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	<updated>2026-04-22T19:06:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=687101</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=687101"/>
		<updated>2026-01-05T23:28:11Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face with youthful features, a bevel-edged haralun earcuff inlaid with a dragon&#039;s eye ruby clinging to the helix of one of her pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Some fire whirl ruby drakes float lazily around her right arm, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame suspended on woven strands of burning goldfyre, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, an ornate goldenglow glaes neithrel band featuring a quintet of vengeance rubies, a spiraling sungold bangle of an iridescent naga with molten-core diamond eyes, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Facts===&lt;br /&gt;
&#039;&#039;&#039;Your character could easily know:&#039;&#039;&#039;&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* Citizen of [[Shard]] with a home near the [[Great Tower]]&lt;br /&gt;
* Founding member and Sergeant of the new [[Mountain Guard]]&lt;br /&gt;
* Frequently embodies the concept of fire in appearance and personality&lt;br /&gt;
* Interested in the lingering [[evoke|echoes of memories]] inscribed on places and objects&lt;br /&gt;
* Typically doesn&#039;t perform publicly&lt;br /&gt;
* Champion of the inaugural [[Hollow Eve Tournament]] 454&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character might know if they spend a lot of time around her:&#039;&#039;&#039;&lt;br /&gt;
* Believes strongly in the importance of adapting opinions to contemplate new information&lt;br /&gt;
* [[Mountain Elf]] by birth&lt;br /&gt;
* Concerned about [[Leth Deriel]]&lt;br /&gt;
* Was a devotee of [[Phelim]] and now has a complicated relationship with the [[Immortals]]&lt;br /&gt;
* [[Paladin]]-like in her defense of what she considers worthy, such as the weak and innocent, her Guild, her homeland, her people, etc.&lt;br /&gt;
* Pursues mastery over all types of fire&lt;br /&gt;
* Might burn [[Asketi]] to ash if she finds a fire that can burn gods&lt;br /&gt;
* Spent years studying and searching for [[dragons]]&lt;br /&gt;
* Interested in research on [[naga]] and expanding Bardic relationships with them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character could only know if they are close to her:&#039;&#039;&#039;&lt;br /&gt;
* Born during the [[Lyras]] war to [[Sefiya]] and [[Xelten]]&lt;br /&gt;
* Was changed by her first experience with death and vowed to become too strong to die&lt;br /&gt;
* Considers death a serious matter and works hard to avoid it, believing any death could be final regardless of [[Favors]]&lt;br /&gt;
* Has her appearance adjusted by [[shift ability|shifting]] and other magic to appear softer and less imposing&lt;br /&gt;
* Feels an affinity for holy magic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character definitely does not know:&#039;&#039;&#039;&lt;br /&gt;
* The fire is a facade&lt;br /&gt;
* [[Songsworn]] aspirant&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenilan&amp;diff=686481</id>
		<title>Tenilan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenilan&amp;diff=686481"/>
		<updated>2025-12-29T04:48:16Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Tenilan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
You see Gamekeeper Tenilan Avshotin of the Therengia Infantry, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Tenilan has a square face, hazel eyes and a classical nose.  He has cropped auburn hair, with smooth skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is slightly under average height for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing an ornate signet ring with the seal of House Avshotin, a steel shield painted with the crest of House Avshotin, a mistwood-hafted hunting javelin with a barbed leaf head, some thigh-length reinforced leather riding boots, a plate cuirass embossed with two crossed swords before the snarling image of a wolverine, a steel great helm stylized to resemble a snarling wolverine, a dark woolen scarf that is loosely wound around the head and neck, a mistwood pilgrim&#039;s badge stamped with the image of a bear&#039;s paw, a leather cavalryman&#039;s satchel, a long sleeved white tunic of coarsely-woven yeehar wool belted with a dark green sash, a worn leather falconer&#039;s gauntlet, a thick bear-hide war belt set with a central soulstone, a leather raekhlo with a woodsman&#039;s hatchet hanging from it and some doeskin breeches.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tenilan&amp;diff=686479</id>
		<title>Tenilan</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tenilan&amp;diff=686479"/>
		<updated>2025-12-29T04:38:16Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Created page with &amp;quot;{{PC |name=Tenilan |status=a |race=Human |gender=Male |toc=y }} You see Gamekeeper Tenilan Avshotin of the Therengia Infantry, a Human.&amp;lt;br&amp;gt;  Tenilan has a square face, hazel eyes and a classical nose.  He has cropped auburn hair, with smooth skin and a wiry build.&amp;lt;br&amp;gt;  He is slightly under average height for a Human.&amp;lt;br&amp;gt;  He appears to be an adult.&amp;lt;br&amp;gt;  He is in good shape.&amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;  He is wearing an ornate signet ring with the seal of House Avshotin, a steel shield pai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Tenilan&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|toc=y&lt;br /&gt;
}}&lt;br /&gt;
You see Gamekeeper Tenilan Avshotin of the Therengia Infantry, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Tenilan has a square face, hazel eyes and a classical nose.  He has cropped auburn hair, with smooth skin and a wiry build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is slightly under average height for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is wearing an ornate signet ring with the seal of House Avshotin, a steel shield painted with the crest of House Avshotin, a mistwood-hafted hunting javelin with a barbed leaf head, some thigh-length reinforced leather riding boots, a plate cuirass embossed with two crossed swords before the snarling image of a wolverine, a steel great helm stylized to resemble a snarling wolverine, a dark woolen scarf that is loosely wound around the head and neck, a mistwood pilgrim&#039;s badge stamped with the image of a bear&#039;s paw, a leather cavalryman&#039;s satchel, a long sleeved white tunic of coarsely-woven yeehar wool belted with a dark green sash, a worn leather falconer&#039;s gauntlet, a thick bear-hide war belt set with a central soulstone, a leather raekhlo with a woodsman&#039;s hatchet hanging from it and some doeskin breeches.&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=685554</id>
		<title>Evoke</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=685554"/>
		<updated>2025-12-13T21:25:33Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: /* Therengia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Incomplete|Missing specific locations}}&lt;br /&gt;
&lt;br /&gt;
{{tt|EVOKE}} (formerly known as {{tt|PERCEIVE HISTORY}}) is a quest ability that is available for now to all eligible [[guild association is::Bard]]s until the quest has been completed. All magic using guilds utilize the [[Power Perceive skill]] to detect the presence of mana. Bards have an ability based on this skill to detect the traces of emotion or magical imprints left upon an area, or at times, an item. While the [[Recall]] ability allows one to quickly bring back information studied, Evoke allows the Bard to truly experience the past.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
==Zoluren==&lt;br /&gt;
===Landfall Docks===&lt;br /&gt;
*One is where sailors go.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother.  You glance downward and ask her if she is lost.  She nods at you, saying, &amp;quot;We travelled here from Ratha and got separated.  A sailor came and told that our inn rooms were ready.  Momma said to wait here for Daddy to leave the ship, then went with the sailor.&amp;quot;  Before you can reply she yells toward the river, &amp;quot;Daddy!&amp;quot; and runs down the gangplank.  Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk.  You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward.  Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes.  All you are left with is the sound of her voice echoing on the river&#039;s breeze, calling out, &amp;quot;Daddy!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leth Deriel===&lt;br /&gt;
*A second is in the City of Elves, through a burl.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall.  Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest.  With certainty, you realize that the instrument&#039;s owner was holding it at the moment he learned something that caused him boundless sorrow. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&lt;br /&gt;
&lt;br /&gt;
===Tree in S&#039;lai Scouts===&lt;br /&gt;
* The third is in a place of great Sorrow.&lt;br /&gt;
&#039;&#039;Women dip water from a well, while nearby locksmiths practice their trade for young hunters.  You close your eyes, opening up your senses to the history that lingers in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town&#039;s slow disappearance from the hillside.  You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors&#039; cries ring in your ears.  A squirrel in the oak tree tosses down an acorn and almost hits you!  A man leaning on the oak tree stares you in the eye and says balefully, &amp;quot;This is my tree.  Don&#039;t touch it.&amp;quot;  Another man, holding a wicked-looking scythe, looks toward the first and asks, &amp;quot;Who are you talking to, [[Harcourt]]?&amp;quot; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Old Imperial Road===&lt;br /&gt;
&#039;&#039;You gaze down the ruined road and watch a heavily burdened merchant slowly approach.  His soiled clothing is tattered and slack folds of skin dangle from his neck and upper arms.  His eyes are distant but he trudges onward with a determined stride.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He stops for a moment at the base of the trail to catch his breath.  He hesitates as he gazes upwards at the ruins, glancing over his shoulder towards Dirge, before coming to a decision.  Muttering to himself, he adjusts the weight of his packs and carefully picks his way up the trail.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;As soon as his foot brushes the stone of the ruins, he crumples to his knees clutching his head.  Screaming in despair, he thrashes his head about, revealing flames burning from his eye sockets as a voice blazes through your mind, &amp;quot;MINE!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The word still rings in your skull as the merchant vanishes in a puff of smoke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Cambrigweld===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sand and stone flood into the crater, quickly leaving nothing to mark this spot from countless others within these desolate lands.  Four figures fade into view, a haggard Gnome, a massive Gor&#039;Tog clad in oddly vacillating full plate, a warlike Prydaen and an unassuming Halfling.  Between them is a chilling sphere of absolute nothingness.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The scene explodes into movement.  The Prydaen dispatches the Gnome unceremonious grace.  The Halfling snatches up the sphere, but is felled by an abrupt gesture from the Gor&#039;Tog.  The Gor&#039;Tog stoops to take up the sphere, then drops it as if it has burned him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;It lands at Gor&#039;Tog&#039;s feet with a hollow *THUD*.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Though his expression is hidden by his featureless helm, the &#039;Tog&#039;s whole body seems to flinch as he takes a deliberate step away from the sphere on the ground before him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing Happens.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(2 second RT)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A sensation of sudden nausea grips you, as if the earth is dropping away beneath your feet.  A hot odor, like ozone, heated metal or burning hair assaults your nostrils and brings stinging tears to your eyes.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All is light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your body is violently ripped into its constituent particles before you can register pain, heat, or even surprise.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
((&amp;lt;&amp;lt;Bard&amp;gt;&amp;gt; suddenly flinches before falling to the ground with a mute scream.))&amp;lt;br&amp;gt;&lt;br /&gt;
((spirit loss occurs; potentially fatal))&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Arthelun Cabalist]]===&lt;br /&gt;
&lt;br /&gt;
You gaze into her eyes seeking an understanding of her past and find yourself drawn into a confounding overlap of images and memory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;FIRE&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... you&#039;re tired, but it&#039;s a good tired, a familiar tired ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The other elements dance to your whims as well, but Fire is in your blood.  Fire is your soul.  Fire is your power, and you&#039;ll give anything to keep that power burning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... it was just a fight, not your fault he couldn&#039;t take a punch.  You toss aside the pickaxe.  Didn&#039;t need that lousy job anyhow ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But recently you&#039;ve heard rumors of a new power, a new type of fire, a Blackfire and those stories have left a determined chill in your bones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... why are you even out here ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Just thinking of them causes you to stoke the fire within you higher, but it does little to stave off the cold.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The memories threaten to consume you, but you are the master of your own mind and easily seal them away before they take hold.&lt;br /&gt;
&lt;br /&gt;
===At the foot of the Ziggurat, Cavern===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three sit in a circle, Their knees touching.  Motes of light drift around Them, stars burning through their lives and collapsing into blurred space.  The Three sit, Their eyes closed, whispering softly, and the stars begin to swirl into a galaxy, tearing apart as they race around before falling into the middle.  The Three breathe slowly, deeply, and the spooling starlight forms a tight ring, and One of the Three opens Her eyes, and as She speaks you cannot recall what she says, and the ring of light flares with a strange script.  As the letters fade, One of the Three opens His eyes and glares at the ring, and it expands and contracts.  Ivy sprouts around the light, and the ring becomes a crown.  The last of the Three opens Her eyes, waving Her hand in a downward motion, makes the crown slams down, causing an explosion of fire.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
===Statue of Peri&#039;el===&lt;br /&gt;
&#039;&#039;As her body curves over a detailed khurmary, pristine water tumbles out of the S&#039;Kra Mur goddess&#039; mouth, opened as if sustaining a beautiful, melismatic note.  She sits atop a stunning limestone replica of the planet Elanthia with a serene expression sculpted on her magnanimous face.  Under her feet, the colossal orb splits partially into a jagged crevice, offering a glimpse of the slumbering dragon curled inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are immersed in the sights and sounds of new construction.  Skilled masons lay the cobbles upon the street, and bricklayers add the final touches to lavish houses around the square.  Though you stand in the very center of the neighborhood-in-progress, the limestone fountain is missing, yet to be placed.  A stocky red-haired Dwarf surveys the area with an appraising gaze, her eyes sweeping the activity as she toys with the embossed wristcuff above her right hand.  She points at landscapers in the surrounding palm trees and shouts directions.  Several burly workers drag a wheeled crate into the area.  Just as a man brings a metal rod to one of the box&#039;s corners, a loud *CRASH* disrupts the ordered chaos.  The female Dwarf spins on her heels to investigate the source of the commotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Muspar&#039;i Cleric Guild===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gazing intently into the depths of the small bargate statue, you delve deep into its history.  The form of a young Elven woman shimmers into view as she carefully chips layers away from a large chunk of reddish stone.  With elegant movements and meticulous precision she shapes the top of the piece, forming a smooth dome.  She takes a step back and admires it for a moment before returning to shed further unwanted rock.  The scene twists abruptly in a passing desert wind to reveal the same Elven woman, though notably aged.  Pacing to and fro before the still unfinished statue, she looks at it expectantly with searching eyes.  The upper and lower shapes are completely formed, though the lower half remains rough and unfinished.  With purpose she approaches the work and drags a sharp tool across its base, leaving a deep crack.  For the final time the image distorts, becoming two figures standing on the crest of a large sand dune, the wide expanse of Lake Ratamipak in the background.  The Elven woman holds forth the now complete statue, smooth and pristine.  Her countenance is stoic, though relieved.  The other figure -- a female S&#039;Kra Mur wearing a simple white gamantang -- reaches forward to accept the statue.  As her scaled hands touch the red stone, the vision begins to fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Haven Bard Guild===&lt;br /&gt;
&#039;&#039;You focus your senses on the past events of this room. The room immediately shifts out of focus, then slowly returns back to normal. The Bard Guildleader Ezruh sits behind his desk, pouring over some manuscripts when a man clad in full plate armor enters, walking right past you as if you weren&#039;t there. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Hounds of Rutilor are seeking a heretic, and I was told you might know where to find him,&amp;quot; he says grimly from behind the anonymity of his visor. Ezruh rises and starts to open his mouth to speak, but at that moment a powerful wave of fear fills the room, leaving you as paralyzed as Ezruh appears to be. The shadows around you begin to shift and move, seeping out to fill the room with unpenetrable darkness and an unimaginable sense of horror. Just when you think you can bear no more, the shadows slowly fade back, revealing Ezruh crumpled beside his desk in a pool of blood. The armored man wipes blood from his broadsword and quietly sheaths it before turning to leave. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unfortunately, now that I think about it, the heretic I was sent to find was you,&amp;quot; he says casually. &amp;quot;If by some miracle they do save you, take a bit of advice. Mind your own business.&amp;quot; With that, he exits the office, leaving you shaken and unnaturally cold. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Scador li Darva, Ancillary Processing and Logistics===&lt;br /&gt;
* Before the metal maw, deep within [[Zengmodaleth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening your senses to what can be perceived about the the factory, you suddenly feel the weight of an incomprehensibly distant past long settled into familiar patterns, a watchmakers craft, wound and set along its clockwork course.  The factory ceaselessly produced, imbued with a single purpose of the quota, its craft refined and pared until there was nothing further that could be improved.  It was forgotten, the Lords of the Void having no need to revisit, the custodians proficient in their task.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then, one day, the routine changed -- a single custodian freezing in its task, studying its surroundings.  Perfectly functional, the custodian bore no defects or worn components, and after a moment it continued about its endeavors.  Time ground on, and the labor continued.  After a moment, your probing falters, and your mind reels with the unfamiliarity of this place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===The Abyss===&lt;br /&gt;
&#039;&#039;You reach out toward the steel cage, scraping a tiny bit of dried blood off.  Suddenly light floods all around you, illuminating the empty pit.  A small kobold scurries into view, carrying the limp carcass of a grey squirrel.  The kobold opens a small hatch in the side of the cage and flings the dead beast inside, slamming the cage shut with intensity!&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A voice booms from behind you -- causing you to whirl around -- &amp;quot;Ahh, yes.  That will do nicely.&amp;quot;  An ancient kobold shawled in deep, black robes raises his clawed hand and begins to chant in an ominous tone.  Moments later he gestures, his bone-white mane flaring wildly about him.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A cacophonous shrieking emanates from the illuminated pit.  You whirl about once more to behold the feral form of a pale grey death squirrel writhing about torturously on the bloodstained floor of the pit.  After several moments filled with agonizing squeals, twists, and shudders, the tiny beast suddenly explodes!  Bits of bone and blood spatter the steel cage before you.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The voice behind you sighs, &amp;quot;That wasn&#039;t it, either.  Slight matrix adjustment...&amp;quot;  The sound of a stylus scratching upon parchment fills the stone corridor.  &amp;quot;Bring on the next candidate!&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Abyss, continued===&lt;br /&gt;
&#039;&#039;You reach out and touch the remnant of ripped cloth hanging from the broken door hinge and ponder on its origin.  A flash of desperation washes through you as you suddenly behold a small kobold leap from the doorway, scampering down the hall.  A lanky grey figure lopes quickly after it, managing to catch its prey down the hall.  A brutal scream echoes through the hallway, shaking you back to the present reality.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Frozen Heavens,Tranquil Tundra===&lt;br /&gt;
&#039;&#039;The color slowly bleeds from your sight and your world becomes enshrouded by a chill miasma. You marvel at these changes as the obelisk slowly tips itself upright and coruscating light ripples through the obelisk while the odd procedure transpires. Only a moment or two passes before the obelisk falls dim and somehow changed. Where once it held masterfully crafted disks there are only empty settings, and the artifact reeks of a particular... inanimateness. Voices whisper through the monochromatic miasma, thousands of thoughts and words overlapping, different voices, conversations, tongues -- none familiar -- though awe and fear underlay it all, tinged with desperate hope. Disembodied hands float over the babble, rapidly shifting in appearance from one set to another -- now feminine, now Dwarven, now scaled, now masculine -- carrying a disk of black gold. The hands carefully mount the disk in one face of the obelisk before evaporating away. A pale white disk coalesces from the miasma before the artifact. It floats passively before a violent shatter rips through it; leaving the disk devastated yet somehow whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time passes. The obelisk stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarven hands clutch the pale disk, still wracked with fissures, and the very air around you rends apart. Color explodes through you in a flood as the visions of the past fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Qi==&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
&#039;&#039;You close your eyes lost in your senses. When they open you know yourself to be someone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s been a long night, and outside the sun is surely rising, but you know you&#039;ll rest well today. The guildhall is sparkling clean and everything is perfectly prepared for the guests, despite the unseasonal chill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You replace the last of your supplies on the shelves, realizing as you do so that you forgot to empty the mop bucket. Exhaustion weighs heavily on you though, so you conclude that it can wait until tomorrow. You turn to leave only to find the exit blocked. A nondescript figure stands in the shadows of the doorway, strangely devoid of emotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It reaches for you, quick as a thought, slender fingers cutting off your shrieks even before you consciously realize you&#039;ve been screaming. With its other hand the figure forces your head close to its face. Fetid breath fills your nostrils as it whispers, &amp;quot;Shhhh, let me get a look at you. Faces are always the hardest part.&amp;quot; Long moments pass as stares emptily into your eyes, your thoughts racing frantically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally it seems to find whatever it was looking in your eyes, for it twists you about and plunges your head into the bucket of filthy mop water. You fight for breath, struggling futilely against the unrelenting grip of its slender fingers. Though it has your arms pinned behind your back, you beat your feet frantically against the ground, hoping someone, anyone, will hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eventually the asphyxiation and exhaust become too much for your elderly body, and your struggle ceases as your limbs grow still. Sensing that your inevitable surrender has come, your assailant finally releases you.&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;In the last fleeting moments of your life all you can hear is the faint sound of the door closing and a muffled voice, your muffled voice, saying, &amp;quot;No, no, I&#039;m just fine. Please, forgive me for waking you. I was putting away my things and there was the most awful rat in there...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darkness fully washes over you and as the memory fades you are somewhat surprised to find yourself alive and well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reshalia===&lt;br /&gt;
===Ancient Cave, Lodestone Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand before a dying star that burns with cold white light, and three reach as one into the star&#039;s depths and pull forth a mass of darkness, causing the star to whimper and die, dissipating into whorls of gas.  One of the three holds the mass aloft, and strikes with the edge of His palm, flaking off a long, thin, screaming shard, the rest of the mass crushed into nothingness as an afterthought.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The material seeks nothingness, but the last of the three narrows Her silver eyes upon it and scrapes an edge along one side, squeezing Her fist and forming a hilt to accompany the reluctant blade.  She holds the knife aloft, and with a gentle swing, rends a slice in space, a dazzling open wound in reality through which shines a blinding light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
&lt;br /&gt;
=== Hibarnhvidar, at the second tomb of Emille the Fist ===&lt;br /&gt;
&#039;&#039;The chamber slowly fades to darkness, filling you with a quiet sense of dread. You feel alone and isolated, and yet cannot shake the feeling you are being watched. Finally a faint light flickers in the darkness, slowly growing in intensity to reveal the same chamber as it must have been shortly after construction. A pair of Dwarves walk about the chamber, talking in low, hushed voices. One is a young male, the other a charismatic female. Both are clad in gleaming plate armor, and clearly well-armed and prepared for battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young male Dwarf clears his throat and asks the female, &amp;quot;Are you sure about this, Lady? Surely no one would dare desecrate your tomb.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf just chuckles. &amp;quot;Lad, you have far too much faith in your fellow beings. There is no question that my tomb will be desecrated. In fact, that&#039;s the entire point of this entire charade. We are sworn to secrecy, my friend, but the truth must one day be known. When the right time comes, our little deceptions will lead the seekers here, to this time and place, and he will try to stop them. In doing so, he will reveal himself, and open the way for them to uncover the truth. We will make sure he believes he must stop anyone from reaching me here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The male Dwarf frowns. &amp;quot;But what if they don&#039;t realize what is happening until it is too late? What if they don&#039;t come at all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf pats him on the back affectionately. &amp;quot;They will, lad, they will. Was it not decided that I would be the caretaker of the truth, to reveal it when the time was right? They will come, and I will reveal part of the truth to them. The rest they must find on their own, for first they must understand why the truth was hidden, and the dangers it presents to them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns her gaze directly at you with a twinkle of amusement in her eyes. &amp;quot;The Bonding was a success, you see. But all bindings can become unbound, and should that happen, darkness will once more engulf the lands. The enemy was never truly defeated, merely imprisoned. Imprisoned -- bound, you might say -- in the only prisons that could possibly hold him, but flawed imperfect prisons nontheless. He can see the world clearly from his prison, and scheme his schemes. And sometimes he escapes, however briefly or incompletely. And if the people of the lands knew the truth of what we have done, they may turn against us, and perhaps rightfully so, at least in these dark times. We can only hope that this will not always remain true.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns away to walk beside her companion once more, leaving you to wonder if she really saw and spoke directly to you, or if it was just your imagination. Either way, you feel a sudden surge of malevolence from the surrounding darkness, and find yourself rapidly returning to the here and now as a cold chill washes over you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ancient Tunnel, Null Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand around a forge, swinging mallets that burn like the sun.  Each strike echoes through the air, tears scale from the snarling lump of spitting, white-hot alloy.  Dead stars flicker to life, and a mountain crumbles.  The three shape the metal into a perfectly shaped bell.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The form cools, and one of the three etches a single line of strange script into the surface of the bell with Her red and gold lacquered nails, and the scars along her skin dull a moment.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the bell cools, one of the three reaches down, and dipping His hand into the oceans depths, He lifts a void of darkness and bone to the bell, affixing it within.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The last of the three narrows her focus upon the bell, the blue pupils of her silver eyes dilating.  The bell begins to vibrate, and then sing, shattered space radiating outward.  She touches the bell, silencing it.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Additional locations==&lt;br /&gt;
===Planar Telescope via the Astral Plane===&lt;br /&gt;
*Bards who are well learned and eager to go the extra mile for exotic lore, may now unearth a portion of the history surrounding the Planar Telescope and the strange land housing the Grazhir shard Teloish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision plunges into darkness.  You see a large cavern, lit only by a white glow suffusing the silvery-white shard Teloish.  The cavern is far from its natural state: the floor has been worked smooth and intricate carvings are visible at the edge of the dim light.  The meaning of the half-seen dots and serpentine lines is obscure, but they bear a resemblance to constellations.  A high-pitched hum fills the dead air and with it the Grazhir shard brightens.  Both the sound and light grow in intensity until the Grazhir shard discharges two arcing, incandescent bolts toward the ground.  The streams of energy explode as they touch the floor!  Your supernatural sight takes only a moment to compensate for the flare, revealing two entities standing where the streams grounded.  The first looks very much like a male Human, skinny and pale with short red hair.  Despite the mundane appearance, you get the bizarre sense that the entity is disassociated from its environment: as though it is not standing there so much as a realistic image painted over the background.  The second entity is shaped like a Human in the abstract, composed entirely of light.  It is naked and androgynous, without even a face to blemish the smooth planes of its form.  Its light is harsh and feels somehow cold, like staring into the stars of a clear winter&#039;s night.  The two entities regard each other and then walk wordlessly toward the opposite end of the cavern.  The second entity&#039;s illumination reveals even more serpentine symbols, carved into the floor with greater frequency toward their destination.  The first entity either cannot see or does not care about the carvings, but the second one pauses.  It kneels down to examine one of the carvings for a long moment before catching up with its companion.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision is plunged into darkness, though you can see a cold light steadily approach from the opposite end of a smooth stone cavern.  When the light comes close enough to identify, it is not a torch or even some magic trick, but a glowing abstract Human shape, naked and androgynous.  A skinny, red-haired male Human walks along side of it and slightly ahead, as though leading the way.  The entity of light stops just short of your point of view and silently watches its companion advance.  A few feet away from the entity of light, the Human figure stops in mid-step and quickly backpedals.  Ribbons of silvery-blue and fiery red light erupt into life around its feet, tracing out serpentine patterns across the floor that bear a resemblance to constellations.  As the magical light show reaches its climax, a faintly transparent image of a Human woman appears.  The illusory woman is old, perhaps seventy or eight years.  Despite physical fraility, thinning hair and ruined skin, the woman maintains an imperial bearing.  She wears a robe adorned with patterns of gold, white, blue and red.  She points an accusatory finger at the Human figure and barks out, &amp;quot;I name you Servant of Fate.&amp;quot;  In response, the strange symbols on the floor contort and dim, as though straining under some sort of weight.  The Servant stumbles backward as though struck.  Turning toward the entity of light, the illusion takes on a softer countenance.  She says, &amp;quot;I do not enjoy this morbid gift.  How many people are forced to see how little their lives truly mean?  I am not destined to live forever, nor does any god care about Grazhir-touched souls.  I will experience a death so complete that no one will judge me.  All my line will remember is the name of the one who damned them.  I am left with one final avenue for vanity.  Stand and bear witness, Arbiter in Darkness.&amp;quot;  A painful swirl of wordless, violent thoughts emanate from the Servant like waves of heat as he steps toward the illusion.  The Arbiter tilts its featureless head, taking in the entire cavern.  The Arbiter projects a vivid imperative through the air: you will wait.  The Servant hesitates, though the volume of its thoughts intensify.  The illusory woman says, &amp;quot;The spirits wish to wage war on the children of Grazhir.  So be it, your course will not be changed today.  But if you insist on blaming them, then remember the fallacy of the seer!  Fate is meaningless without the living moment; the future is judged by the past.&amp;quot;  The woman&#039;s voice becomes more emphatic, &amp;quot;You of all spirits cannot afford to forget the past!  Do not dare to forget the lesson that G&#039;nar Peth carved into our bones!  You see the emanations of the children of Grazhir, but think about the places you cannot see!&amp;quot;  The Servant&#039;s violent thoughts crescendo as it steps toward the illusion.  The woman turns back toward the Arbiter and says, &amp;quot;It would never listen, but you still may give this moment meaning.  By the stars above, I speak prophecy: just as you judge the children of Grazhir, so in turn shall your people be judged from afar.  For each pint of blood that coats the mad one&#039;s hands, one of your own will know de-&amp;quot;  The Servant strikes at the woman with its fist, disrupting the magic held the illusion together.  The symbols go dim and the scene fades away.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ink-black cloud above you disappears, revealing warm shafts of sunlight.  Voices rise up around you, speaking a guttural language which you intuitively understand.  Turning around, you see five male Humans speaking to an old woman.  All six Humans share dark hair and complexion, though the woman&#039;s dress marks her out of the crowd.  While the men wear undyed wool, she is wearing a robe adorned with gold, white, blue and red patterns.  One of the men speaks out, &amp;quot;This cannot stand!  if we seal the cavern, then what was the point of our labor?&amp;quot;  The woman says, &amp;quot;Your labor was spent for those who can open the doors you cannot.&amp;quot;  Another man speaks up, saying, &amp;quot;What is this nonsense, Nera?  The only other children of Grazhir are those ridiculous shamans on the steppe.  What do you think those barbarians can do that we cannot?&amp;quot;  Nera says, &amp;quot;I suspect you will live to find humor in this memory, but the tribes are not who I am thinking of.  Trust in what I am about to say: we exist on an island in the ocean of time, isolated from great continents behind us and in front of us.  We are epilogue and prologue, but we are not the story.&amp;quot;  Nera says, &amp;quot;Just as we are define ourselves by the past, we will be defined by what impact we have on the nexus that grows even now on the very horizon of possibility.  It will be the salvation or destruction of the children of Grazhir.  They must be shown the way of death and glory.&amp;quot; &#039;&#039; &lt;br /&gt;
===Atop the Leviathan, Forward Dorsal Viewing Gallery===&lt;br /&gt;
* The leviathan [[Zemmunhu]] offers a glimpse into an immeasurably distant past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening up your senses to what can be perceived about the leviathan, you suddenly reel with the weight of the ocean crushing all around you, and remember the birth of islands and the movement of the tectonic plates.  The leviathan have watched creatures arrive, adapt, and die, and danced in the waters before there were singing whales or clawing kraken to hunt, even bigger creatures to flee.  In ages past, the depths were set ablaze by shards of the fallen moon, and the leviathan remembers the great revisions, the murky gaps and broken pieces of sequence rearranged.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the Merelew, young, their island respected and guarded, and the leviathan collectively decided both were worth safekeeping.  When the Merelew mastered shaping there was joy, and this leviathan gleefully allowed itself to be fit with the viewing structures.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a moment, your probing falters, and your mind reels with the mysteriousness of the oceans history.&#039;&#039; &lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[page type is::ability| ]]{{cat|Bard abilities}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=685553</id>
		<title>Evoke</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=685553"/>
		<updated>2025-12-13T21:23:30Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: /* Additional locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Incomplete|Missing specific locations}}&lt;br /&gt;
&lt;br /&gt;
{{tt|EVOKE}} (formerly known as {{tt|PERCEIVE HISTORY}}) is a quest ability that is available for now to all eligible [[guild association is::Bard]]s until the quest has been completed. All magic using guilds utilize the [[Power Perceive skill]] to detect the presence of mana. Bards have an ability based on this skill to detect the traces of emotion or magical imprints left upon an area, or at times, an item. While the [[Recall]] ability allows one to quickly bring back information studied, Evoke allows the Bard to truly experience the past.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
==Zoluren==&lt;br /&gt;
===Landfall Docks===&lt;br /&gt;
*One is where sailors go.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother.  You glance downward and ask her if she is lost.  She nods at you, saying, &amp;quot;We travelled here from Ratha and got separated.  A sailor came and told that our inn rooms were ready.  Momma said to wait here for Daddy to leave the ship, then went with the sailor.&amp;quot;  Before you can reply she yells toward the river, &amp;quot;Daddy!&amp;quot; and runs down the gangplank.  Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk.  You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward.  Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes.  All you are left with is the sound of her voice echoing on the river&#039;s breeze, calling out, &amp;quot;Daddy!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leth Deriel===&lt;br /&gt;
*A second is in the City of Elves, through a burl.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall.  Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest.  With certainty, you realize that the instrument&#039;s owner was holding it at the moment he learned something that caused him boundless sorrow. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&lt;br /&gt;
&lt;br /&gt;
===Tree in S&#039;lai Scouts===&lt;br /&gt;
* The third is in a place of great Sorrow.&lt;br /&gt;
&#039;&#039;Women dip water from a well, while nearby locksmiths practice their trade for young hunters.  You close your eyes, opening up your senses to the history that lingers in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town&#039;s slow disappearance from the hillside.  You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors&#039; cries ring in your ears.  A squirrel in the oak tree tosses down an acorn and almost hits you!  A man leaning on the oak tree stares you in the eye and says balefully, &amp;quot;This is my tree.  Don&#039;t touch it.&amp;quot;  Another man, holding a wicked-looking scythe, looks toward the first and asks, &amp;quot;Who are you talking to, [[Harcourt]]?&amp;quot; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Old Imperial Road===&lt;br /&gt;
&#039;&#039;You gaze down the ruined road and watch a heavily burdened merchant slowly approach.  His soiled clothing is tattered and slack folds of skin dangle from his neck and upper arms.  His eyes are distant but he trudges onward with a determined stride.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He stops for a moment at the base of the trail to catch his breath.  He hesitates as he gazes upwards at the ruins, glancing over his shoulder towards Dirge, before coming to a decision.  Muttering to himself, he adjusts the weight of his packs and carefully picks his way up the trail.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;As soon as his foot brushes the stone of the ruins, he crumples to his knees clutching his head.  Screaming in despair, he thrashes his head about, revealing flames burning from his eye sockets as a voice blazes through your mind, &amp;quot;MINE!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The word still rings in your skull as the merchant vanishes in a puff of smoke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Cambrigweld===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sand and stone flood into the crater, quickly leaving nothing to mark this spot from countless others within these desolate lands.  Four figures fade into view, a haggard Gnome, a massive Gor&#039;Tog clad in oddly vacillating full plate, a warlike Prydaen and an unassuming Halfling.  Between them is a chilling sphere of absolute nothingness.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The scene explodes into movement.  The Prydaen dispatches the Gnome unceremonious grace.  The Halfling snatches up the sphere, but is felled by an abrupt gesture from the Gor&#039;Tog.  The Gor&#039;Tog stoops to take up the sphere, then drops it as if it has burned him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;It lands at Gor&#039;Tog&#039;s feet with a hollow *THUD*.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Though his expression is hidden by his featureless helm, the &#039;Tog&#039;s whole body seems to flinch as he takes a deliberate step away from the sphere on the ground before him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing Happens.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(2 second RT)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A sensation of sudden nausea grips you, as if the earth is dropping away beneath your feet.  A hot odor, like ozone, heated metal or burning hair assaults your nostrils and brings stinging tears to your eyes.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All is light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your body is violently ripped into its constituent particles before you can register pain, heat, or even surprise.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
((&amp;lt;&amp;lt;Bard&amp;gt;&amp;gt; suddenly flinches before falling to the ground with a mute scream.))&amp;lt;br&amp;gt;&lt;br /&gt;
((spirit loss occurs; potentially fatal))&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Arthelun Cabalist]]===&lt;br /&gt;
&lt;br /&gt;
You gaze into her eyes seeking an understanding of her past and find yourself drawn into a confounding overlap of images and memory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;FIRE&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... you&#039;re tired, but it&#039;s a good tired, a familiar tired ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The other elements dance to your whims as well, but Fire is in your blood.  Fire is your soul.  Fire is your power, and you&#039;ll give anything to keep that power burning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... it was just a fight, not your fault he couldn&#039;t take a punch.  You toss aside the pickaxe.  Didn&#039;t need that lousy job anyhow ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But recently you&#039;ve heard rumors of a new power, a new type of fire, a Blackfire and those stories have left a determined chill in your bones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... why are you even out here ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Just thinking of them causes you to stoke the fire within you higher, but it does little to stave off the cold.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The memories threaten to consume you, but you are the master of your own mind and easily seal them away before they take hold.&lt;br /&gt;
&lt;br /&gt;
