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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RAVENDARKLORD</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RAVENDARKLORD"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/RAVENDARKLORD"/>
	<updated>2026-04-22T05:28:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Grey_clay_soldier&amp;diff=401207</id>
		<title>Talk:Grey clay soldier</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Grey_clay_soldier&amp;diff=401207"/>
		<updated>2015-03-22T23:51:29Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: Created page with &amp;quot;I have tested a bit and think that Grey Clay Soldiers might be puncture resistant. Do others agree?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tested a bit and think that Grey Clay Soldiers might be puncture resistant. Do others agree?&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap9c&amp;diff=400348</id>
		<title>RanikMap9c</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap9c&amp;diff=400348"/>
		<updated>2015-03-14T22:47:42Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Map 9c.gif&lt;br /&gt;
rect 53 299 119 366 [[RanikMap9b]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=High Mountains and Sunfall Hub&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=[[Sunfall Firepit]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
- The Sunfall Firepit is a safe room. Vipers can enter it, but they cannot attack you, and you cannot attack them.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap9c&amp;diff=400346</id>
		<title>Talk:RanikMap9c</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap9c&amp;diff=400346"/>
		<updated>2015-03-14T22:45:51Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Map contains an error */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Map contains an error ==&lt;br /&gt;
&lt;br /&gt;
After climbing the cliff, one can go southeast, and he will be in the northwest room in square of viper rooms.  The map currently states that one has to go southeast twice instead of once at this location.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Faenella%27s_Temple&amp;diff=399630</id>
		<title>Faenella&#039;s Temple</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Faenella%27s_Temple&amp;diff=399630"/>
		<updated>2015-03-06T21:43:11Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: Created page with &amp;quot;Faenella&amp;#039;s Temple is the Charisma training location in Ratha.   == Layout ==  There are two rooms. &amp;lt;blockquote&amp;gt; [Faenella&amp;#039;s Temple, Sanctum] Smooth, dark wooden walls curv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faenella&#039;s Temple is the Charisma training location in [[Ratha]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
There are two rooms.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
Smooth, dark wooden walls curve around this tall narrow room.  A skylight from above brightens the pale statue of Faenella kneeling before a basin of water placed in the center of the space.  One half of the room is strung with golden wires that run from the floor to ceiling, and sound in the chamber vibrates them to a pleasing tone.  &lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Faenella&#039;s Temple, Priest&#039;s Quarters]&lt;br /&gt;
This cluttered room is filled with rolls of sheet music and instruments.  A S&#039;Kra Mur priest, his black scales painted with silver wrens, sits beside a large harp, humming a hymn to his goddess.  You also see a small scroll set on the northern wall.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the wall in the Priest&#039;s Quarters,&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A small scroll reads:&lt;br /&gt;
A charismatic man is bound only by his own daring.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The S&#039;Kra priest smiles at you and gestures for you to sit beside him.  As you do, he leans forward and begins to speak of ways to capture your audience&#039;s attention, to draw them into your voice so they focus on every word.  You lean forward, entranced by what he is telling you.  The priest begins telling you stories of sermons he has delivered, and songs he has sung, relating them to how he used his voice and posture to keep his audience&#039;s attention.  As the lesson draws to a close, you realize you have learned a lot from your instructor.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Racial_Titles&amp;diff=399568</id>
		<title>Racial Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Racial_Titles&amp;diff=399568"/>
		<updated>2015-03-06T02:40:21Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Racial Titles|*]]&lt;br /&gt;
As of 3/5/2015, Racial Titles have been tentatively released for every race.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Intolerant&amp;diff=399567</id>
		<title>Title:Intolerant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Intolerant&amp;diff=399567"/>
		<updated>2015-03-06T02:38:46Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: Created page with &amp;quot;{{Title |titlename=Intolerant |category=Racial Titles |subcat=Elf }}  Intolerant is a racial title given to Elves.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|titlename=Intolerant&lt;br /&gt;
|category=Racial Titles&lt;br /&gt;
|subcat=Elf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Intolerant is a racial title given to Elves.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=399511</id>
		<title>Spell preparation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=399511"/>
		<updated>2015-03-05T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Alternate Preparations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}{{RTOC}}&lt;br /&gt;
Various shops and NPCs may allow you to acquire the ability to cast using many different types of spell preparations. Some can be acquired through guild sects, others as a premium perk, or some simply just for coin. Most (if not all) of these preparations require a Magic Feat to use, and your character may only have up to 3 special preparations at a time. Listed below are the different types of special preparations along with their requirements and/or advantages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See the [[Prepare command|&amp;lt;tt&amp;gt;PREPARE&amp;lt;/tt&amp;gt; command]] for more information on changing your active spell preparation.&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of DragonRealms 3.0 it is necessary to learn [[Magic Feats]] to learn additional spell preparations.&lt;br /&gt;
&lt;br /&gt;
=Basic Preparations=&lt;br /&gt;
These are the default guild preparations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| You begin chanting catechisms to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a mantra to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a prayer to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a psalm to invoke the [spellname] spell. &amp;lt;br /&amp;gt;||[player] bows his head and chants catechisms. &amp;lt;br /&amp;gt;[player] bows his head and chants a mantra. &amp;lt;br /&amp;gt;[player] bows his head and chants a prayer. &amp;lt;br /&amp;gt;[player] bows his head and chants a psalm.||[[Cleric]] / [[Paladin ]]&lt;br /&gt;
|-&lt;br /&gt;
| With calm movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With meditative movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With rigid movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With tense movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;||[player] assumes a calm stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a meditative stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a rigid stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a tense stance, concentrating on something. &amp;lt;br /&amp;gt;||[[Empath]] / [[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| You raise an arm skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your arms skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your head skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your palms skyward, chanting the equation of the [spellname] spell.||[player] raises an arm skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his arms skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his head skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his palms skyward, chanting.||[[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| You mutter a foul-sounding phrase, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter blasphemies to yourself, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter incoherently to yourself while preparing the [spellname] spell.||[player] mutters a foul-sounding phrase.&amp;lt;br/&amp;gt;[player] mutters blasphemies.&amp;lt;br/&amp;gt;[Player] mutters incoherently.||[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an angular sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a careful sigil in the air, shaping the pattern of the &amp;lt;spellname&amp;gt; Spell.&amp;lt;br/&amp;gt; You trace a curving sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a geometric sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a hasty sigil in the air, shaping the pattern of the [spellname] spell.||[player] traces an angular sigil in the air.&amp;lt;br /&amp;gt;[player] traces a careful sigil in the air.&amp;lt;br /&amp;gt;[player] traces a curving sigil in the air.&amp;lt;br /&amp;gt;[player] traces a geometric sigil in the air.&amp;lt;br /&amp;gt;[player] traces a hasty sigil in the air.||[[Warrior Mage]] /[[Bard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Alternate Preparations=&lt;br /&gt;
Requires [[Magic Feats|Alternate Preparations]] and may also require either [[Magic Feats|Illusory Preparations]] or [[Magic Feats|Silent Preparations]] feats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Source&lt;br /&gt;
|-&lt;br /&gt;
| You make a careless gesture as you chant the words for the [spellname] spell. ||[player] makes a careless gesture as he begins an almost musical chant.|| [[Followers of Fortune&#039;s Path]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||[player] spreads his hands apart, then brings them slowly together with fingers interlocked.|| [[Heritage House]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||Eyes unfocused, [player] raises one hand before him in a studied gesture. ||[[Monks of the Crystal Hand]]&lt;br /&gt;
|-&lt;br /&gt;
| You softly whisper the words for the [spellname] spell into the air. ||[player] whispers softly as his words are carried away by an errant breeze.||[[Nomads of the Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
| You focus your sense of touch on the energies in the air while chanting the mantra for the [spellname] spell.  ||[player] raises one hand in a sharp gesture, chanting an obscure mantra.|| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
|-&lt;br /&gt;
| Smiling slyly, you murmur the words of the [spellname] spell. ||With a sly smile, [player] murmurs a tenebrous phrase.||[[Progeny of Tezirah]]&lt;br /&gt;
|-&lt;br /&gt;
| You giggle to yourself as you move through the syncopated gestures that accompany the preparations of the [spellname] spell. || [Player] giggles quietly as she moves through a series of syncopated gestures.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| A soft breeze surrounds your body as you confidently prepare the [spellname] spell. ||[player] deftly traces an arcane pattern as a subtle breeze begins to swirl around him.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You bring your hand slowly to your forehead as you begin chanting the words of the [spellname] spell. ||[Player] begins a gentle chant as he brings his hand calmly to his forehead.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You rock back and forth, humming tunelessly as you invoke the [spellname] spell. ||[Player] rocks back and forth, humming tunelessly.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Entering a trance-like state, your hands begin to tremble as you prepare the [spellname] spell. ||[Player] seems unaware of his surroundings as his hands begin to tremble|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You begin reciting a solemn incantation, causing familiar patterns of geometric shapes to circle your hand as the [spellname] spell forms. ||[Player] begins reciting a solemn incantation, causing patterns of geometric shapes to circle her hand as her spell forms.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You adeptly sing the incantations for the [spellname] spell, setting the words to a favourite tune.||[Player]&#039;s eyes light up as he begins to intone a short, arcane melody|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You briskly utter a few sharp words in an arcane tongue, your mind bent to the task of preparing the [spellname] spell. &lt;br /&gt;
 ||[Player] utters a few sharp words in an arcane tongue.|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Illusory Preparations=&lt;br /&gt;
These preparations provide an enhanced visual effect but do not have any mechanical advantage. GM Armifer has commented that these are considered a &amp;quot;style cost.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparations]] feat and the [[Magic Feats|Illusory Preparations]] feat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Source&lt;br /&gt;
|-&lt;br /&gt;
| Darkly gleaming motes of sanguine light swirl briefly about your fingertips as you gesture while uttering the [spellname] spell. ||Darkly gleaming motes of sanguine light swirl briefly about [player]&#039;s fingertips as he gestures while uttering an incantation.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You take up a handful of dirt in your palm to prepare the [spellname] spell. As you whisper arcane words, you gently blow the dust away and watch as it becomes swirling motes of glittering light that veil your hands in a pale aura. ||[Player] gathers some dirt in her palm.  Whispering arcane words, she gently blows on the dirt, which disperses into swirling motes of glittering light that shroud her hands in a pale aura.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an intricate rune in the air with your finger, illusory lines lingering several seconds as you prepare the [spellname] spell.||[player] draws a complex shape in the air, using her finger to etch illusory glowing lines that linger for several seconds.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Icy blue frost crackles up your arms with the ferocity of a blizzard as you begin to prepare the [spellname] spell. ||-|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Heatless orange flames blaze between your fingertips as you prepare the [spellname] spell. ||-|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Tiny tendrils of lightning jolt between your hands as you prepare the [spellname] spell. ||Tiny tendrils of lightning begin to jolt between [player]&#039;s hands as he utters a few magical words!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your eyes darken to black as a starless night as you prepare the [spellname] spell. ||With a few arcane words, [player]&#039;s eyes darken unnaturally to a shade as black as a starless night!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| The wailing of lost souls accompanies your preparations of the [spellname] spell. ||-|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your skin briefly withers and tightens, becoming gaunt as the energies of the [spellname] spell begin to build up through your body. ||[player]&#039;s skin briefly withers and tightens, becoming unnaturally gaunt as he mutters some foul phrase.|| [[Spell Library]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Silent Preparations==&lt;br /&gt;
These spell preparations are mechanically easier to hide.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparations]] feat and the [[Magic Feats|Silent Preparations]] feat.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!You see!!Others See!!Source&lt;br /&gt;
|-&lt;br /&gt;
| - ||[player] turns his gaze heavenward and traces a series of lunar sigils in the air.|| [[Celestial Compact]]&lt;br /&gt;
|-&lt;br /&gt;
|You lick the tip of your finger and trace a sigil in the air, the design of the [spellname] spell showing just faintly enough for you to see. ||&amp;lt;player&amp;gt; licks the tip of one finger and traces a pattern in the air, as if painting upon glass.||-&lt;br /&gt;
|-&lt;br /&gt;
|Images of streaking stars falling from the heavens flash across your vision as you quickly form the patterns of the [spellname] spell. ||&amp;lt;player&amp;gt;&#039;s eyes go distant as she quickly forms intricate patterns in the air.||-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_products&amp;diff=399510</id>
		<title>Tailoring products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_products&amp;diff=399510"/>
		<updated>2015-03-05T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
A list of products made from the [[Tailoring discipline]]. &lt;br /&gt;
&lt;br /&gt;
==Thread and Fabric Refinement==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small cloth padding || Apprentice || 01 - extremely easy || || Fabric Specialization || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || large cloth padding || Apprentice || 02 - very easy || || Fabric Specialization || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cloth==&lt;br /&gt;
&lt;br /&gt;
===Decorative Wear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; socks || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; ankle socks || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; armband || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; fingerless gloves || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; ankleband || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; eyepatch || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; knee socks || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || pleated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves || Apprentice || 02 - very easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || elbow-length gloves || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; headband || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; belt || Apprentice || 02 - very easy || || Cloth Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; scarf || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || elegant &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; slippers || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; field shoes || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hat || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dunce hat || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || segmented &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; belt || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress belt || Apprentice || 03 - easy || || Cloth Accessory Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; commoner&#039;s cloak || Apprentice || 03 - easy || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; head scarf || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; veil || Apprentice || 04 - simple || || Cloth Accessory Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || floppy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hat || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || double-wrapped belt || Apprentice || 04 - simple || || Cloth Accessory Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; skirt || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; kilt || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sash || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || sleeveless &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cloak || Apprentice || 04 - simple || || Cloth Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress hat || Master || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; top hat || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || baggy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants || Journeyman || 05 - basic || || Cloth Accessory Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || knee-length &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || front-laced &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress || Journeyman || 05 - basic || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || billowing &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || baggy &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt || Journeyman || 05 - basic || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tunic || Journeyman || 05 - basic || || Cloth Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes || Journeyman || 05 - basic || || Cloth Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress pants || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || floor-length &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gown || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; dress shirt || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || short-sleeved tunic || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 || formal &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tunic || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || hooded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cloak || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cape || Journeyman || 06 - somewhat challenging || || Cloth Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || hooded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes || Journeyman || 06 - somewhat challenging || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || deeply-hood cloak || Journeyman || 08 - complicated || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mage&#039;s robe || Master || 09 - intricate || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || flowing &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robes || Master || 09 - intricate || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shaman&#039;s robe || Master || 09 - intricate || || Cloth Accessory Design || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Containers and Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume || Location || Dimensions* || Weight Capacity*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; napkin || Apprentice || 01 - extremely easy || || Cloth Decorative Wear Design || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hip pouch || Apprentice || 02 - very easy ||  || Cloth Container Design || 2 || belt ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rag || Apprentice || 02 - very easy ||  || Cloth Decorative Wear Design || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gem pouch || Apprentice || 03 - easy ||  || Cloth Container Design || 2 || belt ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; weapon strap || Apprentice || 03 - easy || holds one weapon || Cloth Decorative Wear Design || 2 || shoulder || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pouch || Apprentice || 04 - simple ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; thigh bag || Apprentice || 04 - simple ||  || Cloth Container Design || 3 || thigh || 2x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; towel || Apprentice || 04 - simple ||  || Cloth Accessory Design || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; herb pouch || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; talisman pouch || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; arm pouch || Journeyman || 05 - basic ||  || Cloth Container Design || 2 || arm || 2x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|bag (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; bag}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|sack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sack}} || Journeyman || 05 - basic ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; utility belt || Journeyman || 05 - basic ||  || Cloth Container Design || 4 || waist || 2x1x1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; charm bag || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 3 || belt || 3x4x4 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|backpack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; backpack}} || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; knapsack || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 7x7x7 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; carryall || Journeyman || 06 - somewhat challenging ||  || Cloth Container Design || 5 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|duffel bag (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; duffel bag}} || Journeyman || 07 - challenging ||  || Cloth Container Design || 6 || shoulder || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|haversack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; haversack}} || Journeyman || 07 - challenging ||  || Cloth Container Design || 6 || shoulder || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; bandolier || Journeyman || 07 - challenging || holds throwing knives || Cloth Container Design || 6 ||  chest || 3x4x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|small rucksack (crafted)|small &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rucksack}} || Journeyman || 08 - complicated ||  || Knitted Fabric Design || 7 || back || 7x7x7 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|rucksack (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; rucksack}} || Master || 10 - difficult || has two straps || Knitted Fabric Design || 8 || back || 14x10x7 || 1280 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddlepad || Master || 10 - difficult || || Cloth Accessory Design || 10 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|mining belt (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mining belt}} || Master || 10 - difficult || || Cloth Container Design || 4 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddle blanket || Master || 11 - very difficult || || Cloth Accessory Design || 12 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|survival belt (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; survival belt}} || Master || 11 - very difficult || || Cloth Container Design || 5 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; saddle shabrack || Master || 12 - extremely difficult || || Cloth Accessory Design || 12 || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|artisan&#039;s belt (crafted)|&#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; artisan&#039;s belt}} || Master || 12 - extremely difficult || || Cloth Container Design || 5 || waist || 3x1x1 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* All dimension and weight capacity figures are based on items made using common heavy cloth fabrics.  