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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SEGGERING</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SEGGERING"/>
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	<updated>2026-06-05T18:08:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404520</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404520"/>
		<updated>2015-04-12T20:31:23Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the major travel routes throughout [[Elanthia]]. It is not to scale. See the [[Zone map]] for a map which shows the actual direction and distance between locations.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
*Line - You can walk around fairly normally, although there may be some very minor athleticism checks that even novice travellers should be able to succeed at.&lt;br /&gt;
*Blue - Requires some considerable amount of athleticism to bypass.&lt;br /&gt;
*Yellow - Travelling vessel required, usually in the form of paid transportation.&lt;br /&gt;
*Grey - Time-based choke point. E.g. an icy road that you must slowly travel through.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:TravelMap.png|frameless|upright=5&lt;br /&gt;
rect 14 13 101 38 [[RanikMap47|City of Muspar&#039;i]]&lt;br /&gt;
rect 122 14 214 41 [[RanikMap48|Velaka Desert Trail and Sand Barges]]&lt;br /&gt;
rect 11 103 101 133 [[RanikMap48|Velaka Desert Trail and Sand Barges]]&lt;br /&gt;
rect 118 52 176 95 [[RanikMap48|Velaka Desert Trail and Sand Barges]]&lt;br /&gt;
rect 208 62 279 90 [[RanikMap45|Town of Hvaral and the Road to Fornsted]]&lt;br /&gt;
rect 296 61 378 88 [[RanikMap44|Fornsted Village]]&lt;br /&gt;
rect 290 103 386 130 [[RanikMap43|One travel that takes a substantial amount of time, not RT, but not capable of doing much else]]&lt;br /&gt;
rect 411 101 558 129 [[RanikMap42|The City of Therenborough]]&lt;br /&gt;
rect 320 169 411 197 [[RanikMap149|Siksraja Village]]&lt;br /&gt;
rect 433 170 538 198 [[RanikMap40|City of Langenfirth]]&lt;br /&gt;
rect 567 145 645 172 [[RanikMap34c|Rope Between Rossman&#039;s Landing and Therenborough. Large RT getting off rope. (~ 150 Athleticism)(~240 Combats for Bandits on south side) ]]&lt;br /&gt;
rect 681 153 839 182 [[RanikMap34|Mistwood Forest to Rossman&#039;s Landing]]&lt;br /&gt;
rect 26 67 86 92 [[RanikMap48|Velaka Desert Trail and Sand Barges]]&lt;br /&gt;
rect 119 101 178 132 [[RanikMap48|Velaka Desert Trail and Sand Barges]]&lt;br /&gt;
rect 411 216 509 258 [[RanikMap40|Balloon to M&#039;riss in Langenfirth]]&lt;br /&gt;
rect 566 194 648 240 [[Lake Gwenalion|Boat rental service that can travel to Langenfirth, Riverhave, and Rossman&#039;s Landing]]&lt;br /&gt;
rect 710 202 809 244 [[RanikMap34|Jantspyre River (~150 Athleticism)]]&lt;br /&gt;
rect 567 256 644 283 [[RanikMap30|Ferry between Riverhaven and Langenfirth]]&lt;br /&gt;
rect 682 263 839 291 [[RanikMap30| The City of Riverhaven]]&lt;br /&gt;
rect 864 260 964 295 [[RanikMap31|Zaulfang swamps and path to Maelshyve&#039;s Fortress]]&lt;br /&gt;
rect 566 294 676 337 [[RanikMap30|Boats to Ratha and Aesry from Riverhaven]]&lt;br /&gt;
rect 700 321 758 344 [[RanikMap30|Ferry from Riverhaven across the Faldesu to Greater Fist]]&lt;br /&gt;
rect 769 313 833 356 [[RanikMap14c|Faldesu River (~120 Athleticism)]]&lt;br /&gt;
rect 842 314 924 347 [[RanikMap30|Ferry from Riverhaven down the Faldesu to Throne City]]&lt;br /&gt;
rect 950 326 1067 360 [[RanikMap35a|Throne City]]&lt;br /&gt;
rect 1356 316 1420 349 [[RanikMap98|Aesry Surlaenis&#039;a has a lot of climbing as soon as you get off the dock, and regular movement around the island is very fatiguing.]]&lt;br /&gt;
rect 678 372 812 405 [[RanikMap14|Greater Fist]]&lt;br /&gt;
rect 1191 358 1255 390 [[RanikMap90|Island of Ratha]]&lt;br /&gt;
rect 1280 354 1340 384 [[RanikMap90|Boat between Ratha and Aesry]]&lt;br /&gt;
rect 756 428 867 460 [[RanikMap13|NTR near Caravansary and Dirge]]&lt;br /&gt;
rect 970 426 896 464 [[RanikMap13|Dirge]]&lt;br /&gt;
rect 1192 423 1289 479 [[RanikMap90|Boat and Moongate bewtween Ratha and Taisgath, the Moongate requires at least one mooon be up.]]&lt;br /&gt;
rect 1297 436 1359 465 [[RanikMap90|Boat between Ratha and Hara&#039;jaal]]&lt;br /&gt;
rect 824 471 943 504 [[Sunfall Hub|Village of Sunfall Hub]]&lt;br /&gt;
rect 1190 495 1280 529 [[RanikMap90d|Taisgath Island]]&lt;br /&gt;
rect 1376 471 1462 505 [[RanikMap106|Hara&#039;jaal Island]]&lt;br /&gt;
rect 710 515 787 563 [[RanikMap9|Kaerna Village]]&lt;br /&gt;
rect 827 513 935 553 [[RanikMap10|Stone Clan]]&lt;br /&gt;
rect 1307 534 1366 564 [[RanikMap107|Boat between Mer&#039;kresh and Hara&#039;jaal]]&lt;br /&gt;
rect 311 547 417 583 [[RanikMap5a|Knife Clan]]&lt;br /&gt;
rect 1188 571 1297 621 [[RanikMap107|Mer&#039;kresh City and M&#039;riss Island]]&lt;br /&gt;
rect 314 624 421 661 [[RanikMap5|Wolf Clan]]&lt;br /&gt;
rect 442 593 527 626 [[RanikMap4|Brook to Knife Clan and Wold Clan]]&lt;br /&gt;
rect 610 589 740 651 [[RanikMap1|The Crossing]]&lt;br /&gt;
rect 765 583 875 620 [[RanikMap7b|Arthe Dale]]&lt;br /&gt;
rect 500 647 607 683 [[RanikMap4a|Tiger Clan]]&lt;br /&gt;
rect 617 666 701 715 [[RanikMap60b|Swimming the Selgotha River between Crossing/Tiger Clan and Leth Deriel(~350 Athleticism)]]&lt;br /&gt;
rect 708 675 770 705 [[RanikMap1|Ferry across Selgotha River between Crossing and Leth Deriel]]&lt;br /&gt;
rect 782 644 859 692 [[RanikMap1|Boat between crossing and Ratha]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Travel_map&amp;diff=404390</id>
		<title>Talk:Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Travel_map&amp;diff=404390"/>
		<updated>2015-04-11T16:48:34Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, I think I have made all the change you recommended Absolon. Think I should go ahead and start adding links via imagemap? &amp;lt;br&amp;gt; &lt;br /&gt;
Also, is there a way/place I could upload the .ppt that I created the map in? In case I disappear someone else could have it to work with.&lt;br /&gt;
:Go ahead with the imagemap if you think it&#039;s ready. If you need an imagemap creator, I use this one for my spell trees: http://imagemap-generator.dariodomi.de/. As for uploading a .ppt... Not on the wiki, no. You could dropbox it, but that would still require you to keep the file in your dropbox. Once it&#039;s in image format like this, it&#039;s not too hard to just add a box or two as needed, and a map like this isn&#039;t going to change very frequently anyway, so I wouldn&#039;t worry about it. Thanks for the good page idea btw.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:06, 11 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
I uploaded my final version, unless a HUGE glaring error rears its head. Does it sometimes take awhile for the file to update? Even with the old versions deleted the new version isn&#039;t showing on this page to me as of right now. Working on the imagemap intermittently as I get time, that&#039;s a lot of rectangles.&amp;lt;br&amp;gt;&lt;br /&gt;
Is there some html I can add to make sure it stays a manageable size based on the browser size? When I do the image map tag it displays full size, which is pretty big. This is my current format. Also Thanks for the link to imagemap generator, helped a lot. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 11:48, 11 April 2015 (CDT)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:TravelMap1.png&lt;br /&gt;
rect 14 13 101 38 [[RanikMap47|City of Muspar&#039;i]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404388</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404388"/>
		<updated>2015-04-11T15:56:05Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: SEGGERING uploaded a new version of &amp;amp;quot;File:TravelMap.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Travel_map&amp;diff=404373</id>
		<title>Talk:Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Travel_map&amp;diff=404373"/>
		<updated>2015-04-11T03:29:02Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;Alright, I think I have made all the change you recommended Absolon. Think I should go ahead and start adding links via imagemap? &amp;lt;br&amp;gt;  Also, is there a way/place I could uplo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, I think I have made all the change you recommended Absolon. Think I should go ahead and start adding links via imagemap? &amp;lt;br&amp;gt; &lt;br /&gt;
Also, is there a way/place I could upload the .ppt that I created the map in? In case I disappear someone else could have it to work with.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404372</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404372"/>
		<updated>2015-04-11T03:25:19Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: SEGGERING uploaded a new version of &amp;amp;quot;File:TravelMap.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404350</id>
		<title>Talk:Kythryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404350"/>
		<updated>2015-04-11T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: /* Travel Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Ilink vs. Sloot ==&lt;br /&gt;
&lt;br /&gt;
Just saw you seem to be unsure which to use. Ilink is the handy linking one that allows you to quickly create links. Sloot is a special one that basically tells the system &amp;quot;this page is a source for xxxx&amp;quot; and automatically populates the item page with that source. We use it for both direct (sold by) and indirect (sold in this container) sources. That&#039;s why it&#039;s sloot &amp;quot;Source for LOOT&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hopefully I didn&#039;t completely confuse you like I did myself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 20:18, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herb form editing ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I&#039;ve added an &#039;edit with form&#039; option for the herb and eventual foraged items pages that should help you out when editing the pages instead of trying to figure out what goes where in the template manually. :) --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:42, 19 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Travel Map ==&lt;br /&gt;
If you don&#039;t mind, I wanted to get your opinion on this before I started putting links all over it, in case things need to be moved. I decided against adding the smaller stuff, like ranger trails, and Grazhir. &lt;br /&gt;
https://elanthipedia.play.net/mediawiki/index.php/File:TravelMap.png [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 19:42, 10 April 2015 (CDT)&lt;br /&gt;
:Updated island travel, at least I think I got it all. Thanks again.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404349</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404349"/>
		<updated>2015-04-11T01:11:31Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: SEGGERING uploaded a new version of &amp;amp;quot;File:TravelMap.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404348</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404348"/>
		<updated>2015-04-11T01:09:58Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: SEGGERING uploaded a new version of &amp;amp;quot;File:TravelMap.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404347</id>
		<title>Talk:Kythryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404347"/>
		<updated>2015-04-11T00:46:09Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: /* Travel Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Ilink vs. Sloot ==&lt;br /&gt;
&lt;br /&gt;
Just saw you seem to be unsure which to use. Ilink is the handy linking one that allows you to quickly create links. Sloot is a special one that basically tells the system &amp;quot;this page is a source for xxxx&amp;quot; and automatically populates the item page with that source. We use it for both direct (sold by) and indirect (sold in this container) sources. That&#039;s why it&#039;s sloot &amp;quot;Source for LOOT&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hopefully I didn&#039;t completely confuse you like I did myself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 20:18, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herb form editing ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I&#039;ve added an &#039;edit with form&#039; option for the herb and eventual foraged items pages that should help you out when editing the pages instead of trying to figure out what goes where in the template manually. :) --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:42, 19 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Travel Map ==&lt;br /&gt;
If you don&#039;t mind, I wanted to get your opinion on this before I started putting links all over it, in case things need to be moved. I decided against adding the smaller stuff, like ranger trails, and Grazhir. &lt;br /&gt;
https://elanthipedia.play.net/mediawiki/index.php/File:TravelMap.png [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 19:42, 10 April 2015 (CDT)&lt;br /&gt;
:Just realized I didn&#039;t link all the islands together yet, updated version to come.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404346</id>
		<title>Talk:Kythryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Kythryn&amp;diff=404346"/>
		<updated>2015-04-11T00:42:31Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Ilink vs. Sloot ==&lt;br /&gt;
&lt;br /&gt;
Just saw you seem to be unsure which to use. Ilink is the handy linking one that allows you to quickly create links. Sloot is a special one that basically tells the system &amp;quot;this page is a source for xxxx&amp;quot; and automatically populates the item page with that source. We use it for both direct (sold by) and indirect (sold in this container) sources. That&#039;s why it&#039;s sloot &amp;quot;Source for LOOT&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hopefully I didn&#039;t completely confuse you like I did myself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 20:18, 16 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herb form editing ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I&#039;ve added an &#039;edit with form&#039; option for the herb and eventual foraged items pages that should help you out when editing the pages instead of trying to figure out what goes where in the template manually. :) --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:42, 19 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Travel Map ==&lt;br /&gt;
