<?xml version="1.0"?>
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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SEMYON</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SEMYON"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/SEMYON"/>
	<updated>2026-05-07T16:00:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446812</id>
		<title>Weapon:Simple heavy crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446812"/>
		<updated>2016-06-16T21:38:10Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: added mechanism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=heavy crossbow|range=ranged|type=weapon|style=hx|mat=wood|dif=4|vol=10|tech=Powerful Crossbow Crafting|8|7|2|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|Maple|85|20||false|11|5|9|1|6-7|98|m=}}&lt;br /&gt;
|}&lt;br /&gt;
Made with nickel mechanisms.  Construction is Extremely weak.&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446811</id>
		<title>Weapon:Simple heavy crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446811"/>
		<updated>2016-06-16T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=heavy crossbow|range=ranged|type=weapon|style=hx|mat=wood|dif=4|vol=10|tech=Powerful Crossbow Crafting|8|7|2|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|Maple|85|20||false|11|5|9|1|6-7|98|m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446810</id>
		<title>Weapon:Simple heavy crossbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Simple_heavy_crossbow_(crafted)&amp;diff=446810"/>
		<updated>2016-06-16T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: Created page with &amp;quot;{{Weapon |newapp2=No |adraw=No |fire=no |cold=no |electric=no |sourcetype=- |fname=No }} {{CraftTemplate|itype=heavy crossbow|range=ranged|type=weapon|style=hx|mat=wood|dif=4|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|adraw=No&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=heavy crossbow|range=ranged|type=weapon|style=hx|mat=wood|dif=4|vol=10|tech=Powerful Crossbow Crafting|8|7|2|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|Maple|85|20||false|11|5|9|1|6-7|98|m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template_talk:CraftTemplate&amp;diff=446809</id>
		<title>Template talk:CraftTemplate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template_talk:CraftTemplate&amp;diff=446809"/>
		<updated>2016-06-16T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: Created page with &amp;quot;Using this template on tinkered products incorrectly labels them as a &amp;quot;shaped wood weapon template,&amp;quot; which links to shaping products instead of tinkering products.&amp;lt;br /&amp;gt;~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using this template on tinkered products incorrectly labels them as a &amp;quot;shaped wood weapon template,&amp;quot; which links to shaping products instead of tinkering products.&amp;lt;br /&amp;gt;[[User:SEMYON|SEMYON]] ([[User talk:SEMYON|talk]]) 16:12, 16 June 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_discipline&amp;diff=446757</id>
		<title>Tinkering discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_discipline&amp;diff=446757"/>
		<updated>2016-06-15T20:48:00Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: tinkering now live; added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Tinkering is a discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tinkering discipline&#039;&#039;&#039; involves the creation of objects that make use of gears or other mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The first step to make an item is to scrape prepared lumber with a drawknife.  Then continue carving with a carving knife until an adjustment should be made with Tinker&#039;s tools, pushing with clamps, pulling with pliers, or assembling with a mechanism or bowstring.  To finish a tinkered item, apply some wood stain to it to protect it.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tinkering techniques]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Materials/Preparation==&lt;br /&gt;
Tinkered items are made with wood, and also metal mechanisms made on a gear press.  The ductility stat of the metal used to make the mechanism is relevant for crossbows; higher ductility increases balance while low ductility increases suitedness at the cost of balance.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_wood|wood]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;For a detailed list of products and stats, see the [[Tinkering products]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
*The hardness of the wood affects the finished item&#039;s durability.&lt;br /&gt;
*The stiffness will affect... &lt;br /&gt;
*The physical resistance will affect...&lt;br /&gt;
*The shortbow/longbow/composite bow affinity of the wood determines the best type of crossbow to make with it: light crossbows use composite bow affinty, heavy crossbows use longbow affinity, and arbalests use short bow affinity.  Higher affinity contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.&lt;br /&gt;
*Each wood-type has a density that affects how much items crafted from it weigh.&lt;br /&gt;
*Each wood-type has a value modifier that determines how much things created from it cost. &lt;br /&gt;
*A wood&#039;s workability affects how much additional skill is necessary to craft items from it. &lt;br /&gt;
&lt;br /&gt;
Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT &#039;&#039;wood&#039;&#039; with a woodcutter&#039;s saw and then CUT/SCRAPE &#039;&#039;wood&#039;&#039; with a drawknife.  This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type.  To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
Wood preparation:&lt;br /&gt;
* An axe to chop trees&lt;br /&gt;
* [[Woodcutter&#039;s saw]]&lt;br /&gt;
* [[Drawknife]]&lt;br /&gt;
* [[Scissors]] (to cut twine on lumber stacks)&lt;br /&gt;
&lt;br /&gt;
Bolt shaft shaping:&lt;br /&gt;
* [[Wood shaper]]&lt;br /&gt;
&lt;br /&gt;
Crossbow crafting:&lt;br /&gt;
* [[Drawknife]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Tinker&#039;s tools]]&lt;br /&gt;
* [[Pliers]]&lt;br /&gt;
* [[Clamps]]&lt;br /&gt;
* [[Mechanism]]&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* {{ilink|i|Wood stain}}&lt;br /&gt;
&lt;br /&gt;
Other tools&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Wood finishing kit]]&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Adze]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Glue]]&lt;br /&gt;
* {{ilink|i|Dogfish sandpaper|Sandpaper}}&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
:&#039;&#039;See [[Tinkering products]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mechanism crafting==&lt;br /&gt;
Crossbows and other tinkered items require assembling with a mechanism to function.&lt;br /&gt;
&lt;br /&gt;
Mechanisms are made on a gear press with an ingot or nugget of at least 5 volume.  Gear presses work by pressing the metal through dies at high temperature; therefore they must be supplied with fuel before crafting can begin, and pliers should be used to avoid burning your hands.  &lt;br /&gt;
