50 - Lullaby&amp;lt;br&amp;gt;&lt;br /&gt;
59 - March&amp;lt;br&amp;gt;&lt;br /&gt;
63 - Jig&amp;lt;br&amp;gt;&lt;br /&gt;
76 - Lament&amp;lt;br&amp;gt;&lt;br /&gt;
90 - Wedding&amp;lt;br&amp;gt;&lt;br /&gt;
103 - Hymn&amp;lt;br&amp;gt;&lt;br /&gt;
117 - Rumba&amp;lt;br&amp;gt;&lt;br /&gt;
137 - Polka&amp;lt;br&amp;gt;&lt;br /&gt;
156 - Battle&amp;lt;br&amp;gt;&lt;br /&gt;
175 - Reel&amp;lt;br&amp;gt;&lt;br /&gt;
192 - Elegy&amp;lt;br&amp;gt;&lt;br /&gt;
210 - Serenade&amp;lt;br&amp;gt;&lt;br /&gt;
229 - Minuet&amp;lt;br&amp;gt;&lt;br /&gt;
248 - Psalm&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Dirge&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Gavotte&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Tango&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Tarantella&amp;lt;br&amp;gt;&lt;br /&gt;
410 - Bolero&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Nocturne&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Fantasia&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Rondo&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Aria&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Sonata&amp;lt;br&amp;gt;&lt;br /&gt;
??? - Concerto.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Humming will prevent attacking, hiding, and spell casting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Hum command]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Sing command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velaka_Desert&amp;diff=55242</id>
		<title>Velaka Desert</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velaka_Desert&amp;diff=55242"/>
		<updated>2009-06-11T20:59:15Z</updated>

		<summary type="html">&lt;p&gt;SENJI: fixed link issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surrounded by the [[Gemfire Mountains]], the Velaka Desert lies in the northwestern reaches of [[Therengia]]. It is split nearly in two by the [[Hekemhhg River]] and salty [[Lake Ratamipak]].  The desert is a harsh land with shifting sands, and is reputedly the living area of the [[Outcast Tribe|Outcast Tribes]], who shift like the sands they call home.&lt;br /&gt;
&lt;br /&gt;
The desert itself is so hostile that visitors must travel via the [[Sand Barges]] which journeys between [[Hvaral]] and [[Muspar&#039;i]].  [[Sand Spider|Sand spiders]], [[Mottled Westanuryn|Mottled Westanuryns]], [[Velakan Slaver|Slavers]], and [[Zombie Nomad|Zombie Nomads]] all pose threats in the region.  However, only the sand spiders are known to routinely threaten travelers along the Trade Route.&lt;br /&gt;
&lt;br /&gt;
Within the desert are seven areas known as Rock Circles which tend to be gathering places for the slavers.  Within one of the circles can be found the mysterious Walk of Bones where the undead are drawn.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
*At this time there is a low player base in the city and at last count there were only thirteen official [[citizen|citizens]] of Velaka. (13 Sept 2008)&lt;br /&gt;
*It is advised that anyone going to the Velakan desert to train be prepared to create thier own maps each time they go. Once every three hours the desert sands will shift into a new random pattern so relying on someones map that was done before will not always work.&lt;br /&gt;
*The sand spiders and mottled westanuryn are the only two skinnable creatures in the desert.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
The entrance to the Velakan Desert is located outside the city of [[Muspar&#039;i]] on [[RanikMap46  | Map 46 ]].&lt;br /&gt;
[[Category:Drylands]]&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40171</id>
		<title>Muspar&#039;i</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Muspar%27i&amp;diff=40171"/>
		<updated>2009-06-11T07:15:59Z</updated>

		<summary type="html">&lt;p&gt;SENJI: /* Warnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=200px style=&amp;quot;background-color:#FAFFF5; border: 1px solid black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:musparipic.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Province:&#039;&#039;&#039; [[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Currency:&#039;&#039;&#039; [[Lirum]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Population:&#039;&#039;&#039; ~150,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Established:&#039;&#039;&#039; 225 BL&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alternate Names:&#039;&#039;&#039; &amp;quot;Egg of the Sun&amp;quot; &amp;quot;Sun&#039;s Egg&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dominant Race/Guild:&#039;&#039;&#039; [[S&#039;Kra|S&#039;Kra Mur]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governing Individual:&#039;&#039;&#039; [[Arhhdan|King Arhhdan]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild Halls:&#039;&#039;&#039; [[Warrior Mage]], [[Trader]], [[Bard]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warnings:&#039;&#039;&#039; [[Muspar&#039;i#Warnings|See warning catagory below.]]&lt;br /&gt;
