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		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=584921</id>
		<title>Current Events</title>
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		<updated>2022-02-22T21:21:39Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Some events (player and GM-run) are scheduled in advance and will be put on the official Simu-Dragonrealms calendar:&lt;br /&gt;
*[http://forums.play.net/calendar?game=dragonrealms DragonRealms News and Events Calendar]&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
&lt;br /&gt;
* [[Current Events/Logs#Prime - DR|Prime Event Logs]]&lt;br /&gt;
&lt;br /&gt;
==Dragon Priests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Dragon Priest (Cult)|Dragon Priests]]&lt;br /&gt;
* [[Dragon Priest Empire]]&lt;br /&gt;
* [[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
* [[World Dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=03/12/22&lt;br /&gt;
  |gamedate=441-03&lt;br /&gt;
  |headline=Scouting Mission&lt;br /&gt;
  |summary=[[Ayrell]] and Yraggahh will be forming scouting parties to search for locations controlled by the [[Dragon Priest (Cult)|Dragon Priests]]. &lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/30/21&lt;br /&gt;
  |gamedate=439-09&lt;br /&gt;
  |headline=Bards Fail to Evoke the Past in the Spire&lt;br /&gt;
  |summary=[[Navesi]] led a group of [[Bards]] and supporters into the [[Black Spire]] with the intention of searching it for clues and delving into the past at their altar, using the Bardic [[evoke]] ability.  Despite the presence of many Bards and various foci to aid their ritual, they failed to see into the past at the location.  However, they did notice a map in the Planning Room with several areas of [[Forfedhdar]] blacked out, and the writing, &amp;quot;Do not show our bases of operations.  Security risk: tower known to be breachable.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/09/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Enchanted Pivuh Speaks for Separate Dragon Priest Faction &lt;br /&gt;
  |summary=[[Ayrell]] and [[Zynell]] hosted a second attempt at diplomacy with the Dragon Priests, leading a group to the war camp at the [[Black Spire]] after sending an invitation to the Priests to come out.  They were met by a talking [[pivuh]] that seemed to be an enchanted beast rather than a familiar.  The pivuh presented itself as a nameless representative of the Black Spire and seemed to hold a low opinion of [[Suulnir]].  It offered an exchange of knowledge, to answer questions in exchange for information on [[Hylomorphic]] and [[Antinomic]] sorcery.  It seemed pleased with what it learned, offered little, and left.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/18/21&lt;br /&gt;
  |gamedate=439-05&lt;br /&gt;
  |headline=Ayrell Lectures on Dragon Priest History &lt;br /&gt;
  |summary=Lady of Elamiri [[Ayrell]] hosted a lecture on the rooftop of [[Shard]]&#039;s theater, during which she detailed the full history of the [[Dragon Priest]]s. She began with the peaceful founder [[Sh&#039;kial]], then moved on to the Hag [[Dzree]], the Priests&#039; conquest of much of [[Kermoria]], the targeting of the [[Bard]]s, Dzree&#039;s encounter with [[Sithsia]] and her prophecy,  Dzree&#039;s eventual death by heart attack, the reign of [[Tenebraus]] and later Dzree&#039;s daughter [[Hhrsaraa]], and finally the Priests&#039; new direction under the dragon [[Ael&#039;tharaxus]].&lt;br /&gt;
*Related link: [[History_on_the_Rooftop:_The_Dragon_Priests|History on the Rooftop: The Dragon Priests]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/03/21&lt;br /&gt;
  |gamedate=439-04&lt;br /&gt;
  |headline=Ecclesiarch Suulnir Speaks at the Spire &lt;br /&gt;
  |summary=A group of adventurers set off in a diplomatic mission to the Spire, expecting little and prepared for battle instead. To their surprise, on their arrival, they were invited into the Temple of the World Dragon within to meet with [[Suulnir]], a priestess claiming to be spiritual advisor to the Dragon Emperor, [[Ael&#039;tharaxus]]. Many questions were asked, most expertly evaded, including questions of her unusual favor, the &amp;quot;glory&amp;quot; the Priests hope to attain, her claims that [[Bards]] are no longer the Priests&#039; enemy, and the strange noises coming from deep below. Ultimately, she was attacked by [[Raikage]], after which point she asked everyone to leave, which they did peacefully.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-04-05|Dragon Priest Suulnir Speaks]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/13/21&lt;br /&gt;
  |gamedate=438-03&lt;br /&gt;
  |headline=Dragon Priests Strike at Milene&#039;s Rose &lt;br /&gt;
  |summary=[[Ayrell]] hosted a social gathering in Milene&#039;s Rose of [[Shard]], where a [[Dragon Priest assassin]] appeared suddenly and engaged two of the party-goers.  Although it was quickly dispatched, the adventurers present decided to take the fight to the [[Black Spire]], where they encountered all sorts of [[Dragon Priests]] displaying various new powers, including summoning [[pivuh]], volatile moongates, attempts at magical draining (which failed), breaking a [[Banner of Truce]], and a strange, creeping blood.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/438-03-02|New Dragon Priest Powers Revealed in Skirmish at the Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/8/21&lt;br /&gt;
  |gamedate=437-09&lt;br /&gt;
  |headline=Dragon Priests Attempt to Assassinate Navesi &lt;br /&gt;
  |summary=[[Navesi]] gave a lecture on the Elemental Experiments at the [[Crossing]] [[Bard]] guild.  At the end of the lecture, a faint smell of charred flesh and sulfur permeated the room, followed by a faint purple glow and a crackle near the stairs.  Suddenly, a poison-tipped crossbow bolt was fired from the shadows, grazing Navesi&#039;s abdomen, and a number of [[Dragon Priest assassin]]s appeared and attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/9/20&lt;br /&gt;
  |gamedate=436-01&lt;br /&gt;
  |headline=Yraggahh Leads an Assault on the Black Spire &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of adventurers agains the Black Spire in retaliation for the [[Dragon Priest]] attack on the [[Ru&#039;atin Peri&#039;el]].  They succeeded in killing many of the Priests, though they also heard strange grinding noises, the sound of metal screeching, and the distant rumble of gears and chains spinning.  The voice of an ancient crone echoed through the area, &amp;quot;Your blood will feed the stones!&amp;quot;  There was then a loud thud, and a number of stones in the floor and walls suddenly receded. The stones shifted around with a loud rumble, and a series of clicks emanated from behind the masonry.  After that, though, there was only silence.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/31/20&lt;br /&gt;
  |gamedate=435-04&lt;br /&gt;
  |headline=Dragon Priests Attack the Ru&#039;atin Peri&#039;el &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of mainly [[S&#039;Kra Mur]] to visit the [[Ru&#039;atin Peri&#039;el]] on [[Aesry Surlaenis&#039;a]], with the purpose of discussing the [[Kra&#039;hei]] and the curse they have suffered.  They met [[Nerekh]], a Sister, and spoke briefly, but soon after were attacked by [[Dragon Priests]] from the shadows, who grievously wounded their ally, [[Ashunara]], with a bolt to the eye.  A greenish-black portal was opened to a Dragon Priest war camp, and those who went through it were sacrificed to the [[World Dragon]].  Nerekh dragged Ashunara into the sanctum as the Priests were dispatched, not to be seen again.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=1/29/22&lt;br /&gt;
  |gamedate=440-08&lt;br /&gt;
  |headline=A Second Experiment in the Zengmodaleth &lt;br /&gt;
  |summary=Led by [[Saragos]], Planar Researchers gathered in the [[Zengmodaleth]], where they met first with Scholar of the Grove [[Uryutis]].  Uryutis professed that his experiments thus far had failed and he was having difficulty, much as the adventurers were.  The group moved on to experiment on the [[lesser voltaic custodian]]s, where Saragos tried several patterns of flashing lights.  The custodians acted in several different ways, perhaps as responses, including freezing, climbing on top of one another, probing forward toward the group, and echoing lights.  Eventually he tried the notable &amp;quot;red, green, red, yellow&amp;quot; sequence from [[Moon Mage]] visions, which caused a custodian to begin flashing red and tear apart the [[Banner of Truce]], and both custodians and [[lightning selrek]]s attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-09-22|Second Experiment Probes Custodian Responses to Lights]]&lt;br /&gt;
*Related Reading: [[Zengmodaleth]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=8/21/21&lt;br /&gt;
  |gamedate=439-02&lt;br /&gt;
  |headline=Custodian Makes Pulsing Song and Lights &lt;br /&gt;
  |summary=[[Mazrian]] invited interested participants to come study a [[lesser voltaic custodian]] at the [[Zengmodaleth]].  The one captured chirped in an understandable pattern, which was carried through by the other custodians in the area.  It also had a wire that pulsated in sequence, and it flashed in a sequence of repeating colors.  Oddly, there were times when slight deviations appeared in the patterns, for example dropping a color in the flashing sequence.  When [[Navesi]] tried singing back the tonal sequence, it gave a loud chirp and changed the sequence.  When she tried again, it buzzed loudly, and shortly thereafter exploded.  The scientists then encountered a group of hostile custodians and [[lightning selrek]]s.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-05-18|Experiment with Custodian-Disc has Explosive Results]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/3/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack Again, Have Evolved&lt;br /&gt;
  |summary=The [[Crossing]] was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s. Grove Scholar [[Uryutis]] was heard on the gweth saying that the custodians had &amp;quot;slipped a restraint&amp;quot; and seemed &amp;quot;more capable,&amp;quot; and several adventurers decided to meet with him in the [[Zengmodaleth]] afterward. He believes that the custodians are now a little faster and stronger and &amp;quot;some of their prime functionality appears slightly more independent.&amp;quot; He also made it clear that he doesn&#039;t believe the portal to Zengmodaleth is their primary means of accessing the Plane of Abiding, and that these invasions are not the fault of any adventurers or the opening of the portal. More discussion was had about experiments that could be done to learn more.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s.  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-08-17|Lightning Creatures Strike, New Area of Zengmodaleth Revealed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Investigations in the Forest==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/16/21&lt;br /&gt;
  |gamedate=439-08&lt;br /&gt;
  |headline=Presence Returns to Forest of Night&lt;br /&gt;
  |summary=[[Eyst]] brought folks back together at the Silverclaw Hub Platform within the [[Forest_of_Night|Forest of Night]].  His intent was to meet and discuss previous findings.  The group was once again met by the curious antlered figure watching them from the edge of the trees, listening to the enchante sung by the Bard Ariya.  Shaylynne hooted in an attempt to communicate, and though the sound was not returned, the figure began watching her.  Another ranger, Kamisama, attempted to communicate with a beseech, sending a series clicking sounds out into the night air.  The creature acknowledged him with a knowing nod before disappearing.  Eyst plans to resume research with its original intent, and to work with others to find a way to communicate with the strange being drawn to either the forest or his actions within.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/29/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Antlered Shadow Reported in Riverhaven&lt;br /&gt;
  |summary=In the distance during a Ranger meeting in Riverhaven, a shadow moved silently between the trees.  Rangers had the instinctive feeling that they were being watched -- or hunted, by an ancient presence.  The shadow darted along the treeline, hunched over, as if moving on four limbs, with what appeared to be a large pair of antlers.  A single pair of predatory eyes watched the gathering from the forest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/24/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Watcher in the Trees&lt;br /&gt;
  |summary=A group of adventurers organized by [[Eyst]] entered the [[Forest_of_Night|Forest of Night]] seeking the aid of its dryad inhabitants. While in the middle of offering the gifts they had collectively brought it became apparent they were being observed. A figure wearing a crown of antlers, possibly the subject of a recent [[Moon_Mage_vision_list_2021|vision]], was glimpsed several times and appeared to be stalking or leading the group as they ventured through the woods. Only communicating with animals calls and some unknown language, its intentions were not readily apparent and no direct contact was made.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Srinoja&#039;s Return==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/14/22&lt;br /&gt;
  |gamedate=440-07&lt;br /&gt;
  |headline=Shadow Srinoja and the Spectral Pirates&lt;br /&gt;
  |summary=Fractured and shadowy versions of the Gnome pirate were rumored days before a ghost ship sailed up to the Landfall dock.  Srinoja gwethed a warning moments before spectral pirates disembarked and invaded Crossing.  In the midst of this attack, bone wyverns appeared from the sky, though Srinoja claims she could not take credit for them.  Mere hours later, Ilithi was ambushed by various types of thugs surfacing from their dens in the Undershard.  It is unconfirmed whether any of the three attacks are related.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/14/21&lt;br /&gt;
  |gamedate=440-04&lt;br /&gt;
  |headline=Mustachioed Gnome Visits Kauga&lt;br /&gt;
  |summary=Kauga reported on the gweth from imprisonment that he is being treated well by hook-man, presumably Khoheke Moglin, and added the food served has not been so bad.  As part of his thoughts, he projected information about a curious Gnome sighting.  Details included a comically large mustache which appeared glued to the visitor&#039;s small face, a large scar, and a funny eye - as if they&#039;d been punched a lot.  It sounded suspiciously like Srinoja to many.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Search for Sir Beren==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/05/22&lt;br /&gt;
  |gamedate=440-06&lt;br /&gt;
  |headline=Return to the Lost Grounds&lt;br /&gt;
  |summary=The Truthseekers returned to the Lost Grounds in hopes of finding additional clues linked to the disappearance of Sir Beren or the body that was found on their last expedition.  They searched the dovecote, the well, and various areas beyond the wall.  Unfortunately, this trip provided no additional insight.  The quest for answers will continue with a return to Hibarnhvidar - near the tomb of Emille the Fist - where they plan to host a Fete in the Chapel of Hope.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/13/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Body Discovered in the Lost Grounds&lt;br /&gt;
  |summary=Rileos led the Truthseekers along with interested parties into the Lost Grounds as part of the search for information on the whereabouts of Sir Beren, a missing Paladin and former Guild Leader.  While speaking with Captain Fenhalut on Corik&#039;s Wall, torches were spotted flickering in the distance and quickly snuffed out.  Upon investigating beyond the wall, wolves were seen sniffing around an area of fresh mud.  Beneath the mound of soft dirt, a body was discovered and when turned over, was found to be clutching a parchment in his cold hands that read: &amp;quot;The Fist grows, and the Gorbesh push north, their minds fraying. We must hold the line. We must secure or-&amp;quot; Unfortunately, the rest of the message had been destroyed.  A wormwood vine wound around the ankle of the corpse and drug it away, and the group returned to Fenhalut and Rileos relayed the what they&#039;d witnessed to the Emerald Knight Captain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Kra&#039;hei==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/19/21&lt;br /&gt;
  |gamedate=440-4-22&lt;br /&gt;
  |headline=Return to the Kra&#039;hei&lt;br /&gt;
  |summary=On a mission to grant relief and supplies, [[Asherasa]] and [[Yraggahh]] the Black led a group into the dark sewers of [[Ratha]] on a return visit to the [[kra&#039;hei]].  They brought hopes, prayers, supplies, and food, but the touch of [[Hav&#039;roth]] did not respond to these well-wishers -- Instead, it was the kra&#039;hei matriarch herself that forged a mental connection to the group.  She gave them visions of the destruction and death that had been wrought upon unborn hatchlings due to the poisoned waters of Ratha from the [[Basalt Isle Raid|Raid on Basalt Isle]].  In anger and distrust, she rejected the group&#039;s attempt to draw her people out.  Left with failure and heartbreak for the kra&#039;hei, the group now seeks a way to cleanse their home, but how does one cleanse the ichorous poison?&lt;br /&gt;
* Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/2/21&lt;br /&gt;
  |gamedate= 439-6-36&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia/Storylines/The_Assault_on_Basalt_Isle|Dantia&#039;s summary]] and [[Basalt Isle Raid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Platinum - DRX|Platinum Event Logs]]&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/7/21&lt;br /&gt;
  |gamedate= 438-41&lt;br /&gt;
  |headline=Adan&#039;f Invasion&lt;br /&gt;
  |summary=A group of Adan&#039;f, led by a champion blood warrior snuck into Shard by unknown means.  They were engaged by a local Rakash who also gwethed and received help by a S&#039;kra, Phez.  The two fought off the invasion and killed the champion.  It is unknown at this time if the incursion was part of a larger offensive or the infrequent breach of Shard security. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/4/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Temple Protest&lt;br /&gt;
  |summary=A protest organized by a Dwarven commoner erupted in anger when a Purified Scholar [[Zauldin]] arrived and engaged in a theological discussion.  Ultimately, both sides went their separate ways peacefully, but both sides made ominous threats regarding the nature of the soul, humanity, and mortality. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesry.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesry, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=584920</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=584920"/>
		<updated>2022-02-22T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Some events (player and GM-run) are scheduled in advance and will be put on the official Simu-Dragonrealms calendar:&lt;br /&gt;
*[http://forums.play.net/calendar?game=dragonrealms DragonRealms News and Events Calendar]&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
&lt;br /&gt;
* [[Current Events/Logs#Prime - DR|Prime Event Logs]]&lt;br /&gt;
&lt;br /&gt;
==Dragon Priests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Dragon Priest (Cult)|Dragon Priests]]&lt;br /&gt;
* [[Dragon Priest Empire]]&lt;br /&gt;
* [[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
* [[World Dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/30/21&lt;br /&gt;
  |gamedate=439-09&lt;br /&gt;
  |headline=Bards Fail to Evoke the Past in the Spire&lt;br /&gt;
  |summary=[[Navesi]] led a group of [[Bards]] and supporters into the [[Black Spire]] with the intention of searching it for clues and delving into the past at their altar, using the Bardic [[evoke]] ability.  Despite the presence of many Bards and various foci to aid their ritual, they failed to see into the past at the location.  However, they did notice a map in the Planning Room with several areas of [[Forfedhdar]] blacked out, and the writing, &amp;quot;Do not show our bases of operations.  Security risk: tower known to be breachable.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/09/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Enchanted Pivuh Speaks for Separate Dragon Priest Faction &lt;br /&gt;
  |summary=[[Ayrell]] and [[Zynell]] hosted a second attempt at diplomacy with the Dragon Priests, leading a group to the war camp at the [[Black Spire]] after sending an invitation to the Priests to come out.  They were met by a talking [[pivuh]] that seemed to be an enchanted beast rather than a familiar.  The pivuh presented itself as a nameless representative of the Black Spire and seemed to hold a low opinion of [[Suulnir]].  It offered an exchange of knowledge, to answer questions in exchange for information on [[Hylomorphic]] and [[Antinomic]] sorcery.  It seemed pleased with what it learned, offered little, and left.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/18/21&lt;br /&gt;
  |gamedate=439-05&lt;br /&gt;
  |headline=Ayrell Lectures on Dragon Priest History &lt;br /&gt;
  |summary=Lady of Elamiri [[Ayrell]] hosted a lecture on the rooftop of [[Shard]]&#039;s theater, during which she detailed the full history of the [[Dragon Priest]]s. She began with the peaceful founder [[Sh&#039;kial]], then moved on to the Hag [[Dzree]], the Priests&#039; conquest of much of [[Kermoria]], the targeting of the [[Bard]]s, Dzree&#039;s encounter with [[Sithsia]] and her prophecy,  Dzree&#039;s eventual death by heart attack, the reign of [[Tenebraus]] and later Dzree&#039;s daughter [[Hhrsaraa]], and finally the Priests&#039; new direction under the dragon [[Ael&#039;tharaxus]].&lt;br /&gt;
*Related link: [[History_on_the_Rooftop:_The_Dragon_Priests|History on the Rooftop: The Dragon Priests]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/03/21&lt;br /&gt;
  |gamedate=439-04&lt;br /&gt;
  |headline=Ecclesiarch Suulnir Speaks at the Spire &lt;br /&gt;
  |summary=A group of adventurers set off in a diplomatic mission to the Spire, expecting little and prepared for battle instead. To their surprise, on their arrival, they were invited into the Temple of the World Dragon within to meet with [[Suulnir]], a priestess claiming to be spiritual advisor to the Dragon Emperor, [[Ael&#039;tharaxus]]. Many questions were asked, most expertly evaded, including questions of her unusual favor, the &amp;quot;glory&amp;quot; the Priests hope to attain, her claims that [[Bards]] are no longer the Priests&#039; enemy, and the strange noises coming from deep below. Ultimately, she was attacked by [[Raikage]], after which point she asked everyone to leave, which they did peacefully.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-04-05|Dragon Priest Suulnir Speaks]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/13/21&lt;br /&gt;
  |gamedate=438-03&lt;br /&gt;
  |headline=Dragon Priests Strike at Milene&#039;s Rose &lt;br /&gt;
  |summary=[[Ayrell]] hosted a social gathering in Milene&#039;s Rose of [[Shard]], where a [[Dragon Priest assassin]] appeared suddenly and engaged two of the party-goers.  Although it was quickly dispatched, the adventurers present decided to take the fight to the [[Black Spire]], where they encountered all sorts of [[Dragon Priests]] displaying various new powers, including summoning [[pivuh]], volatile moongates, attempts at magical draining (which failed), breaking a [[Banner of Truce]], and a strange, creeping blood.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/438-03-02|New Dragon Priest Powers Revealed in Skirmish at the Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/8/21&lt;br /&gt;
  |gamedate=437-09&lt;br /&gt;
  |headline=Dragon Priests Attempt to Assassinate Navesi &lt;br /&gt;
  |summary=[[Navesi]] gave a lecture on the Elemental Experiments at the [[Crossing]] [[Bard]] guild.  At the end of the lecture, a faint smell of charred flesh and sulfur permeated the room, followed by a faint purple glow and a crackle near the stairs.  Suddenly, a poison-tipped crossbow bolt was fired from the shadows, grazing Navesi&#039;s abdomen, and a number of [[Dragon Priest assassin]]s appeared and attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/9/20&lt;br /&gt;
  |gamedate=436-01&lt;br /&gt;
  |headline=Yraggahh Leads an Assault on the Black Spire &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of adventurers agains the Black Spire in retaliation for the [[Dragon Priest]] attack on the [[Ru&#039;atin Peri&#039;el]].  They succeeded in killing many of the Priests, though they also heard strange grinding noises, the sound of metal screeching, and the distant rumble of gears and chains spinning.  The voice of an ancient crone echoed through the area, &amp;quot;Your blood will feed the stones!&amp;quot;  There was then a loud thud, and a number of stones in the floor and walls suddenly receded. The stones shifted around with a loud rumble, and a series of clicks emanated from behind the masonry.  After that, though, there was only silence.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/31/20&lt;br /&gt;
  |gamedate=435-04&lt;br /&gt;
  |headline=Dragon Priests Attack the Ru&#039;atin Peri&#039;el &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of mainly [[S&#039;Kra Mur]] to visit the [[Ru&#039;atin Peri&#039;el]] on [[Aesry Surlaenis&#039;a]], with the purpose of discussing the [[Kra&#039;hei]] and the curse they have suffered.  They met [[Nerekh]], a Sister, and spoke briefly, but soon after were attacked by [[Dragon Priests]] from the shadows, who grievously wounded their ally, [[Ashunara]], with a bolt to the eye.  A greenish-black portal was opened to a Dragon Priest war camp, and those who went through it were sacrificed to the [[World Dragon]].  Nerekh dragged Ashunara into the sanctum as the Priests were dispatched, not to be seen again.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=1/29/22&lt;br /&gt;
  |gamedate=440-08&lt;br /&gt;
  |headline=A Second Experiment in the Zengmodaleth &lt;br /&gt;
  |summary=Led by [[Saragos]], Planar Researchers gathered in the [[Zengmodaleth]], where they met first with Scholar of the Grove [[Uryutis]].  Uryutis professed that his experiments thus far had failed and he was having difficulty, much as the adventurers were.  The group moved on to experiment on the [[lesser voltaic custodian]]s, where Saragos tried several patterns of flashing lights.  The custodians acted in several different ways, perhaps as responses, including freezing, climbing on top of one another, probing forward toward the group, and echoing lights.  Eventually he tried the notable &amp;quot;red, green, red, yellow&amp;quot; sequence from [[Moon Mage]] visions, which caused a custodian to begin flashing red and tear apart the [[Banner of Truce]], and both custodians and [[lightning selrek]]s attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-09-22|Second Experiment Probes Custodian Responses to Lights]]&lt;br /&gt;
*Related Reading: [[Zengmodaleth]]&lt;br /&gt;
*Event Log: [[Current Events/Logs/01-29-2022-Custodian-Experiment|A Second Experiment in the Zengmodaleth]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=8/21/21&lt;br /&gt;
  |gamedate=439-02&lt;br /&gt;
  |headline=Custodian Makes Pulsing Song and Lights &lt;br /&gt;
  |summary=[[Mazrian]] invited interested participants to come study a [[lesser voltaic custodian]] at the [[Zengmodaleth]].  The one captured chirped in an understandable pattern, which was carried through by the other custodians in the area.  It also had a wire that pulsated in sequence, and it flashed in a sequence of repeating colors.  Oddly, there were times when slight deviations appeared in the patterns, for example dropping a color in the flashing sequence.  When [[Navesi]] tried singing back the tonal sequence, it gave a loud chirp and changed the sequence.  When she tried again, it buzzed loudly, and shortly thereafter exploded.  The scientists then encountered a group of hostile custodians and [[lightning selrek]]s.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-05-18|Experiment with Custodian-Disc has Explosive Results]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/3/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack Again, Have Evolved&lt;br /&gt;
  |summary=The [[Crossing]] was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s. Grove Scholar [[Uryutis]] was heard on the gweth saying that the custodians had &amp;quot;slipped a restraint&amp;quot; and seemed &amp;quot;more capable,&amp;quot; and several adventurers decided to meet with him in the [[Zengmodaleth]] afterward. He believes that the custodians are now a little faster and stronger and &amp;quot;some of their prime functionality appears slightly more independent.&amp;quot; He also made it clear that he doesn&#039;t believe the portal to Zengmodaleth is their primary means of accessing the Plane of Abiding, and that these invasions are not the fault of any adventurers or the opening of the portal. More discussion was had about experiments that could be done to learn more.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s.  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-08-17|Lightning Creatures Strike, New Area of Zengmodaleth Revealed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Investigations in the Forest==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/16/21&lt;br /&gt;
  |gamedate=439-08&lt;br /&gt;
  |headline=Presence Returns to Forest of Night&lt;br /&gt;
  |summary=[[Eyst]] brought folks back together at the Silverclaw Hub Platform within the [[Forest_of_Night|Forest of Night]].  His intent was to meet and discuss previous findings.  The group was once again met by the curious antlered figure watching them from the edge of the trees, listening to the enchante sung by the Bard Ariya.  Shaylynne hooted in an attempt to communicate, and though the sound was not returned, the figure began watching her.  Another ranger, Kamisama, attempted to communicate with a beseech, sending a series clicking sounds out into the night air.  The creature acknowledged him with a knowing nod before disappearing.  Eyst plans to resume research with its original intent, and to work with others to find a way to communicate with the strange being drawn to either the forest or his actions within.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/29/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Antlered Shadow Reported in Riverhaven&lt;br /&gt;
  |summary=In the distance during a Ranger meeting in Riverhaven, a shadow moved silently between the trees.  Rangers had the instinctive feeling that they were being watched -- or hunted, by an ancient presence.  The shadow darted along the treeline, hunched over, as if moving on four limbs, with what appeared to be a large pair of antlers.  A single pair of predatory eyes watched the gathering from the forest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/24/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Watcher in the Trees&lt;br /&gt;
  |summary=A group of adventurers organized by [[Eyst]] entered the [[Forest_of_Night|Forest of Night]] seeking the aid of its dryad inhabitants. While in the middle of offering the gifts they had collectively brought it became apparent they were being observed. A figure wearing a crown of antlers, possibly the subject of a recent [[Moon_Mage_vision_list_2021|vision]], was glimpsed several times and appeared to be stalking or leading the group as they ventured through the woods. Only communicating with animals calls and some unknown language, its intentions were not readily apparent and no direct contact was made.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Srinoja&#039;s Return==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/14/22&lt;br /&gt;
  |gamedate=440-07&lt;br /&gt;
  |headline=Shadow Srinoja and the Spectral Pirates&lt;br /&gt;
  |summary=Fractured and shadowy versions of the Gnome pirate were rumored days before a ghost ship sailed up to the Landfall dock.  Srinoja gwethed a warning moments before spectral pirates disembarked and invaded Crossing.  In the midst of this attack, bone wyverns appeared from the sky, though Srinoja claims she could not take credit for them.  Mere hours later, Ilithi was ambushed by various types of thugs surfacing from their dens in the Undershard.  It is unconfirmed whether any of the three attacks are related.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/14/21&lt;br /&gt;
  |gamedate=440-04&lt;br /&gt;
  |headline=Mustachioed Gnome Visits Kauga&lt;br /&gt;
  |summary=Kauga reported on the gweth from imprisonment that he is being treated well by hook-man, presumably Khoheke Moglin, and added the food served has not been so bad.  As part of his thoughts, he projected information about a curious Gnome sighting.  Details included a comically large mustache which appeared glued to the visitor&#039;s small face, a large scar, and a funny eye - as if they&#039;d been punched a lot.  It sounded suspiciously like Srinoja to many.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Search for Sir Beren==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/05/22&lt;br /&gt;
  |gamedate=440-06&lt;br /&gt;
  |headline=Return to the Lost Grounds&lt;br /&gt;
  |summary=The Truthseekers returned to the Lost Grounds in hopes of finding additional clues linked to the disappearance of Sir Beren or the body that was found on their last expedition.  They searched the dovecote, the well, and various areas beyond the wall.  Unfortunately, this trip provided no additional insight.  The quest for answers will continue with a return to Hibarnhvidar - near the tomb of Emille the Fist - where they plan to host a Fete in the Chapel of Hope.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/13/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Body Discovered in the Lost Grounds&lt;br /&gt;
  |summary=Rileos led the Truthseekers along with interested parties into the Lost Grounds as part of the search for information on the whereabouts of Sir Beren, a missing Paladin and former Guild Leader.  While speaking with Captain Fenhalut on Corik&#039;s Wall, torches were spotted flickering in the distance and quickly snuffed out.  Upon investigating beyond the wall, wolves were seen sniffing around an area of fresh mud.  Beneath the mound of soft dirt, a body was discovered and when turned over, was found to be clutching a parchment in his cold hands that read: &amp;quot;The Fist grows, and the Gorbesh push north, their minds fraying. We must hold the line. We must secure or-&amp;quot; Unfortunately, the rest of the message had been destroyed.  A wormwood vine wound around the ankle of the corpse and drug it away, and the group returned to Fenhalut and Rileos relayed the what they&#039;d witnessed to the Emerald Knight Captain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Kra&#039;hei==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/19/21&lt;br /&gt;
  |gamedate=440-4-22&lt;br /&gt;
  |headline=Return to the Kra&#039;hei&lt;br /&gt;
  |summary=On a mission to grant relief and supplies, [[Asherasa]] and [[Yraggahh]] the Black led a group into the dark sewers of [[Ratha]] on a return visit to the [[kra&#039;hei]].  They brought hopes, prayers, supplies, and food, but the touch of [[Hav&#039;roth]] did not respond to these well-wishers -- Instead, it was the kra&#039;hei matriarch herself that forged a mental connection to the group.  She gave them visions of the destruction and death that had been wrought upon unborn hatchlings due to the poisoned waters of Ratha from the [[Basalt Isle Raid|Raid on Basalt Isle]].  In anger and distrust, she rejected the group&#039;s attempt to draw her people out.  Left with failure and heartbreak for the kra&#039;hei, the group now seeks a way to cleanse their home, but how does one cleanse the ichorous poison?&lt;br /&gt;
* Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/2/21&lt;br /&gt;
  |gamedate= 439-6-36&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia/Storylines/The_Assault_on_Basalt_Isle|Dantia&#039;s summary]] and [[Basalt Isle Raid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Platinum - DRX|Platinum Event Logs]]&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/7/21&lt;br /&gt;
  |gamedate= 438-41&lt;br /&gt;
  |headline=Adan&#039;f Invasion&lt;br /&gt;
  |summary=A group of Adan&#039;f, led by a champion blood warrior snuck into Shard by unknown means.  They were engaged by a local Rakash who also gwethed and received help by a S&#039;kra, Phez.  The two fought off the invasion and killed the champion.  It is unknown at this time if the incursion was part of a larger offensive or the infrequent breach of Shard security. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/4/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Temple Protest&lt;br /&gt;
  |summary=A protest organized by a Dwarven commoner erupted in anger when a Purified Scholar [[Zauldin]] arrived and engaged in a theological discussion.  Ultimately, both sides went their separate ways peacefully, but both sides made ominous threats regarding the nature of the soul, humanity, and mortality. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesry.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesry, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=584919</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=584919"/>
		<updated>2022-02-22T19:24:51Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Some events (player and GM-run) are scheduled in advance and will be put on the official Simu-Dragonrealms calendar:&lt;br /&gt;
*[http://forums.play.net/calendar?game=dragonrealms DragonRealms News and Events Calendar]&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
&lt;br /&gt;
* [[Current Events/Logs#Prime - DR|Prime Event Logs]]&lt;br /&gt;
&lt;br /&gt;
==Dragon Priests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Dragon Priest (Cult)|Dragon Priests]]&lt;br /&gt;
* [[Dragon Priest Empire]]&lt;br /&gt;
* [[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
* [[World Dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/30/21&lt;br /&gt;
  |gamedate=439-09&lt;br /&gt;
  |headline=Bards Fail to Evoke the Past in the Spire&lt;br /&gt;
  |summary=[[Navesi]] led a group of [[Bards]] and supporters into the [[Black Spire]] with the intention of searching it for clues and delving into the past at their altar, using the Bardic [[evoke]] ability.  Despite the presence of many Bards and various foci to aid their ritual, they failed to see into the past at the location.  However, they did notice a map in the Planning Room with several areas of [[Forfedhdar]] blacked out, and the writing, &amp;quot;Do not show our bases of operations.  Security risk: tower known to be breachable.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/09/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Enchanted Pivuh Speaks for Separate Dragon Priest Faction &lt;br /&gt;
  |summary=[[Ayrell]] and [[Zynell]] hosted a second attempt at diplomacy with the Dragon Priests, leading a group to the war camp at the [[Black Spire]] after sending an invitation to the Priests to come out.  They were met by a talking [[pivuh]] that seemed to be an enchanted beast rather than a familiar.  The pivuh presented itself as a nameless representative of the Black Spire and seemed to hold a low opinion of [[Suulnir]].  It offered an exchange of knowledge, to answer questions in exchange for information on [[Hylomorphic]] and [[Antinomic]] sorcery.  It seemed pleased with what it learned, offered little, and left.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/18/21&lt;br /&gt;
  |gamedate=439-05&lt;br /&gt;
  |headline=Ayrell Lectures on Dragon Priest History &lt;br /&gt;
  |summary=Lady of Elamiri [[Ayrell]] hosted a lecture on the rooftop of [[Shard]]&#039;s theater, during which she detailed the full history of the [[Dragon Priest]]s. She began with the peaceful founder [[Sh&#039;kial]], then moved on to the Hag [[Dzree]], the Priests&#039; conquest of much of [[Kermoria]], the targeting of the [[Bard]]s, Dzree&#039;s encounter with [[Sithsia]] and her prophecy,  Dzree&#039;s eventual death by heart attack, the reign of [[Tenebraus]] and later Dzree&#039;s daughter [[Hhrsaraa]], and finally the Priests&#039; new direction under the dragon [[Ael&#039;tharaxus]].&lt;br /&gt;
*Related link: [[History_on_the_Rooftop:_The_Dragon_Priests|History on the Rooftop: The Dragon Priests]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/03/21&lt;br /&gt;
  |gamedate=439-04&lt;br /&gt;
  |headline=Ecclesiarch Suulnir Speaks at the Spire &lt;br /&gt;
  |summary=A group of adventurers set off in a diplomatic mission to the Spire, expecting little and prepared for battle instead. To their surprise, on their arrival, they were invited into the Temple of the World Dragon within to meet with [[Suulnir]], a priestess claiming to be spiritual advisor to the Dragon Emperor, [[Ael&#039;tharaxus]]. Many questions were asked, most expertly evaded, including questions of her unusual favor, the &amp;quot;glory&amp;quot; the Priests hope to attain, her claims that [[Bards]] are no longer the Priests&#039; enemy, and the strange noises coming from deep below. Ultimately, she was attacked by [[Raikage]], after which point she asked everyone to leave, which they did peacefully.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-04-05|Dragon Priest Suulnir Speaks]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/13/21&lt;br /&gt;
  |gamedate=438-03&lt;br /&gt;
  |headline=Dragon Priests Strike at Milene&#039;s Rose &lt;br /&gt;
  |summary=[[Ayrell]] hosted a social gathering in Milene&#039;s Rose of [[Shard]], where a [[Dragon Priest assassin]] appeared suddenly and engaged two of the party-goers.  Although it was quickly dispatched, the adventurers present decided to take the fight to the [[Black Spire]], where they encountered all sorts of [[Dragon Priests]] displaying various new powers, including summoning [[pivuh]], volatile moongates, attempts at magical draining (which failed), breaking a [[Banner of Truce]], and a strange, creeping blood.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/438-03-02|New Dragon Priest Powers Revealed in Skirmish at the Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/8/21&lt;br /&gt;
  |gamedate=437-09&lt;br /&gt;
  |headline=Dragon Priests Attempt to Assassinate Navesi &lt;br /&gt;
  |summary=[[Navesi]] gave a lecture on the Elemental Experiments at the [[Crossing]] [[Bard]] guild.  At the end of the lecture, a faint smell of charred flesh and sulfur permeated the room, followed by a faint purple glow and a crackle near the stairs.  Suddenly, a poison-tipped crossbow bolt was fired from the shadows, grazing Navesi&#039;s abdomen, and a number of [[Dragon Priest assassin]]s appeared and attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/9/20&lt;br /&gt;
  |gamedate=436-01&lt;br /&gt;
  |headline=Yraggahh Leads an Assault on the Black Spire &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of adventurers agains the Black Spire in retaliation for the [[Dragon Priest]] attack on the [[Ru&#039;atin Peri&#039;el]].  They succeeded in killing many of the Priests, though they also heard strange grinding noises, the sound of metal screeching, and the distant rumble of gears and chains spinning.  The voice of an ancient crone echoed through the area, &amp;quot;Your blood will feed the stones!&amp;quot;  There was then a loud thud, and a number of stones in the floor and walls suddenly receded. The stones shifted around with a loud rumble, and a series of clicks emanated from behind the masonry.  After that, though, there was only silence.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/31/20&lt;br /&gt;
  |gamedate=435-04&lt;br /&gt;
  |headline=Dragon Priests Attack the Ru&#039;atin Peri&#039;el &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of mainly [[S&#039;Kra Mur]] to visit the [[Ru&#039;atin Peri&#039;el]] on [[Aesry Surlaenis&#039;a]], with the purpose of discussing the [[Kra&#039;hei]] and the curse they have suffered.  They met [[Nerekh]], a Sister, and spoke briefly, but soon after were attacked by [[Dragon Priests]] from the shadows, who grievously wounded their ally, [[Ashunara]], with a bolt to the eye.  A greenish-black portal was opened to a Dragon Priest war camp, and those who went through it were sacrificed to the [[World Dragon]].  Nerekh dragged Ashunara into the sanctum as the Priests were dispatched, not to be seen again.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=1/29/22&lt;br /&gt;
  |gamedate=440-08&lt;br /&gt;
  |headline=A Second Experiment in the Zengmodaleth &lt;br /&gt;
  |summary=Led by [[Saragos]], Planar Researchers gathered in the [[Zengmodaleth]], where they met first with Scholar of the Grove [[Uryutis]].  Uryutis professed that his experiments thus far had failed and he was having difficulty, much as the adventurers were.  The group moved on to experiment on the [[lesser voltaic custodian]]s, where Saragos tried several patterns of flashing lights.  The custodians acted in several different ways, perhaps as responses, including freezing, climbing on top of one another, probing forward toward the group, and echoing lights.  Eventually he tried the notable &amp;quot;red, green, red, yellow&amp;quot; sequence from [[Moon Mage]] visions, which caused a custodian to begin flashing red and tear apart the [[Banner of Truce]], and both custodians and [[lightning selrek]]s attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-09-22|Second Experiment Probes Custodian Responses to Lights]]&lt;br /&gt;
*Related Reading: [[Zengmodaleth]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=8/21/21&lt;br /&gt;
  |gamedate=439-02&lt;br /&gt;
  |headline=Custodian Makes Pulsing Song and Lights &lt;br /&gt;
  |summary=[[Mazrian]] invited interested participants to come study a [[lesser voltaic custodian]] at the [[Zengmodaleth]].  The one captured chirped in an understandable pattern, which was carried through by the other custodians in the area.  It also had a wire that pulsated in sequence, and it flashed in a sequence of repeating colors.  Oddly, there were times when slight deviations appeared in the patterns, for example dropping a color in the flashing sequence.  When [[Navesi]] tried singing back the tonal sequence, it gave a loud chirp and changed the sequence.  When she tried again, it buzzed loudly, and shortly thereafter exploded.  The scientists then encountered a group of hostile custodians and [[lightning selrek]]s.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-05-18|Experiment with Custodian-Disc has Explosive Results]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/3/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack Again, Have Evolved&lt;br /&gt;
