<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RANTHONY</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RANTHONY"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/RANTHONY"/>
	<updated>2026-04-08T12:53:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=422313</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=422313"/>
		<updated>2015-09-03T11:52:52Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* Alchemy materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, alloys will not work.  It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value*|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::uncommon||rare||very rare||special]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Category:Flora]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere.&lt;br /&gt;
&lt;br /&gt;
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items.  Ingot quality caps at 99 (masterfully-crafted) regardless of the maker&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
With the release of [[DR 3.0]], all metal loot drops are now fully craftable.  Note however that once a material has been processed it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys can not be mined directly.  They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::metal]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value|?Crafting source is=Source|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
* Value is per volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::metal]][[rarity is::uncommon||rare||very rare||special]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;: Unique = Quest, Contest, and/or Treasure Rewards&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::stone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::stone]][[rarity is::uncommon||rare||very rare||special]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume (&#039;a large rock&#039;) to make, you will have 1 volume (a pebble) left over.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Property:Crafting hardness is|Hardness]]&lt;br /&gt;
![[Property:Crafting durability is|Durability]]&lt;br /&gt;
![[Property:Crafting workability is|Workability]]&lt;br /&gt;
![[Property:Crafting electrical resistance is|Elec.]]&lt;br /&gt;
![[Property:Crafting thermal resistance is|Therm.]]&lt;br /&gt;
![[Property:Crafting physical resistance is|Physical]]&lt;br /&gt;
![[Property:Crafting density is|Density]]&lt;br /&gt;
![[Property:Crafting value is|Value]]&lt;br /&gt;
![[Property:Crafting source is|Source]]&lt;br /&gt;
![[Property:Crafting notes are|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::bone]][[rarity is::common]]&lt;br /&gt;
|?Crafting hardness is&lt;br /&gt;
|?Crafting durability is&lt;br /&gt;
|?Crafting workability is&lt;br /&gt;
|?Crafting electrical resistance is&lt;br /&gt;
|?Crafting thermal resistance is&lt;br /&gt;
|?Crafting physical resistance is&lt;br /&gt;
|?Crafting density is&lt;br /&gt;
|?Crafting value is&lt;br /&gt;
|?Crafting source is&lt;br /&gt;
|?Crafting notes are&lt;br /&gt;
|Template=CraftDisplayB&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=150}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Property:Crafting hardness is|Hardness]]&lt;br /&gt;
![[Property:Crafting durability is|Durability]]&lt;br /&gt;
![[Property:Crafting workability is|Workability]]&lt;br /&gt;
![[Property:Crafting electrical resistance is|Elec.]]&lt;br /&gt;
![[Property:Crafting thermal resistance is|Therm.]]&lt;br /&gt;
![[Property:Crafting physical resistance is|Physical]]&lt;br /&gt;
![[Property:Crafting density is|Density]]&lt;br /&gt;
![[Property:Crafting value is|Value]]&lt;br /&gt;
![[Property:Crafting source is|Source]]&lt;br /&gt;
![[Property:Crafting notes are|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::bone]][[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
|?Crafting hardness is&lt;br /&gt;
|?Crafting durability is&lt;br /&gt;
|?Crafting workability is&lt;br /&gt;
|?Crafting electrical resistance is&lt;br /&gt;
|?Crafting thermal resistance is&lt;br /&gt;
|?Crafting physical resistance is&lt;br /&gt;
|?Crafting density is&lt;br /&gt;
|?Crafting value is&lt;br /&gt;
|?Crafting source is&lt;br /&gt;
|?Crafting notes are&lt;br /&gt;
|Template=CraftDisplayB&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=150}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Durability&lt;br /&gt;
!Workability&lt;br /&gt;
!Hardness&lt;br /&gt;
!Stiffness&lt;br /&gt;
!Physical&amp;lt;br /&amp;gt;Resistance&lt;br /&gt;
!Shortbow&amp;lt;br /&amp;gt;Affinity&lt;br /&gt;
!Longbow&amp;lt;br /&amp;gt;Affinity&lt;br /&gt;