Start by push fuel with a shovel a few times to get the fire going, and then hold pliers in one hand and push ingot/nugget with press to turn it into an unfinished mechanism.  Continue pushing the unfinished mechanism with the press until complete.&lt;br /&gt;
&lt;br /&gt;
==Tinkered item repair==&lt;br /&gt;
Sandpaper and stain.&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Engineering_skill&amp;diff=446755</id>
		<title>Engineering skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Engineering_skill&amp;diff=446755"/>
		<updated>2016-06-15T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039; is one of the [[crafting]] skills that deals with creating complex mechanical things. [[Lockpick carving]] will contest the Engineering skill if it is higher than Mechanical Lore skill.&lt;br /&gt;
&lt;br /&gt;
==Disciplines==&lt;br /&gt;
Engineers specialize in many things, and Engineering is separated into three disciplines:&lt;br /&gt;
&lt;br /&gt;
*[[Carving discipline|Carving]]: the creation of tools, weapons, armor, images, and other utility items from bone and stone.&lt;br /&gt;
*[[Shaping discipline|Shaping]]: the creation of bows, arrows, martial weapons, images, and furniture from wood.&lt;br /&gt;
*[[Tinkering discipline|Tinkering]]: the creation of crossbows, bolts, toys, and other complex machinery.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Training the Engineering skill is accomplished by creating Engineering products within each discipline. [[Work order]]s within the released disciplines can be obtained from a Master/Mistress within each [[Engineering Society]], giving players the option of being compensated for their work in this skill.&lt;br /&gt;
&lt;br /&gt;
It is possible to carry tools and material to carve bone or shape wood almost anywhere in the game, so players training these disciplines are not limited to working within the confines of a Society building. Because of the weight of stone, it is usually necessary to deed raw material and only carve stone from inside of a Society building where deeds can be redeemed.&lt;br /&gt;
&lt;br /&gt;
The [[Shaping guide]] provides an overview and steps needed to produce current Shaping products. Several partially complete guides to Carving can be found on the [[Carving discipline]] page.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
The Carving discipline uses either bone or stone as source material for its products. Bone is primarily gathered and prepared through [[skinning]] creatures, and stone is gathered with [[mining]]. Some common types of both bone and stone can also be purchased in [[Engineering Society|Engineering Societies]].&lt;br /&gt;
&lt;br /&gt;
The Shaping and Tinkering disciplines use wood as source material. Wood is collected by [[lumberjacking]] or some common wood types can be purchased within [[Engineering Society|Engineering Societies]].&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Crafting_materials#Engineering_materials|crafting materials]] page for further details regarding bone, stone, and wood types that can be used to create Engineering products.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
The Carving and Shaping disciplines can be done using only hand-held tools (primarily knives, saws, rasps, and rifflers) that are sold within each [[Engineering Society]]. Higher quality player-made versions of these tools can also be created with the [[Blacksmithing discipline]]. There are several consumable (limited use) tools such as clamps, glue, and polish that are also sold in the Society buildings. It is also expected that the Tinkering discipline will require stationary tools available within each Engineering Society.&lt;br /&gt;
&lt;br /&gt;
When not in use, tools can be stored at a Society building with that Society&#039;s clerk by putting them on the counter. Player-crafted tools can also be stored with a deed packet and register.&lt;br /&gt;
&lt;br /&gt;
See [[Crafting tools#Engineering|crafting tools]] for a full listing and further information about Engineering tools.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Engineering==&lt;br /&gt;
{{#ask:[[Boosts::Engineering skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Engineering ==&lt;br /&gt;
{{#ask:[[Debuffs::Engineering skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Lore skillset,Experience 3.0 skills,Skills}}&lt;br /&gt;
[[page type is::skill| ]][[in development::true| ]]&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap30&amp;diff=446728</id>
		<title>RanikMap30</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap30&amp;diff=446728"/>
		<updated>2016-06-15T07:06:53Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: links to shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map30.gif&lt;br /&gt;
rect 427 81 488 112 [[RanikMap31f]]&lt;br /&gt;
rect 823 693 857 747 [[RanikMap31]]&lt;br /&gt;
rect 242 431 314 475 [[RanikMap30b]]&lt;br /&gt;
rect 48 688 89 740 [[RanikMap30a]]&lt;br /&gt;
rect 249 818 348 857 [[RanikMap40]]&lt;br /&gt;
rect 457 853 536 890 [[RanikMap14]]&lt;br /&gt;
rect 563 786 626 823 [[RanikMap90]]&lt;br /&gt;
rect 562 844 627 885 [[RanikMap98]]&lt;br /&gt;
rect 649 926 743 964 [[RanikMap35a]]&lt;br /&gt;
rect 355 60 420 115 [[RanikMap30c]]&lt;br /&gt;
rect 175 375 240 425 [[RanikMap30c]]&lt;br /&gt;
rect 449 222 462 234 [[Riverhaven_Cleric_Shop]]&lt;br /&gt;
rect 447 340 461 354 [[And_So_To_Bed]]&lt;br /&gt;
rect 415 340 428 354 [[Riverhaven Outfitting Society]]&lt;br /&gt;
rect 447 503 461 516 [[House_of_Bardic_Blues]]&lt;br /&gt;
rect 280 505 293 517 [[Noot&#039;s Teahouse]]&lt;br /&gt;
rect 309 505 321 517 [[Smaragdaus&#039; Joy]]&lt;br /&gt;
rect 308 565 321 577 [[Fine Leaf&#039;s End]]&lt;br /&gt;
rect 264 565 276 577 [[Mirglyn_Sisters, Goldsmiths]]&lt;br /&gt;
rect 228 569 240 584 [[Seli&#039;s Armory]]&lt;br /&gt;
rect 112 467 125 481 [[Cecelia&#039;s Blossoms]]&lt;br /&gt;
rect 111 615 124 627 [[Noel&#039;s Arms]]&lt;br /&gt;
rect 308 609 321 621 [[Thringol&#039;s Weapon Shop]]&lt;br /&gt;
rect 227 711 240 723 [[Enfermine&#039;s Dry Goods]]&lt;br /&gt;
rect 263 710 275 722 [[Lokthal&#039;s Bakery Shop]]&lt;br /&gt;
rect 304 710 317 722 [[Clothiers]]&lt;br /&gt;
rect 516 710 528 724 [[City_Statements]]&lt;br /&gt;
rect 602 569 614 582 [[Glazed Expressions]]&lt;br /&gt;
rect 601 518 615 531 [[Elamir&#039;s Bakery]]&lt;br /&gt;
rect 789 478 803 492 [[City Togs]]&lt;br /&gt;
rect 771 460 784 472 [[Crin&#039;s Herbal Shop]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Riverhaven&lt;br /&gt;
|province=  Therengia&lt;br /&gt;
|landmarks= *[[found in::Riverhaven]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Ranik Maps}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mark&amp;diff=446544</id>
		<title>Mark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mark&amp;diff=446544"/>