===At the foot of the Ziggurat, Cavern===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three sit in a circle, Their knees touching.  Motes of light drift around Them, stars burning through their lives and collapsing into blurred space.  The Three sit, Their eyes closed, whispering softly, and the stars begin to swirl into a galaxy, tearing apart as they race around before falling into the middle.  The Three breathe slowly, deeply, and the spooling starlight forms a tight ring, and One of the Three opens Her eyes, and as She speaks you cannot recall what she says, and the ring of light flares with a strange script.  As the letters fade, One of the Three opens His eyes and glares at the ring, and it expands and contracts.  Ivy sprouts around the light, and the ring becomes a crown.  The last of the Three opens Her eyes, waving Her hand in a downward motion, makes the crown slams down, causing an explosion of fire.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
===Statue of Peri&#039;el===&lt;br /&gt;
&#039;&#039;As her body curves over a detailed khurmary, pristine water tumbles out of the S&#039;Kra Mur goddess&#039; mouth, opened as if sustaining a beautiful, melismatic note.  She sits atop a stunning limestone replica of the planet Elanthia with a serene expression sculpted on her magnanimous face.  Under her feet, the colossal orb splits partially into a jagged crevice, offering a glimpse of the slumbering dragon curled inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are immersed in the sights and sounds of new construction.  Skilled masons lay the cobbles upon the street, and bricklayers add the final touches to lavish houses around the square.  Though you stand in the very center of the neighborhood-in-progress, the limestone fountain is missing, yet to be placed.  A stocky red-haired Dwarf surveys the area with an appraising gaze, her eyes sweeping the activity as she toys with the embossed wristcuff above her right hand.  She points at landscapers in the surrounding palm trees and shouts directions.  Several burly workers drag a wheeled crate into the area.  Just as a man brings a metal rod to one of the box&#039;s corners, a loud *CRASH* disrupts the ordered chaos.  The female Dwarf spins on her heels to investigate the source of the commotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Muspar&#039;i Cleric Guild===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gazing intently into the depths of the small bargate statue, you delve deep into its history.  The form of a young Elven woman shimmers into view as she carefully chips layers away from a large chunk of reddish stone.  With elegant movements and meticulous precision she shapes the top of the piece, forming a smooth dome.  She takes a step back and admires it for a moment before returning to shed further unwanted rock.  The scene twists abruptly in a passing desert wind to reveal the same Elven woman, though notably aged.  Pacing to and fro before the still unfinished statue, she looks at it expectantly with searching eyes.  The upper and lower shapes are completely formed, though the lower half remains rough and unfinished.  With purpose she approaches the work and drags a sharp tool across its base, leaving a deep crack.  For the final time the image distorts, becoming two figures standing on the crest of a large sand dune, the wide expanse of Lake Ratamipak in the background.  The Elven woman holds forth the now complete statue, smooth and pristine.  Her countenance is stoic, though relieved.  The other figure -- a female S&#039;Kra Mur wearing a simple white gamantang -- reaches forward to accept the statue.  As her scaled hands touch the red stone, the vision begins to fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Haven Bard Guild===&lt;br /&gt;
&#039;&#039;You focus your senses on the past events of this room. The room immediately shifts out of focus, then slowly returns back to normal. The Bard Guildleader Ezruh sits behind his desk, pouring over some manuscripts when a man clad in full plate armor enters, walking right past you as if you weren&#039;t there. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Hounds of Rutilor are seeking a heretic, and I was told you might know where to find him,&amp;quot; he says grimly from behind the anonymity of his visor. Ezruh rises and starts to open his mouth to speak, but at that moment a powerful wave of fear fills the room, leaving you as paralyzed as Ezruh appears to be. The shadows around you begin to shift and move, seeping out to fill the room with unpenetrable darkness and an unimaginable sense of horror. Just when you think you can bear no more, the shadows slowly fade back, revealing Ezruh crumpled beside his desk in a pool of blood. The armored man wipes blood from his broadsword and quietly sheaths it before turning to leave. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unfortunately, now that I think about it, the heretic I was sent to find was you,&amp;quot; he says casually. &amp;quot;If by some miracle they do save you, take a bit of advice. Mind your own business.&amp;quot; With that, he exits the office, leaving you shaken and unnaturally cold. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===The Abyss===&lt;br /&gt;
&#039;&#039;You reach out toward the steel cage, scraping a tiny bit of dried blood off.  Suddenly light floods all around you, illuminating the empty pit.  A small kobold scurries into view, carrying the limp carcass of a grey squirrel.  The kobold opens a small hatch in the side of the cage and flings the dead beast inside, slamming the cage shut with intensity!&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A voice booms from behind you -- causing you to whirl around -- &amp;quot;Ahh, yes.  That will do nicely.&amp;quot;  An ancient kobold shawled in deep, black robes raises his clawed hand and begins to chant in an ominous tone.  Moments later he gestures, his bone-white mane flaring wildly about him.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A cacophonous shrieking emanates from the illuminated pit.  You whirl about once more to behold the feral form of a pale grey death squirrel writhing about torturously on the bloodstained floor of the pit.  After several moments filled with agonizing squeals, twists, and shudders, the tiny beast suddenly explodes!  Bits of bone and blood spatter the steel cage before you.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The voice behind you sighs, &amp;quot;That wasn&#039;t it, either.  Slight matrix adjustment...&amp;quot;  The sound of a stylus scratching upon parchment fills the stone corridor.  &amp;quot;Bring on the next candidate!&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Abyss, continued===&lt;br /&gt;
&#039;&#039;You reach out and touch the remnant of ripped cloth hanging from the broken door hinge and ponder on its origin.  A flash of desperation washes through you as you suddenly behold a small kobold leap from the doorway, scampering down the hall.  A lanky grey figure lopes quickly after it, managing to catch its prey down the hall.  A brutal scream echoes through the hallway, shaking you back to the present reality.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Frozen Heavens,Tranquil Tundra===&lt;br /&gt;
&#039;&#039;The color slowly bleeds from your sight and your world becomes enshrouded by a chill miasma. You marvel at these changes as the obelisk slowly tips itself upright and coruscating light ripples through the obelisk while the odd procedure transpires. Only a moment or two passes before the obelisk falls dim and somehow changed. Where once it held masterfully crafted disks there are only empty settings, and the artifact reeks of a particular... inanimateness. Voices whisper through the monochromatic miasma, thousands of thoughts and words overlapping, different voices, conversations, tongues -- none familiar -- though awe and fear underlay it all, tinged with desperate hope. Disembodied hands float over the babble, rapidly shifting in appearance from one set to another -- now feminine, now Dwarven, now scaled, now masculine -- carrying a disk of black gold. The hands carefully mount the disk in one face of the obelisk before evaporating away. A pale white disk coalesces from the miasma before the artifact. It floats passively before a violent shatter rips through it; leaving the disk devastated yet somehow whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time passes. The obelisk stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarven hands clutch the pale disk, still wracked with fissures, and the very air around you rends apart. Color explodes through you in a flood as the visions of the past fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Qi==&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
&#039;&#039;You close your eyes lost in your senses. When they open you know yourself to be someone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s been a long night, and outside the sun is surely rising, but you know you&#039;ll rest well today. The guildhall is sparkling clean and everything is perfectly prepared for the guests, despite the unseasonal chill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You replace the last of your supplies on the shelves, realizing as you do so that you forgot to empty the mop bucket. Exhaustion weighs heavily on you though, so you conclude that it can wait until tomorrow. You turn to leave only to find the exit blocked. A nondescript figure stands in the shadows of the doorway, strangely devoid of emotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It reaches for you, quick as a thought, slender fingers cutting off your shrieks even before you consciously realize you&#039;ve been screaming. With its other hand the figure forces your head close to its face. Fetid breath fills your nostrils as it whispers, &amp;quot;Shhhh, let me get a look at you. Faces are always the hardest part.&amp;quot; Long moments pass as stares emptily into your eyes, your thoughts racing frantically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally it seems to find whatever it was looking in your eyes, for it twists you about and plunges your head into the bucket of filthy mop water. You fight for breath, struggling futilely against the unrelenting grip of its slender fingers. Though it has your arms pinned behind your back, you beat your feet frantically against the ground, hoping someone, anyone, will hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eventually the asphyxiation and exhaust become too much for your elderly body, and your struggle ceases as your limbs grow still. Sensing that your inevitable surrender has come, your assailant finally releases you.&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;In the last fleeting moments of your life all you can hear is the faint sound of the door closing and a muffled voice, your muffled voice, saying, &amp;quot;No, no, I&#039;m just fine. Please, forgive me for waking you. I was putting away my things and there was the most awful rat in there...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darkness fully washes over you and as the memory fades you are somewhat surprised to find yourself alive and well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reshalia===&lt;br /&gt;
===Ancient Cave, Lodestone Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand before a dying star that burns with cold white light, and three reach as one into the star&#039;s depths and pull forth a mass of darkness, causing the star to whimper and die, dissipating into whorls of gas.  One of the three holds the mass aloft, and strikes with the edge of His palm, flaking off a long, thin, screaming shard, the rest of the mass crushed into nothingness as an afterthought.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The material seeks nothingness, but the last of the three narrows Her silver eyes upon it and scrapes an edge along one side, squeezing Her fist and forming a hilt to accompany the reluctant blade.  She holds the knife aloft, and with a gentle swing, rends a slice in space, a dazzling open wound in reality through which shines a blinding light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
&lt;br /&gt;
=== Hibarnhvidar, at the second tomb of Emille the Fist ===&lt;br /&gt;
&#039;&#039;The chamber slowly fades to darkness, filling you with a quiet sense of dread. You feel alone and isolated, and yet cannot shake the feeling you are being watched. Finally a faint light flickers in the darkness, slowly growing in intensity to reveal the same chamber as it must have been shortly after construction. A pair of Dwarves walk about the chamber, talking in low, hushed voices. One is a young male, the other a charismatic female. Both are clad in gleaming plate armor, and clearly well-armed and prepared for battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young male Dwarf clears his throat and asks the female, &amp;quot;Are you sure about this, Lady? Surely no one would dare desecrate your tomb.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf just chuckles. &amp;quot;Lad, you have far too much faith in your fellow beings. There is no question that my tomb will be desecrated. In fact, that&#039;s the entire point of this entire charade. We are sworn to secrecy, my friend, but the truth must one day be known. When the right time comes, our little deceptions will lead the seekers here, to this time and place, and he will try to stop them. In doing so, he will reveal himself, and open the way for them to uncover the truth. We will make sure he believes he must stop anyone from reaching me here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The male Dwarf frowns. &amp;quot;But what if they don&#039;t realize what is happening until it is too late? What if they don&#039;t come at all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf pats him on the back affectionately. &amp;quot;They will, lad, they will. Was it not decided that I would be the caretaker of the truth, to reveal it when the time was right? They will come, and I will reveal part of the truth to them. The rest they must find on their own, for first they must understand why the truth was hidden, and the dangers it presents to them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns her gaze directly at you with a twinkle of amusement in her eyes. &amp;quot;The Bonding was a success, you see. But all bindings can become unbound, and should that happen, darkness will once more engulf the lands. The enemy was never truly defeated, merely imprisoned. Imprisoned -- bound, you might say -- in the only prisons that could possibly hold him, but flawed imperfect prisons nontheless. He can see the world clearly from his prison, and scheme his schemes. And sometimes he escapes, however briefly or incompletely. And if the people of the lands knew the truth of what we have done, they may turn against us, and perhaps rightfully so, at least in these dark times. We can only hope that this will not always remain true.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns away to walk beside her companion once more, leaving you to wonder if she really saw and spoke directly to you, or if it was just your imagination. Either way, you feel a sudden surge of malevolence from the surrounding darkness, and find yourself rapidly returning to the here and now as a cold chill washes over you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ancient Tunnel, Null Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand around a forge, swinging mallets that burn like the sun.  Each strike echoes through the air, tears scale from the snarling lump of spitting, white-hot alloy.  Dead stars flicker to life, and a mountain crumbles.  The three shape the metal into a perfectly shaped bell.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The form cools, and one of the three etches a single line of strange script into the surface of the bell with Her red and gold lacquered nails, and the scars along her skin dull a moment.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the bell cools, one of the three reaches down, and dipping His hand into the oceans depths, He lifts a void of darkness and bone to the bell, affixing it within.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The last of the three narrows her focus upon the bell, the blue pupils of her silver eyes dilating.  The bell begins to vibrate, and then sing, shattered space radiating outward.  She touches the bell, silencing it.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Additional locations==&lt;br /&gt;
===Planar Telescope via the Astral Plane===&lt;br /&gt;
*Bards who are well learned and eager to go the extra mile for exotic lore, may now unearth a portion of the history surrounding the Planar Telescope and the strange land housing the Grazhir shard Teloish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision plunges into darkness.  You see a large cavern, lit only by a white glow suffusing the silvery-white shard Teloish.  The cavern is far from its natural state: the floor has been worked smooth and intricate carvings are visible at the edge of the dim light.  The meaning of the half-seen dots and serpentine lines is obscure, but they bear a resemblance to constellations.  A high-pitched hum fills the dead air and with it the Grazhir shard brightens.  Both the sound and light grow in intensity until the Grazhir shard discharges two arcing, incandescent bolts toward the ground.  The streams of energy explode as they touch the floor!  Your supernatural sight takes only a moment to compensate for the flare, revealing two entities standing where the streams grounded.  The first looks very much like a male Human, skinny and pale with short red hair.  Despite the mundane appearance, you get the bizarre sense that the entity is disassociated from its environment: as though it is not standing there so much as a realistic image painted over the background.  The second entity is shaped like a Human in the abstract, composed entirely of light.  It is naked and androgynous, without even a face to blemish the smooth planes of its form.  Its light is harsh and feels somehow cold, like staring into the stars of a clear winter&#039;s night.  The two entities regard each other and then walk wordlessly toward the opposite end of the cavern.  The second entity&#039;s illumination reveals even more serpentine symbols, carved into the floor with greater frequency toward their destination.  The first entity either cannot see or does not care about the carvings, but the second one pauses.  It kneels down to examine one of the carvings for a long moment before catching up with its companion.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision is plunged into darkness, though you can see a cold light steadily approach from the opposite end of a smooth stone cavern.  When the light comes close enough to identify, it is not a torch or even some magic trick, but a glowing abstract Human shape, naked and androgynous.  A skinny, red-haired male Human walks along side of it and slightly ahead, as though leading the way.  The entity of light stops just short of your point of view and silently watches its companion advance.  A few feet away from the entity of light, the Human figure stops in mid-step and quickly backpedals.  Ribbons of silvery-blue and fiery red light erupt into life around its feet, tracing out serpentine patterns across the floor that bear a resemblance to constellations.  As the magical light show reaches its climax, a faintly transparent image of a Human woman appears.  The illusory woman is old, perhaps seventy or eight years.  Despite physical fraility, thinning hair and ruined skin, the woman maintains an imperial bearing.  She wears a robe adorned with patterns of gold, white, blue and red.  She points an accusatory finger at the Human figure and barks out, &amp;quot;I name you Servant of Fate.&amp;quot;  In response, the strange symbols on the floor contort and dim, as though straining under some sort of weight.  The Servant stumbles backward as though struck.  Turning toward the entity of light, the illusion takes on a softer countenance.  She says, &amp;quot;I do not enjoy this morbid gift.  How many people are forced to see how little their lives truly mean?  I am not destined to live forever, nor does any god care about Grazhir-touched souls.  I will experience a death so complete that no one will judge me.  All my line will remember is the name of the one who damned them.  I am left with one final avenue for vanity.  Stand and bear witness, Arbiter in Darkness.&amp;quot;  A painful swirl of wordless, violent thoughts emanate from the Servant like waves of heat as he steps toward the illusion.  The Arbiter tilts its featureless head, taking in the entire cavern.  The Arbiter projects a vivid imperative through the air: you will wait.  The Servant hesitates, though the volume of its thoughts intensify.  The illusory woman says, &amp;quot;The spirits wish to wage war on the children of Grazhir.  So be it, your course will not be changed today.  But if you insist on blaming them, then remember the fallacy of the seer!  Fate is meaningless without the living moment; the future is judged by the past.&amp;quot;  The woman&#039;s voice becomes more emphatic, &amp;quot;You of all spirits cannot afford to forget the past!  Do not dare to forget the lesson that G&#039;nar Peth carved into our bones!  You see the emanations of the children of Grazhir, but think about the places you cannot see!&amp;quot;  The Servant&#039;s violent thoughts crescendo as it steps toward the illusion.  The woman turns back toward the Arbiter and says, &amp;quot;It would never listen, but you still may give this moment meaning.  By the stars above, I speak prophecy: just as you judge the children of Grazhir, so in turn shall your people be judged from afar.  For each pint of blood that coats the mad one&#039;s hands, one of your own will know de-&amp;quot;  The Servant strikes at the woman with its fist, disrupting the magic held the illusion together.  The symbols go dim and the scene fades away.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ink-black cloud above you disappears, revealing warm shafts of sunlight.  Voices rise up around you, speaking a guttural language which you intuitively understand.  Turning around, you see five male Humans speaking to an old woman.  All six Humans share dark hair and complexion, though the woman&#039;s dress marks her out of the crowd.  While the men wear undyed wool, she is wearing a robe adorned with gold, white, blue and red patterns.  One of the men speaks out, &amp;quot;This cannot stand!  if we seal the cavern, then what was the point of our labor?&amp;quot;  The woman says, &amp;quot;Your labor was spent for those who can open the doors you cannot.&amp;quot;  Another man speaks up, saying, &amp;quot;What is this nonsense, Nera?  The only other children of Grazhir are those ridiculous shamans on the steppe.  What do you think those barbarians can do that we cannot?&amp;quot;  Nera says, &amp;quot;I suspect you will live to find humor in this memory, but the tribes are not who I am thinking of.  Trust in what I am about to say: we exist on an island in the ocean of time, isolated from great continents behind us and in front of us.  We are epilogue and prologue, but we are not the story.&amp;quot;  Nera says, &amp;quot;Just as we are define ourselves by the past, we will be defined by what impact we have on the nexus that grows even now on the very horizon of possibility.  It will be the salvation or destruction of the children of Grazhir.  They must be shown the way of death and glory.&amp;quot; &#039;&#039; &lt;br /&gt;
===Atop the Leviathan, Forward Dorsal Viewing Gallery===&lt;br /&gt;
* The leviathan [[Zemmunhu]] offers a glimpse into an immeasurably distant past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opening up your senses to what can be perceived about the leviathan, you suddenly reel with the weight of the ocean crushing all around you, and remember the birth of islands and the movement of the tectonic plates.  The leviathan have watched creatures arrive, adapt, and die, and danced in the waters before there were singing whales or clawing kraken to hunt, even bigger creatures to flee.  In ages past, the depths were set ablaze by shards of the fallen moon, and the leviathan remembers the great revisions, the murky gaps and broken pieces of sequence rearranged.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the Merelew, young, their island respected and guarded, and the leviathan collectively decided both were worth safekeeping.  When the Merelew mastered shaping there was joy, and this leviathan gleefully allowed itself to be fit with the viewing structures.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a moment, your probing falters, and your mind reels with the mysteriousness of the oceans history.&#039;&#039; &lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[page type is::ability| ]]{{cat|Bard abilities}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=684105</id>
		<title>Hollow Eve Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Tournament&amp;diff=684105"/>
		<updated>2025-11-26T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hollow Eve Tournament&#039;&#039;&#039; is a 1v1 PvP Tournament that occurs every year around the Hollow Eve event.&lt;br /&gt;
&lt;br /&gt;
The [[Hollow Eve Festival 454|first Hollow Eve Tournament]] will be held in 454.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What&#039;&#039;&#039;: A double-elimination 1v1 tournament that anyone and every is invited to participate in, leading to one ultimate winner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Where&#039;&#039;&#039;: The Wyvern Arena, in order to maximize the ability for all interested parties to participate on as even a field as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;When&#039;&#039;&#039;: Monday nights throughout the month of November (11/3, 11/10, 11/17, 11/24), concluding before the HE Plat Auction. The bouts will start at 9:00PM Eastern on these evenings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Why&#039;&#039;&#039;: For fun, and for platinum!&lt;br /&gt;
&lt;br /&gt;
==What are the prizes?==&lt;br /&gt;
The inagural Hollow Eve Tournament had a series of very generous donors step up and provide platinum for the winners.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Place !! Plat Prize &lt;br /&gt;
!Winner&lt;br /&gt;
|-&lt;br /&gt;
| First Place || 200,000&lt;br /&gt;
|Casari&lt;br /&gt;
|-&lt;br /&gt;
| Second Place || 100,000&lt;br /&gt;
|Vilhja&lt;br /&gt;
|-&lt;br /&gt;
| Third Place || 50,000&lt;br /&gt;
|Warbrolus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What are the rules?==&lt;br /&gt;
* One contestant per player. No multiple alts.&lt;br /&gt;
* No reapers, bees, cow totems, frostdrums, flamelutes, sparklutes, or automatons.&lt;br /&gt;
* No in-fight HEALME usage.&lt;br /&gt;
* Wands and gyres are fine.&lt;br /&gt;
&lt;br /&gt;
==How will seeding and matches be setup?==&lt;br /&gt;
Rakkor and Warbrolus will work together to ensure random seeding for the first round matches. From there, each contestant will know their opponent in advance. We will work through the matches as quickly as possible to ensure a conclusion before the HE Auction.&lt;br /&gt;
&lt;br /&gt;
==Fight Logs==&lt;br /&gt;
Round 1&lt;br /&gt;
&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Kalderen vs Saragos|Kalderen vs. Saragos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Crobin vs Rileos|Crobin vs. Rileos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Vilhja vs Casari|Vilhja vs. Casari]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Anuril vs Jazrial|Anuril vs. Jazrial]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Golameth vs Coogs|Golameth vs. Coogs]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Avrenka vs Thanator|Avrenka vs. Thanator]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251103 Valynn vs Navesi|Valynn vs. Navesi]]&lt;br /&gt;
Round 2&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Rileos vs Saragos|Rileos vs. Saragos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Crobin vs Kalderen|Crobin vs. Kalderen]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Casari vs Anuril|Casari vs. Anuril]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Avrenka vs Navesi|Avrenka vs. Navesi]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Warbrolus vs Golameth|Warbrolus vs. Golameth]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Thanator vs Valynn|Thanator vs. Valynn]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Vilhja vs Jazrial|Vilhja vs. Jazrial]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251111 Damoone vs Coogs|Damoone vs. Coogs]]&lt;br /&gt;
Round 3&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Kalderen vs Casari|Kalderen vs. Casari]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Navesi vs Rileos|Navesi vs. Rileos]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Golameth vs Vilhja|Golameth vs. Vilhja]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Anuril vs Damoone|Anuril vs. Damoone]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Crobin vs Thanator|Crobin vs. Thanator]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Rileos vs Vilhja|Rileos vs. Vilhja]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Anuril vs Thanator|Anuril vs. Thanator]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251117 Warbrolus vs Avrenka|Warbrolus vs. Avrenka]]&lt;br /&gt;
Round 4&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251124 Warbrolus vs Casari|Warbrolus vs. Casari]]&lt;br /&gt;
* Kalderen vs. Vilhja&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251124 Avrenka vs Anuril|Anuril vs. Avrenka]]&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251124 Vilhja vs Avrenka|Vilhja vs. Avrenka]]&lt;br /&gt;
* Warbrolus vs. Vilhja&lt;br /&gt;
* [[Hollow Eve Tournament/Logs/20251124 Casari vs Vilhja|Casari vs. Vilhja]]&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
* Anuril&lt;br /&gt;
* Avrenka&lt;br /&gt;
* Casari&lt;br /&gt;
* Coogs&lt;br /&gt;
* Crobin&lt;br /&gt;
* Damoone&lt;br /&gt;
* Golameth&lt;br /&gt;
* Jazrial&lt;br /&gt;
* Kalderen&lt;br /&gt;
* Navesi&lt;br /&gt;
* Rileos&lt;br /&gt;
* Saragos&lt;br /&gt;
* Thanatar&lt;br /&gt;
* Valynn&lt;br /&gt;
* Vilhja&lt;br /&gt;
* Warbrolus&lt;br /&gt;
&lt;br /&gt;
==Bracket==&lt;br /&gt;
[[File:HET454finalbracket.png|left|thumb|998x998px]]&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:HET454finalbracket.png&amp;diff=684103</id>
		<title>File:HET454finalbracket.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:HET454finalbracket.png&amp;diff=684103"/>
		<updated>2025-11-26T21:02:54Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684030</id>
		<title>Shadewing harpy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684030"/>
		<updated>2025-11-26T03:13:24Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=shadewing harpy&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Acenamacra&lt;br /&gt;
|MapList=*{{rmap|61b|Acenamacra Road}}&lt;br /&gt;
|simulevel=120&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|level=120&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=900&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=charred pinion feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
Introduced in [[Tuesday_Tidings#November_2025|Tuesday Tidings 301]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The harpy has a hawkish, Human-like face with sharply angular features and piercing yellow eyes.  Her iridescent jet-black feathers are tipped in cobalt, resembling blue fire against a night sky.  The harpy&#039;s feathered body is clad in a makeshift tunic, patched together from scavenged cloth and leaves.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Reflecting the landscapes they inhabit, the shadewing harpies of [[Blue Fire Cove]] have adapted to the eternal ebb and flow of sand and sea.  Their colony occupies the narrow shelves and tide-carved hollows beneath the Acenamacra Cliffs, where overhangs shield their roosts from the open shoreline.&lt;br /&gt;
&lt;br /&gt;
Slightly taller than many of their volcano-loving kin, shadewing harpies are lean, long-limbed creatures whose dark, iridescent plumage lets them blend seamlessly with cliff and water.  Locals report brief, haunting sightings of shadows gliding low over the lagoon or slipping into crevices before a watcher can fully focus.&lt;br /&gt;
&lt;br /&gt;
The shadewing harpy is known to cast the [[Fire Shards]], [[Flame Shockwave]], [[Vertigo]], and [[Thunderclap]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[Lay Ward]] doesn&#039;t seem to be able to stop their spells on its own.&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684027</id>
		<title>Shadewing harpy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684027"/>
		<updated>2025-11-26T03:12:38Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=shadewing harpy&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Acenamacra&lt;br /&gt;
|MapList=*{{rmap|61b|Acenamacra Road}}&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|level=120&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=900&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=charred pinion feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
Introduced in [[Tuesday_Tidings#November_2025|Tuesday Tidings 301]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The harpy has a hawkish, Human-like face with sharply angular features and piercing yellow eyes.  Her iridescent jet-black feathers are tipped in cobalt, resembling blue fire against a night sky.  The harpy&#039;s feathered body is clad in a makeshift tunic, patched together from scavenged cloth and leaves.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Reflecting the landscapes they inhabit, the shadewing harpies of [[Blue Fire Cove]] have adapted to the eternal ebb and flow of sand and sea.  Their colony occupies the narrow shelves and tide-carved hollows beneath the Acenamacra Cliffs, where overhangs shield their roosts from the open shoreline.&lt;br /&gt;
&lt;br /&gt;
Slightly taller than many of their volcano-loving kin, shadewing harpies are lean, long-limbed creatures whose dark, iridescent plumage lets them blend seamlessly with cliff and water.  Locals report brief, haunting sightings of shadows gliding low over the lagoon or slipping into crevices before a watcher can fully focus.&lt;br /&gt;
&lt;br /&gt;
The shadewing harpy is known to cast the [[Fire Shards]], [[Flame Shockwave]], [[Vertigo]], and [[Thunderclap]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[Lay Ward]] doesn&#039;t seem to be able to stop their spells on its own.&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684020</id>
		<title>Shadewing harpy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadewing_harpy&amp;diff=684020"/>
		<updated>2025-11-26T02:59:02Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Created page with &amp;quot;{{Critter |new=Yes |Critter Name=shadewing harpy |Province=Zoluren |City=Acenamacra |MapList=*{{rmap|61b|Acenamacra Road}} |simulevel= |levelvarianceup=3 |naturallevel= |weaponlevel= |defenselevel= |level=120 |flex=No |MinCap= |MaxCap= |Attack Range=Melee |Has Coins=yes |Has Gems=yes |Has Boxes=yes |Evil=no |Construct=no |Corporeal=yes |Special=yes |Casts Spells=yes |Stealthy=no |Skinnable=yes |hasskin=No |haspart=Yes |Part Name=charred pinion feather |Part Weight=4 |has...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=shadewing harpy&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Acenamacra&lt;br /&gt;
|MapList=*{{rmap|61b|Acenamacra Road}}&lt;br /&gt;
|simulevel=&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|naturallevel=&lt;br /&gt;
|weaponlevel=&lt;br /&gt;
|defenselevel=&lt;br /&gt;
|level=120&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=charred pinion feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Tuesday_Tidings#November_2025|Tuesday Tidings 301]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The harpy has a hawkish, Human-like face with sharply angular features and piercing yellow eyes.  Her iridescent jet-black feathers are tipped in cobalt, resembling blue fire against a night sky.  The harpy&#039;s feathered body is clad in a makeshift tunic, patched together from scavenged cloth and leaves.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Reflecting the landscapes they inhabit, the shadewing harpies of [[Blue Fire Cove]] have adapted to the eternal ebb and flow of sand and sea.  Their colony occupies the narrow shelves and tide-carved hollows beneath the Acenamacra Cliffs, where overhangs shield their roosts from the open shoreline.&lt;br /&gt;
&lt;br /&gt;
Slightly taller than many of their volcano-loving kin, shadewing harpies are lean, long-limbed creatures whose dark, iridescent plumage lets them blend seamlessly with cliff and water.  Locals report brief, haunting sightings of shadows gliding low over the lagoon or slipping into crevices before a watcher can fully focus.&lt;br /&gt;
&lt;br /&gt;
The shadewing harpy is known to cast the [[Fire Shards]], [[Flame Shockwave]], [[Vertigo]], and [[Thunderclap]] spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[Lay Ward]] doesn&#039;t seem to be able to stop their spells on its own.&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Map61b.gif&amp;diff=684010</id>
		<title>File:Map61b.gif</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Map61b.gif&amp;diff=684010"/>
		<updated>2025-11-26T02:28:18Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: SARGENIS uploaded a new version of File:Map61b.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acenamacra Village&lt;br /&gt;
&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=683845</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=683845"/>
		<updated>2025-11-25T05:28:52Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face with youthful features, a bevel-edged haralun earcuff inlaid with a dragon&#039;s eye ruby clinging to the helix of one of her pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Some fire whirl ruby drakes float lazily around her right arm, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame suspended on woven strands of burning goldfyre, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, an ornate goldenglow glaes neithrel band featuring a quintet of vengeance rubies, a spiraling sungold bangle of an iridescent naga with molten-core diamond eyes, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Facts===&lt;br /&gt;
&#039;&#039;&#039;Your character could easily know:&#039;&#039;&#039;&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* Citizen of [[Shard]] with a home near the [[Great Tower]]&lt;br /&gt;
* Founding member of the new [[Mountain Guard]]&lt;br /&gt;
* Frequently embodies the concept of fire in appearance and personality&lt;br /&gt;
* Interested in the lingering [[evoke|echoes of memories]] inscribed on places and objects&lt;br /&gt;
* Typically doesn&#039;t perform publicly&lt;br /&gt;
* Champion of the inaugural [[Hollow Eve Tournament]] 454&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character might know if they spend a lot of time around her:&#039;&#039;&#039;&lt;br /&gt;
* Believes strongly in the importance of adapting opinions to contemplate new information&lt;br /&gt;
* [[Mountain Elf]] by birth&lt;br /&gt;
* Concerned about [[Leth Deriel]]&lt;br /&gt;
* Was a devotee of [[Phelim]] and now has a complicated relationship with the [[Immortals]]&lt;br /&gt;
* [[Paladin]]-like in her defense of what she considers worthy, such as the weak and innocent, her Guild, her homeland, her people, etc.&lt;br /&gt;
* Pursues mastery over all types of fire&lt;br /&gt;
* Might burn [[Asketi]] to ash if she finds a fire that can burn gods&lt;br /&gt;
* Spent years studying and searching for [[dragons]]&lt;br /&gt;
* Interested in research on [[naga]] and expanding Bardic relationships with them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character could only know if they are close to her:&#039;&#039;&#039;&lt;br /&gt;
* Born during the [[Lyras]] war to [[Sefiya]] and [[Xelten]]&lt;br /&gt;
* Was changed by her first experience with death and vowed to become too strong to die&lt;br /&gt;
* Considers death a serious matter and works hard to avoid it, believing any death could be final regardless of [[Favors]]&lt;br /&gt;
* Has her appearance adjusted by [[shift ability|shifting]] and other magic to appear softer and less imposing&lt;br /&gt;
* Feels an affinity for holy magic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character definitely does not know:&#039;&#039;&#039;&lt;br /&gt;
* The fire is a facade&lt;br /&gt;
* [[Songsworn]] aspirant&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=683349</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=683349"/>
		<updated>2025-11-21T03:25:11Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face with youthful features, a bevel-edged haralun earcuff inlaid with a dragon&#039;s eye ruby clinging to the helix of one of her pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Some fire whirl ruby drakes float lazily around her right arm, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame suspended on woven strands of burning goldfyre, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, an ornate goldenglow glaes neithrel band featuring a quintet of vengeance rubies, a spiraling sungold bangle of an iridescent naga with molten-core diamond eyes, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Facts===&lt;br /&gt;
&#039;&#039;&#039;Your character could easily know:&#039;&#039;&#039;&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* Citizen of [[Shard]] with a home near the [[Great Tower]]&lt;br /&gt;
* Founding member of the new [[Mountain Guard]]&lt;br /&gt;
* Frequently embodies the concept of fire in appearance and personality&lt;br /&gt;
* Interested in the lingering [[evoke|echoes of memories]] inscribed on places and objects&lt;br /&gt;
* Typically doesn&#039;t perform publicly&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character might know if they spend a lot of time around her:&#039;&#039;&#039;&lt;br /&gt;
* Believes strongly in the importance of adapting opinions to contemplate new information&lt;br /&gt;
* [[Mountain Elf]] by birth&lt;br /&gt;
* Concerned about [[Leth Deriel]]&lt;br /&gt;
* Was a devotee of [[Phelim]] and now has a complicated relationship with the [[Immortals]]&lt;br /&gt;
* [[Paladin]]-like in her defense of what she considers worthy, such as the weak and innocent, her Guild, her homeland, her people, etc.&lt;br /&gt;
* Pursues mastery over all types of fire&lt;br /&gt;
* Might burn [[Asketi]] to ash if she finds a fire that can burn gods&lt;br /&gt;
* Spent years studying and searching for [[dragons]]&lt;br /&gt;
* Interested in research on [[naga]] and expanding Bardic relationships with them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character could only know if they are close to her:&#039;&#039;&#039;&lt;br /&gt;
* Born during the [[Lyras]] war to [[Sefiya]] and [[Xelten]]&lt;br /&gt;
* Was changed by her first experience with death and vowed to become too strong to die&lt;br /&gt;
* Considers death a serious matter and works hard to avoid it, believing any death could be final regardless of [[Favors]]&lt;br /&gt;
* Has her appearance adjusted by [[shift ability|shifting]] and other magic to appear softer and less imposing&lt;br /&gt;
* Feels an affinity for holy magic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character definitely does not know:&#039;&#039;&#039;&lt;br /&gt;
* The fire is a facade&lt;br /&gt;
* [[Songsworn]] aspirant&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=672292</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=672292"/>
		<updated>2025-09-18T21:11:36Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face with youthful features, a bevel-edged haralun earcuff inlaid with a dragon&#039;s eye ruby clinging to the helix of one of her pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Some fire whirl ruby drakes float lazily around her right arm, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Facts===&lt;br /&gt;
&#039;&#039;&#039;Your character could easily know:&#039;&#039;&#039;&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* Citizen of [[Shard]] with a home near the [[Great Tower]]&lt;br /&gt;
* Founding member of the new [[Mountain Guard]]&lt;br /&gt;
* Frequently embodies the concept of fire in appearance and personality&lt;br /&gt;
* Interested in the lingering [[evoke|echoes of memories]] inscribed on places and objects&lt;br /&gt;
* Typically doesn&#039;t perform publicly&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character might know if they spend a lot of time around her:&#039;&#039;&#039;&lt;br /&gt;
* Believes strongly in the importance of adapting opinions to contemplate new information&lt;br /&gt;
* [[Mountain Elf]] by birth&lt;br /&gt;
* Concerned about [[Leth Deriel]]&lt;br /&gt;
* Was a devotee of [[Phelim]] and now has a complicated relationship with the [[Immortals]]&lt;br /&gt;
* [[Paladin]]-like in her defense of what she considers worthy, such as the weak and innocent, her Guild, her homeland, her people, etc.&lt;br /&gt;
* Pursues mastery over all types of fire&lt;br /&gt;
* Might burn [[Asketi]] to ash if she finds a fire that can burn gods&lt;br /&gt;
* Spent years studying and searching for [[dragons]]&lt;br /&gt;
* Interested in research on [[naga]] and expanding Bardic relationships with them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character could only know if they are close to her:&#039;&#039;&#039;&lt;br /&gt;
* Born during the [[Lyras]] war to [[Sefiya]] and [[Xelten]]&lt;br /&gt;
* Was changed by her first experience with death and vowed to become too strong to die&lt;br /&gt;
* Considers death a serious matter and works hard to avoid it, believing any death could be final regardless of [[Favors]]&lt;br /&gt;
* Has her appearance adjusted by [[shift ability|shifting]] and other magic to appear softer and less imposing&lt;br /&gt;
* Feels an affinity for holy magic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your character definitely does not know:&#039;&#039;&#039;&lt;br /&gt;
* The fire is a facade&lt;br /&gt;
* [[Songsworn]] aspirant&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=672291</id>
		<title>Evoke</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Evoke&amp;diff=672291"/>
		<updated>2025-09-18T20:27:55Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Added three Herald evokes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Incomplete|Missing specific locations}}&lt;br /&gt;
&lt;br /&gt;
{{tt|EVOKE}} (formerly known as {{tt|PERCEIVE HISTORY}}) is a quest ability that is available for now to all eligible [[guild association is::Bard]]s until the quest has been completed. All magic using guilds utilize the [[Power Perceive skill]] to detect the presence of mana. Bards have an ability based on this skill to detect the traces of emotion or magical imprints left upon an area, or at times, an item. While the [[Recall]] ability allows one to quickly bring back information studied, Evoke allows the Bard to truly experience the past.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
==Zoluren==&lt;br /&gt;
===Landfall Docks===&lt;br /&gt;
*One is where sailors go.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother.  You glance downward and ask her if she is lost.  She nods at you, saying, &amp;quot;We travelled here from Ratha and got separated.  A sailor came and told that our inn rooms were ready.  Momma said to wait here for Daddy to leave the ship, then went with the sailor.&amp;quot;  Before you can reply she yells toward the river, &amp;quot;Daddy!&amp;quot; and runs down the gangplank.  Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk.  You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward.  Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes.  All you are left with is the sound of her voice echoing on the river&#039;s breeze, calling out, &amp;quot;Daddy!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leth Deriel===&lt;br /&gt;
*A second is in the City of Elves, through a burl.&lt;br /&gt;
&#039;&#039;You close your eyes, opening up your senses to what can be perceived in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall.  Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest.  With certainty, you realize that the instrument&#039;s owner was holding it at the moment he learned something that caused him boundless sorrow. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&lt;br /&gt;
&lt;br /&gt;
===Tree in S&#039;lai Scouts===&lt;br /&gt;
