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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RIVYMONSTER</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-05T16:37:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Avoidance&amp;diff=487873</id>
		<title>Khri Avoidance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Avoidance&amp;diff=487873"/>
		<updated>2018-06-03T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Avoidance&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Hasten, 15th circle&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 2&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=12 [[Concentration]] on startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Ivitha smiles and says, &amp;quot;While combat is often a brutal thing, never forget finesse is everpresent, and always important.  With just one elegant movement, you can avoid the strongest warrior&#039;s strike or the blast from a mage&#039;s figertip.  This will help you in making that reflexive movement.&amp;quot;&lt;br /&gt;
|buffs=Reflex (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=Taking a deep breath, you focus on making your mind and body one, your mental discipline trained on quickly noticing, analyzing, and evading approaching threats.&lt;br /&gt;
|reqs=[[Khri Hasten|Hasten]]&lt;br /&gt;
|teacher=Ivitha&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Safe&amp;diff=487872</id>
		<title>Khri Safe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Safe&amp;diff=487872"/>
		<updated>2018-06-03T02:21:37Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Safe&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Hasten, 15th circle&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=12 [[Concentration]] to startup + 3 Concentration per pulse&lt;br /&gt;
|costs=12 + 3/pulse&lt;br /&gt;
|desc=Ivitha cleans one of her nails with a slim file before saying, &amp;quot;One thing that irritates people about us is our knack for getting into things they don&#039;t want us to.  It&#039;s often a dangerous job, especially when they try to place traps.  But whether traps or locks get in your way, this will help you gain safe entry.&amp;quot;&lt;br /&gt;
|buffs=Locksmithing skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=With but a quick thought, your hands steady and your mind gears itself to the purpose of getting into what others want you out of.&lt;br /&gt;
|teacher=Ivitha&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Confidence&amp;diff=487221</id>
		<title>Confidence</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Confidence&amp;diff=487221"/>
		<updated>2018-05-08T12:39:17Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Confidence&#039;&#039;&#039; is a [[Thief]] bonus that increases and decreases based on the success and failure of Thief-related activities. It represents your self-confidence in your own abilities. Backstabbing and Thief ambushing has the most noticeable effect on gain, whereas dying and being arrested have the most notable effect on loss.&lt;br /&gt;
&lt;br /&gt;
Confidence drifts to a neutral state over time, and the base level for this neutral state is &amp;quot;average confidence.&amp;quot; High [[Charisma]] will increase the base level of this neutral state, and will also adjust the speed of the drift to your benefit. I.e. high confidence will drift more slowly and low confidence will drift more quickly back to your neutral state. Charisma also places a cap on the highest level of confidence you can reach. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Lvl!!Message!!Min CHA!!CHA for baseline&lt;br /&gt;
|-&lt;br /&gt;
| -5||You attempt to smirk to yourself, but don&#039;t see how things could get any worse.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| -4||You smirk to yourself, but you know you aren&#039;t fooling anyone.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| -3||You smirk to yourself, but cannot shake the thoughts of your recent screw-ups.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| -2||You smirk to yourself, but have to force it.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| -1||You smirk to yourself, but feel slightly uncomfortable.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 0||You smirk to yourself, but can only muster up average confidence.||-||-&lt;br /&gt;
|-&lt;br /&gt;
| +1||You smirk to yourself, feeling a little above average.||10||50&lt;br /&gt;
|-&lt;br /&gt;
| +2||You smirk to yourself, feeling rather confident about things.||15||60&lt;br /&gt;
|-&lt;br /&gt;
| +3||You smirk to yourself, feeling quite good about how you&#039;re doing.||20||70?&lt;br /&gt;
|-&lt;br /&gt;
| +4||You smirk to yourself, the way only a stylish Thief can.||20||80?&lt;br /&gt;
|-&lt;br /&gt;
| +5||You smirk to yourself, knowing you are at the absolute top of your game.||30||90?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