!Composite&amp;lt;br /&amp;gt;Bow Affinity&lt;br /&gt;
!Density&lt;br /&gt;
!Value (kron/piece)&lt;br /&gt;
!Source&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::wood]][[rarity is::uncommon||common]]&lt;br /&gt;
|?crafting durability is&lt;br /&gt;
|?crafting workability is&lt;br /&gt;
|?crafting hardness is&lt;br /&gt;
|?crafting stiffness is&lt;br /&gt;
|?crafting physical resistance is&lt;br /&gt;
|?crafting shortbow affinity is&lt;br /&gt;
|?crafting longbow affinity is&lt;br /&gt;
|?crafting composite bow affinity is&lt;br /&gt;
|?crafting density is&lt;br /&gt;
|?crafting value is&lt;br /&gt;
|?crafting source is&lt;br /&gt;
|?crafting notes are&lt;br /&gt;
|Template=CraftDisplayW&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=150}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Durability&lt;br /&gt;
!Workability&lt;br /&gt;
!Hardness&lt;br /&gt;
!Stiffness&lt;br /&gt;
!Physical&amp;lt;br /&amp;gt;Resistance&lt;br /&gt;
!Shortbow&amp;lt;br /&amp;gt;Affinity&lt;br /&gt;
!Longbow&amp;lt;br /&amp;gt;Affinity&lt;br /&gt;
!Composite Bow&amp;lt;br /&amp;gt;Affinity&lt;br /&gt;
!Density&lt;br /&gt;
!Value (kron/piece)&lt;br /&gt;
!Source&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::wood]][[rarity is::rare||very rare||special]]&lt;br /&gt;
|?crafting durability is&lt;br /&gt;
|?crafting workability is&lt;br /&gt;
|?crafting hardness is&lt;br /&gt;
|?crafting stiffness is&lt;br /&gt;
|?crafting physical resistance is&lt;br /&gt;
|?crafting shortbow affinity is&lt;br /&gt;
|?crafting longbow affinity is&lt;br /&gt;
|?crafting composite bow affinity is&lt;br /&gt;
|?crafting density is&lt;br /&gt;
|?crafting value is&lt;br /&gt;
|?crafting source is&lt;br /&gt;
|?crafting notes are&lt;br /&gt;
|Template=CraftDisplayW&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=150}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sizes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines.  You can use these dyes with any item that is currently made with the new systems.&lt;br /&gt;
&lt;br /&gt;
===Common fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::fabric]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare fabric===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask:[[Crafting material type is::fabric]][[rarity is::uncommon||rare||very rare||special]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density***|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;: Density depends on thickness.  Lower value is for fine, higher value is for heavy.  Other three types fall in between.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Property:Crafting durability is|Durability]]&lt;br /&gt;
![[Property:Crafting workability is|Workability]]&lt;br /&gt;
![[Property:Crafting electrical resistance is|Elec.]]&lt;br /&gt;
![[Property:Crafting thermal resistance is|Therm.]]&lt;br /&gt;
![[Property:Crafting physical resistance is|Physical]]&lt;br /&gt;
![[Property:Crafting density is|Density]]&lt;br /&gt;
![[Property:Crafting value is|Value]]&lt;br /&gt;
![[Property:Crafting source is|Source]]&lt;br /&gt;
![[Property:Crafting notes are|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::leather]][[rarity is::common]]&lt;br /&gt;
|?Crafting durability is&lt;br /&gt;
|?Crafting workability is&lt;br /&gt;
|?Crafting electrical resistance is&lt;br /&gt;
|?Crafting thermal resistance is&lt;br /&gt;
|?Crafting physical resistance is&lt;br /&gt;
|?Crafting density is&lt;br /&gt;
|?Crafting value is&lt;br /&gt;
|?Crafting source is&lt;br /&gt;
|?Crafting notes are&lt;br /&gt;
|Template=CraftDisplayL&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=150}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Property:Crafting durability is|Durability]]&lt;br /&gt;
![[Property:Crafting workability is|Workability]]&lt;br /&gt;
![[Property:Crafting electrical resistance is|Elec.]]&lt;br /&gt;
![[Property:Crafting thermal resistance is|Therm.]]&lt;br /&gt;
![[Property:Crafting physical resistance is|Physical]]&lt;br /&gt;
![[Property:Crafting density is|Density]]&lt;br /&gt;
![[Property:Crafting value is|Value]]&lt;br /&gt;
![[Property:Crafting source is|Source]]&lt;br /&gt;
![[Property:Crafting notes are|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
{{#ask:[[Crafting material type is::leather]][[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
|?Crafting durability is&lt;br /&gt;
|?Crafting workability is&lt;br /&gt;
|?Crafting electrical resistance is&lt;br /&gt;
|?Crafting thermal resistance is&lt;br /&gt;
|?Crafting physical resistance is&lt;br /&gt;
|?Crafting density is&lt;br /&gt;
