<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RASTABUDS</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RASTABUDS"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/RASTABUDS"/>
	<updated>2026-04-08T12:53:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484639</id>
		<title>Backstab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484639"/>
		<updated>2018-02-10T23:56:55Z</updated>

		<summary type="html">&lt;p&gt;RASTABUDS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;[[pretty name is::Backstab|backstab]]&#039;&#039;&#039; [[page type is::ability]] is a [[guild association is::Thief]]-only [[ability effect is::attack from the shadows at melee using Death from Above]].&lt;br /&gt;
&lt;br /&gt;
===Weapon choice===&lt;br /&gt;
*Only [[Light Edged skill|Light Edged weapons]] or [[Medium Edged skill|Medium Edged weapons]] may be used.Edit as of 2/10/2018 small and med blunt can be used as well now. Also verbiage changed to Blindside but backstab &lt;br /&gt;
still a alias. &lt;br /&gt;
*Maximum weapon weight for backstabbing with a medium edge is the smaller of 30 [[Stones|stones]] or your current [[Strength (stat)|Strength]]. Maximum weapon weight for backstabbing with a light edge is 30 stone (no strength check).&lt;br /&gt;
*[[Light Edged skill|Light Edged weapons]] will do less damage and is more likely to hit than [[Medium Edged skill|Medium Edged weapons]] of equivalent skill.  Conversely, a Medium edge weapon is more difficult to hit with, but does significantly more damage.&lt;br /&gt;
*Backstab damage from the weapon is calculated in a manner similar to a thrust or lunge. The puncture value of the weapon used is the main damage determinant, but the impact and slice contribute as well.&lt;br /&gt;
&lt;br /&gt;
===Target choice===&lt;br /&gt;
Edit as of 2/10/2018 quadruped and bipedal targets can now be blindsided/back stabbed &lt;br /&gt;
*Backstab success is based on attacker&#039;s {{skill|Backstab}} versus target&#039;s {{skill|Perception}}. The higher the Perception of a creature the more difficult it is to backstab and the more experience will be gained for success.&lt;br /&gt;
*The backstab move targets certain vital areas, and one non-vital area. The targets are determined by the amount of success on the Backstab vs. Perception check. The head, neck, back and arms are the areas which can be struck with a successful backstab. &lt;br /&gt;
&lt;br /&gt;
The Backstab command does not work against non-bipedal targets (snakes, wolves, jellies, etc.) but the backstab skill can be trained on these targets by hiding and attacking a specific body part (i.e. hide, then &#039;attack chest&#039; or &#039;attack right eye&#039; etc.).Edit as of 2/10/2018 this no longer applies after blindside change even non-bipedal targets can be blindsided/back stabbed &lt;br /&gt;
&lt;br /&gt;
===Successful backstab===&lt;br /&gt;
====Alpha strike====&lt;br /&gt;
The first successful backstab that does damage will do an increased amount of damage, after which it will return to the standard backstab damage for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
====Death From Above====&lt;br /&gt;
A successful backstab uses the current [[Ability type is::shield ignoring|DFA]] mechanics which gives the target a 15% defensive penalty on average. With enough Evasion skill the backstab can be successful but evaded. On a successful backstab the Stealth skill of the attacker is checked against the defender&#039;s Perception skill, and a damage modifier is added if successful. The higher the success of the Stealth check, the more damage you will do.&lt;br /&gt;
&lt;br /&gt;
====Increase confidence====&lt;br /&gt;
Backstabbing is tied to the Thief [[Confidence]] system.  A successful backstab against an appropriately skilled target will increase confidence while a failed backstab will decrease confidence.  {{com|SMIRK}} {{tt|[SELF]}} may be used to check confidence level.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Thief abilities,Defense ignoring abilities}}&lt;/div&gt;</summary>
		<author><name>RASTABUDS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484638</id>
		<title>Backstab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484638"/>
		<updated>2018-02-10T23:54:42Z</updated>