* The third is in a place of great Sorrow.&lt;br /&gt;
&#039;&#039;Women dip water from a well, while nearby locksmiths practice their trade for young hunters.  You close your eyes, opening up your senses to the history that lingers in this room ...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town&#039;s slow disappearance from the hillside.  You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors&#039; cries ring in your ears.  A squirrel in the oak tree tosses down an acorn and almost hits you!  A man leaning on the oak tree stares you in the eye and says balefully, &amp;quot;This is my tree.  Don&#039;t touch it.&amp;quot;  Another man, holding a wicked-looking scythe, looks toward the first and asks, &amp;quot;Who are you talking to, [[Harcourt]]?&amp;quot; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Old Imperial Road===&lt;br /&gt;
&#039;&#039;You gaze down the ruined road and watch a heavily burdened merchant slowly approach.  His soiled clothing is tattered and slack folds of skin dangle from his neck and upper arms.  His eyes are distant but he trudges onward with a determined stride.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;He stops for a moment at the base of the trail to catch his breath.  He hesitates as he gazes upwards at the ruins, glancing over his shoulder towards Dirge, before coming to a decision.  Muttering to himself, he adjusts the weight of his packs and carefully picks his way up the trail.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;As soon as his foot brushes the stone of the ruins, he crumples to his knees clutching his head.  Screaming in despair, he thrashes his head about, revealing flames burning from his eye sockets as a voice blazes through your mind, &amp;quot;MINE!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The word still rings in your skull as the merchant vanishes in a puff of smoke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Arthelun Flats, Cambrigweld===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sand and stone flood into the crater, quickly leaving nothing to mark this spot from countless others within these desolate lands.  Four figures fade into view, a haggard Gnome, a massive Gor&#039;Tog clad in oddly vacillating full plate, a warlike Prydaen and an unassuming Halfling.  Between them is a chilling sphere of absolute nothingness.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;The scene explodes into movement.  The Prydaen dispatches the Gnome unceremonious grace.  The Halfling snatches up the sphere, but is felled by an abrupt gesture from the Gor&#039;Tog.  The Gor&#039;Tog stoops to take up the sphere, then drops it as if it has burned him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;    &lt;br /&gt;
&#039;&#039;It lands at Gor&#039;Tog&#039;s feet with a hollow *THUD*.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Though his expression is hidden by his featureless helm, the &#039;Tog&#039;s whole body seems to flinch as he takes a deliberate step away from the sphere on the ground before him.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Nothing Happens.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(2 second RT)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A sensation of sudden nausea grips you, as if the earth is dropping away beneath your feet.  A hot odor, like ozone, heated metal or burning hair assaults your nostrils and brings stinging tears to your eyes.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All is light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your body is violently ripped into its constituent particles before you can register pain, heat, or even surprise.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
((&amp;lt;&amp;lt;Bard&amp;gt;&amp;gt; suddenly flinches before falling to the ground with a mute scream.))&amp;lt;br&amp;gt;&lt;br /&gt;
((spirit loss occurs; potentially fatal))&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Arthelun Cabalist]]===&lt;br /&gt;
&lt;br /&gt;
You gaze into her eyes seeking an understanding of her past and find yourself drawn into a confounding overlap of images and memory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;FIRE&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... you&#039;re tired, but it&#039;s a good tired, a familiar tired ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The other elements dance to your whims as well, but Fire is in your blood.  Fire is your soul.  Fire is your power, and you&#039;ll give anything to keep that power burning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... it was just a fight, not your fault he couldn&#039;t take a punch.  You toss aside the pickaxe.  Didn&#039;t need that lousy job anyhow ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But recently you&#039;ve heard rumors of a new power, a new type of fire, a Blackfire and those stories have left a determined chill in your bones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;... why are you even out here ...&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Just thinking of them causes you to stoke the fire within you higher, but it does little to stave off the cold.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The memories threaten to consume you, but you are the master of your own mind and easily seal them away before they take hold.&lt;br /&gt;
&lt;br /&gt;
===At the foot of the Ziggurat, Cavern===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three sit in a circle, Their knees touching.  Motes of light drift around Them, stars burning through their lives and collapsing into blurred space.  The Three sit, Their eyes closed, whispering softly, and the stars begin to swirl into a galaxy, tearing apart as they race around before falling into the middle.  The Three breathe slowly, deeply, and the spooling starlight forms a tight ring, and One of the Three opens Her eyes, and as She speaks you cannot recall what she says, and the ring of light flares with a strange script.  As the letters fade, One of the Three opens His eyes and glares at the ring, and it expands and contracts.  Ivy sprouts around the light, and the ring becomes a crown.  The last of the Three opens Her eyes, waving Her hand in a downward motion, makes the crown slams down, causing an explosion of fire.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
===Statue of Peri&#039;el===&lt;br /&gt;
&#039;&#039;As her body curves over a detailed khurmary, pristine water tumbles out of the S&#039;Kra Mur goddess&#039; mouth, opened as if sustaining a beautiful, melismatic note.  She sits atop a stunning limestone replica of the planet Elanthia with a serene expression sculpted on her magnanimous face.  Under her feet, the colossal orb splits partially into a jagged crevice, offering a glimpse of the slumbering dragon curled inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are immersed in the sights and sounds of new construction.  Skilled masons lay the cobbles upon the street, and bricklayers add the final touches to lavish houses around the square.  Though you stand in the very center of the neighborhood-in-progress, the limestone fountain is missing, yet to be placed.  A stocky red-haired Dwarf surveys the area with an appraising gaze, her eyes sweeping the activity as she toys with the embossed wristcuff above her right hand.  She points at landscapers in the surrounding palm trees and shouts directions.  Several burly workers drag a wheeled crate into the area.  Just as a man brings a metal rod to one of the box&#039;s corners, a loud *CRASH* disrupts the ordered chaos.  The female Dwarf spins on her heels to investigate the source of the commotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Muspar&#039;i Cleric Guild===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gazing intently into the depths of the small bargate statue, you delve deep into its history.  The form of a young Elven woman shimmers into view as she carefully chips layers away from a large chunk of reddish stone.  With elegant movements and meticulous precision she shapes the top of the piece, forming a smooth dome.  She takes a step back and admires it for a moment before returning to shed further unwanted rock.  The scene twists abruptly in a passing desert wind to reveal the same Elven woman, though notably aged.  Pacing to and fro before the still unfinished statue, she looks at it expectantly with searching eyes.  The upper and lower shapes are completely formed, though the lower half remains rough and unfinished.  With purpose she approaches the work and drags a sharp tool across its base, leaving a deep crack.  For the final time the image distorts, becoming two figures standing on the crest of a large sand dune, the wide expanse of Lake Ratamipak in the background.  The Elven woman holds forth the now complete statue, smooth and pristine.  Her countenance is stoic, though relieved.  The other figure -- a female S&#039;Kra Mur wearing a simple white gamantang -- reaches forward to accept the statue.  As her scaled hands touch the red stone, the vision begins to fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Haven Bard Guild===&lt;br /&gt;
&#039;&#039;You focus your senses on the past events of this room. The room immediately shifts out of focus, then slowly returns back to normal. The Bard Guildleader Ezruh sits behind his desk, pouring over some manuscripts when a man clad in full plate armor enters, walking right past you as if you weren&#039;t there. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Hounds of Rutilor are seeking a heretic, and I was told you might know where to find him,&amp;quot; he says grimly from behind the anonymity of his visor. Ezruh rises and starts to open his mouth to speak, but at that moment a powerful wave of fear fills the room, leaving you as paralyzed as Ezruh appears to be. The shadows around you begin to shift and move, seeping out to fill the room with unpenetrable darkness and an unimaginable sense of horror. Just when you think you can bear no more, the shadows slowly fade back, revealing Ezruh crumpled beside his desk in a pool of blood. The armored man wipes blood from his broadsword and quietly sheaths it before turning to leave. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unfortunately, now that I think about it, the heretic I was sent to find was you,&amp;quot; he says casually. &amp;quot;If by some miracle they do save you, take a bit of advice. Mind your own business.&amp;quot; With that, he exits the office, leaving you shaken and unnaturally cold. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi==&lt;br /&gt;
===The Abyss===&lt;br /&gt;
&#039;&#039;You reach out toward the steel cage, scraping a tiny bit of dried blood off.  Suddenly light floods all around you, illuminating the empty pit.  A small kobold scurries into view, carrying the limp carcass of a grey squirrel.  The kobold opens a small hatch in the side of the cage and flings the dead beast inside, slamming the cage shut with intensity!&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A voice booms from behind you -- causing you to whirl around -- &amp;quot;Ahh, yes.  That will do nicely.&amp;quot;  An ancient kobold shawled in deep, black robes raises his clawed hand and begins to chant in an ominous tone.  Moments later he gestures, his bone-white mane flaring wildly about him.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A cacophonous shrieking emanates from the illuminated pit.  You whirl about once more to behold the feral form of a pale grey death squirrel writhing about torturously on the bloodstained floor of the pit.  After several moments filled with agonizing squeals, twists, and shudders, the tiny beast suddenly explodes!  Bits of bone and blood spatter the steel cage before you.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The voice behind you sighs, &amp;quot;That wasn&#039;t it, either.  Slight matrix adjustment...&amp;quot;  The sound of a stylus scratching upon parchment fills the stone corridor.  &amp;quot;Bring on the next candidate!&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Abyss, continued===&lt;br /&gt;
&#039;&#039;You reach out and touch the remnant of ripped cloth hanging from the broken door hinge and ponder on its origin.  A flash of desperation washes through you as you suddenly behold a small kobold leap from the doorway, scampering down the hall.  A lanky grey figure lopes quickly after it, managing to catch its prey down the hall.  A brutal scream echoes through the hallway, shaking you back to the present reality.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Frozen Heavens,Tranquil Tundra===&lt;br /&gt;
&#039;&#039;The color slowly bleeds from your sight and your world becomes enshrouded by a chill miasma. You marvel at these changes as the obelisk slowly tips itself upright and coruscating light ripples through the obelisk while the odd procedure transpires. Only a moment or two passes before the obelisk falls dim and somehow changed. Where once it held masterfully crafted disks there are only empty settings, and the artifact reeks of a particular... inanimateness. Voices whisper through the monochromatic miasma, thousands of thoughts and words overlapping, different voices, conversations, tongues -- none familiar -- though awe and fear underlay it all, tinged with desperate hope. Disembodied hands float over the babble, rapidly shifting in appearance from one set to another -- now feminine, now Dwarven, now scaled, now masculine -- carrying a disk of black gold. The hands carefully mount the disk in one face of the obelisk before evaporating away. A pale white disk coalesces from the miasma before the artifact. It floats passively before a violent shatter rips through it; leaving the disk devastated yet somehow whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time passes. The obelisk stands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarven hands clutch the pale disk, still wracked with fissures, and the very air around you rends apart. Color explodes through you in a flood as the visions of the past fade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Qi==&lt;br /&gt;
&lt;br /&gt;
===Taisgath===&lt;br /&gt;
&#039;&#039;You close your eyes lost in your senses. When they open you know yourself to be someone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s been a long night, and outside the sun is surely rising, but you know you&#039;ll rest well today. The guildhall is sparkling clean and everything is perfectly prepared for the guests, despite the unseasonal chill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You replace the last of your supplies on the shelves, realizing as you do so that you forgot to empty the mop bucket. Exhaustion weighs heavily on you though, so you conclude that it can wait until tomorrow. You turn to leave only to find the exit blocked. A nondescript figure stands in the shadows of the doorway, strangely devoid of emotion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It reaches for you, quick as a thought, slender fingers cutting off your shrieks even before you consciously realize you&#039;ve been screaming. With its other hand the figure forces your head close to its face. Fetid breath fills your nostrils as it whispers, &amp;quot;Shhhh, let me get a look at you. Faces are always the hardest part.&amp;quot; Long moments pass as stares emptily into your eyes, your thoughts racing frantically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally it seems to find whatever it was looking in your eyes, for it twists you about and plunges your head into the bucket of filthy mop water. You fight for breath, struggling futilely against the unrelenting grip of its slender fingers. Though it has your arms pinned behind your back, you beat your feet frantically against the ground, hoping someone, anyone, will hear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eventually the asphyxiation and exhaust become too much for your elderly body, and your struggle ceases as your limbs grow still. Sensing that your inevitable surrender has come, your assailant finally releases you.&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;In the last fleeting moments of your life all you can hear is the faint sound of the door closing and a muffled voice, your muffled voice, saying, &amp;quot;No, no, I&#039;m just fine. Please, forgive me for waking you. I was putting away my things and there was the most awful rat in there...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darkness fully washes over you and as the memory fades you are somewhat surprised to find yourself alive and well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reshalia===&lt;br /&gt;
===Ancient Cave, Lodestone Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand before a dying star that burns with cold white light, and three reach as one into the star&#039;s depths and pull forth a mass of darkness, causing the star to whimper and die, dissipating into whorls of gas.  One of the three holds the mass aloft, and strikes with the edge of His palm, flaking off a long, thin, screaming shard, the rest of the mass crushed into nothingness as an afterthought.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The material seeks nothingness, but the last of the three narrows Her silver eyes upon it and scrapes an edge along one side, squeezing Her fist and forming a hilt to accompany the reluctant blade.  She holds the knife aloft, and with a gentle swing, rends a slice in space, a dazzling open wound in reality through which shines a blinding light.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
&lt;br /&gt;
=== Hibarnhvidar, at the second tomb of Emille the Fist ===&lt;br /&gt;
&#039;&#039;The chamber slowly fades to darkness, filling you with a quiet sense of dread. You feel alone and isolated, and yet cannot shake the feeling you are being watched. Finally a faint light flickers in the darkness, slowly growing in intensity to reveal the same chamber as it must have been shortly after construction. A pair of Dwarves walk about the chamber, talking in low, hushed voices. One is a young male, the other a charismatic female. Both are clad in gleaming plate armor, and clearly well-armed and prepared for battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The young male Dwarf clears his throat and asks the female, &amp;quot;Are you sure about this, Lady? Surely no one would dare desecrate your tomb.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf just chuckles. &amp;quot;Lad, you have far too much faith in your fellow beings. There is no question that my tomb will be desecrated. In fact, that&#039;s the entire point of this entire charade. We are sworn to secrecy, my friend, but the truth must one day be known. When the right time comes, our little deceptions will lead the seekers here, to this time and place, and he will try to stop them. In doing so, he will reveal himself, and open the way for them to uncover the truth. We will make sure he believes he must stop anyone from reaching me here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The male Dwarf frowns. &amp;quot;But what if they don&#039;t realize what is happening until it is too late? What if they don&#039;t come at all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The female Dwarf pats him on the back affectionately. &amp;quot;They will, lad, they will. Was it not decided that I would be the caretaker of the truth, to reveal it when the time was right? They will come, and I will reveal part of the truth to them. The rest they must find on their own, for first they must understand why the truth was hidden, and the dangers it presents to them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns her gaze directly at you with a twinkle of amusement in her eyes. &amp;quot;The Bonding was a success, you see. But all bindings can become unbound, and should that happen, darkness will once more engulf the lands. The enemy was never truly defeated, merely imprisoned. Imprisoned -- bound, you might say -- in the only prisons that could possibly hold him, but flawed imperfect prisons nontheless. He can see the world clearly from his prison, and scheme his schemes. And sometimes he escapes, however briefly or incompletely. And if the people of the lands knew the truth of what we have done, they may turn against us, and perhaps rightfully so, at least in these dark times. We can only hope that this will not always remain true.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With those words, she turns away to walk beside her companion once more, leaving you to wonder if she really saw and spoke directly to you, or if it was just your imagination. Either way, you feel a sudden surge of malevolence from the surrounding darkness, and find yourself rapidly returning to the here and now as a cold chill washes over you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ancient Tunnel, Null Chamber===&lt;br /&gt;
* In an ancient place hidden by the will of the Heralds.&lt;br /&gt;
&#039;&#039;You focus on your surroundings, seeking any impressions of the past.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Three stand around a forge, swinging mallets that burn like the sun.  Each strike echoes through the air, tears scale from the snarling lump of spitting, white-hot alloy.  Dead stars flicker to life, and a mountain crumbles.  The three shape the metal into a perfectly shaped bell.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The next of the three carves a single line of strange script into the shards surface with Her red and gold lacquered nails.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The form cools, and one of the three etches a single line of strange script into the surface of the bell with Her red and gold lacquered nails, and the scars along her skin dull a moment.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the bell cools, one of the three reaches down, and dipping His hand into the oceans depths, He lifts a void of darkness and bone to the bell, affixing it within.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The last of the three narrows her focus upon the bell, the blue pupils of her silver eyes dilating.  The bell begins to vibrate, and then sing, shattered space radiating outward.  She touches the bell, silencing it.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The three nod to one another and as one, turn to you, and as one, smile with immense cruelty.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With a start, you find yourself drawn back to the reality of the here and now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Additional locations==&lt;br /&gt;
===Planar Telescope via the Astral Plane===&lt;br /&gt;
*Bards who are well learned and eager to go the extra mile for exotic lore, may now unearth a portion of the history surrounding the Planar Telescope and the strange land housing the Grazhir shard Teloish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision plunges into darkness.  You see a large cavern, lit only by a white glow suffusing the silvery-white shard Teloish.  The cavern is far from its natural state: the floor has been worked smooth and intricate carvings are visible at the edge of the dim light.  The meaning of the half-seen dots and serpentine lines is obscure, but they bear a resemblance to constellations.  A high-pitched hum fills the dead air and with it the Grazhir shard brightens.  Both the sound and light grow in intensity until the Grazhir shard discharges two arcing, incandescent bolts toward the ground.  The streams of energy explode as they touch the floor!  Your supernatural sight takes only a moment to compensate for the flare, revealing two entities standing where the streams grounded.  The first looks very much like a male Human, skinny and pale with short red hair.  Despite the mundane appearance, you get the bizarre sense that the entity is disassociated from its environment: as though it is not standing there so much as a realistic image painted over the background.  The second entity is shaped like a Human in the abstract, composed entirely of light.  It is naked and androgynous, without even a face to blemish the smooth planes of its form.  Its light is harsh and feels somehow cold, like staring into the stars of a clear winter&#039;s night.  The two entities regard each other and then walk wordlessly toward the opposite end of the cavern.  The second entity&#039;s illumination reveals even more serpentine symbols, carved into the floor with greater frequency toward their destination.  The first entity either cannot see or does not care about the carvings, but the second one pauses.  It kneels down to examine one of the carvings for a long moment before catching up with its companion.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your vision is plunged into darkness, though you can see a cold light steadily approach from the opposite end of a smooth stone cavern.  When the light comes close enough to identify, it is not a torch or even some magic trick, but a glowing abstract Human shape, naked and androgynous.  A skinny, red-haired male Human walks along side of it and slightly ahead, as though leading the way.  The entity of light stops just short of your point of view and silently watches its companion advance.  A few feet away from the entity of light, the Human figure stops in mid-step and quickly backpedals.  Ribbons of silvery-blue and fiery red light erupt into life around its feet, tracing out serpentine patterns across the floor that bear a resemblance to constellations.  As the magical light show reaches its climax, a faintly transparent image of a Human woman appears.  The illusory woman is old, perhaps seventy or eight years.  Despite physical fraility, thinning hair and ruined skin, the woman maintains an imperial bearing.  She wears a robe adorned with patterns of gold, white, blue and red.  She points an accusatory finger at the Human figure and barks out, &amp;quot;I name you Servant of Fate.&amp;quot;  In response, the strange symbols on the floor contort and dim, as though straining under some sort of weight.  The Servant stumbles backward as though struck.  Turning toward the entity of light, the illusion takes on a softer countenance.  She says, &amp;quot;I do not enjoy this morbid gift.  How many people are forced to see how little their lives truly mean?  I am not destined to live forever, nor does any god care about Grazhir-touched souls.  I will experience a death so complete that no one will judge me.  All my line will remember is the name of the one who damned them.  I am left with one final avenue for vanity.  Stand and bear witness, Arbiter in Darkness.&amp;quot;  A painful swirl of wordless, violent thoughts emanate from the Servant like waves of heat as he steps toward the illusion.  The Arbiter tilts its featureless head, taking in the entire cavern.  The Arbiter projects a vivid imperative through the air: you will wait.  The Servant hesitates, though the volume of its thoughts intensify.  The illusory woman says, &amp;quot;The spirits wish to wage war on the children of Grazhir.  So be it, your course will not be changed today.  But if you insist on blaming them, then remember the fallacy of the seer!  Fate is meaningless without the living moment; the future is judged by the past.&amp;quot;  The woman&#039;s voice becomes more emphatic, &amp;quot;You of all spirits cannot afford to forget the past!  Do not dare to forget the lesson that G&#039;nar Peth carved into our bones!  You see the emanations of the children of Grazhir, but think about the places you cannot see!&amp;quot;  The Servant&#039;s violent thoughts crescendo as it steps toward the illusion.  The woman turns back toward the Arbiter and says, &amp;quot;It would never listen, but you still may give this moment meaning.  By the stars above, I speak prophecy: just as you judge the children of Grazhir, so in turn shall your people be judged from afar.  For each pint of blood that coats the mad one&#039;s hands, one of your own will know de-&amp;quot;  The Servant strikes at the woman with its fist, disrupting the magic held the illusion together.  The symbols go dim and the scene fades away.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ink-black cloud above you disappears, revealing warm shafts of sunlight.  Voices rise up around you, speaking a guttural language which you intuitively understand.  Turning around, you see five male Humans speaking to an old woman.  All six Humans share dark hair and complexion, though the woman&#039;s dress marks her out of the crowd.  While the men wear undyed wool, she is wearing a robe adorned with gold, white, blue and red patterns.  One of the men speaks out, &amp;quot;This cannot stand!  if we seal the cavern, then what was the point of our labor?&amp;quot;  The woman says, &amp;quot;Your labor was spent for those who can open the doors you cannot.&amp;quot;  Another man speaks up, saying, &amp;quot;What is this nonsense, Nera?  The only other children of Grazhir are those ridiculous shamans on the steppe.  What do you think those barbarians can do that we cannot?&amp;quot;  Nera says, &amp;quot;I suspect you will live to find humor in this memory, but the tribes are not who I am thinking of.  Trust in what I am about to say: we exist on an island in the ocean of time, isolated from great continents behind us and in front of us.  We are epilogue and prologue, but we are not the story.&amp;quot;  Nera says, &amp;quot;Just as we are define ourselves by the past, we will be defined by what impact we have on the nexus that grows even now on the very horizon of possibility.  It will be the salvation or destruction of the children of Grazhir.  They must be shown the way of death and glory.&amp;quot; &#039;&#039; &lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[page type is::ability| ]]{{cat|Bard abilities}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=669956</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=669956"/>
		<updated>2025-07-12T03:55:24Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face with youthful features, a bevel-edged haralun earcuff inlaid with a dragon&#039;s eye ruby clinging to the helix of one of her pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
Some fire whirl ruby drakes float lazily around her right arm, glowing with a lustrous sheen against her skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:CasariCursedAIArt.jpg&amp;diff=669955</id>
		<title>File:CasariCursedAIArt.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:CasariCursedAIArt.jpg&amp;diff=669955"/>
		<updated>2025-07-12T03:55:06Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: SARGENIS uploaded a new version of File:CasariCursedAIArt.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=655641</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=655641"/>
		<updated>2024-11-17T19:27:23Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Siren of Shard, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and silky showcasing metallic gold dye on the tips of the hair, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a dragonwood hairstick carved in a spiral design.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of intensely vibrant flames originating at her right shoulder and spiraling down her arm to her knuckles in a triple helix of color, entirely concealing the natural tone of her arm.  Rich hues of orange and red dominate the conflagration while a narrower strand of silvery-white chases an ominous trail of void-black sparks as they deftly weave concordant infernos.  The trinity of blazing threads winds ever tighter until converging in a violent eruption of blue-black ink on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a brilliant inferno&#039;s heart flame, a sleeveless longcoat of scorched black leather with fire agate closures, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bards_of_renown&amp;diff=652462</id>
		<title>Bards of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bards_of_renown&amp;diff=652462"/>
		<updated>2024-10-07T01:34:03Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Crossing==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Commons&lt;br /&gt;
|desc=Always a flurry of activity, the guild commons is a place where bards young and old meet to trade tips, tales, and motifs. Thick, ruby-colored carpeting lines the floor while gold-laced red velvet curtains decorate the walls. Padded benches surround the area, a few already in use by travelling musicians resting their tired legs.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Bard Leader [[Silvyrfrost]], a shining mirrorlike portal, a simple brass stand with a guild register on it, a sturdy maple display with a broken cutlass on it, a glittering silver wind chime and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Seldaren]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Leilond]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Natarian]]||S&#039;Kra Mur||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Keldyn]]||Kaldar||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Navesi]]||Kaldar||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Noopin]]||Gnome||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Chelinde]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Casari]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Stelling]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Johul]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Tambellis]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Kvofe]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lilwea]]||Gnome||200&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rezzian]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Koujia]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Berimeg]]||Dwarf||197&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Buluc]]||Elf||195&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Nienn]]||Human||195&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Abius]]||Dwarf||193&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Derivan]]||Human||191&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Endeas]]||Gnome||191&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Takrel]]||Elothean||190&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Riccardi]]||Elf||190&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Jycanth]]||Elf||189&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Taleesin]]||Elf||189&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Ryken]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Yacov]]||Dwarf||92&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Turul]]||Kaldar||63&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tessaria]]||Human||30&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Catillia]]||Prydaen||15&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rillin]]||Elf||13&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Ziel]]||Elf||3&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Benny]]||Halfling||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildmaster&#039;s Office&lt;br /&gt;
|desc=This niche off the Great Hall still shows signs of its original purpose as a storage area. Warm hooked rugs scattered on the floor and bright woven hangings on the wall can only soften the ragged scars in the stone where casks and crates were once stacked. Tucked rather awkwardly in the corner, a heavy desk vies for room with an iron pot-bellied stove.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Guildleader [[Tasdrean]] and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the study and performance of all things musical.&lt;br /&gt;
:Criteria: {{skill|Bardic Lore}}, {{skill|Performance}}, {{skill|Scholarship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Jorenn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Leilond]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Buluc]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Berimeg]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Bethanna]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Cythra]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Imerald]]||Kaldar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Muspar&#039;i==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildleader&#039;s Office&lt;br /&gt;
|desc=A large curved desk is positioned to face visitors entering the office of the Guildleader. Several worn benches and chairs line the walls for students to wait or assemble for an impromptu class. Just inside the doorway, a glass display rests on a scorched iron tripod.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an ornate walnut door, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Leader [[Selinthesa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the mastery of a weapon.&lt;br /&gt;
:Criteria: Highest [[:Category:Weapon Skillset|weapon]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Jorenn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Maxwelinskei]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Lupdels]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kaeden]]||Prydaen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Liani&#039;s Heaven, Private Table&lt;br /&gt;
|desc=A holdover from a time when wearing the symbol of the Bard&#039;s Guild was a death sentence and secrecy was necessary, this private table has now become a permanent fixture of the tavern as a reminder of those times. Scrolls are laid out on the table, the elegant mark of a skilled calligrapher across their surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Leader [[Macfrae]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in matching me drink for drink.&lt;br /&gt;
:Criteria: {{stat|Discipline}}, {{stat|Stamina}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Leilond]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Buluc]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Koujia]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Endeas]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Berimeg]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Rivalae]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Krithen]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Lileyew&#039;s Workshop, Office&lt;br /&gt;
|desc=A broom, its bristles frayed with use, leans crookedly against the corner of a battered pine desk. A handful of oil paintings vie for wall space with a curious array of antique instruments and an oddly-shaped carved wooden mask.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Bard Guildleader [[Lileyew]] and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in making me swoon - Lileyew&lt;br /&gt;
:Criteria: {{stat|Charisma}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Cythra]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Maxwelinski]]||Rakesh&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Bethanna]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Katralyn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Nuppin]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Eoworfinia]]||Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
:Criteria: [[:Category:Magic Skillset|All magics]] (Not player-accessible yet).&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildleader&#039;s Office&lt;br /&gt;
|desc=Although small, this office feels larger due to what appear to be windows. A second glance, however, reveals that they are actually landscapes, similar to those in the entry hall of the guild. A worktable holds some scrolls, but any guild records seem almost to be an afterthought, as the majority of the surface is covered in various containers of paintbrushes and paints. An easel in the corner displays another picture, of which the artist is either proud, or lacks wall space for display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Guildleader [[Yaziyi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in combat, both magical and mundane.&lt;br /&gt;
:Criteria: highest [[:Category:Weapon Skillset|weapon]], {{skill|Targeted Magic}}, {{skill|Parry Ability}}, {{skill|Shield Usage}}, highest [[:Category:Armor Skillset|armor]], {{skill|Evasion}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jycanth|Jycantha]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Endeas]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Milanie]]||Hallfing&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Briochan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Maxwelinski]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Imerald]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Blackmuse]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Bards}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=650424</id>
		<title>Player suggestions for Guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Guilds&amp;diff=650424"/>
		<updated>2024-08-28T17:36:13Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: /* Bard */ Two additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Player suggestions}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Barbarian==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Add darkvision to Owl form || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Allow berserks and meditations to be individually ended || 60 second hard cooldown on Famine and Volcano berserks.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Wyvern form that adds a +Expertise boost to Dragon form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || New Ability  || 1-slot metaspell called Falcon form form that adds quick aim to first shot with Eagle form. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Add +Offhand to Dragon form to bring in line with Oath of the Firstborn. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Remove hard cooldown timer from Mana Torment roar. || Barbarian roars&#039; poor ability to ablate vs. willpower barriers and the voice pool system already balances the roar.  Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Overall Guild Design  || Remove hard cap on number of forms and meditations that can be run simultaneously, or add masteries to expand the total number available. || Significant balance repercussions.  Will need to be evaluated by GMs.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Quality of Life  || Fix Staunch/Dispel meditations so they are truly &amp;quot;free.&amp;quot;  They currently do not check number of active meditations (i.e. they bypass the meditation limit) but then count as an active meditation themselves. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Malkien || Ability Rebalance  || Redesign CHOKE as a Barbarian-only grappling ACM. || Need for grapple and built-in ACM cooldown should be sufficient balance.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Tenacity || Tenacity is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Tenacity should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Rakkor|| Ability Rebalance  || Increase damage mitigation on Toad || Toad is a purposefully weak ability, balanced around mitigation from Volcano. Volcano has been nerfed. Toad should be brought in line with other middle-of-the-pack barriers.&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian || Sekmeht || Ability Messaging  || Remove the fluffy messaging during a berserk, but leave the start/end messaging || Way too much messaging when you are running all berserks at the same time and impacts RP (Drooling...etc. in serious situations and during speeches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Rakkor || Spell Update  || DALU - Change contest from mind/willpower to contesting /fortitude || Bards need a Debil that does not contest /willpower. DALU is the obvious choice.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Remove the ability for the Naga to turn and engage the Bard in BTN. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Change DEMA from Magic/Fort to Spirit/Fort OR Spirit/Reflex. Change the description or nature of the spell to more spirit based, like Grizzly Claws, if need be. || The current difficult position of Charm makes stat splits much more punishing for a Bard. Instead of using Magic for a potentially extremely useful Debuff, which shares no assistance from Charisma, utilize the contest Spirit, which makes use of Charisma at least in the secondary stat. &lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Completely redesign GJ. Make it a pulsing Charm vs. Willpower which attempts to dispel 1 opponent spell each pulse. Call it something completely different if needed for Lore purposes. || Will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Consolidate HODI and BOTF into 1 single spell. || Increase spell slot cost to 3.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Spell Rebalance || Increase the maximum sleep duration for DALU from the current maximum of 5 seconds. || The spell does a lot, but has an incredibly long pulse timing of 16 seconds and takes 3 pulses to reach maximum effect. With diminishing returns, the sleep effect should have a longer duration.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Significantly increase the damage of Scream Concussive. Make it armor piercing, unable to be parried, impact damage weighted. Make it Charm vs. Reflex if needed. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change the function of Scream Dissonance. Charm vs. Fort stun, disarm, head damage somewhat similar to mental blast. || Possibly change cooldown RT.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Remove the -DISC for Bluff Amaze. Increase bonus to Charisma to +20%. Increase duration to a maximum of 40 minutes. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Ability Rebalance || Change Bluff Distract from a one time hiding bonus to a Charm vs. Reflex contest to lower an opponents Parry skill by up to -20%. This makes it more like a cool &#039;feint&#039; and makes more sense for a weapon secondary Guild compared to survival tertiary. || Length of duration will need to be evaluated.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Vastly increase the Inspiration pool, or vastly increase the rate of it&#039;s natural regen. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Quality of Life || Inform us of what Bluff Dodge actually does. If it reduces or offensive factor, at least let us know what the range is. || No balancing needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Tambellis || Attribute Rebalance || Increase the benefit Charisma over 100 gives to the abilities fueled by Mojo, such as Segue, Screams, and Bluffs. || At the moment, going from 100 Charisma to 150 Charisma results in a 10% increase to the utilization of abilities such as Screams and Playact.  Meanwhile, going from 10 Charisma to 100 Charisma results in an over 300% increase.  With such a titanic investment in Charisma, an increase in the value Charisma provides not only to the power of these skills, but to the amount they can be used should be adjusted.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Casari || Spell Rebalance || Add +Perception and +passive spot effect to Eye of Kertigen, similar to Revelation.  The spells will still be distinct due to pulse rate difference and room messaging difference. || Increase spell slot cost to 3.&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Casari || Quality of Life || Update Segue functionality: 1) Change AOE setting for existing cyclic e.g. from creature to engaged or from group to area - 2) Change AOE setting while transitioning to a different cyclic, 3) Change mana amount for existing cyclic 4) Inject more rapid pulsing into existing cyclic instead of having to change || No balancing needed?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cleric || Rakkor || Spell Rebalance || Remove 4th pulse from capped AE cast. ||  In a post barrier review world where everyone is squishier, the top end damage of AE needs to be toned down as a first of potentially several measures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| SPICYDIAPSID || Expansion of Existing System || Expand the existing Manipulate system with additional functionality, such as also viewing anyone the Empath has a Link with as a friend. ||  Manipulate is an thematically interesting ability that could extend well for group contexts.  It would need global limits, timeouts, and learning cooldowns with the suggested expansion.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Expand the existing Manipulate system with EXTENDED, QUICK and CAREFUL options. ||  Offer an EXTENDED option what would let the manipulated creature stay linked even in a different room (possible multiple rooms away with advanced Empathy skill) with an increase to Empathy skill learned, a QUICK version for a reduced or removed RT but reduced Empathy skill and a CAREFUL option for an added bonus to success (if you are just under the natural cap to succeed) but with an increased RT.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| Kythryn || Expansion of Existing System || Update PERCIEVE HEALTH to sense birds in the area; new MANIPULATE MESSANGER creating a &amp;quot;homing pigeon&amp;quot; system ||  Update the PERCIEVE HEALTH system to show different bird types (maybe specific to an area, like kestrels in Horse Clan, seagulls near the ocean, etc.), which would become the basis for a new Manipulate that the Empath could use to temporarily tame the bird to carry a piece of paper, small item, etc. when directed to a target/person.  Each bird type could have different pros &amp;amp; cons (ie. shorter distance but can carry more weight, faster but carries less weight, etc.). With enough Empathy skill, the bird would also wait for a short amount of time at the target and would return to the Empath carrying an item as well.&lt;br /&gt;