  |summary=The [[Crossing]] was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s. Grove Scholar [[Uryutis]] was heard on the gweth saying that the custodians had &amp;quot;slipped a restraint&amp;quot; and seemed &amp;quot;more capable,&amp;quot; and several adventurers decided to meet with him in the [[Zengmodaleth]] afterward. He believes that the custodians are now a little faster and stronger and &amp;quot;some of their prime functionality appears slightly more independent.&amp;quot; He also made it clear that he doesn&#039;t believe the portal to Zengmodaleth is their primary means of accessing the Plane of Abiding, and that these invasions are not the fault of any adventurers or the opening of the portal. More discussion was had about experiments that could be done to learn more.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[lesser voltaic custodian]]s and [[lightning selrek]]s.  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-08-17|Lightning Creatures Strike, New Area of Zengmodaleth Revealed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Investigations in the Forest==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/16/21&lt;br /&gt;
  |gamedate=439-08&lt;br /&gt;
  |headline=Presence Returns to Forest of Night&lt;br /&gt;
  |summary=[[Eyst]] brought folks back together at the Silverclaw Hub Platform within the [[Forest_of_Night|Forest of Night]].  His intent was to meet and discuss previous findings.  The group was once again met by the curious antlered figure watching them from the edge of the trees, listening to the enchante sung by the Bard Ariya.  Shaylynne hooted in an attempt to communicate, and though the sound was not returned, the figure began watching her.  Another ranger, Kamisama, attempted to communicate with a beseech, sending a series clicking sounds out into the night air.  The creature acknowledged him with a knowing nod before disappearing.  Eyst plans to resume research with its original intent, and to work with others to find a way to communicate with the strange being drawn to either the forest or his actions within.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/29/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Antlered Shadow Reported in Riverhaven&lt;br /&gt;
  |summary=In the distance during a Ranger meeting in Riverhaven, a shadow moved silently between the trees.  Rangers had the instinctive feeling that they were being watched -- or hunted, by an ancient presence.  The shadow darted along the treeline, hunched over, as if moving on four limbs, with what appeared to be a large pair of antlers.  A single pair of predatory eyes watched the gathering from the forest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/24/21&lt;br /&gt;
  |gamedate=439-06&lt;br /&gt;
  |headline=Watcher in the Trees&lt;br /&gt;
  |summary=A group of adventurers organized by [[Eyst]] entered the [[Forest_of_Night|Forest of Night]] seeking the aid of its dryad inhabitants. While in the middle of offering the gifts they had collectively brought it became apparent they were being observed. A figure wearing a crown of antlers, possibly the subject of a recent [[Moon_Mage_vision_list_2021|vision]], was glimpsed several times and appeared to be stalking or leading the group as they ventured through the woods. Only communicating with animals calls and some unknown language, its intentions were not readily apparent and no direct contact was made.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/440-08-38|Forest of Night Research to Resume]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Srinoja&#039;s Return==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/14/22&lt;br /&gt;
  |gamedate=440-07&lt;br /&gt;
  |headline=Shadow Srinoja and the Spectral Pirates&lt;br /&gt;
  |summary=Fractured and shadowy versions of the Gnome pirate were rumored days before a ghost ship sailed up to the Landfall dock.  Srinoja gwethed a warning moments before spectral pirates disembarked and invaded Crossing.  In the midst of this attack, bone wyverns appeared from the sky, though Srinoja claims she could not take credit for them.  Mere hours later, Ilithi was ambushed by various types of thugs surfacing from their dens in the Undershard.  It is unconfirmed whether any of the three attacks are related.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/14/21&lt;br /&gt;
  |gamedate=440-04&lt;br /&gt;
  |headline=Mustachioed Gnome Visits Kauga&lt;br /&gt;
  |summary=Kauga reported on the gweth from imprisonment that he is being treated well by hook-man, presumably Khoheke Moglin, and added the food served has not been so bad.  As part of his thoughts, he projected information about a curious Gnome sighting.  Details included a comically large mustache which appeared glued to the visitor&#039;s small face, a large scar, and a funny eye - as if they&#039;d been punched a lot.  It sounded suspiciously like Srinoja to many.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Search for Sir Beren==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=01/05/22&lt;br /&gt;
  |gamedate=440-06&lt;br /&gt;
  |headline=Return to the Lost Grounds&lt;br /&gt;
  |summary=The Truthseekers returned to the Lost Grounds in hopes of finding additional clues linked to the disappearance of Sir Beren or the body that was found on their last expedition.  They searched the dovecote, the well, and various areas beyond the wall.  Unfortunately, this trip provided no additional insight.  The quest for answers will continue with a return to Hibarnhvidar - near the tomb of Emille the Fist - where they plan to host a Fete in the Chapel of Hope.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/13/21&lt;br /&gt;
  |gamedate=439-07&lt;br /&gt;
  |headline=Body Discovered in the Lost Grounds&lt;br /&gt;
  |summary=Rileos led the Truthseekers along with interested parties into the Lost Grounds as part of the search for information on the whereabouts of Sir Beren, a missing Paladin and former Guild Leader.  While speaking with Captain Fenhalut on Corik&#039;s Wall, torches were spotted flickering in the distance and quickly snuffed out.  Upon investigating beyond the wall, wolves were seen sniffing around an area of fresh mud.  Beneath the mound of soft dirt, a body was discovered and when turned over, was found to be clutching a parchment in his cold hands that read: &amp;quot;The Fist grows, and the Gorbesh push north, their minds fraying. We must hold the line. We must secure or-&amp;quot; Unfortunately, the rest of the message had been destroyed.  A wormwood vine wound around the ankle of the corpse and drug it away, and the group returned to Fenhalut and Rileos relayed the what they&#039;d witnessed to the Emerald Knight Captain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Kra&#039;hei==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=12/19/21&lt;br /&gt;
  |gamedate=440-4-22&lt;br /&gt;
  |headline=Return to the Kra&#039;hei&lt;br /&gt;
  |summary=On a mission to grant relief and supplies, [[Asherasa]] and [[Yraggahh]] the Black led a group into the dark sewers of [[Ratha]] on a return visit to the [[kra&#039;hei]].  They brought hopes, prayers, supplies, and food, but the touch of [[Hav&#039;roth]] did not respond to these well-wishers -- Instead, it was the kra&#039;hei matriarch herself that forged a mental connection to the group.  She gave them visions of the destruction and death that had been wrought upon unborn hatchlings due to the poisoned waters of Ratha from the [[Basalt Isle Raid|Raid on Basalt Isle]].  In anger and distrust, she rejected the group&#039;s attempt to draw her people out.  Left with failure and heartbreak for the kra&#039;hei, the group now seeks a way to cleanse their home, but how does one cleanse the ichorous poison?&lt;br /&gt;
* Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/2/21&lt;br /&gt;
  |gamedate= 439-6-36&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia/Storylines/The_Assault_on_Basalt_Isle|Dantia&#039;s summary]] and [[Basalt Isle Raid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Platinum - DRX|Platinum Event Logs]]&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/7/21&lt;br /&gt;
  |gamedate= 438-41&lt;br /&gt;
  |headline=Adan&#039;f Invasion&lt;br /&gt;
  |summary=A group of Adan&#039;f, led by a champion blood warrior snuck into Shard by unknown means.  They were engaged by a local Rakash who also gwethed and received help by a S&#039;kra, Phez.  The two fought off the invasion and killed the champion.  It is unknown at this time if the incursion was part of a larger offensive or the infrequent breach of Shard security. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/4/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Temple Protest&lt;br /&gt;
  |summary=A protest organized by a Dwarven commoner erupted in anger when a Purified Scholar [[Zauldin]] arrived and engaged in a theological discussion.  Ultimately, both sides went their separate ways peacefully, but both sides made ominous threats regarding the nature of the soul, humanity, and mortality. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesry.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesry, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-09-22&amp;diff=584769</id>
		<title>The First Land Herald/440-09-22</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-09-22&amp;diff=584769"/>
		<updated>2022-02-17T00:30:30Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: Created page with &amp;quot;{{FLH |author=Navesi, |gamedate=440-09-22 |articlenumber=70 |headline=Second Experiment Probes Custodian Responses to Lights |article=Recently, a group of researchers and inte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
|author=Navesi,&lt;br /&gt;
|gamedate=440-09-22&lt;br /&gt;
|articlenumber=70&lt;br /&gt;
|headline=Second Experiment Probes Custodian Responses to Lights&lt;br /&gt;
|article=Recently, a group of researchers and interested observers traveled again to the [[Zengmodaleth]], the Plane of Electricity, in order to study the malfunctioning [[Lesser voltaic custodian|custodians]] there.  Recent visions of the custodians working upon a giant, mechanical head, in addition to others of lightning-spiders, production lines, and a mysterious, tall figure in a black robe have continued to puzzle those interested and prompted our continued research.&lt;br /&gt;
&lt;br /&gt;
We were met inside by the renowned Scholar of the Grove [[Uryutis]], who spoke to us of his own research on the topic.&lt;br /&gt;
&lt;br /&gt;
He told us, &amp;quot;[I have been working on] trying to isolate what is wrong with this place.  My research is at a bit of a standstill.  I&#039;ve faced experimental failure after failure, and am uncertain of how to proceed.  There is something wrong with this place which seems to defy any effort to quantify or isolate.  Frustratingly, my peers seem to think I&#039;m simply failing in my experimental designs.  My protocols are not flawed.  If there is a failure it is in an unknown that is far more serious than a mere unaccounted for variable.  Grasping at straws, I consulted with [[Moon Mage]] associates, and was concerned to hear of the frequency of which the Plane of Electricity has featured in their visions, and how.  The custodians have featured in many visions in various state of aggression, and alarming, ah, productivity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He went on, &amp;quot;Yes, I am concerned with what they may be working on.  No, I have no idea what it could mean, and the Moon Mages were unable to confirm if this was to be taken literally or metaphorically.  I am at a loss.  All I know is [[Daervlan]] is increasingly agitated and withdrawn, and something is happening to this place, and maybe others... Yes.  Even our own [[Plane of Abiding|Plane]].&amp;quot;  He also confirmed that the black-robed figure in the visions does seem to be Daervlan, at least according to the Moon Mages he&#039;s conferred with.&lt;br /&gt;
&lt;br /&gt;
When Visionist [[Miskton]] asked him about the &amp;quot;spiders made of lightning&amp;quot; featured in a vision, he said, &amp;quot;Yes.   Firstly, there are things here that we could say have the approximate form of spiders, but that is sort of a square peg, square hole, but all square things aren&#039;t the same, you know?  If it has a lot of legs and walks along a web of something and wraps stuff up in that something and preys by waiting and trapping, sure, that&#039;s spider-like.  It is not a spider, but we&#039;re splitting hairs here I suppose.  That analogy is muddied.  The point I&#039;m getting at is that there is life here, and it is strange and beautiful and its own thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Saragos]] asked if he had seen signs of the giant construct in the visions, or the cube.  &amp;quot;No, and that is very alarming to me.  Though, the Moon Mages assure me it may be a metaphor, which did not make me any less concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Conduct your experiments, learn what you can.  I don&#039;t know what will happen, but I know things are changing, and Daervlan is concerned and the space is shifting... The structure is always shifting, but the edges of the Plane are shifting.  It is difficult to notice... The shape upon which the structure resides is shifting.  Whether that is in response to external or internal perturbances is unclear.  There are also ripples of a sort that can be detected at the edges... I would suggest things have shifted more in recent memory than ever before, but time lines are longer than my memory or historical understanding... Daervlan would not allow me access to places he didn&#039;t want me to access.  But I can wander, a bit.  It&#039;s a large Plane, like Planes tend to be.  I&#039;m not even sure I&#039;d be able to tell I was unable to access a space he didn&#039;t want me to know about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upon hearing this, we discussed what the meaning of the structure is, Saragos inquiring if the structure is what maintains the coherence of the Plane of Electricity.  &amp;quot;An interesting idea, I hadn&#039;t considered it that way.  My impression is no, though I may be wrong.  I always thought the structure was merely a conduit, a means to draw from the vast energies that are this place.&amp;quot;  I asked if the Plane of Electricity might affect our Plane of Abiding in some way, if the shifting will affect us.  He answered, &amp;quot;I don&#039;t know if they are linked, or if it is the same issue occurring in both places.  I don&#039;t know if this place is weaker for some reason, or stronger for a different.  I sometimes feel we are walking a tight rope in a hurricane, and I don&#039;t know if we should lean into the wind or if the winds will shift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, our conversation ended, and Uryutis bid us farewell.  We proceeded further into the Plane, arriving at the place we have been calling Scador li Darva, or &amp;quot;Prepare the Hammer&amp;quot; in [[Gamgweth]], the place where we encounter the voltaic custodians.  Sir [[Madigan]] was kind enough to provide a [[Banner of Truce]], and under it, we endeavored to corner a custodian, Saragos presenting it with lights flashed on spheres of Aether.&lt;br /&gt;
&lt;br /&gt;
The first pattern he presented was, &amp;quot;red, blue, green, blue.&amp;quot;  A thunderous *BOOM* echoed through the area, and the custodians froze in place for a moment!&lt;br /&gt;
&lt;br /&gt;
The second pattern, credited to Cryle for her brilliant work at discovering a pattern within the minute delays and changes we witnessed at the last experiment, was, &amp;quot;green, blue, blue, yellow, blue, red, yellow, blue, blue, green, blue, red, green, blue, red, blue, blue, red, yellow, blue, red, blue, green, red, blue, blue, blue, blue, yellow, red, blue, yellow, blue, blue, green, red, red,&amp;quot; which he had the spheres keep repeating.&lt;br /&gt;
&lt;br /&gt;
In response, a blinding series of lights flashed along the interior of the facility, repeating this same pattern at full second intervals.  After two repetitions, the flashes ceased, and I blinked away disorienting afterglows.  Not long after, a deafening buzz echoed through the area and another blinding series of lights flashed: red, green, red, yellow, repeating at half second intervals.  After ten repetitions, the flashes ceased.  The buzz sounded again, and then quieted.&lt;br /&gt;
&lt;br /&gt;
[[Perune]] suggested flashing the first sequence again to see if it might halt them once more or change their behavior.  Saragos again flashed, &amp;quot;red, blue, green, blue.&amp;quot;  This time, there was no thunderous sound or freezing in place.  Instead, a custodian broke from the line and approached the group, extending several electrical appendages, perhaps in either curiosity or irritation.  It gave a melodic &amp;quot;chirrup&amp;quot; that could have been an inquiry or a command.  It repeated the &amp;quot;chirrup,&amp;quot; and then quickly withdrew its appendages, returned to the other custodians and resumed working.&lt;br /&gt;
&lt;br /&gt;
Perune suggested giving it a command then.  Saragos repeated the same sequence, then bowed to the custodian, motioning it to do the same.  Four custodians rushed forward and linked appendages.  They rose on columns of writhing lightning, and four more custodians rushed forward and slotted underneath.  They balanced oddly a moment, then released, and quickly merged back with the other custodians and resumed working.&lt;br /&gt;
&lt;br /&gt;
A few of those present tried to mirror their behavior by climbing upon each other.  Kethrai attempted to create the same &amp;quot;chirrup&amp;quot; we heard on his chalumeaux.  I observed no response to these attempts.&lt;br /&gt;
&lt;br /&gt;
Finally, Saragos flashed, &amp;quot;red, green, red, yellow,&amp;quot; a pattern repeatedly seen in visions and often associated with an aggressive response by the custodians.  Several custodians approached, flashing blue at three second intervals.  They hovered a moment, then returned to the other custodians and resumed working.  Then, they suddenly froze and begin to flash blue.  One shook a bit, and the flashing color began to shift in color, deepening to purple, then red, and suddenly, the singular custodian began to move.  It approached, flashing red at one second intervals, and extended several appendages, rising higher.  It tilted oddly, as if inspecting the area.&lt;br /&gt;
&lt;br /&gt;
It began to flash more rapidly, approaching the Banner of Truce, extending its appendages toward it.  Flashing faster and faster, it slammed two appendages into the bulk of the banner.  The banner crackled with electricity and began to fade!  The custodian flared with red, green, red, yellow, and the banner exploded into a hazy corona of electricity!  The custodian suddenly flashed blue and returned to the rest of the custodians.&lt;br /&gt;
&lt;br /&gt;
At this point, we were overwhelmed by hostile custodians and a few [[Lightning selrek|lightning selreks]].  After some difficult fighting, we retreated to another Bannered room, where a couple of selreks began slipping in and out, flattening into an undulating leaf of energy, sliding down along the ground like stingrays.  We greeted one, and I cast the [[Aura of Tongues]] upon the area, but I did not see it respond.  Perune reported that it pointed at him.  After various attempts to point at different things and try different greetings (I myself tried whistling a few notes), the selreks looked up and seemed to scream in a furious crackle of reverberating lightning, then slammed their thin hands together in an explosion of coursing light, blinding me momentarily!  When my vision cleared, the selreks were gone.&lt;br /&gt;
&lt;br /&gt;
Perune wanted it noted that the selreks are reconfigured elementals, not natural elementals.  From the [[Treatise on the Elements, Volume 2 (book)|Treatise on the Elements, Volume 2]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A natural elemental is one that appears in what we would view as its natural and primary state.  A humanoid-shaped figure appearing to be nothing except living, moving flame would be a fire elemental classified as a natural elemental and existing in the natural and primary state.  The notable thing about natural elementals is that their form and appearance on [[Elanthia]] is almost identical to what we believe it to be on their home Plane of existence, the [[Elemental Planes|Elemental Plane]] from which they are derived.  In other words, it is their natural state because it has not been altered for the Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
A reconfigured elemental, on the other hand, does not exist in such a natural and primary state; alternatively, it has had its appearance and configuration modified by the transfer between planar existences.  Natural elementals are generally those which exist on the Plane of Abiding temporarily; reconfigured elementals, on the other hand, are typically elementals that, while native to one of the Elemental Planes, are nevertheless restricted solely to the Plane of Abiding and not afforded planar transfer such as natural elementals.  These are elementals that have been shaped by the operating reality of the Plane of Abiding, such as natural elementals have not.&lt;br /&gt;
&lt;br /&gt;
Natural elementals will always be created from the Elemental Planes and then come to the Plane of Abiding, either of their own volition or through summonings, for a certain amount of time; reconfigured elementals are sometimes not derived from an Elemental Plane, but may instead be borne from a planar conduit of an Elemental Plane -- an object within the Plane of Abiding which channels the essence and power of an Elemental Plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another example of a reconfigured elemental, from the Treatise, is the [[Scaly seordmaor|seordmaor]].&lt;br /&gt;
&lt;br /&gt;
So, what does it all mean?  To be frank, we still don&#039;t know.  The clues are here for you, reader, to make your own assessment.  Rest assured, there will be more experiments.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Eater, [[Zoluren]]&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of the [[The First Land Herald|First Land Herald]]&lt;br /&gt;
|subject=Daervlan, Elanthia, Elemental Planes, Lesser voltaic custodian, Madigan, Miskton, Moon Mage, Perune, Plane of Abiding, Saragos, Uryutis, Zengmodaleth,&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-08-38&amp;diff=584768</id>
		<title>The First Land Herald/440-08-38</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-08-38&amp;diff=584768"/>
		<updated>2022-02-17T00:28:21Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
|author=Shaylynne&lt;br /&gt;
|gamedate=440-08-38&lt;br /&gt;
|articlenumber=69&lt;br /&gt;
|headline=Forest of Night Research to Resume&lt;br /&gt;
|article=Some may recall that last year a man named [[Eyst]] brought people together for an expedition into the [[Forest of Night|Forest of the Night]].  After years of alchemical studies, he was curious about the fact that remedies cure almost all that ails us, yet nothing has been discovered to relieve plant life which suffers the touch of blight.  Eyst saw the haunted Forest outside of [[Leth Deriel]] as the perfect subject.  While he did consider ties to its creator [[Sithsia]] and her infamous tower, he was doubtful she would appear.&lt;br /&gt;
&lt;br /&gt;
While studying the curse of blight afflicting various plantlife, including the [[Dryad|dryads]] and [[Nyad|nyads]] present, Eyst led a foray into the Forest of Night with offerings of water, rare flora, and some even brought worms.  Accompanied by playing from the musicians present, they placed the gifts at a spot deep in the woods, hoping to gain attention from the local [[fae]] inhabitants.  Eyst initially hoped the nyads or dryads of the forest would have a deeper connection to it, and be able to assist in his research.  These creatures, however, remained silent, and the experiment instead resulted in a series of hoots followed by the appearance a strange figure from the following [[Moon Mage]] vision:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was a scene of thick pine and cedar, low growing groves of juniper and holly, birds chirruping and flitting between the canopy above.  As the visionist wandered, they got the strange impression that they were being watched, a foreboding malevolent danger followed.  Suddenly, the birds fell silent.  Strong, calloused hands covered their mouth and pulled them into a copse of holly, while spiny leaves tore at clothes and skin.  The visionist found themself staring into the eyes of a man wearing a crown of antlers, draped in leaves and vines, mud covering his face.  He held a single finger to his lips and pointed up.  As they slowly raised their eyes, the vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Around this time, sightings were reported from [[Boar Clan]] to [[Riverhaven]], and I discovered that the enigmatic figure had also appeared during a [[Ranger]] meeting.  By [[Hanryu|Hanryu&#039;s]] account, attendees saw a shadow visible from the treeline, moving silently between trees.  The flash of motion was followed by an instinctive feeling, a remnant of a time long before civilization, as if they were being watched -- or hunted.  As they turned to look, it was gone.  Then, more movement darted along the treeline, abruptly and swiftly.  Though they could not clearly see, they were able to make note that the shadow was hunched over, as if moving on four limbs, and were able to almost make out a large pair of antlers.  Rather than moving like a prey animal, however, they could not help but notice a single pair of predatory eyes watching as it skulked.&lt;br /&gt;
&lt;br /&gt;
Visiting the Forest for a second time, Eyst held a meeting on the platform of the [[Silverclaw Hub]] to discuss his previous findings.  Heralded once again by hooting sounds, the antlered face appeared from within the woods, seemingly drawn to the enchante being sung by [[Ariya]].  I hooted back in the direction from which she noticed its gaze, but I did not hear an owl&#039;s response.  Instead, I noticed a figure from behind the treeline, silently watching me.  In a final attempt to communicate, [[Kamisama]] [[Beseech the Dark to Sing|beseeched the dark to sing]], creating a series of haunting clicks which echoed throughout the area.  He alone noted a single figure from within the treeline, and his gaze lifted to meet its eyes.  Kamisama reported he saw a silhouette of antlers that extended dramatically upward from its face.  Its head dipped in a nod of recognition, and he watched it step quickly away, further into the forest.  The figure was now, truly, gone.&lt;br /&gt;
&lt;br /&gt;
I hoped to catch our readers up on these happenings as Eyst prepares to continue his studies in the near future.  I also wanted to mention that, although his original point of concern was the corruption that afflicts the trees, twisting and causing them pain, he is shifting his focus to include the antlered figure given its consistent presence.  He hopes to collaborate with any Rangers, [[Bard|Bards]], or folks who may have a means of attracting and communicating with the antlered figure or its kind.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter of the [[First Land Herald]]&lt;br /&gt;
|subject=Ariya,Bard,Boar Clan,Dryad,Eyst,Fae,Forest of Night,Hanryu,Kamisama,Leth Deriel,Moon Mage,Nyad,Ranger,Riverhaven,Silverclaw Hub,Sithsia&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-09-38&amp;diff=584767</id>
		<title>The First Land Herald/439-09-38</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-09-38&amp;diff=584767"/>
		<updated>2022-02-17T00:26:24Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
|author=Navesi&lt;br /&gt;
|gamedate=439-09-38&lt;br /&gt;
|articlenumber=68&lt;br /&gt;
|headline=Andreshlew Rises Again&lt;br /&gt;
|article=Again we were welcomed onto the inimitable leviathan, or Zemmunhu, for an aerial view of the rising of the great city of [[Andreshlew]], the home of the [[Merelew]].  Speaker [[Kolanem]] greeted onlookers cheerfully at the forward observation deck of the magnificent, flying sea serpent.&lt;br /&gt;
&lt;br /&gt;
The rising of the isle, viewed from above, is one of the pinnacle experiences in life.  The rush of air around me, the expanse of ocean below, the tiny lights scattered across the mainland brought into focus the immensity of existence and our own minute places among it.  As I watched the city bubble up from the waters, it looked like a perfect miniature.&lt;br /&gt;
&lt;br /&gt;
A large flash of lightning struck the sea just ahead of the city, signaling the pleasure of [[Drogor]], our mighty god of the depths.  Bridges wrung with radiant crystal globules and arcing rooftops shaped with scalloped ridges hissed as water poured out to the ocean, revealing the sea-sculpted city, a series of domed towers rising from it.  Another festival within the fabled living island has begun!  Dolphins can be found at most docks, willing to carry shoppers and revelers through the sea to Andreshlew.  I&#039;m told the rather expensive fish found in the barrel at the Andreshlew docks can make them travel very quickly.&lt;br /&gt;
&lt;br /&gt;
Speaker Kolanem was kind enough to answer a few questions for you, my dear readers.&lt;br /&gt;
&lt;br /&gt;
The most pressing matter in my mind was whether the tactics taken by the [[Trickling Sun]] faction, a group of ecologists and students of nature, worked to heal Andreshlew.  Kolanem seemed pleased with the results.  &amp;quot;Biggest pieces of spider corruption removed, yes, cleaned.  Little pieces remain.  Trickling Sun not promise immediate solution, only that they have best.  And not arguing with results.  They say it like spilling bad things into reef.  Life dies, cannot handle poison.  But slowly life chips away at poison, takes it into self, and dies, and carried away, and so on and so forth.  Poison diminishes, life returns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When I asked whether the factions continue to argue, as they did the last time we saw Andreshlew, he said, &amp;quot;Is factions arguing, that funny, you funny.  Two Merelew in room, three opinions.&amp;quot;  He added, though, that politics continue on.  &amp;quot;Merelew courts in more chaos than usual, but also feeling more like politics as usual.  [[Gillborn Loyalists|Gillborn]] hiding in shadows, rebuked by [[Galpelus|King]] and Court.  Which seems make them only stronger, more everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The new topic of argument are the [[Voidgazer|Voidgazers]] we have encountered.  &amp;quot;That not surprise to be problem, that bothering all Merelew.  No one agree on what to do about them.  Most not sure what to do at all.  Is maybe all the death being over the [[Reshal Sea]]?  Islands valleys very dangerous lately.  Merelew do not be going there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Saragos]] asked him if the Voidgazers have made any statements about what they want.  He shook his head, saying, &amp;quot;Talk with Voidgazers like talking to pufferfish.  It nudge, get scared, get angry, lots of spines, no one seems to learn much from exchange... I don&#039;t [know what to do].  I used to respect them when they were Merelew who lived in depths and tended to their own and to the dead.  But they not that.  I both sorry for them, and angry with them.  My thinking maybe Voidgazers overwhelmed by Reshal Sea of late.  The lots of death?  The [[Jeihrem|Lich]]?  Voidgazers maybe saw too much void.  Too close to battle.  Merelew mostly avoid [Basalt Isle].  Dangerous.  Voidgazers used to tend to its borders... Maybe is being close to it has made them mad.&amp;quot;  He confirmed that no battle extended undersea, to the Merelew, though.  &amp;quot;Stupid kraken stayed clear of Zemmunhu&#039;s guarding us.  The krakens not smart, but not want die again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We also spoke of lighter topics, and he gave us some more information on Merelew culture.  The Zemmunhu he mentioned as being very old.  &amp;quot;This one young, but that like saying mountain less tall than other mountain.&amp;quot;  Some of them remember the time when [[Grazhir]] shattered and rained shards into the sea.  He described the one we were riding as &amp;quot;very happy,&amp;quot; and said that it &amp;quot;likes flying and listening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He also told us, &amp;quot;Merelew very much like meats.  Eat lot of fish, and lot of different fish, but very impressed with mainlander meats as well... See, this funny mainlander obsession, food with no meat, often with lots of sugar.  Sugar and honey hard to come by in Merelew cuisine, for obvious reason.  Merelew tend to very much enjoy these styles... Grow up eating fish, things inside shells, drinking kelp wine.  Mainlander dishes very different, lots very good.  Whale cheese very good too.  Hold other things well, mix well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Other thing.  Merelew mostly hunt with spears.  Tridents favored too, though little heavier.  Some Merelew like swords, but prefer straight swords, blade both sides.  Easier to use underwater.  Thrusting weapons with reach favored.  Many creatures of ocean faster than even Merelew, important to stay at range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I asked him a little about the Merelew religion, and if it is different from ours.  He said, &amp;quot;In some ways, yes!  As you know, mainlander holds [[Eluned|Aluna]] is three entities.  Merelew holds Aluna is one.  All same sun, giving and taking of life.  Merelew theologians recognize validity of mainlander Temple - different view, same faith.  The wave crashing on the island shore is still the wave crashing on the mainland shore.&amp;quot;  I asked if Aluna grants favor that allows return from death, and he said, &amp;quot;Aluna brings back those she holds may return with the aid of the [[Supplicants of the Tide|Supplicants]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, he informed me that [[Cotovatre]] will be returning, for those looking forward to seeing her again.  Enjoy your cultural visit, mainlanders and islanders alike.  Take in the magnificent Zemmunhu and the multitude of shops.  The Gillborn may be crabby, and the Voidgazers have clammed up, but all the new shops are sure to make waves.  You&#039;ll definitely find something that floats your boat.&lt;br /&gt;
&lt;br /&gt;
Keep your friends close and your anemones closer,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True [[Bard]], [[Zoluren]]&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of the [[The First Land Herald|First Land Herald]]&lt;br /&gt;
|subject=Andreshlew,Basalt Isle,Cotovatre,Drogor,Eluned,Galpelus,Gillborn Loyalists,Grazhir,Jeihrem,Kolanem,Merelew,Reshal Sea,Supplicants of the Tide,Trickling Sun,Voidgazer&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-08-38&amp;diff=584766</id>
		<title>The First Land Herald/440-08-38</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/440-08-38&amp;diff=584766"/>
		<updated>2022-02-16T23:56:06Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: Created page with &amp;quot;{{FLH   |articlenumber=69   |date=   |gamedate=440-08-38   |subject=Ariya,Bard,Boar Clan,Dryad,Eyst,Fae,Forest of Night,Hanryu,Kamisama,Leth Deriel,Moon Mage,Nyad,Ranger,River...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=69&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=440-08-38&lt;br /&gt;
  |subject=Ariya,Bard,Boar Clan,Dryad,Eyst,Fae,Forest of Night,Hanryu,Kamisama,Leth Deriel,Moon Mage,Nyad,Ranger,Riverhaven,Silverclaw Hub,Sithsia&lt;br /&gt;
  |author=Shaylynne&lt;br /&gt;
  |headline=Forest of Night Research to Resume&lt;br /&gt;
  |article=Some may recall that last year a man named [[Eyst]] brought people together for an expedition into the [[Forest of Night|Forest of the Night]].  After years of alchemical studies, he was curious about the fact that remedies cure almost all that ails us, yet nothing has been discovered to relieve plant life which suffers the touch of blight.  Eyst saw the haunted Forest outside of [[Leth Deriel]] as the perfect subject.  While he did consider ties to its creator [[Sithsia]] and her infamous tower, he was doubtful she would appear.&lt;br /&gt;
&lt;br /&gt;
While studying the curse of blight afflicting various plantlife, including the [[Dryad|dryads]] and [[Nyad|nyads]] present, Eyst led a foray into the Forest of Night with offerings of water, rare flora, and some even brought worms.  Accompanied by playing from the musicians present, they placed the gifts at a spot deep in the woods, hoping to gain attention from the local [[fae]] inhabitants.  Eyst initially hoped the nyads or dryads of the forest would have a deeper connection to it, and be able to assist in his research.  These creatures, however, remained silent, and the experiment instead resulted in a series of hoots followed by the appearance a strange figure from the following [[Moon Mage]] vision:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was a scene of thick pine and cedar, low growing groves of juniper and holly, birds chirruping and flitting between the canopy above.  As the visionist wandered, they got the strange impression that they were being watched, a foreboding malevolent danger followed.  Suddenly, the birds fell silent.  Strong, calloused hands covered their mouth and pulled them into a copse of holly, while spiny leaves tore at clothes and skin.  The visionist found themself staring into the eyes of a man wearing a crown of antlers, draped in leaves and vines, mud covering his face.  He held a single finger to his lips and pointed up.  As they slowly raised their eyes, the vision faded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Around this time, sightings were reported from [[Boar Clan]] to [[Riverhaven]], and I discovered that the enigmatic figure had also appeared during a [[Ranger]] meeting.  By [[Hanryu|Hanryu&#039;s]] account, attendees saw a shadow visible from the treeline, moving silently between trees.  The flash of motion was followed by an instinctive feeling, a remnant of a time long before civilization, as if they were being watched -- or hunted.  As they turned to look, it was gone.  Then, more movement darted along the treeline, abruptly and swiftly.  Though they could not clearly see, they were able to make note that the shadow was hunched over, as if moving on four limbs, and were able to almost make out a large pair of antlers.  Rather than moving like a prey animal, however, they could not help but notice a single pair of predatory eyes watching as it skulked.&lt;br /&gt;
&lt;br /&gt;
Visiting the Forest for a second time, Eyst held a meeting on the platform of the [[Silverclaw Hub]] to discuss his previous findings.  Heralded once again by hooting sounds, the antlered face appeared from within the woods, seemingly drawn to the enchante being sung by [[Ariya]].  I hooted back in the direction from which she noticed its gaze, but I did not hear an owl&#039;s response.  Instead, I noticed a figure from behind the treeline, silently watching me.  In a final attempt to communicate, [[Kamisama]] [[Beseech the Dark to Sing|beseeched the dark to sing]], creating a series of haunting clicks which echoed throughout the area.  He alone noted a single figure from within the treeline, and his gaze lifted to meet its eyes.  Kamisama reported he saw a silhouette of antlers that extended dramatically upward from its face.  Its head dipped in a nod of recognition, and he watched it step quickly away, further into the forest.  The figure was now, truly, gone.&lt;br /&gt;
&lt;br /&gt;
I hoped to catch our readers up on these happenings as Eyst prepares to continue his studies in the near future.  I also wanted to mention that, although his original point of concern was the corruption that afflicts the trees, twisting and causing them pain, he is shifting his focus to include the antlered figure given its consistent presence.  He hopes to collaborate with any Rangers, [[Bard|Bards]], or folks who may have a means of attracting and communicating with the antlered figure or its kind.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter of the [[First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-09-38&amp;diff=584765</id>
		<title>The First Land Herald/439-09-38</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/439-09-38&amp;diff=584765"/>
		<updated>2022-02-16T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: Created page with &amp;quot;{{FLH   |articlenumber=68   |date=   |gamedate=439-09-38   |subject=Andreshlew,Basalt Isle,Cotovatre,Drogor,Eluned,Galpelus,Gillborn Loyalists,Grazhir,Jeihrem,Kolanem,Merelew,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=68&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=439-09-38&lt;br /&gt;
  |subject=Andreshlew,Basalt Isle,Cotovatre,Drogor,Eluned,Galpelus,Gillborn Loyalists,Grazhir,Jeihrem,Kolanem,Merelew,Reshal Sea,Supplicants of the Tide,Trickling Sun,Voidgazer&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Andreshlew Rises Again&lt;br /&gt;
  |article=Again we were welcomed onto the inimitable leviathan, or Zemmunhu, for an aerial view of the rising of the great city of [[Andreshlew]], the home of the [[Merelew]].  Speaker [[Kolanem]] greeted onlookers cheerfully at the forward observation deck of the magnificent, flying sea serpent.&lt;br /&gt;
&lt;br /&gt;
The rising of the isle, viewed from above, is one of the pinnacle experiences in life.  The rush of air around me, the expanse of ocean below, the tiny lights scattered across the mainland brought into focus the immensity of existence and our own minute places among it.  As I watched the city bubble up from the waters, it looked like a perfect miniature.&lt;br /&gt;
&lt;br /&gt;
A large flash of lightning struck the sea just ahead of the city, signaling the pleasure of [[Drogor]], our mighty god of the depths.  Bridges wrung with radiant crystal globules and arcing rooftops shaped with scalloped ridges hissed as water poured out to the ocean, revealing the sea-sculpted city, a series of domed towers rising from it.  Another festival within the fabled living island has begun!  Dolphins can be found at most docks, willing to carry shoppers and revelers through the sea to Andreshlew.  I&#039;m told the rather expensive fish found in the barrel at the Andreshlew docks can make them travel very quickly.&lt;br /&gt;
&lt;br /&gt;
Speaker Kolanem was kind enough to answer a few questions for you, my dear readers.&lt;br /&gt;
&lt;br /&gt;
The most pressing matter in my mind was whether the tactics taken by the [[Trickling Sun]] faction, a group of ecologists and students of nature, worked to heal Andreshlew.  Kolanem seemed pleased with the results.  &amp;quot;Biggest pieces of spider corruption removed, yes, cleaned.  Little pieces remain.  Trickling Sun not promise immediate solution, only that they have best.  And not arguing with results.  They say it like spilling bad things into reef.  Life dies, cannot handle poison.  But slowly life chips away at poison, takes it into self, and dies, and carried away, and so on and so forth.  Poison diminishes, life returns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When I asked whether the factions continue to argue, as they did the last time we saw Andreshlew, he said, &amp;quot;Is factions arguing, that funny, you funny.  Two Merelew in room, three opinions.&amp;quot;  He added, though, that politics continue on.  &amp;quot;Merelew courts in more chaos than usual, but also feeling more like politics as usual.  [[Gillborn Loyalists|Gillborn]] hiding in shadows, rebuked by [[Galpelus|King]] and Court.  Which seems make them only stronger, more everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The new topic of argument are the [[Voidgazer|Voidgazers]] we have encountered.  &amp;quot;That not surprise to be problem, that bothering all Merelew.  No one agree on what to do about them.  Most not sure what to do at all.  Is maybe all the death being over the [[Reshal Sea]]?  Islands valleys very dangerous lately.  Merelew do not be going there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Saragos]] asked him if the Voidgazers have made any statements about what they want.  He shook his head, saying, &amp;quot;Talk with Voidgazers like talking to pufferfish.  It nudge, get scared, get angry, lots of spines, no one seems to learn much from exchange... I don&#039;t [know what to do].  I used to respect them when they were Merelew who lived in depths and tended to their own and to the dead.  But they not that.  I both sorry for them, and angry with them.  My thinking maybe Voidgazers overwhelmed by Reshal Sea of late.  The lots of death?  The [[Jeihrem|Lich]]?  Voidgazers maybe saw too much void.  Too close to battle.  Merelew mostly avoid [Basalt Isle].  Dangerous.  Voidgazers used to tend to its borders... Maybe is being close to it has made them mad.&amp;quot;  He confirmed that no battle extended undersea, to the Merelew, though.  &amp;quot;Stupid kraken stayed clear of Zemmunhu&#039;s guarding us.  The krakens not smart, but not want die again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We also spoke of lighter topics, and he gave us some more information on Merelew culture.  The Zemmunhu he mentioned as being very old.  &amp;quot;This one young, but that like saying mountain less tall than other mountain.&amp;quot;  Some of them remember the time when [[Grazhir]] shattered and rained shards into the sea.  He described the one we were riding as &amp;quot;very happy,&amp;quot; and said that it &amp;quot;likes flying and listening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He also told us, &amp;quot;Merelew very much like meats.  Eat lot of fish, and lot of different fish, but very impressed with mainlander meats as well... See, this funny mainlander obsession, food with no meat, often with lots of sugar.  Sugar and honey hard to come by in Merelew cuisine, for obvious reason.  Merelew tend to very much enjoy these styles... Grow up eating fish, things inside shells, drinking kelp wine.  Mainlander dishes very different, lots very good.  Whale cheese very good too.  Hold other things well, mix well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Other thing.  Merelew mostly hunt with spears.  Tridents favored too, though little heavier.  Some Merelew like swords, but prefer straight swords, blade both sides.  Easier to use underwater.  Thrusting weapons with reach favored.  Many creatures of ocean faster than even Merelew, important to stay at range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I asked him a little about the Merelew religion, and if it is different from ours.  He said, &amp;quot;In some ways, yes!  As you know, mainlander holds [[Eluned|Aluna]] is three entities.  Merelew holds Aluna is one.  All same sun, giving and taking of life.  Merelew theologians recognize validity of mainlander Temple - different view, same faith.  The wave crashing on the island shore is still the wave crashing on the mainland shore.&amp;quot;  I asked if Aluna grants favor that allows return from death, and he said, &amp;quot;Aluna brings back those she holds may return with the aid of the [[Supplicants of the Tide|Supplicants]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, he informed me that [[Cotovatre]] will be returning, for those looking forward to seeing her again.  Enjoy your cultural visit, mainlanders and islanders alike.  Take in the magnificent Zemmunhu and the multitude of shops.  The Gillborn may be crabby, and the Voidgazers have clammed up, but all the new shops are sure to make waves.  You&#039;ll definitely find something that floats your boat.&lt;br /&gt;
