<?xml version="1.0"?>
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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROBERTDH</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ROBERTDH"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ROBERTDH"/>
	<updated>2026-05-02T17:18:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Sight&amp;diff=416884</id>
		<title>Khri Sight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Sight&amp;diff=416884"/>
		<updated>2015-07-21T21:48:07Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Sight&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Focus, 15th&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 2&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|path=Potency&lt;br /&gt;
|cost=12 [[Concentration]] on startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Kalag the Sly smiles before saying, &amp;quot;One of my favorite meditations.  With enough concentration it is possible to see in even the darkest environments, as well as enhancing your vision everywhere else.&amp;quot;&lt;br /&gt;
|effect=Boosts Perception and allows seeing in the dark.&lt;br /&gt;
|messaging=Darkness is no bar to a trained Thief. With careful focus, you adjust your eyes to see in shadow as they do in light.&lt;br /&gt;
|teacher=Varsyth&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406406</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406406"/>
		<updated>2015-04-26T04:20:56Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
Yawn &amp;lt;target&amp;gt; 3rd person messaging?&lt;br /&gt;
&lt;br /&gt;
do yelp still&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
==Pie in the sky armor skillset design==&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Maneuvering&lt;br /&gt;
General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Limb protection&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Vital protection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Vigilance [ye newe skille]&lt;br /&gt;
SVS defense skill (Because honestly. Not going to happen, of course, because you&#039;d have to hunt things that trained it) But maybe if it also did a few other things. I can&#039;t think of any. Maybe you can?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Peicemeal [ye newe skille]&lt;br /&gt;
Sorcery for armor! governs the mixing penalty. If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406404</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406404"/>
		<updated>2015-04-26T04:02:49Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prompt your character to execute the yawn reflex. You may indicate a target to yawn at.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
*{{tt|Yawn}} : You yawn.&lt;br /&gt;
: Solomon yawns expansively.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; : Yawn at yourself? You should get out and do more.&lt;br /&gt;
: &amp;lt;Character&amp;gt; stifles a yawn.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; : You look at &amp;lt;target&amp;gt; and yawn.&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406403</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406403"/>
		<updated>2015-04-26T03:50:26Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax and Messaging==&lt;br /&gt;
*{{tt|Yawn}} : You yawn.&lt;br /&gt;
: Solomon yawns expansively.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; : Yawn at yourself? You should get out and do more.&lt;br /&gt;
: &amp;lt;Character&amp;gt; stifles a yawn.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; : You look at &amp;lt;target&amp;gt; and yawn.&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406402</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=406402"/>
		<updated>2015-04-26T03:50:05Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
*{{tt|Yawn}} : You yawn.&lt;br /&gt;
: Solomon yawns expansively.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; : Yawn at yourself? You should get out and do more.&lt;br /&gt;
: &amp;lt;Character&amp;gt; stifles a yawn.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; : You look at &amp;lt;target&amp;gt; and yawn.&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406401</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406401"/>
		<updated>2015-04-26T03:42:55Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
==Pie in the sky armor skillset design==&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Maneuvering&lt;br /&gt;
General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Limb protection&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Vital protection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Vigilance [ye newe skille]&lt;br /&gt;
SVS defense skill (Because honestly. Not going to happen, of course, because you&#039;d have to hunt things that trained it) But maybe if it also did a few other things. I can&#039;t think of any. Maybe you can?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Peicemeal [ye newe skille]&lt;br /&gt;
Sorcery for armor! governs the mixing penalty. If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406400</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=406400"/>
		<updated>2015-04-26T03:42:25Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
Commands&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
Pie in the sky armor skillset design&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Maneuvering&lt;br /&gt;
General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Limb protection&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Vital protection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Vigilance [ye newe skille]&lt;br /&gt;
SVS defense skill (Because honestly. Not going to happen, of course, because you&#039;d have to hunt things that trained it) But maybe if it also did a few other things. I can&#039;t think of any. Maybe you can?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Peicemeal [ye newe skille]&lt;br /&gt;
Sorcery for armor! governs the mixing penalty. If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yell_command&amp;diff=406399</id>
		<title>Yell command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yell_command&amp;diff=406399"/>
		<updated>2015-04-26T03:40:03Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|Yell}} [[page type is::command]]&#039;&#039;&#039; allows you to project your voice and be heard in adjacent rooms. The number of rooms your voice carries depends on syntax and guild.&lt;br /&gt;
&lt;br /&gt;
{{tt|Shout}} is synonymous with yell.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|YELL}}         -         Shows this screen.&lt;br /&gt;
:{{tt|YELL}} [message]     -   Yells [message] to the current room plus 1 room away.&lt;br /&gt;
:{{tt|YELL LOUD}} [message] -  Yells [message] to the current room plus 2 rooms away.&lt;br /&gt;
:{{tt|YELL BELT}} [message] -  Yells [message] to the current room plus 3 rooms away.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[guild association is::Bard]]s and [[guild association is::Barbarian]]s automatically add 1 to the number of rooms they can yell to.&lt;br /&gt;
* You can grow hoarse from yelling.  The more rapidly and/or louder you yell, the quicker you will go hoarse.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
You hear a &amp;lt;&#039;&#039;male/female&#039;&#039;&amp;gt; voice yell from the &amp;lt;&#039;&#039;direction&#039;&#039;&amp;gt;, &amp;quot;[message]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{com|Say}} command&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Communication Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yell_command&amp;diff=406398</id>
		<title>Yell command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yell_command&amp;diff=406398"/>
		<updated>2015-04-26T03:39:35Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|Yell}} [[page type is::command]]&#039;&#039;&#039; allows you to project your voice and be heard in adjacent rooms. The number of rooms your voice carries depends on syntax and guild.&lt;br /&gt;
&lt;br /&gt;
{tt|Shout}} is synonymous with yell.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|YELL}}         -         Shows this screen.&lt;br /&gt;
:{{tt|YELL}} [message]     -   Yells [message] to the current room plus 1 room away.&lt;br /&gt;
:{{tt|YELL LOUD}} [message] -  Yells [message] to the current room plus 2 rooms away.&lt;br /&gt;
:{{tt|YELL BELT}} [message] -  Yells [message] to the current room plus 3 rooms away.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[guild association is::Bard]]s and [[guild association is::Barbarian]]s automatically add 1 to the number of rooms they can yell to.&lt;br /&gt;
* You can grow hoarse from yelling.  The more rapidly and/or louder you yell, the quicker you will go hoarse.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
You hear a &amp;lt;&#039;&#039;male/female&#039;&#039;&amp;gt; voice yell from the &amp;lt;&#039;&#039;direction&#039;&#039;&amp;gt;, &amp;quot;[message]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{com|Say}} command&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Communication Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=406397</id>
		<title>Say command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=406397"/>
		<updated>2015-04-26T03:38:22Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Adverbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This command is used to speak with other players. Depending on the punctuation at the end of your message, your character may &amp;quot;say&amp;quot;, &amp;quot;ask&amp;quot;, or &amp;quot;exclaim.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first letter of what you {{tt|SAY}} is automatically capitalized, and a full-stop is added if you enter no other end punctuation. The parser does not affect the capitalization or punctuation of internal sentence breaks.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} }&#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; /&#039;&#039;&amp;lt;emote&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} can also be abbreviated with a {{tt|&#039;&#039;&#039; &#039; &#039;&#039;&#039;}}, {{tt|&#039;&#039; ` &#039;&#039;}}, or {{tt|&#039;&#039; &amp;quot; &#039;&#039;}} in front of your message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You see: You exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
 Room Sees: Solomon exclaims, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also use emotes to heighten the impact of your speech.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} /happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;/happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You happily exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To direct your message to someone, use &amp;lt;tt&amp;gt;&#039;&#039;&#039;}&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of their name.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} }Solomon Can I have 200 plats?&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;}riel /happily Thank you for your help!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You ask Solomon, &amp;quot;Can I have 200 plats?&amp;quot;&lt;br /&gt;
 You happily exclaim to Riel, &amp;quot;Thank you for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Adverbs==&lt;br /&gt;
This following adverbs are valid {{tt|say}} command emotes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|angrily||ecstatically||jubilantly||rancidly&lt;br /&gt;
|-&lt;br /&gt;
|calmly||emphatically||kindly||regretfully&lt;br /&gt;
|-&lt;br /&gt;
|carefully||enigmatically||laughingly||sadly&lt;br /&gt;
|-&lt;br /&gt;
|cautiously||excitedly||longingly||sarcastically&lt;br /&gt;
|-&lt;br /&gt;
|cheerfully||firmly||loudly||sharply&lt;br /&gt;
|-&lt;br /&gt;
|coldly||flatly||lovingly||sheepishly&lt;br /&gt;
|-&lt;br /&gt;
|confidently||gleefully||matter-of-factly||slowly&lt;br /&gt;
|-&lt;br /&gt;
|consolingly||greedily||meekly||smugly&lt;br /&gt;
|-&lt;br /&gt;
|coyly||grumpily||mildly||softly&lt;br /&gt;
|-&lt;br /&gt;
|crossly||guardedly||mirthfully||sternly&lt;br /&gt;
|-&lt;br /&gt;
|curtly||haggardly||mischievously||sweetly&lt;br /&gt;
|-&lt;br /&gt;
|cynically||happily||mockingly||teasingly&lt;br /&gt;
|-&lt;br /&gt;
|darkly||harshly||nervously||tenderly&lt;br /&gt;