|-&lt;br /&gt;
| Empath|| [[Akeiro]] || Spell Rebalancing || Update FoC to interact with ADC, allowing a fully healed empath to store a high-mana FoC to &amp;quot;activate&amp;quot; later at a time of their choosing.|| Current FoC sees extremely limited use from high level empaths as it&#039;s rare that heal and regenerate are not stripping wounds almost as fast as they can come in, this would give this spell strong utility for setting up a one-time activated strong heal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || Rakkor || Spell Rebalance || Remove 3rd meta tier, capping accuracy and damage at second meta tier RE: Burn and IFL ||  Since the inception of Iyqaromos Fire-Lens, Burn has not been a spell in their arsenal, it has been the spell in their arsenal. In a post barrier review world where everyone is squishier, the top end damage of a full-strength IFL-empowered Burn needs to be toned down.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mage || SPICYDIAPSID || Spell Rebalance || Roll the effects of Shape Moonblade into Moonblade.  Leave Moonblade at 1 spell slot. || Curreny Shape Moonblade genuinely feels as though it should be a part of the base spell or that it should do something more substantial a la Empower Moonblade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC to standard duration, standard prep spell. This would allow it to stay up through a typical Paladin fight without needing to recast, and would allow more than 4 uses against a given target with a cast. || No notes.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change CRC contest to Mind or Spirit vs. While I&#039;d prefer it to not be vs. Will, it&#039;s at least justifiable to use it if it&#039;s on a shared contest with our other options. Right now it&#039;s our only Charm contest, which has... some overlap with our Spirit contest, sorta. || No notes. Uptick in use likely, but CRC already has considerable use limitations in the form of cooldowns on use and on target.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || New Spell || As a metaspell or new spell, give us a ranged weapon buff. Ideally HT at a minimum, certainly doesn&#039;t have to be all. I can see something thematic along the lines of HT and Xbow, but tossing LT in would be nice from a balance perspective. || Revisit the reason our ranged buff got pulled post 3.x, since I think that was a thing that happened, aye?&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Remove the 100 rank cap and the degradation on Glyph of Light, making it a bog-standard 20% buff. Can scale off Conviction if desired. If removing decay is too much an ask, make it refreshable. || None needed.  Anyone who wants a 20% can get it by 400 ranks in Sorcery with a runestone, this just makes it native for people who don&#039;t wanna do sorcery for fluff reasons.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell Update || Change Shatter to be a -DF, not a -Shield. Shield is rarely, if ever stanced by experienced opponents in PvP, and is rarely effective against creature. -Shield does nothing if opponent isn&#039;t stanced into Shield, for melee attacks. Changing to -DF makes it useful against any opponent. || Paladin-only effect of stripping shield to 0 should probably go, but could allow shield-strip exclusively for ranged attacks without busting anything too bad, as that invokes regular ranged DFA mechanics instead of risking one-shots or null effect like melee does.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Glyph of Bonding a dispel resistance. Options include &amp;quot;Negate any dispel at cost of Soul Pool per incoming dispel&amp;quot;, &amp;quot;Make a number of spells undispellable for a duration&amp;quot;, &amp;quot;Spell seal anyone who throws a successful dispel at you&amp;quot;, or others. GoB currently does literally nothing, but &amp;quot;Bonding&amp;quot; spells thematically fits and fills a niche. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Should only apply to native spells.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Ability redesign || Make Protect Self consistent. Right now it&#039;s a mystery box that sometimes works, sometimes doesn&#039;t, and has hefty costs. Update it, or at least reveal what it does, how, etc. || Minimal concerns. Most escape/anti-CC options or other &amp;quot;emergency buttons&amp;quot; are already clear, consistent, and easily understood - see Khri Vanish, Scream Defiance, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (full credit Warbrolus) || Spell redesign || Make AG be spell duration pause + dispel protection for the last 5 native buffs cast by the Paladin. Should be mutually exclusive with Glyph of Bonding providing dispel protection. Retain the favor cost, and give it at least 90 minute duration at max cast, per normal ritual duration. || Might be better to address dispels at the source instead of giving guilds a band-aid. Dispel protection would require we not get anything that &amp;quot;must&amp;quot; be dispelled, a la old barrier stacking. Native spells only is thematic and prevents out-of-guild shenanigans.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Turn Soldier&#039;s Prayer into a two-way, signature, non-ablative anti-sorcery integrity barrier, strong enough at max cast to prevent any sorcery - including cross-realm - from being cast by or on the Paladin, barring RoF. Should also strip any active, non-Holy spell effects on the Paladin while in use. Possible this could be a Glyph of Bonding rework instead, but Soldier&#039;s Prayer needs some love. || Restricting options generally has less balance concerns, though this would certainly upset the PvP meta and its abiding love of grabbing DF/IP out-of-mana (including by Paladins.)&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || If not the above, turn Soldier&#039;s Prayer into a battle-duration, battle-prep spell, preferably with a lower mana cost. || Minimal. Even if it only costs 50, and a Paladin devotes all their prep time to using it, and is only fighting one opponent, they&#039;ll still run out of mana first due to tertiary attunement, so it wouldn&#039;t be total spell protection. It would simply make it viable to recast mid-fight.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok (credit Warbrolus) || Spell redesign || Make Bond Armaments buff shield&#039;s weapon stats based on potency and shield weight, sufficient to make SLAM a viable option with shields. Ideally include an effective FOI stat, but unsure of technical feasability. || Minimal.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin|| Vanzok || Spell redesign || Make Hands of Justice an anti-stealth tool, rather than an anti-theft tool. Options include reflexively unhiding stealthers engaged with you, a Revelation-style effect letting us use Conviction instead of Perception against individuals who have struck us from stealth recently, or others. || Depends on implementation.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || New Spell || New meta spell (1 slot) that allows you to select which element SK converts physical damage to || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Provide messaging for when SK is able to be used against same target again.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Rakkor || Quality of Life || Reduce time-to-track target by skill in Scouting, ultimately achieving pre-change &amp;quot;instant&amp;quot; tracking time.  || No balancing needed. &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Reduce Syamelyo Kuniyo spell slot cost.  || Overpriced for its utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || &amp;quot;Cast Plague&amp;quot; option for Awaken Forest to directly produce plague spawn if PLS is known.&lt;br /&gt;
  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Bear Strength a normal buff, move status protection to new battle spell, adjust slot cost.  || Unnecessary holdover from Held Mana spell system.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Give Carrion Call bonus damage/effects against corporeal undead if Plague of Scavengers is known, a la old PLS.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Carrion Call Area of Effect.  || Ranger TM spells lack variety.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Make Devitalize DFA (ignore evasion, only block?), target vitality directly.  || Ranger TM spells lack variety / targeting fatigue is a poor effect.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell for Essence of Yew to choose one strong SvS resistance instead of weak omni resist. || Add adaptability to jack-of-all guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add meta spell to provide Targeted Magic buff to See the Wind  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add toggle on/off to 3rd party cast messaging for Oath of the Firstborn.  Actual oath doesn&#039;t seem to matter but can be OOC for the character  || Currently based only on race.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Spell Update || Add nerve poison to Harawep&#039;s Bonds.  || Underpowered spell, previously had poison - nerve damage is immune to SvS damage ban.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || New Spell || Boost to Parry and Shield skills.  || Improve defense of defense-heavy guild.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Change Beseech Wind to Refresh to long duration pulsing effect.  || Currently has no value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Quadruple duration and reduce activation time for Beseech Elanthia to Petrify.  || Currently has limited value.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Dark to Sing - add passive spot, toggle off 3rd party messaging or reduce spam, remove stun/prone at end, allow use when not already in dark area.  || Overly punishing for limited utility.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Beseech Update || Beseech Elanthia to Cradle - remove environmental restrictions  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Add &amp;quot;Perceive Nature&amp;quot; or similar ability - brief RT to sense current bonus level and nature level of the room in greater detail without requiring howling and pacing.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase Scouting experience from HUNT action.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Increase accuracy and damage of CLAW while Claws of the Cougar is active.  || The spell is supposed to provide claws to increase damage, but they do not perform as well as PUNCH.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Xelten || Quality of Life || Allow Rangers to sense when another Ranger uses Scout Awareness or a Thief uses Mark against them.  || Paladins and Thieves can sense a Scout, but Rangers can&#039;t sense a Scout or Mark.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Speed up trails.  They&#039;re currently so much slower than manually walking they aren&#039;t worth using. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Revisit trail exp.  It is almost impossible to train scouting to cap with trails. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Limited number of perma-tacks.  Spouse for sure.  Others maybe?  Scales with rangering ranks. || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Quality of Life || Scout Guild-Go trail: respects barriers, but can always track to the nearest guild || potential, but tracking is so limited it is unlikely&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Hanryu || Guild Focus || The name SCOUTING holds the skill back.  Rename to something else (Naturalism?) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech Refresh boosts vitatily regen || potential influence on blance due to vit shield&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Beseech Update || Beseech seal to give same chance to keep scrolls as a raise. || Death mechnics and scrolls are a touchy subject&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || Compost to AP@0 slots || Everyone can be elanthia&#039;s janitor&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot enhances wilderness level of area || ??&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Webba80 || Spell Update || AP-Compost + metaspell 1slot raise life mana in area || ??&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thief|| - || - || - ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Their current reactors are useless for PvP purposes, but are great in PvE. Rather than continue to tweak TRC and IR and unbalance them in PvE, a new spell should be added to handle the PvP gap. See submission from the &amp;quot;Design a Spell&amp;quot; contest at Simucon.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || Single-target hard CC spell (stun, immobilize, or stun/unconscious).  || Traders completely lack reliable CC outside of speculate coin, which has many limitations.  A spell-based option would be a huge boon.&lt;br /&gt;
|-  &lt;br /&gt;
| Trader || Malkien || New Spell || Target magic training spell that does not consume Starlight Aura.  || Non-sorcerous training options that don&#039;t consume SLA would make young Traders much easier.&lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || New Spell || SvS protection spell, suggested ablative barrier vs. reflex or vs. fortitude. || Traders don&#039;t have much native SvS protection.  A moderate-powered SvS barrier that contests one of the three defenses would be useful, particularly a vs. fortitude or vs. reflex barrier (no one outside Barbarians currently has a vs. reflex barrier).   &lt;br /&gt;
|-&lt;br /&gt;
| Trader || Malkien || Overall Guild Design || Review contests of current (and upcoming) SvS abilities to provide consistency in offensive contest selection.  || Traders only have three native debil abilities and they are all different contests (magic, spirit, and finesse).  I would personally suggest Trader spells lean hard into the charm contest to give their guild magic a unique flavor outside of bog-standard magic and mind contests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || Add a 1 slot, bog standard reactor that protects against both Physical and Elemental || Like other unique barriers, GI continues to be troublesome to balance. A repeat hit to the same area in X number of seconds can be devastating, but those same hits spaced out over a protracted period of time are inconsequential. Rather than continue to tweak GI and unbalance it for PvE, a new spell should be added to handle the PvP gap.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Rakkor || Spell Update || 3% damage reduction to Lightning Bolt || Lightning Bolt continues to perform slightly too well in the post barrier review reality. Pure elemental damage spells are really strong, especially with the frequency that the spell can be targeted when used by a Warrior Mage with Pathway Quickness. A minor damage tweak is needed. - This is false. Lightning bolt hits single target TM damage caps. It does the exact same damage as non DFA spells after testing multiple spells against capped defenses. Also, pathway Quickness is a 1 second reduction of target time. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Spell Update || Make PW Precastable || PW needing to be targeted removed the usefullness of the spell. The 10 seconds it takes to target to push or pull back against an at level opponnent is better served targeted a damage spell. Allow PW to be precast and add a cool down between uses. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Spell Update || Rework YS || Armor rank buffs serve no purpose after hitting hinderance cap. This spell was on the block for a rework years ago then fell off the radar. Suggest a slight reduction to armor hinderance, or make it a reactor to allow for auto stand. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Rework || Pathways || Pathways, other than quickness, serve no purpose once spells can be cast at cap mana. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Spell Update || ES || ES only protects against elemental damage. increase the damage mitigation since it cost a barrier slot and performs at par or slightly less than other 1 slot barriers that provide more mitigation to both physical and elemental.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Spell Update || Shockwave || Improve the knock back/out of room function of the spell. It already has subpar damage and needs a long target time since it is a AOE. Current the spell&#039;s utility does very little at cap. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Spell Update || Chain Lightning || Either bring back the multi strike capability of the spell or include nerve damage again. Most if not all AOEs dont have enough DPS or utility to justify the long target times.  &lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage || Jeffe || Rework || Pathway Barrage || Should be on par with current ACMS as far as amplified damage and accuracy goes. Current damage bonus/accuracy bonuses are not noticeable or measurable in testing vs just casting the spell and then immediately attacking with a weapon. Increase the charge cost to perform to compensate.   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Guilds &amp;amp; Commoners==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Guilds&lt;br /&gt;
|-&lt;br /&gt;
! Guild !! Suggestor !! Category !! Suggestion !! Balance Notes&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Update AIM functionality to both load and aim a held aimed weapon in the same manner that TARGET both preps and “aims” a targeted magic spell at a hostile. || Allows AIMed weapons to be viable in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Rakkor || Quality of Life || Vitality protection added to all guild spellbook reactors in a non-stacking fashion || By adding the vitality protection to all guild spellbook reactors, this will increase build diversity and allow for additional experimentation and optimization. Note, running more than one guild spellbook reactor will not double the vitality protection, it is hard capped at 10%.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Tambellis || Spell/Ability Expansion || Add more &amp;quot;Charm&amp;quot; abilities and Spells. || At the moment, Charm (and Charisma) is in a terrible state. There are only 8 Charm based spells, and only 3 Charm based abilties. Charisma is the ONLY stat not used in any defensive contests and is the only Attacking Contest with 0 spells that are hard CC and castable (not cyclic) and not a &#039;calm&#039;, and of the 8 Charm based spells 5 are signature.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Cooldown or Diminishing Return on Spell Seal/Ward Strips || Despite being more penalizing then effects like stun and immobilize, spell seal functions like Huldah&#039;s Pall and ward/buff strip functions like Ward Break or Rend lack any form of cooldown or diminishing returns.  These effects warp the entire metagame around them, and the need to protect against them render entire builds (such as Bard charm builds or Barbarian fear builds) non-viable.  Giving them diminishing returns would go a long way towards balancing this.&lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Malkien || Overall Game Balance || Diversify Allocation of SvS Stats and Contests || The dominance of magic/mind contests and the double-dipping allowed in the mental stats for vs. willpower (by far the most common contest) stifle ability to make off-meta builds.  Combined with the spell seal/ward strip spells all being vs. willpower and the problem is compounded.  Suggest switching some contests (such as making vs. willpower Charisma/Wisdom/Discipline) and evaluating the contest of 1-2 abilities per guild should help with diversity of viable stat allocation. &lt;br /&gt;
|-&lt;br /&gt;
| All Guilds || Vanzok || Overall Game Balance || Make Defense-Ignoring abilities, including Ranged, no longer ignore, but instead penalize the defense(s) previously ignored, based on Armor skillset placement. Could also make it a Defending contest, as originally suggested by Kodius - https://elanthipedia.play.net/Post:Autostance_-_01/16/2014_-_00:32 - but not implemented. || Right now DFA is king, and backstab/shatter/Eliminate risk one-shotting people who don&#039;t know what they&#039;re doing and are stanced Shield. This would help offset both of those.&lt;br /&gt;
|}&lt;br /&gt;
 {{cat|player suggestions}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dantia/Storylines/Mana_Surges_%26_Wild_Magic/Phase_6:_The_Sorcery_Messengers&amp;diff=650373</id>
		<title>Dantia/Storylines/Mana Surges &amp; Wild Magic/Phase 6: The Sorcery Messengers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dantia/Storylines/Mana_Surges_%26_Wild_Magic/Phase_6:_The_Sorcery_Messengers&amp;diff=650373"/>
		<updated>2024-08-27T15:41:05Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: /* Player Event: Party at the End of the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page relates to phase 6 of the 10 phase event known as [[Dantia/Storylines/Mana_Surges_%26_Wild_Magic|Mana Surges &amp;amp; Wild Magic]].&lt;br /&gt;
&lt;br /&gt;
Many of these individual &amp;quot;events&amp;quot; are times when one or more of the Sorcery Messengers arrived unannounced, and chatted with those who gathered. In an effort to keep this page streamlined, and since the Messengers are largely giving their same talking points each time, the details of each conversation are documented on the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page.&lt;br /&gt;
&lt;br /&gt;
=Asildu at Overhealers Anonymous Meeting=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-09-36&amp;lt;br /&amp;gt;Jul 28, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Breath of the Heralds Asildu, a Human Scholar, made their first public appearance at an Overhealers Anonymous meeting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for a more detailed account of this messenger and their interactions.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_07282024/Asildu_Attends_OA_Meeting|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Valenal at the Crossing Empath Courtyard=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-09-36&amp;lt;br /&amp;gt;Jul 28, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Avatar of the Summoning Valenal, Elemental Conduit of Elanthia made their first public appearance at the Crossing Empath Guild Courtyard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for a more detailed account of this messenger and their interactions.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Allye/Logs/20240728_Valenal_the_Very_Human_Warrior_Mage_Visits_the_Empath_Guild_Courtyard|Log]] courtesy of [[Allye]]&lt;br /&gt;
&lt;br /&gt;
[[Kethrai/Logs/20240728_Discussion_with_Valenal|Log]] courtesy of [[Kethrai]]&lt;br /&gt;
&lt;br /&gt;
[[Ayrell/Logs/Wild_Magic_07282024/Valenal_Visits_the_Empath_Guild|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: By Saragos=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-09-40&amp;lt;br /&amp;gt;Jul 29, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Saragos is desperately trying to open a portal to rescue his wife Navesi and the others who have disappeared. He&#039;s working against time and his own limitations, attempting to accomplish in a short amount of time what previously took a team of adventurers much longer. Despite feeling the task is impossible, Saragos continues to strategize, practice, and even considers using dangerous shortcuts, all while others around him offer support he barely acknowledges.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://pastebin.com/m7KJ7KNX Full story on Pastebin]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: Daervlan eth&#039;Riel to Saragos=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-09-40&amp;lt;br /&amp;gt;Jul 29, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Saragos]] receives a magical message in response to his previous communication with [[Daervlan]] eth&#039;Riel. The message, appearing as a glowing sheet of paper, offers condolences and support for [[Saragos]]&#039;s efforts to rescue the missing individuals, while also confirming his suspicions about the nature of their disappearance. However, before the message can be fully conveyed, it abruptly vanishes in a flash, leaving [[Saragos]] with incomplete information and a warning about caution and surveillance.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1267643735177691167 Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: By Nawain=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-09-40&amp;lt;br /&amp;gt;Jul 29, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Nawain]], exhausted from days of continuous work, is pouring immense amounts of holy power into a complex magical structure at Arhat&#039;s Tower. She&#039;s creating a metaphysical construct that she hopes will serve as a bridge or beacon to find and bring back the missing individuals. Despite her fatigue and the physical toll it&#039;s taking on her, she persists in her efforts, praying to multiple deities and sending an antinomic godling on a mission to pierce through the planes and locate the lost ones.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://pastebin.com/RepZpUWg Full story on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miraena at the West Gate of Crossing=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-09-40&amp;lt;br /&amp;gt;Jul 29, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Messenger [[Miraena]], Voice of the [[Heralds]] of Elanthia, made her first appearance just outside the West Gate of Crossing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Casari/Logs/20240729|Log]] courtesy of [[Casari]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miraena at the West Gate of Crossing=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-04&amp;lt;br /&amp;gt;Jul 30, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Miraena]] returns to the West Gate of Crossing to speak with more adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Casari/Logs/20240729|Log]] courtesy of [[Casari]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Wild Seaside Mammoth Ride=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-04&amp;lt;br /&amp;gt;Jul 30, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Shaylynne and Allye organized an expedition to investigate wild magic, gathering a group of adventurers at Acenamacra Pier to board a sea mammoth. Unaka served as an interpreter, questioning the Merelew driver in Asaran about wild magic, riptides, and missing people. The driver confirmed issues with magic and riptides but claimed limited knowledge on most topics, including any information about missing individuals.&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Allye/Logs/20240730_Wild_Seaside_Mammoth_Ride|Log]] courtesy of [[Allye]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Asildu and Miraena at Gaethrend&#039;s Court=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-08&amp;lt;br /&amp;gt;Jul 31, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Miraena]] and [[Asildu]] meet for the first time in Gaethrend&#039;s Court.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Maraisel/Logs/07312024/Asildu_and_Miraena_Meet|Log]] courtesy of [[Maraisel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: The Messengers by Tirost=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-10-12&amp;lt;br /&amp;gt;Aug 01, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Tirost]] and his sister Lymira discuss the various messengers promoting their views on sorcery and wild magic. Tirost expresses concern over the sincerity and motives of these messengers. Despite their doubts and disagreements, Tirost and Lymira resolve to remain united and continue their efforts, each stepping back into the night with their own concerns and responsibilities.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [[Tirost/Logs/Messengers-ic-fic|Full story]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Wild Magic Negotiations and the Arbiter in Darkness=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-12&amp;lt;br /&amp;gt;Aug 01, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Urbaj]] invites all interested parties to discuss possible violations of the Agreement made between the Traders and the [[Arbiter in Darkness]], and how this may be able to be used in the search to better understand Wild Magic. Urbaj provides a history of the existing Agreement and begins a collective editing of his first draft notification.&lt;br /&gt;
&lt;br /&gt;
It is at this event that Steward of Recursion [[Liraxes]], Warden of Adaptation, makes his first appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Originally posted to [https://discord.com/channels/619301383451181075/619612758702555166/1268619584877891614 Discord] by [[Urbaj]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fingers steepled and brow furrowed, Urbaj rereads the words written on a piece of parchment paper.  Several spent glossy axinite runestones litter the floor around him.  Eventually, he sits back, lets out a long exhale, and nods to his patient aide. &amp;quot;This is just a draft. Please make a few more copies for the meeting tonight so we can discuss it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the aide rushes down Bank Street toward her destination, one of the sheets slips from her ledger to the curb.  It reads:&lt;br /&gt;
&lt;br /&gt;
   Day 374 of Year 449&lt;br /&gt;
   TO: The Arbiter in Darkness&lt;br /&gt;
   CC: Guildleader Ansprahv Drensyld; Lord Veahmic Turmar&lt;br /&gt;
   RE: NOTICE OF BREACH OF CONTRACT&lt;br /&gt;
&lt;br /&gt;
   Arbiter in Darkness:&lt;br /&gt;
   This correspondence pertains to the contract executed in the 425th year between the Arbiter in Darkness and House Turmar on behalf of the Trader Guild (&amp;quot;the Agreement&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
   Specifically, you have breached the obligation under the Agreement to preserve access to Lunar magic for all Trader Guildmembers in exchange for their non-interference with the Plane of Probability.&lt;br /&gt;
   &lt;br /&gt;
   Whereas the Trader Guild has dutifully adhered to its obligations, on or about the 186th and 354th days of the 449th year, for extended periods of time, all Guild access to Lunar magic was fully severed, potentially as a result of interference from the extraplanar entity known as Liraxes.  While we have no evidence this was done with your cooperation, it remains your liability.&lt;br /&gt;
   &lt;br /&gt;
   Subsequent instruction from the Negotiants affirmed that the Agreement remains in effect.  Therefore, unless you remedy this breach of contract, we will take measures to protect our rights under the Agreement.  Suitable remedies may include, but shall not be not limited to:&lt;br /&gt;
   1. Demonstrable efforts to destroy, weaken, or restrict the entity known as Liraxes.&lt;br /&gt;
   2. Strategic tutelage regarding the entity known as Liraxes.&lt;br /&gt;
   3. Additional magical tutelage heretofore withheld.&lt;br /&gt;
   4. Reimbursement of 1,000 platinum Kronars to each affected member of the Trader Guild.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Paladin Meeting Regarding the Bulwark=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-12&amp;lt;br /&amp;gt;Aug 01, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Madigan]] and [[Khearkrash]] call Paladins to join them in an attempt to reach the five missing adventurers. While attempts are being made to harness holy magic, the group receives a vision, and the are joined by [[Unaka]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The vision received:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Thunderous steps approach, and you hear an ox snort loudly.&lt;br /&gt;
&lt;br /&gt;
Your spirit sings and you feel a comforting weight squeeze your shoulder, a stern but encouraging hand pushing you forward.  &lt;br /&gt;
&lt;br /&gt;
A kind and deep voice echoes all around you, The security you seek is forged in sacrifice and tempered in purity.  Those that threaten our world cannot and do not diminish your achievement.&lt;br /&gt;
&lt;br /&gt;
A massive ox muzzle snuggles against your cheek, nearly knocking you over, the enormous horns stretching over you.  Entirely black eyes gaze down at you, and the ox snorts amiacably before turning and vanishing.&lt;br /&gt;
A brilliant flash of light momentarily blinds you.  When your vision clears, you see a confused looking Gor&#039;Tog woman standing nearby, radiant and proud. &lt;br /&gt;
&lt;br /&gt;
The voice echoes, She will guide you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Gretae/Wild_Magic:_Unaka_Attends_Paladin_Meeting|Log]] courtesy of [[Gretae]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Asildu at the Temple of Light, Charges of Heresy=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-16&amp;lt;br /&amp;gt;Aug 02, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |A vigil is held by [[Ezerak]] for his missing wife, [[Ayrell]], where [[Asildu]] attends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |[[Anuril/Logs/20240802_Ayrell_Vigil|Log]] courtesy of [[Anuril]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-16&amp;lt;br /&amp;gt;Aug 02, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Immediately following the vigil, [[Briaen]] issues charges of Heresy against [[Asildu]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;CHARGES OF HERESY:&lt;br /&gt;
Asildu has publicly confessed to heretical beliefs, declaring devotion outside that of the Immortals. Such a proclamation starkly contradicts the principles of faith and the veneration of the Immortals, amounting to a blasphemous affront to our sacred traditions.&lt;br /&gt;
&lt;br /&gt;
The Holy Inquisition unequivocally denounces Asildu&#039;s blasphemous declaration. His misguided pursuit of power and existence outside the reverence of the Immortals reveals a grievous departure from the path of righteousness and a blatant defiance of the divine order.&lt;br /&gt;
&lt;br /&gt;
Asildu, Seeker of the Heralds, is hereby called to repent for his heretical actions. Let him seek the mercy of the Immortals and renounce his blasphemous ways. The path to redemption lies in the earnest return to faith and the veneration of the divine beings who guide and protect us.&lt;br /&gt;
&lt;br /&gt;
Let this edict serve as a solemn warning to all who may be tempted by the lure of heresy. The pursuit of power outside the divine guidance of the Immortals leads only to spiritual ruin. Remain steadfast in your faith and dedicated to the worship of the holy deities who illuminate our path.&lt;br /&gt;
&lt;br /&gt;
The Holy Inquisition remains vigilant in its sacred duty to protect the purity of our faith and the sanctity of the Immortals&#039; worship. Any actions or proclamations that undermine these sacred principles will be met with the full measure of our divine authority.&lt;br /&gt;
&lt;br /&gt;
In the unwavering light of the Immortals, let us reaffirm our commitment to faith and veneration. Together, let us stand as a bulwark against the encroachment of heresy and uphold the sanctity of our divine traditions.&lt;br /&gt;
&lt;br /&gt;
Issued under the Seal of the Holy Inquisition, this Day in the Pursuit of Righteousness, 16th day of Nissa the Maiden, 449 AV.&lt;br /&gt;
&lt;br /&gt;
Signed &amp;amp; Sealed,&lt;br /&gt;
Knight Penitent Briaen Huns, Dawnsworn of Berengaria&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |[[https://discord.com/channels/619301383451181075/619612758702555166/1269135704252874827 Full letter]] on Discord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unaka at the Glaes Spatula Cooking Competition=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-20&amp;lt;br /&amp;gt;Aug 03, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Unaka attends the Glaes Spatula Cooking Competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Allye/Logs/20240803_Glaes_Spatula_449_Cooking_Competition_Part_1|Log]] courtesy of [[Allye]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nawain Receives Messages from the Missing Adventurers=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-20&amp;lt;br /&amp;gt;Aug 03, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |While performing one of her ongoing ritualistic processes in Arhat&#039;s Tower, [[Nawain]] feels a moment of magical disruption then hears brief messages from the missing adventurers, which she relays to others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Message from Ayrell:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Ezerak?  Ez, if you can hear me, I am alive.  Tell our children... tell them I will find a way home.  Protect them, please.  I beg of you.  We are trying to find a way out, but the world is in danger and in desperate need of your help.  You must keep fighting!  Do not give up!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Message from Dantia:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;We are alive, together, and fighting. Ours is a battle, but you and the world are at war. You must take action, not just talk! Fix the imbalance! We will fight together again, my love.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Message from Mazrian:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Anuril.  We are alive and will escape if possible.  You know your duty.  Don&#039;t miss your shot at killing them to save us, and don&#039;t let anyone else.  If I don&#039;t make it, tell those punks I&#039;ll see them in the void.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Message from Miskton:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Vaerek, hope this reaches you. Spread the word. We are all still alive. Our magic is suppressed. No physical restraints, but no objects or landscape to interact with. Passage of time difficult to gauge. No sign of captors. Do not believe we have moved far from initial entry point, but difficult to judge.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Message from Navesi:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;We&#039;re still alive. We&#039;ve searched, researched, experimented exhaustively, and there&#039;s no way out from this side. The others seem optimistic but I think I may see things more clearly than they do, and I am losing hope. Take care of our children. I love you.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[https://pastebin.com/n8r5XRwP Log]] courtesy of [[Nawain]]&lt;br /&gt;
&lt;br /&gt;
[[Allye/Logs/20240803_Nawain_Receives_Messages_from_Our_Missing_Friends|Log]] courtesy of [[Allye]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Asildu at Overhealers Anonymous=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-10-24&amp;lt;br /&amp;gt;Aug 04, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Asildu]] returns to Overhealers Anonymous to discuss his viewpoint on sorcery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08042024/Asildu_Returns_to_Overhealers_Anonymous|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Valenal on the Streets of Crossing=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-16&amp;lt;br /&amp;gt;Aug 12, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Valenal]] reveals that his connection with [[Elemental Plane]] entities led to their influence over his mind, and they are now concerned about recent energetic disruptions between their planes and the [[Plane of Abiding]] amid the chaos of wild magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[https://pastebin.com/vEFf4kxe Log]] courtesy of [[Avrenka]]&lt;br /&gt;
&lt;br /&gt;
[[Ayrell/Logs/Wild_Magic_08122024/Valenal_on_Magen_Road|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Story: By Miraena=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-01-20&amp;lt;br /&amp;gt;Aug 13, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Miraena, protected by the Heralds, struggles to convince adventurers in Crossing to forsake sorcery, as they largely ignore or even violently reject her pleas, leaving her disheartened. Despite witnessing the devastating effects of sorcery on her village and others, she realizes that words alone may not be enough to change their minds. With renewed determination, she resolves to take more drastic measures to protect her family and the common people from the looming calamity caused by unchecked sorcery.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [[Miraena#Story_by_Miraena|Full story]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Beseeching Elanthia to Find=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-20&amp;lt;br /&amp;gt;Aug 13, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Waydren gathers Rangers and Empaths at Arhat&#039;s Tower in an attempt to beseech Elanthia itself to assist in locating the missing adventurers. As they connect with Elanthia through the Empathic link, they feel its essence as a vast collection of living things, syncing their heartbeat with the planet&#039;s pulse. They become aware of Elanthia&#039;s perception of time as layers of sediment that tell the story of ancient, vibrant life and the rise and fall of civilizations. However, this balance is disrupted as civilizations begin harnessing mana, leading to localized extinctions and spreading unnatural blights. The primary guardians struggle to contain these wounds, and as a result, Elanthia now harbors only cursed, blighted life that continues to drain its vitality. As they focus on Arhat&#039;s crumbling tower, they witness the event that traps their compatriots in the Null Prison, sensing their presence in the vicinity but remaining unreachable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The visions received by Empaths and Rangers:&lt;br /&gt;
&amp;lt;pre&amp;gt;From the familiar grasp within Elanthia&#039;s soil, you find something different -- something deeper.  As the vines encase your body, you can feel the presence of Elanthia as one large collection of living things.&lt;br /&gt;
&lt;br /&gt;
With the aid of the Empathic link, you feel as though you have connected with Elanthia itself.  Your heartbeat slows, matching the pulse of life covering the planet.  Though searching for information on a specific moment in time, you become distinctly aware that Elanthia perceives time on a scale unfamiliar to you, as layers of sediment each sing their own song of epochs and days from before the rise of humanity on this world.&lt;br /&gt;
&lt;br /&gt;
Your senses reach back to a time when the planet was teeming with wildness.  Vibrant, uncontrolled, untamed life was once present here, in this very location.  You sense the rise and fall of countless civilizations here, in this very soil.  Under the careful watch of a cultivating eye pruning and fertilizing the natural life on the planet, you feel the influence of guardians maintaining the balance between wildness and civilization.  Existence, self-contained and free of outside influence, remained in balance such that life could thrive.&lt;br /&gt;
&lt;br /&gt;
However, you also sense that this time was short-lived.  You feel a distinct time when these gardeners sustaining the balance could no longer entirely fight off outside influence.  As each civilization learned to harness the flowing streams of mana, it crumbled beneath a localized extinction, leaving a bleeding wound where no life could bloom.  What was an embrace of wholeness now twists into a litany of trauma, as unnatural blights spread from festering eruptions long forgotten.  You feel the overwhelming loss of Life within each wound, as disease propagates alien, twisted life from outside of the plane in each laceration.  As portions of Elanthia have died, outsiders have planted their seed and begun cultivating to expand their own presence through new pathways into existence from elsewhere.&lt;br /&gt;
&lt;br /&gt;
As new pathways came to take what was here, lesser guardians attempted to assist the caretakers.  They attempted to contain the wounds, and to cultivate life, but their impact was severely limited, as it was dependent on a connection to the outside, as if drawing from a well some distance away to put out a raging fire.  The wounds continued to fester and bleed.  The primary guardians, who were reliant on the balance of life to continue cultivating, focused on what good they could do, leaving the outsiders to attempt to contain the blights.&lt;br /&gt;
&lt;br /&gt;
Within each of these wounds, Elanthia has never recovered.  Only unnatural life, blighted and cursed, can thrive in these conditions.  They are no longer part of the balance within Elanthia -- and they take more from Elanthia with every iteration.&lt;br /&gt;
&lt;br /&gt;
The pain now grows, welling to an unsustainable level, and you find yourself feeling the weight of Arhat&#039;s crumbling tower above you.  Your senses focus on this location, and your connection with Elanthia helps guide the memory of the nature surrounding this tower to the specific point in which your compatriots disappeared. &lt;br /&gt;
&lt;br /&gt;
Pushing out the influence of everything outside of this focal point, your senses sharpen.  You witness the flash that rent many into the Null Prison, and the return of all but five.  Curiously, you still feel the influence of their life in this very moment in time and in this very space.  All five beings strangely appear to be here within the vicinity of the Tower -- but entirely out of reach, as if in a space that is not tangible in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