If you don&#039;t mind, I wanted to get your opinion on this before I started putting links all over it, in case things need to be moved. I decided against adding the smaller stuff, like ranger trails, and Grazhir.&lt;br /&gt;
https://elanthipedia.play.net/mediawiki/index.php/File:TravelMap.png [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 19:42, 10 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404345</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=404345"/>
		<updated>2015-04-11T00:38:23Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: A map detailing logical connections between locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap46a&amp;diff=404340</id>
		<title>Talk:RanikMap46a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap46a&amp;diff=404340"/>
		<updated>2015-04-10T20:40:14Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could someone explain to me how these maps link together. Essentially explain how to travel from Hvaral to Muspar&#039;i on foot. &lt;br /&gt;
Map 48 says climb stones, which goes to this map (46a) but both links on this map lead to Map 46.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404327</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404327"/>
		<updated>2015-04-10T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt;&lt;br /&gt;
I know it looks a lot like the Zone map, but I always wanted to see a map that told me how to get from one place to another.&lt;br /&gt;
If I somehow missed a map that already served this purpose, please delete, and comment on my talk page about where it is. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 01:44, 7 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Green - You can walk around on green fairly normally, there may be some athleticism areas but nothing of enough note to stop the novice traveler.&amp;lt;br&amp;gt;&lt;br /&gt;
Blue - Requires some considerable amount of athleticism.&amp;lt;br&amp;gt;&lt;br /&gt;
Yellow - Travelling Vessel required, usually paid transportation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|left}}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Muspar&#039;i|Muspar&#039;i]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap48|Desert Path]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap48|Oasis]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hvaral|Hvaral]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fornsted|Fornsted]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Therenborough|Therenborough]]&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Rope]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Rossman&#039;s Landing|Rossman&#039;s Landing]]&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Swim Jantspyre]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap149|Siksraja]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap40|Langenfirth]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap30|Riverhaven]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap31|Zaulfang]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap40|To M&#039;riss]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Boats to Islands&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap35a|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Throne City|Throne City]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap14c|Swim Faldesu]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Dirge|Dirge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Sunfall Hub|Sunfall Hub]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ratha|Ratha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Kaerna Village|Kaerna Village]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Stone Clan|Stone Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Aesry|Aesry]] &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Knife Clan|Knife Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Arthe Dale|Arthe Dale]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Taisgath|Taisgath]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap1|Crossing]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hara&#039;jaal|Hara&#039;jaal]] &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Wolf Clan|Wolf Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Tiger Clan|Tiger Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[M&#039;riss|M&#039;riss / Mer&#039;Kresh]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap60b|Swim Selgotha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap60|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Boats to Islands&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Boar Clan|Boar Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hibarnhvidar|Hibarnhvidar]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | Ferry&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ain Ghazal|Ain Ghazal]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Skiff&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ilaya Taipa|Ilaya Taipa]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap61b|To Fang Cove]]&lt;br /&gt;
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| &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap61|Leth Deriel]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap61b|Acenamacra]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap61b|To M&#039;riss]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | Gondola&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap65|Under Gondola]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fayrin&#039;s Rest|Fayrin&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap150|To Acenamacra]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Chyolvea Tayeu&#039;a|Chyolvea Tayeu&#039;a]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap150|To Ratha]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Raven&#039;s Point|Raven&#039;s Point]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap141|Crystaline Gorge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Shard|Shard]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap150|Fang Cove]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Horse Clan|Horse Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Shadow Clan|Shadow Clan]]&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:SEGGERING&amp;diff=404300</id>
		<title>User talk:SEGGERING</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:SEGGERING&amp;diff=404300"/>
		<updated>2015-04-09T23:57:33Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi ya!  I&#039;ve been following your progress on the [[Travel Map]], lots of work, looks good!  Looks like you are getting close to wrapping up and I noticed a couple missing things still:&lt;br /&gt;
* Missed adding [[M&#039;Riss]] to the islands&lt;br /&gt;
:* Not sure if you wanted to add each of the connecting boats between islands, like you did with the ferries, like the [[Night Sky]] between Ratha &amp;amp; Taisgath&lt;br /&gt;
* Missing the village of [[Acenamacra]] east of [[Leth Deriel]]&lt;br /&gt;
:* There is a boat to M&#039;Riss from Acenamacra&lt;br /&gt;
* There is a balloon transport between Langenfirth &amp;amp; M&#039;Riss&lt;br /&gt;
* There is a permanent moongate between Theren &amp;amp; Throne City but you need a Moon Mage to operate it&lt;br /&gt;
* There is a moongate between Ratha &amp;amp; Taisgath islands but it needs at least 1 of the moons up&lt;br /&gt;
* There is the boat system you can rent on [[Lake Gwenalion]] that goes between [[Riverhaven]], [[Langenfirth]] &amp;amp; [[Rossman&#039;s Landing]]&lt;br /&gt;
* Missed adding the village of [[Siksraja]] west of Langenfirth&lt;br /&gt;
* Missed adding the village of [[Sunfall Hub]] NE of Kaerna Village/north of Stone Clan&lt;br /&gt;
* Missed adding the island of [[Fang Cove]], which is actually in Ilithi (maybe in a cell right from Shard but down from Mer&#039;Kresh?)&lt;br /&gt;
:* There is a sea mammoth transport to Fang Cove from both Ratha and Acenamacra.&lt;br /&gt;
&lt;br /&gt;
Also, not sure if you wanted to include docks for [[:Category:Private Ships|player-owned ships]], I just noticed there isn&#039;t a list of the docks on that page but I&#039;ve made a note to add that there when I get a chance.  It might not be worth the clutter on your grid, but it&#039;s a means of connecting places, so might be worth a note or maybe a different color for locations with a dock?  Something to think about...&lt;br /&gt;
&lt;br /&gt;
And of course, [[Ranger trail system]] and [[Grazhir]] travel.  Might not be something for the scope of your project but worth a note?&lt;br /&gt;
&lt;br /&gt;
I imagine this will be really useful for helping folks navigate!  --[[Kythryn]] 14:00, 9 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you for all the feed back. I will definitely add the missing islands/villages. I think Ranger trails and the like are a little below my scope. I&#039;m also thinking about starting this fresh and using an image map of some type. It&#039;s very hard to show nonadjacent travel, such as the balloons, on a 2-d table. Thanks again, I&#039;ll keep working on it. I initially made this for myself in excel just to remind myself where everything was and how to get there With the image map I&#039;ll probably add things like prices for transport, and athleticism needed for swimming/climbing. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 18:57, 9 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404148</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404148"/>
		<updated>2015-04-09T04:33:09Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt;&lt;br /&gt;
I know it looks a lot like the Zone map, but I always wanted to see a map that told me how to get from one place to another.&lt;br /&gt;
If I somehow missed a map that already served this purpose, please delete, and comment on my talk page about where it is. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 01:44, 7 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|left}}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Muspar&#039;i|Muspar&#039;i]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap48|Desert Path]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap48|Oasis]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hvaral|Hvaral]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fornsted|Fornsted]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Therenborough|Therenborough]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Rope]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Rossman&#039;s Landing|Rossman&#039;s Landing]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Swim Jantspyre]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Langenfirth|Langenfirth]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Riverhaven|Riverhaven]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap31|Zaulfang]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Boats to Islands&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap35a|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Throne City|Throne City]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap14c|Swim Faldesu]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:20px&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Dirge|Dirge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Stone Clan|Stone Clan]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ratha|Ratha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Kaerna Village|Kaerna Village]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Aesry|Aesry]] &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Knife Clan|Knife Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Arthe Dale|Arthe Dale]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Taisgath|Taisgath]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Crossing|Crossing]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hara&#039;jaal|Hara&#039;jaal]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Wolf Clan|Wolf Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Tiger Clan|Tiger Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Mer&#039;Kresh|Mer&#039;Kresh]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap60b|Swim Selgotha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap60|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Boats to Islands&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Boar Clan|Boar Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hibarnhvidar|Hibarnhvidar]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | Ferry&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ain Ghazal|Ain Ghazal]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Skiff&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ilaya Taipa|Ilaya Taipa]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Leth Deriel|Leth Deriel]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | Gondola&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap65|Under Gondola]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fayrin&#039;s Rest|Fayrin&#039;s Rest]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Chyolvea Tayeu&#039;a|Chyolvea Tayeu&#039;a]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Raven&#039;s Point|Raven&#039;s Point]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap141|Crystaline Gorge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Shard|Shard]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Horse Clan|Horse Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Shadow Clan|Shadow Clan]]&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404015</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=404015"/>
		<updated>2015-04-07T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt;&lt;br /&gt;
I know it looks a lot like the Zone map, but I always wanted to see a map that told me how to get from one place to another.&lt;br /&gt;