&lt;br /&gt;
Keep your friends close and your anemones closer,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True [[Bard]], [[Zoluren]]&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of the [[The First Land Herald|First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-17&amp;diff=577022</id>
		<title>The First Land Herald/409-01-17</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-17&amp;diff=577022"/>
		<updated>2021-12-11T02:20:25Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI1&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=409-01-17&lt;br /&gt;
  |subject=Crossing,Crossing High Temple,Elpalzi,Elriic,Empath,Esmian,Heartsfyre,Iazen,Sorrow&#039;s Reach,Steel Gladiolus,Stone Clan,Tavern Troupe Performing Order,The First Land Herald,Trader,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Introducing the First Land Herald - The Elpalzi Threat&lt;br /&gt;
  |article=&lt;br /&gt;
FELLOW CITIZENS&lt;br /&gt;
&lt;br /&gt;
the [[Tavern Troupe Performing Order|Tavern Troupe]] wishes to make the following ANNOUNCEMENT on this, the 17th day of our Amber Phoenix, the year 409: of its own illuminating NEWSLETTER [[The First Land Herald|THE FIRST LAND HERALD]] which will contain all the News and Advice pertinent to [[Zoluren|ZOLUREN]] in addition to announcement of Concerts, Plays, Entertainments of Dancing, and other such engagements of the Arts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE ELPALZI THREAT&lt;br /&gt;
&lt;br /&gt;
THE ENEMY is very Tall, standing some 10 Feet in Height, and is covered with a short fur, with markings similar to that of a DOG. It comes from the mountains of [[Sorrow&#039;s Reach]], north of the [[Stone Clan]], and bears the Silver Dragon emblem on its Armor.&lt;br /&gt;
&lt;br /&gt;
BE ADVISED: THEY HAVE TAKEN SORROW’S KEEP.&lt;br /&gt;
&lt;br /&gt;
They keep prisoner Court Scribe [[Iazen]] and others. DO NOT ATTEMPT TO APPROACH THEIR STRONGHOLD IN THE REACH. YOU RISK YOUR OWN LIFE AND THAT OF THE PRISONERS!&lt;br /&gt;
&lt;br /&gt;
Their LATEST ATTACK was the 5th of [[Akroeg]]. Even during long periods of Blessed Peace, they are still believed to be Active and Planning.&lt;br /&gt;
&lt;br /&gt;
TYPES. The various Types have been named in the order of their Experience (listed from Weakest to Deadly) by Lt. Cmdr. [[Esmian|ESMIAN]]:&lt;br /&gt;
&lt;br /&gt;
Ranged:&lt;br /&gt;
&lt;br /&gt;
    [[Elpalzi bowyer|Bowyer]]&lt;br /&gt;
    [[Elpalzi hunter|Hunter]]&lt;br /&gt;
    [[Elpalzi sharpshooter|Sharpshooter]]&lt;br /&gt;
    [[Elpalzi deadeye|Deadeye]]&lt;br /&gt;
    [[Elpalzi toxophilite|Toxophilite]]&lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
    [[Elpalzi instigator|Instigator]]&lt;br /&gt;
    [[Elpalzi partisan|Partisan]]&lt;br /&gt;
    [[Elpalzi dissident|Dissident]]&lt;br /&gt;
    [[Elpalzi fomenter|Fomentor]]&lt;br /&gt;
    [[Elpalzi rebel|Rebel]]&lt;br /&gt;
    [[Elpalzi incendiary|Incendiary]]&lt;br /&gt;
    [[Elpalzi malcontent|Malcontent]]&lt;br /&gt;
&lt;br /&gt;
The Lt. Cmdr. likens the weakest to a [[Giant thicket viper|Viper]], the middle to a small [[Young forest gryphon|Gryphon]], and the Worst is deadlier than the [[Asaren celpeze|Celpeze]]. Be wary of your engagements!&lt;br /&gt;
&lt;br /&gt;
TACTICS. The following have been employed. The [[Elpalzi]] are very WILY and are known to change strategies often. They may use some, all, or None.&lt;br /&gt;
&lt;br /&gt;
BOMBS. They are known for their most Cruel and Unusual use of small animals fitted with Deadly Explosive Devices. Be wary of CATS, KITTENS, BUNNIES, and the awkward and ugly GIDII. DO NOT PET SMALL ANIMALS! RUN IN THE OTHER DIRECTION!&lt;br /&gt;
&lt;br /&gt;
AVOID CROWDS! AVOID LOITERING IN FRONT OF GUILDS! THIS IS WHERE THEY STRIKE FIRST! GO TO YOUR HOMES OR TO THE FIELD HOSPITAL!&lt;br /&gt;
&lt;br /&gt;
ARROW VOLLEYS. They send great Volleys of arrows which may be Poisoned. [[Elriic]] of the Vela’tohr advises holding a Large Shield in front of you! Take refuge behind great sheets of Metal!&lt;br /&gt;
&lt;br /&gt;
TELEPORTATION. These Canny Elpalzi are able to employ Strange Teleportational magicks, which allow them to appear in any location regardless of Moons! They have Confounded even the best of our Mages! Watch for Green flashes! Stay indoors while our Soldiers scour every corner!&lt;br /&gt;
&lt;br /&gt;
FIELD HOSPITAL. The Primary Field Hospital is located within the [[Crossing High Temple|High Temple]], three turns widdershins from the [[Favor]] Altar. The Secondary Location is tentatively the Healerie––just inside the main [[Empath]] guild doors, go down and go through the doors. This location is to be used in Emergencies only, for example when the primary location is overrun.&lt;br /&gt;
&lt;br /&gt;
REMEMBER NOT TO [[Gwethdesuan|GWETH]] THE LOCATION DURING [[Invasion|INVASIONS]]! THE ENEMY IS ALWAYS LISTENING! USE CRYSTAL RINGS OR WORD-OF-MOUTH! CONFOUND THEM BY KEEPING SILENT!&lt;br /&gt;
&lt;br /&gt;
Seek you Cmdr. [[Heartsfyre|HEARTSFYRE]] of the [[Steel Gladiolus]], Military Advisor VINJINCE, appointed by the Crown, or ELRIIC of the Vela’tohr militia for further advice on this grave threat.&lt;br /&gt;
&lt;br /&gt;
Upcoming Events&lt;br /&gt;
&lt;br /&gt;
[[Trader|TRADERS’ GUILD]] AUCTION HALL&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Crossing]], Bank Street nº. 1&lt;br /&gt;
&lt;br /&gt;
Truffandu, 14 Akroeg 409&lt;br /&gt;
&lt;br /&gt;
TAVERN TROUPE GRAND PARTY and AUCTION&lt;br /&gt;
&lt;br /&gt;
featuring GAMES with PRIZES&amp;lt;br&amp;gt;&lt;br /&gt;
also delicious FOODS and DRINK&lt;br /&gt;
&lt;br /&gt;
to be put on the Auction Block:&lt;br /&gt;
* a gleaming steel Grey Raven guard’s shield&lt;br /&gt;
* an Imperial battle helm&lt;br /&gt;
* a [[damite]] tower shield with a tempered face&lt;br /&gt;
* an iron-riveted oiled-leather travel pack embroidered with the ominous image of a ruined keep sitting atop a dark snow-bound mountain pass&lt;br /&gt;
* a tiny [[kertig]] tear&lt;br /&gt;
* a battered leather battle cloak painted with the crest of the [[Barbarian|Barbarians’ Guild]]&lt;br /&gt;
CONTAINING a cracked [[chakrel]] torque in the shape of a one-eyed skull&lt;br /&gt;
&lt;br /&gt;
…and more!&lt;br /&gt;
&lt;br /&gt;
Delight your Mind and Senses, purchase the Rare and Unusual, and find a welcome distraction from the War!&lt;br /&gt;
&lt;br /&gt;
[OOC: Tuesday, May 28, 8 PM EDT]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-30&amp;diff=577021</id>
		<title>The First Land Herald/409-01-30</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-30&amp;diff=577021"/>
		<updated>2021-12-11T01:37:11Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI2&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=409-01-30&lt;br /&gt;
  |subject=Elpalzi,Elriic,Empath,Kythryn,Leth Deriel,Promado Village,Riverhaven,Shard,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Bombs&lt;br /&gt;
  |article=&lt;br /&gt;
ELPALZI BOMBS&lt;br /&gt;
&lt;br /&gt;
LOCATIONS. The WILY [[Elpalzi]] are known to send their Animals of Destruction to street locations where large crowds have gathered. A particular favorite is outside the Guild of [[Empath|Empaths]], along with the Town Green.&lt;br /&gt;
&lt;br /&gt;
PREVENTION. NO ONE has yet reported spotting the animals before the explosion. It may be that they are using some form of Invisibility, or simply that we have grown accustomed to Animals wandering our Streets, so they are not noticed! In either case, THE ONLY METHOD OF PREVENTION IS NOT TO GATHER.&lt;br /&gt;
&lt;br /&gt;
[[Elriic|ELRIIC]] of the Vela’tohr recommends that Empaths do NOT heal outside of their esteemed Guild, but use the Infirmary inside! This should, he claims, disperse those hangers-on who arrive for healing and linger for Socialization!&lt;br /&gt;
&lt;br /&gt;
EFFECTS. Most are profoundly Stunned by the sudden explosion and many are blown clear, a block or more away! Injuries include Bleeding inside the Cranium, Deafness, Ringing of the Ears, and Death.&lt;br /&gt;
&lt;br /&gt;
BE WARNED! DO NOT CHARGE IMMEDIATELY TO BATTLE! YOU WILL FIND THE RINGING DISTRACTING - YOU WILL BE SLOWED AT TIMES!&lt;br /&gt;
&lt;br /&gt;
TREATMENT. Drink Eghmok potion, or if unavailable, Eat Eghmok Moss. Neither is available for sale in our Fair [[Zoluren|province]], but it can be had from proprietors in [[Riverhaven]] and [[Shard]], our neighbors to the North and the South.&lt;br /&gt;
&lt;br /&gt;
It can also be found by those Proficient Aficionados of herbal lore [175 ranks [[Outdoorsmanship skill|Outdoorsman]]] near [[Leth Deriel]]. Consult [[Kythryn|KYTHRYN’s]] renowned Maps! (Although it is NOT found near [[Promado Village]] - the map there is outdated!)&lt;br /&gt;
&lt;br /&gt;
If you are Ambitious, review the public notes on brewing Potions!&lt;br /&gt;
&lt;br /&gt;
Try also the Cabinet within the Empath Guild Infirmary, as it contains our Herbal supplies!&lt;br /&gt;
&lt;br /&gt;
An EMPATH is always best for full healing! Your good Doctor will be able to ameliorate the effects of Deafness in addition to any internal bleeding!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-34&amp;diff=577020</id>
		<title>The First Land Herald/409-01-34</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-01-34&amp;diff=577020"/>
		<updated>2021-12-11T00:36:48Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI3&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=409-01-34&lt;br /&gt;
  |subject=Elpalzi,Tengh,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Assassin Strikes&lt;br /&gt;
  |article=&lt;br /&gt;
ELPALZI ASSASSIN STRIKES&lt;br /&gt;
&lt;br /&gt;
Reports are in of a Cunning and Stealthy Assassin of the [[Elpalzi]] race. It has been Discerned that his name is [[Tengh|TENGH]], he is Muscular, and he attacks his victims Unawares with a Twisted Hunk of metal.&lt;br /&gt;
&lt;br /&gt;
His Targets appear to be the Military, Court, and Order leaders of our Fine [[Zoluren|Province]]. He leaves a Calling card with the message “The Silver Dragon is coming”. Recall that the Elpalzi warriors wear a Silver Dragon upon their armor.&lt;br /&gt;
&lt;br /&gt;
REMAIN VIGILANT FOR THIS THREAT!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-03-30&amp;diff=577019</id>
		<title>The First Land Herald/409-03-30</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/409-03-30&amp;diff=577019"/>
		<updated>2021-12-11T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI4&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=409-03-30&lt;br /&gt;
  |subject=Arthe Dale,Barbarian,Bard,Bellicia,Crossing,Elpalzi,Guild,Guildfest 409,Therenborough,Trader,Warrior Mage,Yulugri Wala,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Festival of Guilds: Final Days&lt;br /&gt;
  |article=&lt;br /&gt;
Festival of Guilds: Final Days&lt;br /&gt;
&lt;br /&gt;
Near the [[Therenborough|borough]] of his [[Gyfford|Lord Theren]], the city that is Apple of the North, the hillsides are swelling with the blooms of Spring and the meadows are still bustling with the final rush of the [[Guildfest 409|Festival]].&lt;br /&gt;
&lt;br /&gt;
People buzz with whispers of the [[Guildfest 409/Auction|Auction]]. Attend, and see the Riches of the lands thrown toward the Finest Rarities and items of Untold and Unique Power! [OOC: 9 PM EDT tonight!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RARE FESTIVAL FINDS: A GUIDE&lt;br /&gt;
&lt;br /&gt;
For those Final purchases, those last Treasures yet undiscovered, we present this humble List of suggestions.&lt;br /&gt;
&lt;br /&gt;
The Best Skinning Knives. It is well known that a good Knife worn upon the belt makes the process of dressing and Skinning a corpse go more quickly, for one does not need to waste time taking it from a pack. However, perhaps it is less well known that the knives of [[Slice and Dice (1)|Slice and Dice]] are the Very Best for skinning.&lt;br /&gt;
&lt;br /&gt;
[OOC: A knife possessing the “skinning” adjective provides the maximum bonus for skinning. Source.]&lt;br /&gt;
&lt;br /&gt;
Quality Light Armor. [[Goods for Life (3)|Goods for Life]] possesses a surprising and delightful array of Light Armors, comparable in Quality even to our own [[Zoluren]] craftsmen. Many are also quite Suitable for Formal Occasions. The Masks of [[Nahja&#039;s Knikknacks (1)|Nahja’s Knickknacks]] are also unusually Absorptive.&lt;br /&gt;
&lt;br /&gt;
Rare Materials. Here and there one finds a Rarity, a material long sought and not often found, carved into a hilt or a hook for the hair. [[Dragonwood]] and [[Tyrium]] were spotted at [[Auntie Phanie&#039;s Phancies (1)|Auntie Phanie’s]], [[Damite]] at Slice and Dice, [[Kertig]], [[Silversteel]], [[Diamondique]], and [[Orichalcum]] at [[Sound the Hunt (3)|Sound the Hunt]], and [[Watersilk]] at both [[Arcayne Attyre (2)|Arcayne Attyre]] and [[Hide and Seek]] (though the former was the less expensive). [[Mistsilk]] sacks were also spotted in the hands of some, but our Investigations proved fruitless to find the Source.&lt;br /&gt;
&lt;br /&gt;
Holders of Many Things. The herbal pouches of the [[Foraging Emporium (2)|Foraging Emporium]] are excellent for sorting herbs, with such Natural placement that it is easy to keep like herbs together! (Note that the pouches will hold more Weight than the cases, though the aprons hold most of all.) There is a similar eye toward Organization with the [[Naphtha]] Holders of the [[Pyromaniacs&#039; Corner]]!&lt;br /&gt;
&lt;br /&gt;
[OOC: These items are “stackable”, meaning that the items inside will act as “one” item. Herbs will automatically group into, e.g. “a packet of jadice flowers”. This can help with both item count and organization.]&lt;br /&gt;
&lt;br /&gt;
Deeply Hooded Cloaks. The cloaks of the [[Bardic Journey (3)|Bardic Journey]] are well suited to those who wish to protect and cover their Faces from the elements. Though of course one should keep one’s Features unhidden when traveling into town!&lt;br /&gt;
&lt;br /&gt;
And finally, to highlight those things that Most know but a few may not!&lt;br /&gt;
&lt;br /&gt;
    [[Aevanstone|Aevanstones]]. Gems from [[Visions in Crystal]] that will permanently align to a Color depending on one’s Person and [[Guild]].&lt;br /&gt;
    Hair Flowers. [[Tildi&#039;s Flowers (2)|Tildi&#039;s Flowers]] are the best for entwining into one’s hair.&lt;br /&gt;
    Warhorns.Sound the Hunt has horns, and the [[Barbarian]] and [[Bard]] guilds have Secret methods for their use.&lt;br /&gt;
    Ashcloaks. Alighting with fiery light when touched by a [[Warrior Mage]], these cloaks increase in price the more that are sold at Pyromaniacs’ Corner.&lt;br /&gt;
    Hiders. Invisibility magic of impressive power can hide up to two types of items at once. Hide your [[Gwethdesuan|gwethdesuans]], [[cambrinth]], belt items, containers, and bundles with those items from Hide and Seek. Ask a [[Trader]] for access to some items that will hide three of these types at Once! Or purchase a Fine cloak, dress, or robe cut to Discreetly conceal!&lt;br /&gt;
&lt;br /&gt;
[[Elpalzi|ELPALZI]] UPDATE&lt;br /&gt;
&lt;br /&gt;
The Conflict continues despite the Festivities to the North! The Wretched Enemy has attacked the [[Crossing]] yet again!&lt;br /&gt;
&lt;br /&gt;
BE ALWAYS READY TO DEFEND ZOLUREN!&lt;br /&gt;
&lt;br /&gt;
Zoluren Events&lt;br /&gt;
&lt;br /&gt;
[[Yulugri Wala|YULUGRI WALA]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glayster Lane nº. 6, [[Arthe Dale]]&lt;br /&gt;
&lt;br /&gt;
36 [[Lirisa]] 409&amp;lt;br&amp;gt;&lt;br /&gt;
GRAND PLAY&amp;lt;br&amp;gt;&lt;br /&gt;
~~ ROMERO AND JULIEL ~~&lt;br /&gt;
&lt;br /&gt;
a Comedie&lt;br /&gt;
&lt;br /&gt;
featuring CALESHIAR as Romero and [[Bellicia|BELLICIA]] as Juliel&lt;br /&gt;
&lt;br /&gt;
OOC: Tomorrow - Sunday, June 16 - 9:30 PM EDT&lt;br /&gt;
&lt;br /&gt;
Directions: From Arthe gate: n x4, e x3, ne x2, e, go door - go arch for performance.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Basalt_Isle_Raid&amp;diff=576999</id>
		<title>Basalt Isle Raid</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Basalt_Isle_Raid&amp;diff=576999"/>
		<updated>2021-12-10T01:31:47Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A record of the messaging and mechanics associated with the amazingly executed [[Basalt Isle]] raid that took place on day 236 in the month of Arhat the Fire Lion, year 439 after the victory of Lanival (2 Oct, 2021).&lt;br /&gt;
&lt;br /&gt;
A summary leading up this event can be found at [[Dantia/Storylines/The Assault on Basalt Isle|The Assault on Basalt Isle]] thanks to [[Dantia]].&lt;br /&gt;
&lt;br /&gt;
== Demonic Altars ==&lt;br /&gt;
As part of the buildup the week prior to the raid, [[Sivroch]] placed demonic altars in front of cities that could be empowered or destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Antrayelsis]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of rippling stone&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|altar}}:&lt;br /&gt;
: A twisted structure formed from rippling stone, this short, squat altar bears countless eyes molded into it&#039;s surfaces.  The eyes appear to change in shape, size, and location whenver you glance away.  You believe you could {{com|STUDY}} it to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|altar}}:&lt;br /&gt;
: You believe you could {{com|pray}} at the altar to further its purpose, and you are confident He is watching.  You are filled with a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|altar}}:&lt;br /&gt;
: You focus your magical senses on a battle altar made of rippling stone.&lt;br /&gt;
: You sense immense magics spiraling around the altar, as if something was watching.&lt;br /&gt;
&lt;br /&gt;
{{com|pray}} {{tt|altar}}:&lt;br /&gt;
: You feel a connection with [[Antrayelsis]], and without conscious thought, you find yourself invoking a prayer in the name of the Defiler.  Your vision fills with countless eyes, each blinking open and focusing on you, scrutinizing your every move and thought.  You are confident that your petition to empower His forces was heard, and sense that he has been afforded a fraction of additional freedom.&lt;br /&gt;
&lt;br /&gt;
=== [[Gwulach]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of a strangely glassy material&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|altar}}:&lt;br /&gt;
: Buried within the strangely glassy material of the altar is the rippling image of a stylized eyeless face frozen in mid-scream, which seems to follow you.  You believe you could {{com|STUDY}} it to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|altar}}:&lt;br /&gt;
: You believe you could {{com|pray}} at the altar to further its purpose, the promise of strength/power/wisdom/fearlessness tantalizingly possible/close/undeniable, and you are confident something is nearby and ready.  The altar appears unyielding.&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|altar}}:&lt;br /&gt;
: You focus your magical senses on a battle altar made of a strangely glassy material.&lt;br /&gt;
: You sense immense magics spiraling around the altar, as if something was nearby, inhaling from everything present.&lt;br /&gt;
&lt;br /&gt;
{{com|pray}} {{tt|altar}}:&lt;br /&gt;
: You feel a connection with something here, but cannot identify what it is.  Without conscious thought, you find yourself invoking a blasphemous prayer to a being known as the Drinker of Minds, and a string of incomprehensible words come to your lips as if they were something that could be understood.  You find yourself deeply aware of the cracks in the cobblestones and the passage of time/magic through the whims of those in power, the parasitic wasp laying its eggs in the caterpillar/hunter&#039;s eyes/void, and feel your mind/body/spirit roar with untapped power.  You are confident that your petition to empower Her was heard, and feel stronger/drained beyond measure.&lt;br /&gt;
&lt;br /&gt;
=== [[Bynaikae]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of a mound of flesh and sinew&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|altar}}:&lt;br /&gt;
: Made of pulsating, breathing, and flexing sinew and other various parts, the altar seems to breathe as it observes the room.  You believe you could {{com|PRAY}} to further the altar, or {{com|PULL}} from it to refuse it.  You believe you could {{com|study}} it to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|altar}}:&lt;br /&gt;
: The altar beckons you close, offers Oneness, togetherness.  You recall that the altar is dedicated to the being known as The Manifold, and believe you could {{com|pray}} at the altar to belong to it and for it to belong to you.  The altar appears unyielding.&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|altar}}:&lt;br /&gt;
: You focus your magical senses on a battle altar made of a mound of flesh and sinew.&lt;br /&gt;
: You sense immense magics spiraling around the altar, as if something was nearby, yearning to join with you, with everything.&lt;br /&gt;
&lt;br /&gt;
{{com|pray}} {{tt|altar}}:&lt;br /&gt;
: You feel a connection with something here.  Without conscious thought, you find yourself invoking a blasphemous prayer to a being known as the Manifold, and a string of incomprehensible words come to your lips as if they were something that could be understood.  You lay your hand on the altars surface, feel tendrils worm their way into your flesh, and you are One and together and Them and complete and whole and you recall bloated suns and orange skies and the comfort of the eons as many.  They are yours and you are Theirs and as you pull your hand away the tendrils retract, leaving you alone and hungry.&lt;br /&gt;
&lt;br /&gt;
=== [[Skairelden]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a battle altar made of shaped bone&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|altar}}:&lt;br /&gt;
: A twisted structure formed from shaped bone, this six-hands-high altar has been sculpted into the figure of a skull.  The jaw of the skull yawns wide to accommodate a heavy anvil.  You believe you could {{com|STUDY}} it to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|altar}}:&lt;br /&gt;
: The altar speaks of hard work, a task accomplished, a tool designed to fulfill a purpose.  You are unclear what the tool is, but this altar is the fulcrum.  You recall that the altar is dedicated to the being known as The Forge, and believe you could {{com|PRAY}} at the altar to support the designs.  The altar appears unyielding.&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|altar}}:&lt;br /&gt;
: You focus your magical senses on a battle altar made of shaped bone.&lt;br /&gt;
: You sense immense magics spiraling around the altar, as if something was nearby and ready to shape, mold, and build.&lt;br /&gt;
&lt;br /&gt;
{{com|pray}} {{tt|altar}}:&lt;br /&gt;
: You feel a connection with something here.  Without conscious thought, you find yourself invoking a blasphemous prayer to a being known as the Forge, and a string of incomprehensible words come to your lips as if they were something that could be understood.  You clench your fist, and remember the merits of rough callouses, measuring twice before you cut, and with a sharp wrenching sensation you feel a hammer strike an anvil and are certain that She has noted your craft with the barest nod of respect.  Her creations will blanket the land, her weapons will lay waste your foes.  Several inspirations spring to mind.&lt;br /&gt;
&lt;br /&gt;
== Precipice Over the Unknown ==&lt;br /&gt;
A few days before the actual Raid (on 25 Arhat 439 / 29 Sept, 2021), Sivroch summoned all of the necromancers loyal to Jeihrem to an area just west of [[Shard]]. From that location she re-summoned (or recreated) the demonic altars, and a ritual was performed to open up a passageway.&lt;br /&gt;
&lt;br /&gt;
=== Opening the Passage ===&lt;br /&gt;
Sivroch slams her hands into the ground, her arms rippling like water.  She grits her teeth and snarls, and you feel the ground shake!&lt;br /&gt;
&lt;br /&gt;
Sivroch&#039;s arms continue to ripple, her eyes momentarily flashing red, and she begins to pull upward, her feet clawing at the ground.  Four structures begin to rise from the ground!&lt;br /&gt;
&lt;br /&gt;
Sivroch continues to heave against the altars, and with a polyphonous wail, the altars snap into place!  For a moment, Sivroch looks pleased with herself, smiling softly as she looks at each altar in turn.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Prairie, Prairie Dog Town&lt;br /&gt;
|desc=A prairie dog sentinel carefully watches the borders of his town.  Every so often, he flicks his tail and the other dogs in the area pause.  When he gives no additional signals of danger, they continue with their activities.  Some are eating grasses, while others are grooming one another.  A couple are even busy digging a new mound.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see &#039;&#039;&#039;a battle altar made of rippling stone&#039;&#039;&#039;, &#039;&#039;&#039;a battle altar made of a strangely glassy material&#039;&#039;&#039;, &#039;&#039;&#039;a battle altar made of a mound of flesh&#039;&#039;&#039; and &#039;&#039;&#039;sinew and a battle altar made of shaped bone&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: [Several necromancers] and Demonologist Sivroch.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;These altars will not shatter.  They will pierce the boundary between where we stand and where we must fight.  They will aid Jeihrem in securing the isle.  They will show you of what may yet come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;You each have before you your own path, your own ambitions and motivations.  You may choose any of these altars to support.  It is not a dedication, but the recognition of a shared purpose.  These four heard my call and responded first, but next time, Others may lend their strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;&#039;Antrayelsis, Skairelden, Bynaikae, Gwulach.  Pray to them now, in action or in words, and we shall finish this step of the ritual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Several minutes of rituals.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The altars begin to secrete a thick ichor.  The liquid pools and flows along the ground, congealing into a thick puddle at the center of the four altars.&lt;br /&gt;
&lt;br /&gt;
The secretion intensifies to a steady flow, and a large mass begins to rise from the gathered puddle.&lt;br /&gt;
&lt;br /&gt;
Completely enveloped in a deluge of ichor, the altars appear to be little more than four short columns of goo.  As the mass continues to grow, a sphere rises from the puddle, hissing and steaming as it gathers more liquid.&lt;br /&gt;
&lt;br /&gt;
The deluge ceases, the the fluid pulling clear of the altars, revealing their surfaces once again, as the last of the ichor flows into the rising sphere, the structure rumbles slightly and lifts into the air, pulling the remaining liquid upward with a crackling *squelch*.  &lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|sphere}}:&amp;lt;br&amp;gt;&lt;br /&gt;
: Standing as high as a Gor&#039;Tog, the sphere hovers a few feet above the ground, dripping quickly evaporating ichor.  Strangely, the black sludge also congeals at the apex, droplets rising upward and scattering.  Internal forces push and churn at the spheres surface, and you are certain this is a Necromantic creation.&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;This step is complete.  Enter the sphere at your leisure.  I will return to Basalt Isle to assist Lord Jeihrem in the final preparations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Demonologist Sivroch went through a large sphere of hissing ichor.&lt;br /&gt;
&lt;br /&gt;
{{com|go}} {{tt|sphere}}:&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Precipice Over the Unknown&lt;br /&gt;
|desc=The air surrounding this precipice is thick and acrid, a choking bilious smog rippling in unseen currents.  A massive, smoke-clogged chasm opens to the north.  To the south, a shear rock face stretches above, fading into an orange sky that is dominated by a bloated red sun that casts a sickly light.  An enormous form slowly soars in the skies, periodically casting harsh beams of light in a zigzag pattern.  Whispers endlessly echo throughout the area, and shadows flit along the rock face, hiding within tiny crevices.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a pair of hissing ichor hemispheres.&amp;lt;br&amp;gt;&lt;br /&gt;
Also here: [Several necromancers] and Demonologist Sivroch.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;Lord Jeihrem and I felt this would aid us in the fight to come.  An easy means to travel between the main land and our isle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sivroch says to [Necromancer], &amp;quot;Only those who understand the process of undeath, those who are Necromancers, may pass.  It is stable - the [[Inquisition]], the fools, the [[Immortals]], they are powerless to remove it for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{com|peer}} {{tt|east}}&amp;lt;br&amp;gt;&lt;br /&gt;
You peer east and see ...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Prairie, Prairie Dog Town&lt;br /&gt;
|desc=A prairie dog sentinel carefully watches the borders of his town.  Every so often, he flicks his tail and the other dogs in the area pause.  When he gives no additional signals of danger, they continue with their activities.  Some are eating grasses, while others are grooming one another.  A couple are even busy digging a new mound.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sphere of hissing ichor, a battle altar made of rippling stone, a battle altar made of a strangely glassy material, a battle altar made of a mound of flesh and sinew and a battle altar made of shaped bone.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|peer}} {{tt|west}}&amp;lt;br&amp;gt;&lt;br /&gt;
You peer west and see ...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Basalt Isle, Field of Rubble&lt;br /&gt;
|desc=A lone, roofless stone hut stands defiant against the continual assault of the inclement weather, sturdy and nearly intact despite its age.  Other ruins line the otherwise flat field, most of their stones blackened and reduced to their ruined foundations.  Scraggly trees poke through the edges of the field, though seems to grow here, only a few hardy plants continuing to valiantly make the attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sphere of hissing ichor.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: northeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Closing the Passage ===&lt;br /&gt;
On 26 Lirisa 440 (8 Dec, 2021), Sivroch called Lord Jeihrem&#039;s supporters back to the Precipice. &lt;br /&gt;
&lt;br /&gt;
She shared the news that Jeihrem had returned to his throne room, and that access to the Precipice would be cut off.&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;Where we stand now will no longer be available to you in its current form.  This space is being... repurposed.  I have plans for it, plans that They will be deeply involved in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sivroch says, &amp;quot;When you leave this space, you will be unable to return.  For now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== The Void ==&lt;br /&gt;
&lt;br /&gt;
This was in the main saferoom for the Defenders to interact with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a yawning void torn in the fabric of reality&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|void}}:&lt;br /&gt;
: A whirlpool of steaming ichor, the yawning void pulses as it spins, rhythmically growing and shrinking by several feet.  You believe you could STUDY it to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|void}}:&lt;br /&gt;
: You understand some of the shape of this tear in reality, and see how it may be manipulated.  You believe you could {{com|TOUCH}} the void to send a piece of yourself into it, {{com|INHALE}} to bring Them into yourself, or {{com|WAVE}} to direct an extension in support of the defenders.&lt;br /&gt;
&lt;br /&gt;
{{com|touch}} {{tt|void}}:&lt;br /&gt;
: You reach forward, feeling the gap and sensing Them laying beyond, ready and waiting.  As you extend your awareness into the void, They eagerly reach and grab, pulling your awareness to Them.&lt;br /&gt;
&lt;br /&gt;
: Everything changes.&lt;br /&gt;
&lt;br /&gt;
: There is madness here, unbound chaos and crackling mutability, possibility, and power.  They show you eternity, borrowing your mind to fuel Their engines and pour more of themselves through the void.  The connection severs, and you struggle a moment to suffer through a pounding headache as you gather yourself.&lt;br /&gt;
&lt;br /&gt;
: (also gave head wounds)&lt;br /&gt;
&lt;br /&gt;
{{com|inhale}} {{tt|void}}:&lt;br /&gt;
: Leaning forward you take a deep breath, inhaling the steaming space of the void deep into your lungs.  It tastes of sweet apples and burnt meat, and suddenly you feel something clawing its way down your throat.&lt;br /&gt;
&lt;br /&gt;
: Everything changes.&lt;br /&gt;
&lt;br /&gt;
: Your vision spirals wildly and pulls to a distant horizon point.  Far away, you feel Them, racing towards you, empowered for the stability and structured flesh of your lungs.  They grow closer, when you find yourself exhaling sharply and coughing as you draw fresh air, and the connection severs.&lt;br /&gt;
&lt;br /&gt;
: (also gave chest wounds)&lt;br /&gt;
&lt;br /&gt;
{{com|wave}} {{tt|void}}:&lt;br /&gt;
: Waving your hand high in the air, the void ripples in response, a long pseudopod extending outward.  Guiding the tendril, you direct it upward and towards the field of battle.  The wavering tendril grows translucent and stretches needle thin as it whips towards battlefield. Though you quickly lose sight of it, after a moment, you sense that it has latched onto something, and watch as material begins to be pumped along the tendril, across the distance.&lt;br /&gt;
&lt;br /&gt;
== Undead Creation ==&lt;br /&gt;
&lt;br /&gt;
This was in another room that the Defenders had access to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;a pile of dismembered parts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|parts}}:&lt;br /&gt;
: A collection of dismembered limbs, torsos and heads, the origins of which seem to be primarily recently drowned sailors.  Various marine parasites are slowly consuming the corpseflesh -- scuttling crabs, burrowing sandfleas, and writhing worms move on and around the pile.  A pile of salt nearby suggests some effort was taken to preserve the parts, next to which rests a chirugeon&#039;s toolkit.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|parts}}:&lt;br /&gt;
: Looking over the pile of parts, you believe you could {{com|CLEAN}} it to get rid of some scavengers and make the parts more accessible, PUSH it to stitch some collected parts together, or {{com|EXHALE}} life into the pile to complete the animation process.&lt;br /&gt;
&lt;br /&gt;
{{com|clean}} {{tt|parts}}:&lt;br /&gt;
: Not sure where to begin, you poke through the assorted parts searching for inspiration.  A leg with shark teeth buried in the calf looks to be in fairly good shape.  Some kind of segmented worm has taken up residence in the eye socket of its half-decayed head, though the material looks usable.  You push some scavengers aside, and do your part by gathering a handful of salt and sprinkling it over the pile.  You organize the pile a bit and when you finish, the parts look more accessibly usable for assembly.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|parts}}:&lt;br /&gt;
: Grabbing a needle and thread from the chirugeons toolkit, you gather an assortment of parts, brushing aside a sandflea as you set to work assembling a multi-limbed monstrosity.  Pausing every so often to check your handiwork, you finalize even stitchwork and kneeling before the monstrosity, carefully carve a ritual design across a handspan of its body. You stand up satisfied that you have prepared it to arise as one of the undead, and lay the assembled body aside for completion.&lt;br /&gt;
&lt;br /&gt;
{{com|exhale}} {{tt|parts}}:&lt;br /&gt;
: You sense a swell of arcane energy available nearby, and feel a slight pressure behind the eyes as you redirect it along ritual lines cut into one of the arrayed bodies, and you connect each essential node in turn.  Abruptly the power surges forth, a dam bursting as wild torrents stream into the body!  You siphon off a tiny fraction of the energy and direct it into reconstructing damaged tissue, the body&#039;s flesh knitting together before your eyes.  The creature&#039;s recumbent form jerks once and then, as if awakening from slumber, its eyes snap open.  Flexing with newfound strength, the zombie levers itself upright and shambles off to join the fight!&lt;br /&gt;
&lt;br /&gt;
== Demonic Tests ==&lt;br /&gt;
&lt;br /&gt;
=== [[Arensirk]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Arensirk&#039;s Game&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing makes sense, and there is no truth.  The ground is up, the air is water, your name is not XXXX and you are not on Basalt Isle.  In fact, the only thing you are sure of is that you find yourself...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Deceit, Arensirk&#039;s Game&lt;br /&gt;
|desc=You stand in the midst of a large lecture hall, surrounded by faceless figures passionately debating something highly technical.  One figure holds a small whirring device and waves it angrily in the face of another, who points to the ground and shouts back in anger.  A group points out a nearby window and argues over the color of the orange hued sky.  As the debate continues, it becomes clear that all positions are represented, and all are held with equal conviction.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a simple lectern before a group of figures.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|lectern}}:&lt;br /&gt;
: Plainly constructed, the lectern holds notes for a series of lectures.  A small gathering of figures cluster around the lectern.  You believe you could {{com|STUDY}} the lectern to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|lectern}}:&lt;br /&gt;
: The lectern is unadorned, a simple platform providing storage for a stack of papers and lecture notes.  You believe you could {{com|PUSH}} the lectern to pick up one of the lectures and deliver it, {{com|POINT}} to the lectern to accuse one of the figures of dishonesty, or {{com|LEAN}} on the lectern to try a different tact and speak the truth.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|lectern}}:&lt;br /&gt;
: Looking over the lectern, you see an account of a kingdom&#039;s financials.  Reports on the flow of grain and ore, taxes raised and expenses paid are all neatly tallied, with summary statements provided in following pages.&lt;br /&gt;
&lt;br /&gt;
: One of the figures standing before the lectern loudly clears her throat expectantly, and you hastily begin calling for an audit, reminding the assembled figures of the meaningless nature of money and the illogical choice of making decisions without more information into the kingdoms financials.  The figures all begin to argue, and you smile to yourself.&lt;br /&gt;
&lt;br /&gt;
{{com|point}} {{tt|lectern}}:&lt;br /&gt;
: Standing in the crowd of figures, you look around a moment and point to the man standing behind the lectern, and accuse them of dishonestly representing their case to further the needs of undisclosed interests!  The man glares at you angrily and returns the accusation, claiming that they have only ever represented the pursuit of the truth!  The figures all begin to argue, and you smile to yourself.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039; &lt;br /&gt;
: XXXX points at the man/woman standing at the lectern and accuses him/her of lying!  The man/woman returns the accusation, and the figures gathered around the lectern begin to argue.  XXXX smiles slightly.&lt;br /&gt;
&lt;br /&gt;
{{com|lean}} {{tt|lectern}}:&lt;br /&gt;
: Looking around, you realize that this is all an illusion, and speak to the need to band together and recognize the veneer of lies.  The assembled figures begin to laugh and mock, the attempt to draw your ire futile and petty.  You continue calling attention to the obviousness of the wholecloth fabrications and absurd claims being raised, when suddenly, the scene freezes, stuttering momentarily, and everything begins to fade.&lt;br /&gt;
&lt;br /&gt;
=== [[Bynaikae]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bynaikae&#039;s Feast&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly, thick burls of fat, muscle, and sinew explode from the ground and wrap around your body, enclosing you in a tight cocoon!  Surrounded by darkness, you hear whispering, promises of inclusion and secrets long forgotten, and claw and spine and tooth and nail rasp along your skin, tendrils worming into your mouth and nose.  You feel a thundering heartbeat, and find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Flesh, Bynaikae&#039;s Feast&lt;br /&gt;
|desc=You stand in the midst of a small cavern, every surface lined with still very much alive flesh -- stretched eyeballs blinking in confusion, a disfigured mouth gasping for breath between spiraling teeth, ears sprouting fingers that clench and unclench.  It becomes impossible to keep track of the arrayed horrors.  Whispers echo all around the cavern, recollections of experiences utterly foreign but disturbingly familiar.  You begin to lose your place, to forget being alone in your skin, and have a strange desire to hug the walls, to lean into the comfort of the many, to remember with Them.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a mound of flesh.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|flesh}}:&lt;br /&gt;
: About as tall as a Human, the mound of flesh is composed of various body parts, and appears very much alive.  Orifices drip ichor and quill like spines grow in various directions around calloused skin and boney plates.  Eyes randomly dot the mound and blink at you in curiosity, while a faint wheezing that could either be laughter or attempts to speak seem to emanate from a series of structures that are either gills or exposed brains.  You believe you could STUDY the flesh to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|flesh}}:&lt;br /&gt;
: The vile mound of flesh quivers as it senses you studying it, and the walls pulsate in response.  You believe you could {{com|PUNCH}} the flesh to fight its pull, {{com|HUG}} it to embrace all that it offers, or {{com|BLANCH}} in disgust.&lt;br /&gt;
&lt;br /&gt;
{{com|hug}} {{tt|flesh}}:&lt;br /&gt;
: Giving into the desire of Oneness, you wrap your arms around the mound of flesh, pressing your face against the warm side of the vile creation.  There is comfort here, memories of a time when you were many, They were complete, and They were everything.  You feel your face begin to dissolve, and with a start, pull back, tearing at tendrils that were prying into your flesh, ripping skin that had begun to merge with the mound.  You feel ill, and realize that was a terrible idea.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX hugs the mound, pressing his/her face against its flesh.  Smiling slightly, he/she closes his/her eyes.  Suddenly, XXXX jerks back, a spray of blood flying from the torn flesh of his/her face!&lt;br /&gt;
&lt;br /&gt;
{{com|blanch}} {{tt|flesh}}:&lt;br /&gt;
: You turn and retch, disgusted at this space!  You feel Them laughing, welcoming, beckoning you, promising that there is no pain or suffering, all you need to do is embrace Them, become One with Them.  They are near and They are you and you could be of Them and there will be untold wonder as They share in all things and welcome all.  You feel ill, as if the illusion has strengthened.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX turns and retches, looking around in wide-eyed terror!&lt;br /&gt;
&lt;br /&gt;
{{com|punch}} {{tt|flesh}}:&lt;br /&gt;
: You swing at the mound of flesh and feel your fist slam into the meaty protrusion, eliciting a loud *thud* as the mound shakes and seems to lean away from you.  As you watch the flesh rearrange you resist the urge to vomit, though you are certain you have damaged the vile creation.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX punches the mound of flesh, which twitches and squeals!  XXXX looks ill, though the mound looks worse for the exchange.&lt;br /&gt;
&lt;br /&gt;
{{com|punch}} {{tt|flesh}}:&lt;br /&gt;
: You swing at the mound of flesh and feel your fist slam into the meaty protrusion, eliciting a loud *thud* as the mound shakes and seems to lean away from you.  As you watch the flesh rearrange and harden, and you resist the urge to vomit, though you are certain you have damaged the vile creation.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX punches the mound of flesh, which twitches and squeals!  XXXX looks ill, though the mound looks worse for the exchange.&lt;br /&gt;
&lt;br /&gt;
{{com|punch}} {{tt|flesh}}:&lt;br /&gt;
: You swing at the mound of flesh and feel your fist slam into the meaty protrusion, tearing into the surface of the mound!  As you force yourself into the wound, you see the broken edges of the illusion of this space, and you find yourself squirming through a tunnel of viscera and ichor!  You hear Them whispering, promising a return to when you were complete, safe, whole, threatening that you cannot leave, cannot escape, will always belong to Them, when suddenly you find yourself...&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX punches the mound of flesh, tearing into it!  Forcing his/her way into the open wound, XXXX disappears!  The mound of flesh shakes a moment, and then the gaping wound heals without a trace.  You sense that XXXX has somehow escaped.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Arriving:&#039;&#039;&#039;&lt;br /&gt;
: A bloody tear in reality forms nearby, and XXXX forces their way through!  Wide-eyed and covered in rapidly evaporating ichor, he/she looks shocked and disoriented!&lt;br /&gt;
&lt;br /&gt;
=== [[Eacerikh]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eacerikh&#039;s Replacement&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You suddenly smell a wild bouquet of fragrant flowers, pollen wafting across on the breeze.  You spread your arms wide, inhaling deeply of the rich aroma, and suddenly find yourself...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Cycles, Eacerikh&#039;s Replacement&lt;br /&gt;
|desc=You stand in the midst of a field of grass, wildflowers blooming and dying in a rapid loop of birth and decay.  The ground cracks and groans with the endless churn, seedlings erupting from the loam, unfurling leaf and brilliant petal, retreating to seed pod which hardens and drops, and the flower rapidly decays moments the process repeats.  Skeletons are spread throughout the field, the flowers growing around and through gaps in ribs and empty eyes.  A stiff breeze flows around the area, bringing scents you have never experienced but find extremely familiar.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a wildflower bearing both brilliant petals and hardening seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|wildflower}}:&lt;br /&gt;