Your spatial awareness slowly returns to normal as the link with Elanthia fades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[The_Grey_Dragons/Logs/20240814_Beseech_Elanthia_To_Find|Log]] courtesy of the [[the Grey Dragons|Grey Dragons]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-20&amp;lt;br /&amp;gt;Aug 13, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Liraxes]] and [[Valenal]] make a joint appearance at the conclusion of the Beseeching Elanthia to Find event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08132024/Liraxes_and_Valenal_at_the_Secret_Grotto|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: A Picnic: A Wild Mystery=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-24&amp;lt;br /&amp;gt;Aug 14, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |A picnic is held at the center of the excavation site in the Crossing as an open forum to discuss and debate wild magic and the current missing adventurers. [[Unaka]] arrives and participates in the discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [https://pastebin.com/tY1zQXG9 Log] courtesy of [[Amailia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: Nawain Chooses Life=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-01-28&amp;lt;br /&amp;gt;Aug 15, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Nawain]] struggles with self-doubt and frustration after a failed battle with necromancers, haunted by memories of her past and feeling helpless despite her training. As she works on her alchemy, she finds solace in her father&#039;s reassuring voice in her mind, reminding her that losses are opportunities for growth. Determined to overcome her fear and keep a promise to [[Enelne]], she pushes forward, casting aside thoughts of vengeance to focus on her mission.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://pastebin.com/dNXCKcPx Full story on Pastebin]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Prepping the Contract Proposal to Liraxes=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-28&amp;lt;br /&amp;gt;Aug 15, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Parkons]] invites interested parties, especially Traders, to begin collaboration on a contract with [[Liraxes]]. That contract can be found [[Parkons/Contract with Liraxes|here]].&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: A Diplomatic Approach to the Heralds=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-28&amp;lt;br /&amp;gt;Aug 15, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Ruea]] organizes an event to attempt peaceful communication with the [[Heralds]]. [[Asildu]] attends and offers to act as a connection to the [[Heralds]]. Through this connection, it&#039;s implied that the [[Heralds]] want sorcery to cease but don&#039;t seem to have or care about the missing adventurers. This led to debate about whether the [[Heralds]] actually have the missing people, or if another entity might be responsible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08152024/Asildu_Attends_Diplomacy_Approach_to_the_Heralds|Log]] courtesy of Ayrell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: From Sir Madigan to the Grey Dragons, ODS, Iron Circle, Black Foxes=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-01-32&amp;lt;br /&amp;gt;Aug 16, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Madigan]] expresses concern about the world&#039;s current state and the lack of decisive action. He presents three potential courses of action: assisting [[Liraxes]] in building a device to attain balance, supporting [[Asildu]]&#039;s call to cease sorcery, or promoting [[Valenal]]&#039;s approach of increased sorcery use. [[Madigan]] urges the recipients to provide input on these options, emphasizing the need for action and a unified front to either prove a chosen path correct or allow for adjustment if proven wrong.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1274035105077399743 Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: Saragos to Valenal=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-01-32&amp;lt;br /&amp;gt;Aug 16, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Saragos]] writes a letter to [[Valenal]], asking him to pass a letter on to [[Daervlan]] eth&#039;Riel. In the letter to [[Daervlan]], [[Saragos]] asks what we should be ready for, opinions on the causes or resolution of the problems with Wild Magic, and the identity of the kidnappers of the missing adventurers.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1274099048495710262 Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miraena at Gaethrend&#039;s Court=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-32&amp;lt;br /&amp;gt;Aug 16, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Miraena]] visits Gaethrend&#039;s Court and speaks with adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08162024/Miraena_Speaks_at_Gaethrend&#039;s_Court|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Liraxes at Asemath Academy=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-32&amp;lt;br /&amp;gt;Aug 16, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Liraxes]] meets with adventurers in Asemath Academy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08162024/Liraxes_at_Asemath_Academy|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Evoking the Missing=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-32&amp;lt;br /&amp;gt;Aug 16, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Saragos]] requests Bards to [[Evoke]] the kidnapping itself at the site of the disappearance, in search of clues about the culprit and their reasons. Bards are able to determine that the kidnapping was a lesson in the dangers of meddling in extraplanar matters, and that the only way to help them is to facilitate stability with magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Bard Evoke:&lt;br /&gt;
&amp;lt;pre&amp;gt;Once the home of the Warrior Mage Guild, this tower was nearly destroyed by the Fire Wizard Mibgluc in a testament of experimenting with dangerous magic.&lt;br /&gt;
&lt;br /&gt;
In a reiteration of this, five adventurers were taken from this location in an experiment with sorcery, a lesson in the dangers of meddling in extraplanar matters.&lt;br /&gt;
&lt;br /&gt;
The more attention you pay to this location, the more you believe you can hear their voices coming from one specific stone -- &amp;quot;YOURNAME, help us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you believe that the only way to help them is to facilitate stability within magic.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new stone was now present in the room:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;look stone&lt;br /&gt;
This worn stone is the one-hundred thirty-ninth stone in the pattern on the floor, precisely where Navesi stood when she was taken.  Absent the strange markings and glow present across the rest of the room, it has five circles marking the points of a star on its surface.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;study stone&lt;br /&gt;
Counting precisely 139 stones, you find the exact location that Navesi stood when taken.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;recall stone&lt;br /&gt;
Five pinpoint marks represent the five adventurers who once stood in this exact spot.  You imagine each one in turn calling out to you in a plea to help them.  &amp;quot;YOURNAME, help us!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08162024/Evoking_the_Missing|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miraena at Taelbert&#039;s Inn=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-40&amp;lt;br /&amp;gt;Aug 18, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Miraena]] discusses ceasing sorcery with adventurers at Taelbert&#039;s Inn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Valynn/Logs/20240818 Miraena at Taelbert&#039;s Inn|Log]] courtesy of [[Valynn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Asildu at the Silver Eye=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-40&amp;lt;br /&amp;gt;Aug 18, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Asildu]] speaks with adventurers at the Silver Eye in Shard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08182024/Asildu_Visits_the_Silver_Eye|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Holy Magic Discussion=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-40&amp;lt;br /&amp;gt;Aug 18, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Nawain]] and [[Maintain]] discuss the implications of [[Truffenyi]]&#039;s guidance on the use of magic as it relates to Holy magic users, as well as other questions arising from the effects of Wild Magic on the guild&#039;s spell matrices. They invite interested magic researchers as well as Clerics and Paladins of all levels of practice share their experiences with their magic since the arrival of Wild Magic. [[Unaka]] joins the discussion.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08182024/Unaka_Attends_Holy_Magic_Discussion|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Liraxes and Valenal at Grassland Road=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-01-40&amp;lt;br /&amp;gt;Aug 18, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Liraxes]] invites adventurers to cast sorcerous magic at a specific location along the Grassland Road. [[Valenal]] joins and answers additional questions. After a time, the following is felt by magic users:&lt;br /&gt;
&amp;lt;pre&amp;gt;You feel a stronger connection to magic and a small, fleeting bit of relief.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[https://pastebin.com/raw/M72wG6NN Log]] courtesy of [[Avrenka]]&lt;br /&gt;
&lt;br /&gt;
[[Ayrell/Logs/Wild_Magic_08182024/Liraxes_and_Valenal|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: Saragos to Everyone=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-02-04&amp;lt;br /&amp;gt;Aug 19, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Saragos]] warns against conducting magical experiments at Arhat&#039;s Tower, stating that the location has no magical significance beyond being where his wife and friends disappeared. He threatens to kill anyone who attempts experiments there, asserting that such actions would hinder his efforts to recover his loved ones, and promises worse consequences for anyone who prevents him from recovering his wife.&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1275147861406912635 Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: Imroth to Saragos=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-02-04&amp;lt;br /&amp;gt;Aug 19, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Imroth]] responds to Saragos by explaining that the significance of the location was precisely why it was chosen for the upcoming Party at the End of the World. He urges Saragos to join the celebration, to catch the eye of the enemy and stare it down. Plus, it might do him some good to have a social evening of indulgence. If Saragos still chooses to oppose the event, blood is &amp;quot;already on the agenda.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1275155584307695637 Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: By Nawain=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-02-16&amp;lt;br /&amp;gt;Aug 22, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Nawain]] is meticulously weaving a protective cocoon of holy mana around a volatile aether snarl to safeguard it until the &amp;quot;party&amp;quot; is ready. Despite her exhaustion and doubts, she draws power from surges created by nearby alchemists to reinforce her efforts, aware of the immense challenge she faces. As she finishes her work, she plans to enlist Paladins to strengthen the cocoon, ensuring its survival for a little while longer.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1276331024317550612 Full story on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: A Recital for Truffenyi=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-20&amp;lt;br /&amp;gt;Aug 23, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Harsh]] led a vigil to seek guidance from [[Truffenyi]]. [[Unaka]] joined, and during the ceremony, adventurers experienced a shared vision of an ox (battling a dragon, which sparked discussion about its meaning and potential threats like the [[Heralds]] or the [[World Dragon]]. Afterwards, people debated how to interpret the vision and what actions to take, with some suggesting spiritual protection spells or continued vigilance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The vision:&lt;br /&gt;
&amp;lt;pre&amp;gt;A golden radiance washes over your field of view as a vision overtakes you.  Before you stands a stalwart ox, its shoulders bunched with muscle and its noble head upraised to gaze at an enormous dragon looming overhead.  The ox snorts and lowers its head, long horns pointed forward, poised to charge.  The dragon rears up, wings outspread, its form blotting out the sun.  Shade is cast across the ox.&lt;br /&gt;
&lt;br /&gt;
As you continue to watch, a battle ensues between ox and dragon.  The ox, tiny as it is in comparison, is battered by the dragon&#039;s claws and sent sprawling to the ground.  Over and over again the dragon attacks and the ox takes the blow.  By the end, it is bleeding and broken, and it lies panting for a long minute.  Its skin shivers slightly, then it stands again, shaking its head and readying another charge.&lt;br /&gt;
&lt;br /&gt;
Your vision returns to normal as the scene before you fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Blue Iris Charity Ball=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-20&amp;lt;br /&amp;gt;Aug 23, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Attendees gather to support the cause of aiding those affected by Wild Magic. [[Allye]] and [[Shaylynne]] delivered opening speeches, highlighting the dangers of sorcery and calling on adventurers to help mend the damage caused by it. [[Miraena]] shared her personal story of how sorcery has devastated her village and urged attendees to cease their use of sorcery to protect the world. A discussion ensued between those gatheres, [[Miraena]], [[Asildu]], and [[Unaka]], about the role of the Heralds and Immortals, which ended in some underlying tension. The evening concluded with pledges from some adventurers to stop using sorcery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[Ayrell/Logs/Wild_Magic_08232024/Messengers_attend_the_Blue_Iris_Charity_Ball|Log]] courtesy of [[Ayrell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Meeting in the Den in Crossing=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-20&amp;lt;br /&amp;gt;Aug 23, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Crobin]] invites those with the shadows to gather and seek [[Damaris]]&#039;s guidance and aid to restore balance and help find the missing adventurers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Expanded text&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Beseeching Lemicus=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-20&amp;lt;br /&amp;gt;Aug 23, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Nawain]] gathers a group on a boat for a ritual seeking the blessing of [[Lemicus]]. The ritual includes contemplating water&#039;s qualities, praying for divine guidance, and making offerings to find the missing adventurers.&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: By Elurora=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-02-24&amp;lt;br /&amp;gt;Aug 24, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Elurora]] creates a protective shield around &amp;quot;stone 139&amp;quot; using a combination of holy mana, despite the physical and emotional toll it takes on her. As she carefully weaves the shield, she battles uncertainty about whether her efforts will be enough to keep the stone safe and aid in their mission. Exhausted but determined, she resolves to continue trying, driven by hope that her actions will make a difference.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1276920484528652318 Full story on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Laying Bait at Zengmodaleth=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-24&amp;lt;br /&amp;gt;Aug 24, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Kethrai]] gathers adventurers at [[Zengmodaleth]] for an experiment to test the theory that mana surges are a theft of energy out of the [[Plane of Abiding]].&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: By Briaen=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |450-02-28&amp;lt;br /&amp;gt;Aug 25, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |A man, haunted by his violent past, approaches a vine-choked tree and reflects on its futile resilience, a metaphor for his own struggles. As he enters an old, dusty cabin filled with memories and instruments of his dark deeds, he is confronted by visions of torment and fleeting moments of peace. Gripped by a ritual knife, he hears a mysterious voice urging him to &amp;quot;purify it all,&amp;quot; leaving him in a state of eerie contemplation.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [https://discord.com/channels/619301383451181075/619612758702555166/1277145833388769300 Full story on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Beseeching Elanthia to Reveal=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-28&amp;lt;br /&amp;gt;Aug 25, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Waydren]] again calls together Rangers and Empaths to Beseech Elanthia to Reveal the Gardener&#039;s ([[Heralds|Herald]]&#039;s) original intent for Primal Elanthia, this time with the aid of [[Asildu]]. Rangers and Empaths see a vision that reveals primordial Elanthia, where a lush, interconnected forest thrives with lifesculpted spires housing diverse flora and fauna in perfect harmony. Everything works together to cultivate and maintain this pristine ecosystem, demonstrating a deep connection with nature and each other. This untamed yet orderly world, teeming with life from the depths of the ocean to the canopy of the forest, represents Elanthia&#039;s cherished memory of its original state as envisioned by the [[Heralds]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;Your vision fades, the intention of forming a connection with Asildu assisting you in connecting with a primal Elanthia.  The connection overtakes your consciousness -- a vision of what was and could have been.&lt;br /&gt;
&lt;br /&gt;
A strong breeze stirs, and your senses flood with floral scents that belong to no plant you have ever experienced. As you allow this connection to fill your senses, your vision returns, depicting a thick, verdant forest in the spot you once stood.  Branches and shrubs part in front of you, revealing a harmonious grove of wild growth that seems untamed, and yet orderly -- as if all somehow connected.  At the center of a wooded grove, a spire of twisting branches towers above you, growing inward to create a lattice upon which you now see hundreds of animals living inside an ordered existence.  Crouching low, a mother clad in woven vines kneels next to her child, her deliberate movement fostering a jadice seedling to sprout -- and the child mimics her gestures, causing the flower to blossom.  You sense Empathy within both mother and child, and as you expand your perception, you feel an Empathic connection with countless other humanoids inside the tower. &lt;br /&gt;
&lt;br /&gt;
A tropical bird of no species you are familiar with descends from a tree, landing deliberately on your hand.&lt;br /&gt;
&lt;br /&gt;
Upon touching the bird, your consciousness now flows into it.  You soar upward along the spire, and as you reach the canopy of the forest, the massive form of a green dragon swoops along the leaves above you, rustling them in its wake.  Pausing to regain stability in your flight, you flap your wings and settle yourself on the tip of one of the highest branches.  Surrounding you, you observe dozens of similar lifesculpted spires stretching across the horizon, surrounded by forest as far as the eye can see.  You hear the nearby roar of two rivers meeting, and in a moment, you send youself flapping toward it.&lt;br /&gt;
&lt;br /&gt;
Beneath you, you observe predators stalking prey, but nowhere do you see waste or excess.  There is a balance teeming through this life -- one in which every being participates in actively.  Where you expect a bustling city, you find more lifesculpted spires at the intersection, and atop one, you witness a dragon speaking words of creation to assist a Druid in merging the spires.  With those words, the branches of each grow and intertwine, forming a nexus of life te you, as if a voice urges you to nest in this place.&lt;br /&gt;
&lt;br /&gt;
From this perch, you see out to the glistening ocean, and watch as an ancient Leviathan leads its young to nest inside the Segoltha Bay, coming incredibly close to shore.  You hear its call sound proud and loud, relishing in the untamed ocean that belongs to them and them alone.&lt;br /&gt;
&lt;br /&gt;
This Primal Elanthia, pristine and glorious, quickly fades.  You sense that Elanthia holds this memory dear, and identifies itself by a time when it was a primordial, cultivated, and untouched garden tended by the Heralds in what they intended to be a perfect balance, unspoiled and untamed.&lt;br /&gt;
&lt;br /&gt;
Your vision abruptly returns to you as your connection to Elanthia fades.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | [[The_Grey_Dragons/Logs/20240814_Beseech_Elanthia_To_Reveal|Log]] courtesy of the [[The Grey Dragons|Grey Dragons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Party at the End of the World=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-28&amp;lt;br /&amp;gt;Aug 25, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Imroth]] invites everyone to a chaotic celebration of mass sorcerous casting. [[Asildu]] and [[Miraena]] appear and beg for the event to be stopped. Despite their warnings, mass sorcery was cast and the [[Heralds]] responded with a show of force, which included a drake invasion. After the invasion, all adventurers felt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;A refreshing calm washes over the land, and you feel a sense of pervasive balance.  Everything feels more stable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Invitation originally posted to [[https://discord.com/channels/619301383451181075/619612758702555166/1275015945701691392 Discord]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;Brothers and Sisters, &lt;br /&gt;
A scourge has befallen us. A blight not just upon magic, but the very fabric of our world, and we all hang in the balance.&lt;br /&gt;
&lt;br /&gt;
We are at a crossroads of destiny.&lt;br /&gt;
&lt;br /&gt;
We have a choice:&lt;br /&gt;
To quietly clutch a blue flower and hide in a cellar, hoping that we survive as this storm passes over us,&lt;br /&gt;
OR&lt;br /&gt;
To stare into the very eye of that storm and show our enemies the fire that burns in our souls. Show them that we, too, are a storm, and they will regret ever crossing Elanthians.&lt;br /&gt;
&lt;br /&gt;
I will not huddle quietly,&lt;br /&gt;
I will scream in defiance, &lt;br /&gt;
and sorcery is my voice.&lt;br /&gt;
&lt;br /&gt;
I wish for members of every province, every order, every guild to unite like the different mana types and become the furious power that is sorcery. We will stretch every limit of magic. We will research beyond the edges of the known. We will bathe in blackfire, and summon godlings. We will sever our thread of connection with fate, and WRITE OUR OWN!&lt;br /&gt;
&lt;br /&gt;
I invite everyone who reads this to a join me in a celebration of sorcery and defiance at Arhat&#039;s Tower: &lt;br /&gt;
A &amp;quot;Party at the End of the World&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Unity in Chaos,&lt;br /&gt;
Imroth Rubywings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the event, the following was felt:&lt;br /&gt;
&amp;lt;pre&amp;gt;A soft surge can be felt, pushing at you.  You feel momentarily disoriented.&lt;br /&gt;
&lt;br /&gt;
A ripple of unreality surges outward, leaving behind no-color afterimages.&lt;br /&gt;
&lt;br /&gt;
A faint thrum of energy courses through the air around Asildu.  Reflexively, he blinks, his eyes going somewhat glassy, weaving unsteadily on his feet.&lt;br /&gt;
&lt;br /&gt;
What little color remains in Asildu&#039;s face drains away, leaving him a sickly shade of white.&lt;br /&gt;
&lt;br /&gt;
Jerking slightly, Asildu grimaces, his hand rising to press against his temple, struck by some inexplicable pain.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
The discomfort seems to travel through Asildu, the agony in his eyes a sign of the lingering pain in his head though his hands move to clutch at his stomach, a tortured groan escaping his now-colorless lips.&lt;br /&gt;
&lt;br /&gt;
It builds, an intense pressure, and you swear you see a black wolf watching you, its tail wagging.  Odd -- the wolf is gone.&lt;br /&gt;
&lt;br /&gt;
Something tears, a rending light that shudders across the area, smelling of brine and sage.  You hear a furious roar in the distance, though, it quickly fades and you cannot recall what it sounded like. &lt;br /&gt;
&lt;br /&gt;
Asildu painfully exclaims, &amp;quot;You must stop!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Asildu&#039;s mouth opens in preparation to present another plea to the assembly, his words cut short by the strange thrum of energy still charging the air, the intensity of it building at an alarming rate.  Like a strong gust of wind, it whips around and seemingly *through* Asildu, the sheer strength of it stealing his voice as his expression twists into an anguished grimace.&lt;br /&gt;
&lt;br /&gt;
Imroth darkly says, &amp;quot;More.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena&#039;s form beisde Asildu grows rigid, her muscles tensed as if seized by an unseen force.  Her eyes glaze over, pupils dilated, as she stares blankly into the distance, her gaze fixed on something far beyond the immediate area.&lt;br /&gt;
&lt;br /&gt;
You feel a surge of unbridled confidence, and a strong hand grips your shoulder lending support.  You look back, but no one stands behind you.  &lt;br /&gt;
&lt;br /&gt;
A sudden, unseen force appears to rack Asildu&#039;s body from within, causing him to lurch slightly, unsteady on his feet.  Reaching his hands up, he grasps his head, eyes screwed shut, crying out in a mix of surprise and pain.&lt;br /&gt;
&lt;br /&gt;
As whatever it is releases it&#039;s hold on her, Miraena&#039;s body jerks violently, her chest heaving as she gasps for air like someone breaking the surface after a deep dive.  Her eyes dart wildly around the room, her hands trembling uncontrollably at her sides.&lt;br /&gt;
&lt;br /&gt;
Asildu painfully says, &amp;quot;No... no, this is wrong... this is bad...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena fearfully exclaims, &amp;quot;No, please. They see what is being done here. They tell us to stop!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena just hugged Asildu.&lt;br /&gt;
&lt;br /&gt;
Stumbling forward, Asildu falls to his knees, the tips of his fingers digging into his hair, desperately attempting to fend off the unexpected affliction that continues to plague him.&lt;br /&gt;
&lt;br /&gt;
Asildu painfully says, &amp;quot;They&#039;re so angry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No longer able to bear the torture, Asildu collapses to the floor, writhing in agony that seems to worsen with every powerful rush of the energy around him until he finally falls still, gazing absently up at the ceiling, alive though teetering on the edge of unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;So angry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A gong is struck, massive, deafening, and you feel something *snap*.  The worn floor stone expands wildly, pulverizing adjacent blocks!&lt;br /&gt;
&lt;br /&gt;
The large, transparent image of a tilted almond-shaped cat-slitted amber eye wavers in the sky above.&lt;br /&gt;
&lt;br /&gt;
Asildu falls over.&lt;br /&gt;
&lt;br /&gt;
They have noticed, and they are not pleased.  Time slows, and you feel your fearlessness like a cleansing fire.  You feel free and aloof, your muscles and mind singing with potential.&lt;br /&gt;
&lt;br /&gt;
Everything changes.&lt;br /&gt;
&lt;br /&gt;
Asildu groans.&lt;br /&gt;
&lt;br /&gt;
You see it again, the familiar vision, a potter standing before a wheel, splattered in wet clay, the wheel spinning faster and faster, its edges gouging a deep groove into the shop floor.  The potter watches for a moment, but this time, grabs a long wooden rod and rapidly pushes on the edge of the wheel, increasing its speed!  The potter grabs a lump of clay, and begins to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here, the vision changed depending on Guild:&lt;br /&gt;
&lt;br /&gt;
Bard&lt;br /&gt;
&amp;lt;pre&amp;gt;A melody plays at the edge of your hearing, the symphony of magics arranging themselves into a strange concerto.  The tune is haunting, tempting, and for a fleeting moment, you demand silence, relishing in the peaceful emptiness, the song of your heart echoing in the absence.  What joyous silence, cleansed of distraction.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleric&lt;br /&gt;
&amp;lt;pre&amp;gt;The old prayers and rituals return, and you remember what it was to be a God, a bound and crafted being serving you, idolizing your will and way.  The feeling is simultaneously sickening and exhilarating - they belong to you, and they heed your every whim.  Life is yours to mold, creation yours to craft, nothing is impossible, for you, and only you, decide what is and will be.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Empath&lt;br /&gt;
&amp;lt;pre&amp;gt;For a fleeting moment, you realize a new application of your Empathy, a forcing of your will onto others to bend *them* to your will.  Swimming upstream, you feel the vine growing, choking the tree, but before the tree dies, the vine tightens, bending the trunk and shaping the branches.  Life is malleable, a garden to be controlled, and you are the gardener.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moon Mage&lt;br /&gt;
&amp;lt;pre&amp;gt;Everything blurs, a thousand deviations spreading outward, creating possibilities within possibilities.  A gust of wind catches a bird, and sends it north, or west, and a hunter shoots it down, or goes hungry.  You trace these outcomes, these worlds within worlds, and place yourself in the path of opportunity, never-were&#039;s dying on the vine.  A pale red-haired man screams in impotent rage, but you cycle past his bound and useless will, for you are the spider and all of time is your web.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Necromancer&lt;br /&gt;
&amp;lt;pre&amp;gt;It works.  Everything you imagined neatly falls into place, and as your mind opens, you see it, the pattern, the perfect solution for capturing all of creation and purifying yourself of these mortal shortcomings.  The Immortals are nothing more than one of the answers, and each cut of your knife traced the lines of yet another answer, yet another outcome.  You feel your body fixing itself of blemish as the Precipice calls, and hear Demon and Immortal alike cowering from your epiphany.  You will sit before the edge of it all and watch the final star gutter to ash.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladin:&lt;br /&gt;
&amp;lt;pre&amp;gt;Brilliant law and codified order stretches before you, a banner proclaiming all that must be, all that is just.  For a fleeting moment you find yourself reconsidering, and feel uncomfortable as you consider means to utilize the Bulwark to protect yourself against harm.  Your shield arm spasms, and you dream of the evils you could slay with the entire Bulwark as your shield.  Your array chimes again, sterner.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranger:&lt;br /&gt;
&amp;lt;pre&amp;gt;For a fleeting moment, you feel a sense of...  boredom?  with the pace of the growing vine, the opening bud, the ripening fruit.  You can will it faster, slower, to stop entirely.  You can stop disease from taking the flock, make the grass grow year round, instruct the trees to bear fruit when you say so.  And why not?  Are you not the better steward?  Life is malleable, a garden to be controlled, and you are the gardener.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Traders:&lt;br /&gt;
&amp;lt;pre&amp;gt;You hear the Negotiants chiming along your avtalia array, reminding you of the contract.  Several loopholes stand out, claims and clauses that bear, perhaps, a bit of interpretation?  And why not -- the flow of energies, the exchange of currency, it remains nothing more than a process you can draw from, utilize.  Though mere profit falls short.  For what good is profit in the face of dictating the terms of the market itself?  You could remake it, control the parameters themselves.  Your array chimes again, sterner.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warrior Mage&lt;br /&gt;
&amp;lt;pre&amp;gt;he laws and the symbols that define the value and characteristics of all that you know blur, reconfigure.  Fire is cold, Water flows upward, Earth is a gas.  Everything is made of the elements, and the elements are whatever you want them to be.  You feel yourself blending pure substances, redefining its base nature, crushing opposing forces together and pulling attractive pairs apart, until everything is a smooth metal, responsive and malleable, full of potential.  The feeling does not quite pass, and you remain drunk with hubris.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Messaging continued:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Miraena sobs.&lt;br /&gt;
&lt;br /&gt;
A voice roars &amp;quot;You dare!&amp;quot; and you are momentarily overwhelmed with a strange feeling of disgust.  You cannot recall what the voice sounded like, though it echoes all around you.&lt;br /&gt;
&lt;br /&gt;
A thunderous clamp ratchets around you, crushing your senses as reality seems to contort.  A migraine begins to build, your nerves sing, and your legs give out as you fall!&lt;br /&gt;
&lt;br /&gt;
The large, transparent image of a tilted almond-shaped cat-slitted amber eye wavers in the sky above.&lt;br /&gt;
&lt;br /&gt;
Asildu painfully says, &amp;quot;They are angry... they warned... we warned...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You feel rather than hear a heavy rumble, a massive thud shaking the land.&lt;br /&gt;
&lt;br /&gt;
The aftershock races across the land, throwing you off balance!  &lt;br /&gt;
&lt;br /&gt;
[Everyone falls down]&lt;br /&gt;
&lt;br /&gt;
Everything continues to shake, a deafening roar as the land roils!  &lt;br /&gt;
&lt;br /&gt;
Miraena rises to a kneeling position.&lt;br /&gt;
&lt;br /&gt;
Miraena crawls on her knees to Asildu&#039;s side, leaning him against her own body.&lt;br /&gt;
&lt;br /&gt;
The land calms, and everything goes quiet!  &lt;br /&gt;
&lt;br /&gt;
Asildu painfully says, &amp;quot;Their message was clear... We tried to protect you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Asildu groans.&lt;br /&gt;
&lt;br /&gt;
A cloud of winged creatures can be seen approaching from the distance, heading right for the Crossing!&lt;br /&gt;
&lt;br /&gt;
Miraena fearfully exclaims, &amp;quot;We tried!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A painful ripping sensation erupts through your abdomen!  You seem unharmed, but something terribly... wrong just happened.&lt;br /&gt;
&lt;br /&gt;
A mass peels off from the cloud, heading straight for the tower!  &lt;br /&gt;
&lt;br /&gt;
The pristine drake crashes down from above, arresting his descent with a powerful flap of his wings which he quickly furls to his sides.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then drakes attacked Arhat&#039;s Tower and Crossing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Event: Sharing the Vision=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-02-32&amp;lt;br /&amp;gt;Aug 26, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |[[Medir]] holds an experiment to see if Empaths can link with [[Miraena]] to see her vision first hand. Although the experiment does not work, she does share more vivid details about her vision.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Upcoming Player Event: Zoluren Defense Council=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-03-04&amp;lt;br /&amp;gt;Aug 29, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |On the eve of an attempt to save those who were taken while investigating wild magic, all adventurers are invited to the Town Hall in the Crossing to make preparations for anything that may come as a result. Speakers will discuss how to help during invasions, how to prepare for unexpected dangers, and share what inspires them in uncertain and dangerous times. Hosted by [[Tirost]]. All are welcome.  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Upcoming Player Event: A Rescue Attempt=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |450-03-08&amp;lt;br /&amp;gt;Aug 30, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |The long-awaited Surprise Party is happening, and you’re all invited to make sure the festivities are satisfying for the spectators!  The dance that’s been prepared should be extra entertaining.  Remember, They’re always watching!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Expanded text&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=Player Event: Template=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-05-184&amp;lt;br /&amp;gt;Jun 15, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Summary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Expand for details.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-toggle-placeholder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Expanded text&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Letter: Template=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-09-36&amp;lt;br /&amp;gt;Jul 28, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Summary&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [LINKURLHERE Full letter on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Story: Template=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; |449-05-40&amp;lt;br /&amp;gt;Jun 19, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Summary&lt;br /&gt;
| style=&amp;quot;text-align:center; padding: 10px; vertical-align: top;&amp;quot; | [LINKURLHERE Full story on Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Messenger Contact Template=&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Date &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; | Summary&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; |449-05-184&amp;lt;br /&amp;gt;Jun 15, 2024&lt;br /&gt;
| style=&amp;quot;padding: 10px; vertical-align: top;&amp;quot; |Summary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom: 0px;&amp;quot;&amp;gt;Visit the [[Dantia/Storylines/Mana Surges &amp;amp; Wild Magic/Sorcery Messengers|Sorcery Messengers]] page for more info about this messenger and their interactions during this event.&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center; padding: 10px; vertical-align: top;&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_Guard&amp;diff=650245</id>
		<title>Mountain Guard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_Guard&amp;diff=650245"/>
		<updated>2024-08-24T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; float:right;text-align: left; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: large; text-align:center;&amp;quot; | &#039;&#039;&#039;Mountain Guard&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;This is an unofficial group&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#if: {{{logo|}}}||width=100%}}|[[File:Mountain Guard.png|300px]]&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Province Base:&lt;br /&gt;
|  Ilithi&lt;br /&gt;
|-&lt;br /&gt;
! City Base:&lt;br /&gt;
| {{#if: {{{city|}}}|{{{city}}}|Shard}}&lt;br /&gt;
|-&lt;br /&gt;
! Active Members:&lt;br /&gt;
| {{#if: {{{activemembers|}}}|{{{activemembers}}}|15}}&lt;br /&gt;
|-&lt;br /&gt;
! Website:&lt;br /&gt;
| {{#if: {{{website|}}}|[{{{website}}} {{{website}}}]|None}}&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Founder&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Active Members&#039;&#039;&#039;&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &lt;br /&gt;
[[Ayrell]] &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{#if: {{{|}}}|{{{members}}}|[[Ezerak]] &amp;lt;br/&amp;gt; [[Casari]] &amp;lt;br/&amp;gt; [[Shaylynne]] &amp;lt;br/&amp;gt; [[Huebald]] &amp;lt;br/&amp;gt; [[Zorthuric]] &amp;lt;br/&amp;gt; [[Elurora]] &amp;lt;br/&amp;gt; [[Maraisel]] &amp;lt;br/&amp;gt; [[Darkewolff]] &amp;lt;br/&amp;gt; [[Betlind]] &amp;lt;br/&amp;gt; [[Jaelia]] &amp;lt;br/&amp;gt; [[Belzor]] &amp;lt;br/&amp;gt; [[Akolu]] &amp;lt;br/&amp;gt; [[Nyrhin]] &amp;lt;br/&amp;gt; [[Qetu]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{logo|}}}|{{!}}style=&amp;quot;background: #{{{color}}};&amp;quot;{{!}}[[Image:{{{logo}}}]]|}}&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;[[page type is::organization| ]]{{#ifeq: {{{official|}}}|no|{{cat|Unofficial organizations}}|}}{{cat|Player organizations}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Origin&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Mountain Guard was founded by [[Ayrell]] Evyntine-Vershir in the year 442.  Following an attack on the city of Shard by a pack of flayed snowbeasts, [[Ayrell]] grew concerned about the lack of an organized defensive force to aid Shard&#039;s Sentinels in the protection of Shard and the surrounding lands of Ilithi in the event of such exceptional threats.  It was with this in mind that [[Ayrell]] decided to reach out in an effort to recruit others with similar concerns and an equal desire to ensure the safety of the province.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Behind the Name&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
When the Mountain Guard was initially formed, there was some confusion regarding the unit&#039;s intent and membership based on the name chosen to identify it, due to [[Ayrell]]&#039;s known affiliation with the Mountain Elves.  At the initial meeting of the Guard, [[Ayrell]] explained the origin of the name and why she chose it for the militia, expressing that the Mountain Guard is not limited to Mountain Elves and is, in fact, an Ilithi unit, open to anyone, of any race, who wishes to offer their assistance in protecting the Crystal City and surrounding areas.&lt;br /&gt;
&lt;br /&gt;
Per [[Ayrell]], the name &amp;quot;Mountain Guard&amp;quot; was chosen as a nod to the unit in which she served as a Lieutenant during the Outcast War.  The unit at that time was known as the Ilithi Mountain Guard and was a Shard military unit tasked with patrolling and protecting the northern lands of Ilithi, including the Dragonspine Mountains.  Although the Ilithi Mountain Guard was led by Commander [[Fierolan]] Vanyahin, also of the Mountain Elves, it was an Ilithi/Shard military unit, not a Mountain Elf unit.  As the Ilithi Mountain Guard has always held a special place in [[Ayrell]]&#039;s heart, it was her desire to keep the memory alive by reviving the name for the current militia, though with the removal of &amp;quot;Ilithi&amp;quot; in the name so as to avoid any confusion as to the unofficial nature of the endeavor.  While the Sentinel Captain [[Cierzen]] and Her Grace, Ferdahl [[Aemmin]], were sent a formal letter to notify them of [[Ayrell]]&#039;s intentions for the Guard, no official recognition from the Tower has been extended, therefore the unit remains an unofficial defense force at this time.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruitment&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Mountain Guard is always looking for dedicated and loyal members to join their ranks and strengthen the defense of Ilithi.  Interested parties are welcome to reach out to Ayrell Evyntine-Vershir for more information.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Patrols&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Periodic patrols are conducted by the Mountain Guard as a group effort to ensure the safety of Shard.  These patrols are planned in advance and done as a unit, though individual patrols are also conducted by members in the interim to make sure Ilithi is always under surveillance in case any unexpected threats arise.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Event List&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;events&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Event !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Recruiting for the Mountain Guard || 8/11/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 9/9/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 10/21/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 11/17/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 12/9/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 1/20/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 2/10/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 3/18/2023&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knight Support Hunt || 3/25/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 4/15/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 5/20/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 6/10/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 7/15/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 8/19/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 9/16/2023&lt;br /&gt;
|-&lt;br /&gt;
| Moving Mountains Charity Social || 9/22/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 10/21/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 11/11/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 12/9/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 1/20/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 2/17/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 3/16/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 4/20/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 5/11/2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Logs of Note&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event Name&#039;&#039;&#039; || &#039;&#039;&#039;Event Date&#039;&#039;&#039; || &#039;&#039;&#039;Event Description&#039;&#039;&#039;|| &#039;&#039;&#039;Event Log&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (01/20/2023) || A group patrol of the city to ensure the streets are safe and secure, followed by a brief meeting to discuss potential threats for members of the Guard to be aware of.  Patrol extended to include Steelclaw Clan, the Whistling Wood, and south of Shard to Corik&#039;s Wall.  Threats encountered - Champion and veteran thugs outside the south city gates. || Coming Soon&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (5/20/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city. Warning received prior to patrol of possible threat.  Mountain Guard ambushed by mercenaries with a direct assault against Ayrell and [[Miskton]] made by Mercenary [[Kasizva]]. || [[Mountain_Guard/Logs/Patrol/5202023|Patrol Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (9/16/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Focused on the city, due to recent attacks.  Threats encountered: Flayed snowbeasts out the eastern gate. || [[Mountain_Guard/Logs/Patrol/9162023| Patrol Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Moving Mountains Charity Social || (9/22/2023) || Charity event to gather donations for Shard locals in need and including performances by the [[Crystal City Players]]. || [[Coming Soon]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (10/21/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Focused on the city, due to recent attacks.  Meeting included important information about training, structure, and expectations of members. || [[Mountain_Guard/Logs/Meeting/10212023 | Meeting Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (11/11/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Meeting included vote of members regarding change in leadership title. ||  | Coming Soon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Inactive Members&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inactive Members&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Truzhya  &lt;br /&gt;
|-&lt;br /&gt;
| Aluwyyn  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_Guard&amp;diff=650244</id>
		<title>Mountain Guard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_Guard&amp;diff=650244"/>
		<updated>2024-08-24T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; float:right;text-align: left; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: large; text-align:center;&amp;quot; | &#039;&#039;&#039;Mountain Guard&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;This is an unofficial group&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#if: {{{logo|}}}||width=100%}}|[[File:Mountain Guard.png|300px]]&lt;br /&gt;
{| width=100%&lt;br /&gt;
! Province Base:&lt;br /&gt;
|  Ilithi&lt;br /&gt;
|-&lt;br /&gt;
! City Base:&lt;br /&gt;
| {{#if: {{{city|}}}|{{{city}}}|Shard}}&lt;br /&gt;
|-&lt;br /&gt;
! Active Members:&lt;br /&gt;
| {{#if: {{{activemembers|}}}|{{{activemembers}}}|14}}&lt;br /&gt;
|-&lt;br /&gt;
! Website:&lt;br /&gt;
| {{#if: {{{website|}}}|[{{{website}}} {{{website}}}]|None}}&lt;br /&gt;
|- &lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Founder&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Active Members&#039;&#039;&#039;&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &lt;br /&gt;
[[Ayrell]] &amp;lt;br/&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