If I somehow missed a map that already served this purpose, please delete, and comment on my talk page about where it is. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 01:44, 7 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|left}}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Muspar&#039;i|Muspar&#039;i]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap48|Desert Path]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap48|Oasis]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hvaral|Hvaral]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fornsted|Fornsted]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Therenborough|Therenborough]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Rope]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Rossman&#039;s Landing|Rossman&#039;s Landing]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Swim Jantspyre]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Langenfirth|Langenfirth]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Riverhaven|Riverhaven]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap31|Zaulfang]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap35a|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Throne City|Throne City]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap14c|Swim Faldesu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:20px&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Dirge|Dirge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Stone Clan|Stone Clan]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ratha|Ratha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Kaerna Village|Kaerna Village]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Aesry|Aesry]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Knife Clan|Knife Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Arthe Dale|Arthe Dale]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Taisgath|Taisgath]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Crossing|Crossing]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hara&#039;jaal|Hara&#039;jaal]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Wolf Clan|Wolf Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Tiger Clan|Tiger Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Mer&#039;Kresh|Mer&#039;Kresh]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap60b|Swim Selgotha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap60|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |  Boats to Islands&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Boar Clan|Boar Clan]]&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=403991</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=403991"/>
		<updated>2015-04-07T06:45:37Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt;&lt;br /&gt;
I know it looks a lot like the Zone map, but I always wanted to see a map that told me how to get from one place to another.&lt;br /&gt;
If I somehow missed a map that already served this purpose, please delete, and comment on my talk page about where it is. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 01:44, 7 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|left}}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Muspar&#039;i|Muspar&#039;i]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap48|Desert Path]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap48|Oasis]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hvaral|Hvaral]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fornsted|Fornsted]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Therenborough|Therenborough]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Rope]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Rossman&#039;s Landing|Rossman&#039;s Landing]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Swim Jantspyre]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Langenfirth|Langenfirth]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Riverhaven|Riverhaven]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap31|Zaulfang]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap35a|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Throne City|Throne City]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap14c|Swim Faldesu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:20px&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Dirge|Dirge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Stone Clan|Stone Clan]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ratha|Ratha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Kaerna Village|Kaerna Village]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Aesry|Aesry]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Knife Clan|Knife Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Arthe Dale|Arthe Dale]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Taisgath|Taisgath]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Crossing|Crossing]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hara&#039;jaal|Hara&#039;jaal]] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=403990</id>
		<title>Travel map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Travel_map&amp;diff=403990"/>
		<updated>2015-04-07T06:44:16Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt; I know it looks a lot like the Zone map, but I always wanted to see a map ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In progress, any suggestions, corrections, or other comments would be greatly appreciated. &amp;lt;br&amp;gt;&lt;br /&gt;
I know it looks a lot like the Zone map, but I always wanted to see a map that told me how to get from one place to another.&lt;br /&gt;
If I somehow missed a map that already served this purpose, please delete, and comment on my talk page about where it is. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 01:44, 7 April 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|left}}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Muspar&#039;i|Muspar&#039;i]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap48|Desert Path]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap48|Barge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hvaral|Hvaral]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Fornsted|Fornsted]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Therenborough|Therenborough]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Rope]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Rossman&#039;s Landing|Rossman&#039;s Landing]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap34|Swim Jantspyre]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Langenfirth|Langenfirth]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Riverhaven|Riverhaven]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[RanikMap31|Zaulfang]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap35a|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Throne City|Throne City]]&lt;br /&gt;
|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;yellow&amp;quot; | [[RanikMap30|Ferry]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[RanikMap14c|Swim Faldesu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Dirge|Dirge]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Stone Clan|Stone Clan]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Ratha|Ratha]]&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Kaerna Village|Kaerna Village]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Aesry|Aesry]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Knife Clan|Knife Clan]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Arthe Dale|Arthe Dale]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Taisgath|Taisgath]] &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Crossing|Crossing]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;yellow&amp;quot; | &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[Hara&#039;jaal|Hara&#039;jaal]] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap62&amp;diff=401298</id>
		<title>Talk:RanikMap62</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap62&amp;diff=401298"/>
		<updated>2015-03-23T20:17:11Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to note the new barrier on the STR in the room that leads to the Guard House.  Not sure the best way to do it on the main map page, or if this is something you&#039;d want to add to the map directly.  The guard house now also contains a Trader Guild receiving clerk to receive goods.  No minister though, so looks like it&#039;s just for receiving IP contracts only.&lt;br /&gt;
&lt;br /&gt;
Also not sure how you want to deal with bypassing the Sentinel guarding the barricade, or where that tidbit would be posted.  Also not sure how fast/if he scales up, or what he bases the amount on.  I&#039;ve only been through the barricade once.--[[User:Aristrondr|Aristrondr]] 17:44, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== nimbuses vs. nimbi ==&lt;br /&gt;
&lt;br /&gt;
Just to save anyone else looking this up too, dictionary.com [http://dictionary.reference.com/browse/nimbuses] does indicate that both nimbi and nimbuses can be used, although the more common among all the definitions is &#039;nimbi&#039;.  I will likely also use nimbi, however will re-name to nimbuses if that is what the community decides to go with instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Kythryn|Kythryn]] 05:02, 13 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I took these off the road  per the map error request. --[[User:Lyathe|Lyathe]] 03:51, 16 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Manor Grounds ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m confused about why this map is referring to [[Lasarhhtha]]&#039;s manor as Alfar&#039;s Manor in the box link to the next map. --[[User:Pathian|Pathian]] 04:11, 16 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Climbing Corrections ==&lt;br /&gt;
Going up into Nimbi, it&#039;s wall - fissure - obsidian. The return down is cliff - fissure - obsidian&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=400665</id>
		<title>Perception skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perception_skill&amp;diff=400665"/>
		<updated>2015-03-16T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perception [[page type is::skill]]&#039;&#039;&#039; is the main defense against both stealthy creatures (and characters) as well as {{com|steal|pickpocketing}} and [[backstab]]bing.&lt;br /&gt;
&lt;br /&gt;
==Ways to train==&lt;br /&gt;
*Foraging (Collect &amp;lt;item&amp;gt; being the most efficient.)&lt;br /&gt;
*Utilizing the [[Hunt command]]&lt;br /&gt;
*Juggling&lt;br /&gt;
*Searching&lt;br /&gt;
*Noticing people or creatures acting stealthy.  Creatures that ambush include:&lt;br /&gt;
**[[Sleazy Lout]]&lt;br /&gt;
**[[Immature Firecat]]&lt;br /&gt;
**[[Young Firecat]]&lt;br /&gt;
**[[Footpad (Creature)|Footpad]]&lt;br /&gt;
**[[Thug (Creature)|Thug]]&lt;br /&gt;
**[[Ruffian (Creature)|Ruffian]]&lt;br /&gt;
**[[Cutthroat (Creature)|Cutthroat]]&lt;br /&gt;
**[[Golden Pard]]&lt;br /&gt;
**[[Vicious Warcat]]&lt;br /&gt;
**[[Lanky Grey Lach]]&lt;br /&gt;
**[[Long-fanged Warcat]]&lt;br /&gt;
**[[Clouded Arzumos]]&lt;br /&gt;
**[[Sinuous Elsralael]]&lt;br /&gt;
**[[Faenrae Stalker]]&lt;br /&gt;
**[[Supple Firecat]]&lt;br /&gt;
**[[Sabre-toothed Warcat]]&lt;br /&gt;
**[[Muscular Firecat]]&lt;br /&gt;
**[[Lun&#039;Shele Hunter]]&lt;br /&gt;
**[[Faenrae Assassin]]&lt;br /&gt;
**[[Lun&#039;Shele Trekhalo]]&lt;br /&gt;
**[[Armadillo]]&lt;br /&gt;
*Catching someone stealing&lt;br /&gt;
*Running [[Ranger]] trails&lt;br /&gt;
*Disarming traps&lt;br /&gt;
*Marking items in a shop (thief only)&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Finding hidden creatures and people.&lt;br /&gt;
**Hiding and stalking skill do not help you see somebody hide or stalk. Seeing somebody hide is harder than searching them out afterward. ([http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=3&amp;amp;message=5718 GameMaster Zeyurn]) With around 100 ranks in perception, you will start seeing hidden people without even searching for them.&lt;br /&gt;
*Finding and disarming traps.&lt;br /&gt;
*Locating hidden paths, such as the trail into [[Forest Geni]].&lt;br /&gt;
*Foraging (provides a small bonus to foraging skill)&lt;br /&gt;
*Nearly 100 [[:Category:Titles|Titles]] require Perception ranks.&lt;br /&gt;
&lt;br /&gt;
==Abilities and spells that boost Perception==&lt;br /&gt;
*[[Clear Vision]] spell&lt;br /&gt;
*[[Eye of Kertigen]] enchante&lt;br /&gt;
*[[Wolf Scent]] spell&lt;br /&gt;
*[[Revelation]] spell&lt;br /&gt;
*[[Khri|Khri Sight]]&lt;br /&gt;
*[[Owl Form|Barbarian Owl Form]] &lt;br /&gt;
*[[Glyphs#Glyph_of_Light|Glyph of Light]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Perception skill is reduced at nighttime unless using a dark-vision ability, such as [[Khri|Khri Sight]].  This change occurred Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
As confirmed by [[GameMaster]] [[Zeyurn]] on 3/14/2008, [[Intelligence]] and [[Wisdom]] are the statistics involved in Perception.&lt;br /&gt;
&lt;br /&gt;
Thanks to the [[foraging]] experience changes, foraging is currently faster than juggling in terms of training perception. Foraging vines, for instance, moves the perception skill by one mindstate every 7 forages without using careful or precise at 20 INT, 10 DIS, and 81 perception.&lt;br /&gt;
&lt;br /&gt;
==Juggling and weights==&lt;br /&gt;
&lt;br /&gt;
In general, you should juggle something that weighs 1/10 of your Perception ranks, rounded down to the nearest 5. For example, if you had 150 ranks in Perception, you would want to juggle something that weighed 15 stones. If you had 154 ranks in Perception, 15 stones would still be your ideal juggling weight.&lt;br /&gt;
&lt;br /&gt;
Note that if you immediately drop the objects you&#039;re juggling, you will not gain any Perception experience. This means that you are trying to juggle something that is too heavy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Per GM Ssra[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=1&amp;amp;topic=13&amp;amp;message=1497] the juggling code is set up to only support teaching perception with jugglings weights of 70 stones or less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! Weight in Stones&lt;br /&gt;
! Ranks Teaches To&lt;br /&gt;
|-&lt;br /&gt;
| 1   &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| 2   &lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| 3   &lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| 5  &lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| 7   &lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| 10   &lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| 12   &lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| 15   &lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| 25   &lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| 30   &lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| 35   &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| 40   &lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| 45   &lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 50   &lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| 60   &lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| 70   &lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Juggling items===&lt;br /&gt;