Fine cloth backpacks, carryalls, haversacks, duffel bags and rucksacks are 18x10x5 in size and are capable of holding about 1070 stones of weight.  Average weight cloth dimensions are 16x10x6x1190.&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted mask (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || quilted || Apprentice || 01 - extremely easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted aventail (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || quilted || Apprentice || 01 - extremely easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded mask (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || padded || Apprentice || 02 - very easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded aventail (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || padded || Apprentice || 02 - very easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted cap (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || quilted || Apprentice || 02 - very easy || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted gloves (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || quilted || Apprentice || 02 - very easy || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted pants (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || quilted || Apprentice || 03 - easy || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated mask (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mask}} || insulated || Apprentice || 03 - easy || eyes || Accessory Cloth Armor Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated aventail (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; aventail}} || insulated || Apprentice || 03 - easy || neck || Accessory Cloth Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded cap (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || padded || Apprentice || 03 - easy || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded gloves (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || padded || Apprentice || 03 - easy || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted hood (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || quilted || Apprentice || 03 - easy || head, neck || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted tasset (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || quilted || Apprentice || 04 - simple || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted vambraces (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || quilted || Apprentice || 04 - simple || arms || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded pants (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || padded || Apprentice || 04 - simple || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated cap (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; cap}} || insulated || Apprentice || 04 - simple || head || Extremity Cloth Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated gloves (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; gloves}} || insulated || Apprentice || 04 - simple || hands || Accessory Cloth Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded hood (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || padded || Apprentice || 04 - simple || head, neck || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted mantle (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || quilted || Journeyman || 05 - basic || neck, chest, back || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted vest (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || quilted || Journeyman || 05 - basic || chest, back || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded tasset (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || padded || Journeyman || 05 - basic || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted sleeves (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || quilted || Journeyman || 05 - basic || arms, hands || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded vambraces (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || padded || Journeyman || 05 - basic || arms || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated pants (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; pants}} || insulated || Journeyman || 05 - basic || legs || Extremity Cloth Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated hood (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hood}} || insulated || Journeyman || 05 - basic || head, neck  || Extremity Cloth Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted tabard (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || quilted || Journeyman || 05 - basic || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded mantle (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || padded || Journeyman || 06 - somewhat challenging || neck, chest, back  || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded vest (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || padded || Journeyman || 06 - somewhat challenging || chest, back  || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated tasset (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tasset}} || insulated|| Journeyman || 06 - somewhat challenging || abdomen || Torso Cloth Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded sleeves (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || padded || Journeyman || 06 - somewhat challenging || arms, hands  || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated vambraces (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vambraces}} || insulated || Journeyman || 06 - somewhat challenging || arms  || Extremity Cloth Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded tabard (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || padded || Journeyman || 06 - somewhat challenging || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted shirt (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || quilted || Journeyman || 06 - somewhat challenging || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted robe (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || quilted || Journeyman || 06 - somewhat challenging || torso, legs || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated mantle (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; mantle}} || insulated || Journeyman || 07 - challenging || neck, chest, back  || Torso Cloth Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated vest (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; vest}} || insulated || Journeyman || 07 - challenging || chest, back  || Torso Cloth Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated sleeves (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; sleeves}} || insulated || Journeyman || 07 - challenging || arms, hands || Extremity Cloth Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated tabard (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; tabard}} || insulated || Journeyman || 07 - challenging || torso  || Torso Cloth Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded shirt (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || padded || Journeyman || 07 - challenging || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|quilted hauberk (crafted)|quilted &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || quilted || Journeyman || 07 - challenging || torso, arms, legs  || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded robe (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || padded || Journeyman || 07 - challenging || torso, legs || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated shirt (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; shirt}} || insulated || Journeyman || 08 - complicated || torso, arms || Complete Cloth Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|padded hauberk (crafted)|padded &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || padded || Journeyman || 08 - complicated || torso, arms, legs  || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated robe (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; robe}} || insulated || Journeyman || 08 - complicated || torso, legs  || Complete Cloth Armor Design || 32&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|a|insulated hauberk (crafted)|insulated &#039;&#039;&amp;lt;cloth&amp;gt;&#039;&#039; hauberk}} || insulated || Master || 09 - intricate || torso, arms, legs || Complete Cloth Armor Design || 44&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| cloak instructions || ? || arms, back || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knitted Clothing==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted ankleband || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted socks || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted armband || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted napkin || Apprentice || 01 - exremely easy || || Knitted Fabric Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted mittens || Apprentice || 02 - very easy || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted headband || Apprentice || 02 - very easy || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted slippers || Apprentice || 03 - easy || || Knitted Fabric Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted scarf || Apprentice || 03 - easy || || Knitted Fabric Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted hat || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted booties || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted hood || Apprentice || 03 - easy || || Knitted Fabric Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted towel || Apprentice || 04 - simple || || Knitted Fabric Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted legwarmers || Apprentice || 04 - simple || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted gloves || Apprentice || 04 - simple || || Knitted Fabric Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted shirt || Apprentice || 04 - simple || || Knitted Fabric Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted skirt || Apprentice || 04 - simple || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted sweater || Journeyman || 05 - basic || || Knitted Fabric Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted hose || Journeyman || 05 - basic || || Knitted Fabric Design || 60&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted cloak || Journeyman || 06 - somewhat challenging || || Knitted Fabric Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 5 || knitted blanket || Journeyman || 07 - challenging || || Knitted Fabric Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
&lt;br /&gt;
===Decorative Wear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 7 || fingerless gloves || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather ankleband || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather armband || Apprentice || 01 - extremely easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather belt || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather headband || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather eyepatch || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || elbow-length gloves || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || commoner&#039;s cloak || Apprentice || 03 - easy || || Leather Decorative Wear Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather hat || Apprentice || 03 - easy || || Leather Decorative Wear Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather shoes || Apprentice || 03 - easy || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather moccasins || Apprentice || 03 - easy || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather cloak || Apprentice || 04 - simple || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather skirt || Apprentice || 04 - simple || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather dress belt || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || segmented belt || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || sleeveless leather shirt || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather shirt || Apprentice || 04 - simple || || Leather Decorative Wear Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7 || double-wrapped belt || Journeyman || 05 - basic || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather dress || Journeyman || 05 - basic || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather tunic || Journeyman || 05 - basic || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || hooded leather cloak || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather utility belt || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather cape || Journeyman || 06 - somewhat challenging || || Leather Decorative Wear Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || deeply-hooded cloak || Journeyman || 08 - complicated || || Leather Decorative Wear Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather hunting shirt || Master || 09 - intricate || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather mining belt || Master || 10 - difficult ||  3x1x1,10 stone  || Leather Decorative Wear Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather dueling shirt || Master || 10 - difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather war belt || Master || 11 - very difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 7 || leather artisan&#039;s belt || Master || 12 - extremely difficult || || Leather Decorative Wear Design || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Containers and Accessories===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 8 || leather weapon strap || Apprentice || 02 - very easy || || Leather Decorative Wear Design || 1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || leather saddle || Master || 10 - difficult || || Leather Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || leather sidesaddle || Master || 11 - very difficult || || Leather Decorative Wear Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || leather jousting saddle || Master || 12 - extremely difficult || || Leather Decorative Wear Design || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged mask (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || rugged || Apprentice || 01 - extremely easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged aventail (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || rugged || Apprentice || 01 - extremely easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick mask (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || thick || Apprentice || 02 - very easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick mask (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || thick || Apprentice || 02 - very easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse aventail (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; aventail}} || coarse || Apprentice || 02 - very easy || neck || Accessory Leather Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged cap (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || rugged || Apprentice || 02 - very easy || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged gloves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || rugged || Apprentice || 02 - very easy || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse mask (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mask}} || coarse || Apprentice || 03 - easy || eyes || Accessory Leather Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick cap (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || thick || Apprentice || 03 - easy || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick gloves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || thick || Apprentice || 03 - easy || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged helm (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || rugged || Apprentice || 03 - easy || head, neck|| Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse cap (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cap}} || coarse || Apprentice || 04 - simple || head || Extremity Leather Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse gloves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; gloves}} || coarse || Apprentice || 04 - simple || hands || Accessory Leather Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick helm (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || thick || Apprentice || 04 - simple || head, neck || Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged cowl (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || rugged || Apprentice || 04 - simple || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged greaves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || rugged || Apprentice || 04 - simple || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged vambraces (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || rugged || Apprentice || 04 - simple || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged tasset (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || rugged || Apprentice || 04 - simple || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse helm (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; helm}} || coarse || Journeyman || 05 - basic || head, neck || Extremity Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick cowl (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || thick || Journeyman || 05 - basic || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick greaves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || thick || Journeyman || 05 - basic || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick vambraces (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || thick || Journeyman || 05 - basic || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged sleeves (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || rugged || Journeyman || 05 - basic || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged vest (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || rugged || Journeyman || 05 - basic || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged mantle (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || rugged || Journeyman || 05 - basic || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick tasset (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || thick || Journeyman || 05 - basic || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick mantle (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || thick || Journeyman || 05 - basic || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged jerkin (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; jerkin}} || rugged || Journeyman || 05 - basic || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse cowl (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; cowl}} || coarse || Journeyman || 06 - somewhat challenging || head, neck, eyes || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse greaves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; greaves}} || coarse || Journeyman || 06 - somewhat challenging || legs || Extremity Leather Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse vambraces (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vambraces}} || coarse || Journeyman || 06 - somewhat challenging || arms || Extremity Leather Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse tasset (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; tasset}} || coarse || Journeyman || 06 - somewhat challenging || abdomen || Torso Leather Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick vest (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || thick || Journeyman || 06 - somewhat challenging || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick sleeves (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || thick || Journeyman || 06 - somewhat challenging || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick jerkin (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039;  jerkin}} || thick || Journeyman || 06 - somewhat challenging || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged robe (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || rugged || Journeyman || 06 - somewhat challenging || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged coat (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || rugged || Journeyman || 06 - somewhat challenging || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse vest (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; vest}} || coarse || Journeyman || 07 - challenging || chest, back || Torso Leather Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse sleeves (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; sleeves}} || coarse || Journeyman || 07 - challenging || arms, hands || Accessory Leather Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse mantle (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; mantle}} || coarse || Journeyman || 07 - challenging || neck, chest, back || Torso Leather Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse jerkin (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; jerkin}} ||coarse  || Journeyman || 07 - challenging || torso || Torso Leather Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick coat (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || thick || Journeyman || 07 - challenging || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|rugged leathers (crafted)|rugged &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || rugged || Journeyman || 07 - challenging || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick robe (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || thick || Journeyman || 07 - challenging || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse coat (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; coat}} || coarse || Journeyman || 08 - complicated || torso, arms || Complete Leather Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|thick leathers (crafted)|thick &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || thick || Journeyman || 08 - complicated || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse robe (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; robe}} || coarse || Journeyman || 08 - complicated || torso, legs || Complete Leather Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{ilink|a|coarse leathers (crafted)|coarse &#039;&#039;&amp;lt;leather&amp;gt;&#039;&#039; leathers}} || coarse || Master || 09 - intricate || torso, arms, legs || Complete Leather Armor Design || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Size !! Book !! Difficulty || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 10 || shield handle || || Apprentice || 01 - extremely easy || Simple Tailored Defensive Designs || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 || long leather cord || || Apprentice || 02 - very easy || Leather Decorative Wear Designs || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|target shield (leather)|target shield}} || small || Apprentice || 03 - easy || Simple Tailored Defensive Designs || 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|ordinary shield (leather)|ordinary shield}} || small || Apprentice || 04 - simple || Simple Tailored Defensive Designs || 8&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|small shield (crafted)|small shield}} || small || Journeyman ||  05 - basic || Complex Tailored Defensive Designs || 8&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|buckler (crafted)|buckler}} || medium || Journeyman || 05 - basic || Simple Tailored Defensive Designs || 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|targe (leather)|targe}} || small || Journeyman || 06 - somewhat challenging || Complex Tailored Defensive Designs || 10&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|oval shield (leather)|oval shield}} || medium || Journeyman || 06 - somewhat challenging || Complex Tailored Defensive Designs || 20&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|medium shield (leather)|medium shield}} || medium || Journeyman || 07 - challenging || Complex Tailored Defensive Designs || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{ilink|s|kite shield (leather)|kite shield}} || large || Journeyman || 08 - complicated || Complex Tailored Defensive Designs || 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kerenhappuch&amp;diff=399048</id>
		<title>Kerenhappuch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kerenhappuch&amp;diff=399048"/>
		<updated>2015-02-27T09:27:01Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}__NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Kerenhappuch&#039;&#039;&#039; is a red-lipped and blonde-haired beauty, the mad mage goddess is without&lt;br /&gt;
scruples, and not above blackmail, extortion, or murder -- not to&lt;br /&gt;
mention her own attractive feminine wiles -- to get the information she&lt;br /&gt;
wants.  From time to time her ruthlessness has been so severe that she has&lt;br /&gt;
killed others under the notion that if she cannot have the knowledge, no&lt;br /&gt;
one will.  Kerenhappuch is also a seductress and a schemer, twisting men&lt;br /&gt;
to her desires as if they were wrapped about her finger, and turning&lt;br /&gt;
women against each other.&lt;br /&gt;
&lt;br /&gt;
She has a [[Kerenhappuch&#039;s Skirt|skirt of fabulous colors]] crafted for her by [[Kertigen]] (who she tricked into making it for her by pretending she was [[Hodierna]] and telling Kertigen she needed it to entertain some [[Dwarf|Dwarves]]) that will cause any man who looks upon her while she wears it dancing to fall in love with her, and cause any male Dwarf to immediately swear fealty to her. Unfortunately (for Kerenhappuch), Kertigen, when he learned it was not Hodierna who had requested the item, also put a curse upon the skirt that causes any &#039;&#039;woman&#039;&#039; who sees her wearing it to become insanely jealous of the beautiful goddess.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Shrew&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Neutral - [[Meraud]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light - [[Firulf]]&lt;br /&gt;
&lt;br /&gt;
== Altar Locations ==&lt;br /&gt;
*Outside [[RanikMap70|Shard&#039;s West Gate]], need at least 100 climbing for the boulders though.&lt;br /&gt;
*Crossing Temple, [[RanikMap2a|Eyes of the 13]]&lt;br /&gt;
*[[RanikMap67d|Shard, Temple of Darkness]] - no favor orbs&lt;br /&gt;
- &#039;&#039;&#039;Note&#039;&#039;&#039;: women can DANCE in front of the statue of Kerenhappuch in the [[RanikMap67d|Shard, Temple of Darkness]].&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*skirts&lt;br /&gt;
*shrew beads&lt;br /&gt;
*parchment shrew primers&lt;br /&gt;
*Immortal Kerenhappuch cards&lt;br /&gt;
&lt;br /&gt;
==Artwork and Depictions==&lt;br /&gt;
As with all the [[Immortals]], various works of art to the goddess can be found throughout the realms.&lt;br /&gt;
===[[Temple of the North Wind]] Frieze===&lt;br /&gt;
Found NE from the entrance:&lt;br /&gt;
: Carved in poses of wanton abandon, scantily clad maidens vie for the attention of a well-muscled youth playing a bodhran.  Two rogues duel over one of the wenches, but the rest of the men are focused on a woman wearing an elaborate skirt, a wicked smile and not much else.  Corpses from past fights litter the floor of the hall.  A woman strangled with her own veils reaches longingly towards the drummer, even in death.  Etched beneath the scene are the words, &amp;quot;Terror and Pain: Unsatiated Appetites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|shrew+kerenhappuch}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Immortals}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398809</id>
		<title>Kalazashi&#039;s House of Majik</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398809"/>
		<updated>2015-02-23T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Kalazashi&#039;s House of Majik&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Ratha&lt;br /&gt;
|MapNumber        = 91&lt;br /&gt;
|Owner            = Kalazashi&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Cambrinth,Magic,Warrior Mage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Kalazashi&#039;s House of Majik&lt;br /&gt;
|desc=The darkened shop is lit by a pair of oil lamps which sit upon a mahogany counter.  Their light does little to dispel the gloom of the interior, but seems instead merely to accentuate the shadows which gather in the corners.  Rare gems, precious metals, chunks of cambrinth and runestones all mingle in an unorganized pile on the tray beside the shopkeeper, near at hand as he works to create the magical jewelry for which the shop is known.  You also see Kalazashi.}}&lt;br /&gt;
{{ShopPriceDiffer}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 1 - Magical Supplies}}&lt;br /&gt;
{{ShopItem|t=i|simple talisman|900}}&lt;br /&gt;
{{ShopItem|t=i|large talisman|10,000}}&lt;br /&gt;
{{ShopItem|t=i|belradi potion|4,000}}&lt;br /&gt;
{{ShopItem|t=i|naphtha|2,600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 2 - Cambrinth Items}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth ring|3,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth pendant|3,300}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth waterlily|70,000}}&lt;br /&gt;
{{ShopItem|t=i|fragile cambrinth rose|name=cambrinth rose|73,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth leaf|68,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth skull|70,400}}&lt;br /&gt;
{{ShopItem|t=i|skeletal cambrinth hand|71,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 3 - Gaethzen Items}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen globe|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen firefly|14,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen phoenix|15,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen star|13,500}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen moon|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen sunburst|13,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 4 - Runestone Jewelry}}&lt;br /&gt;
{{ShopItem|t=i|asketine leaf pendant|14,000}}&lt;br /&gt;
{{ShopItem|t=i|moonstone and avaes medallion|15,000}}&lt;br /&gt;
{{ShopItem|t=i|onyx and azurite amulet|8,800}}&lt;br /&gt;
{{ShopItem|t=i|rhodonite fire sprite pendant|11,000}}&lt;br /&gt;
{{ShopItem|t=i|imnera wind sprite necklace|10,500}}&lt;br /&gt;
{{ShopItem|t=i|emerald and xibaryl wristband|17,000}}&lt;br /&gt;
{{ShopItem|t=i|indakar wren charm|9,000}}&lt;br /&gt;
{{ShopItem|t=i|lemicule mermaid pendant|60,000}}&lt;br /&gt;
{{ShopItem|t=i|iheaneu&#039;a shield brooch|80,000}}&lt;br /&gt;
{{ShopItem|t=i|zengalmi bullwhip charm|14,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 5 - Spell Scrolls}}&lt;br /&gt;
{{ShopItem|t=i|Ease Burden scroll|101,700}}&lt;br /&gt;
{{ShopItem|t=i|Strange Arrow scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Lay Ward scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Manifest Force scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Dispel scroll|67,800}}&lt;br /&gt;
{{ShopItem|t=i|Imbue scroll|309,000}}&lt;br /&gt;
{{ShopItem|t=i|Seal Cambrinth scroll|162,720}}&lt;br /&gt;
{{ShopItem|t=i|Burden scroll|108,480}}&lt;br /&gt;
|}&lt;br /&gt;
* Note that these actually are the names of the items in the catalog,&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398808</id>
		<title>Kalazashi&#039;s House of Majik</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398808"/>
		<updated>2015-02-23T22:13:04Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Kalazashi&#039;s House of Majik&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Ratha&lt;br /&gt;
|MapNumber        = 91&lt;br /&gt;
|Owner            = Kalazashi&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Cambrinth,Magic,Warrior Mage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Kalazashi&#039;s House of Majik&lt;br /&gt;
|desc=The darkened shop is lit by a pair of oil lamps which sit upon a mahogany counter.  Their light does little to dispel the gloom of the interior, but seems instead merely to accentuate the shadows which gather in the corners.  Rare gems, precious metals, chunks of cambrinth and runestones all mingle in an unorganized pile on the tray beside the shopkeeper, near at hand as he works to create the magical jewelry for which the shop is known.  You also see Kalazashi.}}&lt;br /&gt;
{{ShopPriceDiffer}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 1 - Magical Supplies}}&lt;br /&gt;
{{ShopItem|t=i|simple talisman|900}}&lt;br /&gt;
{{ShopItem|t=i|large talisman|10,000}}&lt;br /&gt;
{{ShopItem|t=i|belradi potion|4,000}}&lt;br /&gt;
{{ShopItem|t=i|naphtha|2,600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 2 - Cambrinth Items}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth ring|3,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth pendant|3,300}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth waterlily|70,000}}&lt;br /&gt;
{{ShopItem|t=i|fragile cambrinth rose|name=cambrinth rose|73,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth leaf|68,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth skull|70,400}}&lt;br /&gt;
{{ShopItem|t=i|skeletal cambrinth hand|71,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 3 - Gaethzen Items}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen globe|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen firefly|14,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen phoenix|15,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen star|13,500}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen moon|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen sunburst|13,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 4 - Runestone Jewelry}}&lt;br /&gt;
{{ShopItem|t=i|asketine leaf pendant|14,000}}&lt;br /&gt;
{{ShopItem|t=i|moonstone and avaes medallion|15,000}}&lt;br /&gt;
{{ShopItem|t=i|onyx and azurite amulet|8,800}}&lt;br /&gt;
{{ShopItem|t=i|rhodonite fire sprite pendant|11,000}}&lt;br /&gt;
{{ShopItem|t=i|imnera wind sprite necklace|10,500}}&lt;br /&gt;
{{ShopItem|t=i|emerald and xibaryl wristband|17,000}}&lt;br /&gt;
{{ShopItem|t=i|indakar wren charm|9,000}}&lt;br /&gt;
{{ShopItem|t=i|lemicule mermaid pendant|60,000}}&lt;br /&gt;
{{ShopItem|t=i|iheaneu&#039;a shield brooch|80,000}}&lt;br /&gt;
{{ShopItem|t=i|zengalmi bullwhip charm|14,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 5 - Spell Scrolls}}&lt;br /&gt;
{{ShopItem|t=i|Ease Burden scroll|101,700}}&lt;br /&gt;
{{ShopItem|t=i|Strange Arrow scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Lay Ward scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Manifest Force scroll|54,240}}&lt;br /&gt;
{{ShopItem|t=i|Dispel scroll|67,800)}}&lt;br /&gt;
{{ShopItem|t=i|Imbue scroll|309,000}}&lt;br /&gt;
{{ShopItem|t=i|Seal Cambrinth scroll|162,720}}&lt;br /&gt;
{{ShopItem|t=i|Burden scroll|108,480}}&lt;br /&gt;
|}&lt;br /&gt;
* Note that these actually are the names of the items in the catalog,&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398807</id>
		<title>Kalazashi&#039;s House of Majik</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kalazashi%27s_House_of_Majik&amp;diff=398807"/>
		<updated>2015-02-23T22:12:11Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: info collected from somebody with 15 charisma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Kalazashi&#039;s House of Majik&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Ratha&lt;br /&gt;
|MapNumber        = 91&lt;br /&gt;
|Owner            = Kalazashi&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Cambrinth,Magic,Warrior Mage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Kalazashi&#039;s House of Majik&lt;br /&gt;
|desc=The darkened shop is lit by a pair of oil lamps which sit upon a mahogany counter.  Their light does little to dispel the gloom of the interior, but seems instead merely to accentuate the shadows which gather in the corners.  Rare gems, precious metals, chunks of cambrinth and runestones all mingle in an unorganized pile on the tray beside the shopkeeper, near at hand as he works to create the magical jewelry for which the shop is known.  You also see Kalazashi.}}&lt;br /&gt;
{{ShopPriceDiffer}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 1 - Magical Supplies}}&lt;br /&gt;
{{ShopItem|t=i|simple talisman|900}}&lt;br /&gt;
{{ShopItem|t=i|large talisman|10,000}}&lt;br /&gt;
{{ShopItem|t=i|belradi potion|4,000}}&lt;br /&gt;
{{ShopItem|t=i|naphtha|2,600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 2 - Cambrinth Items}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth ring|3,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth pendant|3,300}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth waterlily|70,000}}&lt;br /&gt;
{{ShopItem|t=i|fragile cambrinth rose|name=cambrinth rose|73,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth leaf|68,000}}&lt;br /&gt;
{{ShopItem|t=i|cambrinth skull|70,400}}&lt;br /&gt;
{{ShopItem|t=i|skeletal cambrinth hand|71,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 3 - Gaethzen Items}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen globe|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen firefly|14,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen phoenix|15,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen star|13,500}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen moon|13,000}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen sunburst|13,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 4 - Runestone Jewelry}}&lt;br /&gt;
{{ShopItem|t=i|asketine leaf pendant|14,000}}&lt;br /&gt;
{{ShopItem|t=i|moonstone and avaes medallion|15,000}}&lt;br /&gt;
{{ShopItem|t=i|onyx and azurite amulet|8,800}}&lt;br /&gt;
{{ShopItem|t=i|rhodonite fire sprite pendant|11,000}}&lt;br /&gt;
{{ShopItem|t=i|imnera wind sprite necklace|10,500}}&lt;br /&gt;
{{ShopItem|t=i|emerald and xibaryl wristband|17,000}}&lt;br /&gt;
{{ShopItem|t=i|indakar wren charm|9,000}}&lt;br /&gt;
{{ShopItem|t=i|lemicule mermaid pendant|60,000}}&lt;br /&gt;
{{ShopItem|t=i|iheaneu&#039;a shield brooch|80,000}}&lt;br /&gt;
{{ShopItem|t=i|zengalmi bullwhip charm|14,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Page 5 - Spell Scrolls}}&lt;br /&gt;
{{ShopItem|t=i|Ease Burden scroll|101700}}&lt;br /&gt;
{{ShopItem|t=i|Strange Arrow scroll|54240}}&lt;br /&gt;
{{ShopItem|t=i|Lay Ward scroll|54240}}&lt;br /&gt;
{{ShopItem|t=i|Manifest Force scroll|54240}}&lt;br /&gt;
{{ShopItem|t=i|Dispel scroll|67800)}}&lt;br /&gt;
{{ShopItem|t=i|Imbue scroll|309000}}&lt;br /&gt;
{{ShopItem|t=i|Seal Cambrinth scroll|162720}}&lt;br /&gt;
{{ShopItem|t=i|Burden scroll|108480}}&lt;br /&gt;
|}&lt;br /&gt;
* Note that these actually are the names of the items in the catalog,&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lay_Ward&amp;diff=398806</id>
		<title>Lay Ward</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lay_Ward&amp;diff=398806"/>
		<updated>2015-02-23T22:05:19Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=lw&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=110&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=580&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Any&lt;br /&gt;
|spellbook=Analogous Patterns&lt;br /&gt;
|prereqs=[[Gauge Flow]], [[Ease Burden]] or [[Strange Arrow]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Magical barriers come in many shapes and sizes, but Lay Ward has the distinction of being the simplest.  The spell conjures up a brief-lived aura of &amp;quot;static&amp;quot; around the caster, which hinders spells that pass through it.  It takes almost no effort for the caster to compensate for his own ward, so beneficial spells can come in and his own spells can leave without problem.&lt;br /&gt;
|effect=potency barrier against spells&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A white static briefly appears around your arms and spreads imperceptibly around you to form your ward.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ELEMENTAL:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A glowing amber mist briefly appears around your arms and spreads imperceptibly around you to form your ward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOLY:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A silver static briefly appears around your arms and spreads imperceptibly around you to form your ward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIFE:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A crimson mist briefly appears around your arms and spreads imperceptibly around you to form your ward.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
* Can be purchased at the Crossing Artificer [[Herilo&#039;s Artifacts]].&lt;br /&gt;
* Can be purchased at the Ratha Artificer [[Kalazashi&#039;s House of Majik]].&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outfitting_Society_(Crossing)&amp;diff=398772</id>
		<title>Outfitting Society (Crossing)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outfitting_Society_(Crossing)&amp;diff=398772"/>
		<updated>2015-02-23T16:36:20Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Town=The Crossing&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|Owner=Milline&lt;br /&gt;
|Store Type=Crafting,Outfitting&lt;br /&gt;
|NumRooms=3&lt;br /&gt;
|MapNumber=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Crossing Outfitting Society is a place for people to work on the [[Tailoring discipline]] in the Outfitting skill.&lt;br /&gt;
&lt;br /&gt;
==Book Shop==&lt;br /&gt;
{{ShopDescription|roomname=Outfitting Society, Book Shop&lt;br /&gt;
|desc=Several bookshelves stand within the room, holding the store inventory for sale.  Harried women pass through a beaded curtain and return with more products, ensuring the shop is fully stocked at all times.  To the rear of the shop is a long counter where a line of patrons wait patiently to purchase their goods.  You also see a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east, south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Outfitting instruction books.  &lt;br /&gt;
Please ANALYZE and STUDY the books before asking for help.  &lt;br /&gt;
You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|book of apprentice tailoring instructions|name=1).  an apprentice tailoring book|650|note=A collection of easy instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|book of jouneyman tailoring instructions|name=2).  a journeyman tailoring book|150,000|note=A collection of challenging instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|book of master tailoring instructions|name=3).  a master tailoring book|625,000|note=A collection of difficult instructions.  Can be analyzed to learn how to use.}}&lt;br /&gt;
{{ShopItem|t=i|outfitting work order logbook|name=4).  an outfitting work order logbook|note=This ledger allows you to ask crafting trainers for work.|625}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Shop==&lt;br /&gt;
{{ShopDescription|roomname=Outfitting Society, Tool Shop&lt;br /&gt;
|desc=Though devoid of decoration, rows of shelving line the walls which hold various tools for sale in the shop.  Filling the shelves on the wall are fine spools of thread, flat irons, straight pins and needles -- the absolute essentials for creating the perfect garment.  Tiny cobwebs hang in the corners of the ceiling, strands dangling down to the surfaces below.  You also see a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
Welcome to our store!  You may ORDER merchandise at any time.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|iron yardstick|name=1).  an iron yardstick|note=A necessary tool for making accurate measurements of fabric and leather pieces.|250}}&lt;br /&gt;
{{ShopItem|t=i|iron scissors|name=2).  some iron scissors|note=Used in tailoring to cut and arrange fabrics.|312}}&lt;br /&gt;
{{ShopItem|t=i|iron sewing needles|name=3).  some iron sewing needles|note=A set of needles used with thread to sew fabrics.|250}}&lt;br /&gt;
{{ShopItem|t=i|slickstone|name=4).  a slickstone|note=A smooth stone used to flatten wrinkled garments prior to sewing.|150}}&lt;br /&gt;
{{ShopItem|t=i|straight iron pins|name=5).  some straight iron pins|note=Useful for pinning back fabrics when the material just won&#039;t cooperate.|125}}&lt;br /&gt;
{{ShopItem|t=i|oak distaff|name=6).  an oak distaff|note=A forked pole used for spinning fabric fibers into threads.|250}}&lt;br /&gt;