EDIT: 5/8/2018 (changed +4 bonus minimum charisma. I currently have that level of confidence with only 20 charisma) &amp;quot;B&amp;quot;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Thief abilities}}&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Hasten&amp;diff=487043</id>
		<title>Khri Hasten</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Hasten&amp;diff=487043"/>
		<updated>2018-05-02T15:54:33Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Hasten&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 1&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=8 Concentration on startup + 2 Concentration per pulse&lt;br /&gt;
|costs=-&lt;br /&gt;
|desc=Ivitha nods and says, &amp;quot;Being agile is a facet of any thief, whether one chooses to do it through the body, or through mind. This meditation, of course, is the latter.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Chance for a -1/-2 second attack RT&lt;br /&gt;
|messaging=Centering your mind, you allow your practiced discipline to spread throughout your body, making thought and motion one.&lt;br /&gt;
}}&lt;br /&gt;
Will lower RT below minimums.&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Hasten&amp;diff=487016</id>
		<title>Khri Hasten</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Hasten&amp;diff=487016"/>
		<updated>2018-05-01T14:28:11Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Hasten&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slots=1&lt;br /&gt;
|diff=Tier 1&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=8 Concentration on startup + 2 Concentration per pulse&lt;br /&gt;
|costs=-&lt;br /&gt;
|desc=Ivitha nods and says, &amp;quot;Being agile is a facet of any thief, whether one chooses to do it through the body, or through mind. This meditation, of course, is the latter.&amp;quot;&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Chance for a -1/-2 second attack RT&lt;br /&gt;
|messaging=Centering your mind, you allow your practiced discipline to spread throughout your body, making thought and motion one.&lt;br /&gt;
}}&lt;br /&gt;
Will lower RT below minimums.&lt;br /&gt;
&lt;br /&gt;
-Slightly harder to start than FOCUS&lt;br /&gt;
    -at 13 ranks of utility I must still lie down AND delay to start (focus just needed to kneel at same ranks and lower)&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=412843</id>
		<title>Free accounts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=412843"/>
		<updated>2015-06-13T19:56:26Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: /* Staff and Player Assistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
On 3/10/2015 (5 Moliko 415), a free option became available to players creating new accounts.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no option for subscribers to downgrade their accounts to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Impact on Trial Accounts==&lt;br /&gt;
&lt;br /&gt;
Trial accounts were automatically converted to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Role-playing Considerations==&lt;br /&gt;
&lt;br /&gt;
The IC term for a character on a free account is &amp;quot;explorer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Accounts and Standard Accounts==&lt;br /&gt;
&lt;br /&gt;
Free accounts operate under several different mechanics, some of which can be upgraded with [https://store.play.net/store/purchase/dr SimuCoin purchases]. See [[Free_accounts#Upgrades_for_Free_Accounts|below]] for a list of such upgrades.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
*Free players will primarily populate [[Zoluren]]. Passports exist for each of the other 4 provinces.&lt;br /&gt;
*If your passport expires while in another province, you can remain there. However, if you leave the province (return to [[Zoluren]] or use another passport to go elsewhere), you won&#039;t be allowed back without a new passport.&lt;br /&gt;
*A caveat to the above -- some spells, abilities or items may not function even within the same province if your pass for it has expired.&lt;br /&gt;
*Tricky candy teleporters from [[Hollow Eve Festival|Hollow Eve]] will only zap free players to or around [[Zoluren]].&lt;br /&gt;
*The [[Riverhaven]] ferries require a passport for [[Therengia]] to board. Likewise, you can&#039;t dive into the river without a passport. Those hidden protectors are rather insistent.&lt;br /&gt;
*The Gondola to [[Shard]] requires a passport for [[Ilithi]] to board.&lt;br /&gt;
*The barges from [[Ilaya Taipa]] to [[Ain Ghazal]] require a [[Forfedhdar]] pass.&lt;br /&gt;
*The Gear Gate of [[Raven&#039;s Point]] and the dark hole that leads to [[RanikMap144|Cragstone Vale]], the [[Black Spire]], and more bar further access to [[Forfedhdar]] without a passport.&lt;br /&gt;
*Route ships require a passport to the destination province, unless it&#039;s same-province travel (Night Sky, Jolas, Halasa Selhin, etc). You can always disembark from these ships, even if your passport expires en route.&lt;br /&gt;