|?Crafting value is&lt;br /&gt;
|?Crafting source is&lt;br /&gt;
|?Crafting notes are&lt;br /&gt;
|Template=CraftDisplayL&lt;br /&gt;
|format=list&lt;br /&gt;
|limit=100}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Induction || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| Abolition  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| Congruence || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| Permutation || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complex sigils===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| Paradox || I + A &lt;br /&gt;
|-&lt;br /&gt;
| Nurture || I + C &lt;br /&gt;
|-&lt;br /&gt;
| Metamorphosis || I + P &lt;br /&gt;
|-&lt;br /&gt;
| Evolution ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| Antipode || A + C&lt;br /&gt;
|-&lt;br /&gt;
| Decay || A + P&lt;br /&gt;
|-&lt;br /&gt;
| Ascension || A + R&lt;br /&gt;
|-&lt;br /&gt;
| Integration || C + P &lt;br /&gt;
|-&lt;br /&gt;
| Unity || C + R &lt;br /&gt;
|-&lt;br /&gt;
| Clarification || P + R &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=420486</id>
		<title>Mottled westanuryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=420486"/>
		<updated>2015-08-16T22:44:03Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* Special Attack/Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mottled Westanuryn&lt;br /&gt;
|Image File=mottled_west.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Greater Fist, Muspar&#039;i&lt;br /&gt;
|MapList=* {{rmap|14a | Gate of Souls (14a)}}&lt;br /&gt;
|MapList2=* {{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a westanuryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;165&lt;br /&gt;
|MaxVal=491 Lirum&lt;br /&gt;
|MaxArrangedVal=683 Lirum&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=96&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Barely two feet long and made of dense chiton and sinew, the westanuryn resembles an oversized, nightmarish scorpion, right down to the vicious looking stinger held aloft in perpetual readiness.  Lined along its front claws are jagged armor plates, most likely used to burrow through sand and dirt at speed, and provide additional protection from struggling prey to the front.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Westanuryn is [[Gamgweth]] for Desert Scorpion.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Mottled Westanuryn apparently likes desert mazes because it has inhabited both the [[Velaka Desert]] and the M&#039;riss [[Dunes of Despair]].  The Velaka Desert is a maze that is always randomly changing.  Westanuryn can no longer be found in the Dunes of Despair - they have been replaced by [[Juvenile Desert Armadillo]], [[Adult Desert Armadillo]], and [[Elder Desert Armadillo]].&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Special Attack/Poison===&lt;br /&gt;
Poison Stinger: A mottled westanuryn lurches forward to stab a pointed stinger at you!&amp;lt;br&amp;gt;&lt;br /&gt;
*Failure to Avoid: The mottled westanuryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your left leg!&lt;br /&gt;
*Successful Avoid&lt;br /&gt;
*The severity of poison is based on how solid the hit was.&lt;br /&gt;
*The poison does nerve damage (I think), but does not cause stun, but any hit will cause some. The poison seems to only do minor vitality damage.&lt;br /&gt;
*The poison can be overcome by [[Thief]] poison purge or [[Paladin]] [[Courage]] spell.&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The westanuryn stinger can be used to make Westanuryn Oil, a poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appraisal update (042315)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat weaker than you are.(@ 40 Strength)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.(@30 Agility)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(@ 30 Discipline)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are.(@ 30 Reflex)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is definitely less conditioned than you are.(@ 40 Stamina)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a (shield) and a (melee weapon), you are certain that the mottled westanuryn is definitely less skilled.(@ 322 shield, 320 Parry, and 200 melee skill)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a (melee weapon), you are certain that the mottled westanuryn is something that you&#039;d kill quickly.(@ 220 melee skill)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a (melee weapon), you are certain that the enemy would train somewhat poorly.(@ 220 skill)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the (melee weapon) at the enemy you are certain that it would train acceptably.(@ 211 thrown skill)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train very poorly.(@ 320 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train very poorly.(@ 330 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train very poorly.(@ 322 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.(@ 320 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train very poorly.(@ 363 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