: Growing vivaciously in this strange place, the wildflower looks like it expects you to do something.  You believe you could {{com|STUDY}} the wildflower to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|wildflower}}:&lt;br /&gt;
: The wildflower sways gently in the breeze, its petals vibrantly colored and its clustered seedpods maturing before your eyes.  You believe you could {{com|PUSH}} the wildflower to assist in its germination, PULL the flower to grab some seed pods and spread them around, or {{com|LEAN}} towards the flower crush it and prevent it from spreading.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|wildflower}}:&lt;br /&gt;
: You grab the wildflowers blossoms and press them together, assisting in the flowers germination.  Before your very eyes, the petals wither and die, enclosing around a tight seedpod which falls to the ground.  Moments later, a small seedling pushes upward, reaching for the sky and spreading flower buds.  Maturing rapidly, the wildflower blossoms, and the air fills with an intoxicating scent.&lt;br /&gt;
&lt;br /&gt;
{{com|pull}} {{tt|wildflower}}:&lt;br /&gt;
: You grab the seedpods of the wildflower and cast them in the field before you.  Before your very eyes, several seedlings erupt from the ground and blossom, filling the air with an intoxicating scent.&lt;br /&gt;
&lt;br /&gt;
{{com|lean}} {{tt|wildflower}}:&lt;br /&gt;
: You lean forward and crush the wildflower, grinding the blossoms and seed pods into a sticky goo.  The wildflower withers and dies, unable to continue its unnatural propagation.  The air smells sterile and clean, and suddenly, you find yourself...&lt;br /&gt;
&lt;br /&gt;
=== [[Gwulach]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gwulach&#039;s Indulgence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rage!  You are filled with consuming hatred and loathing for everyone, everything, and you will see it all burn!  Your muscles strain, creaking and popping as your heart races faster and faster, and you see the blame, the fault of the trees reaching for the light that should be yours despite the audacity of those that would steal from you and the dragons that left us, when suddenly, you find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Madness, Gwulach&#039;s Indulgence&lt;br /&gt;
|desc=You stand in the midst of a howling storm, purple energy crackling spasmodically along streamers of ember and ash.  In the distance, there is nothing but fire and lightning in all directions.  The ground is cracked, shifting blocks of stone flowing and churning in an impossible to follow landscape that makes orienting difficult.  Above, a massive face hovers, mouth stretched horrifically wide as it inhales deeply, gathering the maelstrom.  Furious eyes glare down, challenging all who would oppose the unrelenting chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a massive face staring down from above.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|face}}:&lt;br /&gt;
: Seemingly made of flowing gold, the face oozes malevolence.  Inky blackness within the eyes and mouth occasionally flicker with movement.  You believe you could {{com|STUDY}} the face to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|face}}:&lt;br /&gt;
: The face hovers above, monstrous and terrifying, mouth open as it inhales the crackling maelstrom.  You believe you could {{com|HUG}} the face to open yourself to its fury, {{com|PUSH}} the face to lend your own madness to its siphon, or {{com|POINT}} at the face to denounce the chaos and make your stand.&lt;br /&gt;
&lt;br /&gt;
{{com|hug}} {{tt|face}}:&lt;br /&gt;
: Spreading your arms, you allow the maelstrom to whip around your body and gaze into the open mouth of the face as it siphons the storm.  You feel yourself growing lighter, sailing upward, suffused with unimaginable power as you grow increasingly disoriented.&lt;br /&gt;
&lt;br /&gt;
: They are here now and you will use Them for the end purpose of the sweeping the Plane of Their tormented desires to change/revise/reshape everything to Their will/want/way/whimsy.  Sinking into the sky you scream against the uncertainty/certainty of the rules/lines/demands that compose their sweep.&lt;br /&gt;
&lt;br /&gt;
: The mouth opens wider and bares pointed teeth/hands/thorns and there are faces within faces within faces within faces within faces...  You feel yourself slipping/falling/calming, though your head throbs in agony.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX opens their arms wide and begins to babble incoherently.  After some time, they wince and rub their temples.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|face}}:&lt;br /&gt;
: Lending your own madness/brilliance/un/certainty you push/scream/offer yourself to the face and the maelstrom, feeling the winds push/pull/sweep/surge/disagree around your body.  You feel it clearly, the choices available to you now, freed/grown beyond the limitations of a mind bound by rules.  You feel yourself falling/rising and see shifting geometries merging and melding, stone blocks colliding and rippling into fractal columns.&lt;br /&gt;
&lt;br /&gt;
: The mouth opens wider as the empty eye sockets erupt with reaching hands and you speak of the sun, the moons, your exploits growing and learning and deciding and shaping and you begin to laugh uproariously with the exploits of everything/nothing...  You feel yourself slipping/falling/calming, though your head throbs in agony.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX pushes forward and begins to babble incoherently.  After some time, they wince and rub their temples.&lt;br /&gt;
&lt;br /&gt;
{{com|point}} {{tt|face}}:&lt;br /&gt;
: There is madness here, but you see through the illusion and false promises.  You point your finger at the face and reject its manipulations, assured in your own mind and sanity.&lt;br /&gt;
&lt;br /&gt;
: The face freezes, shuddering in place, and the maelstrom feels like nothing more than a light breeze.&lt;br /&gt;
&lt;br /&gt;
: You suddenly find yourself...&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX points at the face and begins to scream his/her name over and over.  Suddenly, he/she vanishes!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Arriving:&#039;&#039;&#039;&lt;br /&gt;
: A light breeze stirs the area, and suddenly you see XXXX nearby blinking in confusion!&lt;br /&gt;
&lt;br /&gt;
=== [[Nricacsha]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Nricacsha&#039;s Appetite&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You suddenly feel ravenously hungry!  Your stomach knots in profoundly empty agony, and you are filled with a desire to consume everything!  Ash and cinder billow around you, and you find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Third Person Messaging)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly, XXXX leans back and roars in fury, muscles straining against taut skin, fists clenched with white knuckled rage!  Spittle flies from clenched teeth, breath coming in heaving, ragged, desperate gasps!  XXXX begins to babble incoherently, ranting about the trees, waves, sun, taxes, and dragons, when suddenly, XXXX vanishes!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Consumption, Nricacsha&#039;s Appetite&lt;br /&gt;
|desc=You stand in the midst of a blasted wasteland, pillars of ash and charred trunks crumbling, the ground cracked and patched, the skies empty of cloud or starlight.  An overturned wagon rests nearby, its cargo long since ransacked and scattered, its wheels rusted to little more than brittle flakes.  Thunder rumbles in the distance, though it is impossible to tell from which direction it originated.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a firepit covered in ash.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|firepit}}:&lt;br /&gt;
: A collection of burnt stones arranged loosely in a ring, the firepit is covered in dust and soot, a mound of choking ash covers a scattering of nearly spent coals and embers.  Nearby sits a stack of dried wood.  You believe you could {{com|STUDY}} the firepit to learn more.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|firepit}}:&lt;br /&gt;
: The firepit is blasted and covered in soot and ash, and a faint breeze stirs fine dust across its surface.  You believe you could {{com|PULL}} the nearby wood into the firepit to burn the remaining fuel, or {{com|CLEAN}} the firepit to sweep away the debris.  You notice a few acorns near the pile of wood, and wonder if you could {{com|PUSH}} a small depression near the firepit to plant something for tomorrow.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|firepit}}:&lt;br /&gt;
: You dig a small pit in the loose dirt around the firepit and carefully place an acorn at the bottom.  Gently covering it in dirt, you place your hand over the ground and allow yourself the chance to hope for recovery.  This place is wrong -- spent and exhausted.  But it may be fixed.&lt;br /&gt;
&lt;br /&gt;
: The illusion cracks, beginning to evaporate.  Thunder rumbles in the distance, though sounds hollow.  Within the span of a blink, you find yourself...&lt;br /&gt;
&lt;br /&gt;
{{com|pull}} {{tt|firepit}}:&lt;br /&gt;
: You grab a log from the pile and pull it over to the firepit, tucking it between smoldering embers.  The dry log blazes with consuming flames, giving off an oily smoke that winds and coils curiously.  As the log is subsumed, you inhale the smoke, and begin to cough, your lungs burning.  Your vision momentarily skews as you hear Them closer.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX grabs a log from the pile and pulls it over to the firepit, tucking it between smoldering embers.  The dry log blazes with consuming flames, giving off an oily smoke, and XXXX begins to cough. &lt;br /&gt;
: (internal chest wounds)&lt;br /&gt;
&lt;br /&gt;
{{com|pull}} {{tt|firepit}}:&lt;br /&gt;
: You grab a log from the pile and pull it over to the firepit, tucking it between smoldering embers.  The dry log blazes with consuming flames, giving off a bizarrely dancing multi-colored flame.  You find yourself both mesmerized and horrified, and kick the log to try and extinguish the otherworldly flames.  The log crumbles as a spray of blue and green sparks explode upward, burning your face!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX grabs a log from the pile and pulls it over to the firepit, tucking it between smoldering embers.  The dry log blazes with consuming flames, giving off a bizarrely dancing multi-colored flame.  XXXX appears mesmerized and horrified, and kicks the log to try and extinguish the otherworldly flames.  The log crumbles as a spray of blue and green sparks explode upward, burning his/her face!&lt;br /&gt;
: (head wounds)&lt;br /&gt;
&lt;br /&gt;
{{com|clean}} {{tt|firepit}}:&lt;br /&gt;
: With the side of your foot, you attempt to sweep the firepit clean of debris.  As you kick dust and embers free, a cloud of acrid soot and sparks rise all around you, choking you.  You are filled with a desire to burn everything, to expend all resources, to be the devouring flame.  You cough, and your head feels a little clearer.&lt;br /&gt;
&lt;br /&gt;
=== [[Pelsacahd]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pelsacahd&#039;s Nightmare&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The air around you begins to ripple, and you find yourself surrounded by countless reflections of your smiling face.  The reflections shatter, tumbling as they fall, and you find yourself...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel yourself being pulled away...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Maze of Despair, Pelsacahd&#039;s Nightmare&lt;br /&gt;
|desc=You stand in the midst of a vast desert, silver sands stretching in all directions and the faint glimmers of distant stars the only source of light.  An endless horde of distorted reflections of what you could and may never be surrounds you, each bearing jaundiced and bloodshot eyes.  Serving as a distorted caricature of your appearance, some are taller and spindly, stretched to great lengths, while others are squat and stout.  Each stares directly at you, an unnatural wide grin stretched into a hideous mask, smirking with secret knowledge or madness.  You are utterly alone here, dwarfed by the hideous mirrored images.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a twisted reflection that vaguely resembles you.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: obscured by a thick fog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|examine}} {{tt|reflection}}:&lt;br /&gt;
: You look into your mirrored reflection.&lt;br /&gt;
&lt;br /&gt;
: What stands before you is a twisted reflection of a man/woman, a disfigured YourRace YourProfession that only looks vaguely familiar.  Pronounced blood vessels form a network of red running through his/her eyes, with cloudy pools of red forming in each small sea of yellow.  It peers curiously at you, mimicking your gestures and actions in exaggerated motions, its face twisted in a horrid mask of pain and euphoria.&lt;br /&gt;
&lt;br /&gt;
: A wicked smile stretches unnaturally from a distended grin, revealing concentric rows of tiny jagged teeth forming a formless maw, bearing thousands of consecutive needle-sharp teeth.  You feel an intrinsic connection with the image, and feel that {{com|STUDY}} of the figure may help you leave.  A pressure builds behind your eyes, as a dull soreness sets in.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: One of the reflections peers inquisitively at you, tilting its head at an impossible angle and making a facial expression that could either be a grin or a grimace.&lt;br /&gt;
: (wounds)&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|reflection}}:&lt;br /&gt;
: You study the twisted reflection in front of you.  It stares back at you, cracking a jagged grin of thousands of tiny needle-like teeth.  It waves a taloned hand to you, beckoning you to {{com|TOUCH}} it and join the twisted sea of horrific fragments.  The sea of reflections all watch you in rapt attention, forming a maze around you.  You think that to escape the maze, you will need to {{com|FLEE}} the {{tt|REFLECTION}}.&lt;br /&gt;
&lt;br /&gt;
{{com|flee}} {{tt|reflection}}:&lt;br /&gt;
: You turn to run from the reflection, sprinting through the maze in the hopes of finding an exit.&lt;br /&gt;
: The reflections grasp at you as you pass, but you push forward through the maze.  You find yourself lost, steadily losing something precious to you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: One of the reflections fidgets, glancing at you as it breaks character for a moment, making a gesture that does not mirror your own.&lt;br /&gt;
&lt;br /&gt;
{{com|flee}} {{tt|reflection}}:&lt;br /&gt;
: You turn to run from the reflection, sprinting through the maze in the hopes of finding an exit.&lt;br /&gt;
: The reflections grasp toward you as you pass, but you push forward through the maze.  You find yourself lost, feeling as if you were losing memory of something you once loved.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: Each of the reflections mirrors your actions perfectly, creating an eerie sea of movement in response to your own.&lt;br /&gt;
&lt;br /&gt;
{{com|flee}} {{tt|reflection}}:&lt;br /&gt;
: You turn to run from the reflection, sprinting through the maze in the hopes of finding an exit.&lt;br /&gt;
: The reflections grasp toward you as you pass, but you push forward through the maze.  You find yourself lost, feeling as if you were losing memory of something you once hoped for.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: Some of the reflections appear to lengthen in appearance, stretching into tall, spindly creatures that tower over you.&lt;br /&gt;
&lt;br /&gt;
{{com|flee}} {{tt|reflection}}:&lt;br /&gt;
: You turn to run from the reflection, sprinting through the maze in the hopes of finding an exit.&lt;br /&gt;
: The reflections grasp at you as you pass, but you push forward through the maze, finally finding a gap in the twisted reflections!  You push your way out, and feel as if some sort of fog has lifted from your mind.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: One of the reflections moves erratically, seeming to twist and turn in a half-circle around you, as if pacing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Arriving:&#039;&#039;&#039;&lt;br /&gt;
: XXXX steps into the cavern in a daze, as if sleepwalking.  With a jolt, he/she appears to come to his/her senses.&lt;br /&gt;
&lt;br /&gt;
{{com|touch}} {{tt|reflection}}:&lt;br /&gt;
: You reach out to touch the reflection, feeling its fingertips against yours.  For a moment, the connection is palpable, and your mind&#039;s eye flashes with myriad possibilities, fragments of twisted truths and things that could be mixed with things that never should.  Something becomes alive in the connection, and you find yourself overwhelmed by countless realities, as for a moment, all of the reflections disappear and become a kaleidoscope of eyes, unblinking, jaundiced, and bloodshot.  Your vision returns to the reflections, and you are left with an immense sense of loss, and dread for what you could become.  Your senses are overcome with the urge to FLEE before the nightmare takes you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: One of the reflections twists, flickering for a moment as it merges with another, the reflections intersecting and blending for a moment.&lt;br /&gt;
&lt;br /&gt;
== Jeihrem Messaging ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground shakes, and a foul wind begins to blow across the land, smelling of rot and salt.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground and sea oozes with blood, sinew, and flesh, ropey burls of fat and meat bubbling up from the surface and evaporating into a choking maisma.  Swirling around, the bloody mist arcs high into the air and gathers into a vile cloud above before extending tendrils down towards the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ground shakes again, and beyond the manor, a form begins to rise.  Clad in black steel armor and trailing a greatcloak of billowing shadow, the form grows taller and taller. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A faint grinding can be felt as the ground shifts, and a field of bone slowly vibrates upward -- a jagged femur snapped in half, four ribs connected to a dozen vertebrae, a broken jaw with yellowed teeth, an intact skeletal hand clenched in a fist.  The bones shiver, buzzing like a swarm of locusts, and are flung upward, spiralling towards the growing form beyond the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the tornado of blood and bone surge into Jeihrem, he continues to grow.  A hundred feet.  Two hundred.  Jeihrem steps over his manor, a single step towards the beach.  The ground shudders, sand sprays around his footfall.  The black steel visor of his helm surveys the beach, and you feel his gaze like a physical force, a predatory being calmly assessing the best time to strike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem spreads his massive arms and absorbs the rest of the swirling gore.  He takes another step forward, the ground shaking with his footfalls.  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hear the amplified voice of Zauldin shout across the valley, &amp;quot;Fire on Jeihrem!  Man the weaponry, he is exposed, kill him now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground.  Hideous shadows tinged with sickening no-color spray outward from buried weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From across the distance you hear Khoheke shout, &amp;quot;Paladins, to the Oshu&#039;k&#039;et!  The time for Sanyu Aes is now!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can hear them, clamoring and emboldened, called to this weakened point in reality.  The scream and howl, chattering and skittering and tooth and claw and maw and too many eyes begin to squirm through the fringe, along the edges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways.  A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision.  You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A ceaseless horde pours forth from the rent, clawing and charging across the opening.  They surge with an almost desperation, screaming against the new laws of this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem lifts a massive foot and takes a step forward, directly above!  Under the shadow of his falling boot, you realize you better move quick to avoid getting crushed!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem slams a massive boot into to the ground!  You barely manage to jump out of the way in time, but rock and sand explodes outward!  The impact of debris knocks you over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and explode violently against a cliff edge!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and flying into the distance!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A rain of scattershot arcs across the sky from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s faceplate with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and glance off Jeihrem&#039;s legs!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and roll part way up the cliff edge towards the manor before exploding violently!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground.  Hideous shadows tinged with sickening no-color spray outward from buried weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can hear them, clamoring and emboldened, called to this weakened point in reality.  The scream and howl, chattering and skittering and tooth and claw and maw and too many eyes begin to squirm through the fringe, along the edges.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, slamming into Jeihrem&#039;s right pauldron!  Jeihrem is staggered, his armor glowing with heat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways.  A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision.  You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A ceaseless horde pours forth from the rent, clawing and charging across the opening.  They surge with an almost desperation, screaming against the new laws of this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem lifts a massive foot and takes a step forward, directly above!  Under the shadow of his falling boot, you realize you better move quick to avoid getting crushed!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem slams a massive boot into to the ground!  You barely manage to jump out of the way in time, but rock and sand explodes outward!  The impact of debris knocks you over!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, ricochetting off Jeihrem&#039;s shoulder and screaming off into the distance!  He does not appear to notice!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and flying into the distance!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force!  He is staggered!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A thundrous rumbling explosion echoes across the land, and the air takes on a silvery-golden hue.  You stagger a moment as a heavy weight presses down on you, and though it is oppressive and indominable, there is something comforting and strangely correct about it.  Streamers of wispy golden lines rain down gently, blossoming into ribbons of exact starbursts and spirals. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reality battles interloper as the rules of the Plane of Abiding roar in fury as the many exceptions and violations on the isle are forcefully rectified.  In the rain of golden light, you detect for a fleeting moment an illuminated banner, composed of precise lines and silvery wisps emanating from a silvery spiral.  The banner seems to unfurl from horizon to horizon, perfect forms overlapping with perfect forms in an endlessly nested and shifting display.  Everything changes, and through it all, you feel the force of Khoheke&#039;s will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You spot several things simultaneously. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The enormous form of Jeihrem roars and falls to his knees, hands crashing into the sea as he struggles against the weight.  The interlocking plates of his armor groan and screech as the metal bows and flexes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sivroch wails in agony, her form burning and melting, limbs breaking.  Her spined tentacles burst into fine ash and disperse, blown on fierce winds, and the her armor fractures, revealing swaths of oozing flesh beneath.  She falls to the ground, shrinking and screaming, clawing at the ground as her talons tear from her fingers and her bones break.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Srinoja shatters, cracks spidering across her form as crystalline panes fall upward, evaporating.  She clutches her head and wails, reflections of reflections beating against her and winding across her form, a multitude of breaks in the image revealing a haggard Gnome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rend billows as if caught in a strong wind, and begins to close, the edges coming together with flashes of corruscating flashes of light.  Several thick pseudopods surge through the rend and arcing high, slam into the ground nearby!  They pulsate, sending thick globs of unknown material into the land!  The golden light batters them down, but they remain in place for several long seconds before shattering into rapidly dispersing smoke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The form of Jeihrem begins to shrink, flames billowing from the gaps in his armor.  Rearing back on his knees, he stares at the offshore Oshu&#039;k&#039;et, and thrusts a hand into the air.  A bilious purple mist begins to gather above his head, flickering with thick worms, squirming violently as they die in the golden light streaming from the sky. Beneath the barrier, Jeihrem stands, and takes a step towards the shoreline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The light continues to rain down from the skies, and gaps in Jeihrem&#039;s barrier begin to form.  As the light shines through these gaps, Jeihrem is pushed downward, visibly struggling against an extreme weight, his armor groaning as it deforms in places.  He strides towards the Oshu&#039;k&#039;et offshore, a barrage of electricity, lava javalins, panjandrums and mangonel fire slowing his progress, and reaches a gauntleted hand as he nears the vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slamming down to one knee, Jeihrem continues to struggle against the weight above as it streams through his failing barrier.  He pulls his hand back, and ribbons of shadow begin to gather in his cupped palm, hissing and dripping with malevolence.  The shadow tightens into an orb, snapping with no-color flashes, and Jeihrem pivots his shoulders, ready to attack! &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several volleys from the Aloof Gannet, the Oshu&#039;k&#039;et, and the assembled weapons strike simultaneously, knocking Jeihrem back slightly, the now crackling orb in his hand vibrating with violence.  Several large gaps in the barrier overhead begin to widen, knocking Jeihrem&#039;s arm to the ground, causing the orb to dissipate.  Jeihrem is once again slammed to the ground!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem reaches for the Oshu&#039;k&#039;et, but his gauntlet and vambraces being to melt, glowing red hot.  Jeihrem roars, an otherworldy bellow, a challenge to all gathered, a call to arms to those beyond the rend.  You hear them clamoring, pushing against the oppressive weight, and the rend begins to unfurl once again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeihrem suddenly explodes into vaporous black ichor, a whirlwind of ooze, and streams towards the writhing form of Sivroch, enveloping her and looping upward towards the manor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the golden light continues to stream downward, the rend in reality closes buckles once more, and closes completely, the summoned nightmares scattering to ash.  Above the manor, a thick maisma gathers, flaring against the righteous weight of the light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several large orbs of bone are launched into the sky, exploding into a cloud of jagged shrapnel that begins to rain down on the shoreline!  As the bone shrapnel falls, impacts travel from the beach to the water, tiny puffs of sand and rock exploding upward, moving onto a line of ripples as the waves are churned by impacts.  The Oshu&#039;k&#039;et is caught in the blast, the wood of the prow splintering and the sails shredded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the weapon aboard the Oshu&#039;k&#039;et shatters, the golden light begins to dim, the righteous weight to lessen.  The manor stands, enveloped in a purple mist, the beaches littered with flesh, bones, and streaks of ichor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An ornithopter suddenly takes to the skies, a Gnome pilot falling from the ascending vehicle as it races for the Aloof Gannet. You are able to make out what appears to be the remains of Srinoja at the controls. Moments after the ornithopter arrives at the airship, a hairline fracture in reality spiders outward like a broken mirror for a moment, and then suddenly vanishes.  The airship turns for the open sea and flies away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Kauga&#039;s Slaying of the Kraken ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Barricades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shrine of Aluna ==&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|shrine}}:&lt;br /&gt;
: This large turtle was carved from a single slab of basalt, the shell serving as an altar.  The remnants of many sacrifices over the years, combined with untold years of submersion, have left anemones and coral polyps clinging to crevasses carved into the polished stone.  In the back of the turtle&#039;s shell, a large crescent moon sits engraved in recess, serving as a bowl in which sacrifices to [[Aluna]] could have been placed when this was actively used.  You believe you can {{com|study}} the shrine to learn more.&lt;br /&gt;
: There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|shrine}}:&lt;br /&gt;
: You believe you could {{com|pray}} to the Immortals at this shrine or {{com|clean}} it to assist in its consecration.  You observe that it is dedicated to [[Aluna]], a Goddess of the [[Merelew]] -- as such, you are unsure if your prayers will be heard.  Still, there is no mistaking the unique Holiness of the shrine.&lt;br /&gt;
&lt;br /&gt;
{{com|read}} {{tt|shrine}}:&lt;br /&gt;
: A basalt shrine reads:&lt;br /&gt;
: &amp;quot;The seas are kept in her embrace, for she is the moonlight streaming through the kelp on the ocean floor, the silvery moon-kissed crests of waves in the dark.  [[Aluna]] is of the [[Merelew]], and as we are of her, we must keep her faith, hold her in our hearts.  Only in faith can we be of the water, the wave returning to the sea that it may once again strike upon the shore.  If [[Merelew]] forget [[Aluna]], the wave is lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|shrine}}:&lt;br /&gt;
: You focus your magical senses on a basalt shrine carved into the shape of a turtle.&lt;br /&gt;
: This shrine appears to have a lingering pattern of old Holy magic, enabled by interaction with intervention of the Immortals.  You sense that, for a brief duration, this is a location where the gods will return the dead.&lt;br /&gt;
&lt;br /&gt;
{{com|pray}} {{tt|shrine}}:&lt;br /&gt;
: You approach the basalt shrine, unsure of how the Merelew pray to Aluna.  Kneeling for a moment, you settle yourself before the shrine, quietly whispering a devotional passage.  Though your words are not specific to Aluna&#039;s will, your meaning appears clear enough as you utter a quiet plea to the Immortals to maintain the serenity within this cave below this cursed island long forlorn by the Immortals.&lt;br /&gt;
: You believe you have been heard, and you have done some good.&lt;br /&gt;
&lt;br /&gt;
{{com|clean}} {{tt|shrine}}:&lt;br /&gt;
: You begin to wash the shrine using a handful of the nearby water.&lt;br /&gt;
: You believe you have done some good.&lt;br /&gt;
&lt;br /&gt;
== Magnetic Ballista ==&lt;br /&gt;
&lt;br /&gt;
== Cages aboard the Aloof Gannet ==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Aloof Gannet, Firing Platform&lt;br /&gt;
|desc=Slung below the ornithopter deck, this narrow causeway runs the length of the airship to provide clearance for the docking emplacements.  The wind is fierce, whipping chaotically, and the constant buzzing of the banyakea drones in irregular timing.  The deck expands to the fore and aft, featuring a pair of strange metal cages mounted at both ends.  You also see a pair of metal cages mounted into the fore and aft of the deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|cages}}:&lt;br /&gt;
:  Made of alternating sheets of oravir and steel, the cages appear to be mounted halfway into the deck and secured by thick bands of rubber.  As you examine the pair, a small voice comes from within the aft cage calls out, &amp;quot;Hey, STUDY or FOCUS on me to learn more, but do something, I&#039;m getting bored!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|cages}}:&lt;br /&gt;
: Mounted halfway into the deck and secured by thick bands of rubber, the fore and aft cages appear to be some sort of electrical focusing devices, seemingly meant to isolate immense charge within.  A rather thick copper needle seems to be affixed to a track, allowing a spotter to direct the forces when ready.  You believe you could POINT the needles at the ground forces, or WAVE it to the aerial forces.  You also believe you could KNOCK on the cages in recognition of their inhabitants.&lt;br /&gt;
&lt;br /&gt;
{{com|focus}} {{tt|cages}}:&lt;br /&gt;
: The cages themselves have no magical pattern, though electricity crackles along their surface.  Within, you detect an even greater charge, though packed into diminutive forms.&lt;br /&gt;
&lt;br /&gt;
{{com|point}} {{tt|cages}}:&lt;br /&gt;
: Picking the aft cage, you grab the copper needle and click it off the track so it may move freely.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Well les go les go, aim that sucker already!&amp;quot; comes a clearly drunk voice from within the cage.&lt;br /&gt;
&lt;br /&gt;
: You aim the needle at the assembled monstrosities below, and clicking it into place, you slap one of the oravir plates on the side of the cage twice to alert the inhabitant that the needle is ready.&lt;br /&gt;
&lt;br /&gt;
: From within the cage a voice calls out, &amp;quot;*Urp*, right then, lets show them LIGHTNING!&amp;quot; followed by an oddly resonant humming.  The cage begins to crackle with electrical energy, the voice within reaches a crescendo, and suddenly, a massive fork of twisting electricity discharges along the firing needle, raking across a stretch of the beach below!  A slight hiccup can be heard from the cage.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX aims the needle on the aft cage, and a massive discharge of electricity blasts outward, raking the beach below!&lt;br /&gt;
&lt;br /&gt;
{{com|point}} {{tt|cages}}:&lt;br /&gt;
: Picking the fore cage, you grab the copper needle and click it off the track so it may move freely.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Aim true, and we will strike down these abominations,&amp;quot; comes a calm voice from within the cage.&lt;br /&gt;
&lt;br /&gt;
: You aim the needle at the assembled monstrosities below, and clicking it into place, you slap one of the oravir plates on the side of the cage twice to alert the inhabitant that the aiming needle is ready.&lt;br /&gt;
&lt;br /&gt;
: From within the cage, a voice calls out, &amp;quot;Stand clear, XXXX, this will be loud.&amp;quot; followed by an oddly resonant humming.  The cage begins to crackle with electrical energy, the voice within reaches a crescendo, and suddenly, a massive fork of twisting electricity discharges along the firing needle, raking across a stretch of the beach below!  Within the cage, you hear a calm, steadying breath slowly held and slowly released.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX aims the needle on the aft cage, and a massive discharge of electricity blasts outward, raking the beach below!&lt;br /&gt;
&lt;br /&gt;
{{com|wave}} {{tt|cages}}:&lt;br /&gt;
: Picking the aft cage, you grab the copper needle and click it off the track so it may move freely.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;SHOOT THE SKIES HA HA HA!&amp;quot; comes a clearly drunk voice from within the cage.&lt;br /&gt;
&lt;br /&gt;
: You aim the needle at the assembled monstrosities flying around and clicking it into place, you slap one of the oravir plates on the side of the cage twice to alert the inhabitant that the aiming needle is ready.&lt;br /&gt;
&lt;br /&gt;
: From within the cage, a voice calls out, &amp;quot;Easy, easy, too loud...  Ugh, headache,&amp;quot; followed by an oddly resonant humming.  The cage begins to crackle with electrical energy, the voice within reaches a crescendo, and suddenly, a massive fork of twisting electricity discharges along the firing needle, branching into the skies and bouncing along a swarm of banyakea!  A groaning belch can be heard from the cage.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX aims the needle on the aft cage, and a massive discharge of electricity blasts the skies, catching a swarm of banyakea!&lt;br /&gt;
&lt;br /&gt;
{{com|wave}} {{tt|cages}}:&lt;br /&gt;
:Picking the fore cage, you grab the copper needle and click it off the track so it may move freely.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Aim true, and we will clear the skies,&amp;quot; comes a calm voice from within the cage.&lt;br /&gt;
&lt;br /&gt;
: You aim it at the assembled monstrosities flying around and clicking it into place, you slap one of the oravir plates on the side of the cage twice to alert the inhabitant that the aiming needle is ready.&lt;br /&gt;
&lt;br /&gt;
: From within the cage, a voice calls out, &amp;quot;Ready XXXX, we&#039;ll catch as many as we can get,&amp;quot; followed by an oddly resonant humming.  The cage begins to crackle with electrical energy, the voice within reaches a crescendo, and suddenly, a massive fork of twisting electricity discharges along the firing needle, branching into the skies and bouncing along a swarm of banyakea!  Within the cage, you hear a calm, steadying breath slowly held and released.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX aims the needle on the aft cage, and a massive discharge of electricity blasts the skies, catching a swarm of banyakea!&lt;br /&gt;
&lt;br /&gt;
{{com|knock}} {{tt|cages}}:&lt;br /&gt;
: Picking the aft cage, you knock on one of the oravir plates on the side of the cage.  You hear the sound of someone deeply gulping down a drink, and a voice calls out &amp;quot;Yeah, I get it, I&#039;m ready, I&#039;m ready!  Voice refreshed, courage imbibed, evil to zapity zapzap zapperzap, heh...  Zap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The voice trails off in slight giggles.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX knocks on the side of the cage and listens to a small voice within.  XXXX smirks and steps back.&lt;br /&gt;
&lt;br /&gt;
{{com|knock}} {{tt|cages}}:&lt;br /&gt;
: Picking the fore cage, you knock on one of the oravir plates on the side of the cage.  You hear the sound of someone breathing deeply and humming softly, and a voice calls out &amp;quot;Yes XXXX, I am ready to bring lightning to our foes.  Aim true for the skies or the beach, we will strike them down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Within the cage, you hear a calm, steadying breath slowly held and slowly released.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
: XXXX knocks on the side of the cage and listens to a small voice within.  XXXX nods and steps back.&lt;br /&gt;
&lt;br /&gt;
== Panjandrums ==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Basalt Isle, Overlook&lt;br /&gt;
|desc=The entire island is visible from this small overlook, the jagged basalt spines jutting from the sea to the east while huge cracks run through the island&#039;s center to create dark, gaping chasms.  An ominous-looking castle can be seen far to the west at the top of a towering cliff, while a small fishing village huddles far below it.  Very little greenery pierces the flat grey landscape, and the sea appears harsh and unforgiving at every horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see some Gnomish panjandrums made of massive kertig discs.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{com|look}} {{tt|panjandrum}}:&lt;br /&gt;
: A deployment of panjandrums, each are a medley of freely swiveling Gnomish parts sandwiched between two massive kertig discs.  A series of gear exchanges hold the central block of gears and pistons.  Mounted on braces, some of the panjandrums inner blocks are spinning at immense speeds, while others are awaiting activation.  A crew of Gnomish engineers work on the panjandrums, assembling more as each is fired, each looking slightly terrified.  You believe you could {{com|STUDY}} the panjandrums to learn more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|study}} {{tt|panjandrum}}:&lt;br /&gt;
: You believe you could {{com|SPIN}} the panjandrums to bring one up to speed, {{com|PUSH}} the panjandrums to aim one for the beach battle or {{com|PULL}} to aim for Jeihrem&#039;s manor, and {{com|YANK}} the panjandrums to loose one on the targets!&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|spin}} {{tt|panjandrum}}:&lt;br /&gt;
: You nod to one of the engineers and he points you to a crank in one of the panjandrums.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Get it up to speed and stand clear when it&#039;s moving on its own.  You&#039;ll know what I mean.&amp;quot; he says, backing away and folding a protective guard over his face.  You spin the crank, and the boxlike contraption sandwiched between the kertig discs begins to rotate, faster and faster.  After some time, you tire, unable to continue, and the center portion gradually slows and stops.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|spin}} {{tt|panjandrum}}:&lt;br /&gt;
: You nod to one of the engineers, and he points you to a crank in one of the panjandrums.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Get it up to speed and stand clear when it&#039;s moving on its own.  You&#039;ll know what I mean.&amp;quot; he says, backing away and folding a protective guard over his face.  You spin the crank, and the boxlike contraption sandwiched between the kertig discs begins to rotate, faster and faster.  Suddenly, a series of interlocking gears sequentially engages with a loud *snap*.  Several pistons begin to hiss and churn, and the center portion blurs as it spins beyond your efforts.  You release the crank and back up, the twin wheels vibrating as the center spins!&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|push}} {{tt|panjandrum}}:&lt;br /&gt;
: You step up to a panjandrum and look around for a means to aim the massive weapon.  An engineer points to the swiveling braces the panjandrums are mounted on, and smoothly pulls a small metal pin from an interlock, nodding to you.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;You can reposition the wheel-rails, but be sure to keep your fingers clear: the gears can pinch.&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
: Carefully pushing the massive kertig disc, keeping your fingers well clear of the inside track, you push the panjandrum around slightly so it is aiming at the beach.  Satisfied it is positioned properly, you nod to the engineer, who inserts the metal pin back into the interlock.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|pull}} {{tt|panjandrum}}:&lt;br /&gt;
: You step up to a panjandrum and look around for a means to aim the massive weapon.  An engineer points to the swiveling braces the panjandrums are mounted on, and smoothly pulls a small metal pin from an interlock, nodding to you.&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;You can reposition the wheel-rails, but be sure to keep your fingers clear: the gears can pinch.&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
: Carefully pushing the massive kertig disc, keeping your fingers well clear of the inside track, you push the panjandrum around slightly so it is aiming at Jeihrem&#039;s manor.  Satisfied it is positioned properly, you nod to the engineer, who inserts the metal pin back into the interlock.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|yank}} {{tt|panjandrum}}:&lt;br /&gt;
: You approach the panjandrum looking for a means to loose the weapon, and an engineer begins to backpedal quickly, hiding behind a protective barrier as he shouts, &amp;quot;Give the firing chain a sharp tug, and stand clear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You notice the thick glaes chain and grabbing it firmly, you give it a sharp yank.  Several things happen at once!&lt;br /&gt;
&lt;br /&gt;
: A deafening *crack* comes from the panjandrum as a series of pressure plates engages the inner track of the kertig discs, transferring the immense momentum of the rapidly spinning interior portion.&lt;br /&gt;
&lt;br /&gt;
: Sparks begin to fly from the center portion, leaving a radiant trail as the panjandrum races forward, churning dirt and debris in its wake!&lt;br /&gt;
&lt;br /&gt;
: The engineer peeks around the barrier and gives you a thumbs up.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
{{com|yank}} {{tt|panjandrum}}:&lt;br /&gt;
: You approach the panjandrum looking for a means to loose the weapon, and an engineer begins to backpedal quickly, hiding behind a protective barrier as he shouts, &amp;quot;Give the firing chain a sharp tug, and stand clear!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: You notice the thick glaes chain and grabbing it firmly, you give it a sharp yank.  Several things happen at once!&lt;br /&gt;
&lt;br /&gt;
: A deafening *crack* comes from the panjandrum as a series of pressure plates engages the inner track of the kertig discs, transferring the immense momentum of the rapidly spinning interior portion.&lt;br /&gt;
&lt;br /&gt;
: The pressure plates and gears along the inner track begin to glow red hot as the panjandrum races forward, bouncing along the ground violently!&lt;br /&gt;
&lt;br /&gt;
: The engineer peaks around the barrier, eyebrows raised high in surprise.&lt;br /&gt;
: Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
== Sivroch&#039;s Cocoon ==&lt;br /&gt;