|}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i is a fabulous S&#039;Kra Mur trade city in the middle of the unforgiving [[Velaka Desert]]. The city is only possible because of the mercantile nature of the city, but it manages to not only survive, but thrive on rare and exotic desert goods it exports to the rest of the world.  One of its steadiest earners is the salt it recovers from the salty waters of [[Lake Ratamipak]]. Built on a low bluff overlooking that large lake, the city is defended by thick walls and tall towers, as well as its isolated location in a harsh climate.&lt;br /&gt;
&lt;br /&gt;
==Government, History, and Background==&lt;br /&gt;
&lt;br /&gt;
===Government Type===&lt;br /&gt;
&lt;br /&gt;
The city and surrounding territory is a S&#039;Kra Mur monarchy, currently ruled by King [[Arhhdan]]. The monarchs of the city rule from Shorka&#039;s Palace located on the west side of the city. The kings of Muspar&#039;i are collectively known as &amp;quot;the Blood of Shorka&amp;quot; after the [[Shorka|founder]] of the city, but any actual blood relation to her is uncommon nowadays.&lt;br /&gt;
&lt;br /&gt;
There is some tension between the city and the ruling power of [[Therengia]], which controls the only access to the city through [[Hvaral]]. Therengia&#039;s House [[Dacawla]] has become very wealthy from this stranglehold and the Baron has used heavy handed tactics in the past in attempts to make Muspar&#039;i submit to his whim. The Baron currently requires people to obtain a passport to travel to Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
===Prominent People===&lt;br /&gt;
&lt;br /&gt;
[[Arhhdan|King Arhhdan]] Lord of Muspar&#039;i and environs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jharlan|Guildmaster Jharlan]] of the [[Warrior Mage]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kworlin|Guildleader Kworlin]] of the [[Trader]] guild.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Selinthesa|Bard Leader Selinthesa]] of the [[Bard]] guild&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Muspar&#039;i was founded by [[Shorka]] the Cobra after her service to [[Lanival]] in the [[Resistance War]]. She led the desert dwelling [[Scorpion Clan]], along with a contingent of interested Desert Elves, to the shores of Lake Ratamipak and selected the location where the city would be built.&lt;br /&gt;
&lt;br /&gt;
In a time of uncertainty, the first building completed was Lata&#039;arna Keep, located near the middle of the construction site in case they needed to defend themselves. Later, the great walls of the city were erected and the keep became obsolete, but instead of tearing it down, its thick walls were seen as an ideal location for the cash reserves of the city and it has become the local banking facility.&lt;br /&gt;
&lt;br /&gt;
Much of the early construction was done with sandstone and limestone quarried from just east of the city, along with bricks made from local materials. Other stone was dragged from the [[Gemfire Mountains]] and as mercantile trade was established, other materials were imported from all over [[Kermoria]].&lt;br /&gt;
&lt;br /&gt;
==Locations About Town==&lt;br /&gt;
&lt;br /&gt;
For those that enjoy the art of tapestries, it is recommended to visit the western part of The World Dragon Temple. Three tapestries hang from the walls and depict a blink of an eye in the cities history. &lt;br /&gt;
&lt;br /&gt;
For the sculptor or those that enjoy the sleek lines of a well made statue, by far the most prominent statue will be the [[Silver Spire]]. So large that its top can barely be made out. To find this piece, a person will want to stay fairly close to the city gates.  Another piece that will grab the attention is located in the [[Heketha Theater]]. While this statue of a dragon is many times smaller than the [[Silver Spire]], it more than makes up for the difference with the sheer quantity and quality of the gems that quite literally cover from head to toe.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Located in  S&#039;zella&#039;s Square is the public listings board for those currently wanted in the city. Located inside the Jail on the wall is a scroll with the same listings.&lt;br /&gt;