The westanuryn appears immune to puncture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assessment:&#039;&#039;&#039; can handle a mix of four tier 2 atik&#039;ets and westanuryns at melee with the occasional glancing hit.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420485</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420485"/>
		<updated>2015-08-16T22:42:10Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Soft cap defense 140, stealth 130                  &lt;br /&gt;
&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420484</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420484"/>
		<updated>2015-08-16T22:41:48Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Soft cap defense 140, stealth 130                  8/15/15&lt;br /&gt;
&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420483</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420483"/>
		<updated>2015-08-16T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Soft cap defense 140, stealth 130    8/15/15&lt;br /&gt;
&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420482</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420482"/>
		<updated>2015-08-16T22:40:27Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420480</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=420480"/>
		<updated>2015-08-16T22:39:51Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=165&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
8/15/15&lt;br /&gt;
&lt;br /&gt;
Evasion 140 Soft Cap 1/34&lt;br /&gt;
Stealth 130 Soft Cap 1/34&lt;br /&gt;
Armor   140 Soft Cap 1/34&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moonblade&amp;diff=413789</id>
		<title>Moonblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonblade&amp;diff=413789"/>
		<updated>2015-06-19T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* Appraisals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=16&lt;br /&gt;
|castcap=97&lt;br /&gt;
|minskill=70&lt;br /&gt;
|maxskill=820&lt;br /&gt;
|validtarget=Self, Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Dazzle]] or [[Dinazen Olkar]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Moonblade is a relic from the early years of the Moon Mage Guild.  It became one of the most visible symbols of Lunar magic and the chosen weapon of the Y&#039;Shai.  The spell channels the light-fire of the moons into a lightweight blade, though with additional study it can be shaped into a selection of other forms.  The blade is sturdy, but lasts only for a short while and must never leave your hands.&amp;quot;&lt;br /&gt;
|effect=Creates temporary SE weapon&lt;br /&gt;
|messaging=&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shadow deeper than night oozes into existence in your right hand and coalesces into a long narrow moonblade of dull black which seems to absorb light itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shaft of intense white light leaps into being in your right hand and coalesces into a long narrow moonblade of glossy blue-white diamond-hard metal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shaft of ruby-red light leaps into being in your right hand and coalesces into a long narrow moonblade of some fiery, almost liquid substance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking Moonblade:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You thrust your blue-white moonblade above your head and focus on disrupting its matrix in a spectacular manner.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a careful touch, you pick apart the right structures from the matrix, weakening its physical integrity without disrupting the power of the spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue-white moonblade turns bright as a miniature sun before exploding into a cloud of blue-white slivers!&amp;lt;br /&amp;gt;&lt;br /&gt;