{{#if: {{{|}}}|{{{members}}}|[[Ezerak]] &amp;lt;br/&amp;gt; [[Casari]] &amp;lt;br/&amp;gt; [[Shaylynne]] &amp;lt;br/&amp;gt; [[Huebald]] &amp;lt;br/&amp;gt; [[Zorthuric]] &amp;lt;br/&amp;gt; [[Elurora]] &amp;lt;br/&amp;gt; [[Maraisel]] &amp;lt;br/&amp;gt; [[Darkewolff]] &amp;lt;br/&amp;gt; [[Betlind]] &amp;lt;br/&amp;gt; [[Jaelia]] &amp;lt;br/&amp;gt; [[Belzor]] &amp;lt;br/&amp;gt; [[Akolu]] &amp;lt;br/&amp;gt; [[Nyrhin]] &amp;lt;br/&amp;gt; [[Qetu]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{logo|}}}|{{!}}style=&amp;quot;background: #{{{color}}};&amp;quot;{{!}}[[Image:{{{logo}}}]]|}}&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;[[page type is::organization| ]]{{#ifeq: {{{official|}}}|no|{{cat|Unofficial organizations}}|}}{{cat|Player organizations}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Origin&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Mountain Guard was founded by [[Ayrell]] Evyntine-Vershir in the year 442.  Following an attack on the city of Shard by a pack of flayed snowbeasts, [[Ayrell]] grew concerned about the lack of an organized defensive force to aid Shard&#039;s Sentinels in the protection of Shard and the surrounding lands of Ilithi in the event of such exceptional threats.  It was with this in mind that [[Ayrell]] decided to reach out in an effort to recruit others with similar concerns and an equal desire to ensure the safety of the province.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Behind the Name&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
When the Mountain Guard was initially formed, there was some confusion regarding the unit&#039;s intent and membership based on the name chosen to identify it, due to [[Ayrell]]&#039;s known affiliation with the Mountain Elves.  At the initial meeting of the Guard, [[Ayrell]] explained the origin of the name and why she chose it for the militia, expressing that the Mountain Guard is not limited to Mountain Elves and is, in fact, an Ilithi unit, open to anyone, of any race, who wishes to offer their assistance in protecting the Crystal City and surrounding areas.&lt;br /&gt;
&lt;br /&gt;
Per [[Ayrell]], the name &amp;quot;Mountain Guard&amp;quot; was chosen as a nod to the unit in which she served as a Lieutenant during the Outcast War.  The unit at that time was known as the Ilithi Mountain Guard and was a Shard military unit tasked with patrolling and protecting the northern lands of Ilithi, including the Dragonspine Mountains.  Although the Ilithi Mountain Guard was led by Commander [[Fierolan]] Vanyahin, also of the Mountain Elves, it was an Ilithi/Shard military unit, not a Mountain Elf unit.  As the Ilithi Mountain Guard has always held a special place in [[Ayrell]]&#039;s heart, it was her desire to keep the memory alive by reviving the name for the current militia, though with the removal of &amp;quot;Ilithi&amp;quot; in the name so as to avoid any confusion as to the unofficial nature of the endeavor.  While the Sentinel Captain [[Cierzen]] and Her Grace, Ferdahl [[Aemmin]], were sent a formal letter to notify them of [[Ayrell]]&#039;s intentions for the Guard, no official recognition from the Tower has been extended, therefore the unit remains an unofficial defense force at this time.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruitment&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Mountain Guard is always looking for dedicated and loyal members to join their ranks and strengthen the defense of Ilithi.  Interested parties are welcome to reach out to Ayrell Evyntine-Vershir for more information.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Patrols&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Periodic patrols are conducted by the Mountain Guard as a group effort to ensure the safety of Shard.  These patrols are planned in advance and done as a unit, though individual patrols are also conducted by members in the interim to make sure Ilithi is always under surveillance in case any unexpected threats arise.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Event List&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;events&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Event !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Recruiting for the Mountain Guard || 8/11/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 9/9/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 10/21/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 11/17/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 12/9/2022&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 1/20/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 2/10/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 3/18/2023&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Knight Support Hunt || 3/25/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 4/15/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 5/20/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 6/10/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 7/15/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 8/19/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 9/16/2023&lt;br /&gt;
|-&lt;br /&gt;
| Moving Mountains Charity Social || 9/22/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 10/21/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 11/11/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 12/9/2023&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 1/20/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 2/17/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 3/16/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 4/20/2024&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol || 5/11/2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Logs of Note&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event Name&#039;&#039;&#039; || &#039;&#039;&#039;Event Date&#039;&#039;&#039; || &#039;&#039;&#039;Event Description&#039;&#039;&#039;|| &#039;&#039;&#039;Event Log&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (01/20/2023) || A group patrol of the city to ensure the streets are safe and secure, followed by a brief meeting to discuss potential threats for members of the Guard to be aware of.  Patrol extended to include Steelclaw Clan, the Whistling Wood, and south of Shard to Corik&#039;s Wall.  Threats encountered - Champion and veteran thugs outside the south city gates. || Coming Soon&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (5/20/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city. Warning received prior to patrol of possible threat.  Mountain Guard ambushed by mercenaries with a direct assault against Ayrell and [[Miskton]] made by Mercenary [[Kasizva]]. || [[Mountain_Guard/Logs/Patrol/5202023|Patrol Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (9/16/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Focused on the city, due to recent attacks.  Threats encountered: Flayed snowbeasts out the eastern gate. || [[Mountain_Guard/Logs/Patrol/9162023| Patrol Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Moving Mountains Charity Social || (9/22/2023) || Charity event to gather donations for Shard locals in need and including performances by the [[Crystal City Players]]. || [[Coming Soon]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (10/21/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Focused on the city, due to recent attacks.  Meeting included important information about training, structure, and expectations of members. || [[Mountain_Guard/Logs/Meeting/10212023 | Meeting Log]]&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Guard Patrol|| (11/11/2023) || A brief meeting to discuss reports of any new or ongoing threats to the local area followed by a group patrol of the city.  Meeting included vote of members regarding change in leadership title. ||  | Coming Soon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Inactive Members&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inactive Members&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Truzhya  &lt;br /&gt;
|-&lt;br /&gt;
| Aluwyyn  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari/Logs/20240730&amp;diff=649193</id>
		<title>Casari/Logs/20240730</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari/Logs/20240730&amp;diff=649193"/>
		<updated>2024-07-30T22:24:12Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Created page with &amp;quot;{{Log   |date=2024-07-30   |gamedate=449-10-4   |eventname=Meeting Miraena Again   |event_instance=DR   |pov=Casari   |log= &amp;lt;pre&amp;gt; [General] Your mind hears Miraena thinking, &amp;quot;Hel- hello? My name is Miraena. Are you there?&amp;quot; [General] Your mind hears Nevali thinking, &amp;quot;You went from being scared of the city to wearing a gweth? That&amp;#039;s a big step.&amp;quot; [General] You hear your mental voice echo, &amp;quot;Hi Miraena.&amp;quot; [General] Your mind hears Jundara thinking, &amp;quot;Hello Miraena&amp;quot; [General] Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2024-07-30&lt;br /&gt;
  |gamedate=449-10-4&lt;br /&gt;
  |eventname=Meeting Miraena Again&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Casari&lt;br /&gt;
  |log=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Hel- hello? My name is Miraena. Are you there?&amp;quot;&lt;br /&gt;
[General] Your mind hears Nevali thinking, &amp;quot;You went from being scared of the city to wearing a gweth? That&#039;s a big step.&amp;quot;&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;Hi Miraena.&amp;quot;&lt;br /&gt;
[General] Your mind hears Jundara thinking, &amp;quot;Hello Miraena&amp;quot;&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Adventurers Nevali and Casari, hello. A nice man gave me this device and told me I might reach an adventurer here.&amp;quot;&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Jundara, you are here as well. What a kind gift that man provided to me, to let me speak with you again.&amp;quot;&lt;br /&gt;
[General] You hear your mental voice echo, &amp;quot;That&#039;s right.  A lot of adventurers wear them.  You can reach people across the provinces.&amp;quot;&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Yes please, I am here to reach as many adventurers as I can. I am at the West Gate of Crossing, if any adventurer is available to speak with me?&amp;quot;&lt;br /&gt;
[General] Your mind hears Lupdels thinking, &amp;quot;Hello Miraena, we met by the Crossing recently. I still carry the blue iris you gave me. Welcome!&amp;quot;&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Hello Lupdels, of course I remember you. Thank you for caring for that iris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Mycthengelde, Flatlands]&lt;br /&gt;
Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant&#039;s cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a dark black rat, a coppery saluki puppy flaunting a goldenglow glaes collar and jadeleaf snood, a horned phantom thrall, a glass of Starry Road sherry, a wooden sign printed in large block letters, a path that heads westward toward the grasslands, a town wall, a narrow trail and the western gate.&lt;br /&gt;
Also here: Pilgrim Nawain who is shrouded in ghostly flames, Novus Nevali, Brother Harsh who is shrouded in ghostly flames and Messenger Miraena.&lt;br /&gt;
Obvious paths: northwest.&lt;br /&gt;
&lt;br /&gt;
You see Messenger Miraena, Voice of the Heralds of Elanthia, a Human.&lt;br /&gt;
Miraena has a heart-shaped face, sparkling gold eyes and a small nose.  Her mouse brown hair is short and wavy.  She has rosy skin and a plump figure.&lt;br /&gt;
She is tall for a Human.&lt;br /&gt;
She appears to be young.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding an oak peasant&#039;s walking stick in her right hand.&lt;br /&gt;
She is wearing a craftsman&#039;s satchel, a homespun blue wool cap, a burlap tunic layered under a weathered leather vest, some burlap workman&#039;s pants and some weathered leather sandals with burnished brass buckles.&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;How was camping out here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka waves.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;Glad to see you&#039;re safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;Very comfortable, thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain exclaims to Miraena, &amp;quot;Hello, nice person!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Nawain.&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Nawain.&lt;br /&gt;
&lt;br /&gt;
Nawain spreads out the edges of her tutu with both hands and does a little dance step.&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;Greetings, fellow Human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;I tried telling lots of people about you and what you said...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Miraena asks Nevali, &amp;quot;Thank you so very much. Were you able to get them to stop using sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Some?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wave to Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Avrenka waves to Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora waves to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Quite the busy location you&#039;ve picked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain worriedly asks Miraena, &amp;quot;I heard that the mana surges are damaging your village. Is it something we can help you rebuild?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena indicates her walking stick with a smile.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;Hello there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;Hello, I&#039;m Elu or Elurora, I heard you ask for people on the gweth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;I would think the inside of the city would be much more crowded, no? I do not think I am quite ready for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Elurora!&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;Quite a fascinating device this is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara takes a seat near Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena rubs her kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali tries to pull Jundara to her feet, but cannot.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Jundara, &amp;quot;No sitting in the road.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;The city has its quiet spots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;It&#039;s very useful at times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Harsh takes a seat near Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Jundara, &amp;quot;Thank you for helping to bring all of these adventurers for me to speak with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;But you don&#039;t get to see so many people fall on their tush inside...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Can we move to a ... less trafficked spot? This is a really busy juncture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We could step into the grove that is nearby, that might be quieter and not within the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Elurora, in complete agreement with her views.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Ah, Pfanston&#039;s Grove, excellent idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Avrenka.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;It&#039;s a safe place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena comes and stands near you.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to you.&lt;br /&gt;
&lt;br /&gt;
Miraena just tried to join you, but you avoided her.&lt;br /&gt;
&lt;br /&gt;
You&#039;re now allowing attempts to join.&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;I can go first and cast a banner if that would make you more comfortable?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You add Miraena to your group.&lt;br /&gt;
&lt;br /&gt;
Avrenka joins your group.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;I do not think I warrant a banner announcing myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Elurora joins your group.&lt;br /&gt;
&lt;br /&gt;
You laugh softly, trying to hide your amusement.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;Shall we follow Casari?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Anyone else coming with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara joins your group.&lt;br /&gt;
&lt;br /&gt;
Istercal joins your group.&lt;br /&gt;
&lt;br /&gt;
Nevali joins your group.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Istercal.&lt;br /&gt;
&lt;br /&gt;
Nawain joins your group.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;It&#039;s not quite like that, it&#039;s a spell that keeps an area violence free but I understand magic might make you uncomfortable too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You study the area...&lt;br /&gt;
&lt;br /&gt;
Daydance is a male S&#039;Kra Mur.  He appears to be elderly.&lt;br /&gt;
Istercal is a male Prydaen.  He appears to be young.&lt;br /&gt;
Jundara is a female Prydaen.  She appears to be young.&lt;br /&gt;
Elurora is a female Elf.  She appears to be young.&lt;br /&gt;
Avrenka is a male Human.  He appears to be in his prime.&lt;br /&gt;
Nawain is a female Rakash.  She appears to be mature.&lt;br /&gt;
Nevali is a female Prydaen.  She appears to be young.&lt;br /&gt;
Miraena is a female Human.  She appears to be young.&lt;br /&gt;
That&#039;s everyone!&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Prydaen contigent assembled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Avrenka chuckles.&lt;br /&gt;
&lt;br /&gt;
Nawain giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Okay, here we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- - - short travel - - -&lt;br /&gt;
&lt;br /&gt;
[Northwall Trail, Wooded Grove]&lt;br /&gt;
The sweet smell of wildflowers carried on the breeze mingles with the spicy scent of cedar and juniper.  At the sound of an owl, a startled woodmouse scurries across the trail toward a gnarled and broken oak tree.  You also see a coppery saluki puppy flaunting a goldenglow glaes collar and jadeleaf snood and a town wall.&lt;br /&gt;
Also here: Pilgrim Nawain who is shrouded in ghostly flames, Novus Nevali, Holy Mage Istercal, Battle Empath Jundara, Truthseeker Elurora whose figure is gracefully highlighted in a soft aurora of silvery-violet light, Mathematician Avrenka and Messenger Miraena.&lt;br /&gt;
Obvious paths: east, southwest.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;If you have the power to do that, I would appreciate it. I have already faced... threats... just for being here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Threats? From who or what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain frowns.&lt;br /&gt;
&lt;br /&gt;
Nawain asks, &amp;quot;Threats?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Let me see if I can cast it with us all here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Elurora left the group.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;Do you have Prydaens in your village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Atuen threatened her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain scowls.&lt;br /&gt;
&lt;br /&gt;
You narrow your eyes.&lt;br /&gt;
&lt;br /&gt;
Elurora gestures.&lt;br /&gt;
You feel an overwhelming sense of peace flood your senses, but the sensation fades quickly.&lt;br /&gt;
&lt;br /&gt;
Nawain says, &amp;quot;Someone needs to set that weevil on fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Ah hah ... well ... it would be unusual if Atuen didn&#039;t threaten you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain mutters to herself.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Atuen threatens anything that breathes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Yes, I did not know his name. But he threatened me should I return to the city. But my need is too great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Istercal chuckles.&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Would you all mind stepping one room over for just a moment, please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;East?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You go southwest, leading your group.&lt;br /&gt;
&lt;br /&gt;
Time drags on by...&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;And please, if you say something to me or ask a question, I will attempt to answer it all. This is far more attention than I normally receive, so I am still getting used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You go northeast, leading your group.&lt;br /&gt;
&lt;br /&gt;
Elurora yells, &amp;quot;And come on back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Elurora blushes, the tips of her ears turning a delicate scarlet hue.&lt;br /&gt;
&lt;br /&gt;
Elurora giggles.&lt;br /&gt;
&lt;br /&gt;
Nawain smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
You point at a shifting green banner overgrown with verdant rose vines.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;There we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;That should keep us safe for the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Elurora!&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;Thank you so much, you are very kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get a blue iris from inside your black longcoat.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;I am sorry you have faced threats just for bringing us your vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;So tell us, what is your great and pressing need?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain says, &amp;quot;Atuen is allergic to being nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain grumbles.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;You asked if I have Prydaens in my village. We do not have any living there, although I have met one or two as they pass through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;Quite beautiful people, as I find most adventurers to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Jundara preens.  Someone&#039;s pleased with herself!&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;When I told people you were from the west... they were very excited about how far west... where we came from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nawain chuckles.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It would have been amazing if you were from so far west that the dragons live there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You cock your head at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks Miraena, &amp;quot;Have you eaten?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gets some sugar and cinnamon biscuits from inside her square lunchbox.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Oh, my deepest apologies. It may be hard to describe distance to you. I see adventurers running through here so quickly, I would imagine what takes me weeks takes you only days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Elurora offers Miraena some sugar and cinnamon biscuits.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena accepts Elurora&#039;s cinnamon biscuits.&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the biscuits.&lt;br /&gt;
&lt;br /&gt;
Elurora flashes a quick grin at Miraena.&lt;br /&gt;
&lt;br /&gt;
The snowfall grows very heavy.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;I had not yet eaten today, as I do not know these lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali gets a large slice of juicy watermelon from inside her purple hat.&lt;br /&gt;
&lt;br /&gt;
Nevali offers Miraena a large slice of juicy watermelon.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Harsh takes a bite of an apple.&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;Where exactly did Miraena say she was from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena puts her biscuits in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena accepts Nevali&#039;s juicy watermelon.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;You&#039;ll have more food than you know what to do with now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora chuckles.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;A wizard&#039;s hat is capable of many things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Now you are all going to fatten me up. It will take me twice as long to walk home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the watermelon.&lt;br /&gt;
&lt;br /&gt;
Istercal chuckles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;Perhaps we could offer to escort you home if you need?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena chows down on the juicy watermelon, wiping her mouth on the sleeve of her tunic as needed.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Elurora glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;I do not think I can leave until I have properly shared my message. And once I am successful, I believe you will be too busy with other things to attend to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;Taking care of those in need is part of what I do, I&#039;m not too busy for that.  But please, share your message with us and let us help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks you, &amp;quot;Do you think I should give them my speech?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I practiced it some more over night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the watermelon.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;The more people who hear it, the more likely you&#039;ll convince someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at you!  What a warm feeling!&lt;br /&gt;
&lt;br /&gt;
Elurora nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Miraena inhales deeply, puffing up her chest as if to give herself courage to continue.  She tilts her head upward, sets her jaw, and begins speaking.&lt;br /&gt;
&lt;br /&gt;
Nawain gazes at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora cocks her head at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;My name is Miraena. I come from a small village many many days to the west of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain hugs Lupdels, who wraps his arms around Nawain with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Lupdels hugs Nawain, who wraps her arms around Lupdels with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;My village has been under siege by destructive events such as swirling vortexes of wind and light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain winces.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;Recently, the Heralds bestowed upon me a flood of visions to warn me about the effects of sorerous magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Sorcerous. I knew I should have practiced more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Jundara&#039;s tail lashes sharply at the air as she trills worriedly in Miraena&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Nawain praises Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You&#039;re doing fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nawain says, &amp;quot;You&#039;re doing great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;They made it clear to me that our world will continue to experience more and more disastrous effects should nothing change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;I am here to petition adventurers to cease all use of sorcerous magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods matter-of-factly.&lt;br /&gt;
&lt;br /&gt;
Avrenka raises his hand.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;I am asking that you do this for the good of the common men and women who live each and every day around you, and for the ones you do not see... like myself, my village, and my family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels gazes into his mirror, smiling slightly as he checks his appearance.&lt;br /&gt;
&lt;br /&gt;
Elurora gives Miraena a slight nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Nawain smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes between each face gathered.&lt;br /&gt;
&lt;br /&gt;
Miraena quickly says, &amp;quot;Thank you for your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies.&lt;br /&gt;
&lt;br /&gt;
Miraena slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Lupdels applauds.&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You did well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali looks at Miraena and applauds!&lt;br /&gt;
&lt;br /&gt;
Nawain praises Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara lets out a hearty cheer for Miraena!&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says to Lupdels, &amp;quot;The Heralds really should have picked someone more comfortable with crowds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks Miraena, &amp;quot;Would you be willing to share your visions with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Ruea just arrived.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;You could use some trumpeters before and after, a little fanfare...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I apologize for my use of the word &#039;vision&#039; but I have no other way to describe it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But I will try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;If they picked someone who loved the crowds too much, people would believe they present the message just for attention and not because it must be shared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;We can&#039;t always know why we are chosen, and sometimes we may never find out. But if we are chosen there are reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ears tilted forward, Jundara curls her tail around Nevali&#039;s waist loosely.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Lupdels.&lt;br /&gt;
&lt;br /&gt;
A Gnome commoner gazes about the area with an intent look, watching the goings on.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Harsh.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Ruea.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Harsh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elurora tugs on the sleeves of her doeskin longcoat and shrugs it off.&lt;br /&gt;
&lt;br /&gt;
Lupdels glances at a Gnome commoner.&lt;br /&gt;
&lt;br /&gt;
Ruea curtsies gracefully to Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Please take this so you don&#039;t freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora offers Miraena a tanned doeskin longcoat painted with a spreading oak tree on the back.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I was helping to repair the home of a neighbor, who&#039;s dwelling had been destroyed by a vortex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes down at her full hands.&lt;br /&gt;
&lt;br /&gt;
Nevali suddenly glances about as a loud purr fills the air.&lt;br /&gt;
&lt;br /&gt;
A Gnome commoner wanders away, seeking rest.&lt;br /&gt;
&lt;br /&gt;
Elurora gazes thoughtfully at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Elurora, &amp;quot;Would you hold onto it a moment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the watermelon.&lt;br /&gt;
&lt;br /&gt;
Jundara draws her riding cloak away from her hips.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;While I was working, I was struck with what felt like a thousand visions at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;You know how sometimes you can gaze across a field of newly planted corn, and yet your mind can envision what it will be like when every stalk has grown tall and strong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels winks at Nawain.&lt;br /&gt;
&lt;br /&gt;
Elurora gives Miraena a slight nod.&lt;br /&gt;
&lt;br /&gt;
Nawain grins at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Nawain nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It was like that. Only a thousand times over. Everything all at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Attracted necromancers here, so ya know we have company, but she isnt anyone to be concerned with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Harsh.&lt;br /&gt;
&lt;br /&gt;
Nawain moves over to guard Miraena.&lt;br /&gt;
&lt;br /&gt;
Nawain mutters to herself.&lt;br /&gt;
&lt;br /&gt;
Elurora extends her hand toward a shifting green banner overgrown with verdant rose vines and concentrates.&lt;br /&gt;
&lt;br /&gt;
Miraena shakily says, &amp;quot;I can continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Nawain nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;You are safe with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
You notice Sofina trying to remain hidden while speaking.&lt;br /&gt;
You hear the voice of Sofina say, &amp;quot;Getting quite tired of hearing that. Suppose I should lash out some more later on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara closes her eyes for a moment and grows still.&lt;br /&gt;
&lt;br /&gt;
Nawain says, &amp;quot;You have a reputation, oh bald one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I fell to my knees, sobbing at what I had seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali pushes her glasses up the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I saw vision after vision of destruction. Of the deaths of all of my loved ones. Of the death of your loved ones. Of the devestation of this city, and every city beyond it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the east.&lt;br /&gt;
&lt;br /&gt;
A pained expression crosses Nawain&#039;s face.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
Elurora looks with concern at Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara shudders.&lt;br /&gt;
&lt;br /&gt;
Jundara&#039;s ears droop for a moment as she gazes sadly at Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Can I ask a really weird question...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I knew in my heart of hearts, just as one knows their own mother and father, that these visions were graced upon me by the Heralds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Avrenka searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
Ruea glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;Graced seems generous, that sounds more like a curse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;And so I have come to Crossing to speak with those who would use sorcery, to beg for you to cease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena pushes the sleeve of her tunic across an eye.  Was she tearing up?  No matter, it is hidden now.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
You notice Sofina trying to remain hidden while speaking.&lt;br /&gt;
You hear the voice of Sofina ask, &amp;quot;That include all of my magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;Does your village have any problems with insects?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;So you saw visions of everyone dying and everything being destroyed ... but how do you know it&#039;s a message to stop sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Nevali, &amp;quot;What farming village does not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
Nevali angles her ears forward, gazing curiously at Jundara.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says to himself, &amp;quot;Was warned to not listen to everyone who has some advice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara nods.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Jundara, &amp;quot;You&#039;re the farm girl...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Elurora chews on her lip, looking deep in concentration.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;Because that is what the Heralds made known to me. I know it as clearly as I know the sun will rise tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Let us hope the sun will rise tomorrow ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara says to Nevali, &amp;quot;All the insects.. all the time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels mumbles something under his breath.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Elurora grins at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Harsh proclaims cheerfully, &amp;quot;Praise be to Berengaria, bringer of the dawn light, queen of the morning!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;How do you, a farm girl, know about the Heralds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora glances at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Sofina shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Sofina gazes at Miraena.&lt;br /&gt;
&lt;br /&gt;
Avrenka raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Jundara closes her eyes for a moment and grows still.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;I had heard stories. We are not ignorant, even if we are removed from the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka shrugs.&lt;br /&gt;
&lt;br /&gt;
Lupdels sings in a countertenor voice:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, heed the farmer&#039;s plea, Oh, heed the farmer&#039;s plea!&lt;br /&gt;
     For the earth and sky are a&#039;weepin&#039;, in the darkness, we are a&#039;sleepin&#039;.&lt;br /&gt;
     Change our ways, change our ways, least the ruin end our days!&lt;br /&gt;
     Oh, heed the farmer&#039;s plea, and let the land be free of sorcery!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;The story of Lanival isn&#039;t exactly a highly kept secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora grins at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Ruea nods at Elurora, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Avrenka shrugs.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;I promised you before that I would do what is right to help you and your village.  That&#039;s still true.  However, there is some doubt as to whether it was truly the Heralds who showed you this vision, or if the Heralds truly have your best interest at heart.  There was someone believed to be a champion of Truffenyi who had a different story, and our own evidence has shown that any magic, not sorcery alone, is at risk of producing the vortexes that have troubled your village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Even we are having a hard time figuring out whether the Heralds are behind certain actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;My village does not have magic casters, nor do we get many adventurers through our parts except maybe once a year. It was not enough for me to speak to those who are already not casting sorcerous magic. I had to come to where I believed there was a number of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at you.&lt;br /&gt;
&lt;br /&gt;
Lupdels tugs at the tip of his beard distractedly.&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;I am sorry that I am unable to provide you more proof. But I know what I know, and I know that this is the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;People were asking... how are vortexes appearing in your village, if they&#039;re caused by casting spells...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea quietly says, &amp;quot;A perfectly nice girl comes to share important information with us and we&#039;re going to insult and doubt her?  Come now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea shakes her head.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Nawain.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Ruea.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Have you not all felt these effects growing more disasterous over time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Well only cause that other perfectly nice girl told us not to listen to everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Nevali.&lt;br /&gt;
&lt;br /&gt;
Harsh nods to Ruea.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;I do not doubt that you are honest and genuine.  I am just worried that some nefarious entity is pretending to want to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;We can see them traveling from quite some ways away. We are not so far removed that there are not areas of more travel around us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;The Heralds have held their stance against sorcery for a long time so far as I know, this doesn&#039;t seem unlike them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says to you, &amp;quot;She isn&#039;t starting an army.  It&#039;ll be up to us to determine truth from lie now that the message is delivered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says to Miraena, &amp;quot;Just curious, what&#039;s the name of your village? If you&#039;re comfortable in speaking of such things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;But we are powerless to stop their path. They go where they wish to go... through our crops, through our homes, and those of our neighbors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;And Miraena is a messanger, isn&#039;t there a saying about not shooting the messager?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Avrenka looks at Elurora and shrugs.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;This question always makes me laugh. We do not have a need for a name, we simply call it our Village. There has been no need to name it when speaking with those who already live there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka chuckles.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Avrenka, &amp;quot;There is no reason not to treat her with kindness, she is doing what she feels is right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
You nod at Elurora, in complete agreement with her views.&lt;br /&gt;
&lt;br /&gt;
Harsh beams at Jundara!&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Elurora and blushes.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Such a cold day for such a sad message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora wraps her arm around Aerhys&#039;s shoulder in a friendly hug.&lt;br /&gt;
&lt;br /&gt;
Harsh grins at Jundara.&lt;br /&gt;
&lt;br /&gt;
Elurora extends her hand toward a shifting green banner overgrown with verdant rose vines and concentrates.&lt;br /&gt;
&lt;br /&gt;
Jundara just touched Harsh.&lt;br /&gt;
&lt;br /&gt;
Aerhys hugs Elurora, getting a smile in return.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I have been to many remote corners of the world, and even a small 10 family village will give itself a town name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am here for my people, and I hope to represent the common citizens who live not just in villages like mine, but those who live in this very city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Harsh.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Our lives are entwined with the actions of adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;And she has a very good point, we as adventurers tend to not think about the common folks and their safety as much as we should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gestures at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the watermelon.&lt;br /&gt;
&lt;br /&gt;
Miraena puts her watermelon in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Aerhys gets a dainty cup of fragrant nanasea tea from inside his scavenger&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
Elurora offers Miraena a tanned doeskin longcoat painted with a spreading oak tree on the back.&lt;br /&gt;
&lt;br /&gt;
Aerhys takes a sip of his tea.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Elurora!&lt;br /&gt;
&lt;br /&gt;
Miraena accepts Elurora&#039;s doeskin longcoat.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks, &amp;quot;Well then. Is that all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena wraps a doeskin longcoat over the front of her torso, warming herself agains the weather.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Do you have any other words of wisdom to share with us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Avrenka, &amp;quot;Humbly, will you at least consider our plight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;We are losing our homes, our livlihoods, and in some cases our lives...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;I consider all bits of information presented to me, trust me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Ruea glances at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Aerhys frowns.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;Than I have made more progress than when I awoke today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;Thank you so kindly for hearing my message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Avrenka nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;The surges your speak of, they come from casting spells that aren&#039;t that of sorcery too.  We are trying to figure out how to solve the overall issue, to find out what is causing them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka bows.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Jundara just touched Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Jundara.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;From my vision, it was made clear to me that sorcerous magic is having an effect on many things, beyond just the use of sorcerous magic itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
[General] Your mind hears Harsh thinking, &amp;quot;ok everyone who can hear me. Stop doin sorcery right...........now! cause someone I never met before told us we have to. Thank you everyone for your cooperation in this matter and have a blessed day&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It is making many things that were once whole and right into pieces that are fractured, or... loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
Istercal chuckles at Harsh.&lt;br /&gt;
&lt;br /&gt;
Elurora asks Miraena, &amp;quot;Did your visions tell you if the sorcery stopped if it would heal what is hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies to Elurora.&lt;br /&gt;
&lt;br /&gt;
Ruea raises an eyebrow in Harsh&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Ruea asks Harsh, &amp;quot;That was necessary?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Spreading the message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;If adventurers were to cease using sorcerous magic, the world would return to it&#039;s natural balance. It is like removing the weeds from a field before planting. The nutrients will eventually sort themselves back out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora looks at Harsh and sighs.&lt;br /&gt;
&lt;br /&gt;
Nevali ponders.&lt;br /&gt;
&lt;br /&gt;
Ruea says to Harsh, &amp;quot;...How altruistic of you.  Charming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Believe me, we all want to see the problem solved, for everyone&#039;s sake, including yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Well it was more to gauge a response, pal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;To get the users of magic to just stop sorcery.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;It could be a long time to get everyone to stop. If you go back home, you should bring someone magical with you... to stop the vortexes, meanwhile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Ruea says to Harsh, &amp;quot;You know exactly why you did it, let&#039;s not start dancing now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea waves her hand distractedly.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;Friend Miraena, have you ever heard tales of dragons, growing up in your small village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Harsh, &amp;quot;I am sorry we have never met before. It is as if asking the beautiful bluebird why she has not visited you before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Suffice to say, sometimes we should be happy the bluebird is here now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims to Lupdels, &amp;quot;Oh yes, I have read tales of the World Dragon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes down at the ground.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks, &amp;quot;And other Dragons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says to Miraena, &amp;quot;There have been many visiers lately. They all conflict on how to solve the problem. Some claim visions from heralds, others claim visions and interaction with gods themself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;And i am Harsh, nice to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We might not forget that Unaka did tell us that High Sorcery isn&#039;t good as well.  Miss Miraena&#039;s message isn&#039;t that different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Lupdels, &amp;quot;I have never heard of other dragons... are they... real?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Visiters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Harsh babbles incoherently.&lt;br /&gt;