&lt;br /&gt;
Located on the western side of Great Gate Square is the Great [[Silver Spire]]. &lt;br /&gt;
&lt;br /&gt;
On the Street of Scribes, just outside of the [[Songs of the Sands]] shop is a monument dedicated to Gulliver VonDeverone the winner of the city song contest.&lt;br /&gt;
&lt;br /&gt;
In the Southwest corner of Hav&#039;roth&#039;s Square is a building with an eerie glow emanating from it. No way in is known to exist at this time.&lt;br /&gt;
&lt;br /&gt;
In the poorer section of the city known as the Golden Heights stands the Construct.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square stands a monumental statue of Shorka a former Queen and an aide to Lanival.&lt;br /&gt;
&lt;br /&gt;
===Unique Shops and Services===&lt;br /&gt;
[[Smokethi]] the facepainter can be found wandering the city. While he could be anywhere in the city the best place to find him is around the Heketha Theatre. There is also the wandering Skra Mur Storyteller. He also is likely to be found in the vicinity of the Hekatha Theatre.&lt;br /&gt;
&lt;br /&gt;
Scattered through the city are food vendors. The vendors on the street currently do not charge for any of the food or drink they have. The [[Silver Coin Inn]] does charge for thier drink.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
The shops in Muspar&#039;i are are grouped by streets, with each shop on the street specializing in a particular aspect of that trade. (e.g. [[S&#039;hhtrkith&#039;s Instruments]] deals exclusively in stringed instruments while [[Kohiti&#039;s Instrument Cloths]] only sells cloths for instrument cleaning.&lt;br /&gt;
*[[:Category:Muspar&#039;i_Shops|Shops of Muspari]]&lt;br /&gt;
&lt;br /&gt;
===Bars, Inns, and Taverns===&lt;br /&gt;
Located on Tuul Yamshuk Staho which is directly west of the gate to the bank is the [[Silver Coin Inn]]. The only buisness in the city that has rooms for patrons. Only two rooms are available at any given time as there is no great demand for accomodations.&lt;br /&gt;
&lt;br /&gt;
There is a casino room in the Inn, but no games are running at this time. In the bar its self, only drink is available. If a patron is hungry they are advised to visit one of the food vendors on the streets.&lt;br /&gt;
&lt;br /&gt;
===Prominent Hangouts===&lt;br /&gt;
&lt;br /&gt;
While the population of Muspar&#039;i and all of Velaka is very low, there is no one Hangout. If someone was going to actually put a name on where you will pass one or two people the most in a week, that would be just inside the gate to the bank. This location does have a bucket for your garbage and because it is off the streets, the Constables can not come inside to grab and toss a criminal into the jail.&lt;br /&gt;
&lt;br /&gt;
If a second place had to be named, that would be just inside the city gates. Reason for that is in all of Muspar&#039;i only two locations have the waste buckets. It is dangerous for anyone that is wanted within the city of Muspar&#039;i, for the constables can take you at this location.&lt;br /&gt;
&lt;br /&gt;
==Important Activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
&lt;br /&gt;
While there are a total of three altars within the city, only [[Hav&#039;roth]]&#039;s provides favors. The Construct is used with [[Pilgrim&#039;s badge]]s. The other altar that does not serve for favors is the altar in the World Dragon Temple.&lt;br /&gt;
&lt;br /&gt;
===Task Givers===&lt;br /&gt;
No tasks are known to be available at this time.&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
*[[Sand Spider]]&#039;s may be found in Dead Elf Divide. Outside the city and to the west.&lt;br /&gt;
&lt;br /&gt;
*[[Mottled Westanuryn]]&#039;s may be found in the Velakan Desert.&lt;br /&gt;
&lt;br /&gt;
*[[Velakan Slaver]]&#039;s may be found in the Velaka desert. They spawn only in the Rock Circles.&lt;br /&gt;
&lt;br /&gt;
*[[Zombie Nomad]]&#039;s are found in the Walk of Bones. The plateau to find the Walk of Bones is in the desert.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - The Trade City of Muspar&#039;i&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Walk of Bones and Dead Elf Divide&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Located just off of the [[RanikMap46  | Velakan Trade Road]] is what is known as the [[Sand Pit]].&lt;br /&gt;