*Ranger trails require a valid passport for their destinations to be used.&lt;br /&gt;
*The sea mammoths to [[Fang Cove]] require an active [[Ilithi]] passport.&lt;br /&gt;
*The balloon from [[Langenfirth]] to [[M&#039;Riss]] requires a passport for [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
===Temporary Visas===&lt;br /&gt;
Free to play players who have a certain guild quests outside of Zoluren can get a temporary visa to access the province they need. Currently this system works for:&lt;br /&gt;
:&#039;&#039;&#039;[[Clerics]]&#039;&#039;&#039; - [[Infusion]], [[Resurrection]], [[Murrula&#039;s Flames]], and [[Truffenyi]]&lt;br /&gt;
:&#039;&#039;&#039;[[Paladins]]&#039;&#039;&#039; - [[Glyph of Warding]], [[Glyph of Light]], and [[Glyph of Mana]]&lt;br /&gt;
:&#039;&#039;&#039;[[Thieves]]&#039;&#039;&#039; - [[Thief#Sign_Language|Sign]]s, [[Ambush]]es&lt;br /&gt;
:&#039;&#039;&#039;[[Warrior Mages]]&#039;&#039;&#039; - The [[Pathway]] Quests in [[Throne City]] (This is currently the ONLY pathway quest with a visa. For all other pathway quests, ask for a new one every 2 hours until you get one in Zoluren.)&lt;br /&gt;
&lt;br /&gt;
Free to play players can visit the Citizenship Office in the Town Hall in Crossing and ASK CLERK ABOUT &amp;quot;visa&amp;quot; or &amp;quot;travel&amp;quot;, the clerk will let you know if you qualify for a temporary travel visa, and how much gold it will cost. The visa will always be for the earliest guild ability you are missing, so unless you happen to want to go to the same province as the earliest one you are missing, then you will need to finish up your old ability quests before working on newer ones.&lt;br /&gt;
&lt;br /&gt;
Once you confirm that you&#039;d like the visa, and pay the kindly clerk, you will have 24 hours access to the province that is mentioned. You will be given dire warnings of those who flaunt the guild visa system by overstaying. These warnings are serious. If your visa expires and you are still in an area that you don&#039;t normally have access to, you will be hunted down, tied up, beaten, mugged, fined, and spoken down to by an underpaid civil servant. You will also have a much longer period of time to wait before receiving a new visa for some new ability that you may need to get later. If you return on time, or at the very least, before the bounty hunters find you, then you can apply for another visa sooner. Returning does not require going back to the Citizenship office. You merely need to be somewhere in P1, or any province you have a passport for, or no longer be F2P.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
*Can wear one item in every slot except for body (10), over the shoulder (2), finger (2), and belt (2). A pass exists to unlock the bonus slots that subscribers have. &lt;br /&gt;
*Can carry a maximum of 100 (75) items normally. A pass unlocks bonus capacity to go up to 300 (250) items. Numbers in ()s denote when the junk room nags start (different messaging).&lt;br /&gt;
*Many verbs were updated to respect these numbers -- {{com|GET}}, {{com|ACCEPT}}, {{com|FORAGE}}, {{com|ORDER}}, {{com|SKIN}}, {{com|SLIP}} and some others.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
*Early level [[experience]] gains are similar to subscribers, but it slows with moderate ranks. A pass can bonus it to subscriber-like levels regardless of current rank.&lt;br /&gt;
*Log-in experience drain can be unlocked with a pass. Warnings will still affect this, whether a pass is active or not.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
*Free players still get loot, including the chance for special items. A pass will allow subscriber-like rates, amounts, and chances at scrolls. See: [[Random Creature Drop|Free Account Boosters]].&lt;br /&gt;
*There is a (rare) chance, ONLY available to Free subscribers, to get a short-duration pass when {{com|LOOT}}ing creatures. This is a way to experience items from the store from time to time without buying it. It is not a reliable means, and certainly not for getting any particular pass.&lt;br /&gt;
*{{com|STUDY}} a pass or [[Random Creature Drop|Free Account Boosters]] to examine the details. {{com|REDEEM}} or {{com|CLAIM}} pass to get access.&lt;br /&gt;
&lt;br /&gt;
===Communication, Customization and Expression===&lt;br /&gt;
*The {{com|SAY}} verb will allow you to manually specify emotes, but a pass is needed to unlock setting a permanent emote style.&lt;br /&gt;
*ALL [[:Category:Titles|titles]] are available to review, but a pass is needed to CHOOSE a new one.&lt;br /&gt;
*[[:Category:Item hiders|Item hiders]] can be unlocked with a pass.&lt;br /&gt;
*[[Alteration|Merchant lists]] and spinners (for alterers) CAN be used by Free players, at the merchant&#039;s discretion.&lt;br /&gt;