*[[Juggling list]]: list of juggling items&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Survival skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Barbarian&amp;diff=400658</id>
		<title>Talk:Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Barbarian&amp;diff=400658"/>
		<updated>2015-03-16T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I assume the Leather Armor Bonus which is listed is dated, now that hindrance is standardized by skillset?--[[User:Antendren|Antendren]] 11:02, 10 February 2011 (UTC)&lt;br /&gt;
: Yep. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 23:03, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2nd supernatural req ==&lt;br /&gt;
&lt;br /&gt;
The requirement for 2nd supernatural skill from 151-200 doesn&#039;t look right, since it&#039;s not 2.5 times the previous number.  Can someone confirm?--[[User:Antendren|Antendren]] 19:49, 10 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Requirements change(evasion) ==&lt;br /&gt;
There seems to be a discrepancy with evasion. Currently, according to the circle requirements on the barbarian page, it should take 6 ranks of evasion, and 4 ranks of the highest survival (non-evasion) to get to circle 2.&lt;br /&gt;
A brand new Barbarian got this:&lt;br /&gt;
*Regarding your survival knowledge, you should work on 1st Survival (Evasion), 2nd Survival (Athletics), 3rd Survival (Perception), Evasion.&lt;br /&gt;
At 4 Evasion and no other survival skills trained he got:&lt;br /&gt;
*Regarding your survival knowledge, you should work on 2nd Survival (Athletics), 3rd Survival (Perception), Evasion.&lt;br /&gt;
[[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 17:20, 16 March 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=400099</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=400099"/>
		<updated>2015-03-12T07:04:08Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==&lt;br /&gt;
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Barbarian_Abilities.png|frameless|upright=6&lt;br /&gt;
rect 182 134 482 210 [[Buffalo Form|Buffalo (Augmentation)]]&lt;br /&gt;
rect 182 234 486 314 [[Flame]]&lt;br /&gt;
rect 182 562 486 642 [[Avalanche_(berserk)|Avalanche (Augmentation)]]&lt;br /&gt;
rect 186 666 486 746 [[Anger the Earth|Anger the Earth (Debilitation)]]&lt;br /&gt;
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]]&lt;br /&gt;
rect 178 1094 486 1178 [[Everild&#039;s Rage|Everild&#039;s Rage (Debilitation)]]&lt;br /&gt;
rect 542 130 846 210 [[Famine|Famine (Warding)]]&lt;br /&gt;
rect 546 238 850 318 [[Power_(meditation)|Power]]&lt;br /&gt;
rect 546 562 846 646 [[Dragon Form|Dragon (Augmentation)]]&lt;br /&gt;
rect 546 666 846 746 [[Focus_(meditation)|Focus (Augmentation)]]&lt;br /&gt;
rect 546 766 850 850 [[Death&#039;s Embrace|Death&#039;s Embrace (Debilitation)]]&lt;br /&gt;
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]]&lt;br /&gt;
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]]&lt;br /&gt;
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]]&lt;br /&gt;
rect 902 134 1202 206 [[Monkey Form|Monkey (Augmentation)]]&lt;br /&gt;
rect 902 238 1202 314 [[Contemplation|Contemplation (Augmentation)]]&lt;br /&gt;
rect 906 566 1202 646 [[Python Form|Python (Augmentation)]]&lt;br /&gt;
rect 902 666 1206 746 [[Tenacity|Tenacity (Warding)]]&lt;br /&gt;
rect 898 766 1202 846 [[Unyielding|Unyielding (Augmentation)]]&lt;br /&gt;
rect 1262 134 1562 210 [[Cyclone_(berserk)|Cyclone (Augmentation)]]&lt;br /&gt;
rect 1262 234 1562 314 [[Dispel_(meditation)|Dispel (Warding)]]&lt;br /&gt;
rect 1258 338 1554 414 [[Screech of Madness|Screech of Madness (Debilitation)]]&lt;br /&gt;
rect 1258 562 1554 642 [[Wildfire|Wildfire (Augmentation)]]&lt;br /&gt;
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]]&lt;br /&gt;
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]]&lt;br /&gt;
rect 1614 134 1910 210 [[Swan Form|Swan (Warding)]]&lt;br /&gt;
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]]&lt;br /&gt;
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]]&lt;br /&gt;
rect 1606 1202 1914 1282 [[Kuniyo&#039;s Strike|Kuniyo&#039;s Strike (Debilitation)]]&lt;br /&gt;
rect 1970 130 2274 214 [[Bear Form|Bear (Augmentation)]]&lt;br /&gt;
rect 1970 558 2270 642 [[Toad Form|Toad (Augmentation)]]&lt;br /&gt;
rect 1974 666 2270 746 [[Serpent&#039;s Hiss|Serpent&#039;s Hiss (Debilitation)]]&lt;br /&gt;
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]]&lt;br /&gt;
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]]&lt;br /&gt;
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]]&lt;br /&gt;
rect 2326 130 2630 210 [[Tsunami_(berserk)|Tsunami (Augmentation)]]&lt;br /&gt;
rect 2326 238 2634 318 [[Serenity_(meditation)|Serenity (Warding)]]&lt;br /&gt;
rect 2330 346 2630 418 [[Mage&#039;s Lash|Mage&#039;s Lash (Debilitation)]]&lt;br /&gt;
rect 2322 562 2630 642 [[Volcano_(berserk)|Volcano (Augmentation)]]&lt;br /&gt;
rect 2326 666 2626 750 [[Earthquake|Earthquake (Debilitation)]]&lt;br /&gt;
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]]&lt;br /&gt;
rect 2686 130 2982 210 [[Turtle Form|Turtle (Warding)]]&lt;br /&gt;
rect 2682 230 2990 318 [[Death&#039;s Shriek|Death&#039;s Shriek (Debilitation)]]&lt;br /&gt;
rect 2682 562 2986 642 [[Badger Form|Badger (Warding)]]&lt;br /&gt;
rect 2686 670 2990 750 [[Wail of Torment|Wail of Torment (Debilitation)]]&lt;br /&gt;
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]]&lt;br /&gt;
rect 3038 130 3338 214 [[Mana Torment|Mana Torment (Debilitation)]]&lt;br /&gt;
rect 3038 566 3342 642 [[Titan]]&lt;br /&gt;
rect 3038 662 3338 746 [[Strategos]]&lt;br /&gt;
rect 3042 766 3346 850 [[Juggernaut]]&lt;br /&gt;
rect 3030 990 3338 1074 [[Duelist]]&lt;br /&gt;
rect 3030 1098 3334 1178 [[Tribalist]]&lt;br /&gt;
rect 3394 134 3698 206 [[Powermonger]]&lt;br /&gt;
rect 3398 238 3698 314 [[Yogi]]&lt;br /&gt;
rect 3398 338 3702 422 [[Templar]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
*Barbarians gain new ability slots at the rate of 1 every other circle from 1st through 69th, then every fourth circle from 73rd to 149th, for a total of 55 skill slots.&lt;br /&gt;
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.&lt;br /&gt;
===[[:Category:Berserks|Berserks]]===&lt;br /&gt;
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.&lt;br /&gt;
&lt;br /&gt;
To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.&lt;br /&gt;
&lt;br /&gt;
These will primarily train the [[Inner Fire]], [[Warding]], and [[Augmentation]] skills.&lt;br /&gt;
===[[:Category:Forms|Forms]]===&lt;br /&gt;
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Meditations|Meditations]]===&lt;br /&gt;
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].&lt;br /&gt;
&lt;br /&gt;
The player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Roars|Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Masteries|Masteries]]===&lt;br /&gt;
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect.&lt;br /&gt;
&lt;br /&gt;
==Other Barbarian Abilities==&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage&#039;s Lash Roar]].&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Different Verbs useful for roleplaying.&lt;br /&gt;
&lt;br /&gt;
=={{skill|Expertise}}==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing Barbarian Combos.  &lt;br /&gt;
&lt;br /&gt;
===Barbarian Combos===&lt;br /&gt;
Barbarians have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can use ANALYZE to begin a Barbarian combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy should be straight-forward. - Unlocks at 50 ranks in Expertise&lt;br /&gt;
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Expertise !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 4 || 4 || 2 || 1 || 4 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 5 || 5 || 3 || 2 || 4 || 5 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 6 || 6 || 3 || 2 || 4 || 5 || 2 || 4 || 2 || 3 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 6 || 6 || 4 || 3 || 4 || 5 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 6 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 15 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
[[Evasion]] is a Hard Requirement (does not count toward Nth survival requirements)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*Guildhall Crests:&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
* Barbarians have a number of verbs that they do differently:&lt;br /&gt;
** [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
*[[Barbarians of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_raider&amp;diff=400065</id>
		<title>Orc raider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_raider&amp;diff=400065"/>
		<updated>2015-03-12T04:51:40Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=530&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc raider&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the raider stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews.  Standing no more than a hand&#039;s width higher than the average human, the raider&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on his shoulder, identifying him as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
First Floor:&lt;br /&gt;
* {{cloot|a|leather reinforced helm}}&lt;br /&gt;
* {{cloot|a|full double leather}}&lt;br /&gt;
* {{cloot|w|rusty steel broadsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|shabby leather sack}}&lt;br /&gt;
&lt;br /&gt;
Second and Third Floor:&lt;br /&gt;
* {{cloot|a|crude ring mail}}&lt;br /&gt;
* {{cloot|a|chain greaves}}&lt;br /&gt;
* {{cloot|w|pitted steel broadsword (2)|pitted steel broadsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|pale hide sack}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Bites if Disarmed, Uses Heavy Edged Weapons Typically&lt;br /&gt;
*Weapon Caps: 365 ranks to 445+ ranks&lt;br /&gt;
*Weapon learning slows down greatly at about 425 to 430 ranks.&lt;br /&gt;
*About the Area: The manor is broken into 2 separate zones.  The first floor has leather wearing raiders and chain wearing reivers.  The second and third floor are a separate area, containing only orc raiders wearing chain.  The first floor is easier than the second floor, and second floor raiders award more experience.  Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they&#039;re the first creature to spawn/you&#039;re walking in to the manor with nobody inside currently.  They don&#039;t appear to be much harder than the raiders, and also wear chain.&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Pre locks 3.0: Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You could start to pop raider box with as little as 240 {{skill|lockpicking}} and 250 {{skill|disarm}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
Can start popping these instead of bandit boxes at around 280 locksmithing.&lt;br /&gt;
Barbarian with 230 locksmithing, and focus meditation, disarming very slowly.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=-}}&lt;br /&gt;
* [[Orc Reiver]]&lt;br /&gt;
* [[Orc Bandit]]&lt;br /&gt;
* [[Orc Scout]]&lt;br /&gt;
* [[Orc Clan-Chief]]&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=399993</id>
		<title>Orc clan-chief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_clan-chief&amp;diff=399993"/>
		<updated>2015-03-11T16:07:05Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=400&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34|Mistwood Forest near Rossman&#039;s (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;[[race is::orc|Orc]] Clan Chief&#039;&#039;&#039; is a leader amongst the orcs, who have occupied a section of the [[Mistwood Forest]] outside [[Rossman&#039;s Landing]].  Orc Clan Chiefs only show up rarely in the area, perhaps once an hour or so and are much more challenging than the other Orcs typically found, [[Orc Raider]]s and [[Orc Reiver]]s.  &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc clan-chief&#039;s greasy grey hair.  With fastidious personal habits of a [[peccary]] in a mud-pit, the clan-chief stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews.  Standing no more than a hand&#039;s width higher than the average [[human]], the clan-chief&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Using its greatsword, the Orc Clan-Chief attacks from &#039;&#039;&#039;pole range&#039;&#039;&#039; as well as melee.&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 425 ranks to ??? ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Orc Clan-Chief can appear on any of the three levels of the Manor House in the Orc area. Using a Warhorn to LURE in the manor results in an extremely heightened spawn rate of Clan-Chiefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
* {{cloot|w|Notched steel greatsword}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
* {{cloot|i|oiled leather sack}}&lt;br /&gt;
* {{cloot|a|Rust-streaked chain shirt}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Orc Reiver]]&lt;br /&gt;
* [[Orc Raider]]&lt;br /&gt;
* [[Orc Bandit]]&lt;br /&gt;
* [[Orc Scout]]&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=399487</id>
		<title>Expertise skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=399487"/>
		<updated>2015-03-05T04:11:52Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;Expertise&#039;&#039;&#039; is the [[guild association is::Barbarian]]-only [[page type is::skill]].  This skill represents the ultimate combat mastery that barbs have.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Expertise is learn from both using basic {{com|maneuver}}s and by using special Barbarian combos, known as self analyzes.&lt;br /&gt;
&lt;br /&gt;
==Self analyze==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* {{tt|Flame}} gives an IF boost when successfully completed.&lt;br /&gt;
:* {{tt|Accuracy}} should be straight-forward. - Unlocks at 50 ranks in Expertise.&lt;br /&gt;
:* {{tt|Damage}} should be straight-forward. - Unlocks at 140 ranks in Expertise.&lt;br /&gt;
:* {{tt|Intimidation}} prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise.&lt;br /&gt;
:* {{tt|Fatigue}} reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks in Expertise.&lt;br /&gt;