The cocoon quivers, and with a loud cracking sheds a swath of thick spiny plating, which falls to ground and melts into hissing ichor.  Through the gap, you see the internal membrane blossom with an unnatural reddish glow, an unrecognizable form writhing within. Several creatures along the cocoon scuttle over to the broken section, and spreading their limbs, melt into the surface, patching the gap.&lt;br /&gt;
&lt;br /&gt;
The cocoon bristles, and three patches of boney plating flare red with spiraling symbols.  A braid of vaguely visible tendrils spiral from the harrowed chasm, arcing high and slamming into the cocoon, attaching to the illuminated patches.  Growing opaque, the tendrils appear to be made of small crystal worms writhing around one another, and seem very wrong and unnatural.  After a moment, the tendril fades, and the cocoon looks somehow enforced.&lt;br /&gt;
&lt;br /&gt;
The cocoon shudders, and several spines branch and grow dramatically, erupting in multiple directions and bristling with hostility.  Thin pseudopods worm from between the spines and seem to taste the air, tapping the ground around the cocoon, probing for something.  After a long moment, the pseudopods snap back into the cocoon, the spines shiver, merge, and retract, and the cocoon seems to be oriented in a new direction.&lt;br /&gt;
&lt;br /&gt;
The cocoon shudders, and several spines branch and grow dramatically, erupting in multiple directions and bristling with hostility.  Thin pseudopods worm from between the spines and seem to taste the air, tapping the ground around the cocoon, probing for something.  After a long moment, the pseudopods snap back into the cocoon, the spines shiver, merge, and retract, and the cocoon seems to be oriented in a new direction.&lt;br /&gt;
&lt;br /&gt;
The cocoon emits a low grinding and several tentacles at the base thicken and twist.  With peristalsic motion, the tentacles bring several large globules of material upward into the cocoon.  Several spines and boney plates shift slightly.&lt;br /&gt;
&lt;br /&gt;
The cocoon shudders, and several spines branch and grow dramatically, erupting in multiple directions and bristling with hostility.  Thin pseudopods worm from between the spines and seem to taste the air, tapping the ground around the cocoon, probing for something.  After a long moment, the pseudopods snap back into the cocoon, the spines shiver, merge, and retract, and the cocoon seems to be oriented in a new direction.&lt;br /&gt;
&lt;br /&gt;
The cocoon quivers, and with a loud cracking sheds a swath of thick spiny plating, which falls to ground and melts into hissing ichor.  Through the gap, you see the internal membrane blossom with an unnatural reddish glow, an unrecognizable form writhing within. Several creatures along the cocoon scuttle over to the broken section, and spreading their limbs, melt into the surface, patching the gap.&lt;br /&gt;
&lt;br /&gt;
The creatures scuttling over its surface twitch and fall to the ground, dead, melting into nothingness, and the armored plates and spines twitch and vibrate, sloughing off the surface of the cocoon.&lt;br /&gt;
&lt;br /&gt;
A spray of ichor erupts from the base of the cocoon, trapping you in a sticky mess of evaporating, oily, slime.&lt;br /&gt;
&lt;br /&gt;
Several tentacles from the base of the cocoon pull free of the ground and writhe madly around the area, knocking everyone off their feet.  The tentacles rapidly dissolve into nothingness.&lt;br /&gt;
&lt;br /&gt;
A large claw with three razor-sharp talons presses against the inside of the exposed membrane of the cocoon.&amp;lt;br&amp;gt;&lt;br /&gt;
The claw continues to press against the side of the cocoon, raking against the smooth interior of the membrane for purchase.  The membrane begins to tear, oozing murky fluid.&lt;br /&gt;
&lt;br /&gt;
Tearing the membrane further, a second claw continues to scramble against the cocoons membrane.  A third claw joins the struggle.  A fourth.  A fifth.&lt;br /&gt;
&lt;br /&gt;
The membrane tears wide, and a monstrous creature tumbles outward, unfolding long muscular limbs covered in reinforced boney plates, etched and carved with glowing symbols and patterns.  Seven gleaming blue eyes with double slit pupils glare from within a helm of dense quills, and a slow rumble emerges from the creatures throat.  Five long tentacles sprout from the creatures back, terminating in triple talons, and stretching languidly, they slam into the ground and lift her high into the air.&lt;br /&gt;
&lt;br /&gt;
She surveys the area, taking stock of everyone assembled, and unhinging her maw, the Monstrosity Sivroch, Abomination of the Profane, roars in challenge.&lt;br /&gt;
&lt;br /&gt;
== Sanyu Aes ==&lt;br /&gt;
&lt;br /&gt;
{{com|touch}} {{tt|weapon}}:&lt;br /&gt;
: Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform.  You deftly arrange some of the drifting patterns, nudging them back into place.&lt;br /&gt;
&lt;br /&gt;
{{com|lean}} {{tt|weapon}}:&lt;br /&gt;
: Leaning forward, you pour yourself into the billowing order churning around the weapon.  Wisps of silvery light flow from your hands, coalescing into an ordered pattern.  Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
{{com|pull}} {{tt|weapon}}:&lt;br /&gt;
: Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core.  The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
Khoheke waves his hand, and the holy streamer flickers slightly.&lt;br /&gt;
&lt;br /&gt;
Khoheke closes his eyes, faint hair-like wisps of light billowing off his form and wrapping around unseen lines and forms stretching throughout the area, centered around Sanyu Aes.&lt;br /&gt;
&lt;br /&gt;
The weapon thrums with life, several rods sliding along their swivels around the orb, which begins to softly glow.&lt;br /&gt;
&lt;br /&gt;
Golden flashes of light flicker around the base of the weapon, pure and righteous, though somewhat disordered.&lt;br /&gt;
&lt;br /&gt;
Expanding lines of golden light writhe around the weapon.&lt;br /&gt;
&lt;br /&gt;
The lines of golden light bend into wide arcs, forming concentric circles around the base of the weapon, ordered and exact.&lt;br /&gt;
&lt;br /&gt;
An expanding series of circles continue to form around the weapon.&lt;br /&gt;
&lt;br /&gt;
The lines of golden light continue building around the weapon, loops and repeating angles expanding.&lt;br /&gt;
&lt;br /&gt;
A few gaps appear in the rotating pattern.&lt;br /&gt;
&lt;br /&gt;
The lines of golden light snap into place, filling gaps and weaving external structures into the larger body, overlapping circles, angles, billowing loops arranging themselves in increasingly complex patterns.&lt;br /&gt;
&lt;br /&gt;
The pattern continues to rotate, individual elements aligning in new and complex ways.&lt;br /&gt;
&lt;br /&gt;
The pattern stretches, circles overlaying squares overlaying octagons composed of billowing triangles, each swirling and glowing with pulsating brilliance.&lt;br /&gt;
&lt;br /&gt;
The orb glistens, glowing brighter and brighter.&lt;br /&gt;
&lt;br /&gt;
Khoheke&#039;s form begins to waver, white-silvery light overtaking his features.  As he fades from view, a spectral form leaves his body and hovers above the ground, arms wide, a missing left hand the only distinguishing feature.&lt;br /&gt;
&lt;br /&gt;
The specter shudders, streaking sideways, a thick brushstroke of light siphoning into the building pattern.  The specter appears diminished, though his eyes begin to burn.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;We must expand the pattern.  PULL on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The writhing pattern blossoms further, ordered geometric forms seamlessly stacked on increasingly complex weaves, the intersections complex and demanding, the whole solid, greater than each component part.&lt;br /&gt;
&lt;br /&gt;
The specter begins to move components of the pattern, moving a circle aside, bending a section to make space, replacing the circle.  Some movements appear too quickly to follow as he rotates shapes into three dimensions, orbs and cubes and pyramids radiating from the central spiraling design.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Again, expand the pattern with me, PULL on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern expands and contracts, as if breathing, a large circle encompassing the perimeter, connecting to a dozen smaller circles, which in turn are connected to more complex geometries, each rotating and spiraling into the core of the weapon.&lt;br /&gt;
&lt;br /&gt;
You feel it, the undeniable weight building.  It begins as a gentle pressure pushing you first away then towards the weapon.  Though it is uncomfortable, it is somehow reassuring.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;We will be the aegis!  The beacon forms!  Energize the pattern!  LEAN on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern flares with brilliance, blinding light swirling and involuting, snapping between two and three dimensional forms.  The orb within the weapon roars like the sun, the kertig bars glowing red hot.&lt;br /&gt;
&lt;br /&gt;
Grasping the pattern with his hand and hook, the specter of Khoheke wavers for a moment as his form flows downward, merging with the orb at the center of the pattern.  The kertig bars begin to spark, casting impurities and oxides from their surface.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Light the beacon!  LEAN on the weapon!  We will right this space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern churns with blinding speed and radiant light, a whirlpool of structure and order, and you brace yourself, holding your shield arm forward, your right leg back, bounding the pattern, confining it.&lt;br /&gt;
&lt;br /&gt;
As one, the group braces against the pattern, and you feel the righteous refusal of the beacon.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;The pattern slips, TOUCH the weapon to reinforce it!  We will expunge the defilers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Razor-edged vertices spin faster and faster, and the pressure becomes almost unbearable.  You dig deep within your soul, shift your right leg slightly and press forward, your shield arm aching with the effort.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;It is nearly complete!  LEAN on the weapon to energize the pattern!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern erupts with light, orbs twinkling in and out of existence in a constant, ordered sequence, racing faster and faster around the structure.  Leaving blurred streamers behind as the thick lines spiral and twist, the pattern races faster and faster, glowing brighter and brighter.  Law reaffirms, expunging deviations.&lt;br /&gt;
&lt;br /&gt;
Several things happen at once -&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke begins to scream.&lt;br /&gt;
&lt;br /&gt;
The pattern explodes with a deafening rumble, and the air takes on a silvery-golden hue.  You stagger a moment, pressed backwards by a heavy weight, indominable, undeniable, absolutely correct and righteous.  You feel it with a certainty, the coda of this place, full of manipulations and errors, alterations and injustices, and your soul explodes, rewriting and revising, correcting the imbalances.  The beacon burns outward.&lt;br /&gt;
&lt;br /&gt;
Streamers of golden lines rain down gently, blossoming into ribbons of exact starbursts and spirals.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke continues to scream.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Maintain the beacon!  LEAN on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke blurs, funneling into the pattern.&lt;br /&gt;
&lt;br /&gt;
You continue to feel a crushing, undeniable weight forcing you backwards, but it is comforting, familiar, necessary.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading from the skies, eradicating and expunging.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading with clean lines and sharp edges, and it pours forth, shackling the future with its righteous refusal.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Reinforce the pattern!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light raining from the skies, rewriting and commanding compliance.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading with clean lines and sharp edges, and it pours forth, evaporating the growing form with its righteous refusal.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading from the skies, eradicating and expunging.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke blurs, funneling into the pattern.&lt;br /&gt;
&lt;br /&gt;
A hail of jagged bone slams into the area, the staccato beat raining destruction on the platform!  The weapon is slammed from the firing platform base, the collected energies discharging into the kertig bars!  The pattern disperses without the anchor of Sanyu Aes, the various rods and lenses snapping and slagging.  The righteous weight dissipates.&lt;br /&gt;
&lt;br /&gt;
You raise your shield and dive to protect Khoheke, the shards of bone colliding harmlessly above.  All the Paladins present do the same, each of you forming a steel ceiling while the Necromantic barrage continues.  After it passes, you lower your shield, content that you have protected Khoheke in his moment of vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke snaps together, and falls to the ground, vanishing into the prone form of an unconscious S&#039;Kra!  The golden rain ceases, the perfect order no longer a comforting weight.&lt;br /&gt;
&lt;br /&gt;
== Smoke Escape ==&lt;br /&gt;
An escape mechanism that took individuals to the center of the event space, alive or dead.&lt;br /&gt;
&lt;br /&gt;
{{com|dance}} {{tt|smoke}}:&lt;br /&gt;
: You begin to twitch with involuntary movement, spasmodically crawling towards the Harrowed Chasm, lurching towards the gap between the ridges of basalt, towards the mass of Jeihrem&#039;s forces, compelled in a choreic burst into something resembling an unholy dance!&lt;br /&gt;
&lt;br /&gt;
== Event Logs ==&lt;br /&gt;
{{cat|Events}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-01-20&amp;diff=576991</id>
		<title>The First Land Herald/410-01-20</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-01-20&amp;diff=576991"/>
		<updated>2021-12-10T00:39:11Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI5&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-01-20&lt;br /&gt;
  |subject=Andreshlew,Anjinson,Arilana,Arthe Dale,Asketi,Asketi&#039;s Ride,Azdar,Crossing,Crossing High Temple,Darlsan,Dirge,Eksharo,Elpalzi,Empath,Galpelus,House Tanglefoot,Ilithi,Jewel of Zoluren,Jhaak,Kermoria,Klaeve,Langenfirth,Lyras,Maghana,Merelew,Mirinn,Northern Trade Route,Riverhaven,Salvur,Shard,Shark Clan,Shosandu,Synamon,Tavern Troupe Performing Order,Woolly,Xala&#039;shar,Yvei,Zoluren,Zukir&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Princess Arilana Sails - Elpalzi Stronger - Asketi&#039;s Ride&lt;br /&gt;
  |article=&lt;br /&gt;
PRINCESS ARILANA SAILS FOR ANDRESHLEW&lt;br /&gt;
&lt;br /&gt;
King [[Galpelus]] of [[Andreshlew]] has bestowed a Most Impressive Gift upon his daughter, Princess [[Arilana]] of [[Zoluren]]. He has sent the magnificent [[Jewel of Zoluren]], a four-masted galleon of [[Merelew]] make. Admiral [[Azdar]] reports that it is swift, excellently balanced for its size, sails Straight and True despite the addition of cargo, and boasts 14 mangonels. Her Highness has set sail for Andreshlew, on this, the 20th day of [[Akroeg]], Year 410, to be reunited with the Royal children. Lord [[Zukir]] Dyth escorts her.&lt;br /&gt;
&lt;br /&gt;
Accompanying the arrival of the Magnificent Galleon were Admiral Azdar Nayero, Captain [[Darlsan]] Ghawar of the [[S&#039;lai]] Treasure, Captain [[Klaeve]] Haraldson of the [[Selkie|Selkie’s]] Secret, and the Suave and Charming Captain [[Jhaak]] Revindar of the Acacia Flower.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
ELPALZI BECOME MORE DANGEROUS&lt;br /&gt;
&lt;br /&gt;
Our [[Elpalzi]] Enemies remain Active and continue to Invade our fair city of the [[Crossing]]. The most recent Invasion saw reports of Advanced troops! THE ENEMY IS LEARNING! TAKE SPECIAL CARE AGAINST THOSE WHO APPEAR HULKING, VETERAN, OR OTHERWISE MORE EXPERIENCED!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
ASKETI RIDES THROUGH KERMORIA&lt;br /&gt;
&lt;br /&gt;
[[Asketi&#039;s Ride|The Ride]]. With the coming of [[Shosandu]], [[Asketi]] once again reigned her Unnatural Steeds toward [[Kermoria]], seeking not simply one City that failed to venerate her, but at least Three. Sources told that her Horrific Minions rode through [[Langenfirth]], [[Riverhaven]], and the Crossing. The following were Spotted (listed in rough Order from least to most Deadly by [[Mazrian]] Daemondred):&lt;br /&gt;
&lt;br /&gt;
    [[Pale grey death squirrel|Death Squirrels]].&lt;br /&gt;
    [[Dark spirit|Dark Spirits]].&lt;br /&gt;
    [[Hideous horned black steed|Horned Black Steeds]] - said to have a particularly dangerous Kick, which could send brave Fighers flying. Ridden by [[Ragged wind hag|Ragged Wind Hags]].&lt;br /&gt;
    [[Vile plague wraith|Plague Wraiths]] - said to have a terrible attack on the very vitality of those near them.&lt;br /&gt;
    [[Asketian harbinger|Asketian Harbingers]].&lt;br /&gt;
    [[Bone mammoth|Bone Mammoths]] - 30-foot walls of bone and fur. Mazrian recommends engaging with several stalwart melee Fighters whilst others Attack and Disable from Afar.&lt;br /&gt;
&lt;br /&gt;
[[The First Land Herald|The Herald]] wishes to commend [[Mistanna]] Redivas, a visitor to fair Zoluren, for the role she played in escorting wounded from the [[Empath]] guild to our Field Hospital location. Again, this location is in the [[Crossing High Temple|Temple]]. Go through the gates, north, through the door, and three turns widdershins. DO NOT [[Gwethdesuan|GWETH]] THE LOCATION OF THE FIELD HOSPITAL DURING CONFLICTS!&lt;br /&gt;
&lt;br /&gt;
The Earthquake. [[Ilithi]] did not go unmarked at the start of the Year, as an Earthquake struck, releasing a rockslide near the location of the [[Grass eel|grass Eels]]. This prompted many Eels to migrate to the City of [[Shard]], until their presence was Quelled.&lt;br /&gt;
&lt;br /&gt;
ASKETI JUDGES AND IS ALWAYS WATCHING! SHOW HER YOUR REVERENCE WITH PRAYER! APPEASE HER HUNGRY SPIRIT WITH OFFERINGS OF SACKS AND ADDER BEADS!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
ESCAPED XALA’SHAR CONTAINED&lt;br /&gt;
&lt;br /&gt;
Skirmish on the NTR. [[Skaen]] S’kursk reported that the horrible [[Xala&#039;shar]] were spotted on the [[Northern Trade Route|Northern Trade Road]], near the caravansary, and summarily dispatched. He is to be Commended, along with Pfanston, [[Etherian]], [[Walcar]], and Commander [[Heartsfyre]], for the role that they played in destroying the Abominations.&lt;br /&gt;
&lt;br /&gt;
Escape and Containment. Fortunately, the brief battle represented only a Minor Breach in our Defenses and does not herald a full-scale Attack. Sources told the Herald that a young guard from [[Dirge]] became Enamored of one of the soldiers posted at the western Blockade, which was constructed to hold the Xala’shar at bay. Due to their shameless abuse of Alcohol, some few Xala’shar managed to escape and travel up the Road unnoticed. ALL ARE NOW REPORTEDLY CONTAINED ONCE MORE! REST EASIER KNOWING THAT THESE NECROMANTIC ANATHEMA DO NOT ADD TO OUR TROUBLES!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
EMPATH MODIEN UNDECIDED OVER VACANT ZOLUREN POST; NO RESPONSE TO GUILD PETITION&lt;br /&gt;
&lt;br /&gt;
Vacant Moda Position. Khalo rae Wen [[Salvur]] Siksa, esteemed Guildleader of the Crossing branch of the Empath Guild, has told the Herald that the Empath Modien have yet to decide upon a replacement for retired Khalo [[Eksharo]]. Martyr Mirrin continues to act as Moda of Zoluren in his stead.&lt;br /&gt;
&lt;br /&gt;
Eksharo’s Illness. Khalo Salvur expressed Regret that Eksharo is presently so Ill, and fears his Death likely. The Guild believes his Illness due to his part in the Ritual used against [[Lyras]] the Devourer. Additionally, the retirement party for Khalo [[Mirinn]] will be delayed as she attends Eksharo.&lt;br /&gt;
&lt;br /&gt;
Synamon’s Petition. Guild member [[Synamon]] recently presented a Petition to Khalo Salvur, signed by Empaths and non-Empaths, requesting that Empaths have the ability to vote for a new Zoluren Moda. The Khalo declined to comment on the Guild’s official position in relation to the Petition.&lt;br /&gt;
&lt;br /&gt;
Disruption with [[Nissa&#039;s Binding]]. Khalo Salvur asks that all Empaths be judicious in their use of Nissa’s techniques, by practicing them in an out-of-the-way location so as not to disturb those not in need of care. He suggested that there will be Consequences for those who fail to heed this Advice.&lt;br /&gt;
&lt;br /&gt;
Yvei at Large. [[Yvei]], Rogue Empath, is still at Large and is Wanted by the Modien for Questioning. Be warned, it is reported she can change the Appearance of others at Will! BE WARY of this Criminal lest you lose the form the [[Immortals|Gods]] gave you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHARK CLAN STILL ACTIVE&lt;br /&gt;
&lt;br /&gt;
Admiral Azdar reported that a few of the Zoluren fleet engaged the [[Shark Clan]] within the past week. Zoluren fared well, but the Clan is still believed to be Active. WATCH THE WATERS for these Pirates of the Red Sash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LORD TANGLEFOOT STILL MISSING&lt;br /&gt;
&lt;br /&gt;
Lord [[Woolly]] Tanglefoot of [[Arthe Dale]] is reportedly still Missing. Lady [[Maghana]] told the Herald that his son, Brandil, claims his father has taken to traveling. His seat on the Council remains empty at present, and [[House Tanglefoot]] searches for a Replacement. Lord Tanglefoot‘s pension is currently Diverted to the Zoluren Orphanage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A QUAINT SURPRISE FOR ANJINSON&lt;br /&gt;
&lt;br /&gt;
The [[Tavern Troupe Performing Order|Tavern Troupe]] recently held a “Not a Secret” surprise party for its esteemed Treasurer, [[Anjinson]] Shilanthor. Guests arrived and he was revealed - to his surprise - as the Guest of Honor! The Troupe honored him for his service as a Knight of Zoluren, and, in his retirement, as a most Generous Philanthropist. BRAVO, ANJINSON!&lt;br /&gt;
Navesi&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Newsletter editor for the First Land Herald, also a private investigator.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whiteburn/Logs/2014_Chosen&amp;diff=576988</id>
		<title>Whiteburn/Logs/2014 Chosen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whiteburn/Logs/2014_Chosen&amp;diff=576988"/>
		<updated>2021-12-09T23:21:50Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: Created page with &amp;quot;&amp;lt;pre&amp;gt; [Eyes of the Thirteen, Eluned&amp;#039;s Shrine] Glistening like cool water, a blue crystal platform leads toward a coral statue resting deeper within the Shrine of the Ocean Mot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[Eyes of the Thirteen, Eluned&#039;s Shrine]&lt;br /&gt;
Glistening like cool water, a blue crystal platform leads toward a coral statue resting deeper within the Shrine of the Ocean Mother.  Fashioned from the same material as the passage underfoot, a great oval dome curves down to cradle the shrine in the deep blue light found within the heart of the sea.  An indigo glaze marks the center of the colored half-sphere above the far statue, as though this were the eye of Eluned herself, gazing down upon the High Altar below.&lt;br /&gt;
You also see a crude altar cobbled together from salt-stained oak planks, a narrow archway and a sun-bleached driftwood altar decorated with strands of albatross feathers.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
A single bolt of marine-hued lightning suddenly strikes at the ground near your feet, yet somehow you are not left with a feeling of threat whatsoever, and instead feel as though it was, perhaps, an acknowledgment of you.  &lt;br /&gt;
&lt;br /&gt;
You blink.&lt;br /&gt;
&lt;br /&gt;
You put your coffer in the duffel bag which is inside your rucksack.&lt;br /&gt;
&lt;br /&gt;
You kneel.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Lord Drogor! I am yours to command, Mighty One.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You bow to a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&lt;br /&gt;
You sling a stormy azure sacrificial Drogorian trident off from over your shoulder.&lt;br /&gt;
&lt;br /&gt;
You gaze at your trident.&lt;br /&gt;
&lt;br /&gt;
You gaze at a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&lt;br /&gt;
You trill fondly at the altar.&lt;br /&gt;
&lt;br /&gt;
A crackle of marine-hued lightning plays across the surface of your trident before disappearing.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Soon, my Lord, I will have plenty of blood for you. From the worthy and the sinners each... They will know your might!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You throw your head back and howl, &amp;quot;The enemies of Lord Drogor shall drown as the sharks tear them apart limb from limb, and their blood shall feed the lightless depths!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
 &lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
 &lt;br /&gt;
You get a Drogor&#039;s Wrath sapphire from inside your mastiff skull.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If it would please thee, Lord, I return this to you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reverently place a Drogor&#039;s Wrath sapphire on the crude altar.&lt;br /&gt;
&lt;br /&gt;
The sapphire explodes in a burst of marine-hued light!&lt;br /&gt;
&lt;br /&gt;
You bow to a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;You are as gracious as you are powerful, King of the Deep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grow extremely still from head to tail, delving into the inmost reaches of your soul.&lt;br /&gt;
 &lt;br /&gt;
A harsh voice enters your mind as fiercely as a tornado!  The howling subsides somewhat, joined by two other, more feminine, voices that seem much more quiet, yet their presence commands power all the same.  Speaking in unison, the voices say, &amp;quot;You, Cleric, Chosen of the Dark, volunteering yourself as a conduit.  You who stayed true throughout it all.  You who sought not to bribe the ignorant, but to show them Truth on its own merit.  Do not forget.  You are not forgotten.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You say, &amp;quot;No, I will never forget.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The triple voices continue, &amp;quot;The path is bloody, the path is pain, the path is sacrifice, the path is love, the path is beauty, the path, above all, is knowing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes.. yes, I accept all of that. I fear, I love, I live, I fight, I die... all for You.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stare intently at a crude altar cobbled together from salt-stained oak planks, your tail abruptly growing still.&lt;br /&gt;
&lt;br /&gt;
The triple voices continue, &amp;quot;I am We, We are I.  Mother, Son, Daughter.  Knowledge, Learning, Ignorance. Nurturing, Birthing, Destroying.  Locked in battle, locked in dance, forever all parts of One to bring all that must pass.  My Wrath is the Wrath of all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The people continue to mock, to ignore, to turn aside. They return once more to their private studies and go on in ignorance, thriving off of their own arrogance. It will happen again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The triple voices continue, &amp;quot;You, of the Dark, my Arm, my Voice.  Continue.  They must be reminded, for now, for the future, for all of time.  When they show ignorance, you shall be the Storm that sets them to trial for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Aye. My Lord!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You raise a stormy azure sacrificial Drogorian trident to your side and bow your head.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Even if it means that I am to be the world&#039;s enemy, I will be your knight. Forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You climb up onto a crude altar cobbled together from salt-stained oak planks and stretch out upon it.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Let all those who wallow in ignorance tremble!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You throw your head back and howl!&lt;br /&gt;
&lt;br /&gt;
The triple voices fade, the harsh one lingering the longest.  You hear an echo as they recede, saying, &amp;quot;The path is bloody, the path is pain, the path is sacrifice, the path is love, the path is beauty, the path, above all, is knowing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You feel a sudden coldness spread throughout your body as you realize you have been bitten by some unseen force!&lt;br /&gt;
&lt;br /&gt;
You shudder.&lt;br /&gt;
&lt;br /&gt;
You glance around nervously as your pupils dilate, trying to take in your surroundings quickly.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No matter what... I will stay true. In the face of hurricanes, beasts, or armies one thousand strong! None can turn me from this path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The coldness transitions to a dull, throbbing pain in your abdomen, suffusing the wound, and causing you to glance at it.  Within the damage, you see crackles of marine-hued lightning dancing within your very body!&lt;br /&gt;
&lt;br /&gt;
A shiver runs up your spine.&lt;br /&gt;
&lt;br /&gt;
You force yourself to laugh through your pain.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;My own lifeblood to strengthen you, My Lord...!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Whiteburn raises the trident, the razor-tip of the middle tine resting just above her heart. )&lt;br /&gt;
&lt;br /&gt;
You grin weakly.&lt;br /&gt;
 &lt;br /&gt;
The weight of a crashing wave slams into your form, driving the trident deep into you!  You feel a sense of acceptance of your sacrifice as the pain blooms in your chest.&lt;br /&gt;
 * Whiteburn was just struck down! &lt;br /&gt;
Your Drogorian trident falls to the ground.&lt;br /&gt;
 &lt;br /&gt;
You laugh, the sepulchral sound echoing through the room.&lt;br /&gt;
 &lt;br /&gt;
A bolt of marine-hued lightning slams into you, shaking your corpse!&lt;br /&gt;
A mist forms above your body, glittering with speckles of light.  As it settles and surrounds your body, everything becomes a mass of white, and there is a sudden sense of comfort.&lt;br /&gt;
 &lt;br /&gt;
As the mist softens and dissipates you realize that you are alive and healed.&lt;br /&gt;
You are healed.&lt;br /&gt;
 &lt;br /&gt;
You gasp!&lt;br /&gt;
&lt;br /&gt;
You shudder.&lt;br /&gt;
&lt;br /&gt;
You give a sudden, alarmed hiss, your tail lifting to stand against your back.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;My Lord... th... thank you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cough.&lt;br /&gt;
&lt;br /&gt;
You kneel down upon the ground.&lt;br /&gt;
&lt;br /&gt;
You pick up a stormy azure sacrificial Drogorian trident.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;O Gracious, All-Powerful Lord! I will send more to you, Mighty One. Their souls will fly across the night like shoals of so many helpless hatchlings...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hold a stormy azure sacrificial Drogorian trident high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
You stare intently at a crude altar cobbled together from salt-stained oak planks, your tail abruptly growing still.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There was one other thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Something I have been saving for thee, Lord. I ... did not know the right time to offer it or how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sling a stormy azure sacrificial Drogorian trident over your shoulder.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Long have I carried these, just for you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Perhaps now is the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get some holy water from inside your rucksack.&lt;br /&gt;
&lt;br /&gt;
You slowly and deliberately empty your filled lungs.&lt;br /&gt;
&lt;br /&gt;
You get a slime-covered albatross egg from inside your rucksack.&lt;br /&gt;
 &lt;br /&gt;
You clean your albatross egg with some holy water, restoring the whiteness.&lt;br /&gt;
That was the last of your holy water.&lt;br /&gt;
 &lt;br /&gt;
You reverently place an immaculate albatross egg on the crude altar.&lt;br /&gt;
&lt;br /&gt;
A flash of light and a gentle rain falls upon the egg.  It lifts up into the air then disappears!&lt;br /&gt;
&lt;br /&gt;
You get a slime-covered albatross egg from inside your rucksack.&lt;br /&gt;
&lt;br /&gt;
You get some holy oil from inside an ebony silk devotional pouch which is in your rucksack.&lt;br /&gt;
&lt;br /&gt;
You sprinkle a slime-covered albatross egg with some holy oil.&lt;br /&gt;
&lt;br /&gt;
You begin chanting a psalm to invoke the Bless spell.&lt;br /&gt;
 &lt;br /&gt;
You gesture at a slime-covered albatross egg.&lt;br /&gt;
A deep indigo glow surrounds a slime-covered albatross egg for a few moments, but nothing else seems to happen.&lt;br /&gt;
 &lt;br /&gt;
You reverently place a slime-covered albatross egg on the crude altar.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;As it was taken from Thee and Thy children, Lord...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flash of light and a gentle rain falls upon the egg.  It lifts up into the air then morphs into a glorious albatross!  The bird spreads its wings wide, displaying crackling marine-hued lightning upon them before disappearing in yet more light!&lt;br /&gt;
&lt;br /&gt;
You gaze at a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;In perfect harmony...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;What of the Beast, Lord? I no longer feel it&#039;s looming presence, but surely it is still out there... waiting...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You give your tail a quick lash, then grow very still, deep in thought.&lt;br /&gt;
&lt;br /&gt;
You get a shark&#039;s tooth tipped arrow from inside your arm quiver.&lt;br /&gt;
&lt;br /&gt;
You rub a shark&#039;s tooth tipped arrow.&lt;br /&gt;
&lt;br /&gt;
You sit down near a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
 &lt;br /&gt;
A dark vision overtakes you, blotting out the world as you know it!  Hunger -- rage simmering beneath it all -- lurks barely restrained beneath the waves.  You feel yourself holding it back, aided by even the smallest efforts of those who seek to understand, to know, to fight against their own ignorance and pride.  Though the temptation eats at you to remove your protection and allow the carnage to spill forth, you feel as though it is right to yet stay your hand, to give them all one, final chance to prove their worth in full.  The vision fades, leaving behind a briny scent in its wake.&lt;br /&gt;
 &lt;br /&gt;
You ball up your fists stiffly at your side.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You lick your lips.&lt;br /&gt;
&lt;br /&gt;
You put your arrow in your arm quiver.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aye, Lord... it shall be so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You bow to a crude altar cobbled together from salt-stained oak planks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whiteburn&amp;diff=576987</id>
		<title>Whiteburn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whiteburn&amp;diff=576987"/>
		<updated>2021-12-09T22:58:12Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character |&lt;br /&gt;
Player Name = Whiteburn |&lt;br /&gt;
Race        = S&#039;kra Mur |&lt;br /&gt;
Gender      = Female |&lt;br /&gt;
Guild       = Cleric |&lt;br /&gt;
Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Whiteburn New.png|right|300px|border]] &lt;br /&gt;
&lt;br /&gt;
A zealous Drogorian Priestess and an Inquisitor of the High Temple. &amp;lt;br&amp;gt;&lt;br /&gt;
Chosen by [[Drogor]] himself to serve as his voice during the great manifestation of his wrath in the year 414.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
In her youth, Whiteburn was a dangerous, anarchic radical who reveled in the wanton destruction of Drogor&#039;s wrath with wild abandonment. As much a force of nature as Drogor&#039;s dread storms, Whiteburn waged war against the lawful and lawless alike, often taking to the streets alongside Drogorian monsters to &#039;teach the lesson&#039; in bloody swathes. Years of serving the High Temple have brought Whiteburn to heel, and focused her savagery toward more acceptable targets. She has come upon the understanding that power without influence is meaningless, and has thus taken on the roles of spiritual leader and ally of justice to rally meritorious citizens to her cause. As bloodthirsty and single-minded as a brine shark, Whiteburn is arguably more dangerous than ever before, as she rains holy fire upon the dissolute masses for the Greater Good of Elanthia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn shares amicable relations with the members of the Anduwen Watch, and often assists them in their own endeavors. She is a citizen of Therengia, and although not a member of his personal guard, is nevertheless a staunch supporter of Baron Gyfford Theren and greatly respects his unshakeable intolerance toward Necromancy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whiteburn detests Necromancy and considers even ambivalence toward the craft as unpardonable. The only exceptions are the Redeemed, so long as they remain in the grace of the Thirteen. She holds both Philosophers and the Perverse in equal degrees of contempt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn possesses a trident, blessed by Drogor, named Tyslata Isthu&#039;rath&#039;a.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Inquisitor Whiteburn Izzu&#039;hhrki, Chosen of Drogor, a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an elongated face with a vicious scar riven through the scales from brow to chin, wild slitted eyes, one livid marine-blue and one filmed over by a milky-white cataract and an elegant snout, ghostly-white scales, a fin-crested tail guard of glistening diacan plates covering the length of a powerful oarlike tail and a lean figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is toweringly tall for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
Her right palm has a tattoo of a triskelion formed by a blacktip brine shark, a goblin brine shark and a blue brine shark positioned tail-to-tail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing an austere uaro&#039;s&#039;sugi of unadorned black Musparan silk that is loosely wound around the head and neck, a caliginous greatcloak bristling with haemic spines, a stormy cobalt Drogorian ceremonial trident, a chain-lined steelsilk robe sashed with electric blue cire, a black tabard embroidered with an Inquisitorial emblem and a pair of silvery-grey armure boots.&lt;br /&gt;
&lt;br /&gt;
==Holy Rites and Practices==&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Whiteburn does not perform resurrections readily or often. In return for their lives, she requires that the newly-raised sacrifice a portion of their souls to Drogor. The corpses of those spirits that refuse are often left where they fell until time, the elements, scavengers, or more benevolent priests claim them.&lt;br /&gt;
&lt;br /&gt;
===Reverence Unto the Dark===&lt;br /&gt;
Although Whiteburn is soulbound to Drogor, she holds all of the Dark Aspects in high regard and preaches that they should all be treated with the utmost humility and respect. From her perspective, the mortals of Elanthia are constantly inviting their own doom upon themselves by not only refusing to offer the bare minimum of reverence, but also consistently engaging in casual blasphemies and acts of blatant disrespect. Additionally, Whiteburn considers it an act of extreme sacrilege to hunt the children of the Dark Immortals for sport or personal gain. Thus, she refuses to actively oppose any Dark Aspect, and will likewise not proffer aid to any mortal who has been targeted for divine punishment. She believes that engaging the Dark Immortals and their servants in battle is shortsighted and futile, and that only through understanding and reverence may the Dark Immortals truly be appeased. To that end, she often leads the pious in prayer whenever the Dark Immortals focus their wrath upon the children of Elanthia.&lt;br /&gt;
&lt;br /&gt;
===Destruction of Profane Knowledge===&lt;br /&gt;
One of Drogor&#039;s primary tenets is the destruction of knowledge. Whiteburn has taken this to heart, and seeks out heretical texts of all kinds, including Sorcerous spell scrolls, that she might please her lord through their immolation. She believes that excising all written records of unholy rites is a crucial step in the process of ending the practice of Necromancy once and for all.&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn has nothing good to say about those who would make a profit from selling profane contraband.&lt;br /&gt;
&lt;br /&gt;
==Recent Happenings==&lt;br /&gt;
===The Inquisition In The New World===&lt;br /&gt;
Rumors teem among the provinces that the Holy [[Inquisition]] is but a ghost of what it once was. Whispers abound of tentative leniences being afforded to certain &#039;useful&#039; Necromancers, while yet more murmurings speak of the Temple standing by during the battle against Maelshyve. This has lead to many accusations of inaction and hypocrisy leveraged at the Temple by concerned adventurers.&amp;lt;br&amp;gt; &lt;br /&gt;
Nevertheless, Whiteburn remains one of the Inquisition&#039;s foremost and most stalwart agents, and she would personally see the order returned to its former glory. As High Quaestor, Whiteburn seeks to root out and exterminate dangerous heretics and enemies of the High Temple with a fervor bordering on fanaticism.&amp;lt;br&amp;gt;&lt;br /&gt;
Times have changed since the days of [[Khurek]], however, and Whiteburn finds herself walking a delicate balance between her determination to eradicate her most abhorred foe, and her responsibility to act as a positive and active face of the Temple before a sea of judging eyes.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
[[Whiteburn/Logs/2014_Chosen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whiteburn/Logs/20211002_Basaltaltar]]&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whiteburn&amp;diff=576986</id>
		<title>Whiteburn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whiteburn&amp;diff=576986"/>
		<updated>2021-12-09T22:57:58Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character |&lt;br /&gt;
Player Name = Whiteburn |&lt;br /&gt;
Race        = S&#039;kra Mur |&lt;br /&gt;
Gender      = Female |&lt;br /&gt;
Guild       = Cleric |&lt;br /&gt;
Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Whiteburn New.png|right|300px|border]] &lt;br /&gt;
&lt;br /&gt;
A zealous Drogorian Priestess and an Inquisitor of the High Temple. &amp;lt;br&amp;gt;&lt;br /&gt;
Chosen by [[Drogor]] himself to serve as his voice during the great manifestation of his wrath in the year 414.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
In her youth, Whiteburn was a dangerous, anarchic radical who reveled in the wanton destruction of Drogor&#039;s wrath with wild abandonment. As much a force of nature as Drogor&#039;s dread storms, Whiteburn waged war against the lawful and lawless alike, often taking to the streets alongside Drogorian monsters to &#039;teach the lesson&#039; in bloody swathes. Years of serving the High Temple have brought Whiteburn to heel, and focused her savagery toward more acceptable targets. She has come upon the understanding that power without influence is meaningless, and has thus taken on the roles of spiritual leader and ally of justice to rally meritorious citizens to her cause. As bloodthirsty and single-minded as a brine shark, Whiteburn is arguably more dangerous than ever before, as she rains holy fire upon the dissolute masses for the Greater Good of Elanthia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn shares amicable relations with the members of the Anduwen Watch, and often assists them in their own endeavors. She is a citizen of Therengia, and although not a member of his personal guard, is nevertheless a staunch supporter of Baron Gyfford Theren and greatly respects his unshakeable intolerance toward Necromancy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whiteburn detests Necromancy and considers even ambivalence toward the craft as unpardonable. The only exceptions are the Redeemed, so long as they remain in the grace of the Thirteen. She holds both Philosophers and the Perverse in equal degrees of contempt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn possesses a trident, blessed by Drogor, named Tyslata Isthu&#039;rath&#039;a.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Inquisitor Whiteburn Izzu&#039;hhrki, Chosen of Drogor, a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an elongated face with a vicious scar riven through the scales from brow to chin, wild slitted eyes, one livid marine-blue and one filmed over by a milky-white cataract and an elegant snout, ghostly-white scales, a fin-crested tail guard of glistening diacan plates covering the length of a powerful oarlike tail and a lean figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is toweringly tall for a S&#039;Kra Mur.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
Her right palm has a tattoo of a triskelion formed by a blacktip brine shark, a goblin brine shark and a blue brine shark positioned tail-to-tail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing an austere uaro&#039;s&#039;sugi of unadorned black Musparan silk that is loosely wound around the head and neck, a caliginous greatcloak bristling with haemic spines, a stormy cobalt Drogorian ceremonial trident, a chain-lined steelsilk robe sashed with electric blue cire, a black tabard embroidered with an Inquisitorial emblem and a pair of silvery-grey armure boots.&lt;br /&gt;
&lt;br /&gt;
==Holy Rites and Practices==&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Whiteburn does not perform resurrections readily or often. In return for their lives, she requires that the newly-raised sacrifice a portion of their souls to Drogor. The corpses of those spirits that refuse are often left where they fell until time, the elements, scavengers, or more benevolent priests claim them.&lt;br /&gt;
&lt;br /&gt;
===Reverence Unto the Dark===&lt;br /&gt;