*[[Raffles]] require a pass in order to purchase a ticket. These passes function as charges instead of duration. Each raffle ticket you buy with in-game coins (only one per raffle allowed, as normal) will consume one of the pass&#039;s charges, whether you win the raffle or not.&lt;br /&gt;
*Free players can become a citizen of any province they like with a pass to join.&lt;br /&gt;
*Most of {{com|PROFILE}} can be used, though a pass is needed to set a new IM, Quote or URL.&lt;br /&gt;
&lt;br /&gt;
===Mule / Troublemaker Avoidance===&lt;br /&gt;
*Can listen and learn from [[Scholarship skill|classes]], but cannot teach classes.&lt;br /&gt;
*Teachers (subscribers) do not gain experience from Free listeners, UNLESS you only have one student who happens to be free.&lt;br /&gt;
*Banks are limited to 10 platinum, total, whether you split it between banks or put it all into one. A pass can unlock unlimitted bank limits.&lt;br /&gt;
*No base storage (vault use), but expansions can be unlocked up to 250 items.&lt;br /&gt;
*{{com|THUMP}} can be used on free players.&lt;br /&gt;
&lt;br /&gt;
===Staff and Player Assistance===&lt;br /&gt;
*A new {{com|ASSIST}} queue exists for Free accounts. &lt;br /&gt;
*[[GameMasters]] can easily identify {{com|REPORT}}s from Free accounts.&lt;br /&gt;
*{{com|CHATTER}} is enabled for all free players up to level 15. This is an OOC, global channel to be used for getting help and learning the game -- the mentors have access. Staff can and will be monitoring for abuse, vulgarity, etc; and we can block those who are disruptive.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Crossing]] is the only starting city allowed when creating a character.&lt;br /&gt;
&lt;br /&gt;
===Completely Blocked===&lt;br /&gt;
*[[Empaths]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, wounds are a limited resource that are required for direct early Empath advancement and we do not wish to create an excessive demand. In addition to the &amp;quot;economic&amp;quot; issue, an Empath start is harder and more complex than virtually any other guild.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Traders]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, some Trader systems are limited resources (shops, tables) and we don&#039;t want to create excessive demand.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Necromancers]]&lt;br /&gt;
:&amp;quot;A fairly obvious one. It&#039;s an advanced option that is utterly unsuited for a newbie, and we wish to keep the Necromancer population down.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Scholarship skill|Teaching]] classes&lt;br /&gt;
*Some teleporting items, spells and systems. Many were updated to respect passports, but some just flat aren&#039;t available.&lt;br /&gt;
*Moneybelts&lt;br /&gt;
*Travel via player owned ships&lt;br /&gt;
*[[Gwethsmasher]]s&lt;br /&gt;
*[[Astral guide]]s&lt;br /&gt;
*[[Shadow Servant]]s -- the spell can be learned, but not cast. It can be unlearned via the existing spell forgetting mechanics.&lt;br /&gt;
*Player Owned [[Caravan]] interiors.&lt;br /&gt;
*Rare metals from mining.&lt;br /&gt;
*ASSASSIN game / system.&lt;br /&gt;
*{{com|CONVERT}} for moving experience out of [[Mechanical Lore skill|mech lore]] and into [[crafting]] skills. Some kind of pass could happen for this down the line, but it&#039;s not currently planned.&lt;br /&gt;
&lt;br /&gt;
==Upgrades for Free Accounts==&lt;br /&gt;
&lt;br /&gt;
The following is a list of the items for free accounts (filtered by &amp;quot;FREE TO PLAY&amp;quot;) that are sold at the [https://store.play.net/store/purchase/dr SimuCoins store] as of 3/18/2015. (Unless otherwise noted, all of these items just grant access to the mechanics used by standard accounts.)&amp;lt;br&amp;gt;&lt;br /&gt;
:The &amp;quot;Dollar&amp;quot; column is the equivalent price in dollars using the median rate of 4,025 SimuCoins for $34.99.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Duration!!SimuCoins!!Dollars!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||1 day||20||$0.17||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||3 days||60||$0.52||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||5 days||90||$0.78||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||30 days||450||$3.91||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||30 days||300||$2.61||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||90 days||850||$7.39||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||30 days||250||$2.17||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||60 days||475||$4.13||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||90 days||700||$6.09||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||30 days||75||$0.65||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||60 days||140||$1.22||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||90 days||200||$1.74||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||30 days||300||$2.61||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||60 days||575||$5.00||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||5 raffles||25||$0.22||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||10 raffles||50||$0.43||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||30 days||250||$2.17||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||60 days||475||$4.13||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||90 days||700||$6.09||&lt;br /&gt;