{{ShopItem|t=i|knitting needles|name=7).  some knitting needles|150}}&lt;br /&gt;
{{ShopItem|t=i|tanning lotion|name=8).  some tanning lotion|625}}&lt;br /&gt;
{{ShopItem|t=i|iron awl|name=9).  an iron awl|150}}&lt;br /&gt;
{{ShopItem|t=i|sealing wax|name=10).  some sealing wax|150}}&lt;br /&gt;
&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials Shop==&lt;br /&gt;
{{ShopDescription|roomname=Outfitting Society, Materials Shop&lt;br /&gt;
|desc=Grand marble tables and shelves fill the room with fashionable product for sale.  Upon the surfaces are a wide variety of stylish fabrics in a broad spectrum of color.  You also see a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
Welcome to our store!  You may ORDER merchandise at any time.  All fibers and threads can be combined or marked to a number of yards, and then cut with &lt;br /&gt;
scissors.  Please refer to the tailoring instruction booklets for more details!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|silk fiber|name=1).  30 yards of silk fiber|187}}&lt;br /&gt;
{{ShopItem|t=i|cotton fiber|name=2).  50 yards of cotton fiber|185}}&lt;br /&gt;
{{ShopItem|t=i|flax fiber|name=3).  50 yards of flax fiber|167}}&lt;br /&gt;
{{ShopItem|t=i|wool fiber|name=4).  50 yards of wool fiber|133}}&lt;br /&gt;
{{ShopItem|t=i|jute fiber|name=5).  100 yards of jute fiber|201}}&lt;br /&gt;
{{ShopItem|t=i|cotton thread|name=6).  100 yards of cotton thread|971}}&lt;br /&gt;
{{ShopItem|t=i|linen cloth (2)|name=7).  10 yards of linen cloth|750}}&lt;br /&gt;
{{ShopItem|t=i|burlap cloth|name=8).  10 yards of burlap cloth|437}}&lt;br /&gt;
{{ShopItem|t=i|wool cloth|name=9).  10 yards of wool cloth|656}}&lt;br /&gt;
{{ShopItem|t=i|silk cloth (2)|name=10).  10 yards of silk cloth|1125}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=398770</id>
		<title>Lybadel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lybadel&amp;diff=398770"/>
		<updated>2015-02-23T07:38:33Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Halasael&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Riverhaven]] &amp;lt;br /&amp;gt; [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ship that carries passengers on a route between [[Riverhaven]] and [[Aesry Surlaenis&#039;a]].&lt;br /&gt;
* [[Halasael]] is the captain of this ship.&lt;br /&gt;
* Unlike many transport ships, the Lybadel has teleportation interference in every room, making it impossible for a moon mage to &amp;quot;cheat&amp;quot; the trip.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Screecher&amp;diff=398357</id>
		<title>Title:Screecher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Screecher&amp;diff=398357"/>
		<updated>2015-02-21T23:30:26Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Performer&lt;br /&gt;
|subcat=vocals&lt;br /&gt;
|diff=50&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|Vocals|50}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Charisma_(stat)&amp;diff=398108</id>
		<title>Charisma (stat)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Charisma_(stat)&amp;diff=398108"/>
		<updated>2015-02-20T20:08:15Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is a combination of a character&#039;s persuasiveness, leadership ability, and other factors when dealing with other characters, NPCs, creatures and spirits. Charisma is often an overlooked statistic, but it is said to affect a great number of systems in subtle ways that are not easy to appreciate.&amp;lt;ref&amp;gt;[[Post:Trader Magic - 03/06/2014 - 23:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Combat:===&lt;br /&gt;
*Increases [[Spirit Health|spirit health]] and therefore the time before [[depart|auto-departing]] after death&lt;br /&gt;
*Used offensively in Spirit, Charm, and Fear [[contested spells]]&amp;lt;ref&amp;gt;[[Post:Magic 3.0 Contested Spell Inputs - 8/7/2010 - 19:27:04]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Confidence sucks. - 8/17/2010 - 11:38:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Charisma will work to grant a modest increase to the [[Multi_Opponent_skill|multi opponent]] penalty a player poses against a foe. &#039;&#039;Obsolete as of [[Combat 3.0]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Justice]] System:===&lt;br /&gt;
*Reduces amount of fines from being arrested.&lt;br /&gt;
*Increases the chance of evading the guards when a warrant has been issued.&amp;lt;ref&amp;gt;[[Post:Next... - 12/20/2001 - 13:21:39]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Reduces the round time for [[Plead command|plead release]] attempts from the stocks &amp;lt;ref&amp;gt;[[Post:Stocks 2.0 - 4/13/2010 - 22:14:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Increases the chance of successfully [[ Accuse command |ACCUSE]]ing someone of [[Necromancy]] or evading a  false accusation of [[Necromancy]]&amp;lt;ref&amp;gt;[[Post:Purge/Accuse 2/28/2010 11:22:11]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:ACCUSE NECROMANCY Update - 1/11/2010 - 20:15:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Teaching skill|Teaching]] System:===&lt;br /&gt;
*The more charisma your students have, the more teaching experience you will earn&lt;br /&gt;
*The more charisma your teacher has, the faster you will learn the skill you are trying to learn&lt;br /&gt;
*The more charisma you have, the more [[Scholarship skill|scholarship]] you will learn as a teacher or student.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild Specific:===&lt;br /&gt;
*Used by [[Bard]]s for [[Bardic Screams]]&amp;lt;ref&amp;gt;[[Post:Screams... - on 3/4/2009 - 7:08:49]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Cry havoc and let slip the dogs of war... - 1/10/2008 - 2:49:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Bard Teaching 031411 Log - 3/15/2011 - 00:43:00]]&amp;lt;/ref&amp;gt;, [[Recall|recalls]]&amp;lt;ref&amp;gt;[[Post:Recall 3.0 - 01/19/2013 - 11:01]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Bard Ability - Evoke - 09/29/2011 - 13:42]]&amp;lt;/ref&amp;gt; and numerous guild abilities.&lt;br /&gt;
*Used by [[Clerics]] to fuel certain spells such as [[Aesrela Everild]] indirectly by increasing [[Spirit Health]]&lt;br /&gt;
*Used by [[Barbarian]]s to power their roars&amp;lt;ref&amp;gt;[[Post:Charisma - 01/30/2013 - 21:18]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Circle Reqs - 03/16/2012 - 13:15]]&amp;lt;/ref&amp;gt; and increase the rate of voice recovery.&amp;lt;ref&amp;gt;[[Post:Tentative Barbarian Ability List - 3/6/2011 - 2:42:33]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:More questions from little barb - 06/25/2014 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Empath]]s in [[shift ability|shifting]] and [[Manipulate ability|manipulating]]&lt;br /&gt;
*Used by [[Moon Mage]]&#039;s to improve predictions and prediction tool bonding rates.&amp;lt;ref&amp;gt;[[Post:Give the Moon Mages some love ! - 08/26/2013 - 14:54]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Predicting in 3.0 - 01/24/2013 - 08:09]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Predicting in 3.0 - 01/23/2013 - 20:36]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions on tools in Future is Now - 11/04/2013 - 15:50]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Breakage - 09/02/2012 - 03:02]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:An overview - 09/02/2012 - 14:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Necromancers]] to Increase the number of times [[Spiteful Rebirth]] can be used in a 24 hour period&amp;lt;ref&amp;gt;[[Post:Death and You - 11/21/2009 - 21:44:36]]&amp;lt;/ref&amp;gt; indirectly by increasing [[Spirit Health]]&lt;br /&gt;
*Used by [[Paladin]]s for [[Lead ability|leading]] and [[Smite]]&amp;lt;ref&amp;gt;[[Post:Smite: The Wet Noodle - 01/19/2013 - 03:23]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:HWN Release: Paladin SMITE and Smite Foe - 01/16/2004 - 22:05]]&amp;lt;/ref&amp;gt; among other [[:Category:Paladin abilities|abilities]]&lt;br /&gt;
*Used by [[Thief|Thieves]] to more quickly reach higher levels of [[Confidence]] and to be able to attain the highest level of Confidence.&amp;lt;ref&amp;gt;[[Post:Rep questions - 8/31/2009 - 14:45:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Trader]]s to increase sales profits in pawn shops, tanners, and gem shops as well as with contracts.&amp;lt;ref&amp;gt;[[Post:Trader Guild Releases (Very Long) - 11/25/2002 - 11:49:18]]&amp;lt;/ref&amp;gt; Improves their caravan&#039;s commodity capacity.&lt;br /&gt;
&lt;br /&gt;
===Other Uses===&lt;br /&gt;
*Reduces prices in shops with shopkeepers that use the barter system.&lt;br /&gt;
*Improves [[performance]].&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Charisma==&lt;br /&gt;
*Barbarian [[Warpaint]], [[Berserk Nightmare]], [[Berserk Kuniyo]], [[Berserk Trothfang]]&lt;br /&gt;
*Bard [[Bluff#Amaze|Bluff Amaze]]&lt;br /&gt;
*Cleric [[Auspice]] spell&lt;br /&gt;
*Moon Mage [[Invocation of Energy]] spell&lt;br /&gt;
*Trader [[Speculate_command|Speculate Finesse]] ability&lt;br /&gt;
&lt;br /&gt;
==Training Locations==&lt;br /&gt;
===[[Crossing]]===&lt;br /&gt;
;a stone cottage&lt;br /&gt;
;(can use DIR charisma)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Woodruff&#039;s Recitation Room&lt;br /&gt;
|desc=A smattering of applause greets you when you enter the cottage.  Several seated youths are listening attentively to an Elothean lad at a podium who is addressing them.  He speaks animatedly with eloquent gestures, and his audience leans forward in their seats, captivated by his speech.  A Halfling instructress studies him carefully, occasionally jotting down a notation in her book.  You also see a painted sign mounted on the podium.&amp;lt;br /&amp;gt;&lt;br /&gt;
A painted sign reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Public Speaking Classes - Rue Woodruff, Instructress&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With many fits and starts, you manage to come up with a speech that pleases both the crowd and the instructress.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
;[[Academy, Lecture Hall]], go gate, n&lt;br /&gt;
;(can use DIR charisma)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Academy, Lecture Hall&lt;br /&gt;
|desc=A small lectern set upon a table stands alone and exposed at the front of the room, facing rows of high-backed chairs where students sit, each waiting their turn to speak.  Aside from the front podium which is flanked by 4 glowing lanterns, the room is poorly lit, with shades covering all of the windows.  You also see a notice tacked to the classroom wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The instructor takes you aside and instructs you on the finer points of body language when speaking with others.  How to use your hands as you speak, how not to use your hands, and it all seems so absurd at first.  But as you watch the instructor, you recognize he is employing the very techniques he is teaching, and they work.  Determined to gain this skill, you listen in earnest.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
;[[Faenella&#039;s Temple|Faenella&#039;s Temple, Priest&#039;s Quarters]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Faenella&#039;s Temple, Priest&#039;s Quarters&lt;br /&gt;
|desc=This cluttered room is filled with rolls of sheet music and instruments.  A S&#039;Kra Mur priest, his black scales painted with silver wrens, sits beside a large harp, humming a hymn to his goddess.}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Chui&#039;mysanda Shyrel&#039;nor Fundisoli&lt;br /&gt;
|desc=Lush rose bushes fill the air with a heady fragrance in the garden at the center of the school&#039;s courtyard.  Young men and women of good families stroll the soft mulched pathways, accompanied by stern duennas to chaperone their behaviour.  A mischievous young man gives you a wink from his perch atop the garden wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
;Traders&#039; Guild, Sales Returns&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Traders&#039; Guild, Sales Returns&lt;br /&gt;
|desc=This small, cramped room is warm all season round due to the press of bodies that fill it.  A few traders in the back handle the complaints that enter here in a neverending stream, their weary faces fixed with happy smiles.  You can feel a twinge of sympathy for the poor souls who handle all that the unhappy world of customer service has to dish out, and marvel at the patience with which the clerks handle their situation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For the duration of your study, you are forced to deal with cranky Traders who want to know why their yak won&#039;t move after they just shot it in the hoof with an arrow, uppity Warrior Mages who demand a rebate on their talismans because for the *fourth time* they got a spotted gerbil for a familiar, and Paladins who spend more time apologizing for taking up your time than they do explaining why they&#039;re bothering you in the first place.  By the end of it, it&#039;s a wonder you can manage a facial expression other than the permanent smile that seems to be plastered to your face.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
;Academy of Grunting&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Academy of Grunting&lt;br /&gt;
|desc=This cavern is very deep, and the slightest sound sets off an impressive series of echoes.  A cart to one side holds a tray of cheeses along with large pitchers of milk and ale.  In front of the food and drink are a stern-faced Dwarf and a hulking Gor&#039;Tog who shoo away anyone trying to grab freebies.  You also see a moldy banner, a copper-banded door.&amp;lt;br /&amp;gt;&lt;br /&gt;
A moldy banner reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Learn How to Grunt Your Way to Popularity and Influence!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The &#039;Tog guides you to the milk, ale, and cheese, and the Dwarf barks, &amp;quot;Phlegm up!&amp;quot;  After you&#039;ve consumed enough of the stuff to make your throat feel a bit clogged, they lead you through a series of grunts that span an impressive spectrum of octaves, creating echoes that ring off the cavern walls.  Occasionally the Dwarf will interject a comment such as &amp;quot;From the diaphragm,&amp;quot; while the Gor&#039;Tog continually insists, &amp;quot;More feeling!&amp;quot; and &amp;quot;Grunt it like you mean it!&amp;quot;  Finally, the Dwarf nods at you approvingly and says, &amp;quot;Not bad at all.  Your tone almost reminds me of my mother&#039;s.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{Cat|Statistics,Statistic Trainers}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Charisma_(stat)&amp;diff=398107</id>
		<title>Charisma (stat)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Charisma_(stat)&amp;diff=398107"/>
		<updated>2015-02-20T20:07:13Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is a combination of a character&#039;s persuasiveness, leadership ability, and other factors when dealing with other characters, NPCs, creatures and spirits. Charisma is often an overlooked statistic, but it is said to affect a great number of systems in subtle ways that are not easy to appreciate.&amp;lt;ref&amp;gt;[[Post:Trader Magic - 03/06/2014 - 23:25]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Combat:===&lt;br /&gt;
*Increases [[Spirit Health|spirit health]] and therefore the time before [[depart|auto-departing]] after death&lt;br /&gt;
*Used offensively in Spirit, Charm, and Fear [[contested spells]]&amp;lt;ref&amp;gt;[[Post:Magic 3.0 Contested Spell Inputs - 8/7/2010 - 19:27:04]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Confidence sucks. - 8/17/2010 - 11:38:21]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Charisma will work to grant a modest increase to the [[Multi_Opponent_skill|multi opponent]] penalty a player poses against a foe. &#039;&#039;Obsolete as of [[Combat 3.0]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Justice]] System:===&lt;br /&gt;
*Reduces amount of fines from being arrested.&lt;br /&gt;
*Increases the chance of evading the guards when a warrant has been issued.&amp;lt;ref&amp;gt;[[Post:Next... - 12/20/2001 - 13:21:39]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Reduces the round time for [[Plead command|plead release]] attempts from the stocks &amp;lt;ref&amp;gt;[[Post:Stocks 2.0 - 4/13/2010 - 22:14:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Increases the chance of successfully [[ACCUSE]]ing someone of [[Necromancy]] or evading a  false accusation of [[Necromancy]]&amp;lt;ref&amp;gt;[[Post:Purge/Accuse 2/28/2010 11:22:11]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:ACCUSE NECROMANCY Update - 1/11/2010 - 20:15:18]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Teaching skill|Teaching]] System:===&lt;br /&gt;
*The more charisma your students have, the more teaching experience you will earn&lt;br /&gt;
*The more charisma your teacher has, the faster you will learn the skill you are trying to learn&lt;br /&gt;
*The more charisma you have, the more [[Scholarship skill|scholarship]] you will learn as a teacher or student.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild Specific:===&lt;br /&gt;
*Used by [[Bard]]s for [[Bardic Screams]]&amp;lt;ref&amp;gt;[[Post:Screams... - on 3/4/2009 - 7:08:49]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Cry havoc and let slip the dogs of war... - 1/10/2008 - 2:49:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Bard Teaching 031411 Log - 3/15/2011 - 00:43:00]]&amp;lt;/ref&amp;gt;, [[Recall|recalls]]&amp;lt;ref&amp;gt;[[Post:Recall 3.0 - 01/19/2013 - 11:01]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Bard Ability - Evoke - 09/29/2011 - 13:42]]&amp;lt;/ref&amp;gt; and numerous guild abilities.&lt;br /&gt;
*Used by [[Clerics]] to fuel certain spells such as [[Aesrela Everild]] indirectly by increasing [[Spirit Health]]&lt;br /&gt;
*Used by [[Barbarian]]s to power their roars&amp;lt;ref&amp;gt;[[Post:Charisma - 01/30/2013 - 21:18]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Circle Reqs - 03/16/2012 - 13:15]]&amp;lt;/ref&amp;gt; and increase the rate of voice recovery.&amp;lt;ref&amp;gt;[[Post:Tentative Barbarian Ability List - 3/6/2011 - 2:42:33]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:More questions from little barb - 06/25/2014 - 21:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Empath]]s in [[shift ability|shifting]] and [[Manipulate ability|manipulating]]&lt;br /&gt;
*Used by [[Moon Mage]]&#039;s to improve predictions and prediction tool bonding rates.&amp;lt;ref&amp;gt;[[Post:Give the Moon Mages some love ! - 08/26/2013 - 14:54]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Predicting in 3.0 - 01/24/2013 - 08:09]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Predicting in 3.0 - 01/23/2013 - 20:36]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions on tools in Future is Now - 11/04/2013 - 15:50]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Breakage - 09/02/2012 - 03:02]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:An overview - 09/02/2012 - 14:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Necromancers]] to Increase the number of times [[Spiteful Rebirth]] can be used in a 24 hour period&amp;lt;ref&amp;gt;[[Post:Death and You - 11/21/2009 - 21:44:36]]&amp;lt;/ref&amp;gt; indirectly by increasing [[Spirit Health]]&lt;br /&gt;
*Used by [[Paladin]]s for [[Lead ability|leading]] and [[Smite]]&amp;lt;ref&amp;gt;[[Post:Smite: The Wet Noodle - 01/19/2013 - 03:23]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:HWN Release: Paladin SMITE and Smite Foe - 01/16/2004 - 22:05]]&amp;lt;/ref&amp;gt; among other [[:Category:Paladin abilities|abilities]]&lt;br /&gt;
*Used by [[Thief|Thieves]] to more quickly reach higher levels of [[Confidence]] and to be able to attain the highest level of Confidence.&amp;lt;ref&amp;gt;[[Post:Rep questions - 8/31/2009 - 14:45:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Used by [[Trader]]s to increase sales profits in pawn shops, tanners, and gem shops as well as with contracts.&amp;lt;ref&amp;gt;[[Post:Trader Guild Releases (Very Long) - 11/25/2002 - 11:49:18]]&amp;lt;/ref&amp;gt; Improves their caravan&#039;s commodity capacity.&lt;br /&gt;
&lt;br /&gt;
===Other Uses===&lt;br /&gt;
*Reduces prices in shops with shopkeepers that use the barter system.&lt;br /&gt;
*Improves [[performance]].&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Charisma==&lt;br /&gt;
*Barbarian [[Warpaint]], [[Berserk Nightmare]], [[Berserk Kuniyo]], [[Berserk Trothfang]]&lt;br /&gt;
*Bard [[Bluff#Amaze|Bluff Amaze]]&lt;br /&gt;
*Cleric [[Auspice]] spell&lt;br /&gt;
*Moon Mage [[Invocation of Energy]] spell&lt;br /&gt;
*Trader [[Speculate_command|Speculate Finesse]] ability&lt;br /&gt;
&lt;br /&gt;
==Training Locations==&lt;br /&gt;
===[[Crossing]]===&lt;br /&gt;
;a stone cottage&lt;br /&gt;
;(can use DIR charisma)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Woodruff&#039;s Recitation Room&lt;br /&gt;
|desc=A smattering of applause greets you when you enter the cottage.  Several seated youths are listening attentively to an Elothean lad at a podium who is addressing them.  He speaks animatedly with eloquent gestures, and his audience leans forward in their seats, captivated by his speech.  A Halfling instructress studies him carefully, occasionally jotting down a notation in her book.  You also see a painted sign mounted on the podium.&amp;lt;br /&amp;gt;&lt;br /&gt;
A painted sign reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Public Speaking Classes - Rue Woodruff, Instructress&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With many fits and starts, you manage to come up with a speech that pleases both the crowd and the instructress.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
;[[Academy, Lecture Hall]], go gate, n&lt;br /&gt;
;(can use DIR charisma)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Academy, Lecture Hall&lt;br /&gt;
|desc=A small lectern set upon a table stands alone and exposed at the front of the room, facing rows of high-backed chairs where students sit, each waiting their turn to speak.  Aside from the front podium which is flanked by 4 glowing lanterns, the room is poorly lit, with shades covering all of the windows.  You also see a notice tacked to the classroom wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The instructor takes you aside and instructs you on the finer points of body language when speaking with others.  How to use your hands as you speak, how not to use your hands, and it all seems so absurd at first.  But as you watch the instructor, you recognize he is employing the very techniques he is teaching, and they work.  Determined to gain this skill, you listen in earnest.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
;[[Faenella&#039;s Temple|Faenella&#039;s Temple, Priest&#039;s Quarters]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Faenella&#039;s Temple, Priest&#039;s Quarters&lt;br /&gt;
|desc=This cluttered room is filled with rolls of sheet music and instruments.  A S&#039;Kra Mur priest, his black scales painted with silver wrens, sits beside a large harp, humming a hymn to his goddess.}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Chui&#039;mysanda Shyrel&#039;nor Fundisoli&lt;br /&gt;
|desc=Lush rose bushes fill the air with a heady fragrance in the garden at the center of the school&#039;s courtyard.  Young men and women of good families stroll the soft mulched pathways, accompanied by stern duennas to chaperone their behaviour.  A mischievous young man gives you a wink from his perch atop the garden wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
;Traders&#039; Guild, Sales Returns&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Traders&#039; Guild, Sales Returns&lt;br /&gt;