:* {{tt|Balance}} reduces balance lost from combat. (unlocks &amp;gt;534)&lt;br /&gt;
:* {{tt|Vitality}} recovers some lost vitality in combat.&lt;br /&gt;
:* {{tt|Rage}} allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* {{tt|Calm}} allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
Choices available will be based on how much Expertise skill is known.&lt;br /&gt;
&lt;br /&gt;
==Charged maneuvers==&lt;br /&gt;
Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild skills,Weapon skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Whirlwind_(ability)&amp;diff=397367</id>
		<title>Talk:Whirlwind (ability)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Whirlwind_(ability)&amp;diff=397367"/>
		<updated>2015-02-14T20:54:18Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;350 weapon skill exactly, and 31 Agility. &amp;quot;You&#039;re not agile enough to utilize this technique.&amp;quot; [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 12:06, 14 February 2015 (CST)&lt;br /&gt;
:34 Agility goes off without a hitch.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Box_Traps&amp;diff=397352</id>
		<title>Box Traps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Box_Traps&amp;diff=397352"/>
		<updated>2015-02-14T18:29:09Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to Locksmithing skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locksmithing skill]]&lt;br /&gt;
{{merge|Locksmithing skill}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Trap Difficulty==&lt;br /&gt;
&lt;br /&gt;
*1: An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
*2: This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
*3: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
*4: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
*5: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
*6: You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
*7: You think this trap is precisely at your skill level.&lt;br /&gt;
*8: The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*9: The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*10: You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*11: Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
*12: Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*13: You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*14: You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*15: You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
*16: You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*17: A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
&lt;br /&gt;
==Deadly Traps (Damaging)==&lt;br /&gt;
===Acid Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sprays a random body part with acid.  Will damage armor if some is worn on that part, but will prevent wounds and vitality damage&lt;br /&gt;
*Harvestable part :a {{sloot|i|glass reservoir}}&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes the box causing damage to the hands and eyes.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|black cube}}&lt;br /&gt;
&lt;br /&gt;
===Bug (Reaper) Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Summons about 3 [[Vykathi_Reaper|vykathi reapers]], who appear at melee range with the locksmith.  They do not share the locksmith&#039;s roundtime for the disarm attempt.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny chitinous leg}}&lt;br /&gt;
&lt;br /&gt;
===Crossbolt Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fires numerous crossbow bolts at the target, [[evasion skill]] affect how many hit, the amount shot is based off the difficulty of the box.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tightly coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Crossbolt Trap (Poison)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.&lt;br /&gt;
*Harvestable part : a {{sloot|i|coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Concussion Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes, possibly blasting some victims out of the room.  All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime.  The locksmith will also have hand wounds.&lt;br /&gt;
*Harvestable part : some {{sloot|i|brown clay}}&lt;br /&gt;
&lt;br /&gt;
===Cyanide Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:The glint of silver from the tip of a dart catches your attention as you go over the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whether or not a character is able to smell almonds is randomly determined upon character creation, and once set, is fixed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Shoots a {{sloot|w|tiny dart}} into forehead.  Inflicts cyanide poison.  Dart can be tended out and used as a weapon.&lt;br /&gt;
*Harvestable part : a {{sloot|i|coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Disease Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Infects the locksmith with disease.&lt;br /&gt;
*Harvestable part : a {{sloot|i|bloated animal bladder}}&lt;br /&gt;
&lt;br /&gt;
=== Fire Ant Trap ===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox.  The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; None.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success result:&#039;&#039;&#039; After carefully pushing at the sharp blade for a while, you manage to bend it well away from the mesh bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Messaging (Blown Trap):&#039;&#039;&#039; You push against the sharp blade carefully for a few moments in an attempt to bend it away from the mesh bag, but a sudden *RIP* indicates your sudden failure.  To your horror, oversized, red, ant-like insects emerge and begin to race across your hands, quickly crawling all over your body!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Messaging (Damage Pulse):&#039;&#039;&#039; An incredibly strong sensation of heat and pain pulsates within you, giving you an almost psychotic want for something - anything - cold.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Neutralize the Burning Sensation:&#039;&#039;&#039; Unknown. Splashing the body with water globe was completely ineffective and the victim still died within about 10-20 seconds. (aloe balm?) Eventually goes away if you can outlive the vitality hits with [[Empath]] help.  [[Bard]]s with [[Hodierna&#039;s Lilt|Lilt]] have nothing to fear from it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Analyze Messaging:&#039;&#039;&#039; With the blade now bent away from the mesh bag you might, with a bit more work, be able to retrieve it. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Harvestable part : a sharp blade&lt;br /&gt;
&lt;br /&gt;
===Flea Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity.  Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from the deobar box, but the sudden *SNAP* of breaking glass indicates you were less than successful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Like a Halfling blowing smoke rings, the deobar box spits several clouds of coarse black powder onto you.  As the powder scurries quickly into your clothing, you realize it was actually a swarm of fleas, and a big one at that!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes.  You will need to find a body of water at least ankle deep (or a [[Warrior Mage]] with [[Warrior_Mage_Cantrips#Water_Globe|Water Globe]]) to wash away the fleas.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny hammer}}&lt;br /&gt;
**Note:  Fleas will eventually go away of their own accord if you have enough health to outlast them.  Inadvertently popped one not two minutes after the Lybadel left Aesry and had no choice but to wait it out.&lt;br /&gt;
&lt;br /&gt;
===Gas Trap (Poison)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid.  The stopper is attached so that the vial will open when the top is lifted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the coffer.  Before you can close your mouth, you suck in a full breath of the gas and bend over coughing and gagging.&#039;&#039;&lt;br /&gt;
&#039;&#039;Due to your inept handling, you hold the coffer too close to your face and inhale all of the poisonous gas yourself!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Releases a cloud of Chlorine gas that will poison everyone in the room.  There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.&lt;br /&gt;
*Harvestable part : a {{sloot|i|sealed vial}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|stoppered vial}}&lt;br /&gt;
&lt;br /&gt;
===Lightning Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it.  The lacing runs to meet a coin sized piece of metal near the keyhole itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Shoots a lightning bolt at the locksmith.  Can be amplified if set off in water.&lt;br /&gt;
*Harvestable part : an {{sloot|i|iron disc}}&lt;br /&gt;
&lt;br /&gt;
===Naphtha Soaker===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front.  Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A two stage trap.  First Failure soaks the Disarmer in naptha.  Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality.  The naptha will eventually evaporate if it&#039;s not ignited.&lt;br /&gt;
*Harvestable part : a {{sloot|i|metal spring}}&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny metal lever}}&lt;br /&gt;
&lt;br /&gt;
===Naphtha Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes in a large fireball.  Can harm others in the room, but they have a chance of avoiding it.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
&lt;br /&gt;
===Poison (Local)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Inflicts standard poison in either hand.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken needle}}&lt;br /&gt;
&lt;br /&gt;
===Poison (Nerve)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Inflicts nerve poison.&lt;br /&gt;
*Harvestable part : a {{sloot|i|short needle}}&lt;br /&gt;
&lt;br /&gt;
===Scythe Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Chops off a random hand giving a very heavy bleeder.&lt;br /&gt;
*Harvestable part : a {{sloot|i|short curved blade}}&lt;br /&gt;
&lt;br /&gt;
===Shocker Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice two silver studs right below the keyhole which look dangerously out of place there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharges an electrical bolt at the Disarmer.  Causes Nerve and vitality damage and inflicts a stun.&lt;br /&gt;
*Harvestable part: some {{sloot|i|silver studs}}&lt;br /&gt;
&lt;br /&gt;
===Shrapnel Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes, casting {{sloot|w|silver sliver|shrapnel}} at anyone in the room.  The shards seem to pass all the way through the locksmith, but lodge in bystanders.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
&lt;br /&gt;
===Teleport Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts the [[Teleport]] spell on the locksmith.  If the associated moon (see the color of the disc) is down, the locksmith is disintegrated.  If the moon is up, they are teleported to a random one of  several predetermined locations within nearby hunting grounds.  The harder the box, the longer the potential range of the teleport.&lt;br /&gt;
*Harvestable part : a {{sloot|i|thin metal circle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Deadly Traps==&lt;br /&gt;
===Bouncing Box===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock.  Connected to the pin is a small shaft that runs downward into a shadow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Without warning, a &amp;lt;box&amp;gt; begins to shake violently!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The box will bounce from room to room and eventually destroys the box.  Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harvestable Part:&#039;&#039;&#039; a {{sloot|i|steel pin}}&lt;br /&gt;
&lt;br /&gt;
===Curse Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Slowly, you push on the rune in an attempt to move it away from the lock, but your finger slips slightly causing you to rub it.  It glows bright within the caddy and emits a sound like tormented souls being freed, then fades away suddenly.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Curses the box and contents so that it can not be dropped/stowed/dismantled.  You will need a [[Cleric]] with [[Uncurse]] to break the curse or a [[Warrior Mage]] with [[Warrior_Mage_Cantrips#Flashpoint|Flashpoint]]. Eventually the curse on the box itself will fade, but the items inside will remain cursed.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken rune}}&lt;br /&gt;
&lt;br /&gt;
===Frog Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Slowly, you push on the green rune and attempt to move it away from the lock, but your finger slips slightly causing you to rub it.  It glows a bright green then dims and you notice the world around you has gotten much bigger!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Turns the locksmith into a warty toad.  Being kissed will change them back.  Will wear off by itself after a few minutes.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken rune}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|lumpy green runestone}}&lt;br /&gt;
&lt;br /&gt;
===Gas Trap (Laughing)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Causes anyone in the room to randomly tell jokes.  May cause Roundtimes or cause a character to drop to his/her knees.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny hammer}}&lt;br /&gt;
&lt;br /&gt;
===Mana Sucker===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the box for traps, you notice a bronze seal over the box&#039;s lock.  The seal is covered in strange runes and a glass sphere is embedded within it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Drains mana and keeps it there for a few minutes.  [[Uncurse]] can be used to prematurely end the effect.&lt;br /&gt;
*Harvestable part : a {{sloot|i|bronze seal}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|glass sphere (1)|glass sphere}}&lt;br /&gt;
&lt;br /&gt;
===Mime Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.  Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;You attempt to pull the annoying grinning face from the trunk and clumsily shred the fatty bladder behind it in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A black cloud of ash and soot explodes out of the bladder on the steel trunk, and you suddenly feel horribly transformed.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Turns the locksmith into a mime.  Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime.  Some actions have specific mime interpretations.  It will wear off after a time, or can be canceled by a [[Cleric]] with [[Uncurse]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mime Verbs:&#039;&#039;&#039; &lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny bronze face}}&lt;br /&gt;