|-&lt;br /&gt;
|Speaker Pass||24 hours||25||$0.22||allows permanent emote for speech (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Title Change Scroll||7 days||25||$0.22||allows title change (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Writ of Citizenship||7 days||150||$1.30||become a citizen of a province (lasts until renounced)&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||1 day||15||$0.13||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||3 days||45||$0.39||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||5 days||75||$0.65||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||30 days||405||$3.52||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=412842</id>
		<title>Free accounts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=412842"/>
		<updated>2015-06-13T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;RIVYMONSTER: /* Staff and Player Assistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
On 3/10/2015 (5 Moliko 415), a free option became available to players creating new accounts.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no option for subscribers to downgrade their accounts to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Impact on Trial Accounts==&lt;br /&gt;
&lt;br /&gt;
Trial accounts were automatically converted to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Role-playing Considerations==&lt;br /&gt;
&lt;br /&gt;
The IC term for a character on a free account is &amp;quot;explorer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Accounts and Standard Accounts==&lt;br /&gt;
&lt;br /&gt;
Free accounts operate under several different mechanics, some of which can be upgraded with [https://store.play.net/store/purchase/dr SimuCoin purchases]. See [[Free_accounts#Upgrades_for_Free_Accounts|below]] for a list of such upgrades.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
*Free players will primarily populate [[Zoluren]]. Passports exist for each of the other 4 provinces.&lt;br /&gt;
*If your passport expires while in another province, you can remain there. However, if you leave the province (return to [[Zoluren]] or use another passport to go elsewhere), you won&#039;t be allowed back without a new passport.&lt;br /&gt;
*A caveat to the above -- some spells, abilities or items may not function even within the same province if your pass for it has expired.&lt;br /&gt;
*Tricky candy teleporters from [[Hollow Eve Festival|Hollow Eve]] will only zap free players to or around [[Zoluren]].&lt;br /&gt;
*The [[Riverhaven]] ferries require a passport for [[Therengia]] to board. Likewise, you can&#039;t dive into the river without a passport. Those hidden protectors are rather insistent.&lt;br /&gt;
*The Gondola to [[Shard]] requires a passport for [[Ilithi]] to board.&lt;br /&gt;
*The barges from [[Ilaya Taipa]] to [[Ain Ghazal]] require a [[Forfedhdar]] pass.&lt;br /&gt;
*The Gear Gate of [[Raven&#039;s Point]] and the dark hole that leads to [[RanikMap144|Cragstone Vale]], the [[Black Spire]], and more bar further access to [[Forfedhdar]] without a passport.&lt;br /&gt;
*Route ships require a passport to the destination province, unless it&#039;s same-province travel (Night Sky, Jolas, Halasa Selhin, etc). You can always disembark from these ships, even if your passport expires en route.&lt;br /&gt;
*Ranger trails require a valid passport for their destinations to be used.&lt;br /&gt;
*The sea mammoths to [[Fang Cove]] require an active [[Ilithi]] passport.&lt;br /&gt;
*The balloon from [[Langenfirth]] to [[M&#039;Riss]] requires a passport for [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
===Temporary Visas===&lt;br /&gt;
Free to play players who have a certain guild quests outside of Zoluren can get a temporary visa to access the province they need. Currently this system works for:&lt;br /&gt;
:&#039;&#039;&#039;[[Clerics]]&#039;&#039;&#039; - [[Infusion]], [[Resurrection]], [[Murrula&#039;s Flames]], and [[Truffenyi]]&lt;br /&gt;
:&#039;&#039;&#039;[[Paladins]]&#039;&#039;&#039; - [[Glyph of Warding]], [[Glyph of Light]], and [[Glyph of Mana]]&lt;br /&gt;
:&#039;&#039;&#039;[[Thieves]]&#039;&#039;&#039; - [[Thief#Sign_Language|Sign]]s, [[Ambush]]es&lt;br /&gt;
:&#039;&#039;&#039;[[Warrior Mages]]&#039;&#039;&#039; - The [[Pathway]] Quests in [[Throne City]] (This is currently the ONLY pathway quest with a visa. For all other pathway quests, ask for a new one every 2 hours until you get one in Zoluren.)&lt;br /&gt;
&lt;br /&gt;