		<summary type="html">&lt;p&gt;RASTABUDS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;[[pretty name is::Backstab|backstab]]&#039;&#039;&#039; [[page type is::ability]] is a [[guild association is::Thief]]-only [[ability effect is::attack from the shadows at melee using Death from Above]].&lt;br /&gt;
&lt;br /&gt;
===Weapon choice===&lt;br /&gt;
*Only [[Light Edged skill|Light Edged weapons]] or [[Medium Edged skill|Medium Edged weapons]] may be used.Edit as of 2/10/2018 small and med blunt can be used as well now. Also verbiage changed to Blindside but backstab &lt;br /&gt;
still a alias. &lt;br /&gt;
*Maximum weapon weight for backstabbing with a medium edge is the smaller of 30 [[Stones|stones]] or your current [[Strength (stat)|Strength]]. Maximum weapon weight for backstabbing with a light edge is 30 stone (no strength check).&lt;br /&gt;
*[[Light Edged skill|Light Edged weapons]] will do less damage and is more likely to hit than [[Medium Edged skill|Medium Edged weapons]] of equivalent skill.  Conversely, a Medium edge weapon is more difficult to hit with, but does significantly more damage.&lt;br /&gt;
*Backstab damage from the weapon is calculated in a manner similar to a thrust or lunge. The puncture value of the weapon used is the main damage determinant, but the impact and slice contribute as well.&lt;br /&gt;
&lt;br /&gt;
===Target choice===&lt;br /&gt;
Edit as of 2/10/2018 quadruped and bipedal targets can now be blindsided/back stabbed &lt;br /&gt;
*Backstab success is based on attacker&#039;s {{skill|Backstab}} versus target&#039;s {{skill|Perception}}. The higher the Perception of a creature the more difficult it is to backstab and the more experience will be gained for success.&lt;br /&gt;
*The backstab move targets certain vital areas, and one non-vital area. The targets are determined by the amount of success on the Backstab vs. Perception check. The head, neck, back and arms are the areas which can be struck with a successful backstab. &lt;br /&gt;
&lt;br /&gt;
The Backstab command does not work against non-bipedal targets (snakes, wolves, jellies, etc.) but the backstab skill can be trained on these targets by hiding and attacking a specific body part (i.e. hide, then &#039;attack chest&#039; or &#039;attack right eye&#039; etc.).&lt;br /&gt;
&lt;br /&gt;
===Successful backstab===&lt;br /&gt;
====Alpha strike====&lt;br /&gt;
The first successful backstab that does damage will do an increased amount of damage, after which it will return to the standard backstab damage for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
====Death From Above====&lt;br /&gt;
A successful backstab uses the current [[Ability type is::shield ignoring|DFA]] mechanics which gives the target a 15% defensive penalty on average. With enough Evasion skill the backstab can be successful but evaded. On a successful backstab the Stealth skill of the attacker is checked against the defender&#039;s Perception skill, and a damage modifier is added if successful. The higher the success of the Stealth check, the more damage you will do.&lt;br /&gt;
&lt;br /&gt;
====Increase confidence====&lt;br /&gt;
Backstabbing is tied to the Thief [[Confidence]] system.  A successful backstab against an appropriately skilled target will increase confidence while a failed backstab will decrease confidence.  {{com|SMIRK}} {{tt|[SELF]}} may be used to check confidence level.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Thief abilities,Defense ignoring abilities}}&lt;/div&gt;</summary>
		<author><name>RASTABUDS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484637</id>
		<title>Backstab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Backstab&amp;diff=484637"/>
		<updated>2018-02-10T23:51:10Z</updated>

		<summary type="html">&lt;p&gt;RASTABUDS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;[[pretty name is::Backstab|backstab]]&#039;&#039;&#039; [[page type is::ability]] is a [[guild association is::Thief]]-only [[ability effect is::attack from the shadows at melee using Death from Above]].&lt;br /&gt;
&lt;br /&gt;
===Weapon choice===&lt;br /&gt;
*Only [[Light Edged skill|Light Edged weapons]] or [[Medium Edged skill|Medium Edged weapons]] may be used.Edit as of 2/10/2018 small and med blunt can be used as well now. Also verbiage changed to Blindside but backstab &lt;br /&gt;