|-&lt;br /&gt;
|depressingly||hauntingly||over-joyously||tiredly&lt;br /&gt;
|-&lt;br /&gt;
|despondently||helplessly||painfully||uninterestedly&lt;br /&gt;
|-&lt;br /&gt;
|distractedly||hesitantly||patiently||weakly&lt;br /&gt;
|-&lt;br /&gt;
|dreamily||hopefully||playfully||wickedly&lt;br /&gt;
|-&lt;br /&gt;
|drunkenly||hopelessly||pointedly||wildly&lt;br /&gt;
|-&lt;br /&gt;
|dryly||impishly||proudly||wistfully&lt;br /&gt;
|-&lt;br /&gt;
|dully||innocently||quietly||wryly&lt;br /&gt;
|-&lt;br /&gt;
|eagerly||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;NOTE:&#039;&#039;&#039; The forward slash &amp;lt;tt&amp;gt;&#039;&#039;&#039;/&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of the emote is required.&lt;br /&gt;
&lt;br /&gt;
==Stealth Interactions==&lt;br /&gt;
Talking while in hiding or invisible will give stealth check against the entire area, granting the spot effect to anybody that spots you doing this. This is particularly difficult, since you are speaking out loud, which has a tendency to betray your hiding place. With success, you will remain anonymous, and near success will only betray your race and gender. Failure gives a name.&lt;br /&gt;
&lt;br /&gt;
==Related Commands==&lt;br /&gt;
*{{com|Language}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|Yell}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=406396</id>
		<title>Say command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=406396"/>
		<updated>2015-04-26T03:36:22Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This command is used to speak with other players. Depending on the punctuation at the end of your message, your character may &amp;quot;say&amp;quot;, &amp;quot;ask&amp;quot;, or &amp;quot;exclaim.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first letter of what you {{tt|SAY}} is automatically capitalized, and a full-stop is added if you enter no other end punctuation. The parser does not affect the capitalization or punctuation of internal sentence breaks.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} }&#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; /&#039;&#039;&amp;lt;emote&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} can also be abbreviated with a {{tt|&#039;&#039;&#039; &#039; &#039;&#039;&#039;}}, {{tt|&#039;&#039; ` &#039;&#039;}}, or {{tt|&#039;&#039; &amp;quot; &#039;&#039;}} in front of your message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You see: You exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
 Room Sees: Solomon exclaims, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also use emotes to heighten the impact of your speech.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} /happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;/happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You happily exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To direct your message to someone, use &amp;lt;tt&amp;gt;&#039;&#039;&#039;}&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of their name.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} }Solomon Can I have 200 plats?&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;}riel /happily Thank you for your help!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You ask Solomon, &amp;quot;Can I have 200 plats?&amp;quot;&lt;br /&gt;
 You happily exclaim to Riel, &amp;quot;Thank you for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Adverbs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|angrily||ecstatically||jubilantly||rancidly&lt;br /&gt;
|-&lt;br /&gt;
|calmly||emphatically||kindly||regretfully&lt;br /&gt;
|-&lt;br /&gt;
|carefully||enigmatically||laughingly||sadly&lt;br /&gt;
|-&lt;br /&gt;
|cautiously||excitedly||longingly||sarcastically&lt;br /&gt;
|-&lt;br /&gt;
|cheerfully||firmly||loudly||sharply&lt;br /&gt;
|-&lt;br /&gt;
|coldly||flatly||lovingly||sheepishly&lt;br /&gt;
|-&lt;br /&gt;
|confidently||gleefully||matter-of-factly||slowly&lt;br /&gt;
|-&lt;br /&gt;
|consolingly||greedily||meekly||smugly&lt;br /&gt;
|-&lt;br /&gt;
|coyly||grumpily||mildly||softly&lt;br /&gt;
|-&lt;br /&gt;
|crossly||guardedly||mirthfully||sternly&lt;br /&gt;
|-&lt;br /&gt;
|curtly||haggardly||mischievously||sweetly&lt;br /&gt;
|-&lt;br /&gt;
|cynically||happily||mockingly||teasingly&lt;br /&gt;
|-&lt;br /&gt;
|darkly||harshly||nervously||tenderly&lt;br /&gt;
|-&lt;br /&gt;
|depressingly||hauntingly||over-joyously||tiredly&lt;br /&gt;
|-&lt;br /&gt;
|despondently||helplessly||painfully||uninterestedly&lt;br /&gt;
|-&lt;br /&gt;
|distractedly||hesitantly||patiently||weakly&lt;br /&gt;
|-&lt;br /&gt;
|dreamily||hopefully||playfully||wickedly&lt;br /&gt;
|-&lt;br /&gt;
|drunkenly||hopelessly||pointedly||wildly&lt;br /&gt;
|-&lt;br /&gt;
|dryly||impishly||proudly||wistfully&lt;br /&gt;
|-&lt;br /&gt;
|dully||innocently||quietly||wryly&lt;br /&gt;
|-&lt;br /&gt;
|eagerly||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;NOTE:&#039;&#039;&#039; The forward slash &amp;lt;tt&amp;gt;&#039;&#039;&#039;/&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of the emote is required.&lt;br /&gt;
==Stealth Interactions==&lt;br /&gt;
Talking while in hiding or invisible will give stealth check against the entire area, granting the spot effect to anybody that spots you doing this. This is particularly difficult, since you are speaking out loud, which has a tendency to betray your hiding place. With success, you will remain anonymous, and near success will only betray your race and gender. Failure gives a name.&lt;br /&gt;
&lt;br /&gt;
==Related Commands==&lt;br /&gt;
*{{com|Language}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|Yell}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yes_command&amp;diff=406395</id>
		<title>Yes command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yes_command&amp;diff=406395"/>
		<updated>2015-04-26T03:23:52Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{tt|Yes}} command appears to be a cosmetic interaction with the command parser.&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
* {{tt|Yes}} : A good positive attitude never hurts.&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{Cat|Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=406311</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=406311"/>
		<updated>2015-04-25T17:49:47Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
&lt;br /&gt;
*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
&lt;br /&gt;
*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Annoyances==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
&lt;br /&gt;
*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
&lt;br /&gt;
*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
&lt;br /&gt;
*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
&lt;br /&gt;
*Society masters message where they came from, but not where they leave to. This changes their moving around from a weird (and unrealistic, considering it is purely random) quirk to an irritating syntax puzzle.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
*There is a another issue being hilighted here: the 5:1 ratio of raw herbs to product is utterly meaningless -- if you can forage one herb item you can collect 6 to 15 of it -- and only adds pointless busywork and item counts, especially since raw herbs cannot be stacked. This might make sense in other crafts, but it does not for alchemy when gathering is instantaneous and there is no meaningful variation in raw materials. The system itself is storing meaningless data on herbs because of this. 1 herb unit should equal one dosing unit. `[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:41, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
&lt;br /&gt;
*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
&lt;br /&gt;
*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
&lt;br /&gt;
*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
&lt;br /&gt;
*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
&lt;br /&gt;
*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM assistance articles}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template_talk:NPC&amp;diff=406310</id>
		<title>Template talk:NPC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template_talk:NPC&amp;diff=406310"/>
		<updated>2015-04-25T17:31:37Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Society Masters */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if Good and Evil are necessary... we already have a plethora of categories...Also, why  not just include those in one template, NPC, instead of making separate templates for each case?&lt;br /&gt;
:--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 17:09, 13 January 2008 (CST)&lt;br /&gt;
:: Well, i was toying with the idea of how to set this up for a few days,  and i haven&#039;t updated any yes except olandern (just testing the template out) because I&#039;m still really trying to put a lot of thought into what this template should consist of.  I suppose one template could fulfill those two ideals, but i was thinking about including information including past alliances, skills and abilities, and anything else i could think of.. This for sure wouldn&#039;t apply to shop owners or guild leaders, but might in some cases to good GMNPC&#039;s... anyways I&#039;m open to any suggestions that are given! [[User:Rawkus|Rawkus]] 17:33, 13 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown Race ==&lt;br /&gt;
&lt;br /&gt;
There is already an [[:Category:Unknown Race]] category, and this template just points towards [[:Category:Unknown]].  Should the Unknown Race entries be changed to Unknown, or should this Template be altered?&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 07:39, 20 September 2008 (CDT)&lt;br /&gt;
:Uh... I blame midgets. -[[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 00:11, 21 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Template sections ==&lt;br /&gt;
&lt;br /&gt;
Any chance we could get spots in the template added for Description (look when not being GM&#039;ed) and Appearance (when being GM&#039;eD)?  Might be useful for helping keep how things look standardized and consistent. [[User:Hithrael|Hithrael]] 20:53, 21 April 2009 (UTC)&lt;br /&gt;
: Could it be done? Yes. However, I prefer to keep this template as a quick reference section. I&#039;d prefer to have those portions manually added, because section headings don&#039;t play very nicely with templates.&lt;br /&gt;
: Do you really feel like you need them? -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 18:00, 22 April 2009 (UTC)&lt;br /&gt;
::Not strictly.  It might be nice (and quite possibly I have overlooked it) to have a formatting section that has suggestions for standardization like that, that do not strictly need to be coded in. [[User:Hithrael|Hithrael]] 18:09, 23 April 2009 (UTC)&lt;br /&gt;
:::Check the [[Elanthipedia:Manual of Style]]. I wish others would. Because it&#039;s hard to codify the community standard when most people don&#039;t bother to check or comment on it. Le sigh. -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 21:39, 23 April 2009 (UTC)&lt;br /&gt;
::::Hrmm.  Might help if it was a big link prominently on the page.  Or maybe a big link &amp;quot;Before you contribute, check these resources.&amp;quot;&lt;br /&gt;
::::It might also help to have maybe a discussion and then codify styles.  I checked on the NPC one and it talked about naming and disambiguation, but not about style.&lt;br /&gt;
::::--[[User:Hithrael|Hithrael]] 21:46, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New task type ==&lt;br /&gt;
&lt;br /&gt;
I have no idea how to edit templates.  Could someone that does add &amp;quot;crafting&amp;quot; to the list of possible tasks?  --[[User:BlueRider|BlueRider]] 04:58, 6 November 2013 (UTC)&lt;br /&gt;
: Added. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 09:09, 13 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Society Masters ==&lt;br /&gt;
&lt;br /&gt;
Currently Society Masters seem to be classed as shopowners, and given manual membership into the society master category. Is there a compelling reason not to give them a society master class and automatically match that to the society master category?[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:31, 25 April 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406309</id>