		<updated>2016-06-14T03:52:36Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: /* Shops */ numbering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Mark]] is a [[Thief]] only ability that assesses your ability to successfully perform a thiefly action.  The [[Ranger]]&#039;s [[Scout Awareness]] ability is similar but is limited to [[Hiding skill|Hiding]] and [[Stalking skill|Stalking]].  Only other Thieves and [[Paladins]] can notice a mark.  It takes [[Appraisal Skill|Appraisal]] into account.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
*Effective ranks&lt;br /&gt;
Mark uses EFFECTIVE ranks.  All boosts and penalties on both the thief and the target are reflected in the mark.  For example, if a target marks as diffcult, and then a thief boosts her skills with khri, the target might now mark as easy.&lt;br /&gt;
&lt;br /&gt;
*Difficulty of getting a &amp;quot;certain&amp;quot; mark&lt;br /&gt;
The more skilled a target is compared to the thief, the more difficult it is for the thief to get accurate information.  You know a mark is &amp;quot;certain&amp;quot; by the phrase, &amp;quot;You feel highly confident in the accuracy of your judgement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mark as a training tool==&lt;br /&gt;
[[Mark]] teaches both [[Appraisal Skill|Appraisal]] and [[Perception skill|Perception]].  See below for more details.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
The amount taught depends on how hard the item is to steal.  Harder items teach more than easier items, and items you have no hope of grabbing still do not suffer an exp penalty compared to items you can steal.&lt;br /&gt;
&lt;br /&gt;
There does not appear to be a timer on teaching.  Be aware however there is a timer on how many items in a shop you can mark before getting a charge for hooliganism.&lt;br /&gt;
&lt;br /&gt;
Therefore it is always the best to mark the hardest item in the shop, up until you get the warning message:&lt;br /&gt;
 You think that sizing up any additional items may cause the shopkeep to take unwanted notice of you.&lt;br /&gt;
&lt;br /&gt;
Difficulty is broken down between grabbing the item and getting caught.  At higher levels of stealing and appraisal, thieves can detect how much &amp;quot;heat&amp;quot; or notice they&#039;ve drawn from their stealing.  Messaging is in order of easiest to hardest:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRABBING THE ITEM:&#039;&#039;&#039;&lt;br /&gt;
#it would be taking candy from a baby.&lt;br /&gt;
#it would be stealable even with your eyes closed.&lt;br /&gt;
#it should be trivial for one of your skills.&lt;br /&gt;
#it should be an easy target for you.&lt;br /&gt;
#it should not prove difficult for you.&lt;br /&gt;
#it should be more likely liftable than not.&lt;br /&gt;
#it should be about even odds.&lt;br /&gt;
#it may give you some difficulty to lift.&lt;br /&gt;
#it may be troublesome to lift.&lt;br /&gt;
#you don&#039;t think well of your chances to lift it.&lt;br /&gt;
#it may be quite the struggle to nab.&lt;br /&gt;
#it would likely be futile to bother.&lt;br /&gt;
#you can already feel the taste of bitter failure.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GETTING AWAY WITH THE THEFT:&#039;&#039;&#039;&lt;br /&gt;
#nobody will ever miss it.&lt;br /&gt;
#you could just waltz on out with it.&lt;br /&gt;
#it should be trivial to avoid attention.&lt;br /&gt;
#it should be easy to avoid attention.&lt;br /&gt;
#it should not prove too difficult.&lt;br /&gt;
#it should be possible.&lt;br /&gt;
#it&#039;s about even odds.&lt;br /&gt;
#perhaps it&#039;s a little risky.&lt;br /&gt;
#it&#039;ll be troublesome to be unnoticed.&lt;br /&gt;
#it&#039;s somewhat of a long shot.&lt;br /&gt;
#you&#039;re pretty sure you&#039;ll be caught.&lt;br /&gt;
#the shopkeep is paying far too much attention to it.&lt;br /&gt;
#the heavy *THUD* of a judge&#039;s gavel echoes through your mind.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SHOPKEEPER ATTENTION&#039;&#039;&#039;&lt;br /&gt;
#shouldn&#039;t really affect you&lt;br /&gt;
#hinders your chances slightly&lt;br /&gt;
#has closer eye on you&lt;br /&gt;
#looks your way suspiciously&lt;br /&gt;
#looking for an excuse to call the guards&lt;br /&gt;
#beyond foolish to keep at it&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
*Timer&lt;br /&gt;
&lt;br /&gt;
The timer for marking creatures is one minute, and it is per creature.  Each new creature marked will award exp, however marking the same creature twice will not award exp unless there was one minute between each mark of the creature.&lt;br /&gt;
The timer was tested by Zihnj using a favor orb to clear out exp after marking a creature, and then repeatedly marking again until exp was awarded.&lt;br /&gt;
&lt;br /&gt;
*Teaching Range&lt;br /&gt;
&lt;br /&gt;
Mark has a very wide teaching range.  Zihnj was able to move his perception and appraisal from clear to dabbling on a caracal at 1200 and 850 ranks, respectively.&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
Messaging is in order of easiest to hardest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HIDE:&#039;&#039;&#039;&lt;br /&gt;
*be lucky to see a baby thief, let alone you.&lt;br /&gt;
*couldn&#039;t spot the broad side of a barn.&lt;br /&gt;
*shouldn&#039;t catch you.&lt;br /&gt;
*has a low chance of catching you.&lt;br /&gt;
*should not find you terribly often.&lt;br /&gt;
*it should be possible&lt;br /&gt;
*it&#039;s about even odds.&lt;br /&gt;
*perhaps it&#039;s a little risky.&lt;br /&gt;
*it&#039;ll be troublesome to be unnoticed.&lt;br /&gt;
*it&#039;s somewhat of a long shot.&lt;br /&gt;
*you&#039;re pretty sure you&#039;ll be seen.&lt;br /&gt;
*got good eyes, you&#039;ll be spotted pretty easily.&lt;br /&gt;
*Well, miracles occasionally happen. Right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STALK:&#039;&#039;&#039;&lt;br /&gt;
*blind as a bat. Go for it.&lt;br /&gt;
*you could likely tail him forever.&lt;br /&gt;
*shouldn&#039;t catch you.&lt;br /&gt;
*has a low chance of catching you.&lt;br /&gt;
*should not prove too difficult to stalk.&lt;br /&gt;
*should be possible to stalk.&lt;br /&gt;
*it&#039;s about even odds.&lt;br /&gt;
*perhaps it&#039;s a little risky.&lt;br /&gt;
*it&#039;ll be troublesome to be unnoticed.&lt;br /&gt;
*it&#039;s somewhat of a long shot.&lt;br /&gt;
*you&#039;re pretty sure you&#039;ll be caught.&lt;br /&gt;
*got pretty good eyes, maybe you shouldn&#039;t try it.&lt;br /&gt;
*you can already imagine &amp;lt;player&amp;gt; smirking on noticing your clumsy, graceless steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTAB:&#039;&#039;&#039;&lt;br /&gt;
*be dead before he hits the ground. &lt;br /&gt;
*back is wide open to you. &lt;br /&gt;
*should be quite surprised! &lt;br /&gt;
*has a low chance of stopping your attack&lt;br /&gt;
*should not notice your attack.&lt;br /&gt;
*it should be possible.&lt;br /&gt;
*it&#039;s about even odds.&lt;br /&gt;
*perhaps it&#039;s a little risky.&lt;br /&gt;