The slivers drift about for a moment, then begin to orbit your head.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|CAST}} &#039;&#039;&amp;amp;lt;moon&amp;amp;gt;&#039;&#039; &#039;&#039;&amp;amp;lt;refresh&amp;amp;gt;&#039;&#039; &#039;&#039;&amp;amp;lt;hand&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:You must specify one of the three moons.  Refresh is optional and will lengthen the duration of an already existing Moonblade.  Hand is optional and lets you designate the hand in which you will try to create or refresh a Moonblade.  By default the spell will try both, starting with your right.&lt;br /&gt;
*{{com|SHAPE}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Shows syntax and possible options for changing the physical and magical structure of the Moonblade.&lt;br /&gt;
*{{com|SHAPE}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|TO}} &#039;&#039;&amp;amp;lt;warded|unwarded&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Disable/reactivate the moonblade&#039;s attack messaging.&lt;br /&gt;
*{{com|shape}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|to}} &#039;&#039;&amp;amp;lt;small/normal/narrow/curved/heavy/huge/blunt&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Changes the type of weapon. Requires [[Shape Moonblade]].&lt;br /&gt;
*{{com|shape}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|to}} &#039;&#039;&amp;amp;lt;primary/secondary/tertiary&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Changes which node is active. Requires [[Empower Moonblade]].&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
*Appraisal depends on the current form of the moonblade.&lt;br /&gt;
*All forms but the normal version require the meta-spell [[Shape Moonblade]] to be known.  &lt;br /&gt;
*Every form gains improved stats with knowledge of the appropriate [[weaponsmithing techniques]].&lt;br /&gt;
*Moonblades also have improved stats if created when their respective moon has a very strong influence on mana or greater.&lt;br /&gt;
:*[[Monks of the Crystal Hand]] have a [[Sect Spell Affinity]] to this spell, and gain this effect at the lower threshold of moderate moon influence.&lt;br /&gt;
*Weight is constant across a template regardless of tier.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! tier !! requirement !! messaging !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| tier 3 || None. This is the base weapon || n/a || best storebought&lt;br /&gt;
|-&lt;br /&gt;
|  tier 4 || Knowing the appropriate weaponsmithing technique to the weapon you are creating or shaping || Your Weaponsmithing techniques aid your effort. || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| tier 4 || Creating or shaping a weapon when the moon&#039;s influence is very strong and you do not know the appropriate weaponsmithing technique || You are aided by the strength of &#039;&#039;&amp;lt;Moon&amp;gt;&#039;&#039;&#039;s influence. || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| tier 5 || Creating or shaping a weapon when the moon&#039;s influence is very strong and you know the appropriate weaponsmithing technique || Your Weaponsmithing techniques aid your effort.&amp;lt;br&amp;gt;You are further aided by the strength of &#039;&#039;&amp;lt;Moon&amp;gt;&#039;&#039;&#039;s influence. ||player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape !! Class !! Template !! W/S Tech !! Tier !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Small || rowspan=3 | Light Edged || rowspan=3 | Short Sword || rowspan=3 | Basic Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|5|2||7|4|9|17|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|4|6|2|1|7|5|11|17|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|5|6|2|1|8|5|13|17|262}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Normal || rowspan=3 | Medium Edged || rowspan=3 | N/A || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|7|0||9|2|9|10|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|8|0|0|10|2|11|10|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|9|0|0|11|2|13|10|262}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Narrow || rowspan=3 | Medium Edged || rowspan=3 | Rapier || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|6|4|2||8|3|9|18|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|7|4|2|1|9|4|11|18|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|8|4|2|1|9|4|13|18|262}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Curved || rowspan=3 | Medium Edged || rowspan=3 | Scimitar || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|2|7|3||6|6|9|20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|2|8|3|2|6|6|11|20|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|2|9|3|2|7|6|13|20|262}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Heavy || rowspan=3 | Heavy Edged || rowspan=3 | Broadsword || rowspan=3 | Advanced Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|10|3|2|6|6|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|11|3||6|6|11|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|12|3||6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Huge || rowspan=3 | Two-handed Edged || rowspan=3 | Claymore || rowspan=3 | Expert Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|13|5|5|5|7|9|45|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|14|6||6|8|11|45|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|16|6||6|8|13|45|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Blunt || rowspan=3 | Quarter Staff || rowspan=3 | Quarterstaff || rowspan=3 | Simple Martial Weapon&lt;br /&gt;