|desc=This small, cramped room is warm all season round due to the press of bodies that fill it.  A few traders in the back handle the complaints that enter here in a neverending stream, their weary faces fixed with happy smiles.  You can feel a twinge of sympathy for the poor souls who handle all that the unhappy world of customer service has to dish out, and marvel at the patience with which the clerks handle their situation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For the duration of your study, you are forced to deal with cranky Traders who want to know why their yak won&#039;t move after they just shot it in the hoof with an arrow, uppity Warrior Mages who demand a rebate on their talismans because for the *fourth time* they got a spotted gerbil for a familiar, and Paladins who spend more time apologizing for taking up your time than they do explaining why they&#039;re bothering you in the first place.  By the end of it, it&#039;s a wonder you can manage a facial expression other than the permanent smile that seems to be plastered to your face.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
;Academy of Grunting&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Academy of Grunting&lt;br /&gt;
|desc=This cavern is very deep, and the slightest sound sets off an impressive series of echoes.  A cart to one side holds a tray of cheeses along with large pitchers of milk and ale.  In front of the food and drink are a stern-faced Dwarf and a hulking Gor&#039;Tog who shoo away anyone trying to grab freebies.  You also see a moldy banner, a copper-banded door.&amp;lt;br /&amp;gt;&lt;br /&gt;
A moldy banner reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Learn How to Grunt Your Way to Popularity and Influence!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The &#039;Tog guides you to the milk, ale, and cheese, and the Dwarf barks, &amp;quot;Phlegm up!&amp;quot;  After you&#039;ve consumed enough of the stuff to make your throat feel a bit clogged, they lead you through a series of grunts that span an impressive spectrum of octaves, creating echoes that ring off the cavern walls.  Occasionally the Dwarf will interject a comment such as &amp;quot;From the diaphragm,&amp;quot; while the Gor&#039;Tog continually insists, &amp;quot;More feeling!&amp;quot; and &amp;quot;Grunt it like you mean it!&amp;quot;  Finally, the Dwarf nods at you approvingly and says, &amp;quot;Not bad at all.  Your tone almost reminds me of my mother&#039;s.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{Cat|Statistics,Statistic Trainers}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tago&amp;diff=398037</id>
		<title>Tago</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tago&amp;diff=398037"/>
		<updated>2015-02-20T01:17:32Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tago&#039;&#039;&#039; [[page type is::definition|is]] an [[race association is::elf|Elven]] [[throwing knife]].&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
[[Weapon:Finely_balanced_tago|Finely balanced tago]]&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tago}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[throwing knife]]&lt;br /&gt;
{{Cat|Weapons,Definitions,Items with Elven Verbs}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tago&amp;diff=398036</id>
		<title>Tago</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tago&amp;diff=398036"/>
		<updated>2015-02-20T01:17:03Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tago&#039;&#039;&#039; [[page type is::definition|is]] an [[race association is::elf|Elven]] [[throwing knife]].&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
[[Finely balanced tago|Weapon:Finely_balanced_tago]]&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tago}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[throwing knife]]&lt;br /&gt;
{{Cat|Weapons,Definitions,Items with Elven Verbs}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(2)&amp;diff=397938</id>
		<title>Rock troll (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(2)&amp;diff=397938"/>
		<updated>2015-02-19T01:08:34Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Skin Name=a grey troll skin&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some troll bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=30&lt;br /&gt;
|MaxVal=31 Kronars&lt;br /&gt;
|MaxArrangedVal=98 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=60&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
These are sometimes referred to as Super Rock Trolls.  They only spawn along the Shorline&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing some {{cloot|a|chain greaves}}, a {{cloot|a|full leather helm}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*It is carrying a {{cloot|w|sharp pine sapling}}, a {{cloot|s|medium shield}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (1)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=397937</id>
		<title>Silver-backed bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver-backed_bear&amp;diff=397937"/>
		<updated>2015-02-19T00:59:06Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Silver-backed Bear&lt;br /&gt;
|MinCap=75&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=10&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxArrangedVal=318&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Huge, dagger like claws and an angry muzzle covered in the caked blood are frightening, but do little to detract from the silver-backed bear&#039;s radiant coat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-- Will attack Blood Wolves in the area when it walks in, prioritizing them over you until it has killed them all, at which point it will engage you. Blood Wolves that appear afterwards will not be targeted and they will simply join the bear in attacking you. Retreating and leaving the area and then returning will reset the bear&#039;s priorities.&lt;br /&gt;
&lt;br /&gt;
*Teaches TM to at least 96.&lt;br /&gt;
*Teaches skinning to at least 101.&lt;br /&gt;
*Teaches small edged to at least 100.&lt;br /&gt;
*Teaches evasion to at least 110&lt;br /&gt;
*Teaches parry to at least 100&lt;br /&gt;
*Teaches shield usage to at least 100&lt;br /&gt;
*Teaches tactics to at least 101&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_bugs&amp;diff=397648</id>
		<title>DragonRealms bugs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_bugs&amp;diff=397648"/>
		<updated>2015-02-16T05:28:21Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A page for listing &#039;&#039;&#039;DragonRealms bugs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.&lt;br /&gt;
&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
See [[Crafting feedback]].&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
Some guilds are not properly receiving their starting skills, or receiving the wrong ones. - 04:30, 14 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
* FAE only speeds up a class being taught by the bard, rather than every class in the room.&lt;br /&gt;
* After enraging a target that was previously calmed by Balm, it takes 3 pulses before they are calmed again, even though the messaging indicates that they are calmed with every pulse.&lt;br /&gt;
* Sometimes Resonance doesn&#039;t really cast when it says it does.  May be related to the use of cambrinth.  Log below.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt;cast axe&lt;br /&gt;
You gesture at a light glaes throwing axe.&lt;br /&gt;
Your cambrinth sphere emits a loud *snap* as it discharges all its power to aid your spell.&lt;br /&gt;
Your cambrinth armband emits a loud *snap* as it discharges all its power to aid your spell.&lt;br /&gt;
&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cast axe&lt;br /&gt;
You gesture at a light glaes throwing axe.&lt;br /&gt;
You close your eyes briefly, focusing on the dull thumping of your own heart.  Extending that focus to a light glaes throwing axe, you feel it resonate with you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In this example, the mana from the cambrinth was lost.--[[User:Antendren|Antendren]] 22:16, 4 February 2013 (UTC)&lt;br /&gt;
* Dema will message the balance debuff on dead critters.&lt;br /&gt;
* Several of the pulse-to-group buffs will continue to pulse to dead group members.&lt;br /&gt;
* Abandoned Heart doesn&#039;t enrage creatures that have been calmed by Albreda&#039;s Balm.--[[User:Antendren|Antendren]] 17:14, 19 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
*Hydra Hex using Malediction sometimes teaches utility --[[User:Tenike|Tenike]] 05:05, 5 February 2013 (UTC)&lt;br /&gt;
*Not a bug, but a noteworthy concern - soul binding now being a battle spell cannot be cast in a &amp;quot;safe&amp;quot; room, making it impossible to resurrect in such locations. --[[User:Tenike|Tenike]] 05:05, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
* CAST CREATURE is mistakently hitting the Empath&#039;s own GS. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 23:12, 2 August 2014 (CDT)&lt;br /&gt;
&amp;lt;s&amp;gt;* Vitality transfering is abnormally slow. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 23:12, 2 August 2014 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
** Additionally, you cannot transfer vitality if you have done TAKE EVERYTHING, yet it doesn&#039;t actually transfer vitality. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 23:12, 2 August 2014 (CDT)&lt;br /&gt;
* It is possible to overheal and enter a dying state, but surve with a USELESS level vital wound or scar. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 23:12, 2 August 2014 (CDT)&lt;br /&gt;
* Cannot use BREAK or BREAK ALL to stop empathic links while playing an instrument, but you can start links. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 23:05, 8 August 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
* Many of the spell requirements in the DISCERN, spellbook, and guildleader descriptions are incorrect. - 20:30, 16 January 2013 (UTC)&lt;br /&gt;
* Oshu&#039;ehhrsk Manor cantrip quests are broken. - 00:27 16 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
* Zombie&#039;s seem to despawn somewhat randomly despite being commanded to LEAVE to the safe room - June 2013&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
* Banner of Truce will fail if anyone is in the room with the caster.--[[User:Antendren|Antendren]] 17:03, 24 February 2013 (UTC)&lt;br /&gt;
* Protect deflect and cover seemingly reduces all incoming mundane physical damage to 0 for both the protector and the protectee, while targeted spells pass through unaffected.&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
* Ambushes are having issues.-03:21, 14 January 2013 (UTC)&lt;br /&gt;
* Backstabbing stops the backstabber from regenerating vitality.--[[User:Antendren|Antendren]] 05:23, 5 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trader===&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* Offhand is not learned from offhand throwing. This is intended, but may eventually change.&lt;br /&gt;
* Stancing to 0 in attack or defenses allows inappropriate learning, such as 500 ranks learning on goblins.-03:21, 14 January 2013 (UTC)&lt;br /&gt;
* In some cases, weapons lodged in necromancer zombies can be destroyed by their deaths. - 04:30, 14 January 2013 (UTC)&lt;br /&gt;
* Poaching does not properly work. - 03:26, 16 January 2013 (UTC)&lt;br /&gt;
* [[Ashu Hhinvi]] regenerate too quickly. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:59, 27 May 2013 (UTC)&lt;br /&gt;
* A player who enters the &amp;quot;in shock and dying&amp;quot; state will sometimes &amp;quot;double tap&amp;quot; themselves upon death, resulting in the messaging that they were struck down or killed twice. Due to the double kill, these players do not receive any benefits when resurrected.&lt;br /&gt;
** Players who are in the &amp;quot;shock and dying&amp;quot; state and are healed will sometimes die anyway after the state is removed. This occurs both when the state naturally runs its duration, and also more frequently when the player is brought out of the state with a spell or ability (such as [[AS|Antistun]] or [[Awaken]].) --[[User:Zamara|Zamara]] 21:40, 7 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* [[S&#039;sugi Malchata]] special attack messaging bug.&lt;br /&gt;
::&#039;&#039;A s&#039;sugi malchata plunges one of its clawed hands into the sand, clucking and chattering wildly. The sand about a s&#039;sugi malchata&#039;s feet begins to swirl until it rises up around &#039;&#039;&#039;I&#039;&#039;&#039;, but &#039;&#039;&#039;G&#039;&#039;&#039; deftly dances away before it can take hold!&#039;&#039;&lt;br /&gt;
==Stealth==&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* Multistrike spells with only two types of damage (Stampede, Rebuke, Smite Horde, Stone Strike) are underperforming damage wise due to a core magic issue. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:33, 16 February 2013 (UTC)&lt;br /&gt;
* Discipline does not currently factor in to TM. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 08:53, 20 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&amp;lt;s&amp;gt;*[[Item:Elven_silver_ring_with_a_clawed_setting_that_grasps_a_runestone|Dunshade elven silver egg item]] Will not accept runes. --[[User:Zamara|Zamara]] 04:54, 15 February 2013 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
* Escaping from guards is teaching tactics rather than thievery. - 04:27, 14 January 2013 (UTC)&lt;br /&gt;
* At last Hollow&#039;s Eve, Keishalae combined a number of item hiders with cambrinth items.  These only partially work in 3.0, although the specifics vary by item.--[[User:Antendren|Antendren]] 17:02, 24 February 2013 (UTC)&lt;br /&gt;
* When combining arrows or bolts, the resulting stack will take on the weight of the current occupants of a stack in a container.&lt;br /&gt;
: Example: place a single bolt in a backpack, place a stack of 99 bolts in the backpack and the resulting total stack will weight that of a single bolt. Having a stack of 99 bolts in a container and placing one bolt in there will result in a total stack weight of 99 bolts. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 21:58, 10 July 2013 (UTC)&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|GM Assistance Articles}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trintah%27s_Herbal_Remedies&amp;diff=397581</id>
		<title>Trintah&#039;s Herbal Remedies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trintah%27s_Herbal_Remedies&amp;diff=397581"/>
		<updated>2015-02-16T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Trintah&#039;s Herbal Remedies&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Mer&#039;Kresh&lt;br /&gt;
|MapNumber        = 107&lt;br /&gt;
|Owner            = Trintah&lt;br /&gt;
|NumRooms         = 4&lt;br /&gt;
|restrict         = Citizen&lt;br /&gt;
|Store Type       = Drink, Food, Weapon, Shield, Herb, Miscellaneous,Tanning,Barbarian,Warrior Mage,Paladin,Cleric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Trintah&#039;s Herbal Remedies, Side Salesroom&lt;br /&gt;
|desc=Faded whitewashed walls, painted with images of healing regents, serve as advertising for some of the items sold here.  An earthy, herbal scent wafts through the air, growing stronger near an iron cauldron hung above a copper brazier, which slowly simmers with one of Trintah&#039;s latest experiments.  Flashes of color dash around the room like elusive pixies as light from bronze lanterns bounces off strings of colored sea glass, collected from local beaches and hung to create a decorative beaded curtain.  You also see a tall oak cabinet with wire-screened doors and some wicker baskets lined with colorfully striped linen.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In The Cabinet}}&lt;br /&gt;
{{ShopItem|t=n|Aevaes|name=flask of aevaes solution|740}}&lt;br /&gt;
{{ShopItem|t=n|Hisan|name=clay pot of hisan salve|840}}&lt;br /&gt;
{{ShopItem|t=n|Ithor|name=vial of ithor potion|710}}&lt;br /&gt;
{{ShopItem|t=n|Lujeakave|name=phial of lujeakave elixir|870}}&lt;br /&gt;
{{ShopItem|t=n|Ojhenik|name=bottle of ojhenik potion|610}}&lt;br /&gt;
{{ShopItem|t=n|Georin|name=clay pot of georin salve|670}}&lt;br /&gt;
{{ShopItem|t=n|Nilos|name=clay pot of nilos salve|640}}&lt;br /&gt;
{{ShopItem|t=n|Hulij|name=flask of hulij elixir|575}}&lt;br /&gt;
{{ShopItem|t=n|Eghmok|name=vial of eghmok potion|720}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In The Wicker Baskets}}&lt;br /&gt;
{{ShopItem|t=n|Yelith|name=yelith root|700}}&lt;br /&gt;
{{ShopItem|t=n|Genich|name=genich stem|560}}&lt;br /&gt;
{{ShopItem|t=n|Nemoih|name=nemoih root|650}}&lt;br /&gt;
{{ShopItem|t=n|Cebi|name=twisted cebi root|700}}&lt;br /&gt;
{{ShopItem|t=n|Junliar|name=junliar stem|725}}&lt;br /&gt;
{{ShopItem|t=n|Muljin|name=muljin sap|740}}&lt;br /&gt;
{{ShopItem|t=n|Sufil|name=sufil sap|670}}&lt;br /&gt;
{{ShopItem|t=n|Plovik|name=plovik leaf|610}}&lt;br /&gt;
{{ShopItem|t=n|Hulnik|name=hulnik grass|635}}&lt;br /&gt;
{{ShopItem|t=n|Qun|name=qun pollen|590}}&lt;br /&gt;
{{ShopItem|t=n|Riolur|name=riolur leaf|740}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Trintah&#039;s Herbal Remedies, Salon&lt;br /&gt;
|desc= Offered by the owner, this cozy salon may be a ploy to keep people spending coins in her shop.  The smell of freshly baked bread mingled with medicinal liquors wafts from a sideboard against the wall, masking the odd scent permeating the building while encouraging customers to linger and socialize.  Groupings of small tables, covered in colorful linens and surrounded by comfortable chairs, are strategically placed about the room to draw attention to a dolphin triskele mosaic set into the tiled floor.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white-lacquered sideboard}}&lt;br /&gt;
{{ShopItem|t=d|vanilla-spiced tea|name=pot of vanilla-spiced tea|0}}&lt;br /&gt;
{{ShopItem|t=f|slice of fresh fig|name=rattan basket of fresh figs|0}}&lt;br /&gt;
{{ShopItem|t=f|crunchy fried peccary skins sprinkled with crushed sea salt|name=woven basket filled with some crunchy fried peccary skins sprinkled with crushed sea salt|0}}&lt;br /&gt;
{{ShopItem|t=f|Elven chocolate truffle topped with a miniature spun-sugar white rose|name=tiered crystal tray of Elven chocolate truffles topped with miniature spun-sugar white roses|0}}&lt;br /&gt;
{{ShopItem|t=d|scorpion blossom sherry|name=glass decanter of scorpion blossom sherry|0}}&lt;br /&gt;
{{ShopItem|t=d|cool cactus tea|name=glass carafe of cool cactus tea|0}}&lt;br /&gt;
{{ShopItem|t=f|stone-fried cactus blossoms sprinkled with rock salt|name=bowl of stone-fried cactus blossoms sprinkled with rock salt|0}}&lt;br /&gt;
{{ShopItem|t=f|dark chocolate celpeze-shaped cookie accented with caramel eyes|name=tray of dark chocolate celpeze-shaped cookies accented with caramel eyes|0}}&lt;br /&gt;
{{ShopItem|t=f|slice of unleavened bread spread with creamy salted butter|name=round loaf of unleavened bread spread with creamy salted butter|0}}&lt;br /&gt;
{{ShopItem|t=d|honey-herbal tea|name=kettle of honey-herbal tea|0}}&lt;br /&gt;
{{ShopItem|t=f|piece of rustic tomato-herb flatbread|name=ceramic plate arranged with pieces of rustic tomato-herb flatbread|0}}&lt;br /&gt;
{{ShopItem|t=d|rich mocha coffee frothed with steamed milk|name=silver urn filled with rich mocha coffee frothed with steamed milk|0}}&lt;br /&gt;
{{ShopItem|t=f|glazed esturi tart sprinkled with crystalized sugar|name=silver platter of glazed esturi tarts sprinkled with crystalized sugar|0}}&lt;br /&gt;
{{ShopItem|t=f|plump juicy grapes|name=bunch of plump juicy grapes|0}}&lt;br /&gt;
{{ShopItem|t=d|rich chocolate milk|name=iced pitcher of rich chocolate milk|0}}&lt;br /&gt;
{{ShopItem|t=d|aromatic dandelion wine|name=aged bottle of aromatic dandelion wine|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Trintah&#039;s Herbal Remedies, Attic&lt;br /&gt;
|desc= Welcoming citizens as they enter the club is a mahogany bar, stocked with a variety of complimentary libations to encourage a social mood.  Thick, crimson carpets and heavy draperies help silence noise from the bustling city outside, their colors enhanced by the dim lighting emanating from a black iron chandelier hung from the paneled ceiling.  Grouped around low, circular tables to invite conversation, overstuffed leather armchairs are placed to take advantage of the warmth a limestone fireplace provides.  You also see some carpeted stairs.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the Wooden Box}}&lt;br /&gt;
{{ShopItem|t=i|bar of herbal delight soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of goat&#039;s milk soap (2)|name=bar of goat&#039;s milk soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of almond blossom soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of lavender spice soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of lemon souffle soap|100}}&lt;br /&gt;
{{ShopItem|t=i|bar of rose petal soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of pig-sweat soap|50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the Glass Jar}}&lt;br /&gt;
{{ShopItem|t=i|bar of chocolate-chunk soap|100}}&lt;br /&gt;
{{ShopItem|t=i|bar of orange creme soap|100}}&lt;br /&gt;
{{ShopItem|t=i|bar of cinnamon-rum soap|100}}&lt;br /&gt;
{{ShopItem|t=i|bar of pine-sap soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of jasmine bouquet soap|100}}&lt;br /&gt;
{{ShopItem|t=i|bar of honeyed-brandy soap|75}}&lt;br /&gt;
{{ShopItem|t=i|bar of woodland spice soap|75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Trintah&#039;s Herbal Remedies, Behind the Beaded Curtain&lt;br /&gt;
|desc= Upon first glance, the curtain leads to a narrow hall that appears to be no more then a well-stocked closet.  Rows of shelves line the walls, deceiving the eye, as it opens to a private room.  Padded walls covered in red velvet combine with plush carpets to soundproof this area, making it perfect for clandestine meetings.  Ornate racks hung behind elegant cases display items not available to the general public.  Incense wafts from a round mahogany table, surrounded by chairs, at the center of the room.}}&lt;br /&gt;
&#039;&#039;&#039;Note:  This area is citizen-only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the Shield Rack}}&lt;br /&gt;
{{ShopItem|t=s|blackened steel shield roughly enameled with an image of the Rissan Barbarian Guild|28,500}}&lt;br /&gt;
{{ShopItem|t=s|flame-shaped silver shield inlaid with gems to form an image of the Rissan Warrior Mage Guild|332,500}}&lt;br /&gt;
{{ShopItem|t=s|small circular shield painted with a caracal poised to attack|3,800}}&lt;br /&gt;
{{ShopItem|t=s|curved tower shield painted with the image of a slain Lun&#039;Shele trekhalo|28,500}}&lt;br /&gt;
{{ShopItem|t=s|steel-rimmed oval shield skillfully carved from aged cypress|7,600}}&lt;br /&gt;
{{ShopItem|t=s|silver target shield inlaid with the image of an erupting volcano|475,000}}&lt;br /&gt;
{{ShopItem|t=s|studded kite shield covered in finely tanned celpeze hide|28,500}}&lt;br /&gt;
{{ShopItem|t=s|forged steel tower shield intricately etched with an image of the Rissan Paladin Guild|52,250}}&lt;br /&gt;
{{ShopItem|t=s|gilded pageant shield artistically engraved with the image of a winged peccary|33,250}}&lt;br /&gt;
{{ShopItem|t=s|small rectangular shield masterfully painted with an image of the Rissan Cleric guild|2,850}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the Wooden Box}}&lt;br /&gt;
{{ShopItem|t=w|flame-coral inlaid carving knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|black-pearl inlaid carving knife|7,500}}&lt;br /&gt;
{{ShopItem|t=w|razor-sharp silver carving knife|5,000}}&lt;br /&gt;
{{ShopItem|t=w|floral-patterned carving knife|1,000}}&lt;br /&gt;