*it&#039;ll be troublesome to get at his back.&lt;br /&gt;
*it&#039;s somewhat of a long shot.&lt;br /&gt;
*you&#039;re pretty sure you&#039;ll be noticed.&lt;br /&gt;
*too wary for you to take a shot at him.&lt;br /&gt;
*Perhaps you should just give up and become a paladin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STEALING:&#039;&#039;&#039;&lt;br /&gt;
*would cower before you, that is if he could ever see you coming.&lt;br /&gt;
*should be blind to your actions.&lt;br /&gt;
*shouldn&#039;t catch you.&lt;br /&gt;
*has a low chance of catching you.&lt;br /&gt;
*should not prove too difficult to act against.&lt;br /&gt;
*It should be possible to be stealthy around him.&lt;br /&gt;
*It&#039;s about even odds.&lt;br /&gt;
*Perhaps it&#039;s a little risky.&lt;br /&gt;
*It&#039;ll be troublesome to be unnoticed.&lt;br /&gt;
*It&#039;s somewhat of a long shot.&lt;br /&gt;
*You&#039;re pretty sure you&#039;ll be caught.&lt;br /&gt;
*would likely see any of your clumsy actions.&lt;br /&gt;
*You can already hear your guildmates mocking you for trying.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Thief abilities}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye&amp;diff=445604</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye&amp;diff=445604"/>
		<updated>2016-05-31T01:52:00Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
To learn about how to dye items, visit the [[Artistry_discipline#Dying|Artistry]] page.&lt;br /&gt;
&lt;br /&gt;
Vials of dye can be {{com|combine}}d into quantities of up to 100 uses.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
Guildfest standard: brown, peach, pink, purple, blue, black, yellow, green, white, amber, red&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Guildfest: [[Osgeth&#039;s (4)|Osgeth&#039;s]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Hollow Eve: [[Hollow_Eve_Task_Rewards#Dye|Task Rewards]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Bacon Man&#039;s Birthday Bash 419: [[Item:Muddied_colorful_sack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ISearch|artistry dye}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye&amp;diff=445593</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye&amp;diff=445593"/>
		<updated>2016-05-30T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
To learn about how to dye items, visit the [[Artistry_discipline#Dying|Artistry]] page.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
Guildfest standard: brown, peach, pink, purple, blue, black, yellow, green, white, amber, red&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Guildfest: [[Osgeth&#039;s (4)|Osgeth&#039;s]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Hollow Eve: [[Hollow_Eve_Task_Rewards#Dye|Task Rewards]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Bacon Man&#039;s Birthday Bash 419: [[Item:Muddied_colorful_sack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ISearch|artistry dye}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Stonebow_wood_affinity_-_05/25/2016_-_15:07&amp;diff=444850</id>
		<title>Post:Stonebow wood affinity - 05/25/2016 - 15:07</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Stonebow_wood_affinity_-_05/25/2016_-_15:07&amp;diff=444850"/>
		<updated>2016-05-26T03:25:56Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: added subjects and a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Stonebow wood affinity?&lt;br /&gt;
|d=05/25/2016 03:07 PM CDT&lt;br /&gt;
|n=686&lt;br /&gt;
|f=Lore \ Tinkering Discipline&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&#039;&#039;&amp;gt;&amp;gt;What are the ideal ones? I mean, it only has 3, right? FoI, balance, suit. And load time, though not sure if that counts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All ranged weapons have a base damage multiplier that players cannot see. This goes Sling &amp;lt; Staff sling &amp;lt; Shortbow &amp;lt; Longbow &amp;lt; Compbow &amp;lt; Light Xbow/Stonebow &amp;lt; Heavy Xbow &amp;lt; Arbalest&lt;br /&gt;
&lt;br /&gt;
The ranged weapon&#039;s [[Appraisal_skill#Weapons|Suitedness]] is an additional damage multiplier. This exists in ratio with the ranged weapon&#039;s load time. Lower load times have less suitedness. They do higher DPS, but less damage per hit so the Player has options on what to use.&lt;br /&gt;
&lt;br /&gt;
Faster hits, slightly higher DPS, does worse against armor, lower chance to stun, less lodge-depth.&amp;lt;br /&amp;gt;&lt;br /&gt;
Slower hits, slightly lower DPS, does better against armor, higher chance to stun, deeper lodge-depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balance modifies the chance for a fumble/recover. This code may not be active/working yet, but will be soon.&lt;br /&gt;
&lt;br /&gt;
FoI affects stun/knockdown/lodge depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps clarify things! I struggled to come up with another stat for bows. Given how FoI isn&#039;t fully utilized it just didn&#039;t make sense at the time.&lt;br /&gt;
|sub=Tinkering discipline,Slings skill,Bows skill,Crossbows skill&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Stonebow_wood_affinity_-_05/25/2016_-_15:07&amp;diff=444841</id>
		<title>Post:Stonebow wood affinity - 05/25/2016 - 15:07</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Stonebow_wood_affinity_-_05/25/2016_-_15:07&amp;diff=444841"/>
		<updated>2016-05-26T03:15:17Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Stonebow wood affinity? |d=05/25/2016 03:07 PM CDT |n=686 |f=Lore \ Tinkering Discipline |c=m |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;What are the ideal ones? I mean, it only has 3,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Stonebow wood affinity?&lt;br /&gt;
|d=05/25/2016 03:07 PM CDT&lt;br /&gt;
|n=686&lt;br /&gt;
|f=Lore \ Tinkering Discipline&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&#039;&#039;&amp;gt;&amp;gt;What are the ideal ones? I mean, it only has 3, right? FoI, balance, suit. And load time, though not sure if that counts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All ranged weapons have a base damage multiplier that players cannot see. This goes Sling &amp;lt; Staff sling &amp;lt; Shortbow &amp;lt; Longbow &amp;lt; Compbow &amp;lt; Light Xbow/Stonebow &amp;lt; Heavy Xbow &amp;lt; Arbalest&lt;br /&gt;
&lt;br /&gt;
The ranged weapon&#039;s Suitedness is an additional damage multiplier. This exists in ratio with the ranged weapon&#039;s load time. Lower load times have less suitedness. They do higher DPS, but less damage per hit so the Player has options on what to use.&lt;br /&gt;
&lt;br /&gt;
Faster hits, slightly higher DPS, does worse against armor, lower chance to stun, less lodge-depth.&lt;br /&gt;
Slower hits, slightly lower DPS, does better against armor, higher chance to stun, deeper lodge-depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balance modifies the chance for a fumble/recover. This code may not be active/working yet, but will be soon.&lt;br /&gt;
&lt;br /&gt;