still a alias. &lt;br /&gt;
*Maximum weapon weight for backstabbing with a medium edge is the smaller of 30 [[Stones|stones]] or your current [[Strength (stat)|Strength]]. Maximum weapon weight for backstabbing with a light edge is 30 stone (no strength check).&lt;br /&gt;
*[[Light Edged skill|Light Edged weapons]] will do less damage and is more likely to hit than [[Medium Edged skill|Medium Edged weapons]] of equivalent skill.  Conversely, a Medium edge weapon is more difficult to hit with, but does significantly more damage.&lt;br /&gt;
*Backstab damage from the weapon is calculated in a manner similar to a thrust or lunge. The puncture value of the weapon used is the main damage determinant, but the impact and slice contribute as well.&lt;br /&gt;
&lt;br /&gt;
===Target choice===&lt;br /&gt;
*Target must be bipedal, meaning it has to have a back to stab.&lt;br /&gt;
*Backstab success is based on attacker&#039;s {{skill|Backstab}} versus target&#039;s {{skill|Perception}}. The higher the Perception of a creature the more difficult it is to backstab and the more experience will be gained for success.&lt;br /&gt;
*The backstab move targets certain vital areas, and one non-vital area. The targets are determined by the amount of success on the Backstab vs. Perception check. The head, neck, back and arms are the areas which can be struck with a successful backstab. &lt;br /&gt;
&lt;br /&gt;
The Backstab command does not work against non-bipedal targets (snakes, wolves, jellies, etc.) but the backstab skill can be trained on these targets by hiding and attacking a specific body part (i.e. hide, then &#039;attack chest&#039; or &#039;attack right eye&#039; etc.).&lt;br /&gt;
&lt;br /&gt;
===Successful backstab===&lt;br /&gt;
====Alpha strike====&lt;br /&gt;
The first successful backstab that does damage will do an increased amount of damage, after which it will return to the standard backstab damage for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
====Death From Above====&lt;br /&gt;
A successful backstab uses the current [[Ability type is::shield ignoring|DFA]] mechanics which gives the target a 15% defensive penalty on average. With enough Evasion skill the backstab can be successful but evaded. On a successful backstab the Stealth skill of the attacker is checked against the defender&#039;s Perception skill, and a damage modifier is added if successful. The higher the success of the Stealth check, the more damage you will do.&lt;br /&gt;
&lt;br /&gt;
====Increase confidence====&lt;br /&gt;
Backstabbing is tied to the Thief [[Confidence]] system.  A successful backstab against an appropriately skilled target will increase confidence while a failed backstab will decrease confidence.  {{com|SMIRK}} {{tt|[SELF]}} may be used to check confidence level.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Thief abilities,Defense ignoring abilities}}&lt;/div&gt;</summary>
		<author><name>RASTABUDS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=484556</id>
		<title>Dark fiend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=484556"/>
		<updated>2018-02-07T05:40:15Z</updated>

		<summary type="html">&lt;p&gt;RASTABUDS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkfiend.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=Undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A truly massive figure, the fiend is draped in shadows.  It&#039;s very armor appears to be fashioned from the darkness.  No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm.  They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|shadow gauntlets}}, a {{cloot|a|shadow helm}}, some {{cloot|a|shadow armor}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|twisted mass of shadows}}.&lt;br /&gt;
&lt;br /&gt;
The equipment disappears when the Dark Fiend is killed.&lt;br /&gt;
&lt;br /&gt;
Large Edge at 79 would not move from Dabbling.  2HE at 81 would not move from Clear. -5/7/2015&lt;br /&gt;
&lt;br /&gt;
Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015&lt;br /&gt;
&lt;br /&gt;
Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018&lt;br /&gt;
side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>RASTABUDS</name></author>
	</entry>
</feed>