| 3rd || {{CWep|4|1|9||8|6|9|37|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|4|1|10|7|9|6|11|37|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|4|1|11||9|6|13|37|}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You can {{com|BREAK}} a moonblade to create slivers to use as first priority ammunition for [[Telekinetic Throw]] and [[Telekinetic Storm]].&lt;br /&gt;
:*These slivers provide different damage types depending on which moon was used to create them. These variations to damage type only apply to the slivers, and not to the moonblades themselves.&lt;br /&gt;
::*Katamba - Piercing and impact damage.&lt;br /&gt;
::*Xibar - Piercing and cold damage.&lt;br /&gt;
::*Yavash - Piercing and fire damage.&lt;br /&gt;
:*The ability to break slivers off of a moonblade is based on the {{skill|Arcana}}. It takes approximately 104 ranks of Arcana to begin to perform this feat (you will still fail from time to time), and approximately 115-116 to break it consistently.&lt;br /&gt;
:*The slivers stack up to a maximum of 100 orbiting you at one time.&lt;br /&gt;
:*You can only have slivers from a single moon orbiting you at one time.  If you attempt to create slivers from a different moon, they will instead eliminate an equal number of slivers orbiting you.  If you create more slivers than you currently have, the excess will orbit you as normal.&lt;br /&gt;
::&#039;&#039;e.g. If you have 10 red slivers orbiting you and attempt to create 8 blue slivers, 8 red slivers will be destroyed leaving you with 2 red slivers.  If you then attempt to create another 9 blue slivers, the remaining 2 red slivers will be destroyed leaving you with 7 blue slivers.&#039;&#039;&lt;br /&gt;
:*Slivers will periodically float away on their own 1 to 3 at a time.&lt;br /&gt;
*There is an easter egg when casting Moonblade in a room containing a Moonbeam. Rather than form the blade in your hand you will reach into the moonbeam and draw out the blade.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moonblade&amp;diff=413788</id>
		<title>Moonblade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonblade&amp;diff=413788"/>
		<updated>2015-06-19T22:28:08Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: /* Appraisals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=16&lt;br /&gt;
|castcap=97&lt;br /&gt;
|minskill=70&lt;br /&gt;
|maxskill=820&lt;br /&gt;
|validtarget=Self, Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Dazzle]] or [[Dinazen Olkar]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Moonblade is a relic from the early years of the Moon Mage Guild.  It became one of the most visible symbols of Lunar magic and the chosen weapon of the Y&#039;Shai.  The spell channels the light-fire of the moons into a lightweight blade, though with additional study it can be shaped into a selection of other forms.  The blade is sturdy, but lasts only for a short while and must never leave your hands.&amp;quot;&lt;br /&gt;
|effect=Creates temporary SE weapon&lt;br /&gt;
|messaging=&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shadow deeper than night oozes into existence in your right hand and coalesces into a long narrow moonblade of dull black which seems to absorb light itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shaft of intense white light leaps into being in your right hand and coalesces into a long narrow moonblade of glossy blue-white diamond-hard metal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A shaft of ruby-red light leaps into being in your right hand and coalesces into a long narrow moonblade of some fiery, almost liquid substance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breaking Moonblade:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You thrust your blue-white moonblade above your head and focus on disrupting its matrix in a spectacular manner.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a careful touch, you pick apart the right structures from the matrix, weakening its physical integrity without disrupting the power of the spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