		<title>Borneas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406309"/>
		<updated>2015-04-25T17:28:23Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=u&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Lava Forge&lt;br /&gt;
|map=14d&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Borneas&#039;&#039;&#039; is the Master of the [[Lava Forge]], where he gives workorders, teaches techniques, and grants careers and hobbies in [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hunched over and missing one arm, Borneas shuffles about with a determined gait.  Thick bandages cover most of his skin and face.  What little is visible appears scarred and deformed.  It would appear this man suffered a horrible accident.  Yet, judging from his movements it would seem that hasn&#039;t slowed him down too much.&lt;br /&gt;
[[Category:Crafting Society Masters]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406308</id>
		<title>Borneas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406308"/>
		<updated>2015-04-25T17:21:09Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: New society master of lava forge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=u&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Lava Forge&lt;br /&gt;
|map=14d&lt;br /&gt;
}}&lt;br /&gt;
Hunched over and missing one arm, Borneas shuffles about with a determined gait.  Thick bandages cover most of his skin and face.  What little is visible appears scarred and deformed.  It would appear this man suffered a horrible accident.  Yet, judging from his movements it would seem that hasn&#039;t slowed him down too much.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406307</id>
		<title>Borneas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406307"/>
		<updated>2015-04-25T17:15:50Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC}}Hunched over and missing one arm, Borneas shuffles about with a determined gait.  Thick bandages cover most of his skin and face.  What little is visible appears scarred and deformed.  It would appear this man suffered a horrible accident.  Yet, judging from his movements it would seem that hasn&#039;t slowed him down too much.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406306</id>
		<title>Borneas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Borneas&amp;diff=406306"/>
		<updated>2015-04-25T17:10:30Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: Created page with &amp;quot;Hunched over and missing one arm, Borneas shuffles about with a determined gait.  Thick bandages cover most of his skin and face.  What little is visible appears scarred and d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunched over and missing one arm, Borneas shuffles about with a determined gait.  Thick bandages cover most of his skin and face.  What little is visible appears scarred and deformed.  It would appear this man suffered a horrible accident.  Yet, judging from his movements it would seem that hasn&#039;t slowed him down too much.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forging_Society_(Dirge)&amp;diff=406305</id>
		<title>Forging Society (Dirge)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forging_Society_(Dirge)&amp;diff=406305"/>
		<updated>2015-04-25T17:09:49Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: adding the society master on the job here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lava Forge&#039;&#039;&#039; is a place to practice the [[forging]] disciplines of [[Blacksmithing]], [[Armorsmithing]], and [[Weaponsmithing]].&lt;br /&gt;
&lt;br /&gt;
[[Borneas|Forging Society Master Borneas]] is on hand to issue workorders, teach techniques, and grant a career or hobby if you choose. &lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name       = Lava Forge&lt;br /&gt;
|Province         = Therengia&lt;br /&gt;
|Town             = Greater Fist&lt;br /&gt;
|MapNumber        = 14d&lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms         = 4&lt;br /&gt;
|Store Type       = Crafting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Book Store===&lt;br /&gt;
{{ShopDescription|roomname=Lobby and Book Store&lt;br /&gt;
|desc=Dust drifts through the archway over the cooled lava floor and piles in the corners of the stone building.  A bored Human attendant relaxes on a stool near a [[#Supplies|leather curtain]] that closes off the rest of the forge.  You also see a prestige board and a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Forging instruction books.  Please ANALYZE and STUDY the &lt;br /&gt;
books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice blacksmithing book|name=1).  an apprentice blacksmithing book|500|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman blacksmithing book|name=2).  a journeyman blacksmithing book|120,000|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master blacksmithing book|name=3).  a master blacksmithing book|500,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|apprentice armorsmithing book|name=4).  an apprentice armorsmithing book|500|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman armorsmithing book|name=5).  a journeyman armorsmithing book|120,000|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master armorsmithing book|name=6).  a master armorsmithing book|500,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|apprentice weaponsmithing book|name=7).  an apprentice weaponsmithing book|500|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|journeyman weaponsmithing book|name=8).  a journeyman weaponsmithing book|120,000|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|master weaponsmithing book|name=9).  a master weaponsmithing book|500,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|forging logbook|name=10).  a forging work order logbook|note=With this logbook, you can ask the crafting trainers for work.|500}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supplies===&lt;br /&gt;
{{ShopDescription|roomname=Supplies&lt;br /&gt;
|desc=A rickety wooden table stands near a battered rack that leans against the granite wall.  A Human smithy attendant, looking rather harried, watches people pass by as he restocks the supplies.  You also see a large sign and a leather curtain.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: [[#Maker&#039;s Mark Ordering|northeast]], east, south, west, [[#Tool Store|northwest]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  Materials, ingredients and packets for deeding items used &lt;br /&gt;
in the forging process are sold here.  Not all mining locations are civilized &lt;br /&gt;
enough to offer immediate deeding of resources.  To accommodate the fearless miner, &lt;br /&gt;
deed packets are available for purchase here.  Crafters may also use these to deed &lt;br /&gt;
finished goods.  Please STUDY them for instructions, and ORDER them at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|tiny coal nugget|name=1).  a tiny coal nugget|25}}&lt;br /&gt;
{{ShopItem|t=i|massive coal nugget|name=2).  a massive coal nugget|170}}&lt;br /&gt;
{{ShopItem|t=i|tiny oravir nugget|name=3).  a tiny oravir nugget|50}}&lt;br /&gt;
{{ShopItem|t=i|tiny tin nugget|name=4).  a tiny tin nugget|40}}&lt;br /&gt;
{{ShopItem|t=i|tiny zinc nugget|name=5).  a tiny zinc nugget|100}}&lt;br /&gt;
{{ShopItem|t=i|tiny iron nugget|name=6).  a tiny iron nugget|105}}&lt;br /&gt;
{{ShopItem|t=i|massive iron nugget|name=7).  a massive iron nugget|1,000}}&lt;br /&gt;
{{ShopItem|t=i|tiny steel ingot|name=8).  a tiny steel ingot|note=medium carbon|180}}&lt;br /&gt;
{{ShopItem|t=i|massive steel ingot|name=9).  a massive steel ingot|note=medium carbon|1,600}}&lt;br /&gt;
{{ShopItem|t=i|tiny nickel nugget|name=10).  a tiny nickel nugget|100}}&lt;br /&gt;
{{ShopItem|t=i|huge bronze ingot|name=11).  a huge bronze ingot|450}}&lt;br /&gt;
{{ShopItem|t=i|tiny copper nugget|name=12).  a tiny copper nugget|65}}&lt;br /&gt;
{{ShopItem|t=i|tiny lead nugget|name=13).  a tiny lead nugget|45}}&lt;br /&gt;
{{ShopItem|t=i|small packet of deed claim forms|name=14). a small packet of deed claim forms|1,000}}&lt;br /&gt;
{{ShopItem|t=i|packet of deed claim forms|name=15). a packet of deed claim forms|5,000}}&lt;br /&gt;
{{ShopItem|t=i|large packet of deed claim forms|name=16). a large packet of deed claim forms|25,000}}&lt;br /&gt;
{{ShopFootnote|tiny is 1 volume, huge is 5 volume, massive is 10 volume&amp;lt;br /&amp;gt; See [[Crafting Materials]] for more details.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maker&#039;s Mark Ordering===&lt;br /&gt;
{{ShopDescription|roomname=Maker&#039;s Mark Ordering&lt;br /&gt;
|desc=Away from the din of the main forging area, this small room carved out of the hardened lava serves as a respite from the hustle and bustle of the busy lobby.  Future master smiths plot their technique choices as they study charts detailing their future career options.  All the while, master smiths deliberate over the design of their soon to be made new master crafter&#039;s mark.  You also see an armorsmithing chart hanging from the wall, a weaponsmithing chart hanging from the wall, a blacksmithing chart hanging from the wall and a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
Welcome to the Maker&#039;s Mark Shop!  Crafters of some renown can ORDER BASIC specialized &lt;br /&gt;
marking stamps for their designs here.  Crafters with great prestige can ORDER ADVANCED &lt;br /&gt;
Marks.  These marks are permanent, and will span all Crafting Disciplines.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|ORDER}}}}&lt;br /&gt;
{{ShopItem|t=n|Maker mark#Basic|name=Basic Maker Mark|100,000}}&lt;br /&gt;
{{ShopItem|t=nl|Advanced Maker Mark|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Tool Store&lt;br /&gt;
|desc=Throughout this cavernous room the floor has been scuffed and scratched as boxes and crates of components needed for finally assembly of the various forged items have been hauled into place.  Groans can be heard often because restocking is constantly in progress.  You also see a large sign and a steel crate.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Forging tools.  Please &lt;br /&gt;
ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any &lt;br /&gt;
time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|iron diagonal-peen hammer|name=1).  a diagonal-peen hammer|note=A fundamental tool used to pound metal on an anvil.|500}}&lt;br /&gt;
{{ShopItem|t=i|straight iron tongs|name=2).  some straight iron tongs|note=These sturdy tongs help grip metal being pounded on with a smith&#039;s hammer.|500}}&lt;br /&gt;
{{ShopItem|t=i|curved iron shovel|name=3).  a curved iron shovel|note=Basic tool for shoveling fuel into the forges, and mining.|500}}&lt;br /&gt;
{{ShopItem|t=i|plain iron pliers|name=4).  some plain iron pliers|note=Pliers are useful for bending wire and weaving armor links into place.|500}}&lt;br /&gt;
{{ShopItem|t=i|leather bellows|name=5).  a leather bellows|note=A handy tool for stoking forge fires.|1200}}&lt;br /&gt;
{{ShopItem|t=i|flask of oil|name=6).  a flask of oil|note=A thick and syrupy substance that easily coats and lubricates metal. 50 uses|800}}&lt;br /&gt;
{{ShopItem|t=i|granite stirring rod|name=7).  a stirring rod|note=A stone rod used to stir crucibles full of molten metal.|500}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=8).  a pouch of aerated salts|note=Useful for cleaning and repairing crucibles. 1 use|100}}&lt;br /&gt;
{{ShopItem|t=i|borax flux|name=9).  a flask of flux|note=A flask of borax flux useful for refining metals in a crucible. 50 uses|250}}&lt;br /&gt;
{{ShopItem|t=i|iron wire brush|name=10).  an iron wire brush|note=A thick brush used to clean and repair metal tools. 50 uses|400}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=11).  a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|400}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate}}&lt;br /&gt;
{{ShopItem|t=i|small leather backing|120}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|250}}&lt;br /&gt;
{{ShopItem|t=i|small cloth padding|50}}&lt;br /&gt;
{{ShopItem|t=i|large cloth padding|120}}&lt;br /&gt;
{{ShopItem|t=i|simple oak hilt|100}}&lt;br /&gt;