{{ShopItem|t=w|black-coral inlaid carving knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|caracal fang carving knife|2,500}}&lt;br /&gt;
{{ShopItem|t=w|ornate whalebone carving knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|jeweled carving knife|10,000}}&lt;br /&gt;
{{ShopItem|t=w|fang-pearl inlaid carving knife|180,000}}&lt;br /&gt;
{{ShopItem|t=w|slender golden carving knife|2,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black leather chest}}&lt;br /&gt;
{{ShopItem|t=i|jagged pieces of flame coral|3,000}}&lt;br /&gt;
{{ShopItem|t=i|large chunks of brain coral|8,000}}&lt;br /&gt;
{{ShopItem|t=i|chipped granite celpeze|10,000}}&lt;br /&gt;
{{ShopItem|t=i|carved obsidian caracals|8,000}}&lt;br /&gt;
{{ShopItem|t=i|polished sea-glass spheres|1,000}}&lt;br /&gt;
{{ShopItem|t=i|blackened shark&#039;s teeth|3,000}}&lt;br /&gt;
{{ShopItem|t=i|whorled conch shells|2,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the velvet-lined tray}}&lt;br /&gt;
{{ShopItem|t=w|razored skinning knife with a slender gold handle|8,000}}&lt;br /&gt;
{{ShopItem|t=w|flame-coral inlaid skinning knife|2,500}}&lt;br /&gt;
{{ShopItem|t=w|black-coral inlaid skinning knife|2,500}}&lt;br /&gt;
{{ShopItem|t=w|blackened shark&#039;s tooth skinning knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|serrated skinning knife with a jeweled handle|10,000}}&lt;br /&gt;
{{ShopItem|t=w|sea-glass inlaid skinning knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|chipped shark&#039;s tooth skinning knife|2,000}}&lt;br /&gt;
{{ShopItem|t=w|pink-coral inlaid skinning knife|2,500}}&lt;br /&gt;
{{ShopItem|t=w|cowrie-shell inlaid skinning knife|2,500}}&lt;br /&gt;
{{ShopItem|t=w|crude-shell skinning knife|1,700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble stand}}&lt;br /&gt;
{{ShopItem|t=i|pink-coral inlaid hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|sharpened whalebone hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|rose-inlaid hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|shark&#039;s-tooth studded hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|black-pearl inlaid hide scraper|10,000}}&lt;br /&gt;
{{ShopItem|t=i|bevel-edged silver hide scraper|3,200}}&lt;br /&gt;
{{ShopItem|t=i|jewel-studded hide scraper|5,000}}&lt;br /&gt;
{{ShopItem|t=i|forged steel hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|flame-coral inlaid hide scraper|1,000}}&lt;br /&gt;
{{ShopItem|t=i|slender-handled golden hide scraper|1,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the mahogany table}}&lt;br /&gt;
{{ShopItem|t=f|Elven pink champagne|0}}&lt;br /&gt;
{{ShopItem|t=f|Rissan Special Reserve brandy|0}}&lt;br /&gt;
{{ShopItem|t=f|Rissan Blush apples|0}}&lt;br /&gt;
{{ShopItem|t=f|herbed cheddar cheese|0}}&lt;br /&gt;
{{ShopItem|t=f|seeded honey-oatmeal flatbread|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397527</id>
		<title>Jolas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397527"/>
		<updated>2015-02-16T01:33:11Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Tevel&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Hara&#039;jaal]] &amp;lt;br /&amp;gt; [[M&#039;Riss]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Travels between [[Hara&#039;jaal]] and [[M&#039;riss]].&lt;br /&gt;
* Captained by [[Tevel]].&lt;br /&gt;
* Jolas is [[Elf|Elven]] for Minnow.&lt;br /&gt;
&lt;br /&gt;
Like the [[Kree&#039;la]], the Jolas has the following disclaimer:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Disclaimer: The arrival time of the Jolas is estimated and can be significantly off due to pirates, weather conditions, mutinies, sea monsters and other sundries not mentioned.  The owners of the Jolas can not be held responsible for being off in such estimations.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Jonas usually comes about an hour before its scheduled arrival.&lt;br /&gt;
&lt;br /&gt;
=Ship layout=&lt;br /&gt;
Origin room from dock:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Fore Deck]&lt;br /&gt;
Grease spewed from the galley stove&#039;s chimney has made a section of the deck just aft of the foremast dull and sticky.  A nearby mop and pail testifies to some seaman&#039;s good intentions, but neither sailor nor soap is in immediate evidence.  The foremast is square-rigged and keel stepped.  Aloft, a pair of feet dangle off the small platform of the foretop, no doubt attached to either a passenger or sailor who has found a prime spot to take in the view&lt;br /&gt;
Ship paths: forward, aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forward from Origin:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Bowsprit]&lt;br /&gt;
Flecks of foam spray through the air when the Jolas cuts through the waves.  The bowsprit is a precarious perch, with little more than the forestay to hold onto.  A careless move might send a person plunging into the sea -- and into the path of the ship -- but the reward of shinnying out on the spar is an exhilarating ride skimming over the wavetops like a gull in flight.  &lt;br /&gt;
Ship paths: aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aft of Origin:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Main Deck]&lt;br /&gt;
Two grates bracket the capstan and main companion way.  A variety of debris -- rags, some crumpled paper, esturi fruit rinds, and bits of bent metal -- have been dropped in the space behind some kegs lashed to the bulwarks. The companion way is barred with a metal lattice screen to prevent passengers from going below.  &lt;br /&gt;
Ship paths: forward, aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twice aft of Origin:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Main Deck]&lt;br /&gt;
The square-rigged main mast, also keel stepped into the deck, dominates the area.  Shrouds rising from the chain wale on the hull secure the mast firmly in place, connecting just below the main top.  The ratlines are frayed, and it is obvious the deck hasn&#039;t felt the business side of a scrub brush in some time.  A worn tarp has been slung between two tall stacks of wooden crates forming a crude leanto where passengers can find some protection from foul weather.  &lt;br /&gt;
Ship paths: forward, aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leanto off of twice aft of Origin:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Tarp Leanto]&lt;br /&gt;
Cedar shavings litter the deck, but even their sweet scent isn&#039;t enough to drive out the odor.  The smell is terrible -- must, grilled sardines, and tar -- but at least the lean-to offers a respite from the weather.  The tarp is nailed to the top of two stacks of wooden crates which form the walls, and hangs down to create a back wall.  &lt;br /&gt;
Ship paths: out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;Note:&#039;&#039; The leanto is considered indoors but has windows allowing observations of the sky.&lt;br /&gt;
* Changes in direction of the Jolas cannot be seen from inside the leanto, and appear as a blank line.&lt;br /&gt;
&lt;br /&gt;
Thrice aft of Origin:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[The Jolas, Quarter Deck]&lt;br /&gt;
Captain Tevel&#039;s pacing has left a scuffed circle around the ship&#039;s wheel.  Several gulls pecking at a scattering of bread crumbs are careful to stay out of reach of a large celpeze chained to a heavy eye-bolt sunk into the planking behind the captain.  Just past the captain, a companion ladder leads to the aft deck.  Currently, a sign stating no entry, and the celpeze, discourage passengers from venturing up the ladder to the stern.  You also see Captain Tevel and a large wooden wheel.&lt;br /&gt;
Ship paths: forward.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}[[page type is::place| ]]&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397519</id>
		<title>Jolas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397519"/>
		<updated>2015-02-16T00:42:27Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Tevel&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Hara&#039;jaal]] &amp;lt;br /&amp;gt; [[M&#039;Riss]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Travels between [[Hara&#039;jaal]] and [[M&#039;riss]].&lt;br /&gt;
* Captained by [[Tevel]].&lt;br /&gt;
* Jolas is [[Elf|Elven]] for Minnow.&lt;br /&gt;
&lt;br /&gt;
Like the [[Kree&#039;la]], the Jolas has the following disclaimer:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Disclaimer: The arrival time of the Jolas is estimated and can be significantly off due to pirates, weather conditions, mutinies, sea monsters and other sundries not mentioned.  The owners of the Jolas can not be held responsible for being off in such estimations.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Jonas usually comes about an hour before its scheduled arrival.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}[[page type is::place| ]]&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397518</id>
		<title>Jolas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397518"/>
		<updated>2015-02-16T00:41:45Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Tevel&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Hara&#039;jaal]] &amp;lt;br /&amp;gt; [[M&#039;Riss]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Travels between [[Hara&#039;jaal]] and [[M&#039;riss]].&lt;br /&gt;
* Captained by [[Tevel]].&lt;br /&gt;
* Jolas is [[Elf|Elven]] for Minnow.&lt;br /&gt;
&lt;br /&gt;
Like the [[Kree-La]], the Jolas has the following disclaimer:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Disclaimer: The arrival time of the Jolas is estimated and can be significantly off due to pirates, weather conditions, mutinies, sea monsters and other sundries not mentioned.  The owners of the Jolas can not be held responsible for being off in such estimations.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Jonas usually comes about an hour before its scheduled arrival.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}[[page type is::place| ]]&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397517</id>
		<title>Jolas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jolas&amp;diff=397517"/>
		<updated>2015-02-16T00:41:22Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class= unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Tevel&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Hara&#039;jaal]] &amp;lt;br /&amp;gt; [[M&#039;Riss]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Travels between [[Hara&#039;jaal]] and [[M&#039;riss]].&lt;br /&gt;
* Captained by [[Tevel]].&lt;br /&gt;
* Jolas is [[Elf|Elven]] for Minnow.&lt;br /&gt;
&lt;br /&gt;
Like the [[Kree-la]], the Jonas has the following disclaimer:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Disclaimer: The arrival time of the Jolas is estimated and can be significantly off due to pirates, weather conditions, mutinies, sea monsters and other sundries not mentioned.  The owners of the Jolas can not be held responsible for being off in such estimations.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Jonas usually comes about an hour before its scheduled arrival.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}[[page type is::place| ]]&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Midnight-black_helm_shaped_like_a_jackal%27s_head&amp;diff=397515</id>
		<title>Armor:Midnight-black helm shaped like a jackal&#039;s head</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Midnight-black_helm_shaped_like_a_jackal%27s_head&amp;diff=397515"/>
		<updated>2015-02-15T22:56:08Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
|noun=helm&lt;br /&gt;
|look=From fur to fangs, this uncannily life-like helm depicts a growling jackal&#039;s head.&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=jackal&lt;br /&gt;
|type=heavy plate&lt;br /&gt;
|area=head&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|absorbance=good&lt;br /&gt;
|puncture=good&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|electric=poor&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=200&lt;br /&gt;
|appcost=3,718&lt;br /&gt;
|source=Calorak&#039;s Weapons and Armor&lt;br /&gt;
|cost=2,975 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|area2=neck&lt;br /&gt;
|area3=eyes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Calorak%27s_Weapons_and_Armor&amp;diff=397514</id>
		<title>Calorak&#039;s Weapons and Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Calorak%27s_Weapons_and_Armor&amp;diff=397514"/>
		<updated>2015-02-15T22:51:35Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Calorak&#039;s Weapons and Armor&lt;br /&gt;
|Province         = Qi&#039;Reshalia&lt;br /&gt;
|Town             = Hara&#039;Jaal&lt;br /&gt;
|MapNumber        = 106&lt;br /&gt;
|Owner            = Calorak&lt;br /&gt;
|NumRooms         = 3&lt;br /&gt;
|Store Type       = Armor,Weapon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Calorak&#039;s Weapons and Armor&lt;br /&gt;
|desc=Large oil lamps, emitting more oily smoke than light, illuminate the shop and its wares. The sharp scent of smelted iron hangs heavy in the air. The soot-stained black walls are bare, except for a spike from which hangs a heavy leather apron. A thick leather curtain, leading to another area of the shop, is tacked to a doorframe. You also see a weapon rack with some stuff on it. &amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, out.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Stock rotates, list may not be complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon rack}}&lt;br /&gt;
{{ShopItem|t=w|Basket-hilted broadsword|880}}&lt;br /&gt;
{{ShopItem|t=w|Brass-hilted dagger with a delicately etched blade|894}}&lt;br /&gt;
{{ShopItem|t=w|Iron-strapped cudgel|432}}&lt;br /&gt;
{{ShopItem|t=w|Iron-studded nightstick|1,284}}&lt;br /&gt;
{{ShopItem|t=w|Polished cutlass with a sharkskin and wire grip|3,895}}&lt;br /&gt;
{{ShopItem|t=w|Saw-edged cutlass|8,000}}&lt;br /&gt;
{{ShopItem|t=w|Thin steel throwing dagger|1,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Calorak&#039;s Weapons and Armor&lt;br /&gt;
|desc=Lamps, mounted to the walls, light the shop&#039;s smoke stained walls and displays.  The flagstone floor is deeply gouged in many places where heavy objects have been dragged across it.  You also see a rickety table with some stuff on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On a rickety table}}&lt;br /&gt;
{{ShopItem|t=a|chain helm (2)|name=Chain helm|825}}&lt;br /&gt;
{{ShopItem|t=a|Dark leather mask painted with a demonic visage|185}}&lt;br /&gt;
{{ShopItem|t=a|Leather long gauntlets|1,485}}&lt;br /&gt;
{{ShopItem|t=a|Midnight-black helm shaped like a jackal&#039;s head|2,975}}&lt;br /&gt;
{{ShopItem|t=a|Studded leather coat (1)|name=Studded leather coat|8,795}}&lt;br /&gt;
{{ShopItem|t=a|Studded leather trousers|1,233}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Calorak&#039;s Weapons and Armor&lt;br /&gt;
|desc=Boxes and barrels of raw materials are stacked up all over this room. A small anvil is mounted on a stand next to a workbench. Hanging from the ceiling is a large iron chandelier. You also see a hilt list, a leather curtain, and Calorak.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shop Page Two Columns|title=Calorak&#039;s Custom Hilts (2500 L)&lt;br /&gt;
|contents=&lt;br /&gt;
* 1 - Coral-hilted&lt;br /&gt;
* 2 - Ivory-hilted&lt;br /&gt;
* 3 - Onyx-hilted&lt;br /&gt;
* 4 - Bone-hilted&lt;br /&gt;
* 5 - Silver-hilted&lt;br /&gt;
* 6 - Ruby-hilted&lt;br /&gt;
* 7 - Quartz-hilted&lt;br /&gt;
* 8 - Brass-hilted&lt;br /&gt;
* 9 - Pewter-hilted&lt;br /&gt;
* 10 - Jet-hilted&lt;br /&gt;
|contents2=&lt;br /&gt;
* 11 - Amber-hilted&lt;br /&gt;
* 12 - Jade-hilted&lt;br /&gt;
* 13 - Pearl-hilted&lt;br /&gt;
* 14 - Gold-hilted&lt;br /&gt;
* 15 - Copper-hilted&lt;br /&gt;
* 16 - Topaz-hilted&lt;br /&gt;
* 17 - Ebony-hilted&lt;br /&gt;
* 18 - Agate-hilted&lt;br /&gt;
* 19 - Opal-hilted&lt;br /&gt;
* 20 - Lapis-hilted&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Note:&lt;br /&gt;
Caloran will change the hilt on weapons brought to him, not only those bought in his store.&#039;&#039;  He will not work on every weapon, though, mostly (entirely?) edged weapons.  He will not work on knives that are not weapons, such as skinning knives.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:General_disclaimer&amp;diff=397503</id>
		<title>elanthipedia:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:General_disclaimer&amp;diff=397503"/>
		<updated>2015-02-15T21:17:03Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terms of Use:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLEASE READ THE FOLLOWING TERMS OF USE AND DISCLAIMER CAREFULLY BEFORE USING THIS WEB SITE (this &amp;quot;site&amp;quot;). Use of Elanthipedia.com indicates acceptance of these conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copyright and Trademarks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All trademarks and copyrights on this site are owned by their respective owners. Posts, comments, and edits are owned by the poster. Everything else © 2007-2011 Elanthipedia.com.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Simutronics®&#039;&#039;&#039; is a registered trademark and service mark of [http://www.play.net/corporate Simutronics Corporation], All rights reserved. The &#039;&#039;&#039;DragonRealms™&#039;&#039;&#039; game is copyright © 1995-2015 Simutronics Corp. All rights reserved. [http://www.play.net/dr DragonRealms] is a trademark of Simutronics Corp. All rights reserved.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tasia%27zaul&amp;diff=397502</id>
		<title>Tasia&#039;zaul</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tasia%27zaul&amp;diff=397502"/>
		<updated>2015-02-15T21:15:49Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|name= &lt;br /&gt;
|class= Unknown&lt;br /&gt;
|look= &lt;br /&gt;
|rooms=&lt;br /&gt;
|captain= Tarkahl&lt;br /&gt;
|fare= None&lt;br /&gt;
|route= [[Ratha]] &amp;lt;br /&amp;gt; [[Hara&#039;jaal]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ship that travels between [[Ratha]] and [[Hara&#039;jaal]].&lt;br /&gt;
* Captained by [[Tarkahl]].&lt;br /&gt;
* &#039;&#039;&#039;Tasia&#039;zaul&#039;&#039;&#039; means &#039;Blue Devil&#039; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
==Layout of the Ship==&lt;br /&gt;
Origin room after entering from the dock:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Main Deck]&lt;br /&gt;
The mainmast spires high into the sky from this part of the deck.  Halyards attached to the mainsail are tied to belay pins in the mast&#039;s fife rail.  A door, painted a gaudy blue, leads below deck to the schooner&#039;s lone cabin.&lt;br /&gt;
Ship paths: forward, aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aft of Origin room:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Quarterdeck]&lt;br /&gt;
The boom, running from the mainmast, hangs overhead rigged with the square mainsail.  A sturdy iron bulwark runs along the ship side above the much scarred deck to prevent men and gear from going over the side.  You also see a small wooden wheel and Captain Tarkahl.&lt;br /&gt;
Ship paths: forward.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forward from Origin room:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Main Deck]&lt;br /&gt;
The foresail&#039;s spar runs aft from the foremast that rises from the deck here.  Crosstrees, attached to the highest parts of the ship&#039;s masts, spread the topmost shrouds.  Part of the gunwale is hinged in this part of the deck to allow cargo to be moved from the docks to the main hold hatch.  &lt;br /&gt;
Ship paths: forward, aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forward x2 from Origin room:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Foredeck]&lt;br /&gt;
The bowsprit attached to the jib boom on the bow is rigged to hold three triangular foresails in front of the foremast.  Thick lines, run through pulleys and block and tackle, allow quick adjustments to the sails and yards.  The foredeck allows a clear view of the ship&#039;s figurehead -- a huge, three-headed viper sinuously coiled around a shark tooth-tipped spear.  You also see a coil of rope.&lt;br /&gt;
Ship paths: aft.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the door in Origin room:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Cabin]&lt;br /&gt;
This small cabin serves as galley and bunkroom for the whole ship.  A small table and a couple of chairs are bolted to the room&#039;s floor next to a small iron stove.  &lt;br /&gt;
Ship paths: out.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forward from the Origin room, then through the hatch:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[Tasia&#039;zaul, Main Hold]&lt;br /&gt;
The hold is full of crates partially covered with dark canvas tarps.  A thick stench of tar lingers in the air from the waterproofing done to the ship&#039;s bulkhead.  You also see a ladder.&lt;br /&gt;
Ship paths: none.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ships, Transport ships}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap91&amp;diff=397060</id>
		<title>RanikMap91</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap91&amp;diff=397060"/>
		<updated>2015-02-13T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map91.gif&lt;br /&gt;
rect 115 850 180 970 [[RanikMap90]]&lt;br /&gt;
rect 730 850 800 970 [[RanikMap90]]&lt;br /&gt;
rect 400 660 467 700 [[RanikMap90b]]&lt;br /&gt;
rect 270 150 390 240 [[RanikMap92]]&lt;br /&gt;
rect 302 350 370 406 [[RanikMap90b]]&lt;br /&gt;
rect 399 161 516 228 [[RanikMap95]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= [[Ratha]] Third + Fourth Tiers&lt;br /&gt;
|province=  Qi&#039;Reshalia&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=*[[RanikMap91a | Urrem&#039;tier&#039;s Temple &amp;amp; Cavern of Glass]]&lt;br /&gt;
*[[RanikMap90d | Taisgath Island]] (Moongate in Phelim&#039;s Temple)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eylhaar&amp;diff=397059</id>
		<title>Eylhaar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eylhaar&amp;diff=397059"/>
		<updated>2015-02-13T01:55:03Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
Referred to as &amp;quot;she&amp;quot; since that is the form &#039;&#039;&#039;Eylhaar&#039;&#039;&#039; usually takes; a&lt;br /&gt;
somber, slender female with pearl-white skin and black hair.  Eylhaar is&lt;br /&gt;
the beckoner, the promise of peace from a world of pain.  Eylhaar&#039;s&lt;br /&gt;
deaths are without pain, and her allure is insurmountable.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Jackal&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Neutral - [[Urrem&#039;tier]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark - [[Aldauth]]&lt;br /&gt;
&lt;br /&gt;
==Altar Locations==&lt;br /&gt;
*Crossing Temple, [[RanikMap2a|Eyes of the 13]]&lt;br /&gt;
*[[RanikMap67d|Shard, Temple of Light]] - no favor orbs&lt;br /&gt;
*[[RanikMap31a|Zalfung]], In the Temple&lt;br /&gt;
*[[RanikMap107|Mer&#039;Kresh]], Carillon, Garden shrine.&lt;br /&gt;
*[[RankMap91a|Ratha]], Urrem&#039;Tier Temple, Cavern of Glass&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*[[jackal (creature)|jackal]] pelts&lt;br /&gt;
*{{ilink|i|ebon jackal&#039;s heart pearl}}s&lt;br /&gt;
*origami jackals&lt;br /&gt;
*jackal beads&lt;br /&gt;
*{{ilink|i|parchment jackal primer}}s&lt;br /&gt;
*Immortal Eylhaar cards&lt;br /&gt;
&lt;br /&gt;
{{Cat|Immortals}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eylhaar&amp;diff=397058</id>
		<title>Eylhaar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eylhaar&amp;diff=397058"/>
		<updated>2015-02-13T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
Referred to as &amp;quot;she&amp;quot; since that is the form &#039;&#039;&#039;Eylhaar&#039;&#039;&#039; usually takes; a&lt;br /&gt;