Although Whiteburn is soulbound to Drogor, she holds all of the Dark Aspects in high regard and preaches that they should all be treated with the utmost humility and respect. From her perspective, the mortals of Elanthia are constantly inviting their own doom upon themselves by not only refusing to offer the bare minimum of reverence, but also consistently engaging in casual blasphemies and acts of blatant disrespect. Additionally, Whiteburn considers it an act of extreme sacrilege to hunt the children of the Dark Immortals for sport or personal gain. Thus, she refuses to actively oppose any Dark Aspect, and will likewise not proffer aid to any mortal who has been targeted for divine punishment. She believes that engaging the Dark Immortals and their servants in battle is shortsighted and futile, and that only through understanding and reverence may the Dark Immortals truly be appeased. To that end, she often leads the pious in prayer whenever the Dark Immortals focus their wrath upon the children of Elanthia.&lt;br /&gt;
&lt;br /&gt;
===Destruction of Profane Knowledge===&lt;br /&gt;
One of Drogor&#039;s primary tenets is the destruction of knowledge. Whiteburn has taken this to heart, and seeks out heretical texts of all kinds, including Sorcerous spell scrolls, that she might please her lord through their immolation. She believes that excising all written records of unholy rites is a crucial step in the process of ending the practice of Necromancy once and for all.&amp;lt;br&amp;gt;&lt;br /&gt;
Whiteburn has nothing good to say about those who would make a profit from selling profane contraband.&lt;br /&gt;
&lt;br /&gt;
==Recent Happenings==&lt;br /&gt;
===The Inquisition In The New World===&lt;br /&gt;
Rumors teem among the provinces that the Holy [[Inquisition]] is but a ghost of what it once was. Whispers abound of tentative leniences being afforded to certain &#039;useful&#039; Necromancers, while yet more murmurings speak of the Temple standing by during the battle against Maelshyve. This has lead to many accusations of inaction and hypocrisy leveraged at the Temple by concerned adventurers.&amp;lt;br&amp;gt; &lt;br /&gt;
Nevertheless, Whiteburn remains one of the Inquisition&#039;s foremost and most stalwart agents, and she would personally see the order returned to its former glory. As High Quaestor, Whiteburn seeks to root out and exterminate dangerous heretics and enemies of the High Temple with a fervor bordering on fanaticism.&amp;lt;br&amp;gt;&lt;br /&gt;
Times have changed since the days of [[Khurek]], however, and Whiteburn finds herself walking a delicate balance between her determination to eradicate her most abhorred foe, and her responsibility to act as a positive and active face of the Temple before a sea of judging eyes.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
[[Whiteburn/Logs/2014_Chosen]]&lt;br /&gt;
[[Whiteburn/Logs/20211002_Basaltaltar]]&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-02-09&amp;diff=576981</id>
		<title>The First Land Herald/410-02-09</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-02-09&amp;diff=576981"/>
		<updated>2021-12-09T05:10:51Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI6&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-02-09&lt;br /&gt;
  |subject=Crossing,Elpalzi,Mazrian,Redeth,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Champion Elpalzi Storm for Hours&lt;br /&gt;
  |article=&lt;br /&gt;
Today, the [[Elpalzi]] Drove into our Fair City of the [[Crossing]] with Unrelenting fury. Their attack lasted at least four anlaen, and featured their Usual Tactics, including volleys of arrows. [[Mazrian]] wishes to commend [[Redeth]] for her Invaluable Scouting and ability in Battle.&lt;br /&gt;
&lt;br /&gt;
THEIR EXPERIENCE IS STILL ELITE - THEY BOAST CHAMPION WARRIORS!&lt;br /&gt;
&lt;br /&gt;
Many of their number were heard to Shout, “We will make Slaves of you All!” Their motivations are Clear! They wish our lands, our people, our wives and husbands, parents and children!&lt;br /&gt;
&lt;br /&gt;
FIGHT FOR [[Zoluren|ZOLUREN]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Navesi&lt;br /&gt;
&lt;br /&gt;
Navesi Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Newsletter editor for the First Land Herald, also a private investigator.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-01&amp;diff=576980</id>
		<title>The First Land Herald/410-03-01</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-01&amp;diff=576980"/>
		<updated>2021-12-09T05:08:37Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI7&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-03-01&lt;br /&gt;
  |subject=Anjinson,Arkarm Crime Family,Crossing,Elpalzi,Forfedhdar,Greater Fist of Heaven,Grigoire,House Turmar,Kasto,Liev,Maghana,Riverhaven,Shark Clan,Sini,Sorrow&#039;s Reach,Taelbert&#039;s Inn,Tengh,Ulf&#039;Hara Keep,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Assassin Strikes Again - Mysterious Journal Unearthed - Strange Sounds in Turmar Mines&lt;br /&gt;
  |article=&lt;br /&gt;
ELPALZI ASSASSIN STRIKES AT NEW MILITARY ADVISOR&lt;br /&gt;
&lt;br /&gt;
Newly appointed Military Advisor to [[Zoluren]], Lord [[Grigoire]] Denesal, was the focus of a STRIKE by the [[Elpalzi]] Assassin [[Tengh]]. The attack took place at the Meeting called by Lord Grigoire to discuss his new Appointment, in the Dining room of [[Taelbert&#039;s Inn]].&lt;br /&gt;
&lt;br /&gt;
The Foul assassin leapt from behind the crowd to first ASSASSINATE the Lady [[Sini]] Magen, which he did by slicing with a Most Jagged hunk of Metal. He then turned and Attempted to do the same to Lord Grigoire, but, though he grievously Wounded his lordship, the attempt was Unsuccessful.&lt;br /&gt;
&lt;br /&gt;
The Attempt was followed by a rush of [[Elpalzi deadeye|Elpalzi Deadeyes]], who flooded the Tavern even as their brethren attacked our fair City. Brave Behem was quick to see Lady Sini’s body to the Field Hospital. Once she was brought to Life and Health again by capable triage specialists, he also Escorted her safely into [[Ulf&#039;Hara Keep]].&lt;br /&gt;
&lt;br /&gt;
Lord Grigoire recovered himself enough fight side by side with the [[Crossing|Crossing’s]] warriors during the Conflict. Witnesses reported he is Most Skilled in battle, taking on their Champion [[Elpalzi dissident|dissidents]]!&lt;br /&gt;
&lt;br /&gt;
After the enemy were cleared from our streets, the [[Arkarm Crime Family|ARKARM CRIME FAMILY]] was seen to ATTACK AND KILL our Esteemed Military Advisor. He was Raised at the field hospital and is now well.&lt;br /&gt;
&lt;br /&gt;
A NOTE ON FAVORS: [[Cleric]] Jaibriel recommends to adventurers one [[favor]] for every 4 circles for the Fastest [[Resurrection]], although one favor for every 8 circles is Acceptable.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
MYSTERIOUS JOURNAL UNEARTHED: “SECRETS OF THE REACH”&lt;br /&gt;
&lt;br /&gt;
Dashing Treasure Hunting Duo [[Anjinson]] and [[Kasto]] have UNEARTHED a strange Prize in their quest to discover the many buried treasures of the provinces! Near the border of Zoluren and [[Forfedhdar]], they have Found a buried Journal bearing the title “Secrets of the Reach”. Dear Reader, recall that our dire Enemy the Elpalzi make their home in the Mountains of [[Sorrow&#039;s Reach]]!&lt;br /&gt;
&lt;br /&gt;
They were UNABLE to read this Treasure due to some strange Wards placed upon it and have dutifully given it to Lady [[Maghana]], Seneschal of Ulf’Hara Keep.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
STRANGE NOISES HEARD IN TURMAR MINES&lt;br /&gt;
&lt;br /&gt;
At the recent Snow Ball, Lord [[Liev]] Denesal and Lady Maghana Gurvyre were Overheard to discuss the STRANGE SOUNDS of [[House Turmar|House Turmar’s]] mines in the shadow of the [[Greater Fist of Heaven|Greater Fist]]. The source of the sounds is yet UNKNOWN.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
RED SASH ATTACKS RIVERHAVEN&lt;br /&gt;
&lt;br /&gt;
The [[Shark Clan|SHARK CLAN]], a.k.a. the RED SASH were spotted recently in [[Riverhaven]]! Longbowmen and other such Filthy Pirates attacked the town and were rebuffed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-16&amp;diff=576979</id>
		<title>The First Land Herald/410-03-16</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-16&amp;diff=576979"/>
		<updated>2021-12-09T04:56:41Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI8&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-03-37&lt;br /&gt;
  |subject=Crossing,Dreamheart,Elpalzi,Elriic,Kaelie,Kenamer,Linett,Navesi,Order of the Theren Guard,Pormithius,Sini,Tengh,Xixist,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Assassin Tengh Continues Bloody Work&lt;br /&gt;
  |article=&lt;br /&gt;
ASSASSIN TENGH CONTINUES BLOODY WORK&lt;br /&gt;
&lt;br /&gt;
The DEVIOUS AND SLY [[Elpalzi]] assassin [[Tengh]] went on a another MURDEROUS RAMPAGE this evening. Previously, his targets were [[Zoluren]] militia leaders, Advisors to the Court, and, more recently, Zoluren nobility - exemplified by his recent Attack on the Lady [[Sini]] Magen. HOWEVER! Tonight he has Proved he also Targets the Associates of militia leaders, militia leaders from other [[Provinces]], and Newsletter Editors!&lt;br /&gt;
&lt;br /&gt;
We at the [[The First Land Herald|Herald]] have had reports that he has Doubled his efforts: He killed many, and some multiple times. Among his newer targets were [[Dreamheart]] Delaevan-Forestwolf, wife of Commander [[Xixist]] of the Vela’tohr Militia, [[Linett]], wife of Commander [[Elriic]] of the Vela’tohr, [[Kaelie]] of the Vela’tohr, [[Pormithius]] of the Raven Guard, Sir [[Kenamer]] of the Theren Guard, and the Herald’s own [[Navesi]] Osirit. We have also Learned that he arrived via a Dark Portal that caused the sky to Arc with Terrible Lightning.&lt;br /&gt;
&lt;br /&gt;
Sir Kenamer reported that he heard of the invasion in the [[Crossing]] while convening an Order meeting, and the [[Order of the Theren Guard]] decided to send a Squad down to assist. Zoluren thanks these Brave warriors from the North!&lt;br /&gt;
&lt;br /&gt;
A Final Note. With his Assassinations, as always Tengh delivered a Warning: to cease Meddling lest the Target and all His or Her associates be faced with Slaughter! His Calling Card was left with the Bodies, reading:&lt;br /&gt;
&lt;br /&gt;
THE SILVER DRAGON IS COMING.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-37&amp;diff=576978</id>
		<title>The First Land Herald/410-03-37</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-03-37&amp;diff=576978"/>
		<updated>2021-12-09T04:49:56Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI9&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-03-37&lt;br /&gt;
  |subject=Alret,Choretalli,Crossing,Elpalzi Assassins,Graimairo family,Kaerna Village,Mazrian,Prydaen,Sorrow&#039;s Reach,Starry Road (plane),Tengh,Turialo,Undead,Yeyaru,Zayerg,Zhnai&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Assassin Zhnai Walks - New Assassin Zayerg - Prydaen Faire Success&lt;br /&gt;
  |article=&lt;br /&gt;
ASSASSIN ZHNAI WALKS, New Assassin Zayerg&lt;br /&gt;
&lt;br /&gt;
CANNY AND STEALTHY [[Elpalzi Assassins|Elpalzi assassins]] [[Tengh]] and [[Zhnai]] were joined by a third assassin today, [[Zayerg|ZAYERG]], who appears just as Hardy and Trained as the former.&lt;br /&gt;
&lt;br /&gt;
New Victims are too Numerous to list. Some include: [[Ranger]] [[Arandrowse]] of [[Ilithi]], [[Ariya]] Mor’Laer, [[Aevel]] Vakeho’leyiye, [[Klurn]] Odarien of the [[Order of the Theren Guard|Theren Guard]], [[Kaelie]] of the Vela’tohr Militia and the Raven Guard, and [[Mistanna]] Redivas of Ilithi. The Assassins also see fit to Rob our Noble Dwarves of their beards, via a Brutal scalping!&lt;br /&gt;
&lt;br /&gt;
HOWEVER, the forces of the [[Crossing]] have risen up to fight back against our Despised Foe! Tengh was struck down twice, Zayerg thrice, and Zhnai HAS BEEN SENT TO THE [[Starry Road (plane)|STARRY ROAD]]! The killing blow belonged to [[Mazrian]] Daemondred. The Province rejoices! We are Able to kill them, AND WE SHALL!&lt;br /&gt;
&lt;br /&gt;
After slaying those attacking the City, our fine fighters CHASED THEM INTO THE [[Sorrow&#039;s Reach|REACH]]!&lt;br /&gt;
&lt;br /&gt;
Finally, Elpalzi General [[Alret]] was heard on the [[Gwethdesuan|gweth]] trading insults with our City’s finest. Ominously, he claimed that he has a “gift” for us, and that we must Wait for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GRAIMAIRO PRYDAEN CULTURE FAIRE A SUCCESS&lt;br /&gt;
&lt;br /&gt;
The [[Graimairo family]] recently set up Camp near quaint [[Kaerna Village|Kaerna]], offering Wares either produced by [[Prydaen]] or styled according to Prydaen culture. Stories of Prydaen ways were told, and traditional Live fare was offered. Merchants [[Choretalli]], [[Yeyaru]], and [[Turialo]] appeared to display their Talents. Despite a brief Interlude in which hordes of [[Undead]] attacked the peaceful camp, overall the Faire was deemed a success.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-04-17&amp;diff=576977</id>
		<title>The First Land Herald/410-04-17</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-04-17&amp;diff=576977"/>
		<updated>2021-12-09T04:39:55Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI10&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-04-17&lt;br /&gt;
  |subject=Andreshlew,Alret,Crossing,Elpalzi,Elpalzi Assassins,Grigoire,Grishnok,Kaneija,Kaovales,Keirnen,Leth Deriel,Lindryl,Maghana,Midjure,Molphant,Raellia,Renshuel,Riverhaven,Sorrow&#039;s Reach,Starry Road (plane),Sybina,Tengh,Ulf&#039;Hara Keep,Vathbiirk,Yallance,Zayerg,Zoluren,Zoranyl&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Destroy Ulf&#039;Hara Keep - Numerous Nobles Walk&lt;br /&gt;
  |article=&lt;br /&gt;
[[Ulf&#039;Hara Keep]], traditional home of the Royal Family of [[Zoluren]], has been UTTERLY DESTROYED by what is believed to be bombs similar to those Concussive Bombs used by the [[Elpalzi]] in their Assaults. The Force of the Explosions was powerful enough to be felt throughout the [[Crossing]], and as far as [[Riverhaven]] and [[Leth Deriel]]. Reclaiming Operations are underway to recover the Dead and their effects from the rubble of the Keep.&lt;br /&gt;
&lt;br /&gt;
The Explosion and resulting Collapse SENT MANY TO THE [[Starry Road (plane)|STARRY ROAD]] or the [[Kaneija]]. Those who Walked included Lord [[Yallance]] Linlaig, General [[Kaovales]] Thinguard, Ambassador [[Lindryl]] Jinsaith and her husband Captain [[Keirnen]] Allvar, Herald [[Renshuel]] Talvoldien, Opreina Moracul [[Zoranyl]] Si’drow, and [[Sybina]] Darsas. It is thought that Most, if not All, off-duty soldiers and soldiers in the Barracks were killed. Also killed were Half the Kitchen staff, and several of their families, half the Cleaning staff and some of their family members, most of Seneschal [[Maghana|Maghana’s]] personal staff, and many of the Princess’s staff who had remained at the Keep.&lt;br /&gt;
&lt;br /&gt;
All prisoners in the dungeons were thought Walked, including: [[Molphant]], [[Midjure]], [[Raellia]], and [[Grishnok]].&lt;br /&gt;
&lt;br /&gt;
One Survivor, guardswoman [[Vathbiirk]], reported that [[Elpalzi Assassins|Elpalzi assassins]] roamed the halls before the detonation, killing those inside. She also said that there was a smell of Sulphur, like that used in Bombs. Seneschal Maghana confirmed the Keep was destroyed by Bombs.&lt;br /&gt;
&lt;br /&gt;
The Destruction took place during an Attack on the Crossing, which began with assassins [[Tengh]] and [[Zayerg]] Prowling our Streets. They were seen to Taunt and drew our fighters to the West end. However, Dark figures were noted heading toward the Keep, and many went there and engaged in a pitched battle. Noble in heart were the Brave guardsmen of Zoluren, who gave their lives in defense of Ulf’Hara Keep.&lt;br /&gt;
&lt;br /&gt;
Seneschal Maghana sent patrols to the Reach under Commander [[Elriic]] and [[Mazrian]], but nothing New was discovered.&lt;br /&gt;
&lt;br /&gt;
THE ROYAL FAMILY REMAINS SAFE on [[Andreshlew]]. The word from the Crown is to remain Vigilant and Gird ourselves for Retaliation. Our Military Advisor, Lord [[Grigoire]], reminds the citizens of Zoluren to act Honorably. The Seneschal reminds us that the majority of the Elpalzi want peace. These attacks are thanks to [[Alret]] and his Rebel group, those bearing the Silver Dragon emblem and occupying Sorrow’s Keep. The peaceful Elpalzi reside elsewhere in the [[Sorrow&#039;s Reach|Reach]] and have also been Terrorized by Alret.&lt;br /&gt;
&lt;br /&gt;
Wibster, Sneeky, and [[Caraamon]] have offered to provide Free Weaponry to those fighting Elpalzi. [[The First Land Herald|The Herald]] commends these Skilled and Generous craftsmen.&lt;br /&gt;
&lt;br /&gt;
Seneschal Maghana was heard to say of Alret’s Elpalzi:&lt;br /&gt;
&lt;br /&gt;
“SLAUGHTER THEM. AVENGE OUR DEAD.”&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-05-01&amp;diff=576976</id>
		<title>The First Land Herald/410-05-01</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-05-01&amp;diff=576976"/>
		<updated>2021-12-09T04:25:10Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI11&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-05-01&lt;br /&gt;
  |subject=Cyiarriah,Elpalzi,Greater Fist of Heaven,Halfrida,House Turmar,Immortals,Lesser Fist of Heaven,Maghana,Mistanna,Peri&#039;el,Ru&#039;atin Peri&#039;el,Tasrhhsu,Ulf&#039;Hara Keep,Vathbiirk,World Dragon&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Turmar Miners Lost, Return Insane - Survivor Vathbiirk Speaks of Escaping the Keep&lt;br /&gt;
  |article=&lt;br /&gt;
TURMAR MINERS LOST FOR DAYS, RETURN INSANE&lt;br /&gt;
&lt;br /&gt;
Seneschal [[Maghana]] told the [[The First Land Herald|Herald]] that TEN MINERS WENT MISSING for several days from a private [[House Turmar|Turmar]] mine, located Between the [[Lesser Fist of Heaven|Lesser]] and [[Greater Fist of Heaven|Greater]] Fists.&lt;br /&gt;
&lt;br /&gt;
When they were Recovered, they were EYELESS AND BABBLING. They cannot for the most part be understood, their words making no Sense. However, on occasion, they will PRAY IN UNISON. The Seneschal reported that they pray to the [[Immortals|Thirteen]] - though not all did Worship the Thirteen previously - and primarily to [[Peri&#039;el]]. She requested of Khalo rae Aev [[Halfrida]] that she pay a Visit to the Turmars in an attempt to heal these miners’ broken Minds.&lt;br /&gt;
&lt;br /&gt;
Lady Maghana also reported that the miners in all the Turmar mines are hearing strange Sounds. An Anonymous Traveler told the Herald that these sounds were of Scratching, Humming, Creaking - sometimes almost Voices.&lt;br /&gt;
&lt;br /&gt;
In related news, Sister [[Tasrhhsu]] of the [[Ru&#039;atin Peri&#039;el]] visited the Seneschal, and reported that there is something DIFFERENT IN THE SONG OF THE SISTERS. She wishes to visit the Turmar miners.&lt;br /&gt;
&lt;br /&gt;
Seer [[Mistanna]] related a Vision involving Peri’el:&lt;br /&gt;
&lt;br /&gt;
A sonorous, lulling song reverberated through her bones, accompanied by a sense of mountainous pressure. Sibilant melodies from an otherworldly throat melded with pristine notes plucked from a distant khurmary as they rose and fell sweetly. Shimmering, an inscribed stone stela wavered into view: “Honor be to blessed Peri’el, for Her lullabies quell not only the [[World Dragon]], but lesser horrors of the subterranean depths as well.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SURVIVOR VATHBIIRK SPEAKS OF LAST MOMENTS IN THE KEEP&lt;br /&gt;
&lt;br /&gt;
Guardswoman [[Vathbiirk]] of [[Ulf&#039;Hara Keep]] spoke to the Herald about her final moments before the Keep was destroyed by [[Elpalzi]]. She says she was Awakened by a smell that reminded her of her Mining days, a smell of [[Naphtha]] and Black Powder - used to create Explosives. She ran from her bed and noted that, strangely, she saw no Others in the halls, nor heard any Alarm Bells.&lt;br /&gt;
&lt;br /&gt;
Court Advisor [[Cyiarriah]] reported that the Elpalzi destroyed the Keep by making a frontal Assault and sending in Suicide Bombers.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-09&amp;diff=576975</id>
		<title>The First Land Herald/410-06-09</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-09&amp;diff=576975"/>
		<updated>2021-12-09T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI12&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-06-09&lt;br /&gt;
  |subject=Akul&#039;tiz,Butcherbird,Chrysalis,Cleric,Crossing,Dergati,Dergatian behemoth,Dinanla slug,Elpalzi Assassins,Mazrian,Ru&#039;atin Peri&#039;el,Tasrhhsu,Therengia,Therenborough,Umbral moth,Xitoccanemun&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Dergatian Chrysalis Awakens - The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister&lt;br /&gt;
  |article=&lt;br /&gt;
THE &#039;FIRST&#039; ATTACKS RU&#039;ATIN SISTER.&lt;br /&gt;
&lt;br /&gt;
A Strange and Repulsive creature appeared today in the [[Crossing]], of a race we now call the [[Akul&#039;tiz]]. It called itself the First [[Xitoccanemun]]. It has loose, hairless skin that has been tattooed to black, pointed Teeth, long, sharpened, emerald green nails, and gigantic violet Eyes. Prior to its arrival many people reported strange visions, the type appearing to vary based upon guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IT IMMEDIATELY ATTACKED Sister [[Tasrhhsu]] of the [[Ru&#039;atin Peri&#039;el]], flourishing two fingers and causing her EYEBALLS TO EXPLODE. It cried out, &amp;quot;For the Mother!&amp;quot; and later claimed that the Mother would reward or spare people if they would give Tasrhhsu over. It said that, &amp;quot;She is for the Mother. For the darkness,&amp;quot; and claimed that her eyes please the Mother, who hungers. It said it would have her soul, &amp;quot;a singer for the singer&amp;quot;, and said, &amp;quot;She will have the singer, even if all must perish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soon all is Hers. Eyes will all be dark. Hide in your magic, hide in your song. It matters not. She takes all. She is the mother of Darkness. She who consumes the eyes of the lessers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a long Battle fighting to get the Sister away from it and to safety, IT EVENTUALLY PREVAILED, STRIKING HER DOWN. Afterward it plunged its Nails into her eye sockets and said to her, &amp;quot;Soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DERGATIAN CHRYSALIS AWAKENED.&lt;br /&gt;
&lt;br /&gt;
All evidence suggests that the First is in fact THE CREATURE THAT WAS WITHIN THE [[Chrysalis|CHRYSALIS]] upon the [[Dergati|Dergatian]] altar in [[Therengia]]. The altar there is now Vacant, with a fresh Hole behind it where something burrowed away. When the First was confronted with one man, it said to him, &amp;quot;I feel you still. You fed, yes. You helped me to grow. To learn.&amp;quot; The man admitted to feeding the chrysalis with his spirit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CROSSING INVADED BY DERGATIAN HORDE.&lt;br /&gt;
&lt;br /&gt;
Upon the First&#039;s arrival, new, dangerous threats emerged to attack the Crossing and surrounds, for which special Caution is highly recommended.&lt;br /&gt;
&lt;br /&gt;
The First&#039;s race is called the Akul&#039;tiz, and they are short, plump humanoids with rattish faces, very wide jaws, and hairless grey skin that hangs flaccidly from their frame. They tend to go barefoot, have remarkable speed and agility, and have grub-like fingers with long, sharpened nails painted a bright malachite-green at the end. DO NOT underestimate them!&lt;br /&gt;
&lt;br /&gt;
They are possessed of many nasty tricks, including spawning other threats upon death, striking the Spirit, and using attacks that Blind, Remove the Tongue, Stun, and Poison. It is highly advised to have [[Cleric|Clerical]] protection and [[Blss|Blessing]] before engaging!&lt;br /&gt;
&lt;br /&gt;
In roughly ascending order of difficulty they are:&lt;br /&gt;
&lt;br /&gt;
1. [[Butcherbird|BUTCHERBIRD]] and [[Dinanla slug|DINANLA SLUG]]. Slugs may detonate when killed!&lt;br /&gt;
&lt;br /&gt;
2. AKUL&#039;TIZ (zebra-striped, moth-tattooed, shrike-tattooed). Roughly as skilled as a [[Rock guardian|Rock Guardian]]. May rise from the dead as an [[Akul&#039;tiz ghost|AKUL&#039;TIZ GHOST]] (see below) after being slain, or spawn [[Umbral moth|UMBRAL MOTHS]] (see below).&lt;br /&gt;
&lt;br /&gt;
3. AKUL&#039;TIZ GHOST – May drain Spirit.&lt;br /&gt;
&lt;br /&gt;
4. [[Akul&#039;tiz nightblade|AKUL&#039;TIZ NIGHTBLADE]] - These Foul warriors attack from the Shadows, and have the ability to BLIND at range with their Claws! May also drain Spirit.&lt;br /&gt;
&lt;br /&gt;
5. [[Akul&#039;tiz lightbane|AKUL&#039;TIZ LIGHTBANE]] - Also Stealthy, may spit POISON sprays and BLIND at range with their claws. May also become AKUL&#039;TIZ GHOSTS when killed.&lt;br /&gt;
&lt;br /&gt;
6. [[Giant Dergatian spawn|DERGATIAN SPAWN]] AND [[Dergatian behemoth|BEHEMOTH]] - These mole-like animals are as large as a mammoth, and often bear the Akul&#039;tiz into battle. They are powerful and well-armored, and cause stuns with their Nasal Tentacles.&lt;br /&gt;
&lt;br /&gt;
7. UMBRAL MOTH - These winged creatures will Ambush, and if able to grapple with an opponent will POISON with their probosci, RIP OUT TONGUES, and also drain one&#039;s Spirit! They RANGE in difficulty, perhaps naturally, or perhaps gaining strength from the Tongues they consume. They may become as difficult as [[Lava drake|Lava Drakes]].&lt;br /&gt;
&lt;br /&gt;
8. [[Akul&#039;tiz shadow matriarch|AKUL&#039;TIZ SHADOW MATRIARCH]] - Extremely powerful and difficult to damage, they may attack with the spell [[Dinazen Olkar]]. They also drain Spirit! Be warned! They have been reported to be as difficult as the Champion [[Elpalzi malcontent|Elpalzi Malcontents]].&lt;br /&gt;
&lt;br /&gt;
The First itself has been seen to EXPLODE THE EYEBALLS of many, and is protected in some way by a pair of Spectral Black Wings, which appear to block Scrying. It also has a Cloak of Feathery Shadows that leap about it, with unknown properties.&lt;br /&gt;
&lt;br /&gt;
Further, it uses magicks to conjure a Black [[Halo]], manifesting as a fog that blots out the world just as Dergati&#039;s hand clamps over the stars. This Halo has the capability to Stun, and to Toss one away from it. Engage it in an ENCLOSED area to avoid being tossed.&lt;br /&gt;
&lt;br /&gt;
It was also witnessed to use [[Horn of the Black Unicorn]] and Dinazen Olkar.&lt;br /&gt;
[[Mazrian]] of the Raven Guard said that it was even more deft in combat than the notorious [[Elpalzi Assassins]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STRANGE PRESENCE FELT IN THERENBOROUGH.&lt;br /&gt;
&lt;br /&gt;
Several people reported feeling a &amp;quot;close presence&amp;quot; outside the gate of [[Therenborough]], directly after visiting the vacant Dergati altar. The skilled Empath Mordibar could not sense the presence of anyone Hidden. The group also heard soft clicks, and odd noises that sounded very Close. Native Therengians told the [[The First Land Herald|Herald]] that such noises are not normal for Therenborough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-29&amp;diff=576971</id>
		<title>The First Land Herald/410-06-29</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-29&amp;diff=576971"/>
		<updated>2021-12-09T02:53:11Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI13&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-06-29&lt;br /&gt;
  |subject=Akul&#039;tiz,Crossing,Dergati,Immortals,Peri&#039;el,S&#039;Kra Mur,Xitoccanemun&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=The First Claims Peri&#039;el Slain&lt;br /&gt;
  |article=&lt;br /&gt;
The creature calling itself the First of the [[Akul&#039;tiz]] [[Xitoccanemun]] appeared again in the [[Crossing]] this afternoon, along with its hordes of Nightmarish allies.&lt;br /&gt;
&lt;br /&gt;
When asked what it had done to [[Peri&#039;el]], it replied, “Slain Her. She lies dead within the deep earth.”&lt;br /&gt;
&lt;br /&gt;
Then: “Believe or not. [[Dergati|She]] comes.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VISIONS OF PERI’EL.&lt;br /&gt;
&lt;br /&gt;
Dearest Reader, it is not often that we Mortals receive insight and Visions into the workings of the [[Immortals|Gods]]. On this day I received two Profound Visions that affected me greatly:&lt;br /&gt;
&lt;br /&gt;
Silence. In the first, I felt a silence creep - spanning the world and leaving it vulnerable and unprotected.&lt;br /&gt;
&lt;br /&gt;
I cannot say why I felt so strongly that the silence affected the entirety of the world.&lt;br /&gt;
&lt;br /&gt;
Peri’el. Catching streams of light, dust motes formed the figure of a [[S&#039;Kra Mur]] woman. As the motes moved around, the detail of her face became clearer. Her one eye looked at me in mute and silent appeal. She reached a hand toward me, as if pleading, and the dust particles begin to swirl away, leaving me to wonder if the apparition was ever really there at all.&lt;br /&gt;
&lt;br /&gt;
This, to me, can only be the face of Peri’el. I cannot know if what I saw was True, but, dear Reader, if it was then I pray for us all.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&amp;lt;br&amp;gt;&lt;br /&gt;
Member of the Bard guild&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-37&amp;diff=576970</id>
		<title>The First Land Herald/410-06-37</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-06-37&amp;diff=576970"/>
		<updated>2021-12-09T02:15:18Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI14&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-06-37&lt;br /&gt;
  |subject=Acenamacra,Astral Plane,Crossing,Dirge,Grazhir,Greater Fist of Heaven,Immortals,Lesser Fist of Heaven,Monks of the Crystal Hand,Moongate,Peri&#039;el,Ratha,Ru&#039;atin Peri&#039;el,Surlaenis,Tasrhhsu,Tiv,Xitoccanemun&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Both Fists Erupt - Sister Tasrhhsu Says Peri&#039;el Not Dead&lt;br /&gt;
  |article=&lt;br /&gt;
The [[Lesser Fist of Heaven|Lesser Fist]] volcano, northwest of [[Dirge]], has erupted, causing catastrophic damage and destroying the Fortress of the Crystal Hand. The Fortress was built into the very basin of the Volcano, a great translucent dome capping it - but now all that remains is shattered Debris. A number of [[Monks of the Crystal Hand]] were killed in this tragedy. The [[Greater Fist of Heaven|Greater Fist]], to the east of the Lesser Fist, also erupted.&lt;br /&gt;
&lt;br /&gt;
[[Moon Mage]] [[Miskton]] reported that Guildleader [[Tiv]] escaped alive, first speaking cryptic words and then entering a [[moongate]]. The guildleader reportedly collapsed, then stood and spoke in a different voice, his eyes white: “Today is a day of [[Immortals|Gods]] and men, not of us. He overreaches himself. He cannot change those who came before you made that truth manifest. I will not undo what has been done. I will not ape his crimes. I give this vessel what is sought. I will not be thanked for it. The future is of your own making, for he sees only one. I will intervene no more.”&lt;br /&gt;
&lt;br /&gt;
Miskton also reported that the Emalerje [[Grazhir]] shard is sealed off from the [[Astral Plane]]. This was confirmed by [[Mistanna]].&lt;br /&gt;
&lt;br /&gt;
One Toldorf claimed to see the smoke from [[Ratha]]. Burning cinders rained from the Sky, harming many, even as far south as [[Acenamacra]]. Cinders and wind gusts continued even many anlaen after the eruption, and there was at least one bolt of lightning in the [[Crossing]]. Inexplicably, [[Salt crab|salt crabs]] appeared at some locations in the Crossing.&lt;br /&gt;
&lt;br /&gt;
The sky is covered with ash and smoke, and we are plunged into Darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SISTER TASRHHSU SAYS PERI’EL NOT DEAD.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the [[Xitoccanemun|First’s]] claim of [[Peri&#039;el|Peri’el’s]] death, Sister [[Tasrhhsu]] said, “He lies. The [[Ru&#039;atin Peri&#039;el|Ru’atin]] would know.” However, she also said, “I fear that she is incapacitated in some way, and being held that way. She does not hear me when I pray at her altar. She does not hear me when I pray to her by name. It is as if she is being held in the very darkness The First has pulled many of us into before.” Explaining, she said that this darkness was, “The encompassing darkness that seems to inflict many of the warriors, leaving them with nothing but their thoughts.”&lt;br /&gt;
&lt;br /&gt;
She now hopes to get word to the Ru’atin on [[Surlaenis]]. She believes they will know best what to do. She added, “I think it may become prudent for the Ru’atin to open the Song we carry so that more hands, more voices may aid.”&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the First, she said, “I am told he is susceptible to [[Bard|bards]] and to mental attacks. He runs when I have begun to get the better of him.” However, she confirmed that the [[Hodierna&#039;s Lilt|Lilt]] aids him.&lt;br /&gt;
&lt;br /&gt;
In the moments between fighting and fitful sleep, we pray. Good hunting to you all,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-09&amp;diff=576969</id>
		<title>The First Land Herald/410-07-09</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-09&amp;diff=576969"/>
		<updated>2021-12-09T01:29:07Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI15&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-07-09&lt;br /&gt;
  |subject=Cleric,Crossing,Crossing High Temple,Dergati,Greater Fist of Heaven,Immortals,Kermoria,Langenfirth,Lesser Fist of Heaven,Peri&#039;el,Riverhaven,Ru&#039;atin Peri&#039;el,Shard,Tasrhhsu,Xitoccanemun&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Sister Tasrhhsu Sacrificed, Recovering - Fists Continue to Erupt - Vigil for Peri&#039;el Brings Visions&lt;br /&gt;
  |article=&lt;br /&gt;
Sister [[Tasrhhsu]] of the [[Ru&#039;atin Peri&#039;el]] called many people of the [[Crossing]] together to the [[Crossing High Temple|High Temple]] today to discuss visions experienced by many [[Cleric|Clerics]].&lt;br /&gt;
&lt;br /&gt;
However, the meeting was ambushed, first by an Apparition of a vibrant and healthy Kingsnake. It approached the Sister and suddenly Morphed into a shrike and struck her in the throat! She was physically unhurt but unable to speak. Then the First [[Xitoccanemun]] arrived, dragged her away, and a spawn of some sort dragged her underground. Her Death was felt, and it was later discovered that she was Sacrificed to [[Dergati]] Herself.&lt;br /&gt;
&lt;br /&gt;
Tasrhhsu reappeared on the Temple altar, although she now suffers from a Terrible Scar to her head and the feeling that she has Forgotten something. She was further attacked by the rogue Ogdaro, but he was firmly rebuffed by those present. She rests and recovers now.&lt;br /&gt;
&lt;br /&gt;
The Visions discussed have been recorded in local archives. Sister Tasrhhsu reported that the Ru’atin “currently believe that the visions are providing proof that [[Peri&#039;el]] is not dead, but simply weakened, as if poisoned somehow. The eldest of the Ru’atin seem to believe that the cure is exactly what we do not have. Sunlight.”&lt;br /&gt;
&lt;br /&gt;
“We’re not sure how to get the sunlight to her. We’re not even yet sure how to get sunlight at all… And as to where to bring the sunlight, we don’t know where exactly she is.  She is a [[Immortals|Goddess]], after all. And as the visions suggest, being held somewhere.”&lt;br /&gt;
&lt;br /&gt;
She also bore the following warning:&lt;br /&gt;
&lt;br /&gt;
“I caution you all to be wary. Peri’el is not answering your prayers and songs according to the most devout of the Ru’atin. They feel the dark presence of Dergati intercepting and responding to mortals. Trickery.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GREATER AND LESSER FISTS CONTINUE TO ERUPT, DERGATIAN INVASIONS CONTINUE.&lt;br /&gt;
&lt;br /&gt;
The [[Greater Fist of Heaven|Greater]] and [[Lesser Fist of Heaven|Lesser Fists]] again recently Erupted, sending twin fireballs into the sky. Debris rained from the sky once more. SEEK SHELTER if further eruptions occur! You are far safer indoors!&lt;br /&gt;
&lt;br /&gt;
Local Authorities have erected a Ward to prevent entry to the Greater Fist.&lt;br /&gt;
&lt;br /&gt;
Dergatian creatures continue to regularly flood the streets of [[Kermoria|Kermoria’s]] cities, in particular the Crossing, [[Riverhaven]], [[Langenfirth]], and [[Shard]]. Preceding such events are terrible, nightmarish visions.&lt;br /&gt;
SONG VIGIL FOR PERI’EL BRINGS UNCLEAR VISIONS.&lt;br /&gt;
&lt;br /&gt;
[[Bard]] [[Dreamheart]] recently organized a Song Vigil at the Peri’el altar, where many singers raised their voices in praise of the great Singing Goddess, who may be imprisoned in Silence and Darkness.&lt;br /&gt;
&lt;br /&gt;
Those present experienced a heartening Vision of the goddess. Upon the altar appeared a faint, gossamer, coiled Kingsnake. The animal raised its head slightly, but, as if fatigued by the effort, the vision disappeared almost as quickly as it came into being. Additionally, [[Arandrowse]] reported a pale, gossamer kingsnake wending its way up his arm.&lt;br /&gt;
&lt;br /&gt;
However, it is unclear whether the Goddess Herself responds, or, as Sister Tasrhhsu warned (see above), Dergati is answering in her stead.&lt;br /&gt;
&lt;br /&gt;
My prayers are with you, readers, in these dark times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-17&amp;diff=576968</id>
		<title>The First Land Herald/410-07-17</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-17&amp;diff=576968"/>
		<updated>2021-12-09T00:46:08Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI16&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-07-17&lt;br /&gt;
  |subject=Crossing,Crossing High Temple,Dergati,Immortals,Peri&#039;el,Rardu,Renrosali,Riverhaven,Riverhaven Temple,Ru&#039;atin Peri&#039;el,Shard,Tasrhhsu,Temple of Light&lt;br /&gt;
  |author=Saragos&lt;br /&gt;
  |headline=A Light of Hope is Found - Music to Bring Sunlight to Peri&#039;el&lt;br /&gt;
  |article=&lt;br /&gt;
At long last, the means of delivering both ourselves and the [[Immortals|Goddess]] [[Peri&#039;el]] from the Darkness brought on by [[Dergati]] and her Spawn may be at hand: a holy artifact – a Glass Sun – fed by the power of Song.&lt;br /&gt;
&lt;br /&gt;
The news was brought by Priest [[Rardu]], of Hav’roth, and, fittingly, was proven by Ur’Kapo Peri’el [[Renrosali]] with her Song during a public meeting with Sister [[Tasrhhsu]].&lt;br /&gt;
&lt;br /&gt;
Ur’Kapo Renrosali accepted Rardu’s Harp and, hanging a Glass Shard around her neck, began to play a lament. To the shock of all in attendance, including Sister Tasrhhsu, the Shard began to glow with the Purest Sunlight!&lt;br /&gt;
&lt;br /&gt;
In the words of Rardu, “It has taken a whole coterie of Holy Enchanters since the time that Dergati hid our sun. But it is done. This glass, a gift from Hav’roth, surely - it transmutes music into sunlight.”&lt;br /&gt;
&lt;br /&gt;
At least three large Suns of Glass, each about the size of a [[Gor&#039;tog|Gor’Tog]] by the Priest’s word, have been constructed. They sit just within the doors of the [[Crossing High Temple|High Temple]] in the [[Crossing]], just east of the [[Riverhaven Temple|Temple]] Gate in [[Riverhaven]], and at the altar of Peri’el in the [[Shard]] [[Temple of Light]], awaiting the charge of Sunlight from these Shards. There may be others in other cities, but these are outside the purview of the [[The First Land Herald|Herald]].&lt;br /&gt;
&lt;br /&gt;
Once these reservoirs are filled, it is thought that this Sunlight may be brought down below the Ground, into the lair of Dergati’s Spawn themselves, to give aid to the ailing Peri’el.&lt;br /&gt;
&lt;br /&gt;
It is hoped that all will do their part to charge these Shards. They are available for a small fee of a few silver, and can be found beneath the Glass Sun. They are to be worn around the Neck, and as many can be worn – and charged! – as can be fit.&lt;br /&gt;
&lt;br /&gt;
Playing an instrument or humming a Song well will infuse with Sunlight. You will know you have been successful when you see the glow increasing. The Song must be well-played – a halting or stumbling tune will not do! At any time, either when the Shard holds as much Sunlight as it can, or sooner, they can be returned to feed their energy into the Sun’s reservoir within the temple by tapping them against it.&lt;br /&gt;
&lt;br /&gt;
Our Task is set before us. Once the Glass Sun is charged, the Lair must still be located, and then the Battle to maneuver this Holy Artifact beneath the earth where it may do its work must ensue. The [[Ru&#039;atin Peri&#039;el]] and the Priests have given us a tool. It us up to each of us to see it used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OOC:&lt;br /&gt;
&lt;br /&gt;
    Collect a shard from beneath one of the three locations of the suns. (Crossing Temple, Riverhaven Temple, Shard Temple of Light.)&lt;br /&gt;
    PLAY or HUM when the shard is around your neck. Up to three shards can be worn.&lt;br /&gt;
    When charged, return to one of the suns and TAP SUN WITH SHARD while holding it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-28&amp;diff=576967</id>
		<title>The First Land Herald/410-07-28</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-07-28&amp;diff=576967"/>
		<updated>2021-12-09T00:31:54Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI17&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-07-28&lt;br /&gt;
  |subject=Akul&#039;tiz,Crossing High Temple,Keishalae,Mazrian,Miskton,Musiceum (1),Rothov,Tasrhhsu,Vatari,Wicked Burrow Mine,Xitoccanemun,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=The First Defeated, Sky Clears - Spider Festival Arrives&lt;br /&gt;
  |article=&lt;br /&gt;
THE FIRST DEFEATED, SKY CLEARS&lt;br /&gt;
&lt;br /&gt;
The First of the [[Akul&#039;tiz]], [[Xitoccanemun]], was STRUCK DOWN recently by a band of Brave Warriors.&lt;br /&gt;
&lt;br /&gt;
When the glass Sun in the [[Crossing High Temple|Temple]] was properly prepared, Sister [[Tasrhhsu]] gathered willing fighters, and [[Mazrian]] led them into the [[Wicked Burrow Mine|Wicked Burrow mine]], where it was believed the Akul&#039;tiz were making their Lair. There, they were set upon by the vile mole-people -- and again, the rogue Ogdaro -- and there was a valiant struggle. However, we have PREVAILED! The First was killed! [[Miskton]] reported that his corpse was drawn into the ground.&lt;br /&gt;
&lt;br /&gt;
Shortly after his death, the roiling clouds above abruptly ceased their movement. They shrank into pinpricks and disappeared, revealing a starry sky once again!&lt;br /&gt;
&lt;br /&gt;
Although we were unable to secure witnesses in the carnage, we at the [[The First Land Herald|Herald]] can only assume that the glass Sun was successfully deployed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOLLOW EVE FESTIVAL ARRIVES.&lt;br /&gt;
&lt;br /&gt;
In a fortuitous Coincidence, the giant Spider -- what bears in its belly an astounding array of Shops and Games -- arrived on the very eve of our Triumph. Come celebrate in the largest [[Gnome]]-made spider-building known to exist!&lt;br /&gt;
&lt;br /&gt;
Of note, the operating Gnomes have added a &amp;quot;baby&amp;quot; spider to the main contraption, which contains several new shops and at least one new game. Many new rare materials were seen amongst the wares there. Further, an [[Rothov|Enchanter]] stands there waiting, offering to enchant one&#039;s weapons to produce Foods, Drinks, and such. Obviously it will be of great use to hungry hunters, and those who wish to distract their prey with delicious treats. It may be of less use to those hunters who would be distracted themselves by such delights.&lt;br /&gt;
&lt;br /&gt;
The Witch [[Keishalae]] has already been spotted working, and Ritual [[Focus (item)|Focus]] specialist [[Vatari]] agreed to attune items into foci (in addition to altering their appearance).&lt;br /&gt;
&lt;br /&gt;
The [[Musiceum (1)|Musiceum]], in the baby spider, sells instruments of exquisite quality, including three of Limited quantity. Visit now, while they are still present.&lt;br /&gt;
&lt;br /&gt;
Enjoy the sunlight, dear [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-09-37&amp;diff=576966</id>
		<title>The First Land Herald/410-09-37</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/410-09-37&amp;diff=576966"/>
		<updated>2021-12-09T00:14:28Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI18&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=410-09-37&lt;br /&gt;
  |subject=Aislynn,Cereia,Elriic,Fritha,Immortals,Kurmin,Linett,Raven&#039;s Point,Void&lt;br /&gt;
  |author=Izimi&lt;br /&gt;
  |headline=Dressmaker Fritha Walks, Poison Suspected&lt;br /&gt;
  |article=&lt;br /&gt;
Hello everyone! This is Izimi! Daring flight-researcher, giving you your Eye from the Sky!&lt;br /&gt;
&lt;br /&gt;
IT’S THE TALK OF ARACHNI-TOWN! Under mysterious circumstances, dressmakers [[Cereia]] and [[Fritha]] have DIED! While Cereia returned from her brush with the [[Void]], death’s grip was more firm on Fritha! She will never more return to make a dress! A great tragedy has befallen the fashion world! Treasure your Fritha dresses! Cereia was intensely distraught, though was GLAD that she had the chance to MAKE UP with Fritha before her demise!&lt;br /&gt;
&lt;br /&gt;
SOON enough, theories were being bandied about as to what could cause their demise, while Fritha’s shop was closed down! Fritha’s belongings were taken to be delivered to the [[Kurmin|Captain]] by [[Linett]], a brave [[adventurer]], on the suspicion that POISON could be found! [[Aislynn]] and [[Elriic]] accompanied her on the quest! Those possessions were left with TED, a gnome worker of the Arachnid, according to Linett and her witnesses!&lt;br /&gt;
&lt;br /&gt;
CEREIA commented that they were having rosehips tea when Fritha collapsed! She also enjoyed a ginger and almond cookie served by FRITHA’S ASSISTANT, though Fritha ate MORE. Cereia was escorted to her store, and there rests, though she expressed a desire to see Fritha’s belongings RETURNED to her former mentor’s family. Cereia also commented that Fritha was VERY PIOUS, and was surprised that the [[Immortals|Gods]] DID NOT FIND FAVOR in her.&lt;br /&gt;
&lt;br /&gt;
NO WORD was heard directly from the CAPTAIN, who has been NOTIFIED but is reported to be beside himself by the antiquarian Aislynn. Intrepid [[Gnome|gnomes]] of the spider soon sought out Fritha’s ASSISTANT for questioning, based on CEREIA’S DESCRIPTION – a tall, thin [[Elf]] woman with auburn hair! They were seen HAULING IN a woman matching that description, who PROTESTED INNOCENCE.&lt;br /&gt;
&lt;br /&gt;
The gnomes attested that they found her halfway to [[Raven&#039;s Point|RAVEN’S POINT]], with TOAD GLANDS in her bags, and CEREIA’S COLOR-BOOK, reported stolen earlier during the festival, with its design ideas! OFFICIAL INQUIRY seems to have come to rest with that conclusion, but THE MYSTERY REMAINS! What kind of poison could kill one dressmaker FOREVER, yet spare another? Is that the real cause of death? Is the Elf who was caught guilty of poisoning, theft, being Fritha’s assistant, or HAVING NO FASHION SENSE?! We may never know!&lt;br /&gt;
&lt;br /&gt;
As a consequence of these events, esteemed Dressmaker Cereia will be hosting a sale of items made by both Cereia and Fritha, working as a tailoring team! The last dresses from Fritha, ever, will be at this sale. Get these rare pieces of fashion art now, because there won’t be any more like them! Probably. Unless someone finds more Fritha dresses that she made.&lt;br /&gt;
&lt;br /&gt;
OOC: FEST EVENT for details on Cereia’s sale!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-04-05&amp;diff=576924</id>