&lt;br /&gt;
Harsh sighs.&lt;br /&gt;
&lt;br /&gt;
Harsh appears to be poking himself.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Harsh.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;A very good question. Maybe they are. Some say they can take human or other mortal form, like shapeshifters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels glances at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Harsh, &amp;quot;I am so very pleased to finally meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks Lupdels, &amp;quot;Are... are you a dragon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara gazes at Nevali in wonder.&lt;br /&gt;
&lt;br /&gt;
Elurora appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Elurora giggles.&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles.&lt;br /&gt;
&lt;br /&gt;
Aerhys appears to be trying hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Elurora glances at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Harsh blinks.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Only in my dreams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ears tilted forward, Nevali curls her tail around Jundara&#039;s waist loosely.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;I worry about that too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Aerhys, &amp;quot;I was kind of hoping he was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys chuckles at Elurora.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;I am sorry, one moment... did you say someone else was here with a vision from the Heralds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena peers quizzically at Harsh.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;There have been several now, visits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Not the Heralds, but from Truffenyi.  If we&#039;re talking about Unaka.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Unaka claimed to speak directly to a god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Oh. I was hoping I was not the only ones the Heralds would choose for this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;The others have said do more sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Not exactly, she claimed to give given visions as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Everyone is getting visions it seems, and I&#039;m just a lonely Bard ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels sighs.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Have been given.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Oh pulsing blue is Mol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena peers between each speaking face, trying to take in all of the different things beind said.&lt;br /&gt;
&lt;br /&gt;
Mol leans on Harsh.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Oh my, there seems to be a lot of information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mol flashes a wide grin.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;We have been given a lot of different views recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;There was another Scholar who came around claiming to be intimately familiar with the Heralds who also told us to cease the practice of all sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Avrenka!&lt;br /&gt;
&lt;br /&gt;
Harsh nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Forgot that one name....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora asks, &amp;quot;And some fellow claiming to be a Human Warrior Mage who...said to do more, I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena excitedly asks, &amp;quot;Did they give you their name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Avrenka glances at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I think it&#039;s three to one against sorcery so far, for those keeping score ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Miraena shifts her weight excitedly between one foot and the other.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Why? Do you wish to meet him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Oh yes, very much! If they have also been sent by the Heralds, it means I am not alone in this mission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;His name was Asildu ... does that ring a bell for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena furrows her brow as she gazes towards the ground, clearly thinking about something in fierce concentration.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Asildu... Asildu...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina leans against an oak tree.&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head slowly.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;No, I don&#039;t believe I have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;But!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena rubs her kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;I have this! I can reach them, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Maybe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels tugs at the tip of his beard distractedly.&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;If they have one as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;If they too have one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
[General] Your mind hears Miraena thinking, &amp;quot;Hello Asildu! My name is Miraena, and I have also been sent by the Heralds! Please would you come to meet me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh grins.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;Oh boy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
You grin.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at a kyanite gwethdesuan.&lt;br /&gt;
&lt;br /&gt;
Nevali leans on Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am so very pleased to hear I am not alone on this journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
It has been 449 years, 363 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
It is the 10th month of Nissa the Maiden in the year of the Bronze Wyvern.&lt;br /&gt;
It is currently winter and it is early evening.&lt;br /&gt;
You&#039;re positive it&#039;s 7 roisaen before the Anlas of Phelim&#039;s Vigil.&lt;br /&gt;
&lt;br /&gt;
Jundara warmly says to Miraena, &amp;quot;Would you allow some of us to accompany you back to your village to provide aid? I can heal those who have been injured, and several people, like Nevali, are gifted with magic and able to stop the storms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Jundara.&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Another question for you ... does the name Liraxes ring a bell for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Jundara, &amp;quot;You are all so very kind to offer. But, I will not be returning to my village until I am successful here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Avrenka.&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Aerhys gets a dainty cup of fragrant nanasea tea from inside his scavenger&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I might suggest getting a long-term lease agreement on an inn room then...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;No, I am sorry. I have never heard that name, except with Adventurer Casari asked me about it during my first visit to the city.&amp;quot;&lt;br /&gt;
Aerhys offers Miraena a dainty cup of fragrant nanasea tea.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at you.&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Aerhys!&lt;br /&gt;
&lt;br /&gt;
Miraena slides her arms into her doeskin longcoat and settles the garment around herself.&lt;br /&gt;
&lt;br /&gt;
Aerhys bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena shivers.&lt;br /&gt;
&lt;br /&gt;
Miraena accepts Aerhys&#039;s nanasea tea.&lt;br /&gt;
&lt;br /&gt;
Jundara asks Miraena, &amp;quot;What will mark success for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka makes a grunting noise.&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I hope Truffenyi watches over your family and your village while you are here sharing your vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mol glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Jundara, &amp;quot;When adventurers cease using sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Jundara begins an eerie, warbling wail of despair.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;There will be no home for me to return to if I fail at that mission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali rubs Jundara gently, massaging her muscles.&lt;br /&gt;
&lt;br /&gt;
Aerhys frowns.&lt;br /&gt;
&lt;br /&gt;
Harsh ponders.&lt;br /&gt;
&lt;br /&gt;
Elurora gazes sadly at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;And I humbly remind you... none of you will have homes, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena takes a sip of her tea.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;I cannot offer to stop what I haven&#039;t started, but I do hope to help put an end to what is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Do you believe this will be difficult for me to accomplish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Elurora!&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Elurora, &amp;quot;You do not use sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka chuckles.&lt;br /&gt;
&lt;br /&gt;
Sofina smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;I do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys waves to Sofina.&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Miraena stands near Elurora.&lt;br /&gt;
&lt;br /&gt;
Sofina smiles at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Elurora, &amp;quot;May I offer you a gift?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora blinks at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena puts her tea in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;If you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena rummages through a craftsman&#039;s satchel with a frantic look of loss.&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Elurora, &amp;quot;May I know your name, Adventurer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Aerhys says to Miraena in Ilithic, &amp;quot;You have my pledge that I will not use it as well. I don&#039;t think I ever knowingly did, but I will endeavor to be more aware.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;I&#039;m Elurora.  Or Elu for short.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Citizen Miraeven just arrived.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I don&#039;t think you can change people&#039;s minds. The best you can do is take their gift of magic from them. And that&#039;s going to... that&#039;s going to be a war. Between guilds, adventurers... everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Aerhys!&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Oh, you speak Ilithic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile at Miraena.&lt;br /&gt;
&lt;br /&gt;
Aerhys blushes, the tips of his ears turning a deep shade of red.&lt;br /&gt;
&lt;br /&gt;
Aerhys says, &amp;quot;I&#039;ll repeat in Common for everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys says to Miraena, &amp;quot;You have my pledge that I will not use it as well. I don&#039;t think I ever knowingly did, but I will endeavor to be more aware.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Adventurer Elurora, please accept this iris that I grew in my village, as a reminder of that which you have pledged to protect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena offers Elurora a blue iris.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Elurora accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles at Miraeven.&lt;br /&gt;
&lt;br /&gt;
Avrenka roots around the area for a moment.&lt;br /&gt;
Avrenka forages around the area for a while until he finds a blue iris.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;Thank you, it is beautiful and I will do my best to honor it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Elurora.&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;You&#039;re a lovely gardener.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Avrenka takes a bite of a blue iris.&lt;br /&gt;
&lt;br /&gt;
Elurora indicates her blue iris with a smile.&lt;br /&gt;
&lt;br /&gt;
Sofina asks in Ilithic, &amp;quot;Yes, how is it you understand Ilithic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blinks.&lt;br /&gt;
&lt;br /&gt;
Avrenka coughs.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Are you speaking a different language? I hear it all the same...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Sofina.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Unaka could speak other languages and understand them as well, perhaps her visions have worked in a similar way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Are you able to communicate in all languages? Interesting we met a gortog who was givin that gift, as well as being able to cast sorcerous magic with ease. A gift given by a god, so they say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh gazes at Miraeven.&lt;br /&gt;
&lt;br /&gt;
Harsh gazes at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena lightly nips Miraeven in warning.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;How would I know if I could communicate in other languages? I never have before...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Harsh, &amp;quot;Do you mean Unaka?  She wasn&#039;t using sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;You seem to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lexxa just arrived.&lt;br /&gt;
&lt;br /&gt;
Miraena makes some awkward babbling noises, as if trying to stumble on another language.&lt;br /&gt;
&lt;br /&gt;
Sofina says in Ilithic, &amp;quot;If you can understand, just try talking back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;Perhaps a gift from the Heralds to spread their message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;It isn&#039;t unheard of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Ruea.&lt;br /&gt;
&lt;br /&gt;
Ruea shrugs.&lt;br /&gt;
&lt;br /&gt;
Harsh nods.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Sofina.&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;Many people are multi-lingual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;Unaka was not using sorcery, she was gifted only holy magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora puts her iris in her multi-strapped carryall.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Only adventurers would say to simply speak in another language you have never spoken in before, and expect it to be so simple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena something in Prydaenese.&lt;br /&gt;
&lt;br /&gt;
You grin.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali babbles incoherently.&lt;br /&gt;
&lt;br /&gt;
Nevali exclaims, &amp;quot;How!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara giggles.&lt;br /&gt;
&lt;br /&gt;
Jundara nods.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;How did I receive a vision from the Heralds! I do not know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;It appears the Heralds have granted her the ability to understand at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We have magic to do something like that, but it&#039;s noteworthy that you can do it without a spell or device.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to you.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;One does not have use for many languages when one is simply tending to the potatoes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;A gift indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Except perhaps a bit of baby talk. They do seem to like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Aerhys chuckles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora giggles at Miraeven.&lt;br /&gt;
&lt;br /&gt;
Leilanie smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraeven glances at Elurora.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I&#039;ve always thought gnomes grew from potatoes or a similar vegetable, maybe a gourd...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I do see some new faces have gathered with us. Welcome to everyone, and thank you for coming to hear me speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena laughs at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims to Nevali, &amp;quot;I have never pulled up a Gnome before, but wouldn&#039;t that be a delight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Hopefully not a Danger Gnome...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Leilanie.&lt;br /&gt;
&lt;br /&gt;
Aerhys grins at Nevali, his dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;No easy feat to get all them to stop sorcery. No easy feat to stop myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh sighs.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;There are many who do not wish to give up the magic they use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gives Harsh a slight nod.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Nawain uses sorcery to stay connected to her gods...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali&#039;s ears droop for a moment.&lt;br /&gt;
&lt;br /&gt;
Harsh gestures.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I was hoping that once I had the ear of a few understanding adventurers, that you might help me spread the word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;And this Asildu! I bet they are doing much better than I am!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Elurora casually observes the area.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I like you a lot more than I liked Asildu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile at Miraena.&lt;br /&gt;
&lt;br /&gt;
Ruea says to Miraeven, &amp;quot;I can assure you, we will spread the word.  People may not choose to listen but your message will be repeated many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at you and blushes.&lt;br /&gt;
&lt;br /&gt;
The snow increases in severity and is now a blizzard.&lt;br /&gt;
&lt;br /&gt;
Miraeven glances at Ruea.&lt;br /&gt;
&lt;br /&gt;
Elurora gives Ruea a slight nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels sings in a countertenor voice:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Oh, heed the farmer&#039;s call, Oh, heed the farmer&#039;s call!&lt;br /&gt;
     For the Heralds send us warnings, least the mountains start to fall!&lt;br /&gt;
     Turn away, turn away, from evil magic&#039;s wild sway!&lt;br /&gt;
     Oh, heed the farmer&#039;s call, and let peace find its way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraeven raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Well the strange part is that following a visit from Asildu there was another who claimed we should do more sorcery. I was not there only heard about it, and i did not meet them nor do i even know the name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea winks at Miraeven.&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;I am very humbled by your words. You have been a strong ally since my arrival, and for that I thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Ruea says to Miraena, &amp;quot;I can assure you, we will spread the word.  People may not choose to listen but your message will be repeated many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Harsh.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;V-something, wasn&#039;t it... Vale...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Sofina says, &amp;quot;More sorcery, less regular magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Harsh, &amp;quot;May I say something plainly, and since we have only gotten to know one another, assure you that I say it with no disrespect?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Or am I confusing that name with another story I heard...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods.&lt;br /&gt;
&lt;br /&gt;
Sofina asks, &amp;quot;Valenal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;That sounds like when some Bards tell me the best cure for my hangover is more drinking ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Sofina nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels tugs at the tip of his beard distractedly.&lt;br /&gt;
&lt;br /&gt;
Nevali shrugs.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Valenal sounds right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks Harsh, &amp;quot;Adventurers have been using sorcery for quite some time now. Things do not seem to have... gotten better. Why would the use of more sorcery be the solution to this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leilanie nods at Harsh, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Sofina says, &amp;quot;Theres been a lot of them strangers rambling things. Lot to keep up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Sofina.&lt;br /&gt;
&lt;br /&gt;
Ruea laughs softly, trying to hide her amusement.&lt;br /&gt;
&lt;br /&gt;
Elurora gives Sofina a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;In my village, when a heavy rainfall floods our crops, the answer is not to go out the next morning and water them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says to Miraena, &amp;quot;I like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Ruea and blushes.&lt;br /&gt;
&lt;br /&gt;
Elurora grins at Miraena.&lt;br /&gt;
&lt;br /&gt;
Ruea winks at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Aerhys, &amp;quot;I am sorry that I was distracted. Did you say you will also cease using sorcery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;But... how else do you get watermelons, if not lots and lots of water? They&#039;re the biggest of all melons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena laughs at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims to Nevali, &amp;quot;They are mostly water!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;I enjoy your farmer humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara snuggles up to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I just really like watermelons...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali shifts uneasily, gazing fixedly at her claws.&lt;br /&gt;
&lt;br /&gt;
Miraena rummages through a craftsman&#039;s satchel, pausing once in a while and then quickly resuming the search.&lt;br /&gt;
&lt;br /&gt;
Miraena gets some sugar and cinnamon biscuits from inside her craftsman&#039;s satchel.&lt;br /&gt;
Jundara rubs Nevali&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Miraena takes a bite of the biscuits.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali kisses Jundara on the nose.&lt;br /&gt;
&lt;br /&gt;
Jundara beams!&lt;br /&gt;
&lt;br /&gt;
Aerhys blushes, the tips of his ears turning a deep shade of red.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Will anyone else here pledge to assist the common folks in our fight to survive, by ceasing to use sorcerous magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Aryss just arrived.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Aerhys!&lt;br /&gt;
&lt;br /&gt;
Miraena asks Aerhys, &amp;quot;May I have your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara raises her hand.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Jundara!&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Aerhys says to Miraena, &amp;quot;Apologies, I was distracted momentarily as well. I am Aerhys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;He was probably thinking of his crush or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora glances at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Aerhys laughs!&lt;br /&gt;
&lt;br /&gt;
Aerhys just nudged Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am doing my best to remember each of you who are so selflessly making this pledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora looks at Aerhys, obviously trying not to grin.&lt;br /&gt;
&lt;br /&gt;
Miraena stands near Aerhys.&lt;br /&gt;
&lt;br /&gt;
Miraena puts her biscuits in her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Aerhys beams at Miraena!&lt;br /&gt;
&lt;br /&gt;
Miraena says to Aerhys, &amp;quot;Please accept this token of my appreciation, and of the appreciation of my entire village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena offers Aerhys a blue iris.&lt;br /&gt;
&lt;br /&gt;
Aerhys bows to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Leilanie smiles.&lt;br /&gt;
&lt;br /&gt;
Aerhys accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Istercal says to Miraena, &amp;quot;I mean no disrespect, but I don&#039;t see this as mission that can be accomplished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Sofina says, &amp;quot;With enough blue flowers it could be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Istercal, &amp;quot;Every new crop feels impossible. But the only thing for it is to wake up and start tilling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys says to Miraena, &amp;quot;Thank you for this gracious gift. I will do my best to be worthy of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;I do not train in sorcery, but there are many who have devoted their lives to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Istercal, &amp;quot;Every farmer knows this. And I am a farmer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali pushes her glasses up the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Istercal!&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Miraena offers Istercal a blue iris.&lt;br /&gt;
&lt;br /&gt;
Istercal accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Istercal smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Istercal, &amp;quot;May I have your name? To remember alonside the others who have pledged?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;I am Istercal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams!&lt;br /&gt;
&lt;br /&gt;
Miraena says to Istercal, &amp;quot;I recognize your face from yesterday. Thank you for coming to hear me speak again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Istercal.&lt;br /&gt;
&lt;br /&gt;
Istercal bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lexxa asks Miraena, &amp;quot;Does the Heralds have our people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys sniffs at a blue iris.&lt;br /&gt;
&lt;br /&gt;
Miraena peers around the room once more, stopping on each face with a questioning look.&lt;br /&gt;
&lt;br /&gt;
Elurora smiles at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Istercal puts his iris in his dreamweave pack.&lt;br /&gt;
&lt;br /&gt;
Aerhys grins at Elurora, his dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Are there any others who will commit to this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Lexxa, &amp;quot;I am sorry, I do not understand your question. Your peoples?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh sighs.&lt;br /&gt;
&lt;br /&gt;
Harsh frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Harsh.&lt;br /&gt;
&lt;br /&gt;
Elurora nods at Aerhys, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Sofina stares fixedly at her zenganne gown, studying it intently.&lt;br /&gt;
&lt;br /&gt;
Sofina fiddles with the fastenings of her zenganne gown, ensuring the garment is properly secured.&lt;br /&gt;
&lt;br /&gt;
Lexxa says, &amp;quot;We had 5 people disappear they are still missing. We&#039;re trying to find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Lexxa.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Harsh nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Aerhys glances at Harsh.&lt;br /&gt;
&lt;br /&gt;
Ruea says to Sofina, &amp;quot;Oh that&#039;s a pretty dress, I like the neckline quite a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Oh my, here I am trying to earn your support, without having asked you how sorcery has affected you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina smiles at Ruea.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Sofina says, &amp;quot;Why thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina shows Ruea her zenganne gown.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I offer you all my deepest apologies. I prattle about lose houses and crops, while you have lost your own loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels pats Miraeven on the back.&lt;br /&gt;
&lt;br /&gt;
Istercal says to Miraena, &amp;quot;Please understand, you have my pledge, but it is an easy decision for me as I don&#039;t require sorcery to commune with the Immortals.  Many others will not head your words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says to Sofina, &amp;quot;I envy you being able to wear that color, it&#039;s so striking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lexxa nods to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Istercal.&lt;br /&gt;
&lt;br /&gt;
Sofina laughs at herself.&lt;br /&gt;
&lt;br /&gt;
Sofina says to Ruea, &amp;quot;Its the only color I own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;I only use it for flash and show and saving lives when im opening boxes. I don&#039;t need to be flashy, and lives can be lost. I don&#039;t have to use. I won&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Istercal, &amp;quot;I am grateful for every single wheat stalk that grows, not only if the entire crop comes up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Sorcery that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says to Sofina, &amp;quot;Don&#039;t you find that limiting?  But I do appreciate having a signature look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys praises Harsh.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Harsh, &amp;quot;I know spells to help with boxes, mine might not be very good, but surely others would be happy to help you with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;I am sorry that I do not know anything about your missing people. But it would seem to me that... such an effect might be more convincing to you that things have to change?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leilanie nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Sofina shakes her head at Ruea.&lt;br /&gt;
&lt;br /&gt;
Miraena lightly nips Miraeven in warning.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Lexxa nods to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lexxa sighs.&lt;br /&gt;
&lt;br /&gt;
Nevali cackles!&lt;br /&gt;
&lt;br /&gt;
Miraeven makes a grunting noise.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Just not convinced that sorcery is the problem,.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lexxa says, &amp;quot;I just want our people back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;The use of sorcery is like... cutting holes in your fishing net. The answer is not to cut more holes after the loss of a fish, but to mend it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods at Lexxa, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Leilanie gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Oh my, now I think I have likened your friends to fish. I hope you will forgive me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali giggles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Aerhys chuckles.&lt;br /&gt;
&lt;br /&gt;
You grin.&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Non of the husbands are here of the missing wives. So you are safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal ponders.&lt;br /&gt;
&lt;br /&gt;
Harsh smiles.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It seems the evening draws nears...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena exclaims, &amp;quot;Speaking with you all is more entertainment than I normally have in a month. No, a year!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena laughs!&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I do grow quite tired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aerhys chuckles at Miraeven.&lt;br /&gt;
&lt;br /&gt;
Aerhys sighs.&lt;br /&gt;
&lt;br /&gt;
Elurora flashes a quick grin at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Aerhys.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Wait until the Tavern Troupe puts on a show...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Elurora asks Miraena, &amp;quot;Is there somewhere safe we can escort you to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods at Nevali, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Nevali.&lt;br /&gt;
&lt;br /&gt;
Aerhys chuckles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Elurora.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;Sorcery cuts holes in the fishing net, you say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraeven quietly asks, &amp;quot;Miraena I don&#039;t suppose I might have one of those flowers for study?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina subtly reels as a pained expression crosses her face.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Elurora, &amp;quot;I think it best after the threats the other day that I keep my encampment hidden away for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali gently kisses Jundara on the cheek.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Avrenka.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Jundara, &amp;quot;Bed time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Miraena, &amp;quot;I understand but if you find yourself in need of help, please reach out to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Do try to keep warm in this weather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali sweeps a pointed blue hat with a wide brim off her head and in front of her in a large arc, fluidly stepping backward and bowing to Miraena at the same time.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods.&lt;br /&gt;
&lt;br /&gt;
Avrenka asks Miraena, &amp;quot;How do you know regular spell casting isn&#039;t also tearing holes in the fishing net?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;Keep faith, keep safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Avrenka, &amp;quot;It cuts holes in many things. I am surprised that adventurers seem so non-chalant about those effects, but perhaps you simply have not been made aware of them yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;It has blown many of us to pieces. We get healed and laugh it off and try some more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh shrugs.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;If any of you are to come across this Asildu, will you tell them of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Aerhys nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Harsh.&lt;br /&gt;
&lt;br /&gt;
Avrenka says, &amp;quot;If we see him again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Harsh, &amp;quot;Some lessons are harder than others, I suppose. Perhaps I will help you see that it is not safe to do such a thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Harsh, &amp;quot;Most common folks do not have access to healers and empaths like we do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Harsh nods.&lt;br /&gt;
&lt;br /&gt;
Elurora says to Harsh, &amp;quot;For many, death is forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Thank you again Adventurers for hearing my plea today. You are all much kinder than I expected to face in such a large city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Aerhys bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraeven.&lt;br /&gt;
&lt;br /&gt;
Avrenka gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Leilanie curtsies to Miraena.&lt;br /&gt;
&lt;br /&gt;
Messenger Miraena wanders southwest.&lt;br /&gt;
&lt;br /&gt;
Miraeven quietly says, &amp;quot;I&#039;ll take that as a resounding no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Avrenka scoffs.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Miraeven clears his throat.&lt;br /&gt;
&lt;br /&gt;
Lexxa asks, &amp;quot;What was the message?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Miraena returns home from a hard day of adventuring.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Stop sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says, &amp;quot;To stop sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sofina says, &amp;quot;Sorcery is bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Harsh.&lt;br /&gt;
&lt;br /&gt;
Harsh quietly says, &amp;quot;Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea says, &amp;quot;Stop doing sorvery or we&#039;re all going to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lexxa gives a slight nod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari/Logs/20240729&amp;diff=649192</id>
		<title>Casari/Logs/20240729</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari/Logs/20240729&amp;diff=649192"/>
		<updated>2024-07-30T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Created page with &amp;quot;{{Log   |date=2024-07-29   |gamedate=449-09-40   |eventname=Meeting Miraena   |event_instance=DR   |pov=Casari   |log= &amp;lt;pre&amp;gt; It has been 449 years, 359 days since the Victory of Lanival the Redeemer. It is the 9th month of Dolefaren the Brigantine (ship) in the year of the Bronze Wyvern. It is currently winter and it is early afternoon. You&amp;#039;re positive it&amp;#039;s 14 roisaen before the Anlas of Firulf&amp;#039;s Flame.  You go southeast. [Mycthengelde, Flatlands] Well-worn paths lead th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2024-07-29&lt;br /&gt;
  |gamedate=449-09-40&lt;br /&gt;
  |eventname=Meeting Miraena&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Casari&lt;br /&gt;
  |log=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
It has been 449 years, 359 days since the Victory of Lanival the Redeemer.&lt;br /&gt;
It is the 9th month of Dolefaren the Brigantine (ship) in the year of the Bronze Wyvern.&lt;br /&gt;
It is currently winter and it is early afternoon.&lt;br /&gt;
You&#039;re positive it&#039;s 14 roisaen before the Anlas of Firulf&#039;s Flame.&lt;br /&gt;
&lt;br /&gt;
You go southeast.&lt;br /&gt;
[Mycthengelde, Flatlands]&lt;br /&gt;
Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant&#039;s cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a wooden sign printed in large block letters, a path that heads westward toward the grasslands, a town wall, a narrow trail and the western gate.&lt;br /&gt;
Also here: Messenger Miraena.&lt;br /&gt;
Obvious paths: northwest.&lt;br /&gt;
&lt;br /&gt;
Miraena sighs.&lt;br /&gt;
&lt;br /&gt;
You see Messenger Miraena, Voice of the Heralds of Elanthia, a Human.&lt;br /&gt;
Miraena has a heart-shaped face, sparkling gold eyes and a small nose.  Her mouse brown hair is short and wavy.  She has rosy skin and a plump figure.&lt;br /&gt;
She is tall for a Human.&lt;br /&gt;
She appears to be young.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is holding an oak peasant&#039;s walking stick in her right hand.&lt;br /&gt;
She is wearing a craftsman&#039;s satchel, a homespun blue wool cap, a burlap tunic layered under a weathered leather vest, some burlap workman&#039;s pants and some weathered leather sandals with burnished brass buckles.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at the western gate.&lt;br /&gt;
&lt;br /&gt;
You arch your eyebrow.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at you.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Afternoon.  Something wrong with the gate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena hesitantly says, &amp;quot;Oh no, it is quite a nice gate. I just have never seen this city before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh.  It&#039;s not my favorite city.  Kind of big and laid out confusingly, not like those in the south.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Are you looking for something in particular?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to you.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am, thank you for asking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curiously asks you, &amp;quot;Would you be an adventurer sort?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grin.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of a sort, definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena bobs a quick curtsy to you.&lt;br /&gt;
&lt;br /&gt;
You nod politely to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Please forgive me, I have met very few adventurers in my life. Only the few who wander too far past Wolf Clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;How far is too far?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Oh, very far. Several days walk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have just arrived, and tried to make myself presentable after the journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You gaze off to the west.&lt;br /&gt;
&lt;br /&gt;
Miraena hitches up the waistband of her workman&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh.  You look great.  I&#039;m a fan of function.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at you and blushes.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have come today seeking to speak with adventurers, and I have come across one before even entering the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at you.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the east.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh.  This city is certainly a place to find those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If you want to talk to a lot of adventurers, maybe one of the guilds would be a good start.  Probably... Empaths, that&#039;s usually pretty full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena widens her eyes in dramatic fashion.&lt;br /&gt;
&lt;br /&gt;
You try hard not to grin.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Oh no, I would think that is too many adventurers all at once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at you.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;You all are... quite intimidating for simple folks as me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Well then, maybe I can help.  What would you like to discuss with adventurers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at you.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena firmly says to you, &amp;quot;Well, I am here to ask you to stop using sorcery, for the good of the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
You shift your weight.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, I see.  That&#039;s certainly a hot topic right now....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena excitedly asks, &amp;quot;Is it? Have others come before me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;A couple.  One saying sorcery is dangerous, and one saying it&#039;s necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;d love to hear more about what you think is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at you.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I do not think, I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Then I&#039;d love to hear what you know is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods to you.&lt;br /&gt;
&lt;br /&gt;
Miraena clears her throat.&lt;br /&gt;
&lt;br /&gt;
Miraena hitches up the waistband of her workman&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;My name is Miraena. I come from a small village many many days to the west of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;My village has born witness to the atrocities of the use of sorcerous magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;I pled to the skies for ways to protect my family, and I was graced by the beings known as the Heralds with the information I needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
You gaze at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;They bestowed upon me a myriad of visions of the death and destruction bound for our world should the use of sorcerous magic continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena formally says, &amp;quot;I am here to petition the pledge of adventurers to cease all use of sorcerous magic, for the good of the common men and women of this realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow in your direction.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;That does sound similar to what the other had asked.  Do you mind if I ask you a few questions about what you have said, first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at you.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Firstly, it&#039;s nice to meet you, Miraena.  I&#039;m Casari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena bobs a quick curtsy to you.&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Could you tell me more about the destruction to your village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Adventurer Casari, thank you for introducing yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at you.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;We have witnessed many swirling vortexes of light and energy ravaging our fields, and our small homes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Holy Mage Istercal came through the western gate.&lt;br /&gt;
&lt;br /&gt;
Istercal ponders.&lt;br /&gt;
&lt;br /&gt;
You nod in agreement.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;These effects are devastating to our way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We have seen these things as well, but from magic that isn&#039;t sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Adventurers may not understand what it is to live by the food that you grow with your own hands, and shelter under roofs that you thatch yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Dancing from one cloud to another, the sun wends its way towards evening.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;When these are taken from us, we are left with very little to survive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You give a slight nod.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I understand.  That&#039;s horrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Thank you for your understanding, Adventurer Casari.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;m sorry that your village is in distress, and I know there are plenty here who would like to help, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theayo just arrived.&lt;br /&gt;
&lt;br /&gt;