Free to play players can visit the Citizenship Office in the Town Hall in Crossing and ASK CLERK ABOUT &amp;quot;visa&amp;quot; or &amp;quot;travel&amp;quot;, the clerk will let you know if you qualify for a temporary travel visa, and how much gold it will cost. The visa will always be for the earliest guild ability you are missing, so unless you happen to want to go to the same province as the earliest one you are missing, then you will need to finish up your old ability quests before working on newer ones.&lt;br /&gt;
&lt;br /&gt;
Once you confirm that you&#039;d like the visa, and pay the kindly clerk, you will have 24 hours access to the province that is mentioned. You will be given dire warnings of those who flaunt the guild visa system by overstaying. These warnings are serious. If your visa expires and you are still in an area that you don&#039;t normally have access to, you will be hunted down, tied up, beaten, mugged, fined, and spoken down to by an underpaid civil servant. You will also have a much longer period of time to wait before receiving a new visa for some new ability that you may need to get later. If you return on time, or at the very least, before the bounty hunters find you, then you can apply for another visa sooner. Returning does not require going back to the Citizenship office. You merely need to be somewhere in P1, or any province you have a passport for, or no longer be F2P.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
*Can wear one item in every slot except for body (10), over the shoulder (2), finger (2), and belt (2). A pass exists to unlock the bonus slots that subscribers have. &lt;br /&gt;
*Can carry a maximum of 100 (75) items normally. A pass unlocks bonus capacity to go up to 300 (250) items. Numbers in ()s denote when the junk room nags start (different messaging).&lt;br /&gt;
*Many verbs were updated to respect these numbers -- {{com|GET}}, {{com|ACCEPT}}, {{com|FORAGE}}, {{com|ORDER}}, {{com|SKIN}}, {{com|SLIP}} and some others.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
*Early level [[experience]] gains are similar to subscribers, but it slows with moderate ranks. A pass can bonus it to subscriber-like levels regardless of current rank.&lt;br /&gt;
*Log-in experience drain can be unlocked with a pass. Warnings will still affect this, whether a pass is active or not.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
*Free players still get loot, including the chance for special items. A pass will allow subscriber-like rates, amounts, and chances at scrolls. See: [[Random Creature Drop|Free Account Boosters]].&lt;br /&gt;
*There is a (rare) chance, ONLY available to Free subscribers, to get a short-duration pass when {{com|LOOT}}ing creatures. This is a way to experience items from the store from time to time without buying it. It is not a reliable means, and certainly not for getting any particular pass.&lt;br /&gt;
*{{com|STUDY}} a pass or [[Random Creature Drop|Free Account Boosters]] to examine the details. {{com|REDEEM}} or {{com|CLAIM}} pass to get access.&lt;br /&gt;
&lt;br /&gt;
===Communication, Customization and Expression===&lt;br /&gt;
*The {{com|SAY}} verb will allow you to manually specify emotes, but a pass is needed to unlock setting a permanent emote style.&lt;br /&gt;
*ALL [[:Category:Titles|titles]] are available to review, but a pass is needed to CHOOSE a new one.&lt;br /&gt;
*[[:Category:Item hiders|Item hiders]] can be unlocked with a pass.&lt;br /&gt;
*[[Alteration|Merchant lists]] and spinners (for alterers) CAN be used by Free players, at the merchant&#039;s discretion.&lt;br /&gt;
*[[Raffles]] require a pass in order to purchase a ticket. These passes function as charges instead of duration. Each raffle ticket you buy with in-game coins (only one per raffle allowed, as normal) will consume one of the pass&#039;s charges, whether you win the raffle or not.&lt;br /&gt;
*Free players can become a citizen of any province they like with a pass to join.&lt;br /&gt;
*Most of {{com|PROFILE}} can be used, though a pass is needed to set a new IM, Quote or URL.&lt;br /&gt;
&lt;br /&gt;
===Mule / Troublemaker Avoidance===&lt;br /&gt;
*Can listen and learn from [[Scholarship skill|classes]], but cannot teach classes.&lt;br /&gt;
*Teachers (subscribers) do not gain experience from Free listeners, UNLESS you only have one student who happens to be free.&lt;br /&gt;
*Banks are limited to 10 platinum, total, whether you split it between banks or put it all into one. A pass can unlock unlimitted bank limits.&lt;br /&gt;
*No base storage (vault use), but expansions can be unlocked up to 250 items.&lt;br /&gt;
*{{com|THUMP}} can be used on free players.&lt;br /&gt;
&lt;br /&gt;
===Staff and Player Assistance===&lt;br /&gt;
*A new {{com|ASSIST}} queue exists for Free accounts. (Though you will be put on the backburner unless you are a paid account)&lt;br /&gt;
*[[GameMasters]] can easily identify {{com|REPORT}}s from Free accounts.&lt;br /&gt;