FoI affects stun/knockdown/lodge depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope that helps clarify things! I struggled to come up with another stat for bows. Given how FoI isn&#039;t fully utilized it just didn&#039;t make sense at the time.&lt;br /&gt;
&lt;br /&gt;
|sub=Tinkering discipline, Slings skill&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_discipline&amp;diff=443427</id>
		<title>Tinkering discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_discipline&amp;diff=443427"/>
		<updated>2016-05-17T00:52:31Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: /* Materials/Preparation */ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Tinkering is a discipline of the [[Engineering skill]].  Tinkering is currently only on the Test server, pending live release to the main servers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tinkering discipline&#039;&#039;&#039; involves the creation of objects that make use of gears or other mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The {{com|analyze}} command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Tinkering techniques]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Materials/Preparation==&lt;br /&gt;
:&#039;&#039;For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_wood|wood]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;For a detailed list of products and stats, see the [[Tinkering products]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
*The hardness of the wood affects the finished item&#039;s durability.&lt;br /&gt;
*The stiffness will affect... &lt;br /&gt;
*The physical resistance will affect...&lt;br /&gt;
*The light crossbow, heavy crossbow, and arbalist affinities determine the best type of crossbow to make with it. It also contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.&lt;br /&gt;
*Each wood-type has a density that affects how much items crafted from it weigh.&lt;br /&gt;
*Each wood-type has a value modifier that determines how much things created from it cost. &lt;br /&gt;
*A wood&#039;s workability affects how much additional skill is necessary to craft items from it. &lt;br /&gt;
&lt;br /&gt;
Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT &#039;&#039;wood&#039;&#039; with a woodcutter&#039;s saw and then CUT/SCRAPE &#039;&#039;wood&#039;&#039; with a drawknife.  This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type.  To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
* [[Woodcutter&#039;s saw]]&lt;br /&gt;
* [[Drawknife]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Pliers]]&lt;br /&gt;
* [[Wood finishing kit]]&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Adze]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Clamps]]&lt;br /&gt;
* [[Wood shaper]]&lt;br /&gt;
* [[Glue]]&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* {{ilink|i|Wood stain}}&lt;br /&gt;
* {{ilink|i|Dogfish sandpaper|Sandpaper}}&lt;br /&gt;
* [[Scissors]] (to cut twine on lumber stacks)&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
:&#039;&#039;See [[Tinkering products]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tinkering==&lt;br /&gt;
[Insert: General overview of the process of tinkering and associated tasks like repair. Highly detailed step-by-steps should be made into a separate guide.]&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_discipline&amp;diff=443426</id>
		<title>Shaping discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_discipline&amp;diff=443426"/>
		<updated>2016-05-17T00:52:00Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: /* Materials/Preparation */ fixed link; now goes to the correct section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Shaping is a discipline of the [[Engineering skill]].  Shaping was released 6/13/2015&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shaping discipline&#039;&#039;&#039; involves the shaping of non-metal objects into utility forms.&lt;br /&gt;
&lt;br /&gt;
The only available places to purchase tools &amp;amp; materials and to complete workorders currently are the [[Engineering Society (Crossing)|Crossing Engineering Society]],  the [[Engineering Society (Riverhaven)|Riverhaven Engineering Society]], the [[Engineering Society (Shard)|Shard Engineering Society]] and the [[Engineering Society (Ratha)|Rathan Engineering Society]].  &lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The {{com|analyze}} command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the Trader Scale.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Shaping techniques]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Materials/Preparation==&lt;br /&gt;
:&#039;&#039;For a detailed list of materials and stats, see the crafting materials page for [[Crafting Materials#Common_wood|wood]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;For a detailed list of products and stats, see the [[Shaping products]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of [[lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
*The hardness of the wood affects the finished item&#039;s durability.&lt;br /&gt;
*The stiffness will affect... &lt;br /&gt;
*The physical resistance will affect...&lt;br /&gt;
*The shortbow/longbow/composite bow affinities determine the best type of bow to make with it. It also contributes to increased balance and attack power. The higher the affinity, the higher balance and attack power is possible.&lt;br /&gt;
*Each wood-type has a density that affects how much items crafted from it weigh.&lt;br /&gt;
*Each wood-type has a value modifier that determines how much things created from it cost. &lt;br /&gt;
*A wood&#039;s workability affects how much additional skill is necessary to craft items from it. &lt;br /&gt;
&lt;br /&gt;
Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT &#039;&#039;wood&#039;&#039; with a woodcutter&#039;s saw and then CUT/SCRAPE &#039;&#039;wood&#039;&#039; with a drawknife.  This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type.  To reduce the size of your lumber-stack, first MARK the lumber to the number of pieces you would like, then holding a pair of scissors, CUT your lumber WITH SCISSOR.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Woodcutter&#039;s saw]]&lt;br /&gt;
* [[Drawknife]]&lt;br /&gt;
* [[Rifflers]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Wood finishing kit]]&lt;br /&gt;
* [[Chisels]]&lt;br /&gt;
* [[Adze]]&lt;br /&gt;
* [[Rasp]]&lt;br /&gt;
* [[Clamps]]&lt;br /&gt;
* [[Wood shaper]]&lt;br /&gt;
* [[Glue]]&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* {{ilink|i|Wood stain}}&lt;br /&gt;
* {{ilink|i|Dogfish sandpaper|Sandpaper}}&lt;br /&gt;
* [[Scissors]] (to cut twine on lumber stacks)&lt;br /&gt;
&lt;br /&gt;
==Shaping==&lt;br /&gt;