The blue-white moonblade turns bright as a miniature sun before exploding into a cloud of blue-white slivers!&amp;lt;br /&amp;gt;&lt;br /&gt;
The slivers drift about for a moment, then begin to orbit your head.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|CAST}} &#039;&#039;&amp;amp;lt;moon&amp;amp;gt;&#039;&#039; &#039;&#039;&amp;amp;lt;refresh&amp;amp;gt;&#039;&#039; &#039;&#039;&amp;amp;lt;hand&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:You must specify one of the three moons.  Refresh is optional and will lengthen the duration of an already existing Moonblade.  Hand is optional and lets you designate the hand in which you will try to create or refresh a Moonblade.  By default the spell will try both, starting with your right.&lt;br /&gt;
*{{com|SHAPE}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Shows syntax and possible options for changing the physical and magical structure of the Moonblade.&lt;br /&gt;
*{{com|SHAPE}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|TO}} &#039;&#039;&amp;amp;lt;warded|unwarded&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Disable/reactivate the moonblade&#039;s attack messaging.&lt;br /&gt;
*{{com|shape}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|to}} &#039;&#039;&amp;amp;lt;small/normal/narrow/curved/heavy/huge/blunt&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Changes the type of weapon. Requires [[Shape Moonblade]].&lt;br /&gt;
*{{com|shape}} &#039;&#039;&amp;amp;lt;moonblade/moonstaff&amp;amp;gt;&#039;&#039; {{tt|to}} &#039;&#039;&amp;amp;lt;primary/secondary/tertiary&amp;amp;gt;&#039;&#039;&lt;br /&gt;
:Changes which node is active. Requires [[Empower Moonblade]].&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
*Appraisal depends on the current form of the moonblade.&lt;br /&gt;
*All forms but the normal version require the meta-spell [[Shape Moonblade]] to be known.  &lt;br /&gt;
*Every form gains improved stats with knowledge of the appropriate [[weaponsmithing techniques]].&lt;br /&gt;
*Moonblades also have improved stats if created when their respective moon has a very strong influence on mana or greater.&lt;br /&gt;
:*[[Monks of the Crystal Hand]] have a [[Sect Spell Affinity]] to this spell, and gain this effect at the lower threshold of moderate moon influence.&lt;br /&gt;
*Weight is constant across a template regardless of tier.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! tier !! requirement !! messaging !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| tier 3 || None. This is the base weapon || n/a || best storebought&lt;br /&gt;
|-&lt;br /&gt;
|  tier 4 || Knowing the appropriate weaponsmithing technique to the weapon you are creating or shaping || Your Weaponsmithing techniques aid your effort. || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| tier 4 || Creating or shaping a weapon when the moon&#039;s influence is very strong and you do not know the appropriate weaponsmithing technique || You are aided by the strength of &#039;&#039;&amp;lt;Moon&amp;gt;&#039;&#039;&#039;s influence. || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| tier 5 || Creating or shaping a weapon when the moon&#039;s influence is very strong and you know the appropriate weaponsmithing technique || Your Weaponsmithing techniques aid your effort.&amp;lt;br&amp;gt;You are further aided by the strength of &#039;&#039;&amp;lt;Moon&amp;gt;&#039;&#039;&#039;s influence. ||player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shape !! Class !! Template !! W/S Tech !! Tier !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Small || rowspan=3 | Light Edged || rowspan=3 | Short Sword || rowspan=3 | Basic Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|5|2||7|4|9|17|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|4|6|2|1|7|5|11|17|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|5|6|2|1|8|5|13|17|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Normal || rowspan=3 | Medium Edged || rowspan=3 | N/A || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|7|0||9|2|9|10|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|8|0|0|10|2|11|10|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|9|0|0|11|2|13|10|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Narrow || rowspan=3 | Medium Edged || rowspan=3 | Rapier || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|6|4|2||8|3|9|18|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|7|4|2|1|9|4|11|18|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|8|4|2|1|9|4|13|18|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Curved || rowspan=3 | Medium Edged || rowspan=3 | Scimitar || rowspan=3 | Proficient Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|2|7|3||6|6|9|20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|2|8|3|2|6|6|11|20|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|2|9|3|2|7|6|13|20|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Heavy || rowspan=3 | Heavy Edged || rowspan=3 | Broadsword || rowspan=3 | Advanced Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|10|3|2|6|6|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|11|3||6|6|11|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|12|3||6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Huge || rowspan=3 | Two-handed Edged || rowspan=3 | Claymore || rowspan=3 | Expert Bladed Weapon&lt;br /&gt;
| 3rd || {{CWep|3|13|5|5|5|7|9|45|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|3|14|6||6|8|11|45|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|3|16|6||6|8|13|45|}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Blunt || rowspan=3 | Quarter Staff || rowspan=3 | Quarterstaff || rowspan=3 | Simple Martial Weapon&lt;br /&gt;
| 3rd || {{CWep|4|1|9||8|6|9|37|}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || {{CWep|4|1|10|7|9|6|11|37|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || {{CWep|4|1|11||9|6|13|37|}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You can {{com|BREAK}} a moonblade to create slivers to use as first priority ammunition for [[Telekinetic Throw]] and [[Telekinetic Storm]].&lt;br /&gt;
:*These slivers provide different damage types depending on which moon was used to create them. These variations to damage type only apply to the slivers, and not to the moonblades themselves.&lt;br /&gt;
::*Katamba - Piercing and impact damage.&lt;br /&gt;
::*Xibar - Piercing and cold damage.&lt;br /&gt;
::*Yavash - Piercing and fire damage.&lt;br /&gt;
:*The ability to break slivers off of a moonblade is based on the {{skill|Arcana}}. It takes approximately 104 ranks of Arcana to begin to perform this feat (you will still fail from time to time), and approximately 115-116 to break it consistently.&lt;br /&gt;
:*The slivers stack up to a maximum of 100 orbiting you at one time.&lt;br /&gt;
:*You can only have slivers from a single moon orbiting you at one time.  If you attempt to create slivers from a different moon, they will instead eliminate an equal number of slivers orbiting you.  If you create more slivers than you currently have, the excess will orbit you as normal.&lt;br /&gt;
::&#039;&#039;e.g. If you have 10 red slivers orbiting you and attempt to create 8 blue slivers, 8 red slivers will be destroyed leaving you with 2 red slivers.  If you then attempt to create another 9 blue slivers, the remaining 2 red slivers will be destroyed leaving you with 7 blue slivers.&#039;&#039;&lt;br /&gt;
:*Slivers will periodically float away on their own 1 to 3 at a time.&lt;br /&gt;
*There is an easter egg when casting Moonblade in a room containing a Moonbeam. Rather than form the blade in your hand you will reach into the moonbeam and draw out the blade.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=413303</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=413303"/>
		<updated>2015-06-17T01:10:47Z</updated>

		<summary type="html">&lt;p&gt;RANTHONY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=5&lt;br /&gt;
|InitCost2=1&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Ethereal Shield]], [[casts spell::Rising Mists]], [[casts spell::Vertigo]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Low spawn rate when more than one hunter in the area.&lt;br /&gt;
&lt;br /&gt;
Can resist Vertigo with low 20&#039;s in Strength and Stamina.&lt;br /&gt;
&lt;br /&gt;
Usually a max of 3 at any one time. However, occasionally a 4th will engage.&lt;br /&gt;
&lt;br /&gt;
Can handle 4 with Swirling Winds up, Reflex and Agility both 31. If SW drops sprites will begin inflicting nominal wounds.&lt;br /&gt;
&lt;br /&gt;
Parry still mind locked at 205. Evasion 195 and Multi at 197.&lt;br /&gt;
&lt;br /&gt;
Can open their boxes albeit carefully with disarm and lockpick at 113 at the stats I mentioned above. I also keep Sure Footing up which gives a bonus to Reflex and Agility&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
2015 &lt;br /&gt;
169 eva 1/34 3 at melee for 10 roi&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;/div&gt;</summary>
		<author><name>RANTHONY</name></author>
	</entry>
</feed>