		<title>The First Land Herald/411-04-05</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-04-05&amp;diff=576924"/>
		<updated>2021-12-08T05:34:05Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI19&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=411-04-05&lt;br /&gt;
  |subject=Bard,Cleric,Crossing,Elpalzi,Empath,Kaerna Village,Mazrian,Northern Trade Route,Sorrow&#039;s Reach,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Attack Again After Long Hiatus&lt;br /&gt;
  |article=&lt;br /&gt;
Be Advised, [[Zoluren]]! Our Dogged Enemy, the [[Elpalzi]], resumes the attack, reappearing from their resting place in [[Sorrow&#039;s Reach]]! On this night, Elpalzi warriors and champion warriors invaded the [[Crossing]], using their signature BOMBS to attack crowded areas. A reminder that these bombs typically cause INTERNAL HEAD wounds and DEAFNESS. [[Mazrian]] said that TWO HITS from such bombs COULD be enough to kill, so seek healing quickly if you do not wish to Risk Death!&lt;br /&gt;
&lt;br /&gt;
Barricade. Further, the Elpalzi saw fit to erect a BARRICADE just north of [[Kaerna Village]]. This barricade blocked travel to the north along the [[Northern Trade Route|Trade road]], and from behind its safety the Elpalzi fired volleys of arrows, emptied barrels of boiling oil and boiling water, and tossed rocks and boulders! The tactic to destroy the barricade is to first rid the area of Elpalzi fighters, then ADVANCE upon the barricade itself. Enough of our solid blows will bring down their shoddy craftsmanship!&lt;br /&gt;
&lt;br /&gt;
Field Hospital. Healing and raising immediately commenced in the HEALERIE in the Crossing [[Empath]] Guild (once inside, go down, through the doors). Bravo to the skilled Empaths, [[Cleric|Clerics]], and [[Bard|Bards]] who assisted.&lt;br /&gt;
&lt;br /&gt;
Elpalzi Levels. As a reminder to our veterans and a notice to any new fighters, we here re-publish our rough ESTIMATE of Elpalzi fighters’ ability. We note next to some an estimated creature of similar Ability. Note that most Ranged attackers appear to be more deadly when attacking than defending.&lt;br /&gt;
&lt;br /&gt;
CHAMPIONs of these fighters are of course more difficult to kill!&lt;br /&gt;
&lt;br /&gt;
Ranged:&lt;br /&gt;
&lt;br /&gt;
    [[Elpalzi bowyer|Bowyer]]   ~~   [[Giant thicket viper|Viper]]&lt;br /&gt;
    [[Elpalzi hunter|Hunter]]&lt;br /&gt;
    [[Elpalzi sharpshooter|Sharpshooter]]&lt;br /&gt;
    [[Elpalzi deadeye|Deadeye]]&lt;br /&gt;
    [[Elpalzi toxophilite|Toxophilite]]   ~~  [[Asaren celpeze|Celpeze]]&lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
    [[Elpalzi instigator|Instigator]]    ~~   Viper&lt;br /&gt;
    [[Elpalzi partisan|Partisan]]&lt;br /&gt;
    [[Elpalzi dissident|Dissident]]    ~~   [[Rhoat moda|Rhoat Moda]]&lt;br /&gt;
    [[Elpalzi fomenter|Fomentor]]&lt;br /&gt;
    [[Elpalzi rebel|Rebel]]&lt;br /&gt;
    [[Elpalzi incendiary|Incendiary]]   ~~  Celpeze&lt;br /&gt;
    [[Elpalzi malcontent|Malcontent]]&lt;br /&gt;
&lt;br /&gt;
Summary. You may also wish to review our earlier Summary of Elpalzi abilities.&lt;br /&gt;
&lt;br /&gt;
The time for Festivities is, sadly, over. Prepare, good Zoluren, for a fight.&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-04-29&amp;diff=576886</id>
		<title>The First Land Herald/411-04-29</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-04-29&amp;diff=576886"/>
		<updated>2021-12-08T02:08:06Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI20&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=411-04-29&lt;br /&gt;
  |subject=Crossing,Moon Mage,Shard,Therengia,Wyvern&lt;br /&gt;
  |author=Saragos&lt;br /&gt;
  |headline=Wyverns Attack the Crossing, Shard, and Therengia&lt;br /&gt;
  |article=&lt;br /&gt;
A New Threat has emerged! Fire-breathing [[Wyvern|Wyverns]] today attacked the [[Crossing]], [[Shard]], and [[Therengia]]! There was little advance notice of the Attack save for visions seen by [[Moon Mage|Moon Mages]] of leathern Wings and Cities in Flames.&lt;br /&gt;
&lt;br /&gt;
Creatures of all Ages were spotted during the assault, including [[Young wyvern|Young]], [[Juvenile wyvern|Juvenile]], and [[Adult wyvern|Adult]] varieties, as well as an Undead variety of [[Bone Wyvern]], ranging in size from that of a Horse to a House! Beware, for they are dangerous foes: the least of them were a bit more difficult than [[Asaren celpeze|Asaren Celpeze]], while the greatest were more fearsome even than [[Adult desert armadillo|Adult Desert Armadillos]].&lt;br /&gt;
&lt;br /&gt;
    Young   &amp;gt;  celpeze&lt;br /&gt;
    Juvenile&lt;br /&gt;
    Adult&lt;br /&gt;
    Bone  &amp;gt;  adult armadillo&lt;br /&gt;
&lt;br /&gt;
It is advised that one assess one’s foes before engaging, for there were reports that even Wyverns of the same Type had quite different Skill Levels.&lt;br /&gt;
&lt;br /&gt;
They had many fearsome attacks, such as belching forth searing Streams of Flames and sting with their Poisonous Barbed Tails - both even at Range! And while the Young are incapable of flight, the Bone Wyverns at the least can swoop down to snatch the unwary in their Claws!&lt;br /&gt;
&lt;br /&gt;
In addition, the undead Bone creatures were able to cast [[Necromancy|Necromancies]] Most Foul, including a Spray of [[Blood Burst|burning Blood]] as well as Tendrils of reddish-black energy that would [[Siphon Vitality|Siphon the Vitality]] of those they hit.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the source of this Wyvern attack was, or if it presages any further Invasions by any as yet unknown Malefactors. Remain watchful.&lt;br /&gt;
&lt;br /&gt;
Saragos Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-09-09&amp;diff=576884</id>
		<title>The First Land Herald/411-09-09</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/411-09-09&amp;diff=576884"/>
		<updated>2021-12-08T02:02:40Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI21&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=411-09-09&lt;br /&gt;
  |subject=Crossing,Dreamheart,Elpalzi,Zoluren&lt;br /&gt;
  |author=Saragos&lt;br /&gt;
  |headline=Elpalzi Attacks Continue Against Crossing&lt;br /&gt;
  |article=&lt;br /&gt;
The [[Elpalzi]] continue their Attacks against the [[Crossing]], with several coming in recent weeks. These Attacks were repelled successfully by The Crossing’s Valiant Defenders.&lt;br /&gt;
&lt;br /&gt;
TODAY’S ATTACK&amp;lt;br&amp;gt;&lt;br /&gt;
Today’s most recent Assault was not as difficult to repel as others we have seen in the past from them, with their Champions absent and the most Elite of their Forces in short supply. The main threat, as usual, came in the form of the Elpalzi Infantry, which appeared within our Walls in their usual flash of greenish-grey Light. This Reporter neither experienced, nor heard Reports of their customary Bombs in this most recent Skirmish, but their use has been reported as well in other recent Invasions.&lt;br /&gt;
&lt;br /&gt;
WEAKER ATTACKS TO THE WEST&amp;lt;br&amp;gt;&lt;br /&gt;
The strongest Attack came against the Eastern side of the Crossing, while weaker Troops assaulted the West side. Should this Pattern continue to hold, it is recommended that those with greater Prowess should defend the East while those with lesser Skills hold off the weaker Attacks to the West. The Eastern Assault consisted primarily of [[Elpalzi fomenter|Fomenters]], [[Elpalzi dissident|Dissidents]], [[Elpalzi incendiary|Incendiaries]], [[Elpalzi deadeye|Deadeyes]], and [[Elpalzi sharpshooter|Sharpshooters]], while in the West, [[Elpalzi hunter|Hunters]] and [[Elpalzi partisan|Partisans]] were spotted.&lt;br /&gt;
&lt;br /&gt;
A WARNING TO TRIAGE?&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted as well that there are reports of [[Elpalzi soldier|Elpalzi Soldiers]] seen entering our Triage location and Snickering! Though they refrained from any attempted Attack, it should be noted that they are well aware of the Location and we should be wary of future Disruptions to our attempts to heal our Wounded. [[The First Land Herald|The Herald]] thanks [[Dreamheart]] for this information.&lt;br /&gt;
&lt;br /&gt;
Defenders of [[Zoluren]] are advised to be keep watch for New Threats or Suspicious Actions. The Elpalzi have used Subterfuge in the past, and are not a Foe to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
PREVIOUS ELPALZI COVERAGE&amp;lt;br&amp;gt;&lt;br /&gt;
For further information on the Elpalzi Threat, please see our previous Coverage, which will continue to be made available at your Local Newsstand for the duration of the Threat.&lt;br /&gt;
&lt;br /&gt;
Saragos Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/413-07-10&amp;diff=576883</id>
		<title>The First Land Herald/413-07-10</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/413-07-10&amp;diff=576883"/>
		<updated>2021-12-08T00:47:14Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI22&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=413-07-10&lt;br /&gt;
  |subject=Albaria,Crossing,Empath&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=&#039;Kitchen Sink&#039; Invader Strikes&lt;br /&gt;
  |article=&lt;br /&gt;
MALICIOUS MALEFACTOR MARCHES MONSTROUS MENAGERIE&lt;br /&gt;
&lt;br /&gt;
In the wee hours of the morning, citizens of the [[Crossing]] were Puzzled by the sudden [[Invasion]] of creatures of a dazzling array of Types. They were seen at Magen Road, just in front of the Crossing Empath Guild.&lt;br /&gt;
&lt;br /&gt;
Puzzlement soon turned to the righteous Defense of our fair city against the Vicious and Varied attackers. After the fact, witnesses struggled to identify all the types of creatures due to the sheer number of them. I attempt here to list as many as possible, in the rough order they were reported to Appear. Due to the difficulty of the task, please allow for some Error. [[The First Land Herald|The Herald]] will also accept submissions of Corrections at any time.&lt;br /&gt;
&lt;br /&gt;
The Menagerie:&lt;br /&gt;
&lt;br /&gt;
    [[Skunk|skunks]]&lt;br /&gt;
    mammoths&lt;br /&gt;
    [[Bone amalgam|bone amalgams]]&lt;br /&gt;
    [[Tenebraeling|tenebraelings]]&lt;br /&gt;
    [[Jackal (creature)|jackals]]&lt;br /&gt;
    [[Grass eel|grass eels]]&lt;br /&gt;
    [[inkhorne]]&lt;br /&gt;
    ghoul seagulls&lt;br /&gt;
    [[Misshapen germish&#039;din|germish’din]]&lt;br /&gt;
    [[Shadowy umbral colossus|umbral colossi]] and [[Misty black zephyr|black zephyrs]]&lt;br /&gt;
    [[Cave troll|cave trolls]], zombie goblins, and [[Rock Troll|rock trolls]]&lt;br /&gt;
    [[Goblin archer|goblin archers]], [[Goblin bowman|bowmen]], [[Goblin chieftain|chieftains]], [[Goblin warlord|warlords]], [[Goblin berserker|berserkers]], and [[Zombie goblin|zombie goblins]], with [[trollkin]]&lt;br /&gt;
    [[Goblin shaman|goblin shamans]]&lt;br /&gt;
    [[Grey clay mage|grey clay mages]] and [[Grey clay soldier|soldiers]]&lt;br /&gt;
    [[Juvenile desert armadillo|juvenile desert armadillos]]&lt;br /&gt;
    drunken pirates, both Elves and Kaldar&lt;br /&gt;
    various rogues and gypsies, the group of which bore colors from all Five [[Provinces]], including some ice-covered men and women that witnesses swore could be from [[Albaria]]&lt;br /&gt;
    [[Elba Darvager|elba Darvagers]]&lt;br /&gt;
    [[Hulking black barghest|hulking black barghests]]&lt;br /&gt;
    [[Adult desert armadillo|adult desert armadillos]]&lt;br /&gt;
    wailing women and [[Banshee|banshees]]&lt;br /&gt;
    various malformed citizens, many of which bore the crests of the known [[Guild|Guilds]]&lt;br /&gt;
    [[Red brocket deer|brocket deer]]&lt;br /&gt;
    [[Cougar|cougars]]&lt;br /&gt;
    [[Arthelun cabalist|arthelun cabalists]]&lt;br /&gt;
    [[Wir dinego|wir dinego]]&lt;br /&gt;
    [[Snaer hafwa|snaer hafwa]]&lt;br /&gt;
    stark white skeletal kobolds&lt;br /&gt;
    [[Bony wind wretch|wind wretches]] and [[Ragged wind hag|wind hags]]&lt;br /&gt;
    [[dwarf]]-like creatures&lt;br /&gt;
    [[Black ape|black apes]]&lt;br /&gt;
    [[Hideous horned black steed|hideous horned black steeds]]&lt;br /&gt;
    skorik nadhar&lt;br /&gt;
    [[Sand spider|sand spiders]]&lt;br /&gt;
    umbral colossi (a second time)&lt;br /&gt;
&lt;br /&gt;
Due to the focused Precision of the attack, limited to the one block with very little roaming, a field hospital was easily maintained to the west of the fighting, and the Brave service of the [[Empath|Empaths]] there was duly noted. At the end of the brutal Onslaught, our town stood Victorious, as always.&lt;br /&gt;
&lt;br /&gt;
Finally, a Voice was heard: “I’ll just have to return with better, stronger monsters.  You may have won these battles, but the next shall be mine!”&lt;br /&gt;
&lt;br /&gt;
Beware this Kitchen Sink Invader!&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/413-08-23&amp;diff=576882</id>
		<title>The First Land Herald/413-08-23</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/413-08-23&amp;diff=576882"/>
		<updated>2021-12-08T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI23&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=413-08-23&lt;br /&gt;
  |subject=Aislynn,Arandrowse,Crossing,Drogor,Elpalzi,Eyuve,Faldesu River,Goblin,Kaerna Village,Kasto,Moon Mage,Northern Trade Route,Wicked Burrow Mine,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Dreadful Drogorian Drama - Goblins at Northeast Gate&lt;br /&gt;
  |article=&lt;br /&gt;
DREADFUL DROGORIAN DRAMA&lt;br /&gt;
&lt;br /&gt;
Several witnesses reported today spotting a Dark Flicker under the Water in various Unusual Locations. Sightings were reported at the [[Crossing|Crossing’s]] Town Green Pond, the fountain on Willow Walk, the [[Faldesu River|Faldesu]], the stream in the [[Wicked Burrow Mine|Wicked Burrow mine]], and even the slack tub at the Crossing Forge. The unfortunate witness who spotted a Shark in the Wicked Burrow stream was also Bitten, even unto Death! (Thankfully, she is in good health once again.)&lt;br /&gt;
&lt;br /&gt;
Furthermore, a [[Moon Mage]] calling herself [[Eyuve]] reported that a Strong Vision of a Shark was visited upon her, accompanied by Water pouring out of her thigh bag. The mage had some difficulty in communicating, but it is my interpretation that the thigh bag actually Moved, jerking her off her feet, and continued to strain and shake even as Water sloshed out, as if some living Beast were trapped inside. It came to my attention that she keeps a Vial of Sea Water in the bag, although the Quantities involved appeared much greater.&lt;br /&gt;
&lt;br /&gt;
Eventually, the movement of the Bag subsided, but she was then overtaken with a Vision.&lt;br /&gt;
&lt;br /&gt;
To Quote her, “The blackness of its Maw pierced our Fabric, gaping wide from the emptiness, its teeth closing on me.”&lt;br /&gt;
&lt;br /&gt;
Is this some Curse laid upon us by the [[Drogor|Deep One]] himself? Gentle reader, only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GOBLINS AT NORTHEAST GATE&lt;br /&gt;
&lt;br /&gt;
Organized [[Goblin|Goblins]] attacked the Northeastern Gate of the Crossing today. [[Ranger]] [[Arandrowse]] and one Anonymous source reported to the [[The First Land Herald|Herald]] that there were Bandits, Scoundrels, [[Goblin Skirmisher|Skirmishers]], and at least one [[Goblin warlord|Warlord]], and that they did not breach our fair city’s sturdy Gate. The goblins’ reasons for attacking are at this time Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ELPALZI ACTIVITY ON THE NORTHERN TRADE ROUTE&lt;br /&gt;
&lt;br /&gt;
Earlier this month, [[Kasto]] del’Fawkraste and Aislynn reported movement of the Terrible [[Elpalzi]] on the [[Northern Trade Route]]. [[Aislynn]] reported that they were first seen on the Road, near [[Kaerna Village|Kaerna]]. At a later event, Kasto reported that [[Elpalzi partisan|partisans]] were spotted on the Journalai Route, where the [[Rock troll (1)|rock trolls]] make their home. Strangely, they were confined to that Area, a place they have not, to my knowledge, been spotted before. They gave no Indication as to why they were there.&lt;br /&gt;
&lt;br /&gt;
Stay safe, [[Zoluren]], and avoid Open Water,&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-01-17&amp;diff=576881</id>
		<title>The First Land Herald/414-01-17</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-01-17&amp;diff=576881"/>
		<updated>2021-12-07T23:59:43Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI24&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=414-01-17&lt;br /&gt;
  |subject=Ain Ghazal,Aislynn,Andreshlew,Arilana,Belirendrick IV,Crossing,Dirge,DiSilveron Manor,Drogor,Ilaya Taipa,Ilithi,Inavia,Jewel of Zoluren,Maghana,Merelew,Mistanna,Riverhaven,Tankata,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Royal Family Returns - Ice Eels Attack Travelers - Guardians Continue Attack on Zoluren&lt;br /&gt;
  |article=&lt;br /&gt;
ROYAL FAMILY RETURNS&lt;br /&gt;
&lt;br /&gt;
The Royal ship, the [[Jewel of Zoluren]], along with her escort ships, has Returned to the [[Zoluren]] harbor. An official Zoluren guardsman at [[DiSilveron Manor|DiSilveron manor]] confirmed the arrival of all three Royals: Princess [[Arilana]] and her two Children, [[Belirendrick IV]] and [[Inavia]]. [[Aislynn]] reported that Seneschal [[Maghana]] mentioned that [[Andreshlew]] is having difficulties due to recent Storms, so that may be the reason for their Return from their island haven.&lt;br /&gt;
&lt;br /&gt;
We at the Herald pray that [[Drogor|Drogor’s]] Wrath is brief and that the [[Merelew]] people remain safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ICE EELS ATTACK TRAVELERS, STORMS CONTINUE&lt;br /&gt;
&lt;br /&gt;
On the ferry that travels between [[Ilaya Taipa]] and [[Ain Ghazal]], a small group of Intrepid [[Adventurer|Adventurers]] was beset by an attack of the Strangest degree. [[Tankata]], one of those present, reported that some slush gathered itself into the very Form of several ICE EELS, which each bit one of the party members before taking off INTO THE SKY. We note the similarity of this attack to the recent Shark attacks on several innocents, which also involved seemingly innocuous water (even small puddles) presenting sharks to unassuming victims.&lt;br /&gt;
&lt;br /&gt;
An anonymous source reported to the [[The First Land Herald|Herald]] today that Hurricane force winds were present in [[Riverhaven]]. Added to the storms of Andreshlew and [[Mistanna]] Redivas’s report of such Terrible storms in [[Ilithi]], and it appears that a Pattern is developing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GUARDIANS CONTINUE ATTACK ON ZOLUREN&lt;br /&gt;
&lt;br /&gt;
[[Rock guardian|Rock guardians]] of many different Types have lately been wont to Attack Zoluren, both at [[Dirge]] and at at least Three of the gates of the [[Crossing]]: the Northeast, the North, and the West. Each attack focused on a Single area. It is unknown yet why they have chosen to attack, but it is well known that rock guardians are protective of stones, so given their focus on Dirge they MAY be protesting the Mining that takes place there. However, no guardians have deigned to comment.&lt;br /&gt;
&lt;br /&gt;
The guardian is a formidable opponent, being a [[Construct]] made of various kinds of stone that stands some TWENTY FEET in height. Those made of different stones appear to have differing abilities, in the following Order (from least to most difficult). They are also known to THROW SMALL BOULDERS.&lt;br /&gt;
&lt;br /&gt;
    sandstone&lt;br /&gt;
    andesite ~~ similar to the [[Giant thicket viper|thicket viper]]&lt;br /&gt;
    breccia&lt;br /&gt;
    alabaster (?)&lt;br /&gt;
    rock guardian&lt;br /&gt;
    marble ~~ similar to the [[Young forest gryphon|young gryphon]]&lt;br /&gt;
    obsidian ~~ similar to the [[scaly seordmaor]]&lt;br /&gt;
    quartzite&lt;br /&gt;
    diamondique&lt;br /&gt;
&lt;br /&gt;
Earth and Water are both proving dangerous lately. Take care, Zoluren.&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-02-08&amp;diff=576843</id>
		<title>The First Land Herald/414-02-08</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-02-08&amp;diff=576843"/>
		<updated>2021-12-07T06:47:51Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI25&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=414-02-08&lt;br /&gt;
  |subject=Aislynn,Asaren celpeze,Cleric,Cloud eel,Crossing,Drogor,Drogorian stormrider,Empath,Ilithi,Ilithi Militia,Immortals,Lemicus,Miskton,Navesi,Riverhaven,Shard,Starlear,Thunder eel,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Drogor&#039;s Minions Descend&lt;br /&gt;
  |article=&lt;br /&gt;
[[Drogor]] has Awakened, sending masses of Flying Eels and [[Asaren celpeze|celpeze]] to terrorize [[Shard]], [[Riverhaven]], and the [[Crossing]] in the past few days. The smaller eels, called [[Cloud eel|Cloud]] and [[Thunder eel|Thunder eels]], were described as roughly three feet in length, while the larger and more dangerous [[Drogorian stormrider|Stormrider eels]] were a full five feet or longer. Both types could float effortlessly through the air, OUT OF RANGE of our smaller weapons - although certain Spears and pole-length weapons could reach them. The Stormriders were said to crackle with Electricity, and often pulsed an attack that would injure All Nearby. Below I list a rough description of their unique Abilities, followed by a Very approximate ordering of their Difficulty, from easiest to most difficult:&lt;br /&gt;
ABILITIES&lt;br /&gt;
&lt;br /&gt;
    All eels: FLYING. Cannot be hit by short melee weapons.&lt;br /&gt;
    All eels(?): [[Idon&#039;s Theft]].  This spell steals a mage’s currently prepared spell - although thankfully, they do not appear to then cast the spell themselves. Lieutenant [[Starlear]] of [[Ilithi]] suggests preparing a Benign spell for them to steal before casting important spells.&lt;br /&gt;
    Cloud eel. Casts [[Air Lash]] and [[Geyser]].&lt;br /&gt;
    Thunder eel. Casts [[Lightning Bolt|Lightning]], [[Chain Lightning]], [[Thunderclap]].&lt;br /&gt;
    Stormrider. Pulsing area lightning attack. Also casts Lightning and Chain Lightning.&lt;br /&gt;
&lt;br /&gt;
DIFFICULTY [easiest to hardest - VERY approximate]&lt;br /&gt;
&lt;br /&gt;
    Alabaster cloud eel and thunder eel.&lt;br /&gt;
    Turquoise/teal/cerulean cloud eel and thunder eel.&lt;br /&gt;
    Celpeze.&lt;br /&gt;
    Lapis-hued cloud eel and thunder eel.&lt;br /&gt;
    Onyx cloud eel ~~  similar to the [[lava drake]].&lt;br /&gt;
    Stormrider ~~ similar to the [[umbral moth]].&lt;br /&gt;
&lt;br /&gt;
More information is still needed about the lesser eels. Anyone who can provide accurate Appraisals of such should contact me, [[Navesi]] Osirit of the First Land Herald.&lt;br /&gt;
ALBATROSS EGGS&lt;br /&gt;
&lt;br /&gt;
During the first eel Invasion of Shard, the Brave forces of the [[Ilithi Militia|Crystal Vanguard militia]] discovered that, upon killing the eels, they would often find slime-covered Eggs. Court Mage [[Miskton]] Ramahk decided to investigate the eggs, and discovered that, with the use of Holy water, CLEANING them with the WATER made them identifiable as Albatross eggs. When these eggs were cleaned and taken to OPEN SKY and RAISED up, they would summon great LEMICAN ALBATROSSES, which would fight at our soldiers’ sides! These creatures were of magnificent strength and chose to fight with us, however, take great care - if attacked, including with Area spells, THEY WILL TURN on their attacker!&lt;br /&gt;
&lt;br /&gt;
Thus, particularly for fighters of lesser skill, finding an egg and employing [[Cleric|Clerical]] help to [[Bless]] some water should prove Most Useful.&lt;br /&gt;
&lt;br /&gt;
Theological scholars can only contemplate what would cause such Division among a [[Immortals|god’s]] aspects, such that Light avatars attack the Dark of the selfsame god. Regardless of the reasons, we give thanks to [[Lemicus]] for Her generous aid.&lt;br /&gt;
STORM PREPARATION&lt;br /&gt;
&lt;br /&gt;
Field Hospital. Defenders of [[Zoluren]], recall that the location of the Field Hospital during invasion is in the Healerie. Go inside the [[Empath]] guild, down, and through the doors.&lt;br /&gt;
&lt;br /&gt;
Emergency Supplies. Prepare an emergency kit ahead of the storm. Stockpile herbs, particularly Lujeakave for nerves. Triage Strategist [[Aislynn]] recommends lujeakave tonics over potions, as they will heal critical wounds. Set out armor useful against Electricity as well as pole and ranged weapons. Store enough food and drinking water to last several days, and consider a light source. In case of Flood, store valuable items on the second floor or higher of your home.&lt;br /&gt;
&lt;br /&gt;
Evacuation Plan. Have a plan ready for leaving the city if necessary. Write ahead to relatives and plan to go to them if times become difficult.  Follow Instructions from officials, and always leave immediately if ordered. Wait until the city is declared Safe before returning home.&lt;br /&gt;
&lt;br /&gt;
Prayer. Appease the Lord of Storms with prayer, offerings of shark teeth and shark beads. Give thanks to Lemicus our Savior. Shelter Thyself under Lemicus‘ Wing.&lt;br /&gt;
&lt;br /&gt;
In Drowning Dreams do Drogor’s Dragons Drift. Drenched and Dreary, we pray to Dry.&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-03-21&amp;diff=576841</id>
		<title>The First Land Herald/414-03-21</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/414-03-21&amp;diff=576841"/>
		<updated>2021-12-07T04:36:11Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI26&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=414-03-21&lt;br /&gt;
  |subject=Cleric,Cloud eel,Drogor,Drowned one,Empath,Fang Cove,Immortals,Lemicus,Merelew,Moon Mage,Qi&#039;Reshalia,Thunder eel,Zoluren&lt;br /&gt;
  |author=Miskton&lt;br /&gt;
  |headline=Drogorian Dreams: Visions of a Moon Mage&lt;br /&gt;
  |article=&lt;br /&gt;
Greetings, readers. In these dark times, as always, I feel that the spread of knowledge is a necessary step toward resolving the problems that face us. Forewarned is forearmed, as they say. I have spoken about these visions previously, but distributing my notes on recent visions, with the aid of [[The First Land Herald|the First Land Herald]], can help bring this information to more people.&lt;br /&gt;
&lt;br /&gt;
By now you are certainly all aware of the recent storms that have been plaguing the lands, as well as attacks by minions of [[Drogor]]. [[Moon Mage|Moon mages]] have been seeing many visions of late related to this, which can be divided into a few general categories.&lt;br /&gt;
Cloud and Thunder Eels&lt;br /&gt;
&lt;br /&gt;
These unusual flying eels have recently been attacking from the skies, and visions I have seen would seem to indicate something other than Drogor himself calling them. Though almost certainly the messengers in question do serve Drogor.&lt;br /&gt;
&lt;br /&gt;
    A woodcut print is presented on the page, showing a drawing of a cloud eel: As long as an average [[Gnome|Gnome’s]] height and as thick as one’s neck, the cloud eel moves about with an exceptional natural fluidity.  It has benign, jewel-like silvery eyes that almost belie its predatory posture.  The sleek body is covered in nacreous scales, patterned with pale cream-hued spots along its sides.&lt;br /&gt;
&lt;br /&gt;
Visions&lt;br /&gt;
&lt;br /&gt;
I was overwhelmed by foreign thoughts and sensations!&lt;br /&gt;
&lt;br /&gt;
As my mind struggled to place it all into an understandable order and end the painful onslaught, I saw my kin surrounding me, their bodies floating, wrought beautiful with their illumination of the darkness which enveloped us always.&lt;br /&gt;
&lt;br /&gt;
I felt the calling, and knew they did as well. In concert we moved - graceful, languid, but with unceasing purpose.&lt;br /&gt;
&lt;br /&gt;
With a sharp jolt my surroundings fell away from me and my kin dissolved into nothingness! Briefly I felt a keen sense of loss as I reoriented to the here and now.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
A blinding pain swelled in my head, disorienting me utterly. As the agony began to recede, I found that I was floating high above the world, looking down upon the tiny creatures below.&lt;br /&gt;
&lt;br /&gt;
I twined with my brethren, squirming in slow, syncopated waves, though my gaze remained unwavering. So small, so far. The messengers spoke of the warm waters that flow freely from the tiny beings when their outer casings are split, and this thought pleased me immensely. Soon it would be my time. Soon I would split them all open and drink my fill!&lt;br /&gt;
&lt;br /&gt;
A thunderous roar filled my ears and the vision faded, leaving me back in my own body once more.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
I sensed that I was being called by the sanguine rush. The waves pulled at me, drawing me ever downward to where the messengers were born.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
I am not sure that what is represented in this last vision are actually the eels, but it may perhaps represent the creation of the ‘messengers’ that put out the call being answered by the [[Cloud eel|cloud eels]].&lt;br /&gt;
&lt;br /&gt;
A series of visions assaulted my senses, rending me numb to my actual surroundings for what seemed like an eternity!&lt;br /&gt;
&lt;br /&gt;
First, three scales gleamed in the sun, wet and smooth and sinuous in their movements all the same, yet each differing in color - pearled white, placid green, and darkest grey. Next, I felt neglect leading to despair, leading to rage, leading to vengeance. A coldness unmoved by pain or reason. Finally, rivulets of blood intertwined then coalesced, massing themselves into a rough approximation of life! Just as I began to think I could make out the shape of what the new being had become, the visions left me.&lt;br /&gt;
&lt;br /&gt;
I felt drained and utterly empty as I realized that but only the briefest moment had truly passed.&lt;br /&gt;
&lt;br /&gt;
Looking into these creatures, I was able to find a reference to an [[Empath]] guild document written about them, though I’ve not yet been able to uncover the full document. From the reference about the aerial ecosystems of [[Elanthia]]:&lt;br /&gt;
&lt;br /&gt;
    “With the airborne flora and herbivores of [[Lemicus]], and the carnivores of Drogor that prey on the latter, the denizens of these self-sustaining sky domains typically never come down to the surface during their lifetimes.  The cloud eels and [[Thunder eel|thunder eels]] are a notable exception, wont to ride their maker’s storms in marauding schools throughout [[Qi’Reshalia]] and beyond.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zoluren Royal Family&lt;br /&gt;
&lt;br /&gt;
This vision, thankfully, seems to have had a happy ending, as I am informed that the royal family has safely returned to [[Zoluren]]. I present it here for the sake of completeness, and the relation it shows to the recent storms.&lt;br /&gt;
Vision&lt;br /&gt;
&lt;br /&gt;
A fit of unbridled sadness and concern overtook my mind, causing me to close my eyes to fight back the emotional onslaught!&lt;br /&gt;
&lt;br /&gt;
As they reopened, I saw a pale [[Elf|Elven]] woman with long dark hair and sparkling green eyes standing with a bronze-scaled older [[Merelew]] man dressed in opulent finery, the pair looking out over a raging sea. She turned to him and said, “It is what is safest for us all.” The man looked at her protectively and seemed to be readying himself to speak, but stopped short, sighing heavily instead. He nodded his head then regained his regal bearing, saying, “It is. I’ve had your ship readied. You and the children will leave immediately, then I will attend to the rest.” As the pair embraced, the vision faded, and I reoriented to the world around me.&lt;br /&gt;
&lt;br /&gt;
Drogor Worshippers&lt;br /&gt;
&lt;br /&gt;
In addition to the eels, Drogor has other minions among willing worshippers, and perhaps those who are not so willing. There have been several visions of ominous changes taking place, mentally and physically amongst those he turns his sights on.&lt;br /&gt;
Vision&lt;br /&gt;
&lt;br /&gt;
A red haze clouded my vision, warping and distorting the world around me. As it began to clear somewhere, I felt overcome with a sense of indignant rage that was not my own, and yet guided my ever motion, pushing me ever forward.&lt;br /&gt;
&lt;br /&gt;
Far now from my home waters, still I went on. I would not stop, I COULD not stop - not until every last one of them trembled in His name!&lt;br /&gt;
&lt;br /&gt;
Regaining my own senses, the sanguine film dissolved from my sight, leaving me only with a profound hunger that lingered in its wake.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
With a waft of briny air, my senses warped and shifted, leaving me consumed with fury, though I was not sure of the cause.&lt;br /&gt;
&lt;br /&gt;
The Captain was arguing with me, telling me to change back to his original course, threatening me with the lash, telling the others that they would have my share of the platinum coins when he dumped my ungrateful corpse into the drink when he was through. He did all of this, and yet they didn’t cheer and holler for him to have at me, but simply gazed at us both with unblinking eyes.&lt;br /&gt;
&lt;br /&gt;
The eyes of the deep.&lt;br /&gt;
&lt;br /&gt;
I stopped talking, stopped trying to explain why the course must change. With a single thrust, the dagger found its mark. He lay bloody on the deck for only moments before the others rushed forward, drawn to the smell.&lt;br /&gt;
&lt;br /&gt;
The vision receded from me, leaving me back in the here and now.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
I feel it important to note that this next vision was seen from the perspective of some unfortunate soul, and any thoughts expressed are those that were felt through his mind, and are not meant to represent the feelings of the writer, or anyone involved with the First Land Herald.&lt;br /&gt;
&lt;br /&gt;
I was struck by the twin sensations of something sharp tearing through my flesh and my lungs burning from lack of air! As the pain cleared, I found myself in another place, another mind.&lt;br /&gt;
&lt;br /&gt;
I was dying. I could feel it, cold and familiar in its embrace.&lt;br /&gt;
&lt;br /&gt;
Though the instinctual panic remained in my mind behind the whiskey that dulled its reality, it was nothing I’d not felt before and I was confident that I had the favor of the [[immortals]] with me. That’s why I gave up all of those orbs, after all. So many nights of drinking delayed, that had to count for something! That drunk old fool was wrong as usual. Special connection to the Divine? Yeah, maybe when he was younger and drank less than a barrel a day! So I spit on that old altar once - so what? Blasted fish-god liked the water, right? Ha!&lt;br /&gt;
&lt;br /&gt;
Although … how did I end up in the bay this time, anyway?&lt;br /&gt;
&lt;br /&gt;
As my salty tomb crushed the last of my life with its weight, the truth came to me with a final, horrifying clarity brought by the creature burrowing into what was once my body.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
This last vision, of course, brings to mind the [[Drowned one|Drowned Ones]], undead corpses animated by parasitic jellyfish. They are known to be found in the waters near [[Fang Cove]], though I’m informed that some of them may have been seen elsewhere, as Drogor continues to make his wrath felt.&lt;br /&gt;
&lt;br /&gt;
All in all, I would say that, though they present quite an impressive front, and can themselves be dangerous, I would say that the aerial eels may be a lesser threat than the other minions of Drogor, who may be able to execute plans more complex than simply trying to feast on us. I leave actual plans for defense to the provincial military forces, who are better suited to it, and the [[Cleric|clerics]] who are better able to divine the will of the gods, but I hope the information presented may be of some use in those endeavors.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Miskton Ramahk, Court Mage of Ilithi&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/415-06-14&amp;diff=576840</id>
		<title>The First Land Herald/415-06-14</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/415-06-14&amp;diff=576840"/>
		<updated>2021-12-07T04:06:20Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI27&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=415-06-14&lt;br /&gt;
  |subject=Alret,Crossing,Darkali,Elpalzi,Geva,Ibakha,Mazrian,Moon Mage,Navesi,Parnore,Prydaen,Rayureko,Shartug,Sorrow,Sunfall Hub,Therengia,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Elpalzi Lieutenant Geva - Sunfall Hub to Open - Pie-Maker Wanted&lt;br /&gt;
  |article=&lt;br /&gt;
ELPALZI LIEUTENANT SPURNS TALK OF PEACE&lt;br /&gt;
&lt;br /&gt;
Several andaen ago, [[Elpalzi|ELPALZI]] LIEUTENANT [[Geva|GEVA]] made her first known appearance during a vicious assault on the [[Crossing]]. Second to GENERAL [[Alret|ALRET]], she possesses both a keen wit and a strong distaste for the non-Elpalzi occupants of [[Zoluren]]. She mocked citizens for “hiding” in the Healerie, where she could not attack personally, and sent instead many GIDII BOMBS to disrupt the triage. Local [[Moon Mage]] [[Ibakha]] Sartuul says that Geva is trained as a Lunar Mage, and a fighter professed her to be of significant skill, able to best at least [[Silver-tipped mature forest gryphon|mature gryphons]], and likely even more skilled opponents.&lt;br /&gt;
&lt;br /&gt;
Several good citizens and locals did attempt to speak to her, via the [[gwethdesuan]], of PEACE between the Elpalzi and the Zoluren Principality. However, she thoroughly rebuffed all attempts, saying, “We were promised this land… I have no desire to discuss things peacefully. That time has passed… [You are] a people not worth this land, to be culled like vermin.” The promise she spoke of, naturally, came from Lord [[Sorrow]], and not any member of Zoluren royalty.&lt;br /&gt;
&lt;br /&gt;
She made several comments about her GRANDFATHER, saying, “My grandfather and Alret’s would have done well to raze this place when they had the chance,” and, “My grandfather didn’t lose. He betrayed… You lot seem to think he did some good, when all he did was lose us what we were promised.” These comments strongly suggest her grandfather was ELPALZI LIEUTENANT [[Parnore|PARNORE]], who served Lord Sorrow and later brokered the Elpalzi peace with Zoluren. At this time, we at the [[The First Land Herald|Herald]] believe that ELPALZI GENERAL [[Shartug|SHARTUG]] was grandfather to Alret, owing to their likeness and the similarity between their ruby rings. Thus the two grandfathers served Lord Sorrow together, and now it appears their grandchildren desire again what he promised their ancestors.&lt;br /&gt;
&lt;br /&gt;
Geva also made mention that only she and Alret are officers of the Elpalzi people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUNFALL HUB TO OPEN TO VISITORS&lt;br /&gt;
&lt;br /&gt;
[[Rayureko|RA’YUREKO]] paid a visit to a small gathering of Zoluren citizens a few andaen ago. He brought welcome news: [[Darkali|DARKALI]], also known as RABBIT and the leader of [[Sunfall Hub|SUNFALL HUB]], has consented to the opening of her Hub to visitors. She wishes to lead the first group in herself, and so she will likely appear in the near future to do so. Yureko stressed that this event would be historic, especially given that such access would allow the outsiders near the kits. Neither Yureko nor Darkali is concerned about the Elpalzi, with their home so close to Sunfall, given the Hub’s natural protection and the strength of the [[Prydaen]] warriors there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WANTED: BAKER WITH A PASSION FOR PIES&lt;br /&gt;
&lt;br /&gt;
Local [[Warrior Mage]] [[Mazrian|MAZRIAN]] DAEMONDRED seeks a person of palate to produce a profusion of perfect pies. “Please,” he says, “Ply me with pies.”&lt;br /&gt;
&lt;br /&gt;
The gentleman stresses that skill is secondary to passion. Enthusiasm and experimentation will be rewarded. Delicacy is appreciated. Payment will include no less than 10 platinum per month, in addition to room and board at one of Zoluren’s most serene and highly protected manors. Chances for advancement are good.&lt;br /&gt;
&lt;br /&gt;
Enquire with Mazrian.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WANTED: BODYGUARD&lt;br /&gt;
&lt;br /&gt;
Seeking one bodyguard. [[Therengia|Therengian]] based with plenty of opportunity for travel. A chance to be part of something bigger than yourself. Enquire with editor [[Navesi]] Osirit.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Stay safe Zoluren,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/415-10-29&amp;diff=576839</id>
		<title>The First Land Herald/415-10-29</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/415-10-29&amp;diff=576839"/>
		<updated>2021-12-07T03:55:55Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI28&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=415-10-29&lt;br /&gt;
  |subject=Knife Clan,Necromancer,Perverse,Tenike,Veyne,Wolf Clan,Xala&#039;Shar,Xala&#039;shar thrall,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Xala&#039;Shar Hideout Discovered&lt;br /&gt;
  |article=&lt;br /&gt;
Today the [[Zoluren]] Guard KRYTHE discovered and captured a ROGUE [[Xala&#039;Shar|XALA’SHAR]] attempting to steal from a barn in [[Wolf Clan]]. Intrepid adventurers killed the creature before he could reveal much, but he did mention that he went into the barn to gather supplies.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, Krythe tracked the Xala’shar to their Nest, an area in the Wilderness south of [[Knife Clan]]. Several died during the discovery, but thankfully all were returned by the [[Immortals|gods]] to life. The Xala’shar were too many to subdue, so the Zoluren military sent a band of mages to erect a MAGICAL CONTAINMENT BARRIER. Local [[Adventurer|adventurers]] aided in this endeavor by raising mana. In a fascinating display of ritual magic, Elemental, Life, and Holy magicks were combined to create this magnificent - though invisible - barrier. Krythe explained that this barrier contains the cursed creatures but allows the passage of others.&lt;br /&gt;
&lt;br /&gt;
Should any adventurer be FOOLHARDY enough to risk attacking the Xala’shar in their lair, he or she would find the way via a PATH near to the tree displaying a caught boot. The path is well hidden so search well. Attached is a map of the encampment.&lt;br /&gt;
&lt;br /&gt;
BE WARNED - THEY ARE EXTREMELY DANGEROUS. The easiest of them, found near the path, have been likened to [[Young wyvern|young wyverns]] by [[Tenike|TENIKE]]. They become progressively more difficult as one proceeds into the area.&lt;br /&gt;
&lt;br /&gt;
Note also that their equipment is FOUL and TAINTED, and possession of it will ALARM the local citizenry.&lt;br /&gt;
&lt;br /&gt;
A PRIMER ON XALA’SHAR&lt;br /&gt;
&lt;br /&gt;
We believe the Xala’shar to have once been people of the Eleven Races, but they are now CURSED and [[Perverse|PERVERSE]] [[Necromancer|Necromancers]] who have altered their bodies in DRAMATIC ways. For example, the [[Xala&#039;shar thrall|thralls]] are known to sew runestones into their arms, for unknown purposes. Furthermore, when they kill an innocent, they typically perform disturbing rituals upon the body, harvesting parts such as the innards.&lt;br /&gt;
&lt;br /&gt;
Once prominent Necromancer [[Veyne|VEYNE]] called himself their leader, but he has been missing for many years.&lt;br /&gt;
&lt;br /&gt;
Stay safe Zoluren,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Osirit]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/416-01-13&amp;diff=576838</id>
		<title>The First Land Herald/416-01-13</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/416-01-13&amp;diff=576838"/>
		<updated>2021-12-07T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI29&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=416-01-13&lt;br /&gt;
  |subject=DiSilveron Manor,Emmilyn,Maghana,Ulf&#039;Hara Keep,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Plans for Prince&#039;s New Residence&lt;br /&gt;
  |article=&lt;br /&gt;
A brief interview with Lady [[Maghana|MAGHANA]] Gurvyre, Seneschal to the royal family, revealed that they are planning a NEW RESIDENCE to replace the destroyed [[Ulf&#039;Hara Keep]]. Currently they are guests of the Esteemed [[Emmilyn]] Allvar at the [[DiSilveron Manor]].&lt;br /&gt;
&lt;br /&gt;
Work will begin in Spring for the new home. The site is not confirmed, but she did mention it would not be in the General Locale of the old Keep, and it is slated to be “massive”. She believes there MAY be sections that will be open to the Public.&lt;br /&gt;
&lt;br /&gt;
Plans for a Coronation MAY begin when the new residence is complete.&lt;br /&gt;
&lt;br /&gt;
Stay safe [[Zoluren]],&lt;br /&gt;
&lt;br /&gt;
Navesi Osirit&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/416-02-32&amp;diff=576837</id>
		<title>The First Land Herald/416-02-32</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/416-02-32&amp;diff=576837"/>
		<updated>2021-12-07T03:34:45Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI30&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=416-02-32&lt;br /&gt;
  |subject=Allvar family,Alret,Andreshlew,Arandus,Arilana,Belirendrick IV,Crossing,Darkali,Darkensi,Dirge,DiSilveron Manor,Elpalzi,Emmilyn,Eu,Galpelus,Garhal,Geva,Great Barrier,Grigoire,House Alshaerd,House Chelochi,House Gurvyre,House Linlaig,House Magen,House Sorvendig,House Tanglefoot,House Tirof,House Turmar,House Verille,Hunlynd,Iazen,Inavia,Kaerna Village,Kalag the Black,Kermoria,Knife Clan,Leth Deriel,Liev,Lyras,Maghana,Merelew,Myerin,Necromancer,Ortug,Oshu&#039;Erhhsk,Parnore,Prydaen,Rakash,Rayureko,Shartug,Si&#039;drow family,Sini,Sithsia,S&#039;lai,Sorrow,Sorrow&#039;s Reach,Sorrow War,Standing Stones,Stone Clan,Sunfall Hub,Tengh,Thief,Tiger Clan,Trog,Ulf&#039;Hara Keep,Ulstaan,Undead,Vorclaf,Wolf Clan,Wolfjaw,Woolly,Xala&#039;Shar,Zaulfung,Zayerg,Zhnai,Zoluren,Zukir&lt;br /&gt;
  |author=Saragos&lt;br /&gt;
  |headline=A Brief Guide to Current Events in Zoluren&lt;br /&gt;
  |article=&lt;br /&gt;
The most populous of the Five Provinces, {{PRel|Zoluren}}, is the home to both The [[Crossing]] and a large number of [[Adventurer|Adventurers]]. Over the past several generations it has been beset by a series of armed conflicts which have sharpened the resolve of its citizens and shaped their lives.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Special Edition of the [[The First Land Herald|Herald]] seeks to provide a starting point for understanding Who is Who and a brief overview of current events in Zoluren. If you examine the footnotes of this flyer you shall see references to other volumes where you may conduct further personal research.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PAST EVENTS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
359 AV – This year saw the start of The {{PRel|Sorrow War}}, in which Lord {{PRel|Sorrow}} waged war with his {{PRel|S&#039;lai}} and {{PRel|Elpalzi}} warriors, while headquartered in a near-impregnable fortress on [[Sorrow&#039;s Reach]], in the mountains near [[Kaerna Village|Kaerna]]. The war ended four years later, in 363 AV, when Sorrow was killed in a mad scheme to harness the power of the [[Zaulfung]] [[Standing Stones]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