The first step is to turn your shaping book to the desired chapter and page, then {{com|study}} it. If making an item with variable design then the first step is to turn your [[design codex]] to the desired chapter and page and {{com|study}} it before studying the page in the shaping book. After that, {{com|scrape}} &#039;&#039;&amp;lt;lumber&amp;gt;&#039;&#039; {{tt|with drawknife}} and then switch to a carving knife and {{com|carve}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with knife}} until the item is complete or a problem is reached.&lt;br /&gt;
* &#039;&#039;Shaping with a wood shaper is needed to smooth the upper and lower limbs.&#039;&#039;: hold a wood shaper and {{com|shape}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with shaper}}.&lt;br /&gt;
* &#039;&#039;A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&#039;&#039;: hold a rasp and {{com|rub}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with rasp}}.&lt;br /&gt;
&lt;br /&gt;
During bow shaping, you may have other problems arise like the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The bow now must be pushed with clamps or a vice to hold it in place.&#039;&#039;: {{com|push}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|with clamp}}/{{tt|vise}}.&lt;br /&gt;
* &#039;&#039;Some wood stain should be applied to the wood to finish it.&#039;&#039;: {{com|apply}} stain to &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, attach your bow string using {{com|assemble}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; {{tt|with string}}.&lt;br /&gt;
&lt;br /&gt;
When shaping arrows, you first need to make the shafts, then the arrowheads. Once you have both, get yourself some flights from the society. Make sure your shaping book is turned to the correct page and study it. Then you need to have the shafts in your hand, and a shaper, and SHAPE MY SHAFT WITH MY SHAPER. After that follow the instructions you see or analyze the arrows to figure out your next step. Its also worth mentioning you need to use wood glue from the society for arrows, not the flight glue you sometimes get when hunting.&lt;br /&gt;
&lt;br /&gt;
==Wood shaping repair==&lt;br /&gt;
Wood shaping repair requires {{ilink|i|Dogfish sandpaper|sandpaper}} and {{ilink|i|Wood stain|wood stain}} which can be purchased from engineering societies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Knowledge of [[Shaping techniques#Wood_Maintenance|shaping repair techniques]] can dramatically aid the repair process. &amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple applications of sandpaper and stain may be required for heavily damaged items. &amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|Rub}}, {{com|Scrape}} or {{com|Clean}} the item to be repaired with sandpaper. Next, {{com|Pour}} wood stain on or {{com|Apply}} wood stain to the item you&#039;re repairing. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
:&#039;&#039;See [[Shaping products]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dual Load RT===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I seem to be getting randomly 6 second vs. 8 second RTs on dual loading a bamboo reflex bow.  Ranger, 100 agility, HOL up.  Tested and did not see this issue with a Renshear reflex bow.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 22:28, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is working as intended according to Kodius.&lt;br /&gt;
&lt;br /&gt;
--[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 01:36, 21 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Tech Chart missing from Crossing Society===&lt;br /&gt;
&lt;br /&gt;
--[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 22:29, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Wood Belt Buckle requires bone instead of wood===&lt;br /&gt;
Master book, chapter 6, page 17: Wood Belt Buckle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Ingredients required 1 bleached bone stack (2 pieces)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ingredients now showing as 2 pieces of refined lumber on DR TEST&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 08:18, 17 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Shaping a footman&#039;s bow glue thinks it is wood stain===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; apply glue to bow&lt;br /&gt;
&lt;br /&gt;
You brush some stain on your bow to finish it.&lt;br /&gt;
&lt;br /&gt;
The bow is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 08:18, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Shaped arrowheads===&lt;br /&gt;
&amp;gt; count arrow&lt;br /&gt;
&lt;br /&gt;
There are enough left to create one more batches of arrows.&lt;br /&gt;
&lt;br /&gt;
Should that be one more batch of arrows?&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 09:33, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Analyze Arrowheads===&lt;br /&gt;
&amp;gt; anal arrow&lt;br /&gt;
&lt;br /&gt;
You find yourself unable to determine the difficulty of this item.&lt;br /&gt;
&lt;br /&gt;
You analyze every minute detail of the boar-tusk arrowheads and smile knowingly to yourself.&lt;br /&gt;
&lt;br /&gt;
These appear to be a type of boar-tusk arrowheads that are masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
You find yourself unable to determine the difficulty of this item.&lt;br /&gt;
&lt;br /&gt;
The arrowheads are masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
It was made by someone with a minor amount of skill compared to your own.&lt;br /&gt;
&lt;br /&gt;
You find it impossible to identify who crafted this item.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double &amp;quot;masterfully-crafted&amp;quot; in the analyze.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 09:33, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Typo in shaping===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shape lumber into shaft&lt;br /&gt;
&lt;br /&gt;
You break the lumber into arrow-length sections, then run the shaper along the surface to remove bark and smooth out knots.  All around each length you work, straigthening and smoothing each shaft. additional shaping will be necessary during the arrow crafting process.  But for now you are left with a bundle of arrow shafts.&lt;br /&gt;
&lt;br /&gt;
additional shaping should be Additional shaping&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 09:37, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Analyze Shafts===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; analyze shaft&lt;br /&gt;
&lt;br /&gt;
You find yourself unable to determine the difficulty of this item.&lt;br /&gt;
&lt;br /&gt;
You analyze every minute detail of the arrow shafts and smile knowingly to yourself.&lt;br /&gt;
&lt;br /&gt;
These appear to be a type of arrow shafts that are of outstanding quality.&lt;br /&gt;
&lt;br /&gt;
You find yourself unable to determine the difficulty of this item.&lt;br /&gt;
&lt;br /&gt;
The shafts are of outstanding quality.&lt;br /&gt;
&lt;br /&gt;
It was made by someone with a minor amount of skill compared to your own.&lt;br /&gt;
&lt;br /&gt;