Atuen wandered down a path that heads westward toward the grasslands.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;That is what I am hoping for, and why I have come to this city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Regarding those who answered your call, did they give you any individual names?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;That would be like asking the name of an individual drop of rain amidst a thunderstorm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I was curious, since Heralds have historically been generous with announcing their names to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;They did not need to provide their names to me. The sight that they provided me was more than enough to show me who they were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You give a slight nod.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Could you tell us more about the sight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen looks over Miraena very closely.&lt;br /&gt;
&lt;br /&gt;
Miraena looks at you and blushes.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Pardon me if I struggle to find the words to adequately describe it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Take your time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Theayo takes a seat.&lt;br /&gt;
&lt;br /&gt;
Istercal kneels down.&lt;br /&gt;
&lt;br /&gt;
Istercal observes Miraena with fascination.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I was aiding in the restoration of my neighbors home, after having been destroyed by one of these swirling vortexes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;One moment I was high on a ladder, placing a piece of thatch. And the next I was on my knees weeping with the knowledge I had seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It was as if a thousand visions had flooded my eyes at once, all of them showing me destruction unlike anything we had seen in our village so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Novus Nevali&#039;s group came through the western gate.&lt;br /&gt;
&lt;br /&gt;
You grimace.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;I knew in my deepest parts of truth that it was the Heralds who had graced me with this vision, this sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;And this is why I have come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes around at the faces gathering.&lt;br /&gt;
&lt;br /&gt;
Miraena comes and stands near you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That sounds like a traumatic experience.  Thank you for coming here.  I&#039;m glad I was able to hear this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You look around, trying to appear nonchalant.&lt;br /&gt;
[Mycthengelde, Flatlands]&lt;br /&gt;
Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant&#039;s cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a wooden sign printed in large block letters, a path that heads westward toward the grasslands, a town wall, a narrow trail and the western gate.&lt;br /&gt;
Also here: Battle Empath Jundara, Novus Nevali, Atuen who is shrouded in ghostly flames, Theayo who is sitting, Holy Mage Istercal who is kneeling and Messenger Miraena.&lt;br /&gt;
Obvious paths: northwest.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Don&#039;t be afraid, most of these people are harmless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Mostly harmless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Atuen casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Thank you for listening, Adventurer. I am hoping you will cease your use of sorcery, to help us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow in your direction.&lt;br /&gt;
&lt;br /&gt;
Theayo glances at Miraena.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I can promise that I will do what is right to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at you.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Then I have a gift for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Theayo just left.&lt;br /&gt;
&lt;br /&gt;
Nevali pushes her glasses up the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;I never started, does that help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena offers you a blue iris.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.&lt;br /&gt;
&lt;br /&gt;
You accept Miraena&#039;s offer and are now holding a blue iris.&lt;br /&gt;
&amp;gt;l iris&lt;br /&gt;
You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh, it&#039;s beautiful.  Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;This is one of my prized blue irises that I grow in my village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lore Keeper Lupdels came through the western gate.&lt;br /&gt;
&lt;br /&gt;
The mana streams freeze in place before haltingly resuming their normal course.&lt;br /&gt;
&lt;br /&gt;
Lupdels mumbles something under his breath.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Please consider it a reminder of what you are offering to save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I certainly will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali quietly says, &amp;quot;What did we miss, though...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali quirks one ear sideways, glancing at Jundara in confusion.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;I am pleased to hear that you do not use sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I wanted to. I wanted to learn all the magic spells ever. Then I realized... that&#039;s too hard. I don&#039;t even know all the moon mage spells I&#039;m allowed to know, yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;But then magic got weird, so, I think it&#039;s better I don&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;Regardless for the reason the bloom grows, we are thankful for it&#039;s beauty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali shifts uncomfortably for a moment.&lt;br /&gt;
&lt;br /&gt;
Nevali quietly says to Jundara, &amp;quot;Aw, she called me pretty...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali preens.  Someone&#039;s pleased with herself!&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Nevali and blushes.&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara just kissed Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara warmly says to Nevali, &amp;quot;You are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;Thanks! But I&#039;m taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;You are all so very impressive, with your outfits and your armor...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the east.&lt;br /&gt;
&lt;br /&gt;
Miraena slowly empties her lungs.&lt;br /&gt;
&lt;br /&gt;
Nevali pats a conical purple wizard&#039;s hat strewn with twinkling points of starlight.&lt;br /&gt;
&lt;br /&gt;
Atuen observes Miraena with fascination.&lt;br /&gt;
&lt;br /&gt;
Lupdels gazes into his mirror, smiling slightly as he checks his appearance.&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Atuen.&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali exclaims, &amp;quot;Hey, you can join a guild and be impressive, too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen squints at Miraena.&lt;br /&gt;
&lt;br /&gt;
Atuen&#039;s tail undulates in an agitated fashion.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;...can&#039;t you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Many things can be impressive, big and small.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;They are not worn to impress, but to aid others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Atuen, &amp;quot;My village believed me to be the most capable to make this journey, but I confess I feel like a single wildflower in a patch of roses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says to Istercal, &amp;quot;Mine are totally worn to impress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal peers quizzically at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara giggles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali ponders.&lt;br /&gt;
&lt;br /&gt;
Atuen dryly says to Miraena, &amp;quot;Some roses grow higher than others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Nevali says to Miraena, &amp;quot;Wildflowers are great. They grow in the wild, of their own will. Roses are usually cultivated and snipped into shape if they try to get unruly. Be the wild flower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Often the tallest flowers are the ones that are cut down first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Nevali!&lt;br /&gt;
&lt;br /&gt;
You nod at Nevali, in complete agreement with her views.&lt;br /&gt;
&lt;br /&gt;
You say to Nevali, &amp;quot;Well said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara says to Atuen, &amp;quot;All flowers are precious and beautiful, regardless of height.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;You are all very wise, I am pleased to have found such success on my first visit here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen directly says to Miraena, &amp;quot;You know, you are just another of a handful directing us what to do with our power....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali folds her arms inside the sleeves of her wizard&#039;s robes, assuming a sanguine expression.&lt;br /&gt;
&lt;br /&gt;
Observer Amailia came through the western gate.&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Atuen and blushes.&lt;br /&gt;
&lt;br /&gt;
[Mycthengelde, Flatlands]&lt;br /&gt;
Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant&#039;s cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a wooden sign printed in large block letters, a path that heads westward toward the grasslands, a town wall, a narrow trail and the western gate.&lt;br /&gt;
Also here: Observer Amailia, Lore Keeper Lupdels, Battle Empath Jundara, Novus Nevali, Atuen who is shrouded in ghostly flames, Holy Mage Istercal who is kneeling and Messenger Miraena.&lt;br /&gt;
Obvious paths: northwest.&lt;br /&gt;
&lt;br /&gt;
Atuen directly says to Miraena, &amp;quot;Why should we listen to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen fixes Miraena with a cold, reptilian stare.&lt;br /&gt;
&lt;br /&gt;
Lupdels glances at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Atuen, &amp;quot;My deepest apologies if I sounded as if I was directing you. I am simply the messenger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thin, wispy lines of light alternately appear and disappear near Amailia&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Istercal, &amp;quot;You can tell us the messenge, too, now? You wrote it down or rembered it or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks, &amp;quot;Wildflower that is also a messenger, what is your message?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks, &amp;quot;Have the effects of these swirling vortexes not been felt here? Have people been safe here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Lupdels.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We have experienced the vortexes, but not merely from sorcery.  All magic is dangerous, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;I do not care if you are the player or the pawn.... you now, are the voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;I was not prepared to give my speech so many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;We have found ways to help quell the storms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;So why should we listen to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;But they are still harmful to those caught unaware.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Some will listen to you, some will not, I hope you feel more warmth and reception here than distrust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena seriously says to Atuen, &amp;quot;For the sake of the world you live in. For the sake of those around you. And for the sake of us citizens who rely on your efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have been chosen as a messenger to convey this to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels peers quizzically at Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;And I, Miraena, as myself... am asking humbly for your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Katamba slowly rises above the horizon.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the west.&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;Miraena, please excuse Atuen&#039;s lack of tact... some roses have thorns as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says, &amp;quot;The godlings care not if we use Sorcery...  it has benifited many of us greatly in other efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Atuen waves his hand distractedly.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;When I said most of us are harmless, there were naturally some exceptions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Have you not been feeling the scales tip? Even we far to the west have felt things worsen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smirks.&lt;br /&gt;
&lt;br /&gt;
Atuen glances at you.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;Tell us how you feel things in the west?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;We have seen massive vortexes of energy destroying our village. This destruction has led to illness and death in our communities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels frowns.&lt;br /&gt;
&lt;br /&gt;
Istercal removes a covellite herbal case labeled &amp;quot;Emergency&amp;quot; from his belt.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;The Heralds have graced me with the sight of what is to come if sorcery is to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am but a humble farmer of no renown, come to adventurers in the great city of Crossing to ask that you help us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal offers Miraena a covellite herbal case labeled &amp;quot;Emergency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Atuen says, &amp;quot;And why now.......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena declines Istercal&#039;s offer.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks, &amp;quot;What is your warning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says, &amp;quot;The heralds, as you say.... seemed to turn a blind eye to our use of Sorcery when it was to defeat a Demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen fixes Miraena with a cold, reptilian stare.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;That the use of sorcery is cutting holes in our fishing net of life. Already, things slip through and are lost. If we do not mend the net, we will not be able to survive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Atuen and blushes.&lt;br /&gt;
&lt;br /&gt;
Amailia says, &amp;quot;So now two against sorcery, one for sorcery. Interesting...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amailia ponders.&lt;br /&gt;
&lt;br /&gt;
Jundara asks Miraena, &amp;quot;I don&#039;t understand much about magic... but I have been given the gift of healing and have studied it. Is there any way I can help your village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Miraena, &amp;quot;Most humble farmer, thank you for your warnings, but what do you know of sorcery? How can we repair the net?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Atuen, &amp;quot;I apologize that I am not able to explain the decisions of the Heralds to you. They did not deign to share that information with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara angles her ears forward, gazing curiously at Miraena.&lt;br /&gt;
&lt;br /&gt;
Xibar slowly rises above the horizon.&lt;br /&gt;
&lt;br /&gt;
Observer Amailia goes northwest.&lt;br /&gt;
&lt;br /&gt;
Istercal attaches a covellite herbal case labeled &amp;quot;Emergency&amp;quot; to his belt.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;Do not feign innocence with a blush with me, human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pack Brother Ghust just arrived.&lt;br /&gt;
&lt;br /&gt;
Atuen scowls at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I have been a student of the magical domains of dragons and have worried for some time that sorcery and other extraplanar magic are corrupting influences on Elanthia ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels sighs.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Jundara, &amp;quot;The way to help my village is to put a stop to the use of sorcery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Atuen.&lt;br /&gt;
&lt;br /&gt;
Ghust peers quizzically at Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;I will do my best to spread your message and tell others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali gives Jundara a smooch.&lt;br /&gt;
&lt;br /&gt;
Miraena smiles at Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena stands near Jundara.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Jundara, &amp;quot;Then please, let me give you this gift of thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
[Mycthengelde, Flatlands]&lt;br /&gt;
Well-worn paths lead through a grove of trees to a gate in The Crossing&#039;s western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant&#039;s cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a wooden sign printed in large block letters, a path that heads westward toward the grasslands, a town wall, a narrow trail and the western gate.&lt;br /&gt;
Also here: Pack Brother Ghust, Lore Keeper Lupdels, Battle Empath Jundara, Novus Nevali, Atuen who is shrouded in ghostly flames, Holy Mage Istercal who is kneeling and Messenger Miraena.&lt;br /&gt;
Obvious paths: northwest.&lt;br /&gt;
&lt;br /&gt;
Jundara beams at Miraena!&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Me too... sorta. I mean, no one takes me seriously usually, so it&#039;ll be easier if I let Junebug do it for us...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;That you may remember my village, and our plight, and help us by spreading this word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena offers Jundara a blue iris.&lt;br /&gt;
&lt;br /&gt;
Jundara accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;That,  is a pawn..... messenger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali trills softly at Jundara.&lt;br /&gt;
&lt;br /&gt;
Atuen points at Jundara.&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies to Miraena.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does your village have a name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara says, &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pack Brother Ghust went through the western gate.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Jundara, &amp;quot;May I know your name, Adventurer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara sniffs at a blue iris.&lt;br /&gt;
&lt;br /&gt;
Atuen nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Atuen, &amp;quot;I am happy to be a pawn in the service of this message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;It is what I have travelled for so many days here to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;She&#039;s Jundara, or Junebug, or Juneberry, or My Best Gal, or Sweetyplum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;You will not be alone in that with this lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;No, we simply call it the Village. There is no one we have needed to describe it to in any more detail than that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks, &amp;quot;Most humble farmer, do you have a name we may call you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara examines a blue iris.&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Lupdels and blushes.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at a blue iris.&lt;br /&gt;
&lt;br /&gt;
Miraena warmly says to Jundara, &amp;quot;My name is Miraena.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara says to Miraena, &amp;quot;I am Jundara.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara curtsies to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Thank you, Adventurer Jundara.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena smiles.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;My name is Lupdels, and I say I think Miraena is in the right opinion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena beams at Lupdels!&lt;br /&gt;
&lt;br /&gt;
Miraena stands near Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena gets a blue iris from inside her craftsman&#039;s satchel.&lt;br /&gt;
&lt;br /&gt;
Atuen&#039;s scales gleam with a fiery lustre, his eyes determined and ready.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;Grown by my own two hands, with love and respect for the balance of nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen dryly asks Miraena, &amp;quot;They are easy...  no?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena offers Lupdels a blue iris.&lt;br /&gt;
&lt;br /&gt;
Lupdels accepts Miraena&#039;s blue iris.&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies to Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I was so nervous about approaching the city today, and yet I have met such helpful adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says to Atuen, &amp;quot;My research has long led me to believe sorcery and extraplanar influences are disruptive, godlings aside as they too are meddlesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Well... is she saying no more sorcery ever, or just no more casual flinging of sorcerous spells, and save it for when you really, really need to stop a demon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels chuckles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks Nevali, &amp;quot;No more fire until we must fight fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Something like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali angles her ears forward, gazing curiously at Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;As a Bard I am most familiar with the concept that something can be the cause of but also the solution to life&#039;s problem. It&#039;s led some Bards to swear off booze, perhaps sorcery is the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena firmly says to Nevali, &amp;quot;No, adventurers must stop using sorcery entirely, else the scales will continue to tip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Lupdels examines a blue iris.&lt;br /&gt;
&lt;br /&gt;
Lupdels moves a blue iris to his left hand.&lt;br /&gt;
&lt;br /&gt;
Atuen&#039;s tail undulates in an agitated fashion.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Ohh... there are scales? Is stopping going to make it go back the other way, or is there something else to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
Atuen asks Miraena, &amp;quot;Are you of a guild, Human?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;Stopping the use of sorcery will naturally bring the balance back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at Atuen.&lt;br /&gt;
&lt;br /&gt;
Nevali exclaims, &amp;quot;Sounds easy, then. Do nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I would not even imagine being skilled enough to join a Guild. Those are... far too above me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;And hope no demons show up before it&#039;s balanced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at Nevali.&lt;br /&gt;
&lt;br /&gt;
Istercal says, &amp;quot;It does seem a small price to pay for the world not ending.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks, &amp;quot;Demons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali looks at Miraena and shrugs.&lt;br /&gt;
&lt;br /&gt;
Miraena fearfully asks, &amp;quot;Do you think there are demons??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;You are not afraid to speak the truth, you&#039;d make a fine Bard in my mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;We know there are demons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Atuen&#039;s the one mentioning demons, I have no idea what those are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena glances at you.&lt;br /&gt;
&lt;br /&gt;
A tremble slowly spreads through Miraena, as she is visibly shaken by this information.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I am not sure about demons, but there are definitely star-people from other planets trying to mess with us here and there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says, &amp;quot;So, a commoner, with no connection the power we hold, turns up with a &amp;quot;message&amp;quot; that would clip up at the tail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena asks you, &amp;quot;Are there demons here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena quickly says, &amp;quot;Perhaps coming here was a mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen fixes Miraena with a cold, reptilian stare.&lt;br /&gt;
&lt;br /&gt;
The sun vanishes behind a multicolored splendor of clouds as night slowly drapes its starry banner across the skies.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;Not exactly.  We know the demons want to get into our realm and would do anything to make it happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Unless sorcery is helping to poke holes that help the demons get into our realm ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena seems to relax a little, her physical trembling at lease coming to a halt.&lt;br /&gt;
&lt;br /&gt;
Lupdels ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They might even show someone visions designed to mislead us.  It&#039;s a troubling circumstance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;That is exactly one of the possibilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;Violence begets more violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali scans the sky, looking for portents and insight.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Nevali, &amp;quot;Ask around who Maelshyve is, and what the philosiphers knot had to do with that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali scans the sky, looking for portents and insight.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;Want to witness something neat before you need to return home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly asks, &amp;quot;It&#039;s not a demon, is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I don&#039;t know what it will be. I&#039;m new to this whole vision thing myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali shrugs.&lt;br /&gt;
&lt;br /&gt;
Jundara gazes at Nevali in wonder.&lt;br /&gt;
&lt;br /&gt;
You glance at Nevali, a female Prydaen.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh... if you&#039;re going to do that, I really hope it&#039;s one of the rare pleasant ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Istercal stands up.&lt;br /&gt;
&lt;br /&gt;
Nevali asks Miraena, &amp;quot;With your permission, of course?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;Shall we share a vision of the future?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Istercal says to Miraena, &amp;quot;I appreciare your trek and will heed your warning. Other call for aid and I must respond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Istercal bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;With all due respect owed to an Adventurer such as yourself... I do not feel comfortable being cast upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Holy Mage Istercal went through the western gate.&lt;br /&gt;
&lt;br /&gt;
Nevali&#039;s ears droop for a moment.&lt;br /&gt;
&lt;br /&gt;
Nevali nods.&lt;br /&gt;
&lt;br /&gt;
Miraena frowns.&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali gently, massaging her muscles.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;My apologies. You must remember, this is all very new to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena looks at Nevali and blushes.&lt;br /&gt;
&lt;br /&gt;
Lupdels smiles at Miraena.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;I just arrived when you were talking about a vision earlier...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Nevali asks, &amp;quot;It seems a scientific curiosity to try and provoke another vision in someone gifted...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I lack the words to truly describe it. It was a vision, but it was also a deep understanding. As if I had lived everything I had seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Nevali nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;That&#039;s what it&#039;s like. Like being thrust into another person&#039;s body, in another time, in another place... then getting poofed back into yourself. In an instant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen sarcastically says to himself, &amp;quot;Or just told what to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena nods at Nevali, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Miraena asks Nevali, &amp;quot;May I have your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;Nevali! Wizard of the Cosmos. My friends call me Pudge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena quietly says, &amp;quot;Wizard of the Cosmos...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali strokes her purple beard in thoughtful contemplation.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;That sounds very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;It sounds like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;But it isn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena giggles.&lt;br /&gt;
&lt;br /&gt;
Jundara just took the hand of Nevali and gently kissed the back of it.&lt;br /&gt;
&lt;br /&gt;
Nevali&#039;s eyelids droop slightly as she utters a low, affectionate trill at Jundara.&lt;br /&gt;
&lt;br /&gt;
Jundara gazes at Nevali.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I am very pleased to have made your acquaintance today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali exclaims, &amp;quot;I&#039;m just a humble inn-keeper&#039;s daughter way in over her head pretending to be something I&#039;m not very good at, honestly, and I command you all to forget you heard that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali shakes her fist!&lt;br /&gt;
&lt;br /&gt;
Miraena says to Nevali, &amp;quot;That sounds very familiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
Nevali nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali gently, massaging her muscles.&lt;br /&gt;
&lt;br /&gt;
Jundara rubs Nevali&#039;s back.&lt;br /&gt;
&lt;br /&gt;
Nevali says, &amp;quot;That&#039;s why I think you could be someone important and powerful if you tried your hand at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Jundara smiles at Nevali.&lt;br /&gt;
&lt;br /&gt;
Jundara nods at Nevali, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Nevali leans on Jundara.&lt;br /&gt;
&lt;br /&gt;
You ask Miraena, &amp;quot;May I ask if anyone else in your village received the vision?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;No, I was the only one. Which is why I had to be the one to come to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Lupdels asks, &amp;quot;I have a question that I struggle to form into words. When you received your vision, your knowledge, can you express what it felt like when you were told sorcery was the threat? What is sorcery as you understand it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Nevali nods emphatically at Lupdels.&lt;br /&gt;
&lt;br /&gt;
Nevali quietly says, &amp;quot;Good question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says to Lupdels, &amp;quot;It was incredibly overwhelming... like jumping into an icy pond, where you feel sensation along every nerve in your body, head to toe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels nods.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;I have never cast magic myself, so I cannot tell you how I knew it was sorcery. But simply that I KNEW. Just like I know when a storm will be rolling in, or that the sun will rise again tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I usually need a hot toddy after an icy pond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali stares at the sky for a few long moments.&lt;br /&gt;
She breathes deeply of the air and faces the wind.&lt;br /&gt;
&lt;br /&gt;
Lupdels glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;At least today does not seem as cold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;In the same way, I simply knew that in order to protect my family, my village, and hopefully yours too, was to come and try to spread word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena gazes off to the east.&lt;br /&gt;
&lt;br /&gt;
You study the area...&lt;br /&gt;
&lt;br /&gt;
Lupdels is a male Rakash.  He appears to be archaic.&lt;br /&gt;
Jundara is a female Prydaen.  She appears to be young.&lt;br /&gt;
Nevali is a female Prydaen.  She appears to be young.&lt;br /&gt;
Atuen is a male S&#039;Kra Mur.  He appears to be young.&lt;br /&gt;
Miraena is a female Human.  She appears to be young.&lt;br /&gt;
That&#039;s everyone!&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It&#039;s worth asking.  Does the word Liraxes mean anything to you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena ponders.&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;No, I&#039;m sorry, it does not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;That&#039;s okay.  It doesn&#039;t mean anything to anyone else, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Now, as sunset approaches I believe it would be best if I found a place to camp outside the city for the evening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jundara nods to Miraena.&lt;br /&gt;
&lt;br /&gt;
The last few clouds drift away, leaving a fine expanse of stars.&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Miraena gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;I hope you are received warmly as long as you stay here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;You could always stay inside the city, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;One more thing....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Thank you Adventurers for hearing my plea and for pledging to aid us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lupdels gives Miraena a studious look, as if committing her to memory.&lt;br /&gt;
&lt;br /&gt;
Miraena raises an eyebrow in Atuen&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Atuen says to Miraena, &amp;quot;That hole you are looking to find for the night, make sure you stay there, if i find you again, or any of your lot spouting this rubbish, i will make sure it is your last day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena frowns at Atuen.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, now, Atuen.  No need for that kind of hostility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen says, &amp;quot;Now  go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atuen scowls.&lt;br /&gt;
&lt;br /&gt;
Atuen wandered up a path that heads westward toward the grasslands.&lt;br /&gt;
&lt;br /&gt;
Miraena says to you, &amp;quot;It is alright, I understood that I faced risks coming here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nevali pushes her glasses up the bridge of her nose.&lt;br /&gt;
&lt;br /&gt;
Lupdels says, &amp;quot;The Crossing is home to all types, good and bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena says, &amp;quot;Should it take my death to continue spreading the word, I am prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena bows her head in acknowledgement.&lt;br /&gt;
&lt;br /&gt;
You say to Miraena, &amp;quot;I&#039;m sorry for that.  Thank you for bringing us your message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraena curtsies.&lt;br /&gt;
&lt;br /&gt;
Lupdels bows to Miraena.&lt;br /&gt;
&lt;br /&gt;
Messenger Miraena wanders northwest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=649023</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=649023"/>
		<updated>2024-07-26T16:24:43Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin[[File:CasariCursedAIArt.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Counterpoint of Phelim, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and wavy showcasing metallic gold dye on the tips of the hair, and is worn in a casual style with a wide firestained lumium haircomb holding it in place.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of kaleidoscopic flames cascading down her right arm from neck to knuckles, their anfractuous path blazing across her skin in an erratic lattice.  Impressions of sleek, caliginous wings morph through gaps in the conflagration, chasing the emergence of a striking raptor from the inferno on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a series of diacan chains wrapped around an enormous flame opal, a sleeveless longcoat of scorched black leather with fire agate closures, a flame-bladed zweihander with a blade of firestained agonite, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Theme Song&#039;&#039;&#039;&amp;lt;br&amp;gt;Halestorm - I Am The Fire&amp;lt;br&amp;gt;https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:CasariCursedAIArt.jpg&amp;diff=649022</id>
		<title>File:CasariCursedAIArt.jpg</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:CasariCursedAIArt.jpg&amp;diff=649022"/>
		<updated>2024-07-26T16:20:23Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=606930</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=606930"/>
		<updated>2022-11-29T21:35:05Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin&lt;br /&gt;
|status=inactive&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Counterpoint of Phelim, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and wavy showcasing metallic gold dye on the tips of the hair, and is worn in a casual style with a wide firestained lumium haircomb holding it in place.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of kaleidoscopic flames cascading down her right arm from neck to knuckles, their anfractuous path blazing across her skin in an erratic lattice.  Impressions of sleek, caliginous wings morph through gaps in the conflagration, chasing the emergence of a striking raptor from the inferno on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a series of diacan chains wrapped around an enormous flame opal, a sleeveless longcoat of scorched black leather with fire agate closures, a flame-bladed zweihander with a blade of firestained agonite, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=595417</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=595417"/>
		<updated>2022-09-17T00:24:35Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Firehawk Casari Tyrsin, Searing Counterpoint of Phelim, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and wavy showcasing metallic gold dye on the tips of the hair, and is worn in a casual style with a wide firestained lumium haircomb holding it in place.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of kaleidoscopic flames cascading down her right arm from neck to knuckles, their anfractuous path blazing across her skin in an erratic lattice.  Impressions of sleek, caliginous wings morph through gaps in the conflagration, chasing the emergence of a striking raptor from the inferno on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a series of diacan chains wrapped around an enormous flame opal, a sleeveless longcoat of scorched black leather with fire agate closures, a flame-bladed zweihander with a blade of firestained agonite, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/8hkmuTvkp_s&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Asilyia&amp;diff=587514</id>
		<title>Asilyia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Asilyia&amp;diff=587514"/>
		<updated>2022-04-16T00:47:18Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Asilyia Evyntine[[File:Asilyia_Illustration.jpg]]&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Enthal, Ayrell, Ezerak, Maraisel, Sayara, Xelten, Casari&lt;br /&gt;
}}&lt;br /&gt;
Asilyia is a proud and loyal [[Mountain_Elves|Mountain Elf]] of the prominent Evyntine family from [[Elamiri]].  Heir to the Evyntine line, Asilyia hopes to one day follow in her mother&#039;s footsteps to work for Queen [[Morganae]] and carve a name for herself in Mountain Elf history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Asilyia Evyntine of Elanthia, an Elf.&lt;br /&gt;
&amp;lt;br&amp;gt;She has elegant arched eyebrows, pointed ears and sparkling sapphire eyes.  Her black hair is long and wavy, and is worn loose.  She has fair skin.&lt;br /&gt;
&lt;br /&gt;
She is wearing an intricate circlet of diamond-trimmed platinum roses with a dangling moon pearl, a pair of sparkling earrings cast as climbing Elven ivy with sapphire blossoms, a brushed silver locket crafted in the shape of a majestic swan, a thin platinum choker decorated in sprays of sapphires that enhance its moon pearl clasp, a midnight black hooded cloak with a sapphire-eyed silver swan clasp, an ethereal gown of dulcet periwinkle Elven silk edged with lustrous moon pearls, a soft silk wristlet displaying an arrangement of white jasmine and snowdrops, a slender braided silver bracelet embellished with a single blue diamond rose, a platinum wedding ring with a moon pearl nestled in a spray of diamonds and sapphires, a slender Elven silver betrothal ring crowned with a summer&#039;s heart sapphire, an intricate anklet of platinum Elven ivy with dozens of blooming sapphire buds and some dainty dress slippers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
Asilyia was the first and only child born of Ayrell Evyntine and [[Xelten]] Tyrsin during the brief whirlwind that was their marriage.  She loves both of her parents, though spent more time with her mother following the divorce, and was raised primarily in Elamiri throughout her youth due to her mother&#039;s decision to retire briefly in order to focus on ensuring Asilyia received a proper education and upbringing.  Looking up to her mother, Asilyia chose to follow in Ayrell&#039;s footsteps, joining the guild of the Warrior Mages at a young age.  When her mother re-married, Asilyia embraced the idea of having a step-father and accepted her mother&#039;s new husband, [[Ezerak]] Vershir, with an open heart.  It was a chance meeting with a young cousin of Ezerak&#039;s, [[Enthal]] Vershir, which led to her own unexpected foray into love.  After their initial introductions, Asilyia crossed paths with Enthal again while on a trip to Therenborough to further her Warrior Mage studies.  During this time, they became fast friends and eventually more.  It was a playful wager and a fortuitous roll of a pair of dice which ultimately led to their initial bond, after which Enthal chose to propose, despite the fact that the order of events was somewhat skewed.  Asilyia happily accepted and the two were married through a proper ceremony within the following year.  Asilyia has one true aunt, [[Maraisel]] Evyntine, and two &amp;quot;adoptive&amp;quot; aunts, [[Aerivyn]] Eiryse-Lyssae and [[Ruea]] Drister.  She has a half-sister on her father&#039;s side, [[Casari]] Tyrsin, and a half-sister on her mother&#039;s side, Sayara Evyntine-Vershir.&lt;br /&gt;
[[File:AsilyiaEnthalillustration.jpg|400px|left]]&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Having been raised under the watchful protection of her mother, Asilyia is more than a little sheltered, and a bit naïve to many things.  This makes her somewhat shy and easily embarrassed in situations that she has never encountered before or if conversation turns to anything she considers &amp;quot;adult.&amp;quot;  Although she is an adult herself, she still tends to view herself as being young, due to her inexperience with the world.  To correct this, Asilyia has been taking steps to try and learn more about the intricacies of life that she has yet to have an opportunity to face, spending more time away from home to travel and learn more of the world on her own. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gem of Choice ===&lt;br /&gt;
In her youth, Asilyia found herself with no shortage of sapphires in her collection, due to her mother&#039;s love for the beautiful blue stones.  For many years, Asilyia shared her mother&#039;s fondness for the gem, driven by a natural desire to be like her mother in every way.  It wasn&#039;t until she came to be a bit older that she began to consider options outside those she grew up with, and discovered an entirely different blue gem that quickly rose to the top of her list.  The moon pearl.  There was something about the pale hue of the gem that drew her to it, making adjustments to her wardrobe to replace many of her sapphires with the rare, lustrous pearls, though sentimentality prevents her from removing all of the sapphire accessories her mother gave her, many of which once belonged to her mother as gifts from Asilyia&#039;s father prior to their divorce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=587513</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=587513"/>
		<updated>2022-04-16T00:44:09Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Asilyia, Sefiya, Xelten&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Casari Tyrsin, Singing Sword of Phelim, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and wavy showcasing metallic gold dye on the tips of the hair, and is worn in a casual style with a wide firestained lumium haircomb holding it in place.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of kaleidoscopic flames cascading down her right arm from neck to knuckles, their anfractuous path blazing across her skin in an erratic lattice.  Impressions of sleek, caliginous wings morph through gaps in the conflagration, chasing the emergence of a striking raptor from the inferno on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a series of diacan chains wrapped around an enormous flame opal, a sleeveless longcoat of scorched black leather with fire agate closures, a flame-bladed zweihander with a blade of firestained agonite, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Casari&amp;diff=587512</id>
		<title>Casari</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Casari&amp;diff=587512"/>
		<updated>2022-04-16T00:40:28Z</updated>

		<summary type="html">&lt;p&gt;SARGENIS: Created page with &amp;quot;{{PC |name=Casari Tyrsin |status=a |race=Elf |gender=Female |guild=Bard |instance=Prime }}  You see Casari Tyrsin, Singing Sword of Phelim, an Elven Bard.&amp;lt;br&amp;gt; Casari has an an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Casari Tyrsin&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You see Casari Tyrsin, Singing Sword of Phelim, an Elven Bard.&amp;lt;br&amp;gt;&lt;br /&gt;
Casari has an angular face, pointed ears and blazing crystal blue eyes.  Her raven hair is long and wavy showcasing metallic gold dye on the tips of the hair, and is worn in a casual style with a wide firestained lumium haircomb holding it in place.  She has fair skin and a sylphlike figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She is average height for an Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a tattoo of kaleidoscopic flames cascading down her right arm from neck to knuckles, their anfractuous path blazing across her skin in an erratic lattice.  Impressions of sleek, caliginous wings morph through gaps in the conflagration, chasing the emergence of a striking raptor from the inferno on her hand.&amp;lt;br&amp;gt;&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
She is wearing a series of diacan chains wrapped around an enormous flame opal, a sleeveless longcoat of scorched black leather with fire agate closures, a flame-bladed zweihander with a blade of firestained agonite, a fire-hued songsilk blouse with an asymmetrical neckline and lone left sleeve, a gold neithrel band showcasing ovals of faceted onyx, a low-slung black leather belt fitted with rows of naphtha holsters, some fitted alabaster songsilk trousers accented with fiery golden piping and some knee-high black leather boots with thick cuffs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Mountain Elf]]&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SARGENIS</name></author>
	</entry>
</feed>