&lt;br /&gt;
===Shadowling Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt; &#039;&#039;With the precision and grace of a skilled craftsman, you grab the black crystal near the lock of the chest and toss it aside.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the crystal hits the ground, what can only be described as &amp;quot;liquid shadows&amp;quot; begin to pour from it!  With a sudden motion, they envelop you totally.  You try to scream but no sound is heard.  After a moment the shadows are gone and everything seems to be back to normal.&#039;&#039;&lt;br /&gt;
&#039;&#039;You realize that despite this mishap, the chest still has more to torment you with..&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Causes the locksmith to speak in gibberish.  Does not affect gwethdesuan thoughts.&lt;br /&gt;
*Harvestable part : a {{sloot|i|cracked black crystal}}&lt;br /&gt;
&lt;br /&gt;
===Sleeper Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Careful not to jostle the oaken coffer, you reach down and scoop a pinchful of dirt from the ground.  You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine your handywork.  At that moment, small puffs of blue powder shoot out of the unblocked pinholes and into your face.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Almost immediately, you grow dizzy, tottering from side to side until finally collapsing to the ground, dead asleep.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This will cause you to fall asleep.  You will have to {{com|WAKE}} up which takes about 30 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harvestable Part:&#039;&#039;&#039; a {{sloot|i|capillary tube}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removed Traps (no longer IG)==&lt;br /&gt;
===Fae (thief) trap===&lt;br /&gt;
&#039;&#039;&#039;Trap was removed during the recent update.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Right in the center of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s front is the painted image of a small yet amazingly pretty Elf girl.  Surprisingly, as you study the trap, her embossed lips purse as if offering up a kiss.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Steals the last item in the locksmith&#039;s inventory and pulls it inside the trap.  Currently replaces the contents of the box with the stolen item.  Have heard this is a bug, as it used to add the item to the contents.&lt;br /&gt;
*Harvestable part : a bronze disc&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397351</id>
		<title>Boxes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397351"/>
		<updated>2015-02-14T18:28:11Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to Locksmithing skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locksmithing skill]]&lt;br /&gt;
{{merge|Locksmithing skill}}&lt;br /&gt;
=Creature Dropped Boxes=&lt;br /&gt;
Certain creatures drop containers that are commonly referred to as boxes. Each box will be labeled as such: &amp;lt;material descriptor&amp;gt; &amp;lt;material type&amp;gt; &amp;lt;box type&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
ex. &amp;quot;misshaped ironwood coffer&amp;quot;, &amp;quot;reinforced driftwood casket&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
These boxes contain traps and locks that must be disable or removed before accessing the contents of the box. Boxes can contain coins, gems, stones, metals, and other random loot materials. Opening boxes can be a great way to augment income, especially for the survival types. &amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Locksmithing]] for detailed info on how to open boxes. &lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
Each box can have multiple traps or varying types, each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Box Traps]] for detailed information about each type of trap.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the Lore rewrite to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
&lt;br /&gt;
Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Creatures with boxes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||150(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||180??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397350</id>
		<title>Boxes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397350"/>
		<updated>2015-02-14T18:27:04Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locksmithing|Locksmithing skill]]&lt;br /&gt;
{{merge|Locksmithing skill}}&lt;br /&gt;
=Creature Dropped Boxes=&lt;br /&gt;
Certain creatures drop containers that are commonly referred to as boxes. Each box will be labeled as such: &amp;lt;material descriptor&amp;gt; &amp;lt;material type&amp;gt; &amp;lt;box type&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
ex. &amp;quot;misshaped ironwood coffer&amp;quot;, &amp;quot;reinforced driftwood casket&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
These boxes contain traps and locks that must be disable or removed before accessing the contents of the box. Boxes can contain coins, gems, stones, metals, and other random loot materials. Opening boxes can be a great way to augment income, especially for the survival types. &amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Locksmithing]] for detailed info on how to open boxes. &lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
Each box can have multiple traps or varying types, each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Box Traps]] for detailed information about each type of trap.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the Lore rewrite to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
&lt;br /&gt;
Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Creatures with boxes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||150(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||180??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Box_Traps&amp;diff=397349</id>
		<title>Box Traps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Box_Traps&amp;diff=397349"/>
		<updated>2015-02-14T18:24:25Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to Locksmithing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locksmithing|Locksmithing]]&lt;br /&gt;
{{merge|Locksmithing skill}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Trap Difficulty==&lt;br /&gt;
&lt;br /&gt;
*1: An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
*2: This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
*3: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
*4: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
*5: The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
*6: You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
*7: You think this trap is precisely at your skill level.&lt;br /&gt;
*8: The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*9: The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*10: You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*11: Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
*12: Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*13: You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*14: You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*15: You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
*16: You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
*17: A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
&lt;br /&gt;
==Deadly Traps (Damaging)==&lt;br /&gt;
===Acid Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sprays a random body part with acid.  Will damage armor if some is worn on that part, but will prevent wounds and vitality damage&lt;br /&gt;
*Harvestable part :a {{sloot|i|glass reservoir}}&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes the box causing damage to the hands and eyes.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|black cube}}&lt;br /&gt;
&lt;br /&gt;
===Bug (Reaper) Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Summons about 3 [[Vykathi_Reaper|vykathi reapers]], who appear at melee range with the locksmith.  They do not share the locksmith&#039;s roundtime for the disarm attempt.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny chitinous leg}}&lt;br /&gt;
&lt;br /&gt;
===Crossbolt Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fires numerous crossbow bolts at the target, [[evasion skill]] affect how many hit, the amount shot is based off the difficulty of the box.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tightly coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Crossbolt Trap (Poison)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.&lt;br /&gt;
*Harvestable part : a {{sloot|i|coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Concussion Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes, possibly blasting some victims out of the room.  All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime.  The locksmith will also have hand wounds.&lt;br /&gt;
*Harvestable part : some {{sloot|i|brown clay}}&lt;br /&gt;
&lt;br /&gt;
===Cyanide Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:The glint of silver from the tip of a dart catches your attention as you go over the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whether or not a character is able to smell almonds is randomly determined upon character creation, and once set, is fixed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Shoots a {{sloot|w|tiny dart}} into forehead.  Inflicts cyanide poison.  Dart can be tended out and used as a weapon.&lt;br /&gt;
*Harvestable part : a {{sloot|i|coiled spring}}&lt;br /&gt;
&lt;br /&gt;
===Disease Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Infects the locksmith with disease.&lt;br /&gt;
*Harvestable part : a {{sloot|i|bloated animal bladder}}&lt;br /&gt;
&lt;br /&gt;
=== Fire Ant Trap ===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox.  The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; None.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success result:&#039;&#039;&#039; After carefully pushing at the sharp blade for a while, you manage to bend it well away from the mesh bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Messaging (Blown Trap):&#039;&#039;&#039; You push against the sharp blade carefully for a few moments in an attempt to bend it away from the mesh bag, but a sudden *RIP* indicates your sudden failure.  To your horror, oversized, red, ant-like insects emerge and begin to race across your hands, quickly crawling all over your body!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Messaging (Damage Pulse):&#039;&#039;&#039; An incredibly strong sensation of heat and pain pulsates within you, giving you an almost psychotic want for something - anything - cold.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Neutralize the Burning Sensation:&#039;&#039;&#039; Unknown. Splashing the body with water globe was completely ineffective and the victim still died within about 10-20 seconds. (aloe balm?) Eventually goes away if you can outlive the vitality hits with [[Empath]] help.  [[Bard]]s with [[Hodierna&#039;s Lilt|Lilt]] have nothing to fear from it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Analyze Messaging:&#039;&#039;&#039; With the blade now bent away from the mesh bag you might, with a bit more work, be able to retrieve it. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Harvestable part : a sharp blade&lt;br /&gt;
&lt;br /&gt;
===Flea Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity.  Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;You wiggle the milky-white tube back and forth for a few moments in an attempt to remove it from the deobar box, but the sudden *SNAP* of breaking glass indicates you were less than successful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Like a Halfling blowing smoke rings, the deobar box spits several clouds of coarse black powder onto you.  As the powder scurries quickly into your clothing, you realize it was actually a swarm of fleas, and a big one at that!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes.  You will need to find a body of water at least ankle deep (or a [[Warrior Mage]] with [[Warrior_Mage_Cantrips#Water_Globe|Water Globe]]) to wash away the fleas.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny hammer}}&lt;br /&gt;
**Note:  Fleas will eventually go away of their own accord if you have enough health to outlast them.  Inadvertently popped one not two minutes after the Lybadel left Aesry and had no choice but to wait it out.&lt;br /&gt;
&lt;br /&gt;
===Gas Trap (Poison)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid.  The stopper is attached so that the vial will open when the top is lifted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A stoppered vial opens with a pop and cloud of thick green vapor begins to pour out of the coffer.  Before you can close your mouth, you suck in a full breath of the gas and bend over coughing and gagging.&#039;&#039;&lt;br /&gt;
&#039;&#039;Due to your inept handling, you hold the coffer too close to your face and inhale all of the poisonous gas yourself!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Releases a cloud of Chlorine gas that will poison everyone in the room.  There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.&lt;br /&gt;
*Harvestable part : a {{sloot|i|sealed vial}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|stoppered vial}}&lt;br /&gt;
&lt;br /&gt;
===Lightning Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it.  The lacing runs to meet a coin sized piece of metal near the keyhole itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Shoots a lightning bolt at the locksmith.  Can be amplified if set off in water.&lt;br /&gt;
*Harvestable part : an {{sloot|i|iron disc}}&lt;br /&gt;
&lt;br /&gt;
===Naphtha Soaker===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front.  Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A two stage trap.  First Failure soaks the Disarmer in naptha.  Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality.  The naptha will eventually evaporate if it&#039;s not ignited.&lt;br /&gt;