You find it impossible to identify who crafted this item.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duplicate quality statement here too&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 09:38, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Carving arrows with a knife doesnt tell the next step===&lt;br /&gt;
&amp;gt; carve arr with knif&lt;br /&gt;
&lt;br /&gt;
Using slow strokes you scrape away some rough edges on the arrows using a carving knife.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
All other crafting steps seem to tell you what the next step should be but carving arrows does not.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 10:01, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Glue on flights messages as glue on arrowheads===&lt;br /&gt;
&amp;gt; apply glue to arrow&lt;br /&gt;
&lt;br /&gt;
You apply some glue to your arrows and affixes each arrowhead in place.&lt;br /&gt;
&lt;br /&gt;
Now the flights are ready to be trimmed with a carving knife.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 10:01, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Final carve on arrows to trim flights===&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
&amp;gt; carve arr with knif&lt;br /&gt;
&lt;br /&gt;
You whittle away the rough edges on your arrows using a carving knife.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 13 sec.&lt;br /&gt;
&lt;br /&gt;
Applying the final touches, you complete working on some boar-tusk arrows.&lt;br /&gt;
&lt;br /&gt;
Seems to message as if you are carving the arrow shaft (Whittling = wood?) and not trimming the flights?&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 10:01, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Item Shaping===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; scrape lumb with draw&lt;br /&gt;
&lt;br /&gt;
&amp;gt; scrape lumb with drawknife&lt;br /&gt;
&lt;br /&gt;
What did you want to scrape?&lt;br /&gt;
&lt;br /&gt;
You glance down to see a metal drawknife in your right hand and an unfinished maple belt buckle in your left hand.&lt;br /&gt;
&lt;br /&gt;
First scrape on raw lumber didnt produce any messages but did seem to begin the crafting process on the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
You use your knife to carve detail into an unfinished maple belt buckle&#039;s.  A few areas could be improved, but overall the shaping meets your expectations.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
Using slow even movements you shape an unfinished maple belt buckle with your knife.  A few areas could be improved, but overall the shaping meets your expectations.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
Using slow even movements you shape an unfinished maple belt buckle with your knife.  Peering at the clean cuts inspires confidence for continued shaping.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
You use your knife to carve detail into an unfinished maple belt buckle&#039;s.  Your experience with shaping begins to show in the wood&#039;s splendid form.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
You use your knife to carve detail into an unfinished maple belt buckle&#039;s.  The work proceeds as planned without any mistakes whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
Back and forth you carve along an unfinished maple belt buckle with your knife.  Your experience with shaping begins to show in the wood&#039;s splendid form.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
Using slow even movements you shape an unfinished maple belt buckle with your knife.  Peering at the clean cuts inspires confidence for continued shaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Carving does seem to progress the item through the stages, but doesnt produce any RT?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; carve buckle with knif&lt;br /&gt;
&lt;br /&gt;
That tool does not seem suitable for that task.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal buck&lt;br /&gt;
&lt;br /&gt;
You analyze every minute detail of the belt buckle and smile knowingly to yourself.&lt;br /&gt;
&lt;br /&gt;
When crafting is complete this will be a type of finished wood accessory.&lt;br /&gt;
&lt;br /&gt;
With all major carving work completed, the wood is ready for the application of stain.&lt;br /&gt;
&lt;br /&gt;
From the progress so far, it looks like the buckle is of superior quality.&lt;br /&gt;
&lt;br /&gt;
The buckle is a somewhat challenging piece to make.&lt;br /&gt;
&lt;br /&gt;
You estimate that it is very nearly done.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also doesnt mention when carving is complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; apply stain to buck&lt;br /&gt;
&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
Applying the final touches, you complete working on a maple belt buckle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applying stain to the finished item doesnt produce any messages but does correctly message that the item is finished.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 10:11, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Unfinished Arrows===&lt;br /&gt;
You glance down to see some unfinished arrow boar-tusk arrows in your right hand and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 11:28, 28 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;gt; ask talia about advanced fletching&lt;br /&gt;
&lt;br /&gt;
Talia shakes her head and says, &amp;quot;I don&#039;t understand you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ask talia about exotic fletching&lt;br /&gt;
&lt;br /&gt;
Talia says, &amp;quot;Training with Advanced Fletching imparts knowledge of more advanced arrow designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ask talia about simple form shaping&lt;br /&gt;
&lt;br /&gt;
Talia says, &amp;quot;Most humanoid forms will be shapable after taining with Simple Form Shaping&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ask talia about exotic wood adornments&lt;br /&gt;
&lt;br /&gt;
Talia says, &amp;quot;Through training with Exotic Wood Shaping a number of highly specialized pieces may be fashioned with ease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 05:28, 29 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Bow Lamination===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; apply glue to my bow&lt;br /&gt;
&lt;br /&gt;
The bow looks almost ready to be assembled with backer material next.&lt;br /&gt;
&lt;br /&gt;
You brush some glue on your bow and prepare it for assembly.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doesnt give the standard assembly message that you get when you need to assemble something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; shape my bow with my shaper&lt;br /&gt;
&lt;br /&gt;
The bow appears ready to be reinforced with some leather strips.&lt;br /&gt;
&lt;br /&gt;
With short strokes you shape a maple footman&#039;s bow with your shaper.  Your experience shows in the smooth, expertly-shaped surface of the bow stave.&lt;br /&gt;