{{ShopItem|t=i|simple oak haft|100}}&lt;br /&gt;
{{ShopItem|t=i|short leather cord|120}}&lt;br /&gt;
{{ShopItem|t=i|long leather cord|120}}&lt;br /&gt;
{{ShopItem|t=i|short oak pole|80}}&lt;br /&gt;
{{ShopItem|t=i|long oak pole|250}}&lt;br /&gt;
{{ShopItem|t=i|iron shield handle|170}}&lt;br /&gt;
{{ShopItem|t=i|iron shield boss|250}}&lt;br /&gt;
{{ShopItem|t=i|leather strips|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[Crucible]]s: 3&lt;br /&gt;
: Quality: Exceptional quality (11/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Anvil]]s: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Slack tub]]s: 3&lt;br /&gt;
: Quality: Exceptional quality (11/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Forge]]s: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Grindstone]]s: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405422</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405422"/>
		<updated>2015-04-21T04:50:19Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Altered Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery over a fitted grey dress, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;br /&gt;
&lt;br /&gt;
===Altered Gear===&lt;br /&gt;
A broad blue nightsilk sash cinched with silver cord:&lt;br /&gt;
&lt;br /&gt;
An abstract pattern of snowflakes swirls within the stiff brocade.  Silvery threads used in the embroidery compliment the braided cord securing the waist, and both stand out prominently against the matte blue nightsilk to create an aesthetic contrast.&lt;br /&gt;
&lt;br /&gt;
(First prize in the human snap contest; tied with Cyiarriah)&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405421</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405421"/>
		<updated>2015-04-21T04:49:37Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery over a fitted grey dress, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;br /&gt;
&lt;br /&gt;
===Altered Gear===&lt;br /&gt;
a broad blue nightsilk sash cinched with silver cord:&lt;br /&gt;
An abstract pattern of snowflakes swirls within the stiff brocade.  Silvery threads used in the embroidery compliment the braided cord securing the waist, and both stand out prominently against the matte blue nightsilk to create an aesthetic contrast.&lt;br /&gt;
(First prize in the human snap contest; tied with Cyiarriah)&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405397</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=405397"/>
		<updated>2015-04-21T03:04:39Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery over a fitted grey dress, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=405187</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=405187"/>
		<updated>2015-04-19T01:04:46Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
Commands&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
Pie in the sky armor skillset design&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Maneuvering&lt;br /&gt;
General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Limb protection&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Vital protection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Vigilance [ye newe skille]&lt;br /&gt;
SVS defense skill (Because honestly. Not going to happen, of course, because you&#039;d have to hunt things that trained it) But maybe if it also did a few other things. I can&#039;t think of any. Maybe you can?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Peicemeal [ye newe skille]&lt;br /&gt;
Sorcery for armor! governs the mixing penalty. If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telescopes&amp;diff=404664</id>
		<title>Telescopes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telescopes&amp;diff=404664"/>
		<updated>2015-04-15T03:54:27Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: added note about focusing telescopes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A tool that is useful to the [[Moon Mage]] for attempting to locate [[constellations]] and [[planets]] that are not immediately apparent to the Mage.  They can be used by anyone, but do not offer any training benefits.  &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* First, CENTER telescope ON &#039;&#039;target&#039;&#039;&lt;br /&gt;
* Then, PEER telescope&lt;br /&gt;
&lt;br /&gt;
Optionally, a telescope can be {{tt|Focus}}ed, though this is of questionable value.&lt;br /&gt;
&lt;br /&gt;
==Stationary Variations==&lt;br /&gt;
This list of telescopes can be found in permanent locations throughout the provinces.  These will withstand the elements and can be used at any time.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!City!!Location||Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Hibarnhvidar ||[[Trabe Plateau]], Moon Mage Guild ||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Haalikshal Highway ||Along the road near [[Lewkar Awg]] ||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pilgrimage Trail ||Within the Cleric&#039;s Guild ||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard ||[[House of the Silver Star (location)]]|| House Member-only&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry||[[Ger Ilerthan]]|| &lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Ratha]]||2nd tier Windward Overlook (NW from [[Selridge Road]])||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Ratha]]||3rd tier, [[Phelim]] Temple|| &lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[Taisgath]]||[[Moon Mage]] guildhall|| &lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Ilaya Taipa]]||NW from the general store|| &lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[Ilaya Taipa]]||tower over the dock gate|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Variations==&lt;br /&gt;
These telescopes are carried by the Mage.  They are prone to damage from the elements and should be kept in containers, often they will be sold paired with a telescope case or tube.&lt;br /&gt;
{{#ask:[[noun is::telescope]]|format=table|?Rare item|sort=rare item|?Source is=Source|order=asc|limit=30}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Definitions}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404357</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404357"/>
		<updated>2015-04-11T01:54:13Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a fitted grey dress, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404356</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404356"/>
		<updated>2015-04-11T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. Megwyn is typically seen on the outskirts of Riverhaven in blue robes, a straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a fitted grey dress, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404322</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=404322"/>
		<updated>2015-04-10T04:09:57Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can be identified by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a fitted grey dress, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summon_command&amp;diff=403874</id>
		<title>Summon command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summon_command&amp;diff=403874"/>
		<updated>2015-04-05T04:49:34Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{tt|Summon}} [[page type is::command]]&#039;&#039;&#039; is used by [[guild association is::Warrior Mage]]s to manipulate their connection to the Elemental Planes and to summon aether elementals from talismans in the form of [[Familiars|familiars]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
:{{tt|Summon weapon}} to create an [[elemental weapon]].&lt;br /&gt;
After {{com|align}}ing to an element:&lt;br /&gt;
:{{tt|summon admittance}} to add Elemental Charge.&lt;br /&gt;
:{{tt|summon impedance}} to reduce it.&lt;br /&gt;
&lt;br /&gt;
While holding a talisman:&lt;br /&gt;
:{{tt|summon familiar}} to summon the [[Familiars|familiar]] for that talisman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:*Both {{tt|summon admittance}} and {{tt|summon impedance}} will cause you to sit down with a roundtime, so be careful about when and where you choose to use them.&lt;br /&gt;
:*Roundtime for Summon Admittance drops to 11 seconds at 800 ranks of summoning.  It was 12 seconds for at least 75+ ranks before that.&lt;br /&gt;
:*Roundtime drops to 10 seconds at 1000 ranks of summoning.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Align command]]&lt;br /&gt;
* [[Summoning skill]]&lt;br /&gt;
{{Cat|Commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=403872</id>
		<title>Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=403872"/>
		<updated>2015-04-05T04:44:45Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Training methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Summoning&#039;&#039;&#039; is a [[guild association is::Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage&#039;s facility with the elements. It currently affects [[familiar]] summoning, [[Aethereal Pathways]], creation of [[elemental weapon]]s, and the creation of [[Elemental Domain]]s.&lt;br /&gt;
&lt;br /&gt;
==Elemental charge==&lt;br /&gt;
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by elemental charge, which requires the Warrior Mage to first {{tt|Align}} to one of the elements.  &lt;br /&gt;
*Maximum elemental charge begins with a static base amount and is modified upward based on your [[Stamina]].&lt;br /&gt;
*Charge is increased by using {{com|summon}} {{tt|admittance}} or by casting spells of your {{com|align}}ed element. &lt;br /&gt;
*It is decreased by using {{com|summon}} {{tt|impedance}}, casting spells of your {{com|align}}ed element&#039;s opposing element, and using [[:Category:Summoning abilities|summoning abilities]].&lt;br /&gt;
*Each spell contributes the same amount to charge.&lt;br /&gt;
*Using an summoning based ability that is aligned with your aligned element drains half as much elemental charge as it would if you were aligned to a neutral element.&lt;br /&gt;
*Using a summoning based ability that is opposed to your aligned element drains twice as much elemental charge as it would if you were aligned to a neutral element.&lt;br /&gt;
*Charge level does not change over time.&lt;br /&gt;
*Every 200 ranks of summoning reduces summoning round times by 1 second.&lt;br /&gt;
*Each {{tt|SUMMON ADMITTANCE}} raises elemental charge by 1.&lt;br /&gt;
&lt;br /&gt;
[[Elemental domain]]s affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.&lt;br /&gt;
&lt;br /&gt;
Charge level can be seen using {{com|Pathway}} {{tt|Sense}}&lt;br /&gt;
&lt;br /&gt;
===Casting spells===&lt;br /&gt;
*Aligned element: &#039;&#039;The complementary nature of the spell empowers you.&#039;&#039;&lt;br /&gt;
*Opposing element: &#039;&#039;The conflicting nature of the spell diminishes you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Charge levels===&lt;br /&gt;
#You sense nothing out of the ordinary. Only magic could detect the useless trace of &amp;lt;element&amp;gt; still in your system. &lt;br /&gt;
#A small charge lingers within your body, just above the threshold of perception. &lt;br /&gt;
#A small charge lingers within your body. &lt;br /&gt;
#A charge dances through your body. &lt;br /&gt;
#A charge dances just below the threshold of discomfort. &lt;br /&gt;
#A charge circulates through your body, causing a low hum to vibrate through your bones. &lt;br /&gt;
#Elemental essence floats freely within your body, leaving little untouched. &lt;br /&gt;
#Elemental essence has infused every inch of your body. While you could contain more, you&#039;d do so at the risk of your health.&lt;br /&gt;
#Extraplanar power crackles within your body, leaving you feeling mildly feverish.&lt;br /&gt;
#Extraplanar power crackles within your body, leaving you feeling acutely ill.&lt;br /&gt;
#Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.&lt;br /&gt;
#You have reached the limits of your body&#039;s capacity to store a charge.  The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life.&lt;br /&gt;
&lt;br /&gt;
==Elemental alignment==&lt;br /&gt;
Warrior mages must choose an elemental alignment. Choices are: Aether, Air, Earth, Electricity, Fire, Water&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Opposition !! Not related&lt;br /&gt;
|-&lt;br /&gt;