somber, slender female with pearl-white skin and black hair.  Eylhaar is&lt;br /&gt;
the beckoner, the promise of peace from a world of pain.  Eylhaar&#039;s&lt;br /&gt;
deaths are without pain, and her allure is insurmountable.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Jackal&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Neutral - [[Urrem&#039;tier]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Dark - [[Aldauth]]&lt;br /&gt;
&lt;br /&gt;
==Altar Locations==&lt;br /&gt;
*Crossing Temple, [[RanikMap2a|Eyes of the 13]]&lt;br /&gt;
*[[RanikMap67d|Shard, Temple of Light]] - no favor orbs&lt;br /&gt;
*[[RanikMap31a|Zalfung]], In the Temple&lt;br /&gt;
*[[RanikMap107|Mer&#039;Kresh]], Carillon, Garden shrine.&lt;br /&gt;
*[[RankMaps91a|Ratha]], Urrem&#039;Tier Temple, Cavern of Glass&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*[[jackal (creature)|jackal]] pelts&lt;br /&gt;
*{{ilink|i|ebon jackal&#039;s heart pearl}}s&lt;br /&gt;
*origami jackals&lt;br /&gt;
*jackal beads&lt;br /&gt;
*{{ilink|i|parchment jackal primer}}s&lt;br /&gt;
*Immortal Eylhaar cards&lt;br /&gt;
&lt;br /&gt;
{{Cat|Immortals}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ratha&amp;diff=397057</id>
		<title>Ratha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ratha&amp;diff=397057"/>
		<updated>2015-02-13T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|image=Image:Ratha.jpg&lt;br /&gt;
|province=Qi&#039;Reshalia&lt;br /&gt;
|currency=Lirum (coin){{!}}Lirum&lt;br /&gt;
|pop=150,000&lt;br /&gt;
|est=2127 [[BL]]&lt;br /&gt;
|alt=Ratha is derived from the S&#039;Kra Mur word for &amp;quot;Thankful&amp;quot;&lt;br /&gt;
|domr=S&#039;Kra Mur,Gor&#039;Tog, Human, Olvi,Dwarf&lt;br /&gt;
|gov=The Council of Advisors&lt;br /&gt;
|guild=Warrior Mage, Cleric, Paladin, Bard, Barbarian, Trader&lt;br /&gt;
|warning=See [[Ratha#Miscellaneous| Miscellaneous]]&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:RathaIcon.jpg|left]]Largest city in [[Qi&#039;Reshalia|Qi]].  Located on the south end of [[Reshalia]], the largest island in [[Qi&#039;Reshalia|Qi]].  Divided into four tiers, with the first tier housing the poorest folk and the fourth tier housing the richest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first tier houses the majority of the Gor&#039;Tog population, and is also the poorest of the four tiers.  The first tier is home to numerous seedy taverns, brothels, and other such ill-reputed establishments.  The first tier also boasts numerous shops, many of which are geared toward their low-income patrons, such as a chandelry, an herbalist, a pawnshop and a gem-monger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second tier is a more prosperous tier -- here the Rathan &#039;middle-class&#039; is found, as well as many more prosperous shops, geared to a more prosperous clientele.  The inns and taverns on the second tier are of a higher quality, and often offer music or other entertainment, such as jugglers, firebreathers, dancers or a dance hall.  The second tier is also home to a park which features a climbing tree, a brook and a swimming hole among its attractions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The third tier boasts the Sshoi-sson Palace, as well as many luxury shops and opulent temples, which are lavishly funded by the great families of Ratha.  The third tier is also home to a newly refurbished theatre, which was funded by the Redthorne family.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The fourth and highest tier is mainly home to fabulous mansions, housing the richest and most powerful Rathans.  The rest of Reshalia may be accessed from this tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One moves between tiers by way of a series of elevators, or lifts.  The lifts are free to citizens, while non-citizens are charged a fee ranging from a few silver to a gold coin.  It is possible to travel from tier to tier through the Rathan sewer system, but this is a dangerous endeavor, as the sewers are rumored to be inhabited by twisted [[Kra&#039;hei|spell-slinging lizards]] and their [[Kra&#039;hei Hatchling| venomous offspring]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ratha is also a major port.  Commercial passenger vessels sail to [[Crossing]], [[Riverhaven]], [[Aesry Surlaenis&#039;a]], [[Hara&#039;jaal]], and the nearby island of [[Taisgath]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Play.net Description&#039;&#039;&#039;: The largest island in [[Qi&#039;Reshalia]] boasts the teeming city of Ratha, an equally impressive sight from the deck of an approaching ship or from the highest of its four tiers.&lt;br /&gt;
&lt;br /&gt;
==Government, history, and background==&lt;br /&gt;
&lt;br /&gt;
===Government type===&lt;br /&gt;
&lt;br /&gt;
The Council of Advisors rules the city, a committee of the nine patriarchs of the Great Houses of Ratha. It is a complex division of labor that leaves the families jockeying for position and dominance against one another.&lt;br /&gt;
&lt;br /&gt;
House [[Zsikiel]] runs the justice of Reshalia.&lt;br /&gt;
&lt;br /&gt;
House [[Tierskel]] controls the docks, shipyards, and dry docks of Ratha.&lt;br /&gt;
&lt;br /&gt;
House [[Lisska&#039;Vran]] owns a major portion of the warehouses in the city.&lt;br /&gt;
&lt;br /&gt;
House [[Moglin]] owns a major shipping fleet.&lt;br /&gt;
&lt;br /&gt;
House [[Dne]] controls a large portion of the lucrative cloth trade.&lt;br /&gt;
&lt;br /&gt;
House [[Redthorne]] owns the largest fleet of merchant vessels in the Five Provinces.&lt;br /&gt;
&lt;br /&gt;
House [[Odalva]] also owns a shipping fleet and is said to be an integral part of the black market.&lt;br /&gt;
&lt;br /&gt;
House [[Nadamian]] is a branch of an influential [[Hibarnhvidar]] family which supplies them with metal, ores, and gems from the mainland.&lt;br /&gt;
&lt;br /&gt;
House [[Pantel]] owns much of the prime agricultural land on Reshalia, purchasing it during the downfall of the Empire. They grow high quality grain, selling it directly to the other families.&lt;br /&gt;
&lt;br /&gt;
===Prominent people===&lt;br /&gt;
* [[Varne|Patriarch Varne Redthorne]]&lt;br /&gt;
* [[Chelia| Chelia Redthorne]]&lt;br /&gt;
* [[Aigadyn| High Marshal Aigadyn Rhewcrau]]&lt;br /&gt;
* [[Joharn| Chief Constable Joharn Devdan]]&lt;br /&gt;
* [[Marhhgen| Annalist Marhhgen Iryvykep]]&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Although there are some indications that there was an older settlement there, it was decreed by King [[Sarkhhl]] Smo&#039;neh that a grand city be built on the site, beginning the modern incarnation of Ratha as the capital of the new kingdom of [[Reshalia]]. It was under Sarkhhl&#039;s direction that the city gained its general shape spread over four tiers of cliffs that overlooked a sizable deep water bay. The narrow approach that allowed access to the city from the rest of the island was protected by a thick wall with two gates. A large percentage of the initial inhabitants for the city came from the recently splintered Scorpion Clan, following the grief-stricken [[Norayaz]].&lt;br /&gt;
&lt;br /&gt;
The line of Rathan kings, sometimes remembered as &amp;quot;the Blood of Sarkhhl&amp;quot;, ruled over the city for the next two thousand years. Most of the day to day activity was taken care of by a bureaucratic administration overseen by six ministers who reported directly to the king. Even though it existed from the beginning of the kingdom, it is popularly remembered as the Shasudan Bureaucracy, after the king who rebuilt the system into an efficient machine. A later king, [[Qahhro]], is also remembered in association with it for his new &amp;quot;Qahhro&#039;s Rule of Avoidance&amp;quot; that greatly limited the power of the administrators.&lt;br /&gt;
&lt;br /&gt;
Ratha became the center of S&#039;Kra Mur culture, reaching its peak between 1350 and 1023 BL, exploding onto the scene with new painting, theater, alchemy, metalworking, shipbuilding, and the first literature of the reptilian people. Beautiful temples were constructed on the third tier, as well as a respected university known as the [[Disilogen]] (later destroyed by an earthquake during Imperial times).&lt;br /&gt;
&lt;br /&gt;
The power of the king and his administration was greatly diminished during the time of the Seven Star Empire, but most Emperors never made any great effort at truly integrating Qi closely into the Empire. The line of succession continued, even if the king technically served at the sufferance of the Emperor in [[Throne City]]. It was in these years that Ratha saw its first great influx of populations (including Olvi, Human, and Dwarf) other than S&#039;Kra and Gor&#039;Tog and the rise of the Great Houses.&lt;br /&gt;
&lt;br /&gt;
After the end of the Empire, the Great Houses had a great deal of influence on politics and trade in Ratha, but they didn&#039;t take primary control until the death of King [[Arhekesaar]] in 173 BL. The once great Shasudan Bureaucracy, already in tatters, fell into ruin and the Great Houses ran things in their place. Although there have been movements that called for the restoration of the throne, they have all been suppressed and the families downplay the history of the Rathan Kings who once ruled all of Qi from Sshoi-Sson Palace, which has been left to rot.&lt;br /&gt;
&lt;br /&gt;
==Locations about town==&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
The first tier is home to Neh dock, one of the largest of Ratha&#039;s many docks.  This tier also boasts a bustling Bazaar, which runs between the first and second tiers, accessible from both sides.  Local merchants gather here to hock their wares, which range from food to furniture and nearly everthing in between.&lt;br /&gt;
&lt;br /&gt;
On the second tier, an immense memorial arch may be found.  The towering marble monument is a wonder of sweeping arches and tall columns.  Built by the merchant guilds of Ratha, the monument is a testament to the military achievements and patriotic sacrifices of the [[Zsikiel]] family.  The street does not bypass this feat of architecture but actually runs under its sweeping columns.  Additionally, a telescope is available to all astronomers, both amateur and professional, at Amakra Close on the western edge of second tier.&lt;br /&gt;
&lt;br /&gt;
The third tier houses many opulent temples, but all are overshadowed by the Sshoi-sson Palace.  The palace is also home to many provincial offices, as well as an extensive library.  The Hotagi&#039;rath Theater has also recently reopened on this tier.&lt;br /&gt;
&lt;br /&gt;
===Unique shops and services===&lt;br /&gt;
Ratha is home to an [[Embroiderer&#039;s Stall| embroiderer]], who will embroider soft items (such as containers), a [[Near a Red Pushcart| glassblower]] who sells vases suitable for flower arrangements, and a [[The Raven&#039;s Mask| tanner]] who will customize his leathers with various crests upon request.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! First Tier Shops&lt;br /&gt;
! Bazaar Shops&lt;br /&gt;
! Second Tier Shops&lt;br /&gt;
! Third Tier Shops&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha Bait and Tackle]]&lt;br /&gt;
|[[Embroiderer&#039;s Stall]]&lt;br /&gt;
|[[Krrikt&#039;k&#039;s Forge]] &lt;br /&gt;
|[[Ssivo&#039;s Migi Shagamat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Namazzi&#039;s Ship Goods]]&lt;br /&gt;
|[[Inside a Sagging Tent| Sagging Tent]]&lt;br /&gt;
|[[Elepaio&#039;s Luthierre]] &lt;br /&gt;
|[[Divine Rialto]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paganell&#039;s Carpets]]&lt;br /&gt;
|[[Itinerant Fishmonger&#039;s Stand| Fishmonger&#039;s Stand]]&lt;br /&gt;
|[[Dennats Baya]]&lt;br /&gt;
|[[Chabalu&#039;s Exotics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisters In Lore]]&lt;br /&gt;
|[[Near a Blue Pushcart| Baker&#039;s Cart]]&lt;br /&gt;
|[[Amorand the Tailor]]&lt;br /&gt;
|[[Svra&#039;an&#039;s Fine Jewelry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fruit Pushcart]]&lt;br /&gt;
|[[Near a Pickle Cart| Pickle Cart]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kalazashi&#039;s House of Majik]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hermit&#039;s Shack]]&lt;br /&gt;
|[[Near a Pushcart| Tart Pushcart]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MAMAS Company, Ratha Branch]]&lt;br /&gt;
|[[Near a Red Pushcart| Glassblower&#039;s Pushcart]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Raif]]&lt;br /&gt;
|[[Near a Small Stall| Seamstress&#039; Stall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Near a White Cart| Soapmaker&#039;s Cart]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Near an Outstretched Carpet| Curry Carpet]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sofa-Maker&#039;s Stall]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bars, inns, and taverns===&lt;br /&gt;
[[Old Rat&#039;s Tavern]] is probably the most popular bar among the denizens of the first tier, frequented by visiting sailors and adventurers alike.  Despite the efforts of Masul, its proprietor, Old Rat&#039;s Tavern is almost always embroiled in a general brawl, usually between adventurers and the belligerent [[Bawdy Swain]] who come there for cheap liquor.&lt;br /&gt;
&lt;br /&gt;
[[Jack Tarr&#039;s Rest]] is also on the first tier, but despite its better fare, it is less popular than the Old Rat.  Jack Tarr&#039;s rest is actually run by Jack Tarr&#039;s widow, as Jack himself was lost at sea many years ago.  Jack Tarr&#039;s offers both room and board.&lt;br /&gt;
&lt;br /&gt;
The second tier is home to [[the Golden Heron Inn]], where a troupe of players, lead by the famous Labrindar, regale their audiences each night with songs, dancing, juggling and many other entertainments. It is rumoured that one of the exotic S&#039;kra ladies on staff knows a few of the mysterious traditional S&#039;kra Mur dances.  The Golden Heron offers room, board, entertainment, as well as a dance hall, parlor and dining area.&lt;br /&gt;
&lt;br /&gt;
The Imperial Palm, situated on the third tier, is the most opulent inn in the city, with many lavish rooms, an indoor garden, a ballroom, extensive kitchens, as well as the [[Wayfarer&#039;s Tankard]], a cozy, traditional tavern with an extensive (but reasonably priced) drink selection.&lt;br /&gt;
&lt;br /&gt;
===Prominent hangouts===&lt;br /&gt;
Ratha has two main gathering places, one located in the Atrium of the bank on the first tier, and another on Truffeyni&#039;s Green on the third tier.  Both also serve as triage points.&lt;br /&gt;
&lt;br /&gt;
==Important activities==&lt;br /&gt;
&lt;br /&gt;
===Favors===&lt;br /&gt;
Getting favors on Ratha is somewhat different than it is on the mainland.  On Ratha, one must find an altar to the god with which one wishes to achieve favor.  If the altar is not clean, a Cleric must be found to clean it, and then one must offer on the altar a sacrifice pleasing to that god, or god&#039;s aspect.  If the sacrifice is accepted, a favor orb will appear on the altar.  If not, the god will strike the sacrifice from the altar.  Sometimes determining what sacrifices appeal to which gods is difficult.  If neccessary, the local Clerics are usually willing to dispense advice.&lt;br /&gt;
&lt;br /&gt;
===Task givers===&lt;br /&gt;
&#039;&#039;None Yet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
==Creatures:==&lt;br /&gt;
[[Ochre La&#039;heke]] have overrun the wreck of the Seerah, which can be found through a gap in the warehouses on the western edge of the first tier.  [[Sand Sprites]] and [[Blueclaw Sand Crabs]] are rumored to inhabit the nearby tidal caves.&lt;br /&gt;
&lt;br /&gt;
Belligerent [[Bawdy Swain]], on shore leave from the great houses&#039; shipping vessels, are often found in and around the [[Old Rat&#039;s Tavern]] on the eastern edge of the first tier.&lt;br /&gt;
&lt;br /&gt;
[[Kra&#039;hei]] inhabit the Ehhrsk highway, a mazelike warren of passages that runs between the tiers, accessible from each tier through a large bronze valve.  [[Kra&#039;hei Hatchling]]s are rumoured to prowl through the Beetle, Ferret and Snail warrens, which also run from tier to tier, but are even darker and more mazelike than the Ehhrsk highway that the larger Kra&#039;hei inhabit.&lt;br /&gt;
&lt;br /&gt;
It is whispered among the Clerics of the third tier that gigantic venomous scorpions, the [[Dobek Moruryn]], inhabit a cavern dedicated to Alduath deep below Urrem&#039;tier&#039;s temple, though the entrance to such a cavern remains a mystery.&lt;br /&gt;
&lt;br /&gt;
Many other creatures inhabit the island of [[Reshalia]], if not the city of Ratha itself.  Among them are:&lt;br /&gt;
&lt;br /&gt;
*[[Armored Warklin]]&lt;br /&gt;
*[[Dark Spirit]]&lt;br /&gt;
*[[Merrows]]&lt;br /&gt;
*[[Pale Grey Death Spirit]]&lt;br /&gt;
*[[Retan Dolomar]]&lt;br /&gt;
*[[S&#039;sugi Malchata]]&lt;br /&gt;
*[[Silver Leucro]]&lt;br /&gt;
*[[Skeletal Sailor]]&lt;br /&gt;
*[[Spectral Pirate]]&lt;br /&gt;
*[[Warklin Mauler]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah ([[Sand Sprites]], [[Ochre La&#039;heke]], [[Blueclaw Sand Crabs]])&lt;br /&gt;
* [[RanikMap90b  | Map 90b ]] - [[Kra&#039;hei Hatchling]]s (Ferret, Beetle and Snail Warrens)&lt;br /&gt;
* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway (Adult [[Kra&#039;hei]])&lt;br /&gt;
* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap91a  | Map 91a ]] - Cavern of glass ([[Dobek Moruryn]])&lt;br /&gt;
* [[RanikMap91b  | Map 91b ]] - The Imperial Palm Inn&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
*[[Climb Ratha (script)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Ratha (script)]] --Travels to nearly every shop, creatures, and important service on Ratha.  Especially useful for moving between the tiers as safely as possible without using the lifts.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Ratha can be an extremely dangerous place for someone who does not know its hazards.  Particularly dangerous to new explorers are the wreck of the Seerah, the Ehhrsk Highway, and the pool in [[Eluned]]&#039;s temple.  &lt;br /&gt;
&lt;br /&gt;
Many people become trapped in the wreck of the Seerah and find themselves unable to swim out, eventually drowning.  Swimming into the depths of the wreck is very easy, but swimming out requires hundreds of swimming ranks.  Do not explore any submerged part of the wreck of the Seerah unless you&#039;ve previously arranged rescue services, you &#039;&#039;&#039;will&#039;&#039;&#039; need them!&lt;br /&gt;
&lt;br /&gt;
The Ehhrsk highway is dangerous for different reasons: namely, the [[Kra&#039;hei]].  They cast spells -- among them fireball, ice patch, and lightning bolt.  Many an adventurer new to Ratha has gone through the large bronze valves into the Ehhrsk highway and there met a gory end.  Even worse -- few frequent these areas and it&#039;s unlikely that anyone will come upon your corpse, should you fall.  Do not explore the Ehhrsk highways unless you&#039;re prepared to deal with the snap-casting lizards!&lt;br /&gt;
&lt;br /&gt;
Eluned&#039;s temple is the last major risk to exploring Rathans.  The pool there looks very inviting, the dolphin friendly and playful.  However, while it is very easy for most people to swim to the bottom of the pool, swimming up to air again is almost impossible unless you&#039;re unencumbered and are at least a beginning dilettante in swimming.  What&#039;s worse, the pool is warded against magic, so if you find yourself drowning, you cannot gweth out for help, and upon your demise, no one will be able to magically locate your body.  Additionally, attempting to attack the dolphin who inhabits the pool is foolhardy, as it will rip your leg off and pull you to the bottom of the pool, there to drown or bleed to death, whichever comes first.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Cities,Qi&#039;Reshalian cities}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=397053</id>
		<title>Pirate (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=397053"/>
		<updated>2015-02-12T22:36:54Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Pirate&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Ratha, Aesry, Riverhaven&lt;br /&gt;
|MapList=* Ocean-going vessels [[Kree&#039;la]] and [[Lybadel]]*{{rmap|30| Riverhaven (30)}}*{{rmap|90|First Tier Ratha (90)}}*{{rmap|98|Road to Aesry (98)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The pirate looks as if it has been at sea way too long and is someone you probably wouldn&#039;t like to meet in a dark alley.  The red sash it is wearing quickly warns you that this is one of the infamous [[Red Sash pirates]] of the [[Reshal Sea]], one of the most bloodthirsty ocean clans known on Elanthia. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Slightly more difficult than swain.  Huntable, although carefully, with 140s in defenses and weapons.  Able to dance with 4 at 170 shield with only minor wounds. There are nearly always 4 present at a time on the Kree&#039;la.&lt;br /&gt;
&lt;br /&gt;
6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.&lt;br /&gt;
&lt;br /&gt;
Hard caps debilitation @181, weapons training abysmally int he 190 range.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{sloot|a|leather jerkin (1)|leather jerkin}}&lt;br /&gt;
* a {{sloot|i|red sash}}&lt;br /&gt;
* a {{sloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
{{Cat|Pirates}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=397052</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=397052"/>
		<updated>2015-02-12T22:22:31Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Death in DragonRealms need not be permanent, but can be a hassle. When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
At any time during this period, the player can {{com|DEPART}}, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the Starry Road. If the character has earned [[favors]] from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by {{com|DIG}}ging the grave.&lt;br /&gt;
&lt;br /&gt;
There are four options available to the DEPART command:&lt;br /&gt;
*DEPART (1 Favor) - Lose all coins, items remain behind in a grave&lt;br /&gt;
*DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins&lt;br /&gt;
*DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)&lt;br /&gt;
*DEPART FULL  (3 Favors) - Same as normal depart, but allows you to keep all items and coins&lt;br /&gt;
&lt;br /&gt;
NOTE: Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
Alternatively, a corpse can be healed by an [[Empath]] to the point that it can sustain life and resurrected by a [[Cleric]] of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Death&#039;s Sting==&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Death Without Favors==&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
#) You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
#) Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
#) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Departing at sea==&lt;br /&gt;
&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor].  You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009.  Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[starry road (plane)|starry road]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Death&amp;diff=397051</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Death&amp;diff=397051"/>
		<updated>2015-02-12T22:21:56Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Death in DragonRealms need not be permanent, but can be a hassle. When a character&#039;s [[vitality]] or [[spirit]] drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the {{stat|charisma}} stat.&lt;br /&gt;
&lt;br /&gt;