&lt;br /&gt;
Shaping with a wood shaper is needed to smooth the surface.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shape my bow with my shaper&lt;br /&gt;
&lt;br /&gt;
Quickly you rub your shaper across the limbs of a maple footman&#039;s bow.  Each limb takes on a graceful curve providing exceptional balance and power.&lt;br /&gt;
&lt;br /&gt;
Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
Roundtime: 14 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prompted me for leather strips but I was able to carry on shaping? Is this an issue or is the &amp;quot;leather strips&amp;quot; bit optional?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; apply stain to my bow&lt;br /&gt;
&lt;br /&gt;
You brush some stain on your bow to finish it.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
Close inspection of the completed lamination process shows it was ineffective, and caused significant damage to the bow&#039;s wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Didnt get any issues in the lamination process (Unless the leather strips part above is the issue) but failed and badly damaged the bow?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shape short with shaper&lt;br /&gt;
&lt;br /&gt;
The shortbow appears ready to be reinforced with some leather strips.&lt;br /&gt;
&lt;br /&gt;
You flip a maple competition shortbow over and begin to shape it with your shaper.  The vigorous rubbing shapes the bow&#039;s limbs and produces absolutely no mistakes.&lt;br /&gt;
&lt;br /&gt;
Shaping with a wood shaper is needed to smooth the surface.&lt;br /&gt;
Roundtime: 21 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; buy strips&lt;br /&gt;
&lt;br /&gt;
You decide to purchase the strips, and pay the sales clerk 625 Kronars.&lt;br /&gt;
&lt;br /&gt;
The sales clerk hands you your leather strips.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; assemble short with my strip&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
The leather strips is not required to continue crafting the competition shortbow, so you stop assembling them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried again with strips purchased from the forging society, and it didnt work. Are the strips necessary or a bugged message? If they are necessary are they applied via &amp;quot;assemble&amp;quot; or using some other mechanism? Also if they are required should the engineering society extras crate stock them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:TYPHAN|TYPHAN]] ([[User talk:TYPHAN|talk]]) 06:04, 29 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Foraging Tasks ==&lt;br /&gt;
&lt;br /&gt;
Mags no longer recognizes sticks and limbs that are foraged for Foraging tasks, presumably because of the material adjectives. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=443264</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=443264"/>
		<updated>2016-05-16T03:02:49Z</updated>

		<summary type="html">&lt;p&gt;SEMYON: /* Cost */ converted link to internal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Thief_Khri.png|frameless|upright=4.75&lt;br /&gt;
rect 714 509 336 431 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 337 925 713 1004 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 337 1434 713 1512 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 786 281 1165 356 [[Khri Dampen|Dampen (Utility)]]&lt;br /&gt;
rect 786 428 1165 506 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 786 578 1162 656 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 786 777 1165 852 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 786 930 1162 1002 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 783 1074 1162 1155 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 786 1281 1165 1359 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 786 1431 1159 1506 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 786 1656 1162 1737 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 1237 206 1612 284 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 1237 350 1615 434 [[Khri Sensing|Sensing (Augmentation)]]&lt;br /&gt;
rect 1240 578 1615 656 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 1237 927 1612 1002 [[Khri Flight|Flight (Augmentation)]]&lt;br /&gt;
rect 1234 1077 1609 1152 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 1237 1356 1612 1434 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 1234 1509 1612 1584 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 1234 1656 1615 1737 [[Khri Serenity|Serenity (Utility)]]&lt;br /&gt;
rect 1687 852 2063 927 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 1687 999 2063 1083 [[Khri Liberation|Liberation (Utility)]]&lt;br /&gt;
rect 1687 1659 2063 1734 [[Khri Sagacity|Sagacity (Utility)]]&lt;br /&gt;
rect 2174 257 2546 335 [[Khri Secure|Secure (Augmentation)]]&lt;br /&gt;
rect 2175 338 2550 413 [[Khri Speed|Speed (Augmentation)]]&lt;br /&gt;
rect 2173 413 2552 488 [[Khri Spar|Spar (Augmentation)]]&lt;br /&gt;
rect 2174 488 2549 560 [[Khri Skulk|Skulk (Augmentation, Utility)]]&lt;br /&gt;
rect 2174 563 2549 635 [[Khri Prescience|Prescience (Utility)]]&lt;br /&gt;
rect 2174 638 2552 710 [[Khri Cunning|Cunning (Utility, Debilitation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.&lt;br /&gt;
*Khri is considered an in-game secret, but changes to Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
*Each tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]].&lt;br /&gt;
*The term &amp;quot;khri&amp;quot; is used for both singular and plural.&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.&lt;br /&gt;
*Starting multiple khri at once has a skill check.&lt;br /&gt;
*The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
&lt;br /&gt;
* Slot progression is 1st, 5th, and then 1 slot every 5th circle.  You&#039;ll have all khri by 110th.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri when started will slowly drain concentration.  Some khri will instead take a chunk of concentration up front without any subsequent drain.&lt;br /&gt;
&lt;br /&gt;
===Stopping khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about unlearn &amp;lt;khriname&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Teaching khri===&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Sagacity, Guile&lt;br /&gt;
*Special (One time cost): Calm, Eliminate, Vanish&lt;br /&gt;
&lt;br /&gt;
See Also: [[Post:Re_Kookies_-_10/18/2015_-_05:24]]&lt;br /&gt;
&lt;br /&gt;
==Combination khri==&lt;br /&gt;
Some combinations of khri will add in additional effects called combination khri.  The name of the combination can also be used to start all associated khri without having to to type them all out by name.  Typing KHRI by itself will let you know of any combinations you can perform.&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList8&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>SEMYON</name></author>
	</entry>
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