| Aether || Electricity || Air, Earth, Fire, Water&lt;br /&gt;
|-&lt;br /&gt;
| Air || Earth || Aether, Electricity, Fire, Water&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Aether, Air, Earth, Electricity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
At low skill, a Warrior Mage will automatically be in opposition to the naturally opposed element to the one they are aligned to. With enough skill in Summoning, however, they can choose to be opposed to an element different from the traditional one.&lt;br /&gt;
:&#039;&#039;E.g. Normally when aligning to fire a Warrior Mage will automatically be opposed to water, however, with enough skill they could choose to be opposed to air instead of water while still remaining aligned with fire.&lt;br /&gt;
&lt;br /&gt;
==Training methods==&lt;br /&gt;
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.&amp;lt;br \&amp;gt;&lt;br /&gt;
*{{com|SUMMON}}{{tt|ing}} - Use of the {{tt|SUMMON ADMITTANCE}}, {{tt|SUMMON IMPEDANCE}}, {{tt|SUMMON WEAPON}} or {{tt|SUMMON}} [[Familiars|familiar]] commands will grant a small amount of experience.&lt;br /&gt;
*Using the elemental {{com|Barrage}} also teaches some summoning skill&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to Summoning]] - Other Warrior Mages can teach or be taught the Summoning skill.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Align_command&amp;diff=403869</id>
		<title>Align command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Align_command&amp;diff=403869"/>
		<updated>2015-04-05T04:42:30Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: adding note that aligning as a warrior mage sits you down, gives roundtime.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__The &#039;&#039;&#039;{{tt|Align}} [[page type is::command]]&#039;&#039;&#039; has several uses for [[guild association is::Ranger]]s, [[guild association is::Moon Mage]]s, [[guild association is::Cleric]]s,and [[guild association is::Warrior Mage]]s.&lt;br /&gt;
&lt;br /&gt;
See the [[align ability]] for more details on use.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
===Ranger===&lt;br /&gt;
Rangers may align some of their spirit health to use with their [[Beseeches]].&lt;br /&gt;
*{{tt|ALIGN}} &#039;&#039;&amp;lt;amount of [[Spirit Health]]&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
&#039;&#039;&#039;Align&#039;&#039;&#039; serves several functions related to both the casting of spells and predictions.&lt;br /&gt;
&lt;br /&gt;
List of commands:&lt;br /&gt;
*{{com|ALIGN}} {{tt|&amp;lt;skillset{{!}}skill&amp;gt;&amp;lt;curse&amp;gt;}}. Aligns the mage to a skillset or individual skill for predicting upon. Defaults to attempting a positive prediction, but adding the {{tt|curse}} command attempts a negative one.&lt;br /&gt;
*{{com|ALIGN}} {{tt|moon &amp;lt;Yavash{{!}}Katamba{{!}}Xibar&amp;gt;}}. Causes all spells requiring a moon as a target will to default to the aligned moon. I.e., a simple {{com|CAST}} behaves like {{com|CAST}} {{tt|&amp;lt;moon&amp;gt;}}.&lt;br /&gt;
*{{com|ALIGN}} {{tt|moon &amp;lt;Grazhir&amp;gt;}}. Similar to aligning to the other moons but is only available to mages that have completed the 100th circle quest. Causes all Teleport and Moongate spells cast without a target to take the mage into the [[Astral Plane]] at the nearest [[Grazhir]] shard.&lt;br /&gt;
*{{com|ALIGN}} {{tt|moon &amp;lt;sever&amp;gt;}}. Severs the mage&#039;s connection to the aligned moon. Required to align to a new moon.&lt;br /&gt;
*{{com|ALIGN}} {{tt|&amp;lt;split&amp;gt;}}. Allows the mage to use only a portion of a prediction pool on a following prediction.&lt;br /&gt;
*{{com|ALIGN}} {{tt|transmogrify &amp;lt;skillset1&amp;gt; to &amp;lt;skillset2&amp;gt;}}. Allows the mage to convert one prediction pool into another. Requires passing a very difficult [[Astrology]] check.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
*{{tt|ALIGN}} &#039;&#039;&amp;lt;[[Immortal]]&amp;gt;&#039;&#039; &amp;lt;BR /&amp;gt;&lt;br /&gt;
Requires an [[Item:altar candle|altar candle]]. See the [[Cleric_3.0]] page under the Alignment section for more details.&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
As a Warrior Mage, you must align yourself to one of the elements.  This defines the nature of your Elemental Charge, energy that dwells in the bodies of Warrior Mages and is discharged to summon forces from the Elemental Planes. Your aligned element may be freely changed to another so long as you have no significant Elemental Charge.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choosing an element to align to will automatically place you in opposition to another.  For example, choosing Fire will place you in opposition to Water.  Most Warrior Mages are locked into the classic pairings, but with exceptional skill in Summoning you can learn how to define your oppositional element freely.&lt;br /&gt;
* {{tt|ALIGN}} &#039;&#039;&amp;lt;element&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|ALIGN OPPOSITION}} &#039;&#039;&amp;lt;element&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attempting to {{tt|ALIGN}}, sucessfully or not, will cause your character to sit down and meditate with roundtime.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands,Magic commands}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=403868</id>
		<title>Warrior Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Warrior_Mage&amp;diff=403868"/>
		<updated>2015-04-05T04:37:03Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: Brought the sentences dealing with charge/align together for coherence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival&lt;br /&gt;
|abilities=[[Familiars]], [[Aethereal Pathways]]&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wielding both blade and arcane evocation, &#039;&#039;&#039;Warrior Mages&#039;&#039;&#039; are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The &amp;quot;Guild of Elemental Mages&amp;quot; traces its roots to the Age of Myths.&lt;br /&gt;
&lt;br /&gt;
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:WarriorMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wolf&#039;s head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].&lt;br /&gt;
===Guild Hall Locations===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE  for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: In this historic trading town stands another of the Guild&#039;s halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.&lt;br /&gt;
; [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Jorent|Guildmaster Jorent]] handles [[Hibarnhvidar Warrior Mage Guildhall|Guild]] affairs in Forfedhdar.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Mer&#039;kresh Warrior Mage Guildhall|Guild hall]].&lt;br /&gt;
;[[Muspar&#039;i]]&lt;br /&gt;
:[[Jharlan|Guildmaster Jharlan]] leads the wonderous Guild Hall of Musrap&#039;i.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Warrior Mage&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Magic}}. {{catskill|Lore}} and {{catskill|Weapon}} are secondary skillsets. Finally, the {{catskill|Survival}} and {{catskill|Armor}} skillsets are tertiary.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Warrior Mages tend to be:&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Kaldar|Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnomish]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Warrior Mage Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Summoning skill|Summoning]]===&lt;br /&gt;
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.&lt;br /&gt;
&lt;br /&gt;
{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage&#039;s highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.&lt;br /&gt;
&lt;br /&gt;
===[[Aethereal Pathways]]===&lt;br /&gt;
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]].  Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.&lt;br /&gt;
&lt;br /&gt;
===[[Familiars]]===&lt;br /&gt;
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals.  By commanding the familiar with its talisman, a Warrior Mage can see through the familiar&#039;s eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things.  Each familiar has its own talisman.&lt;br /&gt;
&lt;br /&gt;
There are four levels of familiar:  Small familiars, Large familiars, Dark familiars, and Fir familiars.  Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.&lt;br /&gt;
&lt;br /&gt;
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. &lt;br /&gt;
&lt;br /&gt;
===[[:Category:Elemental Magic|Elemental Magic]]===&lt;br /&gt;
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]].  They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.&lt;br /&gt;
: Planned spells: MAB, frost scythe, rimefang, and maybe FOS.&lt;br /&gt;
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintigration.&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Warrior_Mage_Spells.png|frameless|upright=5&lt;br /&gt;
rect 47 208 235 246 [[Air Lash]] &lt;br /&gt;
rect 47 470 233 510 [[Geyser]]  &lt;br /&gt;
rect 47 618 235 662 [[Stone Strike]] &lt;br /&gt;
rect 49 770 235 808 [[Gar Zeng]] &lt;br /&gt;
rect 51 1070 235 1104 [[Fire Shards]] &lt;br /&gt;
rect 291 884 481 920 [[Ethereal Shield]] &lt;br /&gt;
rect 291 1002 479 1042 [[Elementalism]]  &lt;br /&gt;
rect 553 58 741 98 [[Zephyr]]  &lt;br /&gt;
rect 553 128 743 174 [[Tailwind]]  &lt;br /&gt;
rect 553 278 743 320 [[Paeldryth&#039;s Wrath]] &lt;br /&gt;
rect 553 430 745 470 [[Frostbite]]  &lt;br /&gt;
rect 553 508 743 548 [[Ice Patch]] &lt;br /&gt;
rect 555 582 743 620 [[Sure Footing]] &lt;br /&gt;
rect 555 656 741 696 [[Anther&#039;s Call]] &lt;br /&gt;
rect 555 728 745 770 [[Arc Light]] &lt;br /&gt;
rect 555 804 743 846 [[Tingle]]  &lt;br /&gt;
rect 557 880 747 922 [[Substratum]]  &lt;br /&gt;
rect 551 954 743 996 [[Ward Break]] &lt;br /&gt;
rect 553 1028 743 1072 [[Ignite]]  &lt;br /&gt;
rect 553 1106 739 1144 [[Fire Ball]] &lt;br /&gt;
rect 831 20 1027 60 [[Air Bubble]] &lt;br /&gt;
rect 833 94 1025 134 [[Swirling Winds]] &lt;br /&gt;
rect 837 170 1023 208 [[Y&#039;ntrel Sechra]] &lt;br /&gt;
rect 835 244 1023 282 [[Vertigo]]  &lt;br /&gt;
rect 837 320 1025 358 [[Thunderclap]]  &lt;br /&gt;
rect 837 390 1029 432 [[Rising Mists]] &lt;br /&gt;
rect 835 470 1025 508 [[Veil of Ice]]&lt;br /&gt;
rect 831 544 1023 584 [[Rimefang]]  &lt;br /&gt;
rect 835 620 1025 660 [[Tremor]]  &lt;br /&gt;
rect 835 766 1025 808 [[Lightning Bolt]] &lt;br /&gt;
rect 837 920 1025 960 [[Ethereal Fissure]] &lt;br /&gt;
rect 833 1068 1023 1108 [[Mark of Arhat]]&lt;br /&gt;
rect 1079 208 1271 248 [[Blufmor Garaen]] &lt;br /&gt;
rect 1081 320 1269 362 [[Shockwave]]  &lt;br /&gt;
rect 1081 434 1269 472 [[Fortress of Ice]]&lt;br /&gt;
rect 1079 658 1267 696 [[Magnetic Ballista]] &lt;br /&gt;
rect 1075 768 1269 812 [[Chain Lightning]] &lt;br /&gt;
rect 1079 842 1269 884 [[Grounding Field]] &lt;br /&gt;
rect 1077 920 1271 960 [[Aether Cloak]] &lt;br /&gt;
rect 1077 1106 1265 1146 [[Dragon&#039;s Breath]] &lt;br /&gt;
rect 1323 320 1517 362 [[Flame Shockwave]] &lt;br /&gt;
rect 1341 620 1533 660 [[Ring of Spears]]&lt;br /&gt;
rect 1341 692 1533 734 [[Aegis of Granite]]&lt;br /&gt;
rect 1339 1028 1529 1070 [[Mantle of Flame]]&lt;br /&gt;
rect 1583 1070 1777 1110 [[Fire Rain]]&lt;br /&gt;
rect 1586 466 1776 506 [[Quick Infusions]]&lt;br /&gt;
rect 1584 542 1774 580 [[Icy Infusions]]&lt;br /&gt;
rect 1586 618 1778 658 [[Reinforced Infusions]]&lt;br /&gt;
rect 1584 694 1772 732 [[Shocking Infusions]]&lt;br /&gt;
rect 1588 768 1778 806 [[Expansive Infusions]]&lt;br /&gt;
rect 1586 842 1774 880 [[Fiery Infusions]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
Sortable table: [[Warrior Mage Spells 3.0]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st magic!! 2nd magic !! 3rd magic !! 4th magic  !! 5th magic !! TM !! Summon !! 1st weapon !! 2nd weapon !! 3rd weapon !! Parry !! 1st lore !! 2nd lore ||  3rd lore || Scholarship || armor || defend || 1st, 2nd surviv || 3rd, 4th surviv&lt;br /&gt;
|-&lt;br /&gt;