393 AV – In this year, the Dread {{PRel|Necromancer}} {{PRel|Lyras}} the Devourer crossed the [[Great Barrier|Barrier]] between the West (the [[Prydaen]] and [[Rakash]] homeland) and East (our own continent, [[Kermoria]]).  She began a devastating struggle which left great scars upon both the landscape and is people. She took the lives of roughly ONE THIRD of the population of Kermoria, including that of Prince {{PRel|Vorclaf}} of [[Zoluren]] in 394 AV, and raised most of the dead into a foul [[undead]] army. In 397 AV, she was finally defeated through massive effort and coordination by numerous Adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THE CURRENT CONFLICT&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
407 AV –  More recently, the Legacy of the Sorrow War has returned to plague Zoluren anew, creating a conflict that continues to this day. A band of Elpalzi rebels, dissatisfied with the settlement their people reached with the Zoluren Crown after the war, have risen again to demand the rewards that Sorrow promised them. Led by {{PRel|Alret}}, who is thought to be a descendant of Sorrow&#039;s commander {{PRel|Shartug}}, they have engaged in a campaign of kidnapping, bombing, and assassination to achieve their ends. They stay ensconced in Sorrow&#039;s Keep, and thus far our mages and armies have determined no way of entering it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
410 AV – The Elpalzi set bombs that destroyed {{PRel|Ulf&#039;Hara Keep}}, the home of the Zoluren royal family. The explosion took the lives of many in the Zoluren Court, but spared the royal family itself, who were on [[Andreshlew]] at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
416 AV – Today, Zoluren is rebuilding from this series of Tragedies through the efforts of the Crown and the resilience of its People, while seeking a way to end the rogue Elpalzi threat. There are plans to build a new Keep, as previously reported by The Herald, and a Coronation for Prince [[Belirendrick IV|Belirendrick]] is expected eventually.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PEOPLE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Sorvendig&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Princess {{PRel|Arilana}} – Wife of the late Prince Vorclaf Lasa&#039;Sorvendig, youngest daughter of the Merelew King [[Galpelus]], and mother of Belirendrick IV and {{PRel|Inavia}}. Currently ruling as Regent after Prince Vorclaf&#039;s death.&amp;lt;br&amp;gt;&lt;br /&gt;
Prince Belirendrick IV – Son of Prince Vorclaf Lasa&#039;Sorvendig and current Prince of Zoluren.&amp;lt;br&amp;gt;&lt;br /&gt;
Princess Inavia – Princess of Zoluren, twin sister of Prince Belirendrick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Zoluren Court&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Seneschal {{PRel|Maghana}} Gurvyre – Seneschal of Zoluren, Voice for House Sorvendig. She speaks for Zoluren and rules on those matters that do not require the Sovereign in person.&amp;lt;br&amp;gt;&lt;br /&gt;
Lord {{PRel|Grigoire}} Denesal – Military Advisor of Zoluren and commander of its armies.&amp;lt;br&amp;gt;&lt;br /&gt;
Chairman {{PRel|Myerin}} Chelochi – Chairman of the Zoluren High Council.&amp;lt;br&amp;gt;&lt;br /&gt;
Lady [[Emmilyn]] Allvar – A royal cousin, owner of [[DiSilveron Manor]], where the Court currently resides.&amp;lt;br&amp;gt;&lt;br /&gt;
Court Scribe {{PRel|Iazen}} Siddu – Kidnapped by the Elpalzi and currently being held in Sorrow&#039;s Keep.&amp;lt;br&amp;gt;&lt;br /&gt;
Lord {{PRel|Zukir}} Dyth – Former Provincial Guard, then General. Now retired. Famed for destroying the Crossing [[Thief|Thieves&#039; Guild]] and capturing [[Kalag the Black]] in 388 AV.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Notables&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Arandus}} Linlaig – Mayor of [[Leth Deriel]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Hunlynd}} Turmar – Mayor of [[Dirge]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Ulstaan}} Hamarhowr – Leader of [[Stone Clan]].&amp;lt;br&amp;gt;&lt;br /&gt;
Lord {{PRel|Woolly|Wooly}} Tanglefoot – Head of House Tanglefoot and former Chairman of the Zoluren High Council.  His whereabouts are currently unknown and his seat at the Council remains empty.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Darkali}} Swiftclaws – Also known as Rabbit. Leader of [[Sunfall Hub]]. Daughter of [[Darkensi]], one of Sorrow&#039;s lieutenants.&amp;lt;br&amp;gt;&lt;br /&gt;
Lord {{PRel|Liev}} Denesal&amp;lt;br&amp;gt;&lt;br /&gt;
Lady {{PRel|Sini}} Magen&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Rayureko}} Sablefang – Claw of [[Eu]]. Responsible for convincing Sunfall Hub to allow outsiders in.&amp;lt;br&amp;gt;&lt;br /&gt;
Of the Clans, {{PRel|Wolfjaw}} Ironbeard leads [[Wolf Clan]], {{PRel|Ortug}} Borthgar leads [[Tiger Clan]], and {{PRel|Trog}} Donrag leads [[Knife Clan]], though none have taken a visible role in events outside of their domains for a while.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elpalzi&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alret – Leader of a rogue faction of the Elpalzi. Thought to be descended from Shartug, one of Sorrow&#039;s lieutenants.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Geva}} – Alret&#039;s lieutenant. Thought to be granddaughter of [[Parnore]], one of Sorrow&#039;s lieutenants, who helped to negotiate peace in the aftermath of the war.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Garhal}} – A chieftain among the rogue Elpalzi.&amp;lt;br&amp;gt;&lt;br /&gt;
Elpalzi Assassins – {{PRel|Tengh}}, {{PRel|Zayerg}}, {{PRel|Zhnai}} (deceased).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notable Houses and Groups of Zoluren&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[House Sorvendig]], The [[Merelew]], [[House Denesal]], [[House Chelochi]], [[House Turmar]], [[House Tanglefoot]], [[House Linlaig]], [[House Magen]], [[House Gurvyre]], [[Allvar]] family, [[House Alshaerd]], [[House Tirof]], [[House Verille]], [[Si&#039;drow]] family.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Legends and Threats&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Xala&#039;Shar]], [[Oshu&#039;Erhhsk]], [[Sithsia]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arm yourself with knowledge, Zoluren, and go make a difference.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saragos]] Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior Mage and Reporter, First Land Herald&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-01-08&amp;diff=576836</id>
		<title>The First Land Herald/418-01-08</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-01-08&amp;diff=576836"/>
		<updated>2021-12-07T02:23:08Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI31&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=418-01-08&lt;br /&gt;
  |subject=Beezell,Drogor,Empath,Hodierna,Hollow Eve,Kurmin,Navesi,Shadowed Alcove,Skaen,Whiteburn&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Butcher Beezell Harvests Festival-Goers&lt;br /&gt;
  |article=&lt;br /&gt;
The usually Bright atmosphere of this year’s [[Hollow Eve]] Festival is tainted with pain and fear. A DARK DOCTOR operates here. The First Land Herald brings to you the stories of three of his victims: [[Skaen]] S’kursk, Lieutenant Jaibriel Laveau, and [[Whiteburn]]. We thank them for their bravery in coming forward.&lt;br /&gt;
&lt;br /&gt;
Skaen told us that INSPECTOR REXT had found “a few bodies, horribly disfigured and bloody, so badly that they were unrecognizable.” The inspector was looking for what he called a [[Shadowed Alcove|SHADOWY ALCOVE]], believed to be the base of operations for the MAD SURGEON [[Beezell|BEEZELL]]. It is the inspector’s belief that the ALCOVE MOVES and this is why it has been so difficult for him to locate. Each of our three Victims managed to find the alcove and reported its Location.&lt;br /&gt;
&lt;br /&gt;
Each victim was later Ambushed. They reported that a bag was thrown over their head, they felt the pinch of a needle, and when they awoke they were upon the surgeon’s table. They were drugged again and awakened later to discover some Mutilation had been visited upon their person. Skaen suffered the withering of his Tail, Jaibriel was stripped of the flesh beneath her skin (see SKETCH 1), and Whiteburn’s injury is too Sensitive to print.&lt;br /&gt;
&lt;br /&gt;
SKETCH 1: The translucent paper bears the image of a gaunt, pale Human woman, her black hair tightly wound in dreadlocks against her head. The artist has highlighted the skeletal nature of her face and torso, her eyes underscored by dark circles. The simple clothes she wears hang off her frame unnaturally, embroidered spiders crawling across the front of her cloak.&lt;br /&gt;
Beneath the sketch reads: “Lieutenant Jaibriel Laveau, Atrophied by Beezell.”&lt;br /&gt;
&lt;br /&gt;
We thank [[Hodierna]] that [[Empath|Empaths]] were able to heal Skaen and Whiteburn, but as Skaen says, he will always carry the scars in his Heart and Mind.&lt;br /&gt;
&lt;br /&gt;
I will now describe to you the experience I had Myself which may be related. I was standing just outside the Spider when I heard a Voice, harsh and grating, echoing around me:&lt;br /&gt;
&lt;br /&gt;
“The harvest is not about your death, it is about how you become of use.”&lt;br /&gt;
&lt;br /&gt;
“We are many. We are who we are. Neither man nor woman.”&lt;br /&gt;
&lt;br /&gt;
“Do you accept the harvest?”&lt;br /&gt;
&lt;br /&gt;
There were those present who - for reasons unknown - chose to Accept. These people were invariably snatched from the crowd and returned sometime later, MISSING ALL OF THEIR LIMBS, EYES, AND SKIN. When we questioned the Voice, we received this response:&lt;br /&gt;
&lt;br /&gt;
“Of course we want to harvest you. It is useful.”&lt;br /&gt;
&lt;br /&gt;
Whiteburn confirmed in her interview that a similar experience was Visited unto her. She too heard the Voice as she discovered the Alcove again. This Voice again spoke of a harvest, asking if she wanted to be Useful.&lt;br /&gt;
&lt;br /&gt;
Finally, I leave you with the following image (SKETCH 2). It is an Attempt at the likeness of the BUTCHER BEEZELL from the descriptions of the victims. Whiteburn also reported that she believes him to be Lean and reeking of Blood.&lt;br /&gt;
&lt;br /&gt;
SKETCH 2: The image shows only a shadowed face, its details unclear save for two large black almond-shaped eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Beneath the sketch reads: “Beezell.”&lt;br /&gt;
&lt;br /&gt;
Remain wary, my reader! And above all, if you are [[Guild|Guilded]], STAND UP AND FACE THIS MONSTER. He wishes to remain in the Shadows. We must shine the light upon him and BRING HIM TO JUSTICE. If you have any information, please bring it to myself, [[Navesi]] Daerthon, or to Inspector Rext.&lt;br /&gt;
&lt;br /&gt;
SPIDER FLOODING CAUSED BY DROGORIAN ORB&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those visiting the Hollow Eve festival may have noticed in recent days the serious FLOODING occurring in the BELOW DECKS region of the Spider. Water levels came to shin-high on a [[Human]], with Sand Bags situated in front of every shop. Each day the Spider itself made louder and more worrisome creaks and groans, even dipping to touch the Ground on some occasions, as it held the great Weight of this Water.&lt;br /&gt;
&lt;br /&gt;
We at the Herald were informed by Whiteburn and an Anonymous source that Captain [[Kurmin]] hired Drogorian Priest XAISH to investigate. This Priest examined the wall panelings below decks until one was Discovered that made a Hollow sound upon tapping. Behind the panel was an ORB MADE ENTIRELY OF FLUID WATER, which was in the process of DUMPING WATER IN GREAT QUANTITIES into the Spider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn reported that the entire congregation following the Priest prayed to [[Drogor]], and He delivered a message unto them. To quote her: “He said that His wrath had been quelled, and that we would know peace once more.”&lt;br /&gt;
&lt;br /&gt;
At this time, the Orb changed its coloring from a stormy Grey to a peaceful Blue, and the water ceased to flow.&lt;br /&gt;
&lt;br /&gt;
One further minor Note: Upon investigating the damage of the Flooding, we discovered a Hatch that we had not noticed before in the Below Decks. Take caution! It leads to an unused area that is still flooded, and SEWER RATS and EELS have made their home there. A further oddity is that the use of Magic and [[Gwethdesuan|Gwethdesuans]], usually prohibited within the Spider, is allowed in this area.&lt;br /&gt;
&lt;br /&gt;
We thank Drogor for Calming and hope that there is now one fewer Obstacle to enjoying the Festival.&lt;br /&gt;
&lt;br /&gt;
Take care Spider-goers,&lt;br /&gt;
&lt;br /&gt;
Navesi Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-05-29&amp;diff=576835</id>
		<title>The First Land Herald/418-05-29</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-05-29&amp;diff=576835"/>
		<updated>2021-12-07T00:07:51Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI32&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=418-05-29&lt;br /&gt;
  |subject=Chris&#039; Mass Festival,Necromancer,Prydaen,Saragos,Skaen,Therengia,Undead&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=&#039;Twas the Night Before Chris&#039; Mass&lt;br /&gt;
  |article=&lt;br /&gt;
‘Twas the night before [[Chris&#039; Mass Festival|Chris’ Mass]], when all through the realm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[invasion]] was stirring, with Death at the helm;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rivers were boiling by some unseen hand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And soon there’d be [[undead]] all swarming on land;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The children were huddled all under their beds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While visions of skeletons danced through their heads.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Saragos]] in his hauberk, and I in my mail&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Had just run outside to join in the assail&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When out on the street there arose such a clatter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We sprang to the gates to see what was the matter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When what to our wondering eyes did appear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But a [[Prydaen]] man with a sinister leer;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His gibbering words grew a magical cancer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I knew in a moment - he’s a [[necromancer]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More rapid than eagles his bone-hounds they came&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And he whistled, and shouted, and called out foul names.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So up to the front lines my love and I flew&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And hordes of un-creatures we solemnly slew.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We fought to the storefronts, we fought to the wall&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crying, “drive away! drive away! drive away all!”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And after much toil, we brought them all down,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their lifeless bones littered about through the town;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We searched for the leader, but to no avail,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just barely caught sight of the end of his tail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I heard him exclaim, ere he fled out of sight,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“To the Spiral with all, and to eternal night!”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disclaimer: The above is an artistic and very loose interpretation of events that occurred recently in [[Therengia]]. No facts should be construed from this interpretation. Speak to [[Skaen]] or other witnesses for the true details of this event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navesi Daerthon&amp;lt;br&amp;gt;&lt;br /&gt;
Editor, First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-07-29&amp;diff=576834</id>
		<title>The First Land Herald/418-07-29</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-07-29&amp;diff=576834"/>
		<updated>2021-12-07T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI33&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=418-07-29&lt;br /&gt;
  |subject=Alret,Crossing,Elpalzi,Geva,Kaerna Village,Moongate,Moon Mage,Navesi,Northern Trade Route,S&#039;lai,Saragos,The Middens&lt;br /&gt;
  |author=Tyrrum&lt;br /&gt;
  |headline=Crossing War Report: Recent Elpalzi Assaults&lt;br /&gt;
  |article=&lt;br /&gt;
The [[Elpalzi]] returned with a vengeance yesterday as their forces assaulted the [[Crossing]] for the sixth time in about as many andaen. Heavy casualties from the fighting were apparent in the triage stations during all engagements. Each assault was pushed back by the combined forces of the Orders and independent [[Adventurer|adventurers]] protecting the city proper.&lt;br /&gt;
&lt;br /&gt;
The first assault began with a vision visited unto [[Moon Mage|moon mages]]: A shadowy haze descended upon their surroundings as their vision shifted. As they adjusted, a decaying fort came into view, though it was little more than burned wood and mounds of mud and rubble.  Ancient soldiers that no longer draw breath, each wearing uniforms of a forgotten time, rose up only to be blasted into oblivion by robed mages. As their surroundings returned, they heard a faint whisper, “Lord [[Alret]] will rule all, you know.”&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, in the [[The Middens|Middens]] outside the East gate of the Crossing, a company of Elpalzi and [[S’lai]] soldiers was discovered near the ruined Fort Motte, pouring through a massive, brilliant greyish-green moongate. [[Saragos]] Daerthon led a small group of adventurers against this company, regularly charging and cutting off soldiers from the group to engage. [[Navesi]] Daerthon reported overhearing an Elpalzi Major saying, “Alret will be pleased that Fort Motte can readily be claimed.” Midway through the attack reports came in of Elpalzi at the East gate, Saragos reporting that he heard an Elpalzi captain cry out, “The unit is nearing the gate. Return to the keep, our job is done!” The adventuring group fell back to defend the city, eventually defeating those at the East gate. However, the Daerthons reported hearing an Elpalzi lieutenant cry out, “We knew our mission, lads! Make ’em hurt while you stand!” and later another Elpalzi officer yelled, “We’ve done it, men. The rest are safe, and we’ve earned a warrior’s death!” Locals are still speculating as to what this mysterious mission was. Fort Motte currently remains empty except for its usual spiritual conscripts.&lt;br /&gt;
&lt;br /&gt;
Later assaults took a different form, without the rigid formation of companies. Rather, the usual Elpalzi attackers swarmed through the Crossing and up the [[Northern Trade Route]], in particular targeting the Northeast Gate area, along Magen Road and Clanthew Boulevard, and the West gate. In most assaults, the Elpalzi pushed down from [[Kaerna Village|Kaerna]] to the Northeast gate of the Crossing. During most fights, the Elpalzi were reported unleashing arrow volleys against the defenders,sometimes coated with highly toxic poisons which add to the lethality of their battle tactics. If you find yourself at the forefront of an assault and they are aiming down at you, it is highly recommended to counter  by holding a heavy shield in front of you. Other typical Elpalzi tactics seen were the ability to [[moongate]] with an intriguing green tinged style around the gates. If you see any moongates forming with that particular color, you are urged to run and report the sightings. Do NOT attempt to enter the moongates, as they are protected by Elpalzi archers who fire through it at those who advance. Concussive bombs were used in some of the attacks, though not as frequently as in past assaults. Do NOT congregate in large masses, as these invite bombings. If you are hit with such a bomb, eghmok tonic and hulij elixir are recommended remedies for the internal head wounds.&lt;br /&gt;
&lt;br /&gt;
During each assault, additional Elpalzi forces have been spotted in a number of different locations. In particular, they have been spotted at the Fortress of Sorrow’s Keep, as reported by the Field Medic Favre, and also at the ruined Fort Motte directly outside of the Crossing, as reported by Navesi Daerthon. Authorities have been silent on the reasons why these differing locations were targeted at the same time.  In the most recent assault, Elpalzi General Alret and Lieutenant [[Geva]] taunted the Crossing over the gweth with the theft of the infamous Magen Road barrel, with Alret thinking, “Wits enough to help myself to some bank funds as well.” It is clear that the Elpalzi employ serious feinting maneuvers, attacking in several places at once so as to mask their true objective.&lt;br /&gt;
&lt;br /&gt;
With the recent surge in Elpalzi activity, it is advised that most travelers and citizens prepare a defense in mind and body as well. The skill of the Elpalzi ranges near as much as the skill of the adventurers across the lands, with some being of a difficulty an average circle fighter could take on to those that are beyond the skill of even Legendary ranked fighters. When engaging the Elpalzi, be sure to do an appraisal of their skill. Remember that if it is very difficult or nearly impossible to engage, then it’s typically best to take a step back and find other ways to help in the battle instead of becoming a casualty yourself. One way to help before the battle is to take a scenic stroll on the walls to familiarize yourself with the defenses that ring the walls of the Crossing, which may be very handy for the next time the Elpalzi probe the walls.&lt;br /&gt;
&lt;br /&gt;
In the meantime, there has been extensive study of the known Elpalzi by scribe and scholar Navesi Daerthon, as detailed in her story at this location.&lt;br /&gt;
&lt;br /&gt;
Any sighting of Elpalzi in the future is a sure sign of danger and if spotted, travelers and citizens are urged to report over the [[Gwethdesan]] network.&lt;br /&gt;
&lt;br /&gt;
Tyrrum Kuldarn&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, The First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-09-21&amp;diff=576829</id>
		<title>The First Land Herald/418-09-21</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/418-09-21&amp;diff=576829"/>
		<updated>2021-12-06T23:19:11Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI34&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=418-09-21&lt;br /&gt;
  |subject=Elpalzi,Heralds,Immortals,Lyras,Meraud,Miskton,Mistanna,Moon Mage,Plane of Abiding,Plane of Probability,Sorcery,Zoluren&lt;br /&gt;
  |author=Klines&lt;br /&gt;
  |headline=Visions of the Future: Heralds and Elemental Sorcery&lt;br /&gt;
  |article=&lt;br /&gt;
There are times throughout history when the stars and planets are quiet and tell us little. These are not those times. In recent memory, the visions that the stars have seen fit to show [[Moon Mage|moon mages]] have been pondered and pored over. Many of the most recent visions have been related to the [[Elpalzi]] and their machinations against [[Zoluren]]. The others have in large part remained a complete mystery to us. That is, until last andu.&lt;br /&gt;
&lt;br /&gt;
An illustration is rendered in vivid color on the parchment. It displays the constellation of the Wolf, a cluster of fourteen stars in the shape of a seated, howling wolf. The stars smolder fitfully against a vast canvas of red and purple-brown.&lt;br /&gt;
&lt;br /&gt;
In this case, the first revelation of something atypical was a minute detail, which appeared a decade ago, noticeable to those well-trained in the constellation of the Wolf. At least ten years ago, at the beginning of year 408, moon mages observing the Wolf may have noticed a small plume, not unlike smoke, forming within the stars that make up the constellation. According to [[Miskton]] Ramahk and [[Mistanna]] Redivas, while its exact rate of growth is unknown, over the course of ten years the plume has grown into something more akin to a large cloud that takes up, consumes even, a significant portion of the constellation. On its own, this surely warrants concern and has disquieted several moon mages, however when combined with the visions seen recently it may be a harbinger of something larger in scope than the Elpalzi.&lt;br /&gt;
&lt;br /&gt;
While at first the stars seemed resolute in keeping their secrets, eventually I began to grasp at the strands of fate. In total, a series of four visions would reveal themselves that I have come to believe are linked. Before speculating over possible interpretations, let us recount each of the four visions.&lt;br /&gt;
&lt;br /&gt;
VISION 1: THE CUPPED PALMS. This vision showed a pair of glowing blue hands with slender fingers and lacquered nails. As the vision progressed, water slowly pooled up into the cupped palms, tinted metallic blue by the glow. The water began acting oddly though, not behaving like water at all. It sporadically climbed into the air in little forked tendrils, passed through the flesh of the hands without dripping below, and frothed over with sparks. After several seconds, the hands began trembling and threw away the strange liquid, which crackled into nothingness.&lt;br /&gt;
&lt;br /&gt;
VISION 2: TWELVE MARBLES. In this vision, solid shadows rolled before my eyes, becoming twelve glass marbles laid out on a swath of dark blue satin. From the edges of the fabric a purple smolder encroached inward ever so slowly. After a time, the smolder reached one of the marbles causing it to fall into a black, burnt hole, creating the feeling of a twist of grief in my heart.&lt;br /&gt;
&lt;br /&gt;
VISION 3: THE DRAGON-HEADED MAN. Soot and smoke suddenly assaulted my senses of sight, smell, and taste. Through the oily blackness, I glimpsed a dragon-headed man striding confidently across a battlefield, spewing bright scarlet flames wherever he went and swinging orange-yellow fists at silhouetted enemies between breaths. Of interest, the gender of the dragon-headed individual changed, seemingly dependent on the gender of the moon mage having the vision. For male moon mages, the dragon-headed individual was a male. For female moon mages, the dragon-headed individual was a female.&lt;br /&gt;
&lt;br /&gt;
VISION 4: THE CLIFF FACE. This vision was the most overtly terrifying. I found myself dangling over the edge of a sheer rockface, gripped at the scruff of the neck by a transparent hand. I struggled and clawed, but my flailings only met empty air. Then, instead of simply dropping me, my captor flung me with such force that the vision itself jarred violently, coming to an end even as I heard my own frightened yell trailing off in the distance. This caused some concern to those I had been conversing with just moments before.&lt;br /&gt;
&lt;br /&gt;
With rapid contemplation, the visions seem to be isolated; separate and unrelated to each other. One could be forgiven for seeing or hearing about the visions and coming away with nothing more than anxiety over the unknown. However, are they so isolated? Are the visions as vague as they first seem? Is there more that can be gleaned from them then one might first realize?&lt;br /&gt;
&lt;br /&gt;
Let us recall the first vision again. While many speculated that the being involved was an [[Elothean]] or [[Elf]], I believe that is not the case. I believe that the key is the glowing blue hands, with slender fingers and lacquered nails. Thinking back to a book I had read long ago, I realized I was reminded of a passage regarding the Second Guardians of Magic. In particular, the Guardian Elide. In the passage, Elide is described as having “soft dusky skin [that] barely contains a faint luminosity,” “delicate fingers,” “long, graceful hands,” and “brightly lacquered nails in alternating stripes of blue and silver.” In fact, all three humanoid [[Heralds]] were described with luminous skin, long hands, and lacquered nails. For the sake of discussion, let us assume that the being in the first vision is indeed Elide, a Guardian of Magic, a Herald.&lt;br /&gt;
&lt;br /&gt;
But what of the water not behaving like water? Why would a Guardian of Magic cast this substance aside? Perhaps the answer is [[Sorcery]]. I managed to find an old, tattered text whose title and author were, unfortunately, lost to history. However, in this text, the author stated that Elemental Sorcery would most likely appear as an “unreal amalgamation of elemental features, such as petrifying winds, ice that literally burns, or lightning with arbitrary conductive properties.” The water in the Cupped Palms vision did have properties normally seen in lightning, with the forked tendrils as well as the frothing sparks. Does this mean that Elemental Sorcery is soon to appear? And if so, will the Heralds take offense to this twisting of magic?&lt;br /&gt;
&lt;br /&gt;
If we assume that these are both the case, does it affect the interpretation of the remaining three visions?&lt;br /&gt;
&lt;br /&gt;
Consider that 50 years ago the Guardians took away from us [[Meraud|Meraud’s]] Gift, magic, for a time. Meraud, whose symbol is the Wolf. Recall the second vision, with the twelve marbles on the swath of dark blue satin. It could be argued that there are 12 planets, if one were standing on the 13th while observing the others. Operating under this assumption a compelling theory presents itself. Each planet is commonly associated with an Immortal and the marble falling through the burnt hole may represent an Immortal being destroyed or lost. An Immortal being destroyed would absolutely account for the feelings of heart-wrenching grief that was felt. Such a loss is unimaginable though. What could possibly cause an Immortal to be lost or destroyed? The answer: A Herald. According to the mythology of the Heralds, [[Immortals]] bow to them. Some even posit that the Heralds are the creators of the gods, or that the gods created the Heralds to keep Themselves in check. As we saw clearly 50 years ago, the Heralds were able to nullify Meraud’s Gift, one might argue Meraud’s power itself.&lt;br /&gt;
&lt;br /&gt;
One other theory that I believe has merit is that the purple smolder represents Sorcery or perhaps the use of Sorcery. Purple is a color often associated with Sorcery, and the Devourer [[Lyras]] herself was said to crackle with purple and white energy when struck. In that case, perhaps the very use of Sorcery is what threatens Meraud. What if the Cupped Hands vision is showing us Elide’s realization that the use of Sorcery is out of control? If the Guardians of Magic believe Meraud is losing control of magic again, that certainly could result in a loss of confidence in Meraud.&lt;br /&gt;
&lt;br /&gt;
The Dragon-headed Man vision may also be related to the Cupped Hands and the Twelve Marbles visions. I believe that the dragon head of the being is a key point. It is known that the Guardians can take the form of dragons: Glacis, Eerayn, and Sildua took the form of full dragons. However, at other times Heralds have been described as closer to humanoid in appearance (somewhere between Elven and [[Human]]). I find it intriguing that the vision has revealed a being part dragon, part humanoid. Furthermore, it is of interest that the dragon-headed being seemed to be commanding Elemental magic. I am not prepared to posit that there is an absolute link between this vision and the other two, but I will say I believe it warrants more thought and investigation. It may also be related to the recent revelation of new abilities with the spell Dragon’s Breath.&lt;br /&gt;
&lt;br /&gt;
I must confess that I am at a loss as to the meaning of the final vision, the Cliff Face. At this time, I believe it is safe to say that there is not enough information, even to speculate, on what this vision might mean.&lt;br /&gt;
&lt;br /&gt;
Are the stars, both in their physical changes and the visions they show from the [[Plane of Probability]], acting as harbingers of a Herald? Has a power struggle between the Immortals and the Heralds once again begun to spill over onto the [[Plane of Abiding]]? Only time will answer these questions definitively. Until then we must remain vigilant and keep in the forefront of our minds that threats exist beyond the Elpalzi.&lt;br /&gt;
&lt;br /&gt;
Klines Silvermist&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, The First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-01-10_(1)&amp;diff=576826</id>
		<title>The First Land Herald/419-01-10 (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-01-10_(1)&amp;diff=576826"/>
		<updated>2021-12-06T23:04:41Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI35&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=419-01-10&lt;br /&gt;
  |subject=Barbarian,Drathrok,Drathrok&#039;s Duskruin,Elpalzi,Gor&#039;tog,Kaerna Village,Mazrian,Mistanna,Stone Clan&lt;br /&gt;
  |author=Tyrrum&lt;br /&gt;
  |headline=Drathrok&#039;s Duskruin Arena Appears and Departs&lt;br /&gt;
  |article=&lt;br /&gt;
In recent times, two visions were seen involving the [[Elpalzi]] and a hitherto unknown bear figure. They are transcribed below:&lt;br /&gt;
&lt;br /&gt;
The seer made out the image of a giant bear supporting a field of valiant fighters training upon its massive back. Gladiolus blossoms sprouted from the pooling blood of their fallen enemies.&lt;br /&gt;
&lt;br /&gt;
Emerging from a cave, a massive [[Gor&#039;tog|Gor’Tog]] warrior snarled as he raised his weapons, shaking blood from both them and the bear hide he was wearing. The man stomped and howled as the ground beneath his feet morphed into a pile of Elpalzi corpses! The vision dissolved into a sanguine mist and the once-deafening sounds of rage subsided, leaving the seer with only but a whispered phrase repeating - “[[Drathrok’s Duskruin]].”&lt;br /&gt;
&lt;br /&gt;
The [[Barbarian]] [[Drathrok]], a Gor’Tog who wears a great bear hide and mask, was once teacher to the guild, offering two techniques: the [[Bear Form|Bear Dance]] and the [[War stomp|War Stomp]]. After the visions, several [[Adventurer|adventurers]], led by [[Mazrian]], decided to visit Drathrok in his residence near [[Stone Clan]] to speak to him about them. Drathrok responded, “Now is not the time for this!” and refused to speak on it further. However, shortly thereafter the Barbarian appeared on the field of battle near [[Kaerna Village|Kaerna]]. [[Mistanna]] reported that he charged the Elpalzi, sending them reeling with great blows and yelling out words of encouragement to our fighters. He single-handedly wove his way through their ranks, disorganizing and even flanking them.&lt;br /&gt;
&lt;br /&gt;
Thus it was that the visions would lead up to a confrontation with the Elpalzi. However, they also portended something else: the Duskruin arena. Drathrok introduced this arena, we believe in order to provide the training needed to help fight the Elpalzi (although he made no comment).&lt;br /&gt;
&lt;br /&gt;
The Duskruin arena made quite an impact on [[Zoluren]] during the whirlwind weeks it was here. Many adventurers tried their hands at the arena and labyrinth provided, with many thoughts zipping and zooming over the [[gwethdesuan]] network regarding trading the rewards of their efforts.&lt;br /&gt;
&lt;br /&gt;
In the arena, only those that were quick of feet and mind, with strong arms and knowledge of the mystic arts became the champions. Many tried but few succeeded. Known Champions of the Duskruin Arena (as gathered by [[Navesi]] based on who she could find at the arena): Anilore, Bavest, Binu, Blackro, Boriz, [[Broichan]], Currahee, [[Enthien]], [[Esmian]], Everics, [[Evro]], Ezmundiuz, [[Jessalyne]], Keldyn, [[Kilan]], [[Kiritan]], [[Liurilias]], Lovasus, Mazrian, Mhisra, Navesi, Penethol, Rajirui, [[Saragos]], Seldaren, Telutci, [[Tenike]], Treibor, Tyrun, [[Uritel]], Vandergrift, [[Whiteburn]], [[Worrclan]], [[Xionara]], [[Xixist]], [[Zaxor]], Zucco.&lt;br /&gt;
&lt;br /&gt;
The labyrinth perplexed many, although many others were able to catch rats after a successful maze run. The rats themselves appear to be playful pets that battle against other rats to see who can be the latest ‘iron rat’. Adventurers can change up the look of their rats with the help of some chalk that was available from the Duskruin Assemblage shop.&lt;br /&gt;
&lt;br /&gt;
The major prize was bloodscrip, which was awarded for valor in combat or through the strong noses of searching adventurers in the labyrinth. A bloodscrip auction was held near the end of the arena’s stay. Many great prizes were given to the victors of the bloodthirsty bidding process, but the major prizes such as ships and elemental flares were awarded to those who had shown the most valor - or the shrewdest trading tactics.&lt;br /&gt;
&lt;br /&gt;
The Duskruin Arena may be back in the future if the need ever arises for special training in the arts of war and puzzles. Look forward to more adventures and mystical treasure from Duskruin in the upcoming months!&lt;br /&gt;
&lt;br /&gt;
Tyrrum Kuldarn&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, The First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-01-10_(2)&amp;diff=576825</id>
		<title>The First Land Herald/419-01-10 (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-01-10_(2)&amp;diff=576825"/>
		<updated>2021-12-06T22:36:27Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI36&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=419-01-10&lt;br /&gt;
  |subject=Aerella,Aislynn,Isharon,Kaelie,Mazrian,Navesi,Padhg,Saragos,Zoluren&lt;br /&gt;
  |author=Tyrrum&lt;br /&gt;
  |headline=World Jousting Tournament: Zoluren Qualifier Results&lt;br /&gt;
  |article=&lt;br /&gt;
Reality warped slightly as the [[Elf]] was thrown through the rift and landed mostly on his feet at the Stables. People were milling around, waiting for the festivities to begin and barely noticed the [[Ranger]] as he dusted himself off from the astral trip.&lt;br /&gt;
&lt;br /&gt;
“Ah, [[Moon Mage|Moon Mages]],” he spoke softly to himself with a grin before glancing around and stealthily making his way up to the podium where the crowd was waiting.&lt;br /&gt;
&lt;br /&gt;
“I want to thank you all for coming today,” the Ranger began, “to the first qualifier of the world championship joust!”&lt;br /&gt;
&lt;br /&gt;
The crowd began to wake up and cheer; the event they had been waiting for was finally beginning.&lt;br /&gt;
&lt;br /&gt;
The Elf grinned as he watched the crowd and hoped for even more to arrive. He knew a lot of work had gone into preparing the [[Zoluren]] Mews for the event and he hoped that the jousters delivered today on that promise of entertaining matches.&lt;br /&gt;
&lt;br /&gt;
He spotted a [[Paladin]] in her regal armaments entering the Mews and smiled as he motioned to her.&lt;br /&gt;
&lt;br /&gt;
“The Divine Avenger [[Isharon]] herself will be taking the registration from all the jousters so we can arrange you in your proper tiers. We look forward to seeing the feats of arms today that will be boasted about tomorrow,” he finished with a grin as the Paladin looked at him, clearly expecting a pun or bad joke. He grinned, knowing that it wasn’t going to be a long wait.&lt;br /&gt;
&lt;br /&gt;
The assembled jousters came and quickly spoke to Isharon, who thoughtfully nodded at each that spoke to her before writing down their details on some parchment. Quickly arranging those that had come up to her, she delivered the document and stood off to the side of the podium, serenely watching the crowd. She waved to the small children that scampered across the Mews, nodding and likely judging which ones she could mentor into being future Paladins.&lt;br /&gt;
&lt;br /&gt;
The Elf grinned before stepping up and calling out to the first competitors.&lt;br /&gt;
&lt;br /&gt;
“Can we get the Arcane [[Aerella]] and the Energetic Emzer up to the field!” he yelled out above the roar of the crowd.&lt;br /&gt;
&lt;br /&gt;
The pair quickly mounted and saluted each other before thundering toward one another. Time after time they went back and forth, each run a lance breaking heavily onto the shields. Splinters of lances flew into the stands and barely missed the audience as Emzer struck the final blow to win the match.&lt;br /&gt;
&lt;br /&gt;
The next few competitors all came up in quick succession: [[Aislynn]] the Accurate, Targhhryen the Triumphant, and Kurlay the Konqueror all came up for their first tier match. As the dust settled, Kurlay stood as champion with the sweat of victory in her eyes.&lt;br /&gt;
&lt;br /&gt;
“The armorsmith wins!” the Elf yelled out after the final pass. Isharon yanked Kurlay off her horse and over to the victory pavilion.&lt;br /&gt;
&lt;br /&gt;
“For the second tier of competition we have another great showing today of the provinces! We have [[Navesi]] the Newswoman, Chrysagon the Chevalier! [[Saragos]] the Slayer! [[Padhg]] the Pirate! Rhoslyn the Ready, Zhirrisk the Zany!” The crowd cheered them on as they lined up, and when they were called, they stepped up to the jousting line on their horses. Lances were broken upon shields, helmets, and bodies. Jousters were thrown from the saddle to violently land at the feet of the crowds who cheered them, helped them up, and attempted to steal their armor before they were beaten down (okay, this last part didn’t really happen). Finally, Saragos proved to be the champion with an unseating of his final opponent, his wife Navesi.&lt;br /&gt;
&lt;br /&gt;
The Elf announced the tier two champion as Isharon snagged Saragos for the winner’s stand and the next round of contestants stood ready for their chance at glory.&lt;br /&gt;
&lt;br /&gt;
“[[Kaelie]] the the Kindhearted, Mythorhad the Mighty, Netherlich the Nice and Ephic the Explorer, please prepare yourself for the crucible of the joust!”&lt;br /&gt;
&lt;br /&gt;
All that were called grinned at each other and nodded as they saluted the crowd and each other before they tested their mettle against each other. Majestic falls from their horses met with groans of pain from the blows as one by one each competitor was knocked out. Finally, Ephic stood triumphant. Isharon kidnapped him as the two contestants for the final tier stood up to be announced.&lt;br /&gt;
&lt;br /&gt;
“[[Mazrian]] versus Hebion! This is the heavyweight fight we have been waiting for all night!” The Elf cried out as the two took each other’s measure. They saluted briefly before spurring their mounts on at a dangerously high speed toward each other. There was the dust and crash of contact, and the crowd gasped as Mazrian rode out of the carnage.&lt;br /&gt;
&lt;br /&gt;
The crowd cheered and Mazrian was quickly yanked out of his saddle to join the waving champions.&lt;br /&gt;
&lt;br /&gt;
“We want to thank you all for coming and look forward to seeing these potential world champions jousters at the finals in the upcoming months!”&lt;br /&gt;
&lt;br /&gt;
The crowd roared and cheered, throwing booze, chicken legs, and other items around as they enjoyed the final moments of the madness. Finally, they began to saunter off into the enfolding darkness of the night. The champions, laden with the spoils of their victory, said goodbye before retiring for the evening to rest and heal from the trauma of the event on their bodies.&lt;br /&gt;
&lt;br /&gt;
The Elf snuck into the shadows and grinned. The next round of jousting was going to be fun he knew, and he looked forward to seeing who else would try this feat of arms.&lt;br /&gt;
&lt;br /&gt;
Tyrrum Kuldarn&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, The First Land Herald&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-02-09&amp;diff=576824</id>
		<title>The First Land Herald/419-02-09</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/419-02-09&amp;diff=576824"/>
		<updated>2021-12-06T21:44:08Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI37&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=419-02-09&lt;br /&gt;
  |subject=Bard,Drathrok&#039;s Duskruin,Gor&#039;tog,Ipirhka,Silvyrfrost&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=Ipirhka Lakwi to Observe Guildleader Silvyrfrost&lt;br /&gt;
  |article=&lt;br /&gt;
During the [[Drathrok&#039;s_Duskruin|Duskruin Arena]] event, I met a [[Gor&#039;tog|Gor’Tog]] [[Bard]] calling herself [[Ipirhka]] (see included sketch). When I asked her where she trains, she said, “My training as it were, is done… I’m now observing Silvyrfrost in her daily routines as on order from the Bard council.”&lt;br /&gt;
&lt;br /&gt;
I asked why, and she replied, “They felt I was ready for another step.”&lt;br /&gt;
&lt;br /&gt;
I asked if she was being considered for leadership. She said, “I don’t know how much I can say, actually. So we’ll leave it at that I am observing.”&lt;br /&gt;
&lt;br /&gt;
A sketch at the bottom of the parchment depicts a Gor’Tog woman with a frank face, pale green skin, and very pale eyes. She is dressed neatly in dueling attire, a steel [[mambeli]] hanging from her hip, and her boots are fastened up the sides with tiny jet treble clef buttons.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/421-04-02&amp;diff=576823</id>
		<title>The First Land Herald/421-04-02</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald/421-04-02&amp;diff=576823"/>
		<updated>2021-12-06T21:36:29Z</updated>

		<summary type="html">&lt;p&gt;SASSERSASS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FLH&lt;br /&gt;
  |articlenumber=BI38&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=421-04-02&lt;br /&gt;
  |subject=Banshee,Bless,Crossing,Drogor,Fae,Faenella,Faenrae assassin,Faenrae reaver,Huldah,Idon,Immortals,Munchausen,Saragos,Small boggle,Spriggan,Truffenyi,Warrior Mage,Whiteburn,Zoluren&lt;br /&gt;
  |author=Navesi&lt;br /&gt;
  |headline=The Fae Attack, Heron and Wren Spotted&lt;br /&gt;
  |article=&lt;br /&gt;
Today the northeast section of the [[Crossing]] was overrun by creatures of the [[Fae]]. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the [[Ranger|Ranger&#039;s]] guild, the [[Warrior Mage|Warrior Mage&#039;s]] guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] - Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] - Also called changelings. About the size of an [[Halfling|Olvi]] with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] - A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a [[Bless|Blessed]] weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] - This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] - As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
[[The First Land Herald|The Herald]] asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of [[Elanthia]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another [[Immortals|Immortal]] (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SASSERSASS</name></author>
	</entry>
</feed>