*{{com|CHATTER}} is enabled for all free players up to level 15. This is an OOC, global channel to be used for getting help and learning the game -- the mentors have access. Staff can and will be monitoring for abuse, vulgarity, etc; and we can block those who are disruptive.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Crossing]] is the only starting city allowed when creating a character.&lt;br /&gt;
&lt;br /&gt;
===Completely Blocked===&lt;br /&gt;
*[[Empaths]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, wounds are a limited resource that are required for direct early Empath advancement and we do not wish to create an excessive demand. In addition to the &amp;quot;economic&amp;quot; issue, an Empath start is harder and more complex than virtually any other guild.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Traders]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, some Trader systems are limited resources (shops, tables) and we don&#039;t want to create excessive demand.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Necromancers]]&lt;br /&gt;
:&amp;quot;A fairly obvious one. It&#039;s an advanced option that is utterly unsuited for a newbie, and we wish to keep the Necromancer population down.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Scholarship skill|Teaching]] classes&lt;br /&gt;
*Some teleporting items, spells and systems. Many were updated to respect passports, but some just flat aren&#039;t available.&lt;br /&gt;
*Moneybelts&lt;br /&gt;
*Travel via player owned ships&lt;br /&gt;
*[[Gwethsmasher]]s&lt;br /&gt;
*[[Astral guide]]s&lt;br /&gt;
*[[Shadow Servant]]s -- the spell can be learned, but not cast. It can be unlearned via the existing spell forgetting mechanics.&lt;br /&gt;
*Player Owned [[Caravan]] interiors.&lt;br /&gt;
*Rare metals from mining.&lt;br /&gt;
*ASSASSIN game / system.&lt;br /&gt;
*{{com|CONVERT}} for moving experience out of [[Mechanical Lore skill|mech lore]] and into [[crafting]] skills. Some kind of pass could happen for this down the line, but it&#039;s not currently planned.&lt;br /&gt;
&lt;br /&gt;
==Upgrades for Free Accounts==&lt;br /&gt;
&lt;br /&gt;
The following is a list of the items for free accounts (filtered by &amp;quot;FREE TO PLAY&amp;quot;) that are sold at the [https://store.play.net/store/purchase/dr SimuCoins store] as of 3/18/2015. (Unless otherwise noted, all of these items just grant access to the mechanics used by standard accounts.)&amp;lt;br&amp;gt;&lt;br /&gt;
:The &amp;quot;Dollar&amp;quot; column is the equivalent price in dollars using the median rate of 4,025 SimuCoins for $34.99.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Duration!!SimuCoins!!Dollars!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||1 day||20||$0.17||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||3 days||60||$0.52||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||5 days||90||$0.78||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||30 days||450||$3.91||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||30 days||300||$2.61||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||90 days||850||$7.39||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||30 days||250||$2.17||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||60 days||475||$4.13||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||90 days||700||$6.09||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||30 days||75||$0.65||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||60 days||140||$1.22||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||90 days||200||$1.74||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||30 days||300||$2.61||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||60 days||575||$5.00||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||5 raffles||25||$0.22||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||10 raffles||50||$0.43||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||30 days||250||$2.17||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||60 days||475||$4.13||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||90 days||700||$6.09||&lt;br /&gt;
|-&lt;br /&gt;
|Speaker Pass||24 hours||25||$0.22||allows permanent emote for speech (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Title Change Scroll||7 days||25||$0.22||allows title change (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Writ of Citizenship||7 days||150||$1.30||become a citizen of a province (lasts until renounced)&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||1 day||15||$0.13||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||3 days||45||$0.39||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||5 days||75||$0.65||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||30 days||405||$3.52||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RIVYMONSTER</name></author>
	</entry>
</feed>