| 1-10   || 4 || 4 || 3 || 0 || 0 || 4 || 3 || 3 || 0 || 0 || 2 || 2 || 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30  || 4 || 4 || 3 || 3 || 0 || 4 || 4 || 4 || 3 || 0 || 3 || 2 || 2 || 2 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70  || 5 || 4 || 4 || 3 || 3 || 4 || 5 || 4 || 3 || 2 || 3 || 3 || 2 || 2 || 2 || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 5 || 5 || 4 || 4 || 4 || 5 || 5 || 5 || 4 || 3 || 4 || 3 || 3 || 3 || 2 || 3 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 101-150|| 6 || 6 || 5 || 5 || 5 || 6 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 151-200|| 15 || 15 || 13 || 13 || 13 || 15 || 13 || 13 || 10 || 10 || 10 || 10 || 8 || 8 || 8 || 10 || 8 || 8 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Summoning]] is a hard requirement (does not count toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Targeted Magic]] and [[Scholarship]] are soft requirement (can be used toward Nth skill requirements).&amp;lt;br\&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Warrior Mage Newbie Guide]]&lt;br /&gt;
*[[Warrior Mage Titles]]&lt;br /&gt;
*[[Warrior Mage Guild Shop]]&lt;br /&gt;
*[[Warrior Mage Cantrips]]&lt;br /&gt;
*[[Warrior Mages of Renown]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elemental_weapon&amp;diff=402947</id>
		<title>Talk:Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elemental_weapon&amp;diff=402947"/>
		<updated>2015-03-31T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elemental Damage Colums==&lt;br /&gt;
What&#039;s the point of including three rows of zeros in an already cramped table? [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 23:02, 30 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==tier 5 weps==&lt;br /&gt;
I fixed and added the tier 5 weapons, some were placed incorrectly in tier 4. I&#039;m assuming the blunts are mislabeled for the tech requirements, as there should be proficient blunt and not expert. -ashbomb&lt;br /&gt;
&lt;br /&gt;
==tier 2 LE apps==&lt;br /&gt;
Here are tier 2 LE weapons if somebody wants to add them - I don&#039;t trust my wiki editing to not screw something up:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crude stone broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A crude stone broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor (2/26) puncture damage&lt;br /&gt;
  somewhat heavy (8/26) slice damage&lt;br /&gt;
  somewhat fair (4/26) impact damage&lt;br /&gt;
  no (0/26) fire damage&lt;br /&gt;
  no (0/26) cold damage&lt;br /&gt;
  no (0/26) electric damage&lt;br /&gt;
&lt;br /&gt;
The stone broadsword is dismally (2/17) designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly (5/15) balanced and is decently (6/15) suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the stone broadsword is appreciably susceptible to damage (7/18), and is in pristine condition (98-100%).&lt;br /&gt;
&lt;br /&gt;
You are certain that the stone broadsword weighs exactly 35 stones.&lt;br /&gt;
You are certain that the stone broadsword is worth exactly 230 Lirums.&lt;br /&gt;
Roundtime: 16 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &lt;br /&gt;
A crude stone nimsha is a heavy edged melee-ranged weapon.&lt;br /&gt;
A crude stone nimsha trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  somewhat fair (4/26) puncture damage&lt;br /&gt;
  somewhat moderate (6/26) slice damage&lt;br /&gt;
  somewhat fair (4/26) impact damage&lt;br /&gt;
  no (0/26) fire damage&lt;br /&gt;
  no (0/26) cold damage&lt;br /&gt;
  no (0/26) electric damage&lt;br /&gt;
&lt;br /&gt;
The stone nimsha is dismally (2/17) designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the nimsha is decently (6/15) balanced and is fairly (5/15) suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the stone nimsha is appreciably susceptible to damage (7/18), and is in pristine condition (98-100%).&lt;br /&gt;
&lt;br /&gt;
You are certain that the stone nimsha weighs exactly 40 stones.&lt;br /&gt;
You are certain that the stone nimsha is worth exactly 250 Lirums.&lt;br /&gt;
Roundtime: 16 seconds.&lt;br /&gt;
&lt;br /&gt;
-Firekast&lt;br /&gt;
:Done, thanks!--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 15:52, 28 March 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=402284</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=402284"/>
		<updated>2015-03-28T17:41:30Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
&lt;br /&gt;
*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
&lt;br /&gt;
*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Annoyances==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
&lt;br /&gt;
*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
&lt;br /&gt;
*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
&lt;br /&gt;
*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
*There is a another issue being hilighted here: the 5:1 ratio of raw herbs to product is utterly meaningless -- if you can forage one herb item you can collect 6 to 15 of it -- and only adds pointless busywork and item counts, especially since raw herbs cannot be stacked. This might make sense in other crafts, but it does not for alchemy when gathering is instantaneous and there is no meaningful variation in raw materials. The system itself is storing meaningless data on herbs because of this. 1 herb unit should equal one dosing unit. `[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:41, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
&lt;br /&gt;
*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
&lt;br /&gt;
*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
&lt;br /&gt;
*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
&lt;br /&gt;
*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
&lt;br /&gt;
*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM Assistance Articles}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=402244</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=402244"/>
		<updated>2015-03-28T15:05:19Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Outfitting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
&lt;br /&gt;
*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
&lt;br /&gt;
*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Annoyances==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
&lt;br /&gt;
*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
&lt;br /&gt;
*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
&lt;br /&gt;
*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
&lt;br /&gt;
*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
&lt;br /&gt;
*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
&lt;br /&gt;
*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
&lt;br /&gt;
*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
&lt;br /&gt;
*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM Assistance Articles}}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401326</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401326"/>
		<updated>2015-03-24T02:59:30Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;no adjective&amp;gt; || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;???&amp;gt; || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;???&amp;gt; || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;???&amp;gt; || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Template !! W/S Tech !! 2nd tier !! 3rd tier !! 4th tier !! 5th tier&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar (me) || Basic Bladed || poor/moderate/low fair/decent a.susceptible || poor/s. heavy/s. fair decently/decently 30 stones  ||low/heavy/s.fair decently/decently ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || s.fair/low/poor soundly/poorly a.susceptible || fair/s. fair/poor well/poorly 15 stones ||s.mod/s.fair/poor well/poorly||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged || broadsword || Proficient Bladed || ||no/poor/moderate reasonably/decently 35 stone ||poor/v.heavy/fair decently/reasonably ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || ||s. fair/moderate/s. fair decently/decently 40 stones ||fair/s.heavy/fair decently/decently ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged || claymore || Advanced Bladed || ||fair/severe/moderate poorly/very well 70 stones ||s.moderate/v.severe/moderate poorly/extremely well 70 stones ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || ||low/extreme/v. heavy poorly/well 90 stones || low/mighty/great poorly/very well||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || Basic Blunt || ||no/poor/heavy inadequately/soundly 35 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || ||no/dismal/moderate decently/decently 20 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt || hara || Advanced Blunt || ||no/poor/v. great poorly/soundly 50 stones || ||no/poor/severe inadequately/well rather reinforced 50 stones.&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || ||poor/low/v. heavy inadequately/reasonably 50 stones|| || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt || maul || Expert Blunt || ||fair/poor/v. extreme poorly/very well 80 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || ||fair/poor/v. extreme poorly/very well 80 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves || quarterstaff || Simple Martial || ||s. fair/dismal/v. heavy soundly /decently 60 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves ({{com|turn}}ed) || nightstick || Simple Martial || ||no/poor/moderate reasonably/decently 35 stone || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || Advanced Pole || ||severe/s. fair/fair decently/reasonably 75 stone || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms ({{com|turn}}ed) || bardiche (halberd)  || Advanced Pole || ||moderate/v.heavy/s. fair decently/decently 50 stone || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || bola || Advanced Blunt || ||no/no/moderate fairly/decently 25 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || ||dismal/poor/low fairly/dently 15 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || javelin || Basic Pole || ||s. heavy/s. fair/s. fair reasonably/fairly 35 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || ||v. heavy/s. fair/s. fair decently/decently 50 stones || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk&amp;diff=401269</id>
		<title>Talk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk&amp;diff=401269"/>
		<updated>2015-03-23T03:10:16Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: Created page with &amp;quot;{{tt|Talk}} redirects players to valid forms of communication.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tt|Talk}} redirects players to valid forms of communication.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401252</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401252"/>
		<updated>2015-03-23T01:48:00Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The templates are all standard crafting templates.&lt;br /&gt;
&lt;br /&gt;
Elements are stone (default), firey (firey infusions), icy (icy infusions), ??(shocking infusions).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Template !! Base stats (crude/2nd tier) !! Metaspell known stats (?/3rd tier) !! Technique reinforced stats (?/? tier) !! Very rare metal reinforced stats (?/? tier) !! Very rare metal technique reinforced stats (?/? tier)&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar (me) || poor/moderate/low fair/decent a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged ({{com|turn}}ed) || short sword (le) || s.fair/low/poor soundly/poorly a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged || broadsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ({{com|turn}}ed) || nimsha || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged || claymore || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ({{com|turn}}ed) || greatsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt || hara || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ({{com|turn}}ed) || heavy mace || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt || maul || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves || quarterstaff || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves ({{com|turn}}ed) || nightstick || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms ({{com|turn}}ed) || bardiche (halberd)  || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || bola || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown ({{com|turn}}ed) || boomerang || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || javelin || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown ({{com|turn}}ed) || spear || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Known quality of weapons:&lt;br /&gt;