At any time during this period, the player can {{com|DEPART}}, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the Starry Road. If the character has earned [[favors]] from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by {{com|DIG}}ging the grave.&lt;br /&gt;
&lt;br /&gt;
There are four options available to the DEPART command:&lt;br /&gt;
*DEPART (1 Favor) - Lose all coins, items remain behind in a grave&lt;br /&gt;
*DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins&lt;br /&gt;
*DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)&lt;br /&gt;
*DEPART FULL  (3 Favors) - Same as normal depart, but allows you to keep all items and coins&lt;br /&gt;
&lt;br /&gt;
NOTE: Adventurers of first [[circle]] are given 5 favor-free deaths in which their items will remain on their person after departing.  This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don&#039;t forget to stock up on favors!&lt;br /&gt;
&lt;br /&gt;
Alternatively, a corpse can be healed by an [[Empath]] to the point that it can sustain life and resurrected by a [[Cleric]] of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Death&#039;s Sting==&lt;br /&gt;
Death&#039;s Sting is the fanciful name given to the stat penalties that occur after {{tt|depart}}ing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell [[Uncurse]] will shorten the duration of the condition, but not the severity.&lt;br /&gt;
&lt;br /&gt;
==Death Without Favors==&lt;br /&gt;
Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.&lt;br /&gt;
#) You cannot be [[Resurrection|Resurrect]]ed.&lt;br /&gt;
#) Death&#039;s Sting, the after death penalties, are the maximum possible for the maximum amount of time.&lt;br /&gt;
#) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death and the Afterlife==&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
Permanent death is no longer possible in [[DragonRealms]] as of 2009.  Previously, having a character die without favors ran the risk of permanent loss.  Dying in this way was referred to as &amp;quot;walking the [[starry road (plane)|starry road]].&amp;quot; &lt;br /&gt;
&lt;br /&gt;
From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.&lt;br /&gt;
&lt;br /&gt;
Once someone dies, their eventual fate varies.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
==Departing at sea==&lt;br /&gt;
&lt;br /&gt;
Departing during an ocean journey will transport your body to a room called [The Sea Floor].  You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Religion_titles&amp;diff=396059</id>
		<title>Category:Religion titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Religion_titles&amp;diff=396059"/>
		<updated>2015-02-10T04:37:07Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: Put this table onto this page too for easy reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Titles]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Titles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favors&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Title:Neophyte|Neophyte]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Title:Saved|Saved]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Title:Follower|Follower]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Title:Adherent|Adherent]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Title:Believer|Believer]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Title:Favored|Favored]]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Title:Devotee|Devotee]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Title:Fanatic|Fanatic]]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Title:Pious|Pious]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[Title:Devout|Devout]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Favors must be &#039;&#039;current and consecutive&#039;&#039;; for details, see [[Religion_Titles|Religion Titles]].&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Religion_Titles&amp;diff=396057</id>
		<title>Religion Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Religion_Titles&amp;diff=396057"/>
		<updated>2015-02-10T04:30:44Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion Titles|*]]&lt;br /&gt;
&lt;br /&gt;
Religious titles are gained by earning consecutive favors from the same Immortal. One must maintain this number of consecutive favors to maintain the title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Titles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favors&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Neophyte&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Saved &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Follower&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Adherent&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Believer &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Favored&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Devotee &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fanatic&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Pious &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Devout&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Religion_Titles&amp;diff=396056</id>
		<title>Religion Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Religion_Titles&amp;diff=396056"/>
		<updated>2015-02-10T04:29:58Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: made this into a table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion Titles|*]]&lt;br /&gt;
&lt;br /&gt;
Religious titles are gained by earning consecutive favors from the same Immortal. One must maintain this number of consecutive favors to maintain the title.&lt;br /&gt;
&lt;br /&gt;
{{TitleAsk|Religion|50}}&lt;br /&gt;
{| class=&amp;quot;Titles&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favors&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Neophyte&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Saved &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Follower&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Adherent&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Believer &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Favored&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Devotee &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fanatic&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Pious &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Devout&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=395907</id>
		<title>Time Development Points</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=395907"/>
		<updated>2015-02-09T07:34:32Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* TDP Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Time Development Points (TDPs) are used to increase [[attributes]], as well as for buying new spell slots and forgetting learned spells. (See: [[Spell Library]])&lt;br /&gt;
&lt;br /&gt;
In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type &amp;lt;tt&amp;gt;TRAIN&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;STUDY&amp;lt;/tt&amp;gt; twice to confirm. Training rooms for each stat are available within or near every major city.&lt;br /&gt;
&lt;br /&gt;
A new character is given 600 TDPs right out of the Character Manager. After that, the only way to gain more TDPs is by circling or obtaining new ranks in skills. &lt;br /&gt;
&lt;br /&gt;
==TDPs from Circling==&lt;br /&gt;
&lt;br /&gt;
Each time you circle upto circle 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.&lt;br /&gt;
&lt;br /&gt;
After circle 150, TDPs cannot be gained from circling.&lt;br /&gt;
&lt;br /&gt;
==TDPs from Leveling Skills==&lt;br /&gt;
&lt;br /&gt;
Each time you gain a new rank in any skill, the integer value of that rank is added into a hidden pool (the TDP pool). If at any time the total in the pool reaches or exceeds 200, you gain one TDP and 200 is subtracted from the pool. This also applies for multiples of 200: if the TDP pool reaches 400, you gain two TDPs and 400 points are subtracted; for 600 you get three TDPs and 600 is deducted from the pool, etc.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s assume that your TDP pool is currently zero. You increase your [[Perception skill]] to attain rank 150. 150 points are added to the TDP pool. You then increase your [[Leather Armor skill]] to rank 66. 66 points are added to the TDP pool, making a total of 216. You gain one TDP, and 200 points are subtracted from the TDP pool leaving 16 points. Next, you increase your {{skill|Arcana}} to 197. Your pool increases to 213, you gain yet another TDP, and the pool is reduced to 13.&lt;br /&gt;
&lt;br /&gt;
Since the experience change where all tertiary skills less than 100 ranks are learned at the rate of secondary skills, it is considerably easier than it was to level tertiary skills for the sake of TDPs alone. Leveling a single skill to 100 ranks will result in a gain of 25 TDPs when all is said and done. Leveling a skill to only 50 will result in a gain of 6 TDPs. &lt;br /&gt;
&lt;br /&gt;
==Death and Losing TDPs==&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;lose&#039;&#039;&#039; ranks from memory decay as a result of death without rejuvenation, your TDP pool will be &#039;&#039;&#039;reduced&#039;&#039;&#039; by the ranks you lost. If this sends the TDP pool below zero you will lose a TDP, and 200 will be added to the pool. This process makes it possible to have a negative number of TDPs.&lt;br /&gt;
&lt;br /&gt;
==TDP Formulas==&lt;br /&gt;
&lt;br /&gt;
In mathematical terms, the total number of TDPs gained from a single skill is the sum of integers from 0 to the maximum earned rank divided by 200. This can be expressed as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
In particular, TDPs are quadratic with respect to rank, meaning that it becomes more and more efficient at higher levels to train higher ranked skills.  For example, a single skill produces the equivalent of one TDP at ranks 20, 28, 34, 39, 43, and so on, with the gap narrowly closing until (of course) a TDP is produced every rank past 200.&lt;br /&gt;
&lt;br /&gt;
Since the &amp;quot;hidden TDP pool&amp;quot; is shared between skills, the floor function operates on the sum of skills, instead of each skill individually. The formula to calculate the total TDPs gained from all skills is as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
TDPs granted from all levels gained can be expressed with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
* {{com|TDP|{{tt|TDP PLAN}}}}&lt;br /&gt;
* [http://matoom.github.io/calculators/tdpcalc.html DragonRealms TDP Calculator]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Statistics}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=395905</id>
		<title>Time Development Points</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Time_Development_Points&amp;diff=395905"/>
		<updated>2015-02-09T07:27:55Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* TDP Formulas */  Removed incorrect mathematics; added example numbers for single skill TDP gains.  NOTE: TDP formula still shows floor symbols, which are unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Time Development Points (TDPs) are used to increase [[attributes]], as well as for buying new spell slots and forgetting learned spells. (See: [[Spell Library]])&lt;br /&gt;
&lt;br /&gt;
In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type &amp;lt;tt&amp;gt;TRAIN&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;STUDY&amp;lt;/tt&amp;gt; twice to confirm. Training rooms for each stat are available within or near every major city.&lt;br /&gt;
&lt;br /&gt;
A new character is given 600 TDPs right out of the Character Manager. After that, the only way to gain more TDPs is by circling or obtaining new ranks in skills. &lt;br /&gt;
&lt;br /&gt;
==TDPs from Circling==&lt;br /&gt;
&lt;br /&gt;
Each time you circle upto circle 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.&lt;br /&gt;
&lt;br /&gt;
After circle 150, TDPs cannot be gained from circling.&lt;br /&gt;
&lt;br /&gt;
==TDPs from Leveling Skills==&lt;br /&gt;
&lt;br /&gt;
Each time you gain a new rank in any skill, the integer value of that rank is added into a hidden pool (the TDP pool). If at any time the total in the pool reaches or exceeds 200, you gain one TDP and 200 is subtracted from the pool. This also applies for multiples of 200: if the TDP pool reaches 400, you gain two TDPs and 400 points are subtracted; for 600 you get three TDPs and 600 is deducted from the pool, etc.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s assume that your TDP pool is currently zero. You increase your [[Perception skill]] to attain rank 150. 150 points are added to the TDP pool. You then increase your [[Leather Armor skill]] to rank 66. 66 points are added to the TDP pool, making a total of 216. You gain one TDP, and 200 points are subtracted from the TDP pool leaving 16 points. Next, you increase your {{skill|Arcana}} to 197. Your pool increases to 213, you gain yet another TDP, and the pool is reduced to 13.&lt;br /&gt;
&lt;br /&gt;
Since the experience change where all tertiary skills less than 100 ranks are learned at the rate of secondary skills, it is considerably easier than it was to level tertiary skills for the sake of TDPs alone. Leveling a single skill to 100 ranks will result in a gain of 25 TDPs when all is said and done. Leveling a skill to only 50 will result in a gain of 6 TDPs. &lt;br /&gt;
&lt;br /&gt;
==Death and Losing TDPs==&lt;br /&gt;
&lt;br /&gt;
When you &#039;&#039;&#039;lose&#039;&#039;&#039; ranks from memory decay as a result of death without rejuvenation, your TDP pool will be &#039;&#039;&#039;reduced&#039;&#039;&#039; by the ranks you lost. If this sends the TDP pool below zero you will lose a TDP, and 200 will be added to the pool. This process makes it possible to have a negative number of TDPs.&lt;br /&gt;
&lt;br /&gt;
==TDP Formulas==&lt;br /&gt;
&lt;br /&gt;
In mathematical terms, the total number of TDPs gained from a single skill is the sum of integers from 0 to the maximum earned rank divided by 200. This can be expressed as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_single_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
For example, a single skill produces the equivalent of one TDP at ranks 20, 28, 34, 39, 43, and so on.&lt;br /&gt;
&lt;br /&gt;
Since the &amp;quot;hidden TDP pool&amp;quot; is shared between skills, the floor function operates on the sum of skills, instead of each skill individually. The formula to calculate the total TDPs gained from all skills is as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_skill_formula.png]]&lt;br /&gt;
&lt;br /&gt;
TDPs granted from all levels gained can be expressed with the following formula:&lt;br /&gt;
&lt;br /&gt;
[[Image:TDPs_from_all_levels_formula.png]]&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
* {{com|TDP|{{tt|TDP PLAN}}}}&lt;br /&gt;
* [http://matoom.github.io/calculators/tdpcalc.html DragonRealms TDP Calculator]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Statistics}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sun_vulture&amp;diff=395800</id>
		<title>Sun vulture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sun_vulture&amp;diff=395800"/>
		<updated>2015-02-08T18:06:21Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sun Vulture&lt;br /&gt;
|Image File=sunvulture.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=El&#039;Bain&#039;s&lt;br /&gt;
|MapList=*{{rmap|41a| Kweld Andu near El&#039;Bain (41a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a vulture heart&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=18 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Propped up on two huge talons, this vulture stands as a giant over its airborne cousins. The skin of this bear-sized beast is painted in charred blackness, covered by short, stiff hairs. Though equipped with fully functioning wings, the thing appears to be flightless despite an overly abundant amount of flapping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Vulture hearts can be dried, frozen, and broken by those with high {{skill|Mechanical Lore}} to create heartstones of varying types. These can be worth a few silver to several plat and are a &amp;quot;must provide&amp;quot; material in [[alterations]].&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Sun Vultures have a stare attack that can stun you. (The stun is from any range and the vulture need not be engaged upon you to perform it.)  The stuns will stack with other stuns; &#039;&#039;&#039;in particular, more than two sun vultures have the potential to stun lock indefinitely&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The vulture&#039;s eyes begin to glow a brillant gold as it turns to you!&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; &#039;&#039;At the last second you turn your head from the glow, blocking out the light&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &#039;&#039;You turn your head from the glow, but are unable to totally block out the blinding heat.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You are stunned by the flash of light!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corpse Explosion===&lt;br /&gt;
The Vulture&#039;s corpse explodes when it decays regardless of whether it was searched or not, causing a long stun which can stack and some damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;A sun vulture shudders violently before bursting into a ball of flame!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; &#039;&#039;Displaying grace and discipline, you remove yourself from the path of the fireball.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &#039;&#039;You move out the path of the hurling flame, but cannot escape all of the intense heat.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Your &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039; is burnt a bit!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sun_vulture&amp;diff=395799</id>
		<title>Sun vulture</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sun_vulture&amp;diff=395799"/>
		<updated>2015-02-08T18:05:50Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: added warning about fighting multiple sun vultures.  improved formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sun Vulture&lt;br /&gt;
|Image File=sunvulture.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=El&#039;Bain&#039;s&lt;br /&gt;
|MapList=*{{rmap|41a| Kweld Andu near El&#039;Bain (41a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a vulture heart&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=18 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Propped up on two huge talons, this vulture stands as a giant over its airborne cousins. The skin of this bear-sized beast is painted in charred blackness, covered by short, stiff hairs. Though equipped with fully functioning wings, the thing appears to be flightless despite an overly abundant amount of flapping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Vulture hearts can be dried, frozen, and broken by those with high {{skill|Mechanical Lore}} to create heartstones of varying types. These can be worth a few silver to several plat and are a &amp;quot;must provide&amp;quot; material in [[alterations]].&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Sun Vultures have a stare attack that can stun you. (The stun is from any range and the vulture need not be engaged upon you to perform it.)  The stuns will stack with other stuns; &#039;&#039;&#039;in particular, more than two sun vultures can have the potential to stun lock indefinitely&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The vulture&#039;s eyes begin to glow a brillant gold as it turns to you!&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; &#039;&#039;At the last second you turn your head from the glow, blocking out the light&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &#039;&#039;You turn your head from the glow, but are unable to totally block out the blinding heat.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You are stunned by the flash of light!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corpse Explosion===&lt;br /&gt;
The Vulture&#039;s corpse explodes when it decays regardless of whether it was searched or not, causing a long stun which can stack and some damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;A sun vulture shudders violently before bursting into a ball of flame!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dodge:&#039;&#039;&#039; &#039;&#039;Displaying grace and discipline, you remove yourself from the path of the fireball.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; &#039;&#039;You move out the path of the hurling flame, but cannot escape all of the intense heat.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Your &#039;&#039;&amp;lt;body part&amp;gt;&#039;&#039; is burnt a bit!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=395798</id>
		<title>Vivisection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vivisection&amp;diff=395798"/>
		<updated>2015-02-08T17:59:58Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: Viewing something as if it were happening to someone else is 3rd person. Viewing it as if it were happening to you is 2nd person.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Vivisection&lt;br /&gt;
|abbrev=VIVI&lt;br /&gt;
|minprep=18&lt;br /&gt;
|castcap=109&lt;br /&gt;
|minskill=210&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=Circle 40, [[Viscous Solution 3.0|Viscous Solution]], and [[Researcher&#039;s Insight 3.0|Researcher&#039;s Insight]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Vivisection spell is one of the most deadly in the Necromancer&#039;s arsenal.  The ability to flay a target with none the wiser of who cast the spell, and even to remain in hiding after a cast, is something no other magicians have ever been able to master.&lt;br /&gt;
|effect=Single-target TM. Magical snipe attack.&lt;br /&gt;
|messaging=&#039;&#039;&#039;2nd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a startling sensation, as some sixth sense barely warns you of an assault by &amp;lt;Necromancer&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
You jerk involuntarily you feel a light slash wound open up on your chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You flicker your maelvolent desires towards &amp;lt;name&amp;gt;, summoning invisible blades to strike at him with the merest thought.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Does not cause SO.&lt;br /&gt;
*Always displays the name of the attacker to the victim.&lt;br /&gt;
*Vivisection now uses the same calculations as [[snipe]], with Thanatology replacing Backstab/Scouting in the calculations. In addition, the spell is treated as the equivalent of a [[Hunter&#039;s Bow]].&lt;br /&gt;
*Casts will train Stealth as well as TM.&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=394911</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=394911"/>
		<updated>2015-02-01T00:08:11Z</updated>

		<summary type="html">&lt;p&gt;RAVENDARKLORD: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=135&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
*Teaches hiding at 135 easily.&lt;br /&gt;
*Stops teaching shield at 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*They are swarming 4 deep&lt;br /&gt;
*circle 41 thief&lt;br /&gt;
*locking &lt;br /&gt;
*Armor 136 &lt;br /&gt;
*shield 122&lt;br /&gt;
*evasion 145&lt;br /&gt;
*Multi 141&lt;br /&gt;
*isn&#039;t locking weapons&lt;br /&gt;
&lt;br /&gt;
*circle 31 moon mage&lt;br /&gt;
*lock TM great at 100&lt;br /&gt;
*no risk of death even with 3 on me, only minor scrapes after a couple hours&lt;br /&gt;
*70s evasion, parry, defending&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>RAVENDARKLORD</name></author>
	</entry>
</feed>