&lt;br /&gt;
Located at the dead end street of Street of Priests is where the Clerics guild is located. It is not open at this time and there is no known scheduled date for it to open.&lt;br /&gt;
&lt;br /&gt;
Located in Shorka&#039;s Square, the gate to the Palace Road sits closed to all who wish to enter. Construction and remodeling are extensive projects undertaken to beutify the city and is not open to the general public at this time.&lt;br /&gt;
&lt;br /&gt;
Located on the Velakan Trade Road, you will find the [[Ushikhh&#039;s_Tannery|Furrier]] for all of Velaka. Spend some time with him and watch him work. He is very entertaining at times and brutally cruel at others.&lt;br /&gt;
&lt;br /&gt;
At this time, there is no known water source that a person would be able to use to wash fleas off from the flea trap on some boxes. To disarm a box with the flea trap in Muspar&#039;i is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Some of the street descriptions do change depending on if it is nighttime or daytime. There is rumor that a ghostly cat walks the street at night but cannot be confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
When a Sandstorm hits the desert and city, the blowing sand will drive all the creatures from outside the the city gates to seek shelter inside the city. They don&#039;t care if people are already there and they will try to kill you so they can have the safe haven. Note on sandstorms, The blowing sand does cause damage to a person and the blowing wind has been known to throw people from room to room.&lt;br /&gt;
&lt;br /&gt;
To get to Muspar&#039;i one must have a passport. The passport may be gotten only in the city of [[Therenborough]]. The passport is good for one year. The crossing of the [[Velaka_Desert|Velaka Desert]] takes 20 minutes one way. Being on the [[Sand_Barges | Sand Barge]] is considered neutral for bonus purposes. The Dock at [[Hvaral]] is considered Out of Town for bonus purposes and the platform on the Muspar&#039;i side is considered In town for bonus purposes.&lt;br /&gt;
&lt;br /&gt;
It is advised that if a person decides to go into the [[Velaka_Desert|Velakan Desert]] to train, that you must be prepared to map the desert. The sands shift randomly once every 3 hours and it is a random shift. No two configurations are alike so it is likely that each time a person goes in the desert that a new map must be made. If you choose to not have a current map, you must wander around until you find the parts of the desert you want, be it the trail out, the Circle of Stones or the plateau to Walk of Bones.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
If you die in Muspar&#039;i, do not depart if you are on the platform for the sand barge as you will come back on the other side of the desert in [[Hvaral]]. It is likely the [[Janitor]] will have found some of your things from your grave before you are able to return to it.&lt;br /&gt;
&lt;br /&gt;
For those that rely on empaths for healing, it is a rare day when an empath is in town and there is no automatic empath. Herbs are the name of the game.&lt;br /&gt;
&lt;br /&gt;
Any herb procured from either [[The Green Lady&#039;s Glasshouse]] or [[Tobriash&#039;s Workshop]] must be offered to the young alchemist student standing outside on the Street of Alchemists. Most herbs from the two named shops will not work and the student checks them and replaces them with good herbs if needed. The only exception to this is with any potion procured from the shops.&lt;br /&gt;
&lt;br /&gt;
Be aware that Muspar&#039;i is a place that only the solitary type person would thrive in. If you require social interaction look in other cities. Only the &amp;quot;loner&amp;quot; type will thrive here.&lt;br /&gt;
&lt;br /&gt;
==SPECIAL NOTE==&lt;br /&gt;
&lt;br /&gt;
While there are two locations for the names of the people wanted by the constables, the scroll on the wall of the Justice Office is allways correct, while the actual wanted board on the streets can be wrong at times. It is belived this happens when unknown updates occur to the system and the board reverts back to Stealing 1.0.&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Therengian Cities]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Senji|Senji]] 17:34, 13 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>SENJI</name></author>
	</entry>
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