*Harvestable part : a {{sloot|i|metal spring}}&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny metal lever}}&lt;br /&gt;
&lt;br /&gt;
===Naphtha Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes in a large fireball.  Can harm others in the room, but they have a chance of avoiding it.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
&lt;br /&gt;
===Poison (Local)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Inflicts standard poison in either hand.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken needle}}&lt;br /&gt;
&lt;br /&gt;
===Poison (Nerve)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Inflicts nerve poison.&lt;br /&gt;
*Harvestable part : a {{sloot|i|short needle}}&lt;br /&gt;
&lt;br /&gt;
===Scythe Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Chops off a random hand giving a very heavy bleeder.&lt;br /&gt;
*Harvestable part : a {{sloot|i|short curved blade}}&lt;br /&gt;
&lt;br /&gt;
===Shocker Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; You notice two silver studs right below the keyhole which look dangerously out of place there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Discharges an electrical bolt at the Disarmer.  Causes Nerve and vitality damage and inflicts a stun.&lt;br /&gt;
*Harvestable part: some {{sloot|i|silver studs}}&lt;br /&gt;
&lt;br /&gt;
===Shrapnel Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Explodes, casting {{sloot|w|silver sliver|shrapnel}} at anyone in the room.  The shards seem to pass all the way through the locksmith, but lodge in bystanders.&lt;br /&gt;
*Harvestable part : a {{sloot|i|steel striker}}&lt;br /&gt;
&lt;br /&gt;
===Teleport Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts the [[Teleport]] spell on the locksmith.  If the associated moon (see the color of the disc) is down, the locksmith is disintegrated.  If the moon is up, they are teleported to a random one of  several predetermined locations within nearby hunting grounds.  The harder the box, the longer the potential range of the teleport.&lt;br /&gt;
*Harvestable part : a {{sloot|i|thin metal circle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Deadly Traps==&lt;br /&gt;
===Bouncing Box===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock.  Connected to the pin is a small shaft that runs downward into a shadow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Without warning, a &amp;lt;box&amp;gt; begins to shake violently!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The box will bounce from room to room and eventually destroys the box.  Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harvestable Part:&#039;&#039;&#039; a {{sloot|i|steel pin}}&lt;br /&gt;
&lt;br /&gt;
===Curse Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Slowly, you push on the rune in an attempt to move it away from the lock, but your finger slips slightly causing you to rub it.  It glows bright within the caddy and emits a sound like tormented souls being freed, then fades away suddenly.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Curses the box and contents so that it can not be dropped/stowed/dismantled.  You will need a [[Cleric]] with [[Uncurse]] to break the curse or a [[Warrior Mage]] with [[Warrior_Mage_Cantrips#Flashpoint|Flashpoint]]. Eventually the curse on the box itself will fade, but the items inside will remain cursed.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken rune}}&lt;br /&gt;
&lt;br /&gt;
===Frog Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Slowly, you push on the green rune and attempt to move it away from the lock, but your finger slips slightly causing you to rub it.  It glows a bright green then dims and you notice the world around you has gotten much bigger!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Turns the locksmith into a warty toad.  Being kissed will change them back.  Will wear off by itself after a few minutes.&lt;br /&gt;
*Harvestable part : a {{sloot|i|broken rune}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|lumpy green runestone}}&lt;br /&gt;
&lt;br /&gt;
===Gas Trap (Laughing)===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Causes anyone in the room to randomly tell jokes.  May cause Roundtimes or cause a character to drop to his/her knees.&lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny hammer}}&lt;br /&gt;
&lt;br /&gt;
===Mana Sucker===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While checking the box for traps, you notice a bronze seal over the box&#039;s lock.  The seal is covered in strange runes and a glass sphere is embedded within it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Drains mana and keeps it there for a few minutes.  [[Uncurse]] can be used to prematurely end the effect.&lt;br /&gt;
*Harvestable part : a {{sloot|i|bronze seal}}&lt;br /&gt;
*Harvestable part (easter egg) : a {{sloot|i|glass sphere (1)|glass sphere}}&lt;br /&gt;
&lt;br /&gt;
===Mime Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.  Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;You attempt to pull the annoying grinning face from the trunk and clumsily shred the fatty bladder behind it in the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A black cloud of ash and soot explodes out of the bladder on the steel trunk, and you suddenly feel horribly transformed.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Turns the locksmith into a mime.  Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime.  Some actions have specific mime interpretations.  It will wear off after a time, or can be canceled by a [[Cleric]] with [[Uncurse]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mime Verbs:&#039;&#039;&#039; &lt;br /&gt;
*Harvestable part : a {{sloot|i|tiny bronze face}}&lt;br /&gt;
&lt;br /&gt;
===Shadowling Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt; &#039;&#039;With the precision and grace of a skilled craftsman, you grab the black crystal near the lock of the chest and toss it aside.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the crystal hits the ground, what can only be described as &amp;quot;liquid shadows&amp;quot; begin to pour from it!  With a sudden motion, they envelop you totally.  You try to scream but no sound is heard.  After a moment the shadows are gone and everything seems to be back to normal.&#039;&#039;&lt;br /&gt;
&#039;&#039;You realize that despite this mishap, the chest still has more to torment you with..&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Causes the locksmith to speak in gibberish.  Does not affect gwethdesuan thoughts.&lt;br /&gt;
*Harvestable part : a {{sloot|i|cracked black crystal}}&lt;br /&gt;
&lt;br /&gt;
===Sleeper Trap===&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039; &#039;&#039;Careful not to jostle the oaken coffer, you reach down and scoop a pinchful of dirt from the ground.  You feel like you&#039;ve done a good job of blocking up the pinholes, until you peer closely to examine your handywork.  At that moment, small puffs of blue powder shoot out of the unblocked pinholes and into your face.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Almost immediately, you grow dizzy, tottering from side to side until finally collapsing to the ground, dead asleep.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This will cause you to fall asleep.  You will have to {{com|WAKE}} up which takes about 30 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harvestable Part:&#039;&#039;&#039; a {{sloot|i|capillary tube}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removed Traps (no longer IG)==&lt;br /&gt;
===Fae (thief) trap===&lt;br /&gt;
&#039;&#039;&#039;Trap was removed during the recent update.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trap Appearance:&#039;&#039;&#039; Right in the center of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s front is the painted image of a small yet amazingly pretty Elf girl.  Surprisingly, as you study the trap, her embossed lips purse as if offering up a kiss.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area Affect:&#039;&#039;&#039; No&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Failure Result:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Steals the last item in the locksmith&#039;s inventory and pulls it inside the trap.  Currently replaces the contents of the box with the stolen item.  Have heard this is a bug, as it used to add the item to the contents.&lt;br /&gt;
*Harvestable part : a bronze disc&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397348</id>
		<title>Boxes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=397348"/>
		<updated>2015-02-14T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to Locksmithing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Locksmithing|Locksmithing]]&lt;br /&gt;
{{merge|Locksmithing skill}}&lt;br /&gt;
=Creature Dropped Boxes=&lt;br /&gt;
Certain creatures drop containers that are commonly referred to as boxes. Each box will be labeled as such: &amp;lt;material descriptor&amp;gt; &amp;lt;material type&amp;gt; &amp;lt;box type&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
ex. &amp;quot;misshaped ironwood coffer&amp;quot;, &amp;quot;reinforced driftwood casket&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
These boxes contain traps and locks that must be disable or removed before accessing the contents of the box. Boxes can contain coins, gems, stones, metals, and other random loot materials. Opening boxes can be a great way to augment income, especially for the survival types. &amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Locksmithing]] for detailed info on how to open boxes. &lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
Each box can have multiple traps or varying types, each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Box Traps]] for detailed information about each type of trap.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the Lore rewrite to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
&lt;br /&gt;
Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Creatures with boxes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||150(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||180??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397347</id>
		<title>User:SEGGERING/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397347"/>
		<updated>2015-02-14T18:21:35Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LOCKSMITHING]&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397346</id>
		<title>User:SEGGERING/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397346"/>
		<updated>2015-02-14T18:17:02Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to User:SEGGERING&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[USER:SEGGERING]]&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397345</id>
		<title>User:SEGGERING/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=397345"/>
		<updated>2015-02-14T18:16:16Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Redirected page to SEGGERING&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SEGGERING]]&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Whirlwind_(ability)&amp;diff=397344</id>
		<title>Talk:Whirlwind (ability)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Whirlwind_(ability)&amp;diff=397344"/>
		<updated>2015-02-14T18:06:31Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;350 weapon skill exactly, and 31 Agility. &amp;quot;You&amp;#039;re not agile enough to utilize this technique.&amp;quot; ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;350 weapon skill exactly, and 31 Agility. &amp;quot;You&#039;re not agile enough to utilize this technique.&amp;quot; [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 12:06, 14 February 2015 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pouch_of_lead_pellets&amp;diff=397127</id>
		<title>Item:Pouch of lead pellets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pouch_of_lead_pellets&amp;diff=397127"/>
		<updated>2015-02-13T07:07:14Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=lead&lt;br /&gt;
|weight=6&lt;br /&gt;
|appcost=62&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Used to turn toys, stuffed animals specifically, into Thrown weapons.&lt;br /&gt;
Each pouch adds 5 stones to the toy. At 40 stones the toy turns to heavy thrown.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|fill}} &#039;&#039;&amp;lt;doll&amp;gt;&#039;&#039; {{tt|with pouch}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crossbows_skill&amp;diff=397116</id>
		<title>Talk:Crossbows skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crossbows_skill&amp;diff=397116"/>
		<updated>2015-02-13T06:56:16Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if anyone is keeping track anymore, but I just experienced a one second reduction on the store bought HX at 175 Crossbow Skill. Barbarian, loading from quiver with 40 Str, 30 Agil, 30 Ref. Went from 11 to 10. &amp;lt;s&amp;gt;Hard change,&amp;lt;/s&amp;gt; never saw 10 seconds at 174, &amp;lt;s&amp;gt;haven&#039;t seen 11 seconds since 175.&amp;lt;/s&amp;gt; Noticing mix of 11s and 10s.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crossbows_skill&amp;diff=396834</id>
		<title>Talk:Crossbows skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crossbows_skill&amp;diff=396834"/>
		<updated>2015-02-11T19:14:07Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;Not sure if anyone is keeping track anymore, but I just experienced a one second reduction on the store bought HX at 175 Crossbow Skill. Barbarian, loading from quiver with 40...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if anyone is keeping track anymore, but I just experienced a one second reduction on the store bought HX at 175 Crossbow Skill. Barbarian, loading from quiver with 40 Str, 30 Agil, 30 Ref. Went from 11 to 10. Hard change, never saw 10 seconds at 174, haven&#039;t seen 11 seconds since 175.&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=396820</id>
		<title>User:SEGGERING/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=396820"/>
		<updated>2015-02-11T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Armor&amp;diff=396819</id>
		<title>Talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Armor&amp;diff=396819"/>
		<updated>2015-02-11T16:29:28Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the armor mixing penalty show up in appraisal?&lt;br /&gt;