:#crude (tier 2 base)&lt;br /&gt;
:#&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401248</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401248"/>
		<updated>2015-03-23T01:08:32Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The templates are all standard crafting templates.&lt;br /&gt;
&lt;br /&gt;
Elements are stone, firey, ??(cold), ??(electric)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Template !! Base stats (crude/2nd tier) !! Metaspell known stats (?/3rd tier) !! Technique reinforced stats (?/? tier) !! Very rare metal reinforced stats (?/? tier) !! Very rare metal technique reinforced stats (?/? tier)&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar (me) || poor/moderate/low fair/decent a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged ({{com|turn}}ed) || short sword (le) || s.fair/low/poor soundly/poorly a.susceptible || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged || broadsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ({{com|turn}}ed) || nimsha || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged || claymore || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ({{com|turn}}ed) || greatsword || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt || hara || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ({{com|turn}}ed) || heavy mace || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt || maul || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves || quarterstaff || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Staves ({{com|turn}}ed) || nightstick || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Polearms ({{com|turn}}ed) || bardiche (halberd)  || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || bola || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown ({{com|turn}}ed) || boomerang || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || javelin || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown ({{com|turn}}ed) || spear || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Known quality of weapons:&lt;br /&gt;
:#crude (tier 2 base)&lt;br /&gt;
:#&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401242</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401242"/>
		<updated>2015-03-23T00:43:26Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill !! Base template !! {{com|TURN}}ed template&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar (me) || short sword (le)&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || cudgel (lb)&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || bardiche (halberd) &lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Known quality of weapons:&lt;br /&gt;
:#crude (tier 2 base)&lt;br /&gt;
:#&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401241</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401241"/>
		<updated>2015-03-23T00:37:58Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill !! Base template !! {{com|TURN}}ed template&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar || short sword&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || cudgel (lb)&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || bardiche (halberd) &lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Known quality of weapons:&lt;br /&gt;
:#crude (tier 2 base)&lt;br /&gt;
:#&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401239</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=401239"/>
		<updated>2015-03-23T00:35:54Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability.&lt;br /&gt;
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}n to another person.&lt;br /&gt;
*The weapons crumble a short period after being dropped.&lt;br /&gt;
*The weapon crumbles if someone else tries to pick it up.&lt;br /&gt;
*You can {{com|BREAK}} the weapon to dismiss it&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional Tier bumps from Crafting Techniques and holding a rare metal ingot.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill !! Base template !! {{com|TURN}}ed template&lt;br /&gt;
|-&lt;br /&gt;
| Small Edged || scimitar || short sword&lt;br /&gt;
|-&lt;br /&gt;
| Large Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Edged ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Small Blunt || mallet (mb) || cudgel (lb)&lt;br /&gt;
|-&lt;br /&gt;
| Large Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Twohanded Blunt ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staves ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Polearms || lance (pike) || bardiche (halberd) &lt;br /&gt;
|-&lt;br /&gt;
| Light Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Thrown || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=401198</id>
		<title>Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=401198"/>
		<updated>2015-03-22T23:27:11Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: /* Summon Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs more information about training and using and summoning domains}}&lt;br /&gt;
&#039;&#039;&#039;Summoning&#039;&#039;&#039; is a [[guild association is::Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage&#039;s facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], and the creation of Elemental Domains.&lt;br /&gt;
&lt;br /&gt;
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.  &lt;br /&gt;
&lt;br /&gt;
Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.&lt;br /&gt;
&lt;br /&gt;
Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.&lt;br /&gt;
&lt;br /&gt;
Charge level can be seen using {{tt|Pathway Sense}}&lt;br /&gt;
&lt;br /&gt;
==Charge Levels==&lt;br /&gt;
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
1. A charge hovers just above the threshold of perception.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. A small charge lingers within your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A charge dances through your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. A charge dances just below the threshold of discomfort.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A charge circulates through your body, causing a low hum to vibrate through your bones.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Elemental essence floats freely within your body, leaving little untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Elemental essence has infused every inch of your body.  While you could contain more, you&#039;d do so at the risk of your health.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health.  Going any further while in this plane would be fatal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
Choices are: Aether, Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Aether&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Electricity&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Air&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Earth&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Aether, Electricity, Fire, Water&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Element: Fire&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Water&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related:Aether, Air, Earth, Electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathways by element&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Aether:&amp;lt;br /&amp;gt;&lt;br /&gt;
Perceive Pathway (unlike other abilities, aether alignment allows you to do this for free)&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Familiar&lt;br /&gt;
&lt;br /&gt;
Air:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Precise&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Quick&lt;br /&gt;
&lt;br /&gt;
Earth:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Defend&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Power&lt;br /&gt;
&lt;br /&gt;
Electricity:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Accuracy&amp;lt;br /&amp;gt;&lt;br /&gt;
Elemental Barrage&lt;br /&gt;
&lt;br /&gt;
Fire:&lt;br /&gt;
Focus Damage&lt;br /&gt;
Focus Conserve&lt;br /&gt;
&lt;br /&gt;
Water:&lt;br /&gt;
Focus Ease&lt;br /&gt;
Focus Secrecy&lt;br /&gt;
&lt;br /&gt;
==Summon Domain==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Summon Weapon==&lt;br /&gt;
&lt;br /&gt;
 - Base Ability:&lt;br /&gt;
   - Available to all WMs immediately after joining the guild.&lt;br /&gt;
   - SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
   - This uses Elemental Charge, and is an Earth ability.&lt;br /&gt;
   - You may TURN the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
   - Roundtime for all verbs scales down fairly quickly with Summoning skill.&lt;br /&gt;
&lt;br /&gt;
 - Metaspells:&lt;br /&gt;
   - There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
   - All metaspells require Elementalism.&lt;br /&gt;
   - All metaspells are on Premium preview.&lt;br /&gt;
   - Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
   - The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
   - The Aether metaspell (Expansive Infusions) allows you to create weapons for any skill.  The syntax is SUMMON WEAPON {skill}, or SHAPE {weapon} TO {skill}.&lt;br /&gt;
   - The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a rare metal ingot*.&lt;br /&gt;
   - The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.  The syntax is SUMMON WEAPON ELECTRIC or SHAPE {weapon} TO ELECTRIC.&lt;br /&gt;
   - The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.  The syntax is SUMMON WEAPON FIRE or SHAPE {weapon} TO FIRE.&lt;br /&gt;
   - The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.  The syntax is SUMMON WEAPON ICE or SHAPE {weapon} TO ICE.&lt;br /&gt;
&lt;br /&gt;
*The ingot must be of a certain quality, and if it is below a certain volume, the quality will be lowered.  The volume required to avoid this quality penalty scales with Summoning skill, ending at over 1500 ranks.  Regardless of skill, there is always a small random chance of quality loss.  The quality loss is very small.&lt;br /&gt;
&lt;br /&gt;
Unformatted notes:&lt;br /&gt;
-the weapon cannot be {{tt|Give}}n to another person&lt;br /&gt;
-The weapons crumble a short period after being dropped&lt;br /&gt;
-the weapon crumbles if someone else tries to pick it up&lt;br /&gt;
-You can {{tt|break}} the weapon to dismiss it.&lt;br /&gt;
&lt;br /&gt;
==Training Methods==&lt;br /&gt;
&lt;br /&gt;
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.&amp;lt;br \&amp;gt;&lt;br /&gt;
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element. &amp;lt;br /&amp;gt;&lt;br /&gt;
- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Every 200 ranks of summoning reduces summoning round times by 1 second.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Each {{tt|SUMMON ADMITTANCE}} raises elemental charge by 1. &amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|SUMMON}}{{tt|ing}} - Use of the {{tt|SUMMON ADMITTANCE}}, {{tt|SUMMON IMPEDANCE}} or {{tt|SUMMON}} [[Familiars|familiar]] commands will grant a small amount of experience.&lt;br /&gt;
*Using the elemental {{com|Barrage}} also teaches some summoning skill&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to Summoning]] - Other Warrior Mages can teach or be taught the Summoning skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=401195</id>
		<title>Summoning skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Summoning_skill&amp;diff=401195"/>
		<updated>2015-03-22T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: INCOMPLETE summoning weapon addtion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs more information about training and using and summoning domains}}&lt;br /&gt;
&#039;&#039;&#039;Summoning&#039;&#039;&#039; is a [[guild association is::Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage&#039;s facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], and the creation of Elemental Domains.&lt;br /&gt;
&lt;br /&gt;
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.  &lt;br /&gt;
&lt;br /&gt;
Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.&lt;br /&gt;
&lt;br /&gt;
Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.&lt;br /&gt;
&lt;br /&gt;
Charge level can be seen using {{tt|Pathway Sense}}&lt;br /&gt;