336 Lt Armor, 104 Chain, wearing Leathers, Leather Gloves, Chain Helm, I&#039;m appraise lightly hindered. Without the chain helm, I&#039;m still lightly hindered. I was under the impression that the penalty would make that much worse, and from my experience it really does seem to make a difference in my defending abilities.&lt;br /&gt;
Also, does armor hindrance affect parry and shield as well, or only evasion? Does it affect accuracy? [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 10:29, 11 February 2015 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Armor&amp;diff=396818</id>
		<title>Talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Armor&amp;diff=396818"/>
		<updated>2015-02-11T16:20:22Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;Does the armor mixing penalty show up in appraisal?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the armor mixing penalty show up in appraisal?&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=395451</id>
		<title>Talk:Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=395451"/>
		<updated>2015-02-05T19:22:18Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been thinking I wanted to undertake a somewhat large scale project on here. Thinking of an overhall of the Locksmithing/Lockpicking/Disarming pages. Any apprehension to me doing this?&lt;br /&gt;
Thoughts would be to basically combine the info and tables from the disarm and lockpicking pages, onto locksmithing, as well as add information on the order of commands used to train it, and abilities used to enhance it. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 15:21, 7 November 2014 (CST)&lt;br /&gt;
: Knock yourself out. Always happy to have help. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:12, 7 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
I have combined the Boxes and Box Traps page into this one. If it is up to snuff, those other two could probably be deleted, or redirected here. I don&#039;t know how to redirect, and I don&#039;t know if I&#039;m allowed to delete. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 13:22, 5 February 2015 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=395450</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=395450"/>
		<updated>2015-02-05T19:20:06Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||150(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||180??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item_talk:Pouch_of_lead_pellets&amp;diff=389721</id>
		<title>Item talk:Pouch of lead pellets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item_talk:Pouch_of_lead_pellets&amp;diff=389721"/>
		<updated>2014-12-22T21:22:05Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does a stuffed animal turn into a brawling weapon? I have filled a stuffed bunny, but it&#039;s not wearable. Stuffed animals are inherently LT, and filling it seemed to make it do a little more damage, but I can&#039;t be sure about that. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 16:11, 21 December 2014 (CST)&lt;br /&gt;
: A non-combat brawling weapon&#039;s damage is directly based on how much it weighs. As far as I can tell, there is no limit to the number of pouches you can put into one.  It is entirely possible to eventually make it HT. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 16:17, 21 December 2014 (CST)&lt;br /&gt;
::Yeah but the page says &amp;quot;Brawling weapon.&amp;quot; Is that just a typo? [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 15:22, 22 December 2014 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item_talk:Pouch_of_lead_pellets&amp;diff=389489</id>
		<title>Item talk:Pouch of lead pellets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item_talk:Pouch_of_lead_pellets&amp;diff=389489"/>
		<updated>2014-12-21T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;How does a stuffed animal turn into a brawling weapon? I have filled a stuffed bunny, but it&amp;#039;s not wearable. Stuffed animals are inherently LT, and filling it seemed to make i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does a stuffed animal turn into a brawling weapon? I have filled a stuffed bunny, but it&#039;s not wearable. Stuffed animals are inherently LT, and filling it seemed to make it do a little more damage, but I can&#039;t be sure about that. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 16:11, 21 December 2014 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=387920</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=387920"/>
		<updated>2014-12-12T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: /* Appraise Focus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a [[:Category:Lore Skillset|Lore]] skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
==Item Appraisal==&lt;br /&gt;
There are many ways to train this skill. The first way is to appraise items. The quickest way to learn is to appraise something very valuable that has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{tt|APPRAISE FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects a begin a research project similar to [[Magical Research]]. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Messaging&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Start -You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
Mid - Breakthrough!&lt;br /&gt;
You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
End - Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Valid objects&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||None (this ability cannot boost itself)&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Runestones&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Name or abbreviation of a spell that teaches Augmentation, &amp;quot;Appraise Focus Form&amp;quot; for barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Armor Skills||Armor||Armor of that type (includes shields)&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Telescopes (Moon Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Climbable objects&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Cambrinth items&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||NPC(Thief only)&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Brawling gear (knuckles, knee spikes, etc)&lt;br /&gt;
|-&lt;br /&gt;
|Crafting Skills||Lore||Crafting books&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Name or abbreviation of a spell that teaches Debilitation, &amp;quot;Appraise Focus Roar&amp;quot; for barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||the word &amp;quot;Defense&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players (Empath only)&lt;br /&gt;
|-&lt;br /&gt;
|Endurance||Armor||??? (Paladin only - placeholder)  (Not implemented yet)&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy charts and compendiums&lt;br /&gt;
|-&lt;br /&gt;
|Inner Fire||Magic||&amp;quot;Appraise Focus Inner Fire&amp;quot; for barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||locked boxes&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||None (since this skill is not planned to last much longer)&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Weapon that teaches 2 different skills (ex. SE/LT)&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Ammo&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Melee weapon that you are holding in your left hand (See Weapon and Brawling for weapon skill foci)&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Some foragable materials (red flowers, alchemy materials)&lt;br /&gt;
|-&lt;br /&gt;
|Parry||Weapon||Parry sticks&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Existing cardinal direction room exits (north, south, east, etc)&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Instruments&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Primary&amp;quot; magics||Magic||the word &amp;quot;Magic&amp;quot;, &amp;quot;Khri&amp;quot; for Thieves, &amp;quot;Inner Fire&amp;quot; for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||the word &amp;quot;Logic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Skinning knife&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The word &amp;quot;Arcane&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Existing cardinal direction room exit while hidden&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||the word &amp;quot;Offense&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Name or abbreviation of a spell that teaches TM&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||Ritual Knife (Necromancer only)&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy Water (Cleric only)&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||coin on the ground&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||Ledgers (Trader only)&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Name or abbreviation of a spell that teaches Utility&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Skills||Weapon||Weapon of that type. (Melee weapons held in your left hand research Offhand Weapon instead. Weapons that teach 2 different skills teach Melee Mastery instead.)&lt;br /&gt;
|-&lt;br /&gt;
|Warding Skills||Magic||Name or abbreviation of a spell that teaches Warding, &amp;quot;Appraise Focus Meditation&amp;quot; for barbarians&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature Appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[Category:Weapon Skillset|weapon]], it will also tell you how will it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier Appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item Creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine Art Appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal Values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; Shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Protection and Absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|?||fair&lt;br /&gt;
|-&lt;br /&gt;
|?||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|?||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Construction and Condition==&lt;br /&gt;
#extremely weak and easily damaged&lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and Settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore Skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Box_Traps&amp;diff=386783</id>
		<title>Talk:Box Traps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Box_Traps&amp;diff=386783"/>
		<updated>2014-12-02T20:05:40Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;My attempt at cleaning up box traps, thoughts?  {| class=&amp;quot;wikitable sortable&amp;quot;  |- !Trap Type !Appearance !Failure Result !Harvestable Parts !Leathality |- |Acid Trap||  style=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My attempt at cleaning up box traps, thoughts?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 14:05, 2 December 2014 (CST)&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=386782</id>
		<title>Boxes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes&amp;diff=386782"/>
		<updated>2014-12-02T18:29:12Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: Created page with &amp;quot;=Creature Dropped Boxes= Certain creatures drop containers that are commonly referred to as boxes. Each box will be labeled as such: &amp;lt;material descriptor&amp;gt; &amp;lt;material type&amp;gt; &amp;lt;box...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creature Dropped Boxes=&lt;br /&gt;
Certain creatures drop containers that are commonly referred to as boxes. Each box will be labeled as such: &amp;lt;material descriptor&amp;gt; &amp;lt;material type&amp;gt; &amp;lt;box type&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
ex. &amp;quot;misshaped ironwood coffer&amp;quot;, &amp;quot;reinforced driftwood casket&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
These boxes contain traps and locks that must be disable or removed before accessing the contents of the box. Boxes can contain coins, gems, stones, metals, and other random loot materials. Opening boxes can be a great way to augment income, especially for the survival types. &amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Locksmithing]] for detailed info on how to open boxes. &lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
Each box can have multiple traps or varying types, each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&amp;lt;br/&amp;gt;&lt;br /&gt;
See [[Box Traps]] for detailed information about each type of trap.&lt;br /&gt;
&lt;br /&gt;
==Locks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the Lore rewrite to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
&lt;br /&gt;
Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Creatures with boxes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)||Rock Troll]]||40|85|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||150(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||100(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||180??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=386780</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=386780"/>
		<updated>2014-12-02T17:12:16Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Locksmithing is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as [[Boxes|boxes]].&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
To see detailed information about creature dropped containers, see the [[Boxes|boxes]] page. &lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
See [[Lockpick Carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
==Types of Locks and Picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and Lock difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=386779</id>
		<title>User:SEGGERING/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:SEGGERING/Sandbox&amp;diff=386779"/>
		<updated>2014-12-02T17:05:24Z</updated>

		<summary type="html">&lt;p&gt;SEGGERING: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Locksmithing is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as [[Boxes|boxes]].&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Boxes===&lt;br /&gt;
To see detailed information about creature dropped containers, see the [[Boxes|boxes]] page. &lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
See [[Lockpick Carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
==Types of Locks and Picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and Lock difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SEGGERING</name></author>
	</entry>
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