&lt;br /&gt;
==Charge Levels==&lt;br /&gt;
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
1. A charge hovers just above the threshold of perception.&amp;lt;br /&amp;gt;&lt;br /&gt;
2. A small charge lingers within your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
3. A charge dances through your body.&amp;lt;br /&amp;gt;&lt;br /&gt;
4. A charge dances just below the threshold of discomfort.&amp;lt;br /&amp;gt;&lt;br /&gt;
5. A charge circulates through your body, causing a low hum to vibrate through your bones.&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Elemental essence floats freely within your body, leaving little untouched.&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Elemental essence has infused every inch of your body.  While you could contain more, you&#039;d do so at the risk of your health.&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.&amp;lt;br /&amp;gt;&lt;br /&gt;
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health.  Going any further while in this plane would be fatal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
Choices are: Aether, Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Aether&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Electricity&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Air, Earth, Electricity, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Element: Air&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Earth&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related: Aether, Electricity, Fire, Water&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Element: Fire&amp;lt;br /&amp;gt;&lt;br /&gt;
Opposition: Water&amp;lt;br /&amp;gt;&lt;br /&gt;
Not related:Aether, Air, Earth, Electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathways by element&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Aether:&amp;lt;br /&amp;gt;&lt;br /&gt;
Perceive Pathway (unlike other abilities, aether alignment allows you to do this for free)&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Familiar&lt;br /&gt;
&lt;br /&gt;
Air:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Precise&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Quick&lt;br /&gt;
&lt;br /&gt;
Earth:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Defend&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Power&lt;br /&gt;
&lt;br /&gt;
Electricity:&amp;lt;br /&amp;gt;&lt;br /&gt;
Focus Accuracy&amp;lt;br /&amp;gt;&lt;br /&gt;
Elemental Barrage&lt;br /&gt;
&lt;br /&gt;
Fire:&lt;br /&gt;
Focus Damage&lt;br /&gt;
Focus Conserve&lt;br /&gt;
&lt;br /&gt;
Water:&lt;br /&gt;
Focus Ease&lt;br /&gt;
Focus Secrecy&lt;br /&gt;
&lt;br /&gt;
==Summon Domain==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Summon Weapon==&lt;br /&gt;
&lt;br /&gt;
 - Base Ability:&lt;br /&gt;
   - Available to all WMs immediately after joining the guild.&lt;br /&gt;
   - SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
   - This uses Elemental Charge, and is an Earth ability.&lt;br /&gt;
   - You may TURN the summoned weapon to swap it between the two templates for that skill&lt;br /&gt;
   - Roundtime for all verbs scales down fairly quickly with Summoning skill.&lt;br /&gt;
&lt;br /&gt;
 - Metaspells:&lt;br /&gt;
   - There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
   - All metaspells require Elementalism.&lt;br /&gt;
   - All metaspells are on Premium preview.&lt;br /&gt;
   - Knowledge of any metaspell raises the base weapon to Tier 3.&lt;br /&gt;
   - The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.&lt;br /&gt;
   - The Aether metaspell (Expansive Infusions) allows you to create weapons for any skill.  The syntax is SUMMON WEAPON {skill}, or SHAPE {weapon} TO {skill}.&lt;br /&gt;
   - The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a rare metal ingot*.&lt;br /&gt;
   - The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.  The syntax is SUMMON WEAPON ELECTRIC or SHAPE {weapon} TO ELECTRIC.&lt;br /&gt;
   - The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.  The syntax is SUMMON WEAPON FIRE or SHAPE {weapon} TO FIRE.&lt;br /&gt;
   - The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.  The syntax is SUMMON WEAPON ICE or SHAPE {weapon} TO ICE.&lt;br /&gt;
&lt;br /&gt;
*The ingot must be of a certain quality, and if it is below a certain volume, the quality will be lowered.  The volume required to avoid this quality penalty scales with Summoning skill, ending at over 1500 ranks.  Regardless of skill, there is always a small random chance of quality loss.  The quality loss is very small.&lt;br /&gt;
&lt;br /&gt;
The weapons crumble a short period after being dropped&lt;br /&gt;
You can {{tt|break}} the weapon to dismiss it.&lt;br /&gt;
==Training Methods==&lt;br /&gt;
&lt;br /&gt;
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.&amp;lt;br \&amp;gt;&lt;br /&gt;
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element. &amp;lt;br /&amp;gt;&lt;br /&gt;
- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Every 200 ranks of summoning reduces summoning round times by 1 second.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Each {{tt|SUMMON ADMITTANCE}} raises elemental charge by 1. &amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|SUMMON}}{{tt|ing}} - Use of the {{tt|SUMMON ADMITTANCE}}, {{tt|SUMMON IMPEDANCE}} or {{tt|SUMMON}} [[Familiars|familiar]] commands will grant a small amount of experience.&lt;br /&gt;
*Using the elemental {{com|Barrage}} also teaches some summoning skill&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to Summoning]] - Other Warrior Mages can teach or be taught the Summoning skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=401072</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=401072"/>
		<updated>2015-03-21T17:50:46Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
Commands&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401066</id>
		<title>User:Rhamaker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401066"/>
		<updated>2015-03-21T17:49:10Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: redirect to actual user page now. Is this wikilegal? WHatever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[user:ROBERTDH]]&lt;br /&gt;
&lt;br /&gt;
This was forum account-holder RobertDH&#039;s pre-merge elanthpedia account. Consequently there is nothing to see here.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401064</id>
		<title>User:Rhamaker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401064"/>
		<updated>2015-03-21T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: Redirected page to User:ROBERTDH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[user:ROBERTDH]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401062</id>
		<title>User:Rhamaker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401062"/>
		<updated>2015-03-21T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REDIRECT [[user:ROBERTDH]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=401061</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=401061"/>
		<updated>2015-03-21T17:46:11Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: Created page with &amp;quot;TO DO: Commands&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TO DO:&lt;br /&gt;
Commands&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401060</id>
		<title>User:Rhamaker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Rhamaker&amp;diff=401060"/>
		<updated>2015-03-21T17:42:38Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was [[User:ROBERTDH|RobertDH]]&#039;s pre-merge account.&lt;br /&gt;
&lt;br /&gt;
Consequently there is no longer anything to see here.&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=401034</id>
		<title>Say command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Say_command&amp;diff=401034"/>
		<updated>2015-03-21T16:52:27Z</updated>

		<summary type="html">&lt;p&gt;ROBERTDH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This command is used to speak with other players. Depending on the punctuation at the end of your message, your character may &amp;quot;say&amp;quot;, &amp;quot;ask&amp;quot;, or &amp;quot;exclaim.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first letter of what you {{tt|SAY}} is automatically capitalized, and a full-stop is added if the {{tt|SAY}} has no end punctuaiton. The parser does not affect the capitalization or punctuation of internal sentence breaks.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} }&#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; /&#039;&#039;&amp;lt;emote&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SAY}} can also be abbreviated with a {{tt|&#039;&#039;&#039; &#039; &#039;&#039;&#039;}}, {{tt|&#039;&#039; ` &#039;&#039;}}, or {{tt|&#039;&#039; &amp;quot; &#039;&#039;}} in front of your message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You see: You exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
 Room Sees: Solomon exclaims, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also use emotes to heighten the impact of your speech.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} /happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;/happily Hello!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You happily exclaim, &amp;quot;Hello!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To direct your message to someone, use &amp;lt;tt&amp;gt;&#039;&#039;&#039;}&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of their name.&amp;lt;br /&amp;gt;&lt;br /&gt;
Examples:&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{tt|SAY}} }Solomon Can I have 200 plats?&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;lt;tt&amp;gt;&#039;&#039;&#039; &#039; &#039;&#039;&#039;&amp;lt;/tt&amp;gt;}riel /happily Thank you for your help!&amp;lt;br /&amp;gt;&lt;br /&gt;
 You ask Solomon, &amp;quot;Can I have 200 plats?&amp;quot;&lt;br /&gt;
 You happily exclaim to Riel, &amp;quot;Thank you for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Adverbs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|angrily||ecstatically||jubilantly||rancidly&lt;br /&gt;
|-&lt;br /&gt;
|calmly||emphatically||kindly||regretfully&lt;br /&gt;
|-&lt;br /&gt;
|carefully||enigmatically||laughingly||sadly&lt;br /&gt;
|-&lt;br /&gt;
|cautiously||excitedly||longingly||sarcastically&lt;br /&gt;
|-&lt;br /&gt;
|cheerfully||firmly||loudly||sharply&lt;br /&gt;
|-&lt;br /&gt;
|coldly||flatly||lovingly||sheepishly&lt;br /&gt;
|-&lt;br /&gt;
|confidently||gleefully||matter-of-factly||slowly&lt;br /&gt;
|-&lt;br /&gt;
|consolingly||greedily||meekly||smugly&lt;br /&gt;
|-&lt;br /&gt;
|coyly||grumpily||mildly||softly&lt;br /&gt;
|-&lt;br /&gt;
|crossly||guardedly||mirthfully||sternly&lt;br /&gt;
|-&lt;br /&gt;
|curtly||haggardly||mischievously||sweetly&lt;br /&gt;
|-&lt;br /&gt;
|cynically||happily||mockingly||teasingly&lt;br /&gt;
|-&lt;br /&gt;
|darkly||harshly||nervously||tenderly&lt;br /&gt;
|-&lt;br /&gt;
|depressingly||hauntingly||over-joyously||tiredly&lt;br /&gt;
|-&lt;br /&gt;
|despondently||helplessly||painfully||uninterestedly&lt;br /&gt;
|-&lt;br /&gt;
|distractedly||hesitantly||patiently||weakly&lt;br /&gt;
|-&lt;br /&gt;
|dreamily||hopefully||playfully||wickedly&lt;br /&gt;
|-&lt;br /&gt;
|drunkenly||hopelessly||pointedly||wildly&lt;br /&gt;
|-&lt;br /&gt;
|dryly||impishly||proudly||wistfully&lt;br /&gt;
|-&lt;br /&gt;
|dully||innocently||quietly||wryly&lt;br /&gt;
|-&lt;br /&gt;
|eagerly||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;NOTE:&#039;&#039;&#039; The forward slash &amp;lt;tt&amp;gt;&#039;&#039;&#039;/&#039;&#039;&#039;&amp;lt;/tt&amp;gt; in front of the emote is required.&lt;br /&gt;
==Stealth Interactions==&lt;br /&gt;
Talking while in hiding or invisible will give stealth check against the entire area, granting the spot effect to anybody that spots you doing this. This is particularly difficult, since you are speaking out loud, which has a tendency to betray your hiding place. With success, you will remain anonymous, and near success will only betray your race and gender. Failure gives a name.&lt;br /&gt;
&lt;br /&gt;
==Related Commands==&lt;br /&gt;
*{{com|Language}}&amp;lt;br /&amp;gt;&lt;br /&gt;
*{{com|Yell}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>ROBERTDH</name></author>
	